@bitefoundry/retrieviewer 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/PLUGIN.md +13 -10
  7. package/PREREQUISITES.md +95 -0
  8. package/PUPPY-MEMORY.md +102 -1
  9. package/README.ko.md +110 -0
  10. package/README.md +117 -59
  11. package/RELEASING.md +23 -12
  12. package/THIRD-PARTY-NOTICES.md +5 -3
  13. package/braille.mjs +35 -9
  14. package/examples/live.mjs +2 -2
  15. package/integrations/linux-overlay/overlay.py +2 -2
  16. package/integrations/macos-overlay/overlay.jxa +8 -6
  17. package/integrations/opencode/runtime.mjs +4 -4
  18. package/integrations/opencode/tui.tsx +1 -1
  19. package/integrations/windows-overlay/Overlay.cs +4 -4
  20. package/integrations/windows-overlay/protocol.mjs +11 -7
  21. package/package.json +34 -13
  22. package/puppy-comfort-sprites.mjs +25 -0
  23. package/puppy-companion-comfort-q5.bin.gz +0 -0
  24. package/puppy-companion-comfort.json +77 -0
  25. package/puppy-companion-life.mjs +49 -16
  26. package/puppy-companion-objects.mjs +12 -0
  27. package/puppy-frame-predictive.mjs +15 -9
  28. package/puppy-frame-store.mjs +2 -2
  29. package/puppy-paper-world.mjs +14 -0
  30. package/puppy-paper.mjs +65 -14
  31. package/retrieviewer-plugin.d.mts +1 -1
  32. package/retrieviewer-plugin.mjs +1 -1
  33. package/retrieviewer.d.mts +10 -4
  34. package/retrieviewer.mjs +20 -14
  35. package/locomotion-core.mjs +0 -21
  36. package/locomotion-puppy.animal +0 -0
  37. package/vendor/procedural-animals/package.json +0 -40
  38. package/vendor/procedural-animals/src/animal.js +0 -146
  39. package/vendor/procedural-animals/src/bake.js +0 -51
  40. package/vendor/procedural-animals/src/build.js +0 -81
  41. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  42. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  43. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  44. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  45. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  46. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  47. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  48. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  49. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  50. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  51. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  52. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  53. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  54. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  55. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  56. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  57. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  58. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  59. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  60. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  61. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  62. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  63. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  64. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  65. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  66. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  67. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  68. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  69. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  70. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  71. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  72. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  73. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  74. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  75. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  76. package/vendor/procedural-animals/src/index.d.ts +0 -98
  77. package/vendor/procedural-animals/src/index.js +0 -29
  78. package/vendor/procedural-animals/src/registry.js +0 -48
  79. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  80. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  81. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  82. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  83. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  84. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  85. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  86. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  87. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  88. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  89. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  90. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  91. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  92. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  93. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  94. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  95. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  96. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  97. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  98. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  99. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  100. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  101. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  102. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  103. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  104. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  105. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  106. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  107. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  108. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  109. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  110. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  111. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  112. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  113. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  114. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  115. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  116. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  117. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  118. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  119. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  120. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  121. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  122. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  123. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  124. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  125. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  126. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  127. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  128. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  129. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  130. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  131. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  132. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  133. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  134. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  135. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  136. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  137. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  138. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  139. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  140. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  141. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  142. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  143. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  144. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  145. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  146. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  147. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  148. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  149. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  150. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  151. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  152. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  153. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  154. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  155. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  156. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  157. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  158. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  159. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  160. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  161. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  162. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  163. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  164. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  165. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  166. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  167. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  168. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  169. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  170. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  171. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  172. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  173. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  174. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  175. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  176. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  177. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  178. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  179. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  180. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  181. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  182. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  183. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  184. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  185. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  186. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  187. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  188. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  189. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  190. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  191. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  192. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  193. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  194. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  195. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  196. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  197. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  198. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  199. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  200. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  201. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  202. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  203. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  204. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  205. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  206. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  207. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  208. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  209. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  210. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  211. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  212. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  213. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  214. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  215. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  216. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  217. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  218. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  219. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  220. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  221. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  222. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  223. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  224. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  225. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  226. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  227. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  228. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  229. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  230. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  231. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  232. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  233. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  234. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  235. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  236. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  237. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
  238. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  239. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  240. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  241. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  242. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  243. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  244. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  245. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  246. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  247. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  248. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  249. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  250. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  251. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  252. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  253. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  254. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,266 +0,0 @@
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- // The domestic cat, sculpted as a signed distance field.
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- // Every primitive is attached to a bone (skinning) and a group (axial / limb / ear / jaw). Compared
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- // with the cheetah (the template): a much smaller animal with a big round head (short muzzle, puffy
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- // whisker pads, huge forward-facing eyes, tall triangular ears), a stocky rounded body with a low
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- // belly (the primordial pouch between the hind legs), thick short legs on round paws, and a long
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- // even tail. Longhaired individuals get a sculpted ruff, britches and a plumed tail under the coat.
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- import { HEAD_O, TAIL_SEGS, hl } from './rig.js';
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- import { add, sub, mul, lerp, norm, cross, dot, clamp } from '../../core/math/vec.js';
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- import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
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-
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- // Eye geometry shared by the sculpt (lids + aperture) and the eyeball shader (head-local, left eye).
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- // Globe ~20 mm (r 10.2 mm), cornea ~15 mm (iris radius 7.5 mm) filling the palpebral fissure
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- // (~14.8 x 11.5 mm: 0.4 x 0.31 of the inter-pupil distance in frontal photos; no sclera shows), eyes ~37 mm apart, facing almost straight ahead (yaw ~7 deg),
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- // the fissure tilted a little (inner corner lower).
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- // (the eyeball 1.5 mm further back than an earlier build's: its front 4.4 mm proud of the head surface without the lid prims,
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- // was 7.0) (the fissure 14.7 x 11.5 mm, as measured: 15.8 x 12.5 drew the eyes
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- // ~20 % wider than face1's and face2's at the same inter-pupil distance; the iris fills its width)
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- export const EYE_BASE = { c: [0.0185, 0.0, 0.011], r: 0.0105, back: 0.0027, yaw: 0.12, pitch: 0.02, lid: 0.001, R: 0.0076, d: 0.00185, off: -0.0003, tilt: (9 * Math.PI) / 180, irisZ: 0.0063, irisR: 0.0074 };
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- export const eyeOf = () => EYE_BASE;
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-
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- const X = [1, 0, 0];
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-
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- // ear frame (shared with the coat): base, tip, up (along the pinna), facing (its concave front), across
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- export function earFrame(J, S) {
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- const s = S === 'L' ? 1 : -1;
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- const base = J['earBase' + S], tip = J['earTip' + S];
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- const up = norm(sub(tip, base));
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- let f = norm([0.42 * s, 0.05, 1]);
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- f = norm(sub(f, mul(up, dot(f, up))));
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- const across = norm(cross(up, f)); // in the pinna plane, perpendicular to the ear's axis
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- return { base, tip, up, f, across, s, h: Math.hypot(...sub(tip, base)) };
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- }
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-
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- export function sculptCat(m, rig, params = {}) {
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- const J = rig.J;
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- const EYE = eyeOf(params);
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- const lh = params.longhair ? 1 : 0;
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- const eyeFrame = (s) => eyeFrameOf(EYE, HEAD_O, s);
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-
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- // Ellipsoid whose local Y follows `ydir`; radii = [lateral, along ydir, third axis]
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- const ellY = (o) => {
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- const y = norm(o.ydir);
43
- const lat = o.lateral || X;
44
- const z = norm(cross(lat, y));
45
- return m.ell({ ...o, axis: z, up: y, r: [o.r[0], o.r[1], o.r[2]] });
46
- };
47
-
48
- // ---------------------------------------------------------------- TORSO
49
- // a round, barrel-shaped trunk: chest ~10 cm wide and 11-12 cm deep (research: ~0.5 x the withers), its
50
- // floor at the elbows, the back rising a little to the hips, the belly hanging a little lower behind the
51
- // ribs (primordial pouch); (the chest floor 2 cm below the elbows read as a munchkin)
52
- m.ell({ tag: 'ribcage', bone: 'spine3', c: [0, 0.169, 0.034], r: [0.05, 0.056, 0.074], axis: norm([0, 0.1, -1]), k: 0 });
53
- m.ell({ tag: 'brisket', bone: 'chest', c: [0, 0.146, 0.082], r: [0.031, 0.035, 0.036], axis: norm([0, -0.35, 1]), k: 0.02 });
54
- m.ell({ tag: 'pectoral', bone: 'chest', c: [0, 0.152, 0.104], r: [0.036, 0.032, 0.025], k: 0.017 });
55
- m.ell({ tag: 'withers', bone: 'chest', c: [0, 0.212, 0.07], r: [0.022, 0.02, 0.045], axis: norm([0, -0.08, 1]), k: 0.02 });
56
- m.ell({ tag: 'back', bone: 'spine3', c: [0, 0.213, -0.01], r: [0.03, 0.02, 0.058], k: 0.02 });
57
- m.ell({ tag: 'abdomen', bone: 'spine2', c: [0, 0.163, -0.058], r: [0.049, 0.05, 0.07], axis: norm([0, 0.12, -1]), k: 0.022 });
58
- m.ell({ tag: 'loin', bone: 'spine1', c: [0, 0.209, -0.085], r: [0.029, 0.02, 0.06], k: 0.017 });
59
- m.ell({ tag: 'flank', bone: 'spine1', c: [0, 0.168, -0.11], r: [0.042, 0.04, 0.045], k: 0.017 });
60
- m.ell({ tag: 'pouch', bone: 'spine1', c: [0, 0.126, -0.098], r: [0.027, 0.018, 0.042], axis: norm([0, 0.2, -1]), k: 0.022 });
61
- m.ell({ tag: 'pelvis', bone: 'pelvis', c: [0, 0.184, -0.15], r: [0.041, 0.034, 0.045], k: 0.02 });
62
- m.ell({ tag: 'croup', bone: 'pelvis', c: [0, 0.203, -0.146], r: [0.026, 0.017, 0.042], k: 0.014 });
63
- for (const s of [1, -1]) {
64
- m.ell({ tag: 'rump', bone: 'pelvis', c: [0.017 * s, 0.168, -0.182], r: [0.019, 0.029, 0.021], k: 0.014 });
65
- }
66
-
67
- // ---------------------------------------------------------------- NECK (short, thick, furred)
68
- m.cone({ tag: 'neck', bone: 'neck1', a: [0, 0.178, 0.096], b: [0, 0.208, 0.134], ra: 0.038, rb: 0.031, k: 0.02 });
69
- m.cone({ tag: 'neck', bone: 'neck2', a: [0, 0.208, 0.134], b: hl([0, -0.008, -0.03]), ra: 0.031, rb: 0.027, k: 0.014 });
70
- m.ell({ tag: 'nape', bone: 'neck1', c: [0, 0.226, 0.122], r: [0.022, 0.012, 0.04], axis: norm([0, 0.3, 1]), k: 0.014 });
71
- m.ell({ tag: 'throat', bone: 'neck1', c: [0, 0.172, 0.142], r: [0.025, 0.026, 0.03], axis: norm([0, 0.8, 0.6]), k: 0.017 });
72
- m.ell({ tag: 'throat', bone: 'neck2', c: hl([0, -0.031, -0.022]), r: [0.021, 0.013, 0.023], k: 0.01 });
73
- if (lh) {
74
- // longhair: the ruff (a collar of long hair round the neck and chest) and the frill under the chin
75
- // (the fur makes most of the ruff, 3.8x the shorthair's: a smaller skin collar than an earlier, larger one, whose skin far from the
76
- // neck axis stretched > 3x when the neck bent, longhair seeds 19 / 27 at 4.1 %)
77
- m.ell({ tag: 'ruff', bone: 'neck1', c: [0, 0.172, 0.126], r: [0.037, 0.036, 0.035], axis: norm([0, 0.6, 1]), k: 0.02 });
78
- m.ell({ tag: 'ruff', bone: 'neck2', c: hl([0, -0.03, -0.028]), r: [0.026, 0.017, 0.019], k: 0.014 });
79
- }
80
-
81
- // ---------------------------------------------------------------- HEAD (head-local coords, see HEAD_O)
82
- // landmarks from frontal / profile photos, in units of the inter-pupil distance (37 mm): face 2.45
83
- // wide at the cheeks (with fur), eye level -> skull top 0.6, -> nose tip 0.55 down / 0.8 ahead,
84
- // -> chin 0.9; ears set out on the corners of the skull, their outer base at eye level.
85
- // Head-local: eyes (+-0.0185, 0, 0.011), nose tip (0,-0.02,0.043), whisker pads (+-0.009,-0.026,0.031),
86
- // chin (0,-0.035,0.027), skull top 0.022, occiput -0.049, cheeks +-0.04 (toms: wider jowls, params.jowl)
87
- const H = { bone: 'head' };
88
- const jw = params.jowl || 1;
89
- const HL = (v) => hl([v[0] / 1000, v[1] / 1000, v[2] / 1000]); // head-local millimetres
90
- // (the cheek, malar, whisker pads, lips, jowls and muzzle are their own skin group on the head bone (rig.js appendage
91
- // 'lips'): the occiput blend's ventral lever gave the lips and jowls 8-30 % neck2 weight while the lower jaw is rigid on
92
- // the head, and a kitten's mouth corner opened into a dark slit when its head pitched against the neck)
93
- const LIPS = { group: 'lips' };
94
- const E3 = (tag, c, r, k, o = {}) => m.ell({ ...H, tag, c: HL(c), r: r.map((v) => v / 1000), k: k / 1000, ...o });
95
- // The cat's face is flat and broad: the skull is a round dome rising ~28 mm above the eyes, the big eyes
96
- // face forward from a wide face (skin ~72 mm across the zygomatic arches, ~95 mm with the cheek fur),
97
- // the short nose bridge runs from the stop between the eyes (level with the corneas) to the nose leather
98
- // ~18 mm ahead of the cornea, and the muzzle is two round whisker pads that merge into the cheeks; the
99
- // chin is small and set back. The skin round each eye comes up to the lid margins on every side (brow,
100
- // canthus, malar, nose bridge), so only the domed cornea shows between the lids.
101
- // skull: the braincase and the flat forehead between and above the eyes
102
- E3('cranium', [0, 7, -19], [25, 21.5, 29], 14);
103
- E3('forehead', [0, 12, 3], [19, 12, 13.5], 10);
104
- // the short nose bridge, from the stop between the eyes down and forward to the nose leather
105
- m.cone({ ...H, tag: 'nasal', a: HL([0, -1, 12.5]), b: HL([0, -15.5, 27.5]), ra: 0.007, rb: 0.0055, k: 0.007 });
106
- for (const s of [1, -1]) {
107
- E3('temple', [14 * s, 7, -18], [17, 16, 24], 12);
108
- // the brow over the upper lid (1.5 mm further forward and lower than first built, over the lid: the eye sits in the face, not
109
- // on it), and its lateral end toward the ear
110
- E3('brow', [17 * s, 10, 8.5], [11, 5.5, 7.5], 6);
111
- E3('brow', [26 * s, 8, -2], [9, 7, 11], 8);
112
- // the lateral canthus: skin beside the eye comes forward to the lid (no globe side showing; 2 mm further forward
113
- // than first built: the lid shell stood alone at the outer corner, a beak with a groove behind it)
114
- E3('canthus', [26.5 * s, 0.5, 4], [8, 9, 10], 8);
115
- // zygomatic arch: behind and below the eye, the widest point of the skull
116
- E3('zygomatic', [25 * s, -5, -4], [11.5, 8.5, 16], 10, { axis: norm([-0.35 * s, 0, 1]) });
117
- // cheek: the masseter below the arch (toms: fat jowls, params.jowl)
118
- // (the face is wider at the zygomatic arch instead: 2 mm wider here pushed its back end through the head / neck
119
- // overlap at the side of the neck, open edges at the low tier)
120
- E3('cheek', [21 * s * jw, -16, -12], [12.5 * jw, 12, 20], 12, LIPS);
121
- // the flat face below the eye, from the lower lid down to the whisker pad (1 mm further forward raised the tuxedo's
122
- // near-edge stretch at the white muzzle's edge in sleep by 1 %: it stays)
123
- E3('malar', [16 * s, -13, 8.5], [11, 8, 8], 8, LIPS);
124
- E3('mastoid', [19 * s, -12, -31], [12, 14, 14], 12);
125
- // the whisker pads: two round cushions either side of the philtrum
126
- E3('whisker', [8.5 * s, -22.5, 23.5], [9.5, 7, 7.5], 5, LIPS);
127
- // the face below the eye runs down into the whisker pad and the lip without a crease: the malar and cheek bulge
128
- // ended in a steep front edge over the flat side of the pad and lip (skin 7 mm deeper over 3 mm at y -18..-21),
129
- // a sunken pocket below the eye toward the mouth corner
130
- E3('mystacial', [13 * s, -22, 13], [8, 7, 9], 8, LIPS);
131
- E3('lip', [11 * s, -28.5, 19], [6.5, 4, 10], 4, { axis: norm([-0.4 * s, -0.1, 1]), ...LIPS });
132
- // the lower cheek over the jaw behind the mouth corner: the lower jaw's side stays under it (no
133
- // pocket at the corner of the mouth)
134
- E3('jowl', [14 * s, -26, -2], [9 * jw, 6.5, 14], 8, { axis: norm([-0.38 * s, -0.12, 1]), ...LIPS });
135
- // the throat below the angle of the jaw is full (glands, loose skin): the jowl runs down into it without
136
- // an undercut (the cheek's fur hung over a crease there and read as a pad with a dark rim)
137
- // (a tom's fat jowls sit on a thick neck: the fill grows faster than the cheek)
138
- const tj = jw - 1;
139
- m.ell({ tag: 'throat', bone: 'neck2', c: HL([(19 + 20 * tj) * s, -30 - 6 * tj, -17]), r: [0.0095 + 0.014 * tj, 0.009 + 0.006 * tj, 0.015], k: 0.012 });
140
- // (the side of the neck behind a jowled cheek: a cobby tom's jowl stood 6-8 mm proud of the head / neck junction behind
141
- // it, a waist its hair could not fill, and the cheek read as a round disc with its own outline; the fill grows with the jowl)
142
- const fk = clamp((jw - 1) / 0.19, 0, 1);
143
- m.ell({ tag: 'jowlneck', bone: 'neck2', c: HL([(19 + 5 * fk) * s, -21, -38]), r: [0.009 + 0.0035 * fk, 0.014, 0.02], k: 0.014 });
144
- }
145
- // the muzzle mass behind the whisker pads, merging into the cheeks
146
- E3('muzzle', [0, -19, 17], [15, 10.5, 12], 7, LIPS);
147
- E3('nose', [0, -19, 32.5], [5.9, 4.3, 3.6], 3, { axis: norm([0, 0.2, 1]) });
148
- E3('philtrum', [0, -23.5, 29.5], [3.5, 4, 3], 3);
149
- for (const s of [1, -1]) {
150
- // eyelids: a thin skin shell hugging the eyeball, cut open along an almond aperture 0.5 mm outside the
151
- // shader's, so the dark lid margin the eye shader paints on its moving lids is the eyeliner: it descends
152
- // with a blink and becomes the seam of a shut eye (a static line on the mesh rim ringed a shut eye like
153
- // a coin)
154
- const ef = eyeFrame(s);
155
- const at = (u, v, w) => add(add(add(ef.c, mul(ef.x, u)), mul(ef.y, v)), mul(ef.z, w));
156
- // the lids: a thin shell hugging the eyeball (0.7 mm over it, blended over 3.5 mm), with the brow and the canthus
157
- // brought forward to meet it, so the skin runs from the face into the lid margin without a ridge. (A first
158
- // shell, 12.3 x 11 x 11.5 mm blended over 8 mm, stood as a thick lip 2-2.5 mm over the eyeball at the corners,
159
- // and an orbit hollow carved in front of the eye dropped the face away behind it: every eye sat in a raised ring,
160
- // a round button standing out of the face)
161
- ellY({ ...H, tag: 'eyelid', c: ef.c, ydir: ef.y, lateral: ef.x, r: [0.0112, 0.0112, 0.0112], k: 0.0035 });
162
- m.lens({ ...H, tag: 'eyesocket', c: add(ef.c, mul(ef.y, EYE.off)), x: ef.x, y: ef.y, z: ef.z, R: EYE.R + 0.0005, d: EYE.d, zMin: -0.0016, zMax: 0.02, k: 0.0009, carve: true });
163
- m.sphere({ ...H, tag: 'nostril', c: HL([2.7 * s, -20.3, 35.3]), rad: 0.0012, k: 0.0008, carve: true });
164
- // third eyelid (nictitating membrane): a narrow, pigmented sliver deep in the inner corner of the eye
165
- // (the frame's x points to world +X for both eyes: the medial corner is at -x for the left eye)
166
- const inner = at(-0.0076 * s, -0.0012, 0.0058);
167
- m.ell({ ...H, tag: 'nictitans', c: inner, axis: ef.z, up: ef.y, r: [0.0012, 0.0026, 0.0017], k: 0.0005 });
168
- }
169
-
170
- // ---------------------------------------------------------------- JAW (separate surface so the mouth can open)
171
- // a narrow V of two rami meeting at a small chin tucked under the upper lip; the floor between them
172
- // (the underside of the jaw) runs back into the throat
173
- const JW = { bone: 'jaw', group: 'jaw', part: 'jaw' };
174
- // (the chin tucked 2-3 mm behind the upper lip and no lower than the lip line: a small rounded chin under
175
- // the mouth, not a lump standing out below the muzzle)
176
- // (a slim jaw: its underside only ~2 mm below the head's, so it meets the throat without a shelf)
177
- m.cone({ ...JW, tag: 'mandible', a: HL([0, -27, -8]), b: HL([0, -29.6, 17.5]), ra: 0.0047, rb: 0.0036, k: 0 });
178
- for (const s of [1, -1]) {
179
- m.cone({ ...JW, tag: 'mandible', a: HL([12.5 * s, -23.5, -12]), b: HL([4.5 * s, -29, 18]), ra: 0.004, rb: 0.003, k: 0.005 });
180
- }
181
- m.ell({ ...JW, tag: 'chin', c: HL([0, -29.9, 19]), r: [0.0046, 0.0031, 0.0042], k: 0.005 });
182
- // the floor between the rami, as wide as the head's underside behind the chin: the slim keel alone stood as an island
183
- // in a channel between the lip lobes, seen from below
184
- m.ell({ ...JW, tag: 'jawfloor', c: HL([0, -29.6, 7]), r: [0.0145, 0.0037, 0.0135], k: 0.004 });
185
-
186
- // ---------------------------------------------------------------- EARS
187
- // tall triangular pinnae (~5 cm), thin, cupped forward; the base rounds into the skull
188
- for (const S of ['L', 'R']) {
189
- const E = earFrame(J, S);
190
- const ear = { bone: 'ear' + S, group: 'ear' + S };
191
- const hk = E.h;
192
- const w = 0.022 * (params.ear || 1);
193
- // outline in the pinna plane (u across: + toward the outer edge; v up the ear), the tip gently rounded
194
- const outer = dot(E.across, [E.s, 0, 0]) >= 0 ? 1 : -1;
195
- const poly = [[-w * 0.92, -0.004], [w, -0.004], [w * 0.55, hk * 0.5], [w * 0.16, hk * 0.93], [0, hk * 1.02], [-w * 0.14, hk * 0.93], [-w * 0.5, hk * 0.5]].map(([u, v]) => [u * outer, v]);
196
- m.fin({ ...ear, tag: 'ear', o: add(E.base, mul(E.f, -0.0006)), u: E.across, v: E.up, poly, t: 0.0034, round: 0.0014, k: 0.004, thin: true });
197
- // rounded back of the pinna base and the cup of the concha
198
- const eh = hk / 0.0352; // (the cup and the rounded back were fitted to a 35 mm pinna)
199
- m.ell({ ...ear, tag: 'earback', c: add(add(E.base, mul(E.up, 0.009 * eh)), mul(E.f, -0.0035)), axis: E.f, up: E.up, r: [0.0165, 0.013 * eh, 0.0045], k: 0.005, thin: true });
200
- // (the cup starts at the pinna's base: reaching below it, it dug a round crater into the side of the skull
201
- // in front of the ear)
202
- m.ell({ ...ear, tag: 'earinner', c: add(add(E.base, mul(E.up, 0.53 * hk)), mul(E.f, 0.0107)), axis: E.f, up: E.up, r: [0.0165, 0.5 * hk, 0.0105], k: 0.0015, carve: true });
203
- }
204
-
205
- // ---------------------------------------------------------------- LEGS
206
- const toeX = [-0.0105, -0.0036, 0.0036, 0.0105], toeZ = [-0.0038, 0, 0, -0.0038];
207
- const lt = params.limb || 1; // lower-leg thickness (the cobby blue's thick legs)
208
- for (const S of ['L', 'R']) {
209
- const s = S === 'L' ? 1 : -1;
210
- const lat = [s, 0, 0];
211
- const sx = (v) => [v[0] * s, v[1], v[2]];
212
- // front
213
- const g = 'F' + S;
214
- const Sc = J['scapTop' + S], Sh = J['shoulder' + S], E = J['elbow' + S], W = J['wrist' + S], M = J['mcp' + S], T = J['ftoe' + S];
215
- ellY({ tag: 'scapmuscle', bone: 'scapula' + S, group: g, c: add(lerp(Sc, Sh, 0.5), sx([0.003, 0, 0])), ydir: sub(Sh, Sc), lateral: lat, r: [0.0095, 0.036, 0.022], k: 0.02, bias: 0.0013 });
216
- m.cone({ tag: 'upperarm', bone: 'humerus' + S, group: g, a: Sh, b: E, ra: 0.0175, rb: 0.0132, k: 0.02 });
217
- ellY({ tag: 'triceps', bone: 'humerus' + S, group: g, c: add(lerp(Sh, E, 0.55), [0, 0, -0.01]), ydir: sub(E, Sh), lateral: lat, r: [0.0142, 0.029, 0.0165], k: 0.017 });
218
- m.sphere({ tag: 'olecranon', bone: 'radius' + S, group: g, c: add(E, [0, 0.003, -0.009]), rad: 0.0072, k: 0.007 });
219
- m.cone({ tag: 'forearm', bone: 'radius' + S, group: g, a: E, b: W, ra: 0.0126 * lt, rb: 0.0081 * lt, k: 0.009 });
220
- ellY({ tag: 'forearmmuscle', bone: 'radius' + S, group: g, c: add(lerp(E, W, 0.27), sx([0.0015, 0, 0.0015])), ydir: sub(W, E), lateral: lat, r: [0.0124 * lt, 0.026, 0.0134 * lt], k: 0.01 });
221
- m.sphere({ tag: 'wrist', bone: 'metacarpus' + S, group: g, c: add(W, [0, 0, -0.0012]), rad: 0.0082 * lt, k: 0.004 });
222
- m.sphere({ tag: 'carpalpad', bone: 'metacarpus' + S, group: g, c: add(W, [0, -0.0035, -0.0068]), rad: 0.0033, k: 0.003 });
223
- m.cone({ tag: 'pastern', bone: 'metacarpus' + S, group: g, a: W, b: M, ra: 0.0079 * lt, rb: 0.0078 * lt, k: 0.004 });
224
- m.sphere({ tag: 'dewclaw', bone: 'metacarpus' + S, group: g, c: add(lerp(W, M, 0.3), sx([-0.0068, 0, 0.0015])), rad: 0.0026, k: 0.002 });
225
- const dp = norm(sub(T, M));
226
- ellY({ tag: 'paw', bone: 'fpaw' + S, group: g, c: add(add(M, mul(dp, 0.0075)), [0, -0.0015, 0]), ydir: dp, lateral: lat, r: [0.0128, 0.0138, 0.0072], k: 0.005 });
227
- m.sphere({ tag: 'pad', bone: 'fpaw' + S, group: g, c: add(M, [0, -0.0068, 0.0028]), rad: 0.0054, k: 0.003 });
228
- for (let i = 0; i < 4; i++) m.sphere({ tag: 'toe', bone: 'fpaw' + S, group: g, c: [T[0] + toeX[i] * s, 0.0054, T[2] - 0.0042 + toeZ[i]], rad: 0.0051, k: 0.0025 });
229
-
230
- // hind
231
- const h = 'H' + S;
232
- const Hp = J['hip' + S], K = J['knee' + S], Hk = J['hock' + S], Mt = J['mtp' + S], Tt = J['htoe' + S];
233
- // meaty thighs: a broad teardrop rising into the flank and croup; the flank fold webs the stifle
234
- // to the low belly
235
- ellY({ tag: 'thigh', bone: 'femur' + S, group: h, c: add(lerp(Hp, K, 0.34), sx([0.002, 0, -0.012])), ydir: sub(K, Hp), lateral: lat, r: [0.0185, 0.047, 0.037], k: 0.017, bias: 0.0013 });
236
- m.cone({ tag: 'thighfront', bone: 'femur' + S, group: h, a: sx([0.016, 0.186, -0.098]), b: add(K, sx([-0.0012, 0.018, 0.0])), ra: 0.0138, rb: 0.009, k: 0.02 });
237
- m.cone({ tag: 'hamstring', bone: 'femur' + S, group: h, a: sx([0.017, 0.188, -0.186]), b: add(lerp(K, Hk, 0.1), [0, 0.006, -0.011]), ra: 0.0158, rb: 0.0095, k: 0.013 }); // (ends at the stifle: femur skin below the knee tore when it bent)
238
- ellY({ tag: 'flankfold', bone: 'femur' + S, group: h, c: sx([0.019, 0.14, -0.085]), ydir: [-0.03, 0.16, 0.1], lateral: lat, r: [0.0075, 0.028, 0.0135], k: 0.02 });
239
- m.sphere({ tag: 'stifle', bone: 'tibia' + S, group: h, c: add(K, sx([0.0007, 0.0027, 0.002])), rad: 0.0068, k: 0.013 });
240
- m.cone({ tag: 'shin', bone: 'tibia' + S, group: h, a: add(lerp(K, Hk, 0.06), sx([0.0, 0.0, 0.0013])), b: Hk, ra: 0.0095 * lt, rb: 0.0068 * lt, k: 0.01 });
241
- ellY({ tag: 'calf', bone: 'tibia' + S, group: h, c: add(lerp(K, Hk, 0.3), sx([0.0007, 0.0035, -0.009])), ydir: sub(Hk, K), lateral: lat, r: [0.0102 * lt, 0.024, 0.0115 * lt], k: 0.012 });
242
- m.cone({ tag: 'achilles', bone: 'tibia' + S, group: h, a: add(lerp(K, Hk, 0.5), [0, 0.0033, -0.0115]), b: add(Hk, [0, 0.004, -0.0095]), ra: 0.0042, rb: 0.0038, k: 0.005 });
243
- m.sphere({ tag: 'calcaneus', bone: 'metatarsus' + S, group: h, c: add(Hk, [0, 0.004, -0.0085]), rad: 0.0052, k: 0.004 });
244
- m.sphere({ tag: 'hock', bone: 'metatarsus' + S, group: h, c: Hk, rad: 0.0072 * lt, k: 0.004 });
245
- m.cone({ tag: 'metatarsus', bone: 'metatarsus' + S, group: h, a: Hk, b: Mt, ra: 0.0071 * lt, rb: 0.007 * lt, k: 0.004 });
246
- const dh = norm(sub(Tt, Mt));
247
- ellY({ tag: 'paw', bone: 'hpaw' + S, group: h, c: add(add(Mt, mul(dh, 0.007)), [0, -0.0015, 0]), ydir: dh, lateral: lat, r: [0.012, 0.0132, 0.007], k: 0.005 });
248
- m.sphere({ tag: 'pad', bone: 'hpaw' + S, group: h, c: add(Mt, [0, -0.0068, 0.0026]), rad: 0.0051, k: 0.003 });
249
- for (let i = 0; i < 4; i++) m.sphere({ tag: 'toe', bone: 'hpaw' + S, group: h, c: [Tt[0] + toeX[i] * 0.94 * s, 0.0052, Tt[2] - 0.004 + toeZ[i]], rad: 0.0049, k: 0.0025 });
250
- if (lh) {
251
- // longhair britches: long hair on the back of the thighs
252
- ellY({ tag: 'britches', bone: 'femur' + S, group: h, c: add(lerp(Hp, K, 0.55), sx([0.004, -0.004, -0.027])), ydir: sub(K, Hp), lateral: lat, r: [0.012, 0.03, 0.014], k: 0.014 }); // (smaller than first built: the fur makes the britches; the skin behind the thigh stretched > 3x)
253
- }
254
- }
255
-
256
- // ---------------------------------------------------------------- TAIL
257
- // an even, cylindrical tail ~1 cm thick under the coat, tapering only near the tip
258
- const tb = lh ? 1.25 : 1;
259
- const tailR = (t) => tb * (t < 0.15 ? 0.0122 - 0.012 * t : t < 0.85 ? 0.0104 - 0.0024 * ((t - 0.15) / 0.7) : 0.008 - 0.014 * (t - 0.85));
260
- m.cone({ tag: 'tailroot', bone: 'tail0', a: [0, 0.19, -0.158], b: J.tail1, ra: 0.016, rb: tailR(0.08), k: 0.013 });
261
- for (let i = 0; i < TAIL_SEGS; i++) {
262
- m.cone({ tag: 'tail', bone: 'tail' + i, a: J['tail' + i], b: J['tail' + (i + 1)], ra: tailR(i / TAIL_SEGS), rb: tailR((i + 1) / TAIL_SEGS), k: 0, thin: i >= TAIL_SEGS - 3 });
263
- }
264
-
265
- return m;
266
- }
@@ -1,110 +0,0 @@
1
- // Whiskers: the mystacial vibrissae as real geometry (species.surfaces, appended to the base mesh).
2
- //
3
- // 12 per side in 4 rows on the whisker pad, 45-75 mm long (the longest about the width of the body),
4
- // fanning out sideways and a little forward and down, each a tapered keratin strand (0.17 mm at the
5
- // root, 0.03 mm at the tip) curving gently down and forward. They ride on their own bone per side
6
- // (whiskerL / whiskerR, children of the head), so the behaviour hook can fan them forward (hunting,
7
- // curious) or sweep them back (eating, angry, asleep) and lift them clear of the ground. White in most
8
- // coats, dark in black cats. Not built for the crowd tier.
9
- import { hl } from './rig.js';
10
- import { projectToSurface, MAT, srgb } from '../../core/build/coatKit.js';
11
- import { norm, add, mul, cross, sub } from '../../core/math/vec.js';
12
-
13
- export const WHISKER_BASE = [0.0105, -0.0265, 0.0325]; // head-local joint at the middle of the pad (left)
14
- export const WHISKER_TIP = [0.06, -0.034, 0.046];
15
-
16
- // rows (top -> bottom) x columns (back -> front) on the pad, head-local (left side)
17
- function follicles() {
18
- const out = [];
19
- const rows = [
20
- { y: -0.0215, len: 0.074, down: 0.05 },
21
- { y: -0.0245, len: 0.068, down: 0.12 },
22
- { y: -0.0275, len: 0.06, down: 0.2 },
23
- { y: -0.0305, len: 0.048, down: 0.28 },
24
- ];
25
- rows.forEach((r, i) => {
26
- for (let j = 0; j < 3; j++) {
27
- const z = 0.0265 + j * 0.0042 + i * 0.0006;
28
- out.push({ p: [0.0125 - j * 0.0012 + i * 0.0006, r.y, z], len: r.len * (0.92 + 0.06 * j), down: r.down, fwd: -0.05 + 0.13 * j, row: i, col: j });
29
- }
30
- });
31
- return out;
32
- }
33
-
34
- // head-local sample points of the left fan (middles and tips of every whisker, and the bone's tip joint)
35
- // for the ground clearance in the behaviour hook
36
- export function whiskerSamples() {
37
- const out = [WHISKER_TIP];
38
- for (const f of follicles()) {
39
- const d0 = norm([0.86, -f.down * 0.6, 0.42 + f.fwd]);
40
- const bow = norm([0.1, -0.55, 0.35]);
41
- for (const t of [0.5, 1]) out.push(add(add(f.p, mul(d0, f.len * t)), mul(bow, f.len * 0.16 * t * t)));
42
- }
43
- return out;
44
- }
45
-
46
- export function catWhiskers({ rig, params, Q, model }) {
47
- if (!Q || Q.shells <= 0) return null;
48
- const headPrims = model.prims.filter((p) => p.bone === 'head' && !p.carve && p.part === 'body' && p.tag !== 'nictitans');
49
- const dark = params.variant === 'black';
50
- const col = dark ? srgb(0x242020) : srgb(0xe8e4dc);
51
- const SEG = Q.res <= 1.35 ? 7 : 4, SIDES = 3;
52
- const pos = [], nrm = [], idx = [], comb = [], skinIndex = [];
53
- const F = follicles();
54
- for (const S of ['L', 'R']) {
55
- const s = S === 'L' ? 1 : -1;
56
- const bi = rig.BONE['whisker' + S].index;
57
- for (const f of F) {
58
- const root = projectToSurface(headPrims, hl([f.p[0] * s, f.p[1], f.p[2]]));
59
- // direction: out to the side, a little forward and down; the strand bows down and forward
60
- const d0 = norm([0.86 * s, -f.down * 0.6, 0.42 + f.fwd]);
61
- const bow = norm([0.1 * s, -0.55, 0.35]);
62
- const L = f.len * (params.whisker || 1);
63
- const pts = [], tans = [];
64
- for (let k = 0; k <= SEG; k++) {
65
- const t = k / SEG;
66
- pts.push(add(add(root, mul(d0, L * t)), mul(bow, L * 0.16 * t * t)));
67
- tans.push(norm(add(d0, mul(bow, 0.32 * t))));
68
- }
69
- const v0 = pos.length / 3;
70
- for (let k = 0; k <= SEG; k++) {
71
- const t = k / SEG, T = tans[k];
72
- const r = 0.00017 * (1 - t) + 0.00003 * t;
73
- let a = cross(T, [0, 1, 0]);
74
- if (Math.hypot(...a) < 1e-4) a = cross(T, [1, 0, 0]);
75
- a = norm(a);
76
- const b = cross(T, a);
77
- for (let q = 0; q < SIDES; q++) {
78
- const ang = (q / SIDES) * Math.PI * 2;
79
- const n = add(mul(a, Math.cos(ang)), mul(b, Math.sin(ang)));
80
- pos.push(...add(pts[k], mul(n, r)));
81
- nrm.push(...n);
82
- comb.push(...T);
83
- skinIndex.push(bi, 0, 0, 0);
84
- }
85
- }
86
- for (let k = 0; k < SEG; k++) {
87
- for (let q = 0; q < SIDES; q++) {
88
- const a = v0 + k * SIDES + q, b = v0 + k * SIDES + ((q + 1) % SIDES);
89
- const c = a + SIDES, d = b + SIDES;
90
- idx.push(a, b, c, b, d, c);
91
- }
92
- }
93
- }
94
- }
95
- const nV = pos.length / 3;
96
- const tint = new Float32Array(nV * 4), surf = new Float32Array(nV * 4), patternColor = new Float32Array(nV * 4);
97
- for (let v = 0; v < nV; v++) {
98
- tint.set([col[0], col[1], col[2], MAT.KERATIN], v * 4);
99
- surf.set([0.75, 0, 0, 0], v * 4);
100
- }
101
- const skinWeight = new Float32Array(nV * 4);
102
- for (let v = 0; v < nV; v++) skinWeight[v * 4] = 1;
103
- return {
104
- nV, pos: new Float32Array(pos), nrm: new Float32Array(nrm), index: new Uint32Array(idx),
105
- skinIndex: new Uint16Array(skinIndex), skinWeight, comb: new Float32Array(comb), tint,
106
- pattern: new Float32Array(nV).fill(1), mark: new Float32Array(nV).fill(1), furLen: new Float32Array(nV),
107
- patternColor, surf,
108
- };
109
- }
110
- void sub;