@auraindustry/aurajs 0.0.7 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/README.md +98 -2
  2. package/benchmarks/perf-thresholds.json +54 -0
  3. package/package.json +4 -7
  4. package/src/asset-pack.mjs +5 -1
  5. package/src/authored-project.mjs +1449 -0
  6. package/src/authored-runtime.mjs +2016 -0
  7. package/src/authoring/avatar-animation-graph.mjs +648 -0
  8. package/src/bin-integrity.mjs +272 -0
  9. package/src/build-contract/assets.mjs +130 -0
  10. package/src/build-contract/capabilities.mjs +116 -0
  11. package/src/build-contract/constants.mjs +6 -0
  12. package/src/build-contract/helpers.mjs +44 -0
  13. package/src/build-contract/web-templates.mjs +5993 -0
  14. package/src/build-contract.mjs +27 -2910
  15. package/src/bundler.mjs +188 -55
  16. package/src/cli.mjs +4825 -1512
  17. package/src/commands/project-authoring.mjs +434 -0
  18. package/src/config.mjs +27 -0
  19. package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
  20. package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
  21. package/src/conformance/cases/index.mjs +11 -0
  22. package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
  23. package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
  24. package/src/conformance/shared.mjs +27 -0
  25. package/src/conformance-runner.mjs +25 -13
  26. package/src/conformance.mjs +619 -4020
  27. package/src/cutscene.mjs +362 -5
  28. package/src/dev-cli-action.mjs +249 -0
  29. package/src/dev-cli-inspect.mjs +92 -0
  30. package/src/dev-cli-state.mjs +80 -0
  31. package/src/external-asset-cache.mjs +587 -0
  32. package/src/external-asset-policy.mjs +217 -0
  33. package/src/external-package-surface.mjs +206 -0
  34. package/src/game-action-runtime.mjs +869 -0
  35. package/src/game-state-runtime.mjs +206 -6
  36. package/src/headless-action.mjs +186 -0
  37. package/src/headless-test/runtime-animation.mjs +1173 -0
  38. package/src/headless-test/runtime-coordinator.mjs +1514 -0
  39. package/src/headless-test/runtime-primitives.mjs +320 -0
  40. package/src/headless-test/runtime-world.mjs +2253 -0
  41. package/src/headless-test.mjs +392 -4298
  42. package/src/host-binary.mjs +342 -14
  43. package/src/icon-discovery.mjs +64 -0
  44. package/src/make-catalog.mjs +109 -0
  45. package/src/make.mjs +197 -0
  46. package/src/package-integrity.mjs +586 -0
  47. package/src/perf-benchmark.mjs +353 -0
  48. package/src/postinstall.mjs +5 -5
  49. package/src/prefabs/index.mjs +34 -0
  50. package/src/prefabs/scene-serialization.mjs +184 -0
  51. package/src/project-importer.mjs +620 -0
  52. package/src/project-registry.mjs +24 -0
  53. package/src/publish-command.mjs +195 -0
  54. package/src/publish-env-example.mjs +83 -0
  55. package/src/publish-validation.mjs +708 -0
  56. package/src/retro/assets/compile.mjs +232 -0
  57. package/src/retro/backend-gba/authoring.mjs +1029 -0
  58. package/src/retro/backend-gba/rom.mjs +363 -0
  59. package/src/retro/backend-gbc/rom.mjs +85 -0
  60. package/src/retro/build.mjs +278 -0
  61. package/src/retro/cli/commands.mjs +292 -0
  62. package/src/retro/cli/templates.mjs +84 -0
  63. package/src/retro/diagnostics/catalog.mjs +110 -0
  64. package/src/retro/diagnostics/emit.mjs +72 -0
  65. package/src/retro/emulator/case-overlay.mjs +64 -0
  66. package/src/retro/emulator/discovery.mjs +158 -0
  67. package/src/retro/emulator/macos-case-overlay.swift +220 -0
  68. package/src/retro/emulator/profiles.mjs +146 -0
  69. package/src/retro/emulator/runner.mjs +289 -0
  70. package/src/retro/frontend/load-project.mjs +98 -0
  71. package/src/retro/index.mjs +30 -0
  72. package/src/retro/ir/build-ir.mjs +108 -0
  73. package/src/retro/runtime-gba/contract.mjs +151 -0
  74. package/src/retro/runtime-gbc/contract.mjs +117 -0
  75. package/src/retro/shared/span.mjs +26 -0
  76. package/src/retro/shared/targets.mjs +64 -0
  77. package/src/retro/validator/check-project.mjs +114 -0
  78. package/src/runtime-hotspot-audit.mjs +707 -0
  79. package/src/scaffold/config.mjs +1000 -0
  80. package/src/scaffold/fs.mjs +56 -0
  81. package/src/scaffold/layout.mjs +318 -0
  82. package/src/scaffold/project-docs.mjs +438 -0
  83. package/src/scaffold.mjs +93 -596
  84. package/src/scene-composition/index.mjs +326 -0
  85. package/src/scene-composition/runtime.mjs +751 -0
  86. package/src/self-hosted-assets.mjs +604 -0
  87. package/src/session-client.mjs +750 -0
  88. package/src/session-native-launcher.mjs +74 -0
  89. package/src/session-protocol.mjs +75 -0
  90. package/src/session-runtime.mjs +321 -0
  91. package/src/session-server.mjs +360 -0
  92. package/src/shader-kits/index.mjs +773 -0
  93. package/src/starter-content-registry.mjs +292 -0
  94. package/src/state-artifacts.mjs +662 -24
  95. package/src/state-dev-reload.mjs +99 -2
  96. package/src/terminal-ui.mjs +245 -0
  97. package/src/web-conformance.mjs +219 -0
  98. package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
  99. package/templates/create/2d/content/gameplay/waves.json +26 -0
  100. package/templates/create/2d/content/registries/.gitkeep +1 -0
  101. package/templates/create/2d/docs/design/.gitkeep +1 -0
  102. package/templates/create/2d/docs/design/loop.md +5 -0
  103. package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
  104. package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
  105. package/templates/create/2d/prefabs/player.prefab.js +36 -0
  106. package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
  107. package/templates/create/2d/scenes/boot.scene.js +12 -0
  108. package/templates/create/2d/scenes/gameplay.scene.js +230 -0
  109. package/templates/create/2d/scenes/menu.scene.js +9 -0
  110. package/templates/create/2d/src/main.js +6 -185
  111. package/templates/create/2d/src/runtime/app.js +49 -0
  112. package/templates/create/2d/src/runtime/capabilities.js +35 -0
  113. package/templates/create/2d/ui/hud.screen.js +40 -0
  114. package/templates/create/2d/ui/pause.screen.js +149 -0
  115. package/templates/create/2d/ui/settings.screen.js +347 -0
  116. package/templates/create/2d/ui/title.screen.js +13 -0
  117. package/templates/create/2d-adventure/aura.config.json +28 -0
  118. package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
  119. package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
  120. package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
  121. package/templates/create/2d-adventure/docs/design/loop.md +5 -0
  122. package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
  123. package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
  124. package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
  125. package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
  126. package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
  127. package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
  128. package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
  129. package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
  130. package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
  131. package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
  132. package/templates/create/2d-survivor/docs/design/loop.md +5 -0
  133. package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
  134. package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
  135. package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
  136. package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
  137. package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
  138. package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
  139. package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
  140. package/templates/create/2d-survivor/src/main.js +5 -332
  141. package/templates/create/2d-survivor/src/runtime/app.js +49 -0
  142. package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
  143. package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
  144. package/templates/create/2d-survivor/ui/title.screen.js +13 -0
  145. package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
  146. package/templates/create/3d/config/gameplay/.gitkeep +1 -0
  147. package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
  148. package/templates/create/3d/content/gameplay/course.js +40 -0
  149. package/templates/create/3d/content/registries/.gitkeep +1 -0
  150. package/templates/create/3d/docs/design/.gitkeep +1 -0
  151. package/templates/create/3d/docs/design/loop.md +5 -0
  152. package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
  153. package/templates/create/3d/prefabs/player.prefab.js +204 -0
  154. package/templates/create/3d/prefabs/world.prefab.js +112 -0
  155. package/templates/create/3d/scenes/boot.scene.js +12 -0
  156. package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
  157. package/templates/create/3d/scenes/gameplay.scene.js +292 -0
  158. package/templates/create/3d/src/main.js +6 -295
  159. package/templates/create/3d/src/runtime/app.js +49 -0
  160. package/templates/create/3d/src/runtime/capabilities.js +53 -0
  161. package/templates/create/3d/src/runtime/materials.js +34 -0
  162. package/templates/create/3d/src/runtime/state.js +39 -0
  163. package/templates/create/3d/ui/hud.screen.js +75 -0
  164. package/templates/create/3d/ui/pause.screen.js +166 -0
  165. package/templates/create/3d/ui/settings.screen.js +387 -0
  166. package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
  167. package/templates/create/3d-adventure/aura.config.json +28 -0
  168. package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
  169. package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
  170. package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
  171. package/templates/create/3d-adventure/docs/design/loop.md +5 -0
  172. package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
  173. package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
  174. package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
  175. package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
  176. package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
  177. package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
  178. package/templates/create/3d-adventure/src/runtime/state.js +31 -0
  179. package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
  180. package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
  181. package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
  182. package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
  183. package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
  184. package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
  185. package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
  186. package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
  187. package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
  188. package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
  189. package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
  190. package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
  191. package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
  192. package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
  193. package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
  194. package/templates/create/3d-collectathon/src/main.js +5 -355
  195. package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
  196. package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
  197. package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
  198. package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
  199. package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
  200. package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
  201. package/templates/create/blank/config/gameplay/.gitkeep +1 -0
  202. package/templates/create/blank/content/gameplay/.gitkeep +1 -0
  203. package/templates/create/blank/content/registries/.gitkeep +1 -0
  204. package/templates/create/blank/docs/design/.gitkeep +1 -0
  205. package/templates/create/blank/docs/design/loop.md +5 -0
  206. package/templates/create/blank/prefabs/.gitkeep +1 -0
  207. package/templates/create/blank/scenes/.gitkeep +1 -0
  208. package/templates/create/blank/src/runtime/.gitkeep +1 -0
  209. package/templates/create/blank/ui/.gitkeep +1 -0
  210. package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
  211. package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
  212. package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
  213. package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
  214. package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
  215. package/templates/create/deckbuilder-2d/aura.config.json +28 -0
  216. package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
  217. package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
  218. package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
  219. package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
  220. package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
  221. package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
  222. package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
  223. package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
  224. package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
  225. package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
  226. package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
  227. package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
  228. package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
  229. package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
  230. package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
  231. package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
  232. package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
  233. package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
  234. package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
  235. package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
  236. package/templates/create/deckbuilder-2d/src/main.js +17 -0
  237. package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
  238. package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
  239. package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
  240. package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
  241. package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
  242. package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
  243. package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
  244. package/templates/create/local-multiplayer/aura.config.json +40 -0
  245. package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
  246. package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
  247. package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
  248. package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
  249. package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
  250. package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
  251. package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
  252. package/templates/create/local-multiplayer/src/main.js +17 -0
  253. package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
  254. package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
  255. package/templates/create/shared/src/runtime/project-inspector.js +105 -0
  256. package/templates/create/shared/src/runtime/scene-flow.js +290 -0
  257. package/templates/create/shared/src/runtime/screen-shell.js +222 -0
  258. package/templates/create/shared/src/runtime/ui-forms.js +209 -0
  259. package/templates/create/shared/src/runtime/ui-settings.js +237 -0
  260. package/templates/create/shared/src/runtime/ui-theme.js +352 -0
  261. package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
  262. package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
  263. package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
  264. package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
  265. package/templates/create/shared/src/starter-utils/core.js +39 -3
  266. package/templates/create/shared/src/starter-utils/index.js +8 -2
  267. package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
  268. package/templates/create/shared/src/starter-utils/triggers.js +662 -0
  269. package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
  270. package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
  271. package/templates/create/video-cutscene/aura.config.json +28 -0
  272. package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
  273. package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
  274. package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
  275. package/templates/create/video-cutscene/docs/design/loop.md +22 -0
  276. package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
  277. package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
  278. package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
  279. package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
  280. package/templates/create/video-cutscene/src/main.js +17 -0
  281. package/templates/create/video-cutscene/src/runtime/app.js +52 -0
  282. package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
  283. package/templates/create/video-cutscene/src/runtime/state.js +13 -0
  284. package/templates/create/video-cutscene/ui/.gitkeep +0 -0
  285. package/templates/create-bin/play.js +1187 -0
  286. package/templates/make/README.md +46 -0
  287. package/templates/make/catalog.json +51 -0
  288. package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
  289. package/templates/make/component/manifest.json +9 -0
  290. package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
  291. package/templates/make/data/manifest.json +9 -0
  292. package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
  293. package/templates/make/material/manifest.json +9 -0
  294. package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
  295. package/templates/make/prefab/manifest.json +9 -0
  296. package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
  297. package/templates/make/scene/manifest.json +9 -0
  298. package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
  299. package/templates/make/shader/manifest.json +9 -0
  300. package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
  301. package/templates/make/system/manifest.json +9 -0
  302. package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
  303. package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
  304. package/templates/make/ui-screen/manifest.json +10 -0
  305. package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
  306. package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
  307. package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
  308. package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
  309. package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
  310. package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
  311. package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
  312. package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
  313. package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
  314. package/templates/retro/platformer/README.md +10 -0
  315. package/templates/retro/platformer/assets/retro/assets.json +91 -0
  316. package/templates/retro/platformer/aura.config.json +7 -0
  317. package/templates/retro/platformer/package.json +5 -0
  318. package/templates/retro/platformer/src/main.js +40 -0
  319. package/templates/retro/puzzle-grid/README.md +10 -0
  320. package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
  321. package/templates/retro/puzzle-grid/aura.config.json +7 -0
  322. package/templates/retro/puzzle-grid/package.json +5 -0
  323. package/templates/retro/puzzle-grid/src/main.js +29 -0
  324. package/templates/retro/tactics-grid/README.md +10 -0
  325. package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
  326. package/templates/retro/tactics-grid/aura.config.json +7 -0
  327. package/templates/retro/tactics-grid/package.json +5 -0
  328. package/templates/retro/tactics-grid/src/main.js +35 -0
  329. package/templates/retro/topdown-adventure/README.md +10 -0
  330. package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
  331. package/templates/retro/topdown-adventure/aura.config.json +7 -0
  332. package/templates/retro/topdown-adventure/package.json +5 -0
  333. package/templates/retro/topdown-adventure/src/main.js +29 -0
  334. package/templates/skills/aurajs/SKILL.md +61 -5
@@ -0,0 +1,320 @@
1
+ function finite(value, fallback = 0) {
2
+ const numeric = Number(value);
3
+ return Number.isFinite(numeric) ? numeric : fallback;
4
+ }
5
+
6
+ function positiveNumber(value, fallback, label) {
7
+ const numeric = finite(value, fallback);
8
+ if (!(numeric > 0)) {
9
+ throw new Error(`${label} must be a positive number.`);
10
+ }
11
+ return numeric;
12
+ }
13
+
14
+ function positiveInteger(value, fallback, label) {
15
+ const numeric = Math.floor(finite(value, fallback));
16
+ if (!(numeric >= 1)) {
17
+ throw new Error(`${label} must be a positive integer.`);
18
+ }
19
+ return numeric;
20
+ }
21
+
22
+ function clamp01(value) {
23
+ return Math.max(0, Math.min(1, finite(value, 0)));
24
+ }
25
+
26
+ const EPSILON = 1e-9;
27
+
28
+ function easeOutQuad(value) {
29
+ const t = clamp01(value);
30
+ return t * (2 - t);
31
+ }
32
+
33
+ function defaultTextAlign(value, fallback = 'center') {
34
+ return typeof value === 'string' && value.trim().length > 0 ? value.trim() : fallback;
35
+ }
36
+
37
+ export function createFloatingTextLayer2D(options = {}) {
38
+ return {
39
+ nextId: 1,
40
+ entries: [],
41
+ maxEntries: positiveInteger(options.maxEntries, 32, 'floating text maxEntries'),
42
+ defaultRise: positiveNumber(options.rise, 28, 'floating text rise'),
43
+ defaultLifetime: positiveNumber(options.lifetime, 0.6, 'floating text lifetime'),
44
+ defaultSize: positiveNumber(options.size, 14, 'floating text size'),
45
+ defaultDriftX: finite(options.driftX, 0),
46
+ defaultAlign: defaultTextAlign(options.align, 'center'),
47
+ defaultColor: Object.prototype.hasOwnProperty.call(options, 'color') ? options.color : null,
48
+ };
49
+ }
50
+
51
+ function updateFloatingTextEntry(entry) {
52
+ const progress = clamp01(entry.elapsed / entry.lifetime);
53
+ entry.x = entry.baseX + (entry.driftX * progress);
54
+ entry.y = entry.baseY - (entry.rise * easeOutQuad(progress));
55
+ entry.alpha = 1 - progress;
56
+ }
57
+
58
+ export function spawnFloatingText2D(layer, options = {}) {
59
+ if (!layer?.entries || !Array.isArray(layer.entries)) {
60
+ throw new Error('floating text layer is required.');
61
+ }
62
+
63
+ const entry = {
64
+ id: layer.nextId++,
65
+ text: String(
66
+ Object.prototype.hasOwnProperty.call(options, 'text')
67
+ ? options.text
68
+ : (Object.prototype.hasOwnProperty.call(options, 'value') ? options.value : ''),
69
+ ),
70
+ baseX: finite(options.x, 0),
71
+ baseY: finite(options.y, 0),
72
+ x: finite(options.x, 0),
73
+ y: finite(options.y, 0),
74
+ driftX: finite(options.driftX, layer.defaultDriftX),
75
+ rise: positiveNumber(options.rise, layer.defaultRise, 'floating text rise'),
76
+ lifetime: positiveNumber(options.lifetime, layer.defaultLifetime, 'floating text lifetime'),
77
+ elapsed: 0,
78
+ size: positiveNumber(options.size, layer.defaultSize, 'floating text size'),
79
+ align: defaultTextAlign(options.align, layer.defaultAlign),
80
+ color: Object.prototype.hasOwnProperty.call(options, 'color') ? options.color : layer.defaultColor,
81
+ alpha: 1,
82
+ };
83
+
84
+ if (layer.entries.length >= layer.maxEntries) {
85
+ layer.entries.shift();
86
+ }
87
+ layer.entries.push(entry);
88
+ return entry;
89
+ }
90
+
91
+ export function stepFloatingTextLayer2D(layer, dt) {
92
+ if (!layer?.entries || !Array.isArray(layer.entries)) {
93
+ throw new Error('floating text layer is required.');
94
+ }
95
+
96
+ const stepDt = Math.max(0, finite(dt, 0));
97
+ for (let index = layer.entries.length - 1; index >= 0; index -= 1) {
98
+ const entry = layer.entries[index];
99
+ entry.elapsed = Math.min(entry.lifetime, entry.elapsed + stepDt);
100
+ updateFloatingTextEntry(entry);
101
+ if (entry.elapsed >= entry.lifetime) {
102
+ layer.entries.splice(index, 1);
103
+ }
104
+ }
105
+ return layer.entries.length;
106
+ }
107
+
108
+ export function getFloatingTextRenderState2D(entry) {
109
+ if (!entry) return null;
110
+ return {
111
+ id: entry.id,
112
+ text: entry.text,
113
+ x: entry.x,
114
+ y: entry.y,
115
+ size: entry.size,
116
+ align: entry.align,
117
+ color: entry.color,
118
+ alpha: entry.alpha,
119
+ };
120
+ }
121
+
122
+ export function drawFloatingTextLayer2D(aura, layer, options = {}) {
123
+ if (!aura?.draw2d || typeof aura.draw2d.text !== 'function') {
124
+ throw new Error('floating text drawing requires aura.draw2d.text support.');
125
+ }
126
+ if (!layer?.entries || !Array.isArray(layer.entries)) {
127
+ throw new Error('floating text layer is required.');
128
+ }
129
+
130
+ const resolveColor = typeof options.resolveColor === 'function' ? options.resolveColor : null;
131
+ let drawCount = 0;
132
+ for (const entry of layer.entries) {
133
+ const renderState = getFloatingTextRenderState2D(entry);
134
+ const color = resolveColor ? resolveColor(renderState, entry) : renderState.color;
135
+ aura.draw2d.text(renderState.text, renderState.x, renderState.y, {
136
+ size: renderState.size,
137
+ align: renderState.align,
138
+ color,
139
+ });
140
+ drawCount += 1;
141
+ }
142
+ return drawCount;
143
+ }
144
+
145
+ export function createHitFlash2D(options = {}) {
146
+ return {
147
+ duration: positiveNumber(options.duration, 0.4, 'hit flash duration'),
148
+ flashesPerSecond: positiveNumber(options.flashesPerSecond, 12, 'hit flash flashesPerSecond'),
149
+ timeRemaining: 0,
150
+ active: false,
151
+ };
152
+ }
153
+
154
+ export function triggerHitFlash2D(flash, options = {}) {
155
+ if (!flash || typeof flash !== 'object') {
156
+ throw new Error('hit flash state is required.');
157
+ }
158
+ flash.duration = positiveNumber(options.duration, flash.duration, 'hit flash duration');
159
+ flash.flashesPerSecond = positiveNumber(
160
+ options.flashesPerSecond,
161
+ flash.flashesPerSecond,
162
+ 'hit flash flashesPerSecond',
163
+ );
164
+ flash.timeRemaining = flash.duration;
165
+ flash.active = true;
166
+ return flash.timeRemaining;
167
+ }
168
+
169
+ export function stepHitFlash2D(flash, dt) {
170
+ if (!flash || typeof flash !== 'object') {
171
+ throw new Error('hit flash state is required.');
172
+ }
173
+ const stepDt = Math.max(0, finite(dt, 0));
174
+ const remaining = flash.timeRemaining - stepDt;
175
+ flash.timeRemaining = remaining > EPSILON ? remaining : 0;
176
+ flash.active = flash.timeRemaining > 0;
177
+ return flash.timeRemaining;
178
+ }
179
+
180
+ export function isHitFlashVisible2D(flash) {
181
+ if (!flash?.active || !(flash.timeRemaining > 0)) return false;
182
+ return Math.floor(flash.timeRemaining * flash.flashesPerSecond) % 2 === 0;
183
+ }
184
+
185
+ export function createHitSparkLayer2D(options = {}) {
186
+ return {
187
+ nextId: 1,
188
+ bursts: [],
189
+ maxEntries: positiveInteger(options.maxEntries, 24, 'hit spark maxEntries'),
190
+ defaultCount: positiveInteger(options.count, 6, 'hit spark count'),
191
+ defaultRadius: positiveNumber(options.radius, 18, 'hit spark radius'),
192
+ defaultInnerRadius: positiveNumber(options.innerRadius, 2.5, 'hit spark innerRadius'),
193
+ defaultLifetime: positiveNumber(options.lifetime, 0.16, 'hit spark lifetime'),
194
+ defaultLineWidth: positiveNumber(options.lineWidth, 2, 'hit spark lineWidth'),
195
+ defaultColor: Object.prototype.hasOwnProperty.call(options, 'color') ? options.color : null,
196
+ };
197
+ }
198
+
199
+ export function spawnHitSpark2D(layer, options = {}) {
200
+ if (!layer?.bursts || !Array.isArray(layer.bursts)) {
201
+ throw new Error('hit spark layer is required.');
202
+ }
203
+
204
+ const count = positiveInteger(options.count, layer.defaultCount, 'hit spark count');
205
+ const rotation = finite(options.rotation, 0);
206
+ const burst = {
207
+ id: layer.nextId++,
208
+ x: finite(options.x, 0),
209
+ y: finite(options.y, 0),
210
+ radius: positiveNumber(options.radius, layer.defaultRadius, 'hit spark radius'),
211
+ innerRadius: positiveNumber(options.innerRadius, layer.defaultInnerRadius, 'hit spark innerRadius'),
212
+ lifetime: positiveNumber(options.lifetime, layer.defaultLifetime, 'hit spark lifetime'),
213
+ lineWidth: positiveNumber(options.lineWidth, layer.defaultLineWidth, 'hit spark lineWidth'),
214
+ elapsed: 0,
215
+ color: Object.prototype.hasOwnProperty.call(options, 'color') ? options.color : layer.defaultColor,
216
+ angles: Array.from({ length: count }, (_, index) => rotation + ((Math.PI * 2 * index) / count)),
217
+ };
218
+
219
+ if (layer.bursts.length >= layer.maxEntries) {
220
+ layer.bursts.shift();
221
+ }
222
+ layer.bursts.push(burst);
223
+ return burst;
224
+ }
225
+
226
+ export function stepHitSparkLayer2D(layer, dt) {
227
+ if (!layer?.bursts || !Array.isArray(layer.bursts)) {
228
+ throw new Error('hit spark layer is required.');
229
+ }
230
+
231
+ const stepDt = Math.max(0, finite(dt, 0));
232
+ for (let index = layer.bursts.length - 1; index >= 0; index -= 1) {
233
+ const burst = layer.bursts[index];
234
+ burst.elapsed = Math.min(burst.lifetime, burst.elapsed + stepDt);
235
+ if (burst.elapsed >= burst.lifetime) {
236
+ layer.bursts.splice(index, 1);
237
+ }
238
+ }
239
+ return layer.bursts.length;
240
+ }
241
+
242
+ function resolveHitSparkGeometry(burst) {
243
+ const progress = clamp01(burst.elapsed / burst.lifetime);
244
+ const eased = easeOutQuad(progress);
245
+ return {
246
+ progress,
247
+ alpha: 1 - progress,
248
+ innerRadius: burst.innerRadius * (1 - (progress * 0.35)),
249
+ reach: burst.radius * (0.45 + (eased * 0.55)),
250
+ };
251
+ }
252
+
253
+ export function drawHitSparkLayer2D(aura, layer, options = {}) {
254
+ if (!aura?.draw2d || typeof aura.draw2d.line !== 'function') {
255
+ throw new Error('hit spark drawing requires aura.draw2d.line support.');
256
+ }
257
+ if (!layer?.bursts || !Array.isArray(layer.bursts)) {
258
+ throw new Error('hit spark layer is required.');
259
+ }
260
+
261
+ const resolveColor = typeof options.resolveColor === 'function' ? options.resolveColor : null;
262
+ let drawCount = 0;
263
+ for (const burst of layer.bursts) {
264
+ const geometry = resolveHitSparkGeometry(burst);
265
+ const color = resolveColor ? resolveColor(burst, geometry) : burst.color;
266
+ if (typeof aura.draw2d.circleFill === 'function' && geometry.innerRadius > 0.25) {
267
+ aura.draw2d.circleFill(burst.x, burst.y, geometry.innerRadius, color);
268
+ drawCount += 1;
269
+ }
270
+ for (const angle of burst.angles) {
271
+ const startX = burst.x + (Math.cos(angle) * geometry.innerRadius);
272
+ const startY = burst.y + (Math.sin(angle) * geometry.innerRadius);
273
+ const endX = burst.x + (Math.cos(angle) * geometry.reach);
274
+ const endY = burst.y + (Math.sin(angle) * geometry.reach);
275
+ aura.draw2d.line(startX, startY, endX, endY, color, burst.lineWidth);
276
+ drawCount += 1;
277
+ }
278
+ }
279
+ return drawCount;
280
+ }
281
+
282
+ export function createHoverLift2D(options = {}) {
283
+ return {
284
+ active: false,
285
+ lift: positiveNumber(options.lift, 12, 'hover lift amount'),
286
+ bob: finite(options.bob, 1.5),
287
+ phase: finite(options.phase, 0),
288
+ travel: clamp01(options.travel),
289
+ travelSpeed: positiveNumber(options.travelSpeed, 12, 'hover lift travelSpeed'),
290
+ bobSpeed: positiveNumber(options.bobSpeed, 7, 'hover lift bobSpeed'),
291
+ };
292
+ }
293
+
294
+ export function setHoverLiftActive2D(state, active) {
295
+ if (!state || typeof state !== 'object') {
296
+ throw new Error('hover lift state is required.');
297
+ }
298
+ state.active = active === true;
299
+ return state.active;
300
+ }
301
+
302
+ export function stepHoverLift2D(state, dt) {
303
+ if (!state || typeof state !== 'object') {
304
+ throw new Error('hover lift state is required.');
305
+ }
306
+ const stepDt = Math.max(0, finite(dt, 0));
307
+ const targetTravel = state.active ? 1 : 0;
308
+ const mix = Math.min(1, stepDt * state.travelSpeed);
309
+ state.travel = state.travel + ((targetTravel - state.travel) * mix);
310
+ state.phase += stepDt * state.bobSpeed;
311
+ return getHoverLiftOffset2D(state);
312
+ }
313
+
314
+ export function getHoverLiftOffset2D(state) {
315
+ if (!state || typeof state !== 'object') {
316
+ throw new Error('hover lift state is required.');
317
+ }
318
+ const bobOffset = state.travel > 0 ? (Math.sin(state.phase) * state.bob * state.travel) : 0;
319
+ return -((state.lift * state.travel) + bobOffset);
320
+ }
@@ -70,6 +70,27 @@ export function rectsOverlap(a, b) {
70
70
  );
71
71
  }
72
72
 
73
+ function resolvePosition2D(value) {
74
+ if (!value || typeof value !== 'object') {
75
+ return { x: 0, y: 0 };
76
+ }
77
+ if (typeof value.x === 'number' && typeof value.y === 'number') {
78
+ return value;
79
+ }
80
+ if (value.position && typeof value.position === 'object') {
81
+ return resolvePosition2D(value.position);
82
+ }
83
+ return { x: 0, y: 0 };
84
+ }
85
+
86
+ export function distanceSquared2D(a, b) {
87
+ const left = resolvePosition2D(a);
88
+ const right = resolvePosition2D(b);
89
+ const dx = left.x - right.x;
90
+ const dy = left.y - right.y;
91
+ return (dx * dx) + (dy * dy);
92
+ }
93
+
73
94
  export function removeWhere(items, predicate) {
74
95
  let removed = 0;
75
96
  for (let i = items.length - 1; i >= 0; i -= 1) {
@@ -80,10 +101,25 @@ export function removeWhere(items, predicate) {
80
101
  return removed;
81
102
  }
82
103
 
104
+ function resolvePosition3D(value) {
105
+ if (!value || typeof value !== 'object') {
106
+ return { x: 0, y: 0, z: 0 };
107
+ }
108
+ if (typeof value.x === 'number' && typeof value.y === 'number' && typeof value.z === 'number') {
109
+ return value;
110
+ }
111
+ if (value.position && typeof value.position === 'object') {
112
+ return resolvePosition3D(value.position);
113
+ }
114
+ return { x: 0, y: 0, z: 0 };
115
+ }
116
+
83
117
  export function distanceSquared3D(a, b) {
84
- const dx = a.x - b.x;
85
- const dy = a.y - b.y;
86
- const dz = a.z - b.z;
118
+ const left = resolvePosition3D(a);
119
+ const right = resolvePosition3D(b);
120
+ const dx = left.x - right.x;
121
+ const dy = left.y - right.y;
122
+ const dz = left.z - right.z;
87
123
  return (dx * dx) + (dy * dy) + (dz * dz);
88
124
  }
89
125
 
@@ -1,6 +1,12 @@
1
- import { clamp, axisFromKeys, createCooldown, tickCooldown, consumeCooldown, createIntervalSpawner, tickIntervalSpawner, centeredRect, rectsOverlap, removeWhere, distanceSquared3D, tryJump, stepVerticalMotion } from './core.js';
1
+ import { clamp, axisFromKeys, createCooldown, tickCooldown, consumeCooldown, createIntervalSpawner, tickIntervalSpawner, centeredRect, rectsOverlap, removeWhere, distanceSquared2D, distanceSquared3D, tryJump, stepVerticalMotion } from './core.js';
2
+ import { createSpriteAnimationLibrary2D, hasSpriteAnimationState2D, createSpriteAnimationRuntime2D, registerSpriteAnimationLibrary2D, createSpriteAnimator2D, playSpriteAnimator2D, syncSpriteAnimatorState2D, stepSpriteAnimationRuntime2D, getSpriteAnimatorState2D, resolveSpriteAnimatorFrame2D, drawSpriteAnimator2D, resolveSpriteFrameRect2D } from './animation-2d.js';
3
+ import { propertyTween2D, delayTween2D, sequenceTweens2D, parallelTweens2D, repeatTween2D, yoyoTween2D, moveTo2D, driftTo2D, fadeTo2D, scaleTo2D, rotateTo2D, pulse2D, punch2D, settleTo2D, createTweenComposer2D, playTweenPlan2D, cancelTweenPlan2D, stepTweenComposer2D, getTweenHandleState2D, isTweenHandleActive2D } from './tween-2d.js';
4
+ import { createFloatingTextLayer2D, spawnFloatingText2D, stepFloatingTextLayer2D, getFloatingTextRenderState2D, drawFloatingTextLayer2D, createHitFlash2D, triggerHitFlash2D, stepHitFlash2D, isHitFlashVisible2D, createHitSparkLayer2D, spawnHitSpark2D, stepHitSparkLayer2D, drawHitSparkLayer2D, createHoverLift2D, setHoverLiftActive2D, stepHoverLift2D, getHoverLiftOffset2D } from './combat-feedback-2d.js';
5
+ import { createRectTrigger2D, createProximityTrigger3D, createVolumeTrigger3D, createTriggerTracker, getTriggerTrackerSnapshot, stepRectTriggers2D, stepVolumeTriggers3D, stepTriggerTracker, resolveTriggerInteraction, createInteractionPromptState, updateInteractionPromptState } from './triggers.js';
2
6
  import { createWaveDirector, activeWave, stepWaveDirector } from './wave-director.js';
3
7
  import { listEnemyArchetypeIds2D, getEnemyArchetype2D, pickEnemyArchetypeForWave2D, spawnEnemy2D } from './enemy-archetypes-2d.js';
4
8
  import { createCheckpointSystem, updateCheckpointProgress, activeCheckpoint, respawnAtCheckpoint, createGoalZone, isGoalReached, createMovingPlatform3D, stepMovingPlatform3D } from './platformer-3d.js';
9
+ import { createCharacterAvatar3D, setAvatarInput3D, setAvatarVisual3D, spawnCharacterAvatar3D, tickCharacterAvatar3D, getAvatarState3D, getAvatarRenderTransform3D } from './avatar-3d.js';
10
+ import { createAdventureObjectives, resetAdventureObjectives, countCompletedObjectives, objectivesComplete, firstPendingObjective, collectAdventureObjectives2D, collectAdventureObjectives3D } from './adventure-objectives.js';
5
11
 
6
- export { clamp, axisFromKeys, createCooldown, tickCooldown, consumeCooldown, createIntervalSpawner, tickIntervalSpawner, centeredRect, rectsOverlap, removeWhere, distanceSquared3D, tryJump, stepVerticalMotion, createWaveDirector, activeWave, stepWaveDirector, listEnemyArchetypeIds2D, getEnemyArchetype2D, pickEnemyArchetypeForWave2D, spawnEnemy2D, createCheckpointSystem, updateCheckpointProgress, activeCheckpoint, respawnAtCheckpoint, createGoalZone, isGoalReached, createMovingPlatform3D, stepMovingPlatform3D };
12
+ export { clamp, axisFromKeys, createCooldown, tickCooldown, consumeCooldown, createIntervalSpawner, tickIntervalSpawner, centeredRect, rectsOverlap, removeWhere, distanceSquared2D, distanceSquared3D, tryJump, stepVerticalMotion, createSpriteAnimationLibrary2D, hasSpriteAnimationState2D, createSpriteAnimationRuntime2D, registerSpriteAnimationLibrary2D, createSpriteAnimator2D, playSpriteAnimator2D, syncSpriteAnimatorState2D, stepSpriteAnimationRuntime2D, getSpriteAnimatorState2D, resolveSpriteAnimatorFrame2D, drawSpriteAnimator2D, resolveSpriteFrameRect2D, propertyTween2D, delayTween2D, sequenceTweens2D, parallelTweens2D, repeatTween2D, yoyoTween2D, moveTo2D, driftTo2D, fadeTo2D, scaleTo2D, rotateTo2D, pulse2D, punch2D, settleTo2D, createTweenComposer2D, playTweenPlan2D, cancelTweenPlan2D, stepTweenComposer2D, getTweenHandleState2D, isTweenHandleActive2D, createFloatingTextLayer2D, spawnFloatingText2D, stepFloatingTextLayer2D, getFloatingTextRenderState2D, drawFloatingTextLayer2D, createHitFlash2D, triggerHitFlash2D, stepHitFlash2D, isHitFlashVisible2D, createHitSparkLayer2D, spawnHitSpark2D, stepHitSparkLayer2D, drawHitSparkLayer2D, createHoverLift2D, setHoverLiftActive2D, stepHoverLift2D, getHoverLiftOffset2D, createRectTrigger2D, createProximityTrigger3D, createVolumeTrigger3D, createTriggerTracker, getTriggerTrackerSnapshot, stepRectTriggers2D, stepVolumeTriggers3D, stepTriggerTracker, resolveTriggerInteraction, createInteractionPromptState, updateInteractionPromptState, createWaveDirector, activeWave, stepWaveDirector, listEnemyArchetypeIds2D, getEnemyArchetype2D, pickEnemyArchetypeForWave2D, spawnEnemy2D, createCheckpointSystem, updateCheckpointProgress, activeCheckpoint, respawnAtCheckpoint, createGoalZone, isGoalReached, createMovingPlatform3D, stepMovingPlatform3D, createCharacterAvatar3D, setAvatarInput3D, setAvatarVisual3D, spawnCharacterAvatar3D, tickCharacterAvatar3D, getAvatarState3D, getAvatarRenderTransform3D, createAdventureObjectives, resetAdventureObjectives, countCompletedObjectives, objectivesComplete, firstPendingObjective, collectAdventureObjectives2D, collectAdventureObjectives3D };
@@ -1,5 +1,12 @@
1
1
  import { clamp, distanceSquared3D } from './core.js';
2
2
 
3
+ function resolveRespawnTarget(body) {
4
+ if (body && typeof body === 'object' && body.position && typeof body.position === 'object') {
5
+ return body.position;
6
+ }
7
+ return body;
8
+ }
9
+
3
10
  export function createCheckpointSystem(options = {}) {
4
11
  const checkpoints = Array.isArray(options.checkpoints)
5
12
  ? options.checkpoints.map((entry) => ({
@@ -38,9 +45,33 @@ export function respawnAtCheckpoint(system, body) {
38
45
  const checkpoint = activeCheckpoint(system);
39
46
  if (!checkpoint) return false;
40
47
 
41
- body.x = checkpoint.x;
42
- body.y = checkpoint.y;
43
- body.z = checkpoint.z;
48
+ const target = resolveRespawnTarget(body);
49
+ if (!target || typeof target !== 'object') return false;
50
+
51
+ target.x = checkpoint.x;
52
+ target.y = checkpoint.y;
53
+ target.z = checkpoint.z;
54
+
55
+ if (body && typeof body === 'object' && body !== target) {
56
+ body.velocityY = 0;
57
+ body.grounded = false;
58
+ body.onSlope = false;
59
+ body.locomotion = 'idle';
60
+ body.motion = {
61
+ moveX: 0,
62
+ moveZ: 0,
63
+ magnitude: 0,
64
+ speed: 0,
65
+ };
66
+ body.input = {
67
+ moveX: 0,
68
+ moveZ: 0,
69
+ jump: false,
70
+ run: false,
71
+ };
72
+ return true;
73
+ }
74
+
44
75
  body.vy = 0;
45
76
  body.onGround = false;
46
77
  return true;