@bitefoundry/retrieviewer 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/PLUGIN.md +13 -10
  7. package/PREREQUISITES.md +95 -0
  8. package/PUPPY-MEMORY.md +102 -1
  9. package/README.ko.md +110 -0
  10. package/README.md +117 -59
  11. package/RELEASING.md +23 -12
  12. package/THIRD-PARTY-NOTICES.md +5 -3
  13. package/braille.mjs +35 -9
  14. package/examples/live.mjs +2 -2
  15. package/integrations/linux-overlay/overlay.py +2 -2
  16. package/integrations/macos-overlay/overlay.jxa +8 -6
  17. package/integrations/opencode/runtime.mjs +4 -4
  18. package/integrations/opencode/tui.tsx +1 -1
  19. package/integrations/windows-overlay/Overlay.cs +4 -4
  20. package/integrations/windows-overlay/protocol.mjs +11 -7
  21. package/package.json +34 -13
  22. package/puppy-comfort-sprites.mjs +25 -0
  23. package/puppy-companion-comfort-q5.bin.gz +0 -0
  24. package/puppy-companion-comfort.json +77 -0
  25. package/puppy-companion-life.mjs +49 -16
  26. package/puppy-companion-objects.mjs +12 -0
  27. package/puppy-frame-predictive.mjs +15 -9
  28. package/puppy-frame-store.mjs +2 -2
  29. package/puppy-paper-world.mjs +14 -0
  30. package/puppy-paper.mjs +65 -14
  31. package/retrieviewer-plugin.d.mts +1 -1
  32. package/retrieviewer-plugin.mjs +1 -1
  33. package/retrieviewer.d.mts +10 -4
  34. package/retrieviewer.mjs +20 -14
  35. package/locomotion-core.mjs +0 -21
  36. package/locomotion-puppy.animal +0 -0
  37. package/vendor/procedural-animals/package.json +0 -40
  38. package/vendor/procedural-animals/src/animal.js +0 -146
  39. package/vendor/procedural-animals/src/bake.js +0 -51
  40. package/vendor/procedural-animals/src/build.js +0 -81
  41. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  42. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  43. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  44. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  45. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  46. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  47. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  48. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  49. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  50. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  51. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  52. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  53. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  54. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  55. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  56. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  57. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  58. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  59. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  60. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  61. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  62. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  63. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  64. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  65. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  66. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  67. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  68. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  69. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  70. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  71. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  72. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  73. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  74. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  75. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  76. package/vendor/procedural-animals/src/index.d.ts +0 -98
  77. package/vendor/procedural-animals/src/index.js +0 -29
  78. package/vendor/procedural-animals/src/registry.js +0 -48
  79. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  80. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  81. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  82. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  83. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  84. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  85. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  86. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  87. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  88. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  89. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  90. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  91. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  92. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  93. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  94. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  95. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  96. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  97. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  98. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  99. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  100. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  101. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  102. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  103. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  104. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  105. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  106. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  107. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  108. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  109. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  110. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  111. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  112. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  113. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  114. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  115. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  116. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  117. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  118. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  119. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  120. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  121. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  122. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  123. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  124. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  125. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  126. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  127. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  128. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  129. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  130. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  131. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  132. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  133. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  134. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  135. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  136. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  137. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  138. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  139. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  140. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  141. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  142. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  143. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  144. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  145. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  146. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  147. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  148. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  149. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  150. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  151. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  152. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  153. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  154. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  155. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  156. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  157. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  158. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  159. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  160. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  161. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  162. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  163. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  164. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  165. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  166. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  167. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  168. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  169. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  170. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  171. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  172. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  173. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  174. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  175. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  176. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  177. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  178. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  179. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  180. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  181. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  182. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  183. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  184. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  185. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  186. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  187. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  188. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  189. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  190. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  191. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  192. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  193. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  194. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  195. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  196. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  197. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  198. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  199. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  200. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  201. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  202. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  203. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  204. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  205. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  206. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  207. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  208. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  209. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  210. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  211. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  212. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  213. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  214. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  215. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  216. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  217. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  218. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  219. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  220. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  221. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  222. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  223. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  224. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  225. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  226. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  227. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  228. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  229. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  230. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  231. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  232. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  233. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  234. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  235. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  236. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  237. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
  238. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  239. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  240. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  241. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  242. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  243. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  244. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  245. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  246. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  247. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  248. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  249. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  250. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  251. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  252. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  253. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  254. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,158 +0,0 @@
1
- // Shared helpers for the motion engines: scalar easing, a critically damped spring, allocation-free
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- // temporaries and bone-frame writers.
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- import * as THREE from 'three';
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-
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- export const TAU = Math.PI * 2;
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- export const DEG = Math.PI / 180;
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- export const clamp = (x, a, b) => (x < a ? a : x > b ? b : x);
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- export const lerp = (a, b, t) => a + (b - a) * t;
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- export const smooth = (a, b, x) => {
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- const t = clamp((x - a) / (b - a), 0, 1);
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- return t * t * (3 - 2 * t);
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- };
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- export const wrap01 = (x) => x - Math.floor(x);
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- export const d01 = (a, b) => {
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- let d = wrap01(b - a);
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- if (d > 0.5) d -= 1;
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- return d;
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- };
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- export const angDiff = (a, b) => {
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- let d = (b - a) % TAU;
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- if (d > Math.PI) d -= TAU;
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- if (d < -Math.PI) d += TAU;
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- return d;
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- };
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- // smooth minimum (polynomial), k = blend width
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- export const smin = (a, b, k) => {
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- const h = Math.max(k - Math.abs(a - b), 0) / k;
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- return Math.min(a, b) - h * h * k * 0.25;
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- };
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- // 0 -> 1 -> 0 envelope over [0, dur] with fade-in a and fade-out b (seconds)
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- export const envelope = (t, dur, a, b) => (t <= 0 ? 0 : Math.min(smooth(0, a, t), dur === Infinity ? 1 : 1 - smooth(dur - b, dur, t)));
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-
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- // Critically damped (or custom-damped) spring, implicit Euler: stable for any dt.
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- export class Spring {
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- constructor(x = 0) { this.x = x; this.v = 0; }
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- step(target, omega, dt) {
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- const f = 1 + 2 * dt * omega, hoo = dt * omega * omega, hhoo = dt * hoo;
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- const inv = 1 / (f + hhoo);
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- const x = (f * this.x + dt * this.v + hhoo * target) * inv;
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- this.v = (this.v + hoo * (target - this.x)) * inv;
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- this.x = x;
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- return x;
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- }
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- reset(x) { this.x = x; this.v = 0; }
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- }
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-
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- // Ring buffers of temporaries: zero allocations in hot paths. A value taken from a ring is valid
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- // until the ring wraps (hundreds of calls later), so only use them within one solve step.
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- export class Ring {
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- constructor(make, n) { this.a = Array.from({ length: n }, make); this.i = 0; this.n = n; }
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- get() { const o = this.a[this.i]; this.i = (this.i + 1) % this.n; return o; }
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- }
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- const VR = new Ring(() => new THREE.Vector3(), 768);
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- const QR = new Ring(() => new THREE.Quaternion(), 192);
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- export const tv = (x = 0, y = 0, z = 0) => VR.get().set(x, y, z);
56
- export const tvc = (v) => VR.get().copy(v);
57
- export const tq = () => QR.get().identity();
58
- export const tqc = (q) => QR.get().copy(q);
59
- export const tqa = (axis, a) => QR.get().setFromAxisAngle(axis, a);
60
-
61
- export const UP = Object.freeze(new THREE.Vector3(0, 1, 0));
62
- export const X1 = Object.freeze(new THREE.Vector3(1, 0, 0));
63
- export const Z1 = Object.freeze(new THREE.Vector3(0, 0, 1));
64
- export const ONE = Object.freeze(new THREE.Vector3(1, 1, 1));
65
-
66
- const _m = new THREE.Matrix4();
67
- const _X = new THREE.Vector3(), _Y = new THREE.Vector3(), _Z = new THREE.Vector3();
68
- // Rotation (world) whose +Y is dirY and whose +X is as close as possible to latX: the bone
69
- // convention of core/rig/rig.js. Writes into q.
70
- export function frameQuat(q, dirY, latX) {
71
- _Y.copy(dirY);
72
- const l = _Y.length();
73
- if (l < 1e-9) _Y.set(0, 1, 0); else _Y.multiplyScalar(1 / l);
74
- _X.copy(latX).addScaledVector(_Y, -latX.dot(_Y));
75
- if (_X.lengthSq() < 1e-10) { _X.set(0, 0, 1).addScaledVector(_Y, -_Y.z); if (_X.lengthSq() < 1e-10) _X.set(1, 0, 0); }
76
- _X.normalize();
77
- _Z.crossVectors(_X, _Y);
78
- const e = _m.elements;
79
- e[0] = _X.x; e[1] = _X.y; e[2] = _X.z;
80
- e[4] = _Y.x; e[5] = _Y.y; e[6] = _Y.z;
81
- e[8] = _Z.x; e[9] = _Z.y; e[10] = _Z.z;
82
- return q.setFromRotationMatrix(_m);
83
- }
84
-
85
- // Writes a bone world matrix directly from its head position and frame (no quaternion round trip).
86
- export function writeFrame(m, o, dirY, latX) {
87
- _Y.copy(dirY);
88
- const l = _Y.length();
89
- if (l < 1e-9) _Y.set(0, 1, 0); else _Y.multiplyScalar(1 / l);
90
- const d = latX.x * _Y.x + latX.y * _Y.y + latX.z * _Y.z;
91
- _X.set(latX.x - _Y.x * d, latX.y - _Y.y * d, latX.z - _Y.z * d);
92
- if (_X.lengthSq() < 1e-10) { _X.set(0, 0, 1).addScaledVector(_Y, -_Y.z); if (_X.lengthSq() < 1e-10) _X.set(1, 0, 0); }
93
- _X.normalize();
94
- _Z.crossVectors(_X, _Y);
95
- const e = m.elements;
96
- e[0] = _X.x; e[1] = _X.y; e[2] = _X.z; e[3] = 0;
97
- e[4] = _Y.x; e[5] = _Y.y; e[6] = _Y.z; e[7] = 0;
98
- e[8] = _Z.x; e[9] = _Z.y; e[10] = _Z.z; e[11] = 0;
99
- e[12] = o.x; e[13] = o.y; e[14] = o.z; e[15] = 1;
100
- return m;
101
- }
102
-
103
- // As writeFrame, then post-multiplied by a constant rotation (column-major 3x3 `c`, e.g. a bone's
104
- // bind correction) and scaled per column by s (Vector3 or null): the matrix of
105
- // compose(o, frameQuat(dirY, latX) * C, s) without the quaternion round trips.
106
- export function writeFrameC(m, o, dirY, latX, c, s) {
107
- _Y.copy(dirY);
108
- const l = _Y.length();
109
- if (l < 1e-9) _Y.set(0, 1, 0); else _Y.multiplyScalar(1 / l);
110
- const d = latX.x * _Y.x + latX.y * _Y.y + latX.z * _Y.z;
111
- _X.set(latX.x - _Y.x * d, latX.y - _Y.y * d, latX.z - _Y.z * d);
112
- if (_X.lengthSq() < 1e-10) { _X.set(0, 0, 1).addScaledVector(_Y, -_Y.z); if (_X.lengthSq() < 1e-10) _X.set(1, 0, 0); }
113
- _X.normalize();
114
- _Z.crossVectors(_X, _Y);
115
- const e = m.elements, sx = s ? s.x : 1, sy = s ? s.y : 1, sz = s ? s.z : 1;
116
- for (let j = 0; j < 3; j++) {
117
- const a = c[3 * j], b = c[3 * j + 1], g = c[3 * j + 2], k = j === 0 ? sx : j === 1 ? sy : sz, o4 = 4 * j;
118
- e[o4] = (_X.x * a + _Y.x * b + _Z.x * g) * k;
119
- e[o4 + 1] = (_X.y * a + _Y.y * b + _Z.y * g) * k;
120
- e[o4 + 2] = (_X.z * a + _Y.z * b + _Z.z * g) * k;
121
- e[o4 + 3] = 0;
122
- }
123
- e[12] = o.x; e[13] = o.y; e[14] = o.z; e[15] = 1;
124
- return m;
125
- }
126
-
127
- // out = A * B for affine matrices (last row 0 0 0 1): 36 multiplies instead of 64. out may be A or B.
128
- export function mulAffine(out, A, B) {
129
- const a = A.elements, b = B.elements, o = out.elements;
130
- const a0 = a[0], a1 = a[1], a2 = a[2], a4 = a[4], a5 = a[5], a6 = a[6], a8 = a[8], a9 = a[9], a10 = a[10], a12 = a[12], a13 = a[13], a14 = a[14];
131
- const b0 = b[0], b1 = b[1], b2 = b[2], b4 = b[4], b5 = b[5], b6 = b[6], b8 = b[8], b9 = b[9], b10 = b[10], b12 = b[12], b13 = b[13], b14 = b[14];
132
- o[0] = a0 * b0 + a4 * b1 + a8 * b2; o[1] = a1 * b0 + a5 * b1 + a9 * b2; o[2] = a2 * b0 + a6 * b1 + a10 * b2; o[3] = 0;
133
- o[4] = a0 * b4 + a4 * b5 + a8 * b6; o[5] = a1 * b4 + a5 * b5 + a9 * b6; o[6] = a2 * b4 + a6 * b5 + a10 * b6; o[7] = 0;
134
- o[8] = a0 * b8 + a4 * b9 + a8 * b10; o[9] = a1 * b8 + a5 * b9 + a9 * b10; o[10] = a2 * b8 + a6 * b9 + a10 * b10; o[11] = 0;
135
- o[12] = a0 * b12 + a4 * b13 + a8 * b14 + a12; o[13] = a1 * b12 + a5 * b13 + a9 * b14 + a13; o[14] = a2 * b12 + a6 * b13 + a10 * b14 + a14; o[15] = 1;
136
- return out;
137
- }
138
-
139
- export const isFiniteV = (v) => Number.isFinite(v.x) && Number.isFinite(v.y) && Number.isFinite(v.z);
140
-
141
- // Tiny seeded PRNG so idle behaviour is reproducible per individual.
142
- export function prng(seed) {
143
- let s = (seed >>> 0) || 1;
144
- return () => {
145
- s ^= s << 13; s >>>= 0; s ^= s >>> 17; s ^= s << 5; s >>>= 0;
146
- return s / 4294967296;
147
- };
148
- }
149
-
150
- // Piecewise table lookup by speed: rows [v, ...values]; returns into out (array) with smoothstep blend.
151
- export function tableAt(rows, v, out) {
152
- let i = 0;
153
- while (i < rows.length - 2 && v > rows[i + 1][0]) i++;
154
- const a = rows[i], b = rows[Math.min(i + 1, rows.length - 1)];
155
- const t = b === a ? 0 : smooth(0, 1, (v - a[0]) / (b[0] - a[0]));
156
- for (let k = 1; k < a.length; k++) out[k - 1] = lerp(a[k], b[k], t);
157
- return out;
158
- }
@@ -1,22 +0,0 @@
1
- // Motion engine factory: picks the engine for a species' body plan.
2
- import { createQuadrupedMotion } from './quadruped.js';
3
- import { createSnakeMotion } from './snake.js';
4
- import { createSpiderMotion } from './spider.js';
5
- import { createSwimmerMotion } from './swimmer.js';
6
- import { createBirdMotion } from './bird.js';
7
-
8
- const PLANS = {
9
- quadruped: createQuadrupedMotion,
10
- snake: createSnakeMotion,
11
- spider: createSpiderMotion,
12
- swimmer: createSwimmerMotion,
13
- bird: createBirdMotion,
14
- };
15
-
16
- export function registerPlan(name, factory) { PLANS[name] = factory; }
17
-
18
- export function createMotion(plan, ctx) {
19
- const f = PLANS[plan];
20
- if (!f) throw new Error(`procedural-animals: no motion engine for body plan "${plan}"`);
21
- return f(ctx);
22
- }