@bitefoundry/retrieviewer 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/ASSET-PROVENANCE.md +6 -0
  2. package/ASSETS-LICENSE.md +2 -1
  3. package/ATTRIBUTION.md +6 -1
  4. package/COMFORT-ART.md +65 -0
  5. package/DESKTOP-PLATFORMS.md +6 -1
  6. package/PLUGIN.md +13 -10
  7. package/PREREQUISITES.md +95 -0
  8. package/PUPPY-MEMORY.md +102 -1
  9. package/README.ko.md +110 -0
  10. package/README.md +117 -59
  11. package/RELEASING.md +23 -12
  12. package/THIRD-PARTY-NOTICES.md +5 -3
  13. package/braille.mjs +35 -9
  14. package/examples/live.mjs +2 -2
  15. package/integrations/linux-overlay/overlay.py +2 -2
  16. package/integrations/macos-overlay/overlay.jxa +8 -6
  17. package/integrations/opencode/runtime.mjs +4 -4
  18. package/integrations/opencode/tui.tsx +1 -1
  19. package/integrations/windows-overlay/Overlay.cs +4 -4
  20. package/integrations/windows-overlay/protocol.mjs +11 -7
  21. package/package.json +34 -13
  22. package/puppy-comfort-sprites.mjs +25 -0
  23. package/puppy-companion-comfort-q5.bin.gz +0 -0
  24. package/puppy-companion-comfort.json +77 -0
  25. package/puppy-companion-life.mjs +49 -16
  26. package/puppy-companion-objects.mjs +12 -0
  27. package/puppy-frame-predictive.mjs +15 -9
  28. package/puppy-frame-store.mjs +2 -2
  29. package/puppy-paper-world.mjs +14 -0
  30. package/puppy-paper.mjs +65 -14
  31. package/retrieviewer-plugin.d.mts +1 -1
  32. package/retrieviewer-plugin.mjs +1 -1
  33. package/retrieviewer.d.mts +10 -4
  34. package/retrieviewer.mjs +20 -14
  35. package/locomotion-core.mjs +0 -21
  36. package/locomotion-puppy.animal +0 -0
  37. package/vendor/procedural-animals/package.json +0 -40
  38. package/vendor/procedural-animals/src/animal.js +0 -146
  39. package/vendor/procedural-animals/src/bake.js +0 -51
  40. package/vendor/procedural-animals/src/build.js +0 -81
  41. package/vendor/procedural-animals/src/core/build/coatKit.js +0 -121
  42. package/vendor/procedural-animals/src/core/build/featherCards.js +0 -189
  43. package/vendor/procedural-animals/src/core/build/finEdges.js +0 -85
  44. package/vendor/procedural-animals/src/core/build/furSlope.js +0 -115
  45. package/vendor/procedural-animals/src/core/build/mesh.js +0 -67
  46. package/vendor/procedural-animals/src/core/build/pipeline.js +0 -272
  47. package/vendor/procedural-animals/src/core/build/seams.js +0 -183
  48. package/vendor/procedural-animals/src/core/build/warp.js +0 -112
  49. package/vendor/procedural-animals/src/core/build/weights.js +0 -393
  50. package/vendor/procedural-animals/src/core/math/vec.js +0 -81
  51. package/vendor/procedural-animals/src/core/motion/actions.js +0 -800
  52. package/vendor/procedural-animals/src/core/motion/bird.js +0 -3063
  53. package/vendor/procedural-animals/src/core/motion/birdActions.js +0 -1059
  54. package/vendor/procedural-animals/src/core/motion/common.js +0 -158
  55. package/vendor/procedural-animals/src/core/motion/index.js +0 -22
  56. package/vendor/procedural-animals/src/core/motion/quadruped.js +0 -2875
  57. package/vendor/procedural-animals/src/core/motion/snake.js +0 -1594
  58. package/vendor/procedural-animals/src/core/motion/spider.js +0 -1810
  59. package/vendor/procedural-animals/src/core/motion/swimmer.js +0 -1047
  60. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +0 -613
  61. package/vendor/procedural-animals/src/core/render/animalObject.js +0 -262
  62. package/vendor/procedural-animals/src/core/render/coatMaterial.js +0 -1301
  63. package/vendor/procedural-animals/src/core/render/dqs.js +0 -159
  64. package/vendor/procedural-animals/src/core/render/eyes.js +0 -676
  65. package/vendor/procedural-animals/src/core/render/membranes.js +0 -77
  66. package/vendor/procedural-animals/src/core/render/skeleton.js +0 -41
  67. package/vendor/procedural-animals/src/core/rig/bird.js +0 -327
  68. package/vendor/procedural-animals/src/core/rig/quadruped.js +0 -76
  69. package/vendor/procedural-animals/src/core/rig/rig.js +0 -79
  70. package/vendor/procedural-animals/src/core/rig/snake.js +0 -76
  71. package/vendor/procedural-animals/src/core/rig/spider.js +0 -110
  72. package/vendor/procedural-animals/src/core/rig/swimmer.js +0 -181
  73. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +0 -53
  74. package/vendor/procedural-animals/src/core/sdf/mesher.js +0 -238
  75. package/vendor/procedural-animals/src/core/sdf/sdf.js +0 -263
  76. package/vendor/procedural-animals/src/index.d.ts +0 -98
  77. package/vendor/procedural-animals/src/index.js +0 -29
  78. package/vendor/procedural-animals/src/registry.js +0 -48
  79. package/vendor/procedural-animals/src/species/bear/behaviour.js +0 -463
  80. package/vendor/procedural-animals/src/species/bear/claws.js +0 -147
  81. package/vendor/procedural-animals/src/species/bear/coat.js +0 -726
  82. package/vendor/procedural-animals/src/species/bear/index.js +0 -139
  83. package/vendor/procedural-animals/src/species/bear/motion.js +0 -112
  84. package/vendor/procedural-animals/src/species/bear/regions.js +0 -78
  85. package/vendor/procedural-animals/src/species/bear/rig.js +0 -112
  86. package/vendor/procedural-animals/src/species/bear/sculpt.js +0 -272
  87. package/vendor/procedural-animals/src/species/boar/behaviour.js +0 -335
  88. package/vendor/procedural-animals/src/species/boar/coat.js +0 -372
  89. package/vendor/procedural-animals/src/species/boar/index.js +0 -110
  90. package/vendor/procedural-animals/src/species/boar/motion.js +0 -85
  91. package/vendor/procedural-animals/src/species/boar/regions.js +0 -88
  92. package/vendor/procedural-animals/src/species/boar/rig.js +0 -111
  93. package/vendor/procedural-animals/src/species/boar/sculpt.js +0 -285
  94. package/vendor/procedural-animals/src/species/cat/behaviour.js +0 -559
  95. package/vendor/procedural-animals/src/species/cat/coat.js +0 -841
  96. package/vendor/procedural-animals/src/species/cat/index.js +0 -211
  97. package/vendor/procedural-animals/src/species/cat/motion.js +0 -101
  98. package/vendor/procedural-animals/src/species/cat/regions.js +0 -82
  99. package/vendor/procedural-animals/src/species/cat/rig.js +0 -100
  100. package/vendor/procedural-animals/src/species/cat/sculpt.js +0 -266
  101. package/vendor/procedural-animals/src/species/cat/whiskers.js +0 -110
  102. package/vendor/procedural-animals/src/species/cheetah/coat.js +0 -427
  103. package/vendor/procedural-animals/src/species/cheetah/index.js +0 -51
  104. package/vendor/procedural-animals/src/species/cheetah/joints.js +0 -3
  105. package/vendor/procedural-animals/src/species/cheetah/motion.js +0 -77
  106. package/vendor/procedural-animals/src/species/cheetah/regions.js +0 -95
  107. package/vendor/procedural-animals/src/species/cheetah/rig.js +0 -66
  108. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +0 -158
  109. package/vendor/procedural-animals/src/species/chicken/coat.js +0 -313
  110. package/vendor/procedural-animals/src/species/chicken/coverts.js +0 -320
  111. package/vendor/procedural-animals/src/species/chicken/index.js +0 -110
  112. package/vendor/procedural-animals/src/species/chicken/motion.js +0 -177
  113. package/vendor/procedural-animals/src/species/chicken/regions.js +0 -66
  114. package/vendor/procedural-animals/src/species/chicken/rig.js +0 -144
  115. package/vendor/procedural-animals/src/species/chicken/sculpt.js +0 -389
  116. package/vendor/procedural-animals/src/species/chicken/wingLook.js +0 -66
  117. package/vendor/procedural-animals/src/species/chicken/wingStack.js +0 -124
  118. package/vendor/procedural-animals/src/species/cow/behaviour.js +0 -521
  119. package/vendor/procedural-animals/src/species/cow/coat.js +0 -465
  120. package/vendor/procedural-animals/src/species/cow/index.js +0 -118
  121. package/vendor/procedural-animals/src/species/cow/motion.js +0 -81
  122. package/vendor/procedural-animals/src/species/cow/regions.js +0 -98
  123. package/vendor/procedural-animals/src/species/cow/rig.js +0 -116
  124. package/vendor/procedural-animals/src/species/cow/sculpt.js +0 -339
  125. package/vendor/procedural-animals/src/species/crow/coat.js +0 -145
  126. package/vendor/procedural-animals/src/species/crow/index.js +0 -70
  127. package/vendor/procedural-animals/src/species/crow/joints.js +0 -3
  128. package/vendor/procedural-animals/src/species/crow/motion.js +0 -101
  129. package/vendor/procedural-animals/src/species/crow/regions.js +0 -50
  130. package/vendor/procedural-animals/src/species/crow/rig.js +0 -83
  131. package/vendor/procedural-animals/src/species/crow/sculpt.js +0 -118
  132. package/vendor/procedural-animals/src/species/deer/behaviour.js +0 -513
  133. package/vendor/procedural-animals/src/species/deer/coat.js +0 -391
  134. package/vendor/procedural-animals/src/species/deer/index.js +0 -106
  135. package/vendor/procedural-animals/src/species/deer/motion.js +0 -97
  136. package/vendor/procedural-animals/src/species/deer/regions.js +0 -60
  137. package/vendor/procedural-animals/src/species/deer/rig.js +0 -124
  138. package/vendor/procedural-animals/src/species/deer/sculpt.js +0 -297
  139. package/vendor/procedural-animals/src/species/dog/behaviour.js +0 -521
  140. package/vendor/procedural-animals/src/species/dog/coat.js +0 -495
  141. package/vendor/procedural-animals/src/species/dog/index.js +0 -144
  142. package/vendor/procedural-animals/src/species/dog/motion.js +0 -118
  143. package/vendor/procedural-animals/src/species/dog/regions.js +0 -61
  144. package/vendor/procedural-animals/src/species/dog/rig.js +0 -129
  145. package/vendor/procedural-animals/src/species/dog/sculpt.js +0 -246
  146. package/vendor/procedural-animals/src/species/eagle/coat.js +0 -250
  147. package/vendor/procedural-animals/src/species/eagle/index.js +0 -76
  148. package/vendor/procedural-animals/src/species/eagle/joints.js +0 -3
  149. package/vendor/procedural-animals/src/species/eagle/motion.js +0 -137
  150. package/vendor/procedural-animals/src/species/eagle/regions.js +0 -57
  151. package/vendor/procedural-animals/src/species/eagle/rig.js +0 -107
  152. package/vendor/procedural-animals/src/species/eagle/sculpt.js +0 -137
  153. package/vendor/procedural-animals/src/species/fish/coat.js +0 -271
  154. package/vendor/procedural-animals/src/species/fish/index.js +0 -88
  155. package/vendor/procedural-animals/src/species/fish/motion.js +0 -92
  156. package/vendor/procedural-animals/src/species/fish/regions.js +0 -27
  157. package/vendor/procedural-animals/src/species/fish/rig.js +0 -143
  158. package/vendor/procedural-animals/src/species/fish/sculpt.js +0 -214
  159. package/vendor/procedural-animals/src/species/fish/variants.js +0 -126
  160. package/vendor/procedural-animals/src/species/fox/behaviour.js +0 -314
  161. package/vendor/procedural-animals/src/species/fox/coat.js +0 -444
  162. package/vendor/procedural-animals/src/species/fox/index.js +0 -120
  163. package/vendor/procedural-animals/src/species/fox/motion.js +0 -81
  164. package/vendor/procedural-animals/src/species/fox/regions.js +0 -59
  165. package/vendor/procedural-animals/src/species/fox/rig.js +0 -91
  166. package/vendor/procedural-animals/src/species/fox/sculpt.js +0 -202
  167. package/vendor/procedural-animals/src/species/frog/behaviour.js +0 -590
  168. package/vendor/procedural-animals/src/species/frog/coat.js +0 -305
  169. package/vendor/procedural-animals/src/species/frog/index.js +0 -97
  170. package/vendor/procedural-animals/src/species/frog/motion.js +0 -69
  171. package/vendor/procedural-animals/src/species/frog/regions.js +0 -46
  172. package/vendor/procedural-animals/src/species/frog/rig.js +0 -156
  173. package/vendor/procedural-animals/src/species/frog/sculpt.js +0 -240
  174. package/vendor/procedural-animals/src/species/goat/behaviour.js +0 -509
  175. package/vendor/procedural-animals/src/species/goat/coat.js +0 -590
  176. package/vendor/procedural-animals/src/species/goat/index.js +0 -149
  177. package/vendor/procedural-animals/src/species/goat/motion.js +0 -95
  178. package/vendor/procedural-animals/src/species/goat/regions.js +0 -98
  179. package/vendor/procedural-animals/src/species/goat/rig.js +0 -181
  180. package/vendor/procedural-animals/src/species/goat/sculpt.js +0 -547
  181. package/vendor/procedural-animals/src/species/horse/coat.js +0 -361
  182. package/vendor/procedural-animals/src/species/horse/coatSeam.js +0 -122
  183. package/vendor/procedural-animals/src/species/horse/index.js +0 -80
  184. package/vendor/procedural-animals/src/species/horse/motion.js +0 -245
  185. package/vendor/procedural-animals/src/species/horse/regions.js +0 -60
  186. package/vendor/procedural-animals/src/species/horse/rig.js +0 -117
  187. package/vendor/procedural-animals/src/species/horse/sculpt.js +0 -316
  188. package/vendor/procedural-animals/src/species/horse/seamWeights.js +0 -272
  189. package/vendor/procedural-animals/src/species/lion/behaviour.js +0 -509
  190. package/vendor/procedural-animals/src/species/lion/coat.js +0 -1016
  191. package/vendor/procedural-animals/src/species/lion/index.js +0 -111
  192. package/vendor/procedural-animals/src/species/lion/motion.js +0 -87
  193. package/vendor/procedural-animals/src/species/lion/regions.js +0 -106
  194. package/vendor/procedural-animals/src/species/lion/rig.js +0 -110
  195. package/vendor/procedural-animals/src/species/lion/sculpt.js +0 -384
  196. package/vendor/procedural-animals/src/species/lion/whiskers.js +0 -132
  197. package/vendor/procedural-animals/src/species/pig/behaviour.js +0 -575
  198. package/vendor/procedural-animals/src/species/pig/coat.js +0 -730
  199. package/vendor/procedural-animals/src/species/pig/ears.js +0 -242
  200. package/vendor/procedural-animals/src/species/pig/index.js +0 -161
  201. package/vendor/procedural-animals/src/species/pig/motion.js +0 -105
  202. package/vendor/procedural-animals/src/species/pig/regions.js +0 -100
  203. package/vendor/procedural-animals/src/species/pig/rig.js +0 -152
  204. package/vendor/procedural-animals/src/species/pig/sculpt.js +0 -382
  205. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +0 -605
  206. package/vendor/procedural-animals/src/species/rabbit/coat.js +0 -285
  207. package/vendor/procedural-animals/src/species/rabbit/index.js +0 -85
  208. package/vendor/procedural-animals/src/species/rabbit/motion.js +0 -85
  209. package/vendor/procedural-animals/src/species/rabbit/regions.js +0 -48
  210. package/vendor/procedural-animals/src/species/rabbit/rig.js +0 -99
  211. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +0 -148
  212. package/vendor/procedural-animals/src/species/rat/behaviour.js +0 -539
  213. package/vendor/procedural-animals/src/species/rat/coat.js +0 -341
  214. package/vendor/procedural-animals/src/species/rat/index.js +0 -111
  215. package/vendor/procedural-animals/src/species/rat/motion.js +0 -90
  216. package/vendor/procedural-animals/src/species/rat/regions.js +0 -92
  217. package/vendor/procedural-animals/src/species/rat/rig.js +0 -112
  218. package/vendor/procedural-animals/src/species/rat/sculpt.js +0 -163
  219. package/vendor/procedural-animals/src/species/rat/whiskers.js +0 -119
  220. package/vendor/procedural-animals/src/species/shark/coat.js +0 -383
  221. package/vendor/procedural-animals/src/species/shark/index.js +0 -104
  222. package/vendor/procedural-animals/src/species/shark/motion.js +0 -69
  223. package/vendor/procedural-animals/src/species/shark/regions.js +0 -34
  224. package/vendor/procedural-animals/src/species/shark/rig.js +0 -194
  225. package/vendor/procedural-animals/src/species/shark/sculpt.js +0 -343
  226. package/vendor/procedural-animals/src/species/shark/variants.js +0 -105
  227. package/vendor/procedural-animals/src/species/sheep/behaviour.js +0 -522
  228. package/vendor/procedural-animals/src/species/sheep/coat.js +0 -529
  229. package/vendor/procedural-animals/src/species/sheep/index.js +0 -152
  230. package/vendor/procedural-animals/src/species/sheep/motion.js +0 -86
  231. package/vendor/procedural-animals/src/species/sheep/neck.js +0 -41
  232. package/vendor/procedural-animals/src/species/sheep/regions.js +0 -62
  233. package/vendor/procedural-animals/src/species/sheep/rig.js +0 -163
  234. package/vendor/procedural-animals/src/species/sheep/sculpt.js +0 -542
  235. package/vendor/procedural-animals/src/species/snake/coat.js +0 -315
  236. package/vendor/procedural-animals/src/species/snake/index.js +0 -73
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  241. package/vendor/procedural-animals/src/species/spider/coat.js +0 -279
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  244. package/vendor/procedural-animals/src/species/spider/regions.js +0 -87
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  247. package/vendor/procedural-animals/src/species/wolf/behaviour.js +0 -160
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  249. package/vendor/procedural-animals/src/species/wolf/index.js +0 -107
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  251. package/vendor/procedural-animals/src/species/wolf/regions.js +0 -57
  252. package/vendor/procedural-animals/src/species/wolf/rig.js +0 -87
  253. package/vendor/procedural-animals/src/species/wolf/sculpt.js +0 -339
  254. package/vendor/procedural-animals/src/worker.js +0 -29
@@ -1,143 +0,0 @@
1
- // Fish skeleton (bind pose, metres): forward = +Z, up = +Y, left = +X; the body rests just above y = 0.
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- // All landmarks come from the variant's outline table (variants.js), so the four body plans share one
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- // rig builder. The standard swimmer bone set is in core/rig/swimmer.js.
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- import { buildRig } from '../../core/rig/rig.js';
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- import { swimmerBones, swimmerAppendages, axialJoints, axialBones, swimmerJointsAlias, spineName } from '../../core/rig/swimmer.js';
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- import { VARIANTS } from './variants.js';
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- import { norm, add, mul } from '../../core/math/vec.js';
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-
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- const cr = (p0, p1, p2, p3, t) => {
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- // Catmull-Rom (centripetal enough for our smooth tables), clamped to the neighbours' range
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- const t2 = t * t, t3 = t2 * t;
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- const v = 0.5 * (2 * p1 + (-p0 + p2) * t + (2 * p0 - 5 * p1 + 4 * p2 - p3) * t2 + (-p0 + 3 * p1 - 3 * p2 + p3) * t3);
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- const lo = Math.min(p1, p2), hi = Math.max(p1, p2), pad = (hi - lo) * 0.25;
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- return Math.max(lo - pad, Math.min(hi + pad, v));
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- };
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-
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- /** Geometry helper for one variant: outline lookups (metres) and the landmarks. Cached per params. */
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- export function fishGeo(params) {
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- const key = params.variant;
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- const V = VARIANTS[key];
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- if (!V) throw new Error(`fish: unknown variant "${key}"`);
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- const SL = V.SL;
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- const rows = V.prof;
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- const n = rows.length;
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- const col = (i, k) => rows[Math.max(0, Math.min(n - 1, i))][k];
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- const at = (u, k) => {
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- if (u <= rows[0][0]) return rows[0][k] * Math.sqrt(Math.max(0, u) / rows[0][0]);
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- if (u >= rows[n - 1][0]) return rows[n - 1][k];
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- let i = 0;
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- while (i < n - 2 && u > rows[i + 1][0]) i++;
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- const t = (u - rows[i][0]) / (rows[i + 1][0] - rows[i][0]);
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- return cr(col(i - 1, k), col(i, k), col(i + 1, k), col(i + 2, k), t);
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- };
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- let maxBot = 0;
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- for (const r of rows) maxBot = Math.max(maxBot, r[2]);
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- const axisY = (maxBot + 0.04) * SL;
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- const z0 = 0.42 * SL;
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- const G = {
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- V, SL, axisY, z0,
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- tailLen: V.fins.caudal.len * (params.tailK || 1),
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- finK: params.finK || 1,
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- L: SL * (1 + V.fins.caudal.len * (params.tailK || 1) * 0.95),
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- z: (u) => z0 - u * SL,
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- u: (z) => (z0 - z) / SL,
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- top: (u) => at(u, 1) * SL,
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- bot: (u) => at(u, 2) * SL,
47
- hw: (u) => at(u, 3) * SL,
48
- yc: (u) => axisY + ((at(u, 1) - at(u, 2)) / 2) * SL,
49
- hd: (u) => ((at(u, 1) + at(u, 2)) / 2) * SL,
50
- };
51
- // surface half width at height y (elliptic cross-section)
52
- G.surfX = (u, y) => {
53
- const e = (y - G.yc(u)) / Math.max(1e-6, G.hd(u));
54
- return G.hw(u) * Math.sqrt(Math.max(0, 1 - e * e));
55
- };
56
- // a point on the flank surface at (u, height fraction e in -1..1 of the half depth)
57
- G.flank = (u, e, s = 1) => {
58
- const y = G.yc(u) + e * G.hd(u);
59
- return [s * G.surfX(u, y), y, G.z(u)];
60
- };
61
- const H = V.head;
62
- G.mouthY = axisY + H.mouth.h * SL;
63
- const eu = H.eye.u, ey = axisY + H.eye.h * SL;
64
- G.eye = { u: eu, y: ey, r: H.eye.r * SL, z: G.z(eu) };
65
- G.eye.x = G.surfX(eu, ey) - 0.62 * G.eye.r; // flush: only a shallow cap shows
66
- G.headO = [0, ey, G.z(eu)];
67
- return G;
68
- }
69
-
70
- export function fishJoints(params) {
71
- const G = fishGeo(params);
72
- const V = G.V, SL = G.SL, H = V.head, F = V.fins;
73
- const N = V.spineSegs, M = V.caudalSegs;
74
- const J = {};
75
- J.snout = [0, G.mouthY + 0.004 * SL, G.z0];
76
- for (let i = 0; i <= N; i++) {
77
- const u = H.occ + ((1 - H.occ) * i) / N;
78
- J[spineName(i)] = [0, G.yc(u), G.z(u)];
79
- }
80
- swimmerJointsAlias(J, N);
81
- const cl = G.tailLen * 0.86;
82
- for (let j = 1; j <= M; j++) J['caudal' + j] = [0, G.yc(1), G.z(1 + (cl * j) / M)];
83
- // lower jaw: hinge below the end of the gape, tip at the chin
84
- const g = H.mouth.gape;
85
- J.jawHinge = [0, G.mouthY - H.mouth.jawDepth * SL * 0.55, G.z(g + 0.02)];
86
- J.jawTip = [0, G.mouthY - 0.006 * SL, G.z(0.004)];
87
- J.premaxBase = [0, G.mouthY + 0.03 * SL, G.z(g * 0.85)];
88
- J.premaxTip = [0, G.mouthY + 0.008 * SL, G.z(0.0)];
89
- // gill cover: hinge along its front edge, free edge at the back
90
- const op = H.op;
91
- J.opHingeL = G.flank(op - 0.075, 0.5);
92
- J.opLowL = G.flank(op - 0.1, -0.45);
93
- J.opEdgeL = G.flank(op, 0.05);
94
- // pectoral fin: base line on the flank behind the gill cover
95
- const P = F.pectoral;
96
- const pb = G.flank(P.u, (P.h * SL - (G.yc(P.u) - G.axisY)) / G.hd(P.u));
97
- pb[0] += 0.004 * SL;
98
- J.pecBaseL = pb;
99
- J.pecUpL = [pb[0] - 0.004 * SL, pb[1] + 0.03 * SL, pb[2] + 0.008 * SL];
100
- J.pecTipL = add(pb, mul(finDir(P.sweep, P.droop, P.abduct), P.len * G.finK * SL));
101
- // pelvic fin: on the belly
102
- const Q = F.pelvic;
103
- const ybot = G.yc(Q.u) - G.hd(Q.u);
104
- const pl = [G.hw(Q.u) * 0.42, ybot + 0.18 * G.hd(Q.u) * 0.3, G.z(Q.u)];
105
- pl[1] = G.yc(Q.u) - G.hd(Q.u) * Math.sqrt(1 - Math.pow(pl[0] / G.hw(Q.u), 2)) + 0.003 * SL;
106
- J.pelBaseL = pl;
107
- J.pelFrontL = [pl[0] + 0.02 * SL, pl[1] - 0.004 * SL, pl[2] + 0.004 * SL];
108
- J.pelTipL = add(pl, mul(finDir(90 - Q.sweep, 90 - Q.sweep * 0.2, Q.abduct, true), Q.len * G.finK * SL));
109
- return { J, G };
110
- }
111
-
112
- // Fin direction: `sweep` deg back from lateral toward -Z, `droop` deg below horizontal, `abduct` deg
113
- // out from the body wall. For the pelvic (ventral) fins pass ventral = true: they point back and down.
114
- export function finDir(sweep, droop, abduct, ventral = false) {
115
- const d2r = Math.PI / 180;
116
- if (ventral) {
117
- const back = Math.cos(abduct * d2r), out = Math.sin(abduct * d2r);
118
- return norm([out * 0.8, -Math.sin((90 - droop) * d2r) * 0.55 - 0.25, -back]);
119
- }
120
- const ab = abduct * d2r, dr = droop * d2r;
121
- return norm([Math.sin(ab), -Math.sin(dr), -Math.cos(ab) * Math.cos(dr)]);
122
- }
123
-
124
- export function pickParent(G, u) {
125
- const V = G.V, N = V.spineSegs, occ = V.head.occ;
126
- const i = Math.max(0, Math.min(N - 1, Math.floor(((u - occ) / (1 - occ)) * N)));
127
- return spineName(i);
128
- }
129
-
130
- export function fishRig(params) {
131
- const { J, G } = fishJoints(params);
132
- const V = G.V, N = V.spineSegs, M = V.caudalSegs;
133
- return buildRig({
134
- joints: J,
135
- unit: G.L / 1.3,
136
- headOrigin: G.headO,
137
- bones: swimmerBones({ spineSegs: N, caudalSegs: M, jaw: true, upperJaw: true, opercula: true, pectoralParent: pickParent(G, V.fins.pectoral.u), pelvicParent: pickParent(G, V.fins.pelvic.u) }),
138
- axial: { points: axialJoints(N, M), bones: axialBones(N, M) },
139
- limbs: {},
140
- appendages: swimmerAppendages({ upperJaw: true, blend: [-0.004, 0.006] }),
141
- meta: { variant: params.variant, SL: G.SL },
142
- });
143
- }
@@ -1,214 +0,0 @@
1
- // Fish sculpt: a dense chain of elliptic cross-sections along the outline table, a separately meshed
2
- // lower jaw (cut from the same sections with two complementary profile prisms, so the lip line
3
- // matches exactly), gill covers with a free rear edge over a gill slit, lidless eyes seated in a
4
- // shallow orbit, and every fin as a thin membrane slab (core/rig/swimmer.js sculptFin).
5
- import { fishGeo, pickParent } from './rig.js';
6
- import { sculptFin, fanRays, spineName } from '../../core/rig/swimmer.js';
7
- import { add, sub, mul, norm, lerp } from '../../core/math/vec.js';
8
-
9
- // hero cell size relative to SL (regions.js) and the fin membrane thickness derived from it
10
- export const CELL = 1 / 300;
11
- export const finThickness = (SL, V) => SL * CELL * (V?.cellK || 1) * 2.9;
12
- // lip thickness in front of the buccal cavity (fraction of SL)
13
- export const MOUTH_LIP = 0.022;
14
- // the free (rear) edge of the gill cover: u (fraction of SL) at height e (-1 belly .. 1 back, fraction of
15
- // the half depth); the gill cover plate below follows it, the coat paints the edge line along it
16
- export const opEdgeU = (op, e) => op + 0.003 - 0.045 * Math.min(1.44, e * e);
17
-
18
- export function sculptFish(m, rig, params) {
19
- const G = fishGeo(params);
20
- const V = G.V, SL = G.SL, J = rig.J, H = V.head, F = V.fins;
21
- const N = V.spineSegs;
22
- const boneAt = (u) => (u < H.occ ? 'head' : pickParent(G, u));
23
- const t = finThickness(SL, V);
24
-
25
- // ---------------------------------------------------------------- body sections
26
- const step = 0.018, rzMax = 0.05;
27
- const station = (u, part = 'body', extra = {}) => {
28
- const rz = Math.min(rzMax, u * 0.95 + 0.004) * SL;
29
- return m.ell({ tag: u < H.op ? 'head' : 'body', bone: boneAt(u), c: [0, G.yc(u), G.z(u)], r: [G.hw(u), G.hd(u), rz], k: 0.007 * SL, part, ...extra });
30
- };
31
- for (let u = 0.012; u <= 1.0001; u += step) station(Math.min(u, 1));
32
- // the caudal peduncle runs on into the fin base
33
- m.ell({ tag: 'body', bone: 'caudal0', c: [0, G.yc(1), G.z(1.025)], r: [G.hw(1) * 0.8, G.hd(1) * 0.92, 0.035 * SL], k: 0.008 * SL });
34
-
35
- // ---------------------------------------------------------------- head features
36
- // Eyes: no socket and no orbit rim. A fish's cornea bulges straight out of smooth head skin, so the
37
- // lidless eyeball (drawn by the eye renderer) simply stands out of the head surface: the depth test
38
- // draws the skin / cornea boundary as a clean circle at every tier. A socket carved around the ball
39
- // left a sub-cell gap that meshed into a jagged dark rim, and a hole at the eye's front corner.
40
- // gill covers: a plate on each cheek, slightly proud, free along its rear edge
41
- const op = H.op;
42
- for (const S of ['L', 'R']) {
43
- const s = S === 'L' ? 1 : -1;
44
- const uc = op - 0.055;
45
- const c = G.flank(uc, 0.02, s);
46
- const nrm = norm([s, 0, 0.12]);
47
- m.ell({ tag: 'operculum', bone: 'operculum' + S, group: 'operculum' + S, c: sub(c, mul(nrm, 0.0205 * SL)), axis: [0, 0, 1], up: [0, 1, 0], r: [0.0225 * SL, G.hd(uc) * 0.78, 0.062 * SL], k: 0.014 * SL });
48
- if (H.earFlap) {
49
- // bluegill "ear": a black lobe at the top of the gill cover
50
- // a flat rounded lobe reaching back from the upper gill cover (about 0.08 SL long, 0.05 high)
51
- const ce = G.flank(op + 0.03, 0.2, s);
52
- m.ell({ tag: 'earflap', bone: 'operculum' + S, group: 'operculum' + S, c: sub(ce, [s * 0.0035 * SL, 0, 0]), axis: [0, 0, 1], up: [0, 1, 0], r: [0.0065 * SL, H.earFlap * 0.5 * SL, H.earFlap * 0.8 * SL], k: 0.004 * SL });
53
- }
54
- }
55
- // upper lip / premaxilla (protrudes when feeding)
56
- m.ell({ tag: 'lip', bone: 'upperJaw', group: 'upperJaw', c: [0, G.mouthY + 0.01 * SL, G.z(0.02)], r: [G.hw(0.03) * 0.95, 0.012 * SL, 0.022 * SL], k: 0.006 * SL });
57
-
58
- // ---------------------------------------------------------------- carvers (after every union)
59
- // mouth: the lower-jaw region, a profile prism in the median plane (z, y), cut out of the body
60
- const gape = H.mouth.gape, jd = H.mouth.jawDepth * SL;
61
- const zS = G.z0 + 0.03 * SL, yLow = -0.05 * SL;
62
- const zc = G.z(gape), zh = G.z(gape + 0.03), zb = G.z(gape + 0.075);
63
- const up = H.mouth.upturn * 0.012 * SL;
64
- const jawPoly = [[zS, G.mouthY + up], [(zS + zc) / 2, G.mouthY + up * 0.4], [zc, G.mouthY], [zh, G.mouthY - jd * 0.55], [zb, yLow], [zS, yLow]];
65
- const gap = 0.0013 * SL;
66
- const wide = 0.5 * SL;
67
- const prism = (poly, o) => m.fin({ o: [0, 0, 0], u: [0, 0, 1], v: [0, 1, 0], t: wide, poly, round: 0, ...o });
68
- prism(offsetPoly(jawPoly, gap * 0.5), { tag: 'mouthcut', bone: 'head', carve: true, k: 0.004 * SL });
69
- // buccal cavity: it starts behind the lips (MOUTH_LIP of SL behind the snout), so a closed mouth
70
- // shows only the lip line and the dark cavity appears when the jaw drops. (Reaching through the
71
- // snout, it held the mouth open as a dark O at rest.)
72
- const uF = MOUTH_LIP, uB = gape + 0.035;
73
- const cavY = G.mouthY - 0.003 * SL;
74
- const mouthCav = (o) => m.ell({ tag: 'mouth', bone: 'head', c: [0, cavY, G.z((uF + uB) / 2)], r: [G.hw((uF + uB) / 2) * 0.55, Math.min(0.024 * SL, jd * 0.45), ((uB - uF) / 2) * SL], k: 0.003 * SL, carve: true, ...o });
75
- mouthCav({});
76
- // The gill slit is not carved: a sub-cell groove along the gill cover's edge meshed into a jagged
77
- // dark crack. The coat paints the edge as a soft shading line instead (coat.js opEdgeU).
78
-
79
- // ---------------------------------------------------------------- lower jaw (own surface, rigid)
80
- const JW = { bone: 'jaw', group: 'jaw', part: 'jaw' };
81
- for (let u = 0.012; u <= gape + 0.1; u += step) station(u, 'jaw', { ...JW, tag: 'jaw' });
82
- // everything that is not lower jaw: the complement of the jaw prism
83
- const big = SL;
84
- const rest = [[zS, G.mouthY + up], [zS, G.mouthY + big], [zb - big, G.mouthY + big], [zb - big, yLow], [zb, yLow], [zh, G.mouthY - jd * 0.55], [zc, G.mouthY], [(zS + zc) / 2, G.mouthY + up * 0.4]];
85
- prism(offsetPoly(rest, gap * 0.5), { ...JW, tag: 'jawcut', carve: true, k: 0.004 * SL });
86
- mouthCav({ ...JW });
87
-
88
- // ---------------------------------------------------------------- median fins (membranes, x = 0 plane)
89
- const median = { origin: [0, 0, 0], u: [0, 0, 1], v: [0, 1, 0], t, sink: 0.022 * SL };
90
- const dorsalBase = (u) => [G.z(u), G.yc(u) + G.hd(u) - 0.006 * SL];
91
- const ventralBase = (u) => [G.z(u), G.yc(u) - G.hd(u) + 0.006 * SL];
92
- const profileRays = (d, base, sign) => {
93
- const rays = [];
94
- for (let i = 0; i < d.n; i++) {
95
- const f = d.n === 1 ? 0 : i / (d.n - 1);
96
- const u = d.u0 + (d.u1 - d.u0) * f;
97
- const a = ((d.a0 + (d.a1 - d.a0) * f) * Math.PI) / 180;
98
- let L = d.len[0] + (d.len[1] - d.len[0]) * f;
99
- if (d.round) L *= 0.78 + 0.34 * Math.sin(Math.PI * Math.min(1, f * 1.15 + 0.08));
100
- if (d.spiny) L *= 1 - 0.18 * f * f;
101
- if (!d.round && !d.spiny) L *= 1 - 0.12 * Math.pow(f, 0.7) * (1 - f) * 2.5;
102
- const b = base(u);
103
- rays.push([b, [b[0] + Math.cos(a) * L * SL, b[1] + Math.sin(a) * L * SL * sign]]);
104
- }
105
- // close the fin back to the body behind the last ray
106
- return rays;
107
- };
108
- let fi = 0;
109
- for (const d of F.dorsal) {
110
- const rays = profileRays(d, dorsalBase, 1);
111
- sculptFin(m, { ...median, rays, bone: boneAt((d.u0 + d.u1) / 2), tag: 'fin', name: 'dorsal' + fi++, notch: d.notch || 0, k: t * 1.2 });
112
- }
113
- for (const d of F.anal) {
114
- // anal fin angles are given as absolute angles (below the axis)
115
- const rays = [];
116
- for (let i = 0; i < d.n; i++) {
117
- const f = i / (d.n - 1);
118
- const u = d.u0 + (d.u1 - d.u0) * f;
119
- const a = ((d.a0 + (d.a1 - d.a0) * f) * Math.PI) / 180;
120
- let L = d.len[0] + (d.len[1] - d.len[0]) * f;
121
- if (d.round) L *= 0.8 + 0.3 * Math.sin(Math.PI * Math.min(1, f * 1.1 + 0.1));
122
- const b = ventralBase(u);
123
- rays.push([b, [b[0] + Math.cos(a) * L * SL, b[1] + Math.sin(a) * L * SL]]);
124
- }
125
- sculptFin(m, { ...median, rays, bone: boneAt((d.u0 + d.u1) / 2), tag: 'fin', name: 'anal', k: t * 1.2 });
126
- }
127
- if (F.adipose) {
128
- const d = F.adipose, rays = [];
129
- for (let i = 0; i < 6; i++) {
130
- const f = i / 5, u = d.u0 + (d.u1 - d.u0) * f;
131
- const b = dorsalBase(u);
132
- const L = d.h * SL * (0.35 + 0.75 * Math.sin(Math.PI * Math.min(1, f * 0.9 + 0.1)));
133
- const a = ((100 + 60 * f) * Math.PI) / 180;
134
- rays.push([b, [b[0] + Math.cos(a) * L, b[1] + Math.sin(a) * L]]);
135
- }
136
- sculptFin(m, { ...median, t: 0.01 * SL, round: 0.004 * SL, rays, bone: boneAt(d.u0), tag: 'adipose', name: 'adipose', k: 0.006 * SL });
137
- }
138
- // caudal fin: rays fan from the hypural plate; fork > 0 shortens the middle rays (forked tail),
139
- // fork < 0 lengthens them (rounded tail)
140
- {
141
- const C = F.caudal;
142
- const h1 = G.hd(1), yb = G.yc(1), zb0 = G.z(1.0);
143
- const rays = [];
144
- for (let i = 0; i < C.n; i++) {
145
- const f = i / (C.n - 1);
146
- const e = 1 - 2 * f; // +1 upper lobe .. -1 lower lobe
147
- const a = Math.PI + (e * C.spread * Math.PI) / 180;
148
- const mid = 1 - Math.pow(Math.abs(e), C.lobe === 'pointed' ? 1.3 : 2.2);
149
- let L = G.tailLen * SL * (1 - C.fork * mid);
150
- if (C.lobe === 'rounded') L *= 1 - 0.1 * Math.pow(Math.abs(e), 4);
151
- const b = [zb0 + 0.012 * SL, yb + e * h1 * 0.78];
152
- rays.push([b, [b[0] + Math.cos(a) * L, b[1] - Math.sin(a) * L]]);
153
- }
154
- const bone = 'caudal0';
155
- sculptFin(m, { ...median, sink: 0.03 * SL, rays, bone, tag: 'fin', name: 'caudal', k: t * 1.5 });
156
- }
157
-
158
- // ---------------------------------------------------------------- paired fins (appendages)
159
- for (const S of ['L', 'R']) {
160
- const s = S === 'L' ? 1 : -1;
161
- // pectoral: plane through the base line (pecBase -> pecUp) and the fin direction
162
- {
163
- const P = F.pectoral;
164
- const b = J['pecBase' + S], upJ = J['pecUp' + S], tip = J['pecTip' + S];
165
- const u = norm(sub(tip, b));
166
- const vb = sub(upJ, b);
167
- const v = norm(sub(vb, mul(u, vb[0] * u[0] + vb[1] * u[1] + vb[2] * u[2])));
168
- const bl = 0.036 * SL, L = P.len * G.finK * SL;
169
- const shape = P.shape;
170
- const rays = fanRays({
171
- base0: [-0.004 * SL, bl * 0.55], base1: [0.002 * SL, -bl * 0.45], n: P.n,
172
- angle0: shape === 'sickle' ? 12 : 15, angle1: -17,
173
- length: (f) => {
174
- if (shape === 'pointed') return L * (1.0 - 0.55 * Math.pow(f, 1.2)) * (0.8 + 0.2 * Math.min(1, f * 6));
175
- if (shape === 'sickle') return L * (1.0 - 0.78 * Math.pow(f, 0.8)) * (0.7 + 0.3 * Math.min(1, f * 8));
176
- return L * (0.72 + 0.3 * Math.sin(Math.PI * Math.min(1, f * 1.05 + 0.12)));
177
- },
178
- });
179
- // the right fin mirrors the left: flip the plane's v so the rays mirror too
180
- sculptFin(m, { origin: b, u, v: s > 0 ? v : v, rays, t, sink: 0.006 * SL, bone: 'pectoral' + S, group: 'pectoral' + S, tag: 'fin', name: 'pectoral' + S, k: t * 0.9 });
181
- }
182
- // pelvic
183
- {
184
- const Q = F.pelvic;
185
- const b = J['pelBase' + S], fr = J['pelFront' + S], tip = J['pelTip' + S];
186
- const u = norm(sub(tip, b));
187
- const vb = sub(fr, b);
188
- const v = norm(sub(vb, mul(u, vb[0] * u[0] + vb[1] * u[1] + vb[2] * u[2])));
189
- const bl = 0.026 * SL, L = Q.len * G.finK * SL;
190
- const rays = fanRays({
191
- base0: [0.002 * SL, bl * 0.5], base1: [-0.002 * SL, -bl * 0.5], n: Q.n, angle0: 18, angle1: -14,
192
- length: (f) => L * (1.0 - 0.45 * Math.pow(f, 1.1)) * (0.85 + 0.15 * Math.min(1, f * 5)),
193
- });
194
- sculptFin(m, { origin: b, u, v, rays, t, sink: 0.006 * SL, bone: 'pelvic' + S, group: 'pelvic' + S, tag: 'fin', name: 'pelvic' + S, k: t * 0.9 });
195
- }
196
- }
197
- void spineName; void lerp; void add; void N;
198
- return m;
199
- }
200
-
201
- // grows / shrinks a polygon outward by d (approximate: along the averaged edge normals)
202
- function offsetPoly(poly, d) {
203
- const n = poly.length;
204
- let area = 0;
205
- for (let i = 0; i < n; i++) { const a = poly[i], b = poly[(i + 1) % n]; area += a[0] * b[1] - b[0] * a[1]; }
206
- const sgn = area > 0 ? 1 : -1;
207
- return poly.map((p, i) => {
208
- const a = poly[(i + n - 1) % n], b = poly[(i + 1) % n];
209
- const e1 = norm([p[0] - a[0], p[1] - a[1], 0]), e2 = norm([b[0] - p[0], b[1] - p[1], 0]);
210
- const n1 = [e1[1] * sgn, -e1[0] * sgn], n2 = [e2[1] * sgn, -e2[0] * sgn];
211
- const nn = norm([n1[0] + n2[0], n1[1] + n2[1], 0]);
212
- return [p[0] + nn[0] * d, p[1] + nn[1] * d];
213
- });
214
- }
@@ -1,126 +0,0 @@
1
- // Fish variants: four teleost body plans in one species module.
2
- //
3
- // Every length is a fraction of the standard length SL (snout tip -> caudal base). `prof` rows are
4
- // [u (fraction of SL from the snout), top (dorsal outline above the axis), bot (ventral outline below
5
- // the axis), hw (half width)]. Fins are given by their base (u range on the outline) and ray
6
- // lengths / angles in the median plane (u forward, v up; angle 90 = straight up, 180 = straight back).
7
- // Colours are sRGB hex sampled from reference photos.
8
-
9
- export const VARIANT_KEYS = ['trout', 'goldfish', 'clownfish', 'bluegill'];
10
-
11
- export const VARIANTS = {
12
- // Rainbow trout (Oncorhynchus mykiss), stream-resident adult: fusiform, small head-scales, spotted.
13
- trout: {
14
- name: 'Rainbow trout', latin: 'Oncorhynchus mykiss',
15
- SL: 0.26, cellK: 1.0,
16
- prof: [
17
- [0.012, 0.016, 0.012, 0.012], [0.03, 0.028, 0.022, 0.022], [0.06, 0.0497, 0.0432, 0.034], [0.1, 0.0691, 0.0648, 0.045],
18
- [0.16, 0.0886, 0.0842, 0.055], [0.23, 0.1048, 0.1004, 0.062], [0.32, 0.1188, 0.1145, 0.066], [0.42, 0.1264, 0.1188, 0.066],
19
- [0.52, 0.121, 0.1112, 0.061], [0.62, 0.1058, 0.095, 0.053], [0.72, 0.0864, 0.0756, 0.042], [0.82, 0.068, 0.0594, 0.031],
20
- [0.9, 0.0572, 0.0508, 0.023], [0.96, 0.054, 0.0497, 0.018], [1.0, 0.0562, 0.054, 0.015],
21
- ],
22
- head: { op: 0.235, occ: 0.19, eye: { u: 0.072, h: 0.03, r: 0.022 }, mouth: { h: -0.012, gape: 0.105, jawDepth: 0.03, upturn: 0 }, snout: 0.5 },
23
- fins: {
24
- dorsal: [{ u0: 0.42, u1: 0.565, n: 12, a0: 118, a1: 150, len: [0.135, 0.05], notch: 0 }],
25
- adipose: { u0: 0.79, u1: 0.845, h: 0.03 },
26
- anal: [{ u0: 0.675, u1: 0.79, n: 10, a0: 238, a1: 208, len: [0.11, 0.045] }],
27
- caudal: { len: 0.23, fork: 0.18, spread: 37, n: 19, lobe: 'pointed' },
28
- pectoral: { u: 0.245, h: -0.07, len: 0.13, n: 12, sweep: 38, droop: 22, abduct: 28, shape: 'pointed', parentU: 0.25 },
29
- pelvic: { u: 0.5, len: 0.105, n: 9, sweep: 22, abduct: 25 },
30
- },
31
- spineSegs: 12, caudalSegs: 3,
32
- scale: 0.004, gloss: 0.8, irid: 0.45,
33
- colour: {
34
- back: 0x56604a, upper: 0x80846a, band: 0xb66f78, lower: 0xc2c6be, belly: 0xe9e9e2, spot: 0x1d1d19,
35
- fin: 0x5e5c42, finEdge: 0xe8e6dc, head: 0x6f7456, cheek: 0xc97884, gill: 0x7a1c22,
36
- },
37
- eye: { iris: [0x3a3522, 0xb7a76e, 0xd8cc98, 0x2a2618] },
38
- },
39
-
40
- // Common goldfish (Carassius auratus): deep, round-backed cyprinid, big reflective scales, long dorsal.
41
- goldfish: {
42
- name: 'Goldfish', latin: 'Carassius auratus',
43
- SL: 0.125, cellK: 1.33,
44
- prof: [
45
- [0.012, 0.024, 0.016, 0.016], [0.035, 0.05, 0.036, 0.034], [0.07, 0.084, 0.064, 0.056], [0.11, 0.113, 0.093, 0.074],
46
- [0.17, 0.145, 0.123, 0.088], [0.24, 0.172, 0.15, 0.097], [0.33, 0.194, 0.172, 0.101], [0.43, 0.2, 0.176, 0.097],
47
- [0.53, 0.19, 0.162, 0.09], [0.63, 0.166, 0.138, 0.078], [0.73, 0.133, 0.109, 0.062], [0.82, 0.102, 0.086, 0.046],
48
- [0.9, 0.08, 0.071, 0.034], [0.96, 0.071, 0.066, 0.028], [1.0, 0.073, 0.069, 0.024],
49
- ],
50
- head: { op: 0.275, occ: 0.22, eye: { u: 0.105, h: 0.046, r: 0.036 }, mouth: { h: -0.008, gape: 0.036, jawDepth: 0.026, upturn: 0.3 }, snout: 0.8 },
51
- fins: {
52
- dorsal: [{ u0: 0.42, u1: 0.77, n: 16, a0: 108, a1: 150, len: [0.22, 0.075], firstSpine: true }],
53
- anal: [{ u0: 0.72, u1: 0.815, n: 7, a0: 238, a1: 214, len: [0.22, 0.12] }],
54
- caudal: { len: 0.36, fork: 0.45, spread: 38, n: 19, lobe: 'rounded' },
55
- pectoral: { u: 0.29, h: -0.13, len: 0.23, n: 14, sweep: 40, droop: 26, abduct: 32, shape: 'rounded' },
56
- pelvic: { u: 0.48, len: 0.23, n: 9, sweep: 26, abduct: 28 },
57
- },
58
- spineSegs: 12, caudalSegs: 3,
59
- scale: 0.052, gloss: 0.6, irid: 0.3, scaleEdge: 0.075, scaleFade: 0.03,
60
- colour: {
61
- back: 0xe0691a, upper: 0xee8a1e, band: 0xef8e22, lower: 0xf29a30, belly: 0xf6b25a, spot: 0xf4f1ea,
62
- fin: 0xf5a04a, finEdge: 0xf6b872, head: 0xee8a1e, cheek: 0xf09a34, gill: 0x8a2020,
63
- },
64
- eye: { iris: [0x3b2a0c, 0xa8781f, 0xd8ae52, 0x2c1e08] },
65
- },
66
-
67
- // Ocellaris clownfish (Amphiprion ocellaris): short oval body, rounded fins, three white bands.
68
- clownfish: {
69
- name: 'Clownfish', latin: 'Amphiprion ocellaris',
70
- SL: 0.068, cellK: 1.45,
71
- prof: [
72
- [0.012, 0.03, 0.022, 0.018], [0.035, 0.066, 0.05, 0.04], [0.07, 0.106, 0.084, 0.06], [0.12, 0.145, 0.12, 0.08],
73
- [0.2, 0.183, 0.16, 0.097], [0.3, 0.206, 0.188, 0.103], [0.4, 0.21, 0.198, 0.1], [0.5, 0.2, 0.19, 0.094],
74
- [0.6, 0.18, 0.17, 0.084], [0.7, 0.152, 0.142, 0.07], [0.8, 0.118, 0.112, 0.055], [0.9, 0.092, 0.087, 0.04],
75
- [0.96, 0.083, 0.08, 0.033], [1.0, 0.085, 0.082, 0.029],
76
- ],
77
- head: { op: 0.315, occ: 0.26, eye: { u: 0.12, h: 0.055, r: 0.046 }, mouth: { h: -0.02, gape: 0.055, jawDepth: 0.04, upturn: 0.2 }, snout: 0.9 },
78
- fins: {
79
- dorsal: [
80
- { u0: 0.3, u1: 0.55, n: 10, a0: 100, a1: 128, len: [0.1, 0.085], notch: 0.15, spiny: true },
81
- { u0: 0.55, u1: 0.88, n: 15, a0: 112, a1: 158, len: [0.16, 0.1], round: true },
82
- ],
83
- anal: [{ u0: 0.62, u1: 0.85, n: 12, a0: 250, a1: 205, len: [0.15, 0.1], round: true }],
84
- caudal: { len: 0.24, fork: -0.08, spread: 36, n: 17, lobe: 'rounded' },
85
- pectoral: { u: 0.33, h: -0.035, len: 0.21, n: 14, sweep: 30, droop: 10, abduct: 35, shape: 'rounded' },
86
- pelvic: { u: 0.38, len: 0.17, n: 6, sweep: 30, abduct: 30 },
87
- },
88
- spineSegs: 12, caudalSegs: 2,
89
- scale: 0.004, gloss: 0.65, irid: 0.02,
90
- colour: {
91
- back: 0xe85a14, upper: 0xf26b1d, band: 0xf26b1d, lower: 0xf47a28, belly: 0xf58a38, spot: 0xf7f7f2,
92
- fin: 0xf07a25, finEdge: 0x111111, head: 0xf26b1d, cheek: 0xf57d30, gill: 0x7a1c1c,
93
- },
94
- eye: { iris: [0x2a1004, 0xc2561a, 0xea8a3c, 0x0c0604] },
95
- },
96
-
97
- // Bluegill (Lepomis macrochirus): deep, strongly compressed disc, dark ear flap, vertical bars.
98
- bluegill: {
99
- name: 'Bluegill', latin: 'Lepomis macrochirus',
100
- SL: 0.155, cellK: 1.38,
101
- prof: [
102
- [0.012, 0.03, 0.022, 0.014], [0.035, 0.072, 0.052, 0.028], [0.07, 0.12, 0.09, 0.043], [0.12, 0.168, 0.138, 0.06],
103
- [0.2, 0.218, 0.196, 0.075], [0.3, 0.254, 0.228, 0.083], [0.4, 0.262, 0.238, 0.083], [0.5, 0.25, 0.224, 0.078],
104
- [0.6, 0.222, 0.196, 0.07], [0.7, 0.178, 0.156, 0.058], [0.8, 0.124, 0.11, 0.044], [0.88, 0.087, 0.078, 0.033],
105
- [0.95, 0.07, 0.065, 0.026], [1.0, 0.07, 0.067, 0.022],
106
- ],
107
- head: { op: 0.315, occ: 0.25, eye: { u: 0.118, h: 0.065, r: 0.042 }, mouth: { h: -0.01, gape: 0.05, jawDepth: 0.035, upturn: 0.25 }, snout: 0.85, earFlap: 0.055 },
108
- fins: {
109
- dorsal: [
110
- { u0: 0.36, u1: 0.6, n: 10, a0: 104, a1: 125, len: [0.13, 0.12], notch: 0.25, spiny: true },
111
- { u0: 0.6, u1: 0.88, n: 12, a0: 112, a1: 160, len: [0.18, 0.1], round: true },
112
- ],
113
- anal: [{ u0: 0.6, u1: 0.87, n: 13, a0: 252, a1: 205, len: [0.15, 0.1], round: true }],
114
- caudal: { len: 0.23, fork: 0.1, spread: 36, n: 17, lobe: 'rounded' },
115
- pectoral: { u: 0.33, h: -0.03, len: 0.28, n: 13, sweep: 25, droop: -12, abduct: 30, shape: 'sickle' },
116
- pelvic: { u: 0.36, len: 0.15, n: 6, sweep: 30, abduct: 30, spine: true },
117
- },
118
- spineSegs: 12, caudalSegs: 3,
119
- scale: 0.007, gloss: 0.55, irid: 0.1,
120
- colour: {
121
- back: 0x4a5236, upper: 0x6e7250, band: 0x76784e, lower: 0x9a8a50, belly: 0xd8b050, spot: 0x33362a,
122
- fin: 0x55543c, finEdge: 0x4c4a36, head: 0x666a48, cheek: 0x4a5aa0, gill: 0x6e1c1c, ear: 0x0f0f12, breast: 0xd9722a,
123
- },
124
- eye: { iris: [0x1c0a06, 0x5e2418, 0x8a3c26, 0x120604] },
125
- },
126
- };