@bitefoundry/retrieviewer 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/PLUGIN.md +13 -10
  7. package/PREREQUISITES.md +95 -0
  8. package/PUPPY-MEMORY.md +102 -1
  9. package/README.ko.md +110 -0
  10. package/README.md +117 -59
  11. package/RELEASING.md +23 -12
  12. package/THIRD-PARTY-NOTICES.md +5 -3
  13. package/braille.mjs +35 -9
  14. package/examples/live.mjs +2 -2
  15. package/integrations/linux-overlay/overlay.py +2 -2
  16. package/integrations/macos-overlay/overlay.jxa +8 -6
  17. package/integrations/opencode/runtime.mjs +4 -4
  18. package/integrations/opencode/tui.tsx +1 -1
  19. package/integrations/windows-overlay/Overlay.cs +4 -4
  20. package/integrations/windows-overlay/protocol.mjs +11 -7
  21. package/package.json +34 -13
  22. package/puppy-comfort-sprites.mjs +25 -0
  23. package/puppy-companion-comfort-q5.bin.gz +0 -0
  24. package/puppy-companion-comfort.json +77 -0
  25. package/puppy-companion-life.mjs +49 -16
  26. package/puppy-companion-objects.mjs +12 -0
  27. package/puppy-frame-predictive.mjs +15 -9
  28. package/puppy-frame-store.mjs +2 -2
  29. package/puppy-paper-world.mjs +14 -0
  30. package/puppy-paper.mjs +65 -14
  31. package/retrieviewer-plugin.d.mts +1 -1
  32. package/retrieviewer-plugin.mjs +1 -1
  33. package/retrieviewer.d.mts +10 -4
  34. package/retrieviewer.mjs +20 -14
  35. package/locomotion-core.mjs +0 -21
  36. package/locomotion-puppy.animal +0 -0
  37. package/vendor/procedural-animals/package.json +0 -40
  38. package/vendor/procedural-animals/src/animal.js +0 -146
  39. package/vendor/procedural-animals/src/bake.js +0 -51
  40. package/vendor/procedural-animals/src/build.js +0 -81
  41. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  42. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  43. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  44. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  45. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  46. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  47. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  48. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  49. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  50. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  51. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  52. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  53. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  54. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  55. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  56. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  57. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  58. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  59. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  60. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  61. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  62. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  63. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  64. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  65. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  66. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  67. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  68. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  69. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  70. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  71. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  72. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  73. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  74. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  75. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  76. package/vendor/procedural-animals/src/index.d.ts +0 -98
  77. package/vendor/procedural-animals/src/index.js +0 -29
  78. package/vendor/procedural-animals/src/registry.js +0 -48
  79. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  80. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  81. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  82. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  83. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  84. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  85. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  86. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  87. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  88. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  89. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  90. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  91. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  92. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  93. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  94. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  95. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  96. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  97. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  98. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  99. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  100. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  101. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  102. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  103. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  104. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  105. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  106. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  107. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  108. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  109. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  110. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  111. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  112. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  113. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  114. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  115. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  116. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  117. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  118. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  119. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  120. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  121. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  122. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  123. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  124. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  125. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  126. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  127. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  128. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  129. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  130. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  131. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  132. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  133. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  134. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  135. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  136. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  137. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  138. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  139. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  140. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  141. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  142. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  143. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  144. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  145. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  146. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  147. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  148. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  149. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  150. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  151. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  152. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  153. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  154. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  155. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  156. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  157. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  158. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  159. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  160. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  161. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  162. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  163. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  164. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  165. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  166. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  167. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  168. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  169. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  170. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  171. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  172. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  173. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  174. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  175. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  176. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  177. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  178. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  179. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  180. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  181. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  182. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  183. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  184. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  185. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  186. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  187. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  188. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  189. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  190. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  191. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  192. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  193. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  194. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  195. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  196. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  197. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  198. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  199. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  200. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  201. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  202. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  203. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  204. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  205. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  206. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  207. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  208. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  209. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  210. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  211. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  212. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  213. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  214. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  215. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  216. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  217. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  218. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  219. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  220. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  221. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  222. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  223. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  224. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  225. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  226. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  227. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  228. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  229. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  230. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  231. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  232. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  233. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  234. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  235. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  236. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  237. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
  238. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  239. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  240. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  241. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  242. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  243. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  244. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  245. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  246. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  247. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  248. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  249. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  250. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  251. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  252. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  253. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  254. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,59 +0,0 @@
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- // Meshing plan: body at 2.8 mm (0.7 % of the withers height), head at 1.35 mm (overlapping across the
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- // upper neck and cross-faded), eyelid patches at ~0.7 mm, and the lower jaw as its own surface so the
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- // mouth can open.
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- import { foxJoints, HEAD_O } from './rig.js';
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- import { eyeOf } from './sculpt.js';
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- import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
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- import { lerp, norm, sub, smoothstep } from '../../core/math/vec.js';
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-
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- // the neck cut is fixed in reference space (joints of the reference individual)
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- const J0 = foxJoints();
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- export const NECK_CUT = (() => {
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- const d = norm(sub(J0.occiput, J0.neckMid));
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- const c = lerp(J0.neckMid, J0.occiput, 0.75);
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- return { c, d, band: 0.0065 };
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- })();
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- export const neckS = (x, y, z) => (x - NECK_CUT.c[0]) * NECK_CUT.d[0] + (y - NECK_CUT.c[1]) * NECK_CUT.d[1] + (z - NECK_CUT.c[2]) * NECK_CUT.d[2];
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-
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- export const eyeCentres = (params) => [1, -1].map((s) => eyeFrameOf(eyeOf(params), HEAD_O, s).c);
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- const PATCH = { R: 0.017, B: 0.003, h: 0.0007 };
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- function eyePatchWeight(centres, R, B, x, y, z) {
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- let dmin = 1e9;
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- for (const c of centres) dmin = Math.min(dmin, Math.hypot(x - c[0], y - c[1], z - c[2]));
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- return 1 - smoothstep(R - B, R + B, dmin);
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- }
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-
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- export function foxRegions(rig, params, Q) {
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- // the cross-fade band grows with the coarser (body) cell: at the low and crowd tiers the body cells
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- // (9-13 mm) were bigger than a fixed 6.5 mm band, so the body's clip rim could land on the visible
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- // side of the band and open the skin beside the cheeks (exposed holes, low / crowd)
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- const r = Q.res, B = Math.max(NECK_CUT.band, 1.6 * 0.003 * r);
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- const ek = params.eyeK || 1;
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- const PR = PATCH.R * ek, PB = PATCH.B * ek;
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- const centres = eyeCentres(params);
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- const patches = Q.eyePatches ? centres.map((c) => ({ c, R: PR, B: PB, h: PATCH.h * Math.max(1, r) })) : [];
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- const zN = rig.J.nose[2] + 0.02;
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- const hw = params.headW || 1;
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- return {
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- jobs: [
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- // (the body box reaches past the jaw hinge: the neck cut runs steeply down through the back of the
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- // jaw, and the jowl's lower front, flush with the jaw's lower line, still lies on the body's side of
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- // the band there (z ~0.38-0.40); a box face at 0.38 cut it open)
42
- [{ name: 'body', part: 'body', bmin: [-0.11, -0.02, -0.62], bmax: [0.11, 0.52, 0.42], h: 0.003 * r, F: 4, clip: (x, y, z) => neckS(x, y, z) < B }],
43
- [
44
- { name: 'head', part: 'body', bmin: [-0.08, 0.3, 0.22], bmax: [0.08, 0.58, zN], h: 0.00142 * r, F: 6, clip: (x, y, z) => neckS(x, y, z) > -B, patches },
45
- { name: 'jaw', part: 'jaw', bmin: [-0.035 * hw, 0.34, 0.31], bmax: [0.035 * hw, 0.41, zN], h: 0.00135 * r, F: 6, rigidBone: 'jaw' },
46
- ],
47
- ],
48
- fade(x, y, z, name, patch) {
49
- const sN = neckS(x, y, z);
50
- if (name === 'body') return 1 - smoothstep(-B, B, sN);
51
- if (name === 'head') {
52
- let f = smoothstep(-B, B, sN);
53
- if (patches.length) { const ew = eyePatchWeight(centres, PR, PB, x, y, z); f *= patch ? ew : 1 - ew; }
54
- return f;
55
- }
56
- return 1;
57
- },
58
- };
59
- }
@@ -1,91 +0,0 @@
1
- // Red fox skeleton in bind pose (metres). Forward = +Z, up = +Y, the animal's left = +X.
2
- //
3
- // Reference individual: an average adult between the sexes, withers height 0.40 m (M 0.42 / F 0.39),
4
- // nose -> tail base ~0.64 m straight (head-body 0.60-0.68 m), tail vertebrae 0.40 m (+ ~6 cm of brush
5
- // beyond the tip), head 0.165 m occiput -> nose with skin and coat (condylobasal 135-160 mm).
6
- // Limb segments (von den Driesch 1976 / Iberian red fox series): scapula 95, humerus 120,
7
- // radius 122, metacarpus 50, femur 130, tibia 140, metatarsus 62 mm. Standing angles from the side
8
- // photos: elbow under the front of the withers, near-vertical metacarpus, straight thin forelegs,
9
- // moderately angled hind legs with the hock a hand behind the hip. Very narrow front: the forefeet
10
- // stand ~6 cm apart centre to centre (a single-file track), the chest is narrow and keeled.
11
- // The head is modelled level in its own frame (HEAD_O); its carriage comes from the motion data.
12
- import { buildRig } from '../../core/rig/rig.js';
13
- import { quadrupedBones, quadrupedLimbs, tailChain } from '../../core/rig/quadruped.js';
14
-
15
- export const TAIL_SEGS = 10;
16
- export const HEAD_O = [0, 0.418, 0.352]; // head-local origin (mid cranium, between eyes and ears)
17
- export const HS = 0.66; // head-local scale (landmarks in sculpt.js are for a 0.25 m skull -> 0.165 m)
18
- export const SH = 0.4; // reference withers height
19
- export const MUZZLE_Z0 = 0.035; // head-local z where the muzzle starts (muzzle length variation acts ahead of it)
20
-
21
- // head-local -> reference space, with per-individual muzzle length and head width factors
22
- export const hlOf = (m = 1, w = 1) => (v) => [HEAD_O[0] + v[0] * w * HS, HEAD_O[1] + v[1] * HS, HEAD_O[2] + HS * (v[2] > MUZZLE_Z0 ? MUZZLE_Z0 + (v[2] - MUZZLE_Z0) * m : v[2])];
23
-
24
- // ear (head-local): big erect triangle (85-110 mm, ~60 % of the head length), set high and fairly
25
- // close, pointing up and a little out, the opening forward
26
- export const EAR = { base: [0.046, 0.048, -0.034], dir: [0.05, 0.118, -0.006] };
27
-
28
- export function foxJoints(params = {}) {
29
- const hl = hlOf(params.muzzle || 1, params.headW || 1);
30
- const earK = params.ear || 1;
31
- const ear = hl(EAR.base);
32
- const hw = params.headW || 1;
33
- const J = {
34
- nose: hl([0, -0.014, 0.16]),
35
- occiput: hl([0, 0.02, -0.095]),
36
- neckMid: [0, 0.378, 0.27],
37
- neckBase: [0, 0.335, 0.245],
38
- chestMid: [0, 0.338, 0.14],
39
- thoraxRear: [0, 0.345, 0.03],
40
- lumbarMid: [0, 0.35, -0.065],
41
- lumbosacral: [0, 0.345, -0.135],
42
- tailBase: [0, 0.336, -0.19],
43
- scapTopL: [0.022, 0.372, 0.2],
44
- shoulderL: [0.038, 0.283, 0.252],
45
- elbowL: [0.034, 0.19, 0.184],
46
- wristL: [0.029, 0.067, 0.19],
47
- mcpL: [0.028, 0.019, 0.197],
48
- ftoeL: [0.028, 0.0085, 0.222],
49
- hipL: [0.036, 0.3, -0.168],
50
- kneeL: [0.046, 0.18, -0.118],
51
- hockL: [0.035, 0.078, -0.212],
52
- mtpL: [0.033, 0.019, -0.205],
53
- htoeL: [0.033, 0.0085, -0.18],
54
- jawHinge: hl([0, -0.034, -0.03]),
55
- jawTip: hl([0, -0.057, 0.127]),
56
- earBaseL: ear,
57
- earTipL: [ear[0] + EAR.dir[0] * earK * HS * hw, ear[1] + EAR.dir[1] * earK * HS, ear[2] + EAR.dir[2] * earK * HS],
58
- };
59
- // bind tail held out behind in a shallow downward curve (the trotting carriage), clear of the
60
- // hocks; the resting droop and every behaviour come from the motion data
61
- const tk = (params.tail || 1) * 0.4;
62
- const w = [1.06, 1.06, 1.05, 1.03, 1.01, 0.99, 0.97, 0.95, 0.94, 0.94], ws = w.reduce((a, b) => a + b, 0);
63
- tailChain(J, 'tailBase', [-12, -18, -23, -26, -28, -29, -29, -28, -27, -26], w.map((x) => (x / ws) * tk));
64
- return J;
65
- }
66
-
67
- export function foxRig(params = {}) {
68
- const J = foxJoints(params);
69
- return buildRig({
70
- joints: J,
71
- unit: SH / 0.76,
72
- headOrigin: HEAD_O,
73
- bones: quadrupedBones({ tailSegs: TAIL_SEGS, ears: true, jaw: true }),
74
- axial: {
75
- points: ['nose', 'occiput', 'neckMid', 'neckBase', 'chestMid', 'thoraxRear', 'lumbarMid', 'lumbosacral', 'tailBase', ...Array.from({ length: TAIL_SEGS }, (_, i) => 'tail' + (i + 1))],
76
- bones: ['head', 'neck2', 'neck1', 'chest', 'spine3', 'spine2', 'spine1', 'pelvis', ...Array.from({ length: TAIL_SEGS }, (_, i) => 'tail' + i)],
77
- // the skull's influence reaches back into the nape and the cheek ruff; wider on the throat
78
- blend: { 1: [-0.08, 0.17, 3] },
79
- bodyTail: 0, // the brush hangs behind the thighs: their skin blends into it only at the tail base
80
- },
81
- limbs: quadrupedLimbs({
82
- front: { tCore: 0.55, aCore: 0.04, aBody: -0.07, midX: 0.0 },
83
- hind: { tCore: 0.52, aCore: 0.022, aBody: -0.045, midX: 0.008 },
84
- }),
85
- appendages: [
86
- { group: 'earL', bone: 'earL', blend: [-0.003, 0.006] },
87
- { group: 'earR', bone: 'earR', blend: [-0.003, 0.006] },
88
- ],
89
- webTags: ['flankfold', 'thighfront', 'scapmuscle'],
90
- });
91
- }
@@ -1,202 +0,0 @@
1
- // The red fox, sculpted as a signed distance field.
2
- // Every primitive is attached to a bone (skinning) and a group (axial / limb / ear / jaw). The fox is
3
- // a small, light canid made to look bigger by its fur: a slim, narrow-chested body with a tucked
4
- // belly on long thin legs, a long narrow muzzle, big erect ears and a huge cylindrical brush. The
5
- // winter coat is partly sculpted as volume (cheek ruff, chest fluff, the brush), the shells add the
6
- // hair on top of it.
7
- import { HEAD_O, TAIL_SEGS, HS, hlOf } from './rig.js';
8
- import { add, sub, mul, lerp, norm, cross } from '../../core/math/vec.js';
9
- import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
10
-
11
- // Eye geometry shared by the sculpt (lids + aperture) and the eyeball shader (head-local, left eye).
12
- // Axial eyeball ~17.6 mm (r 8.8 mm); almond fissure ~17 x 8.5 mm, set obliquely (outer corner higher,
13
- // ~24 deg); the eyes sit high and fairly close (~46 mm apart), diverging ~15 deg each.
14
- export const EYE_BASE = { c: [0.035, 0.022, 0.035], r: 0.0098, back: 0.0021, yaw: 0.2, pitch: 0.05, lid: 0.0012, R: 0.012, d: 0.0062, off: -0.0006, tilt: (24 * Math.PI) / 180, irisZ: 0.006, irisR: 0.0082 };
15
- // per individual: the eye moves with the head width (the muzzle stretch starts in front of it); kits
16
- // have relatively bigger eyes
17
- export const eyeOf = (params = {}) => {
18
- const k = params.eyeK || 1;
19
- return { ...EYE_BASE, c: [EYE_BASE.c[0] * (params.headW || 1) * HS, EYE_BASE.c[1] * HS, EYE_BASE.c[2] * HS], r: EYE_BASE.r * k, back: EYE_BASE.back * k, lid: EYE_BASE.lid * k, R: EYE_BASE.R * k, d: EYE_BASE.d * k, off: EYE_BASE.off * k, irisZ: EYE_BASE.irisZ * k, irisR: EYE_BASE.irisR * k };
20
- };
21
-
22
- const X = [1, 0, 0];
23
-
24
- export function sculptFox(m, rig, params = {}) {
25
- const J = rig.J;
26
- const EYE = eyeOf(params);
27
- const mz = params.muzzle || 1, hw = params.headW || 1, ruff = params.ruff ?? 1, juv = params.juv || 0;
28
- const slim = params.slim ?? 1; // body girth factor (males a little heavier)
29
- // head-local -> reference space: width factor, and the muzzle stretched ahead of MUZZLE_Z0
30
- const hl = hlOf(mz, hw);
31
- const hr = (r) => [r[0] * hw * HS, r[1] * HS, r[2] * HS]; // radii in head space
32
- const eyeFrame = (s) => eyeFrameOf(EYE, HEAD_O, s);
33
-
34
- // Ellipsoid whose local Y follows `ydir`; radii = [lateral, along ydir, third axis]
35
- const ellY = (o) => {
36
- const y = norm(o.ydir);
37
- const lat = o.lateral || X;
38
- const z = norm(cross(lat, y));
39
- return m.ell({ ...o, axis: z, up: y, r: [o.r[0], o.r[1], o.r[2]] });
40
- };
41
- const sw = (r) => [r[0] * slim, r[1], r[2]];
42
-
43
- // ---------------------------------------------------------------- TORSO
44
- // narrow, keeled chest (the elbows almost touch), level back, belly tucked up behind the ribs
45
- m.ell({ tag: 'ribcage', bone: 'spine3', c: [0, 0.296, 0.1], r: sw([0.048, 0.082, 0.125]), axis: norm([0, 0.12, -1]), k: 0 });
46
- m.ell({ tag: 'brisket', bone: 'chest', c: [0, 0.24, 0.185], r: sw([0.031, 0.042, 0.065]), axis: norm([0, -0.35, 1]), k: 0.035 });
47
- m.ell({ tag: 'pectoral', bone: 'chest', c: [0, 0.272, 0.25], r: sw([0.034, 0.042, 0.034]), k: 0.03 });
48
- m.ell({ tag: 'withers', bone: 'chest', c: [0, 0.372, 0.172], r: sw([0.026, 0.03, 0.075]), axis: norm([0, -0.1, 1]), k: 0.035 });
49
- m.ell({ tag: 'back', bone: 'spine3', c: [0, 0.37, 0.03], r: sw([0.034, 0.028, 0.1]), k: 0.035 });
50
- m.ell({ tag: 'abdomen', bone: 'spine2', c: [0, 0.308, -0.045], r: sw([0.04, 0.05, 0.095]), axis: norm([0, 0.3, -1]), k: 0.04 });
51
- m.ell({ tag: 'loin', bone: 'spine1', c: [0, 0.362, -0.085], r: sw([0.031, 0.027, 0.085]), k: 0.03 });
52
- m.ell({ tag: 'flank', bone: 'spine1', c: [0, 0.318, -0.115], r: sw([0.033, 0.034, 0.055]), k: 0.03 });
53
- m.ell({ tag: 'pelvis', bone: 'pelvis', c: [0, 0.333, -0.17], r: sw([0.036, 0.046, 0.065]), k: 0.035 });
54
- m.ell({ tag: 'croup', bone: 'pelvis', c: [0, 0.36, -0.165], r: sw([0.028, 0.022, 0.06]), k: 0.025 });
55
- for (const s of [1, -1]) {
56
- m.ell({ tag: 'rump', bone: 'pelvis', c: [0.022 * s * slim, 0.31, -0.212], r: [0.022, 0.038, 0.028], k: 0.025 });
57
- }
58
- // shoulder fluff over the withers (sculpted coat volume)
59
- m.ell({ tag: 'cape', bone: 'chest', c: [0, 0.362, 0.2], r: [0.04 * slim, 0.036, 0.075], axis: norm([0, 0.25, 1]), k: 0.04 });
60
-
61
- // ---------------------------------------------------------------- NECK (slim, wrapped in the ruff)
62
- m.cone({ tag: 'neck', bone: 'neck1', a: [0, 0.312, 0.228], b: [0, 0.37, 0.278], ra: 0.043, rb: 0.035, k: 0.035 });
63
- m.cone({ tag: 'neck', bone: 'neck2', a: [0, 0.37, 0.278], b: [0, 0.41, 0.315], ra: 0.035, rb: 0.03, k: 0.025 });
64
- m.ell({ tag: 'nape', bone: 'neck1', c: [0, 0.4, 0.265], r: [0.024, 0.018, 0.058], axis: norm([0, 0.55, 1]), k: 0.025 });
65
- m.ell({ tag: 'throat', bone: 'neck2', c: [0, 0.34, 0.31], r: [0.025, 0.032, 0.036], axis: norm([0, 0.8, 0.6]), k: 0.04 });
66
- // the ruff: a fluffy collar, fullest on the white throat and chest (the "bib")
67
- const rf = 0.8 + 0.2 * ruff;
68
- m.ell({ tag: 'ruff', bone: 'neck1', c: [0, 0.335, 0.27], r: [0.042 * rf, 0.048 * rf, 0.05], axis: norm([0, 0.6, 1]), k: 0.045 });
69
- m.ell({ tag: 'ruff', bone: 'neck2', c: [0, 0.36, 0.312], r: [0.028 * rf, 0.026 * rf, 0.03], axis: norm([0, 0.8, 1]), k: 0.042 });
70
-
71
- // ---------------------------------------------------------------- HEAD (head-local coords, see HEAD_O)
72
- // landmarks from the profile / frontal photos (0.165 m occiput -> nose; local units x HS): nose tip
73
- // (0,-0.014,0.16), eyes (+-0.035, 0.022, 0.035), shallow stop ~z 0.045, chin (0,-0.058,0.13),
74
- // flat skull top 0.058, occiput -0.1; wide cheeks (the white cheek ruff) narrowing sharply into a
75
- // long, slender, pointed muzzle. Kits: domed skull, short muzzle (params)
76
- const H = { bone: 'head' };
77
- m.ell({ ...H, tag: 'cranium', c: hl([0, 0.016 + 0.008 * juv, -0.035]), r: hr([0.05 + 0.004 * juv, 0.047 + 0.01 * juv, 0.065]), k: 0.04 });
78
- m.ell({ ...H, tag: 'forehead', c: hl([0, 0.03 + 0.005 * juv, 0.018]), r: hr([0.033, 0.028, 0.04]), axis: norm([0, -0.3, 1]), k: 0.025 });
79
- for (const s of [1, -1]) {
80
- m.ell({ ...H, tag: 'brow', c: hl([0.029 * s, 0.036, 0.03]), r: hr([0.015, 0.008, 0.014]), k: 0.012 });
81
- m.ell({ ...H, tag: 'zygomatic', c: hl([0.052 * s, 0.0, -0.004]), r: hr([0.016, 0.022, 0.042]), axis: norm([-0.3 * s, 0, 1]), k: 0.025 });
82
- m.ell({ ...H, tag: 'cheek', c: hl([0.038 * s, -0.026, -0.004]), r: hr([0.024, 0.027, 0.04]), k: 0.025 });
83
- // cheek ruff: the white hair flares sideways and back below the ears (the fox's triangular face)
84
- m.ell({ ...H, tag: 'cheekruff', c: hl([0.064 * s, -0.034, -0.035]), r: hr([0.036 * rf, 0.044, 0.05]), axis: norm([0.4 * s, -0.1, 1]), k: 0.03 });
85
- m.ell({ ...H, tag: 'mastoid', c: hl([0.034 * s, -0.018, -0.064]), r: hr([0.024, 0.03, 0.03]), k: 0.03 });
86
- m.ell({ ...H, tag: 'lip', c: hl([0.0145 * s, -0.0435, 0.083]), r: hr([0.0088, 0.0118, 0.058]), axis: norm([-0.17 * s, -0.06, 1]), k: 0.012 });
87
- m.ell({ ...H, tag: 'whisker', c: hl([0.012 * s, -0.026, 0.125]), r: hr([0.0105, 0.011, 0.022]), k: 0.012 });
88
- // jowl: the cheek's skin runs on down over the side of the lower jaw behind the mouth corner, flush
89
- // with the jaw's lower line, and forward into the lip's back end (the commissure). Without it the
90
- // cheek ended in a flat floor above the narrow jaw, and a dark pocket ran from the mouth corner back
91
- // under the white cheek fur (a "hollow cheek" look)
92
- m.ell({ ...H, tag: 'jowl', c: hl([0.021 * s, -0.0485, 0.006]), r: hr([0.0105, 0.0095, 0.036]), axis: norm([-0.2 * s, -0.06, 1]), k: 0.014 });
93
- // buccal: the side of the face tapers from the cheek into the upper lip (the cheek's front met the
94
- // narrow lip in a tight crease right behind the mouth corner: a shadowed pocket)
95
- m.ell({ ...H, tag: 'buccal', c: hl([0.027 * s, -0.036, 0.035]), r: hr([0.011, 0.014, 0.036]), axis: norm([-0.35 * s, -0.05, 1]), k: 0.014 });
96
- }
97
- // long, slender muzzle with a straight nasal bridge
98
- m.cone({ ...H, tag: 'nasal', a: hl([0, 0.027, 0.052]), b: hl([0, 0.004, 0.145]), ra: 0.0125 * hw, rb: 0.0078 * hw, k: 0.014 });
99
- m.ell({ ...H, tag: 'muzzle', c: hl([0, -0.018, 0.088]), r: hr([0.02, 0.023, 0.064]), axis: norm([0, -0.12, 1]), k: 0.016 });
100
- m.ell({ ...H, tag: 'nose', c: hl([0, -0.006, 0.152]), r: hr([0.0135, 0.0105, 0.01]), axis: norm([0, 0.4, 1]), k: 0.006 });
101
- m.ell({ ...H, tag: 'philtrum', c: hl([0, -0.029, 0.147]), r: hr([0.008, 0.011, 0.008]), k: 0.007 });
102
- for (const s of [1, -1]) {
103
- const ef = eyeFrame(s);
104
- const at = (u, v, w) => add(add(add(ef.c, mul(ef.x, u)), mul(ef.y, v)), mul(ef.z, w));
105
- // orbit: a soft hollow so brow, cheek and bridge fall away to the lids
106
- ellY({ ...H, tag: 'orbit', c: at(-0.0015 * s, -0.0004, 0.0142), ydir: ef.y, lateral: ef.x, r: [0.0135, 0.0094, 0.0068], k: 0.006, carve: true });
107
- m.sphere({ ...H, tag: 'eyelid', c: ef.c, rad: EYE.r + EYE.lid, k: 0.004 });
108
- m.lens({ ...H, tag: 'eyesocket', c: add(ef.c, mul(ef.y, EYE.off)), x: ef.x, y: ef.y, z: ef.z, R: EYE.R, d: EYE.d, zMin: -0.0015, zMax: 0.018, k: 0.0016, carve: true });
109
- m.sphere({ ...H, tag: 'nostril', c: hl([0.0072 * s, -0.009, 0.161]), rad: 0.0023, k: 0.0014, carve: true });
110
- // upper canine, hidden behind the lip and inside the closed jaw; shows when the mouth opens
111
- m.cone({ ...H, tag: 'canine', a: hl([0.0085 * s, -0.036, 0.118]), b: hl([0.008 * s, -0.047, 0.116]), ra: 0.0022, rb: 0.0007, k: 0.0014 });
112
- }
113
-
114
- // ---------------------------------------------------------------- JAW (separate surface so the mouth can open)
115
- const JW = { bone: 'jaw', group: 'jaw', part: 'jaw' };
116
- m.cone({ ...JW, tag: 'mandible', a: hl([0, -0.05, -0.015]), b: hl([0, -0.054, 0.108]), ra: 0.0078, rb: 0.0038, k: 0 });
117
- for (const s of [1, -1]) {
118
- m.cone({ ...JW, tag: 'mandible', a: hl([0.025 * s, -0.044, -0.03]), b: hl([0.004 * s, -0.052, 0.105]), ra: 0.0058, rb: 0.0033, k: 0.013 });
119
- }
120
- m.ell({ ...JW, tag: 'chin', c: hl([0, -0.055, 0.1]), r: hr([0.0085, 0.0068, 0.011]), k: 0.01 });
121
-
122
- // ---------------------------------------------------------------- EARS
123
- // big, erect, triangular: broad at the base, pointed tip, deeply cupped front; thin
124
- const ek = params.ear || 1;
125
- for (const S of ['L', 'R']) {
126
- const s = S === 'L' ? 1 : -1;
127
- const base = J['earBase' + S], tip = J['earTip' + S];
128
- const up = norm(sub(tip, base));
129
- const facing = norm([0.45 * s, 0.1, 1]);
130
- const lat = norm(cross(up, facing));
131
- const ear = { bone: 'ear' + S, group: 'ear' + S, thin: true };
132
- const at = (t) => lerp(base, tip, t);
133
- const w = ek * (1 + 0.1 * juv);
134
- ellY({ ...ear, tag: 'ear', c: at(0.2), ydir: up, lateral: lat, r: [0.034 * w, 0.032 * ek, 0.0068], k: 0.009 });
135
- ellY({ ...ear, tag: 'ear', c: at(0.52), ydir: up, lateral: lat, r: [0.023 * w, 0.03 * ek, 0.0048], k: 0.009 });
136
- ellY({ ...ear, tag: 'ear', c: at(0.83), ydir: up, lateral: lat, r: [0.009 * w, 0.021 * ek, 0.0034], k: 0.007 });
137
- ellY({ ...ear, tag: 'earinner', c: add(at(0.34), mul(facing, 0.0062)), ydir: up, lateral: lat, r: [0.023 * w, 0.031 * ek, 0.0045], k: 0.003, carve: true });
138
- ellY({ ...ear, tag: 'earinner', c: add(at(0.66), mul(facing, 0.0045)), ydir: up, lateral: lat, r: [0.012 * w, 0.023 * ek, 0.0032], k: 0.0022, carve: true });
139
- }
140
-
141
- // ---------------------------------------------------------------- LEGS
142
- // long, thin legs; small neat paws; elbows tucked in under the narrow chest
143
- const bk = params.boneK || 1;
144
- for (const S of ['L', 'R']) {
145
- const s = S === 'L' ? 1 : -1;
146
- const lat = [s, 0, 0];
147
- const sx = (v) => [v[0] * s, v[1], v[2]];
148
- const g = 'F' + S;
149
- const Sc = J['scapTop' + S], Sh = J['shoulder' + S], E = J['elbow' + S], W = J['wrist' + S], M = J['mcp' + S], T = J['ftoe' + S];
150
- ellY({ tag: 'scapmuscle', bone: 'scapula' + S, group: g, c: add(lerp(Sc, Sh, 0.5), sx([0.004, 0, 0])), ydir: sub(Sh, Sc), lateral: lat, r: [0.014, 0.055, 0.032], k: 0.035, bias: 0.002 });
151
- m.cone({ tag: 'upperarm', bone: 'humerus' + S, group: g, a: Sh, b: E, ra: 0.021, rb: 0.015, k: 0.035 });
152
- ellY({ tag: 'triceps', bone: 'humerus' + S, group: g, c: add(lerp(Sh, E, 0.55), [0, 0, -0.016]), ydir: sub(E, Sh), lateral: lat, r: [0.016, 0.04, 0.019], k: 0.028 });
153
- m.sphere({ tag: 'olecranon', bone: 'radius' + S, group: g, c: add(E, [0, 0.004, -0.012]), rad: 0.0095, k: 0.011 });
154
- m.cone({ tag: 'forearm', bone: 'radius' + S, group: g, a: E, b: W, ra: 0.0155 * bk, rb: 0.0095 * bk, k: 0.014 });
155
- ellY({ tag: 'forearmmuscle', bone: 'radius' + S, group: g, c: add(lerp(E, W, 0.25), sx([0.0015, 0, 0.002])), ydir: sub(W, E), lateral: lat, r: [0.0135, 0.036, 0.0155], k: 0.016 });
156
- m.sphere({ tag: 'wrist', bone: 'metacarpus' + S, group: g, c: add(W, [0, 0, -0.0015]), rad: 0.0095 * bk, k: 0.007 });
157
- m.sphere({ tag: 'carpalpad', bone: 'metacarpus' + S, group: g, c: add(W, [0, -0.004, -0.0095]), rad: 0.0045, k: 0.005 });
158
- m.cone({ tag: 'pastern', bone: 'metacarpus' + S, group: g, a: W, b: M, ra: 0.0088 * bk, rb: 0.009 * bk, k: 0.007 });
159
- m.sphere({ tag: 'dewclaw', bone: 'metacarpus' + S, group: g, c: add(lerp(W, M, 0.3), sx([-0.008, 0, 0.001])), rad: 0.003, k: 0.003 });
160
- const dp = norm(sub(T, M));
161
- const pk = params.pawK || 1;
162
- // small oval forefoot (print ~5.5 x 4.5 cm)
163
- ellY({ tag: 'paw', bone: 'fpaw' + S, group: g, c: add(add(M, mul(dp, 0.011)), [0, -0.003, 0]), ydir: dp, lateral: lat, r: [0.0145 * pk, 0.02 * pk, 0.0095], k: 0.008 });
164
- m.sphere({ tag: 'pad', bone: 'fpaw' + S, group: g, c: add(M, [0, -0.0125, 0.006]), rad: 0.0065 * pk, k: 0.006 });
165
- const toeX = [-0.0105, -0.0036, 0.0036, 0.0105].map((x) => x * pk), toeZ = [-0.0055, 0, 0, -0.0055].map((z) => z * pk);
166
- for (let i = 0; i < 4; i++) m.sphere({ tag: 'toe', bone: 'fpaw' + S, group: g, c: [T[0] + toeX[i] * s, 0.0061 * pk, T[2] - 0.0045 + toeZ[i]], rad: 0.0058 * pk, k: 0.004 });
167
- for (let i = 0; i < 4; i++) m.cone({ tag: 'claw', bone: 'fpaw' + S, group: g, a: [T[0] + toeX[i] * s * 0.95, 0.0055, T[2] + toeZ[i]], b: [T[0] + toeX[i] * s * 0.95, 0.002, T[2] + 0.0055 + toeZ[i]], ra: 0.0016, rb: 0.0006, k: 0.001 });
168
-
169
- const h = 'H' + S;
170
- const Hp = J['hip' + S], K = J['knee' + S], Hk = J['hock' + S], Mt = J['mtp' + S], Tt = J['htoe' + S];
171
- // muscular thigh (the fox's hind legs are its jumping engine), long hair behind
172
- ellY({ tag: 'thigh', bone: 'femur' + S, group: h, c: add(lerp(Hp, K, 0.4), sx([0.002, 0, -0.016])), ydir: sub(K, Hp), lateral: lat, r: [0.022, 0.078, 0.05], k: 0.03, bias: 0.002 });
173
- m.cone({ tag: 'thighfront', bone: 'femur' + S, group: h, a: sx([0.021, 0.325, -0.1]), b: add(K, sx([-0.002, 0.029, 0.0])), ra: 0.02, rb: 0.0125, k: 0.035 });
174
- m.cone({ tag: 'hamstring', bone: 'femur' + S, group: h, a: sx([0.024, 0.325, -0.212]), b: add(lerp(K, Hk, 0.28), [0, 0, -0.016]), ra: 0.024, rb: 0.0145, k: 0.024 });
175
- ellY({ tag: 'breeches', bone: 'femur' + S, group: h, c: add(lerp(Hp, K, 0.62), sx([0.003, -0.005, -0.045])), ydir: sub(K, Hp), lateral: lat, r: [0.016, 0.043, 0.016], k: 0.02 });
176
- ellY({ tag: 'flankfold', bone: 'femur' + S, group: h, c: sx([0.026, 0.26, -0.08]), ydir: [-0.03, 0.16, 0.1], lateral: lat, r: [0.0105, 0.043, 0.021], k: 0.035 });
177
- m.sphere({ tag: 'stifle', bone: 'tibia' + S, group: h, c: add(K, sx([0.001, 0.004, 0.003])), rad: 0.009, k: 0.022 });
178
- m.cone({ tag: 'shin', bone: 'tibia' + S, group: h, a: add(lerp(K, Hk, 0.06), sx([0.0, 0.0, 0.002])), b: Hk, ra: 0.0122 * bk, rb: 0.0085 * bk, k: 0.017 });
179
- ellY({ tag: 'calf', bone: 'tibia' + S, group: h, c: add(lerp(K, Hk, 0.3), sx([0.001, 0.005, -0.0145])), ydir: sub(Hk, K), lateral: lat, r: [0.0132, 0.038, 0.016], k: 0.019 });
180
- m.cone({ tag: 'achilles', bone: 'tibia' + S, group: h, a: add(lerp(K, Hk, 0.5), [0, 0.005, -0.018]), b: add(Hk, [0, 0.006, -0.0155]), ra: 0.0062, rb: 0.0058, k: 0.008 });
181
- m.sphere({ tag: 'calcaneus', bone: 'metatarsus' + S, group: h, c: add(Hk, [0, 0.006, -0.013]), rad: 0.0078, k: 0.0065 });
182
- m.sphere({ tag: 'hock', bone: 'metatarsus' + S, group: h, c: Hk, rad: 0.0102 * bk, k: 0.0065 });
183
- m.cone({ tag: 'metatarsus', bone: 'metatarsus' + S, group: h, a: Hk, b: Mt, ra: 0.0088 * bk, rb: 0.0086 * bk, k: 0.0065 });
184
- const dh = norm(sub(Tt, Mt));
185
- ellY({ tag: 'paw', bone: 'hpaw' + S, group: h, c: add(add(Mt, mul(dh, 0.01)), [0, -0.003, 0]), ydir: dh, lateral: lat, r: [0.013 * pk, 0.0185 * pk, 0.009], k: 0.008 });
186
- m.sphere({ tag: 'pad', bone: 'hpaw' + S, group: h, c: add(Mt, [0, -0.0125, 0.005]), rad: 0.006 * pk, k: 0.006 });
187
- for (let i = 0; i < 4; i++) m.sphere({ tag: 'toe', bone: 'hpaw' + S, group: h, c: [Tt[0] + toeX[i] * 0.92 * s, 0.0058 * pk, Tt[2] - 0.0045 + toeZ[i]], rad: 0.0054 * pk, k: 0.004 });
188
- for (let i = 0; i < 4; i++) m.cone({ tag: 'claw', bone: 'hpaw' + S, group: h, a: [Tt[0] + toeX[i] * 0.88 * s, 0.005, Tt[2] + toeZ[i]], b: [Tt[0] + toeX[i] * 0.88 * s, 0.002, Tt[2] + 0.005 + toeZ[i]], ra: 0.0015, rb: 0.0006, k: 0.001 });
189
- }
190
-
191
- // ---------------------------------------------------------------- TAIL
192
- // the brush: a huge, round, cylindrical tail, thick almost to the end and rounded off at the white
193
- // tip (the long guard hair is carried partly by this volume, partly by the shells)
194
- const tb = params.tailBrush ?? 1;
195
- const tailR = (t) => tb * (t < 0.15 ? 0.021 + (0.027 - 0.021) * (t / 0.15) : t < 0.55 ? 0.027 + (0.033 - 0.027) * ((t - 0.15) / 0.4) : 0.033 - 0.017 * Math.pow((t - 0.55) / 0.45, 1.8));
196
- m.cone({ tag: 'tailroot', bone: 'tail0', a: [0, 0.342, -0.175], b: J.tail1, ra: 0.02, rb: tailR(0.1), k: 0.022 });
197
- for (let i = 0; i < TAIL_SEGS; i++) {
198
- m.cone({ tag: 'tail', bone: 'tail' + i, a: J['tail' + i], b: J['tail' + (i + 1)], ra: tailR(i / TAIL_SEGS), rb: tailR((i + 1) / TAIL_SEGS), k: 0.008, thin: i >= TAIL_SEGS - 1 });
199
- }
200
-
201
- return m;
202
- }