@bitefoundry/retrieviewer 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ASSET-PROVENANCE.md +6 -0
- package/ASSETS-LICENSE.md +2 -1
- package/ATTRIBUTION.md +6 -1
- package/COMFORT-ART.md +65 -0
- package/DESKTOP-PLATFORMS.md +6 -1
- package/PLUGIN.md +13 -10
- package/PREREQUISITES.md +95 -0
- package/PUPPY-MEMORY.md +102 -1
- package/README.ko.md +110 -0
- package/README.md +117 -59
- package/RELEASING.md +23 -12
- package/THIRD-PARTY-NOTICES.md +5 -3
- package/braille.mjs +35 -9
- package/examples/live.mjs +2 -2
- package/integrations/linux-overlay/overlay.py +2 -2
- package/integrations/macos-overlay/overlay.jxa +8 -6
- package/integrations/opencode/runtime.mjs +4 -4
- package/integrations/opencode/tui.tsx +1 -1
- package/integrations/windows-overlay/Overlay.cs +4 -4
- package/integrations/windows-overlay/protocol.mjs +11 -7
- package/package.json +34 -13
- package/puppy-comfort-sprites.mjs +25 -0
- package/puppy-companion-comfort-q5.bin.gz +0 -0
- package/puppy-companion-comfort.json +77 -0
- package/puppy-companion-life.mjs +49 -16
- package/puppy-companion-objects.mjs +12 -0
- package/puppy-frame-predictive.mjs +15 -9
- package/puppy-frame-store.mjs +2 -2
- package/puppy-paper-world.mjs +14 -0
- package/puppy-paper.mjs +65 -14
- package/retrieviewer-plugin.d.mts +1 -1
- package/retrieviewer-plugin.mjs +1 -1
- package/retrieviewer.d.mts +10 -4
- package/retrieviewer.mjs +20 -14
- package/locomotion-core.mjs +0 -21
- package/locomotion-puppy.animal +0 -0
- package/vendor/procedural-animals/package.json +0 -40
- package/vendor/procedural-animals/src/animal.js +0 -146
- package/vendor/procedural-animals/src/bake.js +0 -51
- package/vendor/procedural-animals/src/build.js +0 -81
- package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
- package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
- package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
- package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
- package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
- package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
- package/vendor/procedural-animals/src/core/build/seams.js +0 -183
- package/vendor/procedural-animals/src/core/build/warp.js +0 -112
- package/vendor/procedural-animals/src/core/build/weights.js +0 -393
- package/vendor/procedural-animals/src/core/math/vec.js +0 -81
- package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
- package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
- package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
- package/vendor/procedural-animals/src/core/motion/common.js +0 -158
- package/vendor/procedural-animals/src/core/motion/index.js +0 -22
- package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
- package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
- package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
- package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
- package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
- package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
- package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
- package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
- package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
- package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
- package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
- package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
- package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
- package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
- package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
- package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
- package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
- package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
- package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
- package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
- package/vendor/procedural-animals/src/index.d.ts +0 -98
- package/vendor/procedural-animals/src/index.js +0 -29
- package/vendor/procedural-animals/src/registry.js +0 -48
- package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
- package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
- package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
- package/vendor/procedural-animals/src/species/bear/index.js +0 -139
- package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
- package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
- package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
- package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
- package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
- package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
- package/vendor/procedural-animals/src/species/boar/index.js +0 -110
- package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
- package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
- package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
- package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
- package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
- package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
- package/vendor/procedural-animals/src/species/cat/index.js +0 -211
- package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
- package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
- package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
- package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
- package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
- package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
- package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
- package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
- package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
- package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
- package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
- package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
- package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
- package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
- package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
- package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
- package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
- package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
- package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
- package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
- package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
- package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
- package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
- package/vendor/procedural-animals/src/species/cow/index.js +0 -118
- package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
- package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
- package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
- package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
- package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
- package/vendor/procedural-animals/src/species/crow/index.js +0 -70
- package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
- package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
- package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
- package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
- package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
- package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
- package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
- package/vendor/procedural-animals/src/species/deer/index.js +0 -106
- package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
- package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
- package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
- package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
- package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
- package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
- package/vendor/procedural-animals/src/species/dog/index.js +0 -144
- package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
- package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
- package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
- package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
- package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
- package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
- package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
- package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
- package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
- package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
- package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
- package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
- package/vendor/procedural-animals/src/species/fish/index.js +0 -88
- package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
- package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
- package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
- package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
- package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
- package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
- package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
- package/vendor/procedural-animals/src/species/fox/index.js +0 -120
- package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
- package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
- package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
- package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
- package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
- package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
- package/vendor/procedural-animals/src/species/frog/index.js +0 -97
- package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
- package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
- package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
- package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
- package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
- package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
- package/vendor/procedural-animals/src/species/goat/index.js +0 -149
- package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
- package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
- package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
- package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
- package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
- package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
- package/vendor/procedural-animals/src/species/horse/index.js +0 -80
- package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
- package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
- package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
- package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
- package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
- package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
- package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
- package/vendor/procedural-animals/src/species/lion/index.js +0 -111
- package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
- package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
- package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
- package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
- package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
- package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
- package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
- package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
- package/vendor/procedural-animals/src/species/pig/index.js +0 -161
- package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
- package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
- package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
- package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
- package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
- package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
- package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
- package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
- package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
- package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
- package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
- package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
- package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
- package/vendor/procedural-animals/src/species/rat/index.js +0 -111
- package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
- package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
- package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
- package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
- package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
- package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
- package/vendor/procedural-animals/src/species/shark/index.js +0 -104
- package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
- package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
- package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
- package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
- package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
- package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
- package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
- package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
- package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
- package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
- package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
- package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
- package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
- package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
- package/vendor/procedural-animals/src/species/snake/index.js +0 -73
- package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
- package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
- package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
- package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
- package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
- package/vendor/procedural-animals/src/species/spider/index.js +0 -78
- package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
- package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
- package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
- package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
- package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
- package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
- package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
- package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
- package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
- package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
- package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
- package/vendor/procedural-animals/src/worker.js +0 -29
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// Signed distance field built from bone-attached primitives, combined with smooth unions
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// (polynomial smooth-min, per-primitive blend radius) and smooth subtractions (carvers).
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import { frameZY, sub, norm } from '../math/vec.js';
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export const T_ELL = 0;
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export const T_LENS = 2; // almond (vesica) prism along a view axis, clipped to a depth slab: eye apertures
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export const T_FIN = 3; // thin slab: a planar polygon extruded to a thickness, rim rounded (fin membranes)
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sphere(o) {
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// Almond-shaped aperture: the intersection of two cylinders of radius R whose axes run along the
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// frame's Z and are offset by -/+d along its Y (upper / lower lid arcs), clipped to zMin..zMax.
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59
|
-
lens(o) {
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60
|
-
const P = new Float64Array(16);
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61
|
-
P.set(o.c, 0);
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62
|
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P.set(o.x, 3);
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63
|
-
P.set(o.y, 6);
|
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64
|
-
P.set(o.z, 9);
|
|
65
|
-
P[12] = o.R;
|
|
66
|
-
P[13] = o.d;
|
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67
|
-
P[14] = o.zMin;
|
|
68
|
-
P[15] = o.zMax;
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69
|
-
return this._push(T_LENS, P, o);
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70
|
-
}
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|
71
|
-
|
|
72
|
-
// Fin membrane: a planar polygon (2D points in the plane spanned by u, v from origin o) extruded
|
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73
|
-
// to thickness t along n = u x v, with a rounded rim (radius min(round, t/2)). Exact distance, so
|
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74
|
-
// thin membranes mesh cleanly with a constant thickness right to the edge. `poly` is a closed
|
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75
|
-
// outline [[u, v], ...] (either winding).
|
|
76
|
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// Optional, for tiles of a curved sheet of varying thickness (a thick ear root thinning to its rim):
|
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77
|
-
// - `grad: [gu, gv]`: the thickness tapers linearly in the plane (t at the origin, the half thickness
|
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78
|
-
// changing by gu / gv per metre along u / v, the rim radius in proportion);
|
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79
|
-
// - `curve: [m0, mu, mv, muu, muv, mvv]`: the slab's mid-surface is the quadric patch
|
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80
|
-
// n = m0 + mu u + mv v + (muu u^2 + 2 muv u v + mvv v^2) / 2 over the polygon instead of the plane, so
|
|
81
|
-
// neighbouring tiles fitted to one smooth sheet join with continuous tangents (no facets).
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82
|
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// The distance is then divided by sqrt(1 + (|grad| + |slope of the patch|)^2), a local Lipschitz bound
|
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83
|
-
// (approximate: exact for the plane). Without them the slab and its distance are exactly as before.
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84
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-
fin(o) {
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85
|
-
const u = norm(o.u), n = norm(crossV(o.u, o.v)), v = crossV(n, u);
|
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86
|
-
const pts = o.poly;
|
|
87
|
-
const c = o.curve && o.curve.some((x) => x) ? o.curve : null;
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88
|
-
const g = c || (o.grad && (o.grad[0] || o.grad[1])) ? o.grad || [0, 0] : null;
|
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89
|
-
const P = new Float64Array(15 + pts.length * 2 + (g ? 2 : 0) + (c ? 6 : 0));
|
|
90
|
-
P.set(o.o, 0);
|
|
91
|
-
P.set(u, 3);
|
|
92
|
-
P.set(v, 6);
|
|
93
|
-
P.set(n, 9);
|
|
94
|
-
P[12] = o.t / 2;
|
|
95
|
-
P[13] = Math.min(o.round ?? o.t / 2, o.t / 2);
|
|
96
|
-
P[14] = pts.length;
|
|
97
|
-
for (let i = 0; i < pts.length; i++) { P[15 + i * 2] = pts[i][0]; P[16 + i * 2] = pts[i][1]; }
|
|
98
|
-
if (g) { P[15 + pts.length * 2] = g[0]; P[16 + pts.length * 2] = g[1]; }
|
|
99
|
-
if (c) for (let i = 0; i < 6; i++) P[17 + pts.length * 2 + i] = c[i];
|
|
100
|
-
return this._push(T_FIN, P, o);
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
_push(type, P, o) {
|
|
104
|
-
const prim = {
|
|
105
|
-
type,
|
|
106
|
-
P,
|
|
107
|
-
k: o.k ?? 0.02,
|
|
108
|
-
bone: o.bone,
|
|
109
|
-
group: o.group || 'axial',
|
|
110
|
-
part: o.part || 'body',
|
|
111
|
-
carve: !!o.carve,
|
|
112
|
-
tag: o.tag || '',
|
|
113
|
-
bias: o.bias || 0,
|
|
114
|
-
id: this.prims.length,
|
|
115
|
-
};
|
|
116
|
-
this.prims.push(prim);
|
|
117
|
-
return prim;
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
// Raw distance to a single primitive
|
|
121
|
-
static dist(pr, x, y, z) {
|
|
122
|
-
const P = pr.P;
|
|
123
|
-
if (pr.type === T_ELL) {
|
|
124
|
-
const dx = x - P[0], dy = y - P[1], dz = z - P[2];
|
|
125
|
-
const lx = dx * P[3] + dy * P[4] + dz * P[5];
|
|
126
|
-
const ly = dx * P[6] + dy * P[7] + dz * P[8];
|
|
127
|
-
const lz = dx * P[9] + dy * P[10] + dz * P[11];
|
|
128
|
-
const rx = P[12], ry = P[13], rz = P[14];
|
|
129
|
-
const qx = lx / rx, qy = ly / ry, qz = lz / rz;
|
|
130
|
-
const k0 = Math.sqrt(qx * qx + qy * qy + qz * qz);
|
|
131
|
-
const sx = qx / rx, sy = qy / ry, sz = qz / rz;
|
|
132
|
-
const k1 = Math.sqrt(sx * sx + sy * sy + sz * sz);
|
|
133
|
-
if (k1 < 1e-12) return -Math.min(rx, ry, rz);
|
|
134
|
-
return (k0 * (k0 - 1)) / k1;
|
|
135
|
-
} else if (pr.type === T_LENS) {
|
|
136
|
-
const dx = x - P[0], dy = y - P[1], dz = z - P[2];
|
|
137
|
-
const lx = dx * P[3] + dy * P[4] + dz * P[5];
|
|
138
|
-
const ly = dx * P[6] + dy * P[7] + dz * P[8];
|
|
139
|
-
const lz = dx * P[9] + dy * P[10] + dz * P[11];
|
|
140
|
-
const R = P[12], d = P[13];
|
|
141
|
-
const lens = Math.max(Math.hypot(lx, ly + d) - R, Math.hypot(lx, ly - d) - R);
|
|
142
|
-
return Math.max(lens, P[14] - lz, lz - P[15]);
|
|
143
|
-
} else if (pr.type === T_FIN) {
|
|
144
|
-
const dx = x - P[0], dy = y - P[1], dz = z - P[2];
|
|
145
|
-
const pu = dx * P[3] + dy * P[4] + dz * P[5];
|
|
146
|
-
const pv = dx * P[6] + dy * P[7] + dz * P[8];
|
|
147
|
-
const pn = dx * P[9] + dy * P[10] + dz * P[11];
|
|
148
|
-
const gi = 15 + 2 * P[14];
|
|
149
|
-
if (P.length > gi) {
|
|
150
|
-
// tapered (fin({ grad })) and curved (fin({ curve })) slab: half thickness and rim radius vary linearly
|
|
151
|
-
// in the plane, the mid-surface is a quadric patch over it
|
|
152
|
-
const gu = P[gi], gv = P[gi + 1];
|
|
153
|
-
const hh = Math.max(0.2 * P[12], P[12] + gu * pu + gv * pv), rho = Math.min(hh, (P[13] * hh) / P[12]);
|
|
154
|
-
let q = pn, sl = 0;
|
|
155
|
-
if (P.length > gi + 2) {
|
|
156
|
-
const su = P[gi + 3] + P[gi + 5] * pu + P[gi + 6] * pv, sv = P[gi + 4] + P[gi + 6] * pu + P[gi + 7] * pv;
|
|
157
|
-
q = pn - (P[gi + 2] + P[gi + 3] * pu + P[gi + 4] * pv + 0.5 * (P[gi + 5] * pu * pu + 2 * P[gi + 6] * pu * pv + P[gi + 7] * pv * pv));
|
|
158
|
-
sl = Math.sqrt(su * su + sv * sv);
|
|
159
|
-
}
|
|
160
|
-
const ex = polySD(P, pu, pv) + rho, ey = Math.abs(q) - (hh - rho);
|
|
161
|
-
const ox = ex > 0 ? ex : 0, oy = ey > 0 ? ey : 0;
|
|
162
|
-
const L = Math.sqrt(gu * gu + gv * gv) + sl;
|
|
163
|
-
return (Math.min(Math.max(ex, ey), 0) + Math.sqrt(ox * ox + oy * oy) - rho) / Math.sqrt(1 + L * L);
|
|
164
|
-
}
|
|
165
|
-
const rho = P[13];
|
|
166
|
-
const ex = polySD(P, pu, pv) + rho, ey = Math.abs(pn) - (P[12] - rho);
|
|
167
|
-
const ox = ex > 0 ? ex : 0, oy = ey > 0 ? ey : 0;
|
|
168
|
-
return Math.min(Math.max(ex, ey), 0) + Math.sqrt(ox * ox + oy * oy) - rho;
|
|
169
|
-
} else {
|
|
170
|
-
// IQ exact round cone
|
|
171
|
-
const pax = x - P[0], pay = y - P[1], paz = z - P[2];
|
|
172
|
-
const bax = P[3], bay = P[4], baz = P[5];
|
|
173
|
-
const l2 = P[6], rr = P[7], a2 = P[8], il2 = P[9], r1 = P[10], r2 = P[11];
|
|
174
|
-
const yy = pax * bax + pay * bay + paz * baz;
|
|
175
|
-
const zz = yy - l2;
|
|
176
|
-
const vx = pax * l2 - bax * yy, vy = pay * l2 - bay * yy, vz = paz * l2 - baz * yy;
|
|
177
|
-
const x2 = vx * vx + vy * vy + vz * vz;
|
|
178
|
-
const y2 = yy * yy * l2;
|
|
179
|
-
const z2 = zz * zz * l2;
|
|
180
|
-
const k = Math.sign(rr) * rr * rr * x2;
|
|
181
|
-
if (Math.sign(zz) * a2 * z2 > k) return Math.sqrt(x2 + z2) * il2 - r2;
|
|
182
|
-
if (Math.sign(yy) * a2 * y2 < k) return Math.sqrt(x2 + y2) * il2 - r1;
|
|
183
|
-
return (Math.sqrt(x2 * a2 * il2) + yy * rr) * il2 - r1;
|
|
184
|
-
}
|
|
185
|
-
}
|
|
186
|
-
|
|
187
|
-
// Evaluate the field using only the primitives in `list` (array of prim objects, in model order)
|
|
188
|
-
static evalList(list, x, y, z) {
|
|
189
|
-
let d = 1e9;
|
|
190
|
-
let carving = false;
|
|
191
|
-
for (let i = 0; i < list.length; i++) {
|
|
192
|
-
const pr = list[i];
|
|
193
|
-
const di = SDFModel.dist(pr, x, y, z);
|
|
194
|
-
if (!pr.carve) d = sminf(d, di, pr.k);
|
|
195
|
-
else {
|
|
196
|
-
carving = true;
|
|
197
|
-
d = -sminf(-d, di, pr.k);
|
|
198
|
-
}
|
|
199
|
-
}
|
|
200
|
-
return d;
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
forPart(part) {
|
|
204
|
-
return this.prims.filter((p) => p.part === part);
|
|
205
|
-
}
|
|
206
|
-
|
|
207
|
-
// Conservative culling: primitives that cannot influence the field inside a cell (center c, radius rho)
|
|
208
|
-
static cull(list, cx, cy, cz, rho, kmax) {
|
|
209
|
-
const n = list.length;
|
|
210
|
-
const dv = new Float64Array(n);
|
|
211
|
-
let best = 1e9;
|
|
212
|
-
for (let i = 0; i < n; i++) {
|
|
213
|
-
dv[i] = SDFModel.dist(list[i], cx, cy, cz);
|
|
214
|
-
if (!list[i].carve && dv[i] < best) best = dv[i];
|
|
215
|
-
}
|
|
216
|
-
const out = [];
|
|
217
|
-
const margin = 2.2 * rho + 0.5 * kmax;
|
|
218
|
-
for (let i = 0; i < n; i++) {
|
|
219
|
-
const pr = list[i];
|
|
220
|
-
if (!pr.carve) {
|
|
221
|
-
if (dv[i] - best < margin + pr.k) out.push(pr);
|
|
222
|
-
} else {
|
|
223
|
-
// carvers only matter close to the surface
|
|
224
|
-
if (dv[i] < pr.k + margin + Math.max(0, -best)) out.push(pr);
|
|
225
|
-
}
|
|
226
|
-
}
|
|
227
|
-
return out;
|
|
228
|
-
}
|
|
229
|
-
}
|
|
230
|
-
|
|
231
|
-
const crossV = (a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
|
|
232
|
-
|
|
233
|
-
// signed distance to a closed 2D polygon stored in P from index 15 (count at P[14]); < 0 inside
|
|
234
|
-
export function polySD(P, px, py) {
|
|
235
|
-
const n = P[14];
|
|
236
|
-
let vx = P[15], vy = P[16];
|
|
237
|
-
let d = (px - vx) * (px - vx) + (py - vy) * (py - vy);
|
|
238
|
-
let s = 1;
|
|
239
|
-
for (let i = 0, j = n - 1; i < n; j = i, i++) {
|
|
240
|
-
const ix = P[15 + i * 2], iy = P[16 + i * 2], jx = P[15 + j * 2], jy = P[16 + j * 2];
|
|
241
|
-
const ex = jx - ix, ey = jy - iy, wx = px - ix, wy = py - iy;
|
|
242
|
-
const t = Math.max(0, Math.min(1, (wx * ex + wy * ey) / (ex * ex + ey * ey || 1e-18)));
|
|
243
|
-
const bx = wx - ex * t, by = wy - ey * t;
|
|
244
|
-
const dd = bx * bx + by * by;
|
|
245
|
-
if (dd < d) d = dd;
|
|
246
|
-
const c1 = py >= iy, c2 = py < jy, c3 = ex * wy > ey * wx;
|
|
247
|
-
if ((c1 && c2 && c3) || (!c1 && !c2 && !c3)) s = -s;
|
|
248
|
-
}
|
|
249
|
-
void vx; void vy;
|
|
250
|
-
return s * Math.sqrt(d);
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
export function gradient(list, x, y, z, e = 0.0006) {
|
|
254
|
-
// tetrahedral gradient
|
|
255
|
-
const f = SDFModel.evalList;
|
|
256
|
-
const a = f(list, x + e, y - e, z - e);
|
|
257
|
-
const b = f(list, x - e, y - e, z + e);
|
|
258
|
-
const c = f(list, x - e, y + e, z - e);
|
|
259
|
-
const d = f(list, x + e, y + e, z + e);
|
|
260
|
-
return [a - b - c + d, -a - b + c + d, -a + b - c + d].map((v) => v / (4 * e));
|
|
261
|
-
}
|
|
262
|
-
|
|
263
|
-
export { norm };
|
|
@@ -1,98 +0,0 @@
|
|
|
1
|
-
// Type declarations for procedural-animals (three.js Procedural Animals).
|
|
2
|
-
import type { Object3D, Vector3 } from 'three';
|
|
3
|
-
|
|
4
|
-
export type SpeciesId =
|
|
5
|
-
| 'wolf' | 'dog' | 'fox' | 'cat' | 'lion' | 'cheetah' | 'bear' | 'rat'
|
|
6
|
-
| 'horse' | 'deer' | 'cow' | 'pig' | 'sheep' | 'goat' | 'boar'
|
|
7
|
-
| 'chicken' | 'crow' | 'eagle' | 'fish' | 'shark'
|
|
8
|
-
| 'rabbit' | 'frog' | 'snake' | 'spider';
|
|
9
|
-
|
|
10
|
-
export type Quality = 'hero' | 'high' | 'medium' | 'low' | 'crowd';
|
|
11
|
-
|
|
12
|
-
export type ActionName =
|
|
13
|
-
| 'idle' | 'jump' | 'sit' | 'lie' | 'sleep' | 'eat' | 'drink' | 'attack' | 'hit' | 'death' | 'stand'
|
|
14
|
-
| 'takeoff' | 'land' | 'perch' | 'glide' | 'flap' | 'burst' | 'coil' | 'strike' | 'hop'
|
|
15
|
-
| (string & {});
|
|
16
|
-
|
|
17
|
-
export interface CreateAnimalOptions {
|
|
18
|
-
seed?: number;
|
|
19
|
-
quality?: Quality;
|
|
20
|
-
variant?: string;
|
|
21
|
-
sex?: 'male' | 'female' | string;
|
|
22
|
-
age?: 'adult' | 'juvenile' | string;
|
|
23
|
-
/** Terrain height in the space of animal.object.parent. Default: flat y = 0. */
|
|
24
|
-
ground?: (x: number, z: number) => number;
|
|
25
|
-
/** Water surface height, or null where dry (swimmers, drinking). */
|
|
26
|
-
water?: (x: number, z: number) => number | null;
|
|
27
|
-
/** Perch points for birds. */
|
|
28
|
-
perches?: Vector3[];
|
|
29
|
-
position?: Vector3;
|
|
30
|
-
heading?: number;
|
|
31
|
-
/** A .animal file (from `procedural-animals-bake`) instead of building procedurally. */
|
|
32
|
-
baked?: ArrayBuffer | Promise<ArrayBuffer>;
|
|
33
|
-
/** false: build on the calling thread; a function: returns a Worker running the library's worker (procedural-animals/worker). */
|
|
34
|
-
worker?: boolean | (() => Worker);
|
|
35
|
-
castShadow?: boolean;
|
|
36
|
-
receiveShadow?: boolean;
|
|
37
|
-
onProgress?: (message: string) => void;
|
|
38
|
-
overrides?: Record<string, unknown>;
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
export interface FootstepEvent { type: 'footstep'; animal: Animal; foot: string; position: Vector3; speed: number; strength: number; }
|
|
42
|
-
export interface AttackHitEvent { type: 'attackHit'; animal: Animal; position: Vector3; direction?: Vector3; style?: string; }
|
|
43
|
-
export interface ActionEvent { type: 'actionStart' | 'actionEnd'; animal: Animal; name: string; reason?: string; }
|
|
44
|
-
export type AnimalEvent = FootstepEvent | AttackHitEvent | ActionEvent | { type: string; animal: Animal; [k: string]: unknown };
|
|
45
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-
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export type PlayResult = 'done' | 'interrupted' | 'stopped' | 'refused';
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47
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-
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export interface PlayOptions { target?: Vector3; direction?: Vector3; loop?: boolean; speed?: number; [k: string]: unknown; }
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49
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50
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export declare class Animal {
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readonly id: string;
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readonly seed: number;
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readonly params: Record<string, unknown>;
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54
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/** Add this to your scene; keep its own transform at identity. */
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55
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readonly object: Object3D;
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56
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/** Attachment points such as mouth, head, back (horse: seat, stirrupL/R, bitL/R). */
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57
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readonly attachments: Record<string, Object3D>;
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readonly stats: { vertices: number; triangles: number; bones: number; buildMs: number; updateMs: number };
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readonly actions: string[];
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60
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readonly gaits: string[];
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61
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/** Named speeds (m/s) for this individual, e.g. { walk: 1.2, trot: 3 }. */
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readonly gears: Record<string, number>;
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readonly position: Vector3;
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64
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readonly heading: number;
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readonly speed: number;
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66
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readonly velocity: Vector3;
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67
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readonly state: Record<string, any>;
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68
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move(opts?: { speed?: number; heading?: number; climb?: number; gait?: string }): this;
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stop(): this;
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71
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moveTo(point: Vector3 | null, opts?: { speed?: number }): this;
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72
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follow(position: Vector3, velocity?: Vector3, opts?: { heading?: number }): this;
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73
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lookAt(target: Vector3 | null): this;
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play(name: ActionName, opts?: PlayOptions): Promise<PlayResult>;
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75
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stopAction(name?: string): this;
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76
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on(type: 'footstep', fn: (e: FootstepEvent) => void): () => void;
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77
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on(type: 'attackHit', fn: (e: AttackHitEvent) => void): () => void;
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on(type: string, fn: (e: AnimalEvent) => void): () => void;
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off(type: string, fn: (e: AnimalEvent) => void): this;
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80
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update(dt: number): this;
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81
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setQuality(q: Quality): this;
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82
|
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setLod(level: 0 | 1 | 2): this;
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83
|
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setDebug(mode: 'albedo' | 'weights' | 'material' | 'bare', on: boolean): this;
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84
|
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setCoverings(on: boolean): this;
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85
|
-
dispose(): void;
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86
|
-
}
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|
87
|
-
|
|
88
|
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export declare function createAnimal(species: SpeciesId | string | object, opts?: CreateAnimalOptions): Promise<Animal>;
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|
89
|
-
export declare function registerSpecies(mod: object): object;
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|
90
|
-
export declare function listSpecies(): string[];
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|
91
|
-
export declare function loadSpecies(id: string | object): Promise<any>;
|
|
92
|
-
export declare function addLoader(id: string, loader: () => Promise<any>): void;
|
|
93
|
-
export declare function buildAnimalData(species: string | object, opts?: CreateAnimalOptions, onProgress?: (m: string) => void): Promise<any>;
|
|
94
|
-
export declare function setWorkerFactory(fn: (() => Worker) | null): void;
|
|
95
|
-
export declare function clearBuildCache(): void;
|
|
96
|
-
export declare function writeBake(data: any): ArrayBuffer;
|
|
97
|
-
export declare function readBake(buf: ArrayBuffer): any;
|
|
98
|
-
export declare const QUALITY: Record<Quality, { res: number; shells: number; fins: boolean; eyePatches: boolean }>;
|
|
@@ -1,29 +0,0 @@
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|
|
1
|
-
// procedural-animals: three.js Procedural Animals.
|
|
2
|
-
//
|
|
3
|
-
// const wolf = await createAnimal('wolf', { seed: 3, quality: 'high', ground: (x, z) => h(x, z) });
|
|
4
|
-
// scene.add(wolf.object);
|
|
5
|
-
// wolf.move({ speed: 6, heading }); // or wolf.follow(body.position, body.velocity)
|
|
6
|
-
// wolf.update(dt); // every frame
|
|
7
|
-
import { Animal } from './animal.js';
|
|
8
|
-
import { buildAnimalData } from './build.js';
|
|
9
|
-
import { loadSpecies } from './registry.js';
|
|
10
|
-
import { readBake } from './bake.js';
|
|
11
|
-
|
|
12
|
-
export { Animal } from './animal.js';
|
|
13
|
-
export { registerSpecies, listSpecies, loadSpecies, addLoader } from './registry.js';
|
|
14
|
-
export { buildAnimalData, setWorkerFactory, clearBuildCache } from './build.js';
|
|
15
|
-
export { QUALITY } from './core/build/pipeline.js';
|
|
16
|
-
export { writeBake, readBake } from './bake.js';
|
|
17
|
-
|
|
18
|
-
/**
|
|
19
|
-
* Create an animal. Builds it procedurally (in Web Workers when available) or loads a baked file.
|
|
20
|
-
* @param {string|object} species species id ('wolf') or an imported species module
|
|
21
|
-
* @param {object} opts { seed, quality, sex, age, ground, water, position, heading, baked, worker, onProgress }
|
|
22
|
-
*/
|
|
23
|
-
export async function createAnimal(species, opts = {}) {
|
|
24
|
-
const s = await loadSpecies(species);
|
|
25
|
-
let data;
|
|
26
|
-
if (opts.baked) data = readBake(opts.baked instanceof ArrayBuffer ? opts.baked : await opts.baked);
|
|
27
|
-
else data = await buildAnimalData(s, opts, opts.onProgress);
|
|
28
|
-
return new Animal(s, data, opts);
|
|
29
|
-
}
|
|
@@ -1,48 +0,0 @@
|
|
|
1
|
-
// Species registry. String ids resolve through loaders (dynamic imports), so a bundler only pulls in
|
|
2
|
-
// the species a game actually asks for. Species modules can also be imported and registered
|
|
3
|
-
// directly: `import wolf from 'procedural-animals/species/wolf'; createAnimal(wolf, ...)`.
|
|
4
|
-
const loaders = {
|
|
5
|
-
bear: () => import('./species/bear/index.js'),
|
|
6
|
-
boar: () => import('./species/boar/index.js'),
|
|
7
|
-
cat: () => import('./species/cat/index.js'),
|
|
8
|
-
cheetah: () => import('./species/cheetah/index.js'),
|
|
9
|
-
chicken: () => import('./species/chicken/index.js'),
|
|
10
|
-
cow: () => import('./species/cow/index.js'),
|
|
11
|
-
crow: () => import('./species/crow/index.js'),
|
|
12
|
-
deer: () => import('./species/deer/index.js'),
|
|
13
|
-
dog: () => import('./species/dog/index.js'),
|
|
14
|
-
eagle: () => import('./species/eagle/index.js'),
|
|
15
|
-
fish: () => import('./species/fish/index.js'),
|
|
16
|
-
fox: () => import('./species/fox/index.js'),
|
|
17
|
-
frog: () => import('./species/frog/index.js'),
|
|
18
|
-
goat: () => import('./species/goat/index.js'),
|
|
19
|
-
horse: () => import('./species/horse/index.js'),
|
|
20
|
-
lion: () => import('./species/lion/index.js'),
|
|
21
|
-
pig: () => import('./species/pig/index.js'),
|
|
22
|
-
rabbit: () => import('./species/rabbit/index.js'),
|
|
23
|
-
rat: () => import('./species/rat/index.js'),
|
|
24
|
-
shark: () => import('./species/shark/index.js'),
|
|
25
|
-
sheep: () => import('./species/sheep/index.js'),
|
|
26
|
-
snake: () => import('./species/snake/index.js'),
|
|
27
|
-
spider: () => import('./species/spider/index.js'),
|
|
28
|
-
wolf: () => import('./species/wolf/index.js'),
|
|
29
|
-
};
|
|
30
|
-
const loaded = new Map();
|
|
31
|
-
|
|
32
|
-
export function registerSpecies(mod) {
|
|
33
|
-
const s = mod.default || mod;
|
|
34
|
-
loaded.set(s.id, s);
|
|
35
|
-
return s;
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
export async function loadSpecies(id) {
|
|
39
|
-
if (typeof id === 'object' && id) return registerSpecies(id);
|
|
40
|
-
if (loaded.has(id)) return loaded.get(id);
|
|
41
|
-
const l = loaders[id];
|
|
42
|
-
if (!l) throw new Error(`procedural-animals: unknown species "${id}". Known: ${listSpecies().join(', ')}`);
|
|
43
|
-
return registerSpecies(await l());
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
export function getLoadedSpecies(id) { return loaded.get(id); }
|
|
47
|
-
export function listSpecies() { return [...new Set([...Object.keys(loaders), ...loaded.keys()])]; }
|
|
48
|
-
export function addLoader(id, fn) { loaders[id] = fn; }
|