@babylonjs/core 5.24.0 → 5.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/action.d.ts +12 -21
- package/Actions/action.js +8 -17
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +2 -5
- package/Actions/actionManager.js +2 -5
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.d.ts +9 -50
- package/Actions/condition.js +3 -26
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.d.ts +7 -7
- package/Actions/directActions.js +7 -7
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.d.ts +2 -2
- package/Actions/directAudioActions.js +2 -2
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +5 -6
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +6 -20
- package/Animations/animation.js +6 -20
- package/Animations/animation.js.map +1 -1
- package/Animations/animationEvent.d.ts +1 -1
- package/Animations/animationEvent.js +1 -1
- package/Animations/animationEvent.js.map +1 -1
- package/Animations/animationGroup.d.ts +1 -1
- package/Animations/animationGroup.js +1 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +13 -26
- package/Animations/easing.js +13 -26
- package/Animations/easing.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +3 -4
- package/Animations/runtimeAnimation.js +1 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioEngine.js +1 -2
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +1 -1
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +3 -4
- package/Audio/sound.js +2 -3
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.d.ts +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +7 -9
- package/Bones/bone.js +7 -9
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +6 -8
- package/Bones/skeleton.js +6 -8
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.d.ts +6 -6
- package/Buffers/buffer.js +14 -16
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +6 -3
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +18 -5
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -3
- package/Cameras/RigModes/vrRigMode.js +1 -3
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
- package/Cameras/RigModes/webVRRigMode.js +1 -3
- package/Cameras/RigModes/webVRRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
- package/Cameras/VR/vrCameraMetrics.js +4 -4
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +20 -48
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +9 -9
- package/Cameras/VR/webVRCamera.js +9 -9
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +11 -12
- package/Cameras/arcRotateCamera.js +8 -9
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +29 -38
- package/Cameras/camera.js +27 -36
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +8 -12
- package/Cameras/flyCamera.js +6 -10
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +2 -2
- package/Cameras/followCamera.js +2 -2
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +6 -7
- package/Cameras/freeCamera.js +4 -5
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCameraInputsManager.js +2 -2
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/targetCamera.d.ts +21 -24
- package/Cameras/targetCamera.js +20 -23
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +1 -1
- package/Cameras/touchCamera.js +1 -1
- package/Cameras/touchCamera.js.map +1 -1
- package/Collisions/collider.d.ts +13 -44
- package/Collisions/collider.js +10 -41
- package/Collisions/collider.js.map +1 -1
- package/Collisions/collisionCoordinator.d.ts +2 -2
- package/Collisions/collisionCoordinator.js +1 -1
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/intersectionInfo.js +1 -1
- package/Collisions/intersectionInfo.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/IComputeContext.d.ts +1 -1
- package/Compute/IComputeContext.js.map +1 -1
- package/Compute/IComputePipelineContext.d.ts +2 -2
- package/Compute/IComputePipelineContext.js.map +1 -1
- package/Compute/computeEffect.d.ts +5 -5
- package/Compute/computeEffect.js +5 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -9
- package/Culling/Octrees/octreeBlock.js +1 -9
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
- package/Culling/Octrees/octreeSceneComponent.js +1 -5
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.d.ts +4 -5
- package/Culling/boundingBox.js +3 -4
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -2
- package/Culling/boundingInfo.js +1 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -2
- package/Culling/boundingSphere.js +1 -2
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +6 -6
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +6 -6
- package/Debug/physicsViewer.js +4 -4
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
- package/DeviceInput/internalDeviceSourceManager.js +1 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -19
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
- package/Engines/Extensions/engine.cubeTexture.js +3 -2
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +4 -4
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +22 -22
- package/Engines/Extensions/engine.query.js +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -7
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +1 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +13 -13
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/IDrawContext.d.ts +1 -1
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/IMaterialContext.d.ts +1 -1
- package/Engines/IMaterialContext.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +5 -5
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +2 -2
- package/Engines/Native/nativeDataStream.js +1 -1
- package/Engines/Native/nativeDataStream.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -10
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
- package/Engines/Processors/shaderCodeCursor.js +1 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeTestNode.js +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +6 -25
- package/Engines/WebGL/webGLPipelineContext.js +6 -25
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
- package/Engines/WebGPU/webgpuBundleList.js +7 -7
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
- package/Engines/WebGPU/webgpuConstants.js +38 -38
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.d.ts +2 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js +2 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/constants.d.ts +1 -1
- package/Engines/constants.js +1 -1
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +16 -35
- package/Engines/engine.js +19 -69
- package/Engines/engine.js.map +1 -1
- package/Engines/engineFeatures.d.ts +2 -2
- package/Engines/engineFeatures.js.map +1 -1
- package/Engines/engineStore.d.ts +1 -1
- package/Engines/engineStore.js +1 -1
- package/Engines/engineStore.js.map +1 -1
- package/Engines/nativeEngine.d.ts +15 -47
- package/Engines/nativeEngine.js +20 -66
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +12 -40
- package/Engines/nullEngine.js +12 -40
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/performanceConfigurator.d.ts +6 -7
- package/Engines/performanceConfigurator.js +6 -7
- package/Engines/performanceConfigurator.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +8 -9
- package/Engines/renderTargetWrapper.js +7 -8
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +90 -187
- package/Engines/thinEngine.js +73 -182
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +89 -145
- package/Engines/webgpuEngine.js +71 -127
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/pointerEvents.d.ts +4 -0
- package/Events/pointerEvents.js +4 -0
- package/Events/pointerEvents.js.map +1 -1
- package/Gamepads/Controllers/oculusTouchController.d.ts +1 -1
- package/Gamepads/Controllers/oculusTouchController.js +1 -1
- package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
- package/Gamepads/Controllers/poseEnabledController.d.ts +9 -10
- package/Gamepads/Controllers/poseEnabledController.js +6 -7
- package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
- package/Gamepads/Controllers/windowsMotionController.d.ts +1 -1
- package/Gamepads/Controllers/windowsMotionController.js +1 -1
- package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
- package/Gamepads/gamepad.d.ts +1 -1
- package/Gamepads/gamepad.js +1 -1
- package/Gamepads/gamepad.js.map +1 -1
- package/Gamepads/gamepadManager.d.ts +2 -2
- package/Gamepads/gamepadManager.js +4 -4
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gamepads/gamepadSceneComponent.d.ts +1 -1
- package/Gamepads/gamepadSceneComponent.js.map +1 -1
- package/Gizmos/axisDragGizmo.d.ts +2 -8
- package/Gizmos/axisDragGizmo.js +2 -8
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.d.ts +1 -1
- package/Gizmos/cameraGizmo.js +1 -1
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/lightGizmo.d.ts +1 -1
- package/Gizmos/lightGizmo.js +1 -1
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.d.ts +1 -3
- package/Gizmos/planeDragGizmo.js +1 -3
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Helpers/sceneHelpers.d.ts +1 -1
- package/Helpers/sceneHelpers.js +1 -1
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +3 -3
- package/Inputs/scene.inputManager.js +5 -4
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/timeToken.d.ts +1 -1
- package/Instrumentation/timeToken.js +1 -1
- package/Instrumentation/timeToken.js.map +1 -1
- package/Layers/effectLayer.d.ts +2 -3
- package/Layers/effectLayer.js +2 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.d.ts +1 -1
- package/Layers/glowLayer.js +1 -1
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +1 -1
- package/Layers/highlightLayer.js +1 -1
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/layer.d.ts +8 -1
- package/Layers/layer.js +12 -1
- package/Layers/layer.js.map +1 -1
- package/Layers/layerSceneComponent.d.ts +4 -2
- package/Layers/layerSceneComponent.js +27 -11
- package/Layers/layerSceneComponent.js.map +1 -1
- package/LensFlares/lensFlare.d.ts +1 -1
- package/LensFlares/lensFlare.js.map +1 -1
- package/LensFlares/lensFlareSystem.d.ts +4 -6
- package/LensFlares/lensFlareSystem.js +4 -6
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -2
- package/Lights/Shadows/cascadedShadowGenerator.js +1 -2
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +1 -2
- package/Lights/Shadows/shadowGenerator.js +1 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/light.d.ts +9 -9
- package/Lights/light.js +6 -6
- package/Lights/light.js.map +1 -1
- package/Lights/shadowLight.d.ts +3 -3
- package/Lights/shadowLight.js +3 -3
- package/Lights/shadowLight.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.d.ts +1 -1
- package/Loading/Plugins/babylonFileLoader.js +1 -1
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/loadingScreen.js +6 -6
- package/Loading/loadingScreen.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +18 -18
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.d.ts +4 -11
- package/Materials/Node/Blocks/Input/inputBlock.js +4 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +2 -2
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +12 -12
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +2 -2
- package/Materials/Node/nodeMaterial.js +2 -2
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +8 -14
- package/Materials/Node/nodeMaterialBlock.js +6 -12
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +8 -8
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +7 -7
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +22 -58
- package/Materials/Node/nodeMaterialBuildState.js +21 -57
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +3 -3
- package/Materials/PBR/pbrAnisotropicConfiguration.js +2 -2
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +3 -3
- package/Materials/PBR/pbrBRDFConfiguration.js +2 -2
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +65 -65
- package/Materials/PBR/pbrBaseMaterial.js +65 -65
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +4 -4
- package/Materials/PBR/pbrClearCoatConfiguration.js +3 -3
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.d.ts +6 -6
- package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +3 -3
- package/Materials/PBR/pbrSheenConfiguration.js +2 -2
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +6 -6
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +5 -5
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/hdrTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/hdrTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/tgaTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/tgaTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +6 -7
- package/Materials/Textures/Procedurals/proceduralTexture.js +4 -5
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +17 -23
- package/Materials/Textures/baseTexture.js +20 -23
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.d.ts +1 -1
- package/Materials/Textures/cubeTexture.js +1 -1
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +1 -1
- package/Materials/Textures/dynamicTexture.js +1 -1
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/hardwareTextureWrapper.d.ts +1 -1
- package/Materials/Textures/hardwareTextureWrapper.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +35 -37
- package/Materials/Textures/internalTexture.js +34 -36
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.d.ts +1 -3
- package/Materials/Textures/multiRenderTarget.js +1 -3
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.d.ts +9 -9
- package/Materials/Textures/prePassRenderTarget.js +6 -6
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +7 -11
- package/Materials/Textures/renderTargetTexture.js +8 -9
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +6 -18
- package/Materials/Textures/texture.js +13 -23
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/textureSampler.d.ts +5 -5
- package/Materials/Textures/textureSampler.js +5 -5
- package/Materials/Textures/textureSampler.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.d.ts +2 -2
- package/Materials/Textures/thinTexture.js +2 -2
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.d.ts +1 -1
- package/Materials/Textures/videoTexture.js +3 -3
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/drawWrapper.d.ts +1 -1
- package/Materials/drawWrapper.js +1 -1
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.d.ts +17 -17
- package/Materials/effect.js +28 -22
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +1 -1
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/imageProcessingConfiguration.d.ts +5 -5
- package/Materials/imageProcessingConfiguration.js +4 -4
- package/Materials/imageProcessingConfiguration.js.map +1 -1
- package/Materials/material.d.ts +21 -26
- package/Materials/material.detailMapConfiguration.d.ts +3 -3
- package/Materials/material.detailMapConfiguration.js +2 -2
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +22 -24
- package/Materials/material.js.map +1 -1
- package/Materials/materialDefines.d.ts +14 -14
- package/Materials/materialDefines.js +13 -13
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/materialHelper.js +2 -7
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/materialPluginEvent.d.ts +15 -15
- package/Materials/materialPluginEvent.js +1 -1
- package/Materials/materialPluginEvent.js.map +1 -1
- package/Materials/materialPluginManager.d.ts +2 -4
- package/Materials/materialPluginManager.js +2 -4
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/multiMaterial.d.ts +1 -1
- package/Materials/multiMaterial.js +1 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/pushMaterial.d.ts +1 -1
- package/Materials/pushMaterial.js +1 -1
- package/Materials/pushMaterial.js.map +1 -1
- package/Materials/standardMaterial.d.ts +3 -3
- package/Materials/standardMaterial.js +3 -3
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +4 -4
- package/Materials/uniformBuffer.js +4 -4
- package/Materials/uniformBuffer.js.map +1 -1
- package/Materials/uniformBufferEffectCommonAccessor.d.ts +1 -1
- package/Materials/uniformBufferEffectCommonAccessor.js +1 -1
- package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
- package/Maths/math.color.d.ts +1 -1
- package/Maths/math.color.js +1 -1
- package/Maths/math.color.js.map +1 -1
- package/Maths/math.isovector.d.ts +1 -1
- package/Maths/math.isovector.js +1 -1
- package/Maths/math.isovector.js.map +1 -1
- package/Maths/math.like.d.ts +8 -8
- package/Maths/math.like.js.map +1 -1
- package/Maths/math.polar.d.ts +343 -0
- package/Maths/math.polar.js +537 -0
- package/Maths/math.polar.js.map +1 -1
- package/Maths/math.vector.d.ts +58 -24
- package/Maths/math.vector.js +94 -18
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/tubeBuilder.d.ts +2 -2
- package/Meshes/Builders/tubeBuilder.js +2 -2
- package/Meshes/Builders/tubeBuilder.js.map +1 -1
- package/Meshes/WebGL/webGLDataBuffer.d.ts +1 -1
- package/Meshes/WebGL/webGLDataBuffer.js +1 -1
- package/Meshes/WebGL/webGLDataBuffer.js.map +1 -1
- package/Meshes/WebGPU/webgpuDataBuffer.d.ts +1 -1
- package/Meshes/WebGPU/webgpuDataBuffer.js +1 -1
- package/Meshes/WebGPU/webgpuDataBuffer.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +48 -70
- package/Meshes/abstractMesh.js +47 -69
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/buffer.d.ts +1 -1
- package/Meshes/buffer.js +1 -1
- package/Meshes/buffer.js.map +1 -1
- package/Meshes/geodesicMesh.d.ts +15 -28
- package/Meshes/geodesicMesh.js +11 -24
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +15 -20
- package/Meshes/geometry.js +7 -12
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/groundMesh.d.ts +8 -8
- package/Meshes/groundMesh.js.map +1 -1
- package/Meshes/instancedMesh.d.ts +12 -16
- package/Meshes/instancedMesh.js +11 -15
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/linesMesh.d.ts +5 -8
- package/Meshes/linesMesh.js +5 -8
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +47 -92
- package/Meshes/mesh.js +50 -98
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +3 -18
- package/Meshes/mesh.vertexData.js +3 -18
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/meshSimplificationSceneComponent.d.ts +1 -1
- package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
- package/Meshes/subMesh.d.ts +23 -51
- package/Meshes/subMesh.js +20 -48
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/subMesh.project.d.ts +2 -2
- package/Meshes/subMesh.project.js +2 -12
- package/Meshes/subMesh.project.js.map +1 -1
- package/Meshes/thinInstanceMesh.d.ts +4 -4
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +8 -9
- package/Meshes/transformNode.js +8 -9
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/arrayTools.d.ts +3 -3
- package/Misc/arrayTools.js +1 -1
- package/Misc/arrayTools.js.map +1 -1
- package/Misc/assetsManager.d.ts +1 -3
- package/Misc/assetsManager.js +1 -3
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basis.js +1 -1
- package/Misc/basis.js.map +1 -1
- package/Misc/coroutine.d.ts +11 -25
- package/Misc/coroutine.js +7 -21
- package/Misc/coroutine.js.map +1 -1
- package/Misc/dds.d.ts +1 -10
- package/Misc/dds.js +1 -10
- package/Misc/dds.js.map +1 -1
- package/Misc/decorators.d.ts +5 -15
- package/Misc/decorators.js +6 -16
- package/Misc/decorators.js.map +1 -1
- package/Misc/depthReducer.d.ts +1 -5
- package/Misc/depthReducer.js +1 -5
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/devTools.d.ts +1 -2
- package/Misc/devTools.js +1 -2
- package/Misc/devTools.js.map +1 -1
- package/Misc/environmentTextureTools.d.ts +1 -6
- package/Misc/environmentTextureTools.js +1 -6
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/fileTools.d.ts +12 -24
- package/Misc/fileTools.js +14 -26
- package/Misc/fileTools.js.map +1 -1
- package/Misc/khronosTextureContainer.d.ts +1 -3
- package/Misc/khronosTextureContainer.js +1 -3
- package/Misc/khronosTextureContainer.js.map +1 -1
- package/Misc/khronosTextureContainer2.d.ts +1 -4
- package/Misc/khronosTextureContainer2.js +1 -4
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/observable.d.ts +3 -4
- package/Misc/observable.js +2 -3
- package/Misc/observable.js.map +1 -1
- package/Misc/pivotTools.d.ts +3 -5
- package/Misc/pivotTools.js +3 -5
- package/Misc/pivotTools.js.map +1 -1
- package/Misc/screenshotTools.js +1 -1
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/tags.d.ts +2 -6
- package/Misc/tags.js +2 -6
- package/Misc/tags.js.map +1 -1
- package/Misc/tga.d.ts +14 -70
- package/Misc/tga.js +14 -70
- package/Misc/tga.js.map +1 -1
- package/Misc/tools.d.ts +9 -0
- package/Misc/tools.js +14 -5
- package/Misc/tools.js.map +1 -1
- package/Misc/typeStore.d.ts +2 -5
- package/Misc/typeStore.js +3 -6
- package/Misc/typeStore.js.map +1 -1
- package/Misc/virtualJoystick.js +0 -1
- package/Misc/virtualJoystick.js.map +1 -1
- package/Misc/webRequest.d.ts +2 -2
- package/Misc/webRequest.js +1 -1
- package/Misc/webRequest.js.map +1 -1
- package/Morph/morphTarget.d.ts +1 -1
- package/Morph/morphTarget.js +1 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +3 -4
- package/Morph/morphTargetManager.js +2 -3
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/IGPUParticleSystemPlatform.d.ts +1 -1
- package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
- package/Particles/IParticleSystem.d.ts +6 -0
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +14 -9
- package/Particles/baseParticleSystem.js +17 -8
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/cloudPoint.d.ts +16 -19
- package/Particles/cloudPoint.js +21 -29
- package/Particles/cloudPoint.js.map +1 -1
- package/Particles/computeShaderParticleSystem.d.ts +1 -1
- package/Particles/computeShaderParticleSystem.js +1 -1
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +14 -20
- package/Particles/gpuParticleSystem.js +17 -13
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particle.d.ts +30 -31
- package/Particles/particle.js +16 -17
- package/Particles/particle.js.map +1 -1
- package/Particles/particleSystem.d.ts +16 -32
- package/Particles/particleSystem.js +30 -31
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +3 -4
- package/Particles/pointsCloudSystem.js +27 -20
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticle.d.ts +21 -31
- package/Particles/solidParticle.js +9 -19
- package/Particles/solidParticle.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +14 -16
- package/Particles/solidParticleSystem.js +14 -16
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/subEmitter.d.ts +1 -5
- package/Particles/subEmitter.js +1 -5
- package/Particles/subEmitter.js.map +1 -1
- package/Particles/webgl2ParticleSystem.d.ts +1 -1
- package/Particles/webgl2ParticleSystem.js +1 -1
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/IPhysicsEngine.d.ts +1 -1
- package/Physics/IPhysicsEngine.js.map +1 -1
- package/Physics/Plugins/ammoJSPlugin.d.ts +3 -0
- package/Physics/Plugins/ammoJSPlugin.js +21 -2
- package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
- package/Physics/Plugins/cannonJSPlugin.js +1 -1
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/Physics/Plugins/oimoJSPlugin.d.ts +1 -1
- package/Physics/Plugins/oimoJSPlugin.js +3 -3
- package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
- package/Physics/physicsEngineComponent.d.ts +4 -4
- package/Physics/physicsEngineComponent.js +1 -2
- package/Physics/physicsEngineComponent.js.map +1 -1
- package/Physics/physicsImpostor.d.ts +13 -7
- package/Physics/physicsImpostor.js +9 -6
- package/Physics/physicsImpostor.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +2 -2
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +2 -4
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +2 -4
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +10 -10
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +5 -5
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +13 -13
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +7 -14
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.d.ts +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -5
- package/PostProcesses/blackAndWhitePostProcess.js +1 -5
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/bloomEffect.d.ts +4 -4
- package/PostProcesses/bloomEffect.js +3 -3
- package/PostProcesses/bloomEffect.js.map +1 -1
- package/PostProcesses/blurPostProcess.d.ts +1 -5
- package/PostProcesses/blurPostProcess.js +1 -5
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/chromaticAberrationPostProcess.d.ts +1 -5
- package/PostProcesses/chromaticAberrationPostProcess.js +1 -5
- package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -5
- package/PostProcesses/colorCorrectionPostProcess.js +1 -5
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.d.ts +1 -5
- package/PostProcesses/convolutionPostProcess.js +1 -5
- package/PostProcesses/convolutionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldEffect.d.ts +4 -4
- package/PostProcesses/depthOfFieldEffect.js +3 -3
- package/PostProcesses/depthOfFieldEffect.js.map +1 -1
- package/PostProcesses/displayPassPostProcess.d.ts +1 -5
- package/PostProcesses/displayPassPostProcess.js +1 -5
- package/PostProcesses/displayPassPostProcess.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.d.ts +2 -2
- package/PostProcesses/extractHighlightsPostProcess.js +2 -2
- package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/filterPostProcess.d.ts +1 -5
- package/PostProcesses/filterPostProcess.js +1 -5
- package/PostProcesses/filterPostProcess.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.d.ts +1 -5
- package/PostProcesses/fxaaPostProcess.js +1 -5
- package/PostProcesses/fxaaPostProcess.js.map +1 -1
- package/PostProcesses/grainPostProcess.d.ts +1 -5
- package/PostProcesses/grainPostProcess.js +1 -5
- package/PostProcesses/grainPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.d.ts +1 -5
- package/PostProcesses/motionBlurPostProcess.js +1 -5
- package/PostProcesses/motionBlurPostProcess.js.map +1 -1
- package/PostProcesses/passPostProcess.d.ts +2 -10
- package/PostProcesses/passPostProcess.js +2 -10
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +8 -12
- package/PostProcesses/postProcess.js +6 -10
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +3 -3
- package/PostProcesses/postProcessManager.js +3 -3
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/refractionPostProcess.d.ts +1 -5
- package/PostProcesses/refractionPostProcess.js +1 -5
- package/PostProcesses/refractionPostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +1 -5
- package/PostProcesses/screenSpaceCurvaturePostProcess.js +1 -5
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -5
- package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -5
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.d.ts +1 -5
- package/PostProcesses/sharpenPostProcess.js +1 -5
- package/PostProcesses/sharpenPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Probes/reflectionProbe.d.ts +1 -1
- package/Probes/reflectionProbe.js +1 -1
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/boundingBoxRenderer.d.ts +5 -5
- package/Rendering/boundingBoxRenderer.js +2 -2
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/depthPeelingSceneComponent.d.ts +2 -2
- package/Rendering/depthPeelingSceneComponent.js.map +1 -1
- package/Rendering/depthRenderer.d.ts +1 -2
- package/Rendering/depthRenderer.js +1 -2
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/depthRendererSceneComponent.d.ts +1 -1
- package/Rendering/depthRendererSceneComponent.js.map +1 -1
- package/Rendering/edgesRenderer.d.ts +2 -2
- package/Rendering/edgesRenderer.js +1 -1
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +10 -16
- package/Rendering/geometryBufferRenderer.js +9 -15
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/geometryBufferRendererSceneComponent.d.ts +1 -1
- package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
- package/Rendering/outlineRenderer.d.ts +3 -3
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +7 -14
- package/Rendering/prePassRenderer.js +8 -15
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/prePassRendererSceneComponent.d.ts +2 -2
- package/Rendering/prePassRendererSceneComponent.js.map +1 -1
- package/Rendering/renderingGroup.d.ts +3 -3
- package/Rendering/renderingGroup.js +3 -3
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/renderingManager.d.ts +15 -8
- package/Rendering/renderingManager.js +59 -17
- package/Rendering/renderingManager.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.d.ts +2 -4
- package/Rendering/subSurfaceConfiguration.js +2 -4
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/subSurfaceSceneComponent.d.ts +1 -1
- package/Rendering/subSurfaceSceneComponent.js.map +1 -1
- package/Rendering/utilityLayerRenderer.d.ts +4 -4
- package/Rendering/utilityLayerRenderer.js +15 -10
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bonesVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/depthPrePass.d.ts +1 -1
- package/Shaders/ShadersInclude/depthPrePass.js +1 -1
- package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.d.ts +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
- package/Shaders/ShadersInclude/fibonacci.d.ts +1 -1
- package/Shaders/ShadersInclude/fibonacci.js +1 -1
- package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/fogFragment.js +1 -1
- package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/fogVertex.js +1 -1
- package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.d.ts +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.js +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.d.ts +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/importanceSampling.d.ts +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/instancesVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/instancesVertex.js +1 -1
- package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.d.ts +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +1 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.js +1 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +1 -1
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.js +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.js +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/oitFragment.js +1 -1
- package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
- package/Shaders/ShadersInclude/packingFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/packingFunctions.js +1 -1
- package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -3
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +2 -2
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/reflectionFunction.d.ts +1 -1
- package/Shaders/ShadersInclude/reflectionFunction.js +1 -1
- package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +1 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerVertexImplementation.d.ts +1 -1
- package/Shaders/ShadersInclude/samplerVertexImplementation.js +1 -1
- package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/sceneVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapFragment.js +1 -1
- package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexMetric.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexMetric.js +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowsVertex.js +1 -1
- package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +1 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.js +1 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/uvVariableDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/uvVariableDeclaration.js +1 -1
- package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/vertexColorMixing.d.ts +1 -1
- package/Shaders/ShadersInclude/vertexColorMixing.js +2 -2
- package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
- package/Shaders/anaglyph.fragment.d.ts +1 -1
- package/Shaders/anaglyph.fragment.js +1 -1
- package/Shaders/anaglyph.fragment.js.map +1 -1
- package/Shaders/background.fragment.d.ts +1 -1
- package/Shaders/background.fragment.js +1 -1
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/background.vertex.d.ts +1 -1
- package/Shaders/background.vertex.js +1 -1
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/blackAndWhite.fragment.d.ts +1 -1
- package/Shaders/blackAndWhite.fragment.js +1 -1
- package/Shaders/blackAndWhite.fragment.js.map +1 -1
- package/Shaders/bloomMerge.fragment.d.ts +1 -1
- package/Shaders/bloomMerge.fragment.js +1 -1
- package/Shaders/bloomMerge.fragment.js.map +1 -1
- package/Shaders/blur.fragment.d.ts +1 -1
- package/Shaders/blur.fragment.js +1 -1
- package/Shaders/blur.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.fragment.d.ts +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.vertex.d.ts +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
- package/Shaders/chromaticAberration.fragment.d.ts +1 -1
- package/Shaders/chromaticAberration.fragment.js +2 -1
- package/Shaders/chromaticAberration.fragment.js.map +1 -1
- package/Shaders/circleOfConfusion.fragment.d.ts +1 -1
- package/Shaders/circleOfConfusion.fragment.js +1 -1
- package/Shaders/circleOfConfusion.fragment.js.map +1 -1
- package/Shaders/clearQuad.fragment.d.ts +1 -1
- package/Shaders/clearQuad.fragment.js +1 -1
- package/Shaders/clearQuad.fragment.js.map +1 -1
- package/Shaders/clearQuad.vertex.d.ts +1 -1
- package/Shaders/clearQuad.vertex.js +1 -1
- package/Shaders/clearQuad.vertex.js.map +1 -1
- package/Shaders/color.fragment.d.ts +1 -1
- package/Shaders/color.fragment.js +4 -3
- package/Shaders/color.fragment.js.map +1 -1
- package/Shaders/color.vertex.d.ts +1 -1
- package/Shaders/color.vertex.js +2 -2
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/colorCorrection.fragment.d.ts +1 -1
- package/Shaders/colorCorrection.fragment.js +1 -1
- package/Shaders/colorCorrection.fragment.js.map +1 -1
- package/Shaders/convolution.fragment.d.ts +1 -1
- package/Shaders/convolution.fragment.js +1 -1
- package/Shaders/convolution.fragment.js.map +1 -1
- package/Shaders/default.fragment.d.ts +1 -1
- package/Shaders/default.fragment.js +4 -4
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/default.vertex.d.ts +1 -1
- package/Shaders/default.vertex.js +2 -2
- package/Shaders/default.vertex.js.map +1 -1
- package/Shaders/depth.fragment.d.ts +1 -1
- package/Shaders/depth.fragment.js +1 -1
- package/Shaders/depth.fragment.js.map +1 -1
- package/Shaders/depth.vertex.d.ts +1 -1
- package/Shaders/depth.vertex.js +1 -1
- package/Shaders/depth.vertex.js.map +1 -1
- package/Shaders/depthBoxBlur.fragment.d.ts +1 -1
- package/Shaders/depthBoxBlur.fragment.js +1 -1
- package/Shaders/depthBoxBlur.fragment.js.map +1 -1
- package/Shaders/depthOfField.fragment.d.ts +1 -1
- package/Shaders/depthOfField.fragment.js +1 -1
- package/Shaders/depthOfField.fragment.js.map +1 -1
- package/Shaders/depthOfFieldMerge.fragment.d.ts +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
- package/Shaders/displayPass.fragment.d.ts +1 -1
- package/Shaders/displayPass.fragment.js +1 -1
- package/Shaders/displayPass.fragment.js.map +1 -1
- package/Shaders/extractHighlights.fragment.d.ts +1 -1
- package/Shaders/extractHighlights.fragment.js +1 -1
- package/Shaders/extractHighlights.fragment.js.map +1 -1
- package/Shaders/filter.fragment.d.ts +1 -1
- package/Shaders/filter.fragment.js +1 -1
- package/Shaders/filter.fragment.js.map +1 -1
- package/Shaders/fxaa.fragment.d.ts +1 -1
- package/Shaders/fxaa.fragment.js +1 -1
- package/Shaders/fxaa.fragment.js.map +1 -1
- package/Shaders/fxaa.vertex.d.ts +1 -1
- package/Shaders/fxaa.vertex.js +1 -1
- package/Shaders/fxaa.vertex.js.map +1 -1
- package/Shaders/geometry.fragment.d.ts +1 -1
- package/Shaders/geometry.fragment.js +14 -2
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/geometry.vertex.d.ts +1 -1
- package/Shaders/geometry.vertex.js +1 -1
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/glowBlurPostProcess.fragment.d.ts +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.fragment.d.ts +1 -1
- package/Shaders/glowMapGeneration.fragment.js +1 -1
- package/Shaders/glowMapGeneration.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.vertex.d.ts +1 -1
- package/Shaders/glowMapGeneration.vertex.js +1 -1
- package/Shaders/glowMapGeneration.vertex.js.map +1 -1
- package/Shaders/glowMapMerge.fragment.d.ts +1 -1
- package/Shaders/glowMapMerge.fragment.js +1 -1
- package/Shaders/glowMapMerge.fragment.js.map +1 -1
- package/Shaders/glowMapMerge.vertex.d.ts +1 -1
- package/Shaders/glowMapMerge.vertex.js +1 -1
- package/Shaders/glowMapMerge.vertex.js.map +1 -1
- package/Shaders/gpuRenderParticles.fragment.d.ts +3 -1
- package/Shaders/gpuRenderParticles.fragment.js +9 -2
- package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.d.ts +3 -1
- package/Shaders/gpuRenderParticles.vertex.js +5 -1
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/gpuUpdateParticles.fragment.d.ts +1 -1
- package/Shaders/gpuUpdateParticles.fragment.js +1 -1
- package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.d.ts +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/grain.fragment.d.ts +1 -1
- package/Shaders/grain.fragment.js +1 -1
- package/Shaders/grain.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.fragment.d.ts +1 -1
- package/Shaders/hdrFiltering.fragment.js +1 -1
- package/Shaders/hdrFiltering.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.vertex.d.ts +1 -1
- package/Shaders/hdrFiltering.vertex.js +1 -1
- package/Shaders/hdrFiltering.vertex.js.map +1 -1
- package/Shaders/highlights.fragment.d.ts +1 -1
- package/Shaders/highlights.fragment.js +1 -1
- package/Shaders/highlights.fragment.js.map +1 -1
- package/Shaders/imageProcessing.fragment.d.ts +1 -1
- package/Shaders/imageProcessing.fragment.js +1 -1
- package/Shaders/imageProcessing.fragment.js.map +1 -1
- package/Shaders/kernelBlur.fragment.d.ts +1 -1
- package/Shaders/kernelBlur.fragment.js +1 -1
- package/Shaders/kernelBlur.fragment.js.map +1 -1
- package/Shaders/kernelBlur.vertex.d.ts +1 -1
- package/Shaders/kernelBlur.vertex.js +1 -1
- package/Shaders/kernelBlur.vertex.js.map +1 -1
- package/Shaders/layer.fragment.d.ts +1 -1
- package/Shaders/layer.fragment.js +1 -1
- package/Shaders/layer.fragment.js.map +1 -1
- package/Shaders/layer.vertex.d.ts +1 -1
- package/Shaders/layer.vertex.js +1 -1
- package/Shaders/layer.vertex.js.map +1 -1
- package/Shaders/lensFlare.fragment.d.ts +1 -1
- package/Shaders/lensFlare.fragment.js +1 -1
- package/Shaders/lensFlare.fragment.js.map +1 -1
- package/Shaders/lensFlare.vertex.d.ts +1 -1
- package/Shaders/lensFlare.vertex.js +1 -1
- package/Shaders/lensFlare.vertex.js.map +1 -1
- package/Shaders/lensHighlights.fragment.d.ts +1 -1
- package/Shaders/lensHighlights.fragment.js +1 -1
- package/Shaders/lensHighlights.fragment.js.map +1 -1
- package/Shaders/line.fragment.d.ts +1 -1
- package/Shaders/line.fragment.js +1 -1
- package/Shaders/line.fragment.js.map +1 -1
- package/Shaders/line.vertex.d.ts +1 -1
- package/Shaders/line.vertex.js +1 -1
- package/Shaders/line.vertex.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.d.ts +1 -1
- package/Shaders/minmaxRedux.fragment.js +1 -1
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.d.ts +1 -1
- package/Shaders/motionBlur.fragment.js +1 -1
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/noise.fragment.d.ts +1 -1
- package/Shaders/noise.fragment.js +1 -1
- package/Shaders/noise.fragment.js.map +1 -1
- package/Shaders/oitBackBlend.fragment.d.ts +1 -1
- package/Shaders/oitBackBlend.fragment.js +1 -1
- package/Shaders/oitBackBlend.fragment.js.map +1 -1
- package/Shaders/oitFinal.fragment.d.ts +1 -1
- package/Shaders/oitFinal.fragment.js +1 -1
- package/Shaders/oitFinal.fragment.js.map +1 -1
- package/Shaders/outline.fragment.d.ts +1 -1
- package/Shaders/outline.fragment.js +1 -1
- package/Shaders/outline.fragment.js.map +1 -1
- package/Shaders/outline.vertex.d.ts +1 -1
- package/Shaders/outline.vertex.js +1 -1
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/particles.fragment.d.ts +3 -1
- package/Shaders/particles.fragment.js +9 -2
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.d.ts +3 -1
- package/Shaders/particles.vertex.js +5 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/pass.fragment.d.ts +1 -1
- package/Shaders/pass.fragment.js +1 -1
- package/Shaders/pass.fragment.js.map +1 -1
- package/Shaders/passCube.fragment.d.ts +1 -1
- package/Shaders/passCube.fragment.js +1 -1
- package/Shaders/passCube.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.d.ts +1 -1
- package/Shaders/pbr.fragment.js +1 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.d.ts +1 -1
- package/Shaders/pbr.vertex.js +2 -2
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/postprocess.vertex.d.ts +1 -1
- package/Shaders/postprocess.vertex.js +1 -1
- package/Shaders/postprocess.vertex.js.map +1 -1
- package/Shaders/procedural.vertex.d.ts +1 -1
- package/Shaders/procedural.vertex.js +1 -1
- package/Shaders/procedural.vertex.js.map +1 -1
- package/Shaders/refraction.fragment.d.ts +1 -1
- package/Shaders/refraction.fragment.js +1 -1
- package/Shaders/refraction.fragment.js.map +1 -1
- package/Shaders/rgbdDecode.fragment.d.ts +1 -1
- package/Shaders/rgbdDecode.fragment.js +1 -1
- package/Shaders/rgbdDecode.fragment.js.map +1 -1
- package/Shaders/rgbdEncode.fragment.d.ts +1 -1
- package/Shaders/rgbdEncode.fragment.js +1 -1
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
- package/Shaders/screenSpaceCurvature.fragment.d.ts +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection.fragment.d.ts +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +1 -1
- package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
- package/Shaders/shadowMap.fragment.d.ts +1 -1
- package/Shaders/shadowMap.fragment.js +1 -1
- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.d.ts +1 -1
- package/Shaders/shadowMap.vertex.js +1 -1
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.d.ts +1 -1
- package/Shaders/sharpen.fragment.js +1 -1
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/spriteMap.fragment.d.ts +1 -1
- package/Shaders/spriteMap.fragment.js +1 -1
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/Shaders/spriteMap.vertex.d.ts +1 -1
- package/Shaders/spriteMap.vertex.js +1 -1
- package/Shaders/spriteMap.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.d.ts +1 -1
- package/Shaders/sprites.fragment.js +1 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.d.ts +1 -1
- package/Shaders/sprites.vertex.js +1 -1
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssao.fragment.d.ts +1 -1
- package/Shaders/ssao.fragment.js +1 -1
- package/Shaders/ssao.fragment.js.map +1 -1
- package/Shaders/ssao2.fragment.d.ts +1 -1
- package/Shaders/ssao2.fragment.js +1 -1
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.d.ts +1 -1
- package/Shaders/ssaoCombine.fragment.js +1 -1
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/Shaders/standard.fragment.d.ts +1 -1
- package/Shaders/standard.fragment.js +1 -1
- package/Shaders/standard.fragment.js.map +1 -1
- package/Shaders/stereoscopicInterlace.fragment.d.ts +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
- package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +1 -1
- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
- package/Shaders/tonemap.fragment.d.ts +1 -1
- package/Shaders/tonemap.fragment.js +1 -1
- package/Shaders/tonemap.fragment.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.d.ts +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +1 -1
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.d.ts +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.d.ts +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/Shaders/vrDistortionCorrection.fragment.d.ts +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.d.ts +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/Sprites/spriteManager.d.ts +4 -0
- package/Sprites/spriteManager.js +2 -0
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteSceneComponent.d.ts +6 -6
- package/Sprites/spriteSceneComponent.js.map +1 -1
- package/Sprites/thinSprite.d.ts +5 -6
- package/Sprites/thinSprite.js +1 -2
- package/Sprites/thinSprite.js.map +1 -1
- package/States/IStencilState.d.ts +1 -1
- package/States/IStencilState.js.map +1 -1
- package/States/alphaCullingState.d.ts +1 -1
- package/States/alphaCullingState.js +1 -1
- package/States/alphaCullingState.js.map +1 -1
- package/States/depthCullingState.d.ts +1 -1
- package/States/depthCullingState.js +1 -1
- package/States/depthCullingState.js.map +1 -1
- package/States/stencilState.d.ts +1 -1
- package/States/stencilState.js +1 -1
- package/States/stencilState.js.map +1 -1
- package/States/stencilStateComposer.d.ts +1 -1
- package/States/stencilStateComposer.js +1 -1
- package/States/stencilStateComposer.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.d.ts +1 -1
- package/XR/features/WebXRControllerPhysics.js +1 -1
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.d.ts +3 -6
- package/XR/features/WebXRControllerPointerSelection.js +3 -6
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRLayers.d.ts +2 -2
- package/XR/features/WebXRLayers.js +4 -4
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +2 -2
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.d.ts +3 -4
- package/XR/motionController/webXRAbstractMotionController.js +2 -3
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/native/nativeXRFrame.d.ts +2 -2
- package/XR/native/nativeXRFrame.js +1 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.d.ts +3 -3
- package/XR/native/nativeXRRenderTarget.js +3 -3
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRCamera.d.ts +2 -2
- package/XR/webXRCamera.js +1 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +6 -6
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRExperienceHelper.d.ts +21 -1
- package/XR/webXRExperienceHelper.js +37 -7
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRInputSource.d.ts +1 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRLayerWrapper.d.ts +1 -1
- package/XR/webXRLayerWrapper.js +1 -1
- package/XR/webXRLayerWrapper.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
- package/XR/webXRRenderTargetTextureProvider.js +1 -1
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +1 -2
- package/XR/webXRSessionManager.js +1 -2
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +2 -2
- package/XR/webXRWebGLLayer.js +2 -2
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/abstractScene.d.ts +1 -1
- package/abstractScene.js +1 -1
- package/abstractScene.js.map +1 -1
- package/node.d.ts +40 -52
- package/node.js +40 -55
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +83 -107
- package/scene.js +94 -108
- package/scene.js.map +1 -1
- package/sceneComponent.d.ts +4 -2
- package/sceneComponent.js +4 -2
- package/sceneComponent.js.map +1 -1
- package/types.d.ts +2 -2
- package/types.js +1 -1
- package/types.js.map +1 -1
|
@@ -5,7 +5,7 @@ import { PhysicsImpostor } from "../../Physics/physicsImpostor.js";
|
|
|
5
5
|
import { PhysicsJoint } from "../../Physics/physicsJoint.js";
|
|
6
6
|
import { PhysicsEngine } from "../../Physics/physicsEngine.js";
|
|
7
7
|
import { PhysicsRaycastResult } from "../physicsRaycastResult.js";
|
|
8
|
-
/** @
|
|
8
|
+
/** @internal */
|
|
9
9
|
export class CannonJSPlugin {
|
|
10
10
|
constructor(_useDeltaForWorldStep = true, iterations = 10, cannonInjection = CANNON) {
|
|
11
11
|
this._useDeltaForWorldStep = _useDeltaForWorldStep;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cannonJSPlugin.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Physics/Plugins/cannonJSPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAIpD,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAEhE,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAM/D,cAAc;AACd,MAAM,OAAO,cAAc;IAavB,YAA2B,wBAAiC,IAAI,EAAE,aAAqB,EAAE,EAAE,eAAe,GAAG,MAAM;QAAxF,0BAAqB,GAArB,qBAAqB,CAAgB;QAXzD,SAAI,GAAW,gBAAgB,CAAC;QAC/B,sBAAiB,GAAG,IAAI,KAAK,EAAE,CAAC;QAChC,mBAAc,GAAW,CAAC,GAAG,EAAE,CAAC;QAGhC,oCAA+B,GAAG,IAAI,KAAK,EAAO,CAAC;QACnD,gBAAW,GAAG,IAAI,CAAC;QACnB,mBAAc,GAAe,IAAI,UAAU,EAAE,CAAC;QA6c9C,cAAS,GAAG,IAAI,UAAU,CAAC,CAAC,kBAAkB,EAAE,CAAC,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;QAC1E,aAAQ,GAAG,IAAI,UAAU,CAAC,kBAAkB,EAAE,CAAC,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;QACxE,iBAAY,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QACvC,sBAAiB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5C,sBAAiB,GAAe,IAAI,UAAU,EAAE,CAAC;QA5crD,IAAI,CAAC,SAAS,GAAG,eAAe,CAAC;QACjC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE;YACrB,MAAM,CAAC,KAAK,CAAC,uEAAuE,CAAC,CAAC;YACtF,OAAO;SACV;QAED,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,IAAI,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,CAAC;QAC7D,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC;QAC1C,IAAI,CAAC,oBAAoB,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC;QAC/D,IAAI,CAAC,cAAc,GAAG,IAAI,oBAAoB,EAAE,CAAC;IACrD,CAAC;IAEM,UAAU,CAAC,OAAgB;QAC9B,MAAM,GAAG,GAAG,OAAO,CAAC;QACpB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IAChD,CAAC;IAEM,WAAW,CAAC,QAAgB;QAC/B,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC;IACnC,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAEM,WAAW,CAAC,KAAa,EAAE,SAAiC;QAC/D,0EAA0E;QAC1E,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;YACzB,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE;gBAC9B,IAAI,CAAC,CAAC,QAAQ,CAAC,IAAI,IAAI,eAAe,CAAC,iBAAiB,IAAI,QAAQ,CAAC,IAAI,KAAK,eAAe,CAAC,aAAa,CAAC,EAAE;oBAC1G,QAAQ,CAAC,UAAU,EAAE,CAAC;iBACzB;aACJ;SACJ;QACD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC1E,IAAI,CAAC,mCAAmC,EAAE,CAAC;IAC/C,CAAC;IAEO,mCAAmC;QACvC,IAAI,IAAI,CAAC,+BAA+B,CAAC,MAAM,GAAG,CAAC,EAAE;YACjD,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,EAAE;gBACzD,IAAI,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,UAAU,EAAE;oBAC7C,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC;iBACtC;qBAAM;oBACH,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;iBAClC;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,+BAA+B,CAAC,MAAM,GAAG,CAAC,CAAC;SACnD;IACL,CAAC;IAEM,YAAY,CAAC,QAAyB,EAAE,KAAc,EAAE,YAAqB;QAChF,MAAM,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC;QAC3F,MAAM,OAAO,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAEnE,QAAQ,CAAC,WAAW,CAAC,YAAY,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;IAC3D,CAAC;IAEM,UAAU,CAAC,QAAyB,EAAE,KAAc,EAAE,YAAqB;QAC9E,MAAM,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC;QAC3F,MAAM,OAAO,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAEnE,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;IACzD,CAAC;IAEM,mBAAmB,CAAC,QAAyB;QAChD,0IAA0I;QAC1I,IAAI,CAAC,mCAAmC,EAAE,CAAC;QAE3C,uEAAuE;QACvE,IAAI,QAAQ,CAAC,MAAM,EAAE;YACjB,IAAI,QAAQ,CAAC,WAAW,EAAE;gBACtB,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;gBACjC,sBAAsB;gBACtB,QAAQ,CAAC,WAAW,EAAE,CAAC;aAC1B;YACD,OAAO;SACV;QAED,iDAAiD;QACjD,IAAI,QAAQ,CAAC,kBAAkB,EAAE,EAAE;YAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YAC1C,IAAI,CAAC,KAAK,EAAE;gBACR,MAAM,CAAC,IAAI,CAAC,+DAA+D,CAAC,CAAC;gBAC7E,OAAO;aACV;YAED,4CAA4C;YAC5C,MAAM,OAAO,GAAG,QAAQ,CAAC,WAAW,CAAC;YACrC,IAAI,OAAO,EAAE;gBACT,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;aACpC;YAED,8BAA8B;YAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC;YAEhI,MAAM,kBAAkB,GAAG;gBACvB,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;gBAC/B,QAAQ,EAAE,QAAQ;aACrB,CAAC;YACF,qDAAqD;YACrD,MAAM,aAAa,GAAG,QAAQ,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;YACzD,KAAK,MAAM,GAAG,IAAI,aAAa,EAAE;gBAC7B,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,EAAE,GAAG,CAAC,EAAE;oBACpD,kBAAmB,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC;iBACvD;aACJ;YACD,QAAQ,CAAC,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACnE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YACrE,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;YAC5D,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC5D,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YACrC,IAAI,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,KAAK,UAAU,EAAE;gBAC1C,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aAC5C;iBAAM;gBACH,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aACxC;YAED,8EAA8E;YAC9E,mBAAmB;YACnB,IAAI,OAAO,EAAE;gBACT,CAAC,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,iBAAiB,CAAC,CAAC,OAAO,CAAC,UAAU,KAAK;oBACtE,MAAM,GAAG,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC;oBAC3B,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBACzD,CAAC,CAAC,CAAC;aACN;YACD,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC;SACtC;QAED,sCAAsC;QACtC,IAAI,CAAC,gCAAgC,CAAC,QAAQ,CAAC,CAAC;IACpD,CAAC;IAEO,mBAAmB,CAAC,YAA6B;QACrD,MAAM,YAAY,GAAG,YAAY,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,YAAY,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACxG,MAAM,YAAY,GAAyB,YAAY,CAAC,MAAM,CAAC,kBAAkB,CAAC;QAClF,IAAI,YAAY,EAAE;YACd,YAAY,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SACpD;aAAM;YACH,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvC;QAED,IAAI,YAAY,CAAC,MAAM,EAAE;YACrB,MAAM,WAAW,GAAG,CAAC,IAAkB,EAAE,EAAE;gBACvC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;oBAC1B,OAAO;iBACV;gBAED,MAAM,aAAa,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAChD,IAAI,aAAa,EAAE;oBACf,MAAM,MAAM,GAAG,aAAa,CAAC,MAAM,CAAC;oBACpC,IAAI,MAAM,KAAK,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBACxC,MAAM,SAAS,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC,QAAQ,CAAE,IAAI,CAAC,MAAwB,CAAC,mBAAmB,EAAE,CAAC,CAAC;wBAC5G,MAAM,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;wBAEhE,IAAI,aAAa,CAAC,WAAW,EAAE;4BAC3B,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC;4BACtC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC;yBACpC;wBACD,aAAa,CAAC,MAAM,GAAG,YAAY,CAAC;wBACpC,aAAa,CAAC,gBAAgB,EAAE,CAAC;wBACjC,YAAY,CAAC,WAAW,CAAC,QAAQ,CAC7B,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,EAChC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,EAC9D,IAAI,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CACpD,CAAC;wBACF,+BAA+B;wBAC/B,YAAY,CAAC,WAAW,CAAC,IAAI,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;qBACnE;iBACJ;gBACD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;qBACpB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC;qBAClC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC9B,CAAC,CAAC;YACF,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;SACxE;IACL,CAAC;IAEM,iBAAiB,CAAC,QAAyB;QAC9C,QAAQ,CAAC,WAAW,CAAC,mBAAmB,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;QACxE,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;QAC/D,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,UAAU,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;QAE/D,kGAAkG;QAClG,IAAI,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE;YAC3E,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;SACnE;IACL,CAAC;IAEM,aAAa,CAAC,aAAmC;QACpD,MAAM,QAAQ,GAAG,aAAa,CAAC,YAAY,CAAC,WAAW,CAAC;QACxD,MAAM,aAAa,GAAG,aAAa,CAAC,iBAAiB,CAAC,WAAW,CAAC;QAClE,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,EAAE;YAC7B,OAAO;SACV;QACD,IAAI,UAAe,CAAC;QACpB,MAAM,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,SAAS,CAAC;QAChD,+FAA+F;QAC/F,MAAM,cAAc,GAAG;YACnB,MAAM,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI;YACvI,MAAM,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI;YAC3J,KAAK,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI;YAClI,KAAK,EAAE,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,EAAE,SAAS,CAAC,aAAa,CAAC,CAAC,EAAE,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI;YACtJ,QAAQ,EAAE,SAAS,CAAC,YAAY,CAAC,QAAQ;YACzC,gBAAgB,EAAE,CAAC,CAAC,SAAS,CAAC,SAAS;SAC1C,CAAC;QACF,QAAQ,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE;YAC9B,KAAK,YAAY,CAAC,UAAU,CAAC;YAC7B,KAAK,YAAY,CAAC,WAAW;gBACzB,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,eAAe,CAAC,QAAQ,EAAE,aAAa,EAAE,cAAc,CAAC,CAAC;gBACzF,MAAM;YACV,KAAK,YAAY,CAAC,aAAa;gBAC3B,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,kBAAkB,CAAC,QAAQ,EAAE,aAAa,EAAsB,SAAU,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;gBAC7H,MAAM;YACV,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC;gBAC3B,MAAM,UAAU,GAAoB,SAAS,CAAC;gBAC9C,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE;oBAC5D,UAAU,EAAE,UAAU,CAAC,MAAM;oBAC7B,SAAS,EAAE,UAAU,CAAC,SAAS;oBAC/B,OAAO,EAAE,UAAU,CAAC,OAAO;oBAC3B,YAAY,EAAE,cAAc,CAAC,MAAM;oBACnC,YAAY,EAAE,cAAc,CAAC,MAAM;iBACtC,CAAC,CAAC;gBACH,MAAM;aACT;YACD,KAAK,YAAY,CAAC,SAAS;gBACvB,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,QAAQ,EAAE,aAAa,EAAE,cAAc,CAAC,CAAC;gBACxF,MAAM;YACV,KAAK,YAAY,CAAC,iBAAiB,CAAC;YACpC,KAAK,YAAY,CAAC,kBAAkB,CAAC;YACrC;gBACI,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,QAAQ,EAAE,cAAc,CAAC,MAAM,EAAE,aAAa,EAAE,cAAc,CAAC,MAAM,EAAE,cAAc,CAAC,QAAQ,CAAC,CAAC;gBACvJ,MAAM;SACb;QACD,mFAAmF;QACnF,UAAU,CAAC,gBAAgB,GAAG,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC;QACpD,aAAa,CAAC,KAAK,CAAC,YAAY,GAAG,UAAU,CAAC;QAC9C,mDAAmD;QACnD,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,KAAK,YAAY,CAAC,WAAW,EAAE;YACvD,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;SACxC;aAAM;YACe,aAAa,CAAC,KAAK,CAAC,SAAU,CAAC,wBAAwB;gBACnD,aAAa,CAAC,KAAK,CAAC,SAAU,CAAC,wBAAwB;oBACzE;wBACI,UAAU,CAAC,UAAU,EAAE,CAAC;oBAC5B,CAAC,CAAC;YACN,aAAa,CAAC,YAAY,CAAC,wBAAwB,CAAmB,aAAa,CAAC,KAAK,CAAC,SAAU,CAAC,wBAAwB,CAAC,CAAC;SAClI;IACL,CAAC;IAEM,WAAW,CAAC,aAAmC;QAClD,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,KAAK,YAAY,CAAC,WAAW,EAAE;YACvD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,aAAa,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;SACjE;aAAM;YACH,aAAa,CAAC,YAAY,CAAC,0BAA0B,CAAmB,aAAa,CAAC,KAAK,CAAC,SAAU,CAAC,wBAAwB,CAAC,CAAC;SACpI;IACL,CAAC;IAEO,YAAY,CAAC,IAAY,EAAE,QAAgB,EAAE,WAAmB;QACpE,IAAI,KAAK,CAAC;QACV,IAAI,GAAG,CAAC;QAER,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC5D,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAEpC,IAAI,GAAG,CAAC,QAAQ,KAAK,QAAQ,IAAI,GAAG,CAAC,WAAW,KAAK,WAAW,EAAE;gBAC9D,OAAO,GAAG,CAAC;aACd;SACJ;QAED,MAAM,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACrD,UAAU,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC/B,UAAU,CAAC,WAAW,GAAG,WAAW,CAAC;QAErC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACxC,OAAO,UAAU,CAAC;IACtB,CAAC;IAEO,iBAAiB,CAAC,KAAa;QACnC,OAAO,KAAK,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC;IACzE,CAAC;IAEO,YAAY,CAAC,QAAyB;QAC1C,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QAE/B,IAAI,WAAW,CAAC;QAChB,MAAM,eAAe,GAAG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;QACpD,QAAQ,QAAQ,CAAC,IAAI,EAAE;YACnB,KAAK,eAAe,CAAC,cAAc,CAAC,CAAC;gBACjC,MAAM,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC;gBAClC,MAAM,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC;gBAClC,MAAM,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC;gBAElC,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEzJ,MAAM;aACT;YACD,iEAAiE;YACjE,KAAK,eAAe,CAAC,gBAAgB,CAAC,CAAC;gBACnC,IAAI,YAAY,GAAG,QAAQ,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;gBACtD,IAAI,CAAC,YAAY,EAAE;oBACf,YAAY,GAAG,EAAE,CAAC;iBACrB;gBACD,MAAM,SAAS,GAAG,YAAY,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBAChI,MAAM,YAAY,GAAG,YAAY,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBACzI,MAAM,MAAM,GAAG,YAAY,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;gBACnH,MAAM,WAAW,GAAG,YAAY,CAAC,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC3F,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,SAAS,EAAE,YAAY,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;gBAExF,0DAA0D;gBAC1D,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAC;gBAC7C,IAAI,CAAC,gBAAgB,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;gBACtE,MAAM,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACrD,WAAW,CAAC,kBAAkB,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBAClD,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW,CAAC,CAAC;gBAC9B,MAAM,GAAG,GAAG,eAAe,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACvC,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC3J,MAAM;aACT;YACD,KAAK,eAAe,CAAC,aAAa;gBAC9B,MAAM,CAAC,IAAI,CAAC,6FAA6F,CAAC,CAAC;gBAC3G,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;gBACzC,MAAM;YACV,KAAK,eAAe,CAAC,YAAY,CAAC,CAAC;gBAC/B,0DAA0D;gBAC1D,MAAM,QAAQ,GAAG,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;gBACjG,MAAM,QAAQ,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC9D,IAAI,CAAC,QAAQ,EAAE;oBACX,MAAM,CAAC,IAAI,CAAC,gFAAgF,CAAC,CAAC;oBAC9F,OAAO;iBACV;gBACD,2DAA2D;gBAC3D,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;gBAC5C,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;gBAC/D,MAAM,aAAa,GAAG,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;gBACrF,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACxC,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC3D,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAE/F,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,kBAAkB,CAAC,gBAAgB,EAAE,CAAC;gBAE3F,MAAM,SAAS,GAAG,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAClD,mCAAmC;gBACnC,MAAM,mBAAmB,GAAG,IAAI,KAAK,EAAU,CAAC;gBAChD,IAAI,KAAa,CAAC;gBAClB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;oBACjD,OAAO,CAAC,oBAAoB,CAAC,OAAO,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,EAAE,SAAS,CAAC,CAAC,OAAO,CAAC,mBAAmB,EAAE,KAAK,CAAC,CAAC;iBACnH;gBAED,MAAM,CAAC,IAAI,CAAC,6CAA6C,CAAC,CAAC;gBAC3D,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,mBAAmB,EAAY,QAAQ,CAAC,CAAC;gBAClF,kCAAkC;gBAClC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBACtC,WAAW,IAAI,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBACxE,aAAa,IAAI,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;gBAChG,MAAM;aACT;YACD,KAAK,eAAe,CAAC,iBAAiB,CAAC,CAAC;gBACpC,MAAM,YAAY,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;gBAC7C,MAAM,YAAY,GAAG,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;gBAChE,MAAM,cAAc,GAAG,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;gBACtF,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACxC,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC3D,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC/F,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,kBAAkB,CAAC,gBAAgB,EAAE,CAAC;gBAC3F,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAEvF,WAAW,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;gBAC5C,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;gBACvC,YAAY,IAAI,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;gBAC1E,cAAc,IAAI,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC;gBAClG,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAChC,MAAM;aACT;YACD,KAAK,eAAe,CAAC,gBAAgB;gBACjC,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;gBAC5C,MAAM;YACV,KAAK,eAAe,CAAC,UAAU;gBAC3B,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvE,MAAM;SACb;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,gBAAgB,CAAC,MAA6B,EAAE,UAAmB;QACvE,IAAI,GAAG,GAAe,MAAM,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACxE,MAAM,SAAS,GAAG,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAClD,mCAAmC;QACnC,MAAM,mBAAmB,GAAG,IAAI,KAAK,EAAU,CAAC;QAChD,IAAI,KAAa,CAAC;QAClB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,GAAG,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;YAC5C,OAAO,CAAC,oBAAoB,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,EAAE,KAAK,CAAC,EAAE,SAAS,CAAC,CAAC,OAAO,CAAC,mBAAmB,EAAE,KAAK,CAAC,CAAC;SAC9G;QACD,GAAG,GAAG,mBAAmB,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,KAAK,EAAc,CAAC;QAEvC,2EAA2E;QAC3E,+FAA+F;QAC/F,MAAM,SAAS,GAAG,UAAU,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAClE,MAAM,YAAY,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAC9C,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,EAAE,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;QAC7G,MAAM,IAAI,GAAG,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC;QAExD,MAAM,WAAW,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;QAE1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YACvC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,GAAG,SAAS,GAAG,CAAC,CAAC,CAAC;YAC/D,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,GAAG,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACtE,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;gBACZ,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;aAClB;YACD,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE;gBACf,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;aACpB;YACD,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC5C;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,SAAS,EAAE,EAAE,CAAC,EAAE;YACjC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;gBACZ,IAAI,GAAG,GAAG,CAAC,CAAC;gBACZ,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,SAAS,CAAC,EAAE;oBACnC,GAAG,EAAE,CAAC;iBACT;gBACD,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC,KAAK,EAAE,CAAC;gBAClD,8BAA8B;aACjC;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,SAAS,EAAE,EAAE,CAAC,EAAE;gBACjC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE;oBACf,IAAI,GAAG,GAAG,CAAC,CAAC;oBACZ,IAAI,QAAQ,CAAC;oBACb,OAAO,QAAQ,KAAK,SAAS,EAAE;wBAC3B,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC;qBACjD;oBACD,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;iBAC3B;aACJ;SACJ;QAED,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,EAAE;YACjD,WAAW,EAAE,WAAW;SAC3B,CAAC,CAAC;QAEH,sDAAsD;QACtD,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAElB,OAAO,KAAK,CAAC;IACjB,CAAC;IAQO,gCAAgC,CAAC,QAAyB;QAC9D,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QAC/B,4BAA4B;QAC5B,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,eAAe,EAAE,EAAE;YAC3B,OAAO;SACV;QACD,MAAM,MAAM,GAAG,QAAQ,CAAC,eAAe,EAAE,CAAC;QAC1C,+EAA+E;QAC/E,uEAAuE;QACvE,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAC9D,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACnC,IAAI,UAAU,GAAG,MAAM,CAAC,kBAAkB,CAAC;QAE3C,IAAI,CAAC,UAAU,EAAE;YACb,OAAO;SACV;QAED,+EAA+E;QAC/E,wGAAwG;QACxG,IAAI,QAAQ,CAAC,IAAI,KAAK,eAAe,CAAC,aAAa,IAAI,QAAQ,CAAC,IAAI,KAAK,eAAe,CAAC,iBAAiB,EAAE;YACxG,6BAA6B;YAC7B,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACjD,sCAAsC;YACtC,2CAA2C;YAC3C,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SAC5C;QAED,gDAAgD;QAChD,IAAI,QAAQ,CAAC,IAAI,KAAK,eAAe,CAAC,iBAAiB,EAAE;YACrD,MAAM,IAAI,GAAuB,MAAO,CAAC;YACzC,IAAI,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;YAC1C,sCAAsC;YACtC,MAAM,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,iBAAiB,CAAC;YACjD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YAE9B,sCAAsC;YACtC,MAAM,CAAC,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;YAEzB,IAAI,QAAQ,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;YACrC,IAAI,QAAQ,EAAE;gBACV,4DAA4D;gBAC5D,QAAQ,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;aAC/B;iBAAM;gBACH,QAAQ,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;aAChC;YAED,6FAA6F;YAC7F,MAAM,CAAC,GAAG,MAAM,CAAC,WAAW,CAAC,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;YACzH,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;YAC9B,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YAC9B,mCAAmC;YACnC,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;YAEtC,2BAA2B;YAC3B,MAAM,WAAW,GAAG,YAAY,CAAC,WAAW,CAAC,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,MAAM,EAAE,CAAC;YAE3G,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,GAAG,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;YAC3H,8BAA8B;YAC9B,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,YAAY,CAAC,WAAW,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAClF,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC;YACvE,kBAAkB;YAClB,IAAI,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;YAE7C,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;YACrC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;SACjC;aAAM,IAAI,QAAQ,CAAC,IAAI,KAAK,eAAe,CAAC,YAAY,EAAE;YACvD,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAClD;QAED,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAClD,gCAAgC;QAChC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACjG,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;IAChG,CAAC;IAEM,gCAAgC,CAAC,QAAyB;QAC7D,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChI,IAAI,QAAQ,CAAC,MAAM,CAAC,kBAAkB,EAAE;YACpC,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC;YAC1C,QAAQ,CAAC,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;IACL,CAAC;IAEM,4BAA4B,CAAC,QAAyB,EAAE,WAAoB,EAAE,WAAuB;QACxG,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;QAC/E,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;IACpG,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,KAAK,SAAS,CAAC;IACxC,CAAC;IAEM,iBAAiB,CAAC,QAAyB,EAAE,QAAiB;QACjE,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC1E,CAAC;IAEM,kBAAkB,CAAC,QAAyB,EAAE,QAAiB;QAClE,QAAQ,CAAC,WAAW,CAAC,eAAe,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IACjF,CAAC;IAEM,iBAAiB,CAAC,QAAyB;QAC9C,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC;QACxC,IAAI,CAAC,CAAC,EAAE;YACJ,OAAO,IAAI,CAAC;SACf;QACD,OAAO,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IACM,kBAAkB,CAAC,QAAyB;QAC/C,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,eAAe,CAAC;QAC/C,IAAI,CAAC,CAAC,EAAE;YACJ,OAAO,IAAI,CAAC;SACf;QACD,OAAO,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IAEM,WAAW,CAAC,QAAyB,EAAE,IAAY;QACtD,QAAQ,CAAC,WAAW,CAAC,IAAI,GAAG,IAAI,CAAC;QACjC,QAAQ,CAAC,WAAW,CAAC,oBAAoB,EAAE,CAAC;IAChD,CAAC;IAEM,WAAW,CAAC,QAAyB;QACxC,OAAO,QAAQ,CAAC,WAAW,CAAC,IAAI,CAAC;IACrC,CAAC;IAEM,eAAe,CAAC,QAAyB;QAC5C,OAAO,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC;IAClD,CAAC;IAEM,eAAe,CAAC,QAAyB,EAAE,QAAgB;QAC9D,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACtD,CAAC;IAEM,kBAAkB,CAAC,QAAyB;QAC/C,OAAO,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,WAAW,CAAC;IACrD,CAAC;IAEM,kBAAkB,CAAC,QAAyB,EAAE,WAAmB;QACpE,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,WAAW,GAAG,WAAW,CAAC;IAC5D,CAAC;IAEM,SAAS,CAAC,QAAyB;QACtC,QAAQ,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;IACjC,CAAC;IAEM,UAAU,CAAC,QAAyB;QACvC,QAAQ,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;IAClC,CAAC;IAEM,mBAAmB,CAAC,KAAmB,EAAE,WAAmB;QAC/D,KAAK,CAAC,YAAY,CAAC,QAAQ,GAAG,WAAW,CAAC;IAC9C,CAAC;IAEM,QAAQ,CAAC,KAAyB,EAAE,KAAc,EAAE,QAAiB,EAAE,UAAmB;QAC7F,IAAI,CAAC,UAAU,EAAE;YACb,KAAK,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;YACjC,KAAK,CAAC,YAAY,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YACxC,IAAI,QAAQ,EAAE;gBACV,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;aAClC;SACJ;IACL,CAAC;IAEM,QAAQ,CAAC,KAAyB,EAAE,QAAgB,EAAE,QAAiB;QAC1E,KAAK,CAAC,YAAY,CAAC,aAAa,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACrD,KAAK,CAAC,YAAY,CAAC,aAAa,CAAC,QAAQ,GAAG,QAAQ,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;IAC3F,CAAC;IAEM,oBAAoB,CAAC,IAAkB,EAAE,QAAyB;QACrE,MAAM,IAAI,GAAG,QAAQ,CAAC,WAAW,CAAC;QAElC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAElC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;SACjD;IACL,CAAC;IAEM,SAAS,CAAC,QAAyB;QACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC7C,OAAO,KAAK,CAAC,oBAAoB,CAAC;IACtC,CAAC;IAEM,eAAe,CAAC,QAAyB,EAAE,MAAe;QAC7D,MAAM,KAAK,GAAG,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;QACnC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;QACnC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;IACvC,CAAC;IAEM,OAAO,KAAI,CAAC;IAEX,gBAAgB;QACpB,8EAA8E;QAC9E,MAAM,SAAS,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,GAAG,UAAU,EAAU,EAAE,mBAA2B,EAAE,WAAmB;YACxG,WAAW,GAAG,WAAW,IAAI,EAAE,CAAC;YAChC,mBAAmB,GAAG,mBAAmB,IAAI,CAAC,CAAC;YAC/C,IAAI,mBAAmB,KAAK,CAAC,EAAE;gBAC3B,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;gBACtB,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;aACnB;iBAAM;gBACH,IAAI,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC;gBACpG,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;gBAC1D,MAAM,EAAE,GAAG,WAAW,CAAC,GAAG,EAAE,CAAC;gBAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,aAAa,EAAE,CAAC,EAAE,EAAE;oBACtC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;oBACtB,IAAI,WAAW,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,IAAI,EAAE;wBACpC,MAAM;qBACT;iBACJ;gBACD,IAAI,CAAC,IAAI,IAAI,mBAAmB,CAAC;gBACjC,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;gBACzB,MAAM,QAAQ,GAAG,CAAC,GAAG,EAAE,CAAC;gBACxB,MAAM,UAAU,GAAG,SAAS,CAAC;gBAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACtC,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;oBACpB,IAAI,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC,UAAU,KAAK,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE;wBACxE,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,gBAAgB,EAAE,UAAU,CAAC,CAAC;wBAChD,UAAU,CAAC,KAAK,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;wBACvC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,oBAAoB,CAAC,CAAC;qBACvD;yBAAM;wBACH,CAAC,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;wBACrE,CAAC,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;qBAChG;iBACJ;aACJ;QACL,CAAC,CAAC;IACN,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,IAAa,EAAE,EAAW;QACrC,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC;QAClC,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAEnE,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;QACpC,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;YAClC,gDAAgD;YAChD,IAAI,CAAC,cAAc,CAAC,UAAU,CAC1B;gBACI,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;gBAC7C,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;gBAC7C,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;aAChD,EACD;gBACI,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;gBAC5C,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;gBAC5C,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;aAC/C,CACJ,CAAC;YACF,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;SAC1E;QAED,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;CACJ;AAED,aAAa,CAAC,oBAAoB,GAAG,GAAG,EAAE;IACtC,OAAO,IAAI,cAAc,EAAE,CAAC;AAChC,CAAC,CAAC","sourcesContent":["import type { Nullable, FloatArray } from \"../../types\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { Vector3, Matrix, Quaternion } from \"../../Maths/math.vector\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { IPhysicsEnginePlugin, PhysicsImpostorJoint } from \"../../Physics/IPhysicsEngine\";\r\nimport type { IPhysicsEnabledObject } from \"../../Physics/physicsImpostor\";\r\nimport { PhysicsImpostor } from \"../../Physics/physicsImpostor\";\r\nimport type { IMotorEnabledJoint, DistanceJointData, SpringJointData } from \"../../Physics/physicsJoint\";\r\nimport { PhysicsJoint } from \"../../Physics/physicsJoint\";\r\nimport { PhysicsEngine } from \"../../Physics/physicsEngine\";\r\nimport { PhysicsRaycastResult } from \"../physicsRaycastResult\";\r\nimport type { TransformNode } from \"../../Meshes/transformNode\";\r\n\r\n//declare var require: any;\r\ndeclare let CANNON: any;\r\n\r\n/** @hidden */\r\nexport class CannonJSPlugin implements IPhysicsEnginePlugin {\r\n public world: any;\r\n public name: string = \"CannonJSPlugin\";\r\n private _physicsMaterials = new Array();\r\n private _fixedTimeStep: number = 1 / 60;\r\n private _cannonRaycastResult: any;\r\n private _raycastResult: PhysicsRaycastResult;\r\n private _physicsBodiesToRemoveAfterStep = new Array<any>();\r\n private _firstFrame = true;\r\n private _tmpQuaternion: Quaternion = new Quaternion();\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public BJSCANNON: any;\r\n\r\n public constructor(private _useDeltaForWorldStep: boolean = true, iterations: number = 10, cannonInjection = CANNON) {\r\n this.BJSCANNON = cannonInjection;\r\n if (!this.isSupported()) {\r\n Logger.Error(\"CannonJS is not available. Please make sure you included the js file.\");\r\n return;\r\n }\r\n\r\n this._extendNamespace();\r\n\r\n this.world = new this.BJSCANNON.World();\r\n this.world.broadphase = new this.BJSCANNON.NaiveBroadphase();\r\n this.world.solver.iterations = iterations;\r\n this._cannonRaycastResult = new this.BJSCANNON.RaycastResult();\r\n this._raycastResult = new PhysicsRaycastResult();\r\n }\r\n\r\n public setGravity(gravity: Vector3): void {\r\n const vec = gravity;\r\n this.world.gravity.set(vec.x, vec.y, vec.z);\r\n }\r\n\r\n public setTimeStep(timeStep: number) {\r\n this._fixedTimeStep = timeStep;\r\n }\r\n\r\n public getTimeStep(): number {\r\n return this._fixedTimeStep;\r\n }\r\n\r\n public executeStep(delta: number, impostors: Array<PhysicsImpostor>): void {\r\n // due to cannon's architecture, the first frame's before-step is skipped.\r\n if (this._firstFrame) {\r\n this._firstFrame = false;\r\n for (const impostor of impostors) {\r\n if (!(impostor.type == PhysicsImpostor.HeightmapImpostor || impostor.type === PhysicsImpostor.PlaneImpostor)) {\r\n impostor.beforeStep();\r\n }\r\n }\r\n }\r\n this.world.step(this._useDeltaForWorldStep ? delta : this._fixedTimeStep);\r\n this._removeMarkedPhysicsBodiesFromWorld();\r\n }\r\n\r\n private _removeMarkedPhysicsBodiesFromWorld(): void {\r\n if (this._physicsBodiesToRemoveAfterStep.length > 0) {\r\n this._physicsBodiesToRemoveAfterStep.forEach((physicsBody) => {\r\n if (typeof this.world.removeBody === \"function\") {\r\n this.world.removeBody(physicsBody);\r\n } else {\r\n this.world.remove(physicsBody);\r\n }\r\n });\r\n this._physicsBodiesToRemoveAfterStep.length = 0;\r\n }\r\n }\r\n\r\n public applyImpulse(impostor: PhysicsImpostor, force: Vector3, contactPoint: Vector3) {\r\n const worldPoint = new this.BJSCANNON.Vec3(contactPoint.x, contactPoint.y, contactPoint.z);\r\n const impulse = new this.BJSCANNON.Vec3(force.x, force.y, force.z);\r\n\r\n impostor.physicsBody.applyImpulse(impulse, worldPoint);\r\n }\r\n\r\n public applyForce(impostor: PhysicsImpostor, force: Vector3, contactPoint: Vector3) {\r\n const worldPoint = new this.BJSCANNON.Vec3(contactPoint.x, contactPoint.y, contactPoint.z);\r\n const impulse = new this.BJSCANNON.Vec3(force.x, force.y, force.z);\r\n\r\n impostor.physicsBody.applyForce(impulse, worldPoint);\r\n }\r\n\r\n public generatePhysicsBody(impostor: PhysicsImpostor) {\r\n // When calling forceUpdate generatePhysicsBody is called again, ensure that the updated body does not instantly collide with removed body\r\n this._removeMarkedPhysicsBodiesFromWorld();\r\n\r\n //parent-child relationship. Does this impostor have a parent impostor?\r\n if (impostor.parent) {\r\n if (impostor.physicsBody) {\r\n this.removePhysicsBody(impostor);\r\n //TODO is that needed?\r\n impostor.forceUpdate();\r\n }\r\n return;\r\n }\r\n\r\n //should a new body be created for this impostor?\r\n if (impostor.isBodyInitRequired()) {\r\n const shape = this._createShape(impostor);\r\n if (!shape) {\r\n Logger.Warn(\"It was not possible to create a physics body for this object.\");\r\n return;\r\n }\r\n\r\n //unregister events if body is being changed\r\n const oldBody = impostor.physicsBody;\r\n if (oldBody) {\r\n this.removePhysicsBody(impostor);\r\n }\r\n\r\n //create the body and material\r\n const material = this._addMaterial(\"mat-\" + impostor.uniqueId, impostor.getParam(\"friction\"), impostor.getParam(\"restitution\"));\r\n\r\n const bodyCreationObject = {\r\n mass: impostor.getParam(\"mass\"),\r\n material: material,\r\n };\r\n // A simple extend, in case native options were used.\r\n const nativeOptions = impostor.getParam(\"nativeOptions\");\r\n for (const key in nativeOptions) {\r\n if (Object.prototype.hasOwnProperty.call(nativeOptions, key)) {\r\n (<any>bodyCreationObject)[key] = nativeOptions[key];\r\n }\r\n }\r\n impostor.physicsBody = new this.BJSCANNON.Body(bodyCreationObject);\r\n impostor.physicsBody.addEventListener(\"collide\", impostor.onCollide);\r\n this.world.addEventListener(\"preStep\", impostor.beforeStep);\r\n this.world.addEventListener(\"postStep\", impostor.afterStep);\r\n impostor.physicsBody.addShape(shape);\r\n if (typeof this.world.addBody === \"function\") {\r\n this.world.addBody(impostor.physicsBody);\r\n } else {\r\n this.world.add(impostor.physicsBody);\r\n }\r\n\r\n //try to keep the body moving in the right direction by taking old properties.\r\n //Should be tested!\r\n if (oldBody) {\r\n [\"force\", \"torque\", \"velocity\", \"angularVelocity\"].forEach(function (param) {\r\n const vec = oldBody[param];\r\n impostor.physicsBody[param].set(vec.x, vec.y, vec.z);\r\n });\r\n }\r\n this._processChildMeshes(impostor);\r\n }\r\n\r\n //now update the body's transformation\r\n this._updatePhysicsBodyTransformation(impostor);\r\n }\r\n\r\n private _processChildMeshes(mainImpostor: PhysicsImpostor) {\r\n const meshChildren = mainImpostor.object.getChildMeshes ? mainImpostor.object.getChildMeshes(true) : [];\r\n const mainRotation: Nullable<Quaternion> = mainImpostor.object.rotationQuaternion;\r\n if (mainRotation) {\r\n mainRotation.conjugateToRef(this._tmpQuaternion);\r\n } else {\r\n this._tmpQuaternion.set(0, 0, 0, 1);\r\n }\r\n\r\n if (meshChildren.length) {\r\n const processMesh = (mesh: AbstractMesh) => {\r\n if (!mesh.rotationQuaternion) {\r\n return;\r\n }\r\n\r\n const childImpostor = mesh.getPhysicsImpostor();\r\n if (childImpostor) {\r\n const parent = childImpostor.parent;\r\n if (parent !== mainImpostor && mesh.parent) {\r\n const pPosition = mesh.getAbsolutePosition().subtract((mesh.parent as TransformNode).getAbsolutePosition());\r\n const q = mesh.rotationQuaternion.multiply(this._tmpQuaternion);\r\n\r\n if (childImpostor.physicsBody) {\r\n this.removePhysicsBody(childImpostor);\r\n childImpostor.physicsBody = null;\r\n }\r\n childImpostor.parent = mainImpostor;\r\n childImpostor.resetUpdateFlags();\r\n mainImpostor.physicsBody.addShape(\r\n this._createShape(childImpostor),\r\n new this.BJSCANNON.Vec3(pPosition.x, pPosition.y, pPosition.z),\r\n new this.BJSCANNON.Quaternion(q.x, q.y, q.z, q.w)\r\n );\r\n //Add the mass of the children.\r\n mainImpostor.physicsBody.mass += childImpostor.getParam(\"mass\");\r\n }\r\n }\r\n mesh.getChildMeshes(true)\r\n .filter((m) => !!m.physicsImpostor)\r\n .forEach(processMesh);\r\n };\r\n meshChildren.filter((m) => !!m.physicsImpostor).forEach(processMesh);\r\n }\r\n }\r\n\r\n public removePhysicsBody(impostor: PhysicsImpostor) {\r\n impostor.physicsBody.removeEventListener(\"collide\", impostor.onCollide);\r\n this.world.removeEventListener(\"preStep\", impostor.beforeStep);\r\n this.world.removeEventListener(\"postStep\", impostor.afterStep);\r\n\r\n // Only remove the physics body after the physics step to avoid disrupting cannon's internal state\r\n if (this._physicsBodiesToRemoveAfterStep.indexOf(impostor.physicsBody) === -1) {\r\n this._physicsBodiesToRemoveAfterStep.push(impostor.physicsBody);\r\n }\r\n }\r\n\r\n public generateJoint(impostorJoint: PhysicsImpostorJoint) {\r\n const mainBody = impostorJoint.mainImpostor.physicsBody;\r\n const connectedBody = impostorJoint.connectedImpostor.physicsBody;\r\n if (!mainBody || !connectedBody) {\r\n return;\r\n }\r\n let constraint: any;\r\n const jointData = impostorJoint.joint.jointData;\r\n //TODO - https://github.com/schteppe/this.BJSCANNON.js/blob/gh-pages/demos/collisionFilter.html\r\n const constraintData = {\r\n pivotA: jointData.mainPivot ? new this.BJSCANNON.Vec3().set(jointData.mainPivot.x, jointData.mainPivot.y, jointData.mainPivot.z) : null,\r\n pivotB: jointData.connectedPivot ? new this.BJSCANNON.Vec3().set(jointData.connectedPivot.x, jointData.connectedPivot.y, jointData.connectedPivot.z) : null,\r\n axisA: jointData.mainAxis ? new this.BJSCANNON.Vec3().set(jointData.mainAxis.x, jointData.mainAxis.y, jointData.mainAxis.z) : null,\r\n axisB: jointData.connectedAxis ? new this.BJSCANNON.Vec3().set(jointData.connectedAxis.x, jointData.connectedAxis.y, jointData.connectedAxis.z) : null,\r\n maxForce: jointData.nativeParams.maxForce,\r\n collideConnected: !!jointData.collision,\r\n };\r\n switch (impostorJoint.joint.type) {\r\n case PhysicsJoint.HingeJoint:\r\n case PhysicsJoint.Hinge2Joint:\r\n constraint = new this.BJSCANNON.HingeConstraint(mainBody, connectedBody, constraintData);\r\n break;\r\n case PhysicsJoint.DistanceJoint:\r\n constraint = new this.BJSCANNON.DistanceConstraint(mainBody, connectedBody, (<DistanceJointData>jointData).maxDistance || 2);\r\n break;\r\n case PhysicsJoint.SpringJoint: {\r\n const springData = <SpringJointData>jointData;\r\n constraint = new this.BJSCANNON.Spring(mainBody, connectedBody, {\r\n restLength: springData.length,\r\n stiffness: springData.stiffness,\r\n damping: springData.damping,\r\n localAnchorA: constraintData.pivotA,\r\n localAnchorB: constraintData.pivotB,\r\n });\r\n break;\r\n }\r\n case PhysicsJoint.LockJoint:\r\n constraint = new this.BJSCANNON.LockConstraint(mainBody, connectedBody, constraintData);\r\n break;\r\n case PhysicsJoint.PointToPointJoint:\r\n case PhysicsJoint.BallAndSocketJoint:\r\n default:\r\n constraint = new this.BJSCANNON.PointToPointConstraint(mainBody, constraintData.pivotA, connectedBody, constraintData.pivotB, constraintData.maxForce);\r\n break;\r\n }\r\n //set the collideConnected flag after the creation, since DistanceJoint ignores it.\r\n constraint.collideConnected = !!jointData.collision;\r\n impostorJoint.joint.physicsJoint = constraint;\r\n //don't add spring as constraint, as it is not one.\r\n if (impostorJoint.joint.type !== PhysicsJoint.SpringJoint) {\r\n this.world.addConstraint(constraint);\r\n } else {\r\n (<SpringJointData>impostorJoint.joint.jointData).forceApplicationCallback =\r\n (<SpringJointData>impostorJoint.joint.jointData).forceApplicationCallback ||\r\n function () {\r\n constraint.applyForce();\r\n };\r\n impostorJoint.mainImpostor.registerAfterPhysicsStep((<SpringJointData>impostorJoint.joint.jointData).forceApplicationCallback);\r\n }\r\n }\r\n\r\n public removeJoint(impostorJoint: PhysicsImpostorJoint) {\r\n if (impostorJoint.joint.type !== PhysicsJoint.SpringJoint) {\r\n this.world.removeConstraint(impostorJoint.joint.physicsJoint);\r\n } else {\r\n impostorJoint.mainImpostor.unregisterAfterPhysicsStep((<SpringJointData>impostorJoint.joint.jointData).forceApplicationCallback);\r\n }\r\n }\r\n\r\n private _addMaterial(name: string, friction: number, restitution: number) {\r\n let index;\r\n let mat;\r\n\r\n for (index = 0; index < this._physicsMaterials.length; index++) {\r\n mat = this._physicsMaterials[index];\r\n\r\n if (mat.friction === friction && mat.restitution === restitution) {\r\n return mat;\r\n }\r\n }\r\n\r\n const currentMat = new this.BJSCANNON.Material(name);\r\n currentMat.friction = friction;\r\n currentMat.restitution = restitution;\r\n\r\n this._physicsMaterials.push(currentMat);\r\n return currentMat;\r\n }\r\n\r\n private _checkWithEpsilon(value: number): number {\r\n return value < PhysicsEngine.Epsilon ? PhysicsEngine.Epsilon : value;\r\n }\r\n\r\n private _createShape(impostor: PhysicsImpostor) {\r\n const object = impostor.object;\r\n\r\n let returnValue;\r\n const impostorExtents = impostor.getObjectExtents();\r\n switch (impostor.type) {\r\n case PhysicsImpostor.SphereImpostor: {\r\n const radiusX = impostorExtents.x;\r\n const radiusY = impostorExtents.y;\r\n const radiusZ = impostorExtents.z;\r\n\r\n returnValue = new this.BJSCANNON.Sphere(Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2);\r\n\r\n break;\r\n }\r\n //TMP also for cylinder - TODO Cannon supports cylinder natively.\r\n case PhysicsImpostor.CylinderImpostor: {\r\n let nativeParams = impostor.getParam(\"nativeOptions\");\r\n if (!nativeParams) {\r\n nativeParams = {};\r\n }\r\n const radiusTop = nativeParams.radiusTop !== undefined ? nativeParams.radiusTop : this._checkWithEpsilon(impostorExtents.x) / 2;\r\n const radiusBottom = nativeParams.radiusBottom !== undefined ? nativeParams.radiusBottom : this._checkWithEpsilon(impostorExtents.x) / 2;\r\n const height = nativeParams.height !== undefined ? nativeParams.height : this._checkWithEpsilon(impostorExtents.y);\r\n const numSegments = nativeParams.numSegments !== undefined ? nativeParams.numSegments : 16;\r\n returnValue = new this.BJSCANNON.Cylinder(radiusTop, radiusBottom, height, numSegments);\r\n\r\n // Rotate 90 degrees as this shape is horizontal in cannon\r\n const quat = new this.BJSCANNON.Quaternion();\r\n quat.setFromAxisAngle(new this.BJSCANNON.Vec3(1, 0, 0), -Math.PI / 2);\r\n const translation = new this.BJSCANNON.Vec3(0, 0, 0);\r\n returnValue.transformAllPoints(translation, quat);\r\n break;\r\n }\r\n case PhysicsImpostor.BoxImpostor: {\r\n const box = impostorExtents.scale(0.5);\r\n returnValue = new this.BJSCANNON.Box(new this.BJSCANNON.Vec3(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z)));\r\n break;\r\n }\r\n case PhysicsImpostor.PlaneImpostor:\r\n Logger.Warn(\"Attention, PlaneImposter might not behave as you expect. Consider using BoxImposter instead\");\r\n returnValue = new this.BJSCANNON.Plane();\r\n break;\r\n case PhysicsImpostor.MeshImpostor: {\r\n // should transform the vertex data to world coordinates!!\r\n const rawVerts = object.getVerticesData ? object.getVerticesData(VertexBuffer.PositionKind) : [];\r\n const rawFaces = object.getIndices ? object.getIndices() : [];\r\n if (!rawVerts) {\r\n Logger.Warn(\"Tried to create a MeshImpostor for an object without vertices. This will fail.\");\r\n return;\r\n }\r\n // get only scale! so the object could transform correctly.\r\n const oldPosition = object.position.clone();\r\n const oldRotation = object.rotation && object.rotation.clone();\r\n const oldQuaternion = object.rotationQuaternion && object.rotationQuaternion.clone();\r\n object.position.copyFromFloats(0, 0, 0);\r\n object.rotation && object.rotation.copyFromFloats(0, 0, 0);\r\n object.rotationQuaternion && object.rotationQuaternion.copyFrom(impostor.getParentsRotation());\r\n\r\n object.rotationQuaternion && object.parent && object.rotationQuaternion.conjugateInPlace();\r\n\r\n const transform = object.computeWorldMatrix(true);\r\n // convert rawVerts to object space\r\n const transformedVertices = new Array<number>();\r\n let index: number;\r\n for (index = 0; index < rawVerts.length; index += 3) {\r\n Vector3.TransformCoordinates(Vector3.FromArray(rawVerts, index), transform).toArray(transformedVertices, index);\r\n }\r\n\r\n Logger.Warn(\"MeshImpostor only collides against spheres.\");\r\n returnValue = new this.BJSCANNON.Trimesh(transformedVertices, <number[]>rawFaces);\r\n //now set back the transformation!\r\n object.position.copyFrom(oldPosition);\r\n oldRotation && object.rotation && object.rotation.copyFrom(oldRotation);\r\n oldQuaternion && object.rotationQuaternion && object.rotationQuaternion.copyFrom(oldQuaternion);\r\n break;\r\n }\r\n case PhysicsImpostor.HeightmapImpostor: {\r\n const oldPosition2 = object.position.clone();\r\n const oldRotation2 = object.rotation && object.rotation.clone();\r\n const oldQuaternion2 = object.rotationQuaternion && object.rotationQuaternion.clone();\r\n object.position.copyFromFloats(0, 0, 0);\r\n object.rotation && object.rotation.copyFromFloats(0, 0, 0);\r\n object.rotationQuaternion && object.rotationQuaternion.copyFrom(impostor.getParentsRotation());\r\n object.rotationQuaternion && object.parent && object.rotationQuaternion.conjugateInPlace();\r\n object.rotationQuaternion && object.rotationQuaternion.multiplyInPlace(this._minus90X);\r\n\r\n returnValue = this._createHeightmap(object);\r\n object.position.copyFrom(oldPosition2);\r\n oldRotation2 && object.rotation && object.rotation.copyFrom(oldRotation2);\r\n oldQuaternion2 && object.rotationQuaternion && object.rotationQuaternion.copyFrom(oldQuaternion2);\r\n object.computeWorldMatrix(true);\r\n break;\r\n }\r\n case PhysicsImpostor.ParticleImpostor:\r\n returnValue = new this.BJSCANNON.Particle();\r\n break;\r\n case PhysicsImpostor.NoImpostor:\r\n returnValue = new this.BJSCANNON.Box(new this.BJSCANNON.Vec3(0, 0, 0));\r\n break;\r\n }\r\n\r\n return returnValue;\r\n }\r\n\r\n private _createHeightmap(object: IPhysicsEnabledObject, pointDepth?: number) {\r\n let pos = <FloatArray>object.getVerticesData(VertexBuffer.PositionKind);\r\n const transform = object.computeWorldMatrix(true);\r\n // convert rawVerts to object space\r\n const transformedVertices = new Array<number>();\r\n let index: number;\r\n for (index = 0; index < pos.length; index += 3) {\r\n Vector3.TransformCoordinates(Vector3.FromArray(pos, index), transform).toArray(transformedVertices, index);\r\n }\r\n pos = transformedVertices;\r\n const matrix = new Array<Array<any>>();\r\n\r\n //For now pointDepth will not be used and will be automatically calculated.\r\n //Future reference - try and find the best place to add a reference to the pointDepth variable.\r\n const arraySize = pointDepth || ~~(Math.sqrt(pos.length / 3) - 1);\r\n const boundingInfo = object.getBoundingInfo();\r\n const dim = Math.min(boundingInfo.boundingBox.extendSizeWorld.x, boundingInfo.boundingBox.extendSizeWorld.y);\r\n const minY = boundingInfo.boundingBox.extendSizeWorld.z;\r\n\r\n const elementSize = (dim * 2) / arraySize;\r\n\r\n for (let i = 0; i < pos.length; i = i + 3) {\r\n const x = Math.round(pos[i + 0] / elementSize + arraySize / 2);\r\n const z = Math.round((pos[i + 1] / elementSize - arraySize / 2) * -1);\r\n const y = -pos[i + 2] + minY;\r\n if (!matrix[x]) {\r\n matrix[x] = [];\r\n }\r\n if (!matrix[x][z]) {\r\n matrix[x][z] = y;\r\n }\r\n matrix[x][z] = Math.max(y, matrix[x][z]);\r\n }\r\n\r\n for (let x = 0; x <= arraySize; ++x) {\r\n if (!matrix[x]) {\r\n let loc = 1;\r\n while (!matrix[(x + loc) % arraySize]) {\r\n loc++;\r\n }\r\n matrix[x] = matrix[(x + loc) % arraySize].slice();\r\n //console.log(\"missing x\", x);\r\n }\r\n for (let z = 0; z <= arraySize; ++z) {\r\n if (!matrix[x][z]) {\r\n let loc = 1;\r\n let newValue;\r\n while (newValue === undefined) {\r\n newValue = matrix[x][(z + loc++) % arraySize];\r\n }\r\n matrix[x][z] = newValue;\r\n }\r\n }\r\n }\r\n\r\n const shape = new this.BJSCANNON.Heightfield(matrix, {\r\n elementSize: elementSize,\r\n });\r\n\r\n //For future reference, needed for body transformation\r\n shape.minY = minY;\r\n\r\n return shape;\r\n }\r\n\r\n private _minus90X = new Quaternion(-0.7071067811865475, 0, 0, 0.7071067811865475);\r\n private _plus90X = new Quaternion(0.7071067811865475, 0, 0, 0.7071067811865475);\r\n private _tmpPosition: Vector3 = Vector3.Zero();\r\n private _tmpDeltaPosition: Vector3 = Vector3.Zero();\r\n private _tmpUnityRotation: Quaternion = new Quaternion();\r\n\r\n private _updatePhysicsBodyTransformation(impostor: PhysicsImpostor) {\r\n const object = impostor.object;\r\n //make sure it is updated...\r\n object.computeWorldMatrix && object.computeWorldMatrix(true);\r\n if (!object.getBoundingInfo()) {\r\n return;\r\n }\r\n const center = impostor.getObjectCenter();\r\n //m.getAbsolutePosition().subtract(m.getBoundingInfo().boundingBox.centerWorld)\r\n // The delta between the mesh position and the mesh bounding box center\r\n this._tmpDeltaPosition.copyFrom(object.getAbsolutePivotPoint().subtract(center));\r\n this._tmpDeltaPosition.divideInPlace(impostor.object.scaling);\r\n this._tmpPosition.copyFrom(center);\r\n let quaternion = object.rotationQuaternion;\r\n\r\n if (!quaternion) {\r\n return;\r\n }\r\n\r\n //is shape is a plane or a heightmap, it must be rotated 90 degs in the X axis.\r\n //ideally these would be rotated at time of creation like cylinder but they dont extend ConvexPolyhedron\r\n if (impostor.type === PhysicsImpostor.PlaneImpostor || impostor.type === PhysicsImpostor.HeightmapImpostor) {\r\n //-90 DEG in X, precalculated\r\n quaternion = quaternion.multiply(this._minus90X);\r\n //Invert! (Precalculated, 90 deg in X)\r\n //No need to clone. this will never change.\r\n impostor.setDeltaRotation(this._plus90X);\r\n }\r\n\r\n //If it is a heightfield, if should be centered.\r\n if (impostor.type === PhysicsImpostor.HeightmapImpostor) {\r\n const mesh = <AbstractMesh>(<any>object);\r\n let boundingInfo = mesh.getBoundingInfo();\r\n //calculate the correct body position:\r\n const rotationQuaternion = mesh.rotationQuaternion;\r\n mesh.rotationQuaternion = this._tmpUnityRotation;\r\n mesh.computeWorldMatrix(true);\r\n\r\n //get original center with no rotation\r\n const c = center.clone();\r\n\r\n let oldPivot = mesh.getPivotMatrix();\r\n if (oldPivot) {\r\n // create a copy the pivot Matrix as it is modified in place\r\n oldPivot = oldPivot.clone();\r\n } else {\r\n oldPivot = Matrix.Identity();\r\n }\r\n\r\n //calculate the new center using a pivot (since this.BJSCANNON.js doesn't center height maps)\r\n const p = Matrix.Translation(boundingInfo.boundingBox.extendSizeWorld.x, 0, -boundingInfo.boundingBox.extendSizeWorld.z);\r\n mesh.setPreTransformMatrix(p);\r\n mesh.computeWorldMatrix(true);\r\n // force bounding box recomputation\r\n boundingInfo = mesh.getBoundingInfo();\r\n\r\n //calculate the translation\r\n const translation = boundingInfo.boundingBox.centerWorld.subtract(center).subtract(mesh.position).negate();\r\n\r\n this._tmpPosition.copyFromFloats(translation.x, translation.y - boundingInfo.boundingBox.extendSizeWorld.y, translation.z);\r\n //add it inverted to the delta\r\n this._tmpDeltaPosition.copyFrom(boundingInfo.boundingBox.centerWorld.subtract(c));\r\n this._tmpDeltaPosition.y += boundingInfo.boundingBox.extendSizeWorld.y;\r\n //rotation is back\r\n mesh.rotationQuaternion = rotationQuaternion;\r\n\r\n mesh.setPreTransformMatrix(oldPivot);\r\n mesh.computeWorldMatrix(true);\r\n } else if (impostor.type === PhysicsImpostor.MeshImpostor) {\r\n this._tmpDeltaPosition.copyFromFloats(0, 0, 0);\r\n }\r\n\r\n impostor.setDeltaPosition(this._tmpDeltaPosition);\r\n //Now update the impostor object\r\n impostor.physicsBody.position.set(this._tmpPosition.x, this._tmpPosition.y, this._tmpPosition.z);\r\n impostor.physicsBody.quaternion.set(quaternion.x, quaternion.y, quaternion.z, quaternion.w);\r\n }\r\n\r\n public setTransformationFromPhysicsBody(impostor: PhysicsImpostor) {\r\n impostor.object.position.set(impostor.physicsBody.position.x, impostor.physicsBody.position.y, impostor.physicsBody.position.z);\r\n if (impostor.object.rotationQuaternion) {\r\n const q = impostor.physicsBody.quaternion;\r\n impostor.object.rotationQuaternion.set(q.x, q.y, q.z, q.w);\r\n }\r\n }\r\n\r\n public setPhysicsBodyTransformation(impostor: PhysicsImpostor, newPosition: Vector3, newRotation: Quaternion) {\r\n impostor.physicsBody.position.set(newPosition.x, newPosition.y, newPosition.z);\r\n impostor.physicsBody.quaternion.set(newRotation.x, newRotation.y, newRotation.z, newRotation.w);\r\n }\r\n\r\n public isSupported(): boolean {\r\n return this.BJSCANNON !== undefined;\r\n }\r\n\r\n public setLinearVelocity(impostor: PhysicsImpostor, velocity: Vector3) {\r\n impostor.physicsBody.velocity.set(velocity.x, velocity.y, velocity.z);\r\n }\r\n\r\n public setAngularVelocity(impostor: PhysicsImpostor, velocity: Vector3) {\r\n impostor.physicsBody.angularVelocity.set(velocity.x, velocity.y, velocity.z);\r\n }\r\n\r\n public getLinearVelocity(impostor: PhysicsImpostor): Nullable<Vector3> {\r\n const v = impostor.physicsBody.velocity;\r\n if (!v) {\r\n return null;\r\n }\r\n return new Vector3(v.x, v.y, v.z);\r\n }\r\n public getAngularVelocity(impostor: PhysicsImpostor): Nullable<Vector3> {\r\n const v = impostor.physicsBody.angularVelocity;\r\n if (!v) {\r\n return null;\r\n }\r\n return new Vector3(v.x, v.y, v.z);\r\n }\r\n\r\n public setBodyMass(impostor: PhysicsImpostor, mass: number) {\r\n impostor.physicsBody.mass = mass;\r\n impostor.physicsBody.updateMassProperties();\r\n }\r\n\r\n public getBodyMass(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.mass;\r\n }\r\n\r\n public getBodyFriction(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.material.friction;\r\n }\r\n\r\n public setBodyFriction(impostor: PhysicsImpostor, friction: number) {\r\n impostor.physicsBody.material.friction = friction;\r\n }\r\n\r\n public getBodyRestitution(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.material.restitution;\r\n }\r\n\r\n public setBodyRestitution(impostor: PhysicsImpostor, restitution: number) {\r\n impostor.physicsBody.material.restitution = restitution;\r\n }\r\n\r\n public sleepBody(impostor: PhysicsImpostor) {\r\n impostor.physicsBody.sleep();\r\n }\r\n\r\n public wakeUpBody(impostor: PhysicsImpostor) {\r\n impostor.physicsBody.wakeUp();\r\n }\r\n\r\n public updateDistanceJoint(joint: PhysicsJoint, maxDistance: number) {\r\n joint.physicsJoint.distance = maxDistance;\r\n }\r\n\r\n public setMotor(joint: IMotorEnabledJoint, speed?: number, maxForce?: number, motorIndex?: number) {\r\n if (!motorIndex) {\r\n joint.physicsJoint.enableMotor();\r\n joint.physicsJoint.setMotorSpeed(speed);\r\n if (maxForce) {\r\n this.setLimit(joint, maxForce);\r\n }\r\n }\r\n }\r\n\r\n public setLimit(joint: IMotorEnabledJoint, minForce: number, maxForce?: number) {\r\n joint.physicsJoint.motorEquation.maxForce = maxForce;\r\n joint.physicsJoint.motorEquation.minForce = minForce === void 0 ? -minForce : minForce;\r\n }\r\n\r\n public syncMeshWithImpostor(mesh: AbstractMesh, impostor: PhysicsImpostor) {\r\n const body = impostor.physicsBody;\r\n\r\n mesh.position.x = body.position.x;\r\n mesh.position.y = body.position.y;\r\n mesh.position.z = body.position.z;\r\n\r\n if (mesh.rotationQuaternion) {\r\n mesh.rotationQuaternion.x = body.quaternion.x;\r\n mesh.rotationQuaternion.y = body.quaternion.y;\r\n mesh.rotationQuaternion.z = body.quaternion.z;\r\n mesh.rotationQuaternion.w = body.quaternion.w;\r\n }\r\n }\r\n\r\n public getRadius(impostor: PhysicsImpostor): number {\r\n const shape = impostor.physicsBody.shapes[0];\r\n return shape.boundingSphereRadius;\r\n }\r\n\r\n public getBoxSizeToRef(impostor: PhysicsImpostor, result: Vector3): void {\r\n const shape = impostor.physicsBody.shapes[0];\r\n result.x = shape.halfExtents.x * 2;\r\n result.y = shape.halfExtents.y * 2;\r\n result.z = shape.halfExtents.z * 2;\r\n }\r\n\r\n public dispose() {}\r\n\r\n private _extendNamespace() {\r\n //this will force cannon to execute at least one step when using interpolation\r\n const step_tmp1 = new this.BJSCANNON.Vec3();\r\n const engine = this.BJSCANNON;\r\n this.BJSCANNON.World.prototype.step = function (dt: number, timeSinceLastCalled: number, maxSubSteps: number) {\r\n maxSubSteps = maxSubSteps || 10;\r\n timeSinceLastCalled = timeSinceLastCalled || 0;\r\n if (timeSinceLastCalled === 0) {\r\n this.internalStep(dt);\r\n this.time += dt;\r\n } else {\r\n let internalSteps = Math.floor((this.time + timeSinceLastCalled) / dt) - Math.floor(this.time / dt);\r\n internalSteps = Math.min(internalSteps, maxSubSteps) || 1;\r\n const t0 = performance.now();\r\n for (let i = 0; i !== internalSteps; i++) {\r\n this.internalStep(dt);\r\n if (performance.now() - t0 > dt * 1000) {\r\n break;\r\n }\r\n }\r\n this.time += timeSinceLastCalled;\r\n const h = this.time % dt;\r\n const h_div_dt = h / dt;\r\n const interpvelo = step_tmp1;\r\n const bodies = this.bodies;\r\n for (let j = 0; j !== bodies.length; j++) {\r\n const b = bodies[j];\r\n if (b.type !== engine.Body.STATIC && b.sleepState !== engine.Body.SLEEPING) {\r\n b.position.vsub(b.previousPosition, interpvelo);\r\n interpvelo.scale(h_div_dt, interpvelo);\r\n b.position.vadd(interpvelo, b.interpolatedPosition);\r\n } else {\r\n b.interpolatedPosition.set(b.position.x, b.position.y, b.position.z);\r\n b.interpolatedQuaternion.set(b.quaternion.x, b.quaternion.y, b.quaternion.z, b.quaternion.w);\r\n }\r\n }\r\n }\r\n };\r\n }\r\n\r\n /**\r\n * Does a raycast in the physics world\r\n * @param from when should the ray start?\r\n * @param to when should the ray end?\r\n * @returns PhysicsRaycastResult\r\n */\r\n public raycast(from: Vector3, to: Vector3): PhysicsRaycastResult {\r\n this._cannonRaycastResult.reset();\r\n this.world.raycastClosest(from, to, {}, this._cannonRaycastResult);\r\n\r\n this._raycastResult.reset(from, to);\r\n if (this._cannonRaycastResult.hasHit) {\r\n // TODO: do we also want to get the body it hit?\r\n this._raycastResult.setHitData(\r\n {\r\n x: this._cannonRaycastResult.hitNormalWorld.x,\r\n y: this._cannonRaycastResult.hitNormalWorld.y,\r\n z: this._cannonRaycastResult.hitNormalWorld.z,\r\n },\r\n {\r\n x: this._cannonRaycastResult.hitPointWorld.x,\r\n y: this._cannonRaycastResult.hitPointWorld.y,\r\n z: this._cannonRaycastResult.hitPointWorld.z,\r\n }\r\n );\r\n this._raycastResult.setHitDistance(this._cannonRaycastResult.distance);\r\n }\r\n\r\n return this._raycastResult;\r\n }\r\n}\r\n\r\nPhysicsEngine.DefaultPluginFactory = () => {\r\n return new CannonJSPlugin();\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"cannonJSPlugin.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Physics/Plugins/cannonJSPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAIpD,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAEhE,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAM/D,gBAAgB;AAChB,MAAM,OAAO,cAAc;IAavB,YAA2B,wBAAiC,IAAI,EAAE,aAAqB,EAAE,EAAE,eAAe,GAAG,MAAM;QAAxF,0BAAqB,GAArB,qBAAqB,CAAgB;QAXzD,SAAI,GAAW,gBAAgB,CAAC;QAC/B,sBAAiB,GAAG,IAAI,KAAK,EAAE,CAAC;QAChC,mBAAc,GAAW,CAAC,GAAG,EAAE,CAAC;QAGhC,oCAA+B,GAAG,IAAI,KAAK,EAAO,CAAC;QACnD,gBAAW,GAAG,IAAI,CAAC;QACnB,mBAAc,GAAe,IAAI,UAAU,EAAE,CAAC;QA6c9C,cAAS,GAAG,IAAI,UAAU,CAAC,CAAC,kBAAkB,EAAE,CAAC,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;QAC1E,aAAQ,GAAG,IAAI,UAAU,CAAC,kBAAkB,EAAE,CAAC,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;QACxE,iBAAY,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QACvC,sBAAiB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5C,sBAAiB,GAAe,IAAI,UAAU,EAAE,CAAC;QA5crD,IAAI,CAAC,SAAS,GAAG,eAAe,CAAC;QACjC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE;YACrB,MAAM,CAAC,KAAK,CAAC,uEAAuE,CAAC,CAAC;YACtF,OAAO;SACV;QAED,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,IAAI,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,CAAC;QAC7D,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC;QAC1C,IAAI,CAAC,oBAAoB,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC;QAC/D,IAAI,CAAC,cAAc,GAAG,IAAI,oBAAoB,EAAE,CAAC;IACrD,CAAC;IAEM,UAAU,CAAC,OAAgB;QAC9B,MAAM,GAAG,GAAG,OAAO,CAAC;QACpB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IAChD,CAAC;IAEM,WAAW,CAAC,QAAgB;QAC/B,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC;IACnC,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAEM,WAAW,CAAC,KAAa,EAAE,SAAiC;QAC/D,0EAA0E;QAC1E,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;YACzB,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE;gBAC9B,IAAI,CAAC,CAAC,QAAQ,CAAC,IAAI,IAAI,eAAe,CAAC,iBAAiB,IAAI,QAAQ,CAAC,IAAI,KAAK,eAAe,CAAC,aAAa,CAAC,EAAE;oBAC1G,QAAQ,CAAC,UAAU,EAAE,CAAC;iBACzB;aACJ;SACJ;QACD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC1E,IAAI,CAAC,mCAAmC,EAAE,CAAC;IAC/C,CAAC;IAEO,mCAAmC;QACvC,IAAI,IAAI,CAAC,+BAA+B,CAAC,MAAM,GAAG,CAAC,EAAE;YACjD,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,EAAE;gBACzD,IAAI,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,UAAU,EAAE;oBAC7C,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC;iBACtC;qBAAM;oBACH,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;iBAClC;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,+BAA+B,CAAC,MAAM,GAAG,CAAC,CAAC;SACnD;IACL,CAAC;IAEM,YAAY,CAAC,QAAyB,EAAE,KAAc,EAAE,YAAqB;QAChF,MAAM,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC;QAC3F,MAAM,OAAO,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAEnE,QAAQ,CAAC,WAAW,CAAC,YAAY,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;IAC3D,CAAC;IAEM,UAAU,CAAC,QAAyB,EAAE,KAAc,EAAE,YAAqB;QAC9E,MAAM,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC;QAC3F,MAAM,OAAO,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAEnE,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;IACzD,CAAC;IAEM,mBAAmB,CAAC,QAAyB;QAChD,0IAA0I;QAC1I,IAAI,CAAC,mCAAmC,EAAE,CAAC;QAE3C,uEAAuE;QACvE,IAAI,QAAQ,CAAC,MAAM,EAAE;YACjB,IAAI,QAAQ,CAAC,WAAW,EAAE;gBACtB,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;gBACjC,sBAAsB;gBACtB,QAAQ,CAAC,WAAW,EAAE,CAAC;aAC1B;YACD,OAAO;SACV;QAED,iDAAiD;QACjD,IAAI,QAAQ,CAAC,kBAAkB,EAAE,EAAE;YAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YAC1C,IAAI,CAAC,KAAK,EAAE;gBACR,MAAM,CAAC,IAAI,CAAC,+DAA+D,CAAC,CAAC;gBAC7E,OAAO;aACV;YAED,4CAA4C;YAC5C,MAAM,OAAO,GAAG,QAAQ,CAAC,WAAW,CAAC;YACrC,IAAI,OAAO,EAAE;gBACT,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;aACpC;YAED,8BAA8B;YAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC;YAEhI,MAAM,kBAAkB,GAAG;gBACvB,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;gBAC/B,QAAQ,EAAE,QAAQ;aACrB,CAAC;YACF,qDAAqD;YACrD,MAAM,aAAa,GAAG,QAAQ,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;YACzD,KAAK,MAAM,GAAG,IAAI,aAAa,EAAE;gBAC7B,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,EAAE,GAAG,CAAC,EAAE;oBACpD,kBAAmB,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC;iBACvD;aACJ;YACD,QAAQ,CAAC,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACnE,QAAQ,CAAC,WAAW,CAAC,gBAAgB,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YACrE,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;YAC5D,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC5D,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YACrC,IAAI,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,KAAK,UAAU,EAAE;gBAC1C,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aAC5C;iBAAM;gBACH,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;aACxC;YAED,8EAA8E;YAC9E,mBAAmB;YACnB,IAAI,OAAO,EAAE;gBACT,CAAC,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,iBAAiB,CAAC,CAAC,OAAO,CAAC,UAAU,KAAK;oBACtE,MAAM,GAAG,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC;oBAC3B,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBACzD,CAAC,CAAC,CAAC;aACN;YACD,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC;SACtC;QAED,sCAAsC;QACtC,IAAI,CAAC,gCAAgC,CAAC,QAAQ,CAAC,CAAC;IACpD,CAAC;IAEO,mBAAmB,CAAC,YAA6B;QACrD,MAAM,YAAY,GAAG,YAAY,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,YAAY,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACxG,MAAM,YAAY,GAAyB,YAAY,CAAC,MAAM,CAAC,kBAAkB,CAAC;QAClF,IAAI,YAAY,EAAE;YACd,YAAY,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SACpD;aAAM;YACH,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvC;QAED,IAAI,YAAY,CAAC,MAAM,EAAE;YACrB,MAAM,WAAW,GAAG,CAAC,IAAkB,EAAE,EAAE;gBACvC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;oBAC1B,OAAO;iBACV;gBAED,MAAM,aAAa,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAChD,IAAI,aAAa,EAAE;oBACf,MAAM,MAAM,GAAG,aAAa,CAAC,MAAM,CAAC;oBACpC,IAAI,MAAM,KAAK,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE;wBACxC,MAAM,SAAS,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC,QAAQ,CAAE,IAAI,CAAC,MAAwB,CAAC,mBAAmB,EAAE,CAAC,CAAC;wBAC5G,MAAM,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;wBAEhE,IAAI,aAAa,CAAC,WAAW,EAAE;4BAC3B,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC;4BACtC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC;yBACpC;wBACD,aAAa,CAAC,MAAM,GAAG,YAAY,CAAC;wBACpC,aAAa,CAAC,gBAAgB,EAAE,CAAC;wBACjC,YAAY,CAAC,WAAW,CAAC,QAAQ,CAC7B,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,EAChC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,EAC9D,IAAI,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CACpD,CAAC;wBACF,+BAA+B;wBAC/B,YAAY,CAAC,WAAW,CAAC,IAAI,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;qBACnE;iBACJ;gBACD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;qBACpB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC;qBAClC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC9B,CAAC,CAAC;YACF,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;SACxE;IACL,CAAC;IAEM,iBAAiB,CAAC,QAAyB;QAC9C,QAAQ,CAAC,WAAW,CAAC,mBAAmB,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;QACxE,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;QAC/D,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,UAAU,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;QAE/D,kGAAkG;QAClG,IAAI,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE;YAC3E,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;SACnE;IACL,CAAC;IAEM,aAAa,CAAC,aAAmC;QACpD,MAAM,QAAQ,GAAG,aAAa,CAAC,YAAY,CAAC,WAAW,CAAC;QACxD,MAAM,aAAa,GAAG,aAAa,CAAC,iBAAiB,CAAC,WAAW,CAAC;QAClE,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,EAAE;YAC7B,OAAO;SACV;QACD,IAAI,UAAe,CAAC;QACpB,MAAM,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,SAAS,CAAC;QAChD,+FAA+F;QAC/F,MAAM,cAAc,GAAG;YACnB,MAAM,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI;YACvI,MAAM,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI;YAC3J,KAAK,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI;YAClI,KAAK,EAAE,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,EAAE,SAAS,CAAC,aAAa,CAAC,CAAC,EAAE,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI;YACtJ,QAAQ,EAAE,SAAS,CAAC,YAAY,CAAC,QAAQ;YACzC,gBAAgB,EAAE,CAAC,CAAC,SAAS,CAAC,SAAS;SAC1C,CAAC;QACF,QAAQ,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE;YAC9B,KAAK,YAAY,CAAC,UAAU,CAAC;YAC7B,KAAK,YAAY,CAAC,WAAW;gBACzB,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,eAAe,CAAC,QAAQ,EAAE,aAAa,EAAE,cAAc,CAAC,CAAC;gBACzF,MAAM;YACV,KAAK,YAAY,CAAC,aAAa;gBAC3B,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,kBAAkB,CAAC,QAAQ,EAAE,aAAa,EAAsB,SAAU,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;gBAC7H,MAAM;YACV,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC;gBAC3B,MAAM,UAAU,GAAoB,SAAS,CAAC;gBAC9C,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE;oBAC5D,UAAU,EAAE,UAAU,CAAC,MAAM;oBAC7B,SAAS,EAAE,UAAU,CAAC,SAAS;oBAC/B,OAAO,EAAE,UAAU,CAAC,OAAO;oBAC3B,YAAY,EAAE,cAAc,CAAC,MAAM;oBACnC,YAAY,EAAE,cAAc,CAAC,MAAM;iBACtC,CAAC,CAAC;gBACH,MAAM;aACT;YACD,KAAK,YAAY,CAAC,SAAS;gBACvB,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,QAAQ,EAAE,aAAa,EAAE,cAAc,CAAC,CAAC;gBACxF,MAAM;YACV,KAAK,YAAY,CAAC,iBAAiB,CAAC;YACpC,KAAK,YAAY,CAAC,kBAAkB,CAAC;YACrC;gBACI,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,QAAQ,EAAE,cAAc,CAAC,MAAM,EAAE,aAAa,EAAE,cAAc,CAAC,MAAM,EAAE,cAAc,CAAC,QAAQ,CAAC,CAAC;gBACvJ,MAAM;SACb;QACD,mFAAmF;QACnF,UAAU,CAAC,gBAAgB,GAAG,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC;QACpD,aAAa,CAAC,KAAK,CAAC,YAAY,GAAG,UAAU,CAAC;QAC9C,mDAAmD;QACnD,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,KAAK,YAAY,CAAC,WAAW,EAAE;YACvD,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;SACxC;aAAM;YACe,aAAa,CAAC,KAAK,CAAC,SAAU,CAAC,wBAAwB;gBACnD,aAAa,CAAC,KAAK,CAAC,SAAU,CAAC,wBAAwB;oBACzE;wBACI,UAAU,CAAC,UAAU,EAAE,CAAC;oBAC5B,CAAC,CAAC;YACN,aAAa,CAAC,YAAY,CAAC,wBAAwB,CAAmB,aAAa,CAAC,KAAK,CAAC,SAAU,CAAC,wBAAwB,CAAC,CAAC;SAClI;IACL,CAAC;IAEM,WAAW,CAAC,aAAmC;QAClD,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,KAAK,YAAY,CAAC,WAAW,EAAE;YACvD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,aAAa,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;SACjE;aAAM;YACH,aAAa,CAAC,YAAY,CAAC,0BAA0B,CAAmB,aAAa,CAAC,KAAK,CAAC,SAAU,CAAC,wBAAwB,CAAC,CAAC;SACpI;IACL,CAAC;IAEO,YAAY,CAAC,IAAY,EAAE,QAAgB,EAAE,WAAmB;QACpE,IAAI,KAAK,CAAC;QACV,IAAI,GAAG,CAAC;QAER,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC5D,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAEpC,IAAI,GAAG,CAAC,QAAQ,KAAK,QAAQ,IAAI,GAAG,CAAC,WAAW,KAAK,WAAW,EAAE;gBAC9D,OAAO,GAAG,CAAC;aACd;SACJ;QAED,MAAM,UAAU,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACrD,UAAU,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC/B,UAAU,CAAC,WAAW,GAAG,WAAW,CAAC;QAErC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACxC,OAAO,UAAU,CAAC;IACtB,CAAC;IAEO,iBAAiB,CAAC,KAAa;QACnC,OAAO,KAAK,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC;IACzE,CAAC;IAEO,YAAY,CAAC,QAAyB;QAC1C,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QAE/B,IAAI,WAAW,CAAC;QAChB,MAAM,eAAe,GAAG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;QACpD,QAAQ,QAAQ,CAAC,IAAI,EAAE;YACnB,KAAK,eAAe,CAAC,cAAc,CAAC,CAAC;gBACjC,MAAM,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC;gBAClC,MAAM,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC;gBAClC,MAAM,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC;gBAElC,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEzJ,MAAM;aACT;YACD,iEAAiE;YACjE,KAAK,eAAe,CAAC,gBAAgB,CAAC,CAAC;gBACnC,IAAI,YAAY,GAAG,QAAQ,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;gBACtD,IAAI,CAAC,YAAY,EAAE;oBACf,YAAY,GAAG,EAAE,CAAC;iBACrB;gBACD,MAAM,SAAS,GAAG,YAAY,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBAChI,MAAM,YAAY,GAAG,YAAY,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBACzI,MAAM,MAAM,GAAG,YAAY,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;gBACnH,MAAM,WAAW,GAAG,YAAY,CAAC,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC3F,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,SAAS,EAAE,YAAY,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;gBAExF,0DAA0D;gBAC1D,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAC;gBAC7C,IAAI,CAAC,gBAAgB,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;gBACtE,MAAM,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACrD,WAAW,CAAC,kBAAkB,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBAClD,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW,CAAC,CAAC;gBAC9B,MAAM,GAAG,GAAG,eAAe,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACvC,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC3J,MAAM;aACT;YACD,KAAK,eAAe,CAAC,aAAa;gBAC9B,MAAM,CAAC,IAAI,CAAC,6FAA6F,CAAC,CAAC;gBAC3G,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;gBACzC,MAAM;YACV,KAAK,eAAe,CAAC,YAAY,CAAC,CAAC;gBAC/B,0DAA0D;gBAC1D,MAAM,QAAQ,GAAG,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;gBACjG,MAAM,QAAQ,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC9D,IAAI,CAAC,QAAQ,EAAE;oBACX,MAAM,CAAC,IAAI,CAAC,gFAAgF,CAAC,CAAC;oBAC9F,OAAO;iBACV;gBACD,2DAA2D;gBAC3D,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;gBAC5C,MAAM,WAAW,GAAG,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;gBAC/D,MAAM,aAAa,GAAG,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;gBACrF,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACxC,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC3D,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAE/F,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,kBAAkB,CAAC,gBAAgB,EAAE,CAAC;gBAE3F,MAAM,SAAS,GAAG,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAClD,mCAAmC;gBACnC,MAAM,mBAAmB,GAAG,IAAI,KAAK,EAAU,CAAC;gBAChD,IAAI,KAAa,CAAC;gBAClB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;oBACjD,OAAO,CAAC,oBAAoB,CAAC,OAAO,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,EAAE,SAAS,CAAC,CAAC,OAAO,CAAC,mBAAmB,EAAE,KAAK,CAAC,CAAC;iBACnH;gBAED,MAAM,CAAC,IAAI,CAAC,6CAA6C,CAAC,CAAC;gBAC3D,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,mBAAmB,EAAY,QAAQ,CAAC,CAAC;gBAClF,kCAAkC;gBAClC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBACtC,WAAW,IAAI,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBACxE,aAAa,IAAI,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;gBAChG,MAAM;aACT;YACD,KAAK,eAAe,CAAC,iBAAiB,CAAC,CAAC;gBACpC,MAAM,YAAY,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;gBAC7C,MAAM,YAAY,GAAG,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;gBAChE,MAAM,cAAc,GAAG,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;gBACtF,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACxC,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC3D,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC/F,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,kBAAkB,CAAC,gBAAgB,EAAE,CAAC;gBAC3F,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAEvF,WAAW,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;gBAC5C,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;gBACvC,YAAY,IAAI,MAAM,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;gBAC1E,cAAc,IAAI,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC;gBAClG,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAChC,MAAM;aACT;YACD,KAAK,eAAe,CAAC,gBAAgB;gBACjC,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC;gBAC5C,MAAM;YACV,KAAK,eAAe,CAAC,UAAU;gBAC3B,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACvE,MAAM;SACb;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,gBAAgB,CAAC,MAA6B,EAAE,UAAmB;QACvE,IAAI,GAAG,GAAe,MAAM,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACxE,MAAM,SAAS,GAAG,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAClD,mCAAmC;QACnC,MAAM,mBAAmB,GAAG,IAAI,KAAK,EAAU,CAAC;QAChD,IAAI,KAAa,CAAC;QAClB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,GAAG,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;YAC5C,OAAO,CAAC,oBAAoB,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,EAAE,KAAK,CAAC,EAAE,SAAS,CAAC,CAAC,OAAO,CAAC,mBAAmB,EAAE,KAAK,CAAC,CAAC;SAC9G;QACD,GAAG,GAAG,mBAAmB,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,KAAK,EAAc,CAAC;QAEvC,2EAA2E;QAC3E,+FAA+F;QAC/F,MAAM,SAAS,GAAG,UAAU,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAClE,MAAM,YAAY,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAC9C,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,EAAE,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;QAC7G,MAAM,IAAI,GAAG,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC;QAExD,MAAM,WAAW,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;QAE1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YACvC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,GAAG,SAAS,GAAG,CAAC,CAAC,CAAC;YAC/D,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,GAAG,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACtE,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;gBACZ,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;aAClB;YACD,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE;gBACf,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;aACpB;YACD,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC5C;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,SAAS,EAAE,EAAE,CAAC,EAAE;YACjC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE;gBACZ,IAAI,GAAG,GAAG,CAAC,CAAC;gBACZ,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,SAAS,CAAC,EAAE;oBACnC,GAAG,EAAE,CAAC;iBACT;gBACD,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC,KAAK,EAAE,CAAC;gBAClD,8BAA8B;aACjC;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,SAAS,EAAE,EAAE,CAAC,EAAE;gBACjC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE;oBACf,IAAI,GAAG,GAAG,CAAC,CAAC;oBACZ,IAAI,QAAQ,CAAC;oBACb,OAAO,QAAQ,KAAK,SAAS,EAAE;wBAC3B,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC;qBACjD;oBACD,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;iBAC3B;aACJ;SACJ;QAED,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,EAAE;YACjD,WAAW,EAAE,WAAW;SAC3B,CAAC,CAAC;QAEH,sDAAsD;QACtD,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAElB,OAAO,KAAK,CAAC;IACjB,CAAC;IAQO,gCAAgC,CAAC,QAAyB;QAC9D,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QAC/B,4BAA4B;QAC5B,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,eAAe,EAAE,EAAE;YAC3B,OAAO;SACV;QACD,MAAM,MAAM,GAAG,QAAQ,CAAC,eAAe,EAAE,CAAC;QAC1C,+EAA+E;QAC/E,uEAAuE;QACvE,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAC9D,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACnC,IAAI,UAAU,GAAG,MAAM,CAAC,kBAAkB,CAAC;QAE3C,IAAI,CAAC,UAAU,EAAE;YACb,OAAO;SACV;QAED,+EAA+E;QAC/E,wGAAwG;QACxG,IAAI,QAAQ,CAAC,IAAI,KAAK,eAAe,CAAC,aAAa,IAAI,QAAQ,CAAC,IAAI,KAAK,eAAe,CAAC,iBAAiB,EAAE;YACxG,6BAA6B;YAC7B,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACjD,sCAAsC;YACtC,2CAA2C;YAC3C,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SAC5C;QAED,gDAAgD;QAChD,IAAI,QAAQ,CAAC,IAAI,KAAK,eAAe,CAAC,iBAAiB,EAAE;YACrD,MAAM,IAAI,GAAuB,MAAO,CAAC;YACzC,IAAI,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;YAC1C,sCAAsC;YACtC,MAAM,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,iBAAiB,CAAC;YACjD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YAE9B,sCAAsC;YACtC,MAAM,CAAC,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;YAEzB,IAAI,QAAQ,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;YACrC,IAAI,QAAQ,EAAE;gBACV,4DAA4D;gBAC5D,QAAQ,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;aAC/B;iBAAM;gBACH,QAAQ,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;aAChC;YAED,6FAA6F;YAC7F,MAAM,CAAC,GAAG,MAAM,CAAC,WAAW,CAAC,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;YACzH,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;YAC9B,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YAC9B,mCAAmC;YACnC,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;YAEtC,2BAA2B;YAC3B,MAAM,WAAW,GAAG,YAAY,CAAC,WAAW,CAAC,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,MAAM,EAAE,CAAC;YAE3G,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,GAAG,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;YAC3H,8BAA8B;YAC9B,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,YAAY,CAAC,WAAW,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAClF,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,YAAY,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC;YACvE,kBAAkB;YAClB,IAAI,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;YAE7C,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;YACrC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;SACjC;aAAM,IAAI,QAAQ,CAAC,IAAI,KAAK,eAAe,CAAC,YAAY,EAAE;YACvD,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAClD;QAED,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAClD,gCAAgC;QAChC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACjG,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;IAChG,CAAC;IAEM,gCAAgC,CAAC,QAAyB;QAC7D,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChI,IAAI,QAAQ,CAAC,MAAM,CAAC,kBAAkB,EAAE;YACpC,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC;YAC1C,QAAQ,CAAC,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;IACL,CAAC;IAEM,4BAA4B,CAAC,QAAyB,EAAE,WAAoB,EAAE,WAAuB;QACxG,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;QAC/E,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;IACpG,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,KAAK,SAAS,CAAC;IACxC,CAAC;IAEM,iBAAiB,CAAC,QAAyB,EAAE,QAAiB;QACjE,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC1E,CAAC;IAEM,kBAAkB,CAAC,QAAyB,EAAE,QAAiB;QAClE,QAAQ,CAAC,WAAW,CAAC,eAAe,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IACjF,CAAC;IAEM,iBAAiB,CAAC,QAAyB;QAC9C,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC;QACxC,IAAI,CAAC,CAAC,EAAE;YACJ,OAAO,IAAI,CAAC;SACf;QACD,OAAO,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IACM,kBAAkB,CAAC,QAAyB;QAC/C,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,eAAe,CAAC;QAC/C,IAAI,CAAC,CAAC,EAAE;YACJ,OAAO,IAAI,CAAC;SACf;QACD,OAAO,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IAEM,WAAW,CAAC,QAAyB,EAAE,IAAY;QACtD,QAAQ,CAAC,WAAW,CAAC,IAAI,GAAG,IAAI,CAAC;QACjC,QAAQ,CAAC,WAAW,CAAC,oBAAoB,EAAE,CAAC;IAChD,CAAC;IAEM,WAAW,CAAC,QAAyB;QACxC,OAAO,QAAQ,CAAC,WAAW,CAAC,IAAI,CAAC;IACrC,CAAC;IAEM,eAAe,CAAC,QAAyB;QAC5C,OAAO,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC;IAClD,CAAC;IAEM,eAAe,CAAC,QAAyB,EAAE,QAAgB;QAC9D,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACtD,CAAC;IAEM,kBAAkB,CAAC,QAAyB;QAC/C,OAAO,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,WAAW,CAAC;IACrD,CAAC;IAEM,kBAAkB,CAAC,QAAyB,EAAE,WAAmB;QACpE,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,WAAW,GAAG,WAAW,CAAC;IAC5D,CAAC;IAEM,SAAS,CAAC,QAAyB;QACtC,QAAQ,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;IACjC,CAAC;IAEM,UAAU,CAAC,QAAyB;QACvC,QAAQ,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;IAClC,CAAC;IAEM,mBAAmB,CAAC,KAAmB,EAAE,WAAmB;QAC/D,KAAK,CAAC,YAAY,CAAC,QAAQ,GAAG,WAAW,CAAC;IAC9C,CAAC;IAEM,QAAQ,CAAC,KAAyB,EAAE,KAAc,EAAE,QAAiB,EAAE,UAAmB;QAC7F,IAAI,CAAC,UAAU,EAAE;YACb,KAAK,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;YACjC,KAAK,CAAC,YAAY,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YACxC,IAAI,QAAQ,EAAE;gBACV,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;aAClC;SACJ;IACL,CAAC;IAEM,QAAQ,CAAC,KAAyB,EAAE,QAAgB,EAAE,QAAiB;QAC1E,KAAK,CAAC,YAAY,CAAC,aAAa,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACrD,KAAK,CAAC,YAAY,CAAC,aAAa,CAAC,QAAQ,GAAG,QAAQ,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC;IAC3F,CAAC;IAEM,oBAAoB,CAAC,IAAkB,EAAE,QAAyB;QACrE,MAAM,IAAI,GAAG,QAAQ,CAAC,WAAW,CAAC;QAElC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAElC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;SACjD;IACL,CAAC;IAEM,SAAS,CAAC,QAAyB;QACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC7C,OAAO,KAAK,CAAC,oBAAoB,CAAC;IACtC,CAAC;IAEM,eAAe,CAAC,QAAyB,EAAE,MAAe;QAC7D,MAAM,KAAK,GAAG,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;QACnC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;QACnC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;IACvC,CAAC;IAEM,OAAO,KAAI,CAAC;IAEX,gBAAgB;QACpB,8EAA8E;QAC9E,MAAM,SAAS,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,GAAG,UAAU,EAAU,EAAE,mBAA2B,EAAE,WAAmB;YACxG,WAAW,GAAG,WAAW,IAAI,EAAE,CAAC;YAChC,mBAAmB,GAAG,mBAAmB,IAAI,CAAC,CAAC;YAC/C,IAAI,mBAAmB,KAAK,CAAC,EAAE;gBAC3B,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;gBACtB,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;aACnB;iBAAM;gBACH,IAAI,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC;gBACpG,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;gBAC1D,MAAM,EAAE,GAAG,WAAW,CAAC,GAAG,EAAE,CAAC;gBAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,aAAa,EAAE,CAAC,EAAE,EAAE;oBACtC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;oBACtB,IAAI,WAAW,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,IAAI,EAAE;wBACpC,MAAM;qBACT;iBACJ;gBACD,IAAI,CAAC,IAAI,IAAI,mBAAmB,CAAC;gBACjC,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;gBACzB,MAAM,QAAQ,GAAG,CAAC,GAAG,EAAE,CAAC;gBACxB,MAAM,UAAU,GAAG,SAAS,CAAC;gBAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,KAAK,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACtC,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;oBACpB,IAAI,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC,UAAU,KAAK,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE;wBACxE,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,gBAAgB,EAAE,UAAU,CAAC,CAAC;wBAChD,UAAU,CAAC,KAAK,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;wBACvC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,oBAAoB,CAAC,CAAC;qBACvD;yBAAM;wBACH,CAAC,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;wBACrE,CAAC,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;qBAChG;iBACJ;aACJ;QACL,CAAC,CAAC;IACN,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,IAAa,EAAE,EAAW;QACrC,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC;QAClC,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAEnE,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;QACpC,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;YAClC,gDAAgD;YAChD,IAAI,CAAC,cAAc,CAAC,UAAU,CAC1B;gBACI,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;gBAC7C,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;gBAC7C,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;aAChD,EACD;gBACI,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;gBAC5C,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;gBAC5C,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;aAC/C,CACJ,CAAC;YACF,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;SAC1E;QAED,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;CACJ;AAED,aAAa,CAAC,oBAAoB,GAAG,GAAG,EAAE;IACtC,OAAO,IAAI,cAAc,EAAE,CAAC;AAChC,CAAC,CAAC","sourcesContent":["import type { Nullable, FloatArray } from \"../../types\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { Vector3, Matrix, Quaternion } from \"../../Maths/math.vector\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { IPhysicsEnginePlugin, PhysicsImpostorJoint } from \"../../Physics/IPhysicsEngine\";\r\nimport type { IPhysicsEnabledObject } from \"../../Physics/physicsImpostor\";\r\nimport { PhysicsImpostor } from \"../../Physics/physicsImpostor\";\r\nimport type { IMotorEnabledJoint, DistanceJointData, SpringJointData } from \"../../Physics/physicsJoint\";\r\nimport { PhysicsJoint } from \"../../Physics/physicsJoint\";\r\nimport { PhysicsEngine } from \"../../Physics/physicsEngine\";\r\nimport { PhysicsRaycastResult } from \"../physicsRaycastResult\";\r\nimport type { TransformNode } from \"../../Meshes/transformNode\";\r\n\r\n//declare var require: any;\r\ndeclare let CANNON: any;\r\n\r\n/** @internal */\r\nexport class CannonJSPlugin implements IPhysicsEnginePlugin {\r\n public world: any;\r\n public name: string = \"CannonJSPlugin\";\r\n private _physicsMaterials = new Array();\r\n private _fixedTimeStep: number = 1 / 60;\r\n private _cannonRaycastResult: any;\r\n private _raycastResult: PhysicsRaycastResult;\r\n private _physicsBodiesToRemoveAfterStep = new Array<any>();\r\n private _firstFrame = true;\r\n private _tmpQuaternion: Quaternion = new Quaternion();\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public BJSCANNON: any;\r\n\r\n public constructor(private _useDeltaForWorldStep: boolean = true, iterations: number = 10, cannonInjection = CANNON) {\r\n this.BJSCANNON = cannonInjection;\r\n if (!this.isSupported()) {\r\n Logger.Error(\"CannonJS is not available. Please make sure you included the js file.\");\r\n return;\r\n }\r\n\r\n this._extendNamespace();\r\n\r\n this.world = new this.BJSCANNON.World();\r\n this.world.broadphase = new this.BJSCANNON.NaiveBroadphase();\r\n this.world.solver.iterations = iterations;\r\n this._cannonRaycastResult = new this.BJSCANNON.RaycastResult();\r\n this._raycastResult = new PhysicsRaycastResult();\r\n }\r\n\r\n public setGravity(gravity: Vector3): void {\r\n const vec = gravity;\r\n this.world.gravity.set(vec.x, vec.y, vec.z);\r\n }\r\n\r\n public setTimeStep(timeStep: number) {\r\n this._fixedTimeStep = timeStep;\r\n }\r\n\r\n public getTimeStep(): number {\r\n return this._fixedTimeStep;\r\n }\r\n\r\n public executeStep(delta: number, impostors: Array<PhysicsImpostor>): void {\r\n // due to cannon's architecture, the first frame's before-step is skipped.\r\n if (this._firstFrame) {\r\n this._firstFrame = false;\r\n for (const impostor of impostors) {\r\n if (!(impostor.type == PhysicsImpostor.HeightmapImpostor || impostor.type === PhysicsImpostor.PlaneImpostor)) {\r\n impostor.beforeStep();\r\n }\r\n }\r\n }\r\n this.world.step(this._useDeltaForWorldStep ? delta : this._fixedTimeStep);\r\n this._removeMarkedPhysicsBodiesFromWorld();\r\n }\r\n\r\n private _removeMarkedPhysicsBodiesFromWorld(): void {\r\n if (this._physicsBodiesToRemoveAfterStep.length > 0) {\r\n this._physicsBodiesToRemoveAfterStep.forEach((physicsBody) => {\r\n if (typeof this.world.removeBody === \"function\") {\r\n this.world.removeBody(physicsBody);\r\n } else {\r\n this.world.remove(physicsBody);\r\n }\r\n });\r\n this._physicsBodiesToRemoveAfterStep.length = 0;\r\n }\r\n }\r\n\r\n public applyImpulse(impostor: PhysicsImpostor, force: Vector3, contactPoint: Vector3) {\r\n const worldPoint = new this.BJSCANNON.Vec3(contactPoint.x, contactPoint.y, contactPoint.z);\r\n const impulse = new this.BJSCANNON.Vec3(force.x, force.y, force.z);\r\n\r\n impostor.physicsBody.applyImpulse(impulse, worldPoint);\r\n }\r\n\r\n public applyForce(impostor: PhysicsImpostor, force: Vector3, contactPoint: Vector3) {\r\n const worldPoint = new this.BJSCANNON.Vec3(contactPoint.x, contactPoint.y, contactPoint.z);\r\n const impulse = new this.BJSCANNON.Vec3(force.x, force.y, force.z);\r\n\r\n impostor.physicsBody.applyForce(impulse, worldPoint);\r\n }\r\n\r\n public generatePhysicsBody(impostor: PhysicsImpostor) {\r\n // When calling forceUpdate generatePhysicsBody is called again, ensure that the updated body does not instantly collide with removed body\r\n this._removeMarkedPhysicsBodiesFromWorld();\r\n\r\n //parent-child relationship. Does this impostor have a parent impostor?\r\n if (impostor.parent) {\r\n if (impostor.physicsBody) {\r\n this.removePhysicsBody(impostor);\r\n //TODO is that needed?\r\n impostor.forceUpdate();\r\n }\r\n return;\r\n }\r\n\r\n //should a new body be created for this impostor?\r\n if (impostor.isBodyInitRequired()) {\r\n const shape = this._createShape(impostor);\r\n if (!shape) {\r\n Logger.Warn(\"It was not possible to create a physics body for this object.\");\r\n return;\r\n }\r\n\r\n //unregister events if body is being changed\r\n const oldBody = impostor.physicsBody;\r\n if (oldBody) {\r\n this.removePhysicsBody(impostor);\r\n }\r\n\r\n //create the body and material\r\n const material = this._addMaterial(\"mat-\" + impostor.uniqueId, impostor.getParam(\"friction\"), impostor.getParam(\"restitution\"));\r\n\r\n const bodyCreationObject = {\r\n mass: impostor.getParam(\"mass\"),\r\n material: material,\r\n };\r\n // A simple extend, in case native options were used.\r\n const nativeOptions = impostor.getParam(\"nativeOptions\");\r\n for (const key in nativeOptions) {\r\n if (Object.prototype.hasOwnProperty.call(nativeOptions, key)) {\r\n (<any>bodyCreationObject)[key] = nativeOptions[key];\r\n }\r\n }\r\n impostor.physicsBody = new this.BJSCANNON.Body(bodyCreationObject);\r\n impostor.physicsBody.addEventListener(\"collide\", impostor.onCollide);\r\n this.world.addEventListener(\"preStep\", impostor.beforeStep);\r\n this.world.addEventListener(\"postStep\", impostor.afterStep);\r\n impostor.physicsBody.addShape(shape);\r\n if (typeof this.world.addBody === \"function\") {\r\n this.world.addBody(impostor.physicsBody);\r\n } else {\r\n this.world.add(impostor.physicsBody);\r\n }\r\n\r\n //try to keep the body moving in the right direction by taking old properties.\r\n //Should be tested!\r\n if (oldBody) {\r\n [\"force\", \"torque\", \"velocity\", \"angularVelocity\"].forEach(function (param) {\r\n const vec = oldBody[param];\r\n impostor.physicsBody[param].set(vec.x, vec.y, vec.z);\r\n });\r\n }\r\n this._processChildMeshes(impostor);\r\n }\r\n\r\n //now update the body's transformation\r\n this._updatePhysicsBodyTransformation(impostor);\r\n }\r\n\r\n private _processChildMeshes(mainImpostor: PhysicsImpostor) {\r\n const meshChildren = mainImpostor.object.getChildMeshes ? mainImpostor.object.getChildMeshes(true) : [];\r\n const mainRotation: Nullable<Quaternion> = mainImpostor.object.rotationQuaternion;\r\n if (mainRotation) {\r\n mainRotation.conjugateToRef(this._tmpQuaternion);\r\n } else {\r\n this._tmpQuaternion.set(0, 0, 0, 1);\r\n }\r\n\r\n if (meshChildren.length) {\r\n const processMesh = (mesh: AbstractMesh) => {\r\n if (!mesh.rotationQuaternion) {\r\n return;\r\n }\r\n\r\n const childImpostor = mesh.getPhysicsImpostor();\r\n if (childImpostor) {\r\n const parent = childImpostor.parent;\r\n if (parent !== mainImpostor && mesh.parent) {\r\n const pPosition = mesh.getAbsolutePosition().subtract((mesh.parent as TransformNode).getAbsolutePosition());\r\n const q = mesh.rotationQuaternion.multiply(this._tmpQuaternion);\r\n\r\n if (childImpostor.physicsBody) {\r\n this.removePhysicsBody(childImpostor);\r\n childImpostor.physicsBody = null;\r\n }\r\n childImpostor.parent = mainImpostor;\r\n childImpostor.resetUpdateFlags();\r\n mainImpostor.physicsBody.addShape(\r\n this._createShape(childImpostor),\r\n new this.BJSCANNON.Vec3(pPosition.x, pPosition.y, pPosition.z),\r\n new this.BJSCANNON.Quaternion(q.x, q.y, q.z, q.w)\r\n );\r\n //Add the mass of the children.\r\n mainImpostor.physicsBody.mass += childImpostor.getParam(\"mass\");\r\n }\r\n }\r\n mesh.getChildMeshes(true)\r\n .filter((m) => !!m.physicsImpostor)\r\n .forEach(processMesh);\r\n };\r\n meshChildren.filter((m) => !!m.physicsImpostor).forEach(processMesh);\r\n }\r\n }\r\n\r\n public removePhysicsBody(impostor: PhysicsImpostor) {\r\n impostor.physicsBody.removeEventListener(\"collide\", impostor.onCollide);\r\n this.world.removeEventListener(\"preStep\", impostor.beforeStep);\r\n this.world.removeEventListener(\"postStep\", impostor.afterStep);\r\n\r\n // Only remove the physics body after the physics step to avoid disrupting cannon's internal state\r\n if (this._physicsBodiesToRemoveAfterStep.indexOf(impostor.physicsBody) === -1) {\r\n this._physicsBodiesToRemoveAfterStep.push(impostor.physicsBody);\r\n }\r\n }\r\n\r\n public generateJoint(impostorJoint: PhysicsImpostorJoint) {\r\n const mainBody = impostorJoint.mainImpostor.physicsBody;\r\n const connectedBody = impostorJoint.connectedImpostor.physicsBody;\r\n if (!mainBody || !connectedBody) {\r\n return;\r\n }\r\n let constraint: any;\r\n const jointData = impostorJoint.joint.jointData;\r\n //TODO - https://github.com/schteppe/this.BJSCANNON.js/blob/gh-pages/demos/collisionFilter.html\r\n const constraintData = {\r\n pivotA: jointData.mainPivot ? new this.BJSCANNON.Vec3().set(jointData.mainPivot.x, jointData.mainPivot.y, jointData.mainPivot.z) : null,\r\n pivotB: jointData.connectedPivot ? new this.BJSCANNON.Vec3().set(jointData.connectedPivot.x, jointData.connectedPivot.y, jointData.connectedPivot.z) : null,\r\n axisA: jointData.mainAxis ? new this.BJSCANNON.Vec3().set(jointData.mainAxis.x, jointData.mainAxis.y, jointData.mainAxis.z) : null,\r\n axisB: jointData.connectedAxis ? new this.BJSCANNON.Vec3().set(jointData.connectedAxis.x, jointData.connectedAxis.y, jointData.connectedAxis.z) : null,\r\n maxForce: jointData.nativeParams.maxForce,\r\n collideConnected: !!jointData.collision,\r\n };\r\n switch (impostorJoint.joint.type) {\r\n case PhysicsJoint.HingeJoint:\r\n case PhysicsJoint.Hinge2Joint:\r\n constraint = new this.BJSCANNON.HingeConstraint(mainBody, connectedBody, constraintData);\r\n break;\r\n case PhysicsJoint.DistanceJoint:\r\n constraint = new this.BJSCANNON.DistanceConstraint(mainBody, connectedBody, (<DistanceJointData>jointData).maxDistance || 2);\r\n break;\r\n case PhysicsJoint.SpringJoint: {\r\n const springData = <SpringJointData>jointData;\r\n constraint = new this.BJSCANNON.Spring(mainBody, connectedBody, {\r\n restLength: springData.length,\r\n stiffness: springData.stiffness,\r\n damping: springData.damping,\r\n localAnchorA: constraintData.pivotA,\r\n localAnchorB: constraintData.pivotB,\r\n });\r\n break;\r\n }\r\n case PhysicsJoint.LockJoint:\r\n constraint = new this.BJSCANNON.LockConstraint(mainBody, connectedBody, constraintData);\r\n break;\r\n case PhysicsJoint.PointToPointJoint:\r\n case PhysicsJoint.BallAndSocketJoint:\r\n default:\r\n constraint = new this.BJSCANNON.PointToPointConstraint(mainBody, constraintData.pivotA, connectedBody, constraintData.pivotB, constraintData.maxForce);\r\n break;\r\n }\r\n //set the collideConnected flag after the creation, since DistanceJoint ignores it.\r\n constraint.collideConnected = !!jointData.collision;\r\n impostorJoint.joint.physicsJoint = constraint;\r\n //don't add spring as constraint, as it is not one.\r\n if (impostorJoint.joint.type !== PhysicsJoint.SpringJoint) {\r\n this.world.addConstraint(constraint);\r\n } else {\r\n (<SpringJointData>impostorJoint.joint.jointData).forceApplicationCallback =\r\n (<SpringJointData>impostorJoint.joint.jointData).forceApplicationCallback ||\r\n function () {\r\n constraint.applyForce();\r\n };\r\n impostorJoint.mainImpostor.registerAfterPhysicsStep((<SpringJointData>impostorJoint.joint.jointData).forceApplicationCallback);\r\n }\r\n }\r\n\r\n public removeJoint(impostorJoint: PhysicsImpostorJoint) {\r\n if (impostorJoint.joint.type !== PhysicsJoint.SpringJoint) {\r\n this.world.removeConstraint(impostorJoint.joint.physicsJoint);\r\n } else {\r\n impostorJoint.mainImpostor.unregisterAfterPhysicsStep((<SpringJointData>impostorJoint.joint.jointData).forceApplicationCallback);\r\n }\r\n }\r\n\r\n private _addMaterial(name: string, friction: number, restitution: number) {\r\n let index;\r\n let mat;\r\n\r\n for (index = 0; index < this._physicsMaterials.length; index++) {\r\n mat = this._physicsMaterials[index];\r\n\r\n if (mat.friction === friction && mat.restitution === restitution) {\r\n return mat;\r\n }\r\n }\r\n\r\n const currentMat = new this.BJSCANNON.Material(name);\r\n currentMat.friction = friction;\r\n currentMat.restitution = restitution;\r\n\r\n this._physicsMaterials.push(currentMat);\r\n return currentMat;\r\n }\r\n\r\n private _checkWithEpsilon(value: number): number {\r\n return value < PhysicsEngine.Epsilon ? PhysicsEngine.Epsilon : value;\r\n }\r\n\r\n private _createShape(impostor: PhysicsImpostor) {\r\n const object = impostor.object;\r\n\r\n let returnValue;\r\n const impostorExtents = impostor.getObjectExtents();\r\n switch (impostor.type) {\r\n case PhysicsImpostor.SphereImpostor: {\r\n const radiusX = impostorExtents.x;\r\n const radiusY = impostorExtents.y;\r\n const radiusZ = impostorExtents.z;\r\n\r\n returnValue = new this.BJSCANNON.Sphere(Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2);\r\n\r\n break;\r\n }\r\n //TMP also for cylinder - TODO Cannon supports cylinder natively.\r\n case PhysicsImpostor.CylinderImpostor: {\r\n let nativeParams = impostor.getParam(\"nativeOptions\");\r\n if (!nativeParams) {\r\n nativeParams = {};\r\n }\r\n const radiusTop = nativeParams.radiusTop !== undefined ? nativeParams.radiusTop : this._checkWithEpsilon(impostorExtents.x) / 2;\r\n const radiusBottom = nativeParams.radiusBottom !== undefined ? nativeParams.radiusBottom : this._checkWithEpsilon(impostorExtents.x) / 2;\r\n const height = nativeParams.height !== undefined ? nativeParams.height : this._checkWithEpsilon(impostorExtents.y);\r\n const numSegments = nativeParams.numSegments !== undefined ? nativeParams.numSegments : 16;\r\n returnValue = new this.BJSCANNON.Cylinder(radiusTop, radiusBottom, height, numSegments);\r\n\r\n // Rotate 90 degrees as this shape is horizontal in cannon\r\n const quat = new this.BJSCANNON.Quaternion();\r\n quat.setFromAxisAngle(new this.BJSCANNON.Vec3(1, 0, 0), -Math.PI / 2);\r\n const translation = new this.BJSCANNON.Vec3(0, 0, 0);\r\n returnValue.transformAllPoints(translation, quat);\r\n break;\r\n }\r\n case PhysicsImpostor.BoxImpostor: {\r\n const box = impostorExtents.scale(0.5);\r\n returnValue = new this.BJSCANNON.Box(new this.BJSCANNON.Vec3(this._checkWithEpsilon(box.x), this._checkWithEpsilon(box.y), this._checkWithEpsilon(box.z)));\r\n break;\r\n }\r\n case PhysicsImpostor.PlaneImpostor:\r\n Logger.Warn(\"Attention, PlaneImposter might not behave as you expect. Consider using BoxImposter instead\");\r\n returnValue = new this.BJSCANNON.Plane();\r\n break;\r\n case PhysicsImpostor.MeshImpostor: {\r\n // should transform the vertex data to world coordinates!!\r\n const rawVerts = object.getVerticesData ? object.getVerticesData(VertexBuffer.PositionKind) : [];\r\n const rawFaces = object.getIndices ? object.getIndices() : [];\r\n if (!rawVerts) {\r\n Logger.Warn(\"Tried to create a MeshImpostor for an object without vertices. This will fail.\");\r\n return;\r\n }\r\n // get only scale! so the object could transform correctly.\r\n const oldPosition = object.position.clone();\r\n const oldRotation = object.rotation && object.rotation.clone();\r\n const oldQuaternion = object.rotationQuaternion && object.rotationQuaternion.clone();\r\n object.position.copyFromFloats(0, 0, 0);\r\n object.rotation && object.rotation.copyFromFloats(0, 0, 0);\r\n object.rotationQuaternion && object.rotationQuaternion.copyFrom(impostor.getParentsRotation());\r\n\r\n object.rotationQuaternion && object.parent && object.rotationQuaternion.conjugateInPlace();\r\n\r\n const transform = object.computeWorldMatrix(true);\r\n // convert rawVerts to object space\r\n const transformedVertices = new Array<number>();\r\n let index: number;\r\n for (index = 0; index < rawVerts.length; index += 3) {\r\n Vector3.TransformCoordinates(Vector3.FromArray(rawVerts, index), transform).toArray(transformedVertices, index);\r\n }\r\n\r\n Logger.Warn(\"MeshImpostor only collides against spheres.\");\r\n returnValue = new this.BJSCANNON.Trimesh(transformedVertices, <number[]>rawFaces);\r\n //now set back the transformation!\r\n object.position.copyFrom(oldPosition);\r\n oldRotation && object.rotation && object.rotation.copyFrom(oldRotation);\r\n oldQuaternion && object.rotationQuaternion && object.rotationQuaternion.copyFrom(oldQuaternion);\r\n break;\r\n }\r\n case PhysicsImpostor.HeightmapImpostor: {\r\n const oldPosition2 = object.position.clone();\r\n const oldRotation2 = object.rotation && object.rotation.clone();\r\n const oldQuaternion2 = object.rotationQuaternion && object.rotationQuaternion.clone();\r\n object.position.copyFromFloats(0, 0, 0);\r\n object.rotation && object.rotation.copyFromFloats(0, 0, 0);\r\n object.rotationQuaternion && object.rotationQuaternion.copyFrom(impostor.getParentsRotation());\r\n object.rotationQuaternion && object.parent && object.rotationQuaternion.conjugateInPlace();\r\n object.rotationQuaternion && object.rotationQuaternion.multiplyInPlace(this._minus90X);\r\n\r\n returnValue = this._createHeightmap(object);\r\n object.position.copyFrom(oldPosition2);\r\n oldRotation2 && object.rotation && object.rotation.copyFrom(oldRotation2);\r\n oldQuaternion2 && object.rotationQuaternion && object.rotationQuaternion.copyFrom(oldQuaternion2);\r\n object.computeWorldMatrix(true);\r\n break;\r\n }\r\n case PhysicsImpostor.ParticleImpostor:\r\n returnValue = new this.BJSCANNON.Particle();\r\n break;\r\n case PhysicsImpostor.NoImpostor:\r\n returnValue = new this.BJSCANNON.Box(new this.BJSCANNON.Vec3(0, 0, 0));\r\n break;\r\n }\r\n\r\n return returnValue;\r\n }\r\n\r\n private _createHeightmap(object: IPhysicsEnabledObject, pointDepth?: number) {\r\n let pos = <FloatArray>object.getVerticesData(VertexBuffer.PositionKind);\r\n const transform = object.computeWorldMatrix(true);\r\n // convert rawVerts to object space\r\n const transformedVertices = new Array<number>();\r\n let index: number;\r\n for (index = 0; index < pos.length; index += 3) {\r\n Vector3.TransformCoordinates(Vector3.FromArray(pos, index), transform).toArray(transformedVertices, index);\r\n }\r\n pos = transformedVertices;\r\n const matrix = new Array<Array<any>>();\r\n\r\n //For now pointDepth will not be used and will be automatically calculated.\r\n //Future reference - try and find the best place to add a reference to the pointDepth variable.\r\n const arraySize = pointDepth || ~~(Math.sqrt(pos.length / 3) - 1);\r\n const boundingInfo = object.getBoundingInfo();\r\n const dim = Math.min(boundingInfo.boundingBox.extendSizeWorld.x, boundingInfo.boundingBox.extendSizeWorld.y);\r\n const minY = boundingInfo.boundingBox.extendSizeWorld.z;\r\n\r\n const elementSize = (dim * 2) / arraySize;\r\n\r\n for (let i = 0; i < pos.length; i = i + 3) {\r\n const x = Math.round(pos[i + 0] / elementSize + arraySize / 2);\r\n const z = Math.round((pos[i + 1] / elementSize - arraySize / 2) * -1);\r\n const y = -pos[i + 2] + minY;\r\n if (!matrix[x]) {\r\n matrix[x] = [];\r\n }\r\n if (!matrix[x][z]) {\r\n matrix[x][z] = y;\r\n }\r\n matrix[x][z] = Math.max(y, matrix[x][z]);\r\n }\r\n\r\n for (let x = 0; x <= arraySize; ++x) {\r\n if (!matrix[x]) {\r\n let loc = 1;\r\n while (!matrix[(x + loc) % arraySize]) {\r\n loc++;\r\n }\r\n matrix[x] = matrix[(x + loc) % arraySize].slice();\r\n //console.log(\"missing x\", x);\r\n }\r\n for (let z = 0; z <= arraySize; ++z) {\r\n if (!matrix[x][z]) {\r\n let loc = 1;\r\n let newValue;\r\n while (newValue === undefined) {\r\n newValue = matrix[x][(z + loc++) % arraySize];\r\n }\r\n matrix[x][z] = newValue;\r\n }\r\n }\r\n }\r\n\r\n const shape = new this.BJSCANNON.Heightfield(matrix, {\r\n elementSize: elementSize,\r\n });\r\n\r\n //For future reference, needed for body transformation\r\n shape.minY = minY;\r\n\r\n return shape;\r\n }\r\n\r\n private _minus90X = new Quaternion(-0.7071067811865475, 0, 0, 0.7071067811865475);\r\n private _plus90X = new Quaternion(0.7071067811865475, 0, 0, 0.7071067811865475);\r\n private _tmpPosition: Vector3 = Vector3.Zero();\r\n private _tmpDeltaPosition: Vector3 = Vector3.Zero();\r\n private _tmpUnityRotation: Quaternion = new Quaternion();\r\n\r\n private _updatePhysicsBodyTransformation(impostor: PhysicsImpostor) {\r\n const object = impostor.object;\r\n //make sure it is updated...\r\n object.computeWorldMatrix && object.computeWorldMatrix(true);\r\n if (!object.getBoundingInfo()) {\r\n return;\r\n }\r\n const center = impostor.getObjectCenter();\r\n //m.getAbsolutePosition().subtract(m.getBoundingInfo().boundingBox.centerWorld)\r\n // The delta between the mesh position and the mesh bounding box center\r\n this._tmpDeltaPosition.copyFrom(object.getAbsolutePivotPoint().subtract(center));\r\n this._tmpDeltaPosition.divideInPlace(impostor.object.scaling);\r\n this._tmpPosition.copyFrom(center);\r\n let quaternion = object.rotationQuaternion;\r\n\r\n if (!quaternion) {\r\n return;\r\n }\r\n\r\n //is shape is a plane or a heightmap, it must be rotated 90 degs in the X axis.\r\n //ideally these would be rotated at time of creation like cylinder but they dont extend ConvexPolyhedron\r\n if (impostor.type === PhysicsImpostor.PlaneImpostor || impostor.type === PhysicsImpostor.HeightmapImpostor) {\r\n //-90 DEG in X, precalculated\r\n quaternion = quaternion.multiply(this._minus90X);\r\n //Invert! (Precalculated, 90 deg in X)\r\n //No need to clone. this will never change.\r\n impostor.setDeltaRotation(this._plus90X);\r\n }\r\n\r\n //If it is a heightfield, if should be centered.\r\n if (impostor.type === PhysicsImpostor.HeightmapImpostor) {\r\n const mesh = <AbstractMesh>(<any>object);\r\n let boundingInfo = mesh.getBoundingInfo();\r\n //calculate the correct body position:\r\n const rotationQuaternion = mesh.rotationQuaternion;\r\n mesh.rotationQuaternion = this._tmpUnityRotation;\r\n mesh.computeWorldMatrix(true);\r\n\r\n //get original center with no rotation\r\n const c = center.clone();\r\n\r\n let oldPivot = mesh.getPivotMatrix();\r\n if (oldPivot) {\r\n // create a copy the pivot Matrix as it is modified in place\r\n oldPivot = oldPivot.clone();\r\n } else {\r\n oldPivot = Matrix.Identity();\r\n }\r\n\r\n //calculate the new center using a pivot (since this.BJSCANNON.js doesn't center height maps)\r\n const p = Matrix.Translation(boundingInfo.boundingBox.extendSizeWorld.x, 0, -boundingInfo.boundingBox.extendSizeWorld.z);\r\n mesh.setPreTransformMatrix(p);\r\n mesh.computeWorldMatrix(true);\r\n // force bounding box recomputation\r\n boundingInfo = mesh.getBoundingInfo();\r\n\r\n //calculate the translation\r\n const translation = boundingInfo.boundingBox.centerWorld.subtract(center).subtract(mesh.position).negate();\r\n\r\n this._tmpPosition.copyFromFloats(translation.x, translation.y - boundingInfo.boundingBox.extendSizeWorld.y, translation.z);\r\n //add it inverted to the delta\r\n this._tmpDeltaPosition.copyFrom(boundingInfo.boundingBox.centerWorld.subtract(c));\r\n this._tmpDeltaPosition.y += boundingInfo.boundingBox.extendSizeWorld.y;\r\n //rotation is back\r\n mesh.rotationQuaternion = rotationQuaternion;\r\n\r\n mesh.setPreTransformMatrix(oldPivot);\r\n mesh.computeWorldMatrix(true);\r\n } else if (impostor.type === PhysicsImpostor.MeshImpostor) {\r\n this._tmpDeltaPosition.copyFromFloats(0, 0, 0);\r\n }\r\n\r\n impostor.setDeltaPosition(this._tmpDeltaPosition);\r\n //Now update the impostor object\r\n impostor.physicsBody.position.set(this._tmpPosition.x, this._tmpPosition.y, this._tmpPosition.z);\r\n impostor.physicsBody.quaternion.set(quaternion.x, quaternion.y, quaternion.z, quaternion.w);\r\n }\r\n\r\n public setTransformationFromPhysicsBody(impostor: PhysicsImpostor) {\r\n impostor.object.position.set(impostor.physicsBody.position.x, impostor.physicsBody.position.y, impostor.physicsBody.position.z);\r\n if (impostor.object.rotationQuaternion) {\r\n const q = impostor.physicsBody.quaternion;\r\n impostor.object.rotationQuaternion.set(q.x, q.y, q.z, q.w);\r\n }\r\n }\r\n\r\n public setPhysicsBodyTransformation(impostor: PhysicsImpostor, newPosition: Vector3, newRotation: Quaternion) {\r\n impostor.physicsBody.position.set(newPosition.x, newPosition.y, newPosition.z);\r\n impostor.physicsBody.quaternion.set(newRotation.x, newRotation.y, newRotation.z, newRotation.w);\r\n }\r\n\r\n public isSupported(): boolean {\r\n return this.BJSCANNON !== undefined;\r\n }\r\n\r\n public setLinearVelocity(impostor: PhysicsImpostor, velocity: Vector3) {\r\n impostor.physicsBody.velocity.set(velocity.x, velocity.y, velocity.z);\r\n }\r\n\r\n public setAngularVelocity(impostor: PhysicsImpostor, velocity: Vector3) {\r\n impostor.physicsBody.angularVelocity.set(velocity.x, velocity.y, velocity.z);\r\n }\r\n\r\n public getLinearVelocity(impostor: PhysicsImpostor): Nullable<Vector3> {\r\n const v = impostor.physicsBody.velocity;\r\n if (!v) {\r\n return null;\r\n }\r\n return new Vector3(v.x, v.y, v.z);\r\n }\r\n public getAngularVelocity(impostor: PhysicsImpostor): Nullable<Vector3> {\r\n const v = impostor.physicsBody.angularVelocity;\r\n if (!v) {\r\n return null;\r\n }\r\n return new Vector3(v.x, v.y, v.z);\r\n }\r\n\r\n public setBodyMass(impostor: PhysicsImpostor, mass: number) {\r\n impostor.physicsBody.mass = mass;\r\n impostor.physicsBody.updateMassProperties();\r\n }\r\n\r\n public getBodyMass(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.mass;\r\n }\r\n\r\n public getBodyFriction(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.material.friction;\r\n }\r\n\r\n public setBodyFriction(impostor: PhysicsImpostor, friction: number) {\r\n impostor.physicsBody.material.friction = friction;\r\n }\r\n\r\n public getBodyRestitution(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.material.restitution;\r\n }\r\n\r\n public setBodyRestitution(impostor: PhysicsImpostor, restitution: number) {\r\n impostor.physicsBody.material.restitution = restitution;\r\n }\r\n\r\n public sleepBody(impostor: PhysicsImpostor) {\r\n impostor.physicsBody.sleep();\r\n }\r\n\r\n public wakeUpBody(impostor: PhysicsImpostor) {\r\n impostor.physicsBody.wakeUp();\r\n }\r\n\r\n public updateDistanceJoint(joint: PhysicsJoint, maxDistance: number) {\r\n joint.physicsJoint.distance = maxDistance;\r\n }\r\n\r\n public setMotor(joint: IMotorEnabledJoint, speed?: number, maxForce?: number, motorIndex?: number) {\r\n if (!motorIndex) {\r\n joint.physicsJoint.enableMotor();\r\n joint.physicsJoint.setMotorSpeed(speed);\r\n if (maxForce) {\r\n this.setLimit(joint, maxForce);\r\n }\r\n }\r\n }\r\n\r\n public setLimit(joint: IMotorEnabledJoint, minForce: number, maxForce?: number) {\r\n joint.physicsJoint.motorEquation.maxForce = maxForce;\r\n joint.physicsJoint.motorEquation.minForce = minForce === void 0 ? -minForce : minForce;\r\n }\r\n\r\n public syncMeshWithImpostor(mesh: AbstractMesh, impostor: PhysicsImpostor) {\r\n const body = impostor.physicsBody;\r\n\r\n mesh.position.x = body.position.x;\r\n mesh.position.y = body.position.y;\r\n mesh.position.z = body.position.z;\r\n\r\n if (mesh.rotationQuaternion) {\r\n mesh.rotationQuaternion.x = body.quaternion.x;\r\n mesh.rotationQuaternion.y = body.quaternion.y;\r\n mesh.rotationQuaternion.z = body.quaternion.z;\r\n mesh.rotationQuaternion.w = body.quaternion.w;\r\n }\r\n }\r\n\r\n public getRadius(impostor: PhysicsImpostor): number {\r\n const shape = impostor.physicsBody.shapes[0];\r\n return shape.boundingSphereRadius;\r\n }\r\n\r\n public getBoxSizeToRef(impostor: PhysicsImpostor, result: Vector3): void {\r\n const shape = impostor.physicsBody.shapes[0];\r\n result.x = shape.halfExtents.x * 2;\r\n result.y = shape.halfExtents.y * 2;\r\n result.z = shape.halfExtents.z * 2;\r\n }\r\n\r\n public dispose() {}\r\n\r\n private _extendNamespace() {\r\n //this will force cannon to execute at least one step when using interpolation\r\n const step_tmp1 = new this.BJSCANNON.Vec3();\r\n const engine = this.BJSCANNON;\r\n this.BJSCANNON.World.prototype.step = function (dt: number, timeSinceLastCalled: number, maxSubSteps: number) {\r\n maxSubSteps = maxSubSteps || 10;\r\n timeSinceLastCalled = timeSinceLastCalled || 0;\r\n if (timeSinceLastCalled === 0) {\r\n this.internalStep(dt);\r\n this.time += dt;\r\n } else {\r\n let internalSteps = Math.floor((this.time + timeSinceLastCalled) / dt) - Math.floor(this.time / dt);\r\n internalSteps = Math.min(internalSteps, maxSubSteps) || 1;\r\n const t0 = performance.now();\r\n for (let i = 0; i !== internalSteps; i++) {\r\n this.internalStep(dt);\r\n if (performance.now() - t0 > dt * 1000) {\r\n break;\r\n }\r\n }\r\n this.time += timeSinceLastCalled;\r\n const h = this.time % dt;\r\n const h_div_dt = h / dt;\r\n const interpvelo = step_tmp1;\r\n const bodies = this.bodies;\r\n for (let j = 0; j !== bodies.length; j++) {\r\n const b = bodies[j];\r\n if (b.type !== engine.Body.STATIC && b.sleepState !== engine.Body.SLEEPING) {\r\n b.position.vsub(b.previousPosition, interpvelo);\r\n interpvelo.scale(h_div_dt, interpvelo);\r\n b.position.vadd(interpvelo, b.interpolatedPosition);\r\n } else {\r\n b.interpolatedPosition.set(b.position.x, b.position.y, b.position.z);\r\n b.interpolatedQuaternion.set(b.quaternion.x, b.quaternion.y, b.quaternion.z, b.quaternion.w);\r\n }\r\n }\r\n }\r\n };\r\n }\r\n\r\n /**\r\n * Does a raycast in the physics world\r\n * @param from when should the ray start?\r\n * @param to when should the ray end?\r\n * @returns PhysicsRaycastResult\r\n */\r\n public raycast(from: Vector3, to: Vector3): PhysicsRaycastResult {\r\n this._cannonRaycastResult.reset();\r\n this.world.raycastClosest(from, to, {}, this._cannonRaycastResult);\r\n\r\n this._raycastResult.reset(from, to);\r\n if (this._cannonRaycastResult.hasHit) {\r\n // TODO: do we also want to get the body it hit?\r\n this._raycastResult.setHitData(\r\n {\r\n x: this._cannonRaycastResult.hitNormalWorld.x,\r\n y: this._cannonRaycastResult.hitNormalWorld.y,\r\n z: this._cannonRaycastResult.hitNormalWorld.z,\r\n },\r\n {\r\n x: this._cannonRaycastResult.hitPointWorld.x,\r\n y: this._cannonRaycastResult.hitPointWorld.y,\r\n z: this._cannonRaycastResult.hitPointWorld.z,\r\n }\r\n );\r\n this._raycastResult.setHitDistance(this._cannonRaycastResult.distance);\r\n }\r\n\r\n return this._raycastResult;\r\n }\r\n}\r\n\r\nPhysicsEngine.DefaultPluginFactory = () => {\r\n return new CannonJSPlugin();\r\n};\r\n"]}
|
|
@@ -6,7 +6,7 @@ import type { AbstractMesh } from "../../Meshes/abstractMesh";
|
|
|
6
6
|
import { Vector3, Quaternion } from "../../Maths/math.vector";
|
|
7
7
|
import type { Nullable } from "../../types";
|
|
8
8
|
import { PhysicsRaycastResult } from "../physicsRaycastResult";
|
|
9
|
-
/** @
|
|
9
|
+
/** @internal */
|
|
10
10
|
export declare class OimoJSPlugin implements IPhysicsEnginePlugin {
|
|
11
11
|
private _useDeltaForWorldStep;
|
|
12
12
|
world: any;
|
|
@@ -4,7 +4,7 @@ import { PhysicsEngine } from "../../Physics/physicsEngine.js";
|
|
|
4
4
|
import { Vector3, Quaternion } from "../../Maths/math.vector.js";
|
|
5
5
|
import { Logger } from "../../Misc/logger.js";
|
|
6
6
|
import { PhysicsRaycastResult } from "../physicsRaycastResult.js";
|
|
7
|
-
/** @
|
|
7
|
+
/** @internal */
|
|
8
8
|
export class OimoJSPlugin {
|
|
9
9
|
constructor(_useDeltaForWorldStep = true, iterations, oimoInjection = OIMO) {
|
|
10
10
|
this._useDeltaForWorldStep = _useDeltaForWorldStep;
|
|
@@ -53,8 +53,8 @@ export class OimoJSPlugin {
|
|
|
53
53
|
contact = contact.next;
|
|
54
54
|
continue;
|
|
55
55
|
}
|
|
56
|
-
mainImpostor.onCollide({ body: collidingImpostor.physicsBody, point: null });
|
|
57
|
-
collidingImpostor.onCollide({ body: mainImpostor.physicsBody, point: null });
|
|
56
|
+
mainImpostor.onCollide({ body: collidingImpostor.physicsBody, point: null, distance: 0, impulse: 0, normal: null });
|
|
57
|
+
collidingImpostor.onCollide({ body: mainImpostor.physicsBody, point: null, distance: 0, impulse: 0, normal: null });
|
|
58
58
|
contact = contact.next;
|
|
59
59
|
}
|
|
60
60
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"oimoJSPlugin.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Physics/Plugins/oimoJSPlugin.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAEhE,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAE5D,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAE9D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAI/D,cAAc;AACd,MAAM,OAAO,YAAY;IAQrB,YAAoB,wBAAiC,IAAI,EAAE,UAAmB,EAAE,aAAa,GAAG,IAAI;QAAhF,0BAAqB,GAArB,qBAAqB,CAAgB;QANlD,SAAI,GAAW,cAAc,CAAC;QAI7B,mBAAc,GAAW,CAAC,GAAG,EAAE,CAAC;QAuBhC,uBAAkB,GAA2B,EAAE,CAAC;QA8MhD,uBAAkB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAlOjD,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QAC7B,IAAI,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC;YAChC,UAAU,EAAE,UAAU;SACzB,CAAC,CAAC;QACH,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,cAAc,GAAG,IAAI,oBAAoB,EAAE,CAAC;IACrD,CAAC;IAEM,UAAU,CAAC,OAAgB;QAC9B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IAC5D,CAAC;IAEM,WAAW,CAAC,QAAgB;QAC/B,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACnC,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;IAC/B,CAAC;IAIM,WAAW,CAAC,KAAa,EAAE,SAAiC;QAC/D,SAAS,CAAC,OAAO,CAAC,UAAU,QAAQ;YAChC,QAAQ,CAAC,UAAU,EAAE,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC;QAC/E,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;QAElB,SAAS,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC3B,QAAQ,CAAC,SAAS,EAAE,CAAC;YACrB,oCAAoC;YACpC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC;QAC1D,CAAC,CAAC,CAAC;QAEH,sBAAsB;QACtB,IAAI,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;QAElC,OAAO,OAAO,KAAK,IAAI,EAAE;YACrB,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,EAAE;gBACxE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;gBACvB,SAAS;aACZ;YACD,yDAAyD;YACzD,MAAM,YAAY,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAClE,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAEvE,IAAI,CAAC,YAAY,IAAI,CAAC,iBAAiB,EAAE;gBACrC,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;gBACvB,SAAS;aACZ;YAED,YAAY,CAAC,SAAS,CAAC,EAAE,IAAI,EAAE,iBAAiB,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;YAC7E,iBAAiB,CAAC,SAAS,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;YAC7E,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;SAC1B;IACL,CAAC;IAEM,YAAY,CAAC,QAAyB,EAAE,KAAc,EAAE,YAAqB;QAChF,MAAM,IAAI,GAAG,QAAQ,CAAC,WAAW,CAAC,IAAI,CAAC;QACvC,QAAQ,CAAC,WAAW,CAAC,YAAY,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC;IACxH,CAAC;IACM,UAAU,CAAC,QAAyB,EAAE,KAAc,EAAE,YAAqB;QAC9E,MAAM,CAAC,IAAI,CAAC,6DAA6D,CAAC,CAAC;QAC3E,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;IACrD,CAAC;IACM,mBAAmB,CAAC,QAAyB;QAChD,sEAAsE;QACtE,IAAI,QAAQ,CAAC,MAAM,EAAE;YACjB,IAAI,QAAQ,CAAC,WAAW,EAAE;gBACtB,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;gBACjC,sBAAsB;gBACtB,QAAQ,CAAC,WAAW,EAAE,CAAC;aAC1B;YACD,OAAO;SACV;QAED,IAAI,QAAQ,CAAC,kBAAkB,EAAE,EAAE;YAC/B,MAAM,UAAU,GAAQ;gBACpB,IAAI,EAAE,QAAQ,CAAC,QAAQ;gBACvB,+CAA+C;gBAC/C,MAAM,EAAE,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,KAAK,EAAE,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;gBAC7G,IAAI,EAAE,EAAE;gBACR,IAAI,EAAE,EAAE;gBACR,GAAG,EAAE,EAAE;gBACP,QAAQ,EAAE,EAAE;gBACZ,GAAG,EAAE,EAAE;gBACP,QAAQ,EAAE,EAAE;gBACZ,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC;gBACrC,OAAO,EAAE,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;gBAClC,QAAQ,EAAE,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC;gBACvC,WAAW,EAAE,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC;gBAC7C,mCAAmC;gBACnC,KAAK,EAAE,IAAI,CAAC,KAAK;aACpB,CAAC;YAEF,MAAM,SAAS,GAAG,CAAC,QAAQ,CAAC,CAAC;YAC7B,MAAM,UAAU,GAAG,CAAC,MAA6B,EAAE,EAAE;gBACjD,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;oBACxB,OAAO;iBACV;gBACD,MAAM,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC;oBACvC,IAAI,CAAC,CAAC,eAAe,EAAE;wBACnB,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;wBAClC,4BAA4B;qBAC/B;gBACL,CAAC,CAAC,CAAC;YACP,CAAC,CAAC;YACF,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;YAE5B,MAAM,gBAAgB,GAAG,CAAC,KAAa,EAAU,EAAE;gBAC/C,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;YAClD,CAAC,CAAC;YAEF,MAAM,gBAAgB,GAAe,IAAI,UAAU,EAAE,CAAC;YAEtD,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACpB,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,kBAAkB,EAAE;oBAC9B,OAAO;iBACV;gBACD,8BAA8B;gBAC9B,MAAM,aAAa,GAAG,CAAC,CAAC,MAAM,CAAC,kBAAkB,CAAC;gBAClD,gBAAgB,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;gBAEzC,CAAC,CAAC,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC5C,CAAC,CAAC,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAElC,MAAM,GAAG,GAAG,gBAAgB,CAAC,aAAa,EAAE,CAAC;gBAC7C,MAAM,eAAe,GAAG,CAAC,CAAC,gBAAgB,EAAE,CAAC;gBAE7C,gDAAgD;gBAChD,MAAM,QAAQ,GAAG,qBAAqB,CAAC;gBAEvC,IAAI,CAAC,KAAK,QAAQ,EAAE;oBAChB,MAAM,MAAM,GAAG,QAAQ,CAAC,eAAe,EAAE,CAAC;oBAE1C,QAAQ,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;oBACvF,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;oBAE/D,yCAAyC;oBACzC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC9B,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC9B,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC9B,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAElC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;iBACrC;qBAAM;oBACH,MAAM,aAAa,GAAG,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;oBAChD,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;oBAC1C,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;oBAC1C,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;oBAE1C,gCAAgC;oBAEhC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,EAAE,GAAG,CAAC,CAAC,GAAG,QAAQ,EAAE,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;iBAClF;gBAED,CAAC,CAAC,MAAM,CAAC,kBAAkB,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC;gBAEvD,gBAAgB;gBAChB,QAAQ,CAAC,CAAC,IAAI,EAAE;oBACZ,KAAK,eAAe,CAAC,gBAAgB;wBACjC,MAAM,CAAC,IAAI,CAAC,8DAA8D,CAAC,CAAC;oBAChF,0CAA0C;oBAC1C,KAAK,eAAe,CAAC,cAAc,CAAC,CAAC;wBACjC,MAAM,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC;wBAClC,MAAM,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC;wBAClC,MAAM,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC;wBAElC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,OAAO,CAAC,EAAE,gBAAgB,CAAC,OAAO,CAAC,EAAE,gBAAgB,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;wBAE3G,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;wBAC/B,uDAAuD;wBACvD,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC3B,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC3B,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC3B,MAAM;qBACT;oBACD,KAAK,eAAe,CAAC,gBAAgB,CAAC,CAAC;wBACnC,MAAM,KAAK,GAAG,gBAAgB,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;wBACtD,MAAM,KAAK,GAAG,gBAAgB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;wBAClD,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBACjC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,+DAA+D;wBAC/D,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,MAAM;qBACT;oBACD,KAAK,eAAe,CAAC,aAAa,CAAC;oBACnC,KAAK,eAAe,CAAC,WAAW,CAAC;oBACjC,OAAO,CAAC,CAAC;wBACL,MAAM,KAAK,GAAG,gBAAgB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;wBAClD,MAAM,KAAK,GAAG,gBAAgB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;wBAClD,MAAM,KAAK,GAAG,gBAAgB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;wBAElD,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,uBAAuB;wBACvB,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,UAAU;wBACV,kCAAkC;wBAClC,GAAG;wBACH,MAAM;qBACT;iBACJ;gBAED,iCAAiC;gBACjC,CAAC,CAAC,MAAM,CAAC,kBAAkB,GAAG,aAAa,CAAC;YAChD,CAAC,CAAC,CAAC;YACH,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YAClD,uEAAuE;YACvE,QAAQ,CAAC,WAAW,CAAC,eAAe,CAAC,gBAAgB,CAAC,CAAC;YACvD,kEAAkE;YAClE,QAAQ,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;SAC1C;aAAM;YACH,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACnD;QAED,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAEnD,yFAAyF;QACzF,yGAAyG;IAC7G,CAAC;IAIM,iBAAiB,CAAC,QAAyB;QAC9C,iCAAiC;QACjC,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;IACrD,CAAC;IAEM,aAAa,CAAC,aAAmC;QACpD,MAAM,QAAQ,GAAG,aAAa,CAAC,YAAY,CAAC,WAAW,CAAC;QACxD,MAAM,aAAa,GAAG,aAAa,CAAC,iBAAiB,CAAC,WAAW,CAAC;QAElE,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,EAAE;YAC7B,OAAO;SACV;QACD,MAAM,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,SAAS,CAAC;QAChD,MAAM,OAAO,GAAG,SAAS,CAAC,YAAY,IAAI,EAAE,CAAC;QAC7C,IAAI,IAAI,CAAC;QACT,MAAM,eAAe,GAAQ;YACzB,KAAK,EAAE,QAAQ;YACf,KAAK,EAAE,aAAa;YAEpB,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;YAChF,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC,SAAS,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;YAC1F,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;YAClF,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;YAE5F,GAAG,EAAE,OAAO,CAAC,GAAG;YAChB,GAAG,EAAE,OAAO,CAAC,GAAG;YAChB,SAAS,EAAE,OAAO,CAAC,SAAS,IAAI,SAAS,CAAC,SAAS;YACnD,MAAM,EAAE,OAAO,CAAC,MAAM;YAEtB,kCAAkC;YAClC,KAAK,EAAE,IAAI,CAAC,KAAK;SACpB,CAAC;QACF,QAAQ,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE;YAC9B,KAAK,YAAY,CAAC,kBAAkB;gBAChC,IAAI,GAAG,WAAW,CAAC;gBACnB,MAAM;YACV,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC;gBAC3B,MAAM,CAAC,IAAI,CAAC,mFAAmF,CAAC,CAAC;gBACjG,MAAM,UAAU,GAAoB,SAAS,CAAC;gBAC9C,eAAe,CAAC,GAAG,GAAG,UAAU,CAAC,MAAM,IAAI,eAAe,CAAC,GAAG,CAAC;gBAC/D,2DAA2D;gBAC3D,eAAe,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,GAAG,EAAE,eAAe,CAAC,GAAG,CAAC,CAAC;aAC5E;YACD,0CAA0C;YAC1C,KAAK,YAAY,CAAC,aAAa;gBAC3B,IAAI,GAAG,eAAe,CAAC;gBACvB,eAAe,CAAC,GAAG,GAAuB,SAAU,CAAC,WAAW,CAAC;gBACjE,MAAM;YACV,KAAK,YAAY,CAAC,cAAc;gBAC5B,IAAI,GAAG,aAAa,CAAC;gBACrB,MAAM;YACV,KAAK,YAAY,CAAC,WAAW;gBACzB,IAAI,GAAG,YAAY,CAAC;gBACpB,MAAM;YACV,KAAK,YAAY,CAAC,UAAU;gBACxB,IAAI,GAAG,YAAY,CAAC;gBACpB,MAAM;YACV,KAAK,YAAY,CAAC,UAAU,CAAC;YAC7B;gBACI,IAAI,GAAG,YAAY,CAAC;gBACpB,MAAM;SACb;QACD,eAAe,CAAC,IAAI,GAAG,IAAI,CAAC;QAC5B,aAAa,CAAC,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;IACvE,CAAC;IAEM,WAAW,CAAC,aAAmC;QAClD,kEAAkE;QAClE,qCAAqC;QACrC,2BAA2B;QAC3B,IAAI;YACA,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,aAAa,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;SAC5D;QAAC,OAAO,CAAC,EAAE;YACR,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAClB;IACL,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,OAAO,KAAK,SAAS,CAAC;IACtC,CAAC;IAEM,gCAAgC,CAAC,QAAyB;QAC7D,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,EAAE;YAChC,IAAI,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,EAAE;gBAClC,IAAI,MAAM,GAAG,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC;gBACzC,OAAO,MAAM,CAAC,IAAI,EAAE;oBAChB,MAAM,GAAG,MAAM,CAAC,IAAI,CAAC;iBACxB;gBACD,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aACzF;iBAAM;gBACH,MAAM,GAAG,GAAG,QAAQ,CAAC,WAAW,CAAC,WAAW,EAAE,CAAC;gBAC/C,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;aACrD;YAED,IAAI,QAAQ,CAAC,MAAM,CAAC,kBAAkB,EAAE;gBACpC,MAAM,IAAI,GAAG,QAAQ,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;gBAClD,QAAQ,CAAC,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;aAC1E;SACJ;IACL,CAAC;IAEM,4BAA4B,CAAC,QAAyB,EAAE,WAAoB,EAAE,WAAuB;QACxG,MAAM,IAAI,GAAG,QAAQ,CAAC,WAAW,CAAC;QAClC,4CAA4C;QAC5C,IAAI,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,EAAE;YAClC,OAAO;SACV;QACD,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAED;;;;;;OAMG;IAEI,iBAAiB,CAAC,QAAyB,EAAE,QAAiB;QACjE,QAAQ,CAAC,WAAW,CAAC,cAAc,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IAChF,CAAC;IAEM,kBAAkB,CAAC,QAAyB,EAAE,QAAiB;QAClE,QAAQ,CAAC,WAAW,CAAC,eAAe,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IACjF,CAAC;IAEM,iBAAiB,CAAC,QAAyB;QAC9C,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,cAAc,CAAC;QAC9C,IAAI,CAAC,CAAC,EAAE;YACJ,OAAO,IAAI,CAAC;SACf;QACD,OAAO,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IACM,kBAAkB,CAAC,QAAyB;QAC/C,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,eAAe,CAAC;QAC/C,IAAI,CAAC,CAAC,EAAE;YACJ,OAAO,IAAI,CAAC;SACf;QACD,OAAO,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IAEM,WAAW,CAAC,QAAyB,EAAE,IAAY;QACtD,MAAM,UAAU,GAAY,IAAI,KAAK,CAAC,CAAC;QACvC,6DAA6D;QAC7D,gDAAgD;QAChD,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,OAAO,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5D,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IAC3D,CAAC;IAEM,WAAW,CAAC,QAAyB;QACxC,OAAO,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,OAAO,CAAC;IAC/C,CAAC;IAEM,eAAe,CAAC,QAAyB;QAC5C,OAAO,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC;IAChD,CAAC;IAEM,eAAe,CAAC,QAAyB,EAAE,QAAgB;QAC9D,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACpD,CAAC;IAEM,kBAAkB,CAAC,QAAyB;QAC/C,OAAO,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,WAAW,CAAC;IACnD,CAAC;IAEM,kBAAkB,CAAC,QAAyB,EAAE,WAAmB;QACpE,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,WAAW,GAAG,WAAW,CAAC;IAC1D,CAAC;IAEM,SAAS,CAAC,QAAyB;QACtC,QAAQ,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;IACjC,CAAC;IAEM,UAAU,CAAC,QAAyB;QACvC,QAAQ,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;IACjC,CAAC;IAEM,mBAAmB,CAAC,KAAmB,EAAE,WAAmB,EAAE,WAAoB;QACrF,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,UAAU,GAAG,WAAW,CAAC;QACvD,IAAI,WAAW,KAAK,KAAK,CAAC,EAAE;YACxB,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,UAAU,GAAG,WAAW,CAAC;SAC1D;IACL,CAAC;IAEM,QAAQ,CAAC,KAAyB,EAAE,KAAa,EAAE,KAAc,EAAE,UAAmB;QACzF,IAAI,KAAK,KAAK,SAAS,EAAE;YACrB,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;aAAM;YACH,KAAK,GAAG,GAAG,CAAC;SACf;QACD,KAAK,IAAI,CAAC,CAAC,CAAC;QAEZ,mDAAmD;QACnD,MAAM,KAAK,GAAG,UAAU;YACpB,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,qBAAqB;YAC1C,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,qBAAqB,IAAI,KAAK,CAAC,YAAY,CAAC,oBAAoB,IAAI,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC;QAC3H,IAAI,KAAK,EAAE;YACP,KAAK,CAAC,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;SAChC;IACL,CAAC;IAEM,QAAQ,CAAC,KAAyB,EAAE,UAAkB,EAAE,UAAmB,EAAE,UAAmB;QACnG,mDAAmD;QACnD,MAAM,KAAK,GAAG,UAAU;YACpB,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,qBAAqB;YAC1C,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,qBAAqB,IAAI,KAAK,CAAC,YAAY,CAAC,oBAAoB,IAAI,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC;QAC3H,IAAI,KAAK,EAAE;YACP,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,UAAU,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;SAChF;IACL,CAAC;IAEM,oBAAoB,CAAC,IAAkB,EAAE,QAAyB;QACrE,MAAM,IAAI,GAAG,QAAQ,CAAC,WAAW,CAAC;QAElC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAElC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;SAClD;IACL,CAAC;IAEM,SAAS,CAAC,QAAyB;QACtC,OAAO,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC;IAC9C,CAAC;IAEM,eAAe,CAAC,QAAyB,EAAE,MAAe;QAC7D,MAAM,KAAK,GAAG,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC;QAC1C,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC;QAC/B,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,GAAG,CAAC,CAAC;QAChC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC;IACnC,CAAC;IAEM,OAAO;QACV,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;IACvB,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,IAAa,EAAE,EAAW;QACrC,MAAM,CAAC,IAAI,CAAC,+DAA+D,CAAC,CAAC;QAE7E,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;QAEpC,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;CACJ","sourcesContent":["import type { IPhysicsEnginePlugin, PhysicsImpostorJoint } from \"../../Physics/IPhysicsEngine\";\r\nimport type { IPhysicsEnabledObject } from \"../../Physics/physicsImpostor\";\r\nimport { PhysicsImpostor } from \"../../Physics/physicsImpostor\";\r\nimport type { IMotorEnabledJoint, DistanceJointData, SpringJointData } from \"../../Physics/physicsJoint\";\r\nimport { PhysicsJoint } from \"../../Physics/physicsJoint\";\r\nimport { PhysicsEngine } from \"../../Physics/physicsEngine\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { Vector3, Quaternion } from \"../../Maths/math.vector\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { PhysicsRaycastResult } from \"../physicsRaycastResult\";\r\n\r\ndeclare let OIMO: any;\r\n\r\n/** @hidden */\r\nexport class OimoJSPlugin implements IPhysicsEnginePlugin {\r\n public world: any;\r\n public name: string = \"OimoJSPlugin\";\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public BJSOIMO: any;\r\n private _raycastResult: PhysicsRaycastResult;\r\n private _fixedTimeStep: number = 1 / 60;\r\n\r\n constructor(private _useDeltaForWorldStep: boolean = true, iterations?: number, oimoInjection = OIMO) {\r\n this.BJSOIMO = oimoInjection;\r\n this.world = new this.BJSOIMO.World({\r\n iterations: iterations,\r\n });\r\n this.world.clear();\r\n this._raycastResult = new PhysicsRaycastResult();\r\n }\r\n\r\n public setGravity(gravity: Vector3) {\r\n this.world.gravity.set(gravity.x, gravity.y, gravity.z);\r\n }\r\n\r\n public setTimeStep(timeStep: number) {\r\n this.world.timeStep = timeStep;\r\n }\r\n\r\n public getTimeStep(): number {\r\n return this.world.timeStep;\r\n }\r\n\r\n private _tmpImpostorsArray: Array<PhysicsImpostor> = [];\r\n\r\n public executeStep(delta: number, impostors: Array<PhysicsImpostor>) {\r\n impostors.forEach(function (impostor) {\r\n impostor.beforeStep();\r\n });\r\n\r\n this.world.timeStep = this._useDeltaForWorldStep ? delta : this._fixedTimeStep;\r\n this.world.step();\r\n\r\n impostors.forEach((impostor) => {\r\n impostor.afterStep();\r\n //update the ordered impostors array\r\n this._tmpImpostorsArray[impostor.uniqueId] = impostor;\r\n });\r\n\r\n //check for collisions\r\n let contact = this.world.contacts;\r\n\r\n while (contact !== null) {\r\n if (contact.touching && !contact.body1.sleeping && !contact.body2.sleeping) {\r\n contact = contact.next;\r\n continue;\r\n }\r\n //is this body colliding with any other? get the impostor\r\n const mainImpostor = this._tmpImpostorsArray[+contact.body1.name];\r\n const collidingImpostor = this._tmpImpostorsArray[+contact.body2.name];\r\n\r\n if (!mainImpostor || !collidingImpostor) {\r\n contact = contact.next;\r\n continue;\r\n }\r\n\r\n mainImpostor.onCollide({ body: collidingImpostor.physicsBody, point: null });\r\n collidingImpostor.onCollide({ body: mainImpostor.physicsBody, point: null });\r\n contact = contact.next;\r\n }\r\n }\r\n\r\n public applyImpulse(impostor: PhysicsImpostor, force: Vector3, contactPoint: Vector3) {\r\n const mass = impostor.physicsBody.mass;\r\n impostor.physicsBody.applyImpulse(contactPoint.scale(this.world.invScale), force.scale(this.world.invScale * mass));\r\n }\r\n public applyForce(impostor: PhysicsImpostor, force: Vector3, contactPoint: Vector3) {\r\n Logger.Warn(\"Oimo doesn't support applying force. Using impulse instead.\");\r\n this.applyImpulse(impostor, force, contactPoint);\r\n }\r\n public generatePhysicsBody(impostor: PhysicsImpostor) {\r\n //parent-child relationship. Does this impostor has a parent impostor?\r\n if (impostor.parent) {\r\n if (impostor.physicsBody) {\r\n this.removePhysicsBody(impostor);\r\n //TODO is that needed?\r\n impostor.forceUpdate();\r\n }\r\n return;\r\n }\r\n\r\n if (impostor.isBodyInitRequired()) {\r\n const bodyConfig: any = {\r\n name: impostor.uniqueId,\r\n //Oimo must have mass, also for static objects.\r\n config: [impostor.getParam(\"mass\") || 0.001, impostor.getParam(\"friction\"), impostor.getParam(\"restitution\")],\r\n size: [],\r\n type: [],\r\n pos: [],\r\n posShape: [],\r\n rot: [],\r\n rotShape: [],\r\n move: impostor.getParam(\"mass\") !== 0,\r\n density: impostor.getParam(\"mass\"),\r\n friction: impostor.getParam(\"friction\"),\r\n restitution: impostor.getParam(\"restitution\"),\r\n //Supporting older versions of Oimo\r\n world: this.world,\r\n };\r\n\r\n const impostors = [impostor];\r\n const addToArray = (parent: IPhysicsEnabledObject) => {\r\n if (!parent.getChildMeshes) {\r\n return;\r\n }\r\n parent.getChildMeshes().forEach(function (m) {\r\n if (m.physicsImpostor) {\r\n impostors.push(m.physicsImpostor);\r\n //m.physicsImpostor._init();\r\n }\r\n });\r\n };\r\n addToArray(impostor.object);\r\n\r\n const checkWithEpsilon = (value: number): number => {\r\n return Math.max(value, PhysicsEngine.Epsilon);\r\n };\r\n\r\n const globalQuaternion: Quaternion = new Quaternion();\r\n\r\n impostors.forEach((i) => {\r\n if (!i.object.rotationQuaternion) {\r\n return;\r\n }\r\n //get the correct bounding box\r\n const oldQuaternion = i.object.rotationQuaternion;\r\n globalQuaternion.copyFrom(oldQuaternion);\r\n\r\n i.object.rotationQuaternion.set(0, 0, 0, 1);\r\n i.object.computeWorldMatrix(true);\r\n\r\n const rot = globalQuaternion.toEulerAngles();\r\n const impostorExtents = i.getObjectExtents();\r\n\r\n // eslint-disable-next-line no-loss-of-precision\r\n const radToDeg = 57.295779513082320876;\r\n\r\n if (i === impostor) {\r\n const center = impostor.getObjectCenter();\r\n\r\n impostor.object.getAbsolutePivotPoint().subtractToRef(center, this._tmpPositionVector);\r\n this._tmpPositionVector.divideInPlace(impostor.object.scaling);\r\n\r\n //Can also use Array.prototype.push.apply\r\n bodyConfig.pos.push(center.x);\r\n bodyConfig.pos.push(center.y);\r\n bodyConfig.pos.push(center.z);\r\n bodyConfig.posShape.push(0, 0, 0);\r\n\r\n bodyConfig.rotShape.push(0, 0, 0);\r\n } else {\r\n const localPosition = i.object.position.clone();\r\n bodyConfig.posShape.push(localPosition.x);\r\n bodyConfig.posShape.push(localPosition.y);\r\n bodyConfig.posShape.push(localPosition.z);\r\n\r\n // bodyConfig.pos.push(0, 0, 0);\r\n\r\n bodyConfig.rotShape.push(rot.x * radToDeg, rot.y * radToDeg, rot.z * radToDeg);\r\n }\r\n\r\n i.object.rotationQuaternion.copyFrom(globalQuaternion);\r\n\r\n // register mesh\r\n switch (i.type) {\r\n case PhysicsImpostor.ParticleImpostor:\r\n Logger.Warn(\"No Particle support in OIMO.js. using SphereImpostor instead\");\r\n // eslint-disable-next-line no-fallthrough\r\n case PhysicsImpostor.SphereImpostor: {\r\n const radiusX = impostorExtents.x;\r\n const radiusY = impostorExtents.y;\r\n const radiusZ = impostorExtents.z;\r\n\r\n const size = Math.max(checkWithEpsilon(radiusX), checkWithEpsilon(radiusY), checkWithEpsilon(radiusZ)) / 2;\r\n\r\n bodyConfig.type.push(\"sphere\");\r\n //due to the way oimo works with compounds, add 3 times\r\n bodyConfig.size.push(size);\r\n bodyConfig.size.push(size);\r\n bodyConfig.size.push(size);\r\n break;\r\n }\r\n case PhysicsImpostor.CylinderImpostor: {\r\n const sizeX = checkWithEpsilon(impostorExtents.x) / 2;\r\n const sizeY = checkWithEpsilon(impostorExtents.y);\r\n bodyConfig.type.push(\"cylinder\");\r\n bodyConfig.size.push(sizeX);\r\n bodyConfig.size.push(sizeY);\r\n //due to the way oimo works with compounds, add one more value.\r\n bodyConfig.size.push(sizeY);\r\n break;\r\n }\r\n case PhysicsImpostor.PlaneImpostor:\r\n case PhysicsImpostor.BoxImpostor:\r\n default: {\r\n const sizeX = checkWithEpsilon(impostorExtents.x);\r\n const sizeY = checkWithEpsilon(impostorExtents.y);\r\n const sizeZ = checkWithEpsilon(impostorExtents.z);\r\n\r\n bodyConfig.type.push(\"box\");\r\n //if (i === impostor) {\r\n bodyConfig.size.push(sizeX);\r\n bodyConfig.size.push(sizeY);\r\n bodyConfig.size.push(sizeZ);\r\n //} else {\r\n // bodyConfig.size.push(0,0,0);\r\n //}\r\n break;\r\n }\r\n }\r\n\r\n //actually not needed, but hey...\r\n i.object.rotationQuaternion = oldQuaternion;\r\n });\r\n impostor.physicsBody = this.world.add(bodyConfig);\r\n // set the quaternion, ignoring the previously defined (euler) rotation\r\n impostor.physicsBody.resetQuaternion(globalQuaternion);\r\n // update with delta 0, so the body will receive the new rotation.\r\n impostor.physicsBody.updatePosition(0);\r\n } else {\r\n this._tmpPositionVector.copyFromFloats(0, 0, 0);\r\n }\r\n\r\n impostor.setDeltaPosition(this._tmpPositionVector);\r\n\r\n //this._tmpPositionVector.addInPlace(impostor.mesh.getBoundingInfo().boundingBox.center);\r\n //this.setPhysicsBodyTransformation(impostor, this._tmpPositionVector, impostor.mesh.rotationQuaternion);\r\n }\r\n\r\n private _tmpPositionVector: Vector3 = Vector3.Zero();\r\n\r\n public removePhysicsBody(impostor: PhysicsImpostor) {\r\n //impostor.physicsBody.dispose();\r\n this.world.removeRigidBody(impostor.physicsBody);\r\n }\r\n\r\n public generateJoint(impostorJoint: PhysicsImpostorJoint) {\r\n const mainBody = impostorJoint.mainImpostor.physicsBody;\r\n const connectedBody = impostorJoint.connectedImpostor.physicsBody;\r\n\r\n if (!mainBody || !connectedBody) {\r\n return;\r\n }\r\n const jointData = impostorJoint.joint.jointData;\r\n const options = jointData.nativeParams || {};\r\n let type;\r\n const nativeJointData: any = {\r\n body1: mainBody,\r\n body2: connectedBody,\r\n\r\n axe1: options.axe1 || (jointData.mainAxis ? jointData.mainAxis.asArray() : null),\r\n axe2: options.axe2 || (jointData.connectedAxis ? jointData.connectedAxis.asArray() : null),\r\n pos1: options.pos1 || (jointData.mainPivot ? jointData.mainPivot.asArray() : null),\r\n pos2: options.pos2 || (jointData.connectedPivot ? jointData.connectedPivot.asArray() : null),\r\n\r\n min: options.min,\r\n max: options.max,\r\n collision: options.collision || jointData.collision,\r\n spring: options.spring,\r\n\r\n //supporting older version of Oimo\r\n world: this.world,\r\n };\r\n switch (impostorJoint.joint.type) {\r\n case PhysicsJoint.BallAndSocketJoint:\r\n type = \"jointBall\";\r\n break;\r\n case PhysicsJoint.SpringJoint: {\r\n Logger.Warn(\"OIMO.js doesn't support Spring Constraint. Simulating using DistanceJoint instead\");\r\n const springData = <SpringJointData>jointData;\r\n nativeJointData.min = springData.length || nativeJointData.min;\r\n //Max should also be set, just make sure it is at least min\r\n nativeJointData.max = Math.max(nativeJointData.min, nativeJointData.max);\r\n }\r\n // eslint-disable-next-line no-fallthrough\r\n case PhysicsJoint.DistanceJoint:\r\n type = \"jointDistance\";\r\n nativeJointData.max = (<DistanceJointData>jointData).maxDistance;\r\n break;\r\n case PhysicsJoint.PrismaticJoint:\r\n type = \"jointPrisme\";\r\n break;\r\n case PhysicsJoint.SliderJoint:\r\n type = \"jointSlide\";\r\n break;\r\n case PhysicsJoint.WheelJoint:\r\n type = \"jointWheel\";\r\n break;\r\n case PhysicsJoint.HingeJoint:\r\n default:\r\n type = \"jointHinge\";\r\n break;\r\n }\r\n nativeJointData.type = type;\r\n impostorJoint.joint.physicsJoint = this.world.add(nativeJointData);\r\n }\r\n\r\n public removeJoint(impostorJoint: PhysicsImpostorJoint) {\r\n //Bug in Oimo prevents us from disposing a joint in the playground\r\n //joint.joint.physicsJoint.dispose();\r\n //So we will bruteforce it!\r\n try {\r\n this.world.removeJoint(impostorJoint.joint.physicsJoint);\r\n } catch (e) {\r\n Logger.Warn(e);\r\n }\r\n }\r\n\r\n public isSupported(): boolean {\r\n return this.BJSOIMO !== undefined;\r\n }\r\n\r\n public setTransformationFromPhysicsBody(impostor: PhysicsImpostor) {\r\n if (!impostor.physicsBody.sleeping) {\r\n if (impostor.physicsBody.shapes.next) {\r\n let parent = impostor.physicsBody.shapes;\r\n while (parent.next) {\r\n parent = parent.next;\r\n }\r\n impostor.object.position.set(parent.position.x, parent.position.y, parent.position.z);\r\n } else {\r\n const pos = impostor.physicsBody.getPosition();\r\n impostor.object.position.set(pos.x, pos.y, pos.z);\r\n }\r\n\r\n if (impostor.object.rotationQuaternion) {\r\n const quat = impostor.physicsBody.getQuaternion();\r\n impostor.object.rotationQuaternion.set(quat.x, quat.y, quat.z, quat.w);\r\n }\r\n }\r\n }\r\n\r\n public setPhysicsBodyTransformation(impostor: PhysicsImpostor, newPosition: Vector3, newRotation: Quaternion) {\r\n const body = impostor.physicsBody;\r\n // disable bidirectional for compound meshes\r\n if (impostor.physicsBody.shapes.next) {\r\n return;\r\n }\r\n body.position.set(newPosition.x, newPosition.y, newPosition.z);\r\n body.orientation.set(newRotation.x, newRotation.y, newRotation.z, newRotation.w);\r\n body.syncShapes();\r\n body.awake();\r\n }\r\n\r\n /*private _getLastShape(body: any): any {\r\n var lastShape = body.shapes;\r\n while (lastShape.next) {\r\n lastShape = lastShape.next;\r\n }\r\n return lastShape;\r\n }*/\r\n\r\n public setLinearVelocity(impostor: PhysicsImpostor, velocity: Vector3) {\r\n impostor.physicsBody.linearVelocity.set(velocity.x, velocity.y, velocity.z);\r\n }\r\n\r\n public setAngularVelocity(impostor: PhysicsImpostor, velocity: Vector3) {\r\n impostor.physicsBody.angularVelocity.set(velocity.x, velocity.y, velocity.z);\r\n }\r\n\r\n public getLinearVelocity(impostor: PhysicsImpostor): Nullable<Vector3> {\r\n const v = impostor.physicsBody.linearVelocity;\r\n if (!v) {\r\n return null;\r\n }\r\n return new Vector3(v.x, v.y, v.z);\r\n }\r\n public getAngularVelocity(impostor: PhysicsImpostor): Nullable<Vector3> {\r\n const v = impostor.physicsBody.angularVelocity;\r\n if (!v) {\r\n return null;\r\n }\r\n return new Vector3(v.x, v.y, v.z);\r\n }\r\n\r\n public setBodyMass(impostor: PhysicsImpostor, mass: number) {\r\n const staticBody: boolean = mass === 0;\r\n //this will actually set the body's density and not its mass.\r\n //But this is how oimo treats the mass variable.\r\n impostor.physicsBody.shapes.density = staticBody ? 1 : mass;\r\n impostor.physicsBody.setupMass(staticBody ? 0x2 : 0x1);\r\n }\r\n\r\n public getBodyMass(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.shapes.density;\r\n }\r\n\r\n public getBodyFriction(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.shapes.friction;\r\n }\r\n\r\n public setBodyFriction(impostor: PhysicsImpostor, friction: number) {\r\n impostor.physicsBody.shapes.friction = friction;\r\n }\r\n\r\n public getBodyRestitution(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.shapes.restitution;\r\n }\r\n\r\n public setBodyRestitution(impostor: PhysicsImpostor, restitution: number) {\r\n impostor.physicsBody.shapes.restitution = restitution;\r\n }\r\n\r\n public sleepBody(impostor: PhysicsImpostor) {\r\n impostor.physicsBody.sleep();\r\n }\r\n\r\n public wakeUpBody(impostor: PhysicsImpostor) {\r\n impostor.physicsBody.awake();\r\n }\r\n\r\n public updateDistanceJoint(joint: PhysicsJoint, maxDistance: number, minDistance?: number) {\r\n joint.physicsJoint.limitMotor.upperLimit = maxDistance;\r\n if (minDistance !== void 0) {\r\n joint.physicsJoint.limitMotor.lowerLimit = minDistance;\r\n }\r\n }\r\n\r\n public setMotor(joint: IMotorEnabledJoint, speed: number, force?: number, motorIndex?: number) {\r\n if (force !== undefined) {\r\n Logger.Warn(\"OimoJS plugin currently has unexpected behavior when using setMotor with force parameter\");\r\n } else {\r\n force = 1e6;\r\n }\r\n speed *= -1;\r\n\r\n //TODO separate rotational and transational motors.\r\n const motor = motorIndex\r\n ? joint.physicsJoint.rotationalLimitMotor2\r\n : joint.physicsJoint.rotationalLimitMotor1 || joint.physicsJoint.rotationalLimitMotor || joint.physicsJoint.limitMotor;\r\n if (motor) {\r\n motor.setMotor(speed, force);\r\n }\r\n }\r\n\r\n public setLimit(joint: IMotorEnabledJoint, upperLimit: number, lowerLimit?: number, motorIndex?: number) {\r\n //TODO separate rotational and transational motors.\r\n const motor = motorIndex\r\n ? joint.physicsJoint.rotationalLimitMotor2\r\n : joint.physicsJoint.rotationalLimitMotor1 || joint.physicsJoint.rotationalLimitMotor || joint.physicsJoint.limitMotor;\r\n if (motor) {\r\n motor.setLimit(upperLimit, lowerLimit === void 0 ? -upperLimit : lowerLimit);\r\n }\r\n }\r\n\r\n public syncMeshWithImpostor(mesh: AbstractMesh, impostor: PhysicsImpostor) {\r\n const body = impostor.physicsBody;\r\n\r\n mesh.position.x = body.position.x;\r\n mesh.position.y = body.position.y;\r\n mesh.position.z = body.position.z;\r\n\r\n if (mesh.rotationQuaternion) {\r\n mesh.rotationQuaternion.x = body.orientation.x;\r\n mesh.rotationQuaternion.y = body.orientation.y;\r\n mesh.rotationQuaternion.z = body.orientation.z;\r\n mesh.rotationQuaternion.w = body.orientation.w;\r\n }\r\n }\r\n\r\n public getRadius(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.shapes.radius;\r\n }\r\n\r\n public getBoxSizeToRef(impostor: PhysicsImpostor, result: Vector3): void {\r\n const shape = impostor.physicsBody.shapes;\r\n result.x = shape.halfWidth * 2;\r\n result.y = shape.halfHeight * 2;\r\n result.z = shape.halfDepth * 2;\r\n }\r\n\r\n public dispose() {\r\n this.world.clear();\r\n }\r\n\r\n /**\r\n * Does a raycast in the physics world\r\n * @param from when should the ray start?\r\n * @param to when should the ray end?\r\n * @returns PhysicsRaycastResult\r\n */\r\n public raycast(from: Vector3, to: Vector3): PhysicsRaycastResult {\r\n Logger.Warn(\"raycast is not currently supported by the Oimo physics plugin\");\r\n\r\n this._raycastResult.reset(from, to);\r\n\r\n return this._raycastResult;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"oimoJSPlugin.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Physics/Plugins/oimoJSPlugin.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAEhE,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAE5D,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAE9D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAI/D,gBAAgB;AAChB,MAAM,OAAO,YAAY;IAQrB,YAAoB,wBAAiC,IAAI,EAAE,UAAmB,EAAE,aAAa,GAAG,IAAI;QAAhF,0BAAqB,GAArB,qBAAqB,CAAgB;QANlD,SAAI,GAAW,cAAc,CAAC;QAI7B,mBAAc,GAAW,CAAC,GAAG,EAAE,CAAC;QAuBhC,uBAAkB,GAA2B,EAAE,CAAC;QA8MhD,uBAAkB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAlOjD,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QAC7B,IAAI,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC;YAChC,UAAU,EAAE,UAAU;SACzB,CAAC,CAAC;QACH,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,cAAc,GAAG,IAAI,oBAAoB,EAAE,CAAC;IACrD,CAAC;IAEM,UAAU,CAAC,OAAgB;QAC9B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IAC5D,CAAC;IAEM,WAAW,CAAC,QAAgB;QAC/B,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACnC,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;IAC/B,CAAC;IAIM,WAAW,CAAC,KAAa,EAAE,SAAiC;QAC/D,SAAS,CAAC,OAAO,CAAC,UAAU,QAAQ;YAChC,QAAQ,CAAC,UAAU,EAAE,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC;QAC/E,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;QAElB,SAAS,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC3B,QAAQ,CAAC,SAAS,EAAE,CAAC;YACrB,oCAAoC;YACpC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC;QAC1D,CAAC,CAAC,CAAC;QAEH,sBAAsB;QACtB,IAAI,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;QAElC,OAAO,OAAO,KAAK,IAAI,EAAE;YACrB,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,EAAE;gBACxE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;gBACvB,SAAS;aACZ;YACD,yDAAyD;YACzD,MAAM,YAAY,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAClE,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAEvE,IAAI,CAAC,YAAY,IAAI,CAAC,iBAAiB,EAAE;gBACrC,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;gBACvB,SAAS;aACZ;YAED,YAAY,CAAC,SAAS,CAAC,EAAE,IAAI,EAAE,iBAAiB,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,CAAC;YACpH,iBAAiB,CAAC,SAAS,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,CAAC;YACpH,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;SAC1B;IACL,CAAC;IAEM,YAAY,CAAC,QAAyB,EAAE,KAAc,EAAE,YAAqB;QAChF,MAAM,IAAI,GAAG,QAAQ,CAAC,WAAW,CAAC,IAAI,CAAC;QACvC,QAAQ,CAAC,WAAW,CAAC,YAAY,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC;IACxH,CAAC;IACM,UAAU,CAAC,QAAyB,EAAE,KAAc,EAAE,YAAqB;QAC9E,MAAM,CAAC,IAAI,CAAC,6DAA6D,CAAC,CAAC;QAC3E,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;IACrD,CAAC;IACM,mBAAmB,CAAC,QAAyB;QAChD,sEAAsE;QACtE,IAAI,QAAQ,CAAC,MAAM,EAAE;YACjB,IAAI,QAAQ,CAAC,WAAW,EAAE;gBACtB,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;gBACjC,sBAAsB;gBACtB,QAAQ,CAAC,WAAW,EAAE,CAAC;aAC1B;YACD,OAAO;SACV;QAED,IAAI,QAAQ,CAAC,kBAAkB,EAAE,EAAE;YAC/B,MAAM,UAAU,GAAQ;gBACpB,IAAI,EAAE,QAAQ,CAAC,QAAQ;gBACvB,+CAA+C;gBAC/C,MAAM,EAAE,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,KAAK,EAAE,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;gBAC7G,IAAI,EAAE,EAAE;gBACR,IAAI,EAAE,EAAE;gBACR,GAAG,EAAE,EAAE;gBACP,QAAQ,EAAE,EAAE;gBACZ,GAAG,EAAE,EAAE;gBACP,QAAQ,EAAE,EAAE;gBACZ,IAAI,EAAE,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC;gBACrC,OAAO,EAAE,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC;gBAClC,QAAQ,EAAE,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC;gBACvC,WAAW,EAAE,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC;gBAC7C,mCAAmC;gBACnC,KAAK,EAAE,IAAI,CAAC,KAAK;aACpB,CAAC;YAEF,MAAM,SAAS,GAAG,CAAC,QAAQ,CAAC,CAAC;YAC7B,MAAM,UAAU,GAAG,CAAC,MAA6B,EAAE,EAAE;gBACjD,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;oBACxB,OAAO;iBACV;gBACD,MAAM,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC;oBACvC,IAAI,CAAC,CAAC,eAAe,EAAE;wBACnB,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;wBAClC,4BAA4B;qBAC/B;gBACL,CAAC,CAAC,CAAC;YACP,CAAC,CAAC;YACF,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;YAE5B,MAAM,gBAAgB,GAAG,CAAC,KAAa,EAAU,EAAE;gBAC/C,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;YAClD,CAAC,CAAC;YAEF,MAAM,gBAAgB,GAAe,IAAI,UAAU,EAAE,CAAC;YAEtD,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACpB,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,kBAAkB,EAAE;oBAC9B,OAAO;iBACV;gBACD,8BAA8B;gBAC9B,MAAM,aAAa,GAAG,CAAC,CAAC,MAAM,CAAC,kBAAkB,CAAC;gBAClD,gBAAgB,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;gBAEzC,CAAC,CAAC,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC5C,CAAC,CAAC,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAElC,MAAM,GAAG,GAAG,gBAAgB,CAAC,aAAa,EAAE,CAAC;gBAC7C,MAAM,eAAe,GAAG,CAAC,CAAC,gBAAgB,EAAE,CAAC;gBAE7C,gDAAgD;gBAChD,MAAM,QAAQ,GAAG,qBAAqB,CAAC;gBAEvC,IAAI,CAAC,KAAK,QAAQ,EAAE;oBAChB,MAAM,MAAM,GAAG,QAAQ,CAAC,eAAe,EAAE,CAAC;oBAE1C,QAAQ,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;oBACvF,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;oBAE/D,yCAAyC;oBACzC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC9B,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC9B,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC9B,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBAElC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;iBACrC;qBAAM;oBACH,MAAM,aAAa,GAAG,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;oBAChD,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;oBAC1C,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;oBAC1C,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;oBAE1C,gCAAgC;oBAEhC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,EAAE,GAAG,CAAC,CAAC,GAAG,QAAQ,EAAE,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;iBAClF;gBAED,CAAC,CAAC,MAAM,CAAC,kBAAkB,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC;gBAEvD,gBAAgB;gBAChB,QAAQ,CAAC,CAAC,IAAI,EAAE;oBACZ,KAAK,eAAe,CAAC,gBAAgB;wBACjC,MAAM,CAAC,IAAI,CAAC,8DAA8D,CAAC,CAAC;oBAChF,0CAA0C;oBAC1C,KAAK,eAAe,CAAC,cAAc,CAAC,CAAC;wBACjC,MAAM,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC;wBAClC,MAAM,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC;wBAClC,MAAM,OAAO,GAAG,eAAe,CAAC,CAAC,CAAC;wBAElC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,OAAO,CAAC,EAAE,gBAAgB,CAAC,OAAO,CAAC,EAAE,gBAAgB,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;wBAE3G,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;wBAC/B,uDAAuD;wBACvD,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC3B,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC3B,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC3B,MAAM;qBACT;oBACD,KAAK,eAAe,CAAC,gBAAgB,CAAC,CAAC;wBACnC,MAAM,KAAK,GAAG,gBAAgB,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;wBACtD,MAAM,KAAK,GAAG,gBAAgB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;wBAClD,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBACjC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,+DAA+D;wBAC/D,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,MAAM;qBACT;oBACD,KAAK,eAAe,CAAC,aAAa,CAAC;oBACnC,KAAK,eAAe,CAAC,WAAW,CAAC;oBACjC,OAAO,CAAC,CAAC;wBACL,MAAM,KAAK,GAAG,gBAAgB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;wBAClD,MAAM,KAAK,GAAG,gBAAgB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;wBAClD,MAAM,KAAK,GAAG,gBAAgB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;wBAElD,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,uBAAuB;wBACvB,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBAC5B,UAAU;wBACV,kCAAkC;wBAClC,GAAG;wBACH,MAAM;qBACT;iBACJ;gBAED,iCAAiC;gBACjC,CAAC,CAAC,MAAM,CAAC,kBAAkB,GAAG,aAAa,CAAC;YAChD,CAAC,CAAC,CAAC;YACH,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YAClD,uEAAuE;YACvE,QAAQ,CAAC,WAAW,CAAC,eAAe,CAAC,gBAAgB,CAAC,CAAC;YACvD,kEAAkE;YAClE,QAAQ,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;SAC1C;aAAM;YACH,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACnD;QAED,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAEnD,yFAAyF;QACzF,yGAAyG;IAC7G,CAAC;IAIM,iBAAiB,CAAC,QAAyB;QAC9C,iCAAiC;QACjC,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;IACrD,CAAC;IAEM,aAAa,CAAC,aAAmC;QACpD,MAAM,QAAQ,GAAG,aAAa,CAAC,YAAY,CAAC,WAAW,CAAC;QACxD,MAAM,aAAa,GAAG,aAAa,CAAC,iBAAiB,CAAC,WAAW,CAAC;QAElE,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,EAAE;YAC7B,OAAO;SACV;QACD,MAAM,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,SAAS,CAAC;QAChD,MAAM,OAAO,GAAG,SAAS,CAAC,YAAY,IAAI,EAAE,CAAC;QAC7C,IAAI,IAAI,CAAC;QACT,MAAM,eAAe,GAAQ;YACzB,KAAK,EAAE,QAAQ;YACf,KAAK,EAAE,aAAa;YAEpB,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;YAChF,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC,SAAS,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;YAC1F,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;YAClF,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;YAE5F,GAAG,EAAE,OAAO,CAAC,GAAG;YAChB,GAAG,EAAE,OAAO,CAAC,GAAG;YAChB,SAAS,EAAE,OAAO,CAAC,SAAS,IAAI,SAAS,CAAC,SAAS;YACnD,MAAM,EAAE,OAAO,CAAC,MAAM;YAEtB,kCAAkC;YAClC,KAAK,EAAE,IAAI,CAAC,KAAK;SACpB,CAAC;QACF,QAAQ,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE;YAC9B,KAAK,YAAY,CAAC,kBAAkB;gBAChC,IAAI,GAAG,WAAW,CAAC;gBACnB,MAAM;YACV,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC;gBAC3B,MAAM,CAAC,IAAI,CAAC,mFAAmF,CAAC,CAAC;gBACjG,MAAM,UAAU,GAAoB,SAAS,CAAC;gBAC9C,eAAe,CAAC,GAAG,GAAG,UAAU,CAAC,MAAM,IAAI,eAAe,CAAC,GAAG,CAAC;gBAC/D,2DAA2D;gBAC3D,eAAe,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,GAAG,EAAE,eAAe,CAAC,GAAG,CAAC,CAAC;aAC5E;YACD,0CAA0C;YAC1C,KAAK,YAAY,CAAC,aAAa;gBAC3B,IAAI,GAAG,eAAe,CAAC;gBACvB,eAAe,CAAC,GAAG,GAAuB,SAAU,CAAC,WAAW,CAAC;gBACjE,MAAM;YACV,KAAK,YAAY,CAAC,cAAc;gBAC5B,IAAI,GAAG,aAAa,CAAC;gBACrB,MAAM;YACV,KAAK,YAAY,CAAC,WAAW;gBACzB,IAAI,GAAG,YAAY,CAAC;gBACpB,MAAM;YACV,KAAK,YAAY,CAAC,UAAU;gBACxB,IAAI,GAAG,YAAY,CAAC;gBACpB,MAAM;YACV,KAAK,YAAY,CAAC,UAAU,CAAC;YAC7B;gBACI,IAAI,GAAG,YAAY,CAAC;gBACpB,MAAM;SACb;QACD,eAAe,CAAC,IAAI,GAAG,IAAI,CAAC;QAC5B,aAAa,CAAC,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;IACvE,CAAC;IAEM,WAAW,CAAC,aAAmC;QAClD,kEAAkE;QAClE,qCAAqC;QACrC,2BAA2B;QAC3B,IAAI;YACA,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,aAAa,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;SAC5D;QAAC,OAAO,CAAC,EAAE;YACR,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAClB;IACL,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,OAAO,KAAK,SAAS,CAAC;IACtC,CAAC;IAEM,gCAAgC,CAAC,QAAyB;QAC7D,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,EAAE;YAChC,IAAI,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,EAAE;gBAClC,IAAI,MAAM,GAAG,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC;gBACzC,OAAO,MAAM,CAAC,IAAI,EAAE;oBAChB,MAAM,GAAG,MAAM,CAAC,IAAI,CAAC;iBACxB;gBACD,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aACzF;iBAAM;gBACH,MAAM,GAAG,GAAG,QAAQ,CAAC,WAAW,CAAC,WAAW,EAAE,CAAC;gBAC/C,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;aACrD;YAED,IAAI,QAAQ,CAAC,MAAM,CAAC,kBAAkB,EAAE;gBACpC,MAAM,IAAI,GAAG,QAAQ,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;gBAClD,QAAQ,CAAC,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;aAC1E;SACJ;IACL,CAAC;IAEM,4BAA4B,CAAC,QAAyB,EAAE,WAAoB,EAAE,WAAuB;QACxG,MAAM,IAAI,GAAG,QAAQ,CAAC,WAAW,CAAC;QAClC,4CAA4C;QAC5C,IAAI,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,EAAE;YAClC,OAAO;SACV;QACD,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAED;;;;;;OAMG;IAEI,iBAAiB,CAAC,QAAyB,EAAE,QAAiB;QACjE,QAAQ,CAAC,WAAW,CAAC,cAAc,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IAChF,CAAC;IAEM,kBAAkB,CAAC,QAAyB,EAAE,QAAiB;QAClE,QAAQ,CAAC,WAAW,CAAC,eAAe,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;IACjF,CAAC;IAEM,iBAAiB,CAAC,QAAyB;QAC9C,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,cAAc,CAAC;QAC9C,IAAI,CAAC,CAAC,EAAE;YACJ,OAAO,IAAI,CAAC;SACf;QACD,OAAO,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IACM,kBAAkB,CAAC,QAAyB;QAC/C,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,eAAe,CAAC;QAC/C,IAAI,CAAC,CAAC,EAAE;YACJ,OAAO,IAAI,CAAC;SACf;QACD,OAAO,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IAEM,WAAW,CAAC,QAAyB,EAAE,IAAY;QACtD,MAAM,UAAU,GAAY,IAAI,KAAK,CAAC,CAAC;QACvC,6DAA6D;QAC7D,gDAAgD;QAChD,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,OAAO,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5D,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IAC3D,CAAC;IAEM,WAAW,CAAC,QAAyB;QACxC,OAAO,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,OAAO,CAAC;IAC/C,CAAC;IAEM,eAAe,CAAC,QAAyB;QAC5C,OAAO,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC;IAChD,CAAC;IAEM,eAAe,CAAC,QAAyB,EAAE,QAAgB;QAC9D,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACpD,CAAC;IAEM,kBAAkB,CAAC,QAAyB;QAC/C,OAAO,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,WAAW,CAAC;IACnD,CAAC;IAEM,kBAAkB,CAAC,QAAyB,EAAE,WAAmB;QACpE,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,WAAW,GAAG,WAAW,CAAC;IAC1D,CAAC;IAEM,SAAS,CAAC,QAAyB;QACtC,QAAQ,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;IACjC,CAAC;IAEM,UAAU,CAAC,QAAyB;QACvC,QAAQ,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;IACjC,CAAC;IAEM,mBAAmB,CAAC,KAAmB,EAAE,WAAmB,EAAE,WAAoB;QACrF,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,UAAU,GAAG,WAAW,CAAC;QACvD,IAAI,WAAW,KAAK,KAAK,CAAC,EAAE;YACxB,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,UAAU,GAAG,WAAW,CAAC;SAC1D;IACL,CAAC;IAEM,QAAQ,CAAC,KAAyB,EAAE,KAAa,EAAE,KAAc,EAAE,UAAmB;QACzF,IAAI,KAAK,KAAK,SAAS,EAAE;YACrB,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;aAAM;YACH,KAAK,GAAG,GAAG,CAAC;SACf;QACD,KAAK,IAAI,CAAC,CAAC,CAAC;QAEZ,mDAAmD;QACnD,MAAM,KAAK,GAAG,UAAU;YACpB,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,qBAAqB;YAC1C,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,qBAAqB,IAAI,KAAK,CAAC,YAAY,CAAC,oBAAoB,IAAI,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC;QAC3H,IAAI,KAAK,EAAE;YACP,KAAK,CAAC,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;SAChC;IACL,CAAC;IAEM,QAAQ,CAAC,KAAyB,EAAE,UAAkB,EAAE,UAAmB,EAAE,UAAmB;QACnG,mDAAmD;QACnD,MAAM,KAAK,GAAG,UAAU;YACpB,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,qBAAqB;YAC1C,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,qBAAqB,IAAI,KAAK,CAAC,YAAY,CAAC,oBAAoB,IAAI,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC;QAC3H,IAAI,KAAK,EAAE;YACP,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,UAAU,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;SAChF;IACL,CAAC;IAEM,oBAAoB,CAAC,IAAkB,EAAE,QAAyB;QACrE,MAAM,IAAI,GAAG,QAAQ,CAAC,WAAW,CAAC;QAElC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAElC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,kBAAkB,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;SAClD;IACL,CAAC;IAEM,SAAS,CAAC,QAAyB;QACtC,OAAO,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC;IAC9C,CAAC;IAEM,eAAe,CAAC,QAAyB,EAAE,MAAe;QAC7D,MAAM,KAAK,GAAG,QAAQ,CAAC,WAAW,CAAC,MAAM,CAAC;QAC1C,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC;QAC/B,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,GAAG,CAAC,CAAC;QAChC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC;IACnC,CAAC;IAEM,OAAO;QACV,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;IACvB,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,IAAa,EAAE,EAAW;QACrC,MAAM,CAAC,IAAI,CAAC,+DAA+D,CAAC,CAAC;QAE7E,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;QAEpC,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;CACJ","sourcesContent":["import type { IPhysicsEnginePlugin, PhysicsImpostorJoint } from \"../../Physics/IPhysicsEngine\";\r\nimport type { IPhysicsEnabledObject } from \"../../Physics/physicsImpostor\";\r\nimport { PhysicsImpostor } from \"../../Physics/physicsImpostor\";\r\nimport type { IMotorEnabledJoint, DistanceJointData, SpringJointData } from \"../../Physics/physicsJoint\";\r\nimport { PhysicsJoint } from \"../../Physics/physicsJoint\";\r\nimport { PhysicsEngine } from \"../../Physics/physicsEngine\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { Vector3, Quaternion } from \"../../Maths/math.vector\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { PhysicsRaycastResult } from \"../physicsRaycastResult\";\r\n\r\ndeclare let OIMO: any;\r\n\r\n/** @internal */\r\nexport class OimoJSPlugin implements IPhysicsEnginePlugin {\r\n public world: any;\r\n public name: string = \"OimoJSPlugin\";\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public BJSOIMO: any;\r\n private _raycastResult: PhysicsRaycastResult;\r\n private _fixedTimeStep: number = 1 / 60;\r\n\r\n constructor(private _useDeltaForWorldStep: boolean = true, iterations?: number, oimoInjection = OIMO) {\r\n this.BJSOIMO = oimoInjection;\r\n this.world = new this.BJSOIMO.World({\r\n iterations: iterations,\r\n });\r\n this.world.clear();\r\n this._raycastResult = new PhysicsRaycastResult();\r\n }\r\n\r\n public setGravity(gravity: Vector3) {\r\n this.world.gravity.set(gravity.x, gravity.y, gravity.z);\r\n }\r\n\r\n public setTimeStep(timeStep: number) {\r\n this.world.timeStep = timeStep;\r\n }\r\n\r\n public getTimeStep(): number {\r\n return this.world.timeStep;\r\n }\r\n\r\n private _tmpImpostorsArray: Array<PhysicsImpostor> = [];\r\n\r\n public executeStep(delta: number, impostors: Array<PhysicsImpostor>) {\r\n impostors.forEach(function (impostor) {\r\n impostor.beforeStep();\r\n });\r\n\r\n this.world.timeStep = this._useDeltaForWorldStep ? delta : this._fixedTimeStep;\r\n this.world.step();\r\n\r\n impostors.forEach((impostor) => {\r\n impostor.afterStep();\r\n //update the ordered impostors array\r\n this._tmpImpostorsArray[impostor.uniqueId] = impostor;\r\n });\r\n\r\n //check for collisions\r\n let contact = this.world.contacts;\r\n\r\n while (contact !== null) {\r\n if (contact.touching && !contact.body1.sleeping && !contact.body2.sleeping) {\r\n contact = contact.next;\r\n continue;\r\n }\r\n //is this body colliding with any other? get the impostor\r\n const mainImpostor = this._tmpImpostorsArray[+contact.body1.name];\r\n const collidingImpostor = this._tmpImpostorsArray[+contact.body2.name];\r\n\r\n if (!mainImpostor || !collidingImpostor) {\r\n contact = contact.next;\r\n continue;\r\n }\r\n\r\n mainImpostor.onCollide({ body: collidingImpostor.physicsBody, point: null, distance: 0, impulse: 0, normal: null });\r\n collidingImpostor.onCollide({ body: mainImpostor.physicsBody, point: null, distance: 0, impulse: 0, normal: null });\r\n contact = contact.next;\r\n }\r\n }\r\n\r\n public applyImpulse(impostor: PhysicsImpostor, force: Vector3, contactPoint: Vector3) {\r\n const mass = impostor.physicsBody.mass;\r\n impostor.physicsBody.applyImpulse(contactPoint.scale(this.world.invScale), force.scale(this.world.invScale * mass));\r\n }\r\n public applyForce(impostor: PhysicsImpostor, force: Vector3, contactPoint: Vector3) {\r\n Logger.Warn(\"Oimo doesn't support applying force. Using impulse instead.\");\r\n this.applyImpulse(impostor, force, contactPoint);\r\n }\r\n public generatePhysicsBody(impostor: PhysicsImpostor) {\r\n //parent-child relationship. Does this impostor has a parent impostor?\r\n if (impostor.parent) {\r\n if (impostor.physicsBody) {\r\n this.removePhysicsBody(impostor);\r\n //TODO is that needed?\r\n impostor.forceUpdate();\r\n }\r\n return;\r\n }\r\n\r\n if (impostor.isBodyInitRequired()) {\r\n const bodyConfig: any = {\r\n name: impostor.uniqueId,\r\n //Oimo must have mass, also for static objects.\r\n config: [impostor.getParam(\"mass\") || 0.001, impostor.getParam(\"friction\"), impostor.getParam(\"restitution\")],\r\n size: [],\r\n type: [],\r\n pos: [],\r\n posShape: [],\r\n rot: [],\r\n rotShape: [],\r\n move: impostor.getParam(\"mass\") !== 0,\r\n density: impostor.getParam(\"mass\"),\r\n friction: impostor.getParam(\"friction\"),\r\n restitution: impostor.getParam(\"restitution\"),\r\n //Supporting older versions of Oimo\r\n world: this.world,\r\n };\r\n\r\n const impostors = [impostor];\r\n const addToArray = (parent: IPhysicsEnabledObject) => {\r\n if (!parent.getChildMeshes) {\r\n return;\r\n }\r\n parent.getChildMeshes().forEach(function (m) {\r\n if (m.physicsImpostor) {\r\n impostors.push(m.physicsImpostor);\r\n //m.physicsImpostor._init();\r\n }\r\n });\r\n };\r\n addToArray(impostor.object);\r\n\r\n const checkWithEpsilon = (value: number): number => {\r\n return Math.max(value, PhysicsEngine.Epsilon);\r\n };\r\n\r\n const globalQuaternion: Quaternion = new Quaternion();\r\n\r\n impostors.forEach((i) => {\r\n if (!i.object.rotationQuaternion) {\r\n return;\r\n }\r\n //get the correct bounding box\r\n const oldQuaternion = i.object.rotationQuaternion;\r\n globalQuaternion.copyFrom(oldQuaternion);\r\n\r\n i.object.rotationQuaternion.set(0, 0, 0, 1);\r\n i.object.computeWorldMatrix(true);\r\n\r\n const rot = globalQuaternion.toEulerAngles();\r\n const impostorExtents = i.getObjectExtents();\r\n\r\n // eslint-disable-next-line no-loss-of-precision\r\n const radToDeg = 57.295779513082320876;\r\n\r\n if (i === impostor) {\r\n const center = impostor.getObjectCenter();\r\n\r\n impostor.object.getAbsolutePivotPoint().subtractToRef(center, this._tmpPositionVector);\r\n this._tmpPositionVector.divideInPlace(impostor.object.scaling);\r\n\r\n //Can also use Array.prototype.push.apply\r\n bodyConfig.pos.push(center.x);\r\n bodyConfig.pos.push(center.y);\r\n bodyConfig.pos.push(center.z);\r\n bodyConfig.posShape.push(0, 0, 0);\r\n\r\n bodyConfig.rotShape.push(0, 0, 0);\r\n } else {\r\n const localPosition = i.object.position.clone();\r\n bodyConfig.posShape.push(localPosition.x);\r\n bodyConfig.posShape.push(localPosition.y);\r\n bodyConfig.posShape.push(localPosition.z);\r\n\r\n // bodyConfig.pos.push(0, 0, 0);\r\n\r\n bodyConfig.rotShape.push(rot.x * radToDeg, rot.y * radToDeg, rot.z * radToDeg);\r\n }\r\n\r\n i.object.rotationQuaternion.copyFrom(globalQuaternion);\r\n\r\n // register mesh\r\n switch (i.type) {\r\n case PhysicsImpostor.ParticleImpostor:\r\n Logger.Warn(\"No Particle support in OIMO.js. using SphereImpostor instead\");\r\n // eslint-disable-next-line no-fallthrough\r\n case PhysicsImpostor.SphereImpostor: {\r\n const radiusX = impostorExtents.x;\r\n const radiusY = impostorExtents.y;\r\n const radiusZ = impostorExtents.z;\r\n\r\n const size = Math.max(checkWithEpsilon(radiusX), checkWithEpsilon(radiusY), checkWithEpsilon(radiusZ)) / 2;\r\n\r\n bodyConfig.type.push(\"sphere\");\r\n //due to the way oimo works with compounds, add 3 times\r\n bodyConfig.size.push(size);\r\n bodyConfig.size.push(size);\r\n bodyConfig.size.push(size);\r\n break;\r\n }\r\n case PhysicsImpostor.CylinderImpostor: {\r\n const sizeX = checkWithEpsilon(impostorExtents.x) / 2;\r\n const sizeY = checkWithEpsilon(impostorExtents.y);\r\n bodyConfig.type.push(\"cylinder\");\r\n bodyConfig.size.push(sizeX);\r\n bodyConfig.size.push(sizeY);\r\n //due to the way oimo works with compounds, add one more value.\r\n bodyConfig.size.push(sizeY);\r\n break;\r\n }\r\n case PhysicsImpostor.PlaneImpostor:\r\n case PhysicsImpostor.BoxImpostor:\r\n default: {\r\n const sizeX = checkWithEpsilon(impostorExtents.x);\r\n const sizeY = checkWithEpsilon(impostorExtents.y);\r\n const sizeZ = checkWithEpsilon(impostorExtents.z);\r\n\r\n bodyConfig.type.push(\"box\");\r\n //if (i === impostor) {\r\n bodyConfig.size.push(sizeX);\r\n bodyConfig.size.push(sizeY);\r\n bodyConfig.size.push(sizeZ);\r\n //} else {\r\n // bodyConfig.size.push(0,0,0);\r\n //}\r\n break;\r\n }\r\n }\r\n\r\n //actually not needed, but hey...\r\n i.object.rotationQuaternion = oldQuaternion;\r\n });\r\n impostor.physicsBody = this.world.add(bodyConfig);\r\n // set the quaternion, ignoring the previously defined (euler) rotation\r\n impostor.physicsBody.resetQuaternion(globalQuaternion);\r\n // update with delta 0, so the body will receive the new rotation.\r\n impostor.physicsBody.updatePosition(0);\r\n } else {\r\n this._tmpPositionVector.copyFromFloats(0, 0, 0);\r\n }\r\n\r\n impostor.setDeltaPosition(this._tmpPositionVector);\r\n\r\n //this._tmpPositionVector.addInPlace(impostor.mesh.getBoundingInfo().boundingBox.center);\r\n //this.setPhysicsBodyTransformation(impostor, this._tmpPositionVector, impostor.mesh.rotationQuaternion);\r\n }\r\n\r\n private _tmpPositionVector: Vector3 = Vector3.Zero();\r\n\r\n public removePhysicsBody(impostor: PhysicsImpostor) {\r\n //impostor.physicsBody.dispose();\r\n this.world.removeRigidBody(impostor.physicsBody);\r\n }\r\n\r\n public generateJoint(impostorJoint: PhysicsImpostorJoint) {\r\n const mainBody = impostorJoint.mainImpostor.physicsBody;\r\n const connectedBody = impostorJoint.connectedImpostor.physicsBody;\r\n\r\n if (!mainBody || !connectedBody) {\r\n return;\r\n }\r\n const jointData = impostorJoint.joint.jointData;\r\n const options = jointData.nativeParams || {};\r\n let type;\r\n const nativeJointData: any = {\r\n body1: mainBody,\r\n body2: connectedBody,\r\n\r\n axe1: options.axe1 || (jointData.mainAxis ? jointData.mainAxis.asArray() : null),\r\n axe2: options.axe2 || (jointData.connectedAxis ? jointData.connectedAxis.asArray() : null),\r\n pos1: options.pos1 || (jointData.mainPivot ? jointData.mainPivot.asArray() : null),\r\n pos2: options.pos2 || (jointData.connectedPivot ? jointData.connectedPivot.asArray() : null),\r\n\r\n min: options.min,\r\n max: options.max,\r\n collision: options.collision || jointData.collision,\r\n spring: options.spring,\r\n\r\n //supporting older version of Oimo\r\n world: this.world,\r\n };\r\n switch (impostorJoint.joint.type) {\r\n case PhysicsJoint.BallAndSocketJoint:\r\n type = \"jointBall\";\r\n break;\r\n case PhysicsJoint.SpringJoint: {\r\n Logger.Warn(\"OIMO.js doesn't support Spring Constraint. Simulating using DistanceJoint instead\");\r\n const springData = <SpringJointData>jointData;\r\n nativeJointData.min = springData.length || nativeJointData.min;\r\n //Max should also be set, just make sure it is at least min\r\n nativeJointData.max = Math.max(nativeJointData.min, nativeJointData.max);\r\n }\r\n // eslint-disable-next-line no-fallthrough\r\n case PhysicsJoint.DistanceJoint:\r\n type = \"jointDistance\";\r\n nativeJointData.max = (<DistanceJointData>jointData).maxDistance;\r\n break;\r\n case PhysicsJoint.PrismaticJoint:\r\n type = \"jointPrisme\";\r\n break;\r\n case PhysicsJoint.SliderJoint:\r\n type = \"jointSlide\";\r\n break;\r\n case PhysicsJoint.WheelJoint:\r\n type = \"jointWheel\";\r\n break;\r\n case PhysicsJoint.HingeJoint:\r\n default:\r\n type = \"jointHinge\";\r\n break;\r\n }\r\n nativeJointData.type = type;\r\n impostorJoint.joint.physicsJoint = this.world.add(nativeJointData);\r\n }\r\n\r\n public removeJoint(impostorJoint: PhysicsImpostorJoint) {\r\n //Bug in Oimo prevents us from disposing a joint in the playground\r\n //joint.joint.physicsJoint.dispose();\r\n //So we will bruteforce it!\r\n try {\r\n this.world.removeJoint(impostorJoint.joint.physicsJoint);\r\n } catch (e) {\r\n Logger.Warn(e);\r\n }\r\n }\r\n\r\n public isSupported(): boolean {\r\n return this.BJSOIMO !== undefined;\r\n }\r\n\r\n public setTransformationFromPhysicsBody(impostor: PhysicsImpostor) {\r\n if (!impostor.physicsBody.sleeping) {\r\n if (impostor.physicsBody.shapes.next) {\r\n let parent = impostor.physicsBody.shapes;\r\n while (parent.next) {\r\n parent = parent.next;\r\n }\r\n impostor.object.position.set(parent.position.x, parent.position.y, parent.position.z);\r\n } else {\r\n const pos = impostor.physicsBody.getPosition();\r\n impostor.object.position.set(pos.x, pos.y, pos.z);\r\n }\r\n\r\n if (impostor.object.rotationQuaternion) {\r\n const quat = impostor.physicsBody.getQuaternion();\r\n impostor.object.rotationQuaternion.set(quat.x, quat.y, quat.z, quat.w);\r\n }\r\n }\r\n }\r\n\r\n public setPhysicsBodyTransformation(impostor: PhysicsImpostor, newPosition: Vector3, newRotation: Quaternion) {\r\n const body = impostor.physicsBody;\r\n // disable bidirectional for compound meshes\r\n if (impostor.physicsBody.shapes.next) {\r\n return;\r\n }\r\n body.position.set(newPosition.x, newPosition.y, newPosition.z);\r\n body.orientation.set(newRotation.x, newRotation.y, newRotation.z, newRotation.w);\r\n body.syncShapes();\r\n body.awake();\r\n }\r\n\r\n /*private _getLastShape(body: any): any {\r\n var lastShape = body.shapes;\r\n while (lastShape.next) {\r\n lastShape = lastShape.next;\r\n }\r\n return lastShape;\r\n }*/\r\n\r\n public setLinearVelocity(impostor: PhysicsImpostor, velocity: Vector3) {\r\n impostor.physicsBody.linearVelocity.set(velocity.x, velocity.y, velocity.z);\r\n }\r\n\r\n public setAngularVelocity(impostor: PhysicsImpostor, velocity: Vector3) {\r\n impostor.physicsBody.angularVelocity.set(velocity.x, velocity.y, velocity.z);\r\n }\r\n\r\n public getLinearVelocity(impostor: PhysicsImpostor): Nullable<Vector3> {\r\n const v = impostor.physicsBody.linearVelocity;\r\n if (!v) {\r\n return null;\r\n }\r\n return new Vector3(v.x, v.y, v.z);\r\n }\r\n public getAngularVelocity(impostor: PhysicsImpostor): Nullable<Vector3> {\r\n const v = impostor.physicsBody.angularVelocity;\r\n if (!v) {\r\n return null;\r\n }\r\n return new Vector3(v.x, v.y, v.z);\r\n }\r\n\r\n public setBodyMass(impostor: PhysicsImpostor, mass: number) {\r\n const staticBody: boolean = mass === 0;\r\n //this will actually set the body's density and not its mass.\r\n //But this is how oimo treats the mass variable.\r\n impostor.physicsBody.shapes.density = staticBody ? 1 : mass;\r\n impostor.physicsBody.setupMass(staticBody ? 0x2 : 0x1);\r\n }\r\n\r\n public getBodyMass(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.shapes.density;\r\n }\r\n\r\n public getBodyFriction(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.shapes.friction;\r\n }\r\n\r\n public setBodyFriction(impostor: PhysicsImpostor, friction: number) {\r\n impostor.physicsBody.shapes.friction = friction;\r\n }\r\n\r\n public getBodyRestitution(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.shapes.restitution;\r\n }\r\n\r\n public setBodyRestitution(impostor: PhysicsImpostor, restitution: number) {\r\n impostor.physicsBody.shapes.restitution = restitution;\r\n }\r\n\r\n public sleepBody(impostor: PhysicsImpostor) {\r\n impostor.physicsBody.sleep();\r\n }\r\n\r\n public wakeUpBody(impostor: PhysicsImpostor) {\r\n impostor.physicsBody.awake();\r\n }\r\n\r\n public updateDistanceJoint(joint: PhysicsJoint, maxDistance: number, minDistance?: number) {\r\n joint.physicsJoint.limitMotor.upperLimit = maxDistance;\r\n if (minDistance !== void 0) {\r\n joint.physicsJoint.limitMotor.lowerLimit = minDistance;\r\n }\r\n }\r\n\r\n public setMotor(joint: IMotorEnabledJoint, speed: number, force?: number, motorIndex?: number) {\r\n if (force !== undefined) {\r\n Logger.Warn(\"OimoJS plugin currently has unexpected behavior when using setMotor with force parameter\");\r\n } else {\r\n force = 1e6;\r\n }\r\n speed *= -1;\r\n\r\n //TODO separate rotational and transational motors.\r\n const motor = motorIndex\r\n ? joint.physicsJoint.rotationalLimitMotor2\r\n : joint.physicsJoint.rotationalLimitMotor1 || joint.physicsJoint.rotationalLimitMotor || joint.physicsJoint.limitMotor;\r\n if (motor) {\r\n motor.setMotor(speed, force);\r\n }\r\n }\r\n\r\n public setLimit(joint: IMotorEnabledJoint, upperLimit: number, lowerLimit?: number, motorIndex?: number) {\r\n //TODO separate rotational and transational motors.\r\n const motor = motorIndex\r\n ? joint.physicsJoint.rotationalLimitMotor2\r\n : joint.physicsJoint.rotationalLimitMotor1 || joint.physicsJoint.rotationalLimitMotor || joint.physicsJoint.limitMotor;\r\n if (motor) {\r\n motor.setLimit(upperLimit, lowerLimit === void 0 ? -upperLimit : lowerLimit);\r\n }\r\n }\r\n\r\n public syncMeshWithImpostor(mesh: AbstractMesh, impostor: PhysicsImpostor) {\r\n const body = impostor.physicsBody;\r\n\r\n mesh.position.x = body.position.x;\r\n mesh.position.y = body.position.y;\r\n mesh.position.z = body.position.z;\r\n\r\n if (mesh.rotationQuaternion) {\r\n mesh.rotationQuaternion.x = body.orientation.x;\r\n mesh.rotationQuaternion.y = body.orientation.y;\r\n mesh.rotationQuaternion.z = body.orientation.z;\r\n mesh.rotationQuaternion.w = body.orientation.w;\r\n }\r\n }\r\n\r\n public getRadius(impostor: PhysicsImpostor): number {\r\n return impostor.physicsBody.shapes.radius;\r\n }\r\n\r\n public getBoxSizeToRef(impostor: PhysicsImpostor, result: Vector3): void {\r\n const shape = impostor.physicsBody.shapes;\r\n result.x = shape.halfWidth * 2;\r\n result.y = shape.halfHeight * 2;\r\n result.z = shape.halfDepth * 2;\r\n }\r\n\r\n public dispose() {\r\n this.world.clear();\r\n }\r\n\r\n /**\r\n * Does a raycast in the physics world\r\n * @param from when should the ray start?\r\n * @param to when should the ray end?\r\n * @returns PhysicsRaycastResult\r\n */\r\n public raycast(from: Vector3, to: Vector3): PhysicsRaycastResult {\r\n Logger.Warn(\"raycast is not currently supported by the Oimo physics plugin\");\r\n\r\n this._raycastResult.reset(from, to);\r\n\r\n return this._raycastResult;\r\n }\r\n}\r\n"]}
|
|
@@ -10,9 +10,9 @@ import type { IPhysicsEngine, IPhysicsEnginePlugin } from "./IPhysicsEngine";
|
|
|
10
10
|
import type { PhysicsImpostor } from "./physicsImpostor";
|
|
11
11
|
declare module "../scene" {
|
|
12
12
|
interface Scene {
|
|
13
|
-
/** @
|
|
13
|
+
/** @internal (Backing field) */
|
|
14
14
|
_physicsEngine: Nullable<IPhysicsEngine>;
|
|
15
|
-
/** @
|
|
15
|
+
/** @internal */
|
|
16
16
|
_physicsTimeAccumulator: number;
|
|
17
17
|
/**
|
|
18
18
|
* Gets the current physics engine
|
|
@@ -52,7 +52,7 @@ declare module "../scene" {
|
|
|
52
52
|
}
|
|
53
53
|
declare module "../Meshes/abstractMesh" {
|
|
54
54
|
interface AbstractMesh {
|
|
55
|
-
/** @
|
|
55
|
+
/** @internal */
|
|
56
56
|
_physicsImpostor: Nullable<PhysicsImpostor>;
|
|
57
57
|
/**
|
|
58
58
|
* Gets or sets impostor used for physic simulation
|
|
@@ -82,7 +82,7 @@ declare module "../Meshes/abstractMesh" {
|
|
|
82
82
|
* @see https://www.babylonjs-playground.com/#0BS5U0#0
|
|
83
83
|
*/
|
|
84
84
|
setPhysicsLinkWith(otherMesh: Mesh, pivot1: Vector3, pivot2: Vector3, options?: any): AbstractMesh;
|
|
85
|
-
/** @
|
|
85
|
+
/** @internal */
|
|
86
86
|
_disposePhysicsObserver: Nullable<Observer<Node>>;
|
|
87
87
|
}
|
|
88
88
|
}
|