@bitefoundry/retrieviewer 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ASSET-PROVENANCE.md +6 -0
- package/ASSETS-LICENSE.md +2 -1
- package/ATTRIBUTION.md +6 -1
- package/COMFORT-ART.md +65 -0
- package/DESKTOP-PLATFORMS.md +6 -1
- package/PLUGIN.md +13 -10
- package/PREREQUISITES.md +95 -0
- package/PUPPY-MEMORY.md +102 -1
- package/README.ko.md +110 -0
- package/README.md +117 -59
- package/RELEASING.md +23 -12
- package/THIRD-PARTY-NOTICES.md +5 -3
- package/braille.mjs +35 -9
- package/examples/live.mjs +2 -2
- package/integrations/linux-overlay/overlay.py +2 -2
- package/integrations/macos-overlay/overlay.jxa +8 -6
- package/integrations/opencode/runtime.mjs +4 -4
- package/integrations/opencode/tui.tsx +1 -1
- package/integrations/windows-overlay/Overlay.cs +4 -4
- package/integrations/windows-overlay/protocol.mjs +11 -7
- package/package.json +34 -13
- package/puppy-comfort-sprites.mjs +25 -0
- package/puppy-companion-comfort-q5.bin.gz +0 -0
- package/puppy-companion-comfort.json +77 -0
- package/puppy-companion-life.mjs +49 -16
- package/puppy-companion-objects.mjs +12 -0
- package/puppy-frame-predictive.mjs +15 -9
- package/puppy-frame-store.mjs +2 -2
- package/puppy-paper-world.mjs +14 -0
- package/puppy-paper.mjs +65 -14
- package/retrieviewer-plugin.d.mts +1 -1
- package/retrieviewer-plugin.mjs +1 -1
- package/retrieviewer.d.mts +10 -4
- package/retrieviewer.mjs +20 -14
- package/locomotion-core.mjs +0 -21
- package/locomotion-puppy.animal +0 -0
- package/vendor/procedural-animals/package.json +0 -40
- package/vendor/procedural-animals/src/animal.js +0 -146
- package/vendor/procedural-animals/src/bake.js +0 -51
- package/vendor/procedural-animals/src/build.js +0 -81
- package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
- package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
- package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
- package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
- package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
- package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
- package/vendor/procedural-animals/src/core/build/seams.js +0 -183
- package/vendor/procedural-animals/src/core/build/warp.js +0 -112
- package/vendor/procedural-animals/src/core/build/weights.js +0 -393
- package/vendor/procedural-animals/src/core/math/vec.js +0 -81
- package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
- package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
- package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
- package/vendor/procedural-animals/src/core/motion/common.js +0 -158
- package/vendor/procedural-animals/src/core/motion/index.js +0 -22
- package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
- package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
- package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
- package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
- package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
- package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
- package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
- package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
- package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
- package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
- package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
- package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
- package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
- package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
- package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
- package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
- package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
- package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
- package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
- package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
- package/vendor/procedural-animals/src/index.d.ts +0 -98
- package/vendor/procedural-animals/src/index.js +0 -29
- package/vendor/procedural-animals/src/registry.js +0 -48
- package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
- package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
- package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
- package/vendor/procedural-animals/src/species/bear/index.js +0 -139
- package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
- package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
- package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
- package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
- package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
- package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
- package/vendor/procedural-animals/src/species/boar/index.js +0 -110
- package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
- package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
- package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
- package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
- package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
- package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
- package/vendor/procedural-animals/src/species/cat/index.js +0 -211
- package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
- package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
- package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
- package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
- package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
- package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
- package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
- package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
- package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
- package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
- package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
- package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
- package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
- package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
- package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
- package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
- package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
- package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
- package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
- package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
- package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
- package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
- package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
- package/vendor/procedural-animals/src/species/cow/index.js +0 -118
- package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
- package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
- package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
- package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
- package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
- package/vendor/procedural-animals/src/species/crow/index.js +0 -70
- package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
- package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
- package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
- package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
- package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
- package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
- package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
- package/vendor/procedural-animals/src/species/deer/index.js +0 -106
- package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
- package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
- package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
- package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
- package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
- package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
- package/vendor/procedural-animals/src/species/dog/index.js +0 -144
- package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
- package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
- package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
- package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
- package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
- package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
- package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
- package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
- package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
- package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
- package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
- package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
- package/vendor/procedural-animals/src/species/fish/index.js +0 -88
- package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
- package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
- package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
- package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
- package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
- package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
- package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
- package/vendor/procedural-animals/src/species/fox/index.js +0 -120
- package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
- package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
- package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
- package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
- package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
- package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
- package/vendor/procedural-animals/src/species/frog/index.js +0 -97
- package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
- package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
- package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
- package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
- package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
- package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
- package/vendor/procedural-animals/src/species/goat/index.js +0 -149
- package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
- package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
- package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
- package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
- package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
- package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
- package/vendor/procedural-animals/src/species/horse/index.js +0 -80
- package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
- package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
- package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
- package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
- package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
- package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
- package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
- package/vendor/procedural-animals/src/species/lion/index.js +0 -111
- package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
- package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
- package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
- package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
- package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
- package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
- package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
- package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
- package/vendor/procedural-animals/src/species/pig/index.js +0 -161
- package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
- package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
- package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
- package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
- package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
- package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
- package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
- package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
- package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
- package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
- package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
- package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
- package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
- package/vendor/procedural-animals/src/species/rat/index.js +0 -111
- package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
- package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
- package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
- package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
- package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
- package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
- package/vendor/procedural-animals/src/species/shark/index.js +0 -104
- package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
- package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
- package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
- package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
- package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
- package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
- package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
- package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
- package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
- package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
- package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
- package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
- package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
- package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
- package/vendor/procedural-animals/src/species/snake/index.js +0 -73
- package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
- package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
- package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
- package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
- package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
- package/vendor/procedural-animals/src/species/spider/index.js +0 -78
- package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
- package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
- package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
- package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
- package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
- package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
- package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
- package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
- package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
- package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
- package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
- package/vendor/procedural-animals/src/worker.js +0 -29
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// Cow behaviour layer for the quadruped engine (species.motion.hooks, see core/motion/actions.js):
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//
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// update(P, dt, layer) every frame over the action layer: the walk's head bob, rumination (chewing
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// the cud with a sideways grinding jaw, 40-60 chews per bolus at ~1 Hz, one
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// side per bolus; while idle standing and above all while lying), fly swishes
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// of the tail, ear flicks, automatic idle variants (nose licks, a moo now and
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// then), grazing with the tongue, the bull's charge steering
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// pose(engine, dt) after the engine's solve: the jaw's lateral grinding, the tongue (out of the
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// mouth: wrapping grass, licking the nostrils), fast ear flicks
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// actions attack (bull: paws the ground, then charges head down and tosses; cow: the
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// sideways "cow kick" with one hind leg, or { kick: 'back' }), lick (nose),
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// chew (ruminate), moo, swish, shake (head shake), lie / sleep (sternal, rising
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// hind end first; sleep: head turned back)
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//
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// Distances are cow metres at the reference size (x cfg.s); posture offsets the engine multiplies by
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// cfg.k (fwd, side, headRaise, neckReach) are divided by cfg.unit.
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import * as THREE from 'three';
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import { clamp, lerp, smooth, TAU, tv, tqa, angDiff } from '../../core/motion/common.js';
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import { mx, mxLeg, ONESHOTS, POSTURES } from '../../core/motion/actions.js';
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const _m = new THREE.Matrix4(), _m2 = new THREE.Matrix4(), _q = new THREE.Quaternion(), _q2 = new THREE.Quaternion();
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const _v = new THREE.Vector3(), _s = new THREE.Vector3();
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const _pv = new THREE.Vector3();
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// per-engine behaviour state
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function B(e) {
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if (!e._cow) {
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const idx = (n) => e.sk.bones.indexOf(e.bone[n]);
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const J = e.J;
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const iJaw = idx('jaw'), iTg = idx('tongue');
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const tDir = J.tongueTip.clone().sub(J.tongueBase).normalize();
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const hz = J.nose.clone().sub(J.occiput).normalize();
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const hy = hz.clone().cross(new THREE.Vector3(1, 0, 0)).normalize();
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e._cow = {
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idleT: 0, lickT: 8 + e.rand() * 10, mooT: 40 + e.rand() * 60, swishT: 2 + e.rand() * 4, swishAge: 9, swishAmp: 0.6,
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chew: { on: false, t: 0, next: 3 + e.rand() * 4, ph: 0, side: 1, chews: 0, bolus: 50, pause: 0, force: 0 },
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chewW: 0, jawLat: 0, jawLatV: 0,
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flick: [{ t: 9, dur: 0.3, amp: 0 }, { t: 9, dur: 0.3, amp: 0 }], flickT: 1.5 + e.rand() * 3,
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tg: { ext: 0, up: 0, yaw: 0, curl: 0 }, tgT: { ext: 0, up: 0, yaw: 0, curl: 0 }, tgV: { ext: 0, up: 0, yaw: 0, curl: 0 },
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charge: null, shakeR: 0, shakeY: 0,
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// bind data for the tongue (final, warped + scaled space)
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iJaw, iTg, invJaw: iJaw >= 0 ? e.sk.bind[iJaw].clone().invert() : null, bindTg: iTg >= 0 ? e.sk.bind[iTg].clone() : null,
|
|
43
|
-
tgRel: iTg >= 0 && iJaw >= 0 ? e.sk.bind[iJaw].clone().invert().multiply(e.sk.bind[iTg]) : null,
|
|
44
|
-
tDir, hy, hz, lat: new THREE.Vector3(1, 0, 0),
|
|
45
|
-
mouth: J.jawTip.clone().lerp(J.nose, 0.12), // the mouth opening: pivot of the tongue
|
|
46
|
-
tLen: J.tongueTip.distanceTo(J.tongueBase),
|
|
47
|
-
earAxis: [0, 1].map((k) => { const S = k === 0 ? 'L' : 'R'; return J['earTip' + S].clone().sub(J['earBase' + S]).normalize(); }),
|
|
48
|
-
earLen: J.earTipL.distanceTo(J.earBaseL),
|
|
49
|
-
};
|
|
50
|
-
}
|
|
51
|
-
return e._cow;
|
|
52
|
-
}
|
|
53
|
-
const busy = (L) => L.oneshots.some((a) => !a.stopping && a.name !== 'swish' && a.name !== 'chew');
|
|
54
|
-
const find = (L, n) => L.oneshots.find((a) => a.name === n && a.w > 0);
|
|
55
|
-
|
|
56
|
-
// ------------------------------------------------------------------------------------------------
|
|
57
|
-
// update: gait style, rumination, idle life
|
|
58
|
-
function update(P, dt, L) {
|
|
59
|
-
const e = L.engine, cfg = e.cfg, b = B(e), u = 1 / cfg.unit;
|
|
60
|
-
const vn = e.speed / cfg.sq, g = e.gait;
|
|
61
|
-
// ---- walk: the head and neck bob once per forelimb stance (twice per stride), low amplitude
|
|
62
|
-
const walkW = smooth(0.15, 0.6, vn) * (1 - smooth(1.5, 2.0, vn)) * P.gaitW;
|
|
63
|
-
if (walkW > 0.001 && g) {
|
|
64
|
-
const ph = e.phase - g.off[0];
|
|
65
|
-
const c = 0.5 + 0.5 * Math.cos(4 * Math.PI * (ph - 0.1));
|
|
66
|
-
P.headRaise -= 0.05 * u * walkW * c;
|
|
67
|
-
P.headPitch += 0.05 * walkW * (c - 0.5);
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
// ---- idle bookkeeping
|
|
71
|
-
const idleW = L.idle.w;
|
|
72
|
-
const lying = L.postures.find((p) => (p.name === 'lie') && p.target > 0 && p.w > 0.95);
|
|
73
|
-
const resting = L.postures.find((p) => (p.name === 'lie' || p.name === 'sleep') && p.target > 0 && p.w > 0.95);
|
|
74
|
-
const calm = (idleW > 0.9 && !L.postures.length && !busy(L)) || (!!lying && !busy(L));
|
|
75
|
-
|
|
76
|
-
// ---- dead on its side: the sideways ears laid back along the neck (not into the ground), the
|
|
77
|
-
// head on its cheek
|
|
78
|
-
for (const p of L.postures) {
|
|
79
|
-
if (p.name !== 'death') continue;
|
|
80
|
-
const w = p.w * p.w * (3 - 2 * p.w) * smooth(0.3, 0.9, p.t);
|
|
81
|
-
mx(P, 'earFlat', 1, w); mx(P, 'earTwitch', 0, w);
|
|
82
|
-
P.headPos.y += 0.08 * cfg.s * w;
|
|
83
|
-
// a horned head cannot lie flat on its cheek: it rests on the ground-side horn and the jaw, rolled
|
|
84
|
-
// less (0.9 rad instead of the engine's 1.3) with the occiput higher by about the horn's reach
|
|
85
|
-
// below it (without this the engine's clearance could keep either the horn or the jaw out of the
|
|
86
|
-
// ground, not both: a Highland's jaw 20-27 mm and a Hereford's 21-32 mm deep)
|
|
87
|
-
if (e.params.horns) {
|
|
88
|
-
const hw = p.w * smooth(0.35, 1.0, p.t);
|
|
89
|
-
mx(P, 'headRoll', p.side * 0.9, hw);
|
|
90
|
-
P.headPos.y += 0.1 * cfg.s * hw;
|
|
91
|
-
}
|
|
92
|
-
// the long cannons are spread out from under the falling body early, so the lower foreleg does
|
|
93
|
-
// not fold into the ground under the chest
|
|
94
|
-
const sp = smooth(0.35, 0.9, p.t) * p.w;
|
|
95
|
-
for (let i = 0; i < 4; i++) P.legs[i].spread = Math.max(P.legs[i].spread, sp);
|
|
96
|
-
// the long tail follows the rolling rump stiffly while it falls (a loose one is slapped onto the
|
|
97
|
-
// ground by the roll and kinks at the contact)
|
|
98
|
-
mx(P, 'tailStiff', 1.6, (1 - smooth(1.0, 1.6, p.t)) * p.w);
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
// ---- rumination: bouts of chewing the cud (mostly lying, often standing idle)
|
|
102
|
-
const ch = b.chew;
|
|
103
|
-
if (ch.force > 0) ch.force -= dt;
|
|
104
|
-
const wantChew = ch.force > 0 || calm;
|
|
105
|
-
if (wantChew) {
|
|
106
|
-
ch.next -= dt;
|
|
107
|
-
if (ch.next <= 0) {
|
|
108
|
-
ch.on = !ch.on;
|
|
109
|
-
ch.next = ch.on ? (lying ? 50 + e.rand() * 60 : 25 + e.rand() * 30) : (lying ? 4 + e.rand() * 5 : 8 + e.rand() * 12);
|
|
110
|
-
if (ch.on) { ch.chews = 0; ch.bolus = 40 + Math.floor(e.rand() * 20); ch.side = e.rand() < 0.5 ? -1 : 1; ch.pause = 0; }
|
|
111
|
-
}
|
|
112
|
-
if (ch.force > 0 && !ch.on) { ch.on = true; ch.chews = 0; ch.pause = 0; ch.next = Math.max(ch.next, ch.force); }
|
|
113
|
-
} else { ch.on = false; ch.next = Math.min(ch.next, 2 + e.rand()); }
|
|
114
|
-
let chewing = ch.on && wantChew;
|
|
115
|
-
if (chewing && ch.pause > 0) { ch.pause -= dt; chewing = false; }
|
|
116
|
-
b.chewW = clamp(b.chewW + (chewing ? dt * 2.5 : -dt * 3), 0, 1);
|
|
117
|
-
const cw = b.chewW * b.chewW * (3 - 2 * b.chewW);
|
|
118
|
-
if (b.chewW > 0) {
|
|
119
|
-
const rate = 1.05; // chews per second
|
|
120
|
-
const prev = ch.ph;
|
|
121
|
-
ch.ph += dt * rate * (0.4 + 0.6 * cw);
|
|
122
|
-
if (Math.floor(ch.ph) !== Math.floor(prev)) {
|
|
123
|
-
ch.chews++;
|
|
124
|
-
if (ch.chews >= ch.bolus) { ch.chews = 0; ch.bolus = 40 + Math.floor(e.rand() * 20); ch.side = -ch.side; ch.pause = 3 + e.rand() * 2; }
|
|
125
|
-
}
|
|
126
|
-
const c = ch.ph % 1;
|
|
127
|
-
// grinding: the jaw drops, swings to the chewing side, closes, and grinds back across
|
|
128
|
-
const open = 0.5 - 0.5 * Math.cos(TAU * c);
|
|
129
|
-
mx(P, 'jaw', 0.02 + 0.075 * open, cw); mx(P, 'jawOmega', 22, cw);
|
|
130
|
-
b.jawLatT = ch.side * 0.06 * Math.sin(TAU * c + 0.9) * cw;
|
|
131
|
-
} else b.jawLatT = 0;
|
|
132
|
-
|
|
133
|
-
// ---- grazing: bite cycle with the tongue wrapping the grass (the built-in 'eat' holds the head)
|
|
134
|
-
const eat = find(L, 'eat');
|
|
135
|
-
const tg = b.tgT; // (targets: set by the actions and here, consumed and cleared by pose)
|
|
136
|
-
if (eat) {
|
|
137
|
-
const w = eat.w * eat.w * (3 - 2 * eat.w);
|
|
138
|
-
const c = (eat.t * 0.9) % 1;
|
|
139
|
-
const open = smooth(0.0, 0.1, c) * (1 - smooth(0.32, 0.44, c));
|
|
140
|
-
const chew2 = Math.max(0, Math.sin(TAU * 2 * (c - 0.45) / 0.55)) * smooth(0.45, 0.5, c);
|
|
141
|
-
mx(P, 'jaw', 0.05 + 0.2 * open + 0.06 * chew2, w);
|
|
142
|
-
const side = Math.floor(eat.t * 0.9) % 2 ? 1 : -1;
|
|
143
|
-
const out = smooth(0.04, 0.18, c) * (1 - smooth(0.26, 0.4, c));
|
|
144
|
-
tg.ext += 0.75 * out * w;
|
|
145
|
-
tg.up += -0.35 * out * w; // tip down toward the sward
|
|
146
|
-
tg.yaw += side * 0.45 * smooth(0.12, 0.3, c) * out * w; // sweeps round the tuft
|
|
147
|
-
tg.curl += 0.6 * smooth(0.18, 0.32, c) * out * w;
|
|
148
|
-
b.jawLatT += 0.03 * side * chew2 * w;
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
// ---- idle variants: nose licks, now and then a moo
|
|
152
|
-
if (calm && idleW > 0.9 && !L.postures.length) {
|
|
153
|
-
b.lickT -= dt; b.mooT -= dt;
|
|
154
|
-
if (b.lickT <= 0) { b.lickT = 14 + e.rand() * 20; if (!b.chew.on || e.rand() < 0.3) L.play('lick'); }
|
|
155
|
-
if (b.mooT <= 0) { b.mooT = 60 + e.rand() * 90; L.play('moo'); }
|
|
156
|
-
b.shakeT = (b.shakeT ?? 12 + e.rand() * 20) - dt;
|
|
157
|
-
if (b.shakeT <= 0) { b.shakeT = 20 + e.rand() * 30; L.play('shake'); }
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
// ---- fly swish: bursts of tail lashing (standing, walking slowly, lying)
|
|
161
|
-
const swishOk = (idleW > 0.5 || vn < 1.4 || resting) && !L.postures.some((p) => p.name === 'death');
|
|
162
|
-
if (swishOk) {
|
|
163
|
-
b.swishT -= dt;
|
|
164
|
-
if (b.swishT <= 0) { b.swishT = 3 + e.rand() * 8; b.swishAge = 0; b.swishAmp = 0.45 + 0.4 * e.rand(); }
|
|
165
|
-
}
|
|
166
|
-
const sw = find(L, 'swish');
|
|
167
|
-
if (sw && sw.t < 0.05) { b.swishAge = 0; b.swishAmp = 0.9; }
|
|
168
|
-
b.swishAge += dt;
|
|
169
|
-
const sa = Math.sin(Math.PI * clamp(b.swishAge / 2.2, 0, 1));
|
|
170
|
-
if (sa > 0.001) { P.tailWag = Math.max(P.tailWag, b.swishAmp * sa * (resting ? 0.5 : 1)); mx(P, 'tailLift', 0.12, sa * 0.5); }
|
|
171
|
-
|
|
172
|
-
// ---- ear flicks (against flies): one ear at a time, fast
|
|
173
|
-
b.flickT -= dt;
|
|
174
|
-
if (b.flickT <= 0) {
|
|
175
|
-
b.flickT = 1.2 + e.rand() * 4;
|
|
176
|
-
const k = e.rand() < 0.5 ? 0 : 1, f = b.flick[k];
|
|
177
|
-
if (f.t > f.dur) { f.t = 0; f.dur = 0.22 + 0.12 * e.rand(); f.amp = (0.35 + 0.35 * e.rand()) * (e.rand() < 0.5 ? 1 : -1) * (1 - P.eyelid * 0.8); }
|
|
178
|
-
}
|
|
179
|
-
for (const f of b.flick) f.t += dt;
|
|
180
|
-
|
|
181
|
-
// ---- bull charge steering (attack)
|
|
182
|
-
const cg = b.charge;
|
|
183
|
-
if (cg) {
|
|
184
|
-
if (cg.run) {
|
|
185
|
-
e.wantSpeed = Math.max(e.wantSpeed, cg.speed * smooth(0, 0.5, cg.tRun));
|
|
186
|
-
e.wantHeading = cg.heading;
|
|
187
|
-
} else if (cg.brake) e.wantSpeed = Math.min(e.wantSpeed, 0);
|
|
188
|
-
}
|
|
189
|
-
}
|
|
190
|
-
|
|
191
|
-
// ------------------------------------------------------------------------------------------------
|
|
192
|
-
// pose: jaw grinding, tongue, ear flicks (after the engine wrote every bone)
|
|
193
|
-
function pose(e, dt) {
|
|
194
|
-
const b = B(e);
|
|
195
|
-
if (e.lod === 2) {
|
|
196
|
-
// crowd tier: no grinding jaw, tongue, head shake or ear flicks (not visible, and cheap)
|
|
197
|
-
b.tgT.ext = b.tgT.up = b.tgT.yaw = b.tgT.curl = 0; b.shakeR = b.shakeY = 0;
|
|
198
|
-
return;
|
|
199
|
-
}
|
|
200
|
-
// jaw: critically damped spring on the lateral grinding angle
|
|
201
|
-
const om = 26;
|
|
202
|
-
b.jawLatV += (om * om * ((b.jawLatT || 0) - b.jawLat) - 2 * om * b.jawLatV) * dt;
|
|
203
|
-
b.jawLat += b.jawLatV * dt;
|
|
204
|
-
// tongue springs
|
|
205
|
-
let tongueOut = false;
|
|
206
|
-
for (const k of ['ext', 'up', 'yaw', 'curl']) {
|
|
207
|
-
const o2 = 16;
|
|
208
|
-
b.tgV[k] += (o2 * o2 * (b.tgT[k] - b.tg[k]) - 2 * o2 * b.tgV[k]) * dt;
|
|
209
|
-
b.tg[k] += b.tgV[k] * dt;
|
|
210
|
-
if (Math.abs(b.tg[k]) > 1e-4) tongueOut = true;
|
|
211
|
-
b.tgT[k] = 0;
|
|
212
|
-
}
|
|
213
|
-
const jaw = e.bone.jaw, tongue = e.bone.tongue;
|
|
214
|
-
if (!jaw) return;
|
|
215
|
-
const moveJaw = Math.abs(b.jawLat) > 1e-5;
|
|
216
|
-
if (moveJaw) {
|
|
217
|
-
// swing the jaw sideways about the head's dorsal axis through the hinge
|
|
218
|
-
_q.setFromRotationMatrix(e.bone.head.matrixWorld).multiply(_q2.copy(e.bindQ.head).invert());
|
|
219
|
-
const axis = _v.copy(b.hy).applyQuaternion(_q).normalize();
|
|
220
|
-
const hinge = _pv.setFromMatrixPosition(jaw.matrixWorld);
|
|
221
|
-
_q2.setFromRotationMatrix(jaw.matrixWorld);
|
|
222
|
-
_q2.premultiply(tqa(axis, b.jawLat));
|
|
223
|
-
_s.set(1, 1, 1);
|
|
224
|
-
jaw.matrixWorld.compose(hinge, _q2, _s);
|
|
225
|
-
}
|
|
226
|
-
if (tongue && b.tgRel) {
|
|
227
|
-
if (moveJaw || tongueOut) tongue.matrixWorld.multiplyMatrices(jaw.matrixWorld, b.tgRel);
|
|
228
|
-
if (tongueOut) {
|
|
229
|
-
// X (bind space): slide out along the tongue, then turn about the mouth opening: up / down
|
|
230
|
-
// (about the lateral axis), sideways (about the dorsal axis) and curl
|
|
231
|
-
const t = b.tg, s = e.cfg.s;
|
|
232
|
-
const X = _m.makeTranslation(b.tDir.x * t.ext * 0.13 * s, b.tDir.y * t.ext * 0.13 * s, b.tDir.z * t.ext * 0.13 * s);
|
|
233
|
-
const piv = b.mouth;
|
|
234
|
-
_q.setFromAxisAngle(b.hy, t.yaw).multiply(tqa(b.lat, -t.up - t.curl * 0.5));
|
|
235
|
-
_m2.makeTranslation(-piv.x, -piv.y, -piv.z);
|
|
236
|
-
const R = new THREE.Matrix4().makeRotationFromQuaternion(_q);
|
|
237
|
-
R.multiply(_m2); R.premultiply(_m2.makeTranslation(piv.x, piv.y, piv.z));
|
|
238
|
-
X.premultiply(R);
|
|
239
|
-
// world = jaw * inv(bindJaw) * X * bindTongue
|
|
240
|
-
tongue.matrixWorld.multiplyMatrices(jaw.matrixWorld, b.invJaw).multiply(X).multiply(b.bindTg);
|
|
241
|
-
}
|
|
242
|
-
}
|
|
243
|
-
// head shake: rotate the head and everything riding on it about the occiput (roll about the
|
|
244
|
-
// head's long axis, a little yaw). (It runs after the engine's ground clearance: faded out as the
|
|
245
|
-
// occiput comes down toward the ground, a head lowered to graze or resting on the ground.)
|
|
246
|
-
if (b.shakeR || b.shakeY) {
|
|
247
|
-
const head = e.bone.head;
|
|
248
|
-
const piv = _pv.setFromMatrixPosition(head.matrixWorld);
|
|
249
|
-
const kc = smooth(0.35, 0.6, (piv.y - e.terrainH(piv.x, piv.z)) / e.cfg.s);
|
|
250
|
-
_q.setFromRotationMatrix(head.matrixWorld).multiply(_q2.copy(e.bindQ.head).invert());
|
|
251
|
-
const ax = _v.copy(b.hz).applyQuaternion(_q).normalize();
|
|
252
|
-
_q2.setFromAxisAngle(ax, b.shakeR * kc).premultiply(tqa(tv(0, 1, 0), b.shakeY * kc));
|
|
253
|
-
_m.makeTranslation(-piv.x, -piv.y, -piv.z).premultiply(_m2.makeRotationFromQuaternion(_q2)).premultiply(new THREE.Matrix4().makeTranslation(piv.x, piv.y, piv.z));
|
|
254
|
-
for (const n of ['head', 'jaw', 'tongue', 'earL', 'earR']) { const bn = e.bone[n]; if (bn) bn.matrixWorld.premultiply(_m); }
|
|
255
|
-
b.shakeR = b.shakeY = 0;
|
|
256
|
-
}
|
|
257
|
-
// ear flicks (none when dead; faded out as the ear tip nears the ground: the flick runs after the
|
|
258
|
-
// engine's ground clearance, and an ear on the ground side of a head lying on its side, sleeping or
|
|
259
|
-
// grazing, would be swung into it)
|
|
260
|
-
if (e.lod < 2 && e.actionsLayer.posture !== 'dead') {
|
|
261
|
-
for (let k = 0; k < 2; k++) {
|
|
262
|
-
const f = b.flick[k];
|
|
263
|
-
if (f.t > f.dur || !f.amp) continue;
|
|
264
|
-
const bone = k === 0 ? e.bone.earL : e.bone.earR;
|
|
265
|
-
if (!bone) continue;
|
|
266
|
-
const base = _pv.setFromMatrixPosition(bone.matrixWorld);
|
|
267
|
-
_q2.setFromRotationMatrix(bone.matrixWorld);
|
|
268
|
-
const along = _v.set(0, 1, 0).applyQuaternion(_q2);
|
|
269
|
-
const tx = base.x + along.x * b.earLen, tz = base.z + along.z * b.earLen;
|
|
270
|
-
const clear = smooth(0.12, 0.3, (base.y + along.y * b.earLen - e.terrainH(tx, tz)) / e.cfg.s);
|
|
271
|
-
if (clear <= 0) continue;
|
|
272
|
-
const x = f.t / f.dur, a = f.amp * Math.sin(Math.PI * x) * Math.sin(Math.PI * x) * clear;
|
|
273
|
-
const axis = tv().crossVectors(along, tv(0, 1, 0));
|
|
274
|
-
if (axis.lengthSq() < 1e-8) continue;
|
|
275
|
-
_q2.premultiply(tqa(axis.normalize(), a)).premultiply(tqa(along, a * 0.8));
|
|
276
|
-
bone.matrixWorld.compose(base, _q2, _s.set(1, 1, 1));
|
|
277
|
-
}
|
|
278
|
-
}
|
|
279
|
-
}
|
|
280
|
-
|
|
281
|
-
// ------------------------------------------------------------------------------------------------
|
|
282
|
-
// actions
|
|
283
|
-
|
|
284
|
-
// lick: the tongue comes out and up into one nostril, then the other
|
|
285
|
-
const lick = {
|
|
286
|
-
kind: 'oneshot', fade: 0.25,
|
|
287
|
-
start(inst, L) { inst.dur = 2.4; inst.side = L.engine.rand() < 0.5 ? 1 : -1; },
|
|
288
|
-
update(inst) { return inst.t >= inst.dur; },
|
|
289
|
-
apply(P, w, inst, L) {
|
|
290
|
-
const b = B(L.engine), t = inst.t;
|
|
291
|
-
const out = smooth(0.15, 0.45, t) * (1 - smooth(1.85, 2.25, t));
|
|
292
|
-
mx(P, 'jaw', 0.14, out * w); mx(P, 'jawOmega', 18, w);
|
|
293
|
-
mx(P, 'headPitch', -0.08, out * w);
|
|
294
|
-
const tg = b.tgT;
|
|
295
|
-
tg.ext += 0.85 * out * w;
|
|
296
|
-
tg.up += 1.05 * smooth(0.35, 0.65, t) * (1 - smooth(1.7, 2.05, t)) * w;
|
|
297
|
-
const sweep = lerp(inst.side, -inst.side, smooth(0.95, 1.35, t));
|
|
298
|
-
tg.yaw += 0.32 * sweep * smooth(0.45, 0.7, t) * (1 - smooth(1.6, 1.9, t)) * w;
|
|
299
|
-
tg.curl += 0.25 * out * w;
|
|
300
|
-
},
|
|
301
|
-
};
|
|
302
|
-
|
|
303
|
-
// shake: a quick head shake against flies (the head rolls and yaws about 3 times a second, the
|
|
304
|
-
// ears flap with it)
|
|
305
|
-
const shake = {
|
|
306
|
-
kind: 'oneshot', fade: 0.15,
|
|
307
|
-
start(inst, L) { inst.dur = 1.3; inst.dir = L.engine.rand() < 0.5 ? 1 : -1; },
|
|
308
|
-
update(inst) { return inst.t >= inst.dur; },
|
|
309
|
-
apply(P, w, inst, L) {
|
|
310
|
-
const t = inst.t, env = smooth(0.0, 0.15, t) * (1 - smooth(0.8, 1.25, t)) * w;
|
|
311
|
-
const osc = Math.sin(TAU * 3.1 * t) * inst.dir;
|
|
312
|
-
// (too fast for the head's carriage springs: applied to the head's bones in pose())
|
|
313
|
-
const b = B(L.engine);
|
|
314
|
-
b.shakeR += 0.42 * osc * env; b.shakeY += 0.16 * osc * env;
|
|
315
|
-
P.headPitch += 0.08 * env;
|
|
316
|
-
mx(P, 'earFlat', 0.35 + 0.35 * osc, env); mx(P, 'earTwitch', 0, env); mx(P, 'eyelid', 0.5, env);
|
|
317
|
-
},
|
|
318
|
-
};
|
|
319
|
-
|
|
320
|
-
// chew: a bout of rumination on demand (the automatic idle does it by itself)
|
|
321
|
-
const chew = {
|
|
322
|
-
kind: 'oneshot', fade: 0.3,
|
|
323
|
-
start(inst, L) { inst.dur = inst.opts.loop ? Infinity : (inst.opts.duration ?? 12); const c = B(L.engine).chew; c.force = Math.min(inst.dur, 1e6); c.on = true; c.next = Math.max(c.next, 1); c.pause = 0; },
|
|
324
|
-
update(inst, dt, L) { if (inst.t >= inst.dur) { B(L.engine).chew.force = 0; return true; } return false; },
|
|
325
|
-
apply() {},
|
|
326
|
-
};
|
|
327
|
-
|
|
328
|
-
// swish: one burst of tail lashing
|
|
329
|
-
const swish = {
|
|
330
|
-
kind: 'oneshot', fade: 0.2,
|
|
331
|
-
start(inst) { inst.dur = 2.2; },
|
|
332
|
-
update(inst) { return inst.t >= inst.dur; },
|
|
333
|
-
apply() {},
|
|
334
|
-
};
|
|
335
|
-
|
|
336
|
-
// moo: the head stretches forward and up, the mouth opens and the jaw trembles
|
|
337
|
-
const moo = {
|
|
338
|
-
kind: 'oneshot', fade: 0.35,
|
|
339
|
-
start(inst) { inst.dur = 2.4; inst.said = false; },
|
|
340
|
-
update(inst, dt, L) {
|
|
341
|
-
if (!inst.said && inst.t > 0.45) { inst.said = true; L.engine.emit('vocalize', { kind: 'moo', position: L.engine.headPose.position.clone() }); }
|
|
342
|
-
return inst.t >= inst.dur;
|
|
343
|
-
},
|
|
344
|
-
apply(P, w, inst, L) {
|
|
345
|
-
const u = 1 / L.engine.cfg.unit, t = inst.t;
|
|
346
|
-
const k = smooth(0.1, 0.55, t) * (1 - smooth(1.8, 2.35, t)) * w;
|
|
347
|
-
mx(P, 'neckReach', 0.12 * u, k); mx(P, 'headRaise', 0.12 * u, k); mx(P, 'headPitch', -0.62, k);
|
|
348
|
-
mx(P, 'jaw', 0.28 + 0.04 * Math.sin(t * 40), k * smooth(0.4, 0.6, t)); mx(P, 'jawOmega', 20, w);
|
|
349
|
-
mx(P, 'lookW', 0, k); mx(P, 'earFlat', 0.3, k);
|
|
350
|
-
},
|
|
351
|
-
};
|
|
352
|
-
|
|
353
|
-
// attack. Bull (or { style: 'charge' }): threat with the head low, paws the ground with one
|
|
354
|
-
// forefoot (three scrapes, dirt thrown back), then charges head down and butts / tosses at the
|
|
355
|
-
// target. Cow (or { style: 'kick' }): the "cow kick", one hind leg sweeping forward and out to the
|
|
356
|
-
// side; { kick: 'back' } kicks straight back.
|
|
357
|
-
const attack = {
|
|
358
|
-
kind: 'oneshot', fade: 0.18, needsStand: true,
|
|
359
|
-
start(inst, L) {
|
|
360
|
-
const e = L.engine, b = B(e);
|
|
361
|
-
const bull = (e.params.bull || 0) >= 0.5;
|
|
362
|
-
inst.run = smooth(1.2, 3.5, e.speed / e.cfg.sq);
|
|
363
|
-
// (a running cow does not kick: she butts with the head on the move, like a bull)
|
|
364
|
-
inst.style = inst.opts.style || (inst.opts.kick ? 'kick' : bull || inst.run > 0.3 ? 'charge' : 'kick');
|
|
365
|
-
inst.target = inst.opts.target ? inst.opts.target.clone() : null;
|
|
366
|
-
inst.hit = false;
|
|
367
|
-
if (inst.style === 'charge') {
|
|
368
|
-
inst.paw = inst.run < 0.3 && inst.opts.paw !== false;
|
|
369
|
-
inst.tPaw = inst.paw ? 2.3 : 0.2;
|
|
370
|
-
inst.pawLeg = e.rand() < 0.5 ? 0 : 1;
|
|
371
|
-
let h = e.heading;
|
|
372
|
-
if (inst.target) h = Math.atan2(inst.target.x - e.pos.x, inst.target.z - e.pos.z);
|
|
373
|
-
const dist = inst.target ? Math.hypot(inst.target.x - e.pos.x, inst.target.z - e.pos.z) : 5 * e.cfg.s;
|
|
374
|
-
inst.speed = clamp(dist * 0.9, 3.5, 6.5) * e.cfg.sq;
|
|
375
|
-
inst.tRun = clamp(dist / (inst.speed * 0.8) + 0.6, 1.4, 3.2);
|
|
376
|
-
b.charge = { run: false, brake: false, heading: h, speed: inst.speed, tRun: 0 };
|
|
377
|
-
inst.dur = inst.tPaw + inst.tRun + 1.3;
|
|
378
|
-
inst.hitAt = inst.tPaw + inst.tRun;
|
|
379
|
-
inst.scrapes = [false, false, false];
|
|
380
|
-
} else {
|
|
381
|
-
inst.back = inst.opts.kick === 'back';
|
|
382
|
-
inst.leg = 2 + (e.rand() < 0.5 ? 0 : 1);
|
|
383
|
-
if (inst.target) {
|
|
384
|
-
const lx = (inst.target.x - e.pos.x) * Math.cos(e.heading) - (inst.target.z - e.pos.z) * Math.sin(e.heading);
|
|
385
|
-
inst.leg = lx > 0 ? 2 : 3;
|
|
386
|
-
}
|
|
387
|
-
inst.dur = 1.25; inst.hitAt = 0.52;
|
|
388
|
-
}
|
|
389
|
-
},
|
|
390
|
-
update(inst, dt, L) {
|
|
391
|
-
const e = L.engine, b = B(e);
|
|
392
|
-
if (inst.style === 'charge') {
|
|
393
|
-
const cg = b.charge;
|
|
394
|
-
if (cg) {
|
|
395
|
-
if (inst.target) cg.heading = Math.atan2(inst.target.x - e.pos.x, inst.target.z - e.pos.z) * 0.0 + cg.heading; // (committed once it runs)
|
|
396
|
-
cg.run = inst.t >= inst.tPaw && inst.t < inst.hitAt + 0.15;
|
|
397
|
-
cg.brake = inst.t >= inst.hitAt + 0.15;
|
|
398
|
-
if (cg.run) cg.tRun += dt;
|
|
399
|
-
// look at the target during the threat
|
|
400
|
-
}
|
|
401
|
-
if (inst.paw) {
|
|
402
|
-
for (let j = 0; j < 3; j++) {
|
|
403
|
-
const tt = 0.55 + j * 0.55 + 0.32;
|
|
404
|
-
if (!inst.scrapes[j] && inst.t >= tt) {
|
|
405
|
-
inst.scrapes[j] = true;
|
|
406
|
-
const leg = e.legs[inst.pawLeg];
|
|
407
|
-
e.emit('footstep', { foot: leg.def.key, position: leg.plant.clone(), speed: 0, strength: 0.8, paw: true });
|
|
408
|
-
}
|
|
409
|
-
}
|
|
410
|
-
}
|
|
411
|
-
if (!inst.hit && inst.t >= inst.hitAt) this.strike(inst, L);
|
|
412
|
-
if (inst.t >= inst.dur) { b.charge = null; return true; }
|
|
413
|
-
return false;
|
|
414
|
-
}
|
|
415
|
-
if (!inst.hit && inst.t >= inst.hitAt) this.strike(inst, L);
|
|
416
|
-
return inst.t >= inst.dur;
|
|
417
|
-
},
|
|
418
|
-
strike(inst, L) {
|
|
419
|
-
const e = L.engine;
|
|
420
|
-
inst.hit = true;
|
|
421
|
-
let p, dir;
|
|
422
|
-
if (inst.style === 'charge') {
|
|
423
|
-
p = new THREE.Vector3().copy(e.headPose.position);
|
|
424
|
-
dir = e.forward(e.heading, new THREE.Vector3());
|
|
425
|
-
} else {
|
|
426
|
-
const leg = e.legs[inst.leg];
|
|
427
|
-
p = leg.contact.clone();
|
|
428
|
-
dir = inst.back ? e.forward(e.heading, new THREE.Vector3()).negate() : e.left(e.heading, new THREE.Vector3()).multiplyScalar(leg.def.s).addScaledVector(e.forward(e.heading, new THREE.Vector3()), 0.5).normalize();
|
|
429
|
-
}
|
|
430
|
-
e.emit('attackHit', { position: p, direction: dir, style: inst.style === 'charge' ? 'butt' : 'kick' });
|
|
431
|
-
},
|
|
432
|
-
apply(P, w, inst, L) {
|
|
433
|
-
const e = L.engine, cfg = e.cfg, u = 1 / cfg.unit, s = cfg.s, t = inst.t;
|
|
434
|
-
if (inst.target) { P.look = inst.target; mx(P, 'lookW', 1, w); }
|
|
435
|
-
if (inst.style === 'charge') {
|
|
436
|
-
// head low, forehead / horns forward, ears back
|
|
437
|
-
const low = smooth(0, 0.5, t) * (1 - smooth(inst.hitAt + 0.05, inst.hitAt + 0.9, t));
|
|
438
|
-
mx(P, 'headRaise', -0.2 * u, low * w); mx(P, 'headPitch', 0.3, low * w); mx(P, 'neckReach', 0.04 * u, low * w);
|
|
439
|
-
mx(P, 'earFlat', 0.7, low * w); mx(P, 'tailLift', 0.3, low * w);
|
|
440
|
-
// toss: the head swings up at the hit
|
|
441
|
-
const toss = smooth(inst.hitAt - 0.1, inst.hitAt + 0.12, t) * (1 - smooth(inst.hitAt + 0.25, inst.hitAt + 0.8, t));
|
|
442
|
-
mx(P, 'headPitch', -0.35, toss * w); mx(P, 'headRaise', 0.02 * u, toss * w);
|
|
443
|
-
if (inst.paw && t < inst.tPaw) {
|
|
444
|
-
// pawing: one forefoot lifts, reaches forward and scrapes back along the ground
|
|
445
|
-
const k = smooth(0.35, 0.55, t) * (1 - smooth(inst.tPaw - 0.4, inst.tPaw - 0.1, t)) * w;
|
|
446
|
-
mx(P, 'legGait', 0, k); mx(P, 'gaitW', 0, k);
|
|
447
|
-
const i = inst.pawLeg, leg = e.legs[i];
|
|
448
|
-
const c = clamp((t - 0.55) / 0.55, 0, 3);
|
|
449
|
-
const ph = c - Math.floor(c);
|
|
450
|
-
const on = c < 3 ? 1 : 0;
|
|
451
|
-
// path: lift and reach forward (0 - 0.4), touch down ahead (0.45), scrape back (0.45 - 0.9)
|
|
452
|
-
const fwd = on * (ph < 0.45 ? smooth(0, 0.4, ph) : 1 - smooth(0.45, 0.9, ph)) * 0.2 * s;
|
|
453
|
-
const up = on * (ph < 0.45 ? Math.sin(Math.PI * clamp(ph / 0.45, 0, 1)) * 0.12 * s : 0.004 * s);
|
|
454
|
-
const tp = tv().copy(leg.plant).addScaledVector(e.forward(e.heading, tv()), fwd - 0.03 * s * on);
|
|
455
|
-
tp.y += up;
|
|
456
|
-
P.legs[i].target.copy(tp);
|
|
457
|
-
mxLeg(P, i, 'reach', 1, k);
|
|
458
|
-
mx(P, 'side', -leg.def.s * 0.02 * u, k); mx(P, 'dropF', 0.04, k);
|
|
459
|
-
}
|
|
460
|
-
} else {
|
|
461
|
-
const i = inst.leg, leg = e.legs[i], Ld = leg.def, pl = P.legs[i];
|
|
462
|
-
const lift = smooth(0.08, 0.3, t) * (1 - smooth(0.78, 1.15, t));
|
|
463
|
-
const sweep = smooth(0.3, 0.52, t) * (1 - smooth(0.62, 0.95, t));
|
|
464
|
-
// weight onto the other three legs
|
|
465
|
-
mx(P, 'side', -Ld.s * 0.035 * u, lift * w); mx(P, 'roll', Ld.s * 0.04, lift * w);
|
|
466
|
-
mx(P, 'legGait', 0, lift * w); mx(P, 'gaitW', 0, lift * w);
|
|
467
|
-
mx(P, 'earFlat', 0.6, lift * w); mx(P, 'headYaw', Ld.s * 0.25, lift * w);
|
|
468
|
-
const base = tv().copy(leg.plant);
|
|
469
|
-
let tp;
|
|
470
|
-
if (inst.back) tp = e.bodyToWorld(Ld.cx * Ld.s, 0, cfg.zH - Ld.len * 0.55, e.heading, e.pos, tv());
|
|
471
|
-
else tp = e.bodyToWorld(Ld.s * (Ld.cx + Ld.len * 0.28), 0, cfg.zH + Ld.len * 0.12, e.heading, e.pos, tv());
|
|
472
|
-
tp.y = e.terrainH(tp.x, tp.z) + Ld.len * (inst.back ? 0.35 : 0.3);
|
|
473
|
-
const mid = tv().copy(base).lerp(tp, 0.35); mid.y = base.y + Ld.len * 0.22;
|
|
474
|
-
const q = tv().copy(base).lerp(mid, smooth(0, 1, lift)).lerp(tp, sweep);
|
|
475
|
-
pl.target.copy(q);
|
|
476
|
-
mxLeg(P, i, 'reach', 1, lift * w);
|
|
477
|
-
}
|
|
478
|
-
},
|
|
479
|
-
};
|
|
480
|
-
|
|
481
|
-
// sleep: lying sternal with the head turned back along the flank / resting beside the forelegs
|
|
482
|
-
// Getting up hind end first: the built-in lie lowers the forequarters last (target reached only as
|
|
483
|
-
// the posture's weight reaches 0), and its lagging spring would still hold the knees down when the
|
|
484
|
-
// posture is removed (a pop). Getting up runs on a remapped weight that finishes 0.3 of the fade
|
|
485
|
-
// early and a longer fade, so both ends have settled before the posture ends.
|
|
486
|
-
const rise = (w, inst) => (inst.target > 0 ? w : smooth(0.3, 1, w));
|
|
487
|
-
const lie = {
|
|
488
|
-
kind: 'posture', fadeIn: 1.3, fadeOut: 1.6,
|
|
489
|
-
apply(P, w, inst, L) { POSTURES.lie.apply(P, rise(w, inst), inst, L); },
|
|
490
|
-
};
|
|
491
|
-
|
|
492
|
-
const sleep = {
|
|
493
|
-
kind: 'posture', fadeIn: 1.3, fadeOut: 1.7,
|
|
494
|
-
apply(P, w0, inst, L) {
|
|
495
|
-
const w = rise(w0, inst);
|
|
496
|
-
POSTURES.sleep.apply(P, w, inst, L);
|
|
497
|
-
const c = smooth(1.0, 3.0, inst.t) * w;
|
|
498
|
-
mx(P, 'roll', inst.side * 0.1, c); mx(P, 'bend', inst.side * 0.35, c);
|
|
499
|
-
// the long head, already carried nose-down, rests on its cheek beside the forelegs instead of
|
|
500
|
-
// being pushed into the ground: occiput higher, nose less tucked
|
|
501
|
-
P.headPos.y += 0.2 * L.engine.cfg.s * c;
|
|
502
|
-
P.headPitch -= 0.45 * c;
|
|
503
|
-
},
|
|
504
|
-
};
|
|
505
|
-
|
|
506
|
-
// hit: the engine's stagger, head up, tail clamped
|
|
507
|
-
const hit = {
|
|
508
|
-
...ONESHOTS.hit,
|
|
509
|
-
kind: 'oneshot',
|
|
510
|
-
apply(P, w, inst, L) {
|
|
511
|
-
ONESHOTS.hit.apply(P, w, inst, L);
|
|
512
|
-
mx(P, 'headPitch', -0.25, w * smooth(0.1, 0.3, inst.t) * (1 - smooth(0.5, 0.75, inst.t)));
|
|
513
|
-
},
|
|
514
|
-
};
|
|
515
|
-
|
|
516
|
-
export const behaviour = {
|
|
517
|
-
update,
|
|
518
|
-
pose,
|
|
519
|
-
actions: { attack, lick, chew, moo, swish, shake, lie, sleep, hit },
|
|
520
|
-
};
|
|
521
|
-
void angDiff;
|