@bitefoundry/retrieviewer 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (263) hide show
  1. package/ASSET-PROVENANCE.md +11 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +95 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/INSTALLING.md +4 -0
  7. package/PLUGIN.md +13 -10
  8. package/PREREQUISITES.md +95 -0
  9. package/PUPPY-MEMORY.md +102 -1
  10. package/README.ko.md +116 -0
  11. package/README.md +121 -59
  12. package/RELEASING.md +33 -13
  13. package/THIRD-PARTY-NOTICES.md +5 -3
  14. package/braille.mjs +35 -9
  15. package/examples/live.mjs +2 -2
  16. package/integrations/linux-overlay/overlay.py +8 -2
  17. package/integrations/macos-overlay/overlay.jxa +9 -7
  18. package/integrations/opencode/runtime.mjs +4 -4
  19. package/integrations/opencode/tui.tsx +1 -1
  20. package/integrations/windows-overlay/Overlay.cs +7 -6
  21. package/integrations/windows-overlay/desktop.mjs +2 -1
  22. package/integrations/windows-overlay/protocol.mjs +13 -7
  23. package/integrations/windows-overlay/worker.mjs +1 -1
  24. package/package.json +34 -13
  25. package/puppy-comfort-sprites.mjs +33 -0
  26. package/puppy-companion-comfort-q5.bin.gz +0 -0
  27. package/puppy-companion-comfort.json +140 -0
  28. package/puppy-companion-life.mjs +58 -18
  29. package/puppy-companion-objects.mjs +12 -0
  30. package/puppy-companion-sprites.mjs +4 -2
  31. package/puppy-frame-predictive.mjs +15 -9
  32. package/puppy-frame-store.mjs +2 -2
  33. package/puppy-paper-actions.mjs +4 -2
  34. package/puppy-paper-behaviors.mjs +1 -1
  35. package/puppy-paper-contact.mjs +4 -2
  36. package/puppy-paper-seat.mjs +4 -2
  37. package/puppy-paper-world.mjs +14 -0
  38. package/puppy-paper.mjs +79 -21
  39. package/retrieviewer-cli.mjs +8 -6
  40. package/retrieviewer-plugin.d.mts +1 -1
  41. package/retrieviewer-plugin.mjs +1 -1
  42. package/retrieviewer.d.mts +12 -4
  43. package/retrieviewer.mjs +20 -14
  44. package/locomotion-core.mjs +0 -21
  45. package/locomotion-puppy.animal +0 -0
  46. package/vendor/procedural-animals/package.json +0 -40
  47. package/vendor/procedural-animals/src/animal.js +0 -146
  48. package/vendor/procedural-animals/src/bake.js +0 -51
  49. package/vendor/procedural-animals/src/build.js +0 -81
  50. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  51. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  52. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  53. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  54. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  55. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  56. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  57. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  58. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  59. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  60. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  61. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  62. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  63. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  64. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  65. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  66. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  67. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  68. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  69. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  70. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  71. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  72. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  73. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  74. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  75. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  76. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  77. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  78. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  79. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  80. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  81. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  82. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  83. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  84. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  85. package/vendor/procedural-animals/src/index.d.ts +0 -98
  86. package/vendor/procedural-animals/src/index.js +0 -29
  87. package/vendor/procedural-animals/src/registry.js +0 -48
  88. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  89. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  90. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  91. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  92. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  93. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  94. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  95. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  96. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  97. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  98. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  99. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  100. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  101. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  102. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  103. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  104. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  105. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  106. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  107. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  108. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  109. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  110. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  111. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  112. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  113. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  114. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  115. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  116. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  117. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  118. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  119. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  120. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  121. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  122. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  123. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  124. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  125. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  126. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  127. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  128. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  129. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  130. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  131. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  132. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  133. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  134. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  135. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  136. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  137. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  138. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  139. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  140. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  141. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  142. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  143. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  144. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  145. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  146. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  147. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  148. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  149. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  150. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  151. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  152. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  153. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  154. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  155. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  156. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  157. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  158. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  159. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  160. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  161. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  162. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  163. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  164. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  165. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  166. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  167. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  168. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  169. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  170. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  171. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  172. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  173. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  174. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  175. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  176. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  177. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  178. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  179. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  180. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  181. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  182. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  183. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  184. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  185. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  186. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  187. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  188. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  189. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  190. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  191. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  192. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  193. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  194. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  195. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  196. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  197. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  198. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  199. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  200. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  201. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  202. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  203. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  204. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  205. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  206. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  207. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  208. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  209. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  210. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  211. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  212. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  213. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  214. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  215. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  216. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  217. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  218. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  219. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  220. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  221. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  222. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  223. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  224. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  225. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  226. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  227. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  228. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  229. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  230. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  231. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  232. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  233. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  234. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  235. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  236. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  237. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  238. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  239. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  240. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  241. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  242. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  243. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  244. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  245. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  246. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
  247. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  248. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  249. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  250. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  251. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  252. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  253. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  254. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  255. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  256. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  257. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  258. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  259. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  260. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  261. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  262. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  263. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,266 +0,0 @@
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- // The domestic cat, sculpted as a signed distance field.
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- // Every primitive is attached to a bone (skinning) and a group (axial / limb / ear / jaw). Compared
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- // with the cheetah (the template): a much smaller animal with a big round head (short muzzle, puffy
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- // whisker pads, huge forward-facing eyes, tall triangular ears), a stocky rounded body with a low
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- // belly (the primordial pouch between the hind legs), thick short legs on round paws, and a long
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- // even tail. Longhaired individuals get a sculpted ruff, britches and a plumed tail under the coat.
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- import { HEAD_O, TAIL_SEGS, hl } from './rig.js';
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- import { add, sub, mul, lerp, norm, cross, dot, clamp } from '../../core/math/vec.js';
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- import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
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-
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- // Eye geometry shared by the sculpt (lids + aperture) and the eyeball shader (head-local, left eye).
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- // Globe ~20 mm (r 10.2 mm), cornea ~15 mm (iris radius 7.5 mm) filling the palpebral fissure
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- // (~14.8 x 11.5 mm: 0.4 x 0.31 of the inter-pupil distance in frontal photos; no sclera shows), eyes ~37 mm apart, facing almost straight ahead (yaw ~7 deg),
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- // the fissure tilted a little (inner corner lower).
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- // (the eyeball 1.5 mm further back than an earlier build's: its front 4.4 mm proud of the head surface without the lid prims,
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- // was 7.0) (the fissure 14.7 x 11.5 mm, as measured: 15.8 x 12.5 drew the eyes
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- // ~20 % wider than face1's and face2's at the same inter-pupil distance; the iris fills its width)
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- export const EYE_BASE = { c: [0.0185, 0.0, 0.011], r: 0.0105, back: 0.0027, yaw: 0.12, pitch: 0.02, lid: 0.001, R: 0.0076, d: 0.00185, off: -0.0003, tilt: (9 * Math.PI) / 180, irisZ: 0.0063, irisR: 0.0074 };
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- export const eyeOf = () => EYE_BASE;
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-
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- const X = [1, 0, 0];
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-
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- // ear frame (shared with the coat): base, tip, up (along the pinna), facing (its concave front), across
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- export function earFrame(J, S) {
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- const s = S === 'L' ? 1 : -1;
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- const base = J['earBase' + S], tip = J['earTip' + S];
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- const up = norm(sub(tip, base));
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- let f = norm([0.42 * s, 0.05, 1]);
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- f = norm(sub(f, mul(up, dot(f, up))));
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- const across = norm(cross(up, f)); // in the pinna plane, perpendicular to the ear's axis
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- return { base, tip, up, f, across, s, h: Math.hypot(...sub(tip, base)) };
32
- }
33
-
34
- export function sculptCat(m, rig, params = {}) {
35
- const J = rig.J;
36
- const EYE = eyeOf(params);
37
- const lh = params.longhair ? 1 : 0;
38
- const eyeFrame = (s) => eyeFrameOf(EYE, HEAD_O, s);
39
-
40
- // Ellipsoid whose local Y follows `ydir`; radii = [lateral, along ydir, third axis]
41
- const ellY = (o) => {
42
- const y = norm(o.ydir);
43
- const lat = o.lateral || X;
44
- const z = norm(cross(lat, y));
45
- return m.ell({ ...o, axis: z, up: y, r: [o.r[0], o.r[1], o.r[2]] });
46
- };
47
-
48
- // ---------------------------------------------------------------- TORSO
49
- // a round, barrel-shaped trunk: chest ~10 cm wide and 11-12 cm deep (research: ~0.5 x the withers), its
50
- // floor at the elbows, the back rising a little to the hips, the belly hanging a little lower behind the
51
- // ribs (primordial pouch); (the chest floor 2 cm below the elbows read as a munchkin)
52
- m.ell({ tag: 'ribcage', bone: 'spine3', c: [0, 0.169, 0.034], r: [0.05, 0.056, 0.074], axis: norm([0, 0.1, -1]), k: 0 });
53
- m.ell({ tag: 'brisket', bone: 'chest', c: [0, 0.146, 0.082], r: [0.031, 0.035, 0.036], axis: norm([0, -0.35, 1]), k: 0.02 });
54
- m.ell({ tag: 'pectoral', bone: 'chest', c: [0, 0.152, 0.104], r: [0.036, 0.032, 0.025], k: 0.017 });
55
- m.ell({ tag: 'withers', bone: 'chest', c: [0, 0.212, 0.07], r: [0.022, 0.02, 0.045], axis: norm([0, -0.08, 1]), k: 0.02 });
56
- m.ell({ tag: 'back', bone: 'spine3', c: [0, 0.213, -0.01], r: [0.03, 0.02, 0.058], k: 0.02 });
57
- m.ell({ tag: 'abdomen', bone: 'spine2', c: [0, 0.163, -0.058], r: [0.049, 0.05, 0.07], axis: norm([0, 0.12, -1]), k: 0.022 });
58
- m.ell({ tag: 'loin', bone: 'spine1', c: [0, 0.209, -0.085], r: [0.029, 0.02, 0.06], k: 0.017 });
59
- m.ell({ tag: 'flank', bone: 'spine1', c: [0, 0.168, -0.11], r: [0.042, 0.04, 0.045], k: 0.017 });
60
- m.ell({ tag: 'pouch', bone: 'spine1', c: [0, 0.126, -0.098], r: [0.027, 0.018, 0.042], axis: norm([0, 0.2, -1]), k: 0.022 });
61
- m.ell({ tag: 'pelvis', bone: 'pelvis', c: [0, 0.184, -0.15], r: [0.041, 0.034, 0.045], k: 0.02 });
62
- m.ell({ tag: 'croup', bone: 'pelvis', c: [0, 0.203, -0.146], r: [0.026, 0.017, 0.042], k: 0.014 });
63
- for (const s of [1, -1]) {
64
- m.ell({ tag: 'rump', bone: 'pelvis', c: [0.017 * s, 0.168, -0.182], r: [0.019, 0.029, 0.021], k: 0.014 });
65
- }
66
-
67
- // ---------------------------------------------------------------- NECK (short, thick, furred)
68
- m.cone({ tag: 'neck', bone: 'neck1', a: [0, 0.178, 0.096], b: [0, 0.208, 0.134], ra: 0.038, rb: 0.031, k: 0.02 });
69
- m.cone({ tag: 'neck', bone: 'neck2', a: [0, 0.208, 0.134], b: hl([0, -0.008, -0.03]), ra: 0.031, rb: 0.027, k: 0.014 });
70
- m.ell({ tag: 'nape', bone: 'neck1', c: [0, 0.226, 0.122], r: [0.022, 0.012, 0.04], axis: norm([0, 0.3, 1]), k: 0.014 });
71
- m.ell({ tag: 'throat', bone: 'neck1', c: [0, 0.172, 0.142], r: [0.025, 0.026, 0.03], axis: norm([0, 0.8, 0.6]), k: 0.017 });
72
- m.ell({ tag: 'throat', bone: 'neck2', c: hl([0, -0.031, -0.022]), r: [0.021, 0.013, 0.023], k: 0.01 });
73
- if (lh) {
74
- // longhair: the ruff (a collar of long hair round the neck and chest) and the frill under the chin
75
- // (the fur makes most of the ruff, 3.8x the shorthair's: a smaller skin collar than an earlier, larger one, whose skin far from the
76
- // neck axis stretched > 3x when the neck bent, longhair seeds 19 / 27 at 4.1 %)
77
- m.ell({ tag: 'ruff', bone: 'neck1', c: [0, 0.172, 0.126], r: [0.037, 0.036, 0.035], axis: norm([0, 0.6, 1]), k: 0.02 });
78
- m.ell({ tag: 'ruff', bone: 'neck2', c: hl([0, -0.03, -0.028]), r: [0.026, 0.017, 0.019], k: 0.014 });
79
- }
80
-
81
- // ---------------------------------------------------------------- HEAD (head-local coords, see HEAD_O)
82
- // landmarks from frontal / profile photos, in units of the inter-pupil distance (37 mm): face 2.45
83
- // wide at the cheeks (with fur), eye level -> skull top 0.6, -> nose tip 0.55 down / 0.8 ahead,
84
- // -> chin 0.9; ears set out on the corners of the skull, their outer base at eye level.
85
- // Head-local: eyes (+-0.0185, 0, 0.011), nose tip (0,-0.02,0.043), whisker pads (+-0.009,-0.026,0.031),
86
- // chin (0,-0.035,0.027), skull top 0.022, occiput -0.049, cheeks +-0.04 (toms: wider jowls, params.jowl)
87
- const H = { bone: 'head' };
88
- const jw = params.jowl || 1;
89
- const HL = (v) => hl([v[0] / 1000, v[1] / 1000, v[2] / 1000]); // head-local millimetres
90
- // (the cheek, malar, whisker pads, lips, jowls and muzzle are their own skin group on the head bone (rig.js appendage
91
- // 'lips'): the occiput blend's ventral lever gave the lips and jowls 8-30 % neck2 weight while the lower jaw is rigid on
92
- // the head, and a kitten's mouth corner opened into a dark slit when its head pitched against the neck)
93
- const LIPS = { group: 'lips' };
94
- const E3 = (tag, c, r, k, o = {}) => m.ell({ ...H, tag, c: HL(c), r: r.map((v) => v / 1000), k: k / 1000, ...o });
95
- // The cat's face is flat and broad: the skull is a round dome rising ~28 mm above the eyes, the big eyes
96
- // face forward from a wide face (skin ~72 mm across the zygomatic arches, ~95 mm with the cheek fur),
97
- // the short nose bridge runs from the stop between the eyes (level with the corneas) to the nose leather
98
- // ~18 mm ahead of the cornea, and the muzzle is two round whisker pads that merge into the cheeks; the
99
- // chin is small and set back. The skin round each eye comes up to the lid margins on every side (brow,
100
- // canthus, malar, nose bridge), so only the domed cornea shows between the lids.
101
- // skull: the braincase and the flat forehead between and above the eyes
102
- E3('cranium', [0, 7, -19], [25, 21.5, 29], 14);
103
- E3('forehead', [0, 12, 3], [19, 12, 13.5], 10);
104
- // the short nose bridge, from the stop between the eyes down and forward to the nose leather
105
- m.cone({ ...H, tag: 'nasal', a: HL([0, -1, 12.5]), b: HL([0, -15.5, 27.5]), ra: 0.007, rb: 0.0055, k: 0.007 });
106
- for (const s of [1, -1]) {
107
- E3('temple', [14 * s, 7, -18], [17, 16, 24], 12);
108
- // the brow over the upper lid (1.5 mm further forward and lower than first built, over the lid: the eye sits in the face, not
109
- // on it), and its lateral end toward the ear
110
- E3('brow', [17 * s, 10, 8.5], [11, 5.5, 7.5], 6);
111
- E3('brow', [26 * s, 8, -2], [9, 7, 11], 8);
112
- // the lateral canthus: skin beside the eye comes forward to the lid (no globe side showing; 2 mm further forward
113
- // than first built: the lid shell stood alone at the outer corner, a beak with a groove behind it)
114
- E3('canthus', [26.5 * s, 0.5, 4], [8, 9, 10], 8);
115
- // zygomatic arch: behind and below the eye, the widest point of the skull
116
- E3('zygomatic', [25 * s, -5, -4], [11.5, 8.5, 16], 10, { axis: norm([-0.35 * s, 0, 1]) });
117
- // cheek: the masseter below the arch (toms: fat jowls, params.jowl)
118
- // (the face is wider at the zygomatic arch instead: 2 mm wider here pushed its back end through the head / neck
119
- // overlap at the side of the neck, open edges at the low tier)
120
- E3('cheek', [21 * s * jw, -16, -12], [12.5 * jw, 12, 20], 12, LIPS);
121
- // the flat face below the eye, from the lower lid down to the whisker pad (1 mm further forward raised the tuxedo's
122
- // near-edge stretch at the white muzzle's edge in sleep by 1 %: it stays)
123
- E3('malar', [16 * s, -13, 8.5], [11, 8, 8], 8, LIPS);
124
- E3('mastoid', [19 * s, -12, -31], [12, 14, 14], 12);
125
- // the whisker pads: two round cushions either side of the philtrum
126
- E3('whisker', [8.5 * s, -22.5, 23.5], [9.5, 7, 7.5], 5, LIPS);
127
- // the face below the eye runs down into the whisker pad and the lip without a crease: the malar and cheek bulge
128
- // ended in a steep front edge over the flat side of the pad and lip (skin 7 mm deeper over 3 mm at y -18..-21),
129
- // a sunken pocket below the eye toward the mouth corner
130
- E3('mystacial', [13 * s, -22, 13], [8, 7, 9], 8, LIPS);
131
- E3('lip', [11 * s, -28.5, 19], [6.5, 4, 10], 4, { axis: norm([-0.4 * s, -0.1, 1]), ...LIPS });
132
- // the lower cheek over the jaw behind the mouth corner: the lower jaw's side stays under it (no
133
- // pocket at the corner of the mouth)
134
- E3('jowl', [14 * s, -26, -2], [9 * jw, 6.5, 14], 8, { axis: norm([-0.38 * s, -0.12, 1]), ...LIPS });
135
- // the throat below the angle of the jaw is full (glands, loose skin): the jowl runs down into it without
136
- // an undercut (the cheek's fur hung over a crease there and read as a pad with a dark rim)
137
- // (a tom's fat jowls sit on a thick neck: the fill grows faster than the cheek)
138
- const tj = jw - 1;
139
- m.ell({ tag: 'throat', bone: 'neck2', c: HL([(19 + 20 * tj) * s, -30 - 6 * tj, -17]), r: [0.0095 + 0.014 * tj, 0.009 + 0.006 * tj, 0.015], k: 0.012 });
140
- // (the side of the neck behind a jowled cheek: a cobby tom's jowl stood 6-8 mm proud of the head / neck junction behind
141
- // it, a waist its hair could not fill, and the cheek read as a round disc with its own outline; the fill grows with the jowl)
142
- const fk = clamp((jw - 1) / 0.19, 0, 1);
143
- m.ell({ tag: 'jowlneck', bone: 'neck2', c: HL([(19 + 5 * fk) * s, -21, -38]), r: [0.009 + 0.0035 * fk, 0.014, 0.02], k: 0.014 });
144
- }
145
- // the muzzle mass behind the whisker pads, merging into the cheeks
146
- E3('muzzle', [0, -19, 17], [15, 10.5, 12], 7, LIPS);
147
- E3('nose', [0, -19, 32.5], [5.9, 4.3, 3.6], 3, { axis: norm([0, 0.2, 1]) });
148
- E3('philtrum', [0, -23.5, 29.5], [3.5, 4, 3], 3);
149
- for (const s of [1, -1]) {
150
- // eyelids: a thin skin shell hugging the eyeball, cut open along an almond aperture 0.5 mm outside the
151
- // shader's, so the dark lid margin the eye shader paints on its moving lids is the eyeliner: it descends
152
- // with a blink and becomes the seam of a shut eye (a static line on the mesh rim ringed a shut eye like
153
- // a coin)
154
- const ef = eyeFrame(s);
155
- const at = (u, v, w) => add(add(add(ef.c, mul(ef.x, u)), mul(ef.y, v)), mul(ef.z, w));
156
- // the lids: a thin shell hugging the eyeball (0.7 mm over it, blended over 3.5 mm), with the brow and the canthus
157
- // brought forward to meet it, so the skin runs from the face into the lid margin without a ridge. (A first
158
- // shell, 12.3 x 11 x 11.5 mm blended over 8 mm, stood as a thick lip 2-2.5 mm over the eyeball at the corners,
159
- // and an orbit hollow carved in front of the eye dropped the face away behind it: every eye sat in a raised ring,
160
- // a round button standing out of the face)
161
- ellY({ ...H, tag: 'eyelid', c: ef.c, ydir: ef.y, lateral: ef.x, r: [0.0112, 0.0112, 0.0112], k: 0.0035 });
162
- m.lens({ ...H, tag: 'eyesocket', c: add(ef.c, mul(ef.y, EYE.off)), x: ef.x, y: ef.y, z: ef.z, R: EYE.R + 0.0005, d: EYE.d, zMin: -0.0016, zMax: 0.02, k: 0.0009, carve: true });
163
- m.sphere({ ...H, tag: 'nostril', c: HL([2.7 * s, -20.3, 35.3]), rad: 0.0012, k: 0.0008, carve: true });
164
- // third eyelid (nictitating membrane): a narrow, pigmented sliver deep in the inner corner of the eye
165
- // (the frame's x points to world +X for both eyes: the medial corner is at -x for the left eye)
166
- const inner = at(-0.0076 * s, -0.0012, 0.0058);
167
- m.ell({ ...H, tag: 'nictitans', c: inner, axis: ef.z, up: ef.y, r: [0.0012, 0.0026, 0.0017], k: 0.0005 });
168
- }
169
-
170
- // ---------------------------------------------------------------- JAW (separate surface so the mouth can open)
171
- // a narrow V of two rami meeting at a small chin tucked under the upper lip; the floor between them
172
- // (the underside of the jaw) runs back into the throat
173
- const JW = { bone: 'jaw', group: 'jaw', part: 'jaw' };
174
- // (the chin tucked 2-3 mm behind the upper lip and no lower than the lip line: a small rounded chin under
175
- // the mouth, not a lump standing out below the muzzle)
176
- // (a slim jaw: its underside only ~2 mm below the head's, so it meets the throat without a shelf)
177
- m.cone({ ...JW, tag: 'mandible', a: HL([0, -27, -8]), b: HL([0, -29.6, 17.5]), ra: 0.0047, rb: 0.0036, k: 0 });
178
- for (const s of [1, -1]) {
179
- m.cone({ ...JW, tag: 'mandible', a: HL([12.5 * s, -23.5, -12]), b: HL([4.5 * s, -29, 18]), ra: 0.004, rb: 0.003, k: 0.005 });
180
- }
181
- m.ell({ ...JW, tag: 'chin', c: HL([0, -29.9, 19]), r: [0.0046, 0.0031, 0.0042], k: 0.005 });
182
- // the floor between the rami, as wide as the head's underside behind the chin: the slim keel alone stood as an island
183
- // in a channel between the lip lobes, seen from below
184
- m.ell({ ...JW, tag: 'jawfloor', c: HL([0, -29.6, 7]), r: [0.0145, 0.0037, 0.0135], k: 0.004 });
185
-
186
- // ---------------------------------------------------------------- EARS
187
- // tall triangular pinnae (~5 cm), thin, cupped forward; the base rounds into the skull
188
- for (const S of ['L', 'R']) {
189
- const E = earFrame(J, S);
190
- const ear = { bone: 'ear' + S, group: 'ear' + S };
191
- const hk = E.h;
192
- const w = 0.022 * (params.ear || 1);
193
- // outline in the pinna plane (u across: + toward the outer edge; v up the ear), the tip gently rounded
194
- const outer = dot(E.across, [E.s, 0, 0]) >= 0 ? 1 : -1;
195
- const poly = [[-w * 0.92, -0.004], [w, -0.004], [w * 0.55, hk * 0.5], [w * 0.16, hk * 0.93], [0, hk * 1.02], [-w * 0.14, hk * 0.93], [-w * 0.5, hk * 0.5]].map(([u, v]) => [u * outer, v]);
196
- m.fin({ ...ear, tag: 'ear', o: add(E.base, mul(E.f, -0.0006)), u: E.across, v: E.up, poly, t: 0.0034, round: 0.0014, k: 0.004, thin: true });
197
- // rounded back of the pinna base and the cup of the concha
198
- const eh = hk / 0.0352; // (the cup and the rounded back were fitted to a 35 mm pinna)
199
- m.ell({ ...ear, tag: 'earback', c: add(add(E.base, mul(E.up, 0.009 * eh)), mul(E.f, -0.0035)), axis: E.f, up: E.up, r: [0.0165, 0.013 * eh, 0.0045], k: 0.005, thin: true });
200
- // (the cup starts at the pinna's base: reaching below it, it dug a round crater into the side of the skull
201
- // in front of the ear)
202
- m.ell({ ...ear, tag: 'earinner', c: add(add(E.base, mul(E.up, 0.53 * hk)), mul(E.f, 0.0107)), axis: E.f, up: E.up, r: [0.0165, 0.5 * hk, 0.0105], k: 0.0015, carve: true });
203
- }
204
-
205
- // ---------------------------------------------------------------- LEGS
206
- const toeX = [-0.0105, -0.0036, 0.0036, 0.0105], toeZ = [-0.0038, 0, 0, -0.0038];
207
- const lt = params.limb || 1; // lower-leg thickness (the cobby blue's thick legs)
208
- for (const S of ['L', 'R']) {
209
- const s = S === 'L' ? 1 : -1;
210
- const lat = [s, 0, 0];
211
- const sx = (v) => [v[0] * s, v[1], v[2]];
212
- // front
213
- const g = 'F' + S;
214
- const Sc = J['scapTop' + S], Sh = J['shoulder' + S], E = J['elbow' + S], W = J['wrist' + S], M = J['mcp' + S], T = J['ftoe' + S];
215
- ellY({ tag: 'scapmuscle', bone: 'scapula' + S, group: g, c: add(lerp(Sc, Sh, 0.5), sx([0.003, 0, 0])), ydir: sub(Sh, Sc), lateral: lat, r: [0.0095, 0.036, 0.022], k: 0.02, bias: 0.0013 });
216
- m.cone({ tag: 'upperarm', bone: 'humerus' + S, group: g, a: Sh, b: E, ra: 0.0175, rb: 0.0132, k: 0.02 });
217
- ellY({ tag: 'triceps', bone: 'humerus' + S, group: g, c: add(lerp(Sh, E, 0.55), [0, 0, -0.01]), ydir: sub(E, Sh), lateral: lat, r: [0.0142, 0.029, 0.0165], k: 0.017 });
218
- m.sphere({ tag: 'olecranon', bone: 'radius' + S, group: g, c: add(E, [0, 0.003, -0.009]), rad: 0.0072, k: 0.007 });
219
- m.cone({ tag: 'forearm', bone: 'radius' + S, group: g, a: E, b: W, ra: 0.0126 * lt, rb: 0.0081 * lt, k: 0.009 });
220
- ellY({ tag: 'forearmmuscle', bone: 'radius' + S, group: g, c: add(lerp(E, W, 0.27), sx([0.0015, 0, 0.0015])), ydir: sub(W, E), lateral: lat, r: [0.0124 * lt, 0.026, 0.0134 * lt], k: 0.01 });
221
- m.sphere({ tag: 'wrist', bone: 'metacarpus' + S, group: g, c: add(W, [0, 0, -0.0012]), rad: 0.0082 * lt, k: 0.004 });
222
- m.sphere({ tag: 'carpalpad', bone: 'metacarpus' + S, group: g, c: add(W, [0, -0.0035, -0.0068]), rad: 0.0033, k: 0.003 });
223
- m.cone({ tag: 'pastern', bone: 'metacarpus' + S, group: g, a: W, b: M, ra: 0.0079 * lt, rb: 0.0078 * lt, k: 0.004 });
224
- m.sphere({ tag: 'dewclaw', bone: 'metacarpus' + S, group: g, c: add(lerp(W, M, 0.3), sx([-0.0068, 0, 0.0015])), rad: 0.0026, k: 0.002 });
225
- const dp = norm(sub(T, M));
226
- ellY({ tag: 'paw', bone: 'fpaw' + S, group: g, c: add(add(M, mul(dp, 0.0075)), [0, -0.0015, 0]), ydir: dp, lateral: lat, r: [0.0128, 0.0138, 0.0072], k: 0.005 });
227
- m.sphere({ tag: 'pad', bone: 'fpaw' + S, group: g, c: add(M, [0, -0.0068, 0.0028]), rad: 0.0054, k: 0.003 });
228
- for (let i = 0; i < 4; i++) m.sphere({ tag: 'toe', bone: 'fpaw' + S, group: g, c: [T[0] + toeX[i] * s, 0.0054, T[2] - 0.0042 + toeZ[i]], rad: 0.0051, k: 0.0025 });
229
-
230
- // hind
231
- const h = 'H' + S;
232
- const Hp = J['hip' + S], K = J['knee' + S], Hk = J['hock' + S], Mt = J['mtp' + S], Tt = J['htoe' + S];
233
- // meaty thighs: a broad teardrop rising into the flank and croup; the flank fold webs the stifle
234
- // to the low belly
235
- ellY({ tag: 'thigh', bone: 'femur' + S, group: h, c: add(lerp(Hp, K, 0.34), sx([0.002, 0, -0.012])), ydir: sub(K, Hp), lateral: lat, r: [0.0185, 0.047, 0.037], k: 0.017, bias: 0.0013 });
236
- m.cone({ tag: 'thighfront', bone: 'femur' + S, group: h, a: sx([0.016, 0.186, -0.098]), b: add(K, sx([-0.0012, 0.018, 0.0])), ra: 0.0138, rb: 0.009, k: 0.02 });
237
- m.cone({ tag: 'hamstring', bone: 'femur' + S, group: h, a: sx([0.017, 0.188, -0.186]), b: add(lerp(K, Hk, 0.1), [0, 0.006, -0.011]), ra: 0.0158, rb: 0.0095, k: 0.013 }); // (ends at the stifle: femur skin below the knee tore when it bent)
238
- ellY({ tag: 'flankfold', bone: 'femur' + S, group: h, c: sx([0.019, 0.14, -0.085]), ydir: [-0.03, 0.16, 0.1], lateral: lat, r: [0.0075, 0.028, 0.0135], k: 0.02 });
239
- m.sphere({ tag: 'stifle', bone: 'tibia' + S, group: h, c: add(K, sx([0.0007, 0.0027, 0.002])), rad: 0.0068, k: 0.013 });
240
- m.cone({ tag: 'shin', bone: 'tibia' + S, group: h, a: add(lerp(K, Hk, 0.06), sx([0.0, 0.0, 0.0013])), b: Hk, ra: 0.0095 * lt, rb: 0.0068 * lt, k: 0.01 });
241
- ellY({ tag: 'calf', bone: 'tibia' + S, group: h, c: add(lerp(K, Hk, 0.3), sx([0.0007, 0.0035, -0.009])), ydir: sub(Hk, K), lateral: lat, r: [0.0102 * lt, 0.024, 0.0115 * lt], k: 0.012 });
242
- m.cone({ tag: 'achilles', bone: 'tibia' + S, group: h, a: add(lerp(K, Hk, 0.5), [0, 0.0033, -0.0115]), b: add(Hk, [0, 0.004, -0.0095]), ra: 0.0042, rb: 0.0038, k: 0.005 });
243
- m.sphere({ tag: 'calcaneus', bone: 'metatarsus' + S, group: h, c: add(Hk, [0, 0.004, -0.0085]), rad: 0.0052, k: 0.004 });
244
- m.sphere({ tag: 'hock', bone: 'metatarsus' + S, group: h, c: Hk, rad: 0.0072 * lt, k: 0.004 });
245
- m.cone({ tag: 'metatarsus', bone: 'metatarsus' + S, group: h, a: Hk, b: Mt, ra: 0.0071 * lt, rb: 0.007 * lt, k: 0.004 });
246
- const dh = norm(sub(Tt, Mt));
247
- ellY({ tag: 'paw', bone: 'hpaw' + S, group: h, c: add(add(Mt, mul(dh, 0.007)), [0, -0.0015, 0]), ydir: dh, lateral: lat, r: [0.012, 0.0132, 0.007], k: 0.005 });
248
- m.sphere({ tag: 'pad', bone: 'hpaw' + S, group: h, c: add(Mt, [0, -0.0068, 0.0026]), rad: 0.0051, k: 0.003 });
249
- for (let i = 0; i < 4; i++) m.sphere({ tag: 'toe', bone: 'hpaw' + S, group: h, c: [Tt[0] + toeX[i] * 0.94 * s, 0.0052, Tt[2] - 0.004 + toeZ[i]], rad: 0.0049, k: 0.0025 });
250
- if (lh) {
251
- // longhair britches: long hair on the back of the thighs
252
- ellY({ tag: 'britches', bone: 'femur' + S, group: h, c: add(lerp(Hp, K, 0.55), sx([0.004, -0.004, -0.027])), ydir: sub(K, Hp), lateral: lat, r: [0.012, 0.03, 0.014], k: 0.014 }); // (smaller than first built: the fur makes the britches; the skin behind the thigh stretched > 3x)
253
- }
254
- }
255
-
256
- // ---------------------------------------------------------------- TAIL
257
- // an even, cylindrical tail ~1 cm thick under the coat, tapering only near the tip
258
- const tb = lh ? 1.25 : 1;
259
- const tailR = (t) => tb * (t < 0.15 ? 0.0122 - 0.012 * t : t < 0.85 ? 0.0104 - 0.0024 * ((t - 0.15) / 0.7) : 0.008 - 0.014 * (t - 0.85));
260
- m.cone({ tag: 'tailroot', bone: 'tail0', a: [0, 0.19, -0.158], b: J.tail1, ra: 0.016, rb: tailR(0.08), k: 0.013 });
261
- for (let i = 0; i < TAIL_SEGS; i++) {
262
- m.cone({ tag: 'tail', bone: 'tail' + i, a: J['tail' + i], b: J['tail' + (i + 1)], ra: tailR(i / TAIL_SEGS), rb: tailR((i + 1) / TAIL_SEGS), k: 0, thin: i >= TAIL_SEGS - 3 });
263
- }
264
-
265
- return m;
266
- }
@@ -1,110 +0,0 @@
1
- // Whiskers: the mystacial vibrissae as real geometry (species.surfaces, appended to the base mesh).
2
- //
3
- // 12 per side in 4 rows on the whisker pad, 45-75 mm long (the longest about the width of the body),
4
- // fanning out sideways and a little forward and down, each a tapered keratin strand (0.17 mm at the
5
- // root, 0.03 mm at the tip) curving gently down and forward. They ride on their own bone per side
6
- // (whiskerL / whiskerR, children of the head), so the behaviour hook can fan them forward (hunting,
7
- // curious) or sweep them back (eating, angry, asleep) and lift them clear of the ground. White in most
8
- // coats, dark in black cats. Not built for the crowd tier.
9
- import { hl } from './rig.js';
10
- import { projectToSurface, MAT, srgb } from '../../core/build/coatKit.js';
11
- import { norm, add, mul, cross, sub } from '../../core/math/vec.js';
12
-
13
- export const WHISKER_BASE = [0.0105, -0.0265, 0.0325]; // head-local joint at the middle of the pad (left)
14
- export const WHISKER_TIP = [0.06, -0.034, 0.046];
15
-
16
- // rows (top -> bottom) x columns (back -> front) on the pad, head-local (left side)
17
- function follicles() {
18
- const out = [];
19
- const rows = [
20
- { y: -0.0215, len: 0.074, down: 0.05 },
21
- { y: -0.0245, len: 0.068, down: 0.12 },
22
- { y: -0.0275, len: 0.06, down: 0.2 },
23
- { y: -0.0305, len: 0.048, down: 0.28 },
24
- ];
25
- rows.forEach((r, i) => {
26
- for (let j = 0; j < 3; j++) {
27
- const z = 0.0265 + j * 0.0042 + i * 0.0006;
28
- out.push({ p: [0.0125 - j * 0.0012 + i * 0.0006, r.y, z], len: r.len * (0.92 + 0.06 * j), down: r.down, fwd: -0.05 + 0.13 * j, row: i, col: j });
29
- }
30
- });
31
- return out;
32
- }
33
-
34
- // head-local sample points of the left fan (middles and tips of every whisker, and the bone's tip joint)
35
- // for the ground clearance in the behaviour hook
36
- export function whiskerSamples() {
37
- const out = [WHISKER_TIP];
38
- for (const f of follicles()) {
39
- const d0 = norm([0.86, -f.down * 0.6, 0.42 + f.fwd]);
40
- const bow = norm([0.1, -0.55, 0.35]);
41
- for (const t of [0.5, 1]) out.push(add(add(f.p, mul(d0, f.len * t)), mul(bow, f.len * 0.16 * t * t)));
42
- }
43
- return out;
44
- }
45
-
46
- export function catWhiskers({ rig, params, Q, model }) {
47
- if (!Q || Q.shells <= 0) return null;
48
- const headPrims = model.prims.filter((p) => p.bone === 'head' && !p.carve && p.part === 'body' && p.tag !== 'nictitans');
49
- const dark = params.variant === 'black';
50
- const col = dark ? srgb(0x242020) : srgb(0xe8e4dc);
51
- const SEG = Q.res <= 1.35 ? 7 : 4, SIDES = 3;
52
- const pos = [], nrm = [], idx = [], comb = [], skinIndex = [];
53
- const F = follicles();
54
- for (const S of ['L', 'R']) {
55
- const s = S === 'L' ? 1 : -1;
56
- const bi = rig.BONE['whisker' + S].index;
57
- for (const f of F) {
58
- const root = projectToSurface(headPrims, hl([f.p[0] * s, f.p[1], f.p[2]]));
59
- // direction: out to the side, a little forward and down; the strand bows down and forward
60
- const d0 = norm([0.86 * s, -f.down * 0.6, 0.42 + f.fwd]);
61
- const bow = norm([0.1 * s, -0.55, 0.35]);
62
- const L = f.len * (params.whisker || 1);
63
- const pts = [], tans = [];
64
- for (let k = 0; k <= SEG; k++) {
65
- const t = k / SEG;
66
- pts.push(add(add(root, mul(d0, L * t)), mul(bow, L * 0.16 * t * t)));
67
- tans.push(norm(add(d0, mul(bow, 0.32 * t))));
68
- }
69
- const v0 = pos.length / 3;
70
- for (let k = 0; k <= SEG; k++) {
71
- const t = k / SEG, T = tans[k];
72
- const r = 0.00017 * (1 - t) + 0.00003 * t;
73
- let a = cross(T, [0, 1, 0]);
74
- if (Math.hypot(...a) < 1e-4) a = cross(T, [1, 0, 0]);
75
- a = norm(a);
76
- const b = cross(T, a);
77
- for (let q = 0; q < SIDES; q++) {
78
- const ang = (q / SIDES) * Math.PI * 2;
79
- const n = add(mul(a, Math.cos(ang)), mul(b, Math.sin(ang)));
80
- pos.push(...add(pts[k], mul(n, r)));
81
- nrm.push(...n);
82
- comb.push(...T);
83
- skinIndex.push(bi, 0, 0, 0);
84
- }
85
- }
86
- for (let k = 0; k < SEG; k++) {
87
- for (let q = 0; q < SIDES; q++) {
88
- const a = v0 + k * SIDES + q, b = v0 + k * SIDES + ((q + 1) % SIDES);
89
- const c = a + SIDES, d = b + SIDES;
90
- idx.push(a, b, c, b, d, c);
91
- }
92
- }
93
- }
94
- }
95
- const nV = pos.length / 3;
96
- const tint = new Float32Array(nV * 4), surf = new Float32Array(nV * 4), patternColor = new Float32Array(nV * 4);
97
- for (let v = 0; v < nV; v++) {
98
- tint.set([col[0], col[1], col[2], MAT.KERATIN], v * 4);
99
- surf.set([0.75, 0, 0, 0], v * 4);
100
- }
101
- const skinWeight = new Float32Array(nV * 4);
102
- for (let v = 0; v < nV; v++) skinWeight[v * 4] = 1;
103
- return {
104
- nV, pos: new Float32Array(pos), nrm: new Float32Array(nrm), index: new Uint32Array(idx),
105
- skinIndex: new Uint16Array(skinIndex), skinWeight, comb: new Float32Array(comb), tint,
106
- pattern: new Float32Array(nV).fill(1), mark: new Float32Array(nV).fill(1), furLen: new Float32Array(nV),
107
- patternColor, surf,
108
- };
109
- }
110
- void sub;