@babylonjs/core 5.24.0 → 5.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1729) hide show
  1. package/Actions/action.d.ts +12 -21
  2. package/Actions/action.js +8 -17
  3. package/Actions/action.js.map +1 -1
  4. package/Actions/actionManager.d.ts +2 -5
  5. package/Actions/actionManager.js +2 -5
  6. package/Actions/actionManager.js.map +1 -1
  7. package/Actions/condition.d.ts +9 -50
  8. package/Actions/condition.js +3 -26
  9. package/Actions/condition.js.map +1 -1
  10. package/Actions/directActions.d.ts +7 -7
  11. package/Actions/directActions.js +7 -7
  12. package/Actions/directActions.js.map +1 -1
  13. package/Actions/directAudioActions.d.ts +2 -2
  14. package/Actions/directAudioActions.js +2 -2
  15. package/Actions/directAudioActions.js.map +1 -1
  16. package/Actions/interpolateValueAction.d.ts +1 -1
  17. package/Actions/interpolateValueAction.js +1 -1
  18. package/Actions/interpolateValueAction.js.map +1 -1
  19. package/Animations/animatable.d.ts +5 -6
  20. package/Animations/animatable.js +1 -2
  21. package/Animations/animatable.js.map +1 -1
  22. package/Animations/animation.d.ts +6 -20
  23. package/Animations/animation.js +6 -20
  24. package/Animations/animation.js.map +1 -1
  25. package/Animations/animationEvent.d.ts +1 -1
  26. package/Animations/animationEvent.js +1 -1
  27. package/Animations/animationEvent.js.map +1 -1
  28. package/Animations/animationGroup.d.ts +1 -1
  29. package/Animations/animationGroup.js +1 -1
  30. package/Animations/animationGroup.js.map +1 -1
  31. package/Animations/easing.d.ts +13 -26
  32. package/Animations/easing.js +13 -26
  33. package/Animations/easing.js.map +1 -1
  34. package/Animations/runtimeAnimation.d.ts +3 -4
  35. package/Animations/runtimeAnimation.js +1 -2
  36. package/Animations/runtimeAnimation.js.map +1 -1
  37. package/Audio/audioEngine.js +1 -2
  38. package/Audio/audioEngine.js.map +1 -1
  39. package/Audio/audioSceneComponent.d.ts +1 -1
  40. package/Audio/audioSceneComponent.js.map +1 -1
  41. package/Audio/sound.d.ts +3 -4
  42. package/Audio/sound.js +2 -3
  43. package/Audio/sound.js.map +1 -1
  44. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  45. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  46. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  47. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  48. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  49. package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
  50. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  51. package/Behaviors/Meshes/followBehavior.d.ts +1 -1
  52. package/Behaviors/Meshes/followBehavior.js +1 -1
  53. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  54. package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
  55. package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
  56. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  57. package/Bones/bone.d.ts +7 -9
  58. package/Bones/bone.js +7 -9
  59. package/Bones/bone.js.map +1 -1
  60. package/Bones/skeleton.d.ts +6 -8
  61. package/Bones/skeleton.js +6 -8
  62. package/Bones/skeleton.js.map +1 -1
  63. package/Buffers/buffer.d.ts +6 -6
  64. package/Buffers/buffer.js +14 -16
  65. package/Buffers/buffer.js.map +1 -1
  66. package/Buffers/storageBuffer.d.ts +1 -1
  67. package/Buffers/storageBuffer.js +1 -1
  68. package/Buffers/storageBuffer.js.map +1 -1
  69. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
  70. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
  71. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
  72. package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
  73. package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
  74. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  75. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +6 -3
  76. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +18 -5
  77. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  78. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
  79. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
  80. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  81. package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
  82. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  83. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  84. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
  85. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
  86. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
  87. package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
  88. package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
  89. package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
  90. package/Cameras/RigModes/vrRigMode.d.ts +1 -3
  91. package/Cameras/RigModes/vrRigMode.js +1 -3
  92. package/Cameras/RigModes/vrRigMode.js.map +1 -1
  93. package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
  94. package/Cameras/RigModes/webVRRigMode.js +1 -3
  95. package/Cameras/RigModes/webVRRigMode.js.map +1 -1
  96. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
  97. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
  98. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  99. package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
  100. package/Cameras/VR/vrCameraMetrics.js +4 -4
  101. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  102. package/Cameras/VR/vrExperienceHelper.js +20 -48
  103. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  104. package/Cameras/VR/webVRCamera.d.ts +9 -9
  105. package/Cameras/VR/webVRCamera.js +9 -9
  106. package/Cameras/VR/webVRCamera.js.map +1 -1
  107. package/Cameras/arcRotateCamera.d.ts +11 -12
  108. package/Cameras/arcRotateCamera.js +8 -9
  109. package/Cameras/arcRotateCamera.js.map +1 -1
  110. package/Cameras/camera.d.ts +29 -38
  111. package/Cameras/camera.js +27 -36
  112. package/Cameras/camera.js.map +1 -1
  113. package/Cameras/deviceOrientationCamera.d.ts +1 -1
  114. package/Cameras/deviceOrientationCamera.js +1 -1
  115. package/Cameras/deviceOrientationCamera.js.map +1 -1
  116. package/Cameras/flyCamera.d.ts +8 -12
  117. package/Cameras/flyCamera.js +6 -10
  118. package/Cameras/flyCamera.js.map +1 -1
  119. package/Cameras/followCamera.d.ts +2 -2
  120. package/Cameras/followCamera.js +2 -2
  121. package/Cameras/followCamera.js.map +1 -1
  122. package/Cameras/freeCamera.d.ts +6 -7
  123. package/Cameras/freeCamera.js +4 -5
  124. package/Cameras/freeCamera.js.map +1 -1
  125. package/Cameras/freeCameraInputsManager.d.ts +2 -2
  126. package/Cameras/freeCameraInputsManager.js +2 -2
  127. package/Cameras/freeCameraInputsManager.js.map +1 -1
  128. package/Cameras/targetCamera.d.ts +21 -24
  129. package/Cameras/targetCamera.js +20 -23
  130. package/Cameras/targetCamera.js.map +1 -1
  131. package/Cameras/touchCamera.d.ts +1 -1
  132. package/Cameras/touchCamera.js +1 -1
  133. package/Cameras/touchCamera.js.map +1 -1
  134. package/Collisions/collider.d.ts +13 -44
  135. package/Collisions/collider.js +10 -41
  136. package/Collisions/collider.js.map +1 -1
  137. package/Collisions/collisionCoordinator.d.ts +2 -2
  138. package/Collisions/collisionCoordinator.js +1 -1
  139. package/Collisions/collisionCoordinator.js.map +1 -1
  140. package/Collisions/intersectionInfo.d.ts +1 -1
  141. package/Collisions/intersectionInfo.js +1 -1
  142. package/Collisions/intersectionInfo.js.map +1 -1
  143. package/Collisions/meshCollisionData.d.ts +1 -1
  144. package/Collisions/meshCollisionData.js +1 -1
  145. package/Collisions/meshCollisionData.js.map +1 -1
  146. package/Collisions/pickingInfo.d.ts +1 -1
  147. package/Collisions/pickingInfo.js +1 -1
  148. package/Collisions/pickingInfo.js.map +1 -1
  149. package/Compute/IComputeContext.d.ts +1 -1
  150. package/Compute/IComputeContext.js.map +1 -1
  151. package/Compute/IComputePipelineContext.d.ts +2 -2
  152. package/Compute/IComputePipelineContext.js.map +1 -1
  153. package/Compute/computeEffect.d.ts +5 -5
  154. package/Compute/computeEffect.js +5 -5
  155. package/Compute/computeEffect.js.map +1 -1
  156. package/Culling/Octrees/octreeBlock.d.ts +1 -9
  157. package/Culling/Octrees/octreeBlock.js +1 -9
  158. package/Culling/Octrees/octreeBlock.js.map +1 -1
  159. package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
  160. package/Culling/Octrees/octreeSceneComponent.js +1 -5
  161. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  162. package/Culling/boundingBox.d.ts +4 -5
  163. package/Culling/boundingBox.js +3 -4
  164. package/Culling/boundingBox.js.map +1 -1
  165. package/Culling/boundingInfo.d.ts +1 -2
  166. package/Culling/boundingInfo.js +1 -2
  167. package/Culling/boundingInfo.js.map +1 -1
  168. package/Culling/boundingSphere.d.ts +1 -2
  169. package/Culling/boundingSphere.js +1 -2
  170. package/Culling/boundingSphere.js.map +1 -1
  171. package/Culling/ray.d.ts +6 -6
  172. package/Culling/ray.js.map +1 -1
  173. package/Debug/debugLayer.d.ts +1 -1
  174. package/Debug/debugLayer.js.map +1 -1
  175. package/Debug/physicsViewer.d.ts +6 -6
  176. package/Debug/physicsViewer.js +4 -4
  177. package/Debug/physicsViewer.js.map +1 -1
  178. package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
  179. package/DeviceInput/InputDevices/deviceEnums.js +1 -1
  180. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  181. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
  182. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
  183. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  184. package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
  185. package/DeviceInput/internalDeviceSourceManager.js +1 -1
  186. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  187. package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
  188. package/DeviceInput/nativeDeviceInputSystem.js +1 -1
  189. package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
  190. package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
  191. package/DeviceInput/webDeviceInputSystem.js +1 -19
  192. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  193. package/Engines/Extensions/engine.computeShader.d.ts +7 -7
  194. package/Engines/Extensions/engine.computeShader.js +1 -1
  195. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  196. package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
  197. package/Engines/Extensions/engine.cubeTexture.js +3 -2
  198. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  199. package/Engines/Extensions/engine.debugging.d.ts +4 -4
  200. package/Engines/Extensions/engine.debugging.js.map +1 -1
  201. package/Engines/Extensions/engine.multiview.d.ts +9 -9
  202. package/Engines/Extensions/engine.multiview.js.map +1 -1
  203. package/Engines/Extensions/engine.query.d.ts +22 -22
  204. package/Engines/Extensions/engine.query.js +8 -8
  205. package/Engines/Extensions/engine.query.js.map +1 -1
  206. package/Engines/Extensions/engine.rawTexture.js +3 -7
  207. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  208. package/Engines/Extensions/engine.readTexture.d.ts +2 -2
  209. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  210. package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
  211. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  212. package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
  213. package/Engines/Extensions/engine.textureSelector.js.map +1 -1
  214. package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
  215. package/Engines/Extensions/engine.transformFeedback.js +1 -1
  216. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  217. package/Engines/Extensions/engine.views.d.ts +2 -2
  218. package/Engines/Extensions/engine.views.js.map +1 -1
  219. package/Engines/Extensions/engine.webVR.d.ts +13 -13
  220. package/Engines/Extensions/engine.webVR.js.map +1 -1
  221. package/Engines/IDrawContext.d.ts +1 -1
  222. package/Engines/IDrawContext.js.map +1 -1
  223. package/Engines/IMaterialContext.d.ts +1 -1
  224. package/Engines/IMaterialContext.js.map +1 -1
  225. package/Engines/IPipelineContext.d.ts +5 -5
  226. package/Engines/IPipelineContext.js.map +1 -1
  227. package/Engines/Native/nativeDataStream.d.ts +2 -2
  228. package/Engines/Native/nativeDataStream.js +1 -1
  229. package/Engines/Native/nativeDataStream.js.map +1 -1
  230. package/Engines/Native/nativeInterfaces.d.ts +10 -10
  231. package/Engines/Native/nativeInterfaces.js.map +1 -1
  232. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
  233. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
  234. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
  235. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
  236. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
  237. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
  238. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
  239. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
  240. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
  241. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
  242. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
  243. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
  244. package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
  245. package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
  246. package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
  247. package/Engines/Processors/iShaderProcessor.d.ts +1 -1
  248. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  249. package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
  250. package/Engines/Processors/shaderCodeConditionNode.js +1 -1
  251. package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
  252. package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
  253. package/Engines/Processors/shaderCodeCursor.js +1 -1
  254. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  255. package/Engines/Processors/shaderCodeNode.d.ts +1 -1
  256. package/Engines/Processors/shaderCodeNode.js +1 -1
  257. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  258. package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
  259. package/Engines/Processors/shaderCodeTestNode.js +1 -1
  260. package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
  261. package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
  262. package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
  263. package/Engines/Processors/shaderProcessor.d.ts +2 -2
  264. package/Engines/Processors/shaderProcessor.js +2 -2
  265. package/Engines/Processors/shaderProcessor.js.map +1 -1
  266. package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
  267. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
  268. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  269. package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
  270. package/Engines/WebGL/webGLHardwareTexture.js +1 -1
  271. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  272. package/Engines/WebGL/webGLPipelineContext.d.ts +6 -25
  273. package/Engines/WebGL/webGLPipelineContext.js +6 -25
  274. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  275. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
  276. package/Engines/WebGL/webGLRenderTargetWrapper.js +2 -2
  277. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  278. package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
  279. package/Engines/WebGL/webGLShaderProcessors.js +1 -1
  280. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  281. package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
  282. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  283. package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
  284. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  285. package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
  286. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  287. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  288. package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
  289. package/Engines/WebGPU/webgpuBundleList.js +7 -7
  290. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  291. package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
  292. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  293. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  294. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
  295. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
  296. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  297. package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
  298. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
  299. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
  300. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
  301. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
  302. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  303. package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
  304. package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
  305. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  306. package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
  307. package/Engines/WebGPU/webgpuClearQuad.js +1 -1
  308. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  309. package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
  310. package/Engines/WebGPU/webgpuComputeContext.js +1 -1
  311. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  312. package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
  313. package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
  314. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  315. package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
  316. package/Engines/WebGPU/webgpuConstants.js +38 -38
  317. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  318. package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
  319. package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
  320. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  321. package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
  322. package/Engines/WebGPU/webgpuDrawContext.js +1 -1
  323. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  324. package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
  325. package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
  326. package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
  327. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
  328. package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
  329. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  330. package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
  331. package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
  332. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  333. package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
  334. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  335. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  336. package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
  337. package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
  338. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  339. package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
  340. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  341. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  342. package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
  343. package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
  344. package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
  345. package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
  346. package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
  347. package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
  348. package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
  349. package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
  350. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  351. package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
  352. package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
  353. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  354. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
  355. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
  356. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  357. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
  358. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
  359. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  360. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +1 -1
  361. package/Engines/WebGPU/webgpuSnapshotRendering.js +1 -1
  362. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  363. package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +1 -1
  364. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
  365. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  366. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  367. package/Engines/WebGPU/webgpuTextureHelper.js +1 -1
  368. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  369. package/Engines/WebGPU/webgpuTimestampQuery.d.ts +2 -2
  370. package/Engines/WebGPU/webgpuTimestampQuery.js +2 -2
  371. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  372. package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -1
  373. package/Engines/WebGPU/webgpuTintWASM.js +1 -1
  374. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  375. package/Engines/constants.d.ts +1 -1
  376. package/Engines/constants.js +1 -1
  377. package/Engines/constants.js.map +1 -1
  378. package/Engines/engine.d.ts +16 -35
  379. package/Engines/engine.js +19 -69
  380. package/Engines/engine.js.map +1 -1
  381. package/Engines/engineFeatures.d.ts +2 -2
  382. package/Engines/engineFeatures.js.map +1 -1
  383. package/Engines/engineStore.d.ts +1 -1
  384. package/Engines/engineStore.js +1 -1
  385. package/Engines/engineStore.js.map +1 -1
  386. package/Engines/nativeEngine.d.ts +15 -47
  387. package/Engines/nativeEngine.js +20 -66
  388. package/Engines/nativeEngine.js.map +1 -1
  389. package/Engines/nullEngine.d.ts +12 -40
  390. package/Engines/nullEngine.js +12 -40
  391. package/Engines/nullEngine.js.map +1 -1
  392. package/Engines/performanceConfigurator.d.ts +6 -7
  393. package/Engines/performanceConfigurator.js +6 -7
  394. package/Engines/performanceConfigurator.js.map +1 -1
  395. package/Engines/renderTargetWrapper.d.ts +8 -9
  396. package/Engines/renderTargetWrapper.js +7 -8
  397. package/Engines/renderTargetWrapper.js.map +1 -1
  398. package/Engines/thinEngine.d.ts +90 -187
  399. package/Engines/thinEngine.js +73 -182
  400. package/Engines/thinEngine.js.map +1 -1
  401. package/Engines/webgpuEngine.d.ts +89 -145
  402. package/Engines/webgpuEngine.js +71 -127
  403. package/Engines/webgpuEngine.js.map +1 -1
  404. package/Events/pointerEvents.d.ts +4 -0
  405. package/Events/pointerEvents.js +4 -0
  406. package/Events/pointerEvents.js.map +1 -1
  407. package/Gamepads/Controllers/oculusTouchController.d.ts +1 -1
  408. package/Gamepads/Controllers/oculusTouchController.js +1 -1
  409. package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
  410. package/Gamepads/Controllers/poseEnabledController.d.ts +9 -10
  411. package/Gamepads/Controllers/poseEnabledController.js +6 -7
  412. package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
  413. package/Gamepads/Controllers/windowsMotionController.d.ts +1 -1
  414. package/Gamepads/Controllers/windowsMotionController.js +1 -1
  415. package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
  416. package/Gamepads/gamepad.d.ts +1 -1
  417. package/Gamepads/gamepad.js +1 -1
  418. package/Gamepads/gamepad.js.map +1 -1
  419. package/Gamepads/gamepadManager.d.ts +2 -2
  420. package/Gamepads/gamepadManager.js +4 -4
  421. package/Gamepads/gamepadManager.js.map +1 -1
  422. package/Gamepads/gamepadSceneComponent.d.ts +1 -1
  423. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  424. package/Gizmos/axisDragGizmo.d.ts +2 -8
  425. package/Gizmos/axisDragGizmo.js +2 -8
  426. package/Gizmos/axisDragGizmo.js.map +1 -1
  427. package/Gizmos/cameraGizmo.d.ts +1 -1
  428. package/Gizmos/cameraGizmo.js +1 -1
  429. package/Gizmos/cameraGizmo.js.map +1 -1
  430. package/Gizmos/lightGizmo.d.ts +1 -1
  431. package/Gizmos/lightGizmo.js +1 -1
  432. package/Gizmos/lightGizmo.js.map +1 -1
  433. package/Gizmos/planeDragGizmo.d.ts +1 -3
  434. package/Gizmos/planeDragGizmo.js +1 -3
  435. package/Gizmos/planeDragGizmo.js.map +1 -1
  436. package/Helpers/sceneHelpers.d.ts +1 -1
  437. package/Helpers/sceneHelpers.js +1 -1
  438. package/Helpers/sceneHelpers.js.map +1 -1
  439. package/Inputs/scene.inputManager.d.ts +3 -3
  440. package/Inputs/scene.inputManager.js +5 -4
  441. package/Inputs/scene.inputManager.js.map +1 -1
  442. package/Instrumentation/timeToken.d.ts +1 -1
  443. package/Instrumentation/timeToken.js +1 -1
  444. package/Instrumentation/timeToken.js.map +1 -1
  445. package/Layers/effectLayer.d.ts +2 -3
  446. package/Layers/effectLayer.js +2 -3
  447. package/Layers/effectLayer.js.map +1 -1
  448. package/Layers/glowLayer.d.ts +1 -1
  449. package/Layers/glowLayer.js +1 -1
  450. package/Layers/glowLayer.js.map +1 -1
  451. package/Layers/highlightLayer.d.ts +1 -1
  452. package/Layers/highlightLayer.js +1 -1
  453. package/Layers/highlightLayer.js.map +1 -1
  454. package/Layers/layer.d.ts +8 -1
  455. package/Layers/layer.js +12 -1
  456. package/Layers/layer.js.map +1 -1
  457. package/Layers/layerSceneComponent.d.ts +4 -2
  458. package/Layers/layerSceneComponent.js +27 -11
  459. package/Layers/layerSceneComponent.js.map +1 -1
  460. package/LensFlares/lensFlare.d.ts +1 -1
  461. package/LensFlares/lensFlare.js.map +1 -1
  462. package/LensFlares/lensFlareSystem.d.ts +4 -6
  463. package/LensFlares/lensFlareSystem.js +4 -6
  464. package/LensFlares/lensFlareSystem.js.map +1 -1
  465. package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -2
  466. package/Lights/Shadows/cascadedShadowGenerator.js +1 -2
  467. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  468. package/Lights/Shadows/shadowGenerator.d.ts +1 -2
  469. package/Lights/Shadows/shadowGenerator.js +1 -2
  470. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  471. package/Lights/light.d.ts +9 -9
  472. package/Lights/light.js +6 -6
  473. package/Lights/light.js.map +1 -1
  474. package/Lights/shadowLight.d.ts +3 -3
  475. package/Lights/shadowLight.js +3 -3
  476. package/Lights/shadowLight.js.map +1 -1
  477. package/Loading/Plugins/babylonFileLoader.d.ts +1 -1
  478. package/Loading/Plugins/babylonFileLoader.js +1 -1
  479. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  480. package/Loading/loadingScreen.js +6 -6
  481. package/Loading/loadingScreen.js.map +1 -1
  482. package/Materials/Background/backgroundMaterial.js +1 -1
  483. package/Materials/Background/backgroundMaterial.js.map +1 -1
  484. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +18 -18
  485. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  486. package/Materials/Node/Blocks/Input/inputBlock.d.ts +4 -11
  487. package/Materials/Node/Blocks/Input/inputBlock.js +4 -11
  488. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  489. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +2 -2
  490. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  491. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +9 -9
  492. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  493. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +12 -12
  494. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  495. package/Materials/Node/nodeMaterial.d.ts +2 -2
  496. package/Materials/Node/nodeMaterial.js +2 -2
  497. package/Materials/Node/nodeMaterial.js.map +1 -1
  498. package/Materials/Node/nodeMaterialBlock.d.ts +8 -14
  499. package/Materials/Node/nodeMaterialBlock.js +6 -12
  500. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  501. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +8 -8
  502. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +7 -7
  503. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  504. package/Materials/Node/nodeMaterialBuildState.d.ts +22 -58
  505. package/Materials/Node/nodeMaterialBuildState.js +21 -57
  506. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  507. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +3 -3
  508. package/Materials/PBR/pbrAnisotropicConfiguration.js +2 -2
  509. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  510. package/Materials/PBR/pbrBRDFConfiguration.d.ts +3 -3
  511. package/Materials/PBR/pbrBRDFConfiguration.js +2 -2
  512. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  513. package/Materials/PBR/pbrBaseMaterial.d.ts +65 -65
  514. package/Materials/PBR/pbrBaseMaterial.js +65 -65
  515. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  516. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +4 -4
  517. package/Materials/PBR/pbrClearCoatConfiguration.js +3 -3
  518. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  519. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +6 -6
  520. package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
  521. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  522. package/Materials/PBR/pbrSheenConfiguration.d.ts +3 -3
  523. package/Materials/PBR/pbrSheenConfiguration.js +2 -2
  524. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  525. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +6 -6
  526. package/Materials/PBR/pbrSubSurfaceConfiguration.js +5 -5
  527. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  528. package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +1 -1
  529. package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
  530. package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
  531. package/Materials/Textures/Loaders/envTextureLoader.d.ts +1 -1
  532. package/Materials/Textures/Loaders/envTextureLoader.js +1 -1
  533. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  534. package/Materials/Textures/Loaders/hdrTextureLoader.d.ts +1 -1
  535. package/Materials/Textures/Loaders/hdrTextureLoader.js +1 -1
  536. package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
  537. package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +1 -1
  538. package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
  539. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  540. package/Materials/Textures/Loaders/tgaTextureLoader.d.ts +1 -1
  541. package/Materials/Textures/Loaders/tgaTextureLoader.js +1 -1
  542. package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
  543. package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
  544. package/Materials/Textures/MultiviewRenderTarget.js +1 -1
  545. package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
  546. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +6 -7
  547. package/Materials/Textures/Procedurals/proceduralTexture.js +4 -5
  548. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  549. package/Materials/Textures/baseTexture.d.ts +17 -23
  550. package/Materials/Textures/baseTexture.js +20 -23
  551. package/Materials/Textures/baseTexture.js.map +1 -1
  552. package/Materials/Textures/cubeTexture.d.ts +1 -1
  553. package/Materials/Textures/cubeTexture.js +1 -1
  554. package/Materials/Textures/cubeTexture.js.map +1 -1
  555. package/Materials/Textures/dynamicTexture.d.ts +1 -1
  556. package/Materials/Textures/dynamicTexture.js +1 -1
  557. package/Materials/Textures/dynamicTexture.js.map +1 -1
  558. package/Materials/Textures/hardwareTextureWrapper.d.ts +1 -1
  559. package/Materials/Textures/hardwareTextureWrapper.js.map +1 -1
  560. package/Materials/Textures/internalTexture.d.ts +35 -37
  561. package/Materials/Textures/internalTexture.js +34 -36
  562. package/Materials/Textures/internalTexture.js.map +1 -1
  563. package/Materials/Textures/multiRenderTarget.d.ts +1 -3
  564. package/Materials/Textures/multiRenderTarget.js +1 -3
  565. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  566. package/Materials/Textures/prePassRenderTarget.d.ts +9 -9
  567. package/Materials/Textures/prePassRenderTarget.js +6 -6
  568. package/Materials/Textures/prePassRenderTarget.js.map +1 -1
  569. package/Materials/Textures/renderTargetTexture.d.ts +7 -11
  570. package/Materials/Textures/renderTargetTexture.js +8 -9
  571. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  572. package/Materials/Textures/texture.d.ts +6 -18
  573. package/Materials/Textures/texture.js +13 -23
  574. package/Materials/Textures/texture.js.map +1 -1
  575. package/Materials/Textures/textureSampler.d.ts +5 -5
  576. package/Materials/Textures/textureSampler.js +5 -5
  577. package/Materials/Textures/textureSampler.js.map +1 -1
  578. package/Materials/Textures/thinRenderTargetTexture.js +1 -1
  579. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  580. package/Materials/Textures/thinTexture.d.ts +2 -2
  581. package/Materials/Textures/thinTexture.js +2 -2
  582. package/Materials/Textures/thinTexture.js.map +1 -1
  583. package/Materials/Textures/videoTexture.d.ts +1 -1
  584. package/Materials/Textures/videoTexture.js +3 -3
  585. package/Materials/Textures/videoTexture.js.map +1 -1
  586. package/Materials/drawWrapper.d.ts +1 -1
  587. package/Materials/drawWrapper.js +1 -1
  588. package/Materials/drawWrapper.js.map +1 -1
  589. package/Materials/effect.d.ts +17 -17
  590. package/Materials/effect.js +28 -22
  591. package/Materials/effect.js.map +1 -1
  592. package/Materials/effectRenderer.d.ts +1 -1
  593. package/Materials/effectRenderer.js.map +1 -1
  594. package/Materials/imageProcessingConfiguration.d.ts +5 -5
  595. package/Materials/imageProcessingConfiguration.js +4 -4
  596. package/Materials/imageProcessingConfiguration.js.map +1 -1
  597. package/Materials/material.d.ts +21 -26
  598. package/Materials/material.detailMapConfiguration.d.ts +3 -3
  599. package/Materials/material.detailMapConfiguration.js +2 -2
  600. package/Materials/material.detailMapConfiguration.js.map +1 -1
  601. package/Materials/material.js +22 -24
  602. package/Materials/material.js.map +1 -1
  603. package/Materials/materialDefines.d.ts +14 -14
  604. package/Materials/materialDefines.js +13 -13
  605. package/Materials/materialDefines.js.map +1 -1
  606. package/Materials/materialHelper.js +2 -7
  607. package/Materials/materialHelper.js.map +1 -1
  608. package/Materials/materialPluginEvent.d.ts +15 -15
  609. package/Materials/materialPluginEvent.js +1 -1
  610. package/Materials/materialPluginEvent.js.map +1 -1
  611. package/Materials/materialPluginManager.d.ts +2 -4
  612. package/Materials/materialPluginManager.js +2 -4
  613. package/Materials/materialPluginManager.js.map +1 -1
  614. package/Materials/multiMaterial.d.ts +1 -1
  615. package/Materials/multiMaterial.js +1 -1
  616. package/Materials/multiMaterial.js.map +1 -1
  617. package/Materials/pushMaterial.d.ts +1 -1
  618. package/Materials/pushMaterial.js +1 -1
  619. package/Materials/pushMaterial.js.map +1 -1
  620. package/Materials/standardMaterial.d.ts +3 -3
  621. package/Materials/standardMaterial.js +3 -3
  622. package/Materials/standardMaterial.js.map +1 -1
  623. package/Materials/uniformBuffer.d.ts +4 -4
  624. package/Materials/uniformBuffer.js +4 -4
  625. package/Materials/uniformBuffer.js.map +1 -1
  626. package/Materials/uniformBufferEffectCommonAccessor.d.ts +1 -1
  627. package/Materials/uniformBufferEffectCommonAccessor.js +1 -1
  628. package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
  629. package/Maths/math.color.d.ts +1 -1
  630. package/Maths/math.color.js +1 -1
  631. package/Maths/math.color.js.map +1 -1
  632. package/Maths/math.isovector.d.ts +1 -1
  633. package/Maths/math.isovector.js +1 -1
  634. package/Maths/math.isovector.js.map +1 -1
  635. package/Maths/math.like.d.ts +8 -8
  636. package/Maths/math.like.js.map +1 -1
  637. package/Maths/math.polar.d.ts +343 -0
  638. package/Maths/math.polar.js +537 -0
  639. package/Maths/math.polar.js.map +1 -1
  640. package/Maths/math.vector.d.ts +58 -24
  641. package/Maths/math.vector.js +94 -18
  642. package/Maths/math.vector.js.map +1 -1
  643. package/Meshes/Builders/tubeBuilder.d.ts +2 -2
  644. package/Meshes/Builders/tubeBuilder.js +2 -2
  645. package/Meshes/Builders/tubeBuilder.js.map +1 -1
  646. package/Meshes/WebGL/webGLDataBuffer.d.ts +1 -1
  647. package/Meshes/WebGL/webGLDataBuffer.js +1 -1
  648. package/Meshes/WebGL/webGLDataBuffer.js.map +1 -1
  649. package/Meshes/WebGPU/webgpuDataBuffer.d.ts +1 -1
  650. package/Meshes/WebGPU/webgpuDataBuffer.js +1 -1
  651. package/Meshes/WebGPU/webgpuDataBuffer.js.map +1 -1
  652. package/Meshes/abstractMesh.d.ts +48 -70
  653. package/Meshes/abstractMesh.js +47 -69
  654. package/Meshes/abstractMesh.js.map +1 -1
  655. package/Meshes/buffer.d.ts +1 -1
  656. package/Meshes/buffer.js +1 -1
  657. package/Meshes/buffer.js.map +1 -1
  658. package/Meshes/geodesicMesh.d.ts +15 -28
  659. package/Meshes/geodesicMesh.js +11 -24
  660. package/Meshes/geodesicMesh.js.map +1 -1
  661. package/Meshes/geometry.d.ts +15 -20
  662. package/Meshes/geometry.js +7 -12
  663. package/Meshes/geometry.js.map +1 -1
  664. package/Meshes/groundMesh.d.ts +8 -8
  665. package/Meshes/groundMesh.js.map +1 -1
  666. package/Meshes/instancedMesh.d.ts +12 -16
  667. package/Meshes/instancedMesh.js +11 -15
  668. package/Meshes/instancedMesh.js.map +1 -1
  669. package/Meshes/linesMesh.d.ts +5 -8
  670. package/Meshes/linesMesh.js +5 -8
  671. package/Meshes/linesMesh.js.map +1 -1
  672. package/Meshes/mesh.d.ts +47 -92
  673. package/Meshes/mesh.js +50 -98
  674. package/Meshes/mesh.js.map +1 -1
  675. package/Meshes/mesh.vertexData.d.ts +3 -18
  676. package/Meshes/mesh.vertexData.js +3 -18
  677. package/Meshes/mesh.vertexData.js.map +1 -1
  678. package/Meshes/meshSimplificationSceneComponent.d.ts +1 -1
  679. package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
  680. package/Meshes/subMesh.d.ts +23 -51
  681. package/Meshes/subMesh.js +20 -48
  682. package/Meshes/subMesh.js.map +1 -1
  683. package/Meshes/subMesh.project.d.ts +2 -2
  684. package/Meshes/subMesh.project.js +2 -12
  685. package/Meshes/subMesh.project.js.map +1 -1
  686. package/Meshes/thinInstanceMesh.d.ts +4 -4
  687. package/Meshes/thinInstanceMesh.js.map +1 -1
  688. package/Meshes/transformNode.d.ts +8 -9
  689. package/Meshes/transformNode.js +8 -9
  690. package/Meshes/transformNode.js.map +1 -1
  691. package/Misc/arrayTools.d.ts +3 -3
  692. package/Misc/arrayTools.js +1 -1
  693. package/Misc/arrayTools.js.map +1 -1
  694. package/Misc/assetsManager.d.ts +1 -3
  695. package/Misc/assetsManager.js +1 -3
  696. package/Misc/assetsManager.js.map +1 -1
  697. package/Misc/basis.js +1 -1
  698. package/Misc/basis.js.map +1 -1
  699. package/Misc/coroutine.d.ts +11 -25
  700. package/Misc/coroutine.js +7 -21
  701. package/Misc/coroutine.js.map +1 -1
  702. package/Misc/dds.d.ts +1 -10
  703. package/Misc/dds.js +1 -10
  704. package/Misc/dds.js.map +1 -1
  705. package/Misc/decorators.d.ts +5 -15
  706. package/Misc/decorators.js +6 -16
  707. package/Misc/decorators.js.map +1 -1
  708. package/Misc/depthReducer.d.ts +1 -5
  709. package/Misc/depthReducer.js +1 -5
  710. package/Misc/depthReducer.js.map +1 -1
  711. package/Misc/devTools.d.ts +1 -2
  712. package/Misc/devTools.js +1 -2
  713. package/Misc/devTools.js.map +1 -1
  714. package/Misc/environmentTextureTools.d.ts +1 -6
  715. package/Misc/environmentTextureTools.js +1 -6
  716. package/Misc/environmentTextureTools.js.map +1 -1
  717. package/Misc/fileTools.d.ts +12 -24
  718. package/Misc/fileTools.js +14 -26
  719. package/Misc/fileTools.js.map +1 -1
  720. package/Misc/khronosTextureContainer.d.ts +1 -3
  721. package/Misc/khronosTextureContainer.js +1 -3
  722. package/Misc/khronosTextureContainer.js.map +1 -1
  723. package/Misc/khronosTextureContainer2.d.ts +1 -4
  724. package/Misc/khronosTextureContainer2.js +1 -4
  725. package/Misc/khronosTextureContainer2.js.map +1 -1
  726. package/Misc/observable.d.ts +3 -4
  727. package/Misc/observable.js +2 -3
  728. package/Misc/observable.js.map +1 -1
  729. package/Misc/pivotTools.d.ts +3 -5
  730. package/Misc/pivotTools.js +3 -5
  731. package/Misc/pivotTools.js.map +1 -1
  732. package/Misc/screenshotTools.js +1 -1
  733. package/Misc/screenshotTools.js.map +1 -1
  734. package/Misc/tags.d.ts +2 -6
  735. package/Misc/tags.js +2 -6
  736. package/Misc/tags.js.map +1 -1
  737. package/Misc/tga.d.ts +14 -70
  738. package/Misc/tga.js +14 -70
  739. package/Misc/tga.js.map +1 -1
  740. package/Misc/tools.d.ts +9 -0
  741. package/Misc/tools.js +14 -5
  742. package/Misc/tools.js.map +1 -1
  743. package/Misc/typeStore.d.ts +2 -5
  744. package/Misc/typeStore.js +3 -6
  745. package/Misc/typeStore.js.map +1 -1
  746. package/Misc/virtualJoystick.js +0 -1
  747. package/Misc/virtualJoystick.js.map +1 -1
  748. package/Misc/webRequest.d.ts +2 -2
  749. package/Misc/webRequest.js +1 -1
  750. package/Misc/webRequest.js.map +1 -1
  751. package/Morph/morphTarget.d.ts +1 -1
  752. package/Morph/morphTarget.js +1 -1
  753. package/Morph/morphTarget.js.map +1 -1
  754. package/Morph/morphTargetManager.d.ts +3 -4
  755. package/Morph/morphTargetManager.js +2 -3
  756. package/Morph/morphTargetManager.js.map +1 -1
  757. package/Particles/IGPUParticleSystemPlatform.d.ts +1 -1
  758. package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
  759. package/Particles/IParticleSystem.d.ts +6 -0
  760. package/Particles/IParticleSystem.js.map +1 -1
  761. package/Particles/baseParticleSystem.d.ts +14 -9
  762. package/Particles/baseParticleSystem.js +17 -8
  763. package/Particles/baseParticleSystem.js.map +1 -1
  764. package/Particles/cloudPoint.d.ts +16 -19
  765. package/Particles/cloudPoint.js +21 -29
  766. package/Particles/cloudPoint.js.map +1 -1
  767. package/Particles/computeShaderParticleSystem.d.ts +1 -1
  768. package/Particles/computeShaderParticleSystem.js +1 -1
  769. package/Particles/computeShaderParticleSystem.js.map +1 -1
  770. package/Particles/gpuParticleSystem.d.ts +14 -20
  771. package/Particles/gpuParticleSystem.js +17 -13
  772. package/Particles/gpuParticleSystem.js.map +1 -1
  773. package/Particles/particle.d.ts +30 -31
  774. package/Particles/particle.js +16 -17
  775. package/Particles/particle.js.map +1 -1
  776. package/Particles/particleSystem.d.ts +16 -32
  777. package/Particles/particleSystem.js +30 -31
  778. package/Particles/particleSystem.js.map +1 -1
  779. package/Particles/pointsCloudSystem.d.ts +3 -4
  780. package/Particles/pointsCloudSystem.js +27 -20
  781. package/Particles/pointsCloudSystem.js.map +1 -1
  782. package/Particles/solidParticle.d.ts +21 -31
  783. package/Particles/solidParticle.js +9 -19
  784. package/Particles/solidParticle.js.map +1 -1
  785. package/Particles/solidParticleSystem.d.ts +14 -16
  786. package/Particles/solidParticleSystem.js +14 -16
  787. package/Particles/solidParticleSystem.js.map +1 -1
  788. package/Particles/subEmitter.d.ts +1 -5
  789. package/Particles/subEmitter.js +1 -5
  790. package/Particles/subEmitter.js.map +1 -1
  791. package/Particles/webgl2ParticleSystem.d.ts +1 -1
  792. package/Particles/webgl2ParticleSystem.js +1 -1
  793. package/Particles/webgl2ParticleSystem.js.map +1 -1
  794. package/Physics/IPhysicsEngine.d.ts +1 -1
  795. package/Physics/IPhysicsEngine.js.map +1 -1
  796. package/Physics/Plugins/ammoJSPlugin.d.ts +3 -0
  797. package/Physics/Plugins/ammoJSPlugin.js +21 -2
  798. package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
  799. package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
  800. package/Physics/Plugins/cannonJSPlugin.js +1 -1
  801. package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
  802. package/Physics/Plugins/oimoJSPlugin.d.ts +1 -1
  803. package/Physics/Plugins/oimoJSPlugin.js +3 -3
  804. package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
  805. package/Physics/physicsEngineComponent.d.ts +4 -4
  806. package/Physics/physicsEngineComponent.js +1 -2
  807. package/Physics/physicsEngineComponent.js.map +1 -1
  808. package/Physics/physicsImpostor.d.ts +13 -7
  809. package/Physics/physicsImpostor.js +9 -6
  810. package/Physics/physicsImpostor.js.map +1 -1
  811. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +1 -1
  812. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +2 -2
  813. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  814. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +2 -4
  815. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +2 -4
  816. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  817. package/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +10 -10
  818. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +5 -5
  819. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  820. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +13 -13
  821. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +7 -14
  822. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  823. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +1 -1
  824. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +1 -1
  825. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
  826. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.d.ts +1 -1
  827. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.js.map +1 -1
  828. package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -5
  829. package/PostProcesses/blackAndWhitePostProcess.js +1 -5
  830. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  831. package/PostProcesses/bloomEffect.d.ts +4 -4
  832. package/PostProcesses/bloomEffect.js +3 -3
  833. package/PostProcesses/bloomEffect.js.map +1 -1
  834. package/PostProcesses/blurPostProcess.d.ts +1 -5
  835. package/PostProcesses/blurPostProcess.js +1 -5
  836. package/PostProcesses/blurPostProcess.js.map +1 -1
  837. package/PostProcesses/chromaticAberrationPostProcess.d.ts +1 -5
  838. package/PostProcesses/chromaticAberrationPostProcess.js +1 -5
  839. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  840. package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -5
  841. package/PostProcesses/colorCorrectionPostProcess.js +1 -5
  842. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  843. package/PostProcesses/convolutionPostProcess.d.ts +1 -5
  844. package/PostProcesses/convolutionPostProcess.js +1 -5
  845. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  846. package/PostProcesses/depthOfFieldEffect.d.ts +4 -4
  847. package/PostProcesses/depthOfFieldEffect.js +3 -3
  848. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  849. package/PostProcesses/displayPassPostProcess.d.ts +1 -5
  850. package/PostProcesses/displayPassPostProcess.js +1 -5
  851. package/PostProcesses/displayPassPostProcess.js.map +1 -1
  852. package/PostProcesses/extractHighlightsPostProcess.d.ts +2 -2
  853. package/PostProcesses/extractHighlightsPostProcess.js +2 -2
  854. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  855. package/PostProcesses/filterPostProcess.d.ts +1 -5
  856. package/PostProcesses/filterPostProcess.js +1 -5
  857. package/PostProcesses/filterPostProcess.js.map +1 -1
  858. package/PostProcesses/fxaaPostProcess.d.ts +1 -5
  859. package/PostProcesses/fxaaPostProcess.js +1 -5
  860. package/PostProcesses/fxaaPostProcess.js.map +1 -1
  861. package/PostProcesses/grainPostProcess.d.ts +1 -5
  862. package/PostProcesses/grainPostProcess.js +1 -5
  863. package/PostProcesses/grainPostProcess.js.map +1 -1
  864. package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
  865. package/PostProcesses/imageProcessingPostProcess.js +1 -1
  866. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  867. package/PostProcesses/motionBlurPostProcess.d.ts +1 -5
  868. package/PostProcesses/motionBlurPostProcess.js +1 -5
  869. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  870. package/PostProcesses/passPostProcess.d.ts +2 -10
  871. package/PostProcesses/passPostProcess.js +2 -10
  872. package/PostProcesses/passPostProcess.js.map +1 -1
  873. package/PostProcesses/postProcess.d.ts +8 -12
  874. package/PostProcesses/postProcess.js +6 -10
  875. package/PostProcesses/postProcess.js.map +1 -1
  876. package/PostProcesses/postProcessManager.d.ts +3 -3
  877. package/PostProcesses/postProcessManager.js +3 -3
  878. package/PostProcesses/postProcessManager.js.map +1 -1
  879. package/PostProcesses/refractionPostProcess.d.ts +1 -5
  880. package/PostProcesses/refractionPostProcess.js +1 -5
  881. package/PostProcesses/refractionPostProcess.js.map +1 -1
  882. package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +1 -5
  883. package/PostProcesses/screenSpaceCurvaturePostProcess.js +1 -5
  884. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  885. package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -5
  886. package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -5
  887. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  888. package/PostProcesses/sharpenPostProcess.d.ts +1 -5
  889. package/PostProcesses/sharpenPostProcess.js +1 -5
  890. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  891. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +1 -1
  892. package/PostProcesses/volumetricLightScatteringPostProcess.js +1 -1
  893. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  894. package/Probes/reflectionProbe.d.ts +1 -1
  895. package/Probes/reflectionProbe.js +1 -1
  896. package/Probes/reflectionProbe.js.map +1 -1
  897. package/Rendering/boundingBoxRenderer.d.ts +5 -5
  898. package/Rendering/boundingBoxRenderer.js +2 -2
  899. package/Rendering/boundingBoxRenderer.js.map +1 -1
  900. package/Rendering/depthPeelingSceneComponent.d.ts +2 -2
  901. package/Rendering/depthPeelingSceneComponent.js.map +1 -1
  902. package/Rendering/depthRenderer.d.ts +1 -2
  903. package/Rendering/depthRenderer.js +1 -2
  904. package/Rendering/depthRenderer.js.map +1 -1
  905. package/Rendering/depthRendererSceneComponent.d.ts +1 -1
  906. package/Rendering/depthRendererSceneComponent.js.map +1 -1
  907. package/Rendering/edgesRenderer.d.ts +2 -2
  908. package/Rendering/edgesRenderer.js +1 -1
  909. package/Rendering/edgesRenderer.js.map +1 -1
  910. package/Rendering/geometryBufferRenderer.d.ts +10 -16
  911. package/Rendering/geometryBufferRenderer.js +9 -15
  912. package/Rendering/geometryBufferRenderer.js.map +1 -1
  913. package/Rendering/geometryBufferRendererSceneComponent.d.ts +1 -1
  914. package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
  915. package/Rendering/outlineRenderer.d.ts +3 -3
  916. package/Rendering/outlineRenderer.js.map +1 -1
  917. package/Rendering/prePassRenderer.d.ts +7 -14
  918. package/Rendering/prePassRenderer.js +8 -15
  919. package/Rendering/prePassRenderer.js.map +1 -1
  920. package/Rendering/prePassRendererSceneComponent.d.ts +2 -2
  921. package/Rendering/prePassRendererSceneComponent.js.map +1 -1
  922. package/Rendering/renderingGroup.d.ts +3 -3
  923. package/Rendering/renderingGroup.js +3 -3
  924. package/Rendering/renderingGroup.js.map +1 -1
  925. package/Rendering/renderingManager.d.ts +15 -8
  926. package/Rendering/renderingManager.js +59 -17
  927. package/Rendering/renderingManager.js.map +1 -1
  928. package/Rendering/subSurfaceConfiguration.d.ts +2 -4
  929. package/Rendering/subSurfaceConfiguration.js +2 -4
  930. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  931. package/Rendering/subSurfaceSceneComponent.d.ts +1 -1
  932. package/Rendering/subSurfaceSceneComponent.js.map +1 -1
  933. package/Rendering/utilityLayerRenderer.d.ts +4 -4
  934. package/Rendering/utilityLayerRenderer.js +15 -10
  935. package/Rendering/utilityLayerRenderer.js.map +1 -1
  936. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.d.ts +1 -1
  937. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +1 -1
  938. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
  939. package/Shaders/ShadersInclude/backgroundUboDeclaration.d.ts +1 -1
  940. package/Shaders/ShadersInclude/backgroundUboDeclaration.js +1 -1
  941. package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  942. package/Shaders/ShadersInclude/backgroundVertexDeclaration.d.ts +1 -1
  943. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +1 -1
  944. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
  945. package/Shaders/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
  946. package/Shaders/ShadersInclude/bakedVertexAnimation.js +1 -1
  947. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  948. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
  949. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
  950. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  951. package/Shaders/ShadersInclude/bayerDitherFunctions.d.ts +1 -1
  952. package/Shaders/ShadersInclude/bayerDitherFunctions.js +1 -1
  953. package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  954. package/Shaders/ShadersInclude/bonesDeclaration.d.ts +1 -1
  955. package/Shaders/ShadersInclude/bonesDeclaration.js +1 -1
  956. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  957. package/Shaders/ShadersInclude/bonesVertex.d.ts +1 -1
  958. package/Shaders/ShadersInclude/bonesVertex.js +1 -1
  959. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  960. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.d.ts +1 -1
  961. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +1 -1
  962. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
  963. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.d.ts +1 -1
  964. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +1 -1
  965. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
  966. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.d.ts +1 -1
  967. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +1 -1
  968. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
  969. package/Shaders/ShadersInclude/bumpFragment.d.ts +1 -1
  970. package/Shaders/ShadersInclude/bumpFragment.js +1 -1
  971. package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
  972. package/Shaders/ShadersInclude/bumpFragmentFunctions.d.ts +1 -1
  973. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +1 -1
  974. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  975. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.d.ts +1 -1
  976. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +1 -1
  977. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  978. package/Shaders/ShadersInclude/bumpVertex.d.ts +1 -1
  979. package/Shaders/ShadersInclude/bumpVertex.js +1 -1
  980. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  981. package/Shaders/ShadersInclude/bumpVertexDeclaration.d.ts +1 -1
  982. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +1 -1
  983. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  984. package/Shaders/ShadersInclude/clipPlaneFragment.d.ts +1 -1
  985. package/Shaders/ShadersInclude/clipPlaneFragment.js +1 -1
  986. package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
  987. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
  988. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
  989. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  990. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.d.ts +1 -1
  991. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +1 -1
  992. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
  993. package/Shaders/ShadersInclude/clipPlaneVertex.d.ts +1 -1
  994. package/Shaders/ShadersInclude/clipPlaneVertex.js +1 -1
  995. package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
  996. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
  997. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
  998. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  999. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.d.ts +1 -1
  1000. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +1 -1
  1001. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
  1002. package/Shaders/ShadersInclude/defaultFragmentDeclaration.d.ts +1 -1
  1003. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
  1004. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  1005. package/Shaders/ShadersInclude/defaultUboDeclaration.d.ts +1 -1
  1006. package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
  1007. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  1008. package/Shaders/ShadersInclude/defaultVertexDeclaration.d.ts +1 -1
  1009. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
  1010. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  1011. package/Shaders/ShadersInclude/depthPrePass.d.ts +1 -1
  1012. package/Shaders/ShadersInclude/depthPrePass.js +1 -1
  1013. package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
  1014. package/Shaders/ShadersInclude/diffusionProfile.d.ts +1 -1
  1015. package/Shaders/ShadersInclude/diffusionProfile.js +1 -1
  1016. package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
  1017. package/Shaders/ShadersInclude/fibonacci.d.ts +1 -1
  1018. package/Shaders/ShadersInclude/fibonacci.js +1 -1
  1019. package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
  1020. package/Shaders/ShadersInclude/fogFragment.d.ts +1 -1
  1021. package/Shaders/ShadersInclude/fogFragment.js +1 -1
  1022. package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
  1023. package/Shaders/ShadersInclude/fogFragmentDeclaration.d.ts +1 -1
  1024. package/Shaders/ShadersInclude/fogFragmentDeclaration.js +1 -1
  1025. package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  1026. package/Shaders/ShadersInclude/fogVertex.d.ts +1 -1
  1027. package/Shaders/ShadersInclude/fogVertex.js +1 -1
  1028. package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
  1029. package/Shaders/ShadersInclude/fogVertexDeclaration.d.ts +1 -1
  1030. package/Shaders/ShadersInclude/fogVertexDeclaration.js +1 -1
  1031. package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  1032. package/Shaders/ShadersInclude/fresnelFunction.d.ts +1 -1
  1033. package/Shaders/ShadersInclude/fresnelFunction.js +1 -1
  1034. package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
  1035. package/Shaders/ShadersInclude/geometryUboDeclaration.d.ts +1 -1
  1036. package/Shaders/ShadersInclude/geometryUboDeclaration.js +1 -1
  1037. package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
  1038. package/Shaders/ShadersInclude/geometryVertexDeclaration.d.ts +1 -1
  1039. package/Shaders/ShadersInclude/geometryVertexDeclaration.js +1 -1
  1040. package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
  1041. package/Shaders/ShadersInclude/harmonicsFunctions.d.ts +1 -1
  1042. package/Shaders/ShadersInclude/harmonicsFunctions.js +1 -1
  1043. package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
  1044. package/Shaders/ShadersInclude/hdrFilteringFunctions.d.ts +1 -1
  1045. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
  1046. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  1047. package/Shaders/ShadersInclude/helperFunctions.d.ts +1 -1
  1048. package/Shaders/ShadersInclude/helperFunctions.js +1 -1
  1049. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  1050. package/Shaders/ShadersInclude/imageProcessingCompatibility.d.ts +1 -1
  1051. package/Shaders/ShadersInclude/imageProcessingCompatibility.js +1 -1
  1052. package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  1053. package/Shaders/ShadersInclude/imageProcessingDeclaration.d.ts +1 -1
  1054. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +1 -1
  1055. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  1056. package/Shaders/ShadersInclude/imageProcessingFunctions.d.ts +1 -1
  1057. package/Shaders/ShadersInclude/imageProcessingFunctions.js +1 -1
  1058. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  1059. package/Shaders/ShadersInclude/importanceSampling.d.ts +1 -1
  1060. package/Shaders/ShadersInclude/importanceSampling.js +1 -1
  1061. package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
  1062. package/Shaders/ShadersInclude/instancesDeclaration.d.ts +1 -1
  1063. package/Shaders/ShadersInclude/instancesDeclaration.js +1 -1
  1064. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  1065. package/Shaders/ShadersInclude/instancesVertex.d.ts +1 -1
  1066. package/Shaders/ShadersInclude/instancesVertex.js +1 -1
  1067. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  1068. package/Shaders/ShadersInclude/kernelBlurFragment.d.ts +1 -1
  1069. package/Shaders/ShadersInclude/kernelBlurFragment.js +1 -1
  1070. package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
  1071. package/Shaders/ShadersInclude/kernelBlurFragment2.d.ts +1 -1
  1072. package/Shaders/ShadersInclude/kernelBlurFragment2.js +1 -1
  1073. package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  1074. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.d.ts +1 -1
  1075. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +1 -1
  1076. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  1077. package/Shaders/ShadersInclude/kernelBlurVertex.d.ts +1 -1
  1078. package/Shaders/ShadersInclude/kernelBlurVertex.js +1 -1
  1079. package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
  1080. package/Shaders/ShadersInclude/lightFragment.d.ts +1 -1
  1081. package/Shaders/ShadersInclude/lightFragment.js +1 -1
  1082. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  1083. package/Shaders/ShadersInclude/lightFragmentDeclaration.d.ts +1 -1
  1084. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +1 -1
  1085. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  1086. package/Shaders/ShadersInclude/lightUboDeclaration.d.ts +1 -1
  1087. package/Shaders/ShadersInclude/lightUboDeclaration.js +1 -1
  1088. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  1089. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.d.ts +1 -1
  1090. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +1 -1
  1091. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  1092. package/Shaders/ShadersInclude/lightVxUboDeclaration.d.ts +1 -1
  1093. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +1 -1
  1094. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  1095. package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -1
  1096. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -1
  1097. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  1098. package/Shaders/ShadersInclude/logDepthDeclaration.d.ts +1 -1
  1099. package/Shaders/ShadersInclude/logDepthDeclaration.js +1 -1
  1100. package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
  1101. package/Shaders/ShadersInclude/logDepthFragment.d.ts +1 -1
  1102. package/Shaders/ShadersInclude/logDepthFragment.js +1 -1
  1103. package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
  1104. package/Shaders/ShadersInclude/logDepthVertex.d.ts +1 -1
  1105. package/Shaders/ShadersInclude/logDepthVertex.js +1 -1
  1106. package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
  1107. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.d.ts +1 -1
  1108. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +1 -1
  1109. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  1110. package/Shaders/ShadersInclude/meshFragmentDeclaration.d.ts +1 -1
  1111. package/Shaders/ShadersInclude/meshFragmentDeclaration.js +1 -1
  1112. package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
  1113. package/Shaders/ShadersInclude/meshUboDeclaration.d.ts +1 -1
  1114. package/Shaders/ShadersInclude/meshUboDeclaration.js +1 -1
  1115. package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1116. package/Shaders/ShadersInclude/meshVertexDeclaration.d.ts +1 -1
  1117. package/Shaders/ShadersInclude/meshVertexDeclaration.js +1 -1
  1118. package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
  1119. package/Shaders/ShadersInclude/morphTargetsVertex.d.ts +1 -1
  1120. package/Shaders/ShadersInclude/morphTargetsVertex.js +1 -1
  1121. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1122. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
  1123. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  1124. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1125. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
  1126. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  1127. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1128. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
  1129. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  1130. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1131. package/Shaders/ShadersInclude/mrtFragmentDeclaration.d.ts +1 -1
  1132. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +1 -1
  1133. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
  1134. package/Shaders/ShadersInclude/oitDeclaration.d.ts +1 -1
  1135. package/Shaders/ShadersInclude/oitDeclaration.js +1 -1
  1136. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  1137. package/Shaders/ShadersInclude/oitFragment.d.ts +1 -1
  1138. package/Shaders/ShadersInclude/oitFragment.js +1 -1
  1139. package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
  1140. package/Shaders/ShadersInclude/packingFunctions.d.ts +1 -1
  1141. package/Shaders/ShadersInclude/packingFunctions.js +1 -1
  1142. package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
  1143. package/Shaders/ShadersInclude/pbrBRDFFunctions.d.ts +1 -1
  1144. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
  1145. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  1146. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +1 -1
  1147. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -3
  1148. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  1149. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.d.ts +1 -1
  1150. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +1 -1
  1151. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  1152. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +1 -1
  1153. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +1 -1
  1154. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  1155. package/Shaders/ShadersInclude/pbrBlockAnisotropic.d.ts +1 -1
  1156. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +1 -1
  1157. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  1158. package/Shaders/ShadersInclude/pbrBlockClearcoat.d.ts +1 -1
  1159. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +1 -1
  1160. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  1161. package/Shaders/ShadersInclude/pbrBlockDirectLighting.d.ts +1 -1
  1162. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +1 -1
  1163. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  1164. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.d.ts +1 -1
  1165. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +1 -1
  1166. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  1167. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.d.ts +1 -1
  1168. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +1 -1
  1169. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  1170. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +1 -1
  1171. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
  1172. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  1173. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.d.ts +1 -1
  1174. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
  1175. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  1176. package/Shaders/ShadersInclude/pbrBlockImageProcessing.d.ts +1 -1
  1177. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +1 -1
  1178. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  1179. package/Shaders/ShadersInclude/pbrBlockIridescence.d.ts +1 -1
  1180. package/Shaders/ShadersInclude/pbrBlockIridescence.js +1 -1
  1181. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  1182. package/Shaders/ShadersInclude/pbrBlockLightmapInit.d.ts +1 -1
  1183. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +1 -1
  1184. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  1185. package/Shaders/ShadersInclude/pbrBlockNormalFinal.d.ts +1 -1
  1186. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +1 -1
  1187. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  1188. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.d.ts +1 -1
  1189. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +1 -1
  1190. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  1191. package/Shaders/ShadersInclude/pbrBlockReflectance.d.ts +1 -1
  1192. package/Shaders/ShadersInclude/pbrBlockReflectance.js +1 -1
  1193. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  1194. package/Shaders/ShadersInclude/pbrBlockReflectance0.d.ts +1 -1
  1195. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +1 -1
  1196. package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  1197. package/Shaders/ShadersInclude/pbrBlockReflection.d.ts +1 -1
  1198. package/Shaders/ShadersInclude/pbrBlockReflection.js +1 -1
  1199. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  1200. package/Shaders/ShadersInclude/pbrBlockReflectivity.d.ts +1 -1
  1201. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +1 -1
  1202. package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  1203. package/Shaders/ShadersInclude/pbrBlockSheen.d.ts +1 -1
  1204. package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -1
  1205. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  1206. package/Shaders/ShadersInclude/pbrBlockSubSurface.d.ts +1 -1
  1207. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
  1208. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  1209. package/Shaders/ShadersInclude/pbrDebug.d.ts +1 -1
  1210. package/Shaders/ShadersInclude/pbrDebug.js +1 -1
  1211. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  1212. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +1 -1
  1213. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
  1214. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  1215. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
  1216. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  1217. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  1218. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -1
  1219. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
  1220. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  1221. package/Shaders/ShadersInclude/pbrFragmentDeclaration.d.ts +1 -1
  1222. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
  1223. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  1224. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +1 -1
  1225. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +2 -2
  1226. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  1227. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -1
  1228. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -1
  1229. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  1230. package/Shaders/ShadersInclude/pbrHelperFunctions.d.ts +1 -1
  1231. package/Shaders/ShadersInclude/pbrHelperFunctions.js +1 -1
  1232. package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  1233. package/Shaders/ShadersInclude/pbrIBLFunctions.d.ts +1 -1
  1234. package/Shaders/ShadersInclude/pbrIBLFunctions.js +1 -1
  1235. package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  1236. package/Shaders/ShadersInclude/pbrUboDeclaration.d.ts +1 -1
  1237. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  1238. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  1239. package/Shaders/ShadersInclude/pbrVertexDeclaration.d.ts +1 -1
  1240. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
  1241. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  1242. package/Shaders/ShadersInclude/pointCloudVertex.d.ts +1 -1
  1243. package/Shaders/ShadersInclude/pointCloudVertex.js +1 -1
  1244. package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
  1245. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.d.ts +1 -1
  1246. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +1 -1
  1247. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  1248. package/Shaders/ShadersInclude/prePassDeclaration.d.ts +1 -1
  1249. package/Shaders/ShadersInclude/prePassDeclaration.js +1 -1
  1250. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  1251. package/Shaders/ShadersInclude/prePassVertex.d.ts +1 -1
  1252. package/Shaders/ShadersInclude/prePassVertex.js +1 -1
  1253. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  1254. package/Shaders/ShadersInclude/prePassVertexDeclaration.d.ts +1 -1
  1255. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +1 -1
  1256. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  1257. package/Shaders/ShadersInclude/reflectionFunction.d.ts +1 -1
  1258. package/Shaders/ShadersInclude/reflectionFunction.js +1 -1
  1259. package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
  1260. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +1 -1
  1261. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +1 -1
  1262. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  1263. package/Shaders/ShadersInclude/samplerFragmentDeclaration.d.ts +1 -1
  1264. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +1 -1
  1265. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  1266. package/Shaders/ShadersInclude/samplerVertexDeclaration.d.ts +1 -1
  1267. package/Shaders/ShadersInclude/samplerVertexDeclaration.js +1 -1
  1268. package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  1269. package/Shaders/ShadersInclude/samplerVertexImplementation.d.ts +1 -1
  1270. package/Shaders/ShadersInclude/samplerVertexImplementation.js +1 -1
  1271. package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  1272. package/Shaders/ShadersInclude/sceneFragmentDeclaration.d.ts +1 -1
  1273. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
  1274. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  1275. package/Shaders/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
  1276. package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
  1277. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1278. package/Shaders/ShadersInclude/sceneVertexDeclaration.d.ts +1 -1
  1279. package/Shaders/ShadersInclude/sceneVertexDeclaration.js +1 -1
  1280. package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
  1281. package/Shaders/ShadersInclude/shadowMapFragment.d.ts +1 -1
  1282. package/Shaders/ShadersInclude/shadowMapFragment.js +1 -1
  1283. package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
  1284. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +1 -1
  1285. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +1 -1
  1286. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  1287. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.d.ts +1 -1
  1288. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +1 -1
  1289. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  1290. package/Shaders/ShadersInclude/shadowMapUboDeclaration.d.ts +1 -1
  1291. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +1 -1
  1292. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
  1293. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.d.ts +1 -1
  1294. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js +1 -1
  1295. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js.map +1 -1
  1296. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.d.ts +1 -1
  1297. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +1 -1
  1298. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  1299. package/Shaders/ShadersInclude/shadowMapVertexMetric.d.ts +1 -1
  1300. package/Shaders/ShadersInclude/shadowMapVertexMetric.js +1 -1
  1301. package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  1302. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.d.ts +1 -1
  1303. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +1 -1
  1304. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  1305. package/Shaders/ShadersInclude/shadowsFragmentFunctions.d.ts +1 -1
  1306. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  1307. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  1308. package/Shaders/ShadersInclude/shadowsVertex.d.ts +1 -1
  1309. package/Shaders/ShadersInclude/shadowsVertex.js +1 -1
  1310. package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
  1311. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.d.ts +1 -1
  1312. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +1 -1
  1313. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  1314. package/Shaders/ShadersInclude/uvAttributeDeclaration.d.ts +1 -1
  1315. package/Shaders/ShadersInclude/uvAttributeDeclaration.js +1 -1
  1316. package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  1317. package/Shaders/ShadersInclude/uvVariableDeclaration.d.ts +1 -1
  1318. package/Shaders/ShadersInclude/uvVariableDeclaration.js +1 -1
  1319. package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  1320. package/Shaders/ShadersInclude/vertexColorMixing.d.ts +1 -1
  1321. package/Shaders/ShadersInclude/vertexColorMixing.js +2 -2
  1322. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  1323. package/Shaders/anaglyph.fragment.d.ts +1 -1
  1324. package/Shaders/anaglyph.fragment.js +1 -1
  1325. package/Shaders/anaglyph.fragment.js.map +1 -1
  1326. package/Shaders/background.fragment.d.ts +1 -1
  1327. package/Shaders/background.fragment.js +1 -1
  1328. package/Shaders/background.fragment.js.map +1 -1
  1329. package/Shaders/background.vertex.d.ts +1 -1
  1330. package/Shaders/background.vertex.js +1 -1
  1331. package/Shaders/background.vertex.js.map +1 -1
  1332. package/Shaders/blackAndWhite.fragment.d.ts +1 -1
  1333. package/Shaders/blackAndWhite.fragment.js +1 -1
  1334. package/Shaders/blackAndWhite.fragment.js.map +1 -1
  1335. package/Shaders/bloomMerge.fragment.d.ts +1 -1
  1336. package/Shaders/bloomMerge.fragment.js +1 -1
  1337. package/Shaders/bloomMerge.fragment.js.map +1 -1
  1338. package/Shaders/blur.fragment.d.ts +1 -1
  1339. package/Shaders/blur.fragment.js +1 -1
  1340. package/Shaders/blur.fragment.js.map +1 -1
  1341. package/Shaders/boundingBoxRenderer.fragment.d.ts +1 -1
  1342. package/Shaders/boundingBoxRenderer.fragment.js +1 -1
  1343. package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
  1344. package/Shaders/boundingBoxRenderer.vertex.d.ts +1 -1
  1345. package/Shaders/boundingBoxRenderer.vertex.js +1 -1
  1346. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
  1347. package/Shaders/chromaticAberration.fragment.d.ts +1 -1
  1348. package/Shaders/chromaticAberration.fragment.js +2 -1
  1349. package/Shaders/chromaticAberration.fragment.js.map +1 -1
  1350. package/Shaders/circleOfConfusion.fragment.d.ts +1 -1
  1351. package/Shaders/circleOfConfusion.fragment.js +1 -1
  1352. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  1353. package/Shaders/clearQuad.fragment.d.ts +1 -1
  1354. package/Shaders/clearQuad.fragment.js +1 -1
  1355. package/Shaders/clearQuad.fragment.js.map +1 -1
  1356. package/Shaders/clearQuad.vertex.d.ts +1 -1
  1357. package/Shaders/clearQuad.vertex.js +1 -1
  1358. package/Shaders/clearQuad.vertex.js.map +1 -1
  1359. package/Shaders/color.fragment.d.ts +1 -1
  1360. package/Shaders/color.fragment.js +4 -3
  1361. package/Shaders/color.fragment.js.map +1 -1
  1362. package/Shaders/color.vertex.d.ts +1 -1
  1363. package/Shaders/color.vertex.js +2 -2
  1364. package/Shaders/color.vertex.js.map +1 -1
  1365. package/Shaders/colorCorrection.fragment.d.ts +1 -1
  1366. package/Shaders/colorCorrection.fragment.js +1 -1
  1367. package/Shaders/colorCorrection.fragment.js.map +1 -1
  1368. package/Shaders/convolution.fragment.d.ts +1 -1
  1369. package/Shaders/convolution.fragment.js +1 -1
  1370. package/Shaders/convolution.fragment.js.map +1 -1
  1371. package/Shaders/default.fragment.d.ts +1 -1
  1372. package/Shaders/default.fragment.js +4 -4
  1373. package/Shaders/default.fragment.js.map +1 -1
  1374. package/Shaders/default.vertex.d.ts +1 -1
  1375. package/Shaders/default.vertex.js +2 -2
  1376. package/Shaders/default.vertex.js.map +1 -1
  1377. package/Shaders/depth.fragment.d.ts +1 -1
  1378. package/Shaders/depth.fragment.js +1 -1
  1379. package/Shaders/depth.fragment.js.map +1 -1
  1380. package/Shaders/depth.vertex.d.ts +1 -1
  1381. package/Shaders/depth.vertex.js +1 -1
  1382. package/Shaders/depth.vertex.js.map +1 -1
  1383. package/Shaders/depthBoxBlur.fragment.d.ts +1 -1
  1384. package/Shaders/depthBoxBlur.fragment.js +1 -1
  1385. package/Shaders/depthBoxBlur.fragment.js.map +1 -1
  1386. package/Shaders/depthOfField.fragment.d.ts +1 -1
  1387. package/Shaders/depthOfField.fragment.js +1 -1
  1388. package/Shaders/depthOfField.fragment.js.map +1 -1
  1389. package/Shaders/depthOfFieldMerge.fragment.d.ts +1 -1
  1390. package/Shaders/depthOfFieldMerge.fragment.js +1 -1
  1391. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  1392. package/Shaders/displayPass.fragment.d.ts +1 -1
  1393. package/Shaders/displayPass.fragment.js +1 -1
  1394. package/Shaders/displayPass.fragment.js.map +1 -1
  1395. package/Shaders/extractHighlights.fragment.d.ts +1 -1
  1396. package/Shaders/extractHighlights.fragment.js +1 -1
  1397. package/Shaders/extractHighlights.fragment.js.map +1 -1
  1398. package/Shaders/filter.fragment.d.ts +1 -1
  1399. package/Shaders/filter.fragment.js +1 -1
  1400. package/Shaders/filter.fragment.js.map +1 -1
  1401. package/Shaders/fxaa.fragment.d.ts +1 -1
  1402. package/Shaders/fxaa.fragment.js +1 -1
  1403. package/Shaders/fxaa.fragment.js.map +1 -1
  1404. package/Shaders/fxaa.vertex.d.ts +1 -1
  1405. package/Shaders/fxaa.vertex.js +1 -1
  1406. package/Shaders/fxaa.vertex.js.map +1 -1
  1407. package/Shaders/geometry.fragment.d.ts +1 -1
  1408. package/Shaders/geometry.fragment.js +14 -2
  1409. package/Shaders/geometry.fragment.js.map +1 -1
  1410. package/Shaders/geometry.vertex.d.ts +1 -1
  1411. package/Shaders/geometry.vertex.js +1 -1
  1412. package/Shaders/geometry.vertex.js.map +1 -1
  1413. package/Shaders/glowBlurPostProcess.fragment.d.ts +1 -1
  1414. package/Shaders/glowBlurPostProcess.fragment.js +1 -1
  1415. package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
  1416. package/Shaders/glowMapGeneration.fragment.d.ts +1 -1
  1417. package/Shaders/glowMapGeneration.fragment.js +1 -1
  1418. package/Shaders/glowMapGeneration.fragment.js.map +1 -1
  1419. package/Shaders/glowMapGeneration.vertex.d.ts +1 -1
  1420. package/Shaders/glowMapGeneration.vertex.js +1 -1
  1421. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  1422. package/Shaders/glowMapMerge.fragment.d.ts +1 -1
  1423. package/Shaders/glowMapMerge.fragment.js +1 -1
  1424. package/Shaders/glowMapMerge.fragment.js.map +1 -1
  1425. package/Shaders/glowMapMerge.vertex.d.ts +1 -1
  1426. package/Shaders/glowMapMerge.vertex.js +1 -1
  1427. package/Shaders/glowMapMerge.vertex.js.map +1 -1
  1428. package/Shaders/gpuRenderParticles.fragment.d.ts +3 -1
  1429. package/Shaders/gpuRenderParticles.fragment.js +9 -2
  1430. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  1431. package/Shaders/gpuRenderParticles.vertex.d.ts +3 -1
  1432. package/Shaders/gpuRenderParticles.vertex.js +5 -1
  1433. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  1434. package/Shaders/gpuUpdateParticles.fragment.d.ts +1 -1
  1435. package/Shaders/gpuUpdateParticles.fragment.js +1 -1
  1436. package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
  1437. package/Shaders/gpuUpdateParticles.vertex.d.ts +1 -1
  1438. package/Shaders/gpuUpdateParticles.vertex.js +1 -1
  1439. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  1440. package/Shaders/grain.fragment.d.ts +1 -1
  1441. package/Shaders/grain.fragment.js +1 -1
  1442. package/Shaders/grain.fragment.js.map +1 -1
  1443. package/Shaders/hdrFiltering.fragment.d.ts +1 -1
  1444. package/Shaders/hdrFiltering.fragment.js +1 -1
  1445. package/Shaders/hdrFiltering.fragment.js.map +1 -1
  1446. package/Shaders/hdrFiltering.vertex.d.ts +1 -1
  1447. package/Shaders/hdrFiltering.vertex.js +1 -1
  1448. package/Shaders/hdrFiltering.vertex.js.map +1 -1
  1449. package/Shaders/highlights.fragment.d.ts +1 -1
  1450. package/Shaders/highlights.fragment.js +1 -1
  1451. package/Shaders/highlights.fragment.js.map +1 -1
  1452. package/Shaders/imageProcessing.fragment.d.ts +1 -1
  1453. package/Shaders/imageProcessing.fragment.js +1 -1
  1454. package/Shaders/imageProcessing.fragment.js.map +1 -1
  1455. package/Shaders/kernelBlur.fragment.d.ts +1 -1
  1456. package/Shaders/kernelBlur.fragment.js +1 -1
  1457. package/Shaders/kernelBlur.fragment.js.map +1 -1
  1458. package/Shaders/kernelBlur.vertex.d.ts +1 -1
  1459. package/Shaders/kernelBlur.vertex.js +1 -1
  1460. package/Shaders/kernelBlur.vertex.js.map +1 -1
  1461. package/Shaders/layer.fragment.d.ts +1 -1
  1462. package/Shaders/layer.fragment.js +1 -1
  1463. package/Shaders/layer.fragment.js.map +1 -1
  1464. package/Shaders/layer.vertex.d.ts +1 -1
  1465. package/Shaders/layer.vertex.js +1 -1
  1466. package/Shaders/layer.vertex.js.map +1 -1
  1467. package/Shaders/lensFlare.fragment.d.ts +1 -1
  1468. package/Shaders/lensFlare.fragment.js +1 -1
  1469. package/Shaders/lensFlare.fragment.js.map +1 -1
  1470. package/Shaders/lensFlare.vertex.d.ts +1 -1
  1471. package/Shaders/lensFlare.vertex.js +1 -1
  1472. package/Shaders/lensFlare.vertex.js.map +1 -1
  1473. package/Shaders/lensHighlights.fragment.d.ts +1 -1
  1474. package/Shaders/lensHighlights.fragment.js +1 -1
  1475. package/Shaders/lensHighlights.fragment.js.map +1 -1
  1476. package/Shaders/line.fragment.d.ts +1 -1
  1477. package/Shaders/line.fragment.js +1 -1
  1478. package/Shaders/line.fragment.js.map +1 -1
  1479. package/Shaders/line.vertex.d.ts +1 -1
  1480. package/Shaders/line.vertex.js +1 -1
  1481. package/Shaders/line.vertex.js.map +1 -1
  1482. package/Shaders/minmaxRedux.fragment.d.ts +1 -1
  1483. package/Shaders/minmaxRedux.fragment.js +1 -1
  1484. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  1485. package/Shaders/motionBlur.fragment.d.ts +1 -1
  1486. package/Shaders/motionBlur.fragment.js +1 -1
  1487. package/Shaders/motionBlur.fragment.js.map +1 -1
  1488. package/Shaders/noise.fragment.d.ts +1 -1
  1489. package/Shaders/noise.fragment.js +1 -1
  1490. package/Shaders/noise.fragment.js.map +1 -1
  1491. package/Shaders/oitBackBlend.fragment.d.ts +1 -1
  1492. package/Shaders/oitBackBlend.fragment.js +1 -1
  1493. package/Shaders/oitBackBlend.fragment.js.map +1 -1
  1494. package/Shaders/oitFinal.fragment.d.ts +1 -1
  1495. package/Shaders/oitFinal.fragment.js +1 -1
  1496. package/Shaders/oitFinal.fragment.js.map +1 -1
  1497. package/Shaders/outline.fragment.d.ts +1 -1
  1498. package/Shaders/outline.fragment.js +1 -1
  1499. package/Shaders/outline.fragment.js.map +1 -1
  1500. package/Shaders/outline.vertex.d.ts +1 -1
  1501. package/Shaders/outline.vertex.js +1 -1
  1502. package/Shaders/outline.vertex.js.map +1 -1
  1503. package/Shaders/particles.fragment.d.ts +3 -1
  1504. package/Shaders/particles.fragment.js +9 -2
  1505. package/Shaders/particles.fragment.js.map +1 -1
  1506. package/Shaders/particles.vertex.d.ts +3 -1
  1507. package/Shaders/particles.vertex.js +5 -1
  1508. package/Shaders/particles.vertex.js.map +1 -1
  1509. package/Shaders/pass.fragment.d.ts +1 -1
  1510. package/Shaders/pass.fragment.js +1 -1
  1511. package/Shaders/pass.fragment.js.map +1 -1
  1512. package/Shaders/passCube.fragment.d.ts +1 -1
  1513. package/Shaders/passCube.fragment.js +1 -1
  1514. package/Shaders/passCube.fragment.js.map +1 -1
  1515. package/Shaders/pbr.fragment.d.ts +1 -1
  1516. package/Shaders/pbr.fragment.js +1 -1
  1517. package/Shaders/pbr.fragment.js.map +1 -1
  1518. package/Shaders/pbr.vertex.d.ts +1 -1
  1519. package/Shaders/pbr.vertex.js +2 -2
  1520. package/Shaders/pbr.vertex.js.map +1 -1
  1521. package/Shaders/postprocess.vertex.d.ts +1 -1
  1522. package/Shaders/postprocess.vertex.js +1 -1
  1523. package/Shaders/postprocess.vertex.js.map +1 -1
  1524. package/Shaders/procedural.vertex.d.ts +1 -1
  1525. package/Shaders/procedural.vertex.js +1 -1
  1526. package/Shaders/procedural.vertex.js.map +1 -1
  1527. package/Shaders/refraction.fragment.d.ts +1 -1
  1528. package/Shaders/refraction.fragment.js +1 -1
  1529. package/Shaders/refraction.fragment.js.map +1 -1
  1530. package/Shaders/rgbdDecode.fragment.d.ts +1 -1
  1531. package/Shaders/rgbdDecode.fragment.js +1 -1
  1532. package/Shaders/rgbdDecode.fragment.js.map +1 -1
  1533. package/Shaders/rgbdEncode.fragment.d.ts +1 -1
  1534. package/Shaders/rgbdEncode.fragment.js +1 -1
  1535. package/Shaders/rgbdEncode.fragment.js.map +1 -1
  1536. package/Shaders/screenSpaceCurvature.fragment.d.ts +1 -1
  1537. package/Shaders/screenSpaceCurvature.fragment.js +1 -1
  1538. package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
  1539. package/Shaders/screenSpaceReflection.fragment.d.ts +1 -1
  1540. package/Shaders/screenSpaceReflection.fragment.js +1 -1
  1541. package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
  1542. package/Shaders/shadowMap.fragment.d.ts +1 -1
  1543. package/Shaders/shadowMap.fragment.js +1 -1
  1544. package/Shaders/shadowMap.fragment.js.map +1 -1
  1545. package/Shaders/shadowMap.vertex.d.ts +1 -1
  1546. package/Shaders/shadowMap.vertex.js +1 -1
  1547. package/Shaders/shadowMap.vertex.js.map +1 -1
  1548. package/Shaders/sharpen.fragment.d.ts +1 -1
  1549. package/Shaders/sharpen.fragment.js +1 -1
  1550. package/Shaders/sharpen.fragment.js.map +1 -1
  1551. package/Shaders/spriteMap.fragment.d.ts +1 -1
  1552. package/Shaders/spriteMap.fragment.js +1 -1
  1553. package/Shaders/spriteMap.fragment.js.map +1 -1
  1554. package/Shaders/spriteMap.vertex.d.ts +1 -1
  1555. package/Shaders/spriteMap.vertex.js +1 -1
  1556. package/Shaders/spriteMap.vertex.js.map +1 -1
  1557. package/Shaders/sprites.fragment.d.ts +1 -1
  1558. package/Shaders/sprites.fragment.js +1 -1
  1559. package/Shaders/sprites.fragment.js.map +1 -1
  1560. package/Shaders/sprites.vertex.d.ts +1 -1
  1561. package/Shaders/sprites.vertex.js +1 -1
  1562. package/Shaders/sprites.vertex.js.map +1 -1
  1563. package/Shaders/ssao.fragment.d.ts +1 -1
  1564. package/Shaders/ssao.fragment.js +1 -1
  1565. package/Shaders/ssao.fragment.js.map +1 -1
  1566. package/Shaders/ssao2.fragment.d.ts +1 -1
  1567. package/Shaders/ssao2.fragment.js +1 -1
  1568. package/Shaders/ssao2.fragment.js.map +1 -1
  1569. package/Shaders/ssaoCombine.fragment.d.ts +1 -1
  1570. package/Shaders/ssaoCombine.fragment.js +1 -1
  1571. package/Shaders/ssaoCombine.fragment.js.map +1 -1
  1572. package/Shaders/standard.fragment.d.ts +1 -1
  1573. package/Shaders/standard.fragment.js +1 -1
  1574. package/Shaders/standard.fragment.js.map +1 -1
  1575. package/Shaders/stereoscopicInterlace.fragment.d.ts +1 -1
  1576. package/Shaders/stereoscopicInterlace.fragment.js +1 -1
  1577. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1578. package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
  1579. package/Shaders/subSurfaceScattering.fragment.js +1 -1
  1580. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1581. package/Shaders/tonemap.fragment.d.ts +1 -1
  1582. package/Shaders/tonemap.fragment.js +1 -1
  1583. package/Shaders/tonemap.fragment.js.map +1 -1
  1584. package/Shaders/volumetricLightScattering.fragment.d.ts +1 -1
  1585. package/Shaders/volumetricLightScattering.fragment.js +1 -1
  1586. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1587. package/Shaders/volumetricLightScatteringPass.fragment.d.ts +1 -1
  1588. package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
  1589. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1590. package/Shaders/volumetricLightScatteringPass.vertex.d.ts +1 -1
  1591. package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
  1592. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1593. package/Shaders/vrDistortionCorrection.fragment.d.ts +1 -1
  1594. package/Shaders/vrDistortionCorrection.fragment.js +1 -1
  1595. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1596. package/Shaders/vrMultiviewToSingleview.fragment.d.ts +1 -1
  1597. package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
  1598. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1599. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
  1600. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
  1601. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1602. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
  1603. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
  1604. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1605. package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
  1606. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
  1607. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1608. package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
  1609. package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
  1610. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1611. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
  1612. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
  1613. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1614. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
  1615. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
  1616. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1617. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
  1618. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
  1619. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1620. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
  1621. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
  1622. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1623. package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
  1624. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
  1625. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1626. package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
  1627. package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
  1628. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1629. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
  1630. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
  1631. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1632. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
  1633. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
  1634. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1635. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
  1636. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  1637. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1638. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
  1639. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  1640. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1641. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
  1642. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  1643. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1644. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
  1645. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
  1646. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1647. package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
  1648. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  1649. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1650. package/Sprites/spriteManager.d.ts +4 -0
  1651. package/Sprites/spriteManager.js +2 -0
  1652. package/Sprites/spriteManager.js.map +1 -1
  1653. package/Sprites/spriteSceneComponent.d.ts +6 -6
  1654. package/Sprites/spriteSceneComponent.js.map +1 -1
  1655. package/Sprites/thinSprite.d.ts +5 -6
  1656. package/Sprites/thinSprite.js +1 -2
  1657. package/Sprites/thinSprite.js.map +1 -1
  1658. package/States/IStencilState.d.ts +1 -1
  1659. package/States/IStencilState.js.map +1 -1
  1660. package/States/alphaCullingState.d.ts +1 -1
  1661. package/States/alphaCullingState.js +1 -1
  1662. package/States/alphaCullingState.js.map +1 -1
  1663. package/States/depthCullingState.d.ts +1 -1
  1664. package/States/depthCullingState.js +1 -1
  1665. package/States/depthCullingState.js.map +1 -1
  1666. package/States/stencilState.d.ts +1 -1
  1667. package/States/stencilState.js +1 -1
  1668. package/States/stencilState.js.map +1 -1
  1669. package/States/stencilStateComposer.d.ts +1 -1
  1670. package/States/stencilStateComposer.js +1 -1
  1671. package/States/stencilStateComposer.js.map +1 -1
  1672. package/XR/features/WebXRControllerPhysics.d.ts +1 -1
  1673. package/XR/features/WebXRControllerPhysics.js +1 -1
  1674. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  1675. package/XR/features/WebXRControllerPointerSelection.d.ts +3 -6
  1676. package/XR/features/WebXRControllerPointerSelection.js +3 -6
  1677. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  1678. package/XR/features/WebXRLayers.d.ts +2 -2
  1679. package/XR/features/WebXRLayers.js +4 -4
  1680. package/XR/features/WebXRLayers.js.map +1 -1
  1681. package/XR/features/WebXRNearInteraction.js +2 -2
  1682. package/XR/features/WebXRNearInteraction.js.map +1 -1
  1683. package/XR/motionController/webXRAbstractMotionController.d.ts +3 -4
  1684. package/XR/motionController/webXRAbstractMotionController.js +2 -3
  1685. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  1686. package/XR/native/nativeXRFrame.d.ts +2 -2
  1687. package/XR/native/nativeXRFrame.js +1 -1
  1688. package/XR/native/nativeXRFrame.js.map +1 -1
  1689. package/XR/native/nativeXRRenderTarget.d.ts +3 -3
  1690. package/XR/native/nativeXRRenderTarget.js +3 -3
  1691. package/XR/native/nativeXRRenderTarget.js.map +1 -1
  1692. package/XR/webXRCamera.d.ts +2 -2
  1693. package/XR/webXRCamera.js +1 -1
  1694. package/XR/webXRCamera.js.map +1 -1
  1695. package/XR/webXRDefaultExperience.d.ts +6 -6
  1696. package/XR/webXRDefaultExperience.js.map +1 -1
  1697. package/XR/webXRExperienceHelper.d.ts +21 -1
  1698. package/XR/webXRExperienceHelper.js +37 -7
  1699. package/XR/webXRExperienceHelper.js.map +1 -1
  1700. package/XR/webXRInputSource.d.ts +1 -1
  1701. package/XR/webXRInputSource.js.map +1 -1
  1702. package/XR/webXRLayerWrapper.d.ts +1 -1
  1703. package/XR/webXRLayerWrapper.js +1 -1
  1704. package/XR/webXRLayerWrapper.js.map +1 -1
  1705. package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
  1706. package/XR/webXRRenderTargetTextureProvider.js +1 -1
  1707. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  1708. package/XR/webXRSessionManager.d.ts +1 -2
  1709. package/XR/webXRSessionManager.js +1 -2
  1710. package/XR/webXRSessionManager.js.map +1 -1
  1711. package/XR/webXRWebGLLayer.d.ts +2 -2
  1712. package/XR/webXRWebGLLayer.js +2 -2
  1713. package/XR/webXRWebGLLayer.js.map +1 -1
  1714. package/abstractScene.d.ts +1 -1
  1715. package/abstractScene.js +1 -1
  1716. package/abstractScene.js.map +1 -1
  1717. package/node.d.ts +40 -52
  1718. package/node.js +40 -55
  1719. package/node.js.map +1 -1
  1720. package/package.json +1 -1
  1721. package/scene.d.ts +83 -107
  1722. package/scene.js +94 -108
  1723. package/scene.js.map +1 -1
  1724. package/sceneComponent.d.ts +4 -2
  1725. package/sceneComponent.js +4 -2
  1726. package/sceneComponent.js.map +1 -1
  1727. package/types.d.ts +2 -2
  1728. package/types.js +1 -1
  1729. package/types.js.map +1 -1
@@ -15,7 +15,7 @@ const floatNCache = [
15
15
  "Color4",
16
16
  "DirectColor4",
17
17
  ];
18
- /** @hidden */
18
+ /** @internal */
19
19
  export class WebGLPipelineContext {
20
20
  constructor() {
21
21
  this._valueCache = {};
@@ -120,9 +120,7 @@ export class WebGLPipelineContext {
120
120
  this._uniforms = {};
121
121
  }
122
122
  /**
123
- * @param uniformName
124
- * @param matrix
125
- * @hidden
123
+ * @internal
126
124
  */
127
125
  _cacheMatrix(uniformName, matrix) {
128
126
  const cache = this._valueCache[uniformName];
@@ -134,12 +132,7 @@ export class WebGLPipelineContext {
134
132
  return true;
135
133
  }
136
134
  /**
137
- * @param _uniformName
138
- * @param _x
139
- * @param _y
140
- * @param _z
141
- * @param _w
142
- * @hidden
135
+ * @internal
143
136
  */
144
137
  _cacheFloatN(_uniformName, _x, _y, _z, _w) {
145
138
  /**
@@ -162,31 +155,19 @@ export class WebGLPipelineContext {
162
155
  return changed;
163
156
  }
164
157
  /**
165
- * @param uniformName
166
- * @param x
167
- * @param y
168
- * @hidden
158
+ * @internal
169
159
  */
170
160
  _cacheFloat2(uniformName, x, y) {
171
161
  return this._cacheFloatN(uniformName, x, y);
172
162
  }
173
163
  /**
174
- * @param uniformName
175
- * @param x
176
- * @param y
177
- * @param z
178
- * @hidden
164
+ * @internal
179
165
  */
180
166
  _cacheFloat3(uniformName, x, y, z) {
181
167
  return this._cacheFloatN(uniformName, x, y, z);
182
168
  }
183
169
  /**
184
- * @param uniformName
185
- * @param x
186
- * @param y
187
- * @param z
188
- * @param w
189
- * @hidden
170
+ * @internal
190
171
  */
191
172
  _cacheFloat4(uniformName, x, y, z, w) {
192
173
  return this._cacheFloatN(uniformName, x, y, z, w);
@@ -1 +1 @@
1
- {"version":3,"file":"webGLPipelineContext.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGL/webGLPipelineContext.ts"],"names":[],"mappings":"AAMA,MAAM,WAAW,GAAa;IAC1B,MAAM;IACN,KAAK;IACL,MAAM;IACN,MAAM;IACN,SAAS;IACT,SAAS;IACT,SAAS;IACT,QAAQ;IACR,OAAO;IACP,QAAQ;IACR,QAAQ;IACR,YAAY;IACZ,QAAQ;IACR,QAAQ;IACR,cAAc;CACjB,CAAC;AAEF,cAAc;AACd,MAAM,OAAO,oBAAoB;IAkB7B;QAjBQ,gBAAW,GAA2B,EAAE,CAAC;QAY1C,2BAAsB,GAAqB,IAAI,CAAC;QAChD,6BAAwB,GAAqB,IAAI,CAAC;QAClD,qBAAgB,GAAqB,IAAI,CAAC;QAC1C,2BAAsB,GAAqB,IAAI,CAAC;QAGnD,MAAM,IAAI,GAAU,EAAE,CAAC;QACvB,MAAM,YAAY,GAAG;YACjB,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YAChB,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;YAC5C,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC;QACF,MAAM,aAAa,GAAiG,CAAC,YAAoB,EAAE,EAAE;YACzI,MAAM,aAAa,GAAG,WAAW,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;YAClF,IAAI,aAAa,EAAE;gBACf,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,aAAa,EAAyC,CAAC,CAAC;gBACxF,OAAO;oBACH,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,YAAgC,CAAC,CAAC;oBAC3D,YAAY,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;oBACpC,IAAK,SAAsB,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,EAAE;wBAChD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,EAAE;4BAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;yBACzC;qBACJ;gBACL,CAAC,CAAC;aACL;iBAAM;gBACH,OAAO;oBACH,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,YAAgC,CAAC,CAAC;oBAC3D,YAAY,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;oBACpC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,EAAE;wBAC5B,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;wBACtC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;qBACjC;gBACL,CAAC,CAAC;aACL;QACL,CAAC,CAAC;QACF,CAAC,MAAM,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC,OAAO,CAAC,CAAC,YAAY,EAAE,EAAE;YACrG,MAAM,IAAI,GAAG,MAAM,YAAY,EAAE,CAAC;YAClC,IAAI,IAAI,CAAC,IAAkB,CAAC,EAAE;gBAC1B,OAAO;aACV;YACD,IAAI,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;gBACpB,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;oBACxB,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAe,CAAC,GAAG,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAe,CAAC,IAAI,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAClJ,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,IAAI,CAAC,IAAkB,CAAC,GAAG,IAAI,CAAC,IAAkB,CAAC,IAAI,aAAa,CAAC,IAAI,CAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC1F;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,OAAO;QACd,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,OAAO,IAAI,CAAC,MAAM,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC;aACtD;YACD,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,8BAA8B,CAAC,UAA2C;QAC7E,IAAI,UAAU,IAAI,IAAI,CAAC,OAAO,EAAE;YAC5B,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC5B;IACL,CAAC;IAEM,sBAAsB,CACzB,MAAc,EACd,mBAA8C,EAC9C,aAAuB,EACvB,QAA2D,EAC3D,WAAqB,EACrB,QAAmC,EACnC,eAAyB,EACzB,UAAoB;QAEpB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,IAAI,MAAM,CAAC,sBAAsB,EAAE;YAC/B,KAAK,MAAM,IAAI,IAAI,mBAAmB,EAAE;gBACpC,MAAM,CAAC,gBAAgB,CAAC,IAAI,EAAE,mBAAmB,CAAC,IAAI,CAAC,CAAC,CAAC;aAC5D;SACJ;QAED,MAAM,uBAAuB,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAC7E,uBAAuB,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,KAAK,EAAE,EAAE;YAC/C,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,GAAG,OAAO,CAAC;QAC7C,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAE1B,IAAI,KAAa,CAAC;QAClB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACjD,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC;YACtD,IAAI,OAAO,IAAI,IAAI,EAAE;gBACjB,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC7B,KAAK,EAAE,CAAC;aACX;SACJ;QAED,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;YAChC,QAAQ,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,aAAa,CAAC,IAAI,EAAE,eAAe,CAAC,EAAE;YAC5D,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzB;IACL,CAAC;IAED;;QAEI;IACG,OAAO;QACV,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,WAAmB,EAAE,MAAmB;QACxD,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;QAC5C,MAAM,IAAI,GAAG,MAAM,CAAC,UAAU,CAAC;QAC/B,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,KAAK,IAAI,EAAE;YACvC,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;QAErC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;OAOG;IACI,YAAY,CAAC,YAAoB,EAAE,EAAU,EAAE,EAAW,EAAE,EAAW,EAAE,EAAW;QACvF;;;WAGG;QACH,IAAI,KAAK,GAAa,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QACrD,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,KAAK,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YACjD,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;YACjD,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACvC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,GAAG,KAAK,CAAC;QACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACnC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;gBAC/B,KAAK,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC5B,OAAO,GAAG,IAAI,CAAC;aAClB;SACJ;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,WAAmB,EAAE,CAAS,EAAE,CAAS;QACzD,OAAO,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAChD,CAAC;IAED;;;;;;OAMG;IACI,YAAY,CAAC,WAAmB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACpE,OAAO,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnD,CAAC;IAED;;;;;;;OAOG;IACI,YAAY,CAAC,WAAmB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAC/E,OAAO,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtD,CAAC;IAoGD;;;;OAIG;IACI,SAAS,CAAC,WAAmB,EAAE,MAAmB;QACrD,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,MAAM,CAAC,EAAE;YACxC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC,OAAO,EAAkB,CAAC,EAAE;gBACzF,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;aACxC;SACJ;IACL,CAAC;IAwBD;;;;OAIG;IACI,UAAU,CAAC,WAAmB,EAAE,OAAqB;QACxD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IACtD,CAAC;IAUD;;;;OAIG;IACI,UAAU,CAAC,WAAmB,EAAE,OAAqB;QACxD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IACjE,CAAC;IAWD;;;;OAIG;IACI,UAAU,CAAC,WAAmB,EAAE,OAAqB;QACxD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IAC5E,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,WAAmB,EAAE,UAA2B;QACjE,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;IACxF,CAAC;IAaD;;;;OAIG;IACI,SAAS,CAAC,WAAmB,EAAE,MAAmB;QACrD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;IAC9D,CAAC;IAED;;;;;OAKG;IACI,SAAS,CAAC,WAAmB,EAAE,MAAmB,EAAE,KAAa;QACpE,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;IACrE,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,WAAmB,EAAE,MAAmB;QAC3D,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;IACxE,CAAC;IAEM,oBAAoB;QACvB,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACtF,CAAC;IAEM,sBAAsB;QACzB,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC1F,CAAC;CACJ","sourcesContent":["import type { IPipelineContext } from \"../IPipelineContext\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Effect } from \"../../Materials/effect\";\r\nimport type { IMatrixLike, IVector2Like, IVector3Like, IVector4Like, IColor3Like, IColor4Like, IQuaternionLike } from \"../../Maths/math.like\";\r\nimport type { ThinEngine } from \"../thinEngine\";\r\n\r\nconst floatNCache: string[] = [\r\n \"Int2\",\r\n \"Int\",\r\n \"Int3\",\r\n \"Int4\",\r\n \"Vector2\",\r\n \"Vector3\",\r\n \"Vector4\",\r\n \"Float2\",\r\n \"Float\",\r\n \"Float3\",\r\n \"Float4\",\r\n \"Quaternion\",\r\n \"Color3\",\r\n \"Color4\",\r\n \"DirectColor4\",\r\n];\r\n\r\n/** @hidden */\r\nexport class WebGLPipelineContext implements IPipelineContext {\r\n private _valueCache: { [key: string]: any } = {};\r\n private _uniforms: { [key: string]: Nullable<WebGLUniformLocation> };\r\n\r\n public engine: ThinEngine;\r\n public program: Nullable<WebGLProgram>;\r\n public context?: WebGLRenderingContext;\r\n public vertexShader?: WebGLShader;\r\n public fragmentShader?: WebGLShader;\r\n public isParallelCompiled: boolean;\r\n public onCompiled?: () => void;\r\n public transformFeedback?: WebGLTransformFeedback | null;\r\n\r\n public vertexCompilationError: Nullable<string> = null;\r\n public fragmentCompilationError: Nullable<string> = null;\r\n public programLinkError: Nullable<string> = null;\r\n public programValidationError: Nullable<string> = null;\r\n\r\n constructor() {\r\n const args: any[] = [];\r\n const prepareArray = function (this: WebGLPipelineContext) {\r\n args.length = 0;\r\n Array.prototype.push.apply(args, arguments);\r\n args[0] = this._uniforms[args[0]];\r\n };\r\n const proxyFunction: (functionName: string) => ((/*uniformName: string, ...payload: any[]*/) => void) | undefined = (functionName: string) => {\r\n const cacheFunction = floatNCache.includes(functionName.substring(3)) && \"FloatN\";\r\n if (cacheFunction) {\r\n const cacheFunc = this[`_cache${cacheFunction}` as Partial<keyof WebGLPipelineContext>];\r\n return function (this: WebGLPipelineContext /*uniformName: string, ...payload: any[]*/) {\r\n const func = this.engine[functionName as keyof ThinEngine];\r\n prepareArray.apply(this, arguments);\r\n if ((cacheFunc as Function).apply(this, arguments)) {\r\n if (!func.apply(this.engine, args)) {\r\n this._valueCache[arguments[0]] = null;\r\n }\r\n }\r\n };\r\n } else {\r\n return function (this: WebGLPipelineContext /*uniformName: string, ...payload: any[]*/) {\r\n const func = this.engine[functionName as keyof ThinEngine];\r\n prepareArray.apply(this, arguments);\r\n if (arguments[1] !== undefined) {\r\n this._valueCache[arguments[0]] = null;\r\n func.apply(this.engine, args);\r\n }\r\n };\r\n }\r\n };\r\n [\"Int?\", \"IntArray?\", \"Array?\", \"Float?\", \"Matrices\", \"Matrix3x3\", \"Matrix2x2\"].forEach((functionName) => {\r\n const name = `set${functionName}`;\r\n if (this[name as keyof this]) {\r\n return;\r\n }\r\n if (name.endsWith(\"?\")) {\r\n [\"\", 2, 3, 4].forEach((n) => {\r\n this[(name.slice(0, -1) + n) as keyof this] = this[(name.slice(0, -1) + n) as keyof this] || proxyFunction(name.slice(0, -1) + n)!.bind(this);\r\n });\r\n } else {\r\n this[name as keyof this] = this[name as keyof this] || proxyFunction(name)!.bind(this);\r\n }\r\n });\r\n }\r\n\r\n public get isAsync() {\r\n return this.isParallelCompiled;\r\n }\r\n\r\n public get isReady(): boolean {\r\n if (this.program) {\r\n if (this.isParallelCompiled) {\r\n return this.engine._isRenderingStateCompiled(this);\r\n }\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public _handlesSpectorRebuildCallback(onCompiled: (program: WebGLProgram) => void): void {\r\n if (onCompiled && this.program) {\r\n onCompiled(this.program);\r\n }\r\n }\r\n\r\n public _fillEffectInformation(\r\n effect: Effect,\r\n uniformBuffersNames: { [key: string]: number },\r\n uniformsNames: string[],\r\n uniforms: { [key: string]: Nullable<WebGLUniformLocation> },\r\n samplerList: string[],\r\n samplers: { [key: string]: number },\r\n attributesNames: string[],\r\n attributes: number[]\r\n ) {\r\n const engine = this.engine;\r\n if (engine.supportsUniformBuffers) {\r\n for (const name in uniformBuffersNames) {\r\n effect.bindUniformBlock(name, uniformBuffersNames[name]);\r\n }\r\n }\r\n\r\n const effectAvailableUniforms = this.engine.getUniforms(this, uniformsNames);\r\n effectAvailableUniforms.forEach((uniform, index) => {\r\n uniforms[uniformsNames[index]] = uniform;\r\n });\r\n this._uniforms = uniforms;\r\n\r\n let index: number;\r\n for (index = 0; index < samplerList.length; index++) {\r\n const sampler = effect.getUniform(samplerList[index]);\r\n if (sampler == null) {\r\n samplerList.splice(index, 1);\r\n index--;\r\n }\r\n }\r\n\r\n samplerList.forEach((name, index) => {\r\n samplers[name] = index;\r\n });\r\n\r\n for (const attr of engine.getAttributes(this, attributesNames)) {\r\n attributes.push(attr);\r\n }\r\n }\r\n\r\n /**\r\n * Release all associated resources.\r\n **/\r\n public dispose() {\r\n this._uniforms = {};\r\n }\r\n\r\n /**\r\n * @param uniformName\r\n * @param matrix\r\n * @hidden\r\n */\r\n public _cacheMatrix(uniformName: string, matrix: IMatrixLike): boolean {\r\n const cache = this._valueCache[uniformName];\r\n const flag = matrix.updateFlag;\r\n if (cache !== undefined && cache === flag) {\r\n return false;\r\n }\r\n\r\n this._valueCache[uniformName] = flag;\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param _uniformName\r\n * @param _x\r\n * @param _y\r\n * @param _z\r\n * @param _w\r\n * @hidden\r\n */\r\n public _cacheFloatN(_uniformName: string, _x: number, _y?: number, _z?: number, _w?: number): boolean {\r\n /**\r\n * arguments will be used to abstract the cache function.\r\n * arguments[0] is the uniform name. the rest are numbers.\r\n */\r\n let cache: number[] = this._valueCache[arguments[0]];\r\n if (!cache || cache.length !== arguments.length - 1) {\r\n cache = Array.prototype.slice.call(arguments, 1);\r\n this._valueCache[arguments[0]] = cache;\r\n return true;\r\n }\r\n\r\n let changed = false;\r\n for (let i = 0; i < cache.length; ++i) {\r\n if (cache[i] !== arguments[i + 1]) {\r\n cache[i] = arguments[i + 1];\r\n changed = true;\r\n }\r\n }\r\n return changed;\r\n }\r\n\r\n /**\r\n * @param uniformName\r\n * @param x\r\n * @param y\r\n * @hidden\r\n */\r\n public _cacheFloat2(uniformName: string, x: number, y: number): boolean {\r\n return this._cacheFloatN(uniformName, x, y);\r\n }\r\n\r\n /**\r\n * @param uniformName\r\n * @param x\r\n * @param y\r\n * @param z\r\n * @hidden\r\n */\r\n public _cacheFloat3(uniformName: string, x: number, y: number, z: number): boolean {\r\n return this._cacheFloatN(uniformName, x, y, z);\r\n }\r\n\r\n /**\r\n * @param uniformName\r\n * @param x\r\n * @param y\r\n * @param z\r\n * @param w\r\n * @hidden\r\n */\r\n public _cacheFloat4(uniformName: string, x: number, y: number, z: number, w: number): boolean {\r\n return this._cacheFloatN(uniformName, x, y, z, w);\r\n }\r\n\r\n /**\r\n * Sets an integer value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param value Value to be set.\r\n */\r\n public setInt: (uniformName: string, value: number) => void;\r\n\r\n /**\r\n * Sets a int2 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int2.\r\n * @param y Second int in int2.\r\n */\r\n public setInt2: (uniformName: string, x: number, y: number) => void;\r\n\r\n /**\r\n * Sets a int3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int3.\r\n * @param y Second int in int3.\r\n * @param z Third int in int3.\r\n */\r\n public setInt3: (uniformName: string, x: number, y: number, z: number) => void;\r\n\r\n /**\r\n * Sets a int4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int4.\r\n * @param y Second int in int4.\r\n * @param z Third int in int4.\r\n * @param w Fourth int in int4.\r\n */\r\n public setInt4: (uniformName: string, x: number, y: number, z: number, w: number) => void;\r\n\r\n /**\r\n * Sets an int array on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setIntArray: (uniformName: string, array: Int32Array) => void;\r\n\r\n /**\r\n * Sets an int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setIntArray2: (uniformName: string, array: Int32Array) => void;\r\n\r\n /**\r\n * Sets an int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setIntArray3: (uniformName: string, array: Int32Array) => void;\r\n\r\n /**\r\n * Sets an int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setIntArray4: (uniformName: string, array: Int32Array) => void;\r\n\r\n /**\r\n * Sets an array on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setArray: (uniformName: string, array: number[]) => void;\r\n\r\n /**\r\n * Sets an array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setArray2: (uniformName: string, array: number[]) => void;\r\n\r\n /**\r\n * Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n * @returns this effect.\r\n */\r\n public setArray3: (uniformName: string, array: number[]) => void;\r\n\r\n /**\r\n * Sets an array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setArray4: (uniformName: string, array: number[]) => void;\r\n\r\n /**\r\n * Sets matrices on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param matrices matrices to be set.\r\n */\r\n public setMatrices: (uniformName: string, matrices: Float32Array) => void;\r\n\r\n /**\r\n * Sets matrix on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n public setMatrix(uniformName: string, matrix: IMatrixLike): void {\r\n if (this._cacheMatrix(uniformName, matrix)) {\r\n if (!this.engine.setMatrices(this._uniforms[uniformName], matrix.toArray() as Float32Array)) {\r\n this._valueCache[uniformName] = null;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Sets a 3x3 matrix on a uniform variable. (Specified as [1,2,3,4,5,6,7,8,9] will result in [1,2,3][4,5,6][7,8,9] matrix)\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n public setMatrix3x3: (uniformName: string, matrix: Float32Array) => void;\r\n\r\n /**\r\n * Sets a 2x2 matrix on a uniform variable. (Specified as [1,2,3,4] will result in [1,2][3,4] matrix)\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n public setMatrix2x2: (uniformName: string, matrix: Float32Array) => void;\r\n\r\n /**\r\n * Sets a float on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param value value to be set.\r\n * @returns this effect.\r\n */\r\n public setFloat: (uniformName: string, value: number) => void;\r\n\r\n /**\r\n * Sets a Vector2 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector2 vector2 to be set.\r\n */\r\n public setVector2(uniformName: string, vector2: IVector2Like): void {\r\n this.setFloat2(uniformName, vector2.x, vector2.y);\r\n }\r\n\r\n /**\r\n * Sets a float2 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float2.\r\n * @param y Second float in float2.\r\n */\r\n public setFloat2: (uniformName: string, x: number, y: number) => void;\r\n\r\n /**\r\n * Sets a Vector3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector3 Value to be set.\r\n */\r\n public setVector3(uniformName: string, vector3: IVector3Like): void {\r\n this.setFloat3(uniformName, vector3.x, vector3.y, vector3.z);\r\n }\r\n\r\n /**\r\n * Sets a float3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float3.\r\n * @param y Second float in float3.\r\n * @param z Third float in float3.\r\n */\r\n public setFloat3: (uniformName: string, x: number, y: number, z: number) => void;\r\n\r\n /**\r\n * Sets a Vector4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector4 Value to be set.\r\n */\r\n public setVector4(uniformName: string, vector4: IVector4Like): void {\r\n this.setFloat4(uniformName, vector4.x, vector4.y, vector4.z, vector4.w);\r\n }\r\n\r\n /**\r\n * Sets a Quaternion on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param quaternion Value to be set.\r\n */\r\n public setQuaternion(uniformName: string, quaternion: IQuaternionLike): void {\r\n this.setFloat4(uniformName, quaternion.x, quaternion.y, quaternion.z, quaternion.w);\r\n }\r\n\r\n /**\r\n * Sets a float4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float4.\r\n * @param y Second float in float4.\r\n * @param z Third float in float4.\r\n * @param w Fourth float in float4.\r\n * @returns this effect.\r\n */\r\n public setFloat4: (uniformName: string, x: number, y: number, z: number, w: number) => void;\r\n\r\n /**\r\n * Sets a Color3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param color3 Value to be set.\r\n */\r\n public setColor3(uniformName: string, color3: IColor3Like): void {\r\n this.setFloat3(uniformName, color3.r, color3.g, color3.b);\r\n }\r\n\r\n /**\r\n * Sets a Color4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param color3 Value to be set.\r\n * @param alpha Alpha value to be set.\r\n */\r\n public setColor4(uniformName: string, color3: IColor3Like, alpha: number): void {\r\n this.setFloat4(uniformName, color3.r, color3.g, color3.b, alpha);\r\n }\r\n\r\n /**\r\n * Sets a Color4 on a uniform variable\r\n * @param uniformName defines the name of the variable\r\n * @param color4 defines the value to be set\r\n */\r\n public setDirectColor4(uniformName: string, color4: IColor4Like): void {\r\n this.setFloat4(uniformName, color4.r, color4.g, color4.b, color4.a);\r\n }\r\n\r\n public _getVertexShaderCode(): string | null {\r\n return this.vertexShader ? this.engine._getShaderSource(this.vertexShader) : null;\r\n }\r\n\r\n public _getFragmentShaderCode(): string | null {\r\n return this.fragmentShader ? this.engine._getShaderSource(this.fragmentShader) : null;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webGLPipelineContext.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGL/webGLPipelineContext.ts"],"names":[],"mappings":"AAMA,MAAM,WAAW,GAAa;IAC1B,MAAM;IACN,KAAK;IACL,MAAM;IACN,MAAM;IACN,SAAS;IACT,SAAS;IACT,SAAS;IACT,QAAQ;IACR,OAAO;IACP,QAAQ;IACR,QAAQ;IACR,YAAY;IACZ,QAAQ;IACR,QAAQ;IACR,cAAc;CACjB,CAAC;AAEF,gBAAgB;AAChB,MAAM,OAAO,oBAAoB;IAkB7B;QAjBQ,gBAAW,GAA2B,EAAE,CAAC;QAY1C,2BAAsB,GAAqB,IAAI,CAAC;QAChD,6BAAwB,GAAqB,IAAI,CAAC;QAClD,qBAAgB,GAAqB,IAAI,CAAC;QAC1C,2BAAsB,GAAqB,IAAI,CAAC;QAGnD,MAAM,IAAI,GAAU,EAAE,CAAC;QACvB,MAAM,YAAY,GAAG;YACjB,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YAChB,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;YAC5C,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC;QACF,MAAM,aAAa,GAAiG,CAAC,YAAoB,EAAE,EAAE;YACzI,MAAM,aAAa,GAAG,WAAW,CAAC,QAAQ,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;YAClF,IAAI,aAAa,EAAE;gBACf,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,aAAa,EAAyC,CAAC,CAAC;gBACxF,OAAO;oBACH,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,YAAgC,CAAC,CAAC;oBAC3D,YAAY,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;oBACpC,IAAK,SAAsB,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,EAAE;wBAChD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,EAAE;4BAChC,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;yBACzC;qBACJ;gBACL,CAAC,CAAC;aACL;iBAAM;gBACH,OAAO;oBACH,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,YAAgC,CAAC,CAAC;oBAC3D,YAAY,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;oBACpC,IAAI,SAAS,CAAC,CAAC,CAAC,KAAK,SAAS,EAAE;wBAC5B,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;wBACtC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;qBACjC;gBACL,CAAC,CAAC;aACL;QACL,CAAC,CAAC;QACF,CAAC,MAAM,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC,OAAO,CAAC,CAAC,YAAY,EAAE,EAAE;YACrG,MAAM,IAAI,GAAG,MAAM,YAAY,EAAE,CAAC;YAClC,IAAI,IAAI,CAAC,IAAkB,CAAC,EAAE;gBAC1B,OAAO;aACV;YACD,IAAI,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;gBACpB,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;oBACxB,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAe,CAAC,GAAG,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAe,CAAC,IAAI,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAClJ,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,IAAI,CAAC,IAAkB,CAAC,GAAG,IAAI,CAAC,IAAkB,CAAC,IAAI,aAAa,CAAC,IAAI,CAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC1F;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,OAAO;QACd,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,OAAO,IAAI,CAAC,MAAM,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC;aACtD;YACD,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,8BAA8B,CAAC,UAA2C;QAC7E,IAAI,UAAU,IAAI,IAAI,CAAC,OAAO,EAAE;YAC5B,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC5B;IACL,CAAC;IAEM,sBAAsB,CACzB,MAAc,EACd,mBAA8C,EAC9C,aAAuB,EACvB,QAA2D,EAC3D,WAAqB,EACrB,QAAmC,EACnC,eAAyB,EACzB,UAAoB;QAEpB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,IAAI,MAAM,CAAC,sBAAsB,EAAE;YAC/B,KAAK,MAAM,IAAI,IAAI,mBAAmB,EAAE;gBACpC,MAAM,CAAC,gBAAgB,CAAC,IAAI,EAAE,mBAAmB,CAAC,IAAI,CAAC,CAAC,CAAC;aAC5D;SACJ;QAED,MAAM,uBAAuB,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAC7E,uBAAuB,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,KAAK,EAAE,EAAE;YAC/C,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,GAAG,OAAO,CAAC;QAC7C,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAE1B,IAAI,KAAa,CAAC;QAClB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACjD,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC;YACtD,IAAI,OAAO,IAAI,IAAI,EAAE;gBACjB,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC7B,KAAK,EAAE,CAAC;aACX;SACJ;QAED,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;YAChC,QAAQ,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,aAAa,CAAC,IAAI,EAAE,eAAe,CAAC,EAAE;YAC5D,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzB;IACL,CAAC;IAED;;QAEI;IACG,OAAO;QACV,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,WAAmB,EAAE,MAAmB;QACxD,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;QAC5C,MAAM,IAAI,GAAG,MAAM,CAAC,UAAU,CAAC;QAC/B,IAAI,KAAK,KAAK,SAAS,IAAI,KAAK,KAAK,IAAI,EAAE;YACvC,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;QAErC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,YAAoB,EAAE,EAAU,EAAE,EAAW,EAAE,EAAW,EAAE,EAAW;QACvF;;;WAGG;QACH,IAAI,KAAK,GAAa,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QACrD,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,KAAK,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YACjD,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;YACjD,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACvC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,GAAG,KAAK,CAAC;QACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACnC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;gBAC/B,KAAK,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC5B,OAAO,GAAG,IAAI,CAAC;aAClB;SACJ;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,WAAmB,EAAE,CAAS,EAAE,CAAS;QACzD,OAAO,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAChD,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,WAAmB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACpE,OAAO,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnD,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,WAAmB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAC/E,OAAO,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtD,CAAC;IAoGD;;;;OAIG;IACI,SAAS,CAAC,WAAmB,EAAE,MAAmB;QACrD,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,MAAM,CAAC,EAAE;YACxC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC,OAAO,EAAkB,CAAC,EAAE;gBACzF,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;aACxC;SACJ;IACL,CAAC;IAwBD;;;;OAIG;IACI,UAAU,CAAC,WAAmB,EAAE,OAAqB;QACxD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IACtD,CAAC;IAUD;;;;OAIG;IACI,UAAU,CAAC,WAAmB,EAAE,OAAqB;QACxD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IACjE,CAAC;IAWD;;;;OAIG;IACI,UAAU,CAAC,WAAmB,EAAE,OAAqB;QACxD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IAC5E,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,WAAmB,EAAE,UAA2B;QACjE,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;IACxF,CAAC;IAaD;;;;OAIG;IACI,SAAS,CAAC,WAAmB,EAAE,MAAmB;QACrD,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;IAC9D,CAAC;IAED;;;;;OAKG;IACI,SAAS,CAAC,WAAmB,EAAE,MAAmB,EAAE,KAAa;QACpE,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;IACrE,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,WAAmB,EAAE,MAAmB;QAC3D,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;IACxE,CAAC;IAEM,oBAAoB;QACvB,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACtF,CAAC;IAEM,sBAAsB;QACzB,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC1F,CAAC;CACJ","sourcesContent":["import type { IPipelineContext } from \"../IPipelineContext\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Effect } from \"../../Materials/effect\";\r\nimport type { IMatrixLike, IVector2Like, IVector3Like, IVector4Like, IColor3Like, IColor4Like, IQuaternionLike } from \"../../Maths/math.like\";\r\nimport type { ThinEngine } from \"../thinEngine\";\r\n\r\nconst floatNCache: string[] = [\r\n \"Int2\",\r\n \"Int\",\r\n \"Int3\",\r\n \"Int4\",\r\n \"Vector2\",\r\n \"Vector3\",\r\n \"Vector4\",\r\n \"Float2\",\r\n \"Float\",\r\n \"Float3\",\r\n \"Float4\",\r\n \"Quaternion\",\r\n \"Color3\",\r\n \"Color4\",\r\n \"DirectColor4\",\r\n];\r\n\r\n/** @internal */\r\nexport class WebGLPipelineContext implements IPipelineContext {\r\n private _valueCache: { [key: string]: any } = {};\r\n private _uniforms: { [key: string]: Nullable<WebGLUniformLocation> };\r\n\r\n public engine: ThinEngine;\r\n public program: Nullable<WebGLProgram>;\r\n public context?: WebGLRenderingContext;\r\n public vertexShader?: WebGLShader;\r\n public fragmentShader?: WebGLShader;\r\n public isParallelCompiled: boolean;\r\n public onCompiled?: () => void;\r\n public transformFeedback?: WebGLTransformFeedback | null;\r\n\r\n public vertexCompilationError: Nullable<string> = null;\r\n public fragmentCompilationError: Nullable<string> = null;\r\n public programLinkError: Nullable<string> = null;\r\n public programValidationError: Nullable<string> = null;\r\n\r\n constructor() {\r\n const args: any[] = [];\r\n const prepareArray = function (this: WebGLPipelineContext) {\r\n args.length = 0;\r\n Array.prototype.push.apply(args, arguments);\r\n args[0] = this._uniforms[args[0]];\r\n };\r\n const proxyFunction: (functionName: string) => ((/*uniformName: string, ...payload: any[]*/) => void) | undefined = (functionName: string) => {\r\n const cacheFunction = floatNCache.includes(functionName.substring(3)) && \"FloatN\";\r\n if (cacheFunction) {\r\n const cacheFunc = this[`_cache${cacheFunction}` as Partial<keyof WebGLPipelineContext>];\r\n return function (this: WebGLPipelineContext /*uniformName: string, ...payload: any[]*/) {\r\n const func = this.engine[functionName as keyof ThinEngine];\r\n prepareArray.apply(this, arguments);\r\n if ((cacheFunc as Function).apply(this, arguments)) {\r\n if (!func.apply(this.engine, args)) {\r\n this._valueCache[arguments[0]] = null;\r\n }\r\n }\r\n };\r\n } else {\r\n return function (this: WebGLPipelineContext /*uniformName: string, ...payload: any[]*/) {\r\n const func = this.engine[functionName as keyof ThinEngine];\r\n prepareArray.apply(this, arguments);\r\n if (arguments[1] !== undefined) {\r\n this._valueCache[arguments[0]] = null;\r\n func.apply(this.engine, args);\r\n }\r\n };\r\n }\r\n };\r\n [\"Int?\", \"IntArray?\", \"Array?\", \"Float?\", \"Matrices\", \"Matrix3x3\", \"Matrix2x2\"].forEach((functionName) => {\r\n const name = `set${functionName}`;\r\n if (this[name as keyof this]) {\r\n return;\r\n }\r\n if (name.endsWith(\"?\")) {\r\n [\"\", 2, 3, 4].forEach((n) => {\r\n this[(name.slice(0, -1) + n) as keyof this] = this[(name.slice(0, -1) + n) as keyof this] || proxyFunction(name.slice(0, -1) + n)!.bind(this);\r\n });\r\n } else {\r\n this[name as keyof this] = this[name as keyof this] || proxyFunction(name)!.bind(this);\r\n }\r\n });\r\n }\r\n\r\n public get isAsync() {\r\n return this.isParallelCompiled;\r\n }\r\n\r\n public get isReady(): boolean {\r\n if (this.program) {\r\n if (this.isParallelCompiled) {\r\n return this.engine._isRenderingStateCompiled(this);\r\n }\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public _handlesSpectorRebuildCallback(onCompiled: (program: WebGLProgram) => void): void {\r\n if (onCompiled && this.program) {\r\n onCompiled(this.program);\r\n }\r\n }\r\n\r\n public _fillEffectInformation(\r\n effect: Effect,\r\n uniformBuffersNames: { [key: string]: number },\r\n uniformsNames: string[],\r\n uniforms: { [key: string]: Nullable<WebGLUniformLocation> },\r\n samplerList: string[],\r\n samplers: { [key: string]: number },\r\n attributesNames: string[],\r\n attributes: number[]\r\n ) {\r\n const engine = this.engine;\r\n if (engine.supportsUniformBuffers) {\r\n for (const name in uniformBuffersNames) {\r\n effect.bindUniformBlock(name, uniformBuffersNames[name]);\r\n }\r\n }\r\n\r\n const effectAvailableUniforms = this.engine.getUniforms(this, uniformsNames);\r\n effectAvailableUniforms.forEach((uniform, index) => {\r\n uniforms[uniformsNames[index]] = uniform;\r\n });\r\n this._uniforms = uniforms;\r\n\r\n let index: number;\r\n for (index = 0; index < samplerList.length; index++) {\r\n const sampler = effect.getUniform(samplerList[index]);\r\n if (sampler == null) {\r\n samplerList.splice(index, 1);\r\n index--;\r\n }\r\n }\r\n\r\n samplerList.forEach((name, index) => {\r\n samplers[name] = index;\r\n });\r\n\r\n for (const attr of engine.getAttributes(this, attributesNames)) {\r\n attributes.push(attr);\r\n }\r\n }\r\n\r\n /**\r\n * Release all associated resources.\r\n **/\r\n public dispose() {\r\n this._uniforms = {};\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _cacheMatrix(uniformName: string, matrix: IMatrixLike): boolean {\r\n const cache = this._valueCache[uniformName];\r\n const flag = matrix.updateFlag;\r\n if (cache !== undefined && cache === flag) {\r\n return false;\r\n }\r\n\r\n this._valueCache[uniformName] = flag;\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _cacheFloatN(_uniformName: string, _x: number, _y?: number, _z?: number, _w?: number): boolean {\r\n /**\r\n * arguments will be used to abstract the cache function.\r\n * arguments[0] is the uniform name. the rest are numbers.\r\n */\r\n let cache: number[] = this._valueCache[arguments[0]];\r\n if (!cache || cache.length !== arguments.length - 1) {\r\n cache = Array.prototype.slice.call(arguments, 1);\r\n this._valueCache[arguments[0]] = cache;\r\n return true;\r\n }\r\n\r\n let changed = false;\r\n for (let i = 0; i < cache.length; ++i) {\r\n if (cache[i] !== arguments[i + 1]) {\r\n cache[i] = arguments[i + 1];\r\n changed = true;\r\n }\r\n }\r\n return changed;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _cacheFloat2(uniformName: string, x: number, y: number): boolean {\r\n return this._cacheFloatN(uniformName, x, y);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _cacheFloat3(uniformName: string, x: number, y: number, z: number): boolean {\r\n return this._cacheFloatN(uniformName, x, y, z);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _cacheFloat4(uniformName: string, x: number, y: number, z: number, w: number): boolean {\r\n return this._cacheFloatN(uniformName, x, y, z, w);\r\n }\r\n\r\n /**\r\n * Sets an integer value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param value Value to be set.\r\n */\r\n public setInt: (uniformName: string, value: number) => void;\r\n\r\n /**\r\n * Sets a int2 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int2.\r\n * @param y Second int in int2.\r\n */\r\n public setInt2: (uniformName: string, x: number, y: number) => void;\r\n\r\n /**\r\n * Sets a int3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int3.\r\n * @param y Second int in int3.\r\n * @param z Third int in int3.\r\n */\r\n public setInt3: (uniformName: string, x: number, y: number, z: number) => void;\r\n\r\n /**\r\n * Sets a int4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int4.\r\n * @param y Second int in int4.\r\n * @param z Third int in int4.\r\n * @param w Fourth int in int4.\r\n */\r\n public setInt4: (uniformName: string, x: number, y: number, z: number, w: number) => void;\r\n\r\n /**\r\n * Sets an int array on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setIntArray: (uniformName: string, array: Int32Array) => void;\r\n\r\n /**\r\n * Sets an int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setIntArray2: (uniformName: string, array: Int32Array) => void;\r\n\r\n /**\r\n * Sets an int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setIntArray3: (uniformName: string, array: Int32Array) => void;\r\n\r\n /**\r\n * Sets an int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setIntArray4: (uniformName: string, array: Int32Array) => void;\r\n\r\n /**\r\n * Sets an array on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setArray: (uniformName: string, array: number[]) => void;\r\n\r\n /**\r\n * Sets an array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setArray2: (uniformName: string, array: number[]) => void;\r\n\r\n /**\r\n * Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n * @returns this effect.\r\n */\r\n public setArray3: (uniformName: string, array: number[]) => void;\r\n\r\n /**\r\n * Sets an array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n public setArray4: (uniformName: string, array: number[]) => void;\r\n\r\n /**\r\n * Sets matrices on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param matrices matrices to be set.\r\n */\r\n public setMatrices: (uniformName: string, matrices: Float32Array) => void;\r\n\r\n /**\r\n * Sets matrix on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n public setMatrix(uniformName: string, matrix: IMatrixLike): void {\r\n if (this._cacheMatrix(uniformName, matrix)) {\r\n if (!this.engine.setMatrices(this._uniforms[uniformName], matrix.toArray() as Float32Array)) {\r\n this._valueCache[uniformName] = null;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Sets a 3x3 matrix on a uniform variable. (Specified as [1,2,3,4,5,6,7,8,9] will result in [1,2,3][4,5,6][7,8,9] matrix)\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n public setMatrix3x3: (uniformName: string, matrix: Float32Array) => void;\r\n\r\n /**\r\n * Sets a 2x2 matrix on a uniform variable. (Specified as [1,2,3,4] will result in [1,2][3,4] matrix)\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n public setMatrix2x2: (uniformName: string, matrix: Float32Array) => void;\r\n\r\n /**\r\n * Sets a float on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param value value to be set.\r\n * @returns this effect.\r\n */\r\n public setFloat: (uniformName: string, value: number) => void;\r\n\r\n /**\r\n * Sets a Vector2 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector2 vector2 to be set.\r\n */\r\n public setVector2(uniformName: string, vector2: IVector2Like): void {\r\n this.setFloat2(uniformName, vector2.x, vector2.y);\r\n }\r\n\r\n /**\r\n * Sets a float2 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float2.\r\n * @param y Second float in float2.\r\n */\r\n public setFloat2: (uniformName: string, x: number, y: number) => void;\r\n\r\n /**\r\n * Sets a Vector3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector3 Value to be set.\r\n */\r\n public setVector3(uniformName: string, vector3: IVector3Like): void {\r\n this.setFloat3(uniformName, vector3.x, vector3.y, vector3.z);\r\n }\r\n\r\n /**\r\n * Sets a float3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float3.\r\n * @param y Second float in float3.\r\n * @param z Third float in float3.\r\n */\r\n public setFloat3: (uniformName: string, x: number, y: number, z: number) => void;\r\n\r\n /**\r\n * Sets a Vector4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector4 Value to be set.\r\n */\r\n public setVector4(uniformName: string, vector4: IVector4Like): void {\r\n this.setFloat4(uniformName, vector4.x, vector4.y, vector4.z, vector4.w);\r\n }\r\n\r\n /**\r\n * Sets a Quaternion on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param quaternion Value to be set.\r\n */\r\n public setQuaternion(uniformName: string, quaternion: IQuaternionLike): void {\r\n this.setFloat4(uniformName, quaternion.x, quaternion.y, quaternion.z, quaternion.w);\r\n }\r\n\r\n /**\r\n * Sets a float4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float4.\r\n * @param y Second float in float4.\r\n * @param z Third float in float4.\r\n * @param w Fourth float in float4.\r\n * @returns this effect.\r\n */\r\n public setFloat4: (uniformName: string, x: number, y: number, z: number, w: number) => void;\r\n\r\n /**\r\n * Sets a Color3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param color3 Value to be set.\r\n */\r\n public setColor3(uniformName: string, color3: IColor3Like): void {\r\n this.setFloat3(uniformName, color3.r, color3.g, color3.b);\r\n }\r\n\r\n /**\r\n * Sets a Color4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param color3 Value to be set.\r\n * @param alpha Alpha value to be set.\r\n */\r\n public setColor4(uniformName: string, color3: IColor3Like, alpha: number): void {\r\n this.setFloat4(uniformName, color3.r, color3.g, color3.b, alpha);\r\n }\r\n\r\n /**\r\n * Sets a Color4 on a uniform variable\r\n * @param uniformName defines the name of the variable\r\n * @param color4 defines the value to be set\r\n */\r\n public setDirectColor4(uniformName: string, color4: IColor4Like): void {\r\n this.setFloat4(uniformName, color4.r, color4.g, color4.b, color4.a);\r\n }\r\n\r\n public _getVertexShaderCode(): string | null {\r\n return this.vertexShader ? this.engine._getShaderSource(this.vertexShader) : null;\r\n }\r\n\r\n public _getFragmentShaderCode(): string | null {\r\n return this.fragmentShader ? this.engine._getShaderSource(this.fragmentShader) : null;\r\n }\r\n}\r\n"]}
@@ -3,7 +3,7 @@ import type { TextureSize } from "../../Materials/Textures/textureCreationOption
3
3
  import type { Nullable } from "../../types";
4
4
  import { RenderTargetWrapper } from "../renderTargetWrapper";
5
5
  import type { ThinEngine } from "../thinEngine";
6
- /** @hidden */
6
+ /** @internal */
7
7
  export declare class WebGLRenderTargetWrapper extends RenderTargetWrapper {
8
8
  private _context;
9
9
  _framebuffer: Nullable<WebGLFramebuffer>;
@@ -16,7 +16,7 @@ export declare class WebGLRenderTargetWrapper extends RenderTargetWrapper {
16
16
  protected _swapRenderTargetWrapper(target: WebGLRenderTargetWrapper): void;
17
17
  /**
18
18
  * Shares the depth buffer of this render target with another render target.
19
- * @hidden
19
+ * @internal
20
20
  * @param renderTarget Destination renderTarget
21
21
  */
22
22
  _shareDepth(renderTarget: WebGLRenderTargetWrapper): void;
@@ -1,5 +1,5 @@
1
1
  import { RenderTargetWrapper } from "../renderTargetWrapper.js";
2
- /** @hidden */
2
+ /** @internal */
3
3
  export class WebGLRenderTargetWrapper extends RenderTargetWrapper {
4
4
  constructor(isMulti, isCube, size, engine, context) {
5
5
  super(isMulti, isCube, size, engine);
@@ -34,7 +34,7 @@ export class WebGLRenderTargetWrapper extends RenderTargetWrapper {
34
34
  }
35
35
  /**
36
36
  * Shares the depth buffer of this render target with another render target.
37
- * @hidden
37
+ * @internal
38
38
  * @param renderTarget Destination renderTarget
39
39
  */
40
40
  _shareDepth(renderTarget) {
@@ -1 +1 @@
1
- {"version":3,"file":"webGLRenderTargetWrapper.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGL/webGLRenderTargetWrapper.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAG7D,cAAc;AACd,MAAM,OAAO,wBAAyB,SAAQ,mBAAmB;IAY7D,YAAY,OAAgB,EAAE,MAAe,EAAE,IAAiB,EAAE,MAAkB,EAAE,OAA8B;QAChH,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;QAVlC,iBAAY,GAA+B,IAAI,CAAC;QAChD,wBAAmB,GAAgC,IAAI,CAAC;QAC/D,gEAAgE;QACzD,qBAAgB,GAA+B,IAAI,CAAC;QAE3D,YAAY;QACL,uBAAkB,GAA2B,IAAI,CAAC;QAClD,8BAAyB,GAA2B,IAAI,CAAC;QAK5D,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC5B,CAAC;IAES,yBAAyB;QAC/B,IAAI,GAAG,GAAkC,IAAI,CAAC;QAE9C,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,yBAAyB,EAAE;YAC3D,GAAG,GAAI,IAAI,CAAC,OAAkB,CAAC,kCAAkC,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC3F,GAAG,CAAC,OAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;SAC/B;aAAM;YACH,GAAG,GAAG,KAAK,CAAC,yBAAyB,EAAE,CAAC;SAC3C;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IAES,wBAAwB,CAAC,MAAgC;QAC/D,KAAK,CAAC,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAEvC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACxC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACtD,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAChD,MAAM,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACpD,MAAM,CAAC,yBAAyB,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAElE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;IAC3I,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,YAAsC;QACrD,KAAK,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;QAEhC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACzB,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAC7C,MAAM,WAAW,GAAG,YAAY,CAAC,gBAAgB,IAAI,YAAY,CAAC,YAAY,CAAC;QAE/E,IAAI,YAAY,CAAC,mBAAmB,EAAE;YAClC,EAAE,CAAC,kBAAkB,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;SAC3D;QACD,YAAY,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAE5D,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAClD,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,YAAY,EAAE,WAAW,CAAC,CAAC;QAC9F,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAC/C,CAAC;IAED;;;;;;OAMG;IACK,wBAAwB,CAAC,OAAwB,EAAE,kBAA0B,CAAC,EAAE,YAAoB,CAAC,CAAC,EAAE,WAAmB,CAAC;QAChI,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACzB,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QAEtC,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACnD,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAClD,MAAM,UAAU,GAAS,EAAG,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,eAAe,CAAC,CAAC,CAAC,kBAAkB,GAAG,eAAe,GAAG,QAAQ,CAAC,CAAC;QACrJ,MAAM,MAAM,GAAG,SAAS,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,2BAA2B,GAAG,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,UAAU,CAAC;QAE7F,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QACnH,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,SAAS,CAAC,CAAC;IACpD,CAAC;IAED;;;;;OAKG;IACI,UAAU,CAAC,OAAwB,EAAE,QAAgB,CAAC,EAAE,kBAA2B,IAAI;QAC1F,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,KAAK,EAAE,eAAe,CAAC,CAAC;QAClD,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAClD,CAAC;IAEM,OAAO,CAAC,uBAAuB,GAAG,KAAK;QAC1C,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEzB,IAAI,CAAC,uBAAuB,EAAE;YAC1B,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBACrD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;aAClC;YACD,IAAI,IAAI,CAAC,yBAAyB,EAAE;gBAChC,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;gBAC5D,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;aACzC;SACJ;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACxC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAChD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAC5C,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAChC;QAED,KAAK,CAAC,OAAO,CAAC,uBAAuB,CAAC,CAAC;IAC3C,CAAC;CACJ","sourcesContent":["import type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Engine } from \"../engine\";\r\nimport { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport type { ThinEngine } from \"../thinEngine\";\r\n\r\n/** @hidden */\r\nexport class WebGLRenderTargetWrapper extends RenderTargetWrapper {\r\n private _context: WebGLRenderingContext;\r\n\r\n public _framebuffer: Nullable<WebGLFramebuffer> = null;\r\n public _depthStencilBuffer: Nullable<WebGLRenderbuffer> = null;\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public _MSAAFramebuffer: Nullable<WebGLFramebuffer> = null;\r\n\r\n // Multiview\r\n public _colorTextureArray: Nullable<WebGLTexture> = null;\r\n public _depthStencilTextureArray: Nullable<WebGLTexture> = null;\r\n\r\n constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinEngine, context: WebGLRenderingContext) {\r\n super(isMulti, isCube, size, engine);\r\n\r\n this._context = context;\r\n }\r\n\r\n protected _cloneRenderTargetWrapper(): Nullable<RenderTargetWrapper> {\r\n let rtw: Nullable<RenderTargetWrapper> = null;\r\n\r\n if (this._colorTextureArray && this._depthStencilTextureArray) {\r\n rtw = (this._engine as Engine).createMultiviewRenderTargetTexture(this.width, this.height);\r\n rtw.texture!.isReady = true;\r\n } else {\r\n rtw = super._cloneRenderTargetWrapper();\r\n }\r\n\r\n return rtw;\r\n }\r\n\r\n protected _swapRenderTargetWrapper(target: WebGLRenderTargetWrapper): void {\r\n super._swapRenderTargetWrapper(target);\r\n\r\n target._framebuffer = this._framebuffer;\r\n target._depthStencilBuffer = this._depthStencilBuffer;\r\n target._MSAAFramebuffer = this._MSAAFramebuffer;\r\n target._colorTextureArray = this._colorTextureArray;\r\n target._depthStencilTextureArray = this._depthStencilTextureArray;\r\n\r\n this._framebuffer = this._depthStencilBuffer = this._MSAAFramebuffer = this._colorTextureArray = this._depthStencilTextureArray = null;\r\n }\r\n\r\n /**\r\n * Shares the depth buffer of this render target with another render target.\r\n * @hidden\r\n * @param renderTarget Destination renderTarget\r\n */\r\n public _shareDepth(renderTarget: WebGLRenderTargetWrapper): void {\r\n super._shareDepth(renderTarget);\r\n\r\n const gl = this._context;\r\n const depthbuffer = this._depthStencilBuffer;\r\n const framebuffer = renderTarget._MSAAFramebuffer || renderTarget._framebuffer;\r\n\r\n if (renderTarget._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(renderTarget._depthStencilBuffer);\r\n }\r\n renderTarget._depthStencilBuffer = this._depthStencilBuffer;\r\n\r\n this._engine._bindUnboundFramebuffer(framebuffer);\r\n gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);\r\n this._engine._bindUnboundFramebuffer(null);\r\n }\r\n\r\n /**\r\n * Binds a texture to this render target on a specific attachment\r\n * @param texture The texture to bind to the framebuffer\r\n * @param attachmentIndex Index of the attachment\r\n * @param faceIndex The face of the texture to render to in case of cube texture\r\n * @param lodLevel defines the lod level to bind to the frame buffer\r\n */\r\n private _bindTextureRenderTarget(texture: InternalTexture, attachmentIndex: number = 0, faceIndex: number = -1, lodLevel: number = 0) {\r\n if (!texture._hardwareTexture) {\r\n return;\r\n }\r\n\r\n const gl = this._context;\r\n const framebuffer = this._framebuffer;\r\n\r\n const currentFB = this._engine._currentFramebuffer;\r\n this._engine._bindUnboundFramebuffer(framebuffer);\r\n const attachment = (<any>gl)[this._engine.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + attachmentIndex : \"COLOR_ATTACHMENT\" + attachmentIndex + \"_WEBGL\"];\r\n const target = faceIndex !== -1 ? gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex : gl.TEXTURE_2D;\r\n\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, target, texture._hardwareTexture.underlyingResource, lodLevel);\r\n this._engine._bindUnboundFramebuffer(currentFB);\r\n }\r\n\r\n /**\r\n * Set a texture in the textures array\r\n * @param texture the texture to set\r\n * @param index the index in the textures array to set\r\n * @param disposePrevious If this function should dispose the previous texture\r\n */\r\n public setTexture(texture: InternalTexture, index: number = 0, disposePrevious: boolean = true) {\r\n super.setTexture(texture, index, disposePrevious);\r\n this._bindTextureRenderTarget(texture, index);\r\n }\r\n\r\n public dispose(disposeOnlyFramebuffers = false): void {\r\n const gl = this._context;\r\n\r\n if (!disposeOnlyFramebuffers) {\r\n if (this._colorTextureArray) {\r\n this._context.deleteTexture(this._colorTextureArray);\r\n this._colorTextureArray = null;\r\n }\r\n if (this._depthStencilTextureArray) {\r\n this._context.deleteTexture(this._depthStencilTextureArray);\r\n this._depthStencilTextureArray = null;\r\n }\r\n }\r\n\r\n if (this._framebuffer) {\r\n gl.deleteFramebuffer(this._framebuffer);\r\n this._framebuffer = null;\r\n }\r\n\r\n if (this._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(this._depthStencilBuffer);\r\n this._depthStencilBuffer = null;\r\n }\r\n\r\n if (this._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(this._MSAAFramebuffer);\r\n this._MSAAFramebuffer = null;\r\n }\r\n\r\n super.dispose(disposeOnlyFramebuffers);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webGLRenderTargetWrapper.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGL/webGLRenderTargetWrapper.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAG7D,gBAAgB;AAChB,MAAM,OAAO,wBAAyB,SAAQ,mBAAmB;IAY7D,YAAY,OAAgB,EAAE,MAAe,EAAE,IAAiB,EAAE,MAAkB,EAAE,OAA8B;QAChH,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;QAVlC,iBAAY,GAA+B,IAAI,CAAC;QAChD,wBAAmB,GAAgC,IAAI,CAAC;QAC/D,gEAAgE;QACzD,qBAAgB,GAA+B,IAAI,CAAC;QAE3D,YAAY;QACL,uBAAkB,GAA2B,IAAI,CAAC;QAClD,8BAAyB,GAA2B,IAAI,CAAC;QAK5D,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC5B,CAAC;IAES,yBAAyB;QAC/B,IAAI,GAAG,GAAkC,IAAI,CAAC;QAE9C,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,yBAAyB,EAAE;YAC3D,GAAG,GAAI,IAAI,CAAC,OAAkB,CAAC,kCAAkC,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC3F,GAAG,CAAC,OAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;SAC/B;aAAM;YACH,GAAG,GAAG,KAAK,CAAC,yBAAyB,EAAE,CAAC;SAC3C;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IAES,wBAAwB,CAAC,MAAgC;QAC/D,KAAK,CAAC,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAEvC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACxC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACtD,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAChD,MAAM,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACpD,MAAM,CAAC,yBAAyB,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAElE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;IAC3I,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,YAAsC;QACrD,KAAK,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;QAEhC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACzB,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAC7C,MAAM,WAAW,GAAG,YAAY,CAAC,gBAAgB,IAAI,YAAY,CAAC,YAAY,CAAC;QAE/E,IAAI,YAAY,CAAC,mBAAmB,EAAE;YAClC,EAAE,CAAC,kBAAkB,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;SAC3D;QACD,YAAY,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAE5D,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAClD,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,YAAY,EAAE,WAAW,CAAC,CAAC;QAC9F,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAC/C,CAAC;IAED;;;;;;OAMG;IACK,wBAAwB,CAAC,OAAwB,EAAE,kBAA0B,CAAC,EAAE,YAAoB,CAAC,CAAC,EAAE,WAAmB,CAAC;QAChI,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACzB,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QAEtC,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACnD,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAClD,MAAM,UAAU,GAAS,EAAG,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,eAAe,CAAC,CAAC,CAAC,kBAAkB,GAAG,eAAe,GAAG,QAAQ,CAAC,CAAC;QACrJ,MAAM,MAAM,GAAG,SAAS,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,2BAA2B,GAAG,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,UAAU,CAAC;QAE7F,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QACnH,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,SAAS,CAAC,CAAC;IACpD,CAAC;IAED;;;;;OAKG;IACI,UAAU,CAAC,OAAwB,EAAE,QAAgB,CAAC,EAAE,kBAA2B,IAAI;QAC1F,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,KAAK,EAAE,eAAe,CAAC,CAAC;QAClD,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAClD,CAAC;IAEM,OAAO,CAAC,uBAAuB,GAAG,KAAK;QAC1C,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEzB,IAAI,CAAC,uBAAuB,EAAE;YAC1B,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBACrD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;aAClC;YACD,IAAI,IAAI,CAAC,yBAAyB,EAAE;gBAChC,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;gBAC5D,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;aACzC;SACJ;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACxC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAChD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAC5C,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAChC;QAED,KAAK,CAAC,OAAO,CAAC,uBAAuB,CAAC,CAAC;IAC3C,CAAC;CACJ","sourcesContent":["import type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Engine } from \"../engine\";\r\nimport { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport type { ThinEngine } from \"../thinEngine\";\r\n\r\n/** @internal */\r\nexport class WebGLRenderTargetWrapper extends RenderTargetWrapper {\r\n private _context: WebGLRenderingContext;\r\n\r\n public _framebuffer: Nullable<WebGLFramebuffer> = null;\r\n public _depthStencilBuffer: Nullable<WebGLRenderbuffer> = null;\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public _MSAAFramebuffer: Nullable<WebGLFramebuffer> = null;\r\n\r\n // Multiview\r\n public _colorTextureArray: Nullable<WebGLTexture> = null;\r\n public _depthStencilTextureArray: Nullable<WebGLTexture> = null;\r\n\r\n constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinEngine, context: WebGLRenderingContext) {\r\n super(isMulti, isCube, size, engine);\r\n\r\n this._context = context;\r\n }\r\n\r\n protected _cloneRenderTargetWrapper(): Nullable<RenderTargetWrapper> {\r\n let rtw: Nullable<RenderTargetWrapper> = null;\r\n\r\n if (this._colorTextureArray && this._depthStencilTextureArray) {\r\n rtw = (this._engine as Engine).createMultiviewRenderTargetTexture(this.width, this.height);\r\n rtw.texture!.isReady = true;\r\n } else {\r\n rtw = super._cloneRenderTargetWrapper();\r\n }\r\n\r\n return rtw;\r\n }\r\n\r\n protected _swapRenderTargetWrapper(target: WebGLRenderTargetWrapper): void {\r\n super._swapRenderTargetWrapper(target);\r\n\r\n target._framebuffer = this._framebuffer;\r\n target._depthStencilBuffer = this._depthStencilBuffer;\r\n target._MSAAFramebuffer = this._MSAAFramebuffer;\r\n target._colorTextureArray = this._colorTextureArray;\r\n target._depthStencilTextureArray = this._depthStencilTextureArray;\r\n\r\n this._framebuffer = this._depthStencilBuffer = this._MSAAFramebuffer = this._colorTextureArray = this._depthStencilTextureArray = null;\r\n }\r\n\r\n /**\r\n * Shares the depth buffer of this render target with another render target.\r\n * @internal\r\n * @param renderTarget Destination renderTarget\r\n */\r\n public _shareDepth(renderTarget: WebGLRenderTargetWrapper): void {\r\n super._shareDepth(renderTarget);\r\n\r\n const gl = this._context;\r\n const depthbuffer = this._depthStencilBuffer;\r\n const framebuffer = renderTarget._MSAAFramebuffer || renderTarget._framebuffer;\r\n\r\n if (renderTarget._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(renderTarget._depthStencilBuffer);\r\n }\r\n renderTarget._depthStencilBuffer = this._depthStencilBuffer;\r\n\r\n this._engine._bindUnboundFramebuffer(framebuffer);\r\n gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);\r\n this._engine._bindUnboundFramebuffer(null);\r\n }\r\n\r\n /**\r\n * Binds a texture to this render target on a specific attachment\r\n * @param texture The texture to bind to the framebuffer\r\n * @param attachmentIndex Index of the attachment\r\n * @param faceIndex The face of the texture to render to in case of cube texture\r\n * @param lodLevel defines the lod level to bind to the frame buffer\r\n */\r\n private _bindTextureRenderTarget(texture: InternalTexture, attachmentIndex: number = 0, faceIndex: number = -1, lodLevel: number = 0) {\r\n if (!texture._hardwareTexture) {\r\n return;\r\n }\r\n\r\n const gl = this._context;\r\n const framebuffer = this._framebuffer;\r\n\r\n const currentFB = this._engine._currentFramebuffer;\r\n this._engine._bindUnboundFramebuffer(framebuffer);\r\n const attachment = (<any>gl)[this._engine.webGLVersion > 1 ? \"COLOR_ATTACHMENT\" + attachmentIndex : \"COLOR_ATTACHMENT\" + attachmentIndex + \"_WEBGL\"];\r\n const target = faceIndex !== -1 ? gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex : gl.TEXTURE_2D;\r\n\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, target, texture._hardwareTexture.underlyingResource, lodLevel);\r\n this._engine._bindUnboundFramebuffer(currentFB);\r\n }\r\n\r\n /**\r\n * Set a texture in the textures array\r\n * @param texture the texture to set\r\n * @param index the index in the textures array to set\r\n * @param disposePrevious If this function should dispose the previous texture\r\n */\r\n public setTexture(texture: InternalTexture, index: number = 0, disposePrevious: boolean = true) {\r\n super.setTexture(texture, index, disposePrevious);\r\n this._bindTextureRenderTarget(texture, index);\r\n }\r\n\r\n public dispose(disposeOnlyFramebuffers = false): void {\r\n const gl = this._context;\r\n\r\n if (!disposeOnlyFramebuffers) {\r\n if (this._colorTextureArray) {\r\n this._context.deleteTexture(this._colorTextureArray);\r\n this._colorTextureArray = null;\r\n }\r\n if (this._depthStencilTextureArray) {\r\n this._context.deleteTexture(this._depthStencilTextureArray);\r\n this._depthStencilTextureArray = null;\r\n }\r\n }\r\n\r\n if (this._framebuffer) {\r\n gl.deleteFramebuffer(this._framebuffer);\r\n this._framebuffer = null;\r\n }\r\n\r\n if (this._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(this._depthStencilBuffer);\r\n this._depthStencilBuffer = null;\r\n }\r\n\r\n if (this._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(this._MSAAFramebuffer);\r\n this._MSAAFramebuffer = null;\r\n }\r\n\r\n super.dispose(disposeOnlyFramebuffers);\r\n }\r\n}\r\n"]}
@@ -3,7 +3,7 @@ import type { Nullable } from "../../types";
3
3
  import type { IShaderProcessor } from "../Processors/iShaderProcessor";
4
4
  import type { ShaderProcessingContext } from "../Processors/shaderProcessingOptions";
5
5
  declare type ThinEngine = import("../thinEngine").ThinEngine;
6
- /** @hidden */
6
+ /** @internal */
7
7
  export declare class WebGLShaderProcessor implements IShaderProcessor {
8
8
  shaderLanguage: ShaderLanguage;
9
9
  postProcessor(code: string, defines: string[], isFragment: boolean, processingContext: Nullable<ShaderProcessingContext>, engine: ThinEngine): string;
@@ -1,5 +1,5 @@
1
1
  import { ShaderLanguage } from "../../Materials/shaderLanguage.js";
2
- /** @hidden */
2
+ /** @internal */
3
3
  export class WebGLShaderProcessor {
4
4
  constructor() {
5
5
  this.shaderLanguage = ShaderLanguage.GLSL;
@@ -1 +1 @@
1
- {"version":3,"file":"webGLShaderProcessors.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGL/webGLShaderProcessors.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAOhE,cAAc;AACd,MAAM,OAAO,oBAAoB;IAAjC;QACW,mBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;IAYhD,CAAC;IAVU,aAAa,CAAC,IAAY,EAAE,OAAiB,EAAE,UAAmB,EAAE,iBAAoD,EAAE,MAAkB;QAC/I,oBAAoB;QACpB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,oBAAoB,EAAE;YACxC,iHAAiH;YACjH,MAAM,KAAK,GAAG,oDAAoD,CAAC;YACnE,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;SAClC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IShaderProcessor } from \"../Processors/iShaderProcessor\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\n\r\ndeclare type ThinEngine = import(\"../thinEngine\").ThinEngine;\r\n\r\n/** @hidden */\r\nexport class WebGLShaderProcessor implements IShaderProcessor {\r\n public shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n public postProcessor(code: string, defines: string[], isFragment: boolean, processingContext: Nullable<ShaderProcessingContext>, engine: ThinEngine) {\r\n // Remove extensions\r\n if (!engine.getCaps().drawBuffersExtension) {\r\n // even if enclosed in #if/#endif, IE11 does parse the #extension declaration, so we need to remove it altogether\r\n const regex = /#extension.+GL_EXT_draw_buffers.+(enable|require)/g;\r\n code = code.replace(regex, \"\");\r\n }\r\n\r\n return code;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webGLShaderProcessors.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGL/webGLShaderProcessors.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAOhE,gBAAgB;AAChB,MAAM,OAAO,oBAAoB;IAAjC;QACW,mBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;IAYhD,CAAC;IAVU,aAAa,CAAC,IAAY,EAAE,OAAiB,EAAE,UAAmB,EAAE,iBAAoD,EAAE,MAAkB;QAC/I,oBAAoB;QACpB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,oBAAoB,EAAE;YACxC,iHAAiH;YACjH,MAAM,KAAK,GAAG,oDAAoD,CAAC;YACnE,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;SAClC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IShaderProcessor } from \"../Processors/iShaderProcessor\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\n\r\ndeclare type ThinEngine = import(\"../thinEngine\").ThinEngine;\r\n\r\n/** @internal */\r\nexport class WebGLShaderProcessor implements IShaderProcessor {\r\n public shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n public postProcessor(code: string, defines: string[], isFragment: boolean, processingContext: Nullable<ShaderProcessingContext>, engine: ThinEngine) {\r\n // Remove extensions\r\n if (!engine.getCaps().drawBuffersExtension) {\r\n // even if enclosed in #if/#endif, IE11 does parse the #extension declaration, so we need to remove it altogether\r\n const regex = /#extension.+GL_EXT_draw_buffers.+(enable|require)/g;\r\n code = code.replace(regex, \"\");\r\n }\r\n\r\n return code;\r\n }\r\n}\r\n"]}
@@ -1,7 +1,7 @@
1
1
  import type { Nullable } from "../../../types";
2
2
  declare module "../../webgpuEngine" {
3
3
  interface WebGPUEngine {
4
- /** @hidden */
4
+ /** @internal */
5
5
  _createComputePipelineStageDescriptor(computeShader: string, defines: Nullable<string>, entryPoint: string): GPUProgrammableStage;
6
6
  }
7
7
  }
@@ -1 +1 @@
1
- {"version":3,"file":"engine.computeShader.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.computeShader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAK/D,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,4BAA4B,EAAE,MAAM,iCAAiC,CAAC;AAC/E,OAAO,KAAK,eAAe,MAAM,oBAAoB,CAAC;AAStD,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG;IAC1C,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;AACtE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,QAAa,EAAE,OAAsC;IACxG,MAAM,OAAO,GAAG,QAAQ,CAAC,cAAc,IAAI,QAAQ,CAAC,OAAO,IAAI,QAAQ,CAAC,YAAY,IAAI,QAAQ,CAAC,aAAa,IAAI,QAAQ,CAAC;IAE3H,MAAM,IAAI,GAAG,OAAO,GAAG,GAAG,GAAG,OAAO,CAAC,OAAO,CAAC;IAC7C,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE;QACpC,MAAM,cAAc,GAAkB,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QACzE,IAAI,OAAO,CAAC,UAAU,IAAI,cAAc,CAAC,OAAO,EAAE,EAAE;YAChD,OAAO,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;SACtC;QAED,OAAO,cAAc,CAAC;KACzB;IACD,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAChE,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAE5C,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4BAA4B,GAAG;IAClD,OAAO,IAAI,4BAA4B,CAAC,IAAI,CAAC,CAAC;AAClD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG;IAC/C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAEjD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YACnB,OAAO,KAAK,CAAC;SAChB;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UACrC,MAAqB,EACrB,OAAwB,EACxB,QAA4B,EAC5B,CAAS,EACT,CAAU,EACV,CAAU,EACV,eAAuC;IAEvC,IAAI,IAAI,CAAC,oBAAoB,EAAE;QAC3B,qKAAqK;QACrK,4LAA4L;QAC5L,IAAI,CAAC,mCAAmC,CAAC,OAAO,CAAC,GAAG,EAAE;YAClD,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,CAAC;QAC9E,CAAC,CAAC,CAAC;QACH,OAAO;KACV;IAED,MAAM,eAAe,GAAG,MAAM,CAAC,gBAAgD,CAAC;IAChF,MAAM,cAAc,GAAG,OAA+B,CAAC;IAEvD,IAAI,CAAC,eAAe,CAAC,eAAe,EAAE;QAClC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC;YACjE,MAAM,EAAE,eAAe,CAAC,cAAc,CAAC,IAAI;YAC3C,OAAO,EAAE,eAAe,CAAC,KAAM;SAClC,CAAC,CAAC;KACN;IAED,MAAM,cAAc,GAAG,IAAI,CAAC,oBAAoB,CAAC;IACjD,MAAM,WAAW,GAAG,cAAc,CAAC,gBAAgB,EAAE,CAAC;IAEtD,WAAW,CAAC,WAAW,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;IAEzD,MAAM,UAAU,GAAG,cAAc,CAAC,aAAa,CAAC,QAAQ,EAAE,eAAe,CAAC,eAAe,EAAE,eAAe,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACxC,MAAM,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAChC,IAAI,CAAC,SAAS,EAAE;YACZ,SAAS;SACZ;QACD,WAAW,CAAC,YAAY,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;KAC1C;IAED,WAAW,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACxC,WAAW,CAAC,GAAG,EAAE,CAAC;AACtB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qBAAqB,GAAG;IAC3C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC7C,MAAM,4BAA4B,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC,kBAAkB,EAAkC,CAAC;QAC7H,IAAI,CAAC,6BAA6B,CAAC,4BAA4B,CAAC,CAAC;KACpE;IAED,IAAI,CAAC,uBAAuB,GAAG,EAAE,CAAC;AACtC,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,8BAA8B,GAAG,UACpD,eAAwC,EACxC,iBAAyB,EACzB,oBAA4B,EAC5B,OAAyB,EACzB,UAAkB;IAElB,MAAM,aAAa,GAAG,eAA+C,CAAC;IAEtE,IAAI,IAAI,CAAC,iBAAiB,EAAE;QACxB,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACrB,OAAO,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;KAClC;IAED,aAAa,CAAC,OAAO,GAAG;QACpB,OAAO,EAAE,iBAAiB;QAC1B,UAAU,EAAE,oBAAoB;KACnC,CAAC;IAEF,aAAa,CAAC,KAAK,GAAG,IAAI,CAAC,qCAAqC,CAAC,iBAAiB,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;AAC7G,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,MAAqB;IAC1E,IAAI,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;QAC3C,OAAO,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEjD,IAAI,CAAC,6BAA6B,CAAC,MAAM,CAAC,kBAAkB,EAAkC,CAAC,CAAC;KACnG;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sBAAsB,GAAG;IAC5C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAEjD,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC/B,MAAM,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACnC,MAAM,CAAC,cAAc,EAAE,CAAC;KAC3B;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,eAAwC;IACrG,MAAM,qBAAqB,GAAG,eAA+C,CAAC;IAC9E,IAAI,qBAAqB,EAAE;QACvB,eAAe,CAAC,OAAO,EAAE,CAAC;KAC7B;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAAU,aAAqB,EAAE,OAAyB,EAAE,UAAkB;IACzI,IAAI,OAAO,EAAE;QACT,OAAO,GAAG,IAAI,GAAG,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;KAC5D;SAAM;QACH,OAAO,GAAG,EAAE,CAAC;KAChB;IACD,OAAO;QACH,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC;YACpC,IAAI,EAAE,OAAO,GAAG,aAAa;SAChC,CAAC;QACF,UAAU;KACb,CAAC;AACN,CAAC,CAAC","sourcesContent":["import type { IComputeEffectCreationOptions } from \"../../../Compute/computeEffect\";\r\nimport { ComputeEffect } from \"../../../Compute/computeEffect\";\r\nimport type { IComputeContext } from \"../../../Compute/IComputeContext\";\r\nimport type { IComputePipelineContext } from \"../../../Compute/IComputePipelineContext\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport type { ComputeBindingList, ComputeBindingMapping } from \"../../Extensions/engine.computeShader\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport { WebGPUComputeContext } from \"../webgpuComputeContext\";\r\nimport { WebGPUComputePipelineContext } from \"../webgpuComputePipelineContext\";\r\nimport * as WebGPUConstants from \"../webgpuConstants\";\r\n\r\ndeclare module \"../../webgpuEngine\" {\r\n export interface WebGPUEngine {\r\n /** @hidden */\r\n _createComputePipelineStageDescriptor(computeShader: string, defines: Nullable<string>, entryPoint: string): GPUProgrammableStage;\r\n }\r\n}\r\n\r\nWebGPUEngine.prototype.createComputeContext = function (): IComputeContext | undefined {\r\n return new WebGPUComputeContext(this._device, this._cacheSampler);\r\n};\r\n\r\nWebGPUEngine.prototype.createComputeEffect = function (baseName: any, options: IComputeEffectCreationOptions): ComputeEffect {\r\n const compute = baseName.computeElement || baseName.compute || baseName.computeToken || baseName.computeSource || baseName;\r\n\r\n const name = compute + \"@\" + options.defines;\r\n if (this._compiledComputeEffects[name]) {\r\n const compiledEffect = <ComputeEffect>this._compiledComputeEffects[name];\r\n if (options.onCompiled && compiledEffect.isReady()) {\r\n options.onCompiled(compiledEffect);\r\n }\r\n\r\n return compiledEffect;\r\n }\r\n const effect = new ComputeEffect(baseName, options, this, name);\r\n this._compiledComputeEffects[name] = effect;\r\n\r\n return effect;\r\n};\r\n\r\nWebGPUEngine.prototype.createComputePipelineContext = function (): IComputePipelineContext {\r\n return new WebGPUComputePipelineContext(this);\r\n};\r\n\r\nWebGPUEngine.prototype.areAllComputeEffectsReady = function (): boolean {\r\n for (const key in this._compiledComputeEffects) {\r\n const effect = this._compiledComputeEffects[key];\r\n\r\n if (!effect.isReady()) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n};\r\n\r\nWebGPUEngine.prototype.computeDispatch = function (\r\n effect: ComputeEffect,\r\n context: IComputeContext,\r\n bindings: ComputeBindingList,\r\n x: number,\r\n y?: number,\r\n z?: number,\r\n bindingsMapping?: ComputeBindingMapping\r\n): void {\r\n if (this._currentRenderTarget) {\r\n // A render target pass is currently in effect (meaning beingRenderPass has been called on the command encoder this._renderTargetEncoder): we are not allowed to open\r\n // another pass on this command encoder (even if it's a compute pass) until endPass has been called, so we need to defer the compute pass for after the current render target pass is closed\r\n this._onAfterUnbindFrameBufferObservable.addOnce(() => {\r\n this.computeDispatch(effect, context, bindings, x, y, z, bindingsMapping);\r\n });\r\n return;\r\n }\r\n\r\n const contextPipeline = effect._pipelineContext as WebGPUComputePipelineContext;\r\n const computeContext = context as WebGPUComputeContext;\r\n\r\n if (!contextPipeline.computePipeline) {\r\n contextPipeline.computePipeline = this._device.createComputePipeline({\r\n layout: WebGPUConstants.AutoLayoutMode.Auto,\r\n compute: contextPipeline.stage!,\r\n });\r\n }\r\n\r\n const commandEncoder = this._renderTargetEncoder;\r\n const computePass = commandEncoder.beginComputePass();\r\n\r\n computePass.setPipeline(contextPipeline.computePipeline);\r\n\r\n const bindGroups = computeContext.getBindGroups(bindings, contextPipeline.computePipeline, bindingsMapping);\r\n for (let i = 0; i < bindGroups.length; ++i) {\r\n const bindGroup = bindGroups[i];\r\n if (!bindGroup) {\r\n continue;\r\n }\r\n computePass.setBindGroup(i, bindGroup);\r\n }\r\n\r\n computePass.dispatchWorkgroups(x, y, z);\r\n computePass.end();\r\n};\r\n\r\nWebGPUEngine.prototype.releaseComputeEffects = function () {\r\n for (const name in this._compiledComputeEffects) {\r\n const webGPUPipelineContextCompute = this._compiledComputeEffects[name].getPipelineContext() as WebGPUComputePipelineContext;\r\n this._deleteComputePipelineContext(webGPUPipelineContextCompute);\r\n }\r\n\r\n this._compiledComputeEffects = {};\r\n};\r\n\r\nWebGPUEngine.prototype._prepareComputePipelineContext = function (\r\n pipelineContext: IComputePipelineContext,\r\n computeSourceCode: string,\r\n rawComputeSourceCode: string,\r\n defines: Nullable<string>,\r\n entryPoint: string\r\n): void {\r\n const webGpuContext = pipelineContext as WebGPUComputePipelineContext;\r\n\r\n if (this.dbgShowShaderCode) {\r\n console.log(defines);\r\n console.log(computeSourceCode);\r\n }\r\n\r\n webGpuContext.sources = {\r\n compute: computeSourceCode,\r\n rawCompute: rawComputeSourceCode,\r\n };\r\n\r\n webGpuContext.stage = this._createComputePipelineStageDescriptor(computeSourceCode, defines, entryPoint);\r\n};\r\n\r\nWebGPUEngine.prototype._releaseComputeEffect = function (effect: ComputeEffect): void {\r\n if (this._compiledComputeEffects[effect._key]) {\r\n delete this._compiledComputeEffects[effect._key];\r\n\r\n this._deleteComputePipelineContext(effect.getPipelineContext() as WebGPUComputePipelineContext);\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._rebuildComputeEffects = function (): void {\r\n for (const key in this._compiledComputeEffects) {\r\n const effect = this._compiledComputeEffects[key];\r\n\r\n effect._pipelineContext = null;\r\n effect._wasPreviouslyReady = false;\r\n effect._prepareEffect();\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._deleteComputePipelineContext = function (pipelineContext: IComputePipelineContext): void {\r\n const webgpuPipelineContext = pipelineContext as WebGPUComputePipelineContext;\r\n if (webgpuPipelineContext) {\r\n pipelineContext.dispose();\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._createComputePipelineStageDescriptor = function (computeShader: string, defines: Nullable<string>, entryPoint: string): GPUProgrammableStage {\r\n if (defines) {\r\n defines = \"//\" + defines.split(\"\\n\").join(\"\\n//\") + \"\\n\";\r\n } else {\r\n defines = \"\";\r\n }\r\n return {\r\n module: this._device.createShaderModule({\r\n code: defines + computeShader,\r\n }),\r\n entryPoint,\r\n };\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.computeShader.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.computeShader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAK/D,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,4BAA4B,EAAE,MAAM,iCAAiC,CAAC;AAC/E,OAAO,KAAK,eAAe,MAAM,oBAAoB,CAAC;AAStD,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG;IAC1C,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;AACtE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,QAAa,EAAE,OAAsC;IACxG,MAAM,OAAO,GAAG,QAAQ,CAAC,cAAc,IAAI,QAAQ,CAAC,OAAO,IAAI,QAAQ,CAAC,YAAY,IAAI,QAAQ,CAAC,aAAa,IAAI,QAAQ,CAAC;IAE3H,MAAM,IAAI,GAAG,OAAO,GAAG,GAAG,GAAG,OAAO,CAAC,OAAO,CAAC;IAC7C,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE;QACpC,MAAM,cAAc,GAAkB,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QACzE,IAAI,OAAO,CAAC,UAAU,IAAI,cAAc,CAAC,OAAO,EAAE,EAAE;YAChD,OAAO,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;SACtC;QAED,OAAO,cAAc,CAAC;KACzB;IACD,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAChE,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAE5C,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4BAA4B,GAAG;IAClD,OAAO,IAAI,4BAA4B,CAAC,IAAI,CAAC,CAAC;AAClD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG;IAC/C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAEjD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YACnB,OAAO,KAAK,CAAC;SAChB;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UACrC,MAAqB,EACrB,OAAwB,EACxB,QAA4B,EAC5B,CAAS,EACT,CAAU,EACV,CAAU,EACV,eAAuC;IAEvC,IAAI,IAAI,CAAC,oBAAoB,EAAE;QAC3B,qKAAqK;QACrK,4LAA4L;QAC5L,IAAI,CAAC,mCAAmC,CAAC,OAAO,CAAC,GAAG,EAAE;YAClD,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,CAAC;QAC9E,CAAC,CAAC,CAAC;QACH,OAAO;KACV;IAED,MAAM,eAAe,GAAG,MAAM,CAAC,gBAAgD,CAAC;IAChF,MAAM,cAAc,GAAG,OAA+B,CAAC;IAEvD,IAAI,CAAC,eAAe,CAAC,eAAe,EAAE;QAClC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC;YACjE,MAAM,EAAE,eAAe,CAAC,cAAc,CAAC,IAAI;YAC3C,OAAO,EAAE,eAAe,CAAC,KAAM;SAClC,CAAC,CAAC;KACN;IAED,MAAM,cAAc,GAAG,IAAI,CAAC,oBAAoB,CAAC;IACjD,MAAM,WAAW,GAAG,cAAc,CAAC,gBAAgB,EAAE,CAAC;IAEtD,WAAW,CAAC,WAAW,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;IAEzD,MAAM,UAAU,GAAG,cAAc,CAAC,aAAa,CAAC,QAAQ,EAAE,eAAe,CAAC,eAAe,EAAE,eAAe,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACxC,MAAM,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAChC,IAAI,CAAC,SAAS,EAAE;YACZ,SAAS;SACZ;QACD,WAAW,CAAC,YAAY,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;KAC1C;IAED,WAAW,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACxC,WAAW,CAAC,GAAG,EAAE,CAAC;AACtB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qBAAqB,GAAG;IAC3C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC7C,MAAM,4BAA4B,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC,kBAAkB,EAAkC,CAAC;QAC7H,IAAI,CAAC,6BAA6B,CAAC,4BAA4B,CAAC,CAAC;KACpE;IAED,IAAI,CAAC,uBAAuB,GAAG,EAAE,CAAC;AACtC,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,8BAA8B,GAAG,UACpD,eAAwC,EACxC,iBAAyB,EACzB,oBAA4B,EAC5B,OAAyB,EACzB,UAAkB;IAElB,MAAM,aAAa,GAAG,eAA+C,CAAC;IAEtE,IAAI,IAAI,CAAC,iBAAiB,EAAE;QACxB,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACrB,OAAO,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;KAClC;IAED,aAAa,CAAC,OAAO,GAAG;QACpB,OAAO,EAAE,iBAAiB;QAC1B,UAAU,EAAE,oBAAoB;KACnC,CAAC;IAEF,aAAa,CAAC,KAAK,GAAG,IAAI,CAAC,qCAAqC,CAAC,iBAAiB,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;AAC7G,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,MAAqB;IAC1E,IAAI,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;QAC3C,OAAO,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEjD,IAAI,CAAC,6BAA6B,CAAC,MAAM,CAAC,kBAAkB,EAAkC,CAAC,CAAC;KACnG;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sBAAsB,GAAG;IAC5C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,uBAAuB,EAAE;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;QAEjD,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC/B,MAAM,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACnC,MAAM,CAAC,cAAc,EAAE,CAAC;KAC3B;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,eAAwC;IACrG,MAAM,qBAAqB,GAAG,eAA+C,CAAC;IAC9E,IAAI,qBAAqB,EAAE;QACvB,eAAe,CAAC,OAAO,EAAE,CAAC;KAC7B;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAAU,aAAqB,EAAE,OAAyB,EAAE,UAAkB;IACzI,IAAI,OAAO,EAAE;QACT,OAAO,GAAG,IAAI,GAAG,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;KAC5D;SAAM;QACH,OAAO,GAAG,EAAE,CAAC;KAChB;IACD,OAAO;QACH,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC;YACpC,IAAI,EAAE,OAAO,GAAG,aAAa;SAChC,CAAC;QACF,UAAU;KACb,CAAC;AACN,CAAC,CAAC","sourcesContent":["import type { IComputeEffectCreationOptions } from \"../../../Compute/computeEffect\";\r\nimport { ComputeEffect } from \"../../../Compute/computeEffect\";\r\nimport type { IComputeContext } from \"../../../Compute/IComputeContext\";\r\nimport type { IComputePipelineContext } from \"../../../Compute/IComputePipelineContext\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport type { ComputeBindingList, ComputeBindingMapping } from \"../../Extensions/engine.computeShader\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport { WebGPUComputeContext } from \"../webgpuComputeContext\";\r\nimport { WebGPUComputePipelineContext } from \"../webgpuComputePipelineContext\";\r\nimport * as WebGPUConstants from \"../webgpuConstants\";\r\n\r\ndeclare module \"../../webgpuEngine\" {\r\n export interface WebGPUEngine {\r\n /** @internal */\r\n _createComputePipelineStageDescriptor(computeShader: string, defines: Nullable<string>, entryPoint: string): GPUProgrammableStage;\r\n }\r\n}\r\n\r\nWebGPUEngine.prototype.createComputeContext = function (): IComputeContext | undefined {\r\n return new WebGPUComputeContext(this._device, this._cacheSampler);\r\n};\r\n\r\nWebGPUEngine.prototype.createComputeEffect = function (baseName: any, options: IComputeEffectCreationOptions): ComputeEffect {\r\n const compute = baseName.computeElement || baseName.compute || baseName.computeToken || baseName.computeSource || baseName;\r\n\r\n const name = compute + \"@\" + options.defines;\r\n if (this._compiledComputeEffects[name]) {\r\n const compiledEffect = <ComputeEffect>this._compiledComputeEffects[name];\r\n if (options.onCompiled && compiledEffect.isReady()) {\r\n options.onCompiled(compiledEffect);\r\n }\r\n\r\n return compiledEffect;\r\n }\r\n const effect = new ComputeEffect(baseName, options, this, name);\r\n this._compiledComputeEffects[name] = effect;\r\n\r\n return effect;\r\n};\r\n\r\nWebGPUEngine.prototype.createComputePipelineContext = function (): IComputePipelineContext {\r\n return new WebGPUComputePipelineContext(this);\r\n};\r\n\r\nWebGPUEngine.prototype.areAllComputeEffectsReady = function (): boolean {\r\n for (const key in this._compiledComputeEffects) {\r\n const effect = this._compiledComputeEffects[key];\r\n\r\n if (!effect.isReady()) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n};\r\n\r\nWebGPUEngine.prototype.computeDispatch = function (\r\n effect: ComputeEffect,\r\n context: IComputeContext,\r\n bindings: ComputeBindingList,\r\n x: number,\r\n y?: number,\r\n z?: number,\r\n bindingsMapping?: ComputeBindingMapping\r\n): void {\r\n if (this._currentRenderTarget) {\r\n // A render target pass is currently in effect (meaning beingRenderPass has been called on the command encoder this._renderTargetEncoder): we are not allowed to open\r\n // another pass on this command encoder (even if it's a compute pass) until endPass has been called, so we need to defer the compute pass for after the current render target pass is closed\r\n this._onAfterUnbindFrameBufferObservable.addOnce(() => {\r\n this.computeDispatch(effect, context, bindings, x, y, z, bindingsMapping);\r\n });\r\n return;\r\n }\r\n\r\n const contextPipeline = effect._pipelineContext as WebGPUComputePipelineContext;\r\n const computeContext = context as WebGPUComputeContext;\r\n\r\n if (!contextPipeline.computePipeline) {\r\n contextPipeline.computePipeline = this._device.createComputePipeline({\r\n layout: WebGPUConstants.AutoLayoutMode.Auto,\r\n compute: contextPipeline.stage!,\r\n });\r\n }\r\n\r\n const commandEncoder = this._renderTargetEncoder;\r\n const computePass = commandEncoder.beginComputePass();\r\n\r\n computePass.setPipeline(contextPipeline.computePipeline);\r\n\r\n const bindGroups = computeContext.getBindGroups(bindings, contextPipeline.computePipeline, bindingsMapping);\r\n for (let i = 0; i < bindGroups.length; ++i) {\r\n const bindGroup = bindGroups[i];\r\n if (!bindGroup) {\r\n continue;\r\n }\r\n computePass.setBindGroup(i, bindGroup);\r\n }\r\n\r\n computePass.dispatchWorkgroups(x, y, z);\r\n computePass.end();\r\n};\r\n\r\nWebGPUEngine.prototype.releaseComputeEffects = function () {\r\n for (const name in this._compiledComputeEffects) {\r\n const webGPUPipelineContextCompute = this._compiledComputeEffects[name].getPipelineContext() as WebGPUComputePipelineContext;\r\n this._deleteComputePipelineContext(webGPUPipelineContextCompute);\r\n }\r\n\r\n this._compiledComputeEffects = {};\r\n};\r\n\r\nWebGPUEngine.prototype._prepareComputePipelineContext = function (\r\n pipelineContext: IComputePipelineContext,\r\n computeSourceCode: string,\r\n rawComputeSourceCode: string,\r\n defines: Nullable<string>,\r\n entryPoint: string\r\n): void {\r\n const webGpuContext = pipelineContext as WebGPUComputePipelineContext;\r\n\r\n if (this.dbgShowShaderCode) {\r\n console.log(defines);\r\n console.log(computeSourceCode);\r\n }\r\n\r\n webGpuContext.sources = {\r\n compute: computeSourceCode,\r\n rawCompute: rawComputeSourceCode,\r\n };\r\n\r\n webGpuContext.stage = this._createComputePipelineStageDescriptor(computeSourceCode, defines, entryPoint);\r\n};\r\n\r\nWebGPUEngine.prototype._releaseComputeEffect = function (effect: ComputeEffect): void {\r\n if (this._compiledComputeEffects[effect._key]) {\r\n delete this._compiledComputeEffects[effect._key];\r\n\r\n this._deleteComputePipelineContext(effect.getPipelineContext() as WebGPUComputePipelineContext);\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._rebuildComputeEffects = function (): void {\r\n for (const key in this._compiledComputeEffects) {\r\n const effect = this._compiledComputeEffects[key];\r\n\r\n effect._pipelineContext = null;\r\n effect._wasPreviouslyReady = false;\r\n effect._prepareEffect();\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._deleteComputePipelineContext = function (pipelineContext: IComputePipelineContext): void {\r\n const webgpuPipelineContext = pipelineContext as WebGPUComputePipelineContext;\r\n if (webgpuPipelineContext) {\r\n pipelineContext.dispose();\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype._createComputePipelineStageDescriptor = function (computeShader: string, defines: Nullable<string>, entryPoint: string): GPUProgrammableStage {\r\n if (defines) {\r\n defines = \"//\" + defines.split(\"\\n\").join(\"\\n//\") + \"\\n\";\r\n } else {\r\n defines = \"\";\r\n }\r\n return {\r\n module: this._device.createShaderModule({\r\n code: defines + computeShader,\r\n }),\r\n entryPoint,\r\n };\r\n};\r\n"]}
@@ -246,11 +246,7 @@ WebGPUEngine.prototype.updateRawTexture2DArray = function (texture, bufferView,
246
246
  texture.isReady = true;
247
247
  };
248
248
  /**
249
- * @param rgbData
250
- * @param width
251
- * @param height
252
- * @param textureType
253
- * @hidden
249
+ * @internal
254
250
  */
255
251
  // eslint-disable-next-line @typescript-eslint/naming-convention
256
252
  function _convertRGBtoRGBATextureData(rgbData, width, height, textureType) {
@@ -1 +1 @@
1
- {"version":3,"file":"engine.rawTexture.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.rawTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAGrG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAI9C,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACtC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,OAAe,SAAS,CAAC,wBAAwB,EACjD,gBAAwB,CAAC,EACzB,gBAAyB,KAAK;IAE9B,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,GAAG,CAAC,CAAC;IACrE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IACnC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;IAEvC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAEzG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC;IAExF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACtC,OAAkC,EAClC,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,OAAe,SAAS,CAAC,wBAAwB,EACjD,gBAAyB,KAAK;IAE9B,IAAI,CAAC,OAAO,EAAE;QACV,OAAO;KACV;IAED,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;QACnC,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;KAC1C;IAED,IAAI,UAAU,EAAE;QACZ,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;SAC9F;QAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,IAAiC,EACjC,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI;IAEpC,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,OAAO,CAAC,CAAC;IAEzE,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;QACjF,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,mJAAmJ,CAAC,CAAC;KACpK;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;QACjG,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,wJAAwJ,CAAC,CAAC;KACzK;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;QAC/E,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,+EAA+E,CAAC,CAAC;KAChG;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE;QAClF,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,oFAAoF,CAAC,CAAC;KACrG;IAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC,CAAC,MAAM,CAAC;IAChG,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC;IACrB,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;KACnC;IACD,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAE3D,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;IAEhE,IAAI,IAAI,EAAE;QACN,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;KAChF;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,OAAwB,EACxB,UAA6B,EAC7B,MAAc,EACd,IAAY,EACZ,OAAgB,EAChB,cAAgC,IAAI;IAEpC,OAAO,CAAC,gBAAgB,GAAG,UAAU,CAAC;IACtC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IAEnC,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;IAE9D,MAAM,IAAI,GAAG,EAAE,CAAC;IAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACxC,IAAI,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,IAAI,cAAc,EAAE;YAChB,QAAQ,GAAG,4BAA4B,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;SAC/F;QACD,IAAI,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC;KACxF;IAED,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnK,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;KACvD;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,2BAA2B,GAAG,UACjD,GAAW,EACX,KAAsB,EACtB,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,QAAiB,EACjB,QAAmE,EACnE,eAA4E,EAC5E,SAA+B,IAAI,EACnC,UAAiE,IAAI,EACrE,eAAuB,SAAS,CAAC,8BAA8B,EAC/D,UAAmB,KAAK;IAExB,MAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC5G,KAAK,EAAE,cAAc,CAAC,OAAO,CAAC,CAAC;IAC/B,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC;IAElB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,MAAM,OAAO,GAAG,CAAC,OAAqB,EAAE,SAAe,EAAE,EAAE;QACvD,KAAK,EAAE,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAClC,IAAI,OAAO,IAAI,OAAO,EAAE;YACpB,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,GAAG,GAAG,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;SACjE;IACL,CAAC,CAAC;IAEF,MAAM,gBAAgB,GAAG,CAAC,IAAS,EAAE,EAAE;QACnC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,MAAM,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,cAAc,EAAE;YACjB,OAAO;SACV;QAED,MAAM,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEjC,IAAI,eAAe,EAAE;YACjB,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;YAC9D,MAAM,OAAO,GAAG,eAAe,CAAC,cAAc,CAAC,CAAC;YAChD,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;YAC5E,MAAM,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACjD,MAAM,OAAO,GAAG,KAAK,IAAI,KAAK,CAAC;gBAC/B,MAAM,QAAQ,GAAG,EAAE,CAAC;gBACpB,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;oBAChD,IAAI,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;oBACnD,IAAI,cAAc,EAAE;wBAChB,WAAW,GAAG,4BAA4B,CAAC,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;qBACnF;oBACD,QAAQ,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,WAAW,CAAC,UAAU,EAAE,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;iBACrG;gBACD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,QAAQ,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,OAAO,EAAE,OAAO,EAAE,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC7J;SACJ;aAAM;YACH,MAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;gBAChD,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;aACnD;YACD,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SACvE;QAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,KAAK,EAAE,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAElC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,CAAC;IAEF,IAAI,CAAC,SAAS,CACV,GAAG,EACH,CAAC,IAAI,EAAE,EAAE;QACL,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC,EACD,SAAS,EACT,KAAK,EAAE,eAAe,EACtB,IAAI,EACJ,OAAO,CACV,CAAC;IAEF,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB,EACxD,gBAAwB,CAAC;IAEzB,MAAM,MAAM,GAAG,qBAAqB,CAAC,KAAK,CAAC;IAC3C,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAElD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IAEpB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAEzG,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IAElF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,OAAwB,EACxB,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB;IAExD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;SACrG;QAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAC7C,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB,EACxD,gBAAwB,CAAC;IAEzB,MAAM,MAAM,GAAG,qBAAqB,CAAC,UAAU,CAAC;IAChD,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAElD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;IAEzB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC;IAErG,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IAEvF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAC7C,OAAwB,EACxB,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB;IAExD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;SACrG;QAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF;;;;;;GAMG;AACH,gEAAgE;AAChE,SAAS,4BAA4B,CAAC,OAAY,EAAE,KAAa,EAAE,MAAc,EAAE,WAAmB;IAClG,kCAAkC;IAClC,IAAI,QAAa,CAAC;IAClB,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,IAAI,WAAW,KAAK,SAAS,CAAC,iBAAiB,EAAE;QAC7C,QAAQ,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACnD;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,sBAAsB,EAAE;QACzD,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,GAAG,KAAK,CAAC,CAAC,2CAA2C;KAC5D;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,4BAA4B,EAAE;QAC/D,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KAClD;SAAM;QACH,QAAQ,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACjD;IAED,sBAAsB;IACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7B,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAClC,MAAM,QAAQ,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAErC,8BAA8B;YAC9B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAE5C,kCAAkC;YAClC,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;SACjC;KACJ;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IWebRequest } from \"../../../Misc/interfaces/iWebRequest\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\n\r\ndeclare type Scene = import(\"../../../scene\").Scene;\r\n\r\nWebGPUEngine.prototype.createRawTexture = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0,\r\n useSRGBBuffer: boolean = false\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.Raw);\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.format = format;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture.type = type;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);\r\n\r\n this.updateRawTexture(texture, data, format, invertY, compression, type, useSRGBBuffer);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture = function (\r\n texture: Nullable<InternalTexture>,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n useSRGBBuffer: boolean = false\r\n): void {\r\n if (!texture) {\r\n return;\r\n }\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, type);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawCubeTexture = function (\r\n data: Nullable<ArrayBufferView[]>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.CubeRaw);\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatRender) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to float textures is not supported. Mipmap generation forced to false.\");\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.colorBufferFloat) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to half float textures is not supported. Mipmap generation forced to false.\");\r\n }\r\n\r\n texture.isCube = true;\r\n texture.format = format === Constants.TEXTUREFORMAT_RGB ? Constants.TEXTUREFORMAT_RGBA : format;\r\n texture.type = type;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.width = size;\r\n texture.height = size;\r\n texture.samplingMode = samplingMode;\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferViewArray = data;\r\n }\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n\r\n if (data) {\r\n this.updateRawCubeTexture(texture, data, format, type, invertY, compression);\r\n }\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawCubeTexture = function (\r\n texture: InternalTexture,\r\n bufferView: ArrayBufferView[],\r\n format: number,\r\n type: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null\r\n): void {\r\n texture._bufferViewArray = bufferView;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n const data = [];\r\n for (let i = 0; i < bufferView.length; ++i) {\r\n let faceData = bufferView[i];\r\n if (needConversion) {\r\n faceData = _convertRGBtoRGBATextureData(bufferView[i], texture.width, texture.height, type);\r\n }\r\n data.push(new Uint8Array(faceData.buffer, faceData.byteOffset, faceData.byteLength));\r\n }\r\n\r\n this._textureHelper.updateCubeTextures(data, gpuTextureWrapper.underlyingResource!, texture.width, texture.height, gpuTextureWrapper.format, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawCubeTextureFromUrl = function (\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n samplingMode: number = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n invertY: boolean = false\r\n): InternalTexture {\r\n const texture = this.createRawCubeTexture(null, size, format, type, !noMipmap, invertY, samplingMode, null);\r\n scene?.addPendingData(texture);\r\n texture.url = url;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n const onerror = (request?: IWebRequest, exception?: any) => {\r\n scene?.removePendingData(texture);\r\n if (onError && request) {\r\n onError(request.status + \" \" + request.statusText, exception);\r\n }\r\n };\r\n\r\n const internalCallback = (data: any) => {\r\n const width = texture.width;\r\n const faceDataArrays = callback(data);\r\n\r\n if (!faceDataArrays) {\r\n return;\r\n }\r\n\r\n const faces = [0, 2, 4, 1, 3, 5];\r\n\r\n if (mipmapGenerator) {\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n const mipData = mipmapGenerator(faceDataArrays);\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const faces = [0, 1, 2, 3, 4, 5];\r\n for (let level = 0; level < mipData.length; level++) {\r\n const mipSize = width >> level;\r\n const allFaces = [];\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n let mipFaceData = mipData[level][faces[faceIndex]];\r\n if (needConversion) {\r\n mipFaceData = _convertRGBtoRGBATextureData(mipFaceData, mipSize, mipSize, type);\r\n }\r\n allFaces.push(new Uint8Array(mipFaceData.buffer, mipFaceData.byteOffset, mipFaceData.byteLength));\r\n }\r\n this._textureHelper.updateCubeTextures(allFaces, gpuTextureWrapper.underlyingResource!, mipSize, mipSize, gpuTextureWrapper.format, invertY, false, 0, 0);\r\n }\r\n } else {\r\n const allFaces = [];\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n allFaces.push(faceDataArrays[faces[faceIndex]]);\r\n }\r\n this.updateRawCubeTexture(texture, allFaces, format, type, invertY);\r\n }\r\n\r\n texture.isReady = true;\r\n scene?.removePendingData(texture);\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n };\r\n\r\n this._loadFile(\r\n url,\r\n (data) => {\r\n internalCallback(data);\r\n },\r\n undefined,\r\n scene?.offlineProvider,\r\n true,\r\n onerror\r\n );\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawTexture3D = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const source = InternalTextureSource.Raw3D;\r\n const texture = new InternalTexture(this, source);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.is3D = true;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);\r\n\r\n this.updateRawTexture3D(texture, data, format, invertY, compression, textureType);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture3D = function (\r\n texture: InternalTexture,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, textureType);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawTexture2DArray = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const source = InternalTextureSource.Raw2DArray;\r\n const texture = new InternalTexture(this, source);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.is2DArray = true;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, depth, creationFlags);\r\n\r\n this.updateRawTexture2DArray(texture, data, format, invertY, compression, textureType);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture2DArray = function (\r\n texture: InternalTexture,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, textureType);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\n/**\r\n * @param rgbData\r\n * @param width\r\n * @param height\r\n * @param textureType\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction _convertRGBtoRGBATextureData(rgbData: any, width: number, height: number, textureType: number): ArrayBufferView {\r\n // Create new RGBA data container.\r\n let rgbaData: any;\r\n let val1 = 1;\r\n if (textureType === Constants.TEXTURETYPE_FLOAT) {\r\n rgbaData = new Float32Array(width * height * 4);\r\n } else if (textureType === Constants.TEXTURETYPE_HALF_FLOAT) {\r\n rgbaData = new Uint16Array(width * height * 4);\r\n val1 = 15360; // 15360 is the encoding of 1 in half float\r\n } else if (textureType === Constants.TEXTURETYPE_UNSIGNED_INTEGER) {\r\n rgbaData = new Uint32Array(width * height * 4);\r\n } else {\r\n rgbaData = new Uint8Array(width * height * 4);\r\n }\r\n\r\n // Convert each pixel.\r\n for (let x = 0; x < width; x++) {\r\n for (let y = 0; y < height; y++) {\r\n const index = (y * width + x) * 3;\r\n const newIndex = (y * width + x) * 4;\r\n\r\n // Map Old Value to new value.\r\n rgbaData[newIndex + 0] = rgbData[index + 0];\r\n rgbaData[newIndex + 1] = rgbData[index + 1];\r\n rgbaData[newIndex + 2] = rgbData[index + 2];\r\n\r\n // Add fully opaque alpha channel.\r\n rgbaData[newIndex + 3] = val1;\r\n }\r\n }\r\n\r\n return rgbaData;\r\n}\r\n"]}
1
+ {"version":3,"file":"engine.rawTexture.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.rawTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAGrG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAI9C,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACtC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,OAAe,SAAS,CAAC,wBAAwB,EACjD,gBAAwB,CAAC,EACzB,gBAAyB,KAAK;IAE9B,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,GAAG,CAAC,CAAC;IACrE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IACnC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;IAEvC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAEzG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC;IAExF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACtC,OAAkC,EAClC,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,OAAe,SAAS,CAAC,wBAAwB,EACjD,gBAAyB,KAAK;IAE9B,IAAI,CAAC,OAAO,EAAE;QACV,OAAO;KACV;IAED,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;QACnC,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;KAC1C;IAED,IAAI,UAAU,EAAE;QACZ,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;SAC9F;QAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,IAAiC,EACjC,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI;IAEpC,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,OAAO,CAAC,CAAC;IAEzE,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;QACjF,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,mJAAmJ,CAAC,CAAC;KACpK;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;QACjG,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,wJAAwJ,CAAC,CAAC;KACzK;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;QAC/E,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,+EAA+E,CAAC,CAAC;KAChG;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE;QAClF,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,oFAAoF,CAAC,CAAC;KACrG;IAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC,CAAC,MAAM,CAAC;IAChG,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC;IACrB,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;KACnC;IACD,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAE3D,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;IAEhE,IAAI,IAAI,EAAE;QACN,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;KAChF;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,OAAwB,EACxB,UAA6B,EAC7B,MAAc,EACd,IAAY,EACZ,OAAgB,EAChB,cAAgC,IAAI;IAEpC,OAAO,CAAC,gBAAgB,GAAG,UAAU,CAAC;IACtC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IAEnC,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;IAE9D,MAAM,IAAI,GAAG,EAAE,CAAC;IAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACxC,IAAI,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,IAAI,cAAc,EAAE;YAChB,QAAQ,GAAG,4BAA4B,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;SAC/F;QACD,IAAI,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC;KACxF;IAED,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnK,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;KACvD;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,2BAA2B,GAAG,UACjD,GAAW,EACX,KAAsB,EACtB,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,QAAiB,EACjB,QAAmE,EACnE,eAA4E,EAC5E,SAA+B,IAAI,EACnC,UAAiE,IAAI,EACrE,eAAuB,SAAS,CAAC,8BAA8B,EAC/D,UAAmB,KAAK;IAExB,MAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC5G,KAAK,EAAE,cAAc,CAAC,OAAO,CAAC,CAAC;IAC/B,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC;IAElB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,MAAM,OAAO,GAAG,CAAC,OAAqB,EAAE,SAAe,EAAE,EAAE;QACvD,KAAK,EAAE,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAClC,IAAI,OAAO,IAAI,OAAO,EAAE;YACpB,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,GAAG,GAAG,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;SACjE;IACL,CAAC,CAAC;IAEF,MAAM,gBAAgB,GAAG,CAAC,IAAS,EAAE,EAAE;QACnC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,MAAM,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,cAAc,EAAE;YACjB,OAAO;SACV;QAED,MAAM,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEjC,IAAI,eAAe,EAAE;YACjB,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;YAC9D,MAAM,OAAO,GAAG,eAAe,CAAC,cAAc,CAAC,CAAC;YAChD,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;YAC5E,MAAM,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACjD,MAAM,OAAO,GAAG,KAAK,IAAI,KAAK,CAAC;gBAC/B,MAAM,QAAQ,GAAG,EAAE,CAAC;gBACpB,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;oBAChD,IAAI,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;oBACnD,IAAI,cAAc,EAAE;wBAChB,WAAW,GAAG,4BAA4B,CAAC,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;qBACnF;oBACD,QAAQ,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,WAAW,CAAC,UAAU,EAAE,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;iBACrG;gBACD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,QAAQ,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,OAAO,EAAE,OAAO,EAAE,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC7J;SACJ;aAAM;YACH,MAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;gBAChD,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;aACnD;YACD,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SACvE;QAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,KAAK,EAAE,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAElC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,CAAC;IAEF,IAAI,CAAC,SAAS,CACV,GAAG,EACH,CAAC,IAAI,EAAE,EAAE;QACL,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC,EACD,SAAS,EACT,KAAK,EAAE,eAAe,EACtB,IAAI,EACJ,OAAO,CACV,CAAC;IAEF,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB,EACxD,gBAAwB,CAAC;IAEzB,MAAM,MAAM,GAAG,qBAAqB,CAAC,KAAK,CAAC;IAC3C,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAElD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IAEpB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAEzG,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IAElF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,OAAwB,EACxB,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB;IAExD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;SACrG;QAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAC7C,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB,EACxD,gBAAwB,CAAC;IAEzB,MAAM,MAAM,GAAG,qBAAqB,CAAC,UAAU,CAAC;IAChD,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAElD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;IAEzB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC;IAErG,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IAEvF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAC7C,OAAwB,EACxB,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB;IAExD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,MAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;SACrG;QAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF;;GAEG;AACH,gEAAgE;AAChE,SAAS,4BAA4B,CAAC,OAAY,EAAE,KAAa,EAAE,MAAc,EAAE,WAAmB;IAClG,kCAAkC;IAClC,IAAI,QAAa,CAAC;IAClB,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,IAAI,WAAW,KAAK,SAAS,CAAC,iBAAiB,EAAE;QAC7C,QAAQ,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACnD;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,sBAAsB,EAAE;QACzD,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,GAAG,KAAK,CAAC,CAAC,2CAA2C;KAC5D;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,4BAA4B,EAAE;QAC/D,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KAClD;SAAM;QACH,QAAQ,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACjD;IAED,sBAAsB;IACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7B,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAClC,MAAM,QAAQ,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAErC,8BAA8B;YAC9B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAE5C,kCAAkC;YAClC,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;SACjC;KACJ;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IWebRequest } from \"../../../Misc/interfaces/iWebRequest\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\n\r\ndeclare type Scene = import(\"../../../scene\").Scene;\r\n\r\nWebGPUEngine.prototype.createRawTexture = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0,\r\n useSRGBBuffer: boolean = false\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.Raw);\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.format = format;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture.type = type;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);\r\n\r\n this.updateRawTexture(texture, data, format, invertY, compression, type, useSRGBBuffer);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture = function (\r\n texture: Nullable<InternalTexture>,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n useSRGBBuffer: boolean = false\r\n): void {\r\n if (!texture) {\r\n return;\r\n }\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, type);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawCubeTexture = function (\r\n data: Nullable<ArrayBufferView[]>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.CubeRaw);\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatRender) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to float textures is not supported. Mipmap generation forced to false.\");\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.colorBufferFloat) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to half float textures is not supported. Mipmap generation forced to false.\");\r\n }\r\n\r\n texture.isCube = true;\r\n texture.format = format === Constants.TEXTUREFORMAT_RGB ? Constants.TEXTUREFORMAT_RGBA : format;\r\n texture.type = type;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.width = size;\r\n texture.height = size;\r\n texture.samplingMode = samplingMode;\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferViewArray = data;\r\n }\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n\r\n if (data) {\r\n this.updateRawCubeTexture(texture, data, format, type, invertY, compression);\r\n }\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawCubeTexture = function (\r\n texture: InternalTexture,\r\n bufferView: ArrayBufferView[],\r\n format: number,\r\n type: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null\r\n): void {\r\n texture._bufferViewArray = bufferView;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n const data = [];\r\n for (let i = 0; i < bufferView.length; ++i) {\r\n let faceData = bufferView[i];\r\n if (needConversion) {\r\n faceData = _convertRGBtoRGBATextureData(bufferView[i], texture.width, texture.height, type);\r\n }\r\n data.push(new Uint8Array(faceData.buffer, faceData.byteOffset, faceData.byteLength));\r\n }\r\n\r\n this._textureHelper.updateCubeTextures(data, gpuTextureWrapper.underlyingResource!, texture.width, texture.height, gpuTextureWrapper.format, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawCubeTextureFromUrl = function (\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n samplingMode: number = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n invertY: boolean = false\r\n): InternalTexture {\r\n const texture = this.createRawCubeTexture(null, size, format, type, !noMipmap, invertY, samplingMode, null);\r\n scene?.addPendingData(texture);\r\n texture.url = url;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n const onerror = (request?: IWebRequest, exception?: any) => {\r\n scene?.removePendingData(texture);\r\n if (onError && request) {\r\n onError(request.status + \" \" + request.statusText, exception);\r\n }\r\n };\r\n\r\n const internalCallback = (data: any) => {\r\n const width = texture.width;\r\n const faceDataArrays = callback(data);\r\n\r\n if (!faceDataArrays) {\r\n return;\r\n }\r\n\r\n const faces = [0, 2, 4, 1, 3, 5];\r\n\r\n if (mipmapGenerator) {\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n const mipData = mipmapGenerator(faceDataArrays);\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const faces = [0, 1, 2, 3, 4, 5];\r\n for (let level = 0; level < mipData.length; level++) {\r\n const mipSize = width >> level;\r\n const allFaces = [];\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n let mipFaceData = mipData[level][faces[faceIndex]];\r\n if (needConversion) {\r\n mipFaceData = _convertRGBtoRGBATextureData(mipFaceData, mipSize, mipSize, type);\r\n }\r\n allFaces.push(new Uint8Array(mipFaceData.buffer, mipFaceData.byteOffset, mipFaceData.byteLength));\r\n }\r\n this._textureHelper.updateCubeTextures(allFaces, gpuTextureWrapper.underlyingResource!, mipSize, mipSize, gpuTextureWrapper.format, invertY, false, 0, 0);\r\n }\r\n } else {\r\n const allFaces = [];\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n allFaces.push(faceDataArrays[faces[faceIndex]]);\r\n }\r\n this.updateRawCubeTexture(texture, allFaces, format, type, invertY);\r\n }\r\n\r\n texture.isReady = true;\r\n scene?.removePendingData(texture);\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n };\r\n\r\n this._loadFile(\r\n url,\r\n (data) => {\r\n internalCallback(data);\r\n },\r\n undefined,\r\n scene?.offlineProvider,\r\n true,\r\n onerror\r\n );\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawTexture3D = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const source = InternalTextureSource.Raw3D;\r\n const texture = new InternalTexture(this, source);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.is3D = true;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);\r\n\r\n this.updateRawTexture3D(texture, data, format, invertY, compression, textureType);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture3D = function (\r\n texture: InternalTexture,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, textureType);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawTexture2DArray = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const source = InternalTextureSource.Raw2DArray;\r\n const texture = new InternalTexture(this, source);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.is2DArray = true;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, depth, creationFlags);\r\n\r\n this.updateRawTexture2DArray(texture, data, format, invertY, compression, textureType);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture2DArray = function (\r\n texture: InternalTexture,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, textureType);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction _convertRGBtoRGBATextureData(rgbData: any, width: number, height: number, textureType: number): ArrayBufferView {\r\n // Create new RGBA data container.\r\n let rgbaData: any;\r\n let val1 = 1;\r\n if (textureType === Constants.TEXTURETYPE_FLOAT) {\r\n rgbaData = new Float32Array(width * height * 4);\r\n } else if (textureType === Constants.TEXTURETYPE_HALF_FLOAT) {\r\n rgbaData = new Uint16Array(width * height * 4);\r\n val1 = 15360; // 15360 is the encoding of 1 in half float\r\n } else if (textureType === Constants.TEXTURETYPE_UNSIGNED_INTEGER) {\r\n rgbaData = new Uint32Array(width * height * 4);\r\n } else {\r\n rgbaData = new Uint8Array(width * height * 4);\r\n }\r\n\r\n // Convert each pixel.\r\n for (let x = 0; x < width; x++) {\r\n for (let y = 0; y < height; y++) {\r\n const index = (y * width + x) * 3;\r\n const newIndex = (y * width + x) * 4;\r\n\r\n // Map Old Value to new value.\r\n rgbaData[newIndex + 0] = rgbData[index + 0];\r\n rgbaData[newIndex + 1] = rgbData[index + 1];\r\n rgbaData[newIndex + 2] = rgbData[index + 2];\r\n\r\n // Add fully opaque alpha channel.\r\n rgbaData[newIndex + 3] = val1;\r\n }\r\n }\r\n\r\n return rgbaData;\r\n}\r\n"]}
@@ -1,7 +1,7 @@
1
1
  import type { DataBuffer } from "../../Buffers/dataBuffer";
2
2
  import { WebGPUDataBuffer } from "../../Meshes/WebGPU/webgpuDataBuffer";
3
3
  import type { Nullable } from "../../types";
4
- /** @hidden */
4
+ /** @internal */
5
5
  export declare class WebGPUBufferManager {
6
6
  private _device;
7
7
  private _deferredReleaseBuffers;
@@ -3,7 +3,7 @@ import { FromHalfFloat } from "../../Misc/textureTools.js";
3
3
 
4
4
  import { allocateAndCopyTypedBuffer } from "../Extensions/engine.readTexture.js";
5
5
  import * as WebGPUConstants from "./webgpuConstants.js";
6
- /** @hidden */
6
+ /** @internal */
7
7
  export class WebGPUBufferManager {
8
8
  constructor(device) {
9
9
  this._deferredReleaseBuffers = [];