@auraindustry/aurajs 0.0.7 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +98 -2
- package/benchmarks/perf-thresholds.json +54 -0
- package/package.json +4 -7
- package/src/asset-pack.mjs +5 -1
- package/src/authored-project.mjs +1449 -0
- package/src/authored-runtime.mjs +2016 -0
- package/src/authoring/avatar-animation-graph.mjs +648 -0
- package/src/bin-integrity.mjs +272 -0
- package/src/build-contract/assets.mjs +130 -0
- package/src/build-contract/capabilities.mjs +116 -0
- package/src/build-contract/constants.mjs +6 -0
- package/src/build-contract/helpers.mjs +44 -0
- package/src/build-contract/web-templates.mjs +5993 -0
- package/src/build-contract.mjs +27 -2910
- package/src/bundler.mjs +188 -55
- package/src/cli.mjs +4825 -1512
- package/src/commands/project-authoring.mjs +434 -0
- package/src/config.mjs +27 -0
- package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
- package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
- package/src/conformance/cases/index.mjs +11 -0
- package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
- package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
- package/src/conformance/shared.mjs +27 -0
- package/src/conformance-runner.mjs +25 -13
- package/src/conformance.mjs +619 -4020
- package/src/cutscene.mjs +362 -5
- package/src/dev-cli-action.mjs +249 -0
- package/src/dev-cli-inspect.mjs +92 -0
- package/src/dev-cli-state.mjs +80 -0
- package/src/external-asset-cache.mjs +587 -0
- package/src/external-asset-policy.mjs +217 -0
- package/src/external-package-surface.mjs +206 -0
- package/src/game-action-runtime.mjs +869 -0
- package/src/game-state-runtime.mjs +206 -6
- package/src/headless-action.mjs +186 -0
- package/src/headless-test/runtime-animation.mjs +1173 -0
- package/src/headless-test/runtime-coordinator.mjs +1514 -0
- package/src/headless-test/runtime-primitives.mjs +320 -0
- package/src/headless-test/runtime-world.mjs +2253 -0
- package/src/headless-test.mjs +392 -4298
- package/src/host-binary.mjs +342 -14
- package/src/icon-discovery.mjs +64 -0
- package/src/make-catalog.mjs +109 -0
- package/src/make.mjs +197 -0
- package/src/package-integrity.mjs +586 -0
- package/src/perf-benchmark.mjs +353 -0
- package/src/postinstall.mjs +5 -5
- package/src/prefabs/index.mjs +34 -0
- package/src/prefabs/scene-serialization.mjs +184 -0
- package/src/project-importer.mjs +620 -0
- package/src/project-registry.mjs +24 -0
- package/src/publish-command.mjs +195 -0
- package/src/publish-env-example.mjs +83 -0
- package/src/publish-validation.mjs +708 -0
- package/src/retro/assets/compile.mjs +232 -0
- package/src/retro/backend-gba/authoring.mjs +1029 -0
- package/src/retro/backend-gba/rom.mjs +363 -0
- package/src/retro/backend-gbc/rom.mjs +85 -0
- package/src/retro/build.mjs +278 -0
- package/src/retro/cli/commands.mjs +292 -0
- package/src/retro/cli/templates.mjs +84 -0
- package/src/retro/diagnostics/catalog.mjs +110 -0
- package/src/retro/diagnostics/emit.mjs +72 -0
- package/src/retro/emulator/case-overlay.mjs +64 -0
- package/src/retro/emulator/discovery.mjs +158 -0
- package/src/retro/emulator/macos-case-overlay.swift +220 -0
- package/src/retro/emulator/profiles.mjs +146 -0
- package/src/retro/emulator/runner.mjs +289 -0
- package/src/retro/frontend/load-project.mjs +98 -0
- package/src/retro/index.mjs +30 -0
- package/src/retro/ir/build-ir.mjs +108 -0
- package/src/retro/runtime-gba/contract.mjs +151 -0
- package/src/retro/runtime-gbc/contract.mjs +117 -0
- package/src/retro/shared/span.mjs +26 -0
- package/src/retro/shared/targets.mjs +64 -0
- package/src/retro/validator/check-project.mjs +114 -0
- package/src/runtime-hotspot-audit.mjs +707 -0
- package/src/scaffold/config.mjs +1000 -0
- package/src/scaffold/fs.mjs +56 -0
- package/src/scaffold/layout.mjs +318 -0
- package/src/scaffold/project-docs.mjs +438 -0
- package/src/scaffold.mjs +93 -596
- package/src/scene-composition/index.mjs +326 -0
- package/src/scene-composition/runtime.mjs +751 -0
- package/src/self-hosted-assets.mjs +604 -0
- package/src/session-client.mjs +750 -0
- package/src/session-native-launcher.mjs +74 -0
- package/src/session-protocol.mjs +75 -0
- package/src/session-runtime.mjs +321 -0
- package/src/session-server.mjs +360 -0
- package/src/shader-kits/index.mjs +773 -0
- package/src/starter-content-registry.mjs +292 -0
- package/src/state-artifacts.mjs +662 -24
- package/src/state-dev-reload.mjs +99 -2
- package/src/terminal-ui.mjs +245 -0
- package/src/web-conformance.mjs +219 -0
- package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
- package/templates/create/2d/content/gameplay/waves.json +26 -0
- package/templates/create/2d/content/registries/.gitkeep +1 -0
- package/templates/create/2d/docs/design/.gitkeep +1 -0
- package/templates/create/2d/docs/design/loop.md +5 -0
- package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
- package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
- package/templates/create/2d/prefabs/player.prefab.js +36 -0
- package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
- package/templates/create/2d/scenes/boot.scene.js +12 -0
- package/templates/create/2d/scenes/gameplay.scene.js +230 -0
- package/templates/create/2d/scenes/menu.scene.js +9 -0
- package/templates/create/2d/src/main.js +6 -185
- package/templates/create/2d/src/runtime/app.js +49 -0
- package/templates/create/2d/src/runtime/capabilities.js +35 -0
- package/templates/create/2d/ui/hud.screen.js +40 -0
- package/templates/create/2d/ui/pause.screen.js +149 -0
- package/templates/create/2d/ui/settings.screen.js +347 -0
- package/templates/create/2d/ui/title.screen.js +13 -0
- package/templates/create/2d-adventure/aura.config.json +28 -0
- package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
- package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
- package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/2d-adventure/docs/design/loop.md +5 -0
- package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
- package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
- package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
- package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
- package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
- package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
- package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
- package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
- package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/loop.md +5 -0
- package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
- package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
- package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
- package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
- package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
- package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
- package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
- package/templates/create/2d-survivor/src/main.js +5 -332
- package/templates/create/2d-survivor/src/runtime/app.js +49 -0
- package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
- package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
- package/templates/create/2d-survivor/ui/title.screen.js +13 -0
- package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
- package/templates/create/3d/content/gameplay/course.js +40 -0
- package/templates/create/3d/content/registries/.gitkeep +1 -0
- package/templates/create/3d/docs/design/.gitkeep +1 -0
- package/templates/create/3d/docs/design/loop.md +5 -0
- package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
- package/templates/create/3d/prefabs/player.prefab.js +204 -0
- package/templates/create/3d/prefabs/world.prefab.js +112 -0
- package/templates/create/3d/scenes/boot.scene.js +12 -0
- package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d/scenes/gameplay.scene.js +292 -0
- package/templates/create/3d/src/main.js +6 -295
- package/templates/create/3d/src/runtime/app.js +49 -0
- package/templates/create/3d/src/runtime/capabilities.js +53 -0
- package/templates/create/3d/src/runtime/materials.js +34 -0
- package/templates/create/3d/src/runtime/state.js +39 -0
- package/templates/create/3d/ui/hud.screen.js +75 -0
- package/templates/create/3d/ui/pause.screen.js +166 -0
- package/templates/create/3d/ui/settings.screen.js +387 -0
- package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-adventure/aura.config.json +28 -0
- package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
- package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
- package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/3d-adventure/docs/design/loop.md +5 -0
- package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
- package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
- package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
- package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
- package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
- package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
- package/templates/create/3d-adventure/src/runtime/state.js +31 -0
- package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
- package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
- package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
- package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
- package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
- package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
- package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
- package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
- package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
- package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
- package/templates/create/3d-collectathon/src/main.js +5 -355
- package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
- package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
- package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
- package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
- package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
- package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
- package/templates/create/blank/config/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/registries/.gitkeep +1 -0
- package/templates/create/blank/docs/design/.gitkeep +1 -0
- package/templates/create/blank/docs/design/loop.md +5 -0
- package/templates/create/blank/prefabs/.gitkeep +1 -0
- package/templates/create/blank/scenes/.gitkeep +1 -0
- package/templates/create/blank/src/runtime/.gitkeep +1 -0
- package/templates/create/blank/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
- package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/aura.config.json +28 -0
- package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
- package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
- package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
- package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
- package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
- package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
- package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
- package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
- package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
- package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/main.js +17 -0
- package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
- package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
- package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
- package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
- package/templates/create/local-multiplayer/aura.config.json +40 -0
- package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
- package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
- package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
- package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
- package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
- package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
- package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
- package/templates/create/local-multiplayer/src/main.js +17 -0
- package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
- package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
- package/templates/create/shared/src/runtime/project-inspector.js +105 -0
- package/templates/create/shared/src/runtime/scene-flow.js +290 -0
- package/templates/create/shared/src/runtime/screen-shell.js +222 -0
- package/templates/create/shared/src/runtime/ui-forms.js +209 -0
- package/templates/create/shared/src/runtime/ui-settings.js +237 -0
- package/templates/create/shared/src/runtime/ui-theme.js +352 -0
- package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
- package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
- package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
- package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
- package/templates/create/shared/src/starter-utils/core.js +39 -3
- package/templates/create/shared/src/starter-utils/index.js +8 -2
- package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
- package/templates/create/shared/src/starter-utils/triggers.js +662 -0
- package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
- package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
- package/templates/create/video-cutscene/aura.config.json +28 -0
- package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
- package/templates/create/video-cutscene/docs/design/loop.md +22 -0
- package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
- package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
- package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
- package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
- package/templates/create/video-cutscene/src/main.js +17 -0
- package/templates/create/video-cutscene/src/runtime/app.js +52 -0
- package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
- package/templates/create/video-cutscene/src/runtime/state.js +13 -0
- package/templates/create/video-cutscene/ui/.gitkeep +0 -0
- package/templates/create-bin/play.js +1187 -0
- package/templates/make/README.md +46 -0
- package/templates/make/catalog.json +51 -0
- package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
- package/templates/make/component/manifest.json +9 -0
- package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
- package/templates/make/data/manifest.json +9 -0
- package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
- package/templates/make/material/manifest.json +9 -0
- package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
- package/templates/make/prefab/manifest.json +9 -0
- package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
- package/templates/make/scene/manifest.json +9 -0
- package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
- package/templates/make/shader/manifest.json +9 -0
- package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
- package/templates/make/system/manifest.json +9 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
- package/templates/make/ui-screen/manifest.json +10 -0
- package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
- package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
- package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
- package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
- package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
- package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
- package/templates/retro/platformer/README.md +10 -0
- package/templates/retro/platformer/assets/retro/assets.json +91 -0
- package/templates/retro/platformer/aura.config.json +7 -0
- package/templates/retro/platformer/package.json +5 -0
- package/templates/retro/platformer/src/main.js +40 -0
- package/templates/retro/puzzle-grid/README.md +10 -0
- package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
- package/templates/retro/puzzle-grid/aura.config.json +7 -0
- package/templates/retro/puzzle-grid/package.json +5 -0
- package/templates/retro/puzzle-grid/src/main.js +29 -0
- package/templates/retro/tactics-grid/README.md +10 -0
- package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
- package/templates/retro/tactics-grid/aura.config.json +7 -0
- package/templates/retro/tactics-grid/package.json +5 -0
- package/templates/retro/tactics-grid/src/main.js +35 -0
- package/templates/retro/topdown-adventure/README.md +10 -0
- package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
- package/templates/retro/topdown-adventure/aura.config.json +7 -0
- package/templates/retro/topdown-adventure/package.json +5 -0
- package/templates/retro/topdown-adventure/src/main.js +29 -0
- package/templates/skills/aurajs/SKILL.md +61 -5
|
@@ -0,0 +1,320 @@
|
|
|
1
|
+
function finite(value, fallback = 0) {
|
|
2
|
+
const numeric = Number(value);
|
|
3
|
+
return Number.isFinite(numeric) ? numeric : fallback;
|
|
4
|
+
}
|
|
5
|
+
|
|
6
|
+
function positiveNumber(value, fallback, label) {
|
|
7
|
+
const numeric = finite(value, fallback);
|
|
8
|
+
if (!(numeric > 0)) {
|
|
9
|
+
throw new Error(`${label} must be a positive number.`);
|
|
10
|
+
}
|
|
11
|
+
return numeric;
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
function positiveInteger(value, fallback, label) {
|
|
15
|
+
const numeric = Math.floor(finite(value, fallback));
|
|
16
|
+
if (!(numeric >= 1)) {
|
|
17
|
+
throw new Error(`${label} must be a positive integer.`);
|
|
18
|
+
}
|
|
19
|
+
return numeric;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
function clamp01(value) {
|
|
23
|
+
return Math.max(0, Math.min(1, finite(value, 0)));
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
const EPSILON = 1e-9;
|
|
27
|
+
|
|
28
|
+
function easeOutQuad(value) {
|
|
29
|
+
const t = clamp01(value);
|
|
30
|
+
return t * (2 - t);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
function defaultTextAlign(value, fallback = 'center') {
|
|
34
|
+
return typeof value === 'string' && value.trim().length > 0 ? value.trim() : fallback;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
export function createFloatingTextLayer2D(options = {}) {
|
|
38
|
+
return {
|
|
39
|
+
nextId: 1,
|
|
40
|
+
entries: [],
|
|
41
|
+
maxEntries: positiveInteger(options.maxEntries, 32, 'floating text maxEntries'),
|
|
42
|
+
defaultRise: positiveNumber(options.rise, 28, 'floating text rise'),
|
|
43
|
+
defaultLifetime: positiveNumber(options.lifetime, 0.6, 'floating text lifetime'),
|
|
44
|
+
defaultSize: positiveNumber(options.size, 14, 'floating text size'),
|
|
45
|
+
defaultDriftX: finite(options.driftX, 0),
|
|
46
|
+
defaultAlign: defaultTextAlign(options.align, 'center'),
|
|
47
|
+
defaultColor: Object.prototype.hasOwnProperty.call(options, 'color') ? options.color : null,
|
|
48
|
+
};
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
function updateFloatingTextEntry(entry) {
|
|
52
|
+
const progress = clamp01(entry.elapsed / entry.lifetime);
|
|
53
|
+
entry.x = entry.baseX + (entry.driftX * progress);
|
|
54
|
+
entry.y = entry.baseY - (entry.rise * easeOutQuad(progress));
|
|
55
|
+
entry.alpha = 1 - progress;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
export function spawnFloatingText2D(layer, options = {}) {
|
|
59
|
+
if (!layer?.entries || !Array.isArray(layer.entries)) {
|
|
60
|
+
throw new Error('floating text layer is required.');
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
const entry = {
|
|
64
|
+
id: layer.nextId++,
|
|
65
|
+
text: String(
|
|
66
|
+
Object.prototype.hasOwnProperty.call(options, 'text')
|
|
67
|
+
? options.text
|
|
68
|
+
: (Object.prototype.hasOwnProperty.call(options, 'value') ? options.value : ''),
|
|
69
|
+
),
|
|
70
|
+
baseX: finite(options.x, 0),
|
|
71
|
+
baseY: finite(options.y, 0),
|
|
72
|
+
x: finite(options.x, 0),
|
|
73
|
+
y: finite(options.y, 0),
|
|
74
|
+
driftX: finite(options.driftX, layer.defaultDriftX),
|
|
75
|
+
rise: positiveNumber(options.rise, layer.defaultRise, 'floating text rise'),
|
|
76
|
+
lifetime: positiveNumber(options.lifetime, layer.defaultLifetime, 'floating text lifetime'),
|
|
77
|
+
elapsed: 0,
|
|
78
|
+
size: positiveNumber(options.size, layer.defaultSize, 'floating text size'),
|
|
79
|
+
align: defaultTextAlign(options.align, layer.defaultAlign),
|
|
80
|
+
color: Object.prototype.hasOwnProperty.call(options, 'color') ? options.color : layer.defaultColor,
|
|
81
|
+
alpha: 1,
|
|
82
|
+
};
|
|
83
|
+
|
|
84
|
+
if (layer.entries.length >= layer.maxEntries) {
|
|
85
|
+
layer.entries.shift();
|
|
86
|
+
}
|
|
87
|
+
layer.entries.push(entry);
|
|
88
|
+
return entry;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
export function stepFloatingTextLayer2D(layer, dt) {
|
|
92
|
+
if (!layer?.entries || !Array.isArray(layer.entries)) {
|
|
93
|
+
throw new Error('floating text layer is required.');
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
const stepDt = Math.max(0, finite(dt, 0));
|
|
97
|
+
for (let index = layer.entries.length - 1; index >= 0; index -= 1) {
|
|
98
|
+
const entry = layer.entries[index];
|
|
99
|
+
entry.elapsed = Math.min(entry.lifetime, entry.elapsed + stepDt);
|
|
100
|
+
updateFloatingTextEntry(entry);
|
|
101
|
+
if (entry.elapsed >= entry.lifetime) {
|
|
102
|
+
layer.entries.splice(index, 1);
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
return layer.entries.length;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
export function getFloatingTextRenderState2D(entry) {
|
|
109
|
+
if (!entry) return null;
|
|
110
|
+
return {
|
|
111
|
+
id: entry.id,
|
|
112
|
+
text: entry.text,
|
|
113
|
+
x: entry.x,
|
|
114
|
+
y: entry.y,
|
|
115
|
+
size: entry.size,
|
|
116
|
+
align: entry.align,
|
|
117
|
+
color: entry.color,
|
|
118
|
+
alpha: entry.alpha,
|
|
119
|
+
};
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
export function drawFloatingTextLayer2D(aura, layer, options = {}) {
|
|
123
|
+
if (!aura?.draw2d || typeof aura.draw2d.text !== 'function') {
|
|
124
|
+
throw new Error('floating text drawing requires aura.draw2d.text support.');
|
|
125
|
+
}
|
|
126
|
+
if (!layer?.entries || !Array.isArray(layer.entries)) {
|
|
127
|
+
throw new Error('floating text layer is required.');
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
const resolveColor = typeof options.resolveColor === 'function' ? options.resolveColor : null;
|
|
131
|
+
let drawCount = 0;
|
|
132
|
+
for (const entry of layer.entries) {
|
|
133
|
+
const renderState = getFloatingTextRenderState2D(entry);
|
|
134
|
+
const color = resolveColor ? resolveColor(renderState, entry) : renderState.color;
|
|
135
|
+
aura.draw2d.text(renderState.text, renderState.x, renderState.y, {
|
|
136
|
+
size: renderState.size,
|
|
137
|
+
align: renderState.align,
|
|
138
|
+
color,
|
|
139
|
+
});
|
|
140
|
+
drawCount += 1;
|
|
141
|
+
}
|
|
142
|
+
return drawCount;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
export function createHitFlash2D(options = {}) {
|
|
146
|
+
return {
|
|
147
|
+
duration: positiveNumber(options.duration, 0.4, 'hit flash duration'),
|
|
148
|
+
flashesPerSecond: positiveNumber(options.flashesPerSecond, 12, 'hit flash flashesPerSecond'),
|
|
149
|
+
timeRemaining: 0,
|
|
150
|
+
active: false,
|
|
151
|
+
};
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
export function triggerHitFlash2D(flash, options = {}) {
|
|
155
|
+
if (!flash || typeof flash !== 'object') {
|
|
156
|
+
throw new Error('hit flash state is required.');
|
|
157
|
+
}
|
|
158
|
+
flash.duration = positiveNumber(options.duration, flash.duration, 'hit flash duration');
|
|
159
|
+
flash.flashesPerSecond = positiveNumber(
|
|
160
|
+
options.flashesPerSecond,
|
|
161
|
+
flash.flashesPerSecond,
|
|
162
|
+
'hit flash flashesPerSecond',
|
|
163
|
+
);
|
|
164
|
+
flash.timeRemaining = flash.duration;
|
|
165
|
+
flash.active = true;
|
|
166
|
+
return flash.timeRemaining;
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
export function stepHitFlash2D(flash, dt) {
|
|
170
|
+
if (!flash || typeof flash !== 'object') {
|
|
171
|
+
throw new Error('hit flash state is required.');
|
|
172
|
+
}
|
|
173
|
+
const stepDt = Math.max(0, finite(dt, 0));
|
|
174
|
+
const remaining = flash.timeRemaining - stepDt;
|
|
175
|
+
flash.timeRemaining = remaining > EPSILON ? remaining : 0;
|
|
176
|
+
flash.active = flash.timeRemaining > 0;
|
|
177
|
+
return flash.timeRemaining;
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
export function isHitFlashVisible2D(flash) {
|
|
181
|
+
if (!flash?.active || !(flash.timeRemaining > 0)) return false;
|
|
182
|
+
return Math.floor(flash.timeRemaining * flash.flashesPerSecond) % 2 === 0;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
export function createHitSparkLayer2D(options = {}) {
|
|
186
|
+
return {
|
|
187
|
+
nextId: 1,
|
|
188
|
+
bursts: [],
|
|
189
|
+
maxEntries: positiveInteger(options.maxEntries, 24, 'hit spark maxEntries'),
|
|
190
|
+
defaultCount: positiveInteger(options.count, 6, 'hit spark count'),
|
|
191
|
+
defaultRadius: positiveNumber(options.radius, 18, 'hit spark radius'),
|
|
192
|
+
defaultInnerRadius: positiveNumber(options.innerRadius, 2.5, 'hit spark innerRadius'),
|
|
193
|
+
defaultLifetime: positiveNumber(options.lifetime, 0.16, 'hit spark lifetime'),
|
|
194
|
+
defaultLineWidth: positiveNumber(options.lineWidth, 2, 'hit spark lineWidth'),
|
|
195
|
+
defaultColor: Object.prototype.hasOwnProperty.call(options, 'color') ? options.color : null,
|
|
196
|
+
};
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
export function spawnHitSpark2D(layer, options = {}) {
|
|
200
|
+
if (!layer?.bursts || !Array.isArray(layer.bursts)) {
|
|
201
|
+
throw new Error('hit spark layer is required.');
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
const count = positiveInteger(options.count, layer.defaultCount, 'hit spark count');
|
|
205
|
+
const rotation = finite(options.rotation, 0);
|
|
206
|
+
const burst = {
|
|
207
|
+
id: layer.nextId++,
|
|
208
|
+
x: finite(options.x, 0),
|
|
209
|
+
y: finite(options.y, 0),
|
|
210
|
+
radius: positiveNumber(options.radius, layer.defaultRadius, 'hit spark radius'),
|
|
211
|
+
innerRadius: positiveNumber(options.innerRadius, layer.defaultInnerRadius, 'hit spark innerRadius'),
|
|
212
|
+
lifetime: positiveNumber(options.lifetime, layer.defaultLifetime, 'hit spark lifetime'),
|
|
213
|
+
lineWidth: positiveNumber(options.lineWidth, layer.defaultLineWidth, 'hit spark lineWidth'),
|
|
214
|
+
elapsed: 0,
|
|
215
|
+
color: Object.prototype.hasOwnProperty.call(options, 'color') ? options.color : layer.defaultColor,
|
|
216
|
+
angles: Array.from({ length: count }, (_, index) => rotation + ((Math.PI * 2 * index) / count)),
|
|
217
|
+
};
|
|
218
|
+
|
|
219
|
+
if (layer.bursts.length >= layer.maxEntries) {
|
|
220
|
+
layer.bursts.shift();
|
|
221
|
+
}
|
|
222
|
+
layer.bursts.push(burst);
|
|
223
|
+
return burst;
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
export function stepHitSparkLayer2D(layer, dt) {
|
|
227
|
+
if (!layer?.bursts || !Array.isArray(layer.bursts)) {
|
|
228
|
+
throw new Error('hit spark layer is required.');
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
const stepDt = Math.max(0, finite(dt, 0));
|
|
232
|
+
for (let index = layer.bursts.length - 1; index >= 0; index -= 1) {
|
|
233
|
+
const burst = layer.bursts[index];
|
|
234
|
+
burst.elapsed = Math.min(burst.lifetime, burst.elapsed + stepDt);
|
|
235
|
+
if (burst.elapsed >= burst.lifetime) {
|
|
236
|
+
layer.bursts.splice(index, 1);
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
return layer.bursts.length;
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
function resolveHitSparkGeometry(burst) {
|
|
243
|
+
const progress = clamp01(burst.elapsed / burst.lifetime);
|
|
244
|
+
const eased = easeOutQuad(progress);
|
|
245
|
+
return {
|
|
246
|
+
progress,
|
|
247
|
+
alpha: 1 - progress,
|
|
248
|
+
innerRadius: burst.innerRadius * (1 - (progress * 0.35)),
|
|
249
|
+
reach: burst.radius * (0.45 + (eased * 0.55)),
|
|
250
|
+
};
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
export function drawHitSparkLayer2D(aura, layer, options = {}) {
|
|
254
|
+
if (!aura?.draw2d || typeof aura.draw2d.line !== 'function') {
|
|
255
|
+
throw new Error('hit spark drawing requires aura.draw2d.line support.');
|
|
256
|
+
}
|
|
257
|
+
if (!layer?.bursts || !Array.isArray(layer.bursts)) {
|
|
258
|
+
throw new Error('hit spark layer is required.');
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
const resolveColor = typeof options.resolveColor === 'function' ? options.resolveColor : null;
|
|
262
|
+
let drawCount = 0;
|
|
263
|
+
for (const burst of layer.bursts) {
|
|
264
|
+
const geometry = resolveHitSparkGeometry(burst);
|
|
265
|
+
const color = resolveColor ? resolveColor(burst, geometry) : burst.color;
|
|
266
|
+
if (typeof aura.draw2d.circleFill === 'function' && geometry.innerRadius > 0.25) {
|
|
267
|
+
aura.draw2d.circleFill(burst.x, burst.y, geometry.innerRadius, color);
|
|
268
|
+
drawCount += 1;
|
|
269
|
+
}
|
|
270
|
+
for (const angle of burst.angles) {
|
|
271
|
+
const startX = burst.x + (Math.cos(angle) * geometry.innerRadius);
|
|
272
|
+
const startY = burst.y + (Math.sin(angle) * geometry.innerRadius);
|
|
273
|
+
const endX = burst.x + (Math.cos(angle) * geometry.reach);
|
|
274
|
+
const endY = burst.y + (Math.sin(angle) * geometry.reach);
|
|
275
|
+
aura.draw2d.line(startX, startY, endX, endY, color, burst.lineWidth);
|
|
276
|
+
drawCount += 1;
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
return drawCount;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
export function createHoverLift2D(options = {}) {
|
|
283
|
+
return {
|
|
284
|
+
active: false,
|
|
285
|
+
lift: positiveNumber(options.lift, 12, 'hover lift amount'),
|
|
286
|
+
bob: finite(options.bob, 1.5),
|
|
287
|
+
phase: finite(options.phase, 0),
|
|
288
|
+
travel: clamp01(options.travel),
|
|
289
|
+
travelSpeed: positiveNumber(options.travelSpeed, 12, 'hover lift travelSpeed'),
|
|
290
|
+
bobSpeed: positiveNumber(options.bobSpeed, 7, 'hover lift bobSpeed'),
|
|
291
|
+
};
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
export function setHoverLiftActive2D(state, active) {
|
|
295
|
+
if (!state || typeof state !== 'object') {
|
|
296
|
+
throw new Error('hover lift state is required.');
|
|
297
|
+
}
|
|
298
|
+
state.active = active === true;
|
|
299
|
+
return state.active;
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
export function stepHoverLift2D(state, dt) {
|
|
303
|
+
if (!state || typeof state !== 'object') {
|
|
304
|
+
throw new Error('hover lift state is required.');
|
|
305
|
+
}
|
|
306
|
+
const stepDt = Math.max(0, finite(dt, 0));
|
|
307
|
+
const targetTravel = state.active ? 1 : 0;
|
|
308
|
+
const mix = Math.min(1, stepDt * state.travelSpeed);
|
|
309
|
+
state.travel = state.travel + ((targetTravel - state.travel) * mix);
|
|
310
|
+
state.phase += stepDt * state.bobSpeed;
|
|
311
|
+
return getHoverLiftOffset2D(state);
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
export function getHoverLiftOffset2D(state) {
|
|
315
|
+
if (!state || typeof state !== 'object') {
|
|
316
|
+
throw new Error('hover lift state is required.');
|
|
317
|
+
}
|
|
318
|
+
const bobOffset = state.travel > 0 ? (Math.sin(state.phase) * state.bob * state.travel) : 0;
|
|
319
|
+
return -((state.lift * state.travel) + bobOffset);
|
|
320
|
+
}
|
|
@@ -70,6 +70,27 @@ export function rectsOverlap(a, b) {
|
|
|
70
70
|
);
|
|
71
71
|
}
|
|
72
72
|
|
|
73
|
+
function resolvePosition2D(value) {
|
|
74
|
+
if (!value || typeof value !== 'object') {
|
|
75
|
+
return { x: 0, y: 0 };
|
|
76
|
+
}
|
|
77
|
+
if (typeof value.x === 'number' && typeof value.y === 'number') {
|
|
78
|
+
return value;
|
|
79
|
+
}
|
|
80
|
+
if (value.position && typeof value.position === 'object') {
|
|
81
|
+
return resolvePosition2D(value.position);
|
|
82
|
+
}
|
|
83
|
+
return { x: 0, y: 0 };
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
export function distanceSquared2D(a, b) {
|
|
87
|
+
const left = resolvePosition2D(a);
|
|
88
|
+
const right = resolvePosition2D(b);
|
|
89
|
+
const dx = left.x - right.x;
|
|
90
|
+
const dy = left.y - right.y;
|
|
91
|
+
return (dx * dx) + (dy * dy);
|
|
92
|
+
}
|
|
93
|
+
|
|
73
94
|
export function removeWhere(items, predicate) {
|
|
74
95
|
let removed = 0;
|
|
75
96
|
for (let i = items.length - 1; i >= 0; i -= 1) {
|
|
@@ -80,10 +101,25 @@ export function removeWhere(items, predicate) {
|
|
|
80
101
|
return removed;
|
|
81
102
|
}
|
|
82
103
|
|
|
104
|
+
function resolvePosition3D(value) {
|
|
105
|
+
if (!value || typeof value !== 'object') {
|
|
106
|
+
return { x: 0, y: 0, z: 0 };
|
|
107
|
+
}
|
|
108
|
+
if (typeof value.x === 'number' && typeof value.y === 'number' && typeof value.z === 'number') {
|
|
109
|
+
return value;
|
|
110
|
+
}
|
|
111
|
+
if (value.position && typeof value.position === 'object') {
|
|
112
|
+
return resolvePosition3D(value.position);
|
|
113
|
+
}
|
|
114
|
+
return { x: 0, y: 0, z: 0 };
|
|
115
|
+
}
|
|
116
|
+
|
|
83
117
|
export function distanceSquared3D(a, b) {
|
|
84
|
-
const
|
|
85
|
-
const
|
|
86
|
-
const
|
|
118
|
+
const left = resolvePosition3D(a);
|
|
119
|
+
const right = resolvePosition3D(b);
|
|
120
|
+
const dx = left.x - right.x;
|
|
121
|
+
const dy = left.y - right.y;
|
|
122
|
+
const dz = left.z - right.z;
|
|
87
123
|
return (dx * dx) + (dy * dy) + (dz * dz);
|
|
88
124
|
}
|
|
89
125
|
|
|
@@ -1,6 +1,12 @@
|
|
|
1
|
-
import { clamp, axisFromKeys, createCooldown, tickCooldown, consumeCooldown, createIntervalSpawner, tickIntervalSpawner, centeredRect, rectsOverlap, removeWhere, distanceSquared3D, tryJump, stepVerticalMotion } from './core.js';
|
|
1
|
+
import { clamp, axisFromKeys, createCooldown, tickCooldown, consumeCooldown, createIntervalSpawner, tickIntervalSpawner, centeredRect, rectsOverlap, removeWhere, distanceSquared2D, distanceSquared3D, tryJump, stepVerticalMotion } from './core.js';
|
|
2
|
+
import { createSpriteAnimationLibrary2D, hasSpriteAnimationState2D, createSpriteAnimationRuntime2D, registerSpriteAnimationLibrary2D, createSpriteAnimator2D, playSpriteAnimator2D, syncSpriteAnimatorState2D, stepSpriteAnimationRuntime2D, getSpriteAnimatorState2D, resolveSpriteAnimatorFrame2D, drawSpriteAnimator2D, resolveSpriteFrameRect2D } from './animation-2d.js';
|
|
3
|
+
import { propertyTween2D, delayTween2D, sequenceTweens2D, parallelTweens2D, repeatTween2D, yoyoTween2D, moveTo2D, driftTo2D, fadeTo2D, scaleTo2D, rotateTo2D, pulse2D, punch2D, settleTo2D, createTweenComposer2D, playTweenPlan2D, cancelTweenPlan2D, stepTweenComposer2D, getTweenHandleState2D, isTweenHandleActive2D } from './tween-2d.js';
|
|
4
|
+
import { createFloatingTextLayer2D, spawnFloatingText2D, stepFloatingTextLayer2D, getFloatingTextRenderState2D, drawFloatingTextLayer2D, createHitFlash2D, triggerHitFlash2D, stepHitFlash2D, isHitFlashVisible2D, createHitSparkLayer2D, spawnHitSpark2D, stepHitSparkLayer2D, drawHitSparkLayer2D, createHoverLift2D, setHoverLiftActive2D, stepHoverLift2D, getHoverLiftOffset2D } from './combat-feedback-2d.js';
|
|
5
|
+
import { createRectTrigger2D, createProximityTrigger3D, createVolumeTrigger3D, createTriggerTracker, getTriggerTrackerSnapshot, stepRectTriggers2D, stepVolumeTriggers3D, stepTriggerTracker, resolveTriggerInteraction, createInteractionPromptState, updateInteractionPromptState } from './triggers.js';
|
|
2
6
|
import { createWaveDirector, activeWave, stepWaveDirector } from './wave-director.js';
|
|
3
7
|
import { listEnemyArchetypeIds2D, getEnemyArchetype2D, pickEnemyArchetypeForWave2D, spawnEnemy2D } from './enemy-archetypes-2d.js';
|
|
4
8
|
import { createCheckpointSystem, updateCheckpointProgress, activeCheckpoint, respawnAtCheckpoint, createGoalZone, isGoalReached, createMovingPlatform3D, stepMovingPlatform3D } from './platformer-3d.js';
|
|
9
|
+
import { createCharacterAvatar3D, setAvatarInput3D, setAvatarVisual3D, spawnCharacterAvatar3D, tickCharacterAvatar3D, getAvatarState3D, getAvatarRenderTransform3D } from './avatar-3d.js';
|
|
10
|
+
import { createAdventureObjectives, resetAdventureObjectives, countCompletedObjectives, objectivesComplete, firstPendingObjective, collectAdventureObjectives2D, collectAdventureObjectives3D } from './adventure-objectives.js';
|
|
5
11
|
|
|
6
|
-
export { clamp, axisFromKeys, createCooldown, tickCooldown, consumeCooldown, createIntervalSpawner, tickIntervalSpawner, centeredRect, rectsOverlap, removeWhere, distanceSquared3D, tryJump, stepVerticalMotion, createWaveDirector, activeWave, stepWaveDirector, listEnemyArchetypeIds2D, getEnemyArchetype2D, pickEnemyArchetypeForWave2D, spawnEnemy2D, createCheckpointSystem, updateCheckpointProgress, activeCheckpoint, respawnAtCheckpoint, createGoalZone, isGoalReached, createMovingPlatform3D, stepMovingPlatform3D };
|
|
12
|
+
export { clamp, axisFromKeys, createCooldown, tickCooldown, consumeCooldown, createIntervalSpawner, tickIntervalSpawner, centeredRect, rectsOverlap, removeWhere, distanceSquared2D, distanceSquared3D, tryJump, stepVerticalMotion, createSpriteAnimationLibrary2D, hasSpriteAnimationState2D, createSpriteAnimationRuntime2D, registerSpriteAnimationLibrary2D, createSpriteAnimator2D, playSpriteAnimator2D, syncSpriteAnimatorState2D, stepSpriteAnimationRuntime2D, getSpriteAnimatorState2D, resolveSpriteAnimatorFrame2D, drawSpriteAnimator2D, resolveSpriteFrameRect2D, propertyTween2D, delayTween2D, sequenceTweens2D, parallelTweens2D, repeatTween2D, yoyoTween2D, moveTo2D, driftTo2D, fadeTo2D, scaleTo2D, rotateTo2D, pulse2D, punch2D, settleTo2D, createTweenComposer2D, playTweenPlan2D, cancelTweenPlan2D, stepTweenComposer2D, getTweenHandleState2D, isTweenHandleActive2D, createFloatingTextLayer2D, spawnFloatingText2D, stepFloatingTextLayer2D, getFloatingTextRenderState2D, drawFloatingTextLayer2D, createHitFlash2D, triggerHitFlash2D, stepHitFlash2D, isHitFlashVisible2D, createHitSparkLayer2D, spawnHitSpark2D, stepHitSparkLayer2D, drawHitSparkLayer2D, createHoverLift2D, setHoverLiftActive2D, stepHoverLift2D, getHoverLiftOffset2D, createRectTrigger2D, createProximityTrigger3D, createVolumeTrigger3D, createTriggerTracker, getTriggerTrackerSnapshot, stepRectTriggers2D, stepVolumeTriggers3D, stepTriggerTracker, resolveTriggerInteraction, createInteractionPromptState, updateInteractionPromptState, createWaveDirector, activeWave, stepWaveDirector, listEnemyArchetypeIds2D, getEnemyArchetype2D, pickEnemyArchetypeForWave2D, spawnEnemy2D, createCheckpointSystem, updateCheckpointProgress, activeCheckpoint, respawnAtCheckpoint, createGoalZone, isGoalReached, createMovingPlatform3D, stepMovingPlatform3D, createCharacterAvatar3D, setAvatarInput3D, setAvatarVisual3D, spawnCharacterAvatar3D, tickCharacterAvatar3D, getAvatarState3D, getAvatarRenderTransform3D, createAdventureObjectives, resetAdventureObjectives, countCompletedObjectives, objectivesComplete, firstPendingObjective, collectAdventureObjectives2D, collectAdventureObjectives3D };
|
|
@@ -1,5 +1,12 @@
|
|
|
1
1
|
import { clamp, distanceSquared3D } from './core.js';
|
|
2
2
|
|
|
3
|
+
function resolveRespawnTarget(body) {
|
|
4
|
+
if (body && typeof body === 'object' && body.position && typeof body.position === 'object') {
|
|
5
|
+
return body.position;
|
|
6
|
+
}
|
|
7
|
+
return body;
|
|
8
|
+
}
|
|
9
|
+
|
|
3
10
|
export function createCheckpointSystem(options = {}) {
|
|
4
11
|
const checkpoints = Array.isArray(options.checkpoints)
|
|
5
12
|
? options.checkpoints.map((entry) => ({
|
|
@@ -38,9 +45,33 @@ export function respawnAtCheckpoint(system, body) {
|
|
|
38
45
|
const checkpoint = activeCheckpoint(system);
|
|
39
46
|
if (!checkpoint) return false;
|
|
40
47
|
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
48
|
+
const target = resolveRespawnTarget(body);
|
|
49
|
+
if (!target || typeof target !== 'object') return false;
|
|
50
|
+
|
|
51
|
+
target.x = checkpoint.x;
|
|
52
|
+
target.y = checkpoint.y;
|
|
53
|
+
target.z = checkpoint.z;
|
|
54
|
+
|
|
55
|
+
if (body && typeof body === 'object' && body !== target) {
|
|
56
|
+
body.velocityY = 0;
|
|
57
|
+
body.grounded = false;
|
|
58
|
+
body.onSlope = false;
|
|
59
|
+
body.locomotion = 'idle';
|
|
60
|
+
body.motion = {
|
|
61
|
+
moveX: 0,
|
|
62
|
+
moveZ: 0,
|
|
63
|
+
magnitude: 0,
|
|
64
|
+
speed: 0,
|
|
65
|
+
};
|
|
66
|
+
body.input = {
|
|
67
|
+
moveX: 0,
|
|
68
|
+
moveZ: 0,
|
|
69
|
+
jump: false,
|
|
70
|
+
run: false,
|
|
71
|
+
};
|
|
72
|
+
return true;
|
|
73
|
+
}
|
|
74
|
+
|
|
44
75
|
body.vy = 0;
|
|
45
76
|
body.onGround = false;
|
|
46
77
|
return true;
|