@bitefoundry/retrieviewer 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/PLUGIN.md +13 -10
  7. package/PREREQUISITES.md +95 -0
  8. package/PUPPY-MEMORY.md +102 -1
  9. package/README.ko.md +110 -0
  10. package/README.md +117 -59
  11. package/RELEASING.md +23 -12
  12. package/THIRD-PARTY-NOTICES.md +5 -3
  13. package/braille.mjs +35 -9
  14. package/examples/live.mjs +2 -2
  15. package/integrations/linux-overlay/overlay.py +2 -2
  16. package/integrations/macos-overlay/overlay.jxa +8 -6
  17. package/integrations/opencode/runtime.mjs +4 -4
  18. package/integrations/opencode/tui.tsx +1 -1
  19. package/integrations/windows-overlay/Overlay.cs +4 -4
  20. package/integrations/windows-overlay/protocol.mjs +11 -7
  21. package/package.json +34 -13
  22. package/puppy-comfort-sprites.mjs +25 -0
  23. package/puppy-companion-comfort-q5.bin.gz +0 -0
  24. package/puppy-companion-comfort.json +77 -0
  25. package/puppy-companion-life.mjs +49 -16
  26. package/puppy-companion-objects.mjs +12 -0
  27. package/puppy-frame-predictive.mjs +15 -9
  28. package/puppy-frame-store.mjs +2 -2
  29. package/puppy-paper-world.mjs +14 -0
  30. package/puppy-paper.mjs +65 -14
  31. package/retrieviewer-plugin.d.mts +1 -1
  32. package/retrieviewer-plugin.mjs +1 -1
  33. package/retrieviewer.d.mts +10 -4
  34. package/retrieviewer.mjs +20 -14
  35. package/locomotion-core.mjs +0 -21
  36. package/locomotion-puppy.animal +0 -0
  37. package/vendor/procedural-animals/package.json +0 -40
  38. package/vendor/procedural-animals/src/animal.js +0 -146
  39. package/vendor/procedural-animals/src/bake.js +0 -51
  40. package/vendor/procedural-animals/src/build.js +0 -81
  41. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  42. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  43. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  44. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  45. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  46. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  47. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  48. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  49. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  50. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  51. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  52. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  53. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  54. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  55. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  56. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  57. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  58. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  59. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  60. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  61. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  62. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  63. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  64. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  65. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  66. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  67. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  68. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  69. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  70. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  71. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  72. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  73. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  74. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  75. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  76. package/vendor/procedural-animals/src/index.d.ts +0 -98
  77. package/vendor/procedural-animals/src/index.js +0 -29
  78. package/vendor/procedural-animals/src/registry.js +0 -48
  79. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  80. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  81. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  82. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  83. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  84. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  85. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  86. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  87. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  88. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  89. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  90. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  91. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  92. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  93. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  94. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  95. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  96. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  97. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  98. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  99. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  100. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  101. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  102. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  103. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  104. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  105. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  106. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  107. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  108. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  109. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  110. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  111. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  112. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  113. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  114. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  115. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  116. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  117. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  118. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  119. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  120. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  121. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  122. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  123. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  124. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  125. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  126. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  127. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  128. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  129. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  130. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  131. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  132. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  133. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  134. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  135. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  136. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  137. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  138. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  139. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  140. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  141. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  142. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  143. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  144. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  145. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  146. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  147. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  148. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  149. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  150. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  151. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  152. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  153. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  154. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  155. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  156. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  157. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  158. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  159. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  160. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  161. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  162. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  163. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  164. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  165. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  166. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  167. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  168. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  169. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  170. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  171. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  172. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  173. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  174. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  175. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  176. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  177. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  178. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  179. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  180. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  181. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  182. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  183. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  184. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  185. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  186. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  187. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  188. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  189. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  190. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  191. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  192. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  193. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  194. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  195. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  196. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  197. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  198. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  199. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  200. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  201. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  202. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  203. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  204. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  205. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  206. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  207. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  208. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  209. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  210. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  211. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  212. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  213. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  214. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  215. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  216. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  217. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  218. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  219. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  220. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  221. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  222. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  223. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  224. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  225. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  226. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  227. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  228. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  229. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  230. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  231. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  232. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  233. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  234. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  235. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  236. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  237. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
  238. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
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  240. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  241. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  242. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  243. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  244. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  245. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  246. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  247. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  248. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  249. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  250. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  251. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  252. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  253. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  254. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,263 +0,0 @@
1
- // Signed distance field built from bone-attached primitives, combined with smooth unions
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- // (polynomial smooth-min, per-primitive blend radius) and smooth subtractions (carvers).
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- import { frameZY, sub, norm } from '../math/vec.js';
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-
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- export const T_ELL = 0;
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- export const T_CONE = 1;
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- export const T_LENS = 2; // almond (vesica) prism along a view axis, clipped to a depth slab: eye apertures
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- export const T_FIN = 3; // thin slab: a planar polygon extruded to a thickness, rim rounded (fin membranes)
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-
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- function sminf(a, b, k) {
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- if (k <= 0) return a < b ? a : b;
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- const d = a - b;
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- const h = Math.max(k - Math.abs(d), 0) / k;
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- return (a < b ? a : b) - h * h * k * 0.25;
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- }
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-
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- export class SDFModel {
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- constructor() {
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- this.prims = [];
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- }
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-
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- // Ellipsoid. axis = direction of local Z (radius r[2]), up = hint for local Y (radius r[1]).
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- ell(o) {
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- const [ax, ay, az] = frameZY(o.axis || [0, 0, 1], o.up || [0, 1, 0]);
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- const P = new Float64Array(15);
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- P.set(o.c, 0);
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- P.set(ax, 3);
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- P.set(ay, 6);
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- P.set(az, 9);
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- P[12] = o.r[0];
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- P[13] = o.r[1];
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- P[14] = o.r[2];
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- return this._push(T_ELL, P, o);
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- }
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-
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- sphere(o) {
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- return this.ell({ ...o, r: [o.rad, o.rad, o.rad] });
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- }
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-
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- // Round cone (tapered capsule) between a and b with radii ra, rb.
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- cone(o) {
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- const P = new Float64Array(12);
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- const ba = sub(o.b, o.a);
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- const l2 = ba[0] * ba[0] + ba[1] * ba[1] + ba[2] * ba[2];
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- const rr = o.ra - o.rb;
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- P.set(o.a, 0);
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- P.set(ba, 3);
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- P[6] = l2;
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- P[7] = rr;
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- P[8] = l2 - rr * rr;
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- P[9] = 1 / l2;
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- P[10] = o.ra;
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- P[11] = o.rb;
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- return this._push(T_CONE, P, o);
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- }
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-
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- // Almond-shaped aperture: the intersection of two cylinders of radius R whose axes run along the
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- // frame's Z and are offset by -/+d along its Y (upper / lower lid arcs), clipped to zMin..zMax.
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- lens(o) {
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- const P = new Float64Array(16);
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- P.set(o.c, 0);
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- P.set(o.x, 3);
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- P.set(o.y, 6);
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- P.set(o.z, 9);
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- P[12] = o.R;
66
- P[13] = o.d;
67
- P[14] = o.zMin;
68
- P[15] = o.zMax;
69
- return this._push(T_LENS, P, o);
70
- }
71
-
72
- // Fin membrane: a planar polygon (2D points in the plane spanned by u, v from origin o) extruded
73
- // to thickness t along n = u x v, with a rounded rim (radius min(round, t/2)). Exact distance, so
74
- // thin membranes mesh cleanly with a constant thickness right to the edge. `poly` is a closed
75
- // outline [[u, v], ...] (either winding).
76
- // Optional, for tiles of a curved sheet of varying thickness (a thick ear root thinning to its rim):
77
- // - `grad: [gu, gv]`: the thickness tapers linearly in the plane (t at the origin, the half thickness
78
- // changing by gu / gv per metre along u / v, the rim radius in proportion);
79
- // - `curve: [m0, mu, mv, muu, muv, mvv]`: the slab's mid-surface is the quadric patch
80
- // n = m0 + mu u + mv v + (muu u^2 + 2 muv u v + mvv v^2) / 2 over the polygon instead of the plane, so
81
- // neighbouring tiles fitted to one smooth sheet join with continuous tangents (no facets).
82
- // The distance is then divided by sqrt(1 + (|grad| + |slope of the patch|)^2), a local Lipschitz bound
83
- // (approximate: exact for the plane). Without them the slab and its distance are exactly as before.
84
- fin(o) {
85
- const u = norm(o.u), n = norm(crossV(o.u, o.v)), v = crossV(n, u);
86
- const pts = o.poly;
87
- const c = o.curve && o.curve.some((x) => x) ? o.curve : null;
88
- const g = c || (o.grad && (o.grad[0] || o.grad[1])) ? o.grad || [0, 0] : null;
89
- const P = new Float64Array(15 + pts.length * 2 + (g ? 2 : 0) + (c ? 6 : 0));
90
- P.set(o.o, 0);
91
- P.set(u, 3);
92
- P.set(v, 6);
93
- P.set(n, 9);
94
- P[12] = o.t / 2;
95
- P[13] = Math.min(o.round ?? o.t / 2, o.t / 2);
96
- P[14] = pts.length;
97
- for (let i = 0; i < pts.length; i++) { P[15 + i * 2] = pts[i][0]; P[16 + i * 2] = pts[i][1]; }
98
- if (g) { P[15 + pts.length * 2] = g[0]; P[16 + pts.length * 2] = g[1]; }
99
- if (c) for (let i = 0; i < 6; i++) P[17 + pts.length * 2 + i] = c[i];
100
- return this._push(T_FIN, P, o);
101
- }
102
-
103
- _push(type, P, o) {
104
- const prim = {
105
- type,
106
- P,
107
- k: o.k ?? 0.02,
108
- bone: o.bone,
109
- group: o.group || 'axial',
110
- part: o.part || 'body',
111
- carve: !!o.carve,
112
- tag: o.tag || '',
113
- bias: o.bias || 0,
114
- id: this.prims.length,
115
- };
116
- this.prims.push(prim);
117
- return prim;
118
- }
119
-
120
- // Raw distance to a single primitive
121
- static dist(pr, x, y, z) {
122
- const P = pr.P;
123
- if (pr.type === T_ELL) {
124
- const dx = x - P[0], dy = y - P[1], dz = z - P[2];
125
- const lx = dx * P[3] + dy * P[4] + dz * P[5];
126
- const ly = dx * P[6] + dy * P[7] + dz * P[8];
127
- const lz = dx * P[9] + dy * P[10] + dz * P[11];
128
- const rx = P[12], ry = P[13], rz = P[14];
129
- const qx = lx / rx, qy = ly / ry, qz = lz / rz;
130
- const k0 = Math.sqrt(qx * qx + qy * qy + qz * qz);
131
- const sx = qx / rx, sy = qy / ry, sz = qz / rz;
132
- const k1 = Math.sqrt(sx * sx + sy * sy + sz * sz);
133
- if (k1 < 1e-12) return -Math.min(rx, ry, rz);
134
- return (k0 * (k0 - 1)) / k1;
135
- } else if (pr.type === T_LENS) {
136
- const dx = x - P[0], dy = y - P[1], dz = z - P[2];
137
- const lx = dx * P[3] + dy * P[4] + dz * P[5];
138
- const ly = dx * P[6] + dy * P[7] + dz * P[8];
139
- const lz = dx * P[9] + dy * P[10] + dz * P[11];
140
- const R = P[12], d = P[13];
141
- const lens = Math.max(Math.hypot(lx, ly + d) - R, Math.hypot(lx, ly - d) - R);
142
- return Math.max(lens, P[14] - lz, lz - P[15]);
143
- } else if (pr.type === T_FIN) {
144
- const dx = x - P[0], dy = y - P[1], dz = z - P[2];
145
- const pu = dx * P[3] + dy * P[4] + dz * P[5];
146
- const pv = dx * P[6] + dy * P[7] + dz * P[8];
147
- const pn = dx * P[9] + dy * P[10] + dz * P[11];
148
- const gi = 15 + 2 * P[14];
149
- if (P.length > gi) {
150
- // tapered (fin({ grad })) and curved (fin({ curve })) slab: half thickness and rim radius vary linearly
151
- // in the plane, the mid-surface is a quadric patch over it
152
- const gu = P[gi], gv = P[gi + 1];
153
- const hh = Math.max(0.2 * P[12], P[12] + gu * pu + gv * pv), rho = Math.min(hh, (P[13] * hh) / P[12]);
154
- let q = pn, sl = 0;
155
- if (P.length > gi + 2) {
156
- const su = P[gi + 3] + P[gi + 5] * pu + P[gi + 6] * pv, sv = P[gi + 4] + P[gi + 6] * pu + P[gi + 7] * pv;
157
- q = pn - (P[gi + 2] + P[gi + 3] * pu + P[gi + 4] * pv + 0.5 * (P[gi + 5] * pu * pu + 2 * P[gi + 6] * pu * pv + P[gi + 7] * pv * pv));
158
- sl = Math.sqrt(su * su + sv * sv);
159
- }
160
- const ex = polySD(P, pu, pv) + rho, ey = Math.abs(q) - (hh - rho);
161
- const ox = ex > 0 ? ex : 0, oy = ey > 0 ? ey : 0;
162
- const L = Math.sqrt(gu * gu + gv * gv) + sl;
163
- return (Math.min(Math.max(ex, ey), 0) + Math.sqrt(ox * ox + oy * oy) - rho) / Math.sqrt(1 + L * L);
164
- }
165
- const rho = P[13];
166
- const ex = polySD(P, pu, pv) + rho, ey = Math.abs(pn) - (P[12] - rho);
167
- const ox = ex > 0 ? ex : 0, oy = ey > 0 ? ey : 0;
168
- return Math.min(Math.max(ex, ey), 0) + Math.sqrt(ox * ox + oy * oy) - rho;
169
- } else {
170
- // IQ exact round cone
171
- const pax = x - P[0], pay = y - P[1], paz = z - P[2];
172
- const bax = P[3], bay = P[4], baz = P[5];
173
- const l2 = P[6], rr = P[7], a2 = P[8], il2 = P[9], r1 = P[10], r2 = P[11];
174
- const yy = pax * bax + pay * bay + paz * baz;
175
- const zz = yy - l2;
176
- const vx = pax * l2 - bax * yy, vy = pay * l2 - bay * yy, vz = paz * l2 - baz * yy;
177
- const x2 = vx * vx + vy * vy + vz * vz;
178
- const y2 = yy * yy * l2;
179
- const z2 = zz * zz * l2;
180
- const k = Math.sign(rr) * rr * rr * x2;
181
- if (Math.sign(zz) * a2 * z2 > k) return Math.sqrt(x2 + z2) * il2 - r2;
182
- if (Math.sign(yy) * a2 * y2 < k) return Math.sqrt(x2 + y2) * il2 - r1;
183
- return (Math.sqrt(x2 * a2 * il2) + yy * rr) * il2 - r1;
184
- }
185
- }
186
-
187
- // Evaluate the field using only the primitives in `list` (array of prim objects, in model order)
188
- static evalList(list, x, y, z) {
189
- let d = 1e9;
190
- let carving = false;
191
- for (let i = 0; i < list.length; i++) {
192
- const pr = list[i];
193
- const di = SDFModel.dist(pr, x, y, z);
194
- if (!pr.carve) d = sminf(d, di, pr.k);
195
- else {
196
- carving = true;
197
- d = -sminf(-d, di, pr.k);
198
- }
199
- }
200
- return d;
201
- }
202
-
203
- forPart(part) {
204
- return this.prims.filter((p) => p.part === part);
205
- }
206
-
207
- // Conservative culling: primitives that cannot influence the field inside a cell (center c, radius rho)
208
- static cull(list, cx, cy, cz, rho, kmax) {
209
- const n = list.length;
210
- const dv = new Float64Array(n);
211
- let best = 1e9;
212
- for (let i = 0; i < n; i++) {
213
- dv[i] = SDFModel.dist(list[i], cx, cy, cz);
214
- if (!list[i].carve && dv[i] < best) best = dv[i];
215
- }
216
- const out = [];
217
- const margin = 2.2 * rho + 0.5 * kmax;
218
- for (let i = 0; i < n; i++) {
219
- const pr = list[i];
220
- if (!pr.carve) {
221
- if (dv[i] - best < margin + pr.k) out.push(pr);
222
- } else {
223
- // carvers only matter close to the surface
224
- if (dv[i] < pr.k + margin + Math.max(0, -best)) out.push(pr);
225
- }
226
- }
227
- return out;
228
- }
229
- }
230
-
231
- const crossV = (a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
232
-
233
- // signed distance to a closed 2D polygon stored in P from index 15 (count at P[14]); < 0 inside
234
- export function polySD(P, px, py) {
235
- const n = P[14];
236
- let vx = P[15], vy = P[16];
237
- let d = (px - vx) * (px - vx) + (py - vy) * (py - vy);
238
- let s = 1;
239
- for (let i = 0, j = n - 1; i < n; j = i, i++) {
240
- const ix = P[15 + i * 2], iy = P[16 + i * 2], jx = P[15 + j * 2], jy = P[16 + j * 2];
241
- const ex = jx - ix, ey = jy - iy, wx = px - ix, wy = py - iy;
242
- const t = Math.max(0, Math.min(1, (wx * ex + wy * ey) / (ex * ex + ey * ey || 1e-18)));
243
- const bx = wx - ex * t, by = wy - ey * t;
244
- const dd = bx * bx + by * by;
245
- if (dd < d) d = dd;
246
- const c1 = py >= iy, c2 = py < jy, c3 = ex * wy > ey * wx;
247
- if ((c1 && c2 && c3) || (!c1 && !c2 && !c3)) s = -s;
248
- }
249
- void vx; void vy;
250
- return s * Math.sqrt(d);
251
- }
252
-
253
- export function gradient(list, x, y, z, e = 0.0006) {
254
- // tetrahedral gradient
255
- const f = SDFModel.evalList;
256
- const a = f(list, x + e, y - e, z - e);
257
- const b = f(list, x - e, y - e, z + e);
258
- const c = f(list, x - e, y + e, z - e);
259
- const d = f(list, x + e, y + e, z + e);
260
- return [a - b - c + d, -a - b + c + d, -a + b - c + d].map((v) => v / (4 * e));
261
- }
262
-
263
- export { norm };
@@ -1,98 +0,0 @@
1
- // Type declarations for procedural-animals (three.js Procedural Animals).
2
- import type { Object3D, Vector3 } from 'three';
3
-
4
- export type SpeciesId =
5
- | 'wolf' | 'dog' | 'fox' | 'cat' | 'lion' | 'cheetah' | 'bear' | 'rat'
6
- | 'horse' | 'deer' | 'cow' | 'pig' | 'sheep' | 'goat' | 'boar'
7
- | 'chicken' | 'crow' | 'eagle' | 'fish' | 'shark'
8
- | 'rabbit' | 'frog' | 'snake' | 'spider';
9
-
10
- export type Quality = 'hero' | 'high' | 'medium' | 'low' | 'crowd';
11
-
12
- export type ActionName =
13
- | 'idle' | 'jump' | 'sit' | 'lie' | 'sleep' | 'eat' | 'drink' | 'attack' | 'hit' | 'death' | 'stand'
14
- | 'takeoff' | 'land' | 'perch' | 'glide' | 'flap' | 'burst' | 'coil' | 'strike' | 'hop'
15
- | (string & {});
16
-
17
- export interface CreateAnimalOptions {
18
- seed?: number;
19
- quality?: Quality;
20
- variant?: string;
21
- sex?: 'male' | 'female' | string;
22
- age?: 'adult' | 'juvenile' | string;
23
- /** Terrain height in the space of animal.object.parent. Default: flat y = 0. */
24
- ground?: (x: number, z: number) => number;
25
- /** Water surface height, or null where dry (swimmers, drinking). */
26
- water?: (x: number, z: number) => number | null;
27
- /** Perch points for birds. */
28
- perches?: Vector3[];
29
- position?: Vector3;
30
- heading?: number;
31
- /** A .animal file (from `procedural-animals-bake`) instead of building procedurally. */
32
- baked?: ArrayBuffer | Promise<ArrayBuffer>;
33
- /** false: build on the calling thread; a function: returns a Worker running the library's worker (procedural-animals/worker). */
34
- worker?: boolean | (() => Worker);
35
- castShadow?: boolean;
36
- receiveShadow?: boolean;
37
- onProgress?: (message: string) => void;
38
- overrides?: Record<string, unknown>;
39
- }
40
-
41
- export interface FootstepEvent { type: 'footstep'; animal: Animal; foot: string; position: Vector3; speed: number; strength: number; }
42
- export interface AttackHitEvent { type: 'attackHit'; animal: Animal; position: Vector3; direction?: Vector3; style?: string; }
43
- export interface ActionEvent { type: 'actionStart' | 'actionEnd'; animal: Animal; name: string; reason?: string; }
44
- export type AnimalEvent = FootstepEvent | AttackHitEvent | ActionEvent | { type: string; animal: Animal; [k: string]: unknown };
45
-
46
- export type PlayResult = 'done' | 'interrupted' | 'stopped' | 'refused';
47
-
48
- export interface PlayOptions { target?: Vector3; direction?: Vector3; loop?: boolean; speed?: number; [k: string]: unknown; }
49
-
50
- export declare class Animal {
51
- readonly id: string;
52
- readonly seed: number;
53
- readonly params: Record<string, unknown>;
54
- /** Add this to your scene; keep its own transform at identity. */
55
- readonly object: Object3D;
56
- /** Attachment points such as mouth, head, back (horse: seat, stirrupL/R, bitL/R). */
57
- readonly attachments: Record<string, Object3D>;
58
- readonly stats: { vertices: number; triangles: number; bones: number; buildMs: number; updateMs: number };
59
- readonly actions: string[];
60
- readonly gaits: string[];
61
- /** Named speeds (m/s) for this individual, e.g. { walk: 1.2, trot: 3 }. */
62
- readonly gears: Record<string, number>;
63
- readonly position: Vector3;
64
- readonly heading: number;
65
- readonly speed: number;
66
- readonly velocity: Vector3;
67
- readonly state: Record<string, any>;
68
-
69
- move(opts?: { speed?: number; heading?: number; climb?: number; gait?: string }): this;
70
- stop(): this;
71
- moveTo(point: Vector3 | null, opts?: { speed?: number }): this;
72
- follow(position: Vector3, velocity?: Vector3, opts?: { heading?: number }): this;
73
- lookAt(target: Vector3 | null): this;
74
- play(name: ActionName, opts?: PlayOptions): Promise<PlayResult>;
75
- stopAction(name?: string): this;
76
- on(type: 'footstep', fn: (e: FootstepEvent) => void): () => void;
77
- on(type: 'attackHit', fn: (e: AttackHitEvent) => void): () => void;
78
- on(type: string, fn: (e: AnimalEvent) => void): () => void;
79
- off(type: string, fn: (e: AnimalEvent) => void): this;
80
- update(dt: number): this;
81
- setQuality(q: Quality): this;
82
- setLod(level: 0 | 1 | 2): this;
83
- setDebug(mode: 'albedo' | 'weights' | 'material' | 'bare', on: boolean): this;
84
- setCoverings(on: boolean): this;
85
- dispose(): void;
86
- }
87
-
88
- export declare function createAnimal(species: SpeciesId | string | object, opts?: CreateAnimalOptions): Promise<Animal>;
89
- export declare function registerSpecies(mod: object): object;
90
- export declare function listSpecies(): string[];
91
- export declare function loadSpecies(id: string | object): Promise<any>;
92
- export declare function addLoader(id: string, loader: () => Promise<any>): void;
93
- export declare function buildAnimalData(species: string | object, opts?: CreateAnimalOptions, onProgress?: (m: string) => void): Promise<any>;
94
- export declare function setWorkerFactory(fn: (() => Worker) | null): void;
95
- export declare function clearBuildCache(): void;
96
- export declare function writeBake(data: any): ArrayBuffer;
97
- export declare function readBake(buf: ArrayBuffer): any;
98
- export declare const QUALITY: Record<Quality, { res: number; shells: number; fins: boolean; eyePatches: boolean }>;
@@ -1,29 +0,0 @@
1
- // procedural-animals: three.js Procedural Animals.
2
- //
3
- // const wolf = await createAnimal('wolf', { seed: 3, quality: 'high', ground: (x, z) => h(x, z) });
4
- // scene.add(wolf.object);
5
- // wolf.move({ speed: 6, heading }); // or wolf.follow(body.position, body.velocity)
6
- // wolf.update(dt); // every frame
7
- import { Animal } from './animal.js';
8
- import { buildAnimalData } from './build.js';
9
- import { loadSpecies } from './registry.js';
10
- import { readBake } from './bake.js';
11
-
12
- export { Animal } from './animal.js';
13
- export { registerSpecies, listSpecies, loadSpecies, addLoader } from './registry.js';
14
- export { buildAnimalData, setWorkerFactory, clearBuildCache } from './build.js';
15
- export { QUALITY } from './core/build/pipeline.js';
16
- export { writeBake, readBake } from './bake.js';
17
-
18
- /**
19
- * Create an animal. Builds it procedurally (in Web Workers when available) or loads a baked file.
20
- * @param {string|object} species species id ('wolf') or an imported species module
21
- * @param {object} opts { seed, quality, sex, age, ground, water, position, heading, baked, worker, onProgress }
22
- */
23
- export async function createAnimal(species, opts = {}) {
24
- const s = await loadSpecies(species);
25
- let data;
26
- if (opts.baked) data = readBake(opts.baked instanceof ArrayBuffer ? opts.baked : await opts.baked);
27
- else data = await buildAnimalData(s, opts, opts.onProgress);
28
- return new Animal(s, data, opts);
29
- }
@@ -1,48 +0,0 @@
1
- // Species registry. String ids resolve through loaders (dynamic imports), so a bundler only pulls in
2
- // the species a game actually asks for. Species modules can also be imported and registered
3
- // directly: `import wolf from 'procedural-animals/species/wolf'; createAnimal(wolf, ...)`.
4
- const loaders = {
5
- bear: () => import('./species/bear/index.js'),
6
- boar: () => import('./species/boar/index.js'),
7
- cat: () => import('./species/cat/index.js'),
8
- cheetah: () => import('./species/cheetah/index.js'),
9
- chicken: () => import('./species/chicken/index.js'),
10
- cow: () => import('./species/cow/index.js'),
11
- crow: () => import('./species/crow/index.js'),
12
- deer: () => import('./species/deer/index.js'),
13
- dog: () => import('./species/dog/index.js'),
14
- eagle: () => import('./species/eagle/index.js'),
15
- fish: () => import('./species/fish/index.js'),
16
- fox: () => import('./species/fox/index.js'),
17
- frog: () => import('./species/frog/index.js'),
18
- goat: () => import('./species/goat/index.js'),
19
- horse: () => import('./species/horse/index.js'),
20
- lion: () => import('./species/lion/index.js'),
21
- pig: () => import('./species/pig/index.js'),
22
- rabbit: () => import('./species/rabbit/index.js'),
23
- rat: () => import('./species/rat/index.js'),
24
- shark: () => import('./species/shark/index.js'),
25
- sheep: () => import('./species/sheep/index.js'),
26
- snake: () => import('./species/snake/index.js'),
27
- spider: () => import('./species/spider/index.js'),
28
- wolf: () => import('./species/wolf/index.js'),
29
- };
30
- const loaded = new Map();
31
-
32
- export function registerSpecies(mod) {
33
- const s = mod.default || mod;
34
- loaded.set(s.id, s);
35
- return s;
36
- }
37
-
38
- export async function loadSpecies(id) {
39
- if (typeof id === 'object' && id) return registerSpecies(id);
40
- if (loaded.has(id)) return loaded.get(id);
41
- const l = loaders[id];
42
- if (!l) throw new Error(`procedural-animals: unknown species "${id}". Known: ${listSpecies().join(', ')}`);
43
- return registerSpecies(await l());
44
- }
45
-
46
- export function getLoadedSpecies(id) { return loaded.get(id); }
47
- export function listSpecies() { return [...new Set([...Object.keys(loaders), ...loaded.keys()])]; }
48
- export function addLoader(id, fn) { loaders[id] = fn; }