@bitefoundry/retrieviewer 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/PLUGIN.md +13 -10
  7. package/PREREQUISITES.md +95 -0
  8. package/PUPPY-MEMORY.md +102 -1
  9. package/README.ko.md +110 -0
  10. package/README.md +117 -59
  11. package/RELEASING.md +23 -12
  12. package/THIRD-PARTY-NOTICES.md +5 -3
  13. package/braille.mjs +35 -9
  14. package/examples/live.mjs +2 -2
  15. package/integrations/linux-overlay/overlay.py +2 -2
  16. package/integrations/macos-overlay/overlay.jxa +8 -6
  17. package/integrations/opencode/runtime.mjs +4 -4
  18. package/integrations/opencode/tui.tsx +1 -1
  19. package/integrations/windows-overlay/Overlay.cs +4 -4
  20. package/integrations/windows-overlay/protocol.mjs +11 -7
  21. package/package.json +34 -13
  22. package/puppy-comfort-sprites.mjs +25 -0
  23. package/puppy-companion-comfort-q5.bin.gz +0 -0
  24. package/puppy-companion-comfort.json +77 -0
  25. package/puppy-companion-life.mjs +49 -16
  26. package/puppy-companion-objects.mjs +12 -0
  27. package/puppy-frame-predictive.mjs +15 -9
  28. package/puppy-frame-store.mjs +2 -2
  29. package/puppy-paper-world.mjs +14 -0
  30. package/puppy-paper.mjs +65 -14
  31. package/retrieviewer-plugin.d.mts +1 -1
  32. package/retrieviewer-plugin.mjs +1 -1
  33. package/retrieviewer.d.mts +10 -4
  34. package/retrieviewer.mjs +20 -14
  35. package/locomotion-core.mjs +0 -21
  36. package/locomotion-puppy.animal +0 -0
  37. package/vendor/procedural-animals/package.json +0 -40
  38. package/vendor/procedural-animals/src/animal.js +0 -146
  39. package/vendor/procedural-animals/src/bake.js +0 -51
  40. package/vendor/procedural-animals/src/build.js +0 -81
  41. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  42. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  43. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  44. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  45. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  46. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  47. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  48. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  49. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  50. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  51. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  52. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  53. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  54. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  55. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  56. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  57. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  58. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  59. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  60. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  61. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  62. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  63. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  64. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  65. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  66. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  67. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  68. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  69. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  70. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  71. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  72. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  73. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  74. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  75. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  76. package/vendor/procedural-animals/src/index.d.ts +0 -98
  77. package/vendor/procedural-animals/src/index.js +0 -29
  78. package/vendor/procedural-animals/src/registry.js +0 -48
  79. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  80. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  81. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  82. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  83. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  84. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  85. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  86. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  87. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  88. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  89. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  90. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  91. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  92. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  93. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  94. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  95. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  96. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  97. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  98. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  99. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  100. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  101. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  102. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  103. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  104. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  105. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  106. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  107. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  108. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  109. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  110. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  111. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  112. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  113. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  114. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  115. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  116. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  117. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  118. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  119. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  120. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  121. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  122. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  123. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  124. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  125. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  126. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  127. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  128. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  129. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  130. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  131. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  132. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  133. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  134. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  135. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  136. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  137. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  138. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  139. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  140. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  141. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  142. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  143. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  144. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  145. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  146. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  147. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  148. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  149. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  150. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  151. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  152. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  153. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  154. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  155. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  156. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  157. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  158. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  159. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  160. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  161. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  162. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  163. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  164. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  165. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  166. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  167. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  168. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  169. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  170. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  171. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  172. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  173. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  174. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  175. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  176. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  177. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  178. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  179. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  180. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  181. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  182. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  183. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  184. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  185. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  186. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  187. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  188. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  189. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  190. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  191. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  192. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  193. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  194. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  195. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  196. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  197. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  198. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  199. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  200. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  201. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  202. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  203. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  204. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  205. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  206. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  207. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  208. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  209. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  210. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  211. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  212. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  213. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  214. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  215. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  216. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  217. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  218. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  219. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  220. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  221. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  222. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  223. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  224. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  225. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  226. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  227. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  228. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  229. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  230. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  231. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  232. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  233. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  234. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  235. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  236. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
  237. package/vendor/procedural-animals/src/species/snake/motion.js +0 -51
  238. package/vendor/procedural-animals/src/species/snake/regions.js +0 -51
  239. package/vendor/procedural-animals/src/species/snake/rig.js +0 -108
  240. package/vendor/procedural-animals/src/species/snake/sculpt.js +0 -122
  241. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
  242. package/vendor/procedural-animals/src/species/spider/index.js +0 -78
  243. package/vendor/procedural-animals/src/species/spider/motion.js +0 -72
  244. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
  245. package/vendor/procedural-animals/src/species/spider/rig.js +0 -118
  246. package/vendor/procedural-animals/src/species/spider/sculpt.js +0 -182
  247. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
  248. package/vendor/procedural-animals/src/species/wolf/coat.js +0 -749
  249. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
  250. package/vendor/procedural-animals/src/species/wolf/motion.js +0 -80
  251. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  252. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  253. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  254. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,66 +0,0 @@
1
- // The folded wing's tertials (sec8-10, the top of the folded stack behind the shield) read as contour
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- // feathers: their top layers are restyled from vane cards to material FEATHER (the body's shingle shading,
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- // the wing tract's colour and markings) with the body's down shells (furLen), so the rear of the folded
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- // wing continues the plumage (as vanes they were one flat, glossy panel). Their undersides stay vanes.
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- import { MAT } from '../../core/build/coatKit.js';
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-
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- // the cards of a featherCards block: [{ bone, start, n, top: [start, start + n / 2) }]
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- export function cardBlocks(fc, boneNames) {
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- const out = [];
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- let v = 0;
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- const nV = fc.nV;
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- // runs of one bone; each run holds 1 or 2 cards of equal size (feather, covert)
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- const runs = [];
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- while (v < nV) {
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- const b = fc.skinIndex[v * 4];
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- let e = v; while (e < nV && fc.skinIndex[e * 4] === b) e++;
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- runs.push([b, v, e]); v = e;
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- }
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- const cs = Math.min(...runs.map(([, a, e]) => e - a));
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- for (const [b, a, e] of runs) for (let k = 0; a + k * cs < e; k++) out.push({ bone: b, name: boneNames[b], covert: k > 0, start: a + k * cs, n: cs });
21
- return out;
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- }
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-
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- export function restyleWing(fc, rig, look) {
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- if (!look) return fc;
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- const names = rig.BONES.map((b) => b.name);
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- for (const c of cardBlocks(fc, names)) {
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- const m = /^sec(\d+)[LR]$/.exec(c.name);
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- if (!m || c.covert) continue;
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- const i = +m[1] - 1;
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- if (i < 7) continue;
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- for (let v = c.start; v < c.start + c.n / 2; v++) {
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- fc.tint.set([look.rgb[0], look.rgb[1], look.rgb[2], MAT.FEATHER], v * 4);
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- fc.surf.set([look.gloss, look.size, look.mz, look.irid], v * 4);
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- fc.pattern[v] = 1;
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- fc.furLen[v] = look.fur ?? 0;
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- if (look.mcol) fc.patternColor.set([look.mcol[0], look.mcol[1], look.mcol[2], 0], v * 4);
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- }
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- }
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- return fc;
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- }
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-
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- // A chick's wing is down-covered skin with at most a few short pin feathers at its tip: its flight-feather
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- // cards (narrow pin-feather cards, motion.js feathersFor) are restyled as down, both faces material FUR
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- // with the down shells of the wing tract around them (the top the colour of the down on the folded wing's
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- // bed, the underside the pale underwing), so the folded wing reads as part of the ball of down and the
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- // flapping wing as a small downy wing (as plain vanes they were a pale opaque lens on the down).
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- // look: { top: rgb, under: rgb, fur (m), furUnder (m, the underside's short down), furTip (fraction of fur left at the tip), size, gloss }
49
- export function downyWing(fc, rig, look) {
50
- if (!look) return fc;
51
- const names = rig.BONES.map((b) => b.name);
52
- for (const c of cardBlocks(fc, names)) {
53
- if (!/^(pri|sec)\d+[LR]$/.test(c.name)) continue;
54
- for (let v = c.start; v < c.start + c.n; v++) {
55
- const top = v < c.start + c.n / 2;
56
- const t = fc.surf[v * 4 + 3], k = 1 + 0.05 * Math.sin(v * 0.37);
57
- const rgb = top ? look.top : look.under;
58
- fc.tint.set([rgb[0] * k, rgb[1] * k, rgb[2] * k, MAT.FUR], v * 4);
59
- fc.surf.set([look.gloss, look.size, 0, 0], v * 4);
60
- fc.pattern[v] = 1;
61
- fc.furLen[v] = (top ? look.fur : look.furUnder ?? look.fur) * (1 - (1 - look.furTip) * t);
62
- fc.patternColor.set([0, 0, 0, 0], v * 4);
63
- }
64
- }
65
- return fc;
66
- }
@@ -1,124 +0,0 @@
1
- // The stack of flight-feather cards seen in the forearm's plan: a height map of the top card above the
2
- // wing plane, the highest over the wing's motion (folded, half open, spread and over-fanned). The covert
3
- // shield on the forearm (sculpt.js coverts()) and the greater covert cards along its rim (coverts.js)
4
- // are placed from it, so the coverts lie ON the stack (a small gap above its top card) in every pose and
5
- // no flight feather comes out through them.
6
- //
7
- // Plan frame (the ulna's): x from the wrist toward the elbow, y toward the trailing edge, h along the
8
- // wing's dorsal normal; mm, for this individual (not normalised by the wing's size).
9
- import { wingFK, makeWingFrames, degs, featherFrame, makeFeatherFrame, resolveFeathers, extension, DEG } from '../../core/rig/bird.js';
10
- import { vaneWidth } from '../../core/build/featherCards.js';
11
- import { wingFor, feathersFor } from './motion.js';
12
-
13
- const V = (o) => [o.x, o.y, o.z];
14
- const add = (a, b, k) => [a[0] + b[0] * k, a[1] + b[1] * k, a[2] + b[2] * k];
15
- const cross = (a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
16
- const dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
17
- const nrm = (a) => { const l = Math.hypot(a[0], a[1], a[2]) || 1; return [a[0] / l, a[1] / l, a[2] / l]; };
18
-
19
- // wing states between folded (0) and spread (1, glide), the feather fan up to the engine's over-fan
20
- export const STACK_STATES = [0, 0.15, 0.3, 0.5, 0.7, 0.85, 1, 1.2];
21
-
22
- const cache = new Map();
23
- /**
24
- * @returns { at(x, y) -> top card height (mm, max over the states) or -Infinity where no card lies,
25
- * fold(x, y) -> the same, folded only, cell (mm) }
26
- */
27
- export function wingStack(form = {}, states = STACK_STATES) {
28
- const key = JSON.stringify([form.wingK, form.priK, form.fwK, form.chick, form.up, states]);
29
- if (cache.has(key)) return cache.get(key);
30
- const W = wingFor(form), F = resolveFeathers(feathersFor(form)), cov = F.coverts;
31
- const L = { h: W.lengths[0], u: W.lengths[1], m: W.lengths[2] };
32
- const cell = 1, X0 = -40, Y0 = -70, NX = 320, NY = 160;
33
- const maxH = new Float32Array(NX * NY).fill(-Infinity), foldH = new Float32Array(NX * NY).fill(-Infinity);
34
- const ff = makeFeatherFrame();
35
- for (const e of states) {
36
- const eW = Math.min(1, e), cfg = Object.fromEntries(Object.keys(W.fold).map((k) => [k, W.fold[k] + (W.glide[k] - W.fold[k]) * eW]));
37
- const fr = wingFK(makeWingFrames(), 1, L, degs(cfg));
38
- const eH = Math.min(1.25, extension(cfg.wrist * DEG, W.fold.wrist * DEG, W.glide.wrist * DEG) + Math.max(0, e - 1));
39
- const eU = Math.min(1.2, extension(cfg.elbow * DEG, W.fold.elbow * DEG, W.glide.elbow * DEG) + Math.max(0, e - 1));
40
- const P0 = V(fr.wrist), dU = V(fr.dU), nU = V(fr.nU), tU = nrm(cross(nU, dU)), X = dU.map((x) => -x);
41
- const proj = (p) => { const q = [p[0] - P0[0], p[1] - P0[1], p[2] - P0[2]]; return [dot(q, X) * 1000, dot(q, tU) * 1000, dot(q, nU) * 1000]; };
42
- const P0o = { x: P0[0], y: P0[1], z: P0[2] };
43
- const raster = (f, o = {}) => {
44
- const A = V(ff.axis), N = V(ff.normal), Tv = nrm(cross(N, A));
45
- const fo = o.shape ? { ...f, ...o.shape } : f;
46
- const len = f.len * (o.lenK || 1), w = f.width * (o.widthK || 1);
47
- const root = add(add(V(ff.root), N, o.lift || 0), A, o.shift || 0), arch = fo.arch ?? 0.12;
48
- // the card's top layer on a (t, c) grid
49
- const nt = 24, nc = 6, G = [];
50
- for (let i = 0; i <= nt; i++) {
51
- const t = i / nt, [wo, wi] = vaneWidth(fo, Math.min(t, 0.999), w), cu = (fo.curve || 0) * len * t * t, dr = (fo.droop || 0) * len * t * t;
52
- const row = [];
53
- for (let j = 0; j <= nc; j++) {
54
- const c = -1 + 2 * j / nc, ww = c < 0 ? wo : wi;
55
- let p = add(root, A, t * len);
56
- p = add(p, Tv, cu + c * ww);
57
- p = add(p, N, -dr - Math.abs(c) * ww * arch + 0.00025);
58
- row.push(proj(p));
59
- }
60
- G.push(row);
61
- }
62
- for (let i = 0; i < nt; i++) for (let j = 0; j < nc; j++) {
63
- const a = G[i][j], b = G[i + 1][j], c = G[i + 1][j + 1], d = G[i][j + 1];
64
- tri(a, b, c); tri(a, c, d);
65
- }
66
- };
67
- const tri = (a, b, c) => {
68
- const x0 = Math.floor((Math.min(a[0], b[0], c[0]) - X0) / cell), x1 = Math.ceil((Math.max(a[0], b[0], c[0]) - X0) / cell);
69
- const y0 = Math.floor((Math.min(a[1], b[1], c[1]) - Y0) / cell), y1 = Math.ceil((Math.max(a[1], b[1], c[1]) - Y0) / cell);
70
- const den = (b[1] - c[1]) * (a[0] - c[0]) + (c[0] - b[0]) * (a[1] - c[1]);
71
- if (Math.abs(den) < 1e-9) return;
72
- for (let iy = Math.max(0, y0); iy <= Math.min(NY - 1, y1); iy++) for (let ix = Math.max(0, x0); ix <= Math.min(NX - 1, x1); ix++) {
73
- const px = X0 + ix * cell, py = Y0 + iy * cell;
74
- const l1 = ((b[1] - c[1]) * (px - c[0]) + (c[0] - b[0]) * (py - c[1])) / den;
75
- const l2 = ((c[1] - a[1]) * (px - c[0]) + (a[0] - c[0]) * (py - c[1])) / den;
76
- const l3 = 1 - l1 - l2;
77
- // (a cell touched by the triangle's edge counts: the outline is conservative by ~half a cell)
78
- if (l1 < -0.08 || l2 < -0.08 || l3 < -0.08) continue;
79
- const h = l1 * a[2] + l2 * b[2] + l3 * c[2], k = iy * NX + ix;
80
- if (h > maxH[k]) maxH[k] = h;
81
- if (e === 0 && h > foldH[k]) foldH[k] = h;
82
- }
83
- };
84
- for (const f of F.primaries) {
85
- featherFrame(ff, P0o, fr.dM, fr.nM, L.m, 1, f, f.fold + (f.spread - f.fold) * eH, false);
86
- raster(f);
87
- if (!f.cov?.skip) raster(f, { lenK: cov.primary * (1 - 0.25 * f.i / Math.max(1, f.n - 1)), widthK: 1.05, lift: 0.0022, shift: -0.004, ...(f.cov || {}), shape: { emarg: 0, tipRound: 0.6, outer: 0.45, curve: 0.02, ...(f.cov?.shape || {}) } });
88
- }
89
- for (const f of F.secondaries) {
90
- featherFrame(ff, P0o, fr.dU, fr.nU, L.u, 1, f, f.fold + (f.spread - f.fold) * eU, true);
91
- raster(f);
92
- if (!f.cov?.skip) raster(f, { lenK: cov.secondary, widthK: 1.15, lift: 0.0028, shift: -0.006, ...(f.cov || {}), shape: { tipRound: 0.65, outer: 0.45, curve: 0.02, ...(f.cov?.shape || {}) } });
93
- }
94
- }
95
- const look = (A) => (x, y) => {
96
- const ix = Math.round((x - X0) / cell), iy = Math.round((y - Y0) / cell);
97
- if (ix < 0 || iy < 0 || ix >= NX || iy >= NY) return -Infinity;
98
- return A[iy * NX + ix];
99
- };
100
- // the highest card within r mm of (x, y) (a footprint's clearance)
101
- const near = (A) => (x, y, r = 1) => {
102
- let m = -Infinity;
103
- const ix0 = Math.round((x - X0) / cell), iy0 = Math.round((y - Y0) / cell), R = Math.ceil(r / cell);
104
- for (let iy = iy0 - R; iy <= iy0 + R; iy++) for (let ix = ix0 - R; ix <= ix0 + R; ix++) {
105
- if (ix < 0 || iy < 0 || ix >= NX || iy >= NY) continue;
106
- if ((ix - ix0) ** 2 + (iy - iy0) ** 2 > R * R) continue;
107
- m = Math.max(m, A[iy * NX + ix]);
108
- }
109
- return m;
110
- };
111
- const out = { at: look(maxH), fold: look(foldH), near: near(maxH), cell };
112
- cache.set(key, out);
113
- return out;
114
- }
115
-
116
- // point in polygon (plan)
117
- export function insidePoly(poly, x, y) {
118
- let c = false;
119
- for (let i = 0, j = poly.length - 1; i < poly.length; j = i++) {
120
- const a = poly[i], b = poly[j];
121
- if ((a[1] > y) !== (b[1] > y) && x < (b[0] - a[0]) * (y - a[1]) / (b[1] - a[1]) + a[0]) c = !c;
122
- }
123
- return c;
124
- }