@babylonjs/core 5.24.0 → 5.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1729) hide show
  1. package/Actions/action.d.ts +12 -21
  2. package/Actions/action.js +8 -17
  3. package/Actions/action.js.map +1 -1
  4. package/Actions/actionManager.d.ts +2 -5
  5. package/Actions/actionManager.js +2 -5
  6. package/Actions/actionManager.js.map +1 -1
  7. package/Actions/condition.d.ts +9 -50
  8. package/Actions/condition.js +3 -26
  9. package/Actions/condition.js.map +1 -1
  10. package/Actions/directActions.d.ts +7 -7
  11. package/Actions/directActions.js +7 -7
  12. package/Actions/directActions.js.map +1 -1
  13. package/Actions/directAudioActions.d.ts +2 -2
  14. package/Actions/directAudioActions.js +2 -2
  15. package/Actions/directAudioActions.js.map +1 -1
  16. package/Actions/interpolateValueAction.d.ts +1 -1
  17. package/Actions/interpolateValueAction.js +1 -1
  18. package/Actions/interpolateValueAction.js.map +1 -1
  19. package/Animations/animatable.d.ts +5 -6
  20. package/Animations/animatable.js +1 -2
  21. package/Animations/animatable.js.map +1 -1
  22. package/Animations/animation.d.ts +6 -20
  23. package/Animations/animation.js +6 -20
  24. package/Animations/animation.js.map +1 -1
  25. package/Animations/animationEvent.d.ts +1 -1
  26. package/Animations/animationEvent.js +1 -1
  27. package/Animations/animationEvent.js.map +1 -1
  28. package/Animations/animationGroup.d.ts +1 -1
  29. package/Animations/animationGroup.js +1 -1
  30. package/Animations/animationGroup.js.map +1 -1
  31. package/Animations/easing.d.ts +13 -26
  32. package/Animations/easing.js +13 -26
  33. package/Animations/easing.js.map +1 -1
  34. package/Animations/runtimeAnimation.d.ts +3 -4
  35. package/Animations/runtimeAnimation.js +1 -2
  36. package/Animations/runtimeAnimation.js.map +1 -1
  37. package/Audio/audioEngine.js +1 -2
  38. package/Audio/audioEngine.js.map +1 -1
  39. package/Audio/audioSceneComponent.d.ts +1 -1
  40. package/Audio/audioSceneComponent.js.map +1 -1
  41. package/Audio/sound.d.ts +3 -4
  42. package/Audio/sound.js +2 -3
  43. package/Audio/sound.js.map +1 -1
  44. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  45. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  46. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  47. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  48. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  49. package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
  50. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  51. package/Behaviors/Meshes/followBehavior.d.ts +1 -1
  52. package/Behaviors/Meshes/followBehavior.js +1 -1
  53. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  54. package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
  55. package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
  56. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  57. package/Bones/bone.d.ts +7 -9
  58. package/Bones/bone.js +7 -9
  59. package/Bones/bone.js.map +1 -1
  60. package/Bones/skeleton.d.ts +6 -8
  61. package/Bones/skeleton.js +6 -8
  62. package/Bones/skeleton.js.map +1 -1
  63. package/Buffers/buffer.d.ts +6 -6
  64. package/Buffers/buffer.js +14 -16
  65. package/Buffers/buffer.js.map +1 -1
  66. package/Buffers/storageBuffer.d.ts +1 -1
  67. package/Buffers/storageBuffer.js +1 -1
  68. package/Buffers/storageBuffer.js.map +1 -1
  69. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
  70. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
  71. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
  72. package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
  73. package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
  74. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  75. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +6 -3
  76. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +18 -5
  77. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  78. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
  79. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
  80. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  81. package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
  82. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  83. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  84. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
  85. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
  86. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
  87. package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
  88. package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
  89. package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
  90. package/Cameras/RigModes/vrRigMode.d.ts +1 -3
  91. package/Cameras/RigModes/vrRigMode.js +1 -3
  92. package/Cameras/RigModes/vrRigMode.js.map +1 -1
  93. package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
  94. package/Cameras/RigModes/webVRRigMode.js +1 -3
  95. package/Cameras/RigModes/webVRRigMode.js.map +1 -1
  96. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
  97. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
  98. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  99. package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
  100. package/Cameras/VR/vrCameraMetrics.js +4 -4
  101. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  102. package/Cameras/VR/vrExperienceHelper.js +20 -48
  103. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  104. package/Cameras/VR/webVRCamera.d.ts +9 -9
  105. package/Cameras/VR/webVRCamera.js +9 -9
  106. package/Cameras/VR/webVRCamera.js.map +1 -1
  107. package/Cameras/arcRotateCamera.d.ts +11 -12
  108. package/Cameras/arcRotateCamera.js +8 -9
  109. package/Cameras/arcRotateCamera.js.map +1 -1
  110. package/Cameras/camera.d.ts +29 -38
  111. package/Cameras/camera.js +27 -36
  112. package/Cameras/camera.js.map +1 -1
  113. package/Cameras/deviceOrientationCamera.d.ts +1 -1
  114. package/Cameras/deviceOrientationCamera.js +1 -1
  115. package/Cameras/deviceOrientationCamera.js.map +1 -1
  116. package/Cameras/flyCamera.d.ts +8 -12
  117. package/Cameras/flyCamera.js +6 -10
  118. package/Cameras/flyCamera.js.map +1 -1
  119. package/Cameras/followCamera.d.ts +2 -2
  120. package/Cameras/followCamera.js +2 -2
  121. package/Cameras/followCamera.js.map +1 -1
  122. package/Cameras/freeCamera.d.ts +6 -7
  123. package/Cameras/freeCamera.js +4 -5
  124. package/Cameras/freeCamera.js.map +1 -1
  125. package/Cameras/freeCameraInputsManager.d.ts +2 -2
  126. package/Cameras/freeCameraInputsManager.js +2 -2
  127. package/Cameras/freeCameraInputsManager.js.map +1 -1
  128. package/Cameras/targetCamera.d.ts +21 -24
  129. package/Cameras/targetCamera.js +20 -23
  130. package/Cameras/targetCamera.js.map +1 -1
  131. package/Cameras/touchCamera.d.ts +1 -1
  132. package/Cameras/touchCamera.js +1 -1
  133. package/Cameras/touchCamera.js.map +1 -1
  134. package/Collisions/collider.d.ts +13 -44
  135. package/Collisions/collider.js +10 -41
  136. package/Collisions/collider.js.map +1 -1
  137. package/Collisions/collisionCoordinator.d.ts +2 -2
  138. package/Collisions/collisionCoordinator.js +1 -1
  139. package/Collisions/collisionCoordinator.js.map +1 -1
  140. package/Collisions/intersectionInfo.d.ts +1 -1
  141. package/Collisions/intersectionInfo.js +1 -1
  142. package/Collisions/intersectionInfo.js.map +1 -1
  143. package/Collisions/meshCollisionData.d.ts +1 -1
  144. package/Collisions/meshCollisionData.js +1 -1
  145. package/Collisions/meshCollisionData.js.map +1 -1
  146. package/Collisions/pickingInfo.d.ts +1 -1
  147. package/Collisions/pickingInfo.js +1 -1
  148. package/Collisions/pickingInfo.js.map +1 -1
  149. package/Compute/IComputeContext.d.ts +1 -1
  150. package/Compute/IComputeContext.js.map +1 -1
  151. package/Compute/IComputePipelineContext.d.ts +2 -2
  152. package/Compute/IComputePipelineContext.js.map +1 -1
  153. package/Compute/computeEffect.d.ts +5 -5
  154. package/Compute/computeEffect.js +5 -5
  155. package/Compute/computeEffect.js.map +1 -1
  156. package/Culling/Octrees/octreeBlock.d.ts +1 -9
  157. package/Culling/Octrees/octreeBlock.js +1 -9
  158. package/Culling/Octrees/octreeBlock.js.map +1 -1
  159. package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
  160. package/Culling/Octrees/octreeSceneComponent.js +1 -5
  161. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  162. package/Culling/boundingBox.d.ts +4 -5
  163. package/Culling/boundingBox.js +3 -4
  164. package/Culling/boundingBox.js.map +1 -1
  165. package/Culling/boundingInfo.d.ts +1 -2
  166. package/Culling/boundingInfo.js +1 -2
  167. package/Culling/boundingInfo.js.map +1 -1
  168. package/Culling/boundingSphere.d.ts +1 -2
  169. package/Culling/boundingSphere.js +1 -2
  170. package/Culling/boundingSphere.js.map +1 -1
  171. package/Culling/ray.d.ts +6 -6
  172. package/Culling/ray.js.map +1 -1
  173. package/Debug/debugLayer.d.ts +1 -1
  174. package/Debug/debugLayer.js.map +1 -1
  175. package/Debug/physicsViewer.d.ts +6 -6
  176. package/Debug/physicsViewer.js +4 -4
  177. package/Debug/physicsViewer.js.map +1 -1
  178. package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
  179. package/DeviceInput/InputDevices/deviceEnums.js +1 -1
  180. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  181. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
  182. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
  183. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  184. package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
  185. package/DeviceInput/internalDeviceSourceManager.js +1 -1
  186. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  187. package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
  188. package/DeviceInput/nativeDeviceInputSystem.js +1 -1
  189. package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
  190. package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
  191. package/DeviceInput/webDeviceInputSystem.js +1 -19
  192. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  193. package/Engines/Extensions/engine.computeShader.d.ts +7 -7
  194. package/Engines/Extensions/engine.computeShader.js +1 -1
  195. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  196. package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
  197. package/Engines/Extensions/engine.cubeTexture.js +3 -2
  198. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  199. package/Engines/Extensions/engine.debugging.d.ts +4 -4
  200. package/Engines/Extensions/engine.debugging.js.map +1 -1
  201. package/Engines/Extensions/engine.multiview.d.ts +9 -9
  202. package/Engines/Extensions/engine.multiview.js.map +1 -1
  203. package/Engines/Extensions/engine.query.d.ts +22 -22
  204. package/Engines/Extensions/engine.query.js +8 -8
  205. package/Engines/Extensions/engine.query.js.map +1 -1
  206. package/Engines/Extensions/engine.rawTexture.js +3 -7
  207. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  208. package/Engines/Extensions/engine.readTexture.d.ts +2 -2
  209. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  210. package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
  211. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  212. package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
  213. package/Engines/Extensions/engine.textureSelector.js.map +1 -1
  214. package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
  215. package/Engines/Extensions/engine.transformFeedback.js +1 -1
  216. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  217. package/Engines/Extensions/engine.views.d.ts +2 -2
  218. package/Engines/Extensions/engine.views.js.map +1 -1
  219. package/Engines/Extensions/engine.webVR.d.ts +13 -13
  220. package/Engines/Extensions/engine.webVR.js.map +1 -1
  221. package/Engines/IDrawContext.d.ts +1 -1
  222. package/Engines/IDrawContext.js.map +1 -1
  223. package/Engines/IMaterialContext.d.ts +1 -1
  224. package/Engines/IMaterialContext.js.map +1 -1
  225. package/Engines/IPipelineContext.d.ts +5 -5
  226. package/Engines/IPipelineContext.js.map +1 -1
  227. package/Engines/Native/nativeDataStream.d.ts +2 -2
  228. package/Engines/Native/nativeDataStream.js +1 -1
  229. package/Engines/Native/nativeDataStream.js.map +1 -1
  230. package/Engines/Native/nativeInterfaces.d.ts +10 -10
  231. package/Engines/Native/nativeInterfaces.js.map +1 -1
  232. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
  233. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
  234. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
  235. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
  236. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
  237. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
  238. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
  239. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
  240. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
  241. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
  242. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
  243. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
  244. package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
  245. package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
  246. package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
  247. package/Engines/Processors/iShaderProcessor.d.ts +1 -1
  248. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  249. package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
  250. package/Engines/Processors/shaderCodeConditionNode.js +1 -1
  251. package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
  252. package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
  253. package/Engines/Processors/shaderCodeCursor.js +1 -1
  254. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  255. package/Engines/Processors/shaderCodeNode.d.ts +1 -1
  256. package/Engines/Processors/shaderCodeNode.js +1 -1
  257. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  258. package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
  259. package/Engines/Processors/shaderCodeTestNode.js +1 -1
  260. package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
  261. package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
  262. package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
  263. package/Engines/Processors/shaderProcessor.d.ts +2 -2
  264. package/Engines/Processors/shaderProcessor.js +2 -2
  265. package/Engines/Processors/shaderProcessor.js.map +1 -1
  266. package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
  267. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
  268. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  269. package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
  270. package/Engines/WebGL/webGLHardwareTexture.js +1 -1
  271. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  272. package/Engines/WebGL/webGLPipelineContext.d.ts +6 -25
  273. package/Engines/WebGL/webGLPipelineContext.js +6 -25
  274. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  275. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
  276. package/Engines/WebGL/webGLRenderTargetWrapper.js +2 -2
  277. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  278. package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
  279. package/Engines/WebGL/webGLShaderProcessors.js +1 -1
  280. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  281. package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
  282. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  283. package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
  284. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  285. package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
  286. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  287. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  288. package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
  289. package/Engines/WebGPU/webgpuBundleList.js +7 -7
  290. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  291. package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
  292. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  293. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  294. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
  295. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
  296. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  297. package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
  298. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
  299. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
  300. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
  301. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
  302. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  303. package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
  304. package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
  305. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  306. package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
  307. package/Engines/WebGPU/webgpuClearQuad.js +1 -1
  308. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  309. package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
  310. package/Engines/WebGPU/webgpuComputeContext.js +1 -1
  311. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  312. package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
  313. package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
  314. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  315. package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
  316. package/Engines/WebGPU/webgpuConstants.js +38 -38
  317. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  318. package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
  319. package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
  320. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  321. package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
  322. package/Engines/WebGPU/webgpuDrawContext.js +1 -1
  323. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  324. package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
  325. package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
  326. package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
  327. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
  328. package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
  329. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  330. package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
  331. package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
  332. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  333. package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
  334. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  335. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  336. package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
  337. package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
  338. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  339. package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
  340. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  341. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  342. package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
  343. package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
  344. package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
  345. package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
  346. package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
  347. package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
  348. package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
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  1708. package/XR/webXRSessionManager.d.ts +1 -2
  1709. package/XR/webXRSessionManager.js +1 -2
  1710. package/XR/webXRSessionManager.js.map +1 -1
  1711. package/XR/webXRWebGLLayer.d.ts +2 -2
  1712. package/XR/webXRWebGLLayer.js +2 -2
  1713. package/XR/webXRWebGLLayer.js.map +1 -1
  1714. package/abstractScene.d.ts +1 -1
  1715. package/abstractScene.js +1 -1
  1716. package/abstractScene.js.map +1 -1
  1717. package/node.d.ts +40 -52
  1718. package/node.js +40 -55
  1719. package/node.js.map +1 -1
  1720. package/package.json +1 -1
  1721. package/scene.d.ts +83 -107
  1722. package/scene.js +94 -108
  1723. package/scene.js.map +1 -1
  1724. package/sceneComponent.d.ts +4 -2
  1725. package/sceneComponent.js +4 -2
  1726. package/sceneComponent.js.map +1 -1
  1727. package/types.d.ts +2 -2
  1728. package/types.js +1 -1
  1729. package/types.js.map +1 -1
@@ -1,17 +1,17 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  // eslint-disable-next-line import/export
3
3
  export var PredefinedColorSpace;
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  (function (PredefinedColorSpace) {
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  PredefinedColorSpace["SRGB"] = "srgb";
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  })(PredefinedColorSpace || (PredefinedColorSpace = {}));
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- /** @hidden */
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+ /** @internal */
8
8
  // eslint-disable-next-line import/export
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  export var PowerPreference;
10
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  (function (PowerPreference) {
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  PowerPreference["LowPower"] = "low-power";
12
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  PowerPreference["HighPerformance"] = "high-performance";
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  })(PowerPreference || (PowerPreference = {}));
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- /** @hidden */
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+ /** @internal */
15
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  export var FeatureName;
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  (function (FeatureName) {
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  FeatureName["DepthClipControl"] = "depth-clip-control";
@@ -25,7 +25,7 @@ export var FeatureName;
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  FeatureName["ShaderF16"] = "shader-f16";
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  FeatureName["BGRA8UnormStorage"] = "bgra8unorm-storage";
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  })(FeatureName || (FeatureName = {}));
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- /** @hidden */
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+ /** @internal */
29
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  export var BufferUsage;
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  (function (BufferUsage) {
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  BufferUsage[BufferUsage["MapRead"] = 1] = "MapRead";
@@ -39,20 +39,20 @@ export var BufferUsage;
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  BufferUsage[BufferUsage["Indirect"] = 256] = "Indirect";
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  BufferUsage[BufferUsage["QueryResolve"] = 512] = "QueryResolve";
41
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  })(BufferUsage || (BufferUsage = {}));
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- /** @hidden */
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+ /** @internal */
43
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  export var MapMode;
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  (function (MapMode) {
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  MapMode[MapMode["Read"] = 1] = "Read";
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  MapMode[MapMode["Write"] = 2] = "Write";
47
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  })(MapMode || (MapMode = {}));
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- /** @hidden */
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+ /** @internal */
49
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  export var TextureDimension;
50
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  (function (TextureDimension) {
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  TextureDimension["E1d"] = "1d";
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  TextureDimension["E2d"] = "2d";
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  TextureDimension["E3d"] = "3d";
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  })(TextureDimension || (TextureDimension = {}));
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- /** @hidden */
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+ /** @internal */
56
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  export var TextureUsage;
57
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  (function (TextureUsage) {
58
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  TextureUsage[TextureUsage["CopySrc"] = 1] = "CopySrc";
@@ -61,7 +61,7 @@ export var TextureUsage;
61
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  TextureUsage[TextureUsage["StorageBinding"] = 8] = "StorageBinding";
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  TextureUsage[TextureUsage["RenderAttachment"] = 16] = "RenderAttachment";
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  })(TextureUsage || (TextureUsage = {}));
64
- /** @hidden */
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+ /** @internal */
65
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  export var TextureViewDimension;
66
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  (function (TextureViewDimension) {
67
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  TextureViewDimension["E1d"] = "1d";
@@ -71,7 +71,7 @@ export var TextureViewDimension;
71
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  TextureViewDimension["CubeArray"] = "cube-array";
72
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  TextureViewDimension["E3d"] = "3d";
73
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  })(TextureViewDimension || (TextureViewDimension = {}));
74
- /** @hidden */
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+ /** @internal */
75
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  export var TextureAspect;
76
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  (function (TextureAspect) {
77
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  TextureAspect["All"] = "all";
@@ -80,7 +80,7 @@ export var TextureAspect;
80
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  })(TextureAspect || (TextureAspect = {}));
81
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  /**
82
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  * Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs
83
- * @hidden
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+ * @internal
84
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  */
85
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  export var TextureFormat;
86
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  (function (TextureFormat) {
@@ -195,20 +195,20 @@ export var TextureFormat;
195
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  // "depth32float-stencil8" feature
196
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  TextureFormat["Depth32FloatStencil8"] = "depth32float-stencil8";
197
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  })(TextureFormat || (TextureFormat = {}));
198
- /** @hidden */
198
+ /** @internal */
199
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  export var AddressMode;
200
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  (function (AddressMode) {
201
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  AddressMode["ClampToEdge"] = "clamp-to-edge";
202
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  AddressMode["Repeat"] = "repeat";
203
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  AddressMode["MirrorRepeat"] = "mirror-repeat";
204
204
  })(AddressMode || (AddressMode = {}));
205
- /** @hidden */
205
+ /** @internal */
206
206
  export var FilterMode;
207
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  (function (FilterMode) {
208
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  FilterMode["Nearest"] = "nearest";
209
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  FilterMode["Linear"] = "linear";
210
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  })(FilterMode || (FilterMode = {}));
211
- /** @hidden */
211
+ /** @internal */
212
212
  export var CompareFunction;
213
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  (function (CompareFunction) {
214
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  CompareFunction["Never"] = "never";
@@ -220,28 +220,28 @@ export var CompareFunction;
220
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  CompareFunction["GreaterEqual"] = "greater-equal";
221
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  CompareFunction["Always"] = "always";
222
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  })(CompareFunction || (CompareFunction = {}));
223
- /** @hidden */
223
+ /** @internal */
224
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  export var ShaderStage;
225
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  (function (ShaderStage) {
226
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  ShaderStage[ShaderStage["Vertex"] = 1] = "Vertex";
227
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  ShaderStage[ShaderStage["Fragment"] = 2] = "Fragment";
228
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  ShaderStage[ShaderStage["Compute"] = 4] = "Compute";
229
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  })(ShaderStage || (ShaderStage = {}));
230
- /** @hidden */
230
+ /** @internal */
231
231
  export var BufferBindingType;
232
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  (function (BufferBindingType) {
233
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  BufferBindingType["Uniform"] = "uniform";
234
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  BufferBindingType["Storage"] = "storage";
235
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  BufferBindingType["ReadOnlyStorage"] = "read-only-storage";
236
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  })(BufferBindingType || (BufferBindingType = {}));
237
- /** @hidden */
237
+ /** @internal */
238
238
  export var SamplerBindingType;
239
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  (function (SamplerBindingType) {
240
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  SamplerBindingType["Filtering"] = "filtering";
241
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  SamplerBindingType["NonFiltering"] = "non-filtering";
242
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  SamplerBindingType["Comparison"] = "comparison";
243
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  })(SamplerBindingType || (SamplerBindingType = {}));
244
- /** @hidden */
244
+ /** @internal */
245
245
  export var TextureSampleType;
246
246
  (function (TextureSampleType) {
247
247
  TextureSampleType["Float"] = "float";
@@ -250,24 +250,24 @@ export var TextureSampleType;
250
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  TextureSampleType["Sint"] = "sint";
251
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  TextureSampleType["Uint"] = "uint";
252
252
  })(TextureSampleType || (TextureSampleType = {}));
253
- /** @hidden */
253
+ /** @internal */
254
254
  export var StorageTextureAccess;
255
255
  (function (StorageTextureAccess) {
256
256
  StorageTextureAccess["WriteOnly"] = "write-only";
257
257
  })(StorageTextureAccess || (StorageTextureAccess = {}));
258
- /** @hidden */
258
+ /** @internal */
259
259
  export var CompilationMessageType;
260
260
  (function (CompilationMessageType) {
261
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  CompilationMessageType["Error"] = "error";
262
262
  CompilationMessageType["Warning"] = "warning";
263
263
  CompilationMessageType["Info"] = "info";
264
264
  })(CompilationMessageType || (CompilationMessageType = {}));
265
- /** @hidden */
265
+ /** @internal */
266
266
  export var AutoLayoutMode;
267
267
  (function (AutoLayoutMode) {
268
268
  AutoLayoutMode["Auto"] = "auto";
269
269
  })(AutoLayoutMode || (AutoLayoutMode = {}));
270
- /** @hidden */
270
+ /** @internal */
271
271
  export var PrimitiveTopology;
272
272
  (function (PrimitiveTopology) {
273
273
  PrimitiveTopology["PointList"] = "point-list";
@@ -276,20 +276,20 @@ export var PrimitiveTopology;
276
276
  PrimitiveTopology["TriangleList"] = "triangle-list";
277
277
  PrimitiveTopology["TriangleStrip"] = "triangle-strip";
278
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  })(PrimitiveTopology || (PrimitiveTopology = {}));
279
- /** @hidden */
279
+ /** @internal */
280
280
  export var FrontFace;
281
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  (function (FrontFace) {
282
282
  FrontFace["CCW"] = "ccw";
283
283
  FrontFace["CW"] = "cw";
284
284
  })(FrontFace || (FrontFace = {}));
285
- /** @hidden */
285
+ /** @internal */
286
286
  export var CullMode;
287
287
  (function (CullMode) {
288
288
  CullMode["None"] = "none";
289
289
  CullMode["Front"] = "front";
290
290
  CullMode["Back"] = "back";
291
291
  })(CullMode || (CullMode = {}));
292
- /** @hidden */
292
+ /** @internal */
293
293
  export var ColorWriteFlags;
294
294
  (function (ColorWriteFlags) {
295
295
  ColorWriteFlags[ColorWriteFlags["Red"] = 1] = "Red";
@@ -298,7 +298,7 @@ export var ColorWriteFlags;
298
298
  ColorWriteFlags[ColorWriteFlags["Alpha"] = 8] = "Alpha";
299
299
  ColorWriteFlags[ColorWriteFlags["All"] = 15] = "All";
300
300
  })(ColorWriteFlags || (ColorWriteFlags = {}));
301
- /** @hidden */
301
+ /** @internal */
302
302
  export var BlendFactor;
303
303
  (function (BlendFactor) {
304
304
  BlendFactor["Zero"] = "zero";
@@ -315,7 +315,7 @@ export var BlendFactor;
315
315
  BlendFactor["Constant"] = "constant";
316
316
  BlendFactor["OneMinusConstant"] = "one-minus-constant";
317
317
  })(BlendFactor || (BlendFactor = {}));
318
- /** @hidden */
318
+ /** @internal */
319
319
  export var BlendOperation;
320
320
  (function (BlendOperation) {
321
321
  BlendOperation["Add"] = "add";
@@ -324,7 +324,7 @@ export var BlendOperation;
324
324
  BlendOperation["Min"] = "min";
325
325
  BlendOperation["Max"] = "max";
326
326
  })(BlendOperation || (BlendOperation = {}));
327
- /** @hidden */
327
+ /** @internal */
328
328
  export var StencilOperation;
329
329
  (function (StencilOperation) {
330
330
  StencilOperation["Keep"] = "keep";
@@ -336,13 +336,13 @@ export var StencilOperation;
336
336
  StencilOperation["IncrementWrap"] = "increment-wrap";
337
337
  StencilOperation["DecrementWrap"] = "decrement-wrap";
338
338
  })(StencilOperation || (StencilOperation = {}));
339
- /** @hidden */
339
+ /** @internal */
340
340
  export var IndexFormat;
341
341
  (function (IndexFormat) {
342
342
  IndexFormat["Uint16"] = "uint16";
343
343
  IndexFormat["Uint32"] = "uint32";
344
344
  })(IndexFormat || (IndexFormat = {}));
345
- /** @hidden */
345
+ /** @internal */
346
346
  export var VertexFormat;
347
347
  (function (VertexFormat) {
348
348
  VertexFormat["Uint8x2"] = "uint8x2";
@@ -376,54 +376,54 @@ export var VertexFormat;
376
376
  VertexFormat["Sint32x3"] = "sint32x3";
377
377
  VertexFormat["Sint32x4"] = "sint32x4";
378
378
  })(VertexFormat || (VertexFormat = {}));
379
- /** @hidden */
379
+ /** @internal */
380
380
  export var InputStepMode;
381
381
  (function (InputStepMode) {
382
382
  InputStepMode["Vertex"] = "vertex";
383
383
  InputStepMode["Instance"] = "instance";
384
384
  })(InputStepMode || (InputStepMode = {}));
385
- /** @hidden */
385
+ /** @internal */
386
386
  export var ComputePassTimestampLocation;
387
387
  (function (ComputePassTimestampLocation) {
388
388
  ComputePassTimestampLocation["Beginning"] = "beginning";
389
389
  ComputePassTimestampLocation["End"] = "end";
390
390
  })(ComputePassTimestampLocation || (ComputePassTimestampLocation = {}));
391
- /** @hidden */
391
+ /** @internal */
392
392
  export var RenderPassTimestampLocation;
393
393
  (function (RenderPassTimestampLocation) {
394
394
  RenderPassTimestampLocation["Beginning"] = "beginning";
395
395
  RenderPassTimestampLocation["End"] = "end";
396
396
  })(RenderPassTimestampLocation || (RenderPassTimestampLocation = {}));
397
- /** @hidden */
397
+ /** @internal */
398
398
  export var LoadOp;
399
399
  (function (LoadOp) {
400
400
  LoadOp["Load"] = "load";
401
401
  LoadOp["Clear"] = "clear";
402
402
  })(LoadOp || (LoadOp = {}));
403
- /** @hidden */
403
+ /** @internal */
404
404
  export var StoreOp;
405
405
  (function (StoreOp) {
406
406
  StoreOp["Store"] = "store";
407
407
  StoreOp["Discard"] = "discard";
408
408
  })(StoreOp || (StoreOp = {}));
409
- /** @hidden */
409
+ /** @internal */
410
410
  export var QueryType;
411
411
  (function (QueryType) {
412
412
  QueryType["Occlusion"] = "occlusion";
413
413
  QueryType["Timestamp"] = "timestamp";
414
414
  })(QueryType || (QueryType = {}));
415
- /** @hidden */
415
+ /** @internal */
416
416
  export var CanvasAlphaMode;
417
417
  (function (CanvasAlphaMode) {
418
418
  CanvasAlphaMode["Opaque"] = "opaque";
419
419
  CanvasAlphaMode["Premultiplied"] = "premultiplied";
420
420
  })(CanvasAlphaMode || (CanvasAlphaMode = {}));
421
- /** @hidden */
421
+ /** @internal */
422
422
  export var DeviceLostReason;
423
423
  (function (DeviceLostReason) {
424
424
  DeviceLostReason["Destroyed"] = "destroyed";
425
425
  })(DeviceLostReason || (DeviceLostReason = {}));
426
- /** @hidden */
426
+ /** @internal */
427
427
  export var ErrorFilter;
428
428
  (function (ErrorFilter) {
429
429
  ErrorFilter["OutOfMemory"] = "out-of-memory";
@@ -1 +1 @@
1
- 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@hidden */\r\n// eslint-disable-next-line import/export\r\nexport enum PredefinedColorSpace {\r\n SRGB = \"srgb\",\r\n}\r\n\r\n/** @hidden */\r\n// eslint-disable-next-line import/export\r\nexport enum PowerPreference {\r\n LowPower = \"low-power\",\r\n HighPerformance = \"high-performance\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FeatureName {\r\n DepthClipControl = \"depth-clip-control\",\r\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n TextureCompressionBC = \"texture-compression-bc\",\r\n TextureCompressionETC2 = \"texture-compression-etc2\",\r\n TextureCompressionASTC = \"texture-compression-astc\",\r\n TimestampQuery = \"timestamp-query\",\r\n IndirectFirstInstance = \"indirect-first-instance\",\r\n ShaderF16 = \"shader-f16\",\r\n BGRA8UnormStorage = \"bgra8unorm-storage\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum BufferUsage {\r\n MapRead = 1,\r\n MapWrite = 2,\r\n CopySrc = 4,\r\n CopyDst = 8,\r\n Index = 16,\r\n Vertex = 32,\r\n Uniform = 64,\r\n Storage = 128,\r\n Indirect = 256,\r\n QueryResolve = 512,\r\n}\r\n\r\n/** @hidden */\r\nexport enum MapMode {\r\n Read = 1,\r\n Write = 2,\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureUsage {\r\n CopySrc = 1,\r\n CopyDst = 2,\r\n TextureBinding = 4,\r\n StorageBinding = 8,\r\n RenderAttachment = 16,\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureViewDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E2dArray = \"2d-array\",\r\n Cube = \"cube\",\r\n CubeArray = \"cube-array\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureAspect {\r\n All = \"all\",\r\n StencilOnly = \"stencil-only\",\r\n DepthOnly = \"depth-only\",\r\n}\r\n\r\n/**\r\n * Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs\r\n * @hidden\r\n */\r\nexport enum TextureFormat {\r\n // 8-bit formats\r\n R8Unorm = \"r8unorm\", // Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n R8Snorm = \"r8snorm\", // Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n R8Uint = \"r8uint\", // Red channel only. 8 bit integer per channel. Unsigned in shader.\r\n R8Sint = \"r8sint\", // Red channel only. 8 bit integer per channel. Signed in shader.\r\n\r\n // 16-bit formats\r\n R16Uint = \"r16uint\", // Red channel only. 16 bit integer per channel. Unsigned in shader.\r\n R16Sint = \"r16sint\", // Red channel only. 16 bit integer per channel. Signed in shader.\r\n R16Float = \"r16float\", // Red channel only. 16 bit float per channel. Float in shader.\r\n RG8Unorm = \"rg8unorm\", // Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RG8Snorm = \"rg8snorm\", // Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RG8Uint = \"rg8uint\", // Red and green channels. 8 bit integer per channel. Unsigned in shader.\r\n RG8Sint = \"rg8sint\", // Red and green channels. 8 bit integer per channel. Signed in shader.\r\n\r\n // 32-bit formats\r\n R32Uint = \"r32uint\", // Red channel only. 32 bit integer per channel. Unsigned in shader.\r\n R32Sint = \"r32sint\", // Red channel only. 32 bit integer per channel. Signed in shader.\r\n R32Float = \"r32float\", // Red channel only. 32 bit float per channel. Float in shader.\r\n RG16Uint = \"rg16uint\", // Red and green channels. 16 bit integer per channel. Unsigned in shader.\r\n RG16Sint = \"rg16sint\", // Red and green channels. 16 bit integer per channel. Signed in shader.\r\n RG16Float = \"rg16float\", // Red and green channels. 16 bit float per channel. Float in shader.\r\n RGBA8Unorm = \"rgba8unorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RGBA8UnormSRGB = \"rgba8unorm-srgb\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n RGBA8Snorm = \"rgba8snorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RGBA8Uint = \"rgba8uint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.\r\n RGBA8Sint = \"rgba8sint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.\r\n BGRA8Unorm = \"bgra8unorm\", // Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n BGRA8UnormSRGB = \"bgra8unorm-srgb\", // Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n // Packed 32-bit formats\r\n RGB9E5UFloat = \"rgb9e5ufloat\", // Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent\r\n RGB10A2Unorm = \"rgb10a2unorm\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.\r\n RG11B10UFloat = \"rg11b10ufloat\", // Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.\r\n\r\n // 64-bit formats\r\n RG32Uint = \"rg32uint\", // Red and green channels. 32 bit integer per channel. Unsigned in shader.\r\n RG32Sint = \"rg32sint\", // Red and green channels. 32 bit integer per channel. Signed in shader.\r\n RG32Float = \"rg32float\", // Red and green channels. 32 bit float per channel. Float in shader.\r\n RGBA16Uint = \"rgba16uint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.\r\n RGBA16Sint = \"rgba16sint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.\r\n RGBA16Float = \"rgba16float\", // Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.\r\n\r\n // 128-bit formats\r\n RGBA32Uint = \"rgba32uint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.\r\n RGBA32Sint = \"rgba32sint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.\r\n RGBA32Float = \"rgba32float\", // Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.\r\n\r\n // Depth and stencil formats\r\n Stencil8 = \"stencil8\",\r\n Depth16Unorm = \"depth16unorm\",\r\n Depth24Plus = \"depth24plus\", // Special depth format with at least 24 bit integer depth.\r\n Depth24PlusStencil8 = \"depth24plus-stencil8\", // Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.\r\n Depth32Float = \"depth32float\", // Special depth format with 32 bit floating point depth.\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n BC1RGBAUnorm = \"bc1-rgba-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC1RGBAUnormSRGB = \"bc1-rgba-unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC2RGBAUnorm = \"bc2-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC2RGBAUnormSRGB = \"bc2-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC3RGBAUnorm = \"bc3-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC3RGBAUnormSRGB = \"bc3-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC4RUnorm = \"bc4-r-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC4RSnorm = \"bc4-r-snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC5RGUnorm = \"bc5-rg-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC5RGSnorm = \"bc5-rg-snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC6HRGBUFloat = \"bc6h-rgb-ufloat\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. Also known as BPTC (float).\r\n BC6HRGBFloat = \"bc6h-rgb-float\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. Also known as BPTC (float).\r\n BC7RGBAUnorm = \"bc7-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n BC7RGBAUnormSRGB = \"bc7-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ETC2RGB8Unorm = \"etc2-rgb8unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8UnormSRGB = \"etc2-rgb8unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8A1Unorm = \"etc2-rgb8a1unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGB8A1UnormSRGB = \"etc2-rgb8a1unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGBA8Unorm = \"etc2-rgba8unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n ETC2RGBA8UnormSRGB = \"etc2-rgba8unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n EACR11Unorm = \"eac-r11unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACR11Snorm = \"eac-r11snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACRG11Unorm = \"eac-rg11unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n EACRG11Snorm = \"eac-rg11snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ASTC4x4Unorm = \"astc-4x4-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC4x4UnormSRGB = \"astc-4x4-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4Unorm = \"astc-5x4-unorm\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4UnormSRGB = \"astc-5x4-unorm-srgb\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5Unorm = \"astc-5x5-unorm\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5UnormSRGB = \"astc-5x5-unorm-srgb\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5Unorm = \"astc-6x5-unorm\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5UnormSRGB = \"astc-6x5-unorm-srgb\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6Unorm = \"astc-6x6-unorm\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6UnormSRGB = \"astc-6x6-unorm-srgb\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5Unorm = \"astc-8x5-unorm\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5UnormSRGB = \"astc-8x5-unorm-srgb\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6Unorm = \"astc-8x6-unorm\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6UnormSRGB = \"astc-8x6-unorm-srgb\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8Unorm = \"astc-8x8-unorm\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8UnormSRGB = \"astc-8x8-unorm-srgb\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5Unorm = \"astc-10x5-unorm\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5UnormSRGB = \"astc-10x5-unorm-srgb\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6Unorm = \"astc-10x6-unorm\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6UnormSRGB = \"astc-10x6-unorm-srgb\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8Unorm = \"astc-10x8-unorm\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8UnormSRGB = \"astc-10x8-unorm-srgb\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10Unorm = \"astc-10x10-unorm\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10UnormSRGB = \"astc-10x10-unorm-srgb\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10Unorm = \"astc-12x10-unorm\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10UnormSRGB = \"astc-12x10-unorm-srgb\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12Unorm = \"astc-12x12-unorm\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12UnormSRGB = \"astc-12x12-unorm-srgb\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n\r\n // \"depth24unorm-stencil8\" feature\r\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\r\n\r\n // \"depth32float-stencil8\" feature\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum AddressMode {\r\n ClampToEdge = \"clamp-to-edge\",\r\n Repeat = \"repeat\",\r\n MirrorRepeat = \"mirror-repeat\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CompareFunction {\r\n Never = \"never\",\r\n Less = \"less\",\r\n Equal = \"equal\",\r\n LessEqual = \"less-equal\",\r\n Greater = \"greater\",\r\n NotEqual = \"not-equal\",\r\n GreaterEqual = \"greater-equal\",\r\n Always = \"always\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ShaderStage {\r\n Vertex = 1,\r\n Fragment = 2,\r\n Compute = 4,\r\n}\r\n\r\n/** @hidden */\r\nexport enum BufferBindingType {\r\n Uniform = \"uniform\",\r\n Storage = \"storage\",\r\n ReadOnlyStorage = \"read-only-storage\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum SamplerBindingType {\r\n Filtering = \"filtering\",\r\n NonFiltering = \"non-filtering\",\r\n Comparison = \"comparison\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureSampleType {\r\n Float = \"float\",\r\n UnfilterableFloat = \"unfilterable-float\",\r\n Depth = \"depth\",\r\n Sint = \"sint\",\r\n Uint = \"uint\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StorageTextureAccess {\r\n WriteOnly = \"write-only\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CompilationMessageType {\r\n Error = \"error\",\r\n Warning = \"warning\",\r\n Info = \"info\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum AutoLayoutMode {\r\n Auto = \"auto\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum PrimitiveTopology {\r\n PointList = \"point-list\",\r\n LineList = \"line-list\",\r\n LineStrip = \"line-strip\",\r\n TriangleList = \"triangle-list\",\r\n TriangleStrip = \"triangle-strip\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FrontFace {\r\n CCW = \"ccw\",\r\n CW = \"cw\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CullMode {\r\n None = \"none\",\r\n Front = \"front\",\r\n Back = \"back\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ColorWriteFlags {\r\n Red = 1,\r\n Green = 2,\r\n Blue = 4,\r\n Alpha = 8,\r\n All = 15,\r\n}\r\n\r\n/** @hidden */\r\nexport enum BlendFactor {\r\n Zero = \"zero\",\r\n One = \"one\",\r\n Src = \"src\",\r\n OneMinusSrc = \"one-minus-src\",\r\n SrcAlpha = \"src-alpha\",\r\n OneMinusSrcAlpha = \"one-minus-src-alpha\",\r\n Dst = \"dst\",\r\n OneMinusDst = \"one-minus-dst\",\r\n DstAlpha = \"dst-alpha\",\r\n OneMinusDstAlpha = \"one-minus-dst-alpha\",\r\n SrcAlphaSaturated = \"src-alpha-saturated\",\r\n Constant = \"constant\",\r\n OneMinusConstant = \"one-minus-constant\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum BlendOperation {\r\n Add = \"add\",\r\n Subtract = \"subtract\",\r\n ReverseSubtract = \"reverse-subtract\",\r\n Min = \"min\",\r\n Max = \"max\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StencilOperation {\r\n Keep = \"keep\",\r\n Zero = \"zero\",\r\n Replace = \"replace\",\r\n Invert = \"invert\",\r\n IncrementClamp = \"increment-clamp\",\r\n DecrementClamp = \"decrement-clamp\",\r\n IncrementWrap = \"increment-wrap\",\r\n DecrementWrap = \"decrement-wrap\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum IndexFormat {\r\n Uint16 = \"uint16\",\r\n Uint32 = \"uint32\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum VertexFormat {\r\n Uint8x2 = \"uint8x2\",\r\n Uint8x4 = \"uint8x4\",\r\n Sint8x2 = \"sint8x2\",\r\n Sint8x4 = \"sint8x4\",\r\n Unorm8x2 = \"unorm8x2\",\r\n Unorm8x4 = \"unorm8x4\",\r\n Snorm8x2 = \"snorm8x2\",\r\n Snorm8x4 = \"snorm8x4\",\r\n Uint16x2 = \"uint16x2\",\r\n Uint16x4 = \"uint16x4\",\r\n Sint16x2 = \"sint16x2\",\r\n Sint16x4 = \"sint16x4\",\r\n Unorm16x2 = \"unorm16x2\",\r\n Unorm16x4 = \"unorm16x4\",\r\n Snorm16x2 = \"snorm16x2\",\r\n Snorm16x4 = \"snorm16x4\",\r\n Float16x2 = \"float16x2\",\r\n Float16x4 = \"float16x4\",\r\n Float32 = \"float32\",\r\n Float32x2 = \"float32x2\",\r\n Float32x3 = \"float32x3\",\r\n Float32x4 = \"float32x4\",\r\n Uint32 = \"uint32\",\r\n Uint32x2 = \"uint32x2\",\r\n Uint32x3 = \"uint32x3\",\r\n Uint32x4 = \"uint32x4\",\r\n Sint32 = \"sint32\",\r\n Sint32x2 = \"sint32x2\",\r\n Sint32x3 = \"sint32x3\",\r\n Sint32x4 = \"sint32x4\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum InputStepMode {\r\n Vertex = \"vertex\",\r\n Instance = \"instance\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ComputePassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum RenderPassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum LoadOp {\r\n Load = \"load\",\r\n Clear = \"clear\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StoreOp {\r\n Store = \"store\",\r\n Discard = \"discard\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum QueryType {\r\n Occlusion = \"occlusion\",\r\n Timestamp = \"timestamp\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CanvasAlphaMode {\r\n Opaque = \"opaque\",\r\n Premultiplied = \"premultiplied\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum DeviceLostReason {\r\n Destroyed = \"destroyed\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ErrorFilter {\r\n OutOfMemory = \"out-of-memory\",\r\n Validation = \"validation\",\r\n}\r\n"]}
1
+ 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@internal */\r\n// eslint-disable-next-line import/export\r\nexport enum PredefinedColorSpace {\r\n SRGB = \"srgb\",\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line import/export\r\nexport enum PowerPreference {\r\n LowPower = \"low-power\",\r\n HighPerformance = \"high-performance\",\r\n}\r\n\r\n/** @internal */\r\nexport enum FeatureName {\r\n DepthClipControl = \"depth-clip-control\",\r\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n TextureCompressionBC = \"texture-compression-bc\",\r\n TextureCompressionETC2 = \"texture-compression-etc2\",\r\n TextureCompressionASTC = \"texture-compression-astc\",\r\n TimestampQuery = \"timestamp-query\",\r\n IndirectFirstInstance = \"indirect-first-instance\",\r\n ShaderF16 = \"shader-f16\",\r\n BGRA8UnormStorage = \"bgra8unorm-storage\",\r\n}\r\n\r\n/** @internal */\r\nexport enum BufferUsage {\r\n MapRead = 1,\r\n MapWrite = 2,\r\n CopySrc = 4,\r\n CopyDst = 8,\r\n Index = 16,\r\n Vertex = 32,\r\n Uniform = 64,\r\n Storage = 128,\r\n Indirect = 256,\r\n QueryResolve = 512,\r\n}\r\n\r\n/** @internal */\r\nexport enum MapMode {\r\n Read = 1,\r\n Write = 2,\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureUsage {\r\n CopySrc = 1,\r\n CopyDst = 2,\r\n TextureBinding = 4,\r\n StorageBinding = 8,\r\n RenderAttachment = 16,\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureViewDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E2dArray = \"2d-array\",\r\n Cube = \"cube\",\r\n CubeArray = \"cube-array\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureAspect {\r\n All = \"all\",\r\n StencilOnly = \"stencil-only\",\r\n DepthOnly = \"depth-only\",\r\n}\r\n\r\n/**\r\n * Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs\r\n * @internal\r\n */\r\nexport enum TextureFormat {\r\n // 8-bit formats\r\n R8Unorm = \"r8unorm\", // Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n R8Snorm = \"r8snorm\", // Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n R8Uint = \"r8uint\", // Red channel only. 8 bit integer per channel. Unsigned in shader.\r\n R8Sint = \"r8sint\", // Red channel only. 8 bit integer per channel. Signed in shader.\r\n\r\n // 16-bit formats\r\n R16Uint = \"r16uint\", // Red channel only. 16 bit integer per channel. Unsigned in shader.\r\n R16Sint = \"r16sint\", // Red channel only. 16 bit integer per channel. Signed in shader.\r\n R16Float = \"r16float\", // Red channel only. 16 bit float per channel. Float in shader.\r\n RG8Unorm = \"rg8unorm\", // Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RG8Snorm = \"rg8snorm\", // Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RG8Uint = \"rg8uint\", // Red and green channels. 8 bit integer per channel. Unsigned in shader.\r\n RG8Sint = \"rg8sint\", // Red and green channels. 8 bit integer per channel. Signed in shader.\r\n\r\n // 32-bit formats\r\n R32Uint = \"r32uint\", // Red channel only. 32 bit integer per channel. Unsigned in shader.\r\n R32Sint = \"r32sint\", // Red channel only. 32 bit integer per channel. Signed in shader.\r\n R32Float = \"r32float\", // Red channel only. 32 bit float per channel. Float in shader.\r\n RG16Uint = \"rg16uint\", // Red and green channels. 16 bit integer per channel. Unsigned in shader.\r\n RG16Sint = \"rg16sint\", // Red and green channels. 16 bit integer per channel. Signed in shader.\r\n RG16Float = \"rg16float\", // Red and green channels. 16 bit float per channel. Float in shader.\r\n RGBA8Unorm = \"rgba8unorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RGBA8UnormSRGB = \"rgba8unorm-srgb\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n RGBA8Snorm = \"rgba8snorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RGBA8Uint = \"rgba8uint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.\r\n RGBA8Sint = \"rgba8sint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.\r\n BGRA8Unorm = \"bgra8unorm\", // Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n BGRA8UnormSRGB = \"bgra8unorm-srgb\", // Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n // Packed 32-bit formats\r\n RGB9E5UFloat = \"rgb9e5ufloat\", // Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent\r\n RGB10A2Unorm = \"rgb10a2unorm\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.\r\n RG11B10UFloat = \"rg11b10ufloat\", // Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.\r\n\r\n // 64-bit formats\r\n RG32Uint = \"rg32uint\", // Red and green channels. 32 bit integer per channel. Unsigned in shader.\r\n RG32Sint = \"rg32sint\", // Red and green channels. 32 bit integer per channel. Signed in shader.\r\n RG32Float = \"rg32float\", // Red and green channels. 32 bit float per channel. Float in shader.\r\n RGBA16Uint = \"rgba16uint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.\r\n RGBA16Sint = \"rgba16sint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.\r\n RGBA16Float = \"rgba16float\", // Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.\r\n\r\n // 128-bit formats\r\n RGBA32Uint = \"rgba32uint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.\r\n RGBA32Sint = \"rgba32sint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.\r\n RGBA32Float = \"rgba32float\", // Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.\r\n\r\n // Depth and stencil formats\r\n Stencil8 = \"stencil8\",\r\n Depth16Unorm = \"depth16unorm\",\r\n Depth24Plus = \"depth24plus\", // Special depth format with at least 24 bit integer depth.\r\n Depth24PlusStencil8 = \"depth24plus-stencil8\", // Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.\r\n Depth32Float = \"depth32float\", // Special depth format with 32 bit floating point depth.\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n BC1RGBAUnorm = \"bc1-rgba-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC1RGBAUnormSRGB = \"bc1-rgba-unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC2RGBAUnorm = \"bc2-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC2RGBAUnormSRGB = \"bc2-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC3RGBAUnorm = \"bc3-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC3RGBAUnormSRGB = \"bc3-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC4RUnorm = \"bc4-r-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC4RSnorm = \"bc4-r-snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC5RGUnorm = \"bc5-rg-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC5RGSnorm = \"bc5-rg-snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC6HRGBUFloat = \"bc6h-rgb-ufloat\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. Also known as BPTC (float).\r\n BC6HRGBFloat = \"bc6h-rgb-float\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. Also known as BPTC (float).\r\n BC7RGBAUnorm = \"bc7-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n BC7RGBAUnormSRGB = \"bc7-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ETC2RGB8Unorm = \"etc2-rgb8unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8UnormSRGB = \"etc2-rgb8unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8A1Unorm = \"etc2-rgb8a1unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGB8A1UnormSRGB = \"etc2-rgb8a1unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGBA8Unorm = \"etc2-rgba8unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n ETC2RGBA8UnormSRGB = \"etc2-rgba8unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n EACR11Unorm = \"eac-r11unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACR11Snorm = \"eac-r11snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACRG11Unorm = \"eac-rg11unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n EACRG11Snorm = \"eac-rg11snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ASTC4x4Unorm = \"astc-4x4-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC4x4UnormSRGB = \"astc-4x4-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4Unorm = \"astc-5x4-unorm\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4UnormSRGB = \"astc-5x4-unorm-srgb\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5Unorm = \"astc-5x5-unorm\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5UnormSRGB = \"astc-5x5-unorm-srgb\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5Unorm = \"astc-6x5-unorm\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5UnormSRGB = \"astc-6x5-unorm-srgb\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6Unorm = \"astc-6x6-unorm\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6UnormSRGB = \"astc-6x6-unorm-srgb\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5Unorm = \"astc-8x5-unorm\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5UnormSRGB = \"astc-8x5-unorm-srgb\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6Unorm = \"astc-8x6-unorm\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6UnormSRGB = \"astc-8x6-unorm-srgb\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8Unorm = \"astc-8x8-unorm\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8UnormSRGB = \"astc-8x8-unorm-srgb\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5Unorm = \"astc-10x5-unorm\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5UnormSRGB = \"astc-10x5-unorm-srgb\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6Unorm = \"astc-10x6-unorm\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6UnormSRGB = \"astc-10x6-unorm-srgb\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8Unorm = \"astc-10x8-unorm\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8UnormSRGB = \"astc-10x8-unorm-srgb\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10Unorm = \"astc-10x10-unorm\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10UnormSRGB = \"astc-10x10-unorm-srgb\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10Unorm = \"astc-12x10-unorm\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10UnormSRGB = \"astc-12x10-unorm-srgb\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12Unorm = \"astc-12x12-unorm\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12UnormSRGB = \"astc-12x12-unorm-srgb\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n\r\n // \"depth24unorm-stencil8\" feature\r\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\r\n\r\n // \"depth32float-stencil8\" feature\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n}\r\n\r\n/** @internal */\r\nexport enum AddressMode {\r\n ClampToEdge = \"clamp-to-edge\",\r\n Repeat = \"repeat\",\r\n MirrorRepeat = \"mirror-repeat\",\r\n}\r\n\r\n/** @internal */\r\nexport enum FilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @internal */\r\nexport enum CompareFunction {\r\n Never = \"never\",\r\n Less = \"less\",\r\n Equal = \"equal\",\r\n LessEqual = \"less-equal\",\r\n Greater = \"greater\",\r\n NotEqual = \"not-equal\",\r\n GreaterEqual = \"greater-equal\",\r\n Always = \"always\",\r\n}\r\n\r\n/** @internal */\r\nexport enum ShaderStage {\r\n Vertex = 1,\r\n Fragment = 2,\r\n Compute = 4,\r\n}\r\n\r\n/** @internal */\r\nexport enum BufferBindingType {\r\n Uniform = \"uniform\",\r\n Storage = \"storage\",\r\n ReadOnlyStorage = \"read-only-storage\",\r\n}\r\n\r\n/** @internal */\r\nexport enum SamplerBindingType {\r\n Filtering = \"filtering\",\r\n NonFiltering = \"non-filtering\",\r\n Comparison = \"comparison\",\r\n}\r\n\r\n/** @internal */\r\nexport enum TextureSampleType {\r\n Float = \"float\",\r\n UnfilterableFloat = \"unfilterable-float\",\r\n Depth = \"depth\",\r\n Sint = \"sint\",\r\n Uint = \"uint\",\r\n}\r\n\r\n/** @internal */\r\nexport enum StorageTextureAccess {\r\n WriteOnly = \"write-only\",\r\n}\r\n\r\n/** @internal */\r\nexport enum CompilationMessageType {\r\n Error = \"error\",\r\n Warning = \"warning\",\r\n Info = \"info\",\r\n}\r\n\r\n/** @internal */\r\nexport enum AutoLayoutMode {\r\n Auto = \"auto\",\r\n}\r\n\r\n/** @internal */\r\nexport enum PrimitiveTopology {\r\n PointList = \"point-list\",\r\n LineList = \"line-list\",\r\n LineStrip = \"line-strip\",\r\n TriangleList = \"triangle-list\",\r\n TriangleStrip = \"triangle-strip\",\r\n}\r\n\r\n/** @internal */\r\nexport enum FrontFace {\r\n CCW = \"ccw\",\r\n CW = \"cw\",\r\n}\r\n\r\n/** @internal */\r\nexport enum CullMode {\r\n None = \"none\",\r\n Front = \"front\",\r\n Back = \"back\",\r\n}\r\n\r\n/** @internal */\r\nexport enum ColorWriteFlags {\r\n Red = 1,\r\n Green = 2,\r\n Blue = 4,\r\n Alpha = 8,\r\n All = 15,\r\n}\r\n\r\n/** @internal */\r\nexport enum BlendFactor {\r\n Zero = \"zero\",\r\n One = \"one\",\r\n Src = \"src\",\r\n OneMinusSrc = \"one-minus-src\",\r\n SrcAlpha = \"src-alpha\",\r\n OneMinusSrcAlpha = \"one-minus-src-alpha\",\r\n Dst = \"dst\",\r\n OneMinusDst = \"one-minus-dst\",\r\n DstAlpha = \"dst-alpha\",\r\n OneMinusDstAlpha = \"one-minus-dst-alpha\",\r\n SrcAlphaSaturated = \"src-alpha-saturated\",\r\n Constant = \"constant\",\r\n OneMinusConstant = \"one-minus-constant\",\r\n}\r\n\r\n/** @internal */\r\nexport enum BlendOperation {\r\n Add = \"add\",\r\n Subtract = \"subtract\",\r\n ReverseSubtract = \"reverse-subtract\",\r\n Min = \"min\",\r\n Max = \"max\",\r\n}\r\n\r\n/** @internal */\r\nexport enum StencilOperation {\r\n Keep = \"keep\",\r\n Zero = \"zero\",\r\n Replace = \"replace\",\r\n Invert = \"invert\",\r\n IncrementClamp = \"increment-clamp\",\r\n DecrementClamp = \"decrement-clamp\",\r\n IncrementWrap = \"increment-wrap\",\r\n DecrementWrap = \"decrement-wrap\",\r\n}\r\n\r\n/** @internal */\r\nexport enum IndexFormat {\r\n Uint16 = \"uint16\",\r\n Uint32 = \"uint32\",\r\n}\r\n\r\n/** @internal */\r\nexport enum VertexFormat {\r\n Uint8x2 = \"uint8x2\",\r\n Uint8x4 = \"uint8x4\",\r\n Sint8x2 = \"sint8x2\",\r\n Sint8x4 = \"sint8x4\",\r\n Unorm8x2 = \"unorm8x2\",\r\n Unorm8x4 = \"unorm8x4\",\r\n Snorm8x2 = \"snorm8x2\",\r\n Snorm8x4 = \"snorm8x4\",\r\n Uint16x2 = \"uint16x2\",\r\n Uint16x4 = \"uint16x4\",\r\n Sint16x2 = \"sint16x2\",\r\n Sint16x4 = \"sint16x4\",\r\n Unorm16x2 = \"unorm16x2\",\r\n Unorm16x4 = \"unorm16x4\",\r\n Snorm16x2 = \"snorm16x2\",\r\n Snorm16x4 = \"snorm16x4\",\r\n Float16x2 = \"float16x2\",\r\n Float16x4 = \"float16x4\",\r\n Float32 = \"float32\",\r\n Float32x2 = \"float32x2\",\r\n Float32x3 = \"float32x3\",\r\n Float32x4 = \"float32x4\",\r\n Uint32 = \"uint32\",\r\n Uint32x2 = \"uint32x2\",\r\n Uint32x3 = \"uint32x3\",\r\n Uint32x4 = \"uint32x4\",\r\n Sint32 = \"sint32\",\r\n Sint32x2 = \"sint32x2\",\r\n Sint32x3 = \"sint32x3\",\r\n Sint32x4 = \"sint32x4\",\r\n}\r\n\r\n/** @internal */\r\nexport enum InputStepMode {\r\n Vertex = \"vertex\",\r\n Instance = \"instance\",\r\n}\r\n\r\n/** @internal */\r\nexport enum ComputePassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @internal */\r\nexport enum RenderPassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @internal */\r\nexport enum LoadOp {\r\n Load = \"load\",\r\n Clear = \"clear\",\r\n}\r\n\r\n/** @internal */\r\nexport enum StoreOp {\r\n Store = \"store\",\r\n Discard = \"discard\",\r\n}\r\n\r\n/** @internal */\r\nexport enum QueryType {\r\n Occlusion = \"occlusion\",\r\n Timestamp = \"timestamp\",\r\n}\r\n\r\n/** @internal */\r\nexport enum CanvasAlphaMode {\r\n Opaque = \"opaque\",\r\n Premultiplied = \"premultiplied\",\r\n}\r\n\r\n/** @internal */\r\nexport enum DeviceLostReason {\r\n Destroyed = \"destroyed\",\r\n}\r\n\r\n/** @internal */\r\nexport enum ErrorFilter {\r\n OutOfMemory = \"out-of-memory\",\r\n Validation = \"validation\",\r\n}\r\n"]}
@@ -2,7 +2,7 @@ import type { Nullable } from "../../types";
2
2
  import type { WebGPUCacheRenderPipeline } from "./webgpuCacheRenderPipeline";
3
3
  import { DepthCullingState } from "../../States/depthCullingState";
4
4
  /**
5
- * @hidden
5
+ * @internal
6
6
  **/
7
7
  export declare class WebGPUDepthCullingState extends DepthCullingState {
8
8
  private _cache;
@@ -1,6 +1,6 @@
1
1
  import { DepthCullingState } from "../../States/depthCullingState.js";
2
2
  /**
3
- * @hidden
3
+ * @internal
4
4
  **/
5
5
  export class WebGPUDepthCullingState extends DepthCullingState {
6
6
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"webgpuDepthCullingState.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuDepthCullingState.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,iBAAiB,EAAE,MAAM,gCAAgC,CAAC;AAEnE;;IAEI;AACJ,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAG1D;;;OAGG;IACH,YAAmB,KAAgC;QAC/C,KAAK,CAAC,KAAK,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAED,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE;YACzB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAC9C,CAAC;IAED,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;IACpC,CAAC;IAED,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAuB;QACvC,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE;YAC1B,OAAO;SACV;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;IACxC,CAAC;IAED,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAwB;QACpC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;YACtB,OAAO;SACV;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAuB;QACxC,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;IACvC,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IAC5C,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAuB;QACxC,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;IACzC,CAAC;IAEM,KAAK;QACR,KAAK,CAAC,KAAK,EAAE,CAAC;QACd,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;IACzC,CAAC;IAEM,KAAK;QACR,gBAAgB;IACpB,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { WebGPUCacheRenderPipeline } from \"./webgpuCacheRenderPipeline\";\r\nimport { DepthCullingState } from \"../../States/depthCullingState\";\r\n\r\n/**\r\n * @hidden\r\n **/\r\nexport class WebGPUDepthCullingState extends DepthCullingState {\r\n private _cache: WebGPUCacheRenderPipeline;\r\n\r\n /**\r\n * Initializes the state.\r\n * @param cache\r\n */\r\n public constructor(cache: WebGPUCacheRenderPipeline) {\r\n super(false);\r\n this._cache = cache;\r\n this.reset();\r\n }\r\n\r\n public get zOffset(): number {\r\n return this._zOffset;\r\n }\r\n\r\n public set zOffset(value: number) {\r\n if (this._zOffset === value) {\r\n return;\r\n }\r\n\r\n this._zOffset = value;\r\n this._isZOffsetDirty = true;\r\n this._cache.setDepthBiasSlopeScale(value);\r\n }\r\n\r\n public get zOffsetUnits(): number {\r\n return this._zOffsetUnits;\r\n }\r\n\r\n public set zOffsetUnits(value: number) {\r\n if (this._zOffsetUnits === value) {\r\n return;\r\n }\r\n\r\n this._zOffsetUnits = value;\r\n this._isZOffsetDirty = true;\r\n this._cache.setDepthBias(value);\r\n }\r\n\r\n public get cullFace(): Nullable<number> {\r\n return this._cullFace;\r\n }\r\n\r\n public set cullFace(value: Nullable<number>) {\r\n if (this._cullFace === value) {\r\n return;\r\n }\r\n\r\n this._cullFace = value;\r\n this._isCullFaceDirty = true;\r\n this._cache.setCullFace(value ?? 1);\r\n }\r\n\r\n public get cull(): Nullable<boolean> {\r\n return this._cull;\r\n }\r\n\r\n public set cull(value: Nullable<boolean>) {\r\n if (this._cull === value) {\r\n return;\r\n }\r\n\r\n this._cull = value;\r\n this._isCullDirty = true;\r\n this._cache.setCullEnabled(!!value);\r\n }\r\n\r\n public get depthFunc(): Nullable<number> {\r\n return this._depthFunc;\r\n }\r\n\r\n public set depthFunc(value: Nullable<number>) {\r\n if (this._depthFunc === value) {\r\n return;\r\n }\r\n\r\n this._depthFunc = value;\r\n this._isDepthFuncDirty = true;\r\n this._cache.setDepthCompare(value);\r\n }\r\n\r\n public get depthMask(): boolean {\r\n return this._depthMask;\r\n }\r\n\r\n public set depthMask(value: boolean) {\r\n if (this._depthMask === value) {\r\n return;\r\n }\r\n\r\n this._depthMask = value;\r\n this._isDepthMaskDirty = true;\r\n this._cache.setDepthWriteEnabled(value);\r\n }\r\n\r\n public get depthTest(): boolean {\r\n return this._depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n if (this._depthTest === value) {\r\n return;\r\n }\r\n\r\n this._depthTest = value;\r\n this._isDepthTestDirty = true;\r\n this._cache.setDepthTestEnabled(value);\r\n }\r\n\r\n public get frontFace(): Nullable<number> {\r\n return this._frontFace;\r\n }\r\n\r\n public set frontFace(value: Nullable<number>) {\r\n if (this._frontFace === value) {\r\n return;\r\n }\r\n\r\n this._frontFace = value;\r\n this._isFrontFaceDirty = true;\r\n this._cache.setFrontFace(value ?? 2);\r\n }\r\n\r\n public reset() {\r\n super.reset();\r\n this._cache.resetDepthCullingState();\r\n }\r\n\r\n public apply() {\r\n // nothing to do\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuDepthCullingState.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuDepthCullingState.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,iBAAiB,EAAE,MAAM,gCAAgC,CAAC;AAEnE;;IAEI;AACJ,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAG1D;;;OAGG;IACH,YAAmB,KAAgC;QAC/C,KAAK,CAAC,KAAK,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAED,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE;YACzB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAC9C,CAAC;IAED,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;IACpC,CAAC;IAED,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAuB;QACvC,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE;YAC1B,OAAO;SACV;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;IACxC,CAAC;IAED,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAwB;QACpC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;YACtB,OAAO;SACV;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAuB;QACxC,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;IACvC,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IAC5C,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAuB;QACxC,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;IACzC,CAAC;IAEM,KAAK;QACR,KAAK,CAAC,KAAK,EAAE,CAAC;QACd,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;IACzC,CAAC;IAEM,KAAK;QACR,gBAAgB;IACpB,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { WebGPUCacheRenderPipeline } from \"./webgpuCacheRenderPipeline\";\r\nimport { DepthCullingState } from \"../../States/depthCullingState\";\r\n\r\n/**\r\n * @internal\r\n **/\r\nexport class WebGPUDepthCullingState extends DepthCullingState {\r\n private _cache: WebGPUCacheRenderPipeline;\r\n\r\n /**\r\n * Initializes the state.\r\n * @param cache\r\n */\r\n public constructor(cache: WebGPUCacheRenderPipeline) {\r\n super(false);\r\n this._cache = cache;\r\n this.reset();\r\n }\r\n\r\n public get zOffset(): number {\r\n return this._zOffset;\r\n }\r\n\r\n public set zOffset(value: number) {\r\n if (this._zOffset === value) {\r\n return;\r\n }\r\n\r\n this._zOffset = value;\r\n this._isZOffsetDirty = true;\r\n this._cache.setDepthBiasSlopeScale(value);\r\n }\r\n\r\n public get zOffsetUnits(): number {\r\n return this._zOffsetUnits;\r\n }\r\n\r\n public set zOffsetUnits(value: number) {\r\n if (this._zOffsetUnits === value) {\r\n return;\r\n }\r\n\r\n this._zOffsetUnits = value;\r\n this._isZOffsetDirty = true;\r\n this._cache.setDepthBias(value);\r\n }\r\n\r\n public get cullFace(): Nullable<number> {\r\n return this._cullFace;\r\n }\r\n\r\n public set cullFace(value: Nullable<number>) {\r\n if (this._cullFace === value) {\r\n return;\r\n }\r\n\r\n this._cullFace = value;\r\n this._isCullFaceDirty = true;\r\n this._cache.setCullFace(value ?? 1);\r\n }\r\n\r\n public get cull(): Nullable<boolean> {\r\n return this._cull;\r\n }\r\n\r\n public set cull(value: Nullable<boolean>) {\r\n if (this._cull === value) {\r\n return;\r\n }\r\n\r\n this._cull = value;\r\n this._isCullDirty = true;\r\n this._cache.setCullEnabled(!!value);\r\n }\r\n\r\n public get depthFunc(): Nullable<number> {\r\n return this._depthFunc;\r\n }\r\n\r\n public set depthFunc(value: Nullable<number>) {\r\n if (this._depthFunc === value) {\r\n return;\r\n }\r\n\r\n this._depthFunc = value;\r\n this._isDepthFuncDirty = true;\r\n this._cache.setDepthCompare(value);\r\n }\r\n\r\n public get depthMask(): boolean {\r\n return this._depthMask;\r\n }\r\n\r\n public set depthMask(value: boolean) {\r\n if (this._depthMask === value) {\r\n return;\r\n }\r\n\r\n this._depthMask = value;\r\n this._isDepthMaskDirty = true;\r\n this._cache.setDepthWriteEnabled(value);\r\n }\r\n\r\n public get depthTest(): boolean {\r\n return this._depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n if (this._depthTest === value) {\r\n return;\r\n }\r\n\r\n this._depthTest = value;\r\n this._isDepthTestDirty = true;\r\n this._cache.setDepthTestEnabled(value);\r\n }\r\n\r\n public get frontFace(): Nullable<number> {\r\n return this._frontFace;\r\n }\r\n\r\n public set frontFace(value: Nullable<number>) {\r\n if (this._frontFace === value) {\r\n return;\r\n }\r\n\r\n this._frontFace = value;\r\n this._isFrontFaceDirty = true;\r\n this._cache.setFrontFace(value ?? 2);\r\n }\r\n\r\n public reset() {\r\n super.reset();\r\n this._cache.resetDepthCullingState();\r\n }\r\n\r\n public apply() {\r\n // nothing to do\r\n }\r\n}\r\n"]}
@@ -2,7 +2,7 @@ import type { WebGPUDataBuffer } from "../../Meshes/WebGPU/webgpuDataBuffer";
2
2
  import type { Nullable } from "../../types";
3
3
  import type { IDrawContext } from "../IDrawContext";
4
4
  import type { WebGPUBufferManager } from "./webgpuBufferManager";
5
- /** @hidden */
5
+ /** @internal */
6
6
  export declare class WebGPUDrawContext implements IDrawContext {
7
7
  private static _Counter;
8
8
  fastBundle?: GPURenderBundle;
@@ -1,5 +1,5 @@
1
1
  import * as WebGPUConstants from "./webgpuConstants.js";
2
- /** @hidden */
2
+ /** @internal */
3
3
  export class WebGPUDrawContext {
4
4
  constructor(bufferManager) {
5
5
  this._bufferManager = bufferManager;
@@ -1 +1 @@
1
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Will be reused for the next draw if isDirty==false (and materialContext.isDirty==false)\r\n\r\n public uniqueId: number;\r\n\r\n public buffers: { [name: string]: Nullable<WebGPUDataBuffer> };\r\n\r\n public indirectDrawBuffer?: GPUBuffer;\r\n\r\n private _materialContextUpdateId: number;\r\n private _bufferManager: WebGPUBufferManager;\r\n private _useInstancing: boolean;\r\n private _indirectDrawData?: Uint32Array;\r\n private _currentInstanceCount: number;\r\n private _isDirty: boolean;\r\n\r\n public isDirty(materialContextUpdateId: number): boolean {\r\n return this._isDirty || this._materialContextUpdateId !== materialContextUpdateId;\r\n }\r\n\r\n public resetIsDirty(materialContextUpdateId: number): void {\r\n this._isDirty = false;\r\n this._materialContextUpdateId = materialContextUpdateId;\r\n }\r\n\r\n public get useInstancing() {\r\n return this._useInstancing;\r\n }\r\n\r\n public set useInstancing(use: boolean) {\r\n if (this._useInstancing === use) {\r\n return;\r\n }\r\n\r\n if (!use) {\r\n if (this.indirectDrawBuffer) {\r\n this._bufferManager.releaseBuffer(this.indirectDrawBuffer);\r\n }\r\n this.indirectDrawBuffer = undefined;\r\n this._indirectDrawData = undefined;\r\n } else {\r\n this.indirectDrawBuffer = this._bufferManager.createRawBuffer(40, WebGPUConstants.BufferUsage.CopyDst | WebGPUConstants.BufferUsage.Indirect);\r\n this._indirectDrawData = new Uint32Array(5);\r\n this._indirectDrawData[3] = 0;\r\n this._indirectDrawData[4] = 0;\r\n }\r\n\r\n this._useInstancing = use;\r\n this._currentInstanceCount = -1;\r\n }\r\n\r\n constructor(bufferManager: WebGPUBufferManager) {\r\n this._bufferManager = bufferManager;\r\n this.uniqueId = WebGPUDrawContext._Counter++;\r\n this._useInstancing = false;\r\n this._currentInstanceCount = 0;\r\n this.reset();\r\n }\r\n\r\n public reset(): void {\r\n this.buffers = {};\r\n this._isDirty = true;\r\n this._materialContextUpdateId = 0;\r\n this.fastBundle = undefined;\r\n this.bindGroups = undefined;\r\n }\r\n\r\n public setBuffer(name: string, buffer: Nullable<WebGPUDataBuffer>): void {\r\n this._isDirty ||= buffer?.uniqueId !== this.buffers[name]?.uniqueId;\r\n\r\n this.buffers[name] = buffer;\r\n }\r\n\r\n public setIndirectData(indexOrVertexCount: number, instanceCount: number, firstIndexOrVertex: number): void {\r\n if (instanceCount === this._currentInstanceCount || !this.indirectDrawBuffer || !this._indirectDrawData) {\r\n // The current buffer is already up to date so do nothing\r\n // Note that we only check for instanceCount and not indexOrVertexCount nor firstIndexOrVertex because those values\r\n // are supposed to not change during the lifetime of a draw context\r\n return;\r\n }\r\n this._currentInstanceCount = instanceCount;\r\n\r\n this._indirectDrawData![0] = indexOrVertexCount;\r\n this._indirectDrawData![1] = instanceCount;\r\n this._indirectDrawData![2] = firstIndexOrVertex;\r\n\r\n this._bufferManager.setRawData(this.indirectDrawBuffer, 0, this._indirectDrawData, 0, 20);\r\n }\r\n\r\n public dispose(): void {\r\n if (this.indirectDrawBuffer) {\r\n this._bufferManager.releaseBuffer(this.indirectDrawBuffer);\r\n this.indirectDrawBuffer = undefined;\r\n this._indirectDrawData = undefined;\r\n }\r\n this.fastBundle = undefined;\r\n this.bindGroups = undefined;\r\n this.buffers = undefined as any;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuDrawContext.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuDrawContext.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AAErD,gBAAgB;AAChB,MAAM,OAAO,iBAAiB;IAsD1B,YAAY,aAAkC;QAC1C,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,QAAQ,GAAG,iBAAiB,CAAC,QAAQ,EAAE,CAAC;QAC7C,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAzCM,OAAO,CAAC,uBAA+B;QAC1C,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,KAAK,uBAAuB,CAAC;IACtF,CAAC;IAEM,YAAY,CAAC,uBAA+B;QAC/C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,wBAAwB,GAAG,uBAAuB,CAAC;IAC5D,CAAC;IAED,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,GAAY;QACjC,IAAI,IAAI,CAAC,cAAc,KAAK,GAAG,EAAE;YAC7B,OAAO;SACV;QAED,IAAI,CAAC,GAAG,EAAE;YACN,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;aAC9D;YACD,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;YACpC,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC;SACtC;aAAM;YACH,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC,EAAE,EAAE,eAAe,CAAC,WAAW,CAAC,OAAO,GAAG,eAAe,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;YAC9I,IAAI,CAAC,iBAAiB,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;YAC5C,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAC9B,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SACjC;QAED,IAAI,CAAC,cAAc,GAAG,GAAG,CAAC;QAC1B,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC,CAAC;IACpC,CAAC;IAUM,KAAK;QACR,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,wBAAwB,GAAG,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAChC,CAAC;IAEM,SAAS,CAAC,IAAY,EAAE,MAAkC;QAC7D,IAAI,CAAC,QAAQ,KAAK,MAAM,EAAE,QAAQ,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,QAAQ,CAAC;QAEpE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAChC,CAAC;IAEM,eAAe,CAAC,kBAA0B,EAAE,aAAqB,EAAE,kBAA0B;QAChG,IAAI,aAAa,KAAK,IAAI,CAAC,qBAAqB,IAAI,CAAC,IAAI,CAAC,kBAAkB,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;YACrG,yDAAyD;YACzD,mHAAmH;YACnH,mEAAmE;YACnE,OAAO;SACV;QACD,IAAI,CAAC,qBAAqB,GAAG,aAAa,CAAC;QAE3C,IAAI,CAAC,iBAAkB,CAAC,CAAC,CAAC,GAAG,kBAAkB,CAAC;QAChD,IAAI,CAAC,iBAAkB,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;QAC3C,IAAI,CAAC,iBAAkB,CAAC,CAAC,CAAC,GAAG,kBAAkB,CAAC;QAEhD,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;IAC9F,CAAC;IAEM,OAAO;QACV,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC3D,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;YACpC,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC;SACtC;QACD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,OAAO,GAAG,SAAgB,CAAC;IACpC,CAAC;;AApGc,0BAAQ,GAAG,CAAC,CAAC","sourcesContent":["import type { WebGPUDataBuffer } from \"../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IDrawContext } from \"../IDrawContext\";\r\nimport type { WebGPUBufferManager } from \"./webgpuBufferManager\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\n\r\n/** @internal */\r\nexport class WebGPUDrawContext implements IDrawContext {\r\n private static _Counter = 0;\r\n\r\n public fastBundle?: GPURenderBundle; // used only when compatibilityMode==false (fast mode)\r\n public bindGroups?: GPUBindGroup[]; // cache of the bind groups. Will be reused for the next draw if isDirty==false (and materialContext.isDirty==false)\r\n\r\n public uniqueId: number;\r\n\r\n public buffers: { [name: string]: Nullable<WebGPUDataBuffer> };\r\n\r\n public indirectDrawBuffer?: GPUBuffer;\r\n\r\n private _materialContextUpdateId: number;\r\n private _bufferManager: WebGPUBufferManager;\r\n private _useInstancing: boolean;\r\n private _indirectDrawData?: Uint32Array;\r\n private _currentInstanceCount: number;\r\n private _isDirty: boolean;\r\n\r\n public isDirty(materialContextUpdateId: number): boolean {\r\n return this._isDirty || this._materialContextUpdateId !== materialContextUpdateId;\r\n }\r\n\r\n public resetIsDirty(materialContextUpdateId: number): void {\r\n this._isDirty = false;\r\n this._materialContextUpdateId = materialContextUpdateId;\r\n }\r\n\r\n public get useInstancing() {\r\n return this._useInstancing;\r\n }\r\n\r\n public set useInstancing(use: boolean) {\r\n if (this._useInstancing === use) {\r\n return;\r\n }\r\n\r\n if (!use) {\r\n if (this.indirectDrawBuffer) {\r\n this._bufferManager.releaseBuffer(this.indirectDrawBuffer);\r\n }\r\n this.indirectDrawBuffer = undefined;\r\n this._indirectDrawData = undefined;\r\n } else {\r\n this.indirectDrawBuffer = this._bufferManager.createRawBuffer(40, WebGPUConstants.BufferUsage.CopyDst | WebGPUConstants.BufferUsage.Indirect);\r\n this._indirectDrawData = new Uint32Array(5);\r\n this._indirectDrawData[3] = 0;\r\n this._indirectDrawData[4] = 0;\r\n }\r\n\r\n this._useInstancing = use;\r\n this._currentInstanceCount = -1;\r\n }\r\n\r\n constructor(bufferManager: WebGPUBufferManager) {\r\n this._bufferManager = bufferManager;\r\n this.uniqueId = WebGPUDrawContext._Counter++;\r\n this._useInstancing = false;\r\n this._currentInstanceCount = 0;\r\n this.reset();\r\n }\r\n\r\n public reset(): void {\r\n this.buffers = {};\r\n this._isDirty = true;\r\n this._materialContextUpdateId = 0;\r\n this.fastBundle = undefined;\r\n this.bindGroups = undefined;\r\n }\r\n\r\n public setBuffer(name: string, buffer: Nullable<WebGPUDataBuffer>): void {\r\n this._isDirty ||= buffer?.uniqueId !== this.buffers[name]?.uniqueId;\r\n\r\n this.buffers[name] = buffer;\r\n }\r\n\r\n public setIndirectData(indexOrVertexCount: number, instanceCount: number, firstIndexOrVertex: number): void {\r\n if (instanceCount === this._currentInstanceCount || !this.indirectDrawBuffer || !this._indirectDrawData) {\r\n // The current buffer is already up to date so do nothing\r\n // Note that we only check for instanceCount and not indexOrVertexCount nor firstIndexOrVertex because those values\r\n // are supposed to not change during the lifetime of a draw context\r\n return;\r\n }\r\n this._currentInstanceCount = instanceCount;\r\n\r\n this._indirectDrawData![0] = indexOrVertexCount;\r\n this._indirectDrawData![1] = instanceCount;\r\n this._indirectDrawData![2] = firstIndexOrVertex;\r\n\r\n this._bufferManager.setRawData(this.indirectDrawBuffer, 0, this._indirectDrawData, 0, 20);\r\n }\r\n\r\n public dispose(): void {\r\n if (this.indirectDrawBuffer) {\r\n this._bufferManager.releaseBuffer(this.indirectDrawBuffer);\r\n this.indirectDrawBuffer = undefined;\r\n this._indirectDrawData = undefined;\r\n }\r\n this.fastBundle = undefined;\r\n this.bindGroups = undefined;\r\n this.buffers = undefined as any;\r\n }\r\n}\r\n"]}
@@ -2,7 +2,7 @@ import { ExternalTexture } from "../../Materials/Textures/externalTexture";
2
2
  /**
3
3
  * Nothing specific to WebGPU in this class, but the spec is not final yet so let's remove it later on
4
4
  * if it is not needed
5
- * @hidden
5
+ * @internal
6
6
  **/
7
7
  export declare class WebGPUExternalTexture extends ExternalTexture {
8
8
  constructor(video: HTMLVideoElement);
@@ -2,7 +2,7 @@ import { ExternalTexture } from "../../Materials/Textures/externalTexture.js";
2
2
  /**
3
3
  * Nothing specific to WebGPU in this class, but the spec is not final yet so let's remove it later on
4
4
  * if it is not needed
5
- * @hidden
5
+ * @internal
6
6
  **/
7
7
  export class WebGPUExternalTexture extends ExternalTexture {
8
8
  constructor(video) {
@@ -1 +1 @@
1
- {"version":3,"file":"webgpuExternalTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuExternalTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,0CAA0C,CAAC;AAE3E;;;;IAII;AACJ,MAAM,OAAO,qBAAsB,SAAQ,eAAe;IACtD,YAAmB,KAAuB;QACtC,KAAK,CAAC,KAAK,CAAC,CAAC;IACjB,CAAC;CACJ","sourcesContent":["import { ExternalTexture } from \"../../Materials/Textures/externalTexture\";\r\n\r\n/**\r\n * Nothing specific to WebGPU in this class, but the spec is not final yet so let's remove it later on\r\n * if it is not needed\r\n * @hidden\r\n **/\r\nexport class WebGPUExternalTexture extends ExternalTexture {\r\n public constructor(video: HTMLVideoElement) {\r\n super(video);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuExternalTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuExternalTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,0CAA0C,CAAC;AAE3E;;;;IAII;AACJ,MAAM,OAAO,qBAAsB,SAAQ,eAAe;IACtD,YAAmB,KAAuB;QACtC,KAAK,CAAC,KAAK,CAAC,CAAC;IACjB,CAAC;CACJ","sourcesContent":["import { ExternalTexture } from \"../../Materials/Textures/externalTexture\";\r\n\r\n/**\r\n * Nothing specific to WebGPU in this class, but the spec is not final yet so let's remove it later on\r\n * if it is not needed\r\n * @internal\r\n **/\r\nexport class WebGPUExternalTexture extends ExternalTexture {\r\n public constructor(video: HTMLVideoElement) {\r\n super(video);\r\n }\r\n}\r\n"]}