@babylonjs/core 5.24.0 → 5.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/action.d.ts +12 -21
- package/Actions/action.js +8 -17
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +2 -5
- package/Actions/actionManager.js +2 -5
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.d.ts +9 -50
- package/Actions/condition.js +3 -26
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.d.ts +7 -7
- package/Actions/directActions.js +7 -7
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.d.ts +2 -2
- package/Actions/directAudioActions.js +2 -2
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +5 -6
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +6 -20
- package/Animations/animation.js +6 -20
- package/Animations/animation.js.map +1 -1
- package/Animations/animationEvent.d.ts +1 -1
- package/Animations/animationEvent.js +1 -1
- package/Animations/animationEvent.js.map +1 -1
- package/Animations/animationGroup.d.ts +1 -1
- package/Animations/animationGroup.js +1 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +13 -26
- package/Animations/easing.js +13 -26
- package/Animations/easing.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +3 -4
- package/Animations/runtimeAnimation.js +1 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioEngine.js +1 -2
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +1 -1
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +3 -4
- package/Audio/sound.js +2 -3
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.d.ts +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +7 -9
- package/Bones/bone.js +7 -9
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +6 -8
- package/Bones/skeleton.js +6 -8
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.d.ts +6 -6
- package/Buffers/buffer.js +14 -16
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +6 -3
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +18 -5
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -3
- package/Cameras/RigModes/vrRigMode.js +1 -3
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
- package/Cameras/RigModes/webVRRigMode.js +1 -3
- package/Cameras/RigModes/webVRRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
- package/Cameras/VR/vrCameraMetrics.js +4 -4
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +20 -48
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +9 -9
- package/Cameras/VR/webVRCamera.js +9 -9
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +11 -12
- package/Cameras/arcRotateCamera.js +8 -9
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +29 -38
- package/Cameras/camera.js +27 -36
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +8 -12
- package/Cameras/flyCamera.js +6 -10
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +2 -2
- package/Cameras/followCamera.js +2 -2
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +6 -7
- package/Cameras/freeCamera.js +4 -5
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCameraInputsManager.js +2 -2
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/targetCamera.d.ts +21 -24
- package/Cameras/targetCamera.js +20 -23
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +1 -1
- package/Cameras/touchCamera.js +1 -1
- package/Cameras/touchCamera.js.map +1 -1
- package/Collisions/collider.d.ts +13 -44
- package/Collisions/collider.js +10 -41
- package/Collisions/collider.js.map +1 -1
- package/Collisions/collisionCoordinator.d.ts +2 -2
- package/Collisions/collisionCoordinator.js +1 -1
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/intersectionInfo.js +1 -1
- package/Collisions/intersectionInfo.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/IComputeContext.d.ts +1 -1
- package/Compute/IComputeContext.js.map +1 -1
- package/Compute/IComputePipelineContext.d.ts +2 -2
- package/Compute/IComputePipelineContext.js.map +1 -1
- package/Compute/computeEffect.d.ts +5 -5
- package/Compute/computeEffect.js +5 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -9
- package/Culling/Octrees/octreeBlock.js +1 -9
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
- package/Culling/Octrees/octreeSceneComponent.js +1 -5
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.d.ts +4 -5
- package/Culling/boundingBox.js +3 -4
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -2
- package/Culling/boundingInfo.js +1 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -2
- package/Culling/boundingSphere.js +1 -2
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +6 -6
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +6 -6
- package/Debug/physicsViewer.js +4 -4
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
- package/DeviceInput/internalDeviceSourceManager.js +1 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -19
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
- package/Engines/Extensions/engine.cubeTexture.js +3 -2
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +4 -4
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +22 -22
- package/Engines/Extensions/engine.query.js +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -7
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +1 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +13 -13
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/IDrawContext.d.ts +1 -1
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/IMaterialContext.d.ts +1 -1
- package/Engines/IMaterialContext.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +5 -5
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +2 -2
- package/Engines/Native/nativeDataStream.js +1 -1
- package/Engines/Native/nativeDataStream.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -10
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
- package/Engines/Processors/shaderCodeCursor.js +1 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeTestNode.js +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +6 -25
- package/Engines/WebGL/webGLPipelineContext.js +6 -25
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
- package/Engines/WebGPU/webgpuBundleList.js +7 -7
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
- package/Engines/WebGPU/webgpuConstants.js +38 -38
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.d.ts +2 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js +2 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/constants.d.ts +1 -1
- package/Engines/constants.js +1 -1
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +16 -35
- package/Engines/engine.js +19 -69
- package/Engines/engine.js.map +1 -1
- package/Engines/engineFeatures.d.ts +2 -2
- package/Engines/engineFeatures.js.map +1 -1
- package/Engines/engineStore.d.ts +1 -1
- package/Engines/engineStore.js +1 -1
- package/Engines/engineStore.js.map +1 -1
- package/Engines/nativeEngine.d.ts +15 -47
- package/Engines/nativeEngine.js +20 -66
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +12 -40
- package/Engines/nullEngine.js +12 -40
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/performanceConfigurator.d.ts +6 -7
- package/Engines/performanceConfigurator.js +6 -7
- package/Engines/performanceConfigurator.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +8 -9
- package/Engines/renderTargetWrapper.js +7 -8
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +90 -187
- package/Engines/thinEngine.js +73 -182
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +89 -145
- package/Engines/webgpuEngine.js +71 -127
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/pointerEvents.d.ts +4 -0
- package/Events/pointerEvents.js +4 -0
- package/Events/pointerEvents.js.map +1 -1
- package/Gamepads/Controllers/oculusTouchController.d.ts +1 -1
- package/Gamepads/Controllers/oculusTouchController.js +1 -1
- package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
- package/Gamepads/Controllers/poseEnabledController.d.ts +9 -10
- package/Gamepads/Controllers/poseEnabledController.js +6 -7
- package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
- package/Gamepads/Controllers/windowsMotionController.d.ts +1 -1
- package/Gamepads/Controllers/windowsMotionController.js +1 -1
- package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
- package/Gamepads/gamepad.d.ts +1 -1
- package/Gamepads/gamepad.js +1 -1
- package/Gamepads/gamepad.js.map +1 -1
- package/Gamepads/gamepadManager.d.ts +2 -2
- package/Gamepads/gamepadManager.js +4 -4
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gamepads/gamepadSceneComponent.d.ts +1 -1
- package/Gamepads/gamepadSceneComponent.js.map +1 -1
- package/Gizmos/axisDragGizmo.d.ts +2 -8
- package/Gizmos/axisDragGizmo.js +2 -8
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.d.ts +1 -1
- package/Gizmos/cameraGizmo.js +1 -1
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/lightGizmo.d.ts +1 -1
- package/Gizmos/lightGizmo.js +1 -1
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.d.ts +1 -3
- package/Gizmos/planeDragGizmo.js +1 -3
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Helpers/sceneHelpers.d.ts +1 -1
- package/Helpers/sceneHelpers.js +1 -1
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +3 -3
- package/Inputs/scene.inputManager.js +5 -4
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/timeToken.d.ts +1 -1
- package/Instrumentation/timeToken.js +1 -1
- package/Instrumentation/timeToken.js.map +1 -1
- package/Layers/effectLayer.d.ts +2 -3
- package/Layers/effectLayer.js +2 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.d.ts +1 -1
- package/Layers/glowLayer.js +1 -1
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +1 -1
- package/Layers/highlightLayer.js +1 -1
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/layer.d.ts +8 -1
- package/Layers/layer.js +12 -1
- package/Layers/layer.js.map +1 -1
- package/Layers/layerSceneComponent.d.ts +4 -2
- package/Layers/layerSceneComponent.js +27 -11
- package/Layers/layerSceneComponent.js.map +1 -1
- package/LensFlares/lensFlare.d.ts +1 -1
- package/LensFlares/lensFlare.js.map +1 -1
- package/LensFlares/lensFlareSystem.d.ts +4 -6
- package/LensFlares/lensFlareSystem.js +4 -6
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -2
- package/Lights/Shadows/cascadedShadowGenerator.js +1 -2
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +1 -2
- package/Lights/Shadows/shadowGenerator.js +1 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/light.d.ts +9 -9
- package/Lights/light.js +6 -6
- package/Lights/light.js.map +1 -1
- package/Lights/shadowLight.d.ts +3 -3
- package/Lights/shadowLight.js +3 -3
- package/Lights/shadowLight.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.d.ts +1 -1
- package/Loading/Plugins/babylonFileLoader.js +1 -1
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/loadingScreen.js +6 -6
- package/Loading/loadingScreen.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +18 -18
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.d.ts +4 -11
- package/Materials/Node/Blocks/Input/inputBlock.js +4 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +2 -2
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +12 -12
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +2 -2
- package/Materials/Node/nodeMaterial.js +2 -2
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +8 -14
- package/Materials/Node/nodeMaterialBlock.js +6 -12
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +8 -8
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +7 -7
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +22 -58
- package/Materials/Node/nodeMaterialBuildState.js +21 -57
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +3 -3
- package/Materials/PBR/pbrAnisotropicConfiguration.js +2 -2
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +3 -3
- package/Materials/PBR/pbrBRDFConfiguration.js +2 -2
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +65 -65
- package/Materials/PBR/pbrBaseMaterial.js +65 -65
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +4 -4
- package/Materials/PBR/pbrClearCoatConfiguration.js +3 -3
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.d.ts +6 -6
- package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +3 -3
- package/Materials/PBR/pbrSheenConfiguration.js +2 -2
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +6 -6
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +5 -5
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/hdrTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/hdrTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/tgaTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/tgaTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +6 -7
- package/Materials/Textures/Procedurals/proceduralTexture.js +4 -5
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +17 -23
- package/Materials/Textures/baseTexture.js +20 -23
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.d.ts +1 -1
- package/Materials/Textures/cubeTexture.js +1 -1
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +1 -1
- package/Materials/Textures/dynamicTexture.js +1 -1
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/hardwareTextureWrapper.d.ts +1 -1
- package/Materials/Textures/hardwareTextureWrapper.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +35 -37
- package/Materials/Textures/internalTexture.js +34 -36
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.d.ts +1 -3
- package/Materials/Textures/multiRenderTarget.js +1 -3
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.d.ts +9 -9
- package/Materials/Textures/prePassRenderTarget.js +6 -6
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +7 -11
- package/Materials/Textures/renderTargetTexture.js +8 -9
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +6 -18
- package/Materials/Textures/texture.js +13 -23
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/textureSampler.d.ts +5 -5
- package/Materials/Textures/textureSampler.js +5 -5
- package/Materials/Textures/textureSampler.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.d.ts +2 -2
- package/Materials/Textures/thinTexture.js +2 -2
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.d.ts +1 -1
- package/Materials/Textures/videoTexture.js +3 -3
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/drawWrapper.d.ts +1 -1
- package/Materials/drawWrapper.js +1 -1
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.d.ts +17 -17
- package/Materials/effect.js +28 -22
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +1 -1
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/imageProcessingConfiguration.d.ts +5 -5
- package/Materials/imageProcessingConfiguration.js +4 -4
- package/Materials/imageProcessingConfiguration.js.map +1 -1
- package/Materials/material.d.ts +21 -26
- package/Materials/material.detailMapConfiguration.d.ts +3 -3
- package/Materials/material.detailMapConfiguration.js +2 -2
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +22 -24
- package/Materials/material.js.map +1 -1
- package/Materials/materialDefines.d.ts +14 -14
- package/Materials/materialDefines.js +13 -13
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/materialHelper.js +2 -7
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/materialPluginEvent.d.ts +15 -15
- package/Materials/materialPluginEvent.js +1 -1
- package/Materials/materialPluginEvent.js.map +1 -1
- package/Materials/materialPluginManager.d.ts +2 -4
- package/Materials/materialPluginManager.js +2 -4
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/multiMaterial.d.ts +1 -1
- package/Materials/multiMaterial.js +1 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/pushMaterial.d.ts +1 -1
- package/Materials/pushMaterial.js +1 -1
- package/Materials/pushMaterial.js.map +1 -1
- package/Materials/standardMaterial.d.ts +3 -3
- package/Materials/standardMaterial.js +3 -3
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +4 -4
- package/Materials/uniformBuffer.js +4 -4
- package/Materials/uniformBuffer.js.map +1 -1
- package/Materials/uniformBufferEffectCommonAccessor.d.ts +1 -1
- package/Materials/uniformBufferEffectCommonAccessor.js +1 -1
- package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
- package/Maths/math.color.d.ts +1 -1
- package/Maths/math.color.js +1 -1
- package/Maths/math.color.js.map +1 -1
- package/Maths/math.isovector.d.ts +1 -1
- package/Maths/math.isovector.js +1 -1
- package/Maths/math.isovector.js.map +1 -1
- package/Maths/math.like.d.ts +8 -8
- package/Maths/math.like.js.map +1 -1
- package/Maths/math.polar.d.ts +343 -0
- package/Maths/math.polar.js +537 -0
- package/Maths/math.polar.js.map +1 -1
- package/Maths/math.vector.d.ts +58 -24
- package/Maths/math.vector.js +94 -18
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/tubeBuilder.d.ts +2 -2
- package/Meshes/Builders/tubeBuilder.js +2 -2
- package/Meshes/Builders/tubeBuilder.js.map +1 -1
- package/Meshes/WebGL/webGLDataBuffer.d.ts +1 -1
- package/Meshes/WebGL/webGLDataBuffer.js +1 -1
- package/Meshes/WebGL/webGLDataBuffer.js.map +1 -1
- package/Meshes/WebGPU/webgpuDataBuffer.d.ts +1 -1
- package/Meshes/WebGPU/webgpuDataBuffer.js +1 -1
- package/Meshes/WebGPU/webgpuDataBuffer.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +48 -70
- package/Meshes/abstractMesh.js +47 -69
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/buffer.d.ts +1 -1
- package/Meshes/buffer.js +1 -1
- package/Meshes/buffer.js.map +1 -1
- package/Meshes/geodesicMesh.d.ts +15 -28
- package/Meshes/geodesicMesh.js +11 -24
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +15 -20
- package/Meshes/geometry.js +7 -12
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/groundMesh.d.ts +8 -8
- package/Meshes/groundMesh.js.map +1 -1
- package/Meshes/instancedMesh.d.ts +12 -16
- package/Meshes/instancedMesh.js +11 -15
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/linesMesh.d.ts +5 -8
- package/Meshes/linesMesh.js +5 -8
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +47 -92
- package/Meshes/mesh.js +50 -98
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +3 -18
- package/Meshes/mesh.vertexData.js +3 -18
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/meshSimplificationSceneComponent.d.ts +1 -1
- package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
- package/Meshes/subMesh.d.ts +23 -51
- package/Meshes/subMesh.js +20 -48
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/subMesh.project.d.ts +2 -2
- package/Meshes/subMesh.project.js +2 -12
- package/Meshes/subMesh.project.js.map +1 -1
- package/Meshes/thinInstanceMesh.d.ts +4 -4
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +8 -9
- package/Meshes/transformNode.js +8 -9
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/arrayTools.d.ts +3 -3
- package/Misc/arrayTools.js +1 -1
- package/Misc/arrayTools.js.map +1 -1
- package/Misc/assetsManager.d.ts +1 -3
- package/Misc/assetsManager.js +1 -3
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basis.js +1 -1
- package/Misc/basis.js.map +1 -1
- package/Misc/coroutine.d.ts +11 -25
- package/Misc/coroutine.js +7 -21
- package/Misc/coroutine.js.map +1 -1
- package/Misc/dds.d.ts +1 -10
- package/Misc/dds.js +1 -10
- package/Misc/dds.js.map +1 -1
- package/Misc/decorators.d.ts +5 -15
- package/Misc/decorators.js +6 -16
- package/Misc/decorators.js.map +1 -1
- package/Misc/depthReducer.d.ts +1 -5
- package/Misc/depthReducer.js +1 -5
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/devTools.d.ts +1 -2
- package/Misc/devTools.js +1 -2
- package/Misc/devTools.js.map +1 -1
- package/Misc/environmentTextureTools.d.ts +1 -6
- package/Misc/environmentTextureTools.js +1 -6
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/fileTools.d.ts +12 -24
- package/Misc/fileTools.js +14 -26
- package/Misc/fileTools.js.map +1 -1
- package/Misc/khronosTextureContainer.d.ts +1 -3
- package/Misc/khronosTextureContainer.js +1 -3
- package/Misc/khronosTextureContainer.js.map +1 -1
- package/Misc/khronosTextureContainer2.d.ts +1 -4
- package/Misc/khronosTextureContainer2.js +1 -4
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/observable.d.ts +3 -4
- package/Misc/observable.js +2 -3
- package/Misc/observable.js.map +1 -1
- package/Misc/pivotTools.d.ts +3 -5
- package/Misc/pivotTools.js +3 -5
- package/Misc/pivotTools.js.map +1 -1
- package/Misc/screenshotTools.js +1 -1
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/tags.d.ts +2 -6
- package/Misc/tags.js +2 -6
- package/Misc/tags.js.map +1 -1
- package/Misc/tga.d.ts +14 -70
- package/Misc/tga.js +14 -70
- package/Misc/tga.js.map +1 -1
- package/Misc/tools.d.ts +9 -0
- package/Misc/tools.js +14 -5
- package/Misc/tools.js.map +1 -1
- package/Misc/typeStore.d.ts +2 -5
- package/Misc/typeStore.js +3 -6
- package/Misc/typeStore.js.map +1 -1
- package/Misc/virtualJoystick.js +0 -1
- package/Misc/virtualJoystick.js.map +1 -1
- package/Misc/webRequest.d.ts +2 -2
- package/Misc/webRequest.js +1 -1
- package/Misc/webRequest.js.map +1 -1
- package/Morph/morphTarget.d.ts +1 -1
- package/Morph/morphTarget.js +1 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +3 -4
- package/Morph/morphTargetManager.js +2 -3
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/IGPUParticleSystemPlatform.d.ts +1 -1
- package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
- package/Particles/IParticleSystem.d.ts +6 -0
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +14 -9
- package/Particles/baseParticleSystem.js +17 -8
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/cloudPoint.d.ts +16 -19
- package/Particles/cloudPoint.js +21 -29
- package/Particles/cloudPoint.js.map +1 -1
- package/Particles/computeShaderParticleSystem.d.ts +1 -1
- package/Particles/computeShaderParticleSystem.js +1 -1
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +14 -20
- package/Particles/gpuParticleSystem.js +17 -13
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particle.d.ts +30 -31
- package/Particles/particle.js +16 -17
- package/Particles/particle.js.map +1 -1
- package/Particles/particleSystem.d.ts +16 -32
- package/Particles/particleSystem.js +30 -31
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +3 -4
- package/Particles/pointsCloudSystem.js +27 -20
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticle.d.ts +21 -31
- package/Particles/solidParticle.js +9 -19
- package/Particles/solidParticle.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +14 -16
- package/Particles/solidParticleSystem.js +14 -16
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/subEmitter.d.ts +1 -5
- package/Particles/subEmitter.js +1 -5
- package/Particles/subEmitter.js.map +1 -1
- package/Particles/webgl2ParticleSystem.d.ts +1 -1
- package/Particles/webgl2ParticleSystem.js +1 -1
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/IPhysicsEngine.d.ts +1 -1
- package/Physics/IPhysicsEngine.js.map +1 -1
- package/Physics/Plugins/ammoJSPlugin.d.ts +3 -0
- package/Physics/Plugins/ammoJSPlugin.js +21 -2
- package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
- package/Physics/Plugins/cannonJSPlugin.js +1 -1
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/Physics/Plugins/oimoJSPlugin.d.ts +1 -1
- package/Physics/Plugins/oimoJSPlugin.js +3 -3
- package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
- package/Physics/physicsEngineComponent.d.ts +4 -4
- package/Physics/physicsEngineComponent.js +1 -2
- package/Physics/physicsEngineComponent.js.map +1 -1
- package/Physics/physicsImpostor.d.ts +13 -7
- package/Physics/physicsImpostor.js +9 -6
- package/Physics/physicsImpostor.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +2 -2
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +2 -4
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +2 -4
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +10 -10
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +5 -5
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +13 -13
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +7 -14
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.d.ts +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -5
- package/PostProcesses/blackAndWhitePostProcess.js +1 -5
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/bloomEffect.d.ts +4 -4
- package/PostProcesses/bloomEffect.js +3 -3
- package/PostProcesses/bloomEffect.js.map +1 -1
- package/PostProcesses/blurPostProcess.d.ts +1 -5
- package/PostProcesses/blurPostProcess.js +1 -5
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/chromaticAberrationPostProcess.d.ts +1 -5
- package/PostProcesses/chromaticAberrationPostProcess.js +1 -5
- package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -5
- package/PostProcesses/colorCorrectionPostProcess.js +1 -5
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.d.ts +1 -5
- package/PostProcesses/convolutionPostProcess.js +1 -5
- package/PostProcesses/convolutionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldEffect.d.ts +4 -4
- package/PostProcesses/depthOfFieldEffect.js +3 -3
- package/PostProcesses/depthOfFieldEffect.js.map +1 -1
- package/PostProcesses/displayPassPostProcess.d.ts +1 -5
- package/PostProcesses/displayPassPostProcess.js +1 -5
- package/PostProcesses/displayPassPostProcess.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.d.ts +2 -2
- package/PostProcesses/extractHighlightsPostProcess.js +2 -2
- package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/filterPostProcess.d.ts +1 -5
- package/PostProcesses/filterPostProcess.js +1 -5
- package/PostProcesses/filterPostProcess.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.d.ts +1 -5
- package/PostProcesses/fxaaPostProcess.js +1 -5
- package/PostProcesses/fxaaPostProcess.js.map +1 -1
- package/PostProcesses/grainPostProcess.d.ts +1 -5
- package/PostProcesses/grainPostProcess.js +1 -5
- package/PostProcesses/grainPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.d.ts +1 -5
- package/PostProcesses/motionBlurPostProcess.js +1 -5
- package/PostProcesses/motionBlurPostProcess.js.map +1 -1
- package/PostProcesses/passPostProcess.d.ts +2 -10
- package/PostProcesses/passPostProcess.js +2 -10
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +8 -12
- package/PostProcesses/postProcess.js +6 -10
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +3 -3
- package/PostProcesses/postProcessManager.js +3 -3
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/refractionPostProcess.d.ts +1 -5
- package/PostProcesses/refractionPostProcess.js +1 -5
- package/PostProcesses/refractionPostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +1 -5
- package/PostProcesses/screenSpaceCurvaturePostProcess.js +1 -5
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -5
- package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -5
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.d.ts +1 -5
- package/PostProcesses/sharpenPostProcess.js +1 -5
- package/PostProcesses/sharpenPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Probes/reflectionProbe.d.ts +1 -1
- package/Probes/reflectionProbe.js +1 -1
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/boundingBoxRenderer.d.ts +5 -5
- package/Rendering/boundingBoxRenderer.js +2 -2
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/depthPeelingSceneComponent.d.ts +2 -2
- package/Rendering/depthPeelingSceneComponent.js.map +1 -1
- package/Rendering/depthRenderer.d.ts +1 -2
- package/Rendering/depthRenderer.js +1 -2
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/depthRendererSceneComponent.d.ts +1 -1
- package/Rendering/depthRendererSceneComponent.js.map +1 -1
- package/Rendering/edgesRenderer.d.ts +2 -2
- package/Rendering/edgesRenderer.js +1 -1
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +10 -16
- package/Rendering/geometryBufferRenderer.js +9 -15
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/geometryBufferRendererSceneComponent.d.ts +1 -1
- package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
- package/Rendering/outlineRenderer.d.ts +3 -3
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +7 -14
- package/Rendering/prePassRenderer.js +8 -15
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/prePassRendererSceneComponent.d.ts +2 -2
- package/Rendering/prePassRendererSceneComponent.js.map +1 -1
- package/Rendering/renderingGroup.d.ts +3 -3
- package/Rendering/renderingGroup.js +3 -3
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/renderingManager.d.ts +15 -8
- package/Rendering/renderingManager.js +59 -17
- package/Rendering/renderingManager.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.d.ts +2 -4
- package/Rendering/subSurfaceConfiguration.js +2 -4
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/subSurfaceSceneComponent.d.ts +1 -1
- package/Rendering/subSurfaceSceneComponent.js.map +1 -1
- package/Rendering/utilityLayerRenderer.d.ts +4 -4
- package/Rendering/utilityLayerRenderer.js +15 -10
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bonesVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/depthPrePass.d.ts +1 -1
- package/Shaders/ShadersInclude/depthPrePass.js +1 -1
- package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.d.ts +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
- package/Shaders/ShadersInclude/fibonacci.d.ts +1 -1
- package/Shaders/ShadersInclude/fibonacci.js +1 -1
- package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/fogFragment.js +1 -1
- package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/fogVertex.js +1 -1
- package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.d.ts +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.js +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.d.ts +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/importanceSampling.d.ts +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/instancesVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/instancesVertex.js +1 -1
- package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.d.ts +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +1 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.js +1 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +1 -1
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.js +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.js +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/oitFragment.js +1 -1
- package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
- package/Shaders/ShadersInclude/packingFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/packingFunctions.js +1 -1
- package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -3
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +2 -2
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/reflectionFunction.d.ts +1 -1
- package/Shaders/ShadersInclude/reflectionFunction.js +1 -1
- package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +1 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerVertexImplementation.d.ts +1 -1
- package/Shaders/ShadersInclude/samplerVertexImplementation.js +1 -1
- package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/sceneVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapFragment.js +1 -1
- package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexMetric.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexMetric.js +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowsVertex.js +1 -1
- package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +1 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.js +1 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/uvVariableDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/uvVariableDeclaration.js +1 -1
- package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/vertexColorMixing.d.ts +1 -1
- package/Shaders/ShadersInclude/vertexColorMixing.js +2 -2
- package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
- package/Shaders/anaglyph.fragment.d.ts +1 -1
- package/Shaders/anaglyph.fragment.js +1 -1
- package/Shaders/anaglyph.fragment.js.map +1 -1
- package/Shaders/background.fragment.d.ts +1 -1
- package/Shaders/background.fragment.js +1 -1
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/background.vertex.d.ts +1 -1
- package/Shaders/background.vertex.js +1 -1
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/blackAndWhite.fragment.d.ts +1 -1
- package/Shaders/blackAndWhite.fragment.js +1 -1
- package/Shaders/blackAndWhite.fragment.js.map +1 -1
- package/Shaders/bloomMerge.fragment.d.ts +1 -1
- package/Shaders/bloomMerge.fragment.js +1 -1
- package/Shaders/bloomMerge.fragment.js.map +1 -1
- package/Shaders/blur.fragment.d.ts +1 -1
- package/Shaders/blur.fragment.js +1 -1
- package/Shaders/blur.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.fragment.d.ts +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.vertex.d.ts +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
- package/Shaders/chromaticAberration.fragment.d.ts +1 -1
- package/Shaders/chromaticAberration.fragment.js +2 -1
- package/Shaders/chromaticAberration.fragment.js.map +1 -1
- package/Shaders/circleOfConfusion.fragment.d.ts +1 -1
- package/Shaders/circleOfConfusion.fragment.js +1 -1
- package/Shaders/circleOfConfusion.fragment.js.map +1 -1
- package/Shaders/clearQuad.fragment.d.ts +1 -1
- package/Shaders/clearQuad.fragment.js +1 -1
- package/Shaders/clearQuad.fragment.js.map +1 -1
- package/Shaders/clearQuad.vertex.d.ts +1 -1
- package/Shaders/clearQuad.vertex.js +1 -1
- package/Shaders/clearQuad.vertex.js.map +1 -1
- package/Shaders/color.fragment.d.ts +1 -1
- package/Shaders/color.fragment.js +4 -3
- package/Shaders/color.fragment.js.map +1 -1
- package/Shaders/color.vertex.d.ts +1 -1
- package/Shaders/color.vertex.js +2 -2
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/colorCorrection.fragment.d.ts +1 -1
- package/Shaders/colorCorrection.fragment.js +1 -1
- package/Shaders/colorCorrection.fragment.js.map +1 -1
- package/Shaders/convolution.fragment.d.ts +1 -1
- package/Shaders/convolution.fragment.js +1 -1
- package/Shaders/convolution.fragment.js.map +1 -1
- package/Shaders/default.fragment.d.ts +1 -1
- package/Shaders/default.fragment.js +4 -4
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/default.vertex.d.ts +1 -1
- package/Shaders/default.vertex.js +2 -2
- package/Shaders/default.vertex.js.map +1 -1
- package/Shaders/depth.fragment.d.ts +1 -1
- package/Shaders/depth.fragment.js +1 -1
- package/Shaders/depth.fragment.js.map +1 -1
- package/Shaders/depth.vertex.d.ts +1 -1
- package/Shaders/depth.vertex.js +1 -1
- package/Shaders/depth.vertex.js.map +1 -1
- package/Shaders/depthBoxBlur.fragment.d.ts +1 -1
- package/Shaders/depthBoxBlur.fragment.js +1 -1
- package/Shaders/depthBoxBlur.fragment.js.map +1 -1
- package/Shaders/depthOfField.fragment.d.ts +1 -1
- package/Shaders/depthOfField.fragment.js +1 -1
- package/Shaders/depthOfField.fragment.js.map +1 -1
- package/Shaders/depthOfFieldMerge.fragment.d.ts +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
- package/Shaders/displayPass.fragment.d.ts +1 -1
- package/Shaders/displayPass.fragment.js +1 -1
- package/Shaders/displayPass.fragment.js.map +1 -1
- package/Shaders/extractHighlights.fragment.d.ts +1 -1
- package/Shaders/extractHighlights.fragment.js +1 -1
- package/Shaders/extractHighlights.fragment.js.map +1 -1
- package/Shaders/filter.fragment.d.ts +1 -1
- package/Shaders/filter.fragment.js +1 -1
- package/Shaders/filter.fragment.js.map +1 -1
- package/Shaders/fxaa.fragment.d.ts +1 -1
- package/Shaders/fxaa.fragment.js +1 -1
- package/Shaders/fxaa.fragment.js.map +1 -1
- package/Shaders/fxaa.vertex.d.ts +1 -1
- package/Shaders/fxaa.vertex.js +1 -1
- package/Shaders/fxaa.vertex.js.map +1 -1
- package/Shaders/geometry.fragment.d.ts +1 -1
- package/Shaders/geometry.fragment.js +14 -2
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/geometry.vertex.d.ts +1 -1
- package/Shaders/geometry.vertex.js +1 -1
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/glowBlurPostProcess.fragment.d.ts +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.fragment.d.ts +1 -1
- package/Shaders/glowMapGeneration.fragment.js +1 -1
- package/Shaders/glowMapGeneration.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.vertex.d.ts +1 -1
- package/Shaders/glowMapGeneration.vertex.js +1 -1
- package/Shaders/glowMapGeneration.vertex.js.map +1 -1
- package/Shaders/glowMapMerge.fragment.d.ts +1 -1
- package/Shaders/glowMapMerge.fragment.js +1 -1
- package/Shaders/glowMapMerge.fragment.js.map +1 -1
- package/Shaders/glowMapMerge.vertex.d.ts +1 -1
- package/Shaders/glowMapMerge.vertex.js +1 -1
- package/Shaders/glowMapMerge.vertex.js.map +1 -1
- package/Shaders/gpuRenderParticles.fragment.d.ts +3 -1
- package/Shaders/gpuRenderParticles.fragment.js +9 -2
- package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.d.ts +3 -1
- package/Shaders/gpuRenderParticles.vertex.js +5 -1
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/gpuUpdateParticles.fragment.d.ts +1 -1
- package/Shaders/gpuUpdateParticles.fragment.js +1 -1
- package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.d.ts +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/grain.fragment.d.ts +1 -1
- package/Shaders/grain.fragment.js +1 -1
- package/Shaders/grain.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.fragment.d.ts +1 -1
- package/Shaders/hdrFiltering.fragment.js +1 -1
- package/Shaders/hdrFiltering.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.vertex.d.ts +1 -1
- package/Shaders/hdrFiltering.vertex.js +1 -1
- package/Shaders/hdrFiltering.vertex.js.map +1 -1
- package/Shaders/highlights.fragment.d.ts +1 -1
- package/Shaders/highlights.fragment.js +1 -1
- package/Shaders/highlights.fragment.js.map +1 -1
- package/Shaders/imageProcessing.fragment.d.ts +1 -1
- package/Shaders/imageProcessing.fragment.js +1 -1
- package/Shaders/imageProcessing.fragment.js.map +1 -1
- package/Shaders/kernelBlur.fragment.d.ts +1 -1
- package/Shaders/kernelBlur.fragment.js +1 -1
- package/Shaders/kernelBlur.fragment.js.map +1 -1
- package/Shaders/kernelBlur.vertex.d.ts +1 -1
- package/Shaders/kernelBlur.vertex.js +1 -1
- package/Shaders/kernelBlur.vertex.js.map +1 -1
- package/Shaders/layer.fragment.d.ts +1 -1
- package/Shaders/layer.fragment.js +1 -1
- package/Shaders/layer.fragment.js.map +1 -1
- package/Shaders/layer.vertex.d.ts +1 -1
- package/Shaders/layer.vertex.js +1 -1
- package/Shaders/layer.vertex.js.map +1 -1
- package/Shaders/lensFlare.fragment.d.ts +1 -1
- package/Shaders/lensFlare.fragment.js +1 -1
- package/Shaders/lensFlare.fragment.js.map +1 -1
- package/Shaders/lensFlare.vertex.d.ts +1 -1
- package/Shaders/lensFlare.vertex.js +1 -1
- package/Shaders/lensFlare.vertex.js.map +1 -1
- package/Shaders/lensHighlights.fragment.d.ts +1 -1
- package/Shaders/lensHighlights.fragment.js +1 -1
- package/Shaders/lensHighlights.fragment.js.map +1 -1
- package/Shaders/line.fragment.d.ts +1 -1
- package/Shaders/line.fragment.js +1 -1
- package/Shaders/line.fragment.js.map +1 -1
- package/Shaders/line.vertex.d.ts +1 -1
- package/Shaders/line.vertex.js +1 -1
- package/Shaders/line.vertex.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.d.ts +1 -1
- package/Shaders/minmaxRedux.fragment.js +1 -1
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.d.ts +1 -1
- package/Shaders/motionBlur.fragment.js +1 -1
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/noise.fragment.d.ts +1 -1
- package/Shaders/noise.fragment.js +1 -1
- package/Shaders/noise.fragment.js.map +1 -1
- package/Shaders/oitBackBlend.fragment.d.ts +1 -1
- package/Shaders/oitBackBlend.fragment.js +1 -1
- package/Shaders/oitBackBlend.fragment.js.map +1 -1
- package/Shaders/oitFinal.fragment.d.ts +1 -1
- package/Shaders/oitFinal.fragment.js +1 -1
- package/Shaders/oitFinal.fragment.js.map +1 -1
- package/Shaders/outline.fragment.d.ts +1 -1
- package/Shaders/outline.fragment.js +1 -1
- package/Shaders/outline.fragment.js.map +1 -1
- package/Shaders/outline.vertex.d.ts +1 -1
- package/Shaders/outline.vertex.js +1 -1
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/particles.fragment.d.ts +3 -1
- package/Shaders/particles.fragment.js +9 -2
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.d.ts +3 -1
- package/Shaders/particles.vertex.js +5 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/pass.fragment.d.ts +1 -1
- package/Shaders/pass.fragment.js +1 -1
- package/Shaders/pass.fragment.js.map +1 -1
- package/Shaders/passCube.fragment.d.ts +1 -1
- package/Shaders/passCube.fragment.js +1 -1
- package/Shaders/passCube.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.d.ts +1 -1
- package/Shaders/pbr.fragment.js +1 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.d.ts +1 -1
- package/Shaders/pbr.vertex.js +2 -2
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/postprocess.vertex.d.ts +1 -1
- package/Shaders/postprocess.vertex.js +1 -1
- package/Shaders/postprocess.vertex.js.map +1 -1
- package/Shaders/procedural.vertex.d.ts +1 -1
- package/Shaders/procedural.vertex.js +1 -1
- package/Shaders/procedural.vertex.js.map +1 -1
- package/Shaders/refraction.fragment.d.ts +1 -1
- package/Shaders/refraction.fragment.js +1 -1
- package/Shaders/refraction.fragment.js.map +1 -1
- package/Shaders/rgbdDecode.fragment.d.ts +1 -1
- package/Shaders/rgbdDecode.fragment.js +1 -1
- package/Shaders/rgbdDecode.fragment.js.map +1 -1
- package/Shaders/rgbdEncode.fragment.d.ts +1 -1
- package/Shaders/rgbdEncode.fragment.js +1 -1
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
- package/Shaders/screenSpaceCurvature.fragment.d.ts +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection.fragment.d.ts +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +1 -1
- package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
- package/Shaders/shadowMap.fragment.d.ts +1 -1
- package/Shaders/shadowMap.fragment.js +1 -1
- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.d.ts +1 -1
- package/Shaders/shadowMap.vertex.js +1 -1
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.d.ts +1 -1
- package/Shaders/sharpen.fragment.js +1 -1
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/spriteMap.fragment.d.ts +1 -1
- package/Shaders/spriteMap.fragment.js +1 -1
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/Shaders/spriteMap.vertex.d.ts +1 -1
- package/Shaders/spriteMap.vertex.js +1 -1
- package/Shaders/spriteMap.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.d.ts +1 -1
- package/Shaders/sprites.fragment.js +1 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.d.ts +1 -1
- package/Shaders/sprites.vertex.js +1 -1
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssao.fragment.d.ts +1 -1
- package/Shaders/ssao.fragment.js +1 -1
- package/Shaders/ssao.fragment.js.map +1 -1
- package/Shaders/ssao2.fragment.d.ts +1 -1
- package/Shaders/ssao2.fragment.js +1 -1
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.d.ts +1 -1
- package/Shaders/ssaoCombine.fragment.js +1 -1
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/Shaders/standard.fragment.d.ts +1 -1
- package/Shaders/standard.fragment.js +1 -1
- package/Shaders/standard.fragment.js.map +1 -1
- package/Shaders/stereoscopicInterlace.fragment.d.ts +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
- package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +1 -1
- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
- package/Shaders/tonemap.fragment.d.ts +1 -1
- package/Shaders/tonemap.fragment.js +1 -1
- package/Shaders/tonemap.fragment.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.d.ts +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +1 -1
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.d.ts +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.d.ts +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/Shaders/vrDistortionCorrection.fragment.d.ts +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.d.ts +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/Sprites/spriteManager.d.ts +4 -0
- package/Sprites/spriteManager.js +2 -0
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteSceneComponent.d.ts +6 -6
- package/Sprites/spriteSceneComponent.js.map +1 -1
- package/Sprites/thinSprite.d.ts +5 -6
- package/Sprites/thinSprite.js +1 -2
- package/Sprites/thinSprite.js.map +1 -1
- package/States/IStencilState.d.ts +1 -1
- package/States/IStencilState.js.map +1 -1
- package/States/alphaCullingState.d.ts +1 -1
- package/States/alphaCullingState.js +1 -1
- package/States/alphaCullingState.js.map +1 -1
- package/States/depthCullingState.d.ts +1 -1
- package/States/depthCullingState.js +1 -1
- package/States/depthCullingState.js.map +1 -1
- package/States/stencilState.d.ts +1 -1
- package/States/stencilState.js +1 -1
- package/States/stencilState.js.map +1 -1
- package/States/stencilStateComposer.d.ts +1 -1
- package/States/stencilStateComposer.js +1 -1
- package/States/stencilStateComposer.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.d.ts +1 -1
- package/XR/features/WebXRControllerPhysics.js +1 -1
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.d.ts +3 -6
- package/XR/features/WebXRControllerPointerSelection.js +3 -6
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRLayers.d.ts +2 -2
- package/XR/features/WebXRLayers.js +4 -4
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +2 -2
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.d.ts +3 -4
- package/XR/motionController/webXRAbstractMotionController.js +2 -3
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/native/nativeXRFrame.d.ts +2 -2
- package/XR/native/nativeXRFrame.js +1 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.d.ts +3 -3
- package/XR/native/nativeXRRenderTarget.js +3 -3
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRCamera.d.ts +2 -2
- package/XR/webXRCamera.js +1 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +6 -6
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRExperienceHelper.d.ts +21 -1
- package/XR/webXRExperienceHelper.js +37 -7
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRInputSource.d.ts +1 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRLayerWrapper.d.ts +1 -1
- package/XR/webXRLayerWrapper.js +1 -1
- package/XR/webXRLayerWrapper.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
- package/XR/webXRRenderTargetTextureProvider.js +1 -1
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +1 -2
- package/XR/webXRSessionManager.js +1 -2
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +2 -2
- package/XR/webXRWebGLLayer.js +2 -2
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/abstractScene.d.ts +1 -1
- package/abstractScene.js +1 -1
- package/abstractScene.js.map +1 -1
- package/node.d.ts +40 -52
- package/node.js +40 -55
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +83 -107
- package/scene.js +94 -108
- package/scene.js.map +1 -1
- package/sceneComponent.d.ts +4 -2
- package/sceneComponent.js +4 -2
- package/sceneComponent.js.map +1 -1
- package/types.d.ts +2 -2
- package/types.js +1 -1
- package/types.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webXRAbstractMotionController.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/XR/motionController/webXRAbstractMotionController.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AACtE,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAGxD,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAC9D,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAyNzC;;;;GAIG;AACH,MAAM,OAAgB,6BAA6B;IA4C/C;;;;;;;;OAQG;IACH;IACI,gEAAgE;IACtD,KAAY;IACtB,gEAAgE;IACtD,MAA+B;IACzC;;OAEG;IACI,aAA6C;IACpD;;OAEG;IACI,UAAsC;IAC7C;;OAEG;IACI,2BAAoC,KAAK,EACxC,gBAIN;QAnBQ,UAAK,GAAL,KAAK,CAAO;QAEZ,WAAM,GAAN,MAAM,CAAyB;QAIlC,kBAAa,GAAb,aAAa,CAAgC;QAI7C,eAAU,GAAV,UAAU,CAA4B;QAItC,6BAAwB,GAAxB,wBAAwB,CAAiB;QACxC,qBAAgB,GAAhB,gBAAgB,CAItB;QAzEE,mBAAc,GAAG,CAAC,EAAU,EAAE,EAAE;YACpC,IAAI,CAAC,EAAE,EAAE;gBACL,OAAO;aACV;YACD,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YAChD,MAAM,IAAI,GAAG,YAAY,CAAC,IAAI,CAAC;YAC/B,MAAM,WAAW,GAAG,YAAY,CAAC,cAAc,CAAC,MAAM,CAAC;YACvD,kBAAkB;YAClB,MAAM,IAAI,GAAa,EAAE,CAAC;YAC1B,IAAI,YAAY,CAAC,cAAc,CAAC,KAAK,KAAK,SAAS,IAAI,YAAY,CAAC,cAAc,CAAC,KAAK,KAAK,SAAS,EAAE;gBACpG,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC,KAAK,EAAE,YAAY,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;aACnF;YAED,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,IAAI,wBAAwB,CAAC,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QACpF,CAAC,CAAC;QAEM,gBAAW,GAAY,KAAK,CAAC;QAErC;;;WAGG;QACa,eAAU,GAEtB,EAAE,CAAC;QAEP;;WAEG;QACI,qBAAgB,GAAY,KAAK,CAAC;QACzC;;WAEG;QACI,4BAAuB,GAA8C,IAAI,UAAU,EAAE,CAAC;QA0CzF,4BAA4B;QAC5B,IAAI,MAAM,CAAC,UAAU,EAAE;YACnB,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SAC/D;QACD,gCAAgC;IACpC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,eAAe,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC;QACxE,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBACxD,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAC3B,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC1E;IACL,CAAC;IAED;;;;OAIG;IACI,sBAAsB,CAAC,IAAmC;QAC7D,OAAO,IAAI,CAAC,eAAe,EAAE;aACxB,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;aAChC,MAAM,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;IACxD,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,EAAU;QAC1B,OAAO,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,eAAe;QAClB,OAAO,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAmC;QACzD,OAAO,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IACxD,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;IAC5D,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,SAAS;QAClB,MAAM,UAAU,GAAG,CAAC,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACvD,IAAI,aAAa,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;QACtD,oCAAoC;QACpC,IAAI,UAAU,EAAE;YACZ,MAAM,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;SACjD;aAAM;YACH,aAAa,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC9C;QACD,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,MAAM,YAAY,GAAG,CAAC,MAAsB,EAAE,EAAE;gBAC5C,IAAI,UAAU,EAAE;oBACZ,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;iBACtC;qBAAM;oBACH,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;iBAC7B;gBACD,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;gBACjC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;gBACxB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;gBACnD,OAAO,CAAC,IAAI,CAAC,CAAC;YAClB,CAAC,CAAC;YACF,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,2BAA2B;gBAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE;oBAC7C,OAAO,CAAC,CAAC,QAAQ,KAAK,aAAa,CAAC,QAAQ,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa,CAAC,IAAI,CAAC;gBAClF,CAAC,CAAC,CAAC;gBACH,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE;oBACV,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;oBACzD,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;oBAC9B,OAAO;oBACP,gCAAgC;iBACnC;aACJ;YACD,WAAW,CAAC,UAAU,CAClB,EAAE,EACF,aAAa,CAAC,IAAI,EAClB,aAAa,CAAC,QAAQ,EACtB,IAAI,CAAC,KAAK,EACV,CAAC,MAAM,EAAE,EAAE;gBACP,IAAI,IAAI,CAAC,gBAAgB,EAAE;oBACvB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC;wBACvB,GAAG,aAAa;wBAChB,MAAM;qBACT,CAAC,CAAC;iBACN;gBACD,YAAY,CAAC,MAAM,CAAC,CAAC;YACzB,CAAC,EACD,IAAI,EACJ,CAAC,MAAa,EAAE,OAAe,EAAE,EAAE;gBAC/B,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBACpB,MAAM,CAAC,IAAI,CAAC,+CAA+C,IAAI,CAAC,SAAS,4BAA4B,aAAa,CAAC,IAAI,GAAG,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC;gBACpJ,MAAM,CAAC,OAAO,CAAC,CAAC;YACpB,CAAC,CACJ,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACI,iBAAiB,CAAC,OAAgB;QACrC,IAAI,CAAC,eAAe,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;QACzF,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;;;;;OASG;IACI,KAAK,CAAC,KAAa,EAAE,QAAgB,EAAE,sBAA8B,CAAC;QACzE,IAAI,IAAI,CAAC,aAAa,CAAC,eAAe,IAAI,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,mBAAmB,CAAC,EAAE;YAC/F,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC,KAAK,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;SACzF;aAAM;YACH,OAAO,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;SACjC;IACL,CAAC;IAED,sGAAsG;IAC5F,eAAe,CAAC,IAAkB,EAAE,IAAY;QACtD,OAAiC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACxF,CAAC;IAED,qGAAqG;IAC3F,wBAAwB,CAAC,IAAkB,EAAE,IAAY;QAC/D,OAAiC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IACtF,CAAC;IAED;;;;;;OAMG;IACO,cAAc,CAAC,OAAiC,EAAE,SAAiB,EAAE,mBAA6B;QACxG,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE;YAC5D,OAAO;SACV;QAED,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,kBAAkB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,kBAAkB,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,kBAAkB,EAAE;YACrH,OAAO;SACV;QAED,qEAAqE;QACrE,MAAM,SAAS,GAAG,mBAAmB,CAAC,CAAC,CAAC,SAAS,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC;QAC1E,UAAU,CAAC,UAAU,CAAC,OAAO,CAAC,OAAO,CAAC,kBAAkB,EAAE,OAAO,CAAC,OAAO,CAAC,kBAAkB,EAAE,SAAS,EAAE,OAAO,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC;QAC/I,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;IACjH,CAAC;IAED;;;OAGG;IACH,gEAAgE;IACtD,WAAW,CAAC,OAAgB;QAClC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO;SACV;QACD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IA+BO,0BAA0B;QAC9B,OAAO;YACH,QAAQ,EAAE,iBAAiB;YAC3B,IAAI,EAAE,4CAA4C;SACrD,CAAC;IACN,CAAC;IAEO,qBAAqB,CAAC,MAAsB;QAChD,IAAI,CAAC,QAAQ,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,GAAG,GAAG,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAE7E,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YACpB,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;gBACd,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;gBACxB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;aACjC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,UAAU,CAAC,eAAe,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;CACJ","sourcesContent":["import type { IDisposable, Scene } from \"../../scene\";\r\nimport { WebXRControllerComponent } from \"./webXRControllerComponent\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { SceneLoader } from \"../../Loading/sceneLoader\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Quaternion, Vector3 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../../Meshes/mesh\";\r\n\r\n/**\r\n * Handedness type in xrInput profiles. These can be used to define layouts in the Layout Map.\r\n */\r\nexport type MotionControllerHandedness = \"none\" | \"left\" | \"right\";\r\n/**\r\n * The type of components available in motion controllers.\r\n * This is not the name of the component.\r\n */\r\nexport type MotionControllerComponentType = \"trigger\" | \"squeeze\" | \"touchpad\" | \"thumbstick\" | \"button\";\r\n\r\n/**\r\n * The state of a controller component\r\n */\r\nexport type MotionControllerComponentStateType = \"default\" | \"touched\" | \"pressed\";\r\n\r\n/**\r\n * The schema of motion controller layout.\r\n * No object will be initialized using this interface\r\n * This is used just to define the profile.\r\n */\r\nexport interface IMotionControllerLayout {\r\n /**\r\n * Path to load the assets. Usually relative to the base path\r\n */\r\n assetPath: string;\r\n /**\r\n * Available components (unsorted)\r\n */\r\n components: {\r\n /**\r\n * A map of component Ids\r\n */\r\n [componentId: string]: {\r\n /**\r\n * The type of input the component outputs\r\n */\r\n type: MotionControllerComponentType;\r\n /**\r\n * The indices of this component in the gamepad object\r\n */\r\n gamepadIndices: {\r\n /**\r\n * Index of button\r\n */\r\n button?: number;\r\n /**\r\n * If available, index of x-axis\r\n */\r\n xAxis?: number;\r\n /**\r\n * If available, index of y-axis\r\n */\r\n yAxis?: number;\r\n };\r\n /**\r\n * The mesh's root node name\r\n */\r\n rootNodeName: string;\r\n /**\r\n * Animation definitions for this model\r\n */\r\n visualResponses: {\r\n [stateKey: string]: {\r\n /**\r\n * What property will be animated\r\n */\r\n componentProperty: \"xAxis\" | \"yAxis\" | \"button\" | \"state\";\r\n /**\r\n * What states influence this visual response\r\n */\r\n states: MotionControllerComponentStateType[];\r\n /**\r\n * Type of animation - movement or visibility\r\n */\r\n valueNodeProperty: \"transform\" | \"visibility\";\r\n /**\r\n * Base node name to move. Its position will be calculated according to the min and max nodes\r\n */\r\n valueNodeName?: string;\r\n /**\r\n * Minimum movement node\r\n */\r\n minNodeName?: string;\r\n /**\r\n * Max movement node\r\n */\r\n maxNodeName?: string;\r\n };\r\n };\r\n /**\r\n * If touch enabled, what is the name of node to display user feedback\r\n */\r\n touchPointNodeName?: string;\r\n };\r\n };\r\n /**\r\n * Is it xr standard mapping or not\r\n */\r\n gamepadMapping: \"\" | \"xr-standard\";\r\n /**\r\n * Base root node of this entire model\r\n */\r\n rootNodeName: string;\r\n /**\r\n * Defines the main button component id\r\n */\r\n selectComponentId: string;\r\n}\r\n\r\n/**\r\n * A definition for the layout map in the input profile\r\n */\r\nexport interface IMotionControllerLayoutMap {\r\n /**\r\n * Layouts with handedness type as a key\r\n */\r\n [handedness: string /* handedness */]: IMotionControllerLayout;\r\n}\r\n\r\n/**\r\n * The XR Input profile schema\r\n * Profiles can be found here:\r\n * https://github.com/immersive-web/webxr-input-profiles/tree/master/packages/registry/profiles\r\n */\r\nexport interface IMotionControllerProfile {\r\n /**\r\n * fallback profiles for this profileId\r\n */\r\n fallbackProfileIds: string[];\r\n /**\r\n * The layout map, with handedness as key\r\n */\r\n layouts: IMotionControllerLayoutMap;\r\n /**\r\n * The id of this profile\r\n * correlates to the profile(s) in the xrInput.profiles array\r\n */\r\n profileId: string;\r\n}\r\n\r\n/**\r\n * A helper-interface for the 3 meshes needed for controller button animation\r\n * The meshes are provided to the _lerpButtonTransform function to calculate the current position of the value mesh\r\n */\r\nexport interface IMotionControllerButtonMeshMap {\r\n /**\r\n * the mesh that defines the pressed value mesh position.\r\n * This is used to find the max-position of this button\r\n */\r\n pressedMesh: AbstractMesh;\r\n /**\r\n * the mesh that defines the unpressed value mesh position.\r\n * This is used to find the min (or initial) position of this button\r\n */\r\n unpressedMesh: AbstractMesh;\r\n /**\r\n * The mesh that will be changed when value changes\r\n */\r\n valueMesh: AbstractMesh;\r\n}\r\n\r\n/**\r\n * A helper-interface for the 3 meshes needed for controller axis animation.\r\n * This will be expanded when touchpad animations are fully supported\r\n * The meshes are provided to the _lerpAxisTransform function to calculate the current position of the value mesh\r\n */\r\nexport interface IMotionControllerMeshMap {\r\n /**\r\n * the mesh that defines the maximum value mesh position.\r\n */\r\n maxMesh?: AbstractMesh;\r\n /**\r\n * the mesh that defines the minimum value mesh position.\r\n */\r\n minMesh?: AbstractMesh;\r\n /**\r\n * The mesh that will be changed when axis value changes\r\n */\r\n valueMesh?: AbstractMesh;\r\n}\r\n\r\n/**\r\n * The elements needed for change-detection of the gamepad objects in motion controllers\r\n */\r\nexport interface IMinimalMotionControllerObject {\r\n /**\r\n * Available axes of this controller\r\n */\r\n axes: number[];\r\n /**\r\n * An array of available buttons\r\n */\r\n buttons: Array<{\r\n /**\r\n * Value of the button/trigger\r\n */\r\n value: number;\r\n /**\r\n * If the button/trigger is currently touched\r\n */\r\n touched: boolean;\r\n /**\r\n * If the button/trigger is currently pressed\r\n */\r\n pressed: boolean;\r\n }>;\r\n\r\n /**\r\n * EXPERIMENTAL haptic support.\r\n */\r\n hapticActuators?: Array<{\r\n pulse: (value: number, duration: number) => Promise<boolean>;\r\n }>;\r\n}\r\n\r\n/**\r\n * An Abstract Motion controller\r\n * This class receives an xrInput and a profile layout and uses those to initialize the components\r\n * Each component has an observable to check for changes in value and state\r\n */\r\nexport abstract class WebXRAbstractMotionController implements IDisposable {\r\n private _initComponent = (id: string) => {\r\n if (!id) {\r\n return;\r\n }\r\n const componentDef = this.layout.components[id];\r\n const type = componentDef.type;\r\n const buttonIndex = componentDef.gamepadIndices.button;\r\n // search for axes\r\n const axes: number[] = [];\r\n if (componentDef.gamepadIndices.xAxis !== undefined && componentDef.gamepadIndices.yAxis !== undefined) {\r\n axes.push(componentDef.gamepadIndices.xAxis, componentDef.gamepadIndices.yAxis);\r\n }\r\n\r\n this.components[id] = new WebXRControllerComponent(id, type, buttonIndex, axes);\r\n };\r\n\r\n private _modelReady: boolean = false;\r\n\r\n /**\r\n * A map of components (WebXRControllerComponent) in this motion controller\r\n * Components have a ComponentType and can also have both button and axis definitions\r\n */\r\n public readonly components: {\r\n [id: string]: WebXRControllerComponent;\r\n } = {};\r\n\r\n /**\r\n * Disable the model's animation. Can be set at any time.\r\n */\r\n public disableAnimation: boolean = false;\r\n /**\r\n * Observers registered here will be triggered when the model of this controller is done loading\r\n */\r\n public onModelLoadedObservable: Observable<WebXRAbstractMotionController> = new Observable();\r\n /**\r\n * The profile id of this motion controller\r\n */\r\n public abstract profileId: string;\r\n /**\r\n * The root mesh of the model. It is null if the model was not yet initialized\r\n */\r\n public rootMesh: Nullable<AbstractMesh>;\r\n\r\n /**\r\n * constructs a new abstract motion controller\r\n * @param scene the scene to which the model of the controller will be added\r\n * @param layout The profile layout to load\r\n * @param gamepadObject The gamepad object correlating to this controller\r\n * @param handedness handedness (left/right/none) of this controller\r\n * @param _doNotLoadControllerMesh set this flag to ignore the mesh loading\r\n * @param _controllerCache a cache holding controller models already loaded in this session\r\n */\r\n constructor(\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected scene: Scene,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected layout: IMotionControllerLayout,\r\n /**\r\n * The gamepad object correlating to this controller\r\n */\r\n public gamepadObject: IMinimalMotionControllerObject,\r\n /**\r\n * handedness (left/right/none) of this controller\r\n */\r\n public handedness: MotionControllerHandedness,\r\n /**\r\n * @hidden\r\n */\r\n public _doNotLoadControllerMesh: boolean = false,\r\n private _controllerCache?: Array<{\r\n filename: string;\r\n path: string;\r\n meshes: AbstractMesh[];\r\n }>\r\n ) {\r\n // initialize the components\r\n if (layout.components) {\r\n Object.keys(layout.components).forEach(this._initComponent);\r\n }\r\n // Model is loaded in WebXRInput\r\n }\r\n\r\n /**\r\n * Dispose this controller, the model mesh and all its components\r\n */\r\n public dispose(): void {\r\n this.getComponentIds().forEach((id) => this.getComponent(id).dispose());\r\n if (this.rootMesh) {\r\n this.rootMesh.getChildren(undefined, true).forEach((node) => {\r\n node.setEnabled(false);\r\n });\r\n this.rootMesh.dispose(!!this._controllerCache, !this._controllerCache);\r\n }\r\n }\r\n\r\n /**\r\n * Returns all components of specific type\r\n * @param type the type to search for\r\n * @returns an array of components with this type\r\n */\r\n public getAllComponentsOfType(type: MotionControllerComponentType): WebXRControllerComponent[] {\r\n return this.getComponentIds()\r\n .map((id) => this.components[id])\r\n .filter((component) => component.type === type);\r\n }\r\n\r\n /**\r\n * get a component based an its component id as defined in layout.components\r\n * @param id the id of the component\r\n * @returns the component correlates to the id or undefined if not found\r\n */\r\n public getComponent(id: string): WebXRControllerComponent {\r\n return this.components[id];\r\n }\r\n\r\n /**\r\n * Get the list of components available in this motion controller\r\n * @returns an array of strings correlating to available components\r\n */\r\n public getComponentIds(): string[] {\r\n return Object.keys(this.components);\r\n }\r\n\r\n /**\r\n * Get the first component of specific type\r\n * @param type type of component to find\r\n * @returns a controller component or null if not found\r\n */\r\n public getComponentOfType(type: MotionControllerComponentType): Nullable<WebXRControllerComponent> {\r\n return this.getAllComponentsOfType(type)[0] || null;\r\n }\r\n\r\n /**\r\n * Get the main (Select) component of this controller as defined in the layout\r\n * @returns the main component of this controller\r\n */\r\n public getMainComponent(): WebXRControllerComponent {\r\n return this.getComponent(this.layout.selectComponentId);\r\n }\r\n\r\n /**\r\n * Loads the model correlating to this controller\r\n * When the mesh is loaded, the onModelLoadedObservable will be triggered\r\n * @returns A promise fulfilled with the result of the model loading\r\n */\r\n public async loadModel(): Promise<boolean> {\r\n const useGeneric = !this._getModelLoadingConstraints();\r\n let loadingParams = this._getGenericFilenameAndPath();\r\n // Checking if GLB loader is present\r\n if (useGeneric) {\r\n Logger.Warn(\"Falling back to generic models\");\r\n } else {\r\n loadingParams = this._getFilenameAndPath();\r\n }\r\n return new Promise((resolve, reject) => {\r\n const meshesLoaded = (meshes: AbstractMesh[]) => {\r\n if (useGeneric) {\r\n this._getGenericParentMesh(meshes);\r\n } else {\r\n this._setRootMesh(meshes);\r\n }\r\n this._processLoadedModel(meshes);\r\n this._modelReady = true;\r\n this.onModelLoadedObservable.notifyObservers(this);\r\n resolve(true);\r\n };\r\n if (this._controllerCache) {\r\n // look for it in the cache\r\n const found = this._controllerCache.filter((c) => {\r\n return c.filename === loadingParams.filename && c.path === loadingParams.path;\r\n });\r\n if (found[0]) {\r\n found[0].meshes.forEach((mesh) => mesh.setEnabled(true));\r\n meshesLoaded(found[0].meshes);\r\n return;\r\n // found, don't continue to load\r\n }\r\n }\r\n SceneLoader.ImportMesh(\r\n \"\",\r\n loadingParams.path,\r\n loadingParams.filename,\r\n this.scene,\r\n (meshes) => {\r\n if (this._controllerCache) {\r\n this._controllerCache.push({\r\n ...loadingParams,\r\n meshes,\r\n });\r\n }\r\n meshesLoaded(meshes);\r\n },\r\n null,\r\n (_scene: Scene, message: string) => {\r\n Logger.Log(message);\r\n Logger.Warn(`Failed to retrieve controller model of type ${this.profileId} from the remote server: ${loadingParams.path}${loadingParams.filename}`);\r\n reject(message);\r\n }\r\n );\r\n });\r\n }\r\n\r\n /**\r\n * Update this model using the current XRFrame\r\n * @param xrFrame the current xr frame to use and update the model\r\n */\r\n public updateFromXRFrame(xrFrame: XRFrame): void {\r\n this.getComponentIds().forEach((id) => this.getComponent(id).update(this.gamepadObject));\r\n this.updateModel(xrFrame);\r\n }\r\n\r\n /**\r\n * Backwards compatibility due to a deeply-integrated typo\r\n */\r\n public get handness() {\r\n return this.handedness;\r\n }\r\n\r\n /**\r\n * Pulse (vibrate) this controller\r\n * If the controller does not support pulses, this function will fail silently and return Promise<false> directly after called\r\n * Consecutive calls to this function will cancel the last pulse call\r\n *\r\n * @param value the strength of the pulse in 0.0...1.0 range\r\n * @param duration Duration of the pulse in milliseconds\r\n * @param hapticActuatorIndex optional index of actuator (will usually be 0)\r\n * @returns a promise that will send true when the pulse has ended and false if the device doesn't support pulse or an error accrued\r\n */\r\n public pulse(value: number, duration: number, hapticActuatorIndex: number = 0): Promise<boolean> {\r\n if (this.gamepadObject.hapticActuators && this.gamepadObject.hapticActuators[hapticActuatorIndex]) {\r\n return this.gamepadObject.hapticActuators[hapticActuatorIndex].pulse(value, duration);\r\n } else {\r\n return Promise.resolve(false);\r\n }\r\n }\r\n\r\n // Look through all children recursively. This will return null if no mesh exists with the given name.\r\n protected _getChildByName(node: AbstractMesh, name: string): AbstractMesh | undefined {\r\n return <AbstractMesh | undefined>node.getChildren((n) => n.name === name, false)[0];\r\n }\r\n\r\n // Look through only immediate children. This will return null if no mesh exists with the given name.\r\n protected _getImmediateChildByName(node: AbstractMesh, name: string): AbstractMesh | undefined {\r\n return <AbstractMesh | undefined>node.getChildren((n) => n.name == name, true)[0];\r\n }\r\n\r\n /**\r\n * Moves the axis on the controller mesh based on its current state\r\n * @param axisMap\r\n * @param axisValue the value of the axis which determines the meshes new position\r\n * @param fixValueCoordinates\r\n * @hidden\r\n */\r\n protected _lerpTransform(axisMap: IMotionControllerMeshMap, axisValue: number, fixValueCoordinates?: boolean): void {\r\n if (!axisMap.minMesh || !axisMap.maxMesh || !axisMap.valueMesh) {\r\n return;\r\n }\r\n\r\n if (!axisMap.minMesh.rotationQuaternion || !axisMap.maxMesh.rotationQuaternion || !axisMap.valueMesh.rotationQuaternion) {\r\n return;\r\n }\r\n\r\n // Convert from gamepad value range (-1 to +1) to lerp range (0 to 1)\r\n const lerpValue = fixValueCoordinates ? axisValue * 0.5 + 0.5 : axisValue;\r\n Quaternion.SlerpToRef(axisMap.minMesh.rotationQuaternion, axisMap.maxMesh.rotationQuaternion, lerpValue, axisMap.valueMesh.rotationQuaternion);\r\n Vector3.LerpToRef(axisMap.minMesh.position, axisMap.maxMesh.position, lerpValue, axisMap.valueMesh.position);\r\n }\r\n\r\n /**\r\n * Update the model itself with the current frame data\r\n * @param xrFrame the frame to use for updating the model mesh\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected updateModel(xrFrame: XRFrame): void {\r\n if (!this._modelReady) {\r\n return;\r\n }\r\n this._updateModel(xrFrame);\r\n }\r\n\r\n /**\r\n * Get the filename and path for this controller's model\r\n * @returns a map of filename and path\r\n */\r\n protected abstract _getFilenameAndPath(): { filename: string; path: string };\r\n /**\r\n * This function is called before the mesh is loaded. It checks for loading constraints.\r\n * For example, this function can check if the GLB loader is available\r\n * If this function returns false, the generic controller will be loaded instead\r\n * @returns Is the client ready to load the mesh\r\n */\r\n protected abstract _getModelLoadingConstraints(): boolean;\r\n /**\r\n * This function will be called after the model was successfully loaded and can be used\r\n * for mesh transformations before it is available for the user\r\n * @param meshes the loaded meshes\r\n */\r\n protected abstract _processLoadedModel(meshes: AbstractMesh[]): void;\r\n /**\r\n * Set the root mesh for this controller. Important for the WebXR controller class\r\n * @param meshes the loaded meshes\r\n */\r\n protected abstract _setRootMesh(meshes: AbstractMesh[]): void;\r\n /**\r\n * A function executed each frame that updates the mesh (if needed)\r\n * @param xrFrame the current xrFrame\r\n */\r\n protected abstract _updateModel(xrFrame: XRFrame): void;\r\n\r\n private _getGenericFilenameAndPath(): { filename: string; path: string } {\r\n return {\r\n filename: \"generic.babylon\",\r\n path: \"https://controllers.babylonjs.com/generic/\",\r\n };\r\n }\r\n\r\n private _getGenericParentMesh(meshes: AbstractMesh[]): void {\r\n this.rootMesh = new Mesh(this.profileId + \" \" + this.handedness, this.scene);\r\n\r\n meshes.forEach((mesh) => {\r\n if (!mesh.parent) {\r\n mesh.isPickable = false;\r\n mesh.setParent(this.rootMesh);\r\n }\r\n });\r\n\r\n this.rootMesh.rotationQuaternion = Quaternion.FromEulerAngles(0, Math.PI, 0);\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webXRAbstractMotionController.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/XR/motionController/webXRAbstractMotionController.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AACtE,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAGxD,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAC9D,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAyNzC;;;;GAIG;AACH,MAAM,OAAgB,6BAA6B;IA4C/C;;;;;;;;OAQG;IACH;IACI,gEAAgE;IACtD,KAAY;IACtB,gEAAgE;IACtD,MAA+B;IACzC;;OAEG;IACI,aAA6C;IACpD;;OAEG;IACI,UAAsC;IAC7C;;OAEG;IACI,2BAAoC,KAAK,EACxC,gBAIN;QAnBQ,UAAK,GAAL,KAAK,CAAO;QAEZ,WAAM,GAAN,MAAM,CAAyB;QAIlC,kBAAa,GAAb,aAAa,CAAgC;QAI7C,eAAU,GAAV,UAAU,CAA4B;QAItC,6BAAwB,GAAxB,wBAAwB,CAAiB;QACxC,qBAAgB,GAAhB,gBAAgB,CAItB;QAzEE,mBAAc,GAAG,CAAC,EAAU,EAAE,EAAE;YACpC,IAAI,CAAC,EAAE,EAAE;gBACL,OAAO;aACV;YACD,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;YAChD,MAAM,IAAI,GAAG,YAAY,CAAC,IAAI,CAAC;YAC/B,MAAM,WAAW,GAAG,YAAY,CAAC,cAAc,CAAC,MAAM,CAAC;YACvD,kBAAkB;YAClB,MAAM,IAAI,GAAa,EAAE,CAAC;YAC1B,IAAI,YAAY,CAAC,cAAc,CAAC,KAAK,KAAK,SAAS,IAAI,YAAY,CAAC,cAAc,CAAC,KAAK,KAAK,SAAS,EAAE;gBACpG,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC,KAAK,EAAE,YAAY,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;aACnF;YAED,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,IAAI,wBAAwB,CAAC,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QACpF,CAAC,CAAC;QAEM,gBAAW,GAAY,KAAK,CAAC;QAErC;;;WAGG;QACa,eAAU,GAEtB,EAAE,CAAC;QAEP;;WAEG;QACI,qBAAgB,GAAY,KAAK,CAAC;QACzC;;WAEG;QACI,4BAAuB,GAA8C,IAAI,UAAU,EAAE,CAAC;QA0CzF,4BAA4B;QAC5B,IAAI,MAAM,CAAC,UAAU,EAAE;YACnB,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SAC/D;QACD,gCAAgC;IACpC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,eAAe,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC;QACxE,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBACxD,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAC3B,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC1E;IACL,CAAC;IAED;;;;OAIG;IACI,sBAAsB,CAAC,IAAmC;QAC7D,OAAO,IAAI,CAAC,eAAe,EAAE;aACxB,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;aAChC,MAAM,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;IACxD,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,EAAU;QAC1B,OAAO,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,eAAe;QAClB,OAAO,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAmC;QACzD,OAAO,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IACxD,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;IAC5D,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,SAAS;QAClB,MAAM,UAAU,GAAG,CAAC,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACvD,IAAI,aAAa,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;QACtD,oCAAoC;QACpC,IAAI,UAAU,EAAE;YACZ,MAAM,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;SACjD;aAAM;YACH,aAAa,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC9C;QACD,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,MAAM,YAAY,GAAG,CAAC,MAAsB,EAAE,EAAE;gBAC5C,IAAI,UAAU,EAAE;oBACZ,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;iBACtC;qBAAM;oBACH,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;iBAC7B;gBACD,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;gBACjC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;gBACxB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;gBACnD,OAAO,CAAC,IAAI,CAAC,CAAC;YAClB,CAAC,CAAC;YACF,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,2BAA2B;gBAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE;oBAC7C,OAAO,CAAC,CAAC,QAAQ,KAAK,aAAa,CAAC,QAAQ,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa,CAAC,IAAI,CAAC;gBAClF,CAAC,CAAC,CAAC;gBACH,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE;oBACV,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;oBACzD,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;oBAC9B,OAAO;oBACP,gCAAgC;iBACnC;aACJ;YACD,WAAW,CAAC,UAAU,CAClB,EAAE,EACF,aAAa,CAAC,IAAI,EAClB,aAAa,CAAC,QAAQ,EACtB,IAAI,CAAC,KAAK,EACV,CAAC,MAAM,EAAE,EAAE;gBACP,IAAI,IAAI,CAAC,gBAAgB,EAAE;oBACvB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC;wBACvB,GAAG,aAAa;wBAChB,MAAM;qBACT,CAAC,CAAC;iBACN;gBACD,YAAY,CAAC,MAAM,CAAC,CAAC;YACzB,CAAC,EACD,IAAI,EACJ,CAAC,MAAa,EAAE,OAAe,EAAE,EAAE;gBAC/B,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBACpB,MAAM,CAAC,IAAI,CAAC,+CAA+C,IAAI,CAAC,SAAS,4BAA4B,aAAa,CAAC,IAAI,GAAG,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC;gBACpJ,MAAM,CAAC,OAAO,CAAC,CAAC;YACpB,CAAC,CACJ,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACI,iBAAiB,CAAC,OAAgB;QACrC,IAAI,CAAC,eAAe,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;QACzF,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;;;;;OASG;IACI,KAAK,CAAC,KAAa,EAAE,QAAgB,EAAE,sBAA8B,CAAC;QACzE,IAAI,IAAI,CAAC,aAAa,CAAC,eAAe,IAAI,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,mBAAmB,CAAC,EAAE;YAC/F,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC,KAAK,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;SACzF;aAAM;YACH,OAAO,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;SACjC;IACL,CAAC;IAED,sGAAsG;IAC5F,eAAe,CAAC,IAAkB,EAAE,IAAY;QACtD,OAAiC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACxF,CAAC;IAED,qGAAqG;IAC3F,wBAAwB,CAAC,IAAkB,EAAE,IAAY;QAC/D,OAAiC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IACtF,CAAC;IAED;;;;;OAKG;IACO,cAAc,CAAC,OAAiC,EAAE,SAAiB,EAAE,mBAA6B;QACxG,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE;YAC5D,OAAO;SACV;QAED,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,kBAAkB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,kBAAkB,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,kBAAkB,EAAE;YACrH,OAAO;SACV;QAED,qEAAqE;QACrE,MAAM,SAAS,GAAG,mBAAmB,CAAC,CAAC,CAAC,SAAS,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC;QAC1E,UAAU,CAAC,UAAU,CAAC,OAAO,CAAC,OAAO,CAAC,kBAAkB,EAAE,OAAO,CAAC,OAAO,CAAC,kBAAkB,EAAE,SAAS,EAAE,OAAO,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC;QAC/I,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;IACjH,CAAC;IAED;;;OAGG;IACH,gEAAgE;IACtD,WAAW,CAAC,OAAgB;QAClC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO;SACV;QACD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IA+BO,0BAA0B;QAC9B,OAAO;YACH,QAAQ,EAAE,iBAAiB;YAC3B,IAAI,EAAE,4CAA4C;SACrD,CAAC;IACN,CAAC;IAEO,qBAAqB,CAAC,MAAsB;QAChD,IAAI,CAAC,QAAQ,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,GAAG,GAAG,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAE7E,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YACpB,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;gBACd,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;gBACxB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;aACjC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,UAAU,CAAC,eAAe,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;CACJ","sourcesContent":["import type { IDisposable, Scene } from \"../../scene\";\r\nimport { WebXRControllerComponent } from \"./webXRControllerComponent\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { SceneLoader } from \"../../Loading/sceneLoader\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Quaternion, Vector3 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../../Meshes/mesh\";\r\n\r\n/**\r\n * Handedness type in xrInput profiles. These can be used to define layouts in the Layout Map.\r\n */\r\nexport type MotionControllerHandedness = \"none\" | \"left\" | \"right\";\r\n/**\r\n * The type of components available in motion controllers.\r\n * This is not the name of the component.\r\n */\r\nexport type MotionControllerComponentType = \"trigger\" | \"squeeze\" | \"touchpad\" | \"thumbstick\" | \"button\";\r\n\r\n/**\r\n * The state of a controller component\r\n */\r\nexport type MotionControllerComponentStateType = \"default\" | \"touched\" | \"pressed\";\r\n\r\n/**\r\n * The schema of motion controller layout.\r\n * No object will be initialized using this interface\r\n * This is used just to define the profile.\r\n */\r\nexport interface IMotionControllerLayout {\r\n /**\r\n * Path to load the assets. Usually relative to the base path\r\n */\r\n assetPath: string;\r\n /**\r\n * Available components (unsorted)\r\n */\r\n components: {\r\n /**\r\n * A map of component Ids\r\n */\r\n [componentId: string]: {\r\n /**\r\n * The type of input the component outputs\r\n */\r\n type: MotionControllerComponentType;\r\n /**\r\n * The indices of this component in the gamepad object\r\n */\r\n gamepadIndices: {\r\n /**\r\n * Index of button\r\n */\r\n button?: number;\r\n /**\r\n * If available, index of x-axis\r\n */\r\n xAxis?: number;\r\n /**\r\n * If available, index of y-axis\r\n */\r\n yAxis?: number;\r\n };\r\n /**\r\n * The mesh's root node name\r\n */\r\n rootNodeName: string;\r\n /**\r\n * Animation definitions for this model\r\n */\r\n visualResponses: {\r\n [stateKey: string]: {\r\n /**\r\n * What property will be animated\r\n */\r\n componentProperty: \"xAxis\" | \"yAxis\" | \"button\" | \"state\";\r\n /**\r\n * What states influence this visual response\r\n */\r\n states: MotionControllerComponentStateType[];\r\n /**\r\n * Type of animation - movement or visibility\r\n */\r\n valueNodeProperty: \"transform\" | \"visibility\";\r\n /**\r\n * Base node name to move. Its position will be calculated according to the min and max nodes\r\n */\r\n valueNodeName?: string;\r\n /**\r\n * Minimum movement node\r\n */\r\n minNodeName?: string;\r\n /**\r\n * Max movement node\r\n */\r\n maxNodeName?: string;\r\n };\r\n };\r\n /**\r\n * If touch enabled, what is the name of node to display user feedback\r\n */\r\n touchPointNodeName?: string;\r\n };\r\n };\r\n /**\r\n * Is it xr standard mapping or not\r\n */\r\n gamepadMapping: \"\" | \"xr-standard\";\r\n /**\r\n * Base root node of this entire model\r\n */\r\n rootNodeName: string;\r\n /**\r\n * Defines the main button component id\r\n */\r\n selectComponentId: string;\r\n}\r\n\r\n/**\r\n * A definition for the layout map in the input profile\r\n */\r\nexport interface IMotionControllerLayoutMap {\r\n /**\r\n * Layouts with handedness type as a key\r\n */\r\n [handedness: string /* handedness */]: IMotionControllerLayout;\r\n}\r\n\r\n/**\r\n * The XR Input profile schema\r\n * Profiles can be found here:\r\n * https://github.com/immersive-web/webxr-input-profiles/tree/master/packages/registry/profiles\r\n */\r\nexport interface IMotionControllerProfile {\r\n /**\r\n * fallback profiles for this profileId\r\n */\r\n fallbackProfileIds: string[];\r\n /**\r\n * The layout map, with handedness as key\r\n */\r\n layouts: IMotionControllerLayoutMap;\r\n /**\r\n * The id of this profile\r\n * correlates to the profile(s) in the xrInput.profiles array\r\n */\r\n profileId: string;\r\n}\r\n\r\n/**\r\n * A helper-interface for the 3 meshes needed for controller button animation\r\n * The meshes are provided to the _lerpButtonTransform function to calculate the current position of the value mesh\r\n */\r\nexport interface IMotionControllerButtonMeshMap {\r\n /**\r\n * the mesh that defines the pressed value mesh position.\r\n * This is used to find the max-position of this button\r\n */\r\n pressedMesh: AbstractMesh;\r\n /**\r\n * the mesh that defines the unpressed value mesh position.\r\n * This is used to find the min (or initial) position of this button\r\n */\r\n unpressedMesh: AbstractMesh;\r\n /**\r\n * The mesh that will be changed when value changes\r\n */\r\n valueMesh: AbstractMesh;\r\n}\r\n\r\n/**\r\n * A helper-interface for the 3 meshes needed for controller axis animation.\r\n * This will be expanded when touchpad animations are fully supported\r\n * The meshes are provided to the _lerpAxisTransform function to calculate the current position of the value mesh\r\n */\r\nexport interface IMotionControllerMeshMap {\r\n /**\r\n * the mesh that defines the maximum value mesh position.\r\n */\r\n maxMesh?: AbstractMesh;\r\n /**\r\n * the mesh that defines the minimum value mesh position.\r\n */\r\n minMesh?: AbstractMesh;\r\n /**\r\n * The mesh that will be changed when axis value changes\r\n */\r\n valueMesh?: AbstractMesh;\r\n}\r\n\r\n/**\r\n * The elements needed for change-detection of the gamepad objects in motion controllers\r\n */\r\nexport interface IMinimalMotionControllerObject {\r\n /**\r\n * Available axes of this controller\r\n */\r\n axes: number[];\r\n /**\r\n * An array of available buttons\r\n */\r\n buttons: Array<{\r\n /**\r\n * Value of the button/trigger\r\n */\r\n value: number;\r\n /**\r\n * If the button/trigger is currently touched\r\n */\r\n touched: boolean;\r\n /**\r\n * If the button/trigger is currently pressed\r\n */\r\n pressed: boolean;\r\n }>;\r\n\r\n /**\r\n * EXPERIMENTAL haptic support.\r\n */\r\n hapticActuators?: Array<{\r\n pulse: (value: number, duration: number) => Promise<boolean>;\r\n }>;\r\n}\r\n\r\n/**\r\n * An Abstract Motion controller\r\n * This class receives an xrInput and a profile layout and uses those to initialize the components\r\n * Each component has an observable to check for changes in value and state\r\n */\r\nexport abstract class WebXRAbstractMotionController implements IDisposable {\r\n private _initComponent = (id: string) => {\r\n if (!id) {\r\n return;\r\n }\r\n const componentDef = this.layout.components[id];\r\n const type = componentDef.type;\r\n const buttonIndex = componentDef.gamepadIndices.button;\r\n // search for axes\r\n const axes: number[] = [];\r\n if (componentDef.gamepadIndices.xAxis !== undefined && componentDef.gamepadIndices.yAxis !== undefined) {\r\n axes.push(componentDef.gamepadIndices.xAxis, componentDef.gamepadIndices.yAxis);\r\n }\r\n\r\n this.components[id] = new WebXRControllerComponent(id, type, buttonIndex, axes);\r\n };\r\n\r\n private _modelReady: boolean = false;\r\n\r\n /**\r\n * A map of components (WebXRControllerComponent) in this motion controller\r\n * Components have a ComponentType and can also have both button and axis definitions\r\n */\r\n public readonly components: {\r\n [id: string]: WebXRControllerComponent;\r\n } = {};\r\n\r\n /**\r\n * Disable the model's animation. Can be set at any time.\r\n */\r\n public disableAnimation: boolean = false;\r\n /**\r\n * Observers registered here will be triggered when the model of this controller is done loading\r\n */\r\n public onModelLoadedObservable: Observable<WebXRAbstractMotionController> = new Observable();\r\n /**\r\n * The profile id of this motion controller\r\n */\r\n public abstract profileId: string;\r\n /**\r\n * The root mesh of the model. It is null if the model was not yet initialized\r\n */\r\n public rootMesh: Nullable<AbstractMesh>;\r\n\r\n /**\r\n * constructs a new abstract motion controller\r\n * @param scene the scene to which the model of the controller will be added\r\n * @param layout The profile layout to load\r\n * @param gamepadObject The gamepad object correlating to this controller\r\n * @param handedness handedness (left/right/none) of this controller\r\n * @param _doNotLoadControllerMesh set this flag to ignore the mesh loading\r\n * @param _controllerCache a cache holding controller models already loaded in this session\r\n */\r\n constructor(\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected scene: Scene,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected layout: IMotionControllerLayout,\r\n /**\r\n * The gamepad object correlating to this controller\r\n */\r\n public gamepadObject: IMinimalMotionControllerObject,\r\n /**\r\n * handedness (left/right/none) of this controller\r\n */\r\n public handedness: MotionControllerHandedness,\r\n /**\r\n * @internal\r\n */\r\n public _doNotLoadControllerMesh: boolean = false,\r\n private _controllerCache?: Array<{\r\n filename: string;\r\n path: string;\r\n meshes: AbstractMesh[];\r\n }>\r\n ) {\r\n // initialize the components\r\n if (layout.components) {\r\n Object.keys(layout.components).forEach(this._initComponent);\r\n }\r\n // Model is loaded in WebXRInput\r\n }\r\n\r\n /**\r\n * Dispose this controller, the model mesh and all its components\r\n */\r\n public dispose(): void {\r\n this.getComponentIds().forEach((id) => this.getComponent(id).dispose());\r\n if (this.rootMesh) {\r\n this.rootMesh.getChildren(undefined, true).forEach((node) => {\r\n node.setEnabled(false);\r\n });\r\n this.rootMesh.dispose(!!this._controllerCache, !this._controllerCache);\r\n }\r\n }\r\n\r\n /**\r\n * Returns all components of specific type\r\n * @param type the type to search for\r\n * @returns an array of components with this type\r\n */\r\n public getAllComponentsOfType(type: MotionControllerComponentType): WebXRControllerComponent[] {\r\n return this.getComponentIds()\r\n .map((id) => this.components[id])\r\n .filter((component) => component.type === type);\r\n }\r\n\r\n /**\r\n * get a component based an its component id as defined in layout.components\r\n * @param id the id of the component\r\n * @returns the component correlates to the id or undefined if not found\r\n */\r\n public getComponent(id: string): WebXRControllerComponent {\r\n return this.components[id];\r\n }\r\n\r\n /**\r\n * Get the list of components available in this motion controller\r\n * @returns an array of strings correlating to available components\r\n */\r\n public getComponentIds(): string[] {\r\n return Object.keys(this.components);\r\n }\r\n\r\n /**\r\n * Get the first component of specific type\r\n * @param type type of component to find\r\n * @returns a controller component or null if not found\r\n */\r\n public getComponentOfType(type: MotionControllerComponentType): Nullable<WebXRControllerComponent> {\r\n return this.getAllComponentsOfType(type)[0] || null;\r\n }\r\n\r\n /**\r\n * Get the main (Select) component of this controller as defined in the layout\r\n * @returns the main component of this controller\r\n */\r\n public getMainComponent(): WebXRControllerComponent {\r\n return this.getComponent(this.layout.selectComponentId);\r\n }\r\n\r\n /**\r\n * Loads the model correlating to this controller\r\n * When the mesh is loaded, the onModelLoadedObservable will be triggered\r\n * @returns A promise fulfilled with the result of the model loading\r\n */\r\n public async loadModel(): Promise<boolean> {\r\n const useGeneric = !this._getModelLoadingConstraints();\r\n let loadingParams = this._getGenericFilenameAndPath();\r\n // Checking if GLB loader is present\r\n if (useGeneric) {\r\n Logger.Warn(\"Falling back to generic models\");\r\n } else {\r\n loadingParams = this._getFilenameAndPath();\r\n }\r\n return new Promise((resolve, reject) => {\r\n const meshesLoaded = (meshes: AbstractMesh[]) => {\r\n if (useGeneric) {\r\n this._getGenericParentMesh(meshes);\r\n } else {\r\n this._setRootMesh(meshes);\r\n }\r\n this._processLoadedModel(meshes);\r\n this._modelReady = true;\r\n this.onModelLoadedObservable.notifyObservers(this);\r\n resolve(true);\r\n };\r\n if (this._controllerCache) {\r\n // look for it in the cache\r\n const found = this._controllerCache.filter((c) => {\r\n return c.filename === loadingParams.filename && c.path === loadingParams.path;\r\n });\r\n if (found[0]) {\r\n found[0].meshes.forEach((mesh) => mesh.setEnabled(true));\r\n meshesLoaded(found[0].meshes);\r\n return;\r\n // found, don't continue to load\r\n }\r\n }\r\n SceneLoader.ImportMesh(\r\n \"\",\r\n loadingParams.path,\r\n loadingParams.filename,\r\n this.scene,\r\n (meshes) => {\r\n if (this._controllerCache) {\r\n this._controllerCache.push({\r\n ...loadingParams,\r\n meshes,\r\n });\r\n }\r\n meshesLoaded(meshes);\r\n },\r\n null,\r\n (_scene: Scene, message: string) => {\r\n Logger.Log(message);\r\n Logger.Warn(`Failed to retrieve controller model of type ${this.profileId} from the remote server: ${loadingParams.path}${loadingParams.filename}`);\r\n reject(message);\r\n }\r\n );\r\n });\r\n }\r\n\r\n /**\r\n * Update this model using the current XRFrame\r\n * @param xrFrame the current xr frame to use and update the model\r\n */\r\n public updateFromXRFrame(xrFrame: XRFrame): void {\r\n this.getComponentIds().forEach((id) => this.getComponent(id).update(this.gamepadObject));\r\n this.updateModel(xrFrame);\r\n }\r\n\r\n /**\r\n * Backwards compatibility due to a deeply-integrated typo\r\n */\r\n public get handness() {\r\n return this.handedness;\r\n }\r\n\r\n /**\r\n * Pulse (vibrate) this controller\r\n * If the controller does not support pulses, this function will fail silently and return Promise<false> directly after called\r\n * Consecutive calls to this function will cancel the last pulse call\r\n *\r\n * @param value the strength of the pulse in 0.0...1.0 range\r\n * @param duration Duration of the pulse in milliseconds\r\n * @param hapticActuatorIndex optional index of actuator (will usually be 0)\r\n * @returns a promise that will send true when the pulse has ended and false if the device doesn't support pulse or an error accrued\r\n */\r\n public pulse(value: number, duration: number, hapticActuatorIndex: number = 0): Promise<boolean> {\r\n if (this.gamepadObject.hapticActuators && this.gamepadObject.hapticActuators[hapticActuatorIndex]) {\r\n return this.gamepadObject.hapticActuators[hapticActuatorIndex].pulse(value, duration);\r\n } else {\r\n return Promise.resolve(false);\r\n }\r\n }\r\n\r\n // Look through all children recursively. This will return null if no mesh exists with the given name.\r\n protected _getChildByName(node: AbstractMesh, name: string): AbstractMesh | undefined {\r\n return <AbstractMesh | undefined>node.getChildren((n) => n.name === name, false)[0];\r\n }\r\n\r\n // Look through only immediate children. This will return null if no mesh exists with the given name.\r\n protected _getImmediateChildByName(node: AbstractMesh, name: string): AbstractMesh | undefined {\r\n return <AbstractMesh | undefined>node.getChildren((n) => n.name == name, true)[0];\r\n }\r\n\r\n /**\r\n * Moves the axis on the controller mesh based on its current state\r\n * @param axisMap\r\n * @param axisValue the value of the axis which determines the meshes new position\r\n * @internal\r\n */\r\n protected _lerpTransform(axisMap: IMotionControllerMeshMap, axisValue: number, fixValueCoordinates?: boolean): void {\r\n if (!axisMap.minMesh || !axisMap.maxMesh || !axisMap.valueMesh) {\r\n return;\r\n }\r\n\r\n if (!axisMap.minMesh.rotationQuaternion || !axisMap.maxMesh.rotationQuaternion || !axisMap.valueMesh.rotationQuaternion) {\r\n return;\r\n }\r\n\r\n // Convert from gamepad value range (-1 to +1) to lerp range (0 to 1)\r\n const lerpValue = fixValueCoordinates ? axisValue * 0.5 + 0.5 : axisValue;\r\n Quaternion.SlerpToRef(axisMap.minMesh.rotationQuaternion, axisMap.maxMesh.rotationQuaternion, lerpValue, axisMap.valueMesh.rotationQuaternion);\r\n Vector3.LerpToRef(axisMap.minMesh.position, axisMap.maxMesh.position, lerpValue, axisMap.valueMesh.position);\r\n }\r\n\r\n /**\r\n * Update the model itself with the current frame data\r\n * @param xrFrame the frame to use for updating the model mesh\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected updateModel(xrFrame: XRFrame): void {\r\n if (!this._modelReady) {\r\n return;\r\n }\r\n this._updateModel(xrFrame);\r\n }\r\n\r\n /**\r\n * Get the filename and path for this controller's model\r\n * @returns a map of filename and path\r\n */\r\n protected abstract _getFilenameAndPath(): { filename: string; path: string };\r\n /**\r\n * This function is called before the mesh is loaded. It checks for loading constraints.\r\n * For example, this function can check if the GLB loader is available\r\n * If this function returns false, the generic controller will be loaded instead\r\n * @returns Is the client ready to load the mesh\r\n */\r\n protected abstract _getModelLoadingConstraints(): boolean;\r\n /**\r\n * This function will be called after the model was successfully loaded and can be used\r\n * for mesh transformations before it is available for the user\r\n * @param meshes the loaded meshes\r\n */\r\n protected abstract _processLoadedModel(meshes: AbstractMesh[]): void;\r\n /**\r\n * Set the root mesh for this controller. Important for the WebXR controller class\r\n * @param meshes the loaded meshes\r\n */\r\n protected abstract _setRootMesh(meshes: AbstractMesh[]): void;\r\n /**\r\n * A function executed each frame that updates the mesh (if needed)\r\n * @param xrFrame the current xrFrame\r\n */\r\n protected abstract _updateModel(xrFrame: XRFrame): void;\r\n\r\n private _getGenericFilenameAndPath(): { filename: string; path: string } {\r\n return {\r\n filename: \"generic.babylon\",\r\n path: \"https://controllers.babylonjs.com/generic/\",\r\n };\r\n }\r\n\r\n private _getGenericParentMesh(meshes: AbstractMesh[]): void {\r\n this.rootMesh = new Mesh(this.profileId + \" \" + this.handedness, this.scene);\r\n\r\n meshes.forEach((mesh) => {\r\n if (!mesh.parent) {\r\n mesh.isPickable = false;\r\n mesh.setParent(this.rootMesh);\r\n }\r\n });\r\n\r\n this.rootMesh.rotationQuaternion = Quaternion.FromEulerAngles(0, Math.PI, 0);\r\n }\r\n}\r\n"]}
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
/** @
|
|
1
|
+
/** @internal */
|
|
2
2
|
interface INativeXRFrame extends XRFrame {
|
|
3
3
|
getPoseData: (space: XRSpace, baseSpace: XRReferenceSpace, vectorBuffer: ArrayBuffer, matrixBuffer: ArrayBuffer) => XRPose;
|
|
4
4
|
_imageTrackingResults?: XRImageTrackingResult[];
|
|
5
5
|
}
|
|
6
|
-
/** @
|
|
6
|
+
/** @internal */
|
|
7
7
|
export declare class NativeXRFrame implements XRFrame {
|
|
8
8
|
private _nativeImpl;
|
|
9
9
|
private readonly _xrTransform;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nativeXRFrame.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/XR/native/nativeXRFrame.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AASrE,
|
|
1
|
+
{"version":3,"file":"nativeXRFrame.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/XR/native/nativeXRFrame.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AASrE,gBAAgB;AAChB,MAAM,OAAO,aAAa;IAatB,YAAoB,WAA2B;QAA3B,gBAAW,GAAX,WAAW,CAAgB;QAZ9B,iBAAY,GAAG,IAAI,gBAAgB,EAAE,CAAC;QACtC,YAAO,GAAW;YAC/B,SAAS,EAAE,IAAI,CAAC,YAAY;YAC5B,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QACF,yCAAyC;QACxB,sBAAiB,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QA0B7C,cAAS,GAAG,IAAI,CAAC,WAAW,CAAC,SAAU,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE/D,kBAAa,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAEtE,sBAAiB,GAAG,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE9E,uCAAkC,GAAG,GAAG,EAAE;YACtD,MAAM,IAAI,KAAK,CAAC,qEAAqE,CAAC,CAAC;QAC3F,CAAC,CAAC;QAMc,iBAAY,GAAG,IAAI,CAAC,WAAW,CAAC,YAAa,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAUrE,iBAAY,GAAG,IAAI,CAAC,WAAW,CAAC,YAAa,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAErE,mBAAc,GAAG,IAAI,CAAC,WAAW,CAAC,cAAe,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAEzE,qBAAgB,GAAG,GAAG,EAAE;YACpC,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;QACzE,CAAC,CAAC;QAMc,4BAAuB,GAAG,GAA4B,EAAE;YACpE,OAAO,IAAI,CAAC,WAAW,CAAC,qBAAqB,IAAI,EAAE,CAAC;QACxD,CAAC,CAAC;IA1DgD,CAAC;IAJnD,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC;IACpC,CAAC;IAIM,OAAO,CAAC,KAAc,EAAE,SAA2B;QACtD,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE;YACjH,OAAO,SAAS,CAAC;SACpB;QACD,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,QAAoB,CAAC;QACxD,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACvC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACvC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACvC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QAEvC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,WAAuB,CAAC;QAC9D,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QAC1C,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QAC1C,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QAC1C,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QAC1C,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAYD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC;IAC3C,CAAC;IAID,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC;IAC7C,CAAC;IAED,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC;IAC3C,CAAC;IAUD,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC;IAC9C,CAAC;CAKJ;AAED,uBAAuB,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { RegisterNativeTypeAsync } from \"../../Engines/nativeEngine\";\r\n\r\n/** @internal */\r\ninterface INativeXRFrame extends XRFrame {\r\n // Native-only helper functions\r\n getPoseData: (space: XRSpace, baseSpace: XRReferenceSpace, vectorBuffer: ArrayBuffer, matrixBuffer: ArrayBuffer) => XRPose;\r\n _imageTrackingResults?: XRImageTrackingResult[];\r\n}\r\n\r\n/** @internal */\r\nexport class NativeXRFrame implements XRFrame {\r\n private readonly _xrTransform = new XRRigidTransform();\r\n private readonly _xrPose: XRPose = {\r\n transform: this._xrTransform,\r\n emulatedPosition: false,\r\n };\r\n // Enough space for position, orientation\r\n private readonly _xrPoseVectorData = new Float32Array(4 + 4);\r\n\r\n public get session(): XRSession {\r\n return this._nativeImpl.session;\r\n }\r\n\r\n constructor(private _nativeImpl: INativeXRFrame) {}\r\n\r\n public getPose(space: XRSpace, baseSpace: XRReferenceSpace): XRPose | undefined {\r\n if (!this._nativeImpl.getPoseData(space, baseSpace, this._xrPoseVectorData.buffer, this._xrTransform.matrix.buffer)) {\r\n return undefined;\r\n }\r\n const position = this._xrTransform.position as DOMPoint;\r\n position.x = this._xrPoseVectorData[0];\r\n position.y = this._xrPoseVectorData[1];\r\n position.z = this._xrPoseVectorData[2];\r\n position.w = this._xrPoseVectorData[3];\r\n\r\n const orientation = this._xrTransform.orientation as DOMPoint;\r\n orientation.x = this._xrPoseVectorData[4];\r\n orientation.y = this._xrPoseVectorData[5];\r\n orientation.z = this._xrPoseVectorData[6];\r\n orientation.w = this._xrPoseVectorData[7];\r\n return this._xrPose;\r\n }\r\n\r\n public readonly fillPoses = this._nativeImpl.fillPoses!.bind(this._nativeImpl);\r\n\r\n public readonly getViewerPose = this._nativeImpl.getViewerPose.bind(this._nativeImpl);\r\n\r\n public readonly getHitTestResults = this._nativeImpl.getHitTestResults.bind(this._nativeImpl);\r\n\r\n public readonly getHitTestResultsForTransientInput = () => {\r\n throw new Error(\"XRFrame.getHitTestResultsForTransientInput not supported on native.\");\r\n };\r\n\r\n public get trackedAnchors(): XRAnchorSet | undefined {\r\n return this._nativeImpl.trackedAnchors;\r\n }\r\n\r\n public readonly createAnchor = this._nativeImpl.createAnchor!.bind(this._nativeImpl);\r\n\r\n public get worldInformation(): XRWorldInformation | undefined {\r\n return this._nativeImpl.worldInformation;\r\n }\r\n\r\n public get detectedPlanes(): XRPlaneSet | undefined {\r\n return this._nativeImpl.detectedPlanes;\r\n }\r\n\r\n public readonly getJointPose = this._nativeImpl.getJointPose!.bind(this._nativeImpl);\r\n\r\n public readonly fillJointRadii = this._nativeImpl.fillJointRadii!.bind(this._nativeImpl);\r\n\r\n public readonly getLightEstimate = () => {\r\n throw new Error(\"XRFrame.getLightEstimate not supported on native.\");\r\n };\r\n\r\n public get featurePointCloud(): number[] | undefined {\r\n return this._nativeImpl.featurePointCloud;\r\n }\r\n\r\n public readonly getImageTrackingResults = (): XRImageTrackingResult[] => {\r\n return this._nativeImpl._imageTrackingResults ?? [];\r\n };\r\n}\r\n\r\nRegisterNativeTypeAsync(\"NativeXRFrame\", NativeXRFrame);\r\n"]}
|
|
@@ -7,7 +7,7 @@ import type { WebXRSessionManager } from "../webXRSessionManager";
|
|
|
7
7
|
import type { WebXRRenderTarget } from "../webXRTypes";
|
|
8
8
|
/**
|
|
9
9
|
* Wraps XRWebGLLayer's created by Babylon Native.
|
|
10
|
-
* @
|
|
10
|
+
* @internal
|
|
11
11
|
*/
|
|
12
12
|
export declare class NativeXRLayerWrapper extends WebXRLayerWrapper {
|
|
13
13
|
readonly layer: XRWebGLLayer;
|
|
@@ -15,7 +15,7 @@ export declare class NativeXRLayerWrapper extends WebXRLayerWrapper {
|
|
|
15
15
|
}
|
|
16
16
|
/**
|
|
17
17
|
* Provides render target textures for layers created by Babylon Native.
|
|
18
|
-
* @
|
|
18
|
+
* @internal
|
|
19
19
|
*/
|
|
20
20
|
export declare class NativeXRLayerRenderTargetTextureProvider extends WebXRLayerRenderTargetTextureProvider {
|
|
21
21
|
readonly layerWrapper: NativeXRLayerWrapper;
|
|
@@ -32,7 +32,7 @@ export declare class NativeXRLayerRenderTargetTextureProvider extends WebXRLayer
|
|
|
32
32
|
}
|
|
33
33
|
/**
|
|
34
34
|
* Creates the xr layer that will be used as the xr session's base layer.
|
|
35
|
-
* @
|
|
35
|
+
* @internal
|
|
36
36
|
*/
|
|
37
37
|
export declare class NativeXRRenderTarget implements WebXRRenderTarget {
|
|
38
38
|
canvasContext: WebGLRenderingContext;
|
|
@@ -2,7 +2,7 @@ import { WebXRLayerWrapper } from "../webXRLayerWrapper.js";
|
|
|
2
2
|
import { WebXRLayerRenderTargetTextureProvider } from "../webXRRenderTargetTextureProvider.js";
|
|
3
3
|
/**
|
|
4
4
|
* Wraps XRWebGLLayer's created by Babylon Native.
|
|
5
|
-
* @
|
|
5
|
+
* @internal
|
|
6
6
|
*/
|
|
7
7
|
export class NativeXRLayerWrapper extends WebXRLayerWrapper {
|
|
8
8
|
constructor(layer) {
|
|
@@ -12,7 +12,7 @@ export class NativeXRLayerWrapper extends WebXRLayerWrapper {
|
|
|
12
12
|
}
|
|
13
13
|
/**
|
|
14
14
|
* Provides render target textures for layers created by Babylon Native.
|
|
15
|
-
* @
|
|
15
|
+
* @internal
|
|
16
16
|
*/
|
|
17
17
|
export class NativeXRLayerRenderTargetTextureProvider extends WebXRLayerRenderTargetTextureProvider {
|
|
18
18
|
constructor(sessionManager, layerWrapper) {
|
|
@@ -44,7 +44,7 @@ export class NativeXRLayerRenderTargetTextureProvider extends WebXRLayerRenderTa
|
|
|
44
44
|
}
|
|
45
45
|
/**
|
|
46
46
|
* Creates the xr layer that will be used as the xr session's base layer.
|
|
47
|
-
* @
|
|
47
|
+
* @internal
|
|
48
48
|
*/
|
|
49
49
|
export class NativeXRRenderTarget {
|
|
50
50
|
constructor(_xrSessionManager) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nativeXRRenderTarget.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/XR/native/nativeXRRenderTarget.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,qCAAqC,CAAC;AAI5F;;;GAGG;AACH,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IACvD,YAA4B,KAAmB;QAC3C,KAAK,CACD,GAAG,EAAE,CAAC,KAAK,CAAC,gBAAgB,EAC5B,GAAG,EAAE,CAAC,KAAK,CAAC,iBAAiB,EAC7B,KAAK,EACL,cAAc,EACd,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,wCAAwC,CAAC,cAAc,EAAE,IAAI,CAAC,CACzF,CAAC;QAPsB,UAAK,GAAL,KAAK,CAAc;IAQ/C,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,wCAAyC,SAAQ,qCAAqC;IAI/F,YAAY,cAAmC,EAAkB,YAAkC;QAC/F,KAAK,CAAC,cAAc,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QADmB,iBAAY,GAAZ,YAAY,CAAsB;QAE/F,IAAI,CAAC,kBAAkB,GAAI,SAAiB,CAAC,EAAE,CAAC,6BAA6B,CACzE,cAAc,CAAC,OAAO,EACtB,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,IAAI,CAAC,EAC1C,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,IAAI,CAAC,CAC9C,CAAC;QACF,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC,KAAK,CAAC;IAC3C,CAAC;IAEM,qBAAqB,CAAC,QAAkB;QAC3C,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACf,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACf,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC;QACnB,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QACpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,4BAA4B,CAAC,GAAU;QAC1C,0GAA0G;QAC1G,OAAQ,IAAI,CAAC,kBAA0B,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC;IACvE,CAAC;IAEM,6BAA6B,CAAC,IAAY;QAC7C,OAAQ,IAAI,CAAC,kBAA0B,CAAC,qBAAqB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC5E,CAAC;IAEM,wBAAwB;QAC3B,OAAO;YACH,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,gBAAgB;YACpD,iBAAiB,EAAE,IAAI,CAAC,YAAY,CAAC,iBAAiB;SACzD,CAAC;IACN,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,oBAAoB;IAM7B,YAAY,iBAAsC;QAC9C,IAAI,CAAC,mBAAmB,GAAI,SAAiB,CAAC,EAAE,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;IAC/G,CAAC;IAEM,KAAK,CAAC,sBAAsB,CAAC,SAAoB;QACpD,MAAM,IAAI,CAAC,mBAAmB,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;QACjE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC,OAAQ,CAAC;QACjD,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,OAAO;QACH,WAAW;IACf,CAAC;CACJ","sourcesContent":["import type { RenderTargetTexture } from \"../../Materials/Textures/renderTargetTexture\";\r\nimport type { Viewport } from \"../../Maths/math.viewport\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { WebXRLayerWrapper } from \"../webXRLayerWrapper\";\r\nimport { WebXRLayerRenderTargetTextureProvider } from \"../webXRRenderTargetTextureProvider\";\r\nimport type { WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport type { WebXRRenderTarget } from \"../webXRTypes\";\r\n\r\n/**\r\n * Wraps XRWebGLLayer's created by Babylon Native.\r\n * @
|
|
1
|
+
{"version":3,"file":"nativeXRRenderTarget.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/XR/native/nativeXRRenderTarget.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,qCAAqC,CAAC;AAI5F;;;GAGG;AACH,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IACvD,YAA4B,KAAmB;QAC3C,KAAK,CACD,GAAG,EAAE,CAAC,KAAK,CAAC,gBAAgB,EAC5B,GAAG,EAAE,CAAC,KAAK,CAAC,iBAAiB,EAC7B,KAAK,EACL,cAAc,EACd,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,wCAAwC,CAAC,cAAc,EAAE,IAAI,CAAC,CACzF,CAAC;QAPsB,UAAK,GAAL,KAAK,CAAc;IAQ/C,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,wCAAyC,SAAQ,qCAAqC;IAI/F,YAAY,cAAmC,EAAkB,YAAkC;QAC/F,KAAK,CAAC,cAAc,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QADmB,iBAAY,GAAZ,YAAY,CAAsB;QAE/F,IAAI,CAAC,kBAAkB,GAAI,SAAiB,CAAC,EAAE,CAAC,6BAA6B,CACzE,cAAc,CAAC,OAAO,EACtB,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,IAAI,CAAC,EAC1C,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,IAAI,CAAC,CAC9C,CAAC;QACF,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC,KAAK,CAAC;IAC3C,CAAC;IAEM,qBAAqB,CAAC,QAAkB;QAC3C,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACf,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACf,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC;QACnB,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QACpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,4BAA4B,CAAC,GAAU;QAC1C,0GAA0G;QAC1G,OAAQ,IAAI,CAAC,kBAA0B,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC;IACvE,CAAC;IAEM,6BAA6B,CAAC,IAAY;QAC7C,OAAQ,IAAI,CAAC,kBAA0B,CAAC,qBAAqB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC5E,CAAC;IAEM,wBAAwB;QAC3B,OAAO;YACH,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,gBAAgB;YACpD,iBAAiB,EAAE,IAAI,CAAC,YAAY,CAAC,iBAAiB;SACzD,CAAC;IACN,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,oBAAoB;IAM7B,YAAY,iBAAsC;QAC9C,IAAI,CAAC,mBAAmB,GAAI,SAAiB,CAAC,EAAE,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;IAC/G,CAAC;IAEM,KAAK,CAAC,sBAAsB,CAAC,SAAoB;QACpD,MAAM,IAAI,CAAC,mBAAmB,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;QACjE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC,OAAQ,CAAC;QACjD,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,OAAO;QACH,WAAW;IACf,CAAC;CACJ","sourcesContent":["import type { RenderTargetTexture } from \"../../Materials/Textures/renderTargetTexture\";\r\nimport type { Viewport } from \"../../Maths/math.viewport\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { WebXRLayerWrapper } from \"../webXRLayerWrapper\";\r\nimport { WebXRLayerRenderTargetTextureProvider } from \"../webXRRenderTargetTextureProvider\";\r\nimport type { WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport type { WebXRRenderTarget } from \"../webXRTypes\";\r\n\r\n/**\r\n * Wraps XRWebGLLayer's created by Babylon Native.\r\n * @internal\r\n */\r\nexport class NativeXRLayerWrapper extends WebXRLayerWrapper {\r\n constructor(public readonly layer: XRWebGLLayer) {\r\n super(\r\n () => layer.framebufferWidth,\r\n () => layer.framebufferHeight,\r\n layer,\r\n \"XRWebGLLayer\",\r\n (sessionManager) => new NativeXRLayerRenderTargetTextureProvider(sessionManager, this)\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * Provides render target textures for layers created by Babylon Native.\r\n * @internal\r\n */\r\nexport class NativeXRLayerRenderTargetTextureProvider extends WebXRLayerRenderTargetTextureProvider {\r\n private _nativeRTTProvider: WebXRLayerRenderTargetTextureProvider;\r\n private _nativeLayer: XRWebGLLayer;\r\n\r\n constructor(sessionManager: WebXRSessionManager, public readonly layerWrapper: NativeXRLayerWrapper) {\r\n super(sessionManager.scene, layerWrapper);\r\n this._nativeRTTProvider = (navigator as any).xr.getNativeRenderTargetProvider(\r\n sessionManager.session,\r\n this._createRenderTargetTexture.bind(this),\r\n this._destroyRenderTargetTexture.bind(this)\r\n );\r\n this._nativeLayer = layerWrapper.layer;\r\n }\r\n\r\n public trySetViewportForView(viewport: Viewport): boolean {\r\n viewport.x = 0;\r\n viewport.y = 0;\r\n viewport.width = 1;\r\n viewport.height = 1;\r\n return true;\r\n }\r\n\r\n public getRenderTargetTextureForEye(eye: XREye): Nullable<RenderTargetTexture> {\r\n // TODO (rgerd): Update the contract on the BabylonNative side to call this \"getRenderTargetTextureForEye\"\r\n return (this._nativeRTTProvider as any).getRenderTargetForEye(eye);\r\n }\r\n\r\n public getRenderTargetTextureForView(view: XRView): Nullable<RenderTargetTexture> {\r\n return (this._nativeRTTProvider as any).getRenderTargetForEye(view.eye);\r\n }\r\n\r\n public getFramebufferDimensions(): Nullable<{ framebufferWidth: number; framebufferHeight: number }> {\r\n return {\r\n framebufferWidth: this._nativeLayer.framebufferWidth,\r\n framebufferHeight: this._nativeLayer.framebufferHeight,\r\n };\r\n }\r\n}\r\n\r\n/**\r\n * Creates the xr layer that will be used as the xr session's base layer.\r\n * @internal\r\n */\r\nexport class NativeXRRenderTarget implements WebXRRenderTarget {\r\n public canvasContext: WebGLRenderingContext;\r\n public xrLayer: Nullable<XRWebGLLayer>;\r\n\r\n private _nativeRenderTarget: WebXRRenderTarget;\r\n\r\n constructor(_xrSessionManager: WebXRSessionManager) {\r\n this._nativeRenderTarget = (navigator as any).xr.getWebXRRenderTarget(_xrSessionManager.scene.getEngine());\r\n }\r\n\r\n public async initializeXRLayerAsync(xrSession: XRSession): Promise<XRWebGLLayer> {\r\n await this._nativeRenderTarget.initializeXRLayerAsync(xrSession);\r\n this.xrLayer = this._nativeRenderTarget.xrLayer!;\r\n return this.xrLayer;\r\n }\r\n\r\n dispose(): void {\r\n /* empty */\r\n }\r\n}\r\n"]}
|
package/XR/webXRCamera.d.ts
CHANGED
|
@@ -36,7 +36,7 @@ export declare class WebXRCamera extends FreeCamera {
|
|
|
36
36
|
compensateOnFirstFrame: boolean;
|
|
37
37
|
/**
|
|
38
38
|
* The last XRViewerPose from the current XRFrame
|
|
39
|
-
* @
|
|
39
|
+
* @internal
|
|
40
40
|
*/
|
|
41
41
|
_lastXRViewerPose?: XRViewerPose;
|
|
42
42
|
/**
|
|
@@ -56,7 +56,7 @@ export declare class WebXRCamera extends FreeCamera {
|
|
|
56
56
|
* This will be the y position of this camera, when ground level is 0.
|
|
57
57
|
*/
|
|
58
58
|
get realWorldHeight(): number;
|
|
59
|
-
/** @
|
|
59
|
+
/** @internal */
|
|
60
60
|
_updateForDualEyeDebugging(): void;
|
|
61
61
|
/**
|
|
62
62
|
* Sets this camera's transformation based on a non-vr camera
|
package/XR/webXRCamera.js
CHANGED
package/XR/webXRCamera.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webXRCamera.js","sourceRoot":"","sources":["../../../../../lts/core/generated/XR/webXRCamera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAE/E,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAEvD,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AAElD;;;GAGG;AACH,MAAM,OAAO,WAAY,SAAQ,UAAU;IAmCvC;;;;;OAKG;IACH,YAAY,IAAY,EAAE,KAAY,EAAU,iBAAsC;QAClF,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,KAAK,CAAC,CAAC;QADS,sBAAiB,GAAjB,iBAAiB,CAAqB;QAtC9E,gBAAW,GAAG,KAAK,CAAC;QACpB,yBAAoB,GAAe,UAAU,CAAC,QAAQ,EAAE,CAAC;QACzD,wBAAmB,GAAY,IAAI,OAAO,EAAE,CAAC;QAC7C,mBAAc,GAAuB,kBAAkB,CAAC,YAAY,CAAC;QAE7E;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAW,CAAC;QAE1D;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAW,CAAC;QAEzD;;;WAGG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAsB,CAAC;QACrE;;;WAGG;QACI,2BAAsB,GAAY,IAAI,CAAC;QAwHtC,eAAU,GAAG,IAAI,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAvG5C,+BAA+B;QAC/B,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAChB,IAAI,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;QAC3C,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,eAAe,CAAC;QAC5C,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC;QAClC,uDAAuD;QACvD,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAE9B,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE;YAC5C,IAAI,CAAC,mBAAmB,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjD,IAAI,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrD,uEAAuE;YACvE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,sBAAsB,CAAC;QACnD,CAAC,CAAC,CAAC;QAEH,+GAA+G;QAC/G,sEAAsE;QACtE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAC1C,GAAG,EAAE;YACD,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,oBAAoB,EAAE,CAAC;aAC/B;YACD,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,EACD,SAAS,EACT,IAAI,CACP,CAAC;IACN,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAEO,iBAAiB,CAAC,QAA4B;QAClD,IAAI,IAAI,CAAC,cAAc,KAAK,QAAQ,EAAE;YAClC,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC;YAC/B,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;SACzD;IACL,CAAC;IAED;;;OAGG;IACH,IAAW,eAAe;QACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC,YAAY,IAAI,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,CAAC;QACrJ,IAAI,QAAQ,IAAI,QAAQ,CAAC,SAAS,EAAE;YAChC,OAAO,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC;SACxC;aAAM;YACH,OAAO,CAAC,CAAC;SACZ;IACL,CAAC;IAED,cAAc;IACP,0BAA0B,EAAC,wBAAwB;QACtD,6BAA6B;QAC7B,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3D,sDAAsD;QACtD,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC7C,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC7D,qDAAqD;QACrD,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,IAAI,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,gCAAgC,CAAC,cAAsB,IAAI,CAAC,QAAQ,EAAE,CAAC,YAAa,EAAE,4BAAqC,IAAI;QAClI,IAAI,CAAC,WAAW,IAAI,WAAW,KAAK,IAAI,EAAE;YACtC,OAAO;SACV;QACD,MAAM,GAAG,GAAG,WAAW,CAAC,kBAAkB,EAAE,CAAC;QAC7C,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjE,uBAAuB;QACvB,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACpB,UAAU,CAAC,oBAAoB,CAAC,CAAC,EAAE,IAAI,CAAC,kBAAkB,CAAC,aAAa,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC1G,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,yBAAyB,EAAE;YAC3B,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC;SAChD;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAEM,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC;IACvC,CAAC;IAIO,oBAAoB;QACxB,MAAM,IAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,YAAY,IAAI,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAC;QAC7I,IAAI,CAAC,iBAAiB,GAAG,IAAI,IAAI,SAAS,CAAC;QAC3C,IAAI,CAAC,IAAI,EAAE;YACP,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;YACxD,OAAO;SACV;QAED,4DAA4D;QAC5D,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC,kBAAkB,CAAC,QAAQ,CAAC;QAC7G,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC;QAEtC,yDAAyD;QACzD,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE;YAClE,MAAM,aAAa,GAAsB;gBACrC,2GAA2G;gBAC3G,QAAQ,EAAE,IAAI,CAAC,IAAI,IAAI,KAAK;gBAC5B,SAAS,EAAE,IAAI,CAAC,IAAI;aACvB,CAAC;YAEF,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC;YACxD,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SAChC;QAED,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC;YAC/C,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,KAAK,SAAS,EAAE;gBAC5C,oEAAoE;gBACpE,uBAAuB;gBACvB,OAAO;aACV;YACD,MAAM,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;YACpC,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YAElD,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;YAC1F,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE;gBACnC,IAAI,CAAC,mBAAmB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBACjC,IAAI,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBAClC,IAAI,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;aACrC;YAED,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;gBACzB,oFAAoF;gBACpF,wBAAwB;gBAExB,oDAAoD;gBACpD,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC;gBAC9C,oDAAoD;gBACpD,IAAI,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aACxD;iBAAM;gBACH,4CAA4C;gBAC5C,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC5D,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;aACpD;SACJ;QAED,qBAAqB;QACrB,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,KAAK,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YAC9C,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;SACrD;QAED,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAY,EAAE,CAAS,EAAE,EAAE;YAC3C,MAAM,UAAU,GAAiB,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACpD,0CAA0C;YAC1C,IAAI,CAAC,UAAU,CAAC,YAAY,IAAI,CAAC,UAAU,CAAC,aAAa,EAAE;gBACvD,IAAI,IAAI,CAAC,GAAG,KAAK,OAAO,EAAE;oBACtB,UAAU,CAAC,cAAc,GAAG,IAAI,CAAC;iBACpC;qBAAM,IAAI,IAAI,CAAC,GAAG,KAAK,MAAM,EAAE;oBAC5B,UAAU,CAAC,aAAa,GAAG,IAAI,CAAC;iBACnC;aACJ;YACD,gCAAgC;YAChC,MAAM,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;YACpC,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC;YAE/C,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAEhC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YAC7C,UAAU,CAAC,kBAAkB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;YAC9F,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE;gBACnC,UAAU,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBAC5B,UAAU,CAAC,kBAAkB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBACtC,UAAU,CAAC,kBAAkB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;aACzC;iBAAM;gBACH,UAAU,CAAC,kBAAkB,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;aAClE;YACD,MAAM,CAAC,2BAA2B,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;YAE9F,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE;gBACnC,UAAU,CAAC,iBAAiB,CAAC,iCAAiC,EAAE,CAAC;aACpE;YAED,gBAAgB;YAChB,IAAI,CAAC,KAAK,CAAC,EAAE;gBACT,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;aACjE;YAED,MAAM,mBAAmB,GAAG,IAAI,CAAC,iBAAiB,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;YACvF,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,EAAE,QAAQ,EAAE,WAAW,IAAI,KAAK,CAAC;YAC/E,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,qGAAqG;gBACrG,2EAA2E;gBAC3E,IAAI,CAAC,IAAI,CAAC,EAAE;oBACR,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;oBAClE,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC;iBACjD;aACJ;iBAAM;gBACH,kBAAkB;gBAClB,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;gBAExE,uDAAuD;gBACvD,UAAU,CAAC,kBAAkB,GAAG,mBAAmB,IAAI,IAAI,CAAC,iBAAiB,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;aACrH;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,yBAAyB,CAAC,SAAS,GAAG,CAAC;QAC3C,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,SAAS,EAAE;YACvC,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;YAC/G,SAAS,CAAC,IAAI,GAAG,GAAG,CAAC;YACrB,SAAS,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;YAChD,SAAS,CAAC,0BAA0B,GAAG,IAAI,CAAC;YAC5C,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;YAC7B,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;YAC3B,mDAAmD;YACnD,SAAS,CAAC,sBAAsB,EAAE,CAAC;YACnC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACnC;QACD,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,SAAS,EAAE;YACvC,MAAM,aAAa,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YAC5C,IAAI,aAAa,EAAE;gBACf,aAAa,CAAC,OAAO,EAAE,CAAC;aAC3B;SACJ;IACL,CAAC;IAEO,qBAAqB;QACzB,iEAAiE;QACjE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,EAAE;YAC/G,MAAM,aAAa,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAC3C,MAAM,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACrC,MAAM,YAAY,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAE1C,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,cAAc,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,mBAAmB,EAAE,aAAa,CAAC,CAAC;YACpH,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,cAAc,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;YACjG,aAAa,CAAC,MAAM,EAAE,CAAC,aAAa,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;YAC5D,YAAY,CAAC,MAAM,EAAE,CAAC;YAEtB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE;gBACnC,YAAY,CAAC,4BAA4B,EAAE,CAAC;aAC/C;YAED,YAAY,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;YACvF,MAAM,SAAS,GAAG,IAAI,gBAAgB,CAClC;gBACI,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBAC7B,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBAC7B,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;aAChC,EACD;gBACI,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC9B,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC9B,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC9B,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;aACjC,CACJ,CAAC;YACF,IAAI,CAAC,iBAAiB,CAAC,cAAc,GAAG,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,uBAAuB,CAAC,SAAS,CAAC,CAAC;SACpH;IACL,CAAC;;AA9Tc,0BAAc,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC","sourcesContent":["import { Vector3, Matrix, Quaternion, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport { FreeCamera } from \"../Cameras/freeCamera\";\r\nimport { TargetCamera } from \"../Cameras/targetCamera\";\r\nimport type { WebXRSessionManager } from \"./webXRSessionManager\";\r\nimport { Viewport } from \"../Maths/math.viewport\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { WebXRTrackingState } from \"./webXRTypes\";\r\n\r\n/**\r\n * WebXR Camera which holds the views for the xrSession\r\n * @see https://doc.babylonjs.com/how_to/webxr_camera\r\n */\r\nexport class WebXRCamera extends FreeCamera {\r\n private static _ScaleReadOnly = Vector3.One();\r\n\r\n private _firstFrame = false;\r\n private _referenceQuaternion: Quaternion = Quaternion.Identity();\r\n private _referencedPosition: Vector3 = new Vector3();\r\n private _trackingState: WebXRTrackingState = WebXRTrackingState.NOT_TRACKING;\r\n\r\n /**\r\n * Observable raised before camera teleportation\r\n */\r\n public onBeforeCameraTeleport = new Observable<Vector3>();\r\n\r\n /**\r\n * Observable raised after camera teleportation\r\n */\r\n public onAfterCameraTeleport = new Observable<Vector3>();\r\n\r\n /**\r\n * Notifies when the camera's tracking state has changed.\r\n * Notice - will also be triggered when tracking has started (at the beginning of the session)\r\n */\r\n public onTrackingStateChanged = new Observable<WebXRTrackingState>();\r\n /**\r\n * Should position compensation execute on first frame.\r\n * This is used when copying the position from a native (non XR) camera\r\n */\r\n public compensateOnFirstFrame: boolean = true;\r\n\r\n /**\r\n * The last XRViewerPose from the current XRFrame\r\n * @hidden\r\n */\r\n public _lastXRViewerPose?: XRViewerPose;\r\n\r\n /**\r\n * Creates a new webXRCamera, this should only be set at the camera after it has been updated by the xrSessionManager\r\n * @param name the name of the camera\r\n * @param scene the scene to add the camera to\r\n * @param _xrSessionManager a constructed xr session manager\r\n */\r\n constructor(name: string, scene: Scene, private _xrSessionManager: WebXRSessionManager) {\r\n super(name, Vector3.Zero(), scene);\r\n\r\n // Initial camera configuration\r\n this.minZ = 0.1;\r\n this.rotationQuaternion = new Quaternion();\r\n this.cameraRigMode = Camera.RIG_MODE_CUSTOM;\r\n this.updateUpVectorFromRotation = true;\r\n this._updateNumberOfRigCameras(1);\r\n // freeze projection matrix, which will be copied later\r\n this.freezeProjectionMatrix();\r\n\r\n this._xrSessionManager.onXRSessionInit.add(() => {\r\n this._referencedPosition.copyFromFloats(0, 0, 0);\r\n this._referenceQuaternion.copyFromFloats(0, 0, 0, 1);\r\n // first frame - camera's y position should be 0 for the correct offset\r\n this._firstFrame = this.compensateOnFirstFrame;\r\n });\r\n\r\n // Check transformation changes on each frame. Callback is added to be first so that the transformation will be\r\n // applied to the rest of the elements using the referenceSpace object\r\n this._xrSessionManager.onXRFrameObservable.add(\r\n () => {\r\n if (this._firstFrame) {\r\n this._updateFromXRSession();\r\n }\r\n this._updateReferenceSpace();\r\n this._updateFromXRSession();\r\n },\r\n undefined,\r\n true\r\n );\r\n }\r\n\r\n /**\r\n * Get the current XR tracking state of the camera\r\n */\r\n public get trackingState(): WebXRTrackingState {\r\n return this._trackingState;\r\n }\r\n\r\n private _setTrackingState(newState: WebXRTrackingState) {\r\n if (this._trackingState !== newState) {\r\n this._trackingState = newState;\r\n this.onTrackingStateChanged.notifyObservers(newState);\r\n }\r\n }\r\n\r\n /**\r\n * Return the user's height, unrelated to the current ground.\r\n * This will be the y position of this camera, when ground level is 0.\r\n */\r\n public get realWorldHeight(): number {\r\n const basePose = this._xrSessionManager.currentFrame && this._xrSessionManager.currentFrame.getViewerPose(this._xrSessionManager.baseReferenceSpace);\r\n if (basePose && basePose.transform) {\r\n return basePose.transform.position.y;\r\n } else {\r\n return 0;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _updateForDualEyeDebugging(/*pupilDistance = 0.01*/) {\r\n // Create initial camera rigs\r\n this._updateNumberOfRigCameras(2);\r\n this.rigCameras[0].viewport = new Viewport(0, 0, 0.5, 1.0);\r\n // this.rigCameras[0].position.x = -pupilDistance / 2;\r\n this.rigCameras[0].outputRenderTarget = null;\r\n this.rigCameras[1].viewport = new Viewport(0.5, 0, 0.5, 1.0);\r\n // this.rigCameras[1].position.x = pupilDistance / 2;\r\n this.rigCameras[1].outputRenderTarget = null;\r\n }\r\n\r\n /**\r\n * Sets this camera's transformation based on a non-vr camera\r\n * @param otherCamera the non-vr camera to copy the transformation from\r\n * @param resetToBaseReferenceSpace should XR reset to the base reference space\r\n */\r\n public setTransformationFromNonVRCamera(otherCamera: Camera = this.getScene().activeCamera!, resetToBaseReferenceSpace: boolean = true) {\r\n if (!otherCamera || otherCamera === this) {\r\n return;\r\n }\r\n const mat = otherCamera.computeWorldMatrix();\r\n mat.decompose(undefined, this.rotationQuaternion, this.position);\r\n // set the ground level\r\n this.position.y = 0;\r\n Quaternion.FromEulerAnglesToRef(0, this.rotationQuaternion.toEulerAngles().y, 0, this.rotationQuaternion);\r\n this._firstFrame = true;\r\n if (resetToBaseReferenceSpace) {\r\n this._xrSessionManager.resetReferenceSpace();\r\n }\r\n }\r\n\r\n /**\r\n * Gets the current instance class name (\"WebXRCamera\").\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"WebXRCamera\";\r\n }\r\n\r\n public dispose() {\r\n super.dispose();\r\n this._lastXRViewerPose = undefined;\r\n }\r\n\r\n private _rotate180 = new Quaternion(0, 1, 0, 0);\r\n\r\n private _updateFromXRSession() {\r\n const pose = this._xrSessionManager.currentFrame && this._xrSessionManager.currentFrame.getViewerPose(this._xrSessionManager.referenceSpace);\r\n this._lastXRViewerPose = pose || undefined;\r\n if (!pose) {\r\n this._setTrackingState(WebXRTrackingState.NOT_TRACKING);\r\n return;\r\n }\r\n\r\n // Set the tracking state. if it didn't change it is a no-op\r\n const trackingState = pose.emulatedPosition ? WebXRTrackingState.TRACKING_LOST : WebXRTrackingState.TRACKING;\r\n this._setTrackingState(trackingState);\r\n\r\n // check min/max Z and update if not the same as in cache\r\n if (this.minZ !== this._cache.minZ || this.maxZ !== this._cache.maxZ) {\r\n const xrRenderState: XRRenderStateInit = {\r\n // if maxZ is 0 it should be \"Infinity\", but it doesn't work with the WebXR API. Setting to a large number.\r\n depthFar: this.maxZ || 10000,\r\n depthNear: this.minZ,\r\n };\r\n\r\n this._xrSessionManager.updateRenderState(xrRenderState);\r\n this._cache.minZ = this.minZ;\r\n this._cache.maxZ = this.maxZ;\r\n }\r\n\r\n if (pose.transform) {\r\n const orientation = pose.transform.orientation;\r\n if (pose.transform.orientation.x === undefined) {\r\n // Babylon native polyfill can return an undefined orientation value\r\n // When not initialized\r\n return;\r\n }\r\n const pos = pose.transform.position;\r\n this._referencedPosition.set(pos.x, pos.y, pos.z);\r\n\r\n this._referenceQuaternion.set(orientation.x, orientation.y, orientation.z, orientation.w);\r\n if (!this._scene.useRightHandedSystem) {\r\n this._referencedPosition.z *= -1;\r\n this._referenceQuaternion.z *= -1;\r\n this._referenceQuaternion.w *= -1;\r\n }\r\n\r\n if (this._firstFrame) {\r\n this._firstFrame = false;\r\n // we have the XR reference, now use this to find the offset to get the camera to be\r\n // in the right position\r\n\r\n // set the height to correlate to the current height\r\n this.position.y += this._referencedPosition.y;\r\n // avoid using the head rotation on the first frame.\r\n this._referenceQuaternion.copyFromFloats(0, 0, 0, 1);\r\n } else {\r\n // update position and rotation as reference\r\n this.rotationQuaternion.copyFrom(this._referenceQuaternion);\r\n this.position.copyFrom(this._referencedPosition);\r\n }\r\n }\r\n\r\n // Update camera rigs\r\n if (this.rigCameras.length !== pose.views.length) {\r\n this._updateNumberOfRigCameras(pose.views.length);\r\n }\r\n\r\n pose.views.forEach((view: XRView, i: number) => {\r\n const currentRig = <TargetCamera>this.rigCameras[i];\r\n // update right and left, where applicable\r\n if (!currentRig.isLeftCamera && !currentRig.isRightCamera) {\r\n if (view.eye === \"right\") {\r\n currentRig._isRightCamera = true;\r\n } else if (view.eye === \"left\") {\r\n currentRig._isLeftCamera = true;\r\n }\r\n }\r\n // Update view/projection matrix\r\n const pos = view.transform.position;\r\n const orientation = view.transform.orientation;\r\n\r\n currentRig.parent = this.parent;\r\n\r\n currentRig.position.set(pos.x, pos.y, pos.z);\r\n currentRig.rotationQuaternion.set(orientation.x, orientation.y, orientation.z, orientation.w);\r\n if (!this._scene.useRightHandedSystem) {\r\n currentRig.position.z *= -1;\r\n currentRig.rotationQuaternion.z *= -1;\r\n currentRig.rotationQuaternion.w *= -1;\r\n } else {\r\n currentRig.rotationQuaternion.multiplyInPlace(this._rotate180);\r\n }\r\n Matrix.FromFloat32ArrayToRefScaled(view.projectionMatrix, 0, 1, currentRig._projectionMatrix);\r\n\r\n if (!this._scene.useRightHandedSystem) {\r\n currentRig._projectionMatrix.toggleProjectionMatrixHandInPlace();\r\n }\r\n\r\n // first camera?\r\n if (i === 0) {\r\n this._projectionMatrix.copyFrom(currentRig._projectionMatrix);\r\n }\r\n\r\n const renderTargetTexture = this._xrSessionManager.getRenderTargetTextureForView(view);\r\n this._renderingMultiview = renderTargetTexture?._texture?.isMultiview || false;\r\n if (this._renderingMultiview) {\r\n // For multiview, the render target texture is the same per-view (just the slice index is different),\r\n // so we only need to set the output render target once for the rig parent.\r\n if (i == 0) {\r\n this._xrSessionManager.trySetViewportForView(this.viewport, view);\r\n this.outputRenderTarget = renderTargetTexture;\r\n }\r\n } else {\r\n // Update viewport\r\n this._xrSessionManager.trySetViewportForView(currentRig.viewport, view);\r\n\r\n // Set cameras to render to the session's render target\r\n currentRig.outputRenderTarget = renderTargetTexture || this._xrSessionManager.getRenderTargetTextureForView(view);\r\n }\r\n });\r\n }\r\n\r\n private _updateNumberOfRigCameras(viewCount = 1) {\r\n while (this.rigCameras.length < viewCount) {\r\n const newCamera = new TargetCamera(\"XR-RigCamera: \" + this.rigCameras.length, Vector3.Zero(), this.getScene());\r\n newCamera.minZ = 0.1;\r\n newCamera.rotationQuaternion = new Quaternion();\r\n newCamera.updateUpVectorFromRotation = true;\r\n newCamera.isRigCamera = true;\r\n newCamera.rigParent = this;\r\n // do not compute projection matrix, provided by XR\r\n newCamera.freezeProjectionMatrix();\r\n this.rigCameras.push(newCamera);\r\n }\r\n while (this.rigCameras.length > viewCount) {\r\n const removedCamera = this.rigCameras.pop();\r\n if (removedCamera) {\r\n removedCamera.dispose();\r\n }\r\n }\r\n }\r\n\r\n private _updateReferenceSpace() {\r\n // were position & rotation updated OUTSIDE of the xr update loop\r\n if (!this.position.equals(this._referencedPosition) || !this.rotationQuaternion.equals(this._referenceQuaternion)) {\r\n const referencedMat = TmpVectors.Matrix[0];\r\n const poseMat = TmpVectors.Matrix[1];\r\n const transformMat = TmpVectors.Matrix[2];\r\n\r\n Matrix.ComposeToRef(WebXRCamera._ScaleReadOnly, this._referenceQuaternion, this._referencedPosition, referencedMat);\r\n Matrix.ComposeToRef(WebXRCamera._ScaleReadOnly, this.rotationQuaternion, this.position, poseMat);\r\n referencedMat.invert().multiplyToRef(poseMat, transformMat);\r\n transformMat.invert();\r\n\r\n if (!this._scene.useRightHandedSystem) {\r\n transformMat.toggleModelMatrixHandInPlace();\r\n }\r\n\r\n transformMat.decompose(undefined, this._referenceQuaternion, this._referencedPosition);\r\n const transform = new XRRigidTransform(\r\n {\r\n x: this._referencedPosition.x,\r\n y: this._referencedPosition.y,\r\n z: this._referencedPosition.z,\r\n },\r\n {\r\n x: this._referenceQuaternion.x,\r\n y: this._referenceQuaternion.y,\r\n z: this._referenceQuaternion.z,\r\n w: this._referenceQuaternion.w,\r\n }\r\n );\r\n this._xrSessionManager.referenceSpace = this._xrSessionManager.referenceSpace.getOffsetReferenceSpace(transform);\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webXRCamera.js","sourceRoot":"","sources":["../../../../../lts/core/generated/XR/webXRCamera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAE/E,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAEvD,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AAElD;;;GAGG;AACH,MAAM,OAAO,WAAY,SAAQ,UAAU;IAmCvC;;;;;OAKG;IACH,YAAY,IAAY,EAAE,KAAY,EAAU,iBAAsC;QAClF,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,KAAK,CAAC,CAAC;QADS,sBAAiB,GAAjB,iBAAiB,CAAqB;QAtC9E,gBAAW,GAAG,KAAK,CAAC;QACpB,yBAAoB,GAAe,UAAU,CAAC,QAAQ,EAAE,CAAC;QACzD,wBAAmB,GAAY,IAAI,OAAO,EAAE,CAAC;QAC7C,mBAAc,GAAuB,kBAAkB,CAAC,YAAY,CAAC;QAE7E;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAW,CAAC;QAE1D;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAW,CAAC;QAEzD;;;WAGG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAsB,CAAC;QACrE;;;WAGG;QACI,2BAAsB,GAAY,IAAI,CAAC;QAwHtC,eAAU,GAAG,IAAI,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAvG5C,+BAA+B;QAC/B,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAChB,IAAI,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;QAC3C,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,eAAe,CAAC;QAC5C,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC;QAClC,uDAAuD;QACvD,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAE9B,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE;YAC5C,IAAI,CAAC,mBAAmB,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjD,IAAI,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrD,uEAAuE;YACvE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,sBAAsB,CAAC;QACnD,CAAC,CAAC,CAAC;QAEH,+GAA+G;QAC/G,sEAAsE;QACtE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAC1C,GAAG,EAAE;YACD,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,oBAAoB,EAAE,CAAC;aAC/B;YACD,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,EACD,SAAS,EACT,IAAI,CACP,CAAC;IACN,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAEO,iBAAiB,CAAC,QAA4B;QAClD,IAAI,IAAI,CAAC,cAAc,KAAK,QAAQ,EAAE;YAClC,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC;YAC/B,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;SACzD;IACL,CAAC;IAED;;;OAGG;IACH,IAAW,eAAe;QACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC,YAAY,IAAI,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,CAAC;QACrJ,IAAI,QAAQ,IAAI,QAAQ,CAAC,SAAS,EAAE;YAChC,OAAO,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC;SACxC;aAAM;YACH,OAAO,CAAC,CAAC;SACZ;IACL,CAAC;IAED,gBAAgB;IACT,0BAA0B,EAAC,wBAAwB;QACtD,6BAA6B;QAC7B,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3D,sDAAsD;QACtD,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC7C,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC7D,qDAAqD;QACrD,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,IAAI,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,gCAAgC,CAAC,cAAsB,IAAI,CAAC,QAAQ,EAAE,CAAC,YAAa,EAAE,4BAAqC,IAAI;QAClI,IAAI,CAAC,WAAW,IAAI,WAAW,KAAK,IAAI,EAAE;YACtC,OAAO;SACV;QACD,MAAM,GAAG,GAAG,WAAW,CAAC,kBAAkB,EAAE,CAAC;QAC7C,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjE,uBAAuB;QACvB,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACpB,UAAU,CAAC,oBAAoB,CAAC,CAAC,EAAE,IAAI,CAAC,kBAAkB,CAAC,aAAa,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC1G,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,yBAAyB,EAAE;YAC3B,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,CAAC;SAChD;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAEM,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC;IACvC,CAAC;IAIO,oBAAoB;QACxB,MAAM,IAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,YAAY,IAAI,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAC;QAC7I,IAAI,CAAC,iBAAiB,GAAG,IAAI,IAAI,SAAS,CAAC;QAC3C,IAAI,CAAC,IAAI,EAAE;YACP,IAAI,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;YACxD,OAAO;SACV;QAED,4DAA4D;QAC5D,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC,kBAAkB,CAAC,QAAQ,CAAC;QAC7G,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC;QAEtC,yDAAyD;QACzD,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE;YAClE,MAAM,aAAa,GAAsB;gBACrC,2GAA2G;gBAC3G,QAAQ,EAAE,IAAI,CAAC,IAAI,IAAI,KAAK;gBAC5B,SAAS,EAAE,IAAI,CAAC,IAAI;aACvB,CAAC;YAEF,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC;YACxD,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SAChC;QAED,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC;YAC/C,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,KAAK,SAAS,EAAE;gBAC5C,oEAAoE;gBACpE,uBAAuB;gBACvB,OAAO;aACV;YACD,MAAM,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;YACpC,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YAElD,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;YAC1F,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE;gBACnC,IAAI,CAAC,mBAAmB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBACjC,IAAI,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBAClC,IAAI,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;aACrC;YAED,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;gBACzB,oFAAoF;gBACpF,wBAAwB;gBAExB,oDAAoD;gBACpD,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC;gBAC9C,oDAAoD;gBACpD,IAAI,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aACxD;iBAAM;gBACH,4CAA4C;gBAC5C,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC5D,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;aACpD;SACJ;QAED,qBAAqB;QACrB,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,KAAK,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YAC9C,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;SACrD;QAED,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAY,EAAE,CAAS,EAAE,EAAE;YAC3C,MAAM,UAAU,GAAiB,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACpD,0CAA0C;YAC1C,IAAI,CAAC,UAAU,CAAC,YAAY,IAAI,CAAC,UAAU,CAAC,aAAa,EAAE;gBACvD,IAAI,IAAI,CAAC,GAAG,KAAK,OAAO,EAAE;oBACtB,UAAU,CAAC,cAAc,GAAG,IAAI,CAAC;iBACpC;qBAAM,IAAI,IAAI,CAAC,GAAG,KAAK,MAAM,EAAE;oBAC5B,UAAU,CAAC,aAAa,GAAG,IAAI,CAAC;iBACnC;aACJ;YACD,gCAAgC;YAChC,MAAM,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;YACpC,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC;YAE/C,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAEhC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YAC7C,UAAU,CAAC,kBAAkB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;YAC9F,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE;gBACnC,UAAU,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBAC5B,UAAU,CAAC,kBAAkB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBACtC,UAAU,CAAC,kBAAkB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;aACzC;iBAAM;gBACH,UAAU,CAAC,kBAAkB,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;aAClE;YACD,MAAM,CAAC,2BAA2B,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;YAE9F,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE;gBACnC,UAAU,CAAC,iBAAiB,CAAC,iCAAiC,EAAE,CAAC;aACpE;YAED,gBAAgB;YAChB,IAAI,CAAC,KAAK,CAAC,EAAE;gBACT,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;aACjE;YAED,MAAM,mBAAmB,GAAG,IAAI,CAAC,iBAAiB,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;YACvF,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,EAAE,QAAQ,EAAE,WAAW,IAAI,KAAK,CAAC;YAC/E,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,qGAAqG;gBACrG,2EAA2E;gBAC3E,IAAI,CAAC,IAAI,CAAC,EAAE;oBACR,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;oBAClE,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC;iBACjD;aACJ;iBAAM;gBACH,kBAAkB;gBAClB,IAAI,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;gBAExE,uDAAuD;gBACvD,UAAU,CAAC,kBAAkB,GAAG,mBAAmB,IAAI,IAAI,CAAC,iBAAiB,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;aACrH;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,yBAAyB,CAAC,SAAS,GAAG,CAAC;QAC3C,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,SAAS,EAAE;YACvC,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;YAC/G,SAAS,CAAC,IAAI,GAAG,GAAG,CAAC;YACrB,SAAS,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;YAChD,SAAS,CAAC,0BAA0B,GAAG,IAAI,CAAC;YAC5C,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;YAC7B,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;YAC3B,mDAAmD;YACnD,SAAS,CAAC,sBAAsB,EAAE,CAAC;YACnC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACnC;QACD,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,SAAS,EAAE;YACvC,MAAM,aAAa,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YAC5C,IAAI,aAAa,EAAE;gBACf,aAAa,CAAC,OAAO,EAAE,CAAC;aAC3B;SACJ;IACL,CAAC;IAEO,qBAAqB;QACzB,iEAAiE;QACjE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,EAAE;YAC/G,MAAM,aAAa,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAC3C,MAAM,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACrC,MAAM,YAAY,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAE1C,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,cAAc,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,mBAAmB,EAAE,aAAa,CAAC,CAAC;YACpH,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,cAAc,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;YACjG,aAAa,CAAC,MAAM,EAAE,CAAC,aAAa,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;YAC5D,YAAY,CAAC,MAAM,EAAE,CAAC;YAEtB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE;gBACnC,YAAY,CAAC,4BAA4B,EAAE,CAAC;aAC/C;YAED,YAAY,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;YACvF,MAAM,SAAS,GAAG,IAAI,gBAAgB,CAClC;gBACI,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBAC7B,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBAC7B,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;aAChC,EACD;gBACI,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC9B,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC9B,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC9B,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;aACjC,CACJ,CAAC;YACF,IAAI,CAAC,iBAAiB,CAAC,cAAc,GAAG,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,uBAAuB,CAAC,SAAS,CAAC,CAAC;SACpH;IACL,CAAC;;AA9Tc,0BAAc,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC","sourcesContent":["import { Vector3, Matrix, Quaternion, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport { FreeCamera } from \"../Cameras/freeCamera\";\r\nimport { TargetCamera } from \"../Cameras/targetCamera\";\r\nimport type { WebXRSessionManager } from \"./webXRSessionManager\";\r\nimport { Viewport } from \"../Maths/math.viewport\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { WebXRTrackingState } from \"./webXRTypes\";\r\n\r\n/**\r\n * WebXR Camera which holds the views for the xrSession\r\n * @see https://doc.babylonjs.com/how_to/webxr_camera\r\n */\r\nexport class WebXRCamera extends FreeCamera {\r\n private static _ScaleReadOnly = Vector3.One();\r\n\r\n private _firstFrame = false;\r\n private _referenceQuaternion: Quaternion = Quaternion.Identity();\r\n private _referencedPosition: Vector3 = new Vector3();\r\n private _trackingState: WebXRTrackingState = WebXRTrackingState.NOT_TRACKING;\r\n\r\n /**\r\n * Observable raised before camera teleportation\r\n */\r\n public onBeforeCameraTeleport = new Observable<Vector3>();\r\n\r\n /**\r\n * Observable raised after camera teleportation\r\n */\r\n public onAfterCameraTeleport = new Observable<Vector3>();\r\n\r\n /**\r\n * Notifies when the camera's tracking state has changed.\r\n * Notice - will also be triggered when tracking has started (at the beginning of the session)\r\n */\r\n public onTrackingStateChanged = new Observable<WebXRTrackingState>();\r\n /**\r\n * Should position compensation execute on first frame.\r\n * This is used when copying the position from a native (non XR) camera\r\n */\r\n public compensateOnFirstFrame: boolean = true;\r\n\r\n /**\r\n * The last XRViewerPose from the current XRFrame\r\n * @internal\r\n */\r\n public _lastXRViewerPose?: XRViewerPose;\r\n\r\n /**\r\n * Creates a new webXRCamera, this should only be set at the camera after it has been updated by the xrSessionManager\r\n * @param name the name of the camera\r\n * @param scene the scene to add the camera to\r\n * @param _xrSessionManager a constructed xr session manager\r\n */\r\n constructor(name: string, scene: Scene, private _xrSessionManager: WebXRSessionManager) {\r\n super(name, Vector3.Zero(), scene);\r\n\r\n // Initial camera configuration\r\n this.minZ = 0.1;\r\n this.rotationQuaternion = new Quaternion();\r\n this.cameraRigMode = Camera.RIG_MODE_CUSTOM;\r\n this.updateUpVectorFromRotation = true;\r\n this._updateNumberOfRigCameras(1);\r\n // freeze projection matrix, which will be copied later\r\n this.freezeProjectionMatrix();\r\n\r\n this._xrSessionManager.onXRSessionInit.add(() => {\r\n this._referencedPosition.copyFromFloats(0, 0, 0);\r\n this._referenceQuaternion.copyFromFloats(0, 0, 0, 1);\r\n // first frame - camera's y position should be 0 for the correct offset\r\n this._firstFrame = this.compensateOnFirstFrame;\r\n });\r\n\r\n // Check transformation changes on each frame. Callback is added to be first so that the transformation will be\r\n // applied to the rest of the elements using the referenceSpace object\r\n this._xrSessionManager.onXRFrameObservable.add(\r\n () => {\r\n if (this._firstFrame) {\r\n this._updateFromXRSession();\r\n }\r\n this._updateReferenceSpace();\r\n this._updateFromXRSession();\r\n },\r\n undefined,\r\n true\r\n );\r\n }\r\n\r\n /**\r\n * Get the current XR tracking state of the camera\r\n */\r\n public get trackingState(): WebXRTrackingState {\r\n return this._trackingState;\r\n }\r\n\r\n private _setTrackingState(newState: WebXRTrackingState) {\r\n if (this._trackingState !== newState) {\r\n this._trackingState = newState;\r\n this.onTrackingStateChanged.notifyObservers(newState);\r\n }\r\n }\r\n\r\n /**\r\n * Return the user's height, unrelated to the current ground.\r\n * This will be the y position of this camera, when ground level is 0.\r\n */\r\n public get realWorldHeight(): number {\r\n const basePose = this._xrSessionManager.currentFrame && this._xrSessionManager.currentFrame.getViewerPose(this._xrSessionManager.baseReferenceSpace);\r\n if (basePose && basePose.transform) {\r\n return basePose.transform.position.y;\r\n } else {\r\n return 0;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _updateForDualEyeDebugging(/*pupilDistance = 0.01*/) {\r\n // Create initial camera rigs\r\n this._updateNumberOfRigCameras(2);\r\n this.rigCameras[0].viewport = new Viewport(0, 0, 0.5, 1.0);\r\n // this.rigCameras[0].position.x = -pupilDistance / 2;\r\n this.rigCameras[0].outputRenderTarget = null;\r\n this.rigCameras[1].viewport = new Viewport(0.5, 0, 0.5, 1.0);\r\n // this.rigCameras[1].position.x = pupilDistance / 2;\r\n this.rigCameras[1].outputRenderTarget = null;\r\n }\r\n\r\n /**\r\n * Sets this camera's transformation based on a non-vr camera\r\n * @param otherCamera the non-vr camera to copy the transformation from\r\n * @param resetToBaseReferenceSpace should XR reset to the base reference space\r\n */\r\n public setTransformationFromNonVRCamera(otherCamera: Camera = this.getScene().activeCamera!, resetToBaseReferenceSpace: boolean = true) {\r\n if (!otherCamera || otherCamera === this) {\r\n return;\r\n }\r\n const mat = otherCamera.computeWorldMatrix();\r\n mat.decompose(undefined, this.rotationQuaternion, this.position);\r\n // set the ground level\r\n this.position.y = 0;\r\n Quaternion.FromEulerAnglesToRef(0, this.rotationQuaternion.toEulerAngles().y, 0, this.rotationQuaternion);\r\n this._firstFrame = true;\r\n if (resetToBaseReferenceSpace) {\r\n this._xrSessionManager.resetReferenceSpace();\r\n }\r\n }\r\n\r\n /**\r\n * Gets the current instance class name (\"WebXRCamera\").\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"WebXRCamera\";\r\n }\r\n\r\n public dispose() {\r\n super.dispose();\r\n this._lastXRViewerPose = undefined;\r\n }\r\n\r\n private _rotate180 = new Quaternion(0, 1, 0, 0);\r\n\r\n private _updateFromXRSession() {\r\n const pose = this._xrSessionManager.currentFrame && this._xrSessionManager.currentFrame.getViewerPose(this._xrSessionManager.referenceSpace);\r\n this._lastXRViewerPose = pose || undefined;\r\n if (!pose) {\r\n this._setTrackingState(WebXRTrackingState.NOT_TRACKING);\r\n return;\r\n }\r\n\r\n // Set the tracking state. if it didn't change it is a no-op\r\n const trackingState = pose.emulatedPosition ? WebXRTrackingState.TRACKING_LOST : WebXRTrackingState.TRACKING;\r\n this._setTrackingState(trackingState);\r\n\r\n // check min/max Z and update if not the same as in cache\r\n if (this.minZ !== this._cache.minZ || this.maxZ !== this._cache.maxZ) {\r\n const xrRenderState: XRRenderStateInit = {\r\n // if maxZ is 0 it should be \"Infinity\", but it doesn't work with the WebXR API. Setting to a large number.\r\n depthFar: this.maxZ || 10000,\r\n depthNear: this.minZ,\r\n };\r\n\r\n this._xrSessionManager.updateRenderState(xrRenderState);\r\n this._cache.minZ = this.minZ;\r\n this._cache.maxZ = this.maxZ;\r\n }\r\n\r\n if (pose.transform) {\r\n const orientation = pose.transform.orientation;\r\n if (pose.transform.orientation.x === undefined) {\r\n // Babylon native polyfill can return an undefined orientation value\r\n // When not initialized\r\n return;\r\n }\r\n const pos = pose.transform.position;\r\n this._referencedPosition.set(pos.x, pos.y, pos.z);\r\n\r\n this._referenceQuaternion.set(orientation.x, orientation.y, orientation.z, orientation.w);\r\n if (!this._scene.useRightHandedSystem) {\r\n this._referencedPosition.z *= -1;\r\n this._referenceQuaternion.z *= -1;\r\n this._referenceQuaternion.w *= -1;\r\n }\r\n\r\n if (this._firstFrame) {\r\n this._firstFrame = false;\r\n // we have the XR reference, now use this to find the offset to get the camera to be\r\n // in the right position\r\n\r\n // set the height to correlate to the current height\r\n this.position.y += this._referencedPosition.y;\r\n // avoid using the head rotation on the first frame.\r\n this._referenceQuaternion.copyFromFloats(0, 0, 0, 1);\r\n } else {\r\n // update position and rotation as reference\r\n this.rotationQuaternion.copyFrom(this._referenceQuaternion);\r\n this.position.copyFrom(this._referencedPosition);\r\n }\r\n }\r\n\r\n // Update camera rigs\r\n if (this.rigCameras.length !== pose.views.length) {\r\n this._updateNumberOfRigCameras(pose.views.length);\r\n }\r\n\r\n pose.views.forEach((view: XRView, i: number) => {\r\n const currentRig = <TargetCamera>this.rigCameras[i];\r\n // update right and left, where applicable\r\n if (!currentRig.isLeftCamera && !currentRig.isRightCamera) {\r\n if (view.eye === \"right\") {\r\n currentRig._isRightCamera = true;\r\n } else if (view.eye === \"left\") {\r\n currentRig._isLeftCamera = true;\r\n }\r\n }\r\n // Update view/projection matrix\r\n const pos = view.transform.position;\r\n const orientation = view.transform.orientation;\r\n\r\n currentRig.parent = this.parent;\r\n\r\n currentRig.position.set(pos.x, pos.y, pos.z);\r\n currentRig.rotationQuaternion.set(orientation.x, orientation.y, orientation.z, orientation.w);\r\n if (!this._scene.useRightHandedSystem) {\r\n currentRig.position.z *= -1;\r\n currentRig.rotationQuaternion.z *= -1;\r\n currentRig.rotationQuaternion.w *= -1;\r\n } else {\r\n currentRig.rotationQuaternion.multiplyInPlace(this._rotate180);\r\n }\r\n Matrix.FromFloat32ArrayToRefScaled(view.projectionMatrix, 0, 1, currentRig._projectionMatrix);\r\n\r\n if (!this._scene.useRightHandedSystem) {\r\n currentRig._projectionMatrix.toggleProjectionMatrixHandInPlace();\r\n }\r\n\r\n // first camera?\r\n if (i === 0) {\r\n this._projectionMatrix.copyFrom(currentRig._projectionMatrix);\r\n }\r\n\r\n const renderTargetTexture = this._xrSessionManager.getRenderTargetTextureForView(view);\r\n this._renderingMultiview = renderTargetTexture?._texture?.isMultiview || false;\r\n if (this._renderingMultiview) {\r\n // For multiview, the render target texture is the same per-view (just the slice index is different),\r\n // so we only need to set the output render target once for the rig parent.\r\n if (i == 0) {\r\n this._xrSessionManager.trySetViewportForView(this.viewport, view);\r\n this.outputRenderTarget = renderTargetTexture;\r\n }\r\n } else {\r\n // Update viewport\r\n this._xrSessionManager.trySetViewportForView(currentRig.viewport, view);\r\n\r\n // Set cameras to render to the session's render target\r\n currentRig.outputRenderTarget = renderTargetTexture || this._xrSessionManager.getRenderTargetTextureForView(view);\r\n }\r\n });\r\n }\r\n\r\n private _updateNumberOfRigCameras(viewCount = 1) {\r\n while (this.rigCameras.length < viewCount) {\r\n const newCamera = new TargetCamera(\"XR-RigCamera: \" + this.rigCameras.length, Vector3.Zero(), this.getScene());\r\n newCamera.minZ = 0.1;\r\n newCamera.rotationQuaternion = new Quaternion();\r\n newCamera.updateUpVectorFromRotation = true;\r\n newCamera.isRigCamera = true;\r\n newCamera.rigParent = this;\r\n // do not compute projection matrix, provided by XR\r\n newCamera.freezeProjectionMatrix();\r\n this.rigCameras.push(newCamera);\r\n }\r\n while (this.rigCameras.length > viewCount) {\r\n const removedCamera = this.rigCameras.pop();\r\n if (removedCamera) {\r\n removedCamera.dispose();\r\n }\r\n }\r\n }\r\n\r\n private _updateReferenceSpace() {\r\n // were position & rotation updated OUTSIDE of the xr update loop\r\n if (!this.position.equals(this._referencedPosition) || !this.rotationQuaternion.equals(this._referenceQuaternion)) {\r\n const referencedMat = TmpVectors.Matrix[0];\r\n const poseMat = TmpVectors.Matrix[1];\r\n const transformMat = TmpVectors.Matrix[2];\r\n\r\n Matrix.ComposeToRef(WebXRCamera._ScaleReadOnly, this._referenceQuaternion, this._referencedPosition, referencedMat);\r\n Matrix.ComposeToRef(WebXRCamera._ScaleReadOnly, this.rotationQuaternion, this.position, poseMat);\r\n referencedMat.invert().multiplyToRef(poseMat, transformMat);\r\n transformMat.invert();\r\n\r\n if (!this._scene.useRightHandedSystem) {\r\n transformMat.toggleModelMatrixHandInPlace();\r\n }\r\n\r\n transformMat.decompose(undefined, this._referenceQuaternion, this._referencedPosition);\r\n const transform = new XRRigidTransform(\r\n {\r\n x: this._referencedPosition.x,\r\n y: this._referencedPosition.y,\r\n z: this._referencedPosition.z,\r\n },\r\n {\r\n x: this._referenceQuaternion.x,\r\n y: this._referenceQuaternion.y,\r\n z: this._referenceQuaternion.z,\r\n w: this._referenceQuaternion.w,\r\n }\r\n );\r\n this._xrSessionManager.referenceSpace = this._xrSessionManager.referenceSpace.getOffsetReferenceSpace(transform);\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -46,21 +46,21 @@ export declare class WebXRDefaultExperienceOptions {
|
|
|
46
46
|
*/
|
|
47
47
|
ignoreNativeCameraTransformation?: boolean;
|
|
48
48
|
/**
|
|
49
|
-
*
|
|
49
|
+
* Optional configuration for the XR input object
|
|
50
50
|
*/
|
|
51
|
-
inputOptions?: IWebXRInputOptions
|
|
51
|
+
inputOptions?: Partial<IWebXRInputOptions>;
|
|
52
52
|
/**
|
|
53
53
|
* optional configuration for pointer selection
|
|
54
54
|
*/
|
|
55
|
-
pointerSelectionOptions?: IWebXRControllerPointerSelectionOptions
|
|
55
|
+
pointerSelectionOptions?: Partial<IWebXRControllerPointerSelectionOptions>;
|
|
56
56
|
/**
|
|
57
57
|
* optional configuration for near interaction
|
|
58
58
|
*/
|
|
59
|
-
nearInteractionOptions?: IWebXRNearInteractionOptions
|
|
59
|
+
nearInteractionOptions?: Partial<IWebXRNearInteractionOptions>;
|
|
60
60
|
/**
|
|
61
61
|
* optional configuration for teleportation
|
|
62
62
|
*/
|
|
63
|
-
teleportationOptions?: IWebXRTeleportationOptions
|
|
63
|
+
teleportationOptions?: Partial<IWebXRTeleportationOptions>;
|
|
64
64
|
/**
|
|
65
65
|
* optional configuration for the output canvas
|
|
66
66
|
*/
|
|
@@ -68,7 +68,7 @@ export declare class WebXRDefaultExperienceOptions {
|
|
|
68
68
|
/**
|
|
69
69
|
* optional UI options. This can be used among other to change session mode and reference space type
|
|
70
70
|
*/
|
|
71
|
-
uiOptions?: WebXREnterExitUIOptions
|
|
71
|
+
uiOptions?: Partial<WebXREnterExitUIOptions>;
|
|
72
72
|
/**
|
|
73
73
|
* When loading teleportation and pointer select, use stable versions instead of latest.
|
|
74
74
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webXRDefaultExperience.js","sourceRoot":"","sources":["../../../../../lts/core/generated/XR/webXRDefaultExperience.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAGhE,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE1C,OAAO,EAAE,+BAA+B,EAAE,MAAM,4CAA4C,CAAC;AAE7F,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AAGvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAItD,OAAO,EAAE,kCAAkC,EAAE,MAAM,yCAAyC,CAAC;AAC7F,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC;;GAEG;AACH,MAAM,OAAO,6BAA6B;CAoEzC;AAED;;GAEG;AACH,MAAM,OAAO,sBAAsB;IA+B/B,gBAAuB,CAAC;IAExB;;;;;OAKG;IACI,MAAM,CAAC,WAAW,CAAC,KAAY,EAAE,UAAyC,EAAE;QAC/E,MAAM,MAAM,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAC5C,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;YACnC,MAAM,CAAC,OAAO,EAAE,CAAC;QACrB,CAAC,CAAC,CAAC;QACH,uCAAuC;QACvC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YAC3B,MAAM,SAAS,GAA4B;gBACvC,YAAY,EAAE,MAAM,CAAC,YAAY;gBACjC,GAAG,CAAC,OAAO,CAAC,SAAS,IAAI,EAAE,CAAC;aAC/B,CAAC;YACF,IAAI,OAAO,CAAC,gBAAgB,EAAE;gBAC1B,IAAI,OAAO,OAAO,CAAC,gBAAgB,KAAK,SAAS,EAAE;oBAC/C,SAAS,CAAC,gBAAgB,GAAG,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,CAAC,CAAC;iBAC5F;qBAAM;oBACH,SAAS,CAAC,gBAAgB,GAAG,OAAO,CAAC,gBAAgB,CAAC;iBACzD;aACJ;YACD,MAAM,CAAC,WAAW,GAAG,IAAI,gBAAgB,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;SAC/D;QAED,yBAAyB;QACzB,OAAO,qBAAqB,CAAC,WAAW,CAAC,KAAK,CAAC;aAC1C,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE;YACf,MAAM,CAAC,cAAc,GAAG,QAAQ,CAAC;YAEjC,IAAI,OAAO,CAAC,gCAAgC,EAAE;gBAC1C,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,sBAAsB,GAAG,KAAK,CAAC;aAC/D;YAED,yBAAyB;YACzB,MAAM,CAAC,KAAK,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,MAAM,EAAE;gBACpE,iBAAiB,EAAE;oBACf,gBAAgB,EAAE,OAAO,CAAC,gBAAgB;iBAC7C;gBACD,GAAG,CAAC,OAAO,CAAC,YAAY,IAAI,EAAE,CAAC;aAClC,CAAC,CAAC;YAEH,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE;gBAClC,gCAAgC;gBAChC,MAAM,uBAAuB,GAAG;oBAC5B,GAAG,OAAO,CAAC,uBAAuB;oBAClC,OAAO,EAAE,MAAM,CAAC,KAAK;oBACrB,gBAAgB,EAAE,OAAO,CAAC,gBAAgB;iBAC7C,CAAC;gBAEF,MAAM,CAAC,gBAAgB,GAAoC,CACvD,MAAM,CAAC,cAAc,CAAC,eAAe,CAAC,aAAa,CAC/C,+BAA+B,CAAC,IAAI,EACpC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,EACL,uBAAuB,CACnE,CACJ,CAAC;gBAEF,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE;oBAC/B,gDAAgD;oBAChD,MAAM,CAAC,aAAa,GAAuC,MAAM,CAAC,cAAc,CAAC,eAAe,CAAC,aAAa,CAC1G,kCAAkC,CAAC,IAAI,EACvC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,EAClB;wBACxB,WAAW,EAAE,OAAO,CAAC,WAAW;wBAChC,OAAO,EAAE,MAAM,CAAC,KAAK;wBACrB,gBAAgB,EAAE,OAAO,CAAC,gBAAgB;wBAC1C,GAAG,OAAO,CAAC,oBAAoB;qBAClC,CACJ,CAAC;oBACF,MAAM,CAAC,aAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;iBACrE;aACJ;YAED,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;gBACjC,gCAAgC;gBAChC,MAAM,CAAC,eAAe,GAAyB,MAAM,CAAC,cAAc,CAAC,eAAe,CAAC,aAAa,CAC9F,oBAAoB,CAAC,IAAI,EACzB,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,EAChB;oBAC1B,OAAO,EAAE,MAAM,CAAC,KAAK;oBACrB,qBAAqB,EAAE,MAAM,CAAC,gBAAgB;oBAC9C,gBAAgB,EAAE,OAAO,CAAC,gBAAgB;oBAC1C,eAAe,EAAE,IAAI;oBACrB,qCAAqC,EAAE,IAAI;oBAC3C,GAAG,OAAO,CAAC,sBAAsB;iBACpC,CACJ,CAAC;aACL;YAED,iCAAiC;YACjC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC,cAAc,CAAC,cAAc,CAAC,oBAAoB,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC;YAE7G,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;gBAC3B,oCAAoC;gBACpC,OAAO,MAAM,CAAC,WAAW,CAAC,cAAc,CAAC,MAAM,CAAC,cAAc,EAAE,MAAM,CAAC,YAAY,CAAC,CAAC;aACxF;iBAAM;gBACH,OAAO;aACV;QACL,CAAC,CAAC;aACD,IAAI,CAAC,GAAG,EAAE;YACP,OAAO,MAAM,CAAC;QAClB,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,KAAK,EAAE,EAAE;YACb,MAAM,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC;YACtC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YACpB,OAAO,MAAM,CAAC;QAClB,CAAC,CAAC,CAAC;IACX,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;SACjC;QACD,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;SACxB;QACD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;SAC9B;QACD,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;SAC/B;IACL,CAAC;CACJ","sourcesContent":["import { WebXRExperienceHelper } from \"./webXRExperienceHelper\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { IWebXRInputOptions } from \"./webXRInput\";\r\nimport { WebXRInput } from \"./webXRInput\";\r\nimport type { IWebXRControllerPointerSelectionOptions } from \"./features/WebXRControllerPointerSelection\";\r\nimport { WebXRControllerPointerSelection } from \"./features/WebXRControllerPointerSelection\";\r\nimport type { IWebXRNearInteractionOptions } from \"./features/WebXRNearInteraction\";\r\nimport { WebXRNearInteraction } from \"./features/WebXRNearInteraction\";\r\nimport type { WebXRRenderTarget } from \"./webXRTypes\";\r\nimport type { WebXREnterExitUIOptions } from \"./webXREnterExitUI\";\r\nimport { WebXREnterExitUI } from \"./webXREnterExitUI\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { WebXRManagedOutputCanvasOptions } from \"./webXRManagedOutputCanvas\";\r\nimport type { IWebXRTeleportationOptions } from \"./features/WebXRControllerTeleportation\";\r\nimport { WebXRMotionControllerTeleportation } from \"./features/WebXRControllerTeleportation\";\r\nimport { Logger } from \"../Misc/logger\";\r\n\r\n/**\r\n * Options for the default xr helper\r\n */\r\nexport class WebXRDefaultExperienceOptions {\r\n /**\r\n * Enable or disable default UI to enter XR\r\n */\r\n public disableDefaultUI?: boolean;\r\n /**\r\n * Should pointer selection not initialize.\r\n * Note that disabling pointer selection also disables teleportation.\r\n * Defaults to false.\r\n */\r\n public disablePointerSelection?: boolean;\r\n /**\r\n * Should teleportation not initialize. Defaults to false.\r\n */\r\n public disableTeleportation?: boolean;\r\n /**\r\n * Should nearInteraction not initialize. Defaults to false.\r\n */\r\n public disableNearInteraction?: boolean;\r\n /**\r\n * Floor meshes that will be used for teleport\r\n */\r\n public floorMeshes?: Array<AbstractMesh>;\r\n /**\r\n * If set to true, the first frame will not be used to reset position\r\n * The first frame is mainly used when copying transformation from the old camera\r\n * Mainly used in AR\r\n */\r\n public ignoreNativeCameraTransformation?: boolean;\r\n /**\r\n * Disable the controller mesh-loading. Can be used if you want to load your own meshes\r\n */\r\n public inputOptions?: IWebXRInputOptions;\r\n /**\r\n * optional configuration for pointer selection\r\n */\r\n public pointerSelectionOptions?: IWebXRControllerPointerSelectionOptions;\r\n /**\r\n * optional configuration for near interaction\r\n */\r\n public nearInteractionOptions?: IWebXRNearInteractionOptions;\r\n /**\r\n * optional configuration for teleportation\r\n */\r\n public teleportationOptions?: IWebXRTeleportationOptions;\r\n /**\r\n * optional configuration for the output canvas\r\n */\r\n public outputCanvasOptions?: WebXRManagedOutputCanvasOptions;\r\n /**\r\n * optional UI options. This can be used among other to change session mode and reference space type\r\n */\r\n public uiOptions?: WebXREnterExitUIOptions;\r\n /**\r\n * When loading teleportation and pointer select, use stable versions instead of latest.\r\n */\r\n public useStablePlugins?: boolean;\r\n\r\n /**\r\n * An optional rendering group id that will be set globally for teleportation, pointer selection and default controller meshes\r\n */\r\n public renderingGroupId?: number;\r\n\r\n /**\r\n * A list of optional features to init the session with\r\n * If set to true, all features we support will be added\r\n */\r\n optionalFeatures?: boolean | string[];\r\n}\r\n\r\n/**\r\n * Default experience which provides a similar setup to the previous webVRExperience\r\n */\r\nexport class WebXRDefaultExperience {\r\n /**\r\n * Base experience\r\n */\r\n public baseExperience: WebXRExperienceHelper;\r\n /**\r\n * Enables ui for entering/exiting xr\r\n */\r\n public enterExitUI: WebXREnterExitUI;\r\n /**\r\n * Input experience extension\r\n */\r\n public input: WebXRInput;\r\n /**\r\n * Enables laser pointer and selection\r\n */\r\n public pointerSelection: WebXRControllerPointerSelection;\r\n /**\r\n * Default target xr should render to\r\n */\r\n public renderTarget: WebXRRenderTarget;\r\n /**\r\n * Enables teleportation\r\n */\r\n public teleportation: WebXRMotionControllerTeleportation;\r\n\r\n /**\r\n * Enables near interaction for hands/controllers\r\n */\r\n public nearInteraction: WebXRNearInteraction;\r\n\r\n private constructor() {}\r\n\r\n /**\r\n * Creates the default xr experience\r\n * @param scene scene\r\n * @param options options for basic configuration\r\n * @returns resulting WebXRDefaultExperience\r\n */\r\n public static CreateAsync(scene: Scene, options: WebXRDefaultExperienceOptions = {}) {\r\n const result = new WebXRDefaultExperience();\r\n scene.onDisposeObservable.addOnce(() => {\r\n result.dispose();\r\n });\r\n // init the UI right after construction\r\n if (!options.disableDefaultUI) {\r\n const uiOptions: WebXREnterExitUIOptions = {\r\n renderTarget: result.renderTarget,\r\n ...(options.uiOptions || {}),\r\n };\r\n if (options.optionalFeatures) {\r\n if (typeof options.optionalFeatures === \"boolean\") {\r\n uiOptions.optionalFeatures = [\"hit-test\", \"anchors\", \"plane-detection\", \"hand-tracking\"];\r\n } else {\r\n uiOptions.optionalFeatures = options.optionalFeatures;\r\n }\r\n }\r\n result.enterExitUI = new WebXREnterExitUI(scene, uiOptions);\r\n }\r\n\r\n // Create base experience\r\n return WebXRExperienceHelper.CreateAsync(scene)\r\n .then((xrHelper) => {\r\n result.baseExperience = xrHelper;\r\n\r\n if (options.ignoreNativeCameraTransformation) {\r\n result.baseExperience.camera.compensateOnFirstFrame = false;\r\n }\r\n\r\n // Add controller support\r\n result.input = new WebXRInput(xrHelper.sessionManager, xrHelper.camera, {\r\n controllerOptions: {\r\n renderingGroupId: options.renderingGroupId,\r\n },\r\n ...(options.inputOptions || {}),\r\n });\r\n\r\n if (!options.disablePointerSelection) {\r\n // Add default pointer selection\r\n const pointerSelectionOptions = {\r\n ...options.pointerSelectionOptions,\r\n xrInput: result.input,\r\n renderingGroupId: options.renderingGroupId,\r\n };\r\n\r\n result.pointerSelection = <WebXRControllerPointerSelection>(\r\n result.baseExperience.featuresManager.enableFeature(\r\n WebXRControllerPointerSelection.Name,\r\n options.useStablePlugins ? \"stable\" : \"latest\",\r\n <IWebXRControllerPointerSelectionOptions>pointerSelectionOptions\r\n )\r\n );\r\n\r\n if (!options.disableTeleportation) {\r\n // Add default teleportation, including rotation\r\n result.teleportation = <WebXRMotionControllerTeleportation>result.baseExperience.featuresManager.enableFeature(\r\n WebXRMotionControllerTeleportation.Name,\r\n options.useStablePlugins ? \"stable\" : \"latest\",\r\n <IWebXRTeleportationOptions>{\r\n floorMeshes: options.floorMeshes,\r\n xrInput: result.input,\r\n renderingGroupId: options.renderingGroupId,\r\n ...options.teleportationOptions,\r\n }\r\n );\r\n result.teleportation.setSelectionFeature(result.pointerSelection);\r\n }\r\n }\r\n\r\n if (!options.disableNearInteraction) {\r\n // Add default pointer selection\r\n result.nearInteraction = <WebXRNearInteraction>result.baseExperience.featuresManager.enableFeature(\r\n WebXRNearInteraction.Name,\r\n options.useStablePlugins ? \"stable\" : \"latest\",\r\n <IWebXRNearInteractionOptions>{\r\n xrInput: result.input,\r\n farInteractionFeature: result.pointerSelection,\r\n renderingGroupId: options.renderingGroupId,\r\n useUtilityLayer: true,\r\n enableNearInteractionOnAllControllers: true,\r\n ...options.nearInteractionOptions,\r\n }\r\n );\r\n }\r\n\r\n // Create the WebXR output target\r\n result.renderTarget = result.baseExperience.sessionManager.getWebXRRenderTarget(options.outputCanvasOptions);\r\n\r\n if (!options.disableDefaultUI) {\r\n // Create ui for entering/exiting xr\r\n return result.enterExitUI.setHelperAsync(result.baseExperience, result.renderTarget);\r\n } else {\r\n return;\r\n }\r\n })\r\n .then(() => {\r\n return result;\r\n })\r\n .catch((error) => {\r\n Logger.Error(\"Error initializing XR\");\r\n Logger.Error(error);\r\n return result;\r\n });\r\n }\r\n\r\n /**\r\n * Disposes of the experience helper\r\n */\r\n public dispose() {\r\n if (this.baseExperience) {\r\n this.baseExperience.dispose();\r\n }\r\n if (this.input) {\r\n this.input.dispose();\r\n }\r\n if (this.enterExitUI) {\r\n this.enterExitUI.dispose();\r\n }\r\n if (this.renderTarget) {\r\n this.renderTarget.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webXRDefaultExperience.js","sourceRoot":"","sources":["../../../../../lts/core/generated/XR/webXRDefaultExperience.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAGhE,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE1C,OAAO,EAAE,+BAA+B,EAAE,MAAM,4CAA4C,CAAC;AAE7F,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AAGvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAItD,OAAO,EAAE,kCAAkC,EAAE,MAAM,yCAAyC,CAAC;AAC7F,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC;;GAEG;AACH,MAAM,OAAO,6BAA6B;CAoEzC;AAED;;GAEG;AACH,MAAM,OAAO,sBAAsB;IA+B/B,gBAAuB,CAAC;IAExB;;;;;OAKG;IACI,MAAM,CAAC,WAAW,CAAC,KAAY,EAAE,UAAyC,EAAE;QAC/E,MAAM,MAAM,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAC5C,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;YACnC,MAAM,CAAC,OAAO,EAAE,CAAC;QACrB,CAAC,CAAC,CAAC;QACH,uCAAuC;QACvC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YAC3B,MAAM,SAAS,GAA4B;gBACvC,YAAY,EAAE,MAAM,CAAC,YAAY;gBACjC,GAAG,CAAC,OAAO,CAAC,SAAS,IAAI,EAAE,CAAC;aAC/B,CAAC;YACF,IAAI,OAAO,CAAC,gBAAgB,EAAE;gBAC1B,IAAI,OAAO,OAAO,CAAC,gBAAgB,KAAK,SAAS,EAAE;oBAC/C,SAAS,CAAC,gBAAgB,GAAG,CAAC,UAAU,EAAE,SAAS,EAAE,iBAAiB,EAAE,eAAe,CAAC,CAAC;iBAC5F;qBAAM;oBACH,SAAS,CAAC,gBAAgB,GAAG,OAAO,CAAC,gBAAgB,CAAC;iBACzD;aACJ;YACD,MAAM,CAAC,WAAW,GAAG,IAAI,gBAAgB,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;SAC/D;QAED,yBAAyB;QACzB,OAAO,qBAAqB,CAAC,WAAW,CAAC,KAAK,CAAC;aAC1C,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE;YACf,MAAM,CAAC,cAAc,GAAG,QAAQ,CAAC;YAEjC,IAAI,OAAO,CAAC,gCAAgC,EAAE;gBAC1C,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,sBAAsB,GAAG,KAAK,CAAC;aAC/D;YAED,yBAAyB;YACzB,MAAM,CAAC,KAAK,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,MAAM,EAAE;gBACpE,iBAAiB,EAAE;oBACf,gBAAgB,EAAE,OAAO,CAAC,gBAAgB;iBAC7C;gBACD,GAAG,CAAC,OAAO,CAAC,YAAY,IAAI,EAAE,CAAC;aAClC,CAAC,CAAC;YAEH,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE;gBAClC,gCAAgC;gBAChC,MAAM,uBAAuB,GAAG;oBAC5B,GAAG,OAAO,CAAC,uBAAuB;oBAClC,OAAO,EAAE,MAAM,CAAC,KAAK;oBACrB,gBAAgB,EAAE,OAAO,CAAC,gBAAgB;iBAC7C,CAAC;gBAEF,MAAM,CAAC,gBAAgB,GAAoC,CACvD,MAAM,CAAC,cAAc,CAAC,eAAe,CAAC,aAAa,CAC/C,+BAA+B,CAAC,IAAI,EACpC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,EACL,uBAAuB,CACnE,CACJ,CAAC;gBAEF,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE;oBAC/B,gDAAgD;oBAChD,MAAM,CAAC,aAAa,GAAuC,MAAM,CAAC,cAAc,CAAC,eAAe,CAAC,aAAa,CAC1G,kCAAkC,CAAC,IAAI,EACvC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,EAClB;wBACxB,WAAW,EAAE,OAAO,CAAC,WAAW;wBAChC,OAAO,EAAE,MAAM,CAAC,KAAK;wBACrB,gBAAgB,EAAE,OAAO,CAAC,gBAAgB;wBAC1C,GAAG,OAAO,CAAC,oBAAoB;qBAClC,CACJ,CAAC;oBACF,MAAM,CAAC,aAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;iBACrE;aACJ;YAED,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;gBACjC,gCAAgC;gBAChC,MAAM,CAAC,eAAe,GAAyB,MAAM,CAAC,cAAc,CAAC,eAAe,CAAC,aAAa,CAC9F,oBAAoB,CAAC,IAAI,EACzB,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,EAChB;oBAC1B,OAAO,EAAE,MAAM,CAAC,KAAK;oBACrB,qBAAqB,EAAE,MAAM,CAAC,gBAAgB;oBAC9C,gBAAgB,EAAE,OAAO,CAAC,gBAAgB;oBAC1C,eAAe,EAAE,IAAI;oBACrB,qCAAqC,EAAE,IAAI;oBAC3C,GAAG,OAAO,CAAC,sBAAsB;iBACpC,CACJ,CAAC;aACL;YAED,iCAAiC;YACjC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC,cAAc,CAAC,cAAc,CAAC,oBAAoB,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC;YAE7G,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;gBAC3B,oCAAoC;gBACpC,OAAO,MAAM,CAAC,WAAW,CAAC,cAAc,CAAC,MAAM,CAAC,cAAc,EAAE,MAAM,CAAC,YAAY,CAAC,CAAC;aACxF;iBAAM;gBACH,OAAO;aACV;QACL,CAAC,CAAC;aACD,IAAI,CAAC,GAAG,EAAE;YACP,OAAO,MAAM,CAAC;QAClB,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,KAAK,EAAE,EAAE;YACb,MAAM,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC;YACtC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YACpB,OAAO,MAAM,CAAC;QAClB,CAAC,CAAC,CAAC;IACX,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;SACjC;QACD,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;SACxB;QACD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;SAC9B;QACD,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;SAC/B;IACL,CAAC;CACJ","sourcesContent":["import { WebXRExperienceHelper } from \"./webXRExperienceHelper\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { IWebXRInputOptions } from \"./webXRInput\";\r\nimport { WebXRInput } from \"./webXRInput\";\r\nimport type { IWebXRControllerPointerSelectionOptions } from \"./features/WebXRControllerPointerSelection\";\r\nimport { WebXRControllerPointerSelection } from \"./features/WebXRControllerPointerSelection\";\r\nimport type { IWebXRNearInteractionOptions } from \"./features/WebXRNearInteraction\";\r\nimport { WebXRNearInteraction } from \"./features/WebXRNearInteraction\";\r\nimport type { WebXRRenderTarget } from \"./webXRTypes\";\r\nimport type { WebXREnterExitUIOptions } from \"./webXREnterExitUI\";\r\nimport { WebXREnterExitUI } from \"./webXREnterExitUI\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { WebXRManagedOutputCanvasOptions } from \"./webXRManagedOutputCanvas\";\r\nimport type { IWebXRTeleportationOptions } from \"./features/WebXRControllerTeleportation\";\r\nimport { WebXRMotionControllerTeleportation } from \"./features/WebXRControllerTeleportation\";\r\nimport { Logger } from \"../Misc/logger\";\r\n\r\n/**\r\n * Options for the default xr helper\r\n */\r\nexport class WebXRDefaultExperienceOptions {\r\n /**\r\n * Enable or disable default UI to enter XR\r\n */\r\n public disableDefaultUI?: boolean;\r\n /**\r\n * Should pointer selection not initialize.\r\n * Note that disabling pointer selection also disables teleportation.\r\n * Defaults to false.\r\n */\r\n public disablePointerSelection?: boolean;\r\n /**\r\n * Should teleportation not initialize. Defaults to false.\r\n */\r\n public disableTeleportation?: boolean;\r\n /**\r\n * Should nearInteraction not initialize. Defaults to false.\r\n */\r\n public disableNearInteraction?: boolean;\r\n /**\r\n * Floor meshes that will be used for teleport\r\n */\r\n public floorMeshes?: Array<AbstractMesh>;\r\n /**\r\n * If set to true, the first frame will not be used to reset position\r\n * The first frame is mainly used when copying transformation from the old camera\r\n * Mainly used in AR\r\n */\r\n public ignoreNativeCameraTransformation?: boolean;\r\n /**\r\n * Optional configuration for the XR input object\r\n */\r\n public inputOptions?: Partial<IWebXRInputOptions>;\r\n /**\r\n * optional configuration for pointer selection\r\n */\r\n public pointerSelectionOptions?: Partial<IWebXRControllerPointerSelectionOptions>;\r\n /**\r\n * optional configuration for near interaction\r\n */\r\n public nearInteractionOptions?: Partial<IWebXRNearInteractionOptions>;\r\n /**\r\n * optional configuration for teleportation\r\n */\r\n public teleportationOptions?: Partial<IWebXRTeleportationOptions>;\r\n /**\r\n * optional configuration for the output canvas\r\n */\r\n public outputCanvasOptions?: WebXRManagedOutputCanvasOptions;\r\n /**\r\n * optional UI options. This can be used among other to change session mode and reference space type\r\n */\r\n public uiOptions?: Partial<WebXREnterExitUIOptions>;\r\n /**\r\n * When loading teleportation and pointer select, use stable versions instead of latest.\r\n */\r\n public useStablePlugins?: boolean;\r\n\r\n /**\r\n * An optional rendering group id that will be set globally for teleportation, pointer selection and default controller meshes\r\n */\r\n public renderingGroupId?: number;\r\n\r\n /**\r\n * A list of optional features to init the session with\r\n * If set to true, all features we support will be added\r\n */\r\n public optionalFeatures?: boolean | string[];\r\n}\r\n\r\n/**\r\n * Default experience which provides a similar setup to the previous webVRExperience\r\n */\r\nexport class WebXRDefaultExperience {\r\n /**\r\n * Base experience\r\n */\r\n public baseExperience: WebXRExperienceHelper;\r\n /**\r\n * Enables ui for entering/exiting xr\r\n */\r\n public enterExitUI: WebXREnterExitUI;\r\n /**\r\n * Input experience extension\r\n */\r\n public input: WebXRInput;\r\n /**\r\n * Enables laser pointer and selection\r\n */\r\n public pointerSelection: WebXRControllerPointerSelection;\r\n /**\r\n * Default target xr should render to\r\n */\r\n public renderTarget: WebXRRenderTarget;\r\n /**\r\n * Enables teleportation\r\n */\r\n public teleportation: WebXRMotionControllerTeleportation;\r\n\r\n /**\r\n * Enables near interaction for hands/controllers\r\n */\r\n public nearInteraction: WebXRNearInteraction;\r\n\r\n private constructor() {}\r\n\r\n /**\r\n * Creates the default xr experience\r\n * @param scene scene\r\n * @param options options for basic configuration\r\n * @returns resulting WebXRDefaultExperience\r\n */\r\n public static CreateAsync(scene: Scene, options: WebXRDefaultExperienceOptions = {}) {\r\n const result = new WebXRDefaultExperience();\r\n scene.onDisposeObservable.addOnce(() => {\r\n result.dispose();\r\n });\r\n // init the UI right after construction\r\n if (!options.disableDefaultUI) {\r\n const uiOptions: WebXREnterExitUIOptions = {\r\n renderTarget: result.renderTarget,\r\n ...(options.uiOptions || {}),\r\n };\r\n if (options.optionalFeatures) {\r\n if (typeof options.optionalFeatures === \"boolean\") {\r\n uiOptions.optionalFeatures = [\"hit-test\", \"anchors\", \"plane-detection\", \"hand-tracking\"];\r\n } else {\r\n uiOptions.optionalFeatures = options.optionalFeatures;\r\n }\r\n }\r\n result.enterExitUI = new WebXREnterExitUI(scene, uiOptions);\r\n }\r\n\r\n // Create base experience\r\n return WebXRExperienceHelper.CreateAsync(scene)\r\n .then((xrHelper) => {\r\n result.baseExperience = xrHelper;\r\n\r\n if (options.ignoreNativeCameraTransformation) {\r\n result.baseExperience.camera.compensateOnFirstFrame = false;\r\n }\r\n\r\n // Add controller support\r\n result.input = new WebXRInput(xrHelper.sessionManager, xrHelper.camera, {\r\n controllerOptions: {\r\n renderingGroupId: options.renderingGroupId,\r\n },\r\n ...(options.inputOptions || {}),\r\n });\r\n\r\n if (!options.disablePointerSelection) {\r\n // Add default pointer selection\r\n const pointerSelectionOptions = {\r\n ...options.pointerSelectionOptions,\r\n xrInput: result.input,\r\n renderingGroupId: options.renderingGroupId,\r\n };\r\n\r\n result.pointerSelection = <WebXRControllerPointerSelection>(\r\n result.baseExperience.featuresManager.enableFeature(\r\n WebXRControllerPointerSelection.Name,\r\n options.useStablePlugins ? \"stable\" : \"latest\",\r\n <IWebXRControllerPointerSelectionOptions>pointerSelectionOptions\r\n )\r\n );\r\n\r\n if (!options.disableTeleportation) {\r\n // Add default teleportation, including rotation\r\n result.teleportation = <WebXRMotionControllerTeleportation>result.baseExperience.featuresManager.enableFeature(\r\n WebXRMotionControllerTeleportation.Name,\r\n options.useStablePlugins ? \"stable\" : \"latest\",\r\n <IWebXRTeleportationOptions>{\r\n floorMeshes: options.floorMeshes,\r\n xrInput: result.input,\r\n renderingGroupId: options.renderingGroupId,\r\n ...options.teleportationOptions,\r\n }\r\n );\r\n result.teleportation.setSelectionFeature(result.pointerSelection);\r\n }\r\n }\r\n\r\n if (!options.disableNearInteraction) {\r\n // Add default pointer selection\r\n result.nearInteraction = <WebXRNearInteraction>result.baseExperience.featuresManager.enableFeature(\r\n WebXRNearInteraction.Name,\r\n options.useStablePlugins ? \"stable\" : \"latest\",\r\n <IWebXRNearInteractionOptions>{\r\n xrInput: result.input,\r\n farInteractionFeature: result.pointerSelection,\r\n renderingGroupId: options.renderingGroupId,\r\n useUtilityLayer: true,\r\n enableNearInteractionOnAllControllers: true,\r\n ...options.nearInteractionOptions,\r\n }\r\n );\r\n }\r\n\r\n // Create the WebXR output target\r\n result.renderTarget = result.baseExperience.sessionManager.getWebXRRenderTarget(options.outputCanvasOptions);\r\n\r\n if (!options.disableDefaultUI) {\r\n // Create ui for entering/exiting xr\r\n return result.enterExitUI.setHelperAsync(result.baseExperience, result.renderTarget);\r\n } else {\r\n return;\r\n }\r\n })\r\n .then(() => {\r\n return result;\r\n })\r\n .catch((error) => {\r\n Logger.Error(\"Error initializing XR\");\r\n Logger.Error(error);\r\n return result;\r\n });\r\n }\r\n\r\n /**\r\n * Disposes of the experience helper\r\n */\r\n public dispose() {\r\n if (this.baseExperience) {\r\n this.baseExperience.dispose();\r\n }\r\n if (this.input) {\r\n this.input.dispose();\r\n }\r\n if (this.enterExitUI) {\r\n this.enterExitUI.dispose();\r\n }\r\n if (this.renderTarget) {\r\n this.renderTarget.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -5,6 +5,19 @@ import { WebXRCamera } from "./webXRCamera";
|
|
|
5
5
|
import type { WebXRRenderTarget } from "./webXRTypes";
|
|
6
6
|
import { WebXRState } from "./webXRTypes";
|
|
7
7
|
import { WebXRFeaturesManager } from "./webXRFeaturesManager";
|
|
8
|
+
/**
|
|
9
|
+
* Options for setting up XR spectator camera.
|
|
10
|
+
*/
|
|
11
|
+
export interface WebXRSpectatorModeOption {
|
|
12
|
+
/**
|
|
13
|
+
* Expected refresh rate (frames per sec) for a spectator camera.
|
|
14
|
+
*/
|
|
15
|
+
fps?: number;
|
|
16
|
+
/**
|
|
17
|
+
* The index of rigCameras array in a WebXR camera.
|
|
18
|
+
*/
|
|
19
|
+
preferredCameraIndex?: number;
|
|
20
|
+
}
|
|
8
21
|
/**
|
|
9
22
|
* Base set of functionality needed to create an XR experience (WebXRSessionManager, Camera, StateManagement, etc.)
|
|
10
23
|
* @see https://doc.babylonjs.com/how_to/webxr_experience_helpers
|
|
@@ -17,6 +30,7 @@ export declare class WebXRExperienceHelper implements IDisposable {
|
|
|
17
30
|
private _originalSceneAutoClear;
|
|
18
31
|
private _supported;
|
|
19
32
|
private _spectatorMode;
|
|
33
|
+
private _lastTimestamp;
|
|
20
34
|
/**
|
|
21
35
|
* Camera used to render xr content
|
|
22
36
|
*/
|
|
@@ -76,8 +90,14 @@ export declare class WebXRExperienceHelper implements IDisposable {
|
|
|
76
90
|
* display the first rig camera's view on the desktop canvas.
|
|
77
91
|
* Please note that this will degrade performance, as it requires another camera render.
|
|
78
92
|
* It is also not recommended to enable this in devices like the quest, as it brings no benefit there.
|
|
93
|
+
* @param options giving WebXRSpectatorModeOption for specutator camera to setup when the spectator mode is enabled.
|
|
94
|
+
*/
|
|
95
|
+
enableSpectatorMode(options?: WebXRSpectatorModeOption): void;
|
|
96
|
+
/**
|
|
97
|
+
* Disable spectator mode for desktop VR experiences.
|
|
79
98
|
*/
|
|
80
|
-
|
|
99
|
+
disableSpecatatorMode(): void;
|
|
100
|
+
private _switchSpectatorMode;
|
|
81
101
|
private _nonXRToXRCamera;
|
|
82
102
|
private _setState;
|
|
83
103
|
}
|