@babylonjs/core 5.24.0 → 5.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/action.d.ts +12 -21
- package/Actions/action.js +8 -17
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +2 -5
- package/Actions/actionManager.js +2 -5
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.d.ts +9 -50
- package/Actions/condition.js +3 -26
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.d.ts +7 -7
- package/Actions/directActions.js +7 -7
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.d.ts +2 -2
- package/Actions/directAudioActions.js +2 -2
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +5 -6
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +6 -20
- package/Animations/animation.js +6 -20
- package/Animations/animation.js.map +1 -1
- package/Animations/animationEvent.d.ts +1 -1
- package/Animations/animationEvent.js +1 -1
- package/Animations/animationEvent.js.map +1 -1
- package/Animations/animationGroup.d.ts +1 -1
- package/Animations/animationGroup.js +1 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +13 -26
- package/Animations/easing.js +13 -26
- package/Animations/easing.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +3 -4
- package/Animations/runtimeAnimation.js +1 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioEngine.js +1 -2
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +1 -1
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +3 -4
- package/Audio/sound.js +2 -3
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.d.ts +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +7 -9
- package/Bones/bone.js +7 -9
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +6 -8
- package/Bones/skeleton.js +6 -8
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.d.ts +6 -6
- package/Buffers/buffer.js +14 -16
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +6 -3
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +18 -5
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -3
- package/Cameras/RigModes/vrRigMode.js +1 -3
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
- package/Cameras/RigModes/webVRRigMode.js +1 -3
- package/Cameras/RigModes/webVRRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
- package/Cameras/VR/vrCameraMetrics.js +4 -4
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +20 -48
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +9 -9
- package/Cameras/VR/webVRCamera.js +9 -9
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +11 -12
- package/Cameras/arcRotateCamera.js +8 -9
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +29 -38
- package/Cameras/camera.js +27 -36
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +8 -12
- package/Cameras/flyCamera.js +6 -10
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +2 -2
- package/Cameras/followCamera.js +2 -2
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +6 -7
- package/Cameras/freeCamera.js +4 -5
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCameraInputsManager.js +2 -2
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/targetCamera.d.ts +21 -24
- package/Cameras/targetCamera.js +20 -23
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +1 -1
- package/Cameras/touchCamera.js +1 -1
- package/Cameras/touchCamera.js.map +1 -1
- package/Collisions/collider.d.ts +13 -44
- package/Collisions/collider.js +10 -41
- package/Collisions/collider.js.map +1 -1
- package/Collisions/collisionCoordinator.d.ts +2 -2
- package/Collisions/collisionCoordinator.js +1 -1
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/intersectionInfo.js +1 -1
- package/Collisions/intersectionInfo.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/IComputeContext.d.ts +1 -1
- package/Compute/IComputeContext.js.map +1 -1
- package/Compute/IComputePipelineContext.d.ts +2 -2
- package/Compute/IComputePipelineContext.js.map +1 -1
- package/Compute/computeEffect.d.ts +5 -5
- package/Compute/computeEffect.js +5 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -9
- package/Culling/Octrees/octreeBlock.js +1 -9
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
- package/Culling/Octrees/octreeSceneComponent.js +1 -5
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.d.ts +4 -5
- package/Culling/boundingBox.js +3 -4
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -2
- package/Culling/boundingInfo.js +1 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -2
- package/Culling/boundingSphere.js +1 -2
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +6 -6
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +6 -6
- package/Debug/physicsViewer.js +4 -4
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
- package/DeviceInput/internalDeviceSourceManager.js +1 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -19
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
- package/Engines/Extensions/engine.cubeTexture.js +3 -2
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +4 -4
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +22 -22
- package/Engines/Extensions/engine.query.js +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -7
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +1 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +13 -13
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/IDrawContext.d.ts +1 -1
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/IMaterialContext.d.ts +1 -1
- package/Engines/IMaterialContext.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +5 -5
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +2 -2
- package/Engines/Native/nativeDataStream.js +1 -1
- package/Engines/Native/nativeDataStream.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -10
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
- package/Engines/Processors/shaderCodeCursor.js +1 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeTestNode.js +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +6 -25
- package/Engines/WebGL/webGLPipelineContext.js +6 -25
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
- package/Engines/WebGPU/webgpuBundleList.js +7 -7
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
- package/Engines/WebGPU/webgpuConstants.js +38 -38
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.d.ts +2 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js +2 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/constants.d.ts +1 -1
- package/Engines/constants.js +1 -1
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +16 -35
- package/Engines/engine.js +19 -69
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Can help if the scene clear color has alpha < 1 */\r\n clearBeforeCopy?: boolean;\r\n /** Indicates if the view is enabled (true by default) */\r\n enabled: boolean;\r\n /** Defines a custom function to handle canvas size changes. (the canvas to render into is provided to the callback) */\r\n customResize?: (canvas: HTMLCanvasElement) => void;\r\n}\r\n\r\ndeclare module \"../../Engines/engine\" {\r\n export interface Engine {\r\n /** @hidden */\r\n _inputElement: Nullable<HTMLElement>;\r\n\r\n /**\r\n * Gets or sets the HTML element to use for attaching events\r\n */\r\n inputElement: Nullable<HTMLElement>;\r\n\r\n /**\r\n * Observable to handle when a change to inputElement occurs\r\n * @hidden\r\n */\r\n _onEngineViewChanged?: () => void;\r\n\r\n /**\r\n * Will be triggered before the view renders\r\n */\r\n readonly onBeforeViewRenderObservable: Observable<EngineView>;\r\n /**\r\n * Will be triggered after the view rendered\r\n */\r\n readonly onAfterViewRenderObservable: Observable<EngineView>;\r\n\r\n /**\r\n * Gets the current engine view\r\n * @see https://doc.babylonjs.com/how_to/multi_canvases\r\n */\r\n activeView: Nullable<EngineView>;\r\n\r\n /** Gets or sets the list of views */\r\n views: EngineView[];\r\n\r\n /**\r\n * Register a new child canvas\r\n * @param canvas defines the canvas to register\r\n * @param camera defines an optional camera to use with this canvas (it will overwrite the scene.camera for this view)\r\n * @param clearBeforeCopy Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1\r\n * @returns the associated view\r\n */\r\n registerView(canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView;\r\n\r\n /**\r\n * Remove a registered child canvas\r\n * @param canvas defines the canvas to remove\r\n * @returns the current engine\r\n */\r\n unRegisterView(canvas: HTMLCanvasElement): Engine;\r\n }\r\n}\r\n\r\nconst _onBeforeViewRenderObservable = new Observable<EngineView>();\r\nconst _onAfterViewRenderObservable = new Observable<EngineView>();\r\n\r\nObject.defineProperty(Engine.prototype, \"onBeforeViewRenderObservable\", {\r\n get: function (this: Engine) {\r\n return _onBeforeViewRenderObservable;\r\n },\r\n});\r\n\r\nObject.defineProperty(Engine.prototype, \"onAfterViewRenderObservable\", {\r\n get: function (this: Engine) {\r\n return _onAfterViewRenderObservable;\r\n },\r\n});\r\n\r\nObject.defineProperty(Engine.prototype, \"inputElement\", {\r\n get: function (this: Engine) {\r\n return this._inputElement;\r\n },\r\n set: function (this: Engine, value: HTMLElement) {\r\n if (this._inputElement !== value) {\r\n this._inputElement = value;\r\n this._onEngineViewChanged?.();\r\n }\r\n },\r\n});\r\n\r\nEngine.prototype.getInputElement = function (): Nullable<HTMLElement> {\r\n return this.inputElement || this.getRenderingCanvas();\r\n};\r\n\r\nEngine.prototype.registerView = function (canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView {\r\n if (!this.views) {\r\n this.views = [];\r\n }\r\n\r\n for (const view of this.views) {\r\n if (view.target === canvas) {\r\n return view;\r\n }\r\n }\r\n\r\n const masterCanvas = this.getRenderingCanvas();\r\n if (masterCanvas) {\r\n canvas.width = masterCanvas.width;\r\n canvas.height = masterCanvas.height;\r\n }\r\n\r\n const newView = { target: canvas, camera, clearBeforeCopy, enabled: true, id: (Math.random() * 100000).toFixed() };\r\n this.views.push(newView);\r\n\r\n if (camera) {\r\n camera.onDisposeObservable.add(() => {\r\n this.unRegisterView(canvas);\r\n });\r\n }\r\n\r\n return newView;\r\n};\r\n\r\nEngine.prototype.unRegisterView = function (canvas: HTMLCanvasElement): Engine {\r\n if (!this.views) {\r\n return this;\r\n }\r\n\r\n for (const view of this.views) {\r\n if (view.target === canvas) {\r\n const index = this.views.indexOf(view);\r\n\r\n if (index !== -1) {\r\n this.views.splice(index, 1);\r\n }\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n};\r\n\r\nEngine.prototype._renderViews = function () {\r\n if (!this.views) {\r\n return false;\r\n }\r\n\r\n const parent = this.getRenderingCanvas();\r\n\r\n if (!parent) {\r\n return false;\r\n }\r\n\r\n for (const view of this.views) {\r\n if (!view.enabled) {\r\n continue;\r\n }\r\n const canvas = view.target;\r\n const context = canvas.getContext(\"2d\");\r\n if (!context) {\r\n continue;\r\n }\r\n _onBeforeViewRenderObservable.notifyObservers(view);\r\n const camera = view.camera;\r\n let previewCamera: Nullable<Camera> = null;\r\n let scene: Nullable<Scene> = null;\r\n if (camera) {\r\n scene = camera.getScene();\r\n\r\n if (scene.activeCameras && scene.activeCameras.length) {\r\n continue;\r\n }\r\n\r\n this.activeView = view;\r\n\r\n previewCamera = scene.activeCamera;\r\n scene.activeCamera = camera;\r\n }\r\n\r\n if (view.customResize) {\r\n view.customResize(canvas);\r\n } else {\r\n // Set sizes\r\n const width = Math.floor(canvas.clientWidth / this._hardwareScalingLevel);\r\n const height = Math.floor(canvas.clientHeight / this._hardwareScalingLevel);\r\n\r\n const dimsChanged = width !== canvas.width || parent.width !== canvas.width || height !== canvas.height || parent.height !== canvas.height;\r\n if (canvas.clientWidth && canvas.clientHeight && dimsChanged) {\r\n canvas.width = width;\r\n canvas.height = height;\r\n this.setSize(width, height);\r\n }\r\n }\r\n\r\n if (!parent.width || !parent.height) {\r\n return false;\r\n }\r\n\r\n // Render the frame\r\n this._renderFrame();\r\n\r\n this.flushFramebuffer();\r\n\r\n // Copy to target\r\n if (view.clearBeforeCopy) {\r\n context.clearRect(0, 0, parent.width, parent.height);\r\n }\r\n context.drawImage(parent, 0, 0);\r\n\r\n // Restore\r\n if (previewCamera && scene) {\r\n scene.activeCamera = previewCamera;\r\n }\r\n _onAfterViewRenderObservable.notifyObservers(view);\r\n }\r\n\r\n this.activeView = null;\r\n\r\n return true;\r\n};\r\n"]}
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1
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+
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{ Engine } from \"../engine\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Observable } from \"../../Misc/observable\";\r\n\r\n/**\r\n * Class used to define an additional view for the engine\r\n * @see https://doc.babylonjs.com/divingDeeper/scene/multiCanvas\r\n */\r\nexport class EngineView {\r\n /**\r\n * A randomly generated unique id\r\n */\r\n readonly id: string;\r\n /** Defines the canvas where to render the view */\r\n target: HTMLCanvasElement;\r\n /** Defines an optional camera used to render the view (will use active camera else) */\r\n camera?: Camera;\r\n /** Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1 */\r\n clearBeforeCopy?: boolean;\r\n /** Indicates if the view is enabled (true by default) */\r\n enabled: boolean;\r\n /** Defines a custom function to handle canvas size changes. (the canvas to render into is provided to the callback) */\r\n customResize?: (canvas: HTMLCanvasElement) => void;\r\n}\r\n\r\ndeclare module \"../../Engines/engine\" {\r\n export interface Engine {\r\n /** @internal */\r\n _inputElement: Nullable<HTMLElement>;\r\n\r\n /**\r\n * Gets or sets the HTML element to use for attaching events\r\n */\r\n inputElement: Nullable<HTMLElement>;\r\n\r\n /**\r\n * Observable to handle when a change to inputElement occurs\r\n * @internal\r\n */\r\n _onEngineViewChanged?: () => void;\r\n\r\n /**\r\n * Will be triggered before the view renders\r\n */\r\n readonly onBeforeViewRenderObservable: Observable<EngineView>;\r\n /**\r\n * Will be triggered after the view rendered\r\n */\r\n readonly onAfterViewRenderObservable: Observable<EngineView>;\r\n\r\n /**\r\n * Gets the current engine view\r\n * @see https://doc.babylonjs.com/how_to/multi_canvases\r\n */\r\n activeView: Nullable<EngineView>;\r\n\r\n /** Gets or sets the list of views */\r\n views: EngineView[];\r\n\r\n /**\r\n * Register a new child canvas\r\n * @param canvas defines the canvas to register\r\n * @param camera defines an optional camera to use with this canvas (it will overwrite the scene.camera for this view)\r\n * @param clearBeforeCopy Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1\r\n * @returns the associated view\r\n */\r\n registerView(canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView;\r\n\r\n /**\r\n * Remove a registered child canvas\r\n * @param canvas defines the canvas to remove\r\n * @returns the current engine\r\n */\r\n unRegisterView(canvas: HTMLCanvasElement): Engine;\r\n }\r\n}\r\n\r\nconst _onBeforeViewRenderObservable = new Observable<EngineView>();\r\nconst _onAfterViewRenderObservable = new Observable<EngineView>();\r\n\r\nObject.defineProperty(Engine.prototype, \"onBeforeViewRenderObservable\", {\r\n get: function (this: Engine) {\r\n return _onBeforeViewRenderObservable;\r\n },\r\n});\r\n\r\nObject.defineProperty(Engine.prototype, \"onAfterViewRenderObservable\", {\r\n get: function (this: Engine) {\r\n return _onAfterViewRenderObservable;\r\n },\r\n});\r\n\r\nObject.defineProperty(Engine.prototype, \"inputElement\", {\r\n get: function (this: Engine) {\r\n return this._inputElement;\r\n },\r\n set: function (this: Engine, value: HTMLElement) {\r\n if (this._inputElement !== value) {\r\n this._inputElement = value;\r\n this._onEngineViewChanged?.();\r\n }\r\n },\r\n});\r\n\r\nEngine.prototype.getInputElement = function (): Nullable<HTMLElement> {\r\n return this.inputElement || this.getRenderingCanvas();\r\n};\r\n\r\nEngine.prototype.registerView = function (canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView {\r\n if (!this.views) {\r\n this.views = [];\r\n }\r\n\r\n for (const view of this.views) {\r\n if (view.target === canvas) {\r\n return view;\r\n }\r\n }\r\n\r\n const masterCanvas = this.getRenderingCanvas();\r\n if (masterCanvas) {\r\n canvas.width = masterCanvas.width;\r\n canvas.height = masterCanvas.height;\r\n }\r\n\r\n const newView = { target: canvas, camera, clearBeforeCopy, enabled: true, id: (Math.random() * 100000).toFixed() };\r\n this.views.push(newView);\r\n\r\n if (camera) {\r\n camera.onDisposeObservable.add(() => {\r\n this.unRegisterView(canvas);\r\n });\r\n }\r\n\r\n return newView;\r\n};\r\n\r\nEngine.prototype.unRegisterView = function (canvas: HTMLCanvasElement): Engine {\r\n if (!this.views) {\r\n return this;\r\n }\r\n\r\n for (const view of this.views) {\r\n if (view.target === canvas) {\r\n const index = this.views.indexOf(view);\r\n\r\n if (index !== -1) {\r\n this.views.splice(index, 1);\r\n }\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n};\r\n\r\nEngine.prototype._renderViews = function () {\r\n if (!this.views) {\r\n return false;\r\n }\r\n\r\n const parent = this.getRenderingCanvas();\r\n\r\n if (!parent) {\r\n return false;\r\n }\r\n\r\n for (const view of this.views) {\r\n if (!view.enabled) {\r\n continue;\r\n }\r\n const canvas = view.target;\r\n const context = canvas.getContext(\"2d\");\r\n if (!context) {\r\n continue;\r\n }\r\n _onBeforeViewRenderObservable.notifyObservers(view);\r\n const camera = view.camera;\r\n let previewCamera: Nullable<Camera> = null;\r\n let scene: Nullable<Scene> = null;\r\n if (camera) {\r\n scene = camera.getScene();\r\n\r\n if (scene.activeCameras && scene.activeCameras.length) {\r\n continue;\r\n }\r\n\r\n this.activeView = view;\r\n\r\n previewCamera = scene.activeCamera;\r\n scene.activeCamera = camera;\r\n }\r\n\r\n if (view.customResize) {\r\n view.customResize(canvas);\r\n } else {\r\n // Set sizes\r\n const width = Math.floor(canvas.clientWidth / this._hardwareScalingLevel);\r\n const height = Math.floor(canvas.clientHeight / this._hardwareScalingLevel);\r\n\r\n const dimsChanged = width !== canvas.width || parent.width !== canvas.width || height !== canvas.height || parent.height !== canvas.height;\r\n if (canvas.clientWidth && canvas.clientHeight && dimsChanged) {\r\n canvas.width = width;\r\n canvas.height = height;\r\n this.setSize(width, height);\r\n }\r\n }\r\n\r\n if (!parent.width || !parent.height) {\r\n return false;\r\n }\r\n\r\n // Render the frame\r\n this._renderFrame();\r\n\r\n this.flushFramebuffer();\r\n\r\n // Copy to target\r\n if (view.clearBeforeCopy) {\r\n context.clearRect(0, 0, parent.width, parent.height);\r\n }\r\n context.drawImage(parent, 0, 0);\r\n\r\n // Restore\r\n if (previewCamera && scene) {\r\n scene.activeCamera = previewCamera;\r\n }\r\n _onAfterViewRenderObservable.notifyObservers(view);\r\n }\r\n\r\n this.activeView = null;\r\n\r\n return true;\r\n};\r\n"]}
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_onVrDisplayPresentChange: Nullable<() => void>;
|
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/**
|
|
43
43
|
* Observable signaled when VR display mode changes
|
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@@ -72,7 +72,7 @@ declare module "../../Engines/engine" {
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* @returns A promise containing a VRDisplay and if vr is supported
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*/
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initWebVRAsync(): Promise<IDisplayChangedEventArgs>;
|
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75
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-
/** @
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75
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+
/** @internal */
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|
_getVRDisplaysAsync(): Promise<IDisplayChangedEventArgs>;
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/**
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* Gets or sets the presentation attributes used to configure VR rendering
|
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@@ -85,7 +85,7 @@ declare module "../../Engines/engine" {
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* @see https://doc.babylonjs.com/how_to/webvr_camera
|
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86
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*/
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87
87
|
enableVR(options: WebVROptions): void;
|
|
88
|
-
/** @
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88
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+
/** @internal */
|
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|
_onVRFullScreenTriggered(): void;
|
|
90
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|
}
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91
91
|
}
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@@ -1 +1 @@
|
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1
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-
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type { Nullable } from \"../../types\";\r\nimport type { IDisplayChangedEventArgs } from \"../../Engines/engine\";\r\nimport { Engine } from \"../../Engines/engine\";\r\nimport { Size } from \"../../Maths/math.size\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { IsWindowObjectExist } from \"../../Misc/domManagement\";\r\nimport type { WebVROptions } from \"../../Cameras/VR/webVRCamera\";\r\n\r\n/**\r\n * Interface used to define additional presentation attributes\r\n */\r\nexport interface IVRPresentationAttributes {\r\n /**\r\n * Defines a boolean indicating that we want to get 72hz mode on Oculus Browser (default is off eg. 60hz)\r\n */\r\n highRefreshRate: boolean;\r\n /**\r\n * Enables foveation in VR to improve perf. 0 none, 1 low, 2 medium, 3 high (Default is 1)\r\n */\r\n foveationLevel: number;\r\n}\r\n\r\ndeclare module \"../../Engines/engine\" {\r\n export interface Engine {\r\n /** @hidden */\r\n _vrDisplay: any;\r\n /** @hidden */\r\n _vrSupported: boolean;\r\n /** @hidden */\r\n _oldSize: Size;\r\n /** @hidden */\r\n _oldHardwareScaleFactor: number;\r\n /** @hidden */\r\n _vrExclusivePointerMode: boolean;\r\n /** @hidden */\r\n _webVRInitPromise: Promise<IDisplayChangedEventArgs>;\r\n\r\n /** @hidden */\r\n _onVRDisplayPointerRestricted: () => void;\r\n /** @hidden */\r\n _onVRDisplayPointerUnrestricted: () => void;\r\n\r\n /** @hidden */\r\n _onVrDisplayConnect: Nullable<(display: any) => void>;\r\n /** @hidden */\r\n _onVrDisplayDisconnect: Nullable<() => void>;\r\n /** @hidden */\r\n _onVrDisplayPresentChange: Nullable<() => void>;\r\n\r\n /**\r\n * Observable signaled when VR display mode changes\r\n */\r\n onVRDisplayChangedObservable: Observable<IDisplayChangedEventArgs>;\r\n /**\r\n * Observable signaled when VR request present is complete\r\n */\r\n onVRRequestPresentComplete: Observable<boolean>;\r\n /**\r\n * Observable signaled when VR request present starts\r\n */\r\n onVRRequestPresentStart: Observable<Engine>;\r\n\r\n /**\r\n * Gets a boolean indicating that the engine is currently in VR exclusive mode for the pointers\r\n * @see https://docs.microsoft.com/en-us/microsoft-edge/webvr/essentials#mouse-input\r\n */\r\n isInVRExclusivePointerMode: boolean;\r\n\r\n /**\r\n * Gets a boolean indicating if a webVR device was detected\r\n * @returns true if a webVR device was detected\r\n */\r\n isVRDevicePresent(): boolean;\r\n\r\n /**\r\n * Gets the current webVR device\r\n * @returns the current webVR device (or null)\r\n */\r\n getVRDevice(): any;\r\n\r\n /**\r\n * Initializes a webVR display and starts listening to display change events\r\n * The onVRDisplayChangedObservable will be notified upon these changes\r\n * @returns A promise containing a VRDisplay and if vr is supported\r\n */\r\n initWebVRAsync(): Promise<IDisplayChangedEventArgs>;\r\n\r\n /** @hidden */\r\n _getVRDisplaysAsync(): Promise<IDisplayChangedEventArgs>;\r\n\r\n /**\r\n * Gets or sets the presentation attributes used to configure VR rendering\r\n */\r\n vrPresentationAttributes?: IVRPresentationAttributes;\r\n\r\n /**\r\n * Call this function to switch to webVR mode\r\n * Will do nothing if webVR is not supported or if there is no webVR device\r\n * @param options the webvr options provided to the camera. mainly used for multiview\r\n * @see https://doc.babylonjs.com/how_to/webvr_camera\r\n */\r\n enableVR(options: WebVROptions): void;\r\n\r\n /** @hidden */\r\n _onVRFullScreenTriggered(): void;\r\n }\r\n}\r\n\r\nObject.defineProperty(Engine.prototype, \"isInVRExclusivePointerMode\", {\r\n get: function (this: Engine) {\r\n return this._vrExclusivePointerMode;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nEngine.prototype._prepareVRComponent = function () {\r\n this._vrSupported = false;\r\n this._vrExclusivePointerMode = false;\r\n this.onVRDisplayChangedObservable = new Observable<IDisplayChangedEventArgs>();\r\n this.onVRRequestPresentComplete = new Observable<boolean>();\r\n this.onVRRequestPresentStart = new Observable<Engine>();\r\n};\r\n\r\nEngine.prototype.isVRDevicePresent = function () {\r\n return !!this._vrDisplay;\r\n};\r\n\r\nEngine.prototype.getVRDevice = function (): any {\r\n return this._vrDisplay;\r\n};\r\n\r\nEngine.prototype.initWebVR = function (): Observable<IDisplayChangedEventArgs> {\r\n this.initWebVRAsync();\r\n return this.onVRDisplayChangedObservable;\r\n};\r\n\r\nEngine.prototype.initWebVRAsync = function (): Promise<IDisplayChangedEventArgs> {\r\n const notifyObservers = () => {\r\n const eventArgs = {\r\n vrDisplay: this._vrDisplay,\r\n vrSupported: this._vrSupported,\r\n };\r\n this.onVRDisplayChangedObservable.notifyObservers(eventArgs);\r\n this._webVRInitPromise = new Promise((res) => {\r\n res(eventArgs);\r\n });\r\n };\r\n\r\n if (!this._onVrDisplayConnect) {\r\n this._onVrDisplayConnect = (event) => {\r\n this._vrDisplay = event.display;\r\n notifyObservers();\r\n };\r\n this._onVrDisplayDisconnect = () => {\r\n this._vrDisplay.cancelAnimationFrame(this._frameHandler);\r\n this._vrDisplay = undefined;\r\n this._frameHandler = Engine.QueueNewFrame(this._boundRenderFunction);\r\n notifyObservers();\r\n };\r\n this._onVrDisplayPresentChange = () => {\r\n this._vrExclusivePointerMode = this._vrDisplay && this._vrDisplay.isPresenting;\r\n };\r\n const hostWindow = this.getHostWindow();\r\n if (hostWindow) {\r\n hostWindow.addEventListener(\"vrdisplayconnect\", this._onVrDisplayConnect);\r\n hostWindow.addEventListener(\"vrdisplaydisconnect\", this._onVrDisplayDisconnect);\r\n hostWindow.addEventListener(\"vrdisplaypresentchange\", this._onVrDisplayPresentChange);\r\n }\r\n }\r\n this._webVRInitPromise = this._webVRInitPromise || this._getVRDisplaysAsync();\r\n this._webVRInitPromise.then(notifyObservers);\r\n return this._webVRInitPromise;\r\n};\r\n\r\nEngine.prototype._getVRDisplaysAsync = function (): Promise<IDisplayChangedEventArgs> {\r\n return new Promise((res) => {\r\n if (navigator.getVRDisplays) {\r\n navigator.getVRDisplays().then((devices: Array<any>) => {\r\n this._vrSupported = true;\r\n // note that devices may actually be an empty array. This is fine;\r\n // we expect this._vrDisplay to be undefined in this case.\r\n this._vrDisplay = devices[0];\r\n res({\r\n vrDisplay: this._vrDisplay,\r\n vrSupported: this._vrSupported,\r\n });\r\n });\r\n } else {\r\n this._vrDisplay = undefined;\r\n this._vrSupported = false;\r\n res({\r\n vrDisplay: this._vrDisplay,\r\n vrSupported: this._vrSupported,\r\n });\r\n }\r\n });\r\n};\r\n\r\nEngine.prototype.enableVR = function (options: WebVROptions) {\r\n if (this._vrDisplay && !this._vrDisplay.isPresenting) {\r\n const onResolved = () => {\r\n this.onVRRequestPresentComplete.notifyObservers(true);\r\n this._onVRFullScreenTriggered();\r\n };\r\n const onRejected = () => {\r\n this.onVRRequestPresentComplete.notifyObservers(false);\r\n };\r\n\r\n this.onVRRequestPresentStart.notifyObservers(this);\r\n\r\n const presentationAttributes = {\r\n highRefreshRate: this.vrPresentationAttributes ? this.vrPresentationAttributes.highRefreshRate : false,\r\n foveationLevel: this.vrPresentationAttributes ? this.vrPresentationAttributes.foveationLevel : 1,\r\n multiview: (this.getCaps().multiview || this.getCaps().oculusMultiview) && options.useMultiview,\r\n };\r\n\r\n this._vrDisplay\r\n .requestPresent([\r\n {\r\n source: this.getRenderingCanvas(),\r\n attributes: presentationAttributes,\r\n ...presentationAttributes,\r\n },\r\n ])\r\n .then(onResolved)\r\n .catch(onRejected);\r\n }\r\n};\r\n\r\nEngine.prototype._onVRFullScreenTriggered = function () {\r\n if (this._vrDisplay && this._vrDisplay.isPresenting) {\r\n //get the old size before we change\r\n this._oldSize = new Size(this.getRenderWidth(), this.getRenderHeight());\r\n this._oldHardwareScaleFactor = this.getHardwareScalingLevel();\r\n\r\n //get the width and height, change the render size\r\n const leftEye = this._vrDisplay.getEyeParameters(\"left\");\r\n this.setHardwareScalingLevel(1);\r\n this.setSize(leftEye.renderWidth * 2, leftEye.renderHeight);\r\n } else {\r\n this.setHardwareScalingLevel(this._oldHardwareScaleFactor);\r\n this.setSize(this._oldSize.width, this._oldSize.height);\r\n }\r\n};\r\n\r\nEngine.prototype.disableVR = function () {\r\n if (this._vrDisplay && this._vrDisplay.isPresenting) {\r\n this._vrDisplay\r\n .exitPresent()\r\n .then(() => this._onVRFullScreenTriggered())\r\n .catch(() => this._onVRFullScreenTriggered());\r\n }\r\n\r\n if (IsWindowObjectExist()) {\r\n window.removeEventListener(\"vrdisplaypointerrestricted\", this._onVRDisplayPointerRestricted);\r\n window.removeEventListener(\"vrdisplaypointerunrestricted\", this._onVRDisplayPointerUnrestricted);\r\n\r\n if (this._onVrDisplayConnect) {\r\n window.removeEventListener(\"vrdisplayconnect\", this._onVrDisplayConnect);\r\n if (this._onVrDisplayDisconnect) {\r\n window.removeEventListener(\"vrdisplaydisconnect\", this._onVrDisplayDisconnect);\r\n }\r\n\r\n if (this._onVrDisplayPresentChange) {\r\n window.removeEventListener(\"vrdisplaypresentchange\", this._onVrDisplayPresentChange);\r\n }\r\n this._onVrDisplayConnect = null;\r\n this._onVrDisplayDisconnect = null;\r\n }\r\n }\r\n};\r\n\r\nEngine.prototype._connectVREvents = function (canvas?: HTMLCanvasElement, document?: any) {\r\n this._onVRDisplayPointerRestricted = () => {\r\n if (canvas) {\r\n canvas.requestPointerLock();\r\n }\r\n };\r\n\r\n this._onVRDisplayPointerUnrestricted = () => {\r\n // Edge fix - for some reason document is not present and this is window\r\n if (!document) {\r\n const hostWindow = this.getHostWindow()!;\r\n if (hostWindow.document && hostWindow.document.exitPointerLock) {\r\n hostWindow.document.exitPointerLock();\r\n }\r\n return;\r\n }\r\n if (!document.exitPointerLock) {\r\n return;\r\n }\r\n document.exitPointerLock();\r\n };\r\n\r\n if (IsWindowObjectExist()) {\r\n const hostWindow = this.getHostWindow()!;\r\n hostWindow.addEventListener(\"vrdisplaypointerrestricted\", this._onVRDisplayPointerRestricted, false);\r\n hostWindow.addEventListener(\"vrdisplaypointerunrestricted\", this._onVRDisplayPointerUnrestricted, false);\r\n }\r\n};\r\n\r\nEngine.prototype._submitVRFrame = function () {\r\n // Submit frame to the vr device, if enabled\r\n if (this._vrDisplay && this._vrDisplay.isPresenting) {\r\n // TODO: We should only submit the frame if we read frameData successfully.\r\n try {\r\n this._vrDisplay.submitFrame();\r\n } catch (e) {\r\n Tools.Warn(\"webVR submitFrame has had an unexpected failure: \" + e);\r\n }\r\n }\r\n};\r\n\r\nEngine.prototype.isVRPresenting = function () {\r\n return this._vrDisplay && this._vrDisplay.isPresenting;\r\n};\r\n\r\nEngine.prototype._requestVRFrame = function () {\r\n this._frameHandler = Engine.QueueNewFrame(this._boundRenderFunction, this._vrDisplay);\r\n};\r\n"]}
|
|
1
|
+
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type { Nullable } from \"../../types\";\r\nimport type { IDisplayChangedEventArgs } from \"../../Engines/engine\";\r\nimport { Engine } from \"../../Engines/engine\";\r\nimport { Size } from \"../../Maths/math.size\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { IsWindowObjectExist } from \"../../Misc/domManagement\";\r\nimport type { WebVROptions } from \"../../Cameras/VR/webVRCamera\";\r\n\r\n/**\r\n * Interface used to define additional presentation attributes\r\n */\r\nexport interface IVRPresentationAttributes {\r\n /**\r\n * Defines a boolean indicating that we want to get 72hz mode on Oculus Browser (default is off eg. 60hz)\r\n */\r\n highRefreshRate: boolean;\r\n /**\r\n * Enables foveation in VR to improve perf. 0 none, 1 low, 2 medium, 3 high (Default is 1)\r\n */\r\n foveationLevel: number;\r\n}\r\n\r\ndeclare module \"../../Engines/engine\" {\r\n export interface Engine {\r\n /** @internal */\r\n _vrDisplay: any;\r\n /** @internal */\r\n _vrSupported: boolean;\r\n /** @internal */\r\n _oldSize: Size;\r\n /** @internal */\r\n _oldHardwareScaleFactor: number;\r\n /** @internal */\r\n _vrExclusivePointerMode: boolean;\r\n /** @internal */\r\n _webVRInitPromise: Promise<IDisplayChangedEventArgs>;\r\n\r\n /** @internal */\r\n _onVRDisplayPointerRestricted: () => void;\r\n /** @internal */\r\n _onVRDisplayPointerUnrestricted: () => void;\r\n\r\n /** @internal */\r\n _onVrDisplayConnect: Nullable<(display: any) => void>;\r\n /** @internal */\r\n _onVrDisplayDisconnect: Nullable<() => void>;\r\n /** @internal */\r\n _onVrDisplayPresentChange: Nullable<() => void>;\r\n\r\n /**\r\n * Observable signaled when VR display mode changes\r\n */\r\n onVRDisplayChangedObservable: Observable<IDisplayChangedEventArgs>;\r\n /**\r\n * Observable signaled when VR request present is complete\r\n */\r\n onVRRequestPresentComplete: Observable<boolean>;\r\n /**\r\n * Observable signaled when VR request present starts\r\n */\r\n onVRRequestPresentStart: Observable<Engine>;\r\n\r\n /**\r\n * Gets a boolean indicating that the engine is currently in VR exclusive mode for the pointers\r\n * @see https://docs.microsoft.com/en-us/microsoft-edge/webvr/essentials#mouse-input\r\n */\r\n isInVRExclusivePointerMode: boolean;\r\n\r\n /**\r\n * Gets a boolean indicating if a webVR device was detected\r\n * @returns true if a webVR device was detected\r\n */\r\n isVRDevicePresent(): boolean;\r\n\r\n /**\r\n * Gets the current webVR device\r\n * @returns the current webVR device (or null)\r\n */\r\n getVRDevice(): any;\r\n\r\n /**\r\n * Initializes a webVR display and starts listening to display change events\r\n * The onVRDisplayChangedObservable will be notified upon these changes\r\n * @returns A promise containing a VRDisplay and if vr is supported\r\n */\r\n initWebVRAsync(): Promise<IDisplayChangedEventArgs>;\r\n\r\n /** @internal */\r\n _getVRDisplaysAsync(): Promise<IDisplayChangedEventArgs>;\r\n\r\n /**\r\n * Gets or sets the presentation attributes used to configure VR rendering\r\n */\r\n vrPresentationAttributes?: IVRPresentationAttributes;\r\n\r\n /**\r\n * Call this function to switch to webVR mode\r\n * Will do nothing if webVR is not supported or if there is no webVR device\r\n * @param options the webvr options provided to the camera. mainly used for multiview\r\n * @see https://doc.babylonjs.com/how_to/webvr_camera\r\n */\r\n enableVR(options: WebVROptions): void;\r\n\r\n /** @internal */\r\n _onVRFullScreenTriggered(): void;\r\n }\r\n}\r\n\r\nObject.defineProperty(Engine.prototype, \"isInVRExclusivePointerMode\", {\r\n get: function (this: Engine) {\r\n return this._vrExclusivePointerMode;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nEngine.prototype._prepareVRComponent = function () {\r\n this._vrSupported = false;\r\n this._vrExclusivePointerMode = false;\r\n this.onVRDisplayChangedObservable = new Observable<IDisplayChangedEventArgs>();\r\n this.onVRRequestPresentComplete = new Observable<boolean>();\r\n this.onVRRequestPresentStart = new Observable<Engine>();\r\n};\r\n\r\nEngine.prototype.isVRDevicePresent = function () {\r\n return !!this._vrDisplay;\r\n};\r\n\r\nEngine.prototype.getVRDevice = function (): any {\r\n return this._vrDisplay;\r\n};\r\n\r\nEngine.prototype.initWebVR = function (): Observable<IDisplayChangedEventArgs> {\r\n this.initWebVRAsync();\r\n return this.onVRDisplayChangedObservable;\r\n};\r\n\r\nEngine.prototype.initWebVRAsync = function (): Promise<IDisplayChangedEventArgs> {\r\n const notifyObservers = () => {\r\n const eventArgs = {\r\n vrDisplay: this._vrDisplay,\r\n vrSupported: this._vrSupported,\r\n };\r\n this.onVRDisplayChangedObservable.notifyObservers(eventArgs);\r\n this._webVRInitPromise = new Promise((res) => {\r\n res(eventArgs);\r\n });\r\n };\r\n\r\n if (!this._onVrDisplayConnect) {\r\n this._onVrDisplayConnect = (event) => {\r\n this._vrDisplay = event.display;\r\n notifyObservers();\r\n };\r\n this._onVrDisplayDisconnect = () => {\r\n this._vrDisplay.cancelAnimationFrame(this._frameHandler);\r\n this._vrDisplay = undefined;\r\n this._frameHandler = Engine.QueueNewFrame(this._boundRenderFunction);\r\n notifyObservers();\r\n };\r\n this._onVrDisplayPresentChange = () => {\r\n this._vrExclusivePointerMode = this._vrDisplay && this._vrDisplay.isPresenting;\r\n };\r\n const hostWindow = this.getHostWindow();\r\n if (hostWindow) {\r\n hostWindow.addEventListener(\"vrdisplayconnect\", this._onVrDisplayConnect);\r\n hostWindow.addEventListener(\"vrdisplaydisconnect\", this._onVrDisplayDisconnect);\r\n hostWindow.addEventListener(\"vrdisplaypresentchange\", this._onVrDisplayPresentChange);\r\n }\r\n }\r\n this._webVRInitPromise = this._webVRInitPromise || this._getVRDisplaysAsync();\r\n this._webVRInitPromise.then(notifyObservers);\r\n return this._webVRInitPromise;\r\n};\r\n\r\nEngine.prototype._getVRDisplaysAsync = function (): Promise<IDisplayChangedEventArgs> {\r\n return new Promise((res) => {\r\n if (navigator.getVRDisplays) {\r\n navigator.getVRDisplays().then((devices: Array<any>) => {\r\n this._vrSupported = true;\r\n // note that devices may actually be an empty array. This is fine;\r\n // we expect this._vrDisplay to be undefined in this case.\r\n this._vrDisplay = devices[0];\r\n res({\r\n vrDisplay: this._vrDisplay,\r\n vrSupported: this._vrSupported,\r\n });\r\n });\r\n } else {\r\n this._vrDisplay = undefined;\r\n this._vrSupported = false;\r\n res({\r\n vrDisplay: this._vrDisplay,\r\n vrSupported: this._vrSupported,\r\n });\r\n }\r\n });\r\n};\r\n\r\nEngine.prototype.enableVR = function (options: WebVROptions) {\r\n if (this._vrDisplay && !this._vrDisplay.isPresenting) {\r\n const onResolved = () => {\r\n this.onVRRequestPresentComplete.notifyObservers(true);\r\n this._onVRFullScreenTriggered();\r\n };\r\n const onRejected = () => {\r\n this.onVRRequestPresentComplete.notifyObservers(false);\r\n };\r\n\r\n this.onVRRequestPresentStart.notifyObservers(this);\r\n\r\n const presentationAttributes = {\r\n highRefreshRate: this.vrPresentationAttributes ? this.vrPresentationAttributes.highRefreshRate : false,\r\n foveationLevel: this.vrPresentationAttributes ? this.vrPresentationAttributes.foveationLevel : 1,\r\n multiview: (this.getCaps().multiview || this.getCaps().oculusMultiview) && options.useMultiview,\r\n };\r\n\r\n this._vrDisplay\r\n .requestPresent([\r\n {\r\n source: this.getRenderingCanvas(),\r\n attributes: presentationAttributes,\r\n ...presentationAttributes,\r\n },\r\n ])\r\n .then(onResolved)\r\n .catch(onRejected);\r\n }\r\n};\r\n\r\nEngine.prototype._onVRFullScreenTriggered = function () {\r\n if (this._vrDisplay && this._vrDisplay.isPresenting) {\r\n //get the old size before we change\r\n this._oldSize = new Size(this.getRenderWidth(), this.getRenderHeight());\r\n this._oldHardwareScaleFactor = this.getHardwareScalingLevel();\r\n\r\n //get the width and height, change the render size\r\n const leftEye = this._vrDisplay.getEyeParameters(\"left\");\r\n this.setHardwareScalingLevel(1);\r\n this.setSize(leftEye.renderWidth * 2, leftEye.renderHeight);\r\n } else {\r\n this.setHardwareScalingLevel(this._oldHardwareScaleFactor);\r\n this.setSize(this._oldSize.width, this._oldSize.height);\r\n }\r\n};\r\n\r\nEngine.prototype.disableVR = function () {\r\n if (this._vrDisplay && this._vrDisplay.isPresenting) {\r\n this._vrDisplay\r\n .exitPresent()\r\n .then(() => this._onVRFullScreenTriggered())\r\n .catch(() => this._onVRFullScreenTriggered());\r\n }\r\n\r\n if (IsWindowObjectExist()) {\r\n window.removeEventListener(\"vrdisplaypointerrestricted\", this._onVRDisplayPointerRestricted);\r\n window.removeEventListener(\"vrdisplaypointerunrestricted\", this._onVRDisplayPointerUnrestricted);\r\n\r\n if (this._onVrDisplayConnect) {\r\n window.removeEventListener(\"vrdisplayconnect\", this._onVrDisplayConnect);\r\n if (this._onVrDisplayDisconnect) {\r\n window.removeEventListener(\"vrdisplaydisconnect\", this._onVrDisplayDisconnect);\r\n }\r\n\r\n if (this._onVrDisplayPresentChange) {\r\n window.removeEventListener(\"vrdisplaypresentchange\", this._onVrDisplayPresentChange);\r\n }\r\n this._onVrDisplayConnect = null;\r\n this._onVrDisplayDisconnect = null;\r\n }\r\n }\r\n};\r\n\r\nEngine.prototype._connectVREvents = function (canvas?: HTMLCanvasElement, document?: any) {\r\n this._onVRDisplayPointerRestricted = () => {\r\n if (canvas) {\r\n canvas.requestPointerLock();\r\n }\r\n };\r\n\r\n this._onVRDisplayPointerUnrestricted = () => {\r\n // Edge fix - for some reason document is not present and this is window\r\n if (!document) {\r\n const hostWindow = this.getHostWindow()!;\r\n if (hostWindow.document && hostWindow.document.exitPointerLock) {\r\n hostWindow.document.exitPointerLock();\r\n }\r\n return;\r\n }\r\n if (!document.exitPointerLock) {\r\n return;\r\n }\r\n document.exitPointerLock();\r\n };\r\n\r\n if (IsWindowObjectExist()) {\r\n const hostWindow = this.getHostWindow()!;\r\n hostWindow.addEventListener(\"vrdisplaypointerrestricted\", this._onVRDisplayPointerRestricted, false);\r\n hostWindow.addEventListener(\"vrdisplaypointerunrestricted\", this._onVRDisplayPointerUnrestricted, false);\r\n }\r\n};\r\n\r\nEngine.prototype._submitVRFrame = function () {\r\n // Submit frame to the vr device, if enabled\r\n if (this._vrDisplay && this._vrDisplay.isPresenting) {\r\n // TODO: We should only submit the frame if we read frameData successfully.\r\n try {\r\n this._vrDisplay.submitFrame();\r\n } catch (e) {\r\n Tools.Warn(\"webVR submitFrame has had an unexpected failure: \" + e);\r\n }\r\n }\r\n};\r\n\r\nEngine.prototype.isVRPresenting = function () {\r\n return this._vrDisplay && this._vrDisplay.isPresenting;\r\n};\r\n\r\nEngine.prototype._requestVRFrame = function () {\r\n this._frameHandler = Engine.QueueNewFrame(this._boundRenderFunction, this._vrDisplay);\r\n};\r\n"]}
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{"version":3,"file":"IDrawContext.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Engines/IDrawContext.ts"],"names":[],"mappings":"","sourcesContent":["/** @
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{"version":3,"file":"IDrawContext.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Engines/IDrawContext.ts"],"names":[],"mappings":"","sourcesContent":["/** @internal */\r\nexport interface IDrawContext {\r\n uniqueId: number;\r\n useInstancing: boolean;\r\n\r\n reset(): void;\r\n dispose(): void;\r\n}\r\n"]}
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{"version":3,"file":"IMaterialContext.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Engines/IMaterialContext.ts"],"names":[],"mappings":"","sourcesContent":["/** @
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{"version":3,"file":"IMaterialContext.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Engines/IMaterialContext.ts"],"names":[],"mappings":"","sourcesContent":["/** @internal */\r\nexport interface IMaterialContext {\r\n uniqueId: number;\r\n\r\n reset(): void;\r\n}\r\n"]}
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_handlesSpectorRebuildCallback(onCompiled: (compiledObject: any) => void): void;
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_fillEffectInformation(effect: Effect, uniformBuffersNames: {
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{"version":3,"file":"IPipelineContext.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Engines/IPipelineContext.ts"],"names":[],"mappings":"","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport type { IMatrixLike, IVector2Like, IVector3Like, IVector4Like, IColor3Like, IColor4Like, IQuaternionLike } from \"../Maths/math.like\";\r\n\r\n/**\r\n * Class used to store and describe the pipeline context associated with an effect\r\n */\r\nexport interface IPipelineContext {\r\n /**\r\n * Gets a boolean indicating that this pipeline context is supporting asynchronous creating\r\n */\r\n isAsync: boolean;\r\n /**\r\n * Gets a boolean indicating that the context is ready to be used (like shaders / pipelines are compiled and ready for instance)\r\n */\r\n isReady: boolean;\r\n\r\n /** @
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{"version":3,"file":"IPipelineContext.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Engines/IPipelineContext.ts"],"names":[],"mappings":"","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport type { IMatrixLike, IVector2Like, IVector3Like, IVector4Like, IColor3Like, IColor4Like, IQuaternionLike } from \"../Maths/math.like\";\r\n\r\n/**\r\n * Class used to store and describe the pipeline context associated with an effect\r\n */\r\nexport interface IPipelineContext {\r\n /**\r\n * Gets a boolean indicating that this pipeline context is supporting asynchronous creating\r\n */\r\n isAsync: boolean;\r\n /**\r\n * Gets a boolean indicating that the context is ready to be used (like shaders / pipelines are compiled and ready for instance)\r\n */\r\n isReady: boolean;\r\n\r\n /** @internal */\r\n _name?: string;\r\n\r\n /** @internal */\r\n _getVertexShaderCode(): string | null;\r\n\r\n /** @internal */\r\n _getFragmentShaderCode(): string | null;\r\n\r\n /** @internal */\r\n _handlesSpectorRebuildCallback(onCompiled: (compiledObject: any) => void): void;\r\n\r\n /** @internal */\r\n _fillEffectInformation(\r\n effect: Effect,\r\n uniformBuffersNames: { [key: string]: number },\r\n uniformsNames: string[],\r\n uniforms: { [key: string]: Nullable<WebGLUniformLocation> },\r\n samplerList: string[],\r\n samplers: { [key: string]: number },\r\n attributesNames: string[],\r\n attributes: number[]\r\n ): void;\r\n\r\n /** Releases the resources associated with the pipeline. */\r\n dispose(): void;\r\n\r\n /**\r\n * Sets an integer value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param value Value to be set.\r\n */\r\n setInt(uniformName: string, value: number): void;\r\n\r\n /**\r\n * Sets an int2 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int2.\r\n * @param y Second int in int2.\r\n */\r\n setInt2(uniformName: string, x: number, y: number): void;\r\n\r\n /**\r\n * Sets an int3 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int3.\r\n * @param y Second int in int3.\r\n * @param z Third int in int3.\r\n */\r\n setInt3(uniformName: string, x: number, y: number, z: number): void;\r\n\r\n /**\r\n * Sets an int4 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int4.\r\n * @param y Second int in int4.\r\n * @param z Third int in int4.\r\n * @param w Fourth int in int4.\r\n */\r\n setInt4(uniformName: string, x: number, y: number, z: number, w: number): void;\r\n\r\n /**\r\n * Sets an int array on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setIntArray(uniformName: string, array: Int32Array): void;\r\n\r\n /**\r\n * Sets an int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setIntArray2(uniformName: string, array: Int32Array): void;\r\n\r\n /**\r\n * Sets an int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setIntArray3(uniformName: string, array: Int32Array): void;\r\n\r\n /**\r\n * Sets an int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setIntArray4(uniformName: string, array: Int32Array): void;\r\n\r\n /**\r\n * Sets an array on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setArray(uniformName: string, array: number[] | Float32Array): void;\r\n\r\n /**\r\n * Sets an array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setArray2(uniformName: string, array: number[] | Float32Array): void;\r\n\r\n /**\r\n * Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setArray3(uniformName: string, array: number[] | Float32Array): void;\r\n\r\n /**\r\n * Sets an array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setArray4(uniformName: string, array: number[] | Float32Array): void;\r\n\r\n /**\r\n * Sets matrices on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param matrices matrices to be set.\r\n */\r\n setMatrices(uniformName: string, matrices: Float32Array): void;\r\n\r\n /**\r\n * Sets matrix on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n setMatrix(uniformName: string, matrix: IMatrixLike): void;\r\n\r\n /**\r\n * Sets a 3x3 matrix on a uniform variable. (Specified as [1,2,3,4,5,6,7,8,9] will result in [1,2,3][4,5,6][7,8,9] matrix)\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n setMatrix3x3(uniformName: string, matrix: Float32Array): void;\r\n\r\n /**\r\n * Sets a 2x2 matrix on a uniform variable. (Specified as [1,2,3,4] will result in [1,2][3,4] matrix)\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n setMatrix2x2(uniformName: string, matrix: Float32Array): void;\r\n\r\n /**\r\n * Sets a float on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param value value to be set.\r\n */\r\n setFloat(uniformName: string, value: number): void;\r\n\r\n /**\r\n * Sets a Vector2 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector2 vector2 to be set.\r\n */\r\n setVector2(uniformName: string, vector2: IVector2Like): void;\r\n\r\n /**\r\n * Sets a float2 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float2.\r\n * @param y Second float in float2.\r\n */\r\n setFloat2(uniformName: string, x: number, y: number): void;\r\n\r\n /**\r\n * Sets a Vector3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector3 Value to be set.\r\n */\r\n setVector3(uniformName: string, vector3: IVector3Like): void;\r\n\r\n /**\r\n * Sets a float3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float3.\r\n * @param y Second float in float3.\r\n * @param z Third float in float3.\r\n */\r\n setFloat3(uniformName: string, x: number, y: number, z: number): void;\r\n\r\n /**\r\n * Sets a Vector4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector4 Value to be set.\r\n */\r\n setVector4(uniformName: string, vector4: IVector4Like): void;\r\n\r\n /**\r\n * Sets a Quaternion on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param quaternion Value to be set.\r\n */\r\n setQuaternion(uniformName: string, quaternion: IQuaternionLike): void;\r\n\r\n /**\r\n * Sets a float4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float4.\r\n * @param y Second float in float4.\r\n * @param z Third float in float4.\r\n * @param w Fourth float in float4.\r\n */\r\n setFloat4(uniformName: string, x: number, y: number, z: number, w: number): void;\r\n\r\n /**\r\n * Sets a Color3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param color3 Value to be set.\r\n */\r\n setColor3(uniformName: string, color3: IColor3Like): void;\r\n\r\n /**\r\n * Sets a Color4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param color3 Value to be set.\r\n * @param alpha Alpha value to be set.\r\n */\r\n setColor4(uniformName: string, color3: IColor3Like, alpha: number): void;\r\n\r\n /**\r\n * Sets a Color4 on a uniform variable\r\n * @param uniformName defines the name of the variable\r\n * @param color4 defines the value to be set\r\n */\r\n setDirectColor4(uniformName: string, color4: IColor4Like): void;\r\n}\r\n"]}
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{"version":3,"file":"nativeDataStream.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Native/nativeDataStream.ts"],"names":[],"mappings":"AAOA,
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+
{"version":3,"file":"nativeDataStream.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Native/nativeDataStream.ts"],"names":[],"mappings":"AAOA,gBAAgB;AAChB,MAAM,OAAO,gBAAgB;IAYzB;QACI,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,CAAC;QACrE,IAAI,CAAC,QAAQ,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QACxC,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,SAAS,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;QAE1C,IAAI,CAAC,OAAO,GAAG,gBAAgB,CAAC,mBAAmB,GAAG,CAAC,CAAC;QACxD,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QAEnB,IAAI,CAAC,iBAAiB,GAAG,IAAI,OAAO,CAAC,gBAAgB,CAAC,GAAG,EAAE;YACvD,IAAI,CAAC,MAAM,EAAE,CAAC;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,WAAW,CAAC,KAAa;QAC5B,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,GAAG,KAAK,CAAC;IAC5C,CAAC;IAEM,UAAU,CAAC,KAAa;QAC3B,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,GAAG,KAAK,CAAC;IAC3C,CAAC;IAEM,YAAY,CAAC,KAAa;QAC7B,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,GAAG,KAAK,CAAC;IAC7C,CAAC;IAEM,gBAAgB,CAAC,MAAmB;QACvC,IAAI,CAAC,iBAAiB,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;QAChD,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC,MAAM,CAAC;IACpC,CAAC;IAEM,eAAe,CAAC,MAAkB;QACrC,IAAI,CAAC,iBAAiB,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;QAChD,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACzC,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC,MAAM,CAAC;IACpC,CAAC;IAEM,iBAAiB,CAAC,MAAoB;QACzC,IAAI,CAAC,iBAAiB,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;QAChD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC3C,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC,MAAM,CAAC;IACpC,CAAC;IAEM,eAAe,CAAC,MAAkB;QACrC,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC,MAAM,CAAC;IACpC,CAAC;IAEM,YAAY,CAAC,KAAc;QAC9B,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;IAEO,iBAAiB,CAAC,QAAgB;QACtC,IAAI,IAAI,CAAC,SAAS,GAAG,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE;YAC1C,IAAI,CAAC,MAAM,EAAE,CAAC;SACjB;IACL,CAAC;IAEO,MAAM;QACV,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACzE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;IACvB,CAAC;;AAzED,yBAAyB;AACzB,gEAAgE;AACxC,oCAAmB,GAAG,KAAK,CAAC","sourcesContent":["import type { INative, INativeDataStream } from \"./nativeInterfaces\";\r\n\r\ndeclare const _native: INative;\r\n\r\n/** @internal */\r\nexport type NativeData = Uint32Array;\r\n\r\n/** @internal */\r\nexport class NativeDataStream {\r\n private readonly _uint32s: Uint32Array;\r\n private readonly _int32s: Int32Array;\r\n private readonly _float32s: Float32Array;\r\n private readonly _length: number;\r\n private _position: number;\r\n private readonly _nativeDataStream: INativeDataStream;\r\n\r\n // Must be multiple of 4!\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private static readonly DEFAULT_BUFFER_SIZE = 65536;\r\n\r\n constructor() {\r\n const buffer = new ArrayBuffer(NativeDataStream.DEFAULT_BUFFER_SIZE);\r\n this._uint32s = new Uint32Array(buffer);\r\n this._int32s = new Int32Array(buffer);\r\n this._float32s = new Float32Array(buffer);\r\n\r\n this._length = NativeDataStream.DEFAULT_BUFFER_SIZE / 4;\r\n this._position = 0;\r\n\r\n this._nativeDataStream = new _native.NativeDataStream(() => {\r\n this._flush();\r\n });\r\n }\r\n\r\n public writeUint32(value: number): void {\r\n this._flushIfNecessary(1);\r\n this._uint32s[this._position++] = value;\r\n }\r\n\r\n public writeInt32(value: number): void {\r\n this._flushIfNecessary(1);\r\n this._int32s[this._position++] = value;\r\n }\r\n\r\n public writeFloat32(value: number): void {\r\n this._flushIfNecessary(1);\r\n this._float32s[this._position++] = value;\r\n }\r\n\r\n public writeUint32Array(values: Uint32Array): void {\r\n this._flushIfNecessary(1 + values.length);\r\n this._uint32s[this._position++] = values.length;\r\n this._uint32s.set(values, this._position);\r\n this._position += values.length;\r\n }\r\n\r\n public writeInt32Array(values: Int32Array): void {\r\n this._flushIfNecessary(1 + values.length);\r\n this._uint32s[this._position++] = values.length;\r\n this._int32s.set(values, this._position);\r\n this._position += values.length;\r\n }\r\n\r\n public writeFloat32Array(values: Float32Array): void {\r\n this._flushIfNecessary(1 + values.length);\r\n this._uint32s[this._position++] = values.length;\r\n this._float32s.set(values, this._position);\r\n this._position += values.length;\r\n }\r\n\r\n public writeNativeData(handle: NativeData) {\r\n this._flushIfNecessary(handle.length);\r\n this._uint32s.set(handle, this._position);\r\n this._position += handle.length;\r\n }\r\n\r\n public writeBoolean(value: boolean) {\r\n this.writeUint32(value ? 1 : 0);\r\n }\r\n\r\n private _flushIfNecessary(required: number): void {\r\n if (this._position + required > this._length) {\r\n this._flush();\r\n }\r\n }\r\n\r\n private _flush(): void {\r\n this._nativeDataStream.writeBuffer(this._uint32s.buffer, this._position);\r\n this._position = 0;\r\n }\r\n}\r\n"]}
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@@ -4,7 +4,7 @@ import type { InternalTexture } from "../../Materials/Textures/internalTexture";
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4
4
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import type { Nullable } from "../../types";
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5
5
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import type { ICanvas, IImage } from "../ICanvas";
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6
6
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import type { NativeData, NativeDataStream } from "./nativeDataStream";
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7
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-
/** @
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7
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+
/** @internal */
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8
8
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export interface INativeEngine {
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dispose(): void;
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requestAnimationFrame(callback: () => void): void;
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@@ -40,7 +40,7 @@ export interface INativeEngine {
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setCommandDataStream(dataStream: NativeDataStream): void;
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submitCommands(): void;
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}
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-
/** @
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+
/** @internal */
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interface INativeEngineConstructor {
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prototype: INativeEngine;
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new (): INativeEngine;
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@@ -165,37 +165,37 @@ interface INativeEngineConstructor {
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readonly COMMAND_CLEAR: NativeData;
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readonly COMMAND_SETSTENCIL: NativeData;
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}
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-
/** @
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+
/** @internal */
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169
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export interface INativeCamera {
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createVideo(constraints: MediaTrackConstraints): any;
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updateVideoTexture(texture: Nullable<InternalTexture>, video: HTMLVideoElement, invertY: boolean): void;
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}
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-
/** @
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+
/** @internal */
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interface INativeCameraConstructor {
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prototype: INativeCamera;
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new (): INativeCamera;
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}
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-
/** @
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+
/** @internal */
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interface INativeCanvasConstructor {
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prototype: ICanvas;
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new (): ICanvas;
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loadTTFAsync(fontName: string, buffer: ArrayBuffer): void;
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}
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-
/** @
|
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184
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+
/** @internal */
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185
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interface INativeImageConstructor {
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prototype: IImage;
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new (): IImage;
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}
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-
/** @
|
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189
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+
/** @internal */
|
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|
interface IDeviceInputSystemConstructor {
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prototype: IDeviceInputSystem;
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new (onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void, onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void, onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: number) => void): IDeviceInputSystem;
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193
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}
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-
/** @
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194
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+
/** @internal */
|
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195
|
export interface INativeDataStream {
|
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writeBuffer(buffer: ArrayBuffer, length: number): void;
|
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}
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-
/** @
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+
/** @internal */
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interface INativeDataStreamConstructor {
|
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prototype: INativeDataStream;
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new (requestFlushCallback: () => void): INativeDataStream;
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@@ -209,7 +209,7 @@ interface INativeDataStreamConstructor {
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readonly VALIDATION_NATIVE_DATA: number;
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readonly VALIDATION_BOOLEAN: number;
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}
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-
/** @
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+
/** @internal */
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export interface INative {
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Engine: INativeEngineConstructor;
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Camera: INativeCameraConstructor;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"nativeInterfaces.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Native/nativeInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { DeviceType } from \"../../DeviceInput/InputDevices/deviceEnums\";\r\nimport type { IDeviceInputSystem } from \"../../DeviceInput/inputInterfaces\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ICanvas, IImage } from \"../ICanvas\";\r\nimport type { NativeData, NativeDataStream } from \"./nativeDataStream\";\r\n\r\n/** @hidden */\r\nexport interface INativeEngine {\r\n dispose(): void;\r\n\r\n requestAnimationFrame(callback: () => void): void;\r\n\r\n createVertexArray(): NativeData;\r\n\r\n createIndexBuffer(bytes: ArrayBuffer, byteOffset: number, byteLength: number, is32Bits: boolean, dynamic: boolean): NativeData;\r\n recordIndexBuffer(vertexArray: NativeData, indexBuffer: NativeData): void;\r\n updateDynamicIndexBuffer(buffer: NativeData, bytes: ArrayBuffer, byteOffset: number, byteLength: number, startIndex: number): void;\r\n\r\n createVertexBuffer(bytes: ArrayBuffer, byteOffset: number, byteLength: number, dynamic: boolean): NativeData;\r\n recordVertexBuffer(\r\n vertexArray: NativeData,\r\n vertexBuffer: NativeData,\r\n location: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n numElements: number,\r\n type: number,\r\n normalized: boolean,\r\n instanceDivisor: number\r\n ): void;\r\n updateDynamicVertexBuffer(vertexBuffer: NativeData, bytes: ArrayBuffer, byteOffset: number, byteLength: number): void;\r\n\r\n createProgram(vertexShader: string, fragmentShader: string): any;\r\n getUniforms(shaderProgram: any, uniformsNames: string[]): WebGLUniformLocation[];\r\n getAttributes(shaderProgram: any, attributeNames: string[]): number[];\r\n\r\n createTexture(): WebGLTexture;\r\n loadTexture(texture: WebGLTexture, data: ArrayBufferView, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadRawTexture(texture: WebGLTexture, data: ArrayBufferView, width: number, height: number, format: number, generateMips: boolean, invertY: boolean): void;\r\n loadRawTexture2DArray(\r\n texture: WebGLTexture,\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean\r\n ): void;\r\n loadCubeTexture(texture: WebGLTexture, data: Array<ArrayBufferView>, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadCubeTextureWithMips(texture: WebGLTexture, data: Array<Array<ArrayBufferView>>, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n getTextureWidth(texture: WebGLTexture): number;\r\n getTextureHeight(texture: WebGLTexture): number;\r\n copyTexture(desination: Nullable<WebGLTexture>, source: Nullable<WebGLTexture>): void;\r\n deleteTexture(texture: Nullable<WebGLTexture>): void;\r\n readTexture(\r\n texture: WebGLTexture,\r\n mipLevel: number,\r\n x: number,\r\n y: number,\r\n width: number,\r\n height: number,\r\n buffer: Nullable<ArrayBuffer>,\r\n bufferOffset: number,\r\n bufferLength: number\r\n ): Promise<ArrayBuffer>;\r\n\r\n createImageBitmap(data: ArrayBufferView | IImage): ImageBitmap;\r\n resizeImageBitmap(image: ImageBitmap, bufferWidth: number, bufferHeight: number): Uint8Array;\r\n\r\n createFrameBuffer(\r\n texture: WebGLTexture,\r\n width: number,\r\n height: number,\r\n format: number,\r\n generateStencilBuffer: boolean,\r\n generateDepthBuffer: boolean,\r\n generateMips: boolean\r\n ): WebGLFramebuffer;\r\n\r\n getRenderWidth(): number;\r\n getRenderHeight(): number;\r\n getHardwareScalingLevel(): number;\r\n setHardwareScalingLevel(level: number): void;\r\n\r\n setViewPort(x: number, y: number, width: number, height: number): void;\r\n\r\n setCommandDataStream(dataStream: NativeDataStream): void;\r\n submitCommands(): void;\r\n}\r\n\r\n/** @hidden */\r\ninterface INativeEngineConstructor {\r\n prototype: INativeEngine;\r\n new (): INativeEngine;\r\n\r\n readonly PROTOCOL_VERSION: number;\r\n\r\n readonly CAPS_LIMITS_MAX_TEXTURE_SIZE: number;\r\n readonly CAPS_LIMITS_MAX_TEXTURE_LAYERS: number;\r\n\r\n readonly TEXTURE_NEAREST_NEAREST: number;\r\n readonly TEXTURE_LINEAR_LINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_LINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST: number;\r\n\r\n readonly DEPTH_TEST_LESS: number;\r\n readonly DEPTH_TEST_LEQUAL: number;\r\n readonly DEPTH_TEST_EQUAL: number;\r\n readonly DEPTH_TEST_GEQUAL: number;\r\n readonly DEPTH_TEST_GREATER: number;\r\n readonly DEPTH_TEST_NOTEQUAL: number;\r\n readonly DEPTH_TEST_NEVER: number;\r\n readonly DEPTH_TEST_ALWAYS: number;\r\n\r\n readonly ADDRESS_MODE_WRAP: number;\r\n readonly ADDRESS_MODE_MIRROR: number;\r\n readonly ADDRESS_MODE_CLAMP: number;\r\n readonly ADDRESS_MODE_BORDER: number;\r\n readonly ADDRESS_MODE_MIRROR_ONCE: number;\r\n\r\n readonly TEXTURE_FORMAT_RGB8: number;\r\n readonly TEXTURE_FORMAT_RGBA8: number;\r\n readonly TEXTURE_FORMAT_RGBA32F: number;\r\n\r\n readonly ATTRIB_TYPE_INT8: number;\r\n readonly ATTRIB_TYPE_UINT8: number;\r\n readonly ATTRIB_TYPE_INT16: number;\r\n readonly ATTRIB_TYPE_UINT16: number;\r\n readonly ATTRIB_TYPE_FLOAT: number;\r\n\r\n readonly ALPHA_DISABLE: number;\r\n readonly ALPHA_ADD: number;\r\n readonly ALPHA_COMBINE: number;\r\n readonly ALPHA_SUBTRACT: number;\r\n readonly ALPHA_MULTIPLY: number;\r\n readonly ALPHA_MAXIMIZED: number;\r\n readonly ALPHA_ONEONE: number;\r\n readonly ALPHA_PREMULTIPLIED: number;\r\n readonly ALPHA_PREMULTIPLIED_PORTERDUFF: number;\r\n readonly ALPHA_INTERPOLATE: number;\r\n readonly ALPHA_SCREENMODE: number;\r\n\r\n readonly STENCIL_TEST_LESS: number;\r\n readonly STENCIL_TEST_LEQUAL: number;\r\n readonly STENCIL_TEST_EQUAL: number;\r\n readonly STENCIL_TEST_GEQUAL: number;\r\n readonly STENCIL_TEST_GREATER: number;\r\n readonly STENCIL_TEST_NOTEQUAL: number;\r\n readonly STENCIL_TEST_NEVER: number;\r\n readonly STENCIL_TEST_ALWAYS: number;\r\n\r\n readonly STENCIL_OP_FAIL_S_ZERO: number;\r\n readonly STENCIL_OP_FAIL_S_KEEP: number;\r\n readonly STENCIL_OP_FAIL_S_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_S_INCR: number;\r\n readonly STENCIL_OP_FAIL_S_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_DECR: number;\r\n readonly STENCIL_OP_FAIL_S_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_INVERT: number;\r\n\r\n readonly STENCIL_OP_FAIL_Z_ZERO: number;\r\n readonly STENCIL_OP_FAIL_Z_KEEP: number;\r\n readonly STENCIL_OP_FAIL_Z_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_Z_INCR: number;\r\n readonly STENCIL_OP_FAIL_Z_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_DECR: number;\r\n readonly STENCIL_OP_FAIL_Z_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_INVERT: number;\r\n\r\n readonly STENCIL_OP_PASS_Z_ZERO: number;\r\n readonly STENCIL_OP_PASS_Z_KEEP: number;\r\n readonly STENCIL_OP_PASS_Z_REPLACE: number;\r\n readonly STENCIL_OP_PASS_Z_INCR: number;\r\n readonly STENCIL_OP_PASS_Z_INCRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_DECR: number;\r\n readonly STENCIL_OP_PASS_Z_DECRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_INVERT: number;\r\n\r\n readonly COMMAND_DELETEVERTEXARRAY: NativeData;\r\n readonly COMMAND_DELETEINDEXBUFFER: NativeData;\r\n readonly COMMAND_DELETEVERTEXBUFFER: NativeData;\r\n readonly COMMAND_SETPROGRAM: NativeData;\r\n readonly COMMAND_SETMATRIX: NativeData;\r\n readonly COMMAND_SETMATRIX3X3: NativeData;\r\n readonly COMMAND_SETMATRIX2X2: NativeData;\r\n readonly COMMAND_SETMATRICES: NativeData;\r\n readonly COMMAND_SETINT: NativeData;\r\n readonly COMMAND_SETINTARRAY: NativeData;\r\n readonly COMMAND_SETINTARRAY2: NativeData;\r\n readonly COMMAND_SETINTARRAY3: NativeData;\r\n readonly COMMAND_SETINTARRAY4: NativeData;\r\n readonly COMMAND_SETFLOATARRAY: NativeData;\r\n readonly COMMAND_SETFLOATARRAY2: NativeData;\r\n readonly COMMAND_SETFLOATARRAY3: NativeData;\r\n readonly COMMAND_SETFLOATARRAY4: NativeData;\r\n readonly COMMAND_SETTEXTURESAMPLING: NativeData;\r\n readonly COMMAND_SETTEXTUREWRAPMODE: NativeData;\r\n readonly COMMAND_SETTEXTUREANISOTROPICLEVEL: NativeData;\r\n readonly COMMAND_SETTEXTURE: NativeData;\r\n readonly COMMAND_BINDVERTEXARRAY: NativeData;\r\n readonly COMMAND_SETSTATE: NativeData;\r\n readonly COMMAND_DELETEPROGRAM: NativeData;\r\n readonly COMMAND_SETZOFFSET: NativeData;\r\n readonly COMMAND_SETZOFFSETUNITS: NativeData;\r\n readonly COMMAND_SETDEPTHTEST: NativeData;\r\n readonly COMMAND_SETDEPTHWRITE: NativeData;\r\n readonly COMMAND_SETCOLORWRITE: NativeData;\r\n readonly COMMAND_SETBLENDMODE: NativeData;\r\n readonly COMMAND_SETFLOAT: NativeData;\r\n readonly COMMAND_SETFLOAT2: NativeData;\r\n readonly COMMAND_SETFLOAT3: NativeData;\r\n readonly COMMAND_SETFLOAT4: NativeData;\r\n readonly COMMAND_BINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_UNBINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DELETEFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DRAWINDEXED: NativeData;\r\n readonly COMMAND_DRAW: NativeData;\r\n readonly COMMAND_CLEAR: NativeData;\r\n readonly COMMAND_SETSTENCIL: NativeData;\r\n}\r\n\r\n/** @hidden */\r\nexport interface INativeCamera {\r\n createVideo(constraints: MediaTrackConstraints): any;\r\n updateVideoTexture(texture: Nullable<InternalTexture>, video: HTMLVideoElement, invertY: boolean): void;\r\n}\r\n\r\n/** @hidden */\r\ninterface INativeCameraConstructor {\r\n prototype: INativeCamera;\r\n new (): INativeCamera;\r\n}\r\n\r\n/** @hidden */\r\ninterface INativeCanvasConstructor {\r\n prototype: ICanvas;\r\n new (): ICanvas;\r\n\r\n loadTTFAsync(fontName: string, buffer: ArrayBuffer): void;\r\n}\r\n\r\n/** @hidden */\r\ninterface INativeImageConstructor {\r\n prototype: IImage;\r\n new (): IImage;\r\n}\r\n\r\n/** @hidden */\r\ninterface IDeviceInputSystemConstructor {\r\n prototype: IDeviceInputSystem;\r\n new (\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: number) => void\r\n ): IDeviceInputSystem;\r\n}\r\n\r\n/** @hidden */\r\nexport interface INativeDataStream {\r\n writeBuffer(buffer: ArrayBuffer, length: number): void;\r\n}\r\n\r\n/** @hidden */\r\ninterface INativeDataStreamConstructor {\r\n prototype: INativeDataStream;\r\n new (requestFlushCallback: () => void): INativeDataStream;\r\n\r\n readonly VALIDATION_ENABLED: boolean;\r\n readonly VALIDATION_UINT_32: number;\r\n readonly VALIDATION_INT_32: number;\r\n readonly VALIDATION_FLOAT_32: number;\r\n readonly VALIDATION_UINT_32_ARRAY: number;\r\n readonly VALIDATION_INT_32_ARRAY: number;\r\n readonly VALIDATION_FLOAT_32_ARRAY: number;\r\n readonly VALIDATION_NATIVE_DATA: number;\r\n readonly VALIDATION_BOOLEAN: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface INative {\r\n Engine: INativeEngineConstructor;\r\n Camera: INativeCameraConstructor;\r\n Canvas: INativeCanvasConstructor;\r\n Image: INativeImageConstructor;\r\n XMLHttpRequest: any; // TODO: how to do this?\r\n DeviceInputSystem: IDeviceInputSystemConstructor;\r\n NativeDataStream: INativeDataStreamConstructor;\r\n}\r\n"]}
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{"version":3,"file":"nativeInterfaces.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Native/nativeInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { DeviceType } from \"../../DeviceInput/InputDevices/deviceEnums\";\r\nimport type { IDeviceInputSystem } from \"../../DeviceInput/inputInterfaces\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ICanvas, IImage } from \"../ICanvas\";\r\nimport type { NativeData, NativeDataStream } from \"./nativeDataStream\";\r\n\r\n/** @internal */\r\nexport interface INativeEngine {\r\n dispose(): void;\r\n\r\n requestAnimationFrame(callback: () => void): void;\r\n\r\n createVertexArray(): NativeData;\r\n\r\n createIndexBuffer(bytes: ArrayBuffer, byteOffset: number, byteLength: number, is32Bits: boolean, dynamic: boolean): NativeData;\r\n recordIndexBuffer(vertexArray: NativeData, indexBuffer: NativeData): void;\r\n updateDynamicIndexBuffer(buffer: NativeData, bytes: ArrayBuffer, byteOffset: number, byteLength: number, startIndex: number): void;\r\n\r\n createVertexBuffer(bytes: ArrayBuffer, byteOffset: number, byteLength: number, dynamic: boolean): NativeData;\r\n recordVertexBuffer(\r\n vertexArray: NativeData,\r\n vertexBuffer: NativeData,\r\n location: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n numElements: number,\r\n type: number,\r\n normalized: boolean,\r\n instanceDivisor: number\r\n ): void;\r\n updateDynamicVertexBuffer(vertexBuffer: NativeData, bytes: ArrayBuffer, byteOffset: number, byteLength: number): void;\r\n\r\n createProgram(vertexShader: string, fragmentShader: string): any;\r\n getUniforms(shaderProgram: any, uniformsNames: string[]): WebGLUniformLocation[];\r\n getAttributes(shaderProgram: any, attributeNames: string[]): number[];\r\n\r\n createTexture(): WebGLTexture;\r\n loadTexture(texture: WebGLTexture, data: ArrayBufferView, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadRawTexture(texture: WebGLTexture, data: ArrayBufferView, width: number, height: number, format: number, generateMips: boolean, invertY: boolean): void;\r\n loadRawTexture2DArray(\r\n texture: WebGLTexture,\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean\r\n ): void;\r\n loadCubeTexture(texture: WebGLTexture, data: Array<ArrayBufferView>, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadCubeTextureWithMips(texture: WebGLTexture, data: Array<Array<ArrayBufferView>>, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n getTextureWidth(texture: WebGLTexture): number;\r\n getTextureHeight(texture: WebGLTexture): number;\r\n copyTexture(desination: Nullable<WebGLTexture>, source: Nullable<WebGLTexture>): void;\r\n deleteTexture(texture: Nullable<WebGLTexture>): void;\r\n readTexture(\r\n texture: WebGLTexture,\r\n mipLevel: number,\r\n x: number,\r\n y: number,\r\n width: number,\r\n height: number,\r\n buffer: Nullable<ArrayBuffer>,\r\n bufferOffset: number,\r\n bufferLength: number\r\n ): Promise<ArrayBuffer>;\r\n\r\n createImageBitmap(data: ArrayBufferView | IImage): ImageBitmap;\r\n resizeImageBitmap(image: ImageBitmap, bufferWidth: number, bufferHeight: number): Uint8Array;\r\n\r\n createFrameBuffer(\r\n texture: WebGLTexture,\r\n width: number,\r\n height: number,\r\n format: number,\r\n generateStencilBuffer: boolean,\r\n generateDepthBuffer: boolean,\r\n generateMips: boolean\r\n ): WebGLFramebuffer;\r\n\r\n getRenderWidth(): number;\r\n getRenderHeight(): number;\r\n getHardwareScalingLevel(): number;\r\n setHardwareScalingLevel(level: number): void;\r\n\r\n setViewPort(x: number, y: number, width: number, height: number): void;\r\n\r\n setCommandDataStream(dataStream: NativeDataStream): void;\r\n submitCommands(): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeEngineConstructor {\r\n prototype: INativeEngine;\r\n new (): INativeEngine;\r\n\r\n readonly PROTOCOL_VERSION: number;\r\n\r\n readonly CAPS_LIMITS_MAX_TEXTURE_SIZE: number;\r\n readonly CAPS_LIMITS_MAX_TEXTURE_LAYERS: number;\r\n\r\n readonly TEXTURE_NEAREST_NEAREST: number;\r\n readonly TEXTURE_LINEAR_LINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_LINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST: number;\r\n\r\n readonly DEPTH_TEST_LESS: number;\r\n readonly DEPTH_TEST_LEQUAL: number;\r\n readonly DEPTH_TEST_EQUAL: number;\r\n readonly DEPTH_TEST_GEQUAL: number;\r\n readonly DEPTH_TEST_GREATER: number;\r\n readonly DEPTH_TEST_NOTEQUAL: number;\r\n readonly DEPTH_TEST_NEVER: number;\r\n readonly DEPTH_TEST_ALWAYS: number;\r\n\r\n readonly ADDRESS_MODE_WRAP: number;\r\n readonly ADDRESS_MODE_MIRROR: number;\r\n readonly ADDRESS_MODE_CLAMP: number;\r\n readonly ADDRESS_MODE_BORDER: number;\r\n readonly ADDRESS_MODE_MIRROR_ONCE: number;\r\n\r\n readonly TEXTURE_FORMAT_RGB8: number;\r\n readonly TEXTURE_FORMAT_RGBA8: number;\r\n readonly TEXTURE_FORMAT_RGBA32F: number;\r\n\r\n readonly ATTRIB_TYPE_INT8: number;\r\n readonly ATTRIB_TYPE_UINT8: number;\r\n readonly ATTRIB_TYPE_INT16: number;\r\n readonly ATTRIB_TYPE_UINT16: number;\r\n readonly ATTRIB_TYPE_FLOAT: number;\r\n\r\n readonly ALPHA_DISABLE: number;\r\n readonly ALPHA_ADD: number;\r\n readonly ALPHA_COMBINE: number;\r\n readonly ALPHA_SUBTRACT: number;\r\n readonly ALPHA_MULTIPLY: number;\r\n readonly ALPHA_MAXIMIZED: number;\r\n readonly ALPHA_ONEONE: number;\r\n readonly ALPHA_PREMULTIPLIED: number;\r\n readonly ALPHA_PREMULTIPLIED_PORTERDUFF: number;\r\n readonly ALPHA_INTERPOLATE: number;\r\n readonly ALPHA_SCREENMODE: number;\r\n\r\n readonly STENCIL_TEST_LESS: number;\r\n readonly STENCIL_TEST_LEQUAL: number;\r\n readonly STENCIL_TEST_EQUAL: number;\r\n readonly STENCIL_TEST_GEQUAL: number;\r\n readonly STENCIL_TEST_GREATER: number;\r\n readonly STENCIL_TEST_NOTEQUAL: number;\r\n readonly STENCIL_TEST_NEVER: number;\r\n readonly STENCIL_TEST_ALWAYS: number;\r\n\r\n readonly STENCIL_OP_FAIL_S_ZERO: number;\r\n readonly STENCIL_OP_FAIL_S_KEEP: number;\r\n readonly STENCIL_OP_FAIL_S_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_S_INCR: number;\r\n readonly STENCIL_OP_FAIL_S_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_DECR: number;\r\n readonly STENCIL_OP_FAIL_S_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_INVERT: number;\r\n\r\n readonly STENCIL_OP_FAIL_Z_ZERO: number;\r\n readonly STENCIL_OP_FAIL_Z_KEEP: number;\r\n readonly STENCIL_OP_FAIL_Z_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_Z_INCR: number;\r\n readonly STENCIL_OP_FAIL_Z_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_DECR: number;\r\n readonly STENCIL_OP_FAIL_Z_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_INVERT: number;\r\n\r\n readonly STENCIL_OP_PASS_Z_ZERO: number;\r\n readonly STENCIL_OP_PASS_Z_KEEP: number;\r\n readonly STENCIL_OP_PASS_Z_REPLACE: number;\r\n readonly STENCIL_OP_PASS_Z_INCR: number;\r\n readonly STENCIL_OP_PASS_Z_INCRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_DECR: number;\r\n readonly STENCIL_OP_PASS_Z_DECRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_INVERT: number;\r\n\r\n readonly COMMAND_DELETEVERTEXARRAY: NativeData;\r\n readonly COMMAND_DELETEINDEXBUFFER: NativeData;\r\n readonly COMMAND_DELETEVERTEXBUFFER: NativeData;\r\n readonly COMMAND_SETPROGRAM: NativeData;\r\n readonly COMMAND_SETMATRIX: NativeData;\r\n readonly COMMAND_SETMATRIX3X3: NativeData;\r\n readonly COMMAND_SETMATRIX2X2: NativeData;\r\n readonly COMMAND_SETMATRICES: NativeData;\r\n readonly COMMAND_SETINT: NativeData;\r\n readonly COMMAND_SETINTARRAY: NativeData;\r\n readonly COMMAND_SETINTARRAY2: NativeData;\r\n readonly COMMAND_SETINTARRAY3: NativeData;\r\n readonly COMMAND_SETINTARRAY4: NativeData;\r\n readonly COMMAND_SETFLOATARRAY: NativeData;\r\n readonly COMMAND_SETFLOATARRAY2: NativeData;\r\n readonly COMMAND_SETFLOATARRAY3: NativeData;\r\n readonly COMMAND_SETFLOATARRAY4: NativeData;\r\n readonly COMMAND_SETTEXTURESAMPLING: NativeData;\r\n readonly COMMAND_SETTEXTUREWRAPMODE: NativeData;\r\n readonly COMMAND_SETTEXTUREANISOTROPICLEVEL: NativeData;\r\n readonly COMMAND_SETTEXTURE: NativeData;\r\n readonly COMMAND_BINDVERTEXARRAY: NativeData;\r\n readonly COMMAND_SETSTATE: NativeData;\r\n readonly COMMAND_DELETEPROGRAM: NativeData;\r\n readonly COMMAND_SETZOFFSET: NativeData;\r\n readonly COMMAND_SETZOFFSETUNITS: NativeData;\r\n readonly COMMAND_SETDEPTHTEST: NativeData;\r\n readonly COMMAND_SETDEPTHWRITE: NativeData;\r\n readonly COMMAND_SETCOLORWRITE: NativeData;\r\n readonly COMMAND_SETBLENDMODE: NativeData;\r\n readonly COMMAND_SETFLOAT: NativeData;\r\n readonly COMMAND_SETFLOAT2: NativeData;\r\n readonly COMMAND_SETFLOAT3: NativeData;\r\n readonly COMMAND_SETFLOAT4: NativeData;\r\n readonly COMMAND_BINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_UNBINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DELETEFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DRAWINDEXED: NativeData;\r\n readonly COMMAND_DRAW: NativeData;\r\n readonly COMMAND_CLEAR: NativeData;\r\n readonly COMMAND_SETSTENCIL: NativeData;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeCamera {\r\n createVideo(constraints: MediaTrackConstraints): any;\r\n updateVideoTexture(texture: Nullable<InternalTexture>, video: HTMLVideoElement, invertY: boolean): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCameraConstructor {\r\n prototype: INativeCamera;\r\n new (): INativeCamera;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCanvasConstructor {\r\n prototype: ICanvas;\r\n new (): ICanvas;\r\n\r\n loadTTFAsync(fontName: string, buffer: ArrayBuffer): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeImageConstructor {\r\n prototype: IImage;\r\n new (): IImage;\r\n}\r\n\r\n/** @internal */\r\ninterface IDeviceInputSystemConstructor {\r\n prototype: IDeviceInputSystem;\r\n new (\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: number) => void\r\n ): IDeviceInputSystem;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeDataStream {\r\n writeBuffer(buffer: ArrayBuffer, length: number): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeDataStreamConstructor {\r\n prototype: INativeDataStream;\r\n new (requestFlushCallback: () => void): INativeDataStream;\r\n\r\n readonly VALIDATION_ENABLED: boolean;\r\n readonly VALIDATION_UINT_32: number;\r\n readonly VALIDATION_INT_32: number;\r\n readonly VALIDATION_FLOAT_32: number;\r\n readonly VALIDATION_UINT_32_ARRAY: number;\r\n readonly VALIDATION_INT_32_ARRAY: number;\r\n readonly VALIDATION_FLOAT_32_ARRAY: number;\r\n readonly VALIDATION_NATIVE_DATA: number;\r\n readonly VALIDATION_BOOLEAN: number;\r\n}\r\n\r\n/** @internal */\r\nexport interface INative {\r\n Engine: INativeEngineConstructor;\r\n Camera: INativeCameraConstructor;\r\n Canvas: INativeCanvasConstructor;\r\n Image: INativeImageConstructor;\r\n XMLHttpRequest: any; // TODO: how to do this?\r\n DeviceInputSystem: IDeviceInputSystemConstructor;\r\n NativeDataStream: INativeDataStreamConstructor;\r\n}\r\n"]}
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@@ -1,5 +1,5 @@
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import { ShaderDefineExpression } from "../shaderDefineExpression.js";
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-
/** @
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2
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+
/** @internal */
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3
3
|
export class ShaderDefineAndOperator extends ShaderDefineExpression {
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4
4
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isTrue(preprocessors) {
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5
5
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return this.leftOperand.isTrue(preprocessors) && this.rightOperand.isTrue(preprocessors);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shaderDefineAndOperator.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAEnE,
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1
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+
{"version":3,"file":"shaderDefineAndOperator.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAEnE,gBAAgB;AAChB,MAAM,OAAO,uBAAwB,SAAQ,sBAAsB;IAIxD,MAAM,CAAC,aAAwC;QAClD,OAAO,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC;IAC7F,CAAC;CACJ","sourcesContent":["import { ShaderDefineExpression } from \"../shaderDefineExpression\";\r\n\r\n/** @internal */\r\nexport class ShaderDefineAndOperator extends ShaderDefineExpression {\r\n public leftOperand: ShaderDefineExpression;\r\n public rightOperand: ShaderDefineExpression;\r\n\r\n public isTrue(preprocessors: { [key: string]: string }): boolean {\r\n return this.leftOperand.isTrue(preprocessors) && this.rightOperand.isTrue(preprocessors);\r\n }\r\n}\r\n"]}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shaderDefineArithmeticOperator.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAEnE,
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1
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{"version":3,"file":"shaderDefineArithmeticOperator.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAEnE,gBAAgB;AAChB,MAAM,OAAO,8BAA+B,SAAQ,sBAAsB;IACtE,YAA0B,MAAc,EAAS,OAAe,EAAS,SAAiB;QACtF,KAAK,EAAE,CAAC;QADc,WAAM,GAAN,MAAM,CAAQ;QAAS,YAAO,GAAP,OAAO,CAAQ;QAAS,cAAS,GAAT,SAAS,CAAQ;IAE1F,CAAC;IAEM,MAAM,CAAC,aAAwC;QAClD,IAAI,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvC,IAAI,KAAK,KAAK,SAAS,EAAE;YACrB,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;SACvB;QAED,IAAI,SAAS,GAAG,KAAK,CAAC;QACtB,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC7B,MAAM,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAEvC,QAAQ,IAAI,CAAC,OAAO,EAAE;YAClB,KAAK,GAAG;gBACJ,SAAS,GAAG,IAAI,GAAG,KAAK,CAAC;gBACzB,MAAM;YACV,KAAK,GAAG;gBACJ,SAAS,GAAG,IAAI,GAAG,KAAK,CAAC;gBACzB,MAAM;YACV,KAAK,IAAI;gBACL,SAAS,GAAG,IAAI,IAAI,KAAK,CAAC;gBAC1B,MAAM;YACV,KAAK,IAAI;gBACL,SAAS,GAAG,IAAI,IAAI,KAAK,CAAC;gBAC1B,MAAM;YACV,KAAK,IAAI;gBACL,SAAS,GAAG,IAAI,KAAK,KAAK,CAAC;gBAC3B,MAAM;SACb;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ","sourcesContent":["import { ShaderDefineExpression } from \"../shaderDefineExpression\";\r\n\r\n/** @internal */\r\nexport class ShaderDefineArithmeticOperator extends ShaderDefineExpression {\r\n public constructor(public define: string, public operand: string, public testValue: string) {\r\n super();\r\n }\r\n\r\n public isTrue(preprocessors: { [key: string]: string }) {\r\n let value = preprocessors[this.define];\r\n\r\n if (value === undefined) {\r\n value = this.define;\r\n }\r\n\r\n let condition = false;\r\n const left = parseInt(value);\r\n const right = parseInt(this.testValue);\r\n\r\n switch (this.operand) {\r\n case \">\":\r\n condition = left > right;\r\n break;\r\n case \"<\":\r\n condition = left < right;\r\n break;\r\n case \"<=\":\r\n condition = left <= right;\r\n break;\r\n case \">=\":\r\n condition = left >= right;\r\n break;\r\n case \"==\":\r\n condition = left === right;\r\n break;\r\n }\r\n\r\n return condition;\r\n }\r\n}\r\n"]}
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@@ -1 +1 @@
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{"version":3,"file":"shaderDefineIsDefinedOperator.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAEnE,
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1
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{"version":3,"file":"shaderDefineIsDefinedOperator.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAEnE,gBAAgB;AAChB,MAAM,OAAO,6BAA8B,SAAQ,sBAAsB;IACrE,YAA0B,MAAc,EAAS,MAAe,KAAK;QACjE,KAAK,EAAE,CAAC;QADc,WAAM,GAAN,MAAM,CAAQ;QAAS,QAAG,GAAH,GAAG,CAAiB;IAErE,CAAC;IAEM,MAAM,CAAC,aAAwC;QAClD,IAAI,SAAS,GAAG,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,SAAS,CAAC;QAEzD,IAAI,IAAI,CAAC,GAAG,EAAE;YACV,SAAS,GAAG,CAAC,SAAS,CAAC;SAC1B;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ","sourcesContent":["import { ShaderDefineExpression } from \"../shaderDefineExpression\";\r\n\r\n/** @internal */\r\nexport class ShaderDefineIsDefinedOperator extends ShaderDefineExpression {\r\n public constructor(public define: string, public not: boolean = false) {\r\n super();\r\n }\r\n\r\n public isTrue(preprocessors: { [key: string]: string }) {\r\n let condition = preprocessors[this.define] !== undefined;\r\n\r\n if (this.not) {\r\n condition = !condition;\r\n }\r\n\r\n return condition;\r\n }\r\n}\r\n"]}
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@@ -1,5 +1,5 @@
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1
1
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import { ShaderDefineExpression } from "../shaderDefineExpression.js";
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2
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-
/** @
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2
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/** @internal */
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3
3
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export class ShaderDefineOrOperator extends ShaderDefineExpression {
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4
4
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isTrue(preprocessors) {
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5
5
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return this.leftOperand.isTrue(preprocessors) || this.rightOperand.isTrue(preprocessors);
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