@bitefoundry/retrieviewer 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/PLUGIN.md +13 -10
  7. package/PREREQUISITES.md +95 -0
  8. package/PUPPY-MEMORY.md +102 -1
  9. package/README.ko.md +110 -0
  10. package/README.md +117 -59
  11. package/RELEASING.md +23 -12
  12. package/THIRD-PARTY-NOTICES.md +5 -3
  13. package/braille.mjs +35 -9
  14. package/examples/live.mjs +2 -2
  15. package/integrations/linux-overlay/overlay.py +2 -2
  16. package/integrations/macos-overlay/overlay.jxa +8 -6
  17. package/integrations/opencode/runtime.mjs +4 -4
  18. package/integrations/opencode/tui.tsx +1 -1
  19. package/integrations/windows-overlay/Overlay.cs +4 -4
  20. package/integrations/windows-overlay/protocol.mjs +11 -7
  21. package/package.json +34 -13
  22. package/puppy-comfort-sprites.mjs +25 -0
  23. package/puppy-companion-comfort-q5.bin.gz +0 -0
  24. package/puppy-companion-comfort.json +77 -0
  25. package/puppy-companion-life.mjs +49 -16
  26. package/puppy-companion-objects.mjs +12 -0
  27. package/puppy-frame-predictive.mjs +15 -9
  28. package/puppy-frame-store.mjs +2 -2
  29. package/puppy-paper-world.mjs +14 -0
  30. package/puppy-paper.mjs +65 -14
  31. package/retrieviewer-plugin.d.mts +1 -1
  32. package/retrieviewer-plugin.mjs +1 -1
  33. package/retrieviewer.d.mts +10 -4
  34. package/retrieviewer.mjs +20 -14
  35. package/locomotion-core.mjs +0 -21
  36. package/locomotion-puppy.animal +0 -0
  37. package/vendor/procedural-animals/package.json +0 -40
  38. package/vendor/procedural-animals/src/animal.js +0 -146
  39. package/vendor/procedural-animals/src/bake.js +0 -51
  40. package/vendor/procedural-animals/src/build.js +0 -81
  41. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  42. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  43. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  44. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  45. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  46. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  47. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  48. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  49. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  50. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  51. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  52. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  53. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  54. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  55. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  56. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  57. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  58. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  59. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  60. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  61. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  62. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  63. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  64. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  65. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  66. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  67. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  68. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  69. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  70. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  71. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  72. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  73. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  74. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  75. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  76. package/vendor/procedural-animals/src/index.d.ts +0 -98
  77. package/vendor/procedural-animals/src/index.js +0 -29
  78. package/vendor/procedural-animals/src/registry.js +0 -48
  79. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  80. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  81. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  82. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  83. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  84. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  85. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  86. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  87. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  88. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  89. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  90. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  91. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  92. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  93. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  94. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  95. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  96. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  97. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  98. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  99. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  100. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  101. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  102. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  103. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  104. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  105. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  106. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  107. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  108. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  109. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  110. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  111. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  112. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  113. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  114. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  115. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  116. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  117. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  118. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  119. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  120. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  121. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  122. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  123. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  124. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  125. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  126. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  127. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  128. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  129. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  130. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  131. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  132. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  133. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  134. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  135. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  136. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  137. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  138. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  139. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  140. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  141. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  142. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  143. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  144. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  145. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  146. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  147. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  148. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  149. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  150. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  151. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  152. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  153. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  154. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  155. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  156. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  157. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  158. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  159. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  160. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  161. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  162. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  163. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  164. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  165. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  166. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  167. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  168. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  169. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  170. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  171. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  172. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  173. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  174. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  175. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  176. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  177. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  178. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  179. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  180. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  181. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  182. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  183. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  184. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  185. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  186. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  187. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  188. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  189. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  190. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  191. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  192. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  193. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  194. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  195. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  196. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  197. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  198. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  199. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  200. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  201. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  202. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  203. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  204. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  205. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  206. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  207. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  208. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  209. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  210. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  211. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  212. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  213. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  214. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  215. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  216. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  217. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  218. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  219. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  220. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  221. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  222. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  223. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  224. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  225. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  226. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  227. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  228. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  229. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  230. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  231. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  232. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  233. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  234. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  235. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  236. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  237. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
  238. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  239. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  240. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  241. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  242. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  243. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  244. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  245. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  246. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  247. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  248. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  249. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  250. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  251. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  252. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  253. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  254. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,245 +0,0 @@
1
- // Horse motion data for the quadruped engine (schema: src/core/motion/quadruped.js).
2
- // Numbers are for the reference individual (params.size = 1, 1.63 m at the withers); the engine
3
- // scales them by dynamic similarity for ponies, foals and big horses.
4
- //
5
- // Gaits: lateral-sequence 4-beat walk, 2-beat diagonal trot (hind lands
6
- // ~2 % before its diagonal fore), 3-beat canter (right lead: LH, then RH + LF, then RF) and 4-beat
7
- // transverse gallop (LH, RH, LF, RF, one gathered suspension). Rows sit so the table's crossover
8
- // speeds are the measured transitions: walk -> trot 2.1 m/s (Froude 0.35), trot -> canter ~5 m/s,
9
- // canter -> gallop ~8.8 m/s. Stride frequency rises only slowly in the gallop; stride length does
10
- // the work.
11
- import { HEAD_PITCH } from './rig.js';
12
- import { ONESHOTS, POSTURES } from '../../core/motion/actions.js';
13
- // the bind pose carries the head less flexed at the poll than the resting horse (the throat skin is
14
- // meshed at mid-range between grazing and an alert head): the carriage table adds the difference
15
- const DP = (55 * Math.PI) / 180 - HEAD_PITCH;
16
- const G = (name, v, f, D, off, o) => ({ name, v, f, D, off, ...o });
17
- const DEG = Math.PI / 180;
18
- const clamp = (x, a, b) => (x < a ? a : x > b ? b : x);
19
- const smooth = (a, b, x) => { const t = clamp((x - a) / (b - a), 0, 1); return t * t * (3 - 2 * t); };
20
- const mx = (P, k, v, w) => { P[k] += (v - P[k]) * w; };
21
-
22
- export const motion = {
23
- maxSpeed: 18,
24
- accel: [3.5, 6],
25
- decel: 6.5,
26
- // school figures: a trot circle of ~6-10 m, lean below ~15 deg (lateral acceleration ~2.8 m/s^2)
27
- turnRate: 1.0,
28
- latAccelMax: 2.8,
29
- gears: { walk: 1.5, trot: 3.6, canter: 6.2, gallop: 13 },
30
- gallopBlend: [5, 10],
31
- // (drop: the girdles carried 1-2 cm low from the fast walk up. A horse stands on nearly straight
32
- // forelegs: at the standing height the foreleg's forward reach is at the edge of its range, where
33
- // the reach grows as a square root, and a trot braking through that height moved the landing of a
34
- // swinging forefoot 8 cm in one frame. The top gallop row: 6 cm drop and 2.2 Hz (were 8 cm and
35
- // 2.35 Hz, which left 2-frame fore stances dragged in sprint turns and jerking elbows at the sprint)
36
- // name v f D [FL, FR, HL, HR]
37
- gaits: [
38
- G('walk', 0.0, 0.75, 0.72, [0.25, 0.75, 0.0, 0.5], { liftF: 0.08, liftH: 0.07, bobF: 0.03, bobH: 0.03, flex: 0, lat: 0.02, fold: 0.3, heel: 30, tail: 0, drop: 0 }),
39
- G('walk', 1.7, 0.98, 0.63, [0.25, 0.75, 0.0, 0.5], { liftF: 0.1, liftH: 0.085, bobF: 0.08, bobH: 0.08, flex: 0, lat: 0.025, fold: 0.42, heel: 40, tail: 0.1, drop: 0.01 }),
40
- G('trot', 2.5, 1.3, 0.5, [0.52, 0.02, 0.0, 0.5], { liftF: 0.15, liftH: 0.12, bobF: 0.07, bobH: 0.07, flex: 0.01, lat: 0.0, fold: 1.0, heel: 50, tail: 0.35, drop: 0.02 }),
41
- G('trot', 4.2, 1.5, 0.42, [0.52, 0.02, 0.0, 0.5], { liftF: 0.18, liftH: 0.15, bobF: 0.08, bobH: 0.08, flex: 0.015, lat: 0.0, fold: 1.1, heel: 55, tail: 0.45, drop: 0.02 }),
42
- G('canter', 5.8, 1.75, 0.45, [0.3, 0.55, 0.0, 0.27], { liftF: 0.2, liftH: 0.16, bobF: 0.035, bobH: 0.05, flex: 0.05, lat: 0, fold: 1.15, heel: 55, tail: 0.55, drop: 0.03 }),
43
- G('canter', 7.5, 1.9, 0.38, [0.3, 0.55, 0.0, 0.25], { liftF: 0.22, liftH: 0.18, bobF: 0.04, bobH: 0.055, flex: 0.07, lat: 0, fold: 1.2, heel: 45, tail: 0.65, drop: 0.035 }),
44
- G('gallop', 10, 2.1, 0.28, [0.38, 0.52, 0.0, 0.12], { liftF: 0.25, liftH: 0.21, bobF: 0.045, bobH: 0.06, flex: 0.1, lat: 0, fold: 1.3, heel: 40, tail: 0.8, drop: 0.06 }),
45
- G('gallop', 17, 2.2, 0.21, [0.4, 0.52, 0.0, 0.13], { liftF: 0.28, liftH: 0.24, bobF: 0.045, bobH: 0.065, flex: 0.13, lat: 0, fold: 1.4, heel: 40, tail: 1.0, drop: 0.06 }),
46
- ],
47
- feet: {
48
- // hoof: fetlock sinks under load (the suspensory apparatus), the hoof flips in swing,
49
- // breakover about the toe at push-off
50
- front: { type: 'unguligrade', contact: 0.95, curl: 70, flex: 4, sink: 20, hoofFlex: 25, swingBack: 0.25 },
51
- hind: { type: 'unguligrade', contact: 0.95, curl: 70, flex: 4, sink: 16, hoofFlex: 25, swingBack: 0.05 },
52
- },
53
- stance: { width: 1, gallopWidth: 0.8, sprawl: 0, crouch: 0, scuff: [14, 24, 0] },
54
- // torso cross-sections (bind pose, reference size): centre height, half height, half width
55
- body: {
56
- // (half heights include the legs folded under the chest and thighs when lying down)
57
- chest: { y: 1.25, hh: 0.45, hw: 0.31 },
58
- mid: { y: 1.24, hh: 0.37, hw: 0.3 },
59
- pelvis: { y: 1.32, hh: 0.5, hw: 0.38 }, // (hw: the thigh muscles a horse lying flat rests on)
60
- back: 0.15,
61
- },
62
- head: {
63
- // [speed, raise (m), reach (m), pitch (rad, + = nose down)]: the head goes down and forward
64
- // at the walk, is carried higher at the trot and stretched forward in the gallop
65
- carriage: [[0, 0, 0, DP], [1.5, -0.06, 0.06, 0.05 + DP], [3.5, -0.02, 0.04, 0.02 + DP], [6.5, -0.14, 0.12, 0.1 + DP], [14, -0.28, 0.2, 0.12 + DP]],
66
- // walk: the head nods (see hooks), trot: steady, canter / gallop: swings with the stride
67
- stab: [[0, 0], [1.5, 0.1], [3.5, 0.45], [6.5, 0.3], [14, 0.35]],
68
- neckBend: 50, neckPivot: 0.5, yaw: 0.55, pitchUp: 0.6, pitchDown: 0.9, mouth: 'jawTip',
69
- },
70
- tail: {
71
- // [speed, pitch per segment from horizontal (deg), dock -> hair tip]
72
- carriage: [
73
- [0.0, [-25, -50, -66, -76, -82, -86, -88, -89, -89, -89]],
74
- [1.5, [-20, -45, -62, -74, -80, -85, -87, -88, -88, -88]],
75
- [3.5, [-5, -26, -46, -60, -70, -76, -79, -81, -83, -84]],
76
- [6.5, [8, -10, -28, -42, -52, -58, -62, -64, -66, -68]],
77
- [14, [14, 0, -12, -22, -28, -30, -30, -30, -31, -32]],
78
- ],
79
- stiffness: 0.8, sway: 5, flick: 0, wag: 0, swish: 1, curl: 0, balance: 0,
80
- radius: [0.07, 0.09], // (dock, then the hair switch)
81
- },
82
- ears: { rest: [0, 0], mobility: 1.25, speedFlatten: 0.25, twitch: 1.2, prick: 0.45 },
83
- breath: { rate: 0.2, amp: 0.008, pant: false, pantRate: 1.2, pantAmp: 0.02, heatSpeed: 10 },
84
- actions: {
85
- attack: { style: 'kick', kick: 'double', kickReach: [0.6, 0.45] }, // play('attack', { kick: 'rear' }) rears and strikes
86
- // grazing / drinking: the long head hangs near vertical (the default pitch 1.3 curls a cat's head
87
- // under; a horse's head is already carried 55 deg nose-down in the bind pose)
88
- eat: { style: 'graze', dropF: 0, dropH: 0, pitch: DP + 0.7, ahead: 0.45 },
89
- drink: { dropF: 0, dropH: 0, pitch: DP + 0.7, ahead: 0.45 },
90
- // a 1 m jump (0.7 m flight from the canter) lands the forelegs in step with the canter; the landing
91
- // sink comes from the engine's landing springs, the crouch adds a little knee give
92
- jump: { height: 1.0, distance: 3.6, land: [0.15, 0.12] },
93
- sit: { dropH: 1.0 }, // (the hind cannons fold flat under the haunches and the rump rests on the ground)
94
- // kneels on the forelegs first, then lowers the hindquarters; gets up forelegs first
95
- lie: { down: 'front', up: 'front' },
96
- sleep: { style: 'lateral', down: 'front', up: 'front' },
97
- // lying sternal: forelegs folded under the chest (carpus flexed, cannons back along the ground)
98
- fold: { front: { z: -0.26, k: 1.5, beta: 0.9 } },
99
- },
100
- // tack: saddle seat on the back (T12-T14, ~0.30 m behind the withers, from the research),
101
- // rider's seat above it, stirrup treads, bit rings at the mouth corners
102
- attachments: {
103
- back: { bone: 'spine3', from: 'saddle' },
104
- seat: { bone: 'spine3', from: 'seat' },
105
- stirrupL: { bone: 'spine3', from: 'stirrupL' },
106
- stirrupR: { bone: 'spine3', from: 'stirrupR' },
107
- bitL: { bone: 'head', from: 'jawHinge', to: 'jawTip', t: 0.76, offset: [0.047, 0, 0] },
108
- bitR: { bone: 'head', from: 'jawHinge', to: 'jawTip', t: 0.76, offset: [-0.047, 0, 0] },
109
- },
110
- hooks: { update: horseBehaviour, actions: { attack: horseAttack(), lie: rising(POSTURES.lie), sleep: rising(POSTURES.sleep) } },
111
- };
112
-
113
- // Getting up (lie / sleep with tune.up): the core staged rise follows its front / hind weights with a
114
- // spring, which still held ~4 % of the lying drop when the posture's weight reached zero and the
115
- // posture ended, so the body stepped 2.5 cm up in the last frame (a 3.07 % S jitter at the hind
116
- // fetlocks). The staged weights are held under the posture weight as it fades out, so both reach
117
- // zero together.
118
- function rising(core) {
119
- return {
120
- ...core, kind: 'posture',
121
- apply(P, w, inst, L) {
122
- if (inst.target === 0 && inst.kF !== undefined) {
123
- const cap = smooth(0, 0.3, w);
124
- inst.kF = Math.min(inst.kF, cap); inst.kH = Math.min(inst.kH, cap);
125
- }
126
- core.apply.call(this, P, w, inst, L);
127
- },
128
- };
129
- }
130
-
131
- // Attack on the move: a horse does not kick out of a canter; it props to a halt (the stride runs
132
- // on while it brakes) and kicks from the stand. The core's kick holds the legs out of the gait
133
- // (legGait 0.4), so started at speed it dragged the planted forefeet ~1.9 leg lengths behind and
134
- // then snapped them forward (a 120 rad/s* forearm pop). Braking first keeps every stride stepped.
135
- function horseAttack() {
136
- const core = ONESHOTS.attack;
137
- const HALT = 0.7; // m/s x sk: kick below this speed
138
- return {
139
- ...core,
140
- start(inst, L) {
141
- const e = L.engine;
142
- inst.brake = e.speed > HALT * e.cfg.sk;
143
- inst.t0 = 0;
144
- core.start.call(this, inst, L);
145
- },
146
- update(inst, dt, L) {
147
- const e = L.engine;
148
- if (inst.brake) {
149
- if (e.speed <= HALT * e.cfg.sk || inst.t > 3) { inst.brake = false; inst.t0 = inst.t; core.start.call(this, inst, L); }
150
- return false;
151
- }
152
- const t = inst.t; inst.t = t - inst.t0;
153
- const r = core.update.call(this, inst, dt, L);
154
- inst.t = t;
155
- return r;
156
- },
157
- apply(P, w, inst, L) {
158
- // (held to a halt through the kick; the speed request comes back as the attack fades out)
159
- mx(P, 'speedScale', 0, w);
160
- if (inst.brake) { mx(P, 'earFlat', 1, w * smooth(0, 0.3, inst.t)); return; }
161
- const t = inst.t; inst.t = t - inst.t0;
162
- core.apply.call(this, P, w, inst, L);
163
- inst.t = t;
164
- },
165
- };
166
- }
167
-
168
- // Horse behaviour on top of the actions (see core/motion/actions.js):
169
- // * walk: the head and neck nod once per forelimb stance (twice per stride);
170
- // * idle: after a while the horse dozes on its feet (stay apparatus): one hind leg rested on the
171
- // toe of its hoof with that hip dropped, head lowered to withers level, lower lip slack, ears
172
- // sideways, eyes half closed; it swaps the resting leg now and then. Flies: tail swishes.
173
- function horseBehaviour(P, dt, layer) {
174
- const e = layer.engine, cfg = e.cfg, s = cfg.s, u = 1 / cfg.unit; // (posture lengths are in cheetah units: x cfg.k)
175
- const st = layer.horse || (layer.horse = { idleT: 0, doze: 0, dozeOn: false, dozeT: 10 + e.rand() * 6, restLeg: 2, swishT: 3, swish: 0, swishAge: 9 });
176
- const vn = e.speed / cfg.sq, g = e.gait;
177
- // ---- walk head nod
178
- const walkW = smooth(0.15, 0.7, vn) * (1 - smooth(1.9, 2.4, vn)) * P.gaitW;
179
- if (walkW > 0.001) {
180
- const ph = e.phase - g.off[0];
181
- const c = 0.5 + 0.5 * Math.cos(4 * Math.PI * (ph - 0.12));
182
- P.headRaise -= 0.07 * u * walkW * c;
183
- P.headPitch += 0.06 * walkW * (c - 0.5);
184
- }
185
- // ---- idle: dozing on its feet
186
- const idleW = layer.idle.w;
187
- if (idleW > 0.9 && !layer.postures.length) st.idleT += dt; else { st.idleT = 0; st.dozeOn = false; }
188
- if (st.idleT > 0) {
189
- st.dozeT -= dt;
190
- if (st.dozeT <= 0) {
191
- st.dozeOn = !st.dozeOn;
192
- st.dozeT = st.dozeOn ? 14 + e.rand() * 14 : 5 + e.rand() * 6;
193
- if (st.dozeOn) st.restLeg = e.rand() < 0.5 ? 2 : 3;
194
- }
195
- }
196
- st.doze = clamp(st.doze + (st.dozeOn ? dt * 0.35 : -dt * 0.8), 0, 1);
197
- const dz = smooth(0, 1, st.doze) * idleW;
198
- if (dz > 0.001) {
199
- layer.idle.stepT = Math.max(layer.idle.stepT, 1); // no re-steps while dozing
200
- const leg = e.legs[st.restLeg], L = leg.def, pl = P.legs[st.restLeg];
201
- const side = L.s;
202
- // resting hind hoof tipped on its toe a little forward and under the body
203
- const tgt = e.bodyToWorld(L.cx * side * 0.85, 0, L.cz + 0.1 * s, e.heading, e.pos, pl.target);
204
- tgt.y = e.terrainH(tgt.x, tgt.z);
205
- const w = smooth(0, 0.6, dz);
206
- pl.reach += (1 - pl.reach) * w;
207
- mx(P, 'roll', 0.035 * side * -1, dz); // that hip drops
208
- mx(P, 'dropH', 0.05, dz); mx(P, 'side', -0.012 * u * side, dz);
209
- mx(P, 'headRaise', -0.3 * u, dz); mx(P, 'headPitch', 0.18, dz); mx(P, 'neckReach', 0.06 * u, dz);
210
- mx(P, 'eyelid', 0.6, dz); mx(P, 'jaw', 0.05, dz);
211
- mx(P, 'earFlat', 0.35, dz); mx(P, 'earSwivel', 0.5, dz); mx(P, 'earTwitch', 0.25, dz);
212
- mx(P, 'lookW', 0, dz); mx(P, 'breathRate', 0.75, dz); mx(P, 'tailIdle', 0.5, dz);
213
- }
214
- // ---- grazing / drinking: the trunk stays level on straight forelegs and the long neck does the
215
- // reaching (the engine would otherwise lower the forehand); one fore hoof is advanced
216
- let graze = 0;
217
- for (const o of layer.oneshots) if (o.name === 'eat' || o.name === 'drink') graze = Math.max(graze, o.w * o.w * (3 - 2 * o.w));
218
- if (graze > 0.001) {
219
- P.headReach *= 1 - graze;
220
- mx(P, 'dropF', 0.055, graze); mx(P, 'dropH', 0, graze); // (the withers give ~4 cm: saddle < 2 cm, < 2.5 deg)
221
- layer.idle.stepT = Math.max(layer.idle.stepT, 1);
222
- }
223
- if (graze > 0.5) e.legs[0].idleOff.set(0, 0, 0.22 * s); // (released: the idle layer relaxes it back)
224
- // ---- flat out (lateral sleep, death): the long head lies on its cheek, the ears laid back along
225
- // the neck instead of sticking into the ground
226
- for (const p of layer.postures) {
227
- if (p.name !== 'sleep' && p.name !== 'death') continue;
228
- const w = p.w * p.w * (3 - 2 * p.w) * (p.name === 'sleep' ? smooth(1.0, 3.0, p.t) : smooth(0.35, 1.0, p.t));
229
- P.headPos.y += 0.14 * s * w;
230
- P.headPitch += 0.5 * w; // (nose tucked: the throat is not stretched open)
231
- mx(P, 'earFlat', 1, w); mx(P, 'earTwitch', 0.1, w);
232
- // the forelegs held a little out from the ground, straight (the side pose presses the hooves to
233
- // the ground and the long cannon sagged into a bump on uneven ground, 35 mm at the knee)
234
- for (let i = 0; i < 2; i++) { const pl = P.legs[i]; pl.tuck += (1 - pl.tuck) * 0.12 * w; pl.extend = 1; }
235
- }
236
- // ---- fly swish: short bursts of tail lashing while standing
237
- if (idleW > 0.5) {
238
- st.swishT -= dt;
239
- if (st.swishT <= 0) { st.swishT = 4 + e.rand() * 8; st.swishAge = 0; }
240
- }
241
- st.swishAge += dt;
242
- const sw = Math.sin(Math.PI * clamp(st.swishAge / 1.6, 0, 1)) * idleW;
243
- if (sw > 0.001) P.tailWag = Math.max(P.tailWag, 0.55 * sw);
244
- void DEG;
245
- }
@@ -1,60 +0,0 @@
1
- // Meshing plan: body at 10.7 mm (0.66 % of the withers height), head at 5.1 mm overlapping the body
2
- // across the upper neck and cross-faded, eyelid patches at 1.6 mm, and the lower lip / chin as its
3
- // own rigid surface so the mouth can open.
4
- import { EYE } from './sculpt.js';
5
- import { HEAD_O, horseJoints } from './rig.js';
6
- import { eyeFrameOf } from '../../core/sdf/eyeSocket.js';
7
- import { norm, smoothstep } from '../../core/math/vec.js';
8
-
9
- const J = horseJoints();
10
- // the head hangs steeply from the neck: cut just behind the poll - throat latch line
11
- export const NECK_CUT = { c: [0, 1.7, J.occiput[2] - 0.045], d: norm([0, 0.25, 1]), band: 0.024 };
12
- export const neckS = (x, y, z) => (x - NECK_CUT.c[0]) * NECK_CUT.d[0] + (y - NECK_CUT.c[1]) * NECK_CUT.d[1] + (z - NECK_CUT.c[2]) * NECK_CUT.d[2];
13
-
14
- export const EYE_PATCH = { R: 0.042, B: 0.007, h: 0.0016, centres: [1, -1].map((s) => eyeFrameOf(EYE, HEAD_O, s).c) };
15
- export function eyePatchWeight(x, y, z) {
16
- let dmin = 1e9;
17
- for (const c of EYE_PATCH.centres) dmin = Math.min(dmin, Math.hypot(x - c[0], y - c[1], z - c[2]));
18
- return 1 - smoothstep(EYE_PATCH.R - EYE_PATCH.B, EYE_PATCH.R + EYE_PATCH.B, dmin);
19
- }
20
-
21
- // Cell sizes (x Q.res): body and head. The head / body cross-fade band B widens with the body's cell
22
- // at the coarse tiers (at least one body cell), and the two surfaces overlap by OV: across the middle
23
- // of the band both are drawn (fade > 0.5), so the fur does not thin where two half-faded shell stacks
24
- // meet (a dark seam over the under-shell base) and no crack opens between them.
25
- export const H_BODY = 0.0111, H_HEAD = 0.0051;
26
- export function neckBand(r) {
27
- const B = Math.max(NECK_CUT.band, 1.1 * H_BODY * r), OV = 0.5 * B;
28
- // Each surface runs on 2-3 of its own cells past the band, where it is hidden (fade 0): its ragged
29
- // clip edge stays out of view, and its band vertices are not biased by the edge (the axial skin
30
- // coordinate is relaxed over each surface separately, so near an edge it drifts by about a cell)
31
- return { B, OV, clipBody: B + OV + 3 * H_BODY * r, clipHead: B + OV + 2 * H_HEAD * r };
32
- }
33
- export const neckFade = (sN, name, r) => {
34
- const { B, OV } = neckBand(r);
35
- return name === 'body' ? 1 - smoothstep(-B, B, sN - OV) : smoothstep(-B, B, sN + OV);
36
- };
37
-
38
- export function horseRegions(rig, params, Q) {
39
- const r = Q.res, { B, OV, clipBody, clipHead } = neckBand(r);
40
- const patches = Q.eyePatches ? EYE_PATCH.centres.map((c) => ({ c, R: EYE_PATCH.R, B: EYE_PATCH.B, h: EYE_PATCH.h * Math.max(1, r) })) : [];
41
- return {
42
- jobs: [
43
- [{ name: 'body', part: 'body', bmin: [-0.46, -0.01, -1.12], bmax: [0.46, 2.2, 1.3], h: H_BODY * r, F: 4, clip: (x, y, z) => neckS(x, y, z) < clipBody }],
44
- [
45
- { name: 'head', part: 'body', bmin: [-0.2, 1.25, 0.88], bmax: [0.2, 2.3, 1.72], h: H_HEAD * r, F: 6, clip: (x, y, z) => neckS(x, y, z) > -clipHead, patches },
46
- { name: 'jaw', part: 'jaw', bmin: [-0.08, 1.3, 1.2], bmax: [0.08, 1.72, 1.72], h: H_HEAD * r, F: 6, rigidBone: 'jaw' },
47
- ],
48
- ],
49
- fade(x, y, z, name, patch) {
50
- const sN = neckS(x, y, z);
51
- if (name === 'body') return 1 - smoothstep(-B, B, sN - OV);
52
- if (name === 'head') {
53
- let f = smoothstep(-B, B, sN + OV);
54
- if (patches.length) { const ew = eyePatchWeight(x, y, z); f *= patch ? ew : 1 - ew; }
55
- return f;
56
- }
57
- return 1;
58
- },
59
- };
60
- }
@@ -1,117 +0,0 @@
1
- // Horse skeleton in bind pose (metres). Forward = +Z, up = +Y, the animal's left = +X.
2
- // Reference individual: a 16 hh (1.63 m at the withers) warmblood / sport horse, ~560 kg.
3
- // Landmarks measured on the side reference (side1.jpg, 1 px = 2.63 mm at 4x) and equine osteology
4
- //: point of shoulder 1.14 m, elbow 0.90, carpus 0.50, fetlock 0.17, stifle 0.90,
5
- // hock 0.55 (point of hock 0.62), body length (point of shoulder -> point of buttock) 1.70 m.
6
- //
7
- // Hooves: the standard quadruped bones plus a hoof bone per leg. fpaw / hpaw are the pasterns
8
- // (fetlock -> coffin joint) and fhoof / hhoof the hooves (coffin joint -> toe), so the engine can
9
- // keep the hoof flat on the ground while the fetlock sinks under load.
10
- import { buildRig } from '../../core/rig/rig.js';
11
- import { quadrupedBones, quadrupedLimbs, tailChain } from '../../core/rig/quadruped.js';
12
-
13
- export const TAIL_SEGS = 10; // 6 dock bones + 4 segments of free-hanging tail hair
14
- export const DOCK_SEGS = 6;
15
-
16
- // Head frame: the head is modelled along its own axis (poll -> muzzle), pitched 55 degrees nose
17
- // down in the bind pose. Head-local coordinates: x lateral, y dorsal (forehead side), z along the
18
- // nasal line toward the muzzle; origin on the axis 0.20 m in front of the poll (level with the eyes).
19
- // (the bind pose holds the head at 37 deg, less flexed at the poll than at rest (55 deg, restored by the
20
- // head carriage), so the throat skin is meshed at mid-range between grazing and an alert head)
21
- export const HEAD_PITCH = (37 * Math.PI) / 180;
22
- export const HZ = [0, -Math.sin(HEAD_PITCH), Math.cos(HEAD_PITCH)];
23
- export const HY = [0, Math.cos(HEAD_PITCH), Math.sin(HEAD_PITCH)];
24
- // poll ~0.30 x withers height above the withers (side1.jpg), the neck arched and carried high
25
- const POLL = [0, 2.05, 1.2]; // top of the poll (skin), bind
26
- export const HEAD_O = [0, POLL[1] + 0.2 * HZ[1], POLL[2] + 0.2 * HZ[2]];
27
- export const hl = (v) => [HEAD_O[0] + v[0], HEAD_O[1] + v[1] * HY[1] + v[2] * HZ[1], HEAD_O[2] + v[1] * HY[2] + v[2] * HZ[2]];
28
-
29
- export function horseJoints() {
30
- const J = {
31
- nose: hl([0, 0.0, 0.4]),
32
- occiput: hl([0, -0.06, -0.19]),
33
- neckMid: [0, 1.63, 0.97],
34
- neckBase: [0, 1.19, 0.74], // cervicothoracic junction: the neck hinges low, at about the point of shoulder // cervicothoracic junction, deep at the base of the neck
35
- chestMid: [0, 1.4, 0.4],
36
- thoraxRear: [0, 1.43, 0.02],
37
- lumbarMid: [0, 1.46, -0.24],
38
- lumbosacral: [0, 1.47, -0.44],
39
- tailBase: [0, 1.46, -0.8],
40
- // fore: scapula slopes ~50 deg, humerus down and back, radius and cannon vertical,
41
- // pastern ~55 deg to the ground
42
- scapTopL: [0.1, 1.47, 0.5],
43
- shoulderL: [0.165, 1.14, 0.77],
44
- elbowL: [0.16, 0.9, 0.6],
45
- wristL: [0.13, 0.5, 0.63],
46
- mcpL: [0.125, 0.17, 0.64],
47
- fcoffinL: [0.125, 0.066, 0.713],
48
- ftoeL: [0.125, 0.004, 0.8],
49
- // hind: hip joint, stifle, hock, fetlock, coffin joint, toe
50
- hipL: [0.155, 1.23, -0.62],
51
- kneeL: [0.185, 0.94, -0.36],
52
- hockL: [0.13, 0.55, -0.61],
53
- mtpL: [0.12, 0.175, -0.585],
54
- hcoffinL: [0.12, 0.068, -0.515],
55
- htoeL: [0.12, 0.004, -0.435],
56
- // tack (not bones: attachment landmarks carried by the variation warps like the skin): saddle
57
- // base on the skin of the back over T12-T14 (~0.3 m behind the withers point; measured on the
58
- // sculpt's surface at x 0, z 0.21), rider's seat 0.12 m above it, stirrup treads ~10 cm outside
59
- // the barrel at ~1.0 m
60
- saddle: [0, 1.625, 0.21],
61
- seat: [0, 1.745, 0.19],
62
- stirrupL: [0.3, 1.02, 0.24],
63
- jawHinge: hl([0, -0.04, -0.1]),
64
- jawTip: hl([0, -0.1, 0.39]),
65
- earBaseL: hl([0.058, 0.06, -0.185]),
66
- earTipL: hl([0.085, 0.205, -0.225]),
67
- };
68
- // dock droops from the croup, the hair hangs to the hocks
69
- tailChain(J, 'tailBase', [-25, -50, -66, -76, -82, -86, -88, -89, -89, -89], [0.085, 0.08, 0.075, 0.07, 0.065, 0.06, 0.12, 0.12, 0.12, 0.12]);
70
- return J;
71
- }
72
-
73
- export function horseBones() {
74
- const b = quadrupedBones({ tailSegs: TAIL_SEGS, ears: true, jaw: true });
75
- for (const d of b) {
76
- if (d[0] === 'fpaw{S}') { d[2] = 'fcoffin{S}'; d[4] = { region: 'limb', group: 'F{S}' }; }
77
- if (d[0] === 'hpaw{S}') { d[2] = 'hcoffin{S}'; d[4] = { region: 'limb', group: 'H{S}' }; }
78
- }
79
- b.push(
80
- ['fhoof{S}', 'fcoffin{S}', 'ftoe{S}', 'fpaw{S}', { region: 'foot', group: 'F{S}' }],
81
- ['hhoof{S}', 'hcoffin{S}', 'htoe{S}', 'hpaw{S}', { region: 'foot', group: 'H{S}' }],
82
- );
83
- return b;
84
- }
85
-
86
- export function horseRig(J = horseJoints()) {
87
- const limbs = quadrupedLimbs({
88
- front: { tCore: 0.55, aCore: 0.07, aBody: -0.13, midX: 0.0 },
89
- hind: { tCore: 0.5, aCore: 0.022, aBody: -0.08, midX: 0.008 },
90
- });
91
- for (const L of Object.values(limbs)) { L.bones.push((L.front ? 'fhoof' : 'hhoof') + L.S); L.distal.push((L.front ? 'fhoof' : 'hhoof') + L.S); }
92
- return buildRig({
93
- joints: J,
94
- unit: 2.14,
95
- headOrigin: HEAD_O,
96
- bones: horseBones(),
97
- axial: {
98
- points: ['nose', 'occiput', 'neckMid', 'neckBase', 'chestMid', 'thoraxRear', 'lumbarMid', 'lumbosacral', 'tailBase', ...Array.from({ length: TAIL_SEGS }, (_, i) => 'tail' + (i + 1))],
99
- bones: ['head', 'neck2', 'neck1', 'chest', 'spine3', 'spine2', 'spine1', 'pelvis', ...Array.from({ length: TAIL_SEGS }, (_, i) => 'tail' + i)],
100
- // the skull's influence reaches back into the throat latch and nape (3rd value: the blend widens
101
- // with the skin's depth under the axis: the throat under the jaw). The occiput blend must end
102
- // before the neckMid joint (0.418 m on) for every throat vertex (depth <= 0.22 m): the core
103
- // applies only the blends at the two ends of a segment, so a blend reaching past neckMid was cut
104
- // off there and the head weight under the throat jumped from 0.45 to 0 (the head and body copies
105
- // of the throat then took weights 0.3-0.45 apart and parted when the head moved). Now the
106
- // throat latch is half head, the crest hands over from the head 5-30 cm behind the poll.
107
- blend: { 1: [-0.004, 0.139, 0.5], 3: [-0.12, 0.12, 2] },
108
- bodyTail: 0, // the dock hangs behind the buttocks: their skin blends into it only at the tail base
109
- },
110
- limbs,
111
- appendages: [
112
- { group: 'earL', bone: 'earL', blend: [-0.003, 0.005] },
113
- { group: 'earR', bone: 'earR', blend: [-0.003, 0.005] },
114
- ],
115
- webTags: ['flankfold', 'thighfront', 'scapmuscle', 'pectoral', 'forearmweb'],
116
- });
117
- }