@bitefoundry/retrieviewer 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/PLUGIN.md +13 -10
  7. package/PREREQUISITES.md +95 -0
  8. package/PUPPY-MEMORY.md +102 -1
  9. package/README.ko.md +110 -0
  10. package/README.md +117 -59
  11. package/RELEASING.md +23 -12
  12. package/THIRD-PARTY-NOTICES.md +5 -3
  13. package/braille.mjs +35 -9
  14. package/examples/live.mjs +2 -2
  15. package/integrations/linux-overlay/overlay.py +2 -2
  16. package/integrations/macos-overlay/overlay.jxa +8 -6
  17. package/integrations/opencode/runtime.mjs +4 -4
  18. package/integrations/opencode/tui.tsx +1 -1
  19. package/integrations/windows-overlay/Overlay.cs +4 -4
  20. package/integrations/windows-overlay/protocol.mjs +11 -7
  21. package/package.json +34 -13
  22. package/puppy-comfort-sprites.mjs +25 -0
  23. package/puppy-companion-comfort-q5.bin.gz +0 -0
  24. package/puppy-companion-comfort.json +77 -0
  25. package/puppy-companion-life.mjs +49 -16
  26. package/puppy-companion-objects.mjs +12 -0
  27. package/puppy-frame-predictive.mjs +15 -9
  28. package/puppy-frame-store.mjs +2 -2
  29. package/puppy-paper-world.mjs +14 -0
  30. package/puppy-paper.mjs +65 -14
  31. package/retrieviewer-plugin.d.mts +1 -1
  32. package/retrieviewer-plugin.mjs +1 -1
  33. package/retrieviewer.d.mts +10 -4
  34. package/retrieviewer.mjs +20 -14
  35. package/locomotion-core.mjs +0 -21
  36. package/locomotion-puppy.animal +0 -0
  37. package/vendor/procedural-animals/package.json +0 -40
  38. package/vendor/procedural-animals/src/animal.js +0 -146
  39. package/vendor/procedural-animals/src/bake.js +0 -51
  40. package/vendor/procedural-animals/src/build.js +0 -81
  41. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  42. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  43. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  44. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  45. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  46. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  47. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  48. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  49. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  50. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  51. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  52. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  53. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  54. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  55. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  56. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  57. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  58. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  59. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  60. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  61. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  62. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  63. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  64. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  65. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  66. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  67. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  68. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  69. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  70. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  71. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  72. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  73. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  74. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  75. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  76. package/vendor/procedural-animals/src/index.d.ts +0 -98
  77. package/vendor/procedural-animals/src/index.js +0 -29
  78. package/vendor/procedural-animals/src/registry.js +0 -48
  79. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  80. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  81. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  82. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  83. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  84. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  85. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  86. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  87. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  88. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  89. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  90. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  91. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  92. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  93. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  94. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  95. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  96. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  97. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  98. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  99. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  100. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  101. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  102. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  103. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  104. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  105. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  106. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  107. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  108. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  109. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  110. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  111. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  112. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  113. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  114. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  115. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  116. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  117. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  118. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  119. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  120. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  121. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  122. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  123. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  124. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  125. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  126. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  127. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  128. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  129. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  130. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  131. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  132. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  133. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  134. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  135. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  136. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  137. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  138. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  139. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  140. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  141. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  142. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  143. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  144. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  145. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  146. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  147. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  148. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  149. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  150. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  151. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  152. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  153. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  154. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  155. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  156. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  157. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  158. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  159. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  160. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  161. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  162. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  163. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  164. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  165. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  166. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  167. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  168. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  169. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  170. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  171. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  172. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  173. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  174. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  175. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  176. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  177. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  178. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  179. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  180. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  181. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  182. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  183. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  184. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  185. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  186. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  187. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  188. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  189. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  190. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  191. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  192. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  193. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  194. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  195. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  196. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  197. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  198. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  199. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  200. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  201. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  202. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  203. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  204. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  205. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  206. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  207. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  208. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  209. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  210. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  211. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  212. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  213. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  214. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  215. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  216. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  217. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  218. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  219. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  220. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  221. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  222. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  223. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  224. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  225. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  226. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  227. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  228. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  229. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  230. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  231. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  232. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  233. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  234. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  235. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  236. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  237. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
  238. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  239. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  240. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  241. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  242. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  243. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  244. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  245. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  246. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  247. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  248. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  249. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  250. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  251. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  252. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  253. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  254. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,383 +0,0 @@
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- // Shark coat: dermal denticles (material 6 with a sub-millimetre feature size and weak rims: a matte,
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- // sandpaper skin, no visible scales), countershading with a crisp ragged boundary (the pattern SDF,
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- // white belly), fin colours (white shark: pale pectoral undersides with black tips; blacktip reef: the
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- // black tips of every fin and the pale band under the dorsal tip, as crisp marks), the blacktip's
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- // white flank wedge, gill slits and ampullae pores as marks, seeded scars, gums, mouth and teeth.
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- import { SDFModel } from '../../core/sdf/sdf.js';
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- import { norm, sub, dot, clamp, smoothstep, rng, fbm3, add, mul, cross } from '../../core/math/vec.js';
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- import { srgb, mix3, MAT, distPolyline, poissonFeatures, featureDistance, projectToSurface } from '../../core/build/coatKit.js';
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- import { sharkGeo } from './rig.js';
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- import { CELL } from './sculpt.js';
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-
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- // body kinds
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- const K_BODY = 0, K_FIN = 2, K_MOUTH = 3, K_GILL = 4, K_TOOTH = 5, K_GUM = 6, K_DARK = 8, K_CUT = 9;
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-
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- export function sharkCoat(ctx) {
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- const { pos, nrm, nV, lists, regionOf, regionNames, params } = ctx;
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- const G = sharkGeo(params);
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- const V = G.V, TL = G.TL, H = V.head;
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- const key = params.variant;
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- const white = key === 'white';
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- const R = rng(7331 + (params.coatSeed || 0));
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- const col = {};
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- for (const [k, hex] of Object.entries(V.colour)) if (typeof hex === 'number') col[k] = srgb(hex);
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- // individual tone: one of the species' dorsal tones, then a small shade shift
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- const tones = V.colour.tones;
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- const tone = srgb(tones[Math.min(tones.length - 1, params.tone | 0)][0]);
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- const shade = params.coatShade || 0;
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- const back = tone.map((x) => x * (1 + 0.14 * shade));
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- const flank = mix3(col.flank, back, 0.35).map((x) => x * (1 + 0.1 * shade));
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- const cell = TL * CELL * (V.cellK || 1);
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- // per-individual offsets of the noise fields (ragged boundary, mottling) and of the boundary height
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- const ox = ((params.coatSeed || 0) % 997) * 0.731, oy = ((params.coatSeed || 0) % 991) * 0.377;
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- const bShift = params.bndShift || 0;
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-
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- const comb = new Float32Array(nV * 3);
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- const tint = new Float32Array(nV * 4);
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- const pattern = new Float32Array(nV).fill(1);
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- const patternColor = new Float32Array(nV * 4);
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- const mark = new Float32Array(nV).fill(1);
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- const furLen = new Float32Array(nV);
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- const surf = new Float32Array(nV * 4);
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- // the skin without fins and carvers: lines laid out on the outline (G.flank) are projected onto it
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- // (the smooth unions of the sections stand a few millimetres proud of the outline)
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- const skinPrims = ctx.model.forPart('body').filter((pr) => !pr.carve && (pr.tag === 'head' || pr.tag === 'body' || pr.tag === 'keel'));
45
- const onSkin = (q) => projectToSurface(skinPrims, q, 4);
46
- const rJaw = regionNames.indexOf('jaw'), rUT = regionNames.indexOf('uteeth'), rLT = regionNames.indexOf('lteeth');
47
-
48
- // ---- seeded scars (long pale crescents read as marks drawn on the skin):
49
- // short, thin, faint scratches on the grey flank and head, and on adults a few healed tooth rakes
50
- // (3-5 short parallel scratches); the blacktip carries at most one or two
51
- const scars = [];
52
- const nScar = white ? Math.round((params.scarK ?? 1) * (1.5 + 3.5 * R())) : (R() < 0.35 * (params.scarK ?? 1) ? 1 : 0);
53
- const addScratch = (u0, e0, s, ang, l, w, k) => {
54
- const pts = [];
55
- const n = 4;
56
- for (let j = 0; j <= n; j++) {
57
- const f = j / n;
58
- const du = (Math.cos(ang) * (f - 0.5) * l) / TL;
59
- const de = (Math.sin(ang) * (f - 0.5) * l) / Math.max(0.01 * TL, G.hd(u0));
60
- pts.push(onSkin(G.flank(clamp(u0 + du, 0.03, G.pc), clamp(e0 + de, -0.6, 0.95), s)));
61
- }
62
- scars.push({ pts, w: pts.map((_, j) => w * (j === 0 || j === n ? 0.35 : 1)), s, k });
63
- };
64
- for (let i = 0; i < nScar; i++) {
65
- const s = R() < 0.5 ? 1 : -1;
66
- const u0 = 0.1 + 0.55 * R(), e0 = 0.05 + 0.7 * R();
67
- const ang = (R() - 0.5) * 1.4;
68
- const w = (0.0011 + 0.0007 * R()) * TL;
69
- const k = 0.22 + 0.18 * R();
70
- if (white && R() < 0.3) {
71
- // healed tooth rake: short parallel scratches across a bite arc
72
- const nR = 3 + Math.floor(R() * 3), l = (0.008 + 0.006 * R()) * TL, gap = 0.006 * TL;
73
- for (let j = 0; j < nR; j++) addScratch(u0 + ((j - nR / 2) * gap * Math.cos(ang)) / TL, e0 + ((j - nR / 2) * gap * Math.sin(ang)) / Math.max(0.01 * TL, G.hd(u0)), s, ang + Math.PI / 2, l * (0.8 + 0.4 * R()), w * 0.9, k);
74
- } else addScratch(u0, e0, s, ang, (0.012 + 0.03 * R()) * TL, w, k);
75
- }
76
- // gill slits (polylines on both sides, as in the sculpt)
77
- const slits = [];
78
- {
79
- const Gi = H.gills;
80
- for (const s of [1, -1]) {
81
- for (let i = 0; i < Gi.n; i++) {
82
- const u = Gi.u0 + ((Gi.u1 - Gi.u0) * i) / (Gi.n - 1);
83
- const len = 1 - 0.18 * Math.abs(i - (Gi.n - 1) * 0.6) / Gi.n;
84
- const pts = [];
85
- for (let j = 0; j <= 6; j++) {
86
- const e = Gi.e0 + ((Gi.e1 - Gi.e0) * len * j) / 6;
87
- pts.push(onSkin(G.flank(u - Gi.lean * (e - Gi.e0), e, s)));
88
- }
89
- const w = Math.max((white ? 0.0013 : 0.0009) * TL, (white ? 0.45 : 0.35) * cell * ((ctx.Q && ctx.Q.res) || 1));
90
- slits.push({ pts, w: pts.map((_, j) => w * (j === 0 || j === 6 ? 0.45 : 1)) });
91
- }
92
- }
93
- }
94
-
95
- // nostrils (a dark carved cup reads as a second eye): a thin dark oblique slit on the
96
- // shallow groove, as a crisp mark
97
- const nostrils = [];
98
- for (const s of [1, -1]) {
99
- const c0 = G.flank(H.nostril.u, H.nostril.e, s), ax = norm([s * 0.5, 0, 1]);
100
- const pts = [-1, -0.5, 0, 0.5, 1].map((f) => onSkin(add(c0, mul(ax, f * 0.0075 * TL))));
101
- const w = Math.max(0.0007 * TL, 0.3 * cell);
102
- nostrils.push({ pts, w: pts.map((_, j) => w * (j === 0 || j === 4 ? 0.3 : j === 2 ? 1 : 0.8)) });
103
- }
104
-
105
- // ---- classify every vertex
106
- const kind = new Uint8Array(nV);
107
- const finOf = new Array(nV);
108
- const wFin = new Float32Array(nV);
109
- for (let v = 0; v < nV; v++) {
110
- const reg = regionOf[v];
111
- if (reg === rUT || reg === rLT) { kind[v] = K_TOOTH; continue; }
112
- const p = [pos[v * 3], pos[v * 3 + 1], pos[v * 3 + 2]];
113
- const n = [nrm[v * 3], nrm[v * 3 + 1], nrm[v * 3 + 2]];
114
- let bestF = null, dF = 1e9, dB = 1e9, carveHit = null;
115
- for (const pr of lists[v]) {
116
- const d = SDFModel.dist(pr, p[0], p[1], p[2]);
117
- if (pr.carve) { if (Math.abs(d) < cell * 0.9 && (!carveHit || Math.abs(d) < carveHit.d)) carveHit = { pr, d: Math.abs(d) }; continue; }
118
- const isFin = pr.tag === 'fin' || pr.tag === 'finCore' || pr.tag === 'clasper';
119
- if (isFin) { if (d < dF) { dF = d; bestF = pr; } } else if (pr.tag !== 'pecBase' && d < dB) dB = d;
120
- }
121
- let k = K_BODY;
122
- if (bestF) {
123
- // continuous fin share: the fin colours blend into the body's over a short fillet (no jagged
124
- // border where the nearest primitive switches)
125
- finOf[v] = bestF;
126
- wFin[v] = smoothstep(-0.25, 1, (dB - dF) / (0.012 * TL));
127
- if (wFin[v] > 0.5) k = K_FIN;
128
- }
129
- if (carveHit) {
130
- const tg = carveHit.pr.tag;
131
- if (tg === 'gillslit') k = K_BODY;
132
- else if (tg === 'mouthcut' || tg === 'jawcut') k = G.u(p[2]) > H.mouth.uC + 0.004 ? K_BODY : K_CUT;
133
- else if (tg === 'mouth') k = K_MOUTH;
134
- else if (tg === 'eyesocket') k = K_DARK;
135
- else if (tg === 'nostril') k = K_BODY;
136
- }
137
- kind[v] = k;
138
- }
139
-
140
- // ampullae of Lorenzini: dark pores on the underside and sides of the snout
141
- const pores = poissonFeatures({
142
- pos, nrm, nV, R,
143
- radius: (v) => {
144
- if (kind[v] !== K_BODY) return 0;
145
- const u = G.u(pos[v * 3 + 2]);
146
- if (u > 0.085 || u < 0.006) return 0;
147
- const e = (pos[v * 3 + 1] - G.yc(u)) / Math.max(1e-6, G.hd(u));
148
- return e < 0.35 ? (white ? 0.0011 : 0.0012) * TL : 0;
149
- },
150
- spacing: 3.2, gap: 0.004 * TL, cell: 0.02 * TL,
151
- });
152
-
153
- const bnd = V.boundary;
154
- // boundary height (fraction of the half depth) of the pale belly along the body
155
- const eBound = (u) => {
156
- if (white) {
157
- // from below the eye through the mouth corner, dipping under the pectoral, rising to the peduncle
158
- const tbl = [[0, -0.9], [0.03, -0.55], [0.06, -0.32], [0.12, -0.3], [0.2, -0.26], [0.28, -0.3], [0.36, -0.14], [0.46, -0.08], [0.56, 0.0], [0.66, 0.02], [0.74, 0.1], [0.8, 0.14]];
159
- return lerpTable(tbl, u) + bnd.e + 0.12;
160
- }
161
- const tbl = [[0, -0.5], [0.08, -0.42], [0.18, -0.4], [0.3, -0.42], [0.45, -0.38], [0.6, -0.3], [0.72, -0.2], [0.8, -0.1]];
162
- return lerpTable(tbl, u) + bnd.e + 0.3;
163
- };
164
-
165
- for (let v = 0; v < nV; v++) {
166
- const o3 = v * 3, o4 = v * 4;
167
- const p = [pos[o3], pos[o3 + 1], pos[o3 + 2]];
168
- const n = [nrm[o3], nrm[o3 + 1], nrm[o3 + 2]];
169
- const k = kind[v];
170
- const u = clamp(G.u(p[2]), 0, 1.3);
171
- const uc = Math.min(u, G.pc);
172
- // height on the flank as a fraction of the half depth (held at a minimum depth at the snout tip,
173
- // where the section shrinks to a point: the tip is grey above, pale below, not a pale blob)
174
- const e = (p[1] - G.yc(uc)) / Math.max(G.hd(uc), 0.03 * TL);
175
- // mottling: broad cloudy patches, smaller blotches and fine flecks (stronger on the back)
176
- const m1 = fbm3(p[0] * 6 / TL + ox, p[1] * 6 / TL, p[2] * 6 / TL + oy, 3) - 0.5;
177
- const m2 = fbm3(p[0] * 22 / TL + oy, p[1] * 22 / TL + 4.1, p[2] * 22 / TL + ox, 3) - 0.5;
178
- const m3 = fbm3(p[0] * 90 / TL + 7.7, p[1] * 90 / TL + ox, p[2] * 90 / TL + oy, 2) - 0.5;
179
- // denticles lie nose -> tail
180
- let cm = norm(sub([0, 0, -1], mul(n, -n[2])));
181
- if (!Number.isFinite(cm[0])) cm = [0, 0, -1];
182
- let c, mat = MAT.SCALES, gl = V.gloss, sz = V.denticle;
183
- if (k === K_TOOTH) {
184
- c = col.tooth;
185
- tint.set([c[0], c[1], c[2], MAT.KERATIN], o4);
186
- comb.set([0, 1, 0], o3);
187
- surf.set([0.75, 0, 0, 0], o4);
188
- continue;
189
- }
190
- if (k === K_MOUTH || k === K_CUT) {
191
- // (not a red-gummed band) the lip line itself is a dark, neutral crease; only the
192
- // inside of the mouth, seen when the jaws open, is dark pink
193
- c = k === K_CUT ? mix3(back.map((x) => x * 0.22), col.mouth, 0.25) : col.mouth;
194
- tint.set([c[0], c[1], c[2], MAT.SKIN], o4);
195
- comb.set(cm, o3);
196
- surf.set([0.6, 0, 0, 0], o4);
197
- continue;
198
- }
199
- if (k === K_GUM) {
200
- c = col.gum;
201
- tint.set([c[0], c[1], c[2], MAT.SKIN], o4);
202
- comb.set(cm, o3);
203
- surf.set([0.65, 0, 0, 0], o4);
204
- continue;
205
- }
206
- if (k === K_DARK || k === K_GILL) {
207
- c = k === K_GILL ? col.gill : [0.012, 0.011, 0.011];
208
- tint.set([c[0], c[1], c[2], MAT.SKIN], o4);
209
- comb.set(cm, o3);
210
- surf.set([0.3, 0, 0, 0], o4);
211
- continue;
212
- }
213
- // ---------------- skin: body, head, jaw and fins
214
- const up = smoothstep(-0.6, 1.0, e * 0.8 + n[1] * 0.45);
215
- c = mix3(flank, back, up);
216
- // body pattern: the pale belly below a crisp, ragged boundary
217
- // (domain-warped noise at three scales: long tongues of grey reaching down, white notches up, and a
218
- // jagged fine edge; near the peduncle the line breaks up into patches)
219
- const wq = (fbm3(p[0] * 9 / TL + ox, p[1] * 9 / TL + 2.3, p[2] * 9 / TL + oy, 2) - 0.5) * 0.06 * TL;
220
- const q0 = p[0] + wq, q1 = p[1] - wq, q2 = p[2] + wq * 1.7;
221
- const ragK = 1 + 0.8 * smoothstep(0.55, 0.78, uc);
222
- const rag = ragK * (bnd.rag * (fbm3(q0 * 14 / TL + 3.1 + ox, q1 * 14 / TL + oy, q2 * 14 / TL, 3) - 0.5) * 2
223
- + bnd.rag * 0.8 * (fbm3(q0 * 38 / TL + oy, q1 * 38 / TL + 1.7, q2 * 38 / TL + ox, 3) - 0.5)
224
- + bnd.rag * 0.45 * (fbm3(q0 * 95 / TL + 5.3, q1 * 95 / TL + ox, q2 * 95 / TL + oy, 2) - 0.5));
225
- let belly = (e - (eBound(uc) + rag + bShift * smoothstep(0.08, 0.2, uc))) * Math.max(G.hd(uc), 0.03 * TL) * 0.6;
226
- const cBody0 = c;
227
- let cFin = null, bellyFin = 0;
228
- if (finOf[v] && wFin[v] > 0.001) {
229
- const pr = finOf[v];
230
- const nm = pr.finName || 'clasper';
231
- const f2 = pr.fin2;
232
- const q = f2 ? sub(p, f2.origin) : [0, 0, 0];
233
- const a = f2 ? dot(q, f2.u) : 0, b = f2 ? dot(q, f2.v) : 0;
234
- let polyMaxA = 0, polyMaxB = -1e9, polyMinB = 1e9;
235
- if (f2) for (const pp of f2.poly) { polyMaxA = Math.max(polyMaxA, pp[0]); polyMaxB = Math.max(polyMaxB, pp[1]); polyMinB = Math.min(polyMinB, pp[1]); }
236
- cm = norm(sub(cm, mul(n, dot(cm, n))));
237
- bellyFin = 0.01 * TL;
238
- if (nm.startsWith('pectoral') || nm.startsWith('pelvic')) {
239
- // pale undersides of the paired fins: only the flat of the underside, read against the fin's own
240
- // plane (a test on the world normal wrapped the pale underside round the rounded
241
- // edge into a pale rim, a fat sausage edge seen from the front). The whole rim stays grey, as on
242
- // the real fins (the white shark's pectoral underside has a dark margin).
243
- const nF = norm(cross(f2.u, f2.v));
244
- const nd = dot(n, nF) * (nF[1] >= 0 ? 1 : -1);
245
- const wU = smoothstep(-0.6, -0.85, nd);
246
- c = mix3(mix3(back, flank, 0.15), mix3(c, col.finUnder, white ? 0.9 : 0.8), wU);
247
- bellyFin = clamp((nd + 0.74) * 0.03 * TL, -0.01 * TL, 0.01 * TL);
248
- const span = polyMaxA;
249
- if (white && nm.startsWith('pectoral')) {
250
- // black blotch at the ventral tip, dusky trailing margin (underside only)
251
- mark[v] = Math.min(mark[v], Math.max((0.86 * span - a) * 0.5, (nd + 0.74) * 0.03 * TL));
252
- c = mix3(c, back, smoothstep(0.55, 0.95, a / span) * 0.35 * wU);
253
- }
254
- if (!white) mark[v] = Math.min(mark[v], ((nm.startsWith('pelvic') ? 0.72 : 0.8) * span - a) * 0.6);
255
- } else if (nm === 'dorsal1') {
256
- c = mix3(back, flank, 0.1);
257
- if (!white) {
258
- const hFin = polyMaxB;
259
- mark[v] = Math.min(mark[v], (0.78 * hFin - b) * 0.6);
260
- // pale band under the black tip
261
- c = mix3(c, col.paleBand, (1 - smoothstep(0.08, 0.2, Math.abs(b / hFin - 0.68))) * 0.55);
262
- }
263
- } else if (nm === 'dorsal2' || nm === 'anal') {
264
- c = mix3(back, flank, nm === 'anal' ? 0.6 : 0.1);
265
- if (!white) mark[v] = Math.min(mark[v], nm === 'anal' ? (b - 0.5 * polyMinB) * 0.6 : (0.55 * polyMaxB - b) * 0.6);
266
- } else if (nm === 'caudal') {
267
- c = mix3(back, flank, smoothstep(0.1, -0.15, b / TL) * 0.4);
268
- if (!white) {
269
- // black lower lobe tip and a dusky trailing margin
270
- const tipL = [Math.cos(G.caudal.la) * G.caudal.low * TL, Math.sin(G.caudal.la) * G.caudal.low * TL];
271
- const dl = Math.hypot(a - tipL[0], b - tipL[1]) - 0.42 * G.caudal.low * TL;
272
- const tipU = [Math.cos(G.caudal.ua) * G.caudal.up * TL, Math.sin(G.caudal.ua) * G.caudal.up * TL];
273
- const du = Math.hypot(a - tipU[0], b - tipU[1]) - 0.12 * G.caudal.up * TL;
274
- mark[v] = Math.min(mark[v], dl * 0.8, du * 0.8);
275
- const trail = trailDist(f2.poly, a, b);
276
- mark[v] = Math.min(mark[v], trail - 0.006 * TL);
277
- } else {
278
- c = mix3(c, back.map((x) => x * 0.8), 0.3);
279
- }
280
- } else {
281
- // claspers
282
- c = mix3(col.finUnder, flank, 0.5);
283
- }
284
- if (nm === 'clasper') cm = [0, 0, -1];
285
- cFin = c;
286
- c = cBody0;
287
- }
288
- if (k !== K_FIN) {
289
- // head and body details: a thin shadow round the eye (the black eye must stand out of the grey)
290
- const de = Math.hypot(Math.abs(p[0]) - G.eye.x, p[1] - G.eye.y, p[2] - G.eye.z);
291
- c = mix3(c, back.map((x) => x * 0.6), (1 - smoothstep(G.eye.r * 1.05, G.eye.r * 1.6, de)) * 0.45);
292
- if (!white) {
293
- // the white flank wedge: a pale tongue running forward from above the pelvic fins
294
- const t = clamp((u - 0.36) / 0.3, 0, 1);
295
- const ec = -0.05 - 0.2 * t;
296
- const hw = 0.03 + 0.22 * t * t;
297
- const dw = (Math.abs(e - ec + rag * 0.3) - hw) * G.hd(uc) * 0.6 + (u < 0.36 ? (0.36 - u) * TL * 0.6 : 0) + (u > 0.68 ? (u - 0.68) * TL : 0);
298
- belly = Math.min(belly, dw);
299
- }
300
- // pores: small dark dots shaded into the colour (sub-vertex in size: a soft darkening, no hard mark)
301
- const [dp] = featureDistance(pores, p, n);
302
- if (dp < 0.004 * TL) c = mix3(c, c.map((x) => x * 0.6), (1 - smoothstep(-0.0012 * TL, 0.0025 * TL, dp)) * 0.45);
303
- // white shark: dark freckles on the snout and around the jaws; scattered dark flecks on the back
304
- if (white) {
305
- // (5 cm snout blotches read as leopard spots) a few small dark dots
306
- // along the upper lip only, and faint scattered flecks on the back
307
- const m4 = fbm3(p[0] * 160 / TL + oy, p[1] * 160 / TL + 2.9, p[2] * 160 / TL + ox, 2) - 0.5;
308
- const lip = (1 - smoothstep(0.07, 0.1, u)) * smoothstep(0.03, 0.05, u) * (1 - smoothstep(0.08, 0.22, Math.abs(e - (H.mouth.eC + 0.12))));
309
- const fk = smoothstep(0.3, 0.34, m4) * lip * 0.7 + smoothstep(0.34, 0.37, m3) * 0.12 * smoothstep(0.0, 0.5, e);
310
- c = mix3(c, col.freckle, clamp(fk, 0, 1) * 0.5);
311
- } else {
312
- // blacktip: the dusky band along the flank above the white wedge
313
- const t = clamp((u - 0.3) / 0.38, 0, 1);
314
- const db = Math.abs(e - (-0.02 - 0.12 * t + rag * 0.3)) / (0.07 + 0.05 * Math.sin(Math.PI * t));
315
- c = mix3(c, col.flankBand, (1 - smoothstep(0.6, 1.4, db)) * smoothstep(0.26, 0.4, u) * (1 - smoothstep(0.66, 0.76, u)) * 0.55);
316
- }
317
- if (u < H.nostril.u + 0.02) for (const ns of nostrils) mark[v] = Math.min(mark[v], distPolyline(p, ns.pts, ns.w));
318
- // gill slits
319
- if (u > H.gills.u0 - 0.03 && u < H.gills.u1 + 0.03) {
320
- for (const sl of slits) mark[v] = Math.min(mark[v], distPolyline(p, sl.pts, sl.w));
321
- }
322
- }
323
- if (cFin) {
324
- const w = wFin[v];
325
- c = mix3(c, cFin, w);
326
- belly = belly + (bellyFin - belly) * w;
327
- }
328
- // scars: pale, slightly glossy scratches
329
- for (const sc of scars) {
330
- if (Math.sign(p[0]) !== sc.s && Math.abs(p[0]) > 0.02 * TL) continue;
331
- const d = distPolyline(p, sc.pts, sc.w);
332
- if (d < 0.004 * TL) {
333
- const f = 1 - smoothstep(-0.0004 * TL, 0.0009 * TL, d);
334
- c = mix3(c, col.scar, f * sc.k);
335
- }
336
- }
337
- // mottling (on the grey, a little on the fins; the pale belly stays clean)
338
- const dors = 0.5 + 0.5 * smoothstep(-0.4, 0.6, e);
339
- c = c.map((x) => x * (1 + dors * (0.2 * m1 + 0.1 * m2 + (white ? 0.1 : 0.07) * m3)));
340
- if (regionOf[v] === rJaw) belly = Math.min(belly, -0.004 * TL + (e + 0.2) * 0.001);
341
- pattern[v] = belly;
342
- const bc = mix3(col.belly, col.boundary, smoothstep(-0.03 * TL, 0, belly) * 0.35);
343
- patternColor.set([...bc, 1], o4);
344
- tint.set([c[0], c[1], c[2], mat], o4);
345
- comb.set(cm, o3);
346
- surf.set([gl, sz * (k === K_FIN ? 0.8 : 1), 0, 0], o4);
347
- }
348
- // clamp far SDF values (the shader's antialiasing width comes from their derivatives)
349
- for (let v = 0; v < nV; v++) {
350
- if (pattern[v] > 0.02 * TL) pattern[v] = 0.02 * TL;
351
- if (pattern[v] < -0.02 * TL) pattern[v] = -0.02 * TL;
352
- if (mark[v] > 0.02 * TL) mark[v] = 0.02 * TL;
353
- if (mark[v] < -0.02 * TL) mark[v] = -0.02 * TL;
354
- }
355
- return { comb, tint, pattern, mark, furLen, patternColor, surf, stats: { scars: scars.length, pores: pores.spots.length } };
356
- }
357
-
358
- function lerpTable(tbl, u) {
359
- if (u <= tbl[0][0]) return tbl[0][1];
360
- for (let i = 1; i < tbl.length; i++) {
361
- if (u <= tbl[i][0]) {
362
- const t = (u - tbl[i - 1][0]) / (tbl[i][0] - tbl[i - 1][0]);
363
- const s = t * t * (3 - 2 * t);
364
- return tbl[i - 1][1] + (tbl[i][1] - tbl[i - 1][1]) * s;
365
- }
366
- }
367
- return tbl[tbl.length - 1][1];
368
- }
369
-
370
- // distance (2D) from (a, b) to the caudal fin's trailing edge: the part of the outline behind the tips
371
- function trailDist(poly, a, b) {
372
- let best = 1e9;
373
- // the trailing edge is the stretch between the upper tip (max b) and the lower tip (min b)
374
- let iU = 0, iL = 0;
375
- for (let i = 0; i < poly.length; i++) { if (poly[i][1] > poly[iU][1]) iU = i; if (poly[i][1] < poly[iL][1]) iL = i; }
376
- for (let i = iU; i < iL; i++) {
377
- const p = poly[i], q = poly[i + 1];
378
- const ex = q[0] - p[0], ey = q[1] - p[1];
379
- const t = clamp(((a - p[0]) * ex + (b - p[1]) * ey) / (ex * ex + ey * ey || 1e-12), 0, 1);
380
- best = Math.min(best, Math.hypot(a - p[0] - ex * t, b - p[1] - ey * t));
381
- }
382
- return best;
383
- }
@@ -1,104 +0,0 @@
1
- // Sharks: the great white (default) and the blacktip reef shark as variants
2
- // (createAnimal('shark', { variant: 'blacktip' })). Swimmer body plan (core/motion/swimmer.js):
3
- // thunniform / carangiform tail-driven swimming, stiff pectorals, heterocercal tail, obligate ram
4
- // ventilation (it never stops), upper-jaw protrusion, eye roll (white) / nictitating membrane
5
- // (blacktip) on the bite.
6
- import { sharkRig, sharkGeo } from './rig.js';
7
- import { sculptShark, CELL } from './sculpt.js';
8
- import { sharkRegions } from './regions.js';
9
- import { sharkCoat } from './coat.js';
10
- import { motion } from './motion.js';
11
- import { VARIANTS, VARIANT_KEYS } from './variants.js';
12
- import { srgb } from '../../core/build/coatKit.js';
13
-
14
- const pick = (R, table) => {
15
- let x = R(), acc = 0;
16
- for (const [k, w] of table) { acc += w; if (x < acc) return k; }
17
- return table[table.length - 1][0];
18
- };
19
-
20
- export default {
21
- id: 'shark',
22
- name: 'Shark',
23
- latin: 'Selachimorpha',
24
- group: 'swimmers',
25
- plan: 'swimmer',
26
- covering: 'scales',
27
- variants: VARIANT_KEYS,
28
-
29
- // Seeded individual. Variant from opts.variant (default: white shark). Within a variant: sex
30
- // (females larger in both species; males carry claspers), age (juveniles smaller with relatively
31
- // bigger heads and fins), girth, fin and tail proportions, dorsal tone, scars.
32
- variation(R, o) {
33
- const variant = o.variant && VARIANTS[o.variant] ? o.variant : 'white';
34
- const V = VARIANTS[variant];
35
- const sex = o.sex || (R() < 0.5 ? 'male' : 'female');
36
- const age = o.age || (R() < 0.15 ? 'juvenile' : 'adult');
37
- const juv = age === 'juvenile';
38
- const g = () => (R() + R() + R() - 1.5) / 1.5;
39
- const white = variant === 'white';
40
- // white: females 4.5-5 m, males 3.4-4 m; juveniles 1.5-2.5 m. Blacktip: 1-1.4 m, pups ~0.5 m
41
- let size = (sex === 'male' ? (white ? 0.84 : 0.92) : 1) * (1 + (white ? 0.09 : 0.08) * g());
42
- if (juv) size = white ? 0.36 + 0.14 * R() : 0.42 + 0.12 * R();
43
- const TL = V.TL;
44
- const G = sharkGeo({ variant });
45
- const headK = (1 + 0.03 * g()) * (juv ? 1.1 : 1);
46
- const tones = V.colour.tones;
47
- return {
48
- variant, sex, age, size,
49
- girthK: (1 + 0.05 * g()) * (juv ? 0.9 : 1) * (sex === 'female' && !juv ? 1.03 : 1),
50
- finK: (1 + 0.05 * g()) * (juv ? 1.08 : 1),
51
- pecK: 1 + 0.05 * g(),
52
- dorsalK: (1 + 0.07 * g()) * (juv ? 1.05 : 1),
53
- tailK: 1 + 0.04 * g(),
54
- lowLobeK: 1 + 0.06 * g(),
55
- warps: [
56
- { type: 'scaleAbout', c: G.headO, k: headK, r0: 0.1 * TL, r1: 0.26 * TL },
57
- ],
58
- tone: pickIdx(R, tones),
59
- coatShade: 0.9 * g(),
60
- bndShift: (white ? 0.1 : 0.06) * g(),
61
- coatSeed: Math.floor(R() * 1e6),
62
- scarK: (juv ? 0.2 : 1) * (sex === 'female' ? 1.3 : 0.9) * (0.4 + 0.9 * R()),
63
- minThick: TL * CELL * (V.cellK || 1) * 1.2,
64
- nicks: finNicks(R, white, juv),
65
- };
66
- },
67
- rig: (params) => sharkRig(params),
68
- sculpt: (m, rig, params) => sculptShark(m, rig, params),
69
- regions: sharkRegions,
70
- coat: sharkCoat,
71
- eyeSpecs(params) {
72
- const G = sharkGeo(params);
73
- const V = G.V, Ey = G.eye;
74
- const bird = V.eye.lids === 'bird';
75
- const spec = { c: [Ey.x, 0, 0], r: Ey.r, back: 0, yaw: 1.38, pitch: 0.05, lid: 0, R: Ey.r * (bird ? 1.1 : 1.0), d: bird ? Ey.r * 0.42 : 0, off: 0, tilt: 0, irisZ: Ey.r * (bird ? 0.42 : 0.3), irisR: Ey.r * (bird ? 0.84 : 0.95) };
76
- // (white shark: the black iris fills the whole aperture: no pale sclera ring at rest; it shows only
77
- // when the eye rolls back on the bite)
78
- const iris = V.eye.iris.map((h) => srgb(h));
79
- const look = {
80
- pupil: 'round', lids: V.eye.lids, blink: false, pupilSize: V.eye.pupil,
81
- iris: { inner: iris[0], mid: iris[1], hi: iris[2], outer: iris[3] },
82
- sclera: { color: srgb(V.eye.sclera), visible: true },
83
- lidColor: srgb(V.colour.back),
84
- };
85
- return [1, -1].map((side) => ({ side, spec, headOrigin: G.headO, bone: 'head', look }));
86
- },
87
- motion,
88
- // denticles: material 6 is drawn as shark skin (matte, a fine grain along the body, a soft broad
89
- // sheen across the denticle ridges, no clear coat)
90
- render: { markColor: [0.006, 0.006, 0.007], scaleEdge: 0.18, denticles: 1 },
91
- };
92
-
93
- // seeded nicks in the trailing edges of adults' fins (old bites, abrasion): 0-3 on the first dorsal,
94
- // sometimes one on the upper caudal lobe; blacktips and juveniles have fewer
95
- function finNicks(R, white, juv) {
96
- const n = juv ? (R() < 0.15 ? 1 : 0) : Math.floor(R() * (white ? 3.6 : 2.2));
97
- const out = [];
98
- for (let i = 0; i < n; i++) out.push({ fin: R() < 0.2 ? 'caudal' : 'dorsal1', t: 0.1 + 0.8 * R(), r: (white ? 0.0035 : 0.004) + 0.004 * R() });
99
- return out;
100
- }
101
-
102
- function pickIdx(R, tones) {
103
- return pick(R, tones.map((t, i) => [i, t[1]]));
104
- }
@@ -1,69 +0,0 @@
1
- // Shark motion data for the swimmer engine (schema: src/core/motion/swimmer.js). Speeds in body
2
- // lengths per second (BL/s), so one table serves every size; the blacktip overrides in `variants`.
3
- //
4
- // White shark (lamnid, thunniform): stiff anterior body (envelope u^2.5), long body wave, lunate tail
5
- // that stays a flat plate. Cruise 0.2-0.25 TL/s for adults (0.8-1 m/s), transit ~0.5 TL/s, bursts to
6
- // ~1.5-2 TL/s (Spurgeon 2022, Semmens 2019); tail-beat f ~ 0.25 + 1.6 U/L Hz (research fit to 0.4-0.5
7
- // Hz at cruise, 0.83-1.67 Hz in the breach ascent), amplitude ~0.18 TL peak-to-peak.
8
- // Blacktip (carcharhinid, carangiform): U = 0.75 +- 0.18 TL/s at f = 0.82 +- 0.24 Hz, tail amplitude
9
- // 0.24 TL, body wave over the rear half (Porter 2020, C. limbatus); head yaw noticeably.
10
- // Both are obligate ram ventilators: minSpeed keeps them patrolling in wide circles when told to stop;
11
- // rest postures keep swimming. Wave rows: [v, f Hz, amp p-p / L, lambda / L, pectoral activity,
12
- // pectoral beat Hz, pectoral fold].
13
- export const motion = {
14
- speeds: { patrol: 0.2, cruise: 0.35, sprint: 1.0 },
15
- minSpeed: 0.15, maxSpeed: 1.3, burstSpeed: 2.0, accel: 0.9, decel: 0.25, turnRate: 0.8, turnRadius: 0.9,
16
- patrolRadius: 3.5,
17
- wave: [
18
- [0, 0.3, 0.1, 1.35, 0, 1, 0],
19
- [0.2, 0.55, 0.15, 1.3, 0, 1, 0],
20
- [0.4, 0.85, 0.17, 1.25, 0, 1, 0],
21
- [0.8, 1.45, 0.18, 1.2, 0, 1, 0.2],
22
- [1.3, 1.9, 0.19, 1.15, 0, 1, 0.45],
23
- [2.0, 2.4, 0.2, 1.1, 0, 1, 0.7],
24
- ],
25
- envelope: { pow: 2.5 },
26
- flex: [0.3, 0.95], caudalStiff: 0.9, bend: 0.45, cBend: 1.1, bank: 0.45, bankGain: 1.4, pitchMax: 0.6, hover: 0.08,
27
- clearance: 0.12, cruiseDepth: 0.8,
28
- strandRoll: 0.25, // stranded on dry ground: on its belly (core default 1.3, a bony fish on its side)
29
- // stiff hydrofoil pectorals: no sculling; pressed a little toward the body at speed, depressed
30
- // (flared) when braking and on the inside of turns
31
- pectoral: { rest: [0, 0, 0], flap: 0, row: 0, feather: 0, fold: 7, flare: 30, alternate: 0, stiff: 1 },
32
- pelvic: { rest: 0, spread: 0, fold: 3 },
33
- breath: { rate: 0.4, operculum: 0, mouth: 0.1, ram: 0.2, slits: true },
34
- jaw: { gape: 50, protrude: 0.016, protrudeDir: [0, -0.8, 0.6] },
35
- actions: {
36
- burst: { turn: 70, coast: 1.4 },
37
- jump: { height: 0.55, bite: true, roll: 1.3 },
38
- attack: { headLift: 0.32, shake: 2, eye: 'roll', lunge: 1.2 },
39
- eat: { style: 'tear', headLift: 0.25, shake: 3, eye: 'roll' },
40
- drink: { reach: 0 },
41
- sleep: { style: 'hover' },
42
- death: { roll: 1.5708 },
43
- },
44
- variants: {
45
- white: {},
46
- blacktip: {
47
- speeds: { patrol: 0.4, cruise: 0.75, sprint: 2.0 },
48
- minSpeed: 0.3, maxSpeed: 2.6, burstSpeed: 4.0, accel: 2.5, decel: 0.7, turnRate: 2.0, turnRadius: 0.35,
49
- patrolRadius: 2.5,
50
- wave: [
51
- [0, 0.5, 0.12, 1.0, 0, 1, 0],
52
- [0.4, 0.66, 0.18, 1.0, 0, 1, 0],
53
- [0.75, 0.85, 0.22, 0.95, 0, 1, 0],
54
- [1.5, 1.4, 0.24, 0.9, 0, 1, 0.2],
55
- [2.5, 2.1, 0.24, 0.85, 0, 1, 0.45],
56
- [4.0, 3.0, 0.25, 0.8, 0, 1, 0.7],
57
- ],
58
- envelope: { pow: 1.6, head: 0.3 },
59
- flex: [0.2, 0.95], caudalStiff: 0.6, bend: 0.9, cBend: 1.8, bank: 0.5, bankGain: 1.0,
60
- jaw: { gape: 44, protrude: 0.012, protrudeDir: [0, -0.8, 0.6] },
61
- actions: {
62
- jump: { height: 0.35, bite: false, roll: 0 },
63
- attack: { headLift: 0.25, shake: 3, eye: 'nictitate', lunge: 1.0 },
64
- eat: { style: 'tear', headLift: 0.2, shake: 3, eye: 'nictitate' },
65
- death: { roll: 2.7 },
66
- },
67
- },
68
- },
69
- };
@@ -1,34 +0,0 @@
1
- // Meshing plan: the whole shark (body + fleshy fins) as one surface at TL * CELL (1 cm for a 4.5 m
2
- // white shark at the hero tier), the lower jaw as its own rigid surface so the mouth can open, and
3
- // the two tooth rows as rigid parts at a fine cell size (hero and high; from medium on the teeth
4
- // are sub-pixel and are left out).
5
- import { sharkGeo } from './rig.js';
6
- import { CELL } from './sculpt.js';
7
-
8
- export function sharkRegions(rig, params, Q) {
9
- const G = sharkGeo(params);
10
- const TL = G.TL, V = G.V, r = Q.res;
11
- const h = TL * CELL * (V.cellK || 1) * r;
12
- const J = rig.J;
13
- let hw = 0, top = 0;
14
- for (const row of V.prof) { hw = Math.max(hw, row[3]); top = Math.max(top, row[1]); }
15
- const xMax = Math.max(hw * TL * (G.girthK || 1) * 1.1, Math.abs(J.pecTipL[0]) + 0.03 * TL) + 0.02 * TL;
16
- const topY = Math.max(G.axisY + (top + 0.13 * G.dorsalK) * TL, J['caudal' + V.caudalSegs][1] + 0.05 * TL) + 0.02 * TL;
17
- const botY = -0.03 * TL;
18
- const zTail = G.z(G.pc) - Math.max(G.caudal.up, G.caudal.low) * TL - 0.06 * TL;
19
- const M = V.head.mouth;
20
- const jobs = [
21
- [{ name: 'body', part: 'body', bmin: [-xMax, botY, zTail], bmax: [xMax, topY, G.z0 + 0.02 * TL], h, F: 6 }],
22
- [{ name: 'jaw', part: 'jaw', bmin: [-0.12 * TL, G.bot(M.uC) - 0.03 * TL, G.z(M.uC + 0.09)], bmax: [0.12 * TL, G.yC + 0.02 * TL, G.z(0) + 0.01 * TL], h: h * 0.75, F: 4, rigidBone: 'jaw' }],
23
- ];
24
- if (r < 1.9) {
25
- const ht = TL * (params.variant === 'white' ? 0.0011 : 0.0009) * Math.min(r, 1.6);
26
- const y0 = Math.min(G.yC, G.yF), y1 = Math.max(G.yC, G.yF);
27
- const box = (dy0, dy1) => ({ bmin: [-0.11 * TL, y0 + dy0 * TL, G.z(M.uC + 0.015)], bmax: [0.11 * TL, y1 + dy1 * TL, G.z(M.uF) + 0.01 * TL] });
28
- jobs.push([
29
- { name: 'uteeth', part: 'uteeth', ...box(-0.025, 0.025), h: ht, F: 4, rigidBone: 'upperJaw' },
30
- { name: 'lteeth', part: 'lteeth', ...box(-0.025, 0.025), h: ht, F: 4, rigidBone: 'jaw' },
31
- ]);
32
- }
33
- return { jobs, fade: () => 1 };
34
- }