@bitefoundry/retrieviewer 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/PLUGIN.md +13 -10
  7. package/PREREQUISITES.md +95 -0
  8. package/PUPPY-MEMORY.md +102 -1
  9. package/README.ko.md +110 -0
  10. package/README.md +117 -59
  11. package/RELEASING.md +23 -12
  12. package/THIRD-PARTY-NOTICES.md +5 -3
  13. package/braille.mjs +35 -9
  14. package/examples/live.mjs +2 -2
  15. package/integrations/linux-overlay/overlay.py +2 -2
  16. package/integrations/macos-overlay/overlay.jxa +8 -6
  17. package/integrations/opencode/runtime.mjs +4 -4
  18. package/integrations/opencode/tui.tsx +1 -1
  19. package/integrations/windows-overlay/Overlay.cs +4 -4
  20. package/integrations/windows-overlay/protocol.mjs +11 -7
  21. package/package.json +34 -13
  22. package/puppy-comfort-sprites.mjs +25 -0
  23. package/puppy-companion-comfort-q5.bin.gz +0 -0
  24. package/puppy-companion-comfort.json +77 -0
  25. package/puppy-companion-life.mjs +49 -16
  26. package/puppy-companion-objects.mjs +12 -0
  27. package/puppy-frame-predictive.mjs +15 -9
  28. package/puppy-frame-store.mjs +2 -2
  29. package/puppy-paper-world.mjs +14 -0
  30. package/puppy-paper.mjs +65 -14
  31. package/retrieviewer-plugin.d.mts +1 -1
  32. package/retrieviewer-plugin.mjs +1 -1
  33. package/retrieviewer.d.mts +10 -4
  34. package/retrieviewer.mjs +20 -14
  35. package/locomotion-core.mjs +0 -21
  36. package/locomotion-puppy.animal +0 -0
  37. package/vendor/procedural-animals/package.json +0 -40
  38. package/vendor/procedural-animals/src/animal.js +0 -146
  39. package/vendor/procedural-animals/src/bake.js +0 -51
  40. package/vendor/procedural-animals/src/build.js +0 -81
  41. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  42. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  43. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  44. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  45. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  46. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  47. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  48. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  49. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  50. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  51. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  52. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  53. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  54. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  55. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  56. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  57. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  58. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  59. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  60. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  61. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  62. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  63. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  64. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  65. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  66. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  67. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  68. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  69. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  70. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  71. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  72. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  73. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  74. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  75. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  76. package/vendor/procedural-animals/src/index.d.ts +0 -98
  77. package/vendor/procedural-animals/src/index.js +0 -29
  78. package/vendor/procedural-animals/src/registry.js +0 -48
  79. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  80. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  81. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  82. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  83. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  84. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  85. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  86. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  87. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  88. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  89. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  90. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  91. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  92. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  93. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  94. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  95. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  96. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  97. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  98. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  99. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  100. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  101. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  102. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  103. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  104. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  105. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  106. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  107. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  108. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  109. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  110. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  111. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  112. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  113. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  114. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  115. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  116. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  117. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  118. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  119. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  120. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  121. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  122. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  123. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  124. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  125. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  126. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  127. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  128. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  129. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  130. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  131. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  132. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  133. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  134. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  135. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  136. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  137. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  138. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  139. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  140. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  141. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  142. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  143. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  144. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  145. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  146. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  147. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  148. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  149. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  150. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  151. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  152. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  153. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  154. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  155. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  156. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  157. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  158. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  159. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  160. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  161. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  162. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  163. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  164. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  165. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  166. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  167. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  168. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  169. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  170. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  171. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  172. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  173. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  174. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  175. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  176. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  177. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  178. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  179. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  180. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  181. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  182. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  183. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  184. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  185. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  186. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  187. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  188. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  189. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  190. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  191. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  192. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  193. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  194. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  195. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  196. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  197. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  198. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  199. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  200. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  201. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  202. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  203. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  204. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  205. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  206. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  207. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  208. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  209. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  210. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  211. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  212. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  213. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  214. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  215. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  216. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  217. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  218. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  219. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  220. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  221. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  222. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  223. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  224. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  225. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  226. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  227. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  228. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  229. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  230. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  231. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  232. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  233. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  234. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  235. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  236. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  237. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
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  240. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  241. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  242. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  243. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  244. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  245. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  246. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  247. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  248. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  249. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  250. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
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  252. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  253. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  254. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,305 +0,0 @@
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- // The frog's skin: wet, glossy, finely granular (material 7: bumps, clear coat, subsurface), bigger
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- // tubercles on the back, smooth belly. Colour: green head / upper lip, olive to brown dorsum with dark
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- // mottling grown on the surface, lighter flanks, cream belly, pale or (breeding male bullfrog) yellow
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- // throat, legs with dark crossbands, brown tympanum (pale ring and dark centre in males), dark lip
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- // line, darker webbing. Common frog: brown / olive with dark blotches, the dark temporal mask behind
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- // the eye over the tympanum, pale dorsolateral folds, barred legs, speckled belly.
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- // Works in the reference space of rig.js; colours sampled from the reference photos.
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- import { HEAD_O } from './rig.js';
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- import { tympanum } from './sculpt.js';
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- import { SDFModel } from '../../core/sdf/sdf.js';
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- import { norm, sub, dot, cross, len, add, mul, smoothstep, clamp, mix, fbm3, rng } from '../../core/math/vec.js';
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- import { srgb, mix3, MAT, poissonFeatures, featureDistance } from '../../core/build/coatKit.js';
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-
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- // sRGB palettes
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- const PALETTES = {
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- // bullfrog, green (the common look: green head, olive back)
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- green: {
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- head: 0x6a8640, lip: 0x88a452, back: 0x5c6238, flank: 0x80845e, mottle: 0x33351f, belly: 0xe8e2c8,
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- throatF: 0xe0dac2, throatM: 0xd6bf3c, leg: 0x6e6e44, band: 0x34321f, tymp: 0x6a5838, web: 0x5a5840, lipline: 0x2a2a18,
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- },
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- // bullfrog, olive-brown
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- olive: {
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- head: 0x77764e, lip: 0x8c8c5c, back: 0x6a5c3e, flank: 0x8a7c5a, mottle: 0x3c3020, belly: 0xe4dec6,
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- throatF: 0xdcd6be, throatM: 0xcfb844, leg: 0x665640, band: 0x302619, tymp: 0x6b5a3e, web: 0x5a4c3a, lipline: 0x2a2418,
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- },
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- // bullfrog, pale tan morph
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- pale: {
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- head: 0x9c9864, lip: 0xb0ac78, back: 0x92845a, flank: 0xa8986e, mottle: 0x5e5236, belly: 0xece6d0,
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- throatF: 0xe6e0ca, throatM: 0xd8c460, leg: 0x8c7c56, band: 0x564a30, tymp: 0x7a6846, web: 0x7a6c50, lipline: 0x4a4028,
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- },
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- // common frog (Rana temporaria): brown / olive / rufous individuals
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- temporaria: {
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- head: 0x86704e, lip: 0x9c8866, back: 0x7b6546, flank: 0x957e5e, mottle: 0x33251a, belly: 0xe2d6b4,
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- throatF: 0xe6e2d6, throatM: 0xc4ccd4, leg: 0x7a6446, band: 0x33251a, tymp: 0x3f2d20, web: 0x6a5642, lipline: 0x2e2218,
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- mask: 0x36261b, fold: 0xa48c64, speckle: 0xb07236,
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- },
37
- };
38
- const TONGUE = srgb(0xd89a8a), MOUTH = srgb(0xc98a7e);
39
-
40
- function coatColours(p) {
41
- const base = PALETTES[p.colour] || PALETTES.green;
42
- const w = p.coatWarmth || 0, l = p.coatLightness || 0, gr = p.coatGreen || 0;
43
- const tweak = (h) => { const c = srgb(h); return [c[0] * (1 + 0.12 * w + l - 0.1 * gr), c[1] * (1 + 0.03 * w + l + 0.06 * gr), c[2] * (1 - 0.14 * w + l - 0.12 * gr)]; };
44
- const C = {};
45
- for (const [k, v] of Object.entries(base)) C[k] = ['belly', 'throatF', 'throatM'].includes(k) ? srgb(v) : tweak(v);
46
- return C;
47
- }
48
-
49
- export function frogCoat(ctx) {
50
- const { model, rig, pos, nrm, regionOf, weights, nV, params } = ctx;
51
- const { BONES } = rig;
52
- const COL = coatColours(params);
53
- const male = params.sex === 'male';
54
- const temporaria = params.variant === 'common-frog';
55
- const juv = params.age === 'juvenile';
56
- const { dominant, skinIndex, skinWeight, limbMember } = weights;
57
- const P = (v) => [pos[v * 3], pos[v * 3 + 1], pos[v * 3 + 2]];
58
- const N = (v) => [nrm[v * 3], nrm[v * 3 + 1], nrm[v * 3 + 2]];
59
- const R = rng((params.coatSeed || 1) * 31 + 7);
60
-
61
- const isLimb = BONES.map((b) => /^(humerus|radius|metacarpus|fpaw|femur|tibia|metatarsus|hpaw)/.test(b.name));
62
- const byTag = (t) => model.prims.filter((p) => p.tag === t);
63
- const eyePrims = byTag('eyesocket'), lidPrims = byTag('eyelid');
64
- const tympPrims = byTag('tympanum'), foldPrims = byTag('stfold'), dlPrims = byTag('dlfold');
65
- const nostrils = byTag('nostril');
66
- const jawPrims = model.forPart('jaw');
67
- const headUpper = model.prims.filter((p) => p.part === 'body' && p.bone === 'head' && !p.carve);
68
- const webPrims = byTag('web');
69
-
70
- // per-vertex classification
71
- // region: 0 trunk, 1 head (upper), 2 jaw (lower jaw part), 3 tongue, 4 throat, 5 eye, 6 limb
72
- const region = new Uint8Array(nV);
73
- const legBone = new Int16Array(nV).fill(-1);
74
- const legness = new Float32Array(nV);
75
- for (let v = 0; v < nV; v++) {
76
- const bn = BONES[dominant[v]].name;
77
- let lb = -1, lw = 0, lsum = 0;
78
- for (let k = 0; k < 4; k++) {
79
- const b = skinIndex[v * 4 + k], w = skinWeight[v * 4 + k];
80
- if (isLimb[b]) { lsum += w; if (w > lw) { lw = w; lb = b; } }
81
- }
82
- legBone[v] = lb;
83
- legness[v] = lb >= 0 ? smoothstep(0.25, 0.75, lsum) : 0;
84
- void limbMember;
85
- const rn = ctx.regionNames[regionOf[v]];
86
- if (rn === 'jaw') region[v] = 2;
87
- else if (rn === 'tongue') region[v] = 3;
88
- else if (bn.startsWith('eye')) region[v] = 5;
89
- else if (bn === 'throat') region[v] = 4;
90
- else if (bn === 'head' || bn === 'neck2' || bn === 'neck1') region[v] = 1;
91
- else if (legness[v] > 0.5) region[v] = 6;
92
- else region[v] = 0;
93
- }
94
-
95
- // ---- dark mottling (spots grown on the surface): large on the back, smaller on the flanks and
96
- // head, none on the belly; the legs carry crossbands instead
97
- const spotR = (v) => {
98
- const n = N(v), p = P(v), r = region[v];
99
- if (r === 2 || r === 3 || r === 4) return 0;
100
- if (r === 6 || legness[v] > 0.3) return 0;
101
- if (n[1] < -0.25) return 0;
102
- const back = smoothstep(-0.2, 0.6, n[1]);
103
- let rad = (temporaria ? 0.0034 : 0.0028) * (0.7 + 0.5 * back);
104
- if (r === 1 || r === 5) rad *= temporaria ? 0.55 : 0.6;
105
- if (r === 1 && p[2] > HEAD_O[2] + 0.02) rad *= 0.6; // snout: small freckles
106
- return rad * (params.mottleSize || 1);
107
- };
108
- const density = params.mottle ?? 0.7;
109
- const F = poissonFeatures({ pos, nrm, nV, radius: (v) => (R() < density ? spotR(v) : 0), R, spacing: temporaria ? 1.35 : 1.5, gap: 0.002, cell: 0.012 });
110
- for (const s of F.spots) { s.el = 1 + 0.8 * R(); s.c = norm([R() - 0.5, (R() - 0.5) * 0.3, 1]); }
111
-
112
- // leg crossbands: along each limb bone's axis
113
- const bandPeriod = temporaria ? 0.0105 : 0.0125;
114
- const bandPhase = BONES.map(() => R());
115
-
116
- const T = tympanum(params);
117
- const comb = new Float32Array(nV * 3);
118
- const tint = new Float32Array(nV * 4);
119
- const furLen = new Float32Array(nV);
120
- const markSDF = new Float32Array(nV).fill(1);
121
- const pattern = new Float32Array(nV).fill(1);
122
- const patternColor = new Float32Array(nV * 4);
123
- const surf = new Float32Array(nV * 4);
124
-
125
- for (let v = 0; v < nV; v++) {
126
- const p = P(v), n = N(v), r = region[v];
127
- const h = sub(p, HEAD_O);
128
- const L = legness[v];
129
- const side = p[0] >= 0 ? 1 : -1;
130
- let col, mat = MAT.WET_SKIN, mark = 1, pat = 1, gloss = 0.85, bump = 0.0012;
131
- let patCol = COL.mottle, patI = 0.9;
132
-
133
- // comb (bump / clear-coat anisotropy direction): nose -> vent, down the legs
134
- let d = [0, 0, -1];
135
- if (legBone[v] >= 0 && L > 0.3) { const b = BONES[legBone[v]]; d = norm(sub(b.tail, b.head)); }
136
- let t = sub(d, mul(n, dot(d, n)));
137
- if (len(t) < 1e-4) t = cross(n, [1, 0, 0]);
138
- t = norm(t);
139
- comb[v * 3] = t[0]; comb[v * 3 + 1] = t[1]; comb[v * 3 + 2] = t[2];
140
-
141
- // dorsal / ventral blend (countershading by normal and height)
142
- const up = n[1];
143
- const ventral = Math.max(smoothstep(-0.25, -0.6, up) * smoothstep(0.03, 0.015, p[1]), smoothstep(-0.45, -0.85, up));
144
- if (r === 3) { col = TONGUE; mat = MAT.MOUTH; }
145
- else if (r === 0 || r === 6 || r === 5 || r === 1 || r === 4 || r === 2) {
146
- // ---- base: back -> flank -> belly
147
- col = mix3(COL.flank, COL.back, smoothstep(-0.1, 0.55, up));
148
- col = mix3(col, COL.belly, ventral);
149
- bump = mix(0.0009, 0.0017, smoothstep(-0.2, 0.7, up));
150
- gloss = mix(0.72, 0.9, smoothstep(-0.3, 0.5, up));
151
- // head: green, brighter on the upper lip; throat pale (female) / yellow (male)
152
- if (r === 1 || r === 5 || r === 2 || r === 4 || r === 0) {
153
- const headW = (r === 4 ? 0.4 : 1) * smoothstep(-0.05, -0.022, h[2]);
154
- let hc = COL.head;
155
- // upper lip: the band just above the mouth line
156
- const lipBand = smoothstep(-0.012, -0.018, h[1]) * smoothstep(-0.03, -0.02, h[1]);
157
- hc = mix3(hc, COL.lip, lipBand * 0.8 + smoothstep(0.02, 0.035, h[2]) * 0.2);
158
- col = mix3(col, hc, headW * smoothstep(-0.5, 0.3, up));
159
- bump = mix(0.0008, 0.0011, smoothstep(-0.2, 0.6, up));
160
- }
161
- // throat and chin underside
162
- if (r === 4 || r === 2 || (r === 1 && up < -0.3)) {
163
- const thr = male ? COL.throatM : COL.throatF;
164
- const under = r === 4 ? smoothstep(0.2, -0.4, up) : smoothstep(-0.2, -0.6, up);
165
- col = mix3(col, thr, under);
166
- bump = mix(bump, 0.0006, under); gloss = mix(gloss, 0.7, under);
167
- }
168
- if (r === 0) {
169
- // the chest and belly are smooth and pale; the flank low down lighter
170
- bump = mix(bump, 0.0006, ventral);
171
- }
172
- // ---- legs: base colour with dark crossbands on the upper (outer) side, pale undersides
173
- if (L > 0 && legBone[v] >= 0) {
174
- const b = BONES[legBone[v]];
175
- const foot = /fpaw|hpaw/.test(b.name), hand = /metacarpus|fpaw/.test(b.name);
176
- // (the sprawled, folded legs show their outer faces: those count as the upper side)
177
- const upL = Math.max(up, 0.9 * n[0] * side);
178
- const outer = smoothstep(-0.3, 0.4, upL) * (1 - (foot ? 0.3 : 0));
179
- let lc = mix3(COL.belly, COL.leg, smoothstep(-0.8, -0.35, upL));
180
- if (/femur/.test(b.name)) lc = mix3(lc, mix3(COL.belly, COL.flank, 0.4), smoothstep(-0.2, -0.7, upL) * 0.6);
181
- if (foot) lc = mix3(COL.web, COL.leg, 0.5);
182
- if (hand) lc = mix3(lc, COL.belly, 0.25);
183
- col = mix3(col, lc, L);
184
- bump = mix(bump, foot ? 0.0006 : 0.0011, L);
185
- // crossbands across the bone
186
- if (/femur|tibia|metatarsus|humerus|radius/.test(b.name)) {
187
- const ax = norm(sub(b.tail, b.head));
188
- const along = dot(sub(p, b.head), ax);
189
- const ph = along / bandPeriod + bandPhase[b.index] + 0.25 * (fbm3(p[0] * 300, p[1] * 300, p[2] * 300, 2) - 0.5);
190
- const f = Math.abs(ph - Math.floor(ph) - 0.5); // 0 at band centre
191
- const wBand = (temporaria ? 0.2 : 0.17) + 0.05 * (fbm3(p[0] * 120, p[1] * 120, p[2] * 120, 2) - 0.5);
192
- const bandSD = (f - wBand) * bandPeriod;
193
- if (outer > 0.25) { pat = Math.min(pat, bandSD + (1 - outer) * 0.002); patCol = COL.band; }
194
- }
195
- }
196
- // ---- webbing: darker, smooth, translucent look
197
- if (L > 0.5 && legBone[v] >= 0 && /hpaw/.test(BONES[legBone[v]].name)) {
198
- let dw = 1e9;
199
- for (const w of webPrims) dw = Math.min(dw, SDFModel.dist(w, p[0], p[1], p[2]));
200
- if (dw < 0.0004) { col = mix3(COL.web, COL.leg, 0.2); bump = 0.0005; gloss = 0.75; }
201
- }
202
- // ---- tympanum: flat brown disc, pale ring and dark centre spot in males
203
- if (r === 1 || r === 0) {
204
- for (const tp of tympPrims) {
205
- const c = [tp.P[0], tp.P[1], tp.P[2]];
206
- const dd = len(sub(p, c));
207
- const rr = T.r;
208
- if (dd < rr + 0.002) {
209
- const disc = smoothstep(rr + 0.0012, rr - 0.0004, dd);
210
- let tc = COL.tymp;
211
- if (male) tc = mix3(tc, mix3(COL.tymp, COL.flank, 0.6), smoothstep(rr * 0.55, rr * 0.8, dd) * (1 - smoothstep(rr * 0.85, rr, dd)));
212
- tc = mix3(tc, mix3(COL.tymp, COL.head, 0.35), male ? smoothstep(rr * 0.3, rr * 0.1, dd) : 0);
213
- col = mix3(col, tc, disc);
214
- bump = mix(bump, 0.0005, disc); gloss = mix(gloss, 0.95, disc);
215
- if (Math.abs(dd - rr) < 0.0012) mark = Math.min(mark, Math.abs(dd - rr) - 0.0004 + (male ? 0.0003 : 0));
216
- }
217
- }
218
- // the supratympanic fold: a little paler ridge (bullfrog: same colour, a fine dark edge below)
219
- let df = 1e9;
220
- for (const f of foldPrims) df = Math.min(df, SDFModel.dist(f, p[0], p[1], p[2]));
221
- if (df < 0.0015) col = mix3(col, mix3(col, COL.lip, 0.4), smoothstep(0.0015, 0.0, df) * 0.5);
222
- }
223
- // ---- the lip line: a dark line where the upper and lower jaws meet (mouth corner to snout)
224
- if (r === 1) {
225
- const dj = SDFModel.evalList(jawPrims, p[0], p[1], p[2]);
226
- if (dj < 0.0012) mark = Math.min(mark, dj - 0.0002);
227
- // (skin just inside the lips shows in the closed mouth's slit from the side: dark lip, the
228
- // pink mouth lining only deeper in, seen when the mouth gapes)
229
- if (dj < -0.0022) { col = MOUTH; mat = MAT.MOUTH; } else if (dj < -0.0004) col = COL.lipline;
230
- } else if (r === 2) {
231
- const dh = SDFModel.evalList(headUpper, p[0], p[1], p[2]);
232
- if (dh < -0.0022) { col = MOUTH; mat = MAT.MOUTH; }
233
- else if (dh < -0.0004) col = COL.lipline;
234
- else if (dh < 0.0014) mark = Math.min(mark, dh - 0.0006);
235
- // the lower lip: pale
236
- col = mat === MAT.MOUTH || col === COL.lipline ? col : mix3(col, COL.belly, smoothstep(-0.3, 0.2, up) * 0.35);
237
- }
238
- // ---- eyes: the fleshy lid a little paler at its rim, a dark line under the eye
239
- if (r === 5 || r === 1) {
240
- for (const e of eyePrims) {
241
- const de = SDFModel.dist(e, p[0], p[1], p[2]);
242
- if (de < 0.0018 && de > -0.003) {
243
- col = mix3(col, COL.lip, smoothstep(0.0018, 0.0003, de) * 0.35);
244
- if (Math.abs(de) < 0.0007) mark = Math.min(mark, Math.abs(de) - 0.00035);
245
- }
246
- }
247
- void lidPrims;
248
- }
249
- // ---- nostrils: dark
250
- for (const ns of nostrils) {
251
- const dn = SDFModel.dist(ns, p[0], p[1], p[2]);
252
- if (dn < 0.0009) mark = Math.min(mark, dn - 0.0004);
253
- }
254
- // ---- common frog: the dark temporal mask (eye -> over the tympanum -> jaw angle), pale
255
- // dorsolateral folds, chevron on the nape, orange-speckled belly
256
- if (temporaria) {
257
- if (r === 1 || r === 5 || r === 0) {
258
- // mask: a band from behind the eye back and down over the tympanum
259
- const hx = Math.abs(h[0]);
260
- const mz = (h[2] + 0.004) / -0.042; // 0 at the eye, 1 behind the tympanum
261
- if (hx > 0.012 && mz > -0.1 && mz < 1.15) {
262
- const yc = mix(-0.002, -0.014, clamp(mz, 0, 1));
263
- const halfH = 0.0065 + 0.003 * Math.sin(Math.PI * clamp(mz, 0, 1));
264
- const sd = Math.max(Math.abs(h[1] - yc) - halfH, -mz * 0.02, (mz - 1) * 0.02, (0.2 - dot(n, [side, 0.1, 0])) * 0.01);
265
- if (sd < pat) { pat = sd; patCol = COL.mask; patI = 0.95; }
266
- }
267
- }
268
- let dl = 1e9;
269
- for (const f of dlPrims) dl = Math.min(dl, SDFModel.dist(f, p[0], p[1], p[2]));
270
- if (dl < 0.002) col = mix3(col, COL.fold, smoothstep(0.002, 0.0, dl) * 0.7);
271
- if (ventral > 0.3 && r === 0) {
272
- const sp = fbm3(p[0] * 700, p[1] * 700, p[2] * 700, 2);
273
- col = mix3(col, COL.speckle, smoothstep(0.58, 0.68, sp) * ventral * 0.6);
274
- }
275
- }
276
- // ---- mottling on top
277
- if (r !== 2 && r !== 4 && legness[v] < 0.6) {
278
- let [sd] = featureDistance(F, p, n, 1);
279
- sd += 0.0022 * (fbm3(p[0] * 420, p[1] * 420, p[2] * 420, 3) - 0.5);
280
- if (sd < pat) { pat = sd; patCol = r === 0 || r === 6 ? COL.mottle : mix3(COL.mottle, COL.head, 0.25); patI = temporaria ? 0.85 : 0.6; }
281
- }
282
- // female bullfrog: grey mottled throat
283
- if (!male && !temporaria && (r === 4 || r === 2) && up < -0.2) {
284
- const g = fbm3(p[0] * 260, p[1] * 260, p[2] * 260, 3);
285
- col = mix3(col, mix3(col, [0.25, 0.25, 0.2], 0.5), smoothstep(0.55, 0.65, g) * 0.6);
286
- }
287
- } else {
288
- col = COL.back;
289
- }
290
- if (juv) col = mix3(col, mix3(col, COL.head, 0.6), 0.3);
291
-
292
- // low-frequency colour variation
293
- const cv = fbm3(p[0] * 60, p[1] * 60, p[2] * 60, 3) - 0.5;
294
- col = [col[0] * (1 + 0.16 * cv), col[1] * (1 + 0.13 * cv), col[2] * (1 + 0.1 * cv)];
295
-
296
- tint[v * 4] = col[0]; tint[v * 4 + 1] = col[1]; tint[v * 4 + 2] = col[2]; tint[v * 4 + 3] = mat;
297
- furLen[v] = 0;
298
- markSDF[v] = clamp(mark, -0.01, 0.01);
299
- pattern[v] = clamp(pat, -0.01, 0.01);
300
- patternColor[v * 4] = patCol[0]; patternColor[v * 4 + 1] = patCol[1]; patternColor[v * 4 + 2] = patCol[2]; patternColor[v * 4 + 3] = mat === MAT.WET_SKIN ? patI : 0;
301
- surf[v * 4] = gloss; surf[v * 4 + 1] = bump * (params.bumpK || 1); surf[v * 4 + 2] = 0; surf[v * 4 + 3] = 0;
302
- }
303
- void add; void mix;
304
- return { comb, tint, pattern, mark: markSDF, furLen, patternColor, surf, region };
305
- }
@@ -1,97 +0,0 @@
1
- // True frogs (Ranidae): the American bullfrog (Lithobates catesbeianus, default) and the common frog
2
- // (Rana temporaria, variant 'common-frog'). Built on the quadruped engine with its sprawl knob
3
- // (knees and elbows out), paired hind legs and the hopper tools: the classic sitting frog is the
4
- // resting stance; it crawls for short moves, hops as its main gait, makes long jumps (hind legs
5
- // fully extended in flight, forelimbs land first), turns by pivoting, and has frog behaviours
6
- // (throat pumping, blinking by retracting the eyes, tongue-flick feeding, croaking with the vocal
7
- // sac, long motionless sits) through species hooks (behaviour.js).
8
- import { frogRig, HEAD_O } from './rig.js';
9
- import { sculptFrog, EYE } from './sculpt.js';
10
- import { frogRegions } from './regions.js';
11
- import { frogCoat } from './coat.js';
12
- import { motion } from './motion.js';
13
-
14
- // Seeded individual.
15
- // variant: 'bullfrog' (default: green / olive / pale colour morphs), 'bullfrog-pale',
16
- // 'common-frog' (Rana temporaria: smaller, brown with a dark temporal mask and
17
- // dorsolateral folds)
18
- // sex: bullfrog males: tympanum larger than the eye, yellow throat, thicker forearms with a
19
- // nuptial pad, a little smaller than females; females: tympanum ~ eye, cream throat
20
- // age: 'adult' | 'juvenile' (a young frog: much smaller, big head and eyes, greener)
21
- function variation(R, o) {
22
- const sex = o.sex || (R() < 0.5 ? 'male' : 'female');
23
- const age = o.age || 'adult';
24
- const juv = age === 'juvenile';
25
- const g = () => (R() + R() + R() - 1.5) / 1.5; // ~[-1, 1], peaked
26
- const u = () => 2 * R() - 1;
27
- let variant = o.variant || 'bullfrog';
28
- const temporaria = variant === 'common-frog';
29
- let colour;
30
- if (temporaria) colour = 'temporaria';
31
- else if (variant === 'bullfrog-pale') colour = 'pale';
32
- else colour = sex === 'male' ? (R() < 0.75 ? 'green' : 'olive') : (R() < 0.45 ? 'green' : 'olive');
33
- // size: bullfrog SVL 90-152 mm, females larger (reference 140 mm); common frog 60-90 mm
34
- let size = temporaria ? 0.55 * (1 + 0.08 * g()) * (sex === 'female' ? 1.03 : 0.97) : (sex === 'male' ? 0.92 : 1.0) * (1 + 0.07 * g());
35
- if (juv) size *= 0.42;
36
- const male = sex === 'male';
37
- return {
38
- sex, age, size, variant, colour,
39
- // tympanum radius (m at the reference size): males 1.3-1.6x the eye, females ~ the eye
40
- tympanum: (male ? 0.0102 : 0.0073) * (1 + 0.07 * g()) * (juv ? 0.8 : 1),
41
- headWidth: (1 + 0.035 * g()) * (juv ? 1.04 : 1),
42
- plump: (1 + 0.05 * g()) * (sex === 'female' ? 1.03 : 0.98) * (juv ? 0.95 : 1),
43
- armK: 1 + 0.05 * g(),
44
- mottle: temporaria ? 0.55 + 0.35 * R() : 0.35 + 0.5 * R(),
45
- mottleSize: 0.8 + 0.45 * R(),
46
- minThick: 0.0008,
47
- warps: [
48
- { type: 'legs', k: 1 + 0.03 * g(), top: 0.02 },
49
- { type: 'length', k: 1 + 0.03 * g() - (juv ? 0.05 : 0), z0: -0.05, z1: 0.02 },
50
- { type: 'scaleAbout', c: HEAD_O, k: (1 + 0.03 * g()) * (juv ? 1.22 : 1) * (temporaria ? 0.96 : 1), r0: 0.02, r1: 0.045 },
51
- ],
52
- coatWarmth: (temporaria ? 1.2 : 0.8) * u(),
53
- coatLightness: 0.12 * u(),
54
- coatGreen: temporaria ? 0.6 * u() : 0.5 * u() + (male ? 0.3 : 0),
55
- coatSeed: Math.floor(R() * 1e6),
56
- };
57
- }
58
-
59
- export default {
60
- id: 'frog',
61
- name: 'True frog',
62
- latin: 'Lithobates catesbeianus / Rana temporaria',
63
- group: 'others',
64
- plan: 'quadruped',
65
- covering: 'skin',
66
- variants: [
67
- { id: 'bullfrog', name: 'American bullfrog', latin: 'Lithobates catesbeianus' },
68
- { id: 'bullfrog-pale', name: 'American bullfrog (pale morph)', latin: 'Lithobates catesbeianus' },
69
- { id: 'common-frog', name: 'Common frog', latin: 'Rana temporaria' },
70
- ],
71
- variation,
72
- rig: (params) => frogRig(params),
73
- sculpt: (m, rig, params) => sculptFrog(m, rig, params),
74
- regions: frogRegions,
75
- coat: frogCoat,
76
- eyeSpecs: (params) => [1, -1].map((side) => ({ side, spec: EYE, headOrigin: HEAD_O, bone: side > 0 ? 'eyeL' : 'eyeR', look: params.variant === 'common-frog' ? EYE_TEMPORARIA : EYE_BULLFROG })),
77
- motion,
78
- render: { markColor: [0.02, 0.018, 0.01] },
79
- };
80
-
81
- // Horizontal (bar) pupil in a gold / bronze iris with dark reticulation; no sclera; the translucent
82
- // lower lid (nictitating membrane) rises to blink (driven by behaviour.js with the eye retraction:
83
- // automatic mammal / bird blinks are off).
84
- export const EYE_BULLFROG = {
85
- pupil: 'bar',
86
- lids: 'bird',
87
- blink: false,
88
- iris: { inner: [0.42, 0.26, 0.05], mid: [0.62, 0.4, 0.09], hi: [0.9, 0.66, 0.22], outer: [0.1, 0.06, 0.015] },
89
- sclera: { color: [0.05, 0.04, 0.02], visible: false },
90
- lidColor: [0.2, 0.22, 0.12],
91
- pupilSize: [0.16, 0.44],
92
- };
93
- export const EYE_TEMPORARIA = {
94
- ...EYE_BULLFROG,
95
- iris: { inner: [0.24, 0.12, 0.03], mid: [0.44, 0.25, 0.06], hi: [0.68, 0.46, 0.16], outer: [0.06, 0.035, 0.015] },
96
- lidColor: [0.2, 0.15, 0.09],
97
- };
@@ -1,69 +0,0 @@
1
- // Frog motion data for the quadruped engine (schema: src/core/motion/quadruped.js).
2
- // Numbers are for the reference individual (params.size = 1: bullfrog SVL 140 mm, hind limb ~250 mm
3
- // fully extended); the engine scales them by dynamic similarity for males, juveniles and the smaller
4
- // common frog.
5
- //
6
- // Gaits: a slow crawl-walk for short repositioning moves (diagonal couplets:
7
- // LH with RF, RH with LF) and the hop, the main gait: both hind feet push off together (HL = HR), the
8
- // body flies low, the forefeet catch it one just after the other, then the hind feet swing forward
9
- // and land folded beside the body. Hop speed rises with hop frequency and length. Long jumps, single
10
- // hops, turns on the spot and the frog behaviours are actions in behaviour.js.
11
- // Offsets [FL, FR, HL, HR] relative to hind touchdown.
12
- import { hooks } from './behaviour.js';
13
- import { SPRAWL } from './rig.js';
14
-
15
- const G = (name, v, f, D, off, o) => ({ name, v, f, D, off, ...o });
16
-
17
- export const motion = {
18
- maxSpeed: 1.6,
19
- stride: { gallop: 0 }, // (a hopper's bound is not a gallop: no gallop forequarter drop or reach)
20
- accel: [2.5, 4],
21
- decel: 5,
22
- turnRate: 2.2,
23
- latAccelMax: 5,
24
- gears: { crawl: 0.06, hop: 0.6 },
25
- gallopBlend: [0.4, 1.2],
26
- flexBlend: [0.2, 0.8],
27
- reachDuty: 1,
28
- hooks,
29
- gaits: [
30
- G('crawl', 0.0, 0.8, 0.8, [0.55, 0.05, 0.0, 0.5], { liftF: 0.008, liftH: 0.01, bobF: 0.001, bobH: 0.0015, flex: 0.02, lat: 0.04, fold: 0.15, heel: 12, tail: 0, drop: 0 }),
31
- G('crawl', 0.12, 1.2, 0.72, [0.55, 0.05, 0.0, 0.5], { liftF: 0.01, liftH: 0.012, bobF: 0.0015, bobH: 0.002, flex: 0.03, lat: 0.05, fold: 0.15, heel: 16, tail: 0, drop: 0 }),
32
- G('hop', 0.3, 1.4, 0.34, [0.5, 0.53, 0.0, 0.0], { liftF: 0.012, liftH: 0.02, bobF: 0.01, bobH: 0.012, flex: 0.08, lat: 0, fold: 0.2, heel: 30, tail: 0, drop: -0.004 }),
33
- G('hop', 0.8, 1.8, 0.28, [0.48, 0.51, 0.0, 0.0], { liftF: 0.016, liftH: 0.026, bobF: 0.016, bobH: 0.018, flex: 0.12, lat: 0, fold: 0.2, heel: 40, tail: 0, drop: -0.006 }),
34
- G('hop', 1.6, 2.1, 0.22, [0.46, 0.49, 0.0, 0.0], { liftF: 0.02, liftH: 0.03, bobF: 0.02, bobH: 0.022, flex: 0.14, lat: 0, fold: 0.2, heel: 45, tail: 0, drop: -0.008 }),
35
- ],
36
- feet: {
37
- // flat hands, fingers forward and in
38
- front: { type: 'plantigrade', contact: 0.45, curl: 12, flex: 4, heelStrike: 0, toeOut: 0, lead: 0.3, liftBehind: 0.5, retract: 0.4 },
39
- // the long foot flat on the ground; the tarsus laid flat at rest and in postures (plantRest), the
40
- // heel rising in motion; toes fanned out in the sculpt
41
- hind: { type: 'plantigrade', zfold: true, swingFlat: 0.7, contact: 0.35, curl: 20, flex: 0, heelStrike: 0, toeOut: 0, lead: 0.25, liftBehind: 0.38, retract: 0.4 },
42
- },
43
- stance: { width: 1, gallopWidth: 1, sprawl: SPRAWL, crouch: 0, scuff: [10, 20, 0] },
44
- body: {
45
- // sections of the sitting bind sculpt (the half width includes the folded thighs)
46
- chest: { y: 0.04, hh: 0.025, hw: 0.03 },
47
- pelvis: { y: 0.03, hh: 0.023, hw: 0.048 },
48
- mid: { y: 0.032, hh: 0.024, hw: 0.039 },
49
- rump: { z: -0.05, y: 0.026, hh: 0.016, hw: 0.032 },
50
- back: 0.02,
51
- },
52
- head: {
53
- // no neck: the head moves only a few degrees relative to the trunk
54
- carriage: [[0, 0, 0, 0], [0.5, -0.002, 0.002, 0.04], [1.6, -0.004, 0.004, 0.08]],
55
- stab: [[0, 0], [0.5, 0.05], [1.6, 0.1]],
56
- neckBend: 10, neckPivot: 0.5, yaw: 0.14, pitchUp: 0.12, pitchDown: 0.15,
57
- },
58
- tail: { radius: [0.01, 0.01] },
59
- breath: { rate: 0.22, amp: 0.018, pant: false, heatSpeed: 99 },
60
- actions: {
61
- attack: { style: 'bite-lunge' },
62
- eat: { style: 'tear' },
63
- jump: { height: 0.35, distance: 1.1 },
64
- idle: { shift: 0.12, restep: false },
65
- sit: {},
66
- lie: {},
67
- sleep: { style: 'curl' },
68
- },
69
- };
@@ -1,46 +0,0 @@
1
- // Meshing plan: body at 0.72 mm (hero), the head (with the throat and the front of the shoulders)
2
- // at 0.5 mm, overlapping across a cut behind the skull and cross-faded, eyelid patches at 0.22 mm,
3
- // and the lower jaw and the tongue as their own rigid surfaces.
4
- import { frogJoints } from './rig.js';
5
- import { EYE } from './sculpt.js';
6
- import { HEAD_O } from './rig.js';
7
- import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
8
- import { smoothstep } from '../../core/math/vec.js';
9
-
10
- const J0 = frogJoints();
11
- // head region: in front of a plane behind the tympana and above the forelimbs
12
- export const HEAD_CUT = { z: 0.0125, y: 0.027, band: 0.0016 };
13
- export const headS = (x, y, z) => Math.min(z - HEAD_CUT.z + 0.1 * (y - 0.05), y - HEAD_CUT.y);
14
-
15
- export const EYE_PATCH = { R: 0.0098, B: 0.0014, h: 0.0003, centres: [1, -1].map((s) => eyeFrameOf(EYE, HEAD_O, s).c) };
16
- export function eyePatchWeight(x, y, z) {
17
- let dmin = 1e9;
18
- for (const c of EYE_PATCH.centres) dmin = Math.min(dmin, Math.hypot(x - c[0], y - c[1], z - c[2]));
19
- return 1 - smoothstep(EYE_PATCH.R - EYE_PATCH.B, EYE_PATCH.R + EYE_PATCH.B, dmin);
20
- }
21
-
22
- export function frogRegions(rig, params, Q) {
23
- const B = HEAD_CUT.band, r = Q.res;
24
- const patches = Q.eyePatches ? EYE_PATCH.centres.map((c) => ({ c, R: EYE_PATCH.R, B: EYE_PATCH.B, h: EYE_PATCH.h * Math.max(1, r) })) : [];
25
- const tb = J0.tongueBase, tt = J0.tongueTip;
26
- return {
27
- jobs: [
28
- [{ name: 'body', part: 'body', bmin: [-0.115, -0.004, -0.085], bmax: [0.115, 0.075, 0.07], h: 0.0009 * r, F: 4, clip: (x, y, z) => headS(x, y, z) < B }],
29
- [
30
- { name: 'head', part: 'body', bmin: [-0.042, 0.02, 0.0], bmax: [0.042, 0.078, 0.095], h: 0.00068 * r, F: 6, clip: (x, y, z) => headS(x, y, z) > -B, patches },
31
- { name: 'jaw', part: 'jaw', bmin: [-0.036, 0.027, 0.018], bmax: [0.036, 0.05, 0.094], h: 0.00095 * r, F: 6, rigidBone: 'jaw' },
32
- { name: 'tongue', part: 'tongue', bmin: [-0.012, 0.034, tt[2] - 0.012], bmax: [0.012, 0.052, tb[2] + 0.006], h: 0.0011 * r, F: 4, rigidBone: 'tongue' },
33
- ],
34
- ],
35
- fade(x, y, z, name, patch) {
36
- const s = headS(x, y, z);
37
- if (name === 'body') return 1 - smoothstep(-B, B, s);
38
- if (name === 'head') {
39
- let f = smoothstep(-B, B, s);
40
- if (patches.length) { const ew = eyePatchWeight(x, y, z); f *= patch ? ew : 1 - ew; }
41
- return f;
42
- }
43
- return 1;
44
- },
45
- };
46
- }