@bitefoundry/retrieviewer 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/PLUGIN.md +13 -10
  7. package/PREREQUISITES.md +95 -0
  8. package/PUPPY-MEMORY.md +102 -1
  9. package/README.ko.md +110 -0
  10. package/README.md +117 -59
  11. package/RELEASING.md +23 -12
  12. package/THIRD-PARTY-NOTICES.md +5 -3
  13. package/braille.mjs +35 -9
  14. package/examples/live.mjs +2 -2
  15. package/integrations/linux-overlay/overlay.py +2 -2
  16. package/integrations/macos-overlay/overlay.jxa +8 -6
  17. package/integrations/opencode/runtime.mjs +4 -4
  18. package/integrations/opencode/tui.tsx +1 -1
  19. package/integrations/windows-overlay/Overlay.cs +4 -4
  20. package/integrations/windows-overlay/protocol.mjs +11 -7
  21. package/package.json +34 -13
  22. package/puppy-comfort-sprites.mjs +25 -0
  23. package/puppy-companion-comfort-q5.bin.gz +0 -0
  24. package/puppy-companion-comfort.json +77 -0
  25. package/puppy-companion-life.mjs +49 -16
  26. package/puppy-companion-objects.mjs +12 -0
  27. package/puppy-frame-predictive.mjs +15 -9
  28. package/puppy-frame-store.mjs +2 -2
  29. package/puppy-paper-world.mjs +14 -0
  30. package/puppy-paper.mjs +65 -14
  31. package/retrieviewer-plugin.d.mts +1 -1
  32. package/retrieviewer-plugin.mjs +1 -1
  33. package/retrieviewer.d.mts +10 -4
  34. package/retrieviewer.mjs +20 -14
  35. package/locomotion-core.mjs +0 -21
  36. package/locomotion-puppy.animal +0 -0
  37. package/vendor/procedural-animals/package.json +0 -40
  38. package/vendor/procedural-animals/src/animal.js +0 -146
  39. package/vendor/procedural-animals/src/bake.js +0 -51
  40. package/vendor/procedural-animals/src/build.js +0 -81
  41. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  42. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  43. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  44. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  45. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  46. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  47. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  48. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  49. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  50. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  51. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  52. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  53. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  54. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  55. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  56. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  57. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  58. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  59. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  60. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  61. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  62. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  63. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  64. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  65. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  66. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  67. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  68. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  69. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  70. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  71. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  72. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  73. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  74. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  75. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  76. package/vendor/procedural-animals/src/index.d.ts +0 -98
  77. package/vendor/procedural-animals/src/index.js +0 -29
  78. package/vendor/procedural-animals/src/registry.js +0 -48
  79. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  80. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  81. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  82. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  83. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  84. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  85. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  86. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  87. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  88. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  89. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  90. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  91. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  92. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  93. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  94. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  95. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  96. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  97. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  98. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  99. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  100. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  101. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  102. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  103. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  104. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  105. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  106. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  107. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  108. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  109. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  110. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  111. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  112. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  113. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  114. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  115. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  116. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  117. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  118. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  119. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  120. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  121. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  122. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  123. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  124. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  125. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  126. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  127. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  128. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  129. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  130. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  131. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  132. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  133. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  134. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  135. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  136. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  137. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  138. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  139. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  140. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  141. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  142. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  143. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  144. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  145. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  146. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  147. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  148. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  149. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  150. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  151. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  152. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  153. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  154. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  155. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  156. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  157. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  158. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  159. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  160. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  161. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  162. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  163. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  164. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  165. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  166. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  167. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  168. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  169. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  170. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  171. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  172. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  173. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  174. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  175. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  176. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  177. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  178. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  179. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  180. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  181. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  182. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  183. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  184. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  185. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  186. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  187. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  188. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  189. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  190. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  191. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  192. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  193. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  194. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  195. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  196. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  197. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  198. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  199. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  200. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  201. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  202. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  203. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  204. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  205. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  206. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  207. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  208. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  209. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  210. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  211. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  212. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  213. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  214. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  215. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  216. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  217. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  218. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  219. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  220. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  221. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  222. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  223. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  224. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  225. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  226. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  227. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  228. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  229. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  230. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  231. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  232. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  233. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  234. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  235. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  236. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  237. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
  238. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  239. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  240. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  241. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  242. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  243. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  244. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  245. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  246. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  247. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  248. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  249. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  250. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  251. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  252. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  253. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  254. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,159 +0,0 @@
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- // Dual-quaternion skinning with a bind-space scale pre-pass.
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- //
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- // Linear blend skinning averages matrices, so wherever a vertex blends two bones that have rotated
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- // apart (hip, shoulder, elbow, stifle) the skin shrinks toward the joint and the coat pattern
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- // shears and pinches. Blending unit dual quaternions instead rotates the skin *about the joint* by
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- // an interpolated angle, which keeps volume and spreads the stretch evenly across the blend band.
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- //
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- // Bones may also carry a local scale (breathing, lumbar compression); that is applied first, as a
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- // linear blend of per-bone affine maps expressed in bind space, then the rigid DQ blend.
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- //
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- // Per bone the data texture holds 5 texels:
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- // 0: rotation quaternion (real part) 1: dual part
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- // 2..4: rows of the 3x4 bind-space scale map A = R_B S R_B^T, b = t_B - A t_B
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- import * as THREE from 'three';
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-
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- export const DQS_GLSL = /* glsl */ `
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- uniform highp sampler2D uDQ;
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- vec4 dqT(int b, int k) { return texelFetch(uDQ, ivec2(b * 5 + k, 0), 0); }
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- void dqsAccum(int b, float w, vec4 hp, vec4 r0, inout vec3 ps, inout vec4 real, inout vec4 dual) {
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- if (w <= 0.0) return;
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- ps += w * vec3(dot(dqT(b, 2), hp), dot(dqT(b, 3), hp), dot(dqT(b, 4), hp));
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- vec4 rq = dqT(b, 0);
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- float s = dot(rq, r0) < 0.0 ? -w : w;
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- real += s * rq;
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- dual += s * dqT(b, 1);
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- }
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- vec3 dqsRotate(vec4 q, vec3 v) { return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); }
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- // Skins a position plus two direction vectors (normal and a tangent) with 4 bone influences.
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- void dqsSkinW(inout vec3 p, inout vec3 n, inout vec3 t, vec4 sIdx, vec4 sW) {
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- ivec4 bi = ivec4(sIdx + 0.5);
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- vec4 r0 = dqT(bi.x, 0);
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- vec4 hp = vec4(p, 1.0);
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- vec3 ps = vec3(0.0);
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- vec4 real = vec4(0.0), dual = vec4(0.0);
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- dqsAccum(bi.x, sW.x, hp, r0, ps, real, dual);
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- dqsAccum(bi.y, sW.y, hp, r0, ps, real, dual);
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- dqsAccum(bi.z, sW.z, hp, r0, ps, real, dual);
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- dqsAccum(bi.w, sW.w, hp, r0, ps, real, dual);
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- ps /= max(sW.x + sW.y + sW.z + sW.w, 1e-5);
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- float L = max(length(real), 1e-6);
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- real /= L; dual /= L;
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- vec3 tr = 2.0 * (real.w * dual.xyz - dual.w * real.xyz + cross(real.xyz, dual.xyz));
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- p = dqsRotate(real, ps) + tr;
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- n = dqsRotate(real, n);
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- t = dqsRotate(real, t);
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- }
47
- `;
48
-
49
- // vertex-attribute flavour (one influence set per vertex)
50
- export const DQS_ATTR_GLSL = /* glsl */ `
51
- attribute vec4 skinIndex;
52
- attribute vec4 skinWeight;
53
- void dqsSkin(inout vec3 p, inout vec3 n, inout vec3 t) { dqsSkinW(p, n, t, skinIndex, skinWeight); }
54
- `;
55
-
56
- export class DQSkin {
57
- constructor(sk) {
58
- this.sk = sk;
59
- const n = (this.n = sk.bones.length);
60
- this.data = new Float32Array(n * 20);
61
- this.tex = new THREE.DataTexture(this.data, n * 5, 1, THREE.RGBAFormat, THREE.FloatType);
62
- this.tex.minFilter = this.tex.magFilter = THREE.NearestFilter;
63
- this.tex.generateMipmaps = false;
64
- this.bindQinv = [];
65
- this.bindT = [];
66
- this.bindR = [];
67
- const p = new THREE.Vector3(), q = new THREE.Quaternion(), s = new THREE.Vector3();
68
- for (const m of sk.bind) {
69
- m.decompose(p, q, s);
70
- this.bindQinv.push(q.clone().invert());
71
- this.bindT.push(p.clone());
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- this.bindR.push(new THREE.Matrix3().setFromMatrix4(new THREE.Matrix4().makeRotationFromQuaternion(q)));
73
- }
74
- this._p = new THREE.Vector3();
75
- this._q = new THREE.Quaternion();
76
- this._s = new THREE.Vector3();
77
- this._t = new THREE.Vector3();
78
- this._A = new THREE.Matrix3();
79
- this._S = new THREE.Matrix3();
80
- this._RT = new THREE.Matrix3();
81
- this.update();
82
- }
83
-
84
- update() {
85
- const d = this.data, p = this._p, q = this._q, s = this._s, t = this._t;
86
- for (let i = 0; i < this.n; i++) {
87
- // inline decompose (no matrix copies): scale = column lengths, rotation from the normalised
88
- // columns (Shepperd), translation = column 3
89
- const m = this.sk.bones[i].matrixWorld.elements;
90
- let sx = Math.sqrt(m[0] * m[0] + m[1] * m[1] + m[2] * m[2]); const sy = Math.sqrt(m[4] * m[4] + m[5] * m[5] + m[6] * m[6]), sz = Math.sqrt(m[8] * m[8] + m[9] * m[9] + m[10] * m[10]);
91
- if (m[0] * (m[5] * m[10] - m[6] * m[9]) - m[4] * (m[1] * m[10] - m[2] * m[9]) + m[8] * (m[1] * m[6] - m[2] * m[5]) < 0) sx = -sx;
92
- s.set(sx, sy, sz); p.set(m[12], m[13], m[14]);
93
- const ix = 1 / sx, iy = 1 / sy, iz = 1 / sz;
94
- const m11 = m[0] * ix, m21 = m[1] * ix, m31 = m[2] * ix, m12 = m[4] * iy, m22 = m[5] * iy, m32 = m[6] * iy, m13 = m[8] * iz, m23 = m[9] * iz, m33 = m[10] * iz;
95
- const tr = m11 + m22 + m33;
96
- if (tr > 0) { const k = 0.5 / Math.sqrt(tr + 1); q.set((m32 - m23) * k, (m13 - m31) * k, (m21 - m12) * k, 0.25 / k); }
97
- else if (m11 > m22 && m11 > m33) { const k = 2 * Math.sqrt(1 + m11 - m22 - m33); q.set(0.25 * k, (m12 + m21) / k, (m13 + m31) / k, (m32 - m23) / k); }
98
- else if (m22 > m33) { const k = 2 * Math.sqrt(1 + m22 - m11 - m33); q.set((m12 + m21) / k, 0.25 * k, (m23 + m32) / k, (m13 - m31) / k); }
99
- else { const k = 2 * Math.sqrt(1 + m33 - m11 - m22); q.set((m13 + m31) / k, (m23 + m32) / k, 0.25 * k, (m21 - m12) / k); }
100
- q.multiply(this.bindQinv[i]); // rigid rotation: q_world * conj(q_bind)
101
- t.copy(this.bindT[i]).applyQuaternion(q).negate().add(p);
102
- const o = i * 20;
103
- const qx = q.x, qy = q.y, qz = q.z, qw = q.w, tx = t.x, ty = t.y, tz = t.z;
104
- d[o] = qx; d[o + 1] = qy; d[o + 2] = qz; d[o + 3] = qw;
105
- d[o + 4] = 0.5 * (qw * tx + ty * qz - tz * qy);
106
- d[o + 5] = 0.5 * (qw * ty + tz * qx - tx * qz);
107
- d[o + 6] = 0.5 * (qw * tz + tx * qy - ty * qx);
108
- d[o + 7] = -0.5 * (tx * qx + ty * qy + tz * qz);
109
- if (Math.abs(s.x - 1) + Math.abs(s.y - 1) + Math.abs(s.z - 1) < 1e-5) {
110
- d[o + 8] = 1; d[o + 9] = 0; d[o + 10] = 0; d[o + 11] = 0;
111
- d[o + 12] = 0; d[o + 13] = 1; d[o + 14] = 0; d[o + 15] = 0;
112
- d[o + 16] = 0; d[o + 17] = 0; d[o + 18] = 1; d[o + 19] = 0;
113
- } else {
114
- const R = this.bindR[i];
115
- this._S.set(s.x, 0, 0, 0, s.y, 0, 0, 0, s.z);
116
- this._RT.copy(R).transpose();
117
- const A = this._A.multiplyMatrices(R, this._S).multiply(this._RT);
118
- const e = A.elements; // column-major
119
- const b = this.bindT[i];
120
- const bx = b.x - (e[0] * b.x + e[3] * b.y + e[6] * b.z);
121
- const by = b.y - (e[1] * b.x + e[4] * b.y + e[7] * b.z);
122
- const bz = b.z - (e[2] * b.x + e[5] * b.y + e[8] * b.z);
123
- d[o + 8] = e[0]; d[o + 9] = e[3]; d[o + 10] = e[6]; d[o + 11] = bx;
124
- d[o + 12] = e[1]; d[o + 13] = e[4]; d[o + 14] = e[7]; d[o + 15] = by;
125
- d[o + 16] = e[2]; d[o + 17] = e[5]; d[o + 18] = e[8]; d[o + 19] = bz;
126
- }
127
- }
128
- this.tex.needsUpdate = true;
129
- }
130
-
131
- // The whole skeleton moved rigidly by D (a rotation + translation matrix, no scale) since the last
132
- // update: premultiply every bone's dual quaternion by D's instead of decomposing every bone matrix
133
- // again (crowd LOD in-between frames, see core/motion/bird.js carryRigid). The bind-space scale maps
134
- // are unchanged by a rigid motion.
135
- carry(D) {
136
- const e = D.elements, d = this.data;
137
- const qD = this._q.setFromRotationMatrix(D);
138
- const ax = qD.x, ay = qD.y, az = qD.z, aw = qD.w;
139
- // dual part of D: 0.5 * (t, 0) * qD
140
- const tx = e[12], ty = e[13], tz = e[14];
141
- const bx = 0.5 * (aw * tx + ty * az - tz * ay), by = 0.5 * (aw * ty + tz * ax - tx * az), bz = 0.5 * (aw * tz + tx * ay - ty * ax), bw = -0.5 * (tx * ax + ty * ay + tz * az);
142
- for (let i = 0; i < this.n; i++) {
143
- const o = i * 20;
144
- const rx = d[o], ry = d[o + 1], rz = d[o + 2], rw = d[o + 3];
145
- const sx = d[o + 4], sy = d[o + 5], sz = d[o + 6], sw = d[o + 7];
146
- // real' = qD * r
147
- d[o] = aw * rx + ax * rw + ay * rz - az * ry;
148
- d[o + 1] = aw * ry - ax * rz + ay * rw + az * rx;
149
- d[o + 2] = aw * rz + ax * ry - ay * rx + az * rw;
150
- d[o + 3] = aw * rw - ax * rx - ay * ry - az * rz;
151
- // dual' = qD * s + dD * r
152
- d[o + 4] = aw * sx + ax * sw + ay * sz - az * sy + (bw * rx + bx * rw + by * rz - bz * ry);
153
- d[o + 5] = aw * sy - ax * sz + ay * sw + az * sx + (bw * ry - bx * rz + by * rw + bz * rx);
154
- d[o + 6] = aw * sz + ax * sy - ay * sx + az * sw + (bw * rz + bx * ry - by * rx + bz * rw);
155
- d[o + 7] = aw * sw - ax * sx - ay * sy - az * sz + (bw * rw - bx * rx - by * ry - bz * rz);
156
- }
157
- this.tex.needsUpdate = true;
158
- }
159
- }