@babylonjs/core 5.24.0 → 5.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/action.d.ts +12 -21
- package/Actions/action.js +8 -17
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +2 -5
- package/Actions/actionManager.js +2 -5
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.d.ts +9 -50
- package/Actions/condition.js +3 -26
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.d.ts +7 -7
- package/Actions/directActions.js +7 -7
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.d.ts +2 -2
- package/Actions/directAudioActions.js +2 -2
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +5 -6
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +6 -20
- package/Animations/animation.js +6 -20
- package/Animations/animation.js.map +1 -1
- package/Animations/animationEvent.d.ts +1 -1
- package/Animations/animationEvent.js +1 -1
- package/Animations/animationEvent.js.map +1 -1
- package/Animations/animationGroup.d.ts +1 -1
- package/Animations/animationGroup.js +1 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +13 -26
- package/Animations/easing.js +13 -26
- package/Animations/easing.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +3 -4
- package/Animations/runtimeAnimation.js +1 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioEngine.js +1 -2
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +1 -1
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +3 -4
- package/Audio/sound.js +2 -3
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.d.ts +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +7 -9
- package/Bones/bone.js +7 -9
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +6 -8
- package/Bones/skeleton.js +6 -8
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.d.ts +6 -6
- package/Buffers/buffer.js +14 -16
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +6 -3
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +18 -5
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -3
- package/Cameras/RigModes/vrRigMode.js +1 -3
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
- package/Cameras/RigModes/webVRRigMode.js +1 -3
- package/Cameras/RigModes/webVRRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
- package/Cameras/VR/vrCameraMetrics.js +4 -4
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +20 -48
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +9 -9
- package/Cameras/VR/webVRCamera.js +9 -9
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +11 -12
- package/Cameras/arcRotateCamera.js +8 -9
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +29 -38
- package/Cameras/camera.js +27 -36
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +8 -12
- package/Cameras/flyCamera.js +6 -10
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +2 -2
- package/Cameras/followCamera.js +2 -2
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +6 -7
- package/Cameras/freeCamera.js +4 -5
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCameraInputsManager.js +2 -2
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/targetCamera.d.ts +21 -24
- package/Cameras/targetCamera.js +20 -23
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +1 -1
- package/Cameras/touchCamera.js +1 -1
- package/Cameras/touchCamera.js.map +1 -1
- package/Collisions/collider.d.ts +13 -44
- package/Collisions/collider.js +10 -41
- package/Collisions/collider.js.map +1 -1
- package/Collisions/collisionCoordinator.d.ts +2 -2
- package/Collisions/collisionCoordinator.js +1 -1
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/intersectionInfo.js +1 -1
- package/Collisions/intersectionInfo.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/IComputeContext.d.ts +1 -1
- package/Compute/IComputeContext.js.map +1 -1
- package/Compute/IComputePipelineContext.d.ts +2 -2
- package/Compute/IComputePipelineContext.js.map +1 -1
- package/Compute/computeEffect.d.ts +5 -5
- package/Compute/computeEffect.js +5 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -9
- package/Culling/Octrees/octreeBlock.js +1 -9
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
- package/Culling/Octrees/octreeSceneComponent.js +1 -5
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.d.ts +4 -5
- package/Culling/boundingBox.js +3 -4
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -2
- package/Culling/boundingInfo.js +1 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -2
- package/Culling/boundingSphere.js +1 -2
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +6 -6
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +6 -6
- package/Debug/physicsViewer.js +4 -4
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
- package/DeviceInput/internalDeviceSourceManager.js +1 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -19
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
- package/Engines/Extensions/engine.cubeTexture.js +3 -2
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +4 -4
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +22 -22
- package/Engines/Extensions/engine.query.js +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -7
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +1 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +13 -13
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/IDrawContext.d.ts +1 -1
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/IMaterialContext.d.ts +1 -1
- package/Engines/IMaterialContext.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +5 -5
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +2 -2
- package/Engines/Native/nativeDataStream.js +1 -1
- package/Engines/Native/nativeDataStream.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -10
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
- package/Engines/Processors/shaderCodeCursor.js +1 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeTestNode.js +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +6 -25
- package/Engines/WebGL/webGLPipelineContext.js +6 -25
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
- package/Engines/WebGPU/webgpuBundleList.js +7 -7
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
- package/Engines/WebGPU/webgpuConstants.js +38 -38
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.d.ts +2 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js +2 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/constants.d.ts +1 -1
- package/Engines/constants.js +1 -1
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +16 -35
- package/Engines/engine.js +19 -69
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- package/Shaders/rgbdEncode.fragment.js +1 -1
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
- package/Shaders/screenSpaceCurvature.fragment.d.ts +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection.fragment.d.ts +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +1 -1
- package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
- package/Shaders/shadowMap.fragment.d.ts +1 -1
- package/Shaders/shadowMap.fragment.js +1 -1
- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.d.ts +1 -1
- package/Shaders/shadowMap.vertex.js +1 -1
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.d.ts +1 -1
- package/Shaders/sharpen.fragment.js +1 -1
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/spriteMap.fragment.d.ts +1 -1
- package/Shaders/spriteMap.fragment.js +1 -1
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/Shaders/spriteMap.vertex.d.ts +1 -1
- package/Shaders/spriteMap.vertex.js +1 -1
- package/Shaders/spriteMap.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.d.ts +1 -1
- package/Shaders/sprites.fragment.js +1 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.d.ts +1 -1
- package/Shaders/sprites.vertex.js +1 -1
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssao.fragment.d.ts +1 -1
- package/Shaders/ssao.fragment.js +1 -1
- package/Shaders/ssao.fragment.js.map +1 -1
- package/Shaders/ssao2.fragment.d.ts +1 -1
- package/Shaders/ssao2.fragment.js +1 -1
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.d.ts +1 -1
- package/Shaders/ssaoCombine.fragment.js +1 -1
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/Shaders/standard.fragment.d.ts +1 -1
- package/Shaders/standard.fragment.js +1 -1
- package/Shaders/standard.fragment.js.map +1 -1
- package/Shaders/stereoscopicInterlace.fragment.d.ts +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
- package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +1 -1
- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
- package/Shaders/tonemap.fragment.d.ts +1 -1
- package/Shaders/tonemap.fragment.js +1 -1
- package/Shaders/tonemap.fragment.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.d.ts +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +1 -1
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.d.ts +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.d.ts +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/Shaders/vrDistortionCorrection.fragment.d.ts +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.d.ts +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/Sprites/spriteManager.d.ts +4 -0
- package/Sprites/spriteManager.js +2 -0
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteSceneComponent.d.ts +6 -6
- package/Sprites/spriteSceneComponent.js.map +1 -1
- package/Sprites/thinSprite.d.ts +5 -6
- package/Sprites/thinSprite.js +1 -2
- package/Sprites/thinSprite.js.map +1 -1
- package/States/IStencilState.d.ts +1 -1
- package/States/IStencilState.js.map +1 -1
- package/States/alphaCullingState.d.ts +1 -1
- package/States/alphaCullingState.js +1 -1
- package/States/alphaCullingState.js.map +1 -1
- package/States/depthCullingState.d.ts +1 -1
- package/States/depthCullingState.js +1 -1
- package/States/depthCullingState.js.map +1 -1
- package/States/stencilState.d.ts +1 -1
- package/States/stencilState.js +1 -1
- package/States/stencilState.js.map +1 -1
- package/States/stencilStateComposer.d.ts +1 -1
- package/States/stencilStateComposer.js +1 -1
- package/States/stencilStateComposer.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.d.ts +1 -1
- package/XR/features/WebXRControllerPhysics.js +1 -1
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.d.ts +3 -6
- package/XR/features/WebXRControllerPointerSelection.js +3 -6
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRLayers.d.ts +2 -2
- package/XR/features/WebXRLayers.js +4 -4
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +2 -2
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.d.ts +3 -4
- package/XR/motionController/webXRAbstractMotionController.js +2 -3
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/native/nativeXRFrame.d.ts +2 -2
- package/XR/native/nativeXRFrame.js +1 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.d.ts +3 -3
- package/XR/native/nativeXRRenderTarget.js +3 -3
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRCamera.d.ts +2 -2
- package/XR/webXRCamera.js +1 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +6 -6
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRExperienceHelper.d.ts +21 -1
- package/XR/webXRExperienceHelper.js +37 -7
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRInputSource.d.ts +1 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRLayerWrapper.d.ts +1 -1
- package/XR/webXRLayerWrapper.js +1 -1
- package/XR/webXRLayerWrapper.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
- package/XR/webXRRenderTargetTextureProvider.js +1 -1
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +1 -2
- package/XR/webXRSessionManager.js +1 -2
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +2 -2
- package/XR/webXRWebGLLayer.js +2 -2
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/abstractScene.d.ts +1 -1
- package/abstractScene.js +1 -1
- package/abstractScene.js.map +1 -1
- package/node.d.ts +40 -52
- package/node.js +40 -55
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +83 -107
- package/scene.js +94 -108
- package/scene.js.map +1 -1
- package/sceneComponent.d.ts +4 -2
- package/sceneComponent.js +4 -2
- package/sceneComponent.js.map +1 -1
- package/types.d.ts +2 -2
- package/types.js +1 -1
- package/types.js.map +1 -1
package/Actions/condition.js
CHANGED
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@@ -19,18 +19,13 @@ export class Condition {
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19
19
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return true;
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20
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}
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21
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/**
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*
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-
* @param propertyPath
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-
* @hidden
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+
* @internal
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25
23
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*/
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26
24
|
_getProperty(propertyPath) {
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25
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return this._actionManager._getProperty(propertyPath);
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26
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}
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29
27
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/**
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-
*
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31
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-
* @param target
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32
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-
* @param propertyPath
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33
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-
* @hidden
|
|
28
|
+
* @internal
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|
34
29
|
*/
|
|
35
30
|
_getEffectiveTarget(target, propertyPath) {
|
|
36
31
|
return this._actionManager._getEffectiveTarget(target, propertyPath);
|
|
@@ -41,9 +36,7 @@ export class Condition {
|
|
|
41
36
|
*/
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|
42
37
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serialize() { }
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43
38
|
/**
|
|
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|
-
*
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45
|
-
* @param serializedCondition
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-
* @hidden
|
|
39
|
+
* @internal
|
|
47
40
|
*/
|
|
48
41
|
_serialize(serializedCondition) {
|
|
49
42
|
return {
|
|
@@ -164,25 +157,9 @@ export class ValueCondition extends Condition {
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|
164
157
|
}
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165
158
|
}
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166
159
|
}
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-
/**
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-
* Internal only
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-
* @hidden
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-
*/
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160
|
ValueCondition._IsEqual = 0;
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/**
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* Internal only
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|
174
|
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* @hidden
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*/
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161
|
ValueCondition._IsDifferent = 1;
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/**
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* @hidden
|
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180
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-
*/
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181
162
|
ValueCondition._IsGreater = 2;
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* Internal only
|
|
184
|
-
* @hidden
|
|
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-
*/
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|
186
163
|
ValueCondition._IsLesser = 3;
|
|
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164
|
/**
|
|
188
165
|
* Defines a predicate condition as an extension of Condition
|
package/Actions/condition.js.map
CHANGED
|
@@ -1 +1 @@
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1
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-
{"version":3,"file":"condition.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Actions/condition.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAIlD;;GAEG;AACH,MAAM,OAAO,SAAS;IAmBlB;;;OAGG;IACH,YAAY,aAA4B;QACpC,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;IACxC,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,YAAoB;QACpC,OAAO,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IAC1D,CAAC;IAED;;;;;OAKG;IACI,mBAAmB,CAAC,MAAW,EAAE,YAAoB;QACxD,OAAO,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;IACzE,CAAC;IAED;;;OAGG;IACI,SAAS,KAAS,CAAC;IAE1B;;;;OAIG;IACO,UAAU,CAAC,mBAAwB;QACzC,OAAO;YACH,IAAI,EAAE,CAAC;YACP,QAAQ,EAAE,EAAE;YACZ,IAAI,EAAE,mBAAmB,CAAC,IAAI;YAC9B,UAAU,EAAE,mBAAmB,CAAC,UAAU;SAC7C,CAAC;IACN,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,SAAS;IA6EzC;;;;;;;OAOG;IACH,YACI,aAA4B,EAC5B,MAAW;IACX,gFAAgF;IACzE,YAAoB;IAC3B,+FAA+F;IACxF,KAAU;IACjB,+DAA+D;IACxD,WAAmB,cAAc,CAAC,OAAO;QAEhD,KAAK,CAAC,aAAa,CAAC,CAAC;QANd,iBAAY,GAAZ,YAAY,CAAQ;QAEpB,UAAK,GAAL,KAAK,CAAK;QAEV,aAAQ,GAAR,QAAQ,CAAiC;QAIhD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC5E,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAC1D,CAAC;IA3ED;;OAEG;IACI,MAAM,KAAK,OAAO;QACrB,OAAO,cAAc,CAAC,QAAQ,CAAC;IACnC,CAAC;IAED;;OAEG;IACI,MAAM,KAAK,WAAW;QACzB,OAAO,cAAc,CAAC,YAAY,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,MAAM,KAAK,SAAS;QACvB,OAAO,cAAc,CAAC,UAAU,CAAC;IACrC,CAAC;IAED;;OAEG;IACI,MAAM,KAAK,QAAQ;QACtB,OAAO,cAAc,CAAC,SAAS,CAAC;IACpC,CAAC;IAmDD;;;OAGG;IACI,OAAO;QACV,QAAQ,IAAI,CAAC,QAAQ,EAAE;YACnB,KAAK,cAAc,CAAC,SAAS;gBACzB,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;YAC9D,KAAK,cAAc,CAAC,QAAQ;gBACxB,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;YAC9D,KAAK,cAAc,CAAC,OAAO,CAAC;YAC5B,KAAK,cAAc,CAAC,WAAW,CAAC,CAAC;gBAC7B,IAAI,KAAc,CAAC;gBAEnB,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;oBACnB,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;iBACpE;qBAAM;oBACH,KAAK,GAAG,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;iBAChE;gBACD,OAAO,IAAI,CAAC,QAAQ,KAAK,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;aACpE;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC;YACnB,IAAI,EAAE,gBAAgB;YACtB,UAAU,EAAE;gBACR,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC;gBACvC,EAAE,IAAI,EAAE,cAAc,EAAE,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE;gBAClD,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,uBAAuB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;gBACpE,EAAE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,cAAc,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;aAC7E;SACJ,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,eAAe,CAAC,QAAgB;QAC1C,QAAQ,QAAQ,EAAE;YACd,KAAK,cAAc,CAAC,QAAQ;gBACxB,OAAO,SAAS,CAAC;YACrB,KAAK,cAAc,CAAC,YAAY;gBAC5B,OAAO,aAAa,CAAC;YACzB,KAAK,cAAc,CAAC,UAAU;gBAC1B,OAAO,WAAW,CAAC;YACvB,KAAK,cAAc,CAAC,SAAS;gBACzB,OAAO,UAAU,CAAC;YACtB;gBACI,OAAO,EAAE,CAAC;SACjB;IACL,CAAC;;AAjKD;;;GAGG;AACY,uBAAQ,GAAG,CAAC,CAAC;AAE5B;;;GAGG;AACY,2BAAY,GAAG,CAAC,CAAC;AAEhC;;;GAGG;AACY,yBAAU,GAAG,CAAC,CAAC;AAE9B;;;GAGG;AACY,wBAAS,GAAG,CAAC,CAAC;AA8IjC;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,SAAS;IAO7C;;;;OAIG;IACH,YACI,aAA4B;IAC5B,oEAAoE;IAC7D,SAAwB;QAE/B,KAAK,CAAC,aAAa,CAAC,CAAC;QAFd,cAAS,GAAT,SAAS,CAAe;IAGnC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC;IAC5B,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,SAAS;IAazC;;;;;OAKG;IACH,YACI,aAA4B,EAC5B,MAAW;IACX,0CAA0C;IACnC,KAAa;QAEpB,KAAK,CAAC,aAAa,CAAC,CAAC;QAFd,UAAK,GAAL,KAAK,CAAQ;QAIpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC;YACnB,IAAI,EAAE,gBAAgB;YACtB,UAAU,EAAE,CAAC,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;SAC9F,CAAC,CAAC;IACP,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC;AACxD,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC;AAChE,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { Action } from \"./action\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\ndeclare type ActionManager = import(\"./actionManager\").ActionManager;\r\n\r\n/**\r\n * A Condition applied to an Action\r\n */\r\nexport class Condition {\r\n /**\r\n * Internal only - manager for action\r\n * @hidden\r\n */\r\n public _actionManager: ActionManager;\r\n\r\n /**\r\n * Internal only\r\n * @hidden\r\n */\r\n public _evaluationId: number;\r\n\r\n /**\r\n * Internal only\r\n * @hidden\r\n */\r\n public _currentResult: boolean;\r\n\r\n /**\r\n * Creates a new Condition\r\n * @param actionManager the manager of the action the condition is applied to\r\n */\r\n constructor(actionManager: ActionManager) {\r\n this._actionManager = actionManager;\r\n }\r\n\r\n /**\r\n * Check if the current condition is valid\r\n * @returns a boolean\r\n */\r\n public isValid(): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Internal only\r\n * @param propertyPath\r\n * @hidden\r\n */\r\n public _getProperty(propertyPath: string): string {\r\n return this._actionManager._getProperty(propertyPath);\r\n }\r\n\r\n /**\r\n * Internal only\r\n * @param target\r\n * @param propertyPath\r\n * @hidden\r\n */\r\n public _getEffectiveTarget(target: any, propertyPath: string): any {\r\n return this._actionManager._getEffectiveTarget(target, propertyPath);\r\n }\r\n\r\n /**\r\n * Serialize placeholder for child classes\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {}\r\n\r\n /**\r\n * Internal only\r\n * @param serializedCondition\r\n * @hidden\r\n */\r\n protected _serialize(serializedCondition: any): any {\r\n return {\r\n type: 2, // Condition\r\n children: [],\r\n name: serializedCondition.name,\r\n properties: serializedCondition.properties,\r\n };\r\n }\r\n}\r\n\r\n/**\r\n * Defines specific conditional operators as extensions of Condition\r\n */\r\nexport class ValueCondition extends Condition {\r\n /**\r\n * Internal only\r\n * @hidden\r\n */\r\n private static _IsEqual = 0;\r\n\r\n /**\r\n * Internal only\r\n * @hidden\r\n */\r\n private static _IsDifferent = 1;\r\n\r\n /**\r\n * Internal only\r\n * @hidden\r\n */\r\n private static _IsGreater = 2;\r\n\r\n /**\r\n * Internal only\r\n * @hidden\r\n */\r\n private static _IsLesser = 3;\r\n\r\n /**\r\n * returns the number for IsEqual\r\n */\r\n public static get IsEqual(): number {\r\n return ValueCondition._IsEqual;\r\n }\r\n\r\n /**\r\n * Returns the number for IsDifferent\r\n */\r\n public static get IsDifferent(): number {\r\n return ValueCondition._IsDifferent;\r\n }\r\n\r\n /**\r\n * Returns the number for IsGreater\r\n */\r\n public static get IsGreater(): number {\r\n return ValueCondition._IsGreater;\r\n }\r\n\r\n /**\r\n * Returns the number for IsLesser\r\n */\r\n public static get IsLesser(): number {\r\n return ValueCondition._IsLesser;\r\n }\r\n\r\n /**\r\n * Internal only The action manager for the condition\r\n * @hidden\r\n */\r\n public _actionManager: ActionManager;\r\n\r\n /**\r\n * Internal only\r\n * @hidden\r\n */\r\n private _target: any;\r\n\r\n /**\r\n * Internal only\r\n * @hidden\r\n */\r\n private _effectiveTarget: any;\r\n\r\n /**\r\n * Internal only\r\n * @hidden\r\n */\r\n private _property: string;\r\n\r\n /**\r\n * Creates a new ValueCondition\r\n * @param actionManager manager for the action the condition applies to\r\n * @param target for the action\r\n * @param propertyPath path to specify the property of the target the conditional operator uses\r\n * @param value the value compared by the conditional operator against the current value of the property\r\n * @param operator the conditional operator, default ValueCondition.IsEqual\r\n */\r\n constructor(\r\n actionManager: ActionManager,\r\n target: any,\r\n /** path to specify the property of the target the conditional operator uses */\r\n public propertyPath: string,\r\n /** the value compared by the conditional operator against the current value of the property */\r\n public value: any,\r\n /** the conditional operator, default ValueCondition.IsEqual */\r\n public operator: number = ValueCondition.IsEqual\r\n ) {\r\n super(actionManager);\r\n\r\n this._target = target;\r\n this._effectiveTarget = this._getEffectiveTarget(target, this.propertyPath);\r\n this._property = this._getProperty(this.propertyPath);\r\n }\r\n\r\n /**\r\n * Compares the given value with the property value for the specified conditional operator\r\n * @returns the result of the comparison\r\n */\r\n public isValid(): boolean {\r\n switch (this.operator) {\r\n case ValueCondition.IsGreater:\r\n return this._effectiveTarget[this._property] > this.value;\r\n case ValueCondition.IsLesser:\r\n return this._effectiveTarget[this._property] < this.value;\r\n case ValueCondition.IsEqual:\r\n case ValueCondition.IsDifferent: {\r\n let check: boolean;\r\n\r\n if (this.value.equals) {\r\n check = this.value.equals(this._effectiveTarget[this._property]);\r\n } else {\r\n check = this.value === this._effectiveTarget[this._property];\r\n }\r\n return this.operator === ValueCondition.IsEqual ? check : !check;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Serialize the ValueCondition into a JSON compatible object\r\n * @returns serialization object\r\n */\r\n public serialize(): any {\r\n return this._serialize({\r\n name: \"ValueCondition\",\r\n properties: [\r\n Action._GetTargetProperty(this._target),\r\n { name: \"propertyPath\", value: this.propertyPath },\r\n { name: \"value\", value: Action._SerializeValueAsString(this.value) },\r\n { name: \"operator\", value: ValueCondition.GetOperatorName(this.operator) },\r\n ],\r\n });\r\n }\r\n\r\n /**\r\n * Gets the name of the conditional operator for the ValueCondition\r\n * @param operator the conditional operator\r\n * @returns the name\r\n */\r\n public static GetOperatorName(operator: number): string {\r\n switch (operator) {\r\n case ValueCondition._IsEqual:\r\n return \"IsEqual\";\r\n case ValueCondition._IsDifferent:\r\n return \"IsDifferent\";\r\n case ValueCondition._IsGreater:\r\n return \"IsGreater\";\r\n case ValueCondition._IsLesser:\r\n return \"IsLesser\";\r\n default:\r\n return \"\";\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Defines a predicate condition as an extension of Condition\r\n */\r\nexport class PredicateCondition extends Condition {\r\n /**\r\n * Internal only - manager for action\r\n * @hidden\r\n */\r\n public _actionManager: ActionManager;\r\n\r\n /**\r\n * Creates a new PredicateCondition\r\n * @param actionManager manager for the action the condition applies to\r\n * @param predicate defines the predicate function used to validate the condition\r\n */\r\n constructor(\r\n actionManager: ActionManager,\r\n /** defines the predicate function used to validate the condition */\r\n public predicate: () => boolean\r\n ) {\r\n super(actionManager);\r\n }\r\n\r\n /**\r\n * @returns the validity of the predicate condition\r\n */\r\n public isValid(): boolean {\r\n return this.predicate();\r\n }\r\n}\r\n\r\n/**\r\n * Defines a state condition as an extension of Condition\r\n */\r\nexport class StateCondition extends Condition {\r\n /**\r\n * Internal only - manager for action\r\n * @hidden\r\n */\r\n public _actionManager: ActionManager;\r\n\r\n /**\r\n * Internal only\r\n * @hidden\r\n */\r\n private _target: any;\r\n\r\n /**\r\n * Creates a new StateCondition\r\n * @param actionManager manager for the action the condition applies to\r\n * @param target of the condition\r\n * @param value to compare with target state\r\n */\r\n constructor(\r\n actionManager: ActionManager,\r\n target: any,\r\n /** Value to compare with target state */\r\n public value: string\r\n ) {\r\n super(actionManager);\r\n\r\n this._target = target;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the current condition is met\r\n * @returns the validity of the state\r\n */\r\n public isValid(): boolean {\r\n return this._target.state === this.value;\r\n }\r\n\r\n /**\r\n * Serialize the StateCondition into a JSON compatible object\r\n * @returns serialization object\r\n */\r\n public serialize(): any {\r\n return this._serialize({\r\n name: \"StateCondition\",\r\n properties: [Action._GetTargetProperty(this._target), { name: \"value\", value: this.value }],\r\n });\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ValueCondition\", ValueCondition);\r\nRegisterClass(\"BABYLON.PredicateCondition\", PredicateCondition);\r\nRegisterClass(\"BABYLON.StateCondition\", StateCondition);\r\n"]}
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+
{"version":3,"file":"condition.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Actions/condition.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAIlD;;GAEG;AACH,MAAM,OAAO,SAAS;IAiBlB;;;OAGG;IACH,YAAY,aAA4B;QACpC,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;IACxC,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,YAAoB;QACpC,OAAO,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IAC1D,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,MAAW,EAAE,YAAoB;QACxD,OAAO,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;IACzE,CAAC;IAED;;;OAGG;IACI,SAAS,KAAS,CAAC;IAE1B;;OAEG;IACO,UAAU,CAAC,mBAAwB;QACzC,OAAO;YACH,IAAI,EAAE,CAAC;YACP,QAAQ,EAAE,EAAE;YACZ,IAAI,EAAE,mBAAmB,CAAC,IAAI;YAC9B,UAAU,EAAE,mBAAmB,CAAC,UAAU;SAC7C,CAAC;IACN,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,SAAS;IA4CzC;;;;;;;OAOG;IACH,YACI,aAA4B,EAC5B,MAAW;IACX,gFAAgF;IACzE,YAAoB;IAC3B,+FAA+F;IACxF,KAAU;IACjB,+DAA+D;IACxD,WAAmB,cAAc,CAAC,OAAO;QAEhD,KAAK,CAAC,aAAa,CAAC,CAAC;QANd,iBAAY,GAAZ,YAAY,CAAQ;QAEpB,UAAK,GAAL,KAAK,CAAK;QAEV,aAAQ,GAAR,QAAQ,CAAiC;QAIhD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC5E,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAC1D,CAAC;IA7DD;;OAEG;IACI,MAAM,KAAK,OAAO;QACrB,OAAO,cAAc,CAAC,QAAQ,CAAC;IACnC,CAAC;IAED;;OAEG;IACI,MAAM,KAAK,WAAW;QACzB,OAAO,cAAc,CAAC,YAAY,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,MAAM,KAAK,SAAS;QACvB,OAAO,cAAc,CAAC,UAAU,CAAC;IACrC,CAAC;IAED;;OAEG;IACI,MAAM,KAAK,QAAQ;QACtB,OAAO,cAAc,CAAC,SAAS,CAAC;IACpC,CAAC;IAqCD;;;OAGG;IACI,OAAO;QACV,QAAQ,IAAI,CAAC,QAAQ,EAAE;YACnB,KAAK,cAAc,CAAC,SAAS;gBACzB,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;YAC9D,KAAK,cAAc,CAAC,QAAQ;gBACxB,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;YAC9D,KAAK,cAAc,CAAC,OAAO,CAAC;YAC5B,KAAK,cAAc,CAAC,WAAW,CAAC,CAAC;gBAC7B,IAAI,KAAc,CAAC;gBAEnB,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;oBACnB,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;iBACpE;qBAAM;oBACH,KAAK,GAAG,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;iBAChE;gBACD,OAAO,IAAI,CAAC,QAAQ,KAAK,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;aACpE;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC;YACnB,IAAI,EAAE,gBAAgB;YACtB,UAAU,EAAE;gBACR,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC;gBACvC,EAAE,IAAI,EAAE,cAAc,EAAE,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE;gBAClD,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,uBAAuB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;gBACpE,EAAE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,cAAc,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;aAC7E;SACJ,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,eAAe,CAAC,QAAgB;QAC1C,QAAQ,QAAQ,EAAE;YACd,KAAK,cAAc,CAAC,QAAQ;gBACxB,OAAO,SAAS,CAAC;YACrB,KAAK,cAAc,CAAC,YAAY;gBAC5B,OAAO,aAAa,CAAC;YACzB,KAAK,cAAc,CAAC,UAAU;gBAC1B,OAAO,WAAW,CAAC;YACvB,KAAK,cAAc,CAAC,SAAS;gBACzB,OAAO,UAAU,CAAC;YACtB;gBACI,OAAO,EAAE,CAAC;SACjB;IACL,CAAC;;AAhIc,uBAAQ,GAAG,CAAC,CAAC;AACb,2BAAY,GAAG,CAAC,CAAC;AACjB,yBAAU,GAAG,CAAC,CAAC;AACf,wBAAS,GAAG,CAAC,CAAC;AAgIjC;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,SAAS;IAO7C;;;;OAIG;IACH,YACI,aAA4B;IAC5B,oEAAoE;IAC7D,SAAwB;QAE/B,KAAK,CAAC,aAAa,CAAC,CAAC;QAFd,cAAS,GAAT,SAAS,CAAe;IAGnC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,OAAO,IAAI,CAAC,SAAS,EAAE,CAAC;IAC5B,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,SAAS;IASzC;;;;;OAKG;IACH,YACI,aAA4B,EAC5B,MAAW;IACX,0CAA0C;IACnC,KAAa;QAEpB,KAAK,CAAC,aAAa,CAAC,CAAC;QAFd,UAAK,GAAL,KAAK,CAAQ;QAIpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC;YACnB,IAAI,EAAE,gBAAgB;YACtB,UAAU,EAAE,CAAC,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;SAC9F,CAAC,CAAC;IACP,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC;AACxD,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC;AAChE,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { Action } from \"./action\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\ndeclare type ActionManager = import(\"./actionManager\").ActionManager;\r\n\r\n/**\r\n * A Condition applied to an Action\r\n */\r\nexport class Condition {\r\n /**\r\n * Internal only - manager for action\r\n * @internal\r\n */\r\n public _actionManager: ActionManager;\r\n\r\n /**\r\n * @internal\r\n */\r\n public _evaluationId: number;\r\n\r\n /**\r\n * @internal\r\n */\r\n public _currentResult: boolean;\r\n\r\n /**\r\n * Creates a new Condition\r\n * @param actionManager the manager of the action the condition is applied to\r\n */\r\n constructor(actionManager: ActionManager) {\r\n this._actionManager = actionManager;\r\n }\r\n\r\n /**\r\n * Check if the current condition is valid\r\n * @returns a boolean\r\n */\r\n public isValid(): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getProperty(propertyPath: string): string {\r\n return this._actionManager._getProperty(propertyPath);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getEffectiveTarget(target: any, propertyPath: string): any {\r\n return this._actionManager._getEffectiveTarget(target, propertyPath);\r\n }\r\n\r\n /**\r\n * Serialize placeholder for child classes\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {}\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _serialize(serializedCondition: any): any {\r\n return {\r\n type: 2, // Condition\r\n children: [],\r\n name: serializedCondition.name,\r\n properties: serializedCondition.properties,\r\n };\r\n }\r\n}\r\n\r\n/**\r\n * Defines specific conditional operators as extensions of Condition\r\n */\r\nexport class ValueCondition extends Condition {\r\n private static _IsEqual = 0;\r\n private static _IsDifferent = 1;\r\n private static _IsGreater = 2;\r\n private static _IsLesser = 3;\r\n\r\n /**\r\n * returns the number for IsEqual\r\n */\r\n public static get IsEqual(): number {\r\n return ValueCondition._IsEqual;\r\n }\r\n\r\n /**\r\n * Returns the number for IsDifferent\r\n */\r\n public static get IsDifferent(): number {\r\n return ValueCondition._IsDifferent;\r\n }\r\n\r\n /**\r\n * Returns the number for IsGreater\r\n */\r\n public static get IsGreater(): number {\r\n return ValueCondition._IsGreater;\r\n }\r\n\r\n /**\r\n * Returns the number for IsLesser\r\n */\r\n public static get IsLesser(): number {\r\n return ValueCondition._IsLesser;\r\n }\r\n\r\n /**\r\n * Internal only The action manager for the condition\r\n * @internal\r\n */\r\n public _actionManager: ActionManager;\r\n\r\n private _target: any;\r\n private _effectiveTarget: any;\r\n private _property: string;\r\n\r\n /**\r\n * Creates a new ValueCondition\r\n * @param actionManager manager for the action the condition applies to\r\n * @param target for the action\r\n * @param propertyPath path to specify the property of the target the conditional operator uses\r\n * @param value the value compared by the conditional operator against the current value of the property\r\n * @param operator the conditional operator, default ValueCondition.IsEqual\r\n */\r\n constructor(\r\n actionManager: ActionManager,\r\n target: any,\r\n /** path to specify the property of the target the conditional operator uses */\r\n public propertyPath: string,\r\n /** the value compared by the conditional operator against the current value of the property */\r\n public value: any,\r\n /** the conditional operator, default ValueCondition.IsEqual */\r\n public operator: number = ValueCondition.IsEqual\r\n ) {\r\n super(actionManager);\r\n\r\n this._target = target;\r\n this._effectiveTarget = this._getEffectiveTarget(target, this.propertyPath);\r\n this._property = this._getProperty(this.propertyPath);\r\n }\r\n\r\n /**\r\n * Compares the given value with the property value for the specified conditional operator\r\n * @returns the result of the comparison\r\n */\r\n public isValid(): boolean {\r\n switch (this.operator) {\r\n case ValueCondition.IsGreater:\r\n return this._effectiveTarget[this._property] > this.value;\r\n case ValueCondition.IsLesser:\r\n return this._effectiveTarget[this._property] < this.value;\r\n case ValueCondition.IsEqual:\r\n case ValueCondition.IsDifferent: {\r\n let check: boolean;\r\n\r\n if (this.value.equals) {\r\n check = this.value.equals(this._effectiveTarget[this._property]);\r\n } else {\r\n check = this.value === this._effectiveTarget[this._property];\r\n }\r\n return this.operator === ValueCondition.IsEqual ? check : !check;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Serialize the ValueCondition into a JSON compatible object\r\n * @returns serialization object\r\n */\r\n public serialize(): any {\r\n return this._serialize({\r\n name: \"ValueCondition\",\r\n properties: [\r\n Action._GetTargetProperty(this._target),\r\n { name: \"propertyPath\", value: this.propertyPath },\r\n { name: \"value\", value: Action._SerializeValueAsString(this.value) },\r\n { name: \"operator\", value: ValueCondition.GetOperatorName(this.operator) },\r\n ],\r\n });\r\n }\r\n\r\n /**\r\n * Gets the name of the conditional operator for the ValueCondition\r\n * @param operator the conditional operator\r\n * @returns the name\r\n */\r\n public static GetOperatorName(operator: number): string {\r\n switch (operator) {\r\n case ValueCondition._IsEqual:\r\n return \"IsEqual\";\r\n case ValueCondition._IsDifferent:\r\n return \"IsDifferent\";\r\n case ValueCondition._IsGreater:\r\n return \"IsGreater\";\r\n case ValueCondition._IsLesser:\r\n return \"IsLesser\";\r\n default:\r\n return \"\";\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Defines a predicate condition as an extension of Condition\r\n */\r\nexport class PredicateCondition extends Condition {\r\n /**\r\n * Internal only - manager for action\r\n * @internal\r\n */\r\n public _actionManager: ActionManager;\r\n\r\n /**\r\n * Creates a new PredicateCondition\r\n * @param actionManager manager for the action the condition applies to\r\n * @param predicate defines the predicate function used to validate the condition\r\n */\r\n constructor(\r\n actionManager: ActionManager,\r\n /** defines the predicate function used to validate the condition */\r\n public predicate: () => boolean\r\n ) {\r\n super(actionManager);\r\n }\r\n\r\n /**\r\n * @returns the validity of the predicate condition\r\n */\r\n public isValid(): boolean {\r\n return this.predicate();\r\n }\r\n}\r\n\r\n/**\r\n * Defines a state condition as an extension of Condition\r\n */\r\nexport class StateCondition extends Condition {\r\n /**\r\n * Internal only - manager for action\r\n * @internal\r\n */\r\n public _actionManager: ActionManager;\r\n\r\n private _target: any;\r\n\r\n /**\r\n * Creates a new StateCondition\r\n * @param actionManager manager for the action the condition applies to\r\n * @param target of the condition\r\n * @param value to compare with target state\r\n */\r\n constructor(\r\n actionManager: ActionManager,\r\n target: any,\r\n /** Value to compare with target state */\r\n public value: string\r\n ) {\r\n super(actionManager);\r\n\r\n this._target = target;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the current condition is met\r\n * @returns the validity of the state\r\n */\r\n public isValid(): boolean {\r\n return this._target.state === this.value;\r\n }\r\n\r\n /**\r\n * Serialize the StateCondition into a JSON compatible object\r\n * @returns serialization object\r\n */\r\n public serialize(): any {\r\n return this._serialize({\r\n name: \"StateCondition\",\r\n properties: [Action._GetTargetProperty(this._target), { name: \"value\", value: this.value }],\r\n });\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ValueCondition\", ValueCondition);\r\nRegisterClass(\"BABYLON.PredicateCondition\", PredicateCondition);\r\nRegisterClass(\"BABYLON.StateCondition\", StateCondition);\r\n"]}
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CHANGED
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}
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314
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-
/** @
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314
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+
/** @internal */
|
|
315
315
|
_prepare() {
|
|
316
316
|
for (let index = 0; index < this.children.length; index++) {
|
|
317
317
|
this.children[index]._actionManager = this._actionManager;
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@@ -386,7 +386,7 @@ export class SetParentAction extends Action {
|
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386
386
|
this._target = target;
|
|
387
387
|
this._parent = parent;
|
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388
388
|
}
|
|
389
|
-
/** @
|
|
389
|
+
/** @internal */
|
|
390
390
|
_prepare() { }
|
|
391
391
|
/**
|
|
392
392
|
* Execute the action and set the parent property.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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property in the target object\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, propertyPath: string, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this.propertyPath = propertyPath;\r\n this._target = this._effectiveTarget = target;\r\n }\r\n\r\n /** @hidden */\r\n public _prepare(): void {\r\n this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath);\r\n this._property = this._getProperty(this.propertyPath);\r\n }\r\n\r\n /**\r\n * Execute the action toggle the boolean value.\r\n */\r\n public execute(): void {\r\n this._effectiveTarget[this._property] = !this._effectiveTarget[this._property];\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"SwitchBooleanAction\",\r\n properties: [Action._GetTargetProperty(this._target), { name: \"propertyPath\", value: this.propertyPath }],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to set a the state field of the target\r\n * to a desired value once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class SetStateAction extends Action {\r\n /**\r\n * The value to store in the state field.\r\n */\r\n public value: string;\r\n\r\n private _target: any;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the object containing the state property\r\n * @param value defines the value to store in the state field\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, value: string, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this.value = value;\r\n this._target = target;\r\n }\r\n\r\n /**\r\n * Execute the action and store the value on the target state property.\r\n */\r\n public execute(): void {\r\n this._target.state = this.value;\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"SetStateAction\",\r\n properties: [Action._GetTargetProperty(this._target), { name: \"value\", value: this.value }],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to set a property of the target\r\n * to a desired value once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class SetValueAction extends Action {\r\n /**\r\n * The path of the property to set in the target.\r\n */\r\n public propertyPath: string;\r\n\r\n /**\r\n * The value to set in the property\r\n */\r\n public value: any;\r\n\r\n private _target: any;\r\n private _effectiveTarget: any;\r\n private _property: string;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the object containing the property\r\n * @param propertyPath defines the path of the property to set in the target\r\n * @param value defines the value to set in the property\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this.propertyPath = propertyPath;\r\n this.value = value;\r\n this._target = this._effectiveTarget = target;\r\n }\r\n\r\n /** @hidden */\r\n public _prepare(): void {\r\n this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath);\r\n this._property = this._getProperty(this.propertyPath);\r\n }\r\n\r\n /**\r\n * Execute the action and set the targeted property to the desired value.\r\n */\r\n public execute(): void {\r\n this._effectiveTarget[this._property] = this.value;\r\n\r\n if (this._target.markAsDirty) {\r\n this._target.markAsDirty(this._property);\r\n }\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"SetValueAction\",\r\n properties: [\r\n Action._GetTargetProperty(this._target),\r\n { name: \"propertyPath\", value: this.propertyPath },\r\n { name: \"value\", value: Action._SerializeValueAsString(this.value) },\r\n ],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to increment the target value\r\n * to a desired value once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class IncrementValueAction extends Action {\r\n /**\r\n * The path of the property to increment in the target.\r\n */\r\n public propertyPath: string;\r\n\r\n /**\r\n * The value we should increment the property by.\r\n */\r\n public value: any;\r\n\r\n private _target: any;\r\n private _effectiveTarget: any;\r\n private _property: string;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the object containing the property\r\n * @param propertyPath defines the path of the property to increment in the target\r\n * @param value defines the value value we should increment the property by\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this.propertyPath = propertyPath;\r\n this.value = value;\r\n this._target = this._effectiveTarget = target;\r\n }\r\n\r\n /** @hidden */\r\n public _prepare(): void {\r\n this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath);\r\n this._property = this._getProperty(this.propertyPath);\r\n\r\n if (typeof this._effectiveTarget[this._property] !== \"number\") {\r\n Logger.Warn(\"Warning: IncrementValueAction can only be used with number values\");\r\n }\r\n }\r\n\r\n /**\r\n * Execute the action and increment the target of the value amount.\r\n */\r\n public execute(): void {\r\n this._effectiveTarget[this._property] += this.value;\r\n\r\n if (this._target.markAsDirty) {\r\n this._target.markAsDirty(this._property);\r\n }\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"IncrementValueAction\",\r\n properties: [\r\n Action._GetTargetProperty(this._target),\r\n { name: \"propertyPath\", value: this.propertyPath },\r\n { name: \"value\", value: Action._SerializeValueAsString(this.value) },\r\n ],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to start an animation once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class PlayAnimationAction extends Action {\r\n /**\r\n * Where the animation should start (animation frame)\r\n */\r\n public from: number;\r\n\r\n /**\r\n * Where the animation should stop (animation frame)\r\n */\r\n public to: number;\r\n\r\n /**\r\n * Define if the animation should loop or stop after the first play.\r\n */\r\n public loop?: boolean;\r\n\r\n private _target: any;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the target animation or animation name\r\n * @param from defines from where the animation should start (animation frame)\r\n * @param to defines where the animation should stop (animation frame)\r\n * @param loop defines if the animation should loop or stop after the first play\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, from: number, to: number, loop?: boolean, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this.from = from;\r\n this.to = to;\r\n this.loop = loop;\r\n this._target = target;\r\n }\r\n\r\n /** @hidden */\r\n public _prepare(): void {}\r\n\r\n /**\r\n * Execute the action and play the animation.\r\n */\r\n public execute(): void {\r\n const scene = this._actionManager.getScene();\r\n scene.beginAnimation(this._target, this.from, this.to, this.loop);\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"PlayAnimationAction\",\r\n properties: [\r\n Action._GetTargetProperty(this._target),\r\n { name: \"from\", value: String(this.from) },\r\n { name: \"to\", value: String(this.to) },\r\n { name: \"loop\", value: Action._SerializeValueAsString(this.loop) || false },\r\n ],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to stop an animation once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class StopAnimationAction extends Action {\r\n private _target: any;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the target animation or animation name\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this._target = target;\r\n }\r\n\r\n /** @hidden */\r\n public _prepare(): void {}\r\n\r\n /**\r\n * Execute the action and stop the animation.\r\n */\r\n public execute(): void {\r\n const scene = this._actionManager.getScene();\r\n scene.stopAnimation(this._target);\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"StopAnimationAction\",\r\n properties: [Action._GetTargetProperty(this._target)],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible that does nothing once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class DoNothingAction extends Action {\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any = Constants.ACTION_NothingTrigger, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n }\r\n\r\n /**\r\n * Execute the action and do nothing.\r\n */\r\n public execute(): void {}\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"DoNothingAction\",\r\n properties: [],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to trigger several actions once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class CombineAction extends Action {\r\n /**\r\n * The list of aggregated animations to run.\r\n */\r\n public children: Action[];\r\n\r\n /**\r\n * defines if the children actions conditions should be check before execution\r\n */\r\n public enableChildrenConditions: boolean;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param children defines the list of aggregated animations to run\r\n * @param condition defines the trigger related conditions\r\n * @param enableChildrenConditions defines if the children actions conditions should be check before execution\r\n */\r\n constructor(triggerOptions: any, children: Action[], condition?: Condition, enableChildrenConditions = true) {\r\n super(triggerOptions, condition);\r\n this.children = children;\r\n this.enableChildrenConditions = enableChildrenConditions;\r\n }\r\n\r\n /** @hidden */\r\n public _prepare(): void {\r\n for (let index = 0; index < this.children.length; index++) {\r\n this.children[index]._actionManager = this._actionManager;\r\n this.children[index]._prepare();\r\n }\r\n }\r\n\r\n /**\r\n * Execute the action and executes all the aggregated actions.\r\n * @param evt\r\n */\r\n public execute(evt: ActionEvent): void {\r\n for (const action of this.children) {\r\n if (!this.enableChildrenConditions || action._evaluateConditionForCurrentFrame()) {\r\n action.execute(evt);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n const serializationObject = super._serialize(\r\n {\r\n name: \"CombineAction\",\r\n properties: [],\r\n combine: [],\r\n },\r\n parent\r\n );\r\n\r\n for (let i = 0; i < this.children.length; i++) {\r\n serializationObject.combine.push(this.children[i].serialize(null));\r\n }\r\n\r\n return serializationObject;\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to run code (external event) once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class ExecuteCodeAction extends Action {\r\n /**\r\n * The callback function to run.\r\n */\r\n public func: (evt: ActionEvent) => void;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param func defines the callback function to run\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, func: (evt: ActionEvent) => void, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this.func = func;\r\n }\r\n\r\n /**\r\n * Execute the action and run the attached code.\r\n * @param evt\r\n */\r\n public execute(evt: ActionEvent): void {\r\n this.func(evt);\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to set the parent property of the target once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class SetParentAction extends Action {\r\n private _parent: any;\r\n private _target: any;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the target containing the parent property\r\n * @param parent defines from where the animation should start (animation frame)\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, parent: any, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this._target = target;\r\n this._parent = parent;\r\n }\r\n\r\n /** @hidden */\r\n public _prepare(): void {}\r\n\r\n /**\r\n * Execute the action and set the parent property.\r\n */\r\n public execute(): void {\r\n if (this._target.parent === this._parent) {\r\n return;\r\n }\r\n\r\n const invertParentWorldMatrix = this._parent.getWorldMatrix().clone();\r\n invertParentWorldMatrix.invert();\r\n\r\n this._target.position = Vector3.TransformCoordinates(this._target.position, invertParentWorldMatrix);\r\n\r\n this._target.parent = this._parent;\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"SetParentAction\",\r\n properties: [Action._GetTargetProperty(this._target), Action._GetTargetProperty(this._parent)],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetParentAction\", SetParentAction);\r\nRegisterClass(\"BABYLON.ExecuteCodeAction\", ExecuteCodeAction);\r\nRegisterClass(\"BABYLON.DoNothingAction\", DoNothingAction);\r\nRegisterClass(\"BABYLON.StopAnimationAction\", StopAnimationAction);\r\nRegisterClass(\"BABYLON.PlayAnimationAction\", PlayAnimationAction);\r\nRegisterClass(\"BABYLON.IncrementValueAction\", IncrementValueAction);\r\nRegisterClass(\"BABYLON.SetValueAction\", SetValueAction);\r\nRegisterClass(\"BABYLON.SetStateAction\", SetStateAction);\r\nRegisterClass(\"BABYLON.SetParentAction\", SetParentAction);\r\n"]}
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1
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+
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property in the target object\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, propertyPath: string, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this.propertyPath = propertyPath;\r\n this._target = this._effectiveTarget = target;\r\n }\r\n\r\n /** @internal */\r\n public _prepare(): void {\r\n this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath);\r\n this._property = this._getProperty(this.propertyPath);\r\n }\r\n\r\n /**\r\n * Execute the action toggle the boolean value.\r\n */\r\n public execute(): void {\r\n this._effectiveTarget[this._property] = !this._effectiveTarget[this._property];\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"SwitchBooleanAction\",\r\n properties: [Action._GetTargetProperty(this._target), { name: \"propertyPath\", value: this.propertyPath }],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to set a the state field of the target\r\n * to a desired value once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class SetStateAction extends Action {\r\n /**\r\n * The value to store in the state field.\r\n */\r\n public value: string;\r\n\r\n private _target: any;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the object containing the state property\r\n * @param value defines the value to store in the state field\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, value: string, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this.value = value;\r\n this._target = target;\r\n }\r\n\r\n /**\r\n * Execute the action and store the value on the target state property.\r\n */\r\n public execute(): void {\r\n this._target.state = this.value;\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"SetStateAction\",\r\n properties: [Action._GetTargetProperty(this._target), { name: \"value\", value: this.value }],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to set a property of the target\r\n * to a desired value once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class SetValueAction extends Action {\r\n /**\r\n * The path of the property to set in the target.\r\n */\r\n public propertyPath: string;\r\n\r\n /**\r\n * The value to set in the property\r\n */\r\n public value: any;\r\n\r\n private _target: any;\r\n private _effectiveTarget: any;\r\n private _property: string;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the object containing the property\r\n * @param propertyPath defines the path of the property to set in the target\r\n * @param value defines the value to set in the property\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this.propertyPath = propertyPath;\r\n this.value = value;\r\n this._target = this._effectiveTarget = target;\r\n }\r\n\r\n /** @internal */\r\n public _prepare(): void {\r\n this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath);\r\n this._property = this._getProperty(this.propertyPath);\r\n }\r\n\r\n /**\r\n * Execute the action and set the targeted property to the desired value.\r\n */\r\n public execute(): void {\r\n this._effectiveTarget[this._property] = this.value;\r\n\r\n if (this._target.markAsDirty) {\r\n this._target.markAsDirty(this._property);\r\n }\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"SetValueAction\",\r\n properties: [\r\n Action._GetTargetProperty(this._target),\r\n { name: \"propertyPath\", value: this.propertyPath },\r\n { name: \"value\", value: Action._SerializeValueAsString(this.value) },\r\n ],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to increment the target value\r\n * to a desired value once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class IncrementValueAction extends Action {\r\n /**\r\n * The path of the property to increment in the target.\r\n */\r\n public propertyPath: string;\r\n\r\n /**\r\n * The value we should increment the property by.\r\n */\r\n public value: any;\r\n\r\n private _target: any;\r\n private _effectiveTarget: any;\r\n private _property: string;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the object containing the property\r\n * @param propertyPath defines the path of the property to increment in the target\r\n * @param value defines the value value we should increment the property by\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this.propertyPath = propertyPath;\r\n this.value = value;\r\n this._target = this._effectiveTarget = target;\r\n }\r\n\r\n /** @internal */\r\n public _prepare(): void {\r\n this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath);\r\n this._property = this._getProperty(this.propertyPath);\r\n\r\n if (typeof this._effectiveTarget[this._property] !== \"number\") {\r\n Logger.Warn(\"Warning: IncrementValueAction can only be used with number values\");\r\n }\r\n }\r\n\r\n /**\r\n * Execute the action and increment the target of the value amount.\r\n */\r\n public execute(): void {\r\n this._effectiveTarget[this._property] += this.value;\r\n\r\n if (this._target.markAsDirty) {\r\n this._target.markAsDirty(this._property);\r\n }\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"IncrementValueAction\",\r\n properties: [\r\n Action._GetTargetProperty(this._target),\r\n { name: \"propertyPath\", value: this.propertyPath },\r\n { name: \"value\", value: Action._SerializeValueAsString(this.value) },\r\n ],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to start an animation once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class PlayAnimationAction extends Action {\r\n /**\r\n * Where the animation should start (animation frame)\r\n */\r\n public from: number;\r\n\r\n /**\r\n * Where the animation should stop (animation frame)\r\n */\r\n public to: number;\r\n\r\n /**\r\n * Define if the animation should loop or stop after the first play.\r\n */\r\n public loop?: boolean;\r\n\r\n private _target: any;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the target animation or animation name\r\n * @param from defines from where the animation should start (animation frame)\r\n * @param to defines where the animation should stop (animation frame)\r\n * @param loop defines if the animation should loop or stop after the first play\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, from: number, to: number, loop?: boolean, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this.from = from;\r\n this.to = to;\r\n this.loop = loop;\r\n this._target = target;\r\n }\r\n\r\n /** @internal */\r\n public _prepare(): void {}\r\n\r\n /**\r\n * Execute the action and play the animation.\r\n */\r\n public execute(): void {\r\n const scene = this._actionManager.getScene();\r\n scene.beginAnimation(this._target, this.from, this.to, this.loop);\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"PlayAnimationAction\",\r\n properties: [\r\n Action._GetTargetProperty(this._target),\r\n { name: \"from\", value: String(this.from) },\r\n { name: \"to\", value: String(this.to) },\r\n { name: \"loop\", value: Action._SerializeValueAsString(this.loop) || false },\r\n ],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to stop an animation once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class StopAnimationAction extends Action {\r\n private _target: any;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the target animation or animation name\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this._target = target;\r\n }\r\n\r\n /** @internal */\r\n public _prepare(): void {}\r\n\r\n /**\r\n * Execute the action and stop the animation.\r\n */\r\n public execute(): void {\r\n const scene = this._actionManager.getScene();\r\n scene.stopAnimation(this._target);\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"StopAnimationAction\",\r\n properties: [Action._GetTargetProperty(this._target)],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible that does nothing once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class DoNothingAction extends Action {\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any = Constants.ACTION_NothingTrigger, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n }\r\n\r\n /**\r\n * Execute the action and do nothing.\r\n */\r\n public execute(): void {}\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"DoNothingAction\",\r\n properties: [],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to trigger several actions once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class CombineAction extends Action {\r\n /**\r\n * The list of aggregated animations to run.\r\n */\r\n public children: Action[];\r\n\r\n /**\r\n * defines if the children actions conditions should be check before execution\r\n */\r\n public enableChildrenConditions: boolean;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param children defines the list of aggregated animations to run\r\n * @param condition defines the trigger related conditions\r\n * @param enableChildrenConditions defines if the children actions conditions should be check before execution\r\n */\r\n constructor(triggerOptions: any, children: Action[], condition?: Condition, enableChildrenConditions = true) {\r\n super(triggerOptions, condition);\r\n this.children = children;\r\n this.enableChildrenConditions = enableChildrenConditions;\r\n }\r\n\r\n /** @internal */\r\n public _prepare(): void {\r\n for (let index = 0; index < this.children.length; index++) {\r\n this.children[index]._actionManager = this._actionManager;\r\n this.children[index]._prepare();\r\n }\r\n }\r\n\r\n /**\r\n * Execute the action and executes all the aggregated actions.\r\n * @param evt\r\n */\r\n public execute(evt: ActionEvent): void {\r\n for (const action of this.children) {\r\n if (!this.enableChildrenConditions || action._evaluateConditionForCurrentFrame()) {\r\n action.execute(evt);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n const serializationObject = super._serialize(\r\n {\r\n name: \"CombineAction\",\r\n properties: [],\r\n combine: [],\r\n },\r\n parent\r\n );\r\n\r\n for (let i = 0; i < this.children.length; i++) {\r\n serializationObject.combine.push(this.children[i].serialize(null));\r\n }\r\n\r\n return serializationObject;\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to run code (external event) once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class ExecuteCodeAction extends Action {\r\n /**\r\n * The callback function to run.\r\n */\r\n public func: (evt: ActionEvent) => void;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param func defines the callback function to run\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, func: (evt: ActionEvent) => void, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this.func = func;\r\n }\r\n\r\n /**\r\n * Execute the action and run the attached code.\r\n * @param evt\r\n */\r\n public execute(evt: ActionEvent): void {\r\n this.func(evt);\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action responsible to set the parent property of the target once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class SetParentAction extends Action {\r\n private _parent: any;\r\n private _target: any;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the target containing the parent property\r\n * @param parent defines from where the animation should start (animation frame)\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, target: any, parent: any, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this._target = target;\r\n this._parent = parent;\r\n }\r\n\r\n /** @internal */\r\n public _prepare(): void {}\r\n\r\n /**\r\n * Execute the action and set the parent property.\r\n */\r\n public execute(): void {\r\n if (this._target.parent === this._parent) {\r\n return;\r\n }\r\n\r\n const invertParentWorldMatrix = this._parent.getWorldMatrix().clone();\r\n invertParentWorldMatrix.invert();\r\n\r\n this._target.position = Vector3.TransformCoordinates(this._target.position, invertParentWorldMatrix);\r\n\r\n this._target.parent = this._parent;\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"SetParentAction\",\r\n properties: [Action._GetTargetProperty(this._target), Action._GetTargetProperty(this._parent)],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetParentAction\", SetParentAction);\r\nRegisterClass(\"BABYLON.ExecuteCodeAction\", ExecuteCodeAction);\r\nRegisterClass(\"BABYLON.DoNothingAction\", DoNothingAction);\r\nRegisterClass(\"BABYLON.StopAnimationAction\", StopAnimationAction);\r\nRegisterClass(\"BABYLON.PlayAnimationAction\", PlayAnimationAction);\r\nRegisterClass(\"BABYLON.IncrementValueAction\", IncrementValueAction);\r\nRegisterClass(\"BABYLON.SetValueAction\", SetValueAction);\r\nRegisterClass(\"BABYLON.SetStateAction\", SetStateAction);\r\nRegisterClass(\"BABYLON.SetParentAction\", SetParentAction);\r\n"]}
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{"version":3,"file":"directAudioActions.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Actions/directAudioActions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAGlD;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,MAAM;IAGvC;;;;;OAKG;IACH,YAAY,cAAmB,EAAE,KAAY,EAAE,SAAqB;QAChE,KAAK,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED,
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{"version":3,"file":"directAudioActions.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Actions/directAudioActions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAGlD;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,MAAM;IAGvC;;;;;OAKG;IACH,YAAY,cAAmB,EAAE,KAAY,EAAE,SAAqB;QAChE,KAAK,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED,gBAAgB;IACT,QAAQ,KAAU,CAAC;IAE1B;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE;YAC3B,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;SACtB;IACL,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,MAAW;QACxB,OAAO,KAAK,CAAC,UAAU,CACnB;YACI,IAAI,EAAE,iBAAiB;YACvB,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;SAC3D,EACD,MAAM,CACT,CAAC;IACN,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,MAAM;IAGvC;;;;;OAKG;IACH,YAAY,cAAmB,EAAE,KAAY,EAAE,SAAqB;QAChE,KAAK,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED,gBAAgB;IACT,QAAQ,KAAU,CAAC;IAE1B;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE;YAC3B,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;SACtB;IACL,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,MAAW;QACxB,OAAO,KAAK,CAAC,UAAU,CACnB;YACI,IAAI,EAAE,iBAAiB;YACvB,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;SAC3D,EACD,MAAM,CACT,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC;AAC1D,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { Action } from \"./action\";\r\nimport type { Condition } from \"./condition\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\nimport type { Sound } from \"../Audio/sound\";\r\n\r\n/**\r\n * This defines an action helpful to play a defined sound on a triggered action.\r\n */\r\nexport class PlaySoundAction extends Action {\r\n private _sound: Sound;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param sound defines the sound to play\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, sound: Sound, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this._sound = sound;\r\n }\r\n\r\n /** @internal */\r\n public _prepare(): void {}\r\n\r\n /**\r\n * Execute the action and play the sound.\r\n */\r\n public execute(): void {\r\n if (this._sound !== undefined) {\r\n this._sound.play();\r\n }\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"PlaySoundAction\",\r\n properties: [{ name: \"sound\", value: this._sound.name }],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * This defines an action helpful to stop a defined sound on a triggered action.\r\n */\r\nexport class StopSoundAction extends Action {\r\n private _sound: Sound;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param sound defines the sound to stop\r\n * @param condition defines the trigger related conditions\r\n */\r\n constructor(triggerOptions: any, sound: Sound, condition?: Condition) {\r\n super(triggerOptions, condition);\r\n this._sound = sound;\r\n }\r\n\r\n /** @internal */\r\n public _prepare(): void {}\r\n\r\n /**\r\n * Execute the action and stop the sound.\r\n */\r\n public execute(): void {\r\n if (this._sound !== undefined) {\r\n this._sound.stop();\r\n }\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"StopSoundAction\",\r\n properties: [{ name: \"sound\", value: this._sound.name }],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PlaySoundAction\", PlaySoundAction);\r\nRegisterClass(\"BABYLON.StopSoundAction\", StopSoundAction);\r\n"]}
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@@ -46,7 +46,7 @@ export declare class InterpolateValueAction extends Action {
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{ Action } from \"./action\";\r\nimport type { Condition } from \"./condition\";\r\n\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport { Vector3, Matrix, Quaternion } from \"../Maths/math.vector\";\r\nimport { Animation } from \"../Animations/animation\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\n/**\r\n * This defines an action responsible to change the value of a property\r\n * by interpolating between its current value and the newly set one once triggered.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions\r\n */\r\nexport class InterpolateValueAction extends Action {\r\n /**\r\n * Defines the path of the property where the value should be interpolated\r\n */\r\n public propertyPath: string;\r\n\r\n /**\r\n * Defines the target value at the end of the interpolation.\r\n */\r\n public value: any;\r\n\r\n /**\r\n * Defines the time it will take for the property to interpolate to the value.\r\n */\r\n public duration: number = 1000;\r\n\r\n /**\r\n * Defines if the other scene animations should be stopped when the action has been triggered\r\n */\r\n public stopOtherAnimations?: boolean;\r\n\r\n /**\r\n * Defines a callback raised once the interpolation animation has been done.\r\n */\r\n public onInterpolationDone?: () => void;\r\n\r\n /**\r\n * Observable triggered once the interpolation animation has been done.\r\n */\r\n public onInterpolationDoneObservable = new Observable<InterpolateValueAction>();\r\n\r\n private _target: any;\r\n private _effectiveTarget: any;\r\n private _property: string;\r\n\r\n /**\r\n * Instantiate the action\r\n * @param triggerOptions defines the trigger options\r\n * @param target defines the object containing the value to interpolate\r\n * @param propertyPath defines the path to the property in the target object\r\n * @param value defines the target value at the end of the interpolation\r\n * @param duration defines the time it will take for the property to interpolate to the value.\r\n * @param condition defines the trigger related conditions\r\n * @param stopOtherAnimations defines if the other scene animations should be stopped when the action has been triggered\r\n * @param onInterpolationDone defines a callback raised once the interpolation animation has been done\r\n */\r\n constructor(\r\n triggerOptions: any,\r\n target: any,\r\n propertyPath: string,\r\n value: any,\r\n duration: number = 1000,\r\n condition?: Condition,\r\n stopOtherAnimations?: boolean,\r\n onInterpolationDone?: () => void\r\n ) {\r\n super(triggerOptions, condition);\r\n\r\n this.propertyPath = propertyPath;\r\n this.value = value;\r\n this.duration = duration;\r\n this.stopOtherAnimations = stopOtherAnimations;\r\n this.onInterpolationDone = onInterpolationDone;\r\n this._target = this._effectiveTarget = target;\r\n }\r\n\r\n /** @internal */\r\n public _prepare(): void {\r\n this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath);\r\n this._property = this._getProperty(this.propertyPath);\r\n }\r\n\r\n /**\r\n * Execute the action starts the value interpolation.\r\n */\r\n public execute(): void {\r\n const scene = this._actionManager.getScene();\r\n const keys = [\r\n {\r\n frame: 0,\r\n value: this._effectiveTarget[this._property],\r\n },\r\n {\r\n frame: 100,\r\n value: this.value,\r\n },\r\n ];\r\n\r\n let dataType: number;\r\n\r\n if (typeof this.value === \"number\") {\r\n dataType = Animation.ANIMATIONTYPE_FLOAT;\r\n } else if (this.value instanceof Color3) {\r\n dataType = Animation.ANIMATIONTYPE_COLOR3;\r\n } else if (this.value instanceof Vector3) {\r\n dataType = Animation.ANIMATIONTYPE_VECTOR3;\r\n } else if (this.value instanceof Matrix) {\r\n dataType = Animation.ANIMATIONTYPE_MATRIX;\r\n } else if (this.value instanceof Quaternion) {\r\n dataType = Animation.ANIMATIONTYPE_QUATERNION;\r\n } else {\r\n Logger.Warn(\"InterpolateValueAction: Unsupported type (\" + typeof this.value + \")\");\r\n return;\r\n }\r\n\r\n const animation = new Animation(\"InterpolateValueAction\", this._property, 100 * (1000.0 / this.duration), dataType, Animation.ANIMATIONLOOPMODE_CONSTANT);\r\n\r\n animation.setKeys(keys);\r\n\r\n if (this.stopOtherAnimations) {\r\n scene.stopAnimation(this._effectiveTarget);\r\n }\r\n\r\n const wrapper = () => {\r\n this.onInterpolationDoneObservable.notifyObservers(this);\r\n if (this.onInterpolationDone) {\r\n this.onInterpolationDone();\r\n }\r\n };\r\n\r\n scene.beginDirectAnimation(this._effectiveTarget, [animation], 0, 100, false, 1, wrapper);\r\n }\r\n\r\n /**\r\n * Serializes the actions and its related information.\r\n * @param parent defines the object to serialize in\r\n * @returns the serialized object\r\n */\r\n public serialize(parent: any): any {\r\n return super._serialize(\r\n {\r\n name: \"InterpolateValueAction\",\r\n properties: [\r\n Action._GetTargetProperty(this._target),\r\n { name: \"propertyPath\", value: this.propertyPath },\r\n { name: \"value\", value: Action._SerializeValueAsString(this.value) },\r\n { name: \"duration\", value: Action._SerializeValueAsString(this.duration) },\r\n { name: \"stopOtherAnimations\", value: Action._SerializeValueAsString(this.stopOtherAnimations) || false },\r\n ],\r\n },\r\n parent\r\n );\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InterpolateValueAction\", InterpolateValueAction);\r\n"]}
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* Will start the animation sequence of a given target
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