@auraindustry/aurajs 0.0.7 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +98 -2
- package/benchmarks/perf-thresholds.json +54 -0
- package/package.json +4 -7
- package/src/asset-pack.mjs +5 -1
- package/src/authored-project.mjs +1449 -0
- package/src/authored-runtime.mjs +2016 -0
- package/src/authoring/avatar-animation-graph.mjs +648 -0
- package/src/bin-integrity.mjs +272 -0
- package/src/build-contract/assets.mjs +130 -0
- package/src/build-contract/capabilities.mjs +116 -0
- package/src/build-contract/constants.mjs +6 -0
- package/src/build-contract/helpers.mjs +44 -0
- package/src/build-contract/web-templates.mjs +5993 -0
- package/src/build-contract.mjs +27 -2910
- package/src/bundler.mjs +188 -55
- package/src/cli.mjs +4825 -1512
- package/src/commands/project-authoring.mjs +434 -0
- package/src/config.mjs +27 -0
- package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
- package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
- package/src/conformance/cases/index.mjs +11 -0
- package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
- package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
- package/src/conformance/shared.mjs +27 -0
- package/src/conformance-runner.mjs +25 -13
- package/src/conformance.mjs +619 -4020
- package/src/cutscene.mjs +362 -5
- package/src/dev-cli-action.mjs +249 -0
- package/src/dev-cli-inspect.mjs +92 -0
- package/src/dev-cli-state.mjs +80 -0
- package/src/external-asset-cache.mjs +587 -0
- package/src/external-asset-policy.mjs +217 -0
- package/src/external-package-surface.mjs +206 -0
- package/src/game-action-runtime.mjs +869 -0
- package/src/game-state-runtime.mjs +206 -6
- package/src/headless-action.mjs +186 -0
- package/src/headless-test/runtime-animation.mjs +1173 -0
- package/src/headless-test/runtime-coordinator.mjs +1514 -0
- package/src/headless-test/runtime-primitives.mjs +320 -0
- package/src/headless-test/runtime-world.mjs +2253 -0
- package/src/headless-test.mjs +392 -4298
- package/src/host-binary.mjs +342 -14
- package/src/icon-discovery.mjs +64 -0
- package/src/make-catalog.mjs +109 -0
- package/src/make.mjs +197 -0
- package/src/package-integrity.mjs +586 -0
- package/src/perf-benchmark.mjs +353 -0
- package/src/postinstall.mjs +5 -5
- package/src/prefabs/index.mjs +34 -0
- package/src/prefabs/scene-serialization.mjs +184 -0
- package/src/project-importer.mjs +620 -0
- package/src/project-registry.mjs +24 -0
- package/src/publish-command.mjs +195 -0
- package/src/publish-env-example.mjs +83 -0
- package/src/publish-validation.mjs +708 -0
- package/src/retro/assets/compile.mjs +232 -0
- package/src/retro/backend-gba/authoring.mjs +1029 -0
- package/src/retro/backend-gba/rom.mjs +363 -0
- package/src/retro/backend-gbc/rom.mjs +85 -0
- package/src/retro/build.mjs +278 -0
- package/src/retro/cli/commands.mjs +292 -0
- package/src/retro/cli/templates.mjs +84 -0
- package/src/retro/diagnostics/catalog.mjs +110 -0
- package/src/retro/diagnostics/emit.mjs +72 -0
- package/src/retro/emulator/case-overlay.mjs +64 -0
- package/src/retro/emulator/discovery.mjs +158 -0
- package/src/retro/emulator/macos-case-overlay.swift +220 -0
- package/src/retro/emulator/profiles.mjs +146 -0
- package/src/retro/emulator/runner.mjs +289 -0
- package/src/retro/frontend/load-project.mjs +98 -0
- package/src/retro/index.mjs +30 -0
- package/src/retro/ir/build-ir.mjs +108 -0
- package/src/retro/runtime-gba/contract.mjs +151 -0
- package/src/retro/runtime-gbc/contract.mjs +117 -0
- package/src/retro/shared/span.mjs +26 -0
- package/src/retro/shared/targets.mjs +64 -0
- package/src/retro/validator/check-project.mjs +114 -0
- package/src/runtime-hotspot-audit.mjs +707 -0
- package/src/scaffold/config.mjs +1000 -0
- package/src/scaffold/fs.mjs +56 -0
- package/src/scaffold/layout.mjs +318 -0
- package/src/scaffold/project-docs.mjs +438 -0
- package/src/scaffold.mjs +93 -596
- package/src/scene-composition/index.mjs +326 -0
- package/src/scene-composition/runtime.mjs +751 -0
- package/src/self-hosted-assets.mjs +604 -0
- package/src/session-client.mjs +750 -0
- package/src/session-native-launcher.mjs +74 -0
- package/src/session-protocol.mjs +75 -0
- package/src/session-runtime.mjs +321 -0
- package/src/session-server.mjs +360 -0
- package/src/shader-kits/index.mjs +773 -0
- package/src/starter-content-registry.mjs +292 -0
- package/src/state-artifacts.mjs +662 -24
- package/src/state-dev-reload.mjs +99 -2
- package/src/terminal-ui.mjs +245 -0
- package/src/web-conformance.mjs +219 -0
- package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
- package/templates/create/2d/content/gameplay/waves.json +26 -0
- package/templates/create/2d/content/registries/.gitkeep +1 -0
- package/templates/create/2d/docs/design/.gitkeep +1 -0
- package/templates/create/2d/docs/design/loop.md +5 -0
- package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
- package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
- package/templates/create/2d/prefabs/player.prefab.js +36 -0
- package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
- package/templates/create/2d/scenes/boot.scene.js +12 -0
- package/templates/create/2d/scenes/gameplay.scene.js +230 -0
- package/templates/create/2d/scenes/menu.scene.js +9 -0
- package/templates/create/2d/src/main.js +6 -185
- package/templates/create/2d/src/runtime/app.js +49 -0
- package/templates/create/2d/src/runtime/capabilities.js +35 -0
- package/templates/create/2d/ui/hud.screen.js +40 -0
- package/templates/create/2d/ui/pause.screen.js +149 -0
- package/templates/create/2d/ui/settings.screen.js +347 -0
- package/templates/create/2d/ui/title.screen.js +13 -0
- package/templates/create/2d-adventure/aura.config.json +28 -0
- package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
- package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
- package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/2d-adventure/docs/design/loop.md +5 -0
- package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
- package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
- package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
- package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
- package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
- package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
- package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
- package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
- package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/loop.md +5 -0
- package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
- package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
- package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
- package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
- package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
- package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
- package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
- package/templates/create/2d-survivor/src/main.js +5 -332
- package/templates/create/2d-survivor/src/runtime/app.js +49 -0
- package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
- package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
- package/templates/create/2d-survivor/ui/title.screen.js +13 -0
- package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
- package/templates/create/3d/content/gameplay/course.js +40 -0
- package/templates/create/3d/content/registries/.gitkeep +1 -0
- package/templates/create/3d/docs/design/.gitkeep +1 -0
- package/templates/create/3d/docs/design/loop.md +5 -0
- package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
- package/templates/create/3d/prefabs/player.prefab.js +204 -0
- package/templates/create/3d/prefabs/world.prefab.js +112 -0
- package/templates/create/3d/scenes/boot.scene.js +12 -0
- package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d/scenes/gameplay.scene.js +292 -0
- package/templates/create/3d/src/main.js +6 -295
- package/templates/create/3d/src/runtime/app.js +49 -0
- package/templates/create/3d/src/runtime/capabilities.js +53 -0
- package/templates/create/3d/src/runtime/materials.js +34 -0
- package/templates/create/3d/src/runtime/state.js +39 -0
- package/templates/create/3d/ui/hud.screen.js +75 -0
- package/templates/create/3d/ui/pause.screen.js +166 -0
- package/templates/create/3d/ui/settings.screen.js +387 -0
- package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-adventure/aura.config.json +28 -0
- package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
- package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
- package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/3d-adventure/docs/design/loop.md +5 -0
- package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
- package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
- package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
- package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
- package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
- package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
- package/templates/create/3d-adventure/src/runtime/state.js +31 -0
- package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
- package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
- package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
- package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
- package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
- package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
- package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
- package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
- package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
- package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
- package/templates/create/3d-collectathon/src/main.js +5 -355
- package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
- package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
- package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
- package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
- package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
- package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
- package/templates/create/blank/config/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/registries/.gitkeep +1 -0
- package/templates/create/blank/docs/design/.gitkeep +1 -0
- package/templates/create/blank/docs/design/loop.md +5 -0
- package/templates/create/blank/prefabs/.gitkeep +1 -0
- package/templates/create/blank/scenes/.gitkeep +1 -0
- package/templates/create/blank/src/runtime/.gitkeep +1 -0
- package/templates/create/blank/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
- package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/aura.config.json +28 -0
- package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
- package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
- package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
- package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
- package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
- package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
- package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
- package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
- package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
- package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/main.js +17 -0
- package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
- package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
- package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
- package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
- package/templates/create/local-multiplayer/aura.config.json +40 -0
- package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
- package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
- package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
- package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
- package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
- package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
- package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
- package/templates/create/local-multiplayer/src/main.js +17 -0
- package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
- package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
- package/templates/create/shared/src/runtime/project-inspector.js +105 -0
- package/templates/create/shared/src/runtime/scene-flow.js +290 -0
- package/templates/create/shared/src/runtime/screen-shell.js +222 -0
- package/templates/create/shared/src/runtime/ui-forms.js +209 -0
- package/templates/create/shared/src/runtime/ui-settings.js +237 -0
- package/templates/create/shared/src/runtime/ui-theme.js +352 -0
- package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
- package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
- package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
- package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
- package/templates/create/shared/src/starter-utils/core.js +39 -3
- package/templates/create/shared/src/starter-utils/index.js +8 -2
- package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
- package/templates/create/shared/src/starter-utils/triggers.js +662 -0
- package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
- package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
- package/templates/create/video-cutscene/aura.config.json +28 -0
- package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
- package/templates/create/video-cutscene/docs/design/loop.md +22 -0
- package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
- package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
- package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
- package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
- package/templates/create/video-cutscene/src/main.js +17 -0
- package/templates/create/video-cutscene/src/runtime/app.js +52 -0
- package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
- package/templates/create/video-cutscene/src/runtime/state.js +13 -0
- package/templates/create/video-cutscene/ui/.gitkeep +0 -0
- package/templates/create-bin/play.js +1187 -0
- package/templates/make/README.md +46 -0
- package/templates/make/catalog.json +51 -0
- package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
- package/templates/make/component/manifest.json +9 -0
- package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
- package/templates/make/data/manifest.json +9 -0
- package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
- package/templates/make/material/manifest.json +9 -0
- package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
- package/templates/make/prefab/manifest.json +9 -0
- package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
- package/templates/make/scene/manifest.json +9 -0
- package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
- package/templates/make/shader/manifest.json +9 -0
- package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
- package/templates/make/system/manifest.json +9 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
- package/templates/make/ui-screen/manifest.json +10 -0
- package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
- package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
- package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
- package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
- package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
- package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
- package/templates/retro/platformer/README.md +10 -0
- package/templates/retro/platformer/assets/retro/assets.json +91 -0
- package/templates/retro/platformer/aura.config.json +7 -0
- package/templates/retro/platformer/package.json +5 -0
- package/templates/retro/platformer/src/main.js +40 -0
- package/templates/retro/puzzle-grid/README.md +10 -0
- package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
- package/templates/retro/puzzle-grid/aura.config.json +7 -0
- package/templates/retro/puzzle-grid/package.json +5 -0
- package/templates/retro/puzzle-grid/src/main.js +29 -0
- package/templates/retro/tactics-grid/README.md +10 -0
- package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
- package/templates/retro/tactics-grid/aura.config.json +7 -0
- package/templates/retro/tactics-grid/package.json +5 -0
- package/templates/retro/tactics-grid/src/main.js +35 -0
- package/templates/retro/topdown-adventure/README.md +10 -0
- package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
- package/templates/retro/topdown-adventure/aura.config.json +7 -0
- package/templates/retro/topdown-adventure/package.json +5 -0
- package/templates/retro/topdown-adventure/src/main.js +29 -0
- package/templates/skills/aurajs/SKILL.md +61 -5
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export function createCollectathonMaterials() {
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return {
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floor: aura.material.create({
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|
4
|
+
color: { r: 0.16, g: 0.25, b: 0.2, a: 1.0 },
|
|
5
|
+
metallic: 0.06,
|
|
6
|
+
roughness: 0.92,
|
|
7
|
+
}),
|
|
8
|
+
platform: aura.material.create({
|
|
9
|
+
color: { r: 0.42, g: 0.54, b: 0.74, a: 1.0 },
|
|
10
|
+
metallic: 0.1,
|
|
11
|
+
roughness: 0.6,
|
|
12
|
+
}),
|
|
13
|
+
player: aura.material.create({
|
|
14
|
+
color: { r: 0.98, g: 0.55, b: 0.26, a: 1.0 },
|
|
15
|
+
metallic: 0.28,
|
|
16
|
+
roughness: 0.32,
|
|
17
|
+
}),
|
|
18
|
+
collectible: aura.material.create({
|
|
19
|
+
color: { r: 0.98, g: 0.92, b: 0.38, a: 1.0 },
|
|
20
|
+
metallic: 0.7,
|
|
21
|
+
roughness: 0.25,
|
|
22
|
+
}),
|
|
23
|
+
checkpoint: aura.material.create({
|
|
24
|
+
color: { r: 0.34, g: 0.9, b: 1.0, a: 1.0 },
|
|
25
|
+
metallic: 0.45,
|
|
26
|
+
roughness: 0.3,
|
|
27
|
+
}),
|
|
28
|
+
goal: aura.material.create({
|
|
29
|
+
color: { r: 0.54, g: 1.0, b: 0.7, a: 1.0 },
|
|
30
|
+
metallic: 0.38,
|
|
31
|
+
roughness: 0.32,
|
|
32
|
+
}),
|
|
33
|
+
};
|
|
34
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { createCheckpointSystem, createMovingPlatform3D } from '../starter-utils/index.js';
|
|
2
|
+
import { CHECKPOINTS, COLLECTIBLE_SPAWNS, MOVING_PLATFORM, PLAYER_SPAWN, START_TIMER_SECONDS } from '../../content/gameplay/course.js';
|
|
3
|
+
import { createPlayerAvatar, resetPlayerAvatar } from '../../prefabs/player.prefab.js';
|
|
4
|
+
|
|
5
|
+
function buildCollectibles() {
|
|
6
|
+
return COLLECTIBLE_SPAWNS.map((entry, index) => ({
|
|
7
|
+
id: `c-${index + 1}`,
|
|
8
|
+
x: entry.x,
|
|
9
|
+
y: entry.y,
|
|
10
|
+
z: entry.z,
|
|
11
|
+
collected: false,
|
|
12
|
+
}));
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export function createCollectathonRunState(existingPlayer = null) {
|
|
16
|
+
return {
|
|
17
|
+
player: existingPlayer ? resetPlayerAvatar(existingPlayer, PLAYER_SPAWN) : createPlayerAvatar(PLAYER_SPAWN),
|
|
18
|
+
collectibles: buildCollectibles(),
|
|
19
|
+
score: 0,
|
|
20
|
+
elapsed: 0,
|
|
21
|
+
timerRemaining: START_TIMER_SECONDS,
|
|
22
|
+
runFailed: false,
|
|
23
|
+
runComplete: false,
|
|
24
|
+
checkpointSystem: createCheckpointSystem({ checkpoints: CHECKPOINTS }),
|
|
25
|
+
movingPlatform: createMovingPlatform3D(MOVING_PLATFORM),
|
|
26
|
+
};
|
|
27
|
+
}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
import { TARGET_COLLECTIBLES } from '../content/gameplay/course.js';
|
|
2
|
+
|
|
3
|
+
const hudScreen = {
|
|
4
|
+
id: 'hud',
|
|
5
|
+
kind: 'ui-screen',
|
|
6
|
+
notes: ['HUD draw helpers still live beside the authored screen descriptor in this template.'],
|
|
7
|
+
};
|
|
8
|
+
|
|
9
|
+
export function drawCollectathonHud({ score, timerRemaining, runFailed, runComplete, showControlsHint = true }) {
|
|
10
|
+
let nextY = 12;
|
|
11
|
+
if (showControlsHint) {
|
|
12
|
+
aura.draw2d.text('Move: Arrows/WASD Jump: Space', 12, nextY, {
|
|
13
|
+
color: aura.Color.WHITE,
|
|
14
|
+
size: 14,
|
|
15
|
+
align: 'left',
|
|
16
|
+
});
|
|
17
|
+
nextY += 22;
|
|
18
|
+
}
|
|
19
|
+
aura.draw2d.text(`Collectibles ${score}/${TARGET_COLLECTIBLES}`, 12, nextY, {
|
|
20
|
+
color: aura.Color.WHITE,
|
|
21
|
+
size: 14,
|
|
22
|
+
align: 'left',
|
|
23
|
+
});
|
|
24
|
+
nextY += 22;
|
|
25
|
+
aura.draw2d.text(`Timer ${timerRemaining.toFixed(1)}s`, 12, nextY, {
|
|
26
|
+
color: aura.Color.WHITE,
|
|
27
|
+
size: 14,
|
|
28
|
+
align: 'left',
|
|
29
|
+
});
|
|
30
|
+
nextY += 22;
|
|
31
|
+
aura.draw2d.text('Reach checkpoints, collect orbs, then hit the goal.', 12, nextY, {
|
|
32
|
+
color: aura.Color.WHITE,
|
|
33
|
+
size: 13,
|
|
34
|
+
align: 'left',
|
|
35
|
+
});
|
|
36
|
+
nextY += 30;
|
|
37
|
+
|
|
38
|
+
if (runComplete) {
|
|
39
|
+
aura.draw2d.text('COURSE CLEARED', 12, nextY, {
|
|
40
|
+
color: aura.rgb(0.54, 1.0, 0.7),
|
|
41
|
+
size: 24,
|
|
42
|
+
align: 'left',
|
|
43
|
+
});
|
|
44
|
+
aura.draw2d.text('Press Enter to restart', 12, nextY + 28, {
|
|
45
|
+
color: aura.Color.WHITE,
|
|
46
|
+
size: 16,
|
|
47
|
+
align: 'left',
|
|
48
|
+
});
|
|
49
|
+
return;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
if (!runFailed) return;
|
|
53
|
+
|
|
54
|
+
aura.draw2d.text('TIME UP', 12, nextY, {
|
|
55
|
+
color: aura.rgb(1.0, 0.46, 0.46),
|
|
56
|
+
size: 24,
|
|
57
|
+
align: 'left',
|
|
58
|
+
});
|
|
59
|
+
aura.draw2d.text('Press Enter to retry', 12, nextY + 28, {
|
|
60
|
+
color: aura.Color.WHITE,
|
|
61
|
+
size: 16,
|
|
62
|
+
align: 'left',
|
|
63
|
+
});
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
export default hudScreen;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
# Blank Starter Notes
|
|
2
|
+
|
|
3
|
+
1. Treat this template as the minimal authored AuraJS scaffold rather than a second project shape.
|
|
4
|
+
1. Keep defaults in `config/`, authored nouns in `content/`, gameplay flow in `scenes/`, reusable pieces in `prefabs/`, and runtime wiring in `src/runtime/`.
|
|
5
|
+
1. Use `aura make`, `aura explain`, and `aura check` instead of inventing an alternate folder model.
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
# Deckbuilder 2D Starter Assets
|
|
2
|
+
|
|
3
|
+
Use this folder for the first authored native-first pass:
|
|
4
|
+
|
|
5
|
+
- card frame sprites
|
|
6
|
+
- combat arena backdrops
|
|
7
|
+
- icon sheets for deck, discard, energy, and intents
|
|
8
|
+
|
|
9
|
+
The starter loop is playable without art. Add content in `content/registries/`,
|
|
10
|
+
`content/cards/`, `content/enemies/`, `content/relics/`, and `content/encounters/` first,
|
|
11
|
+
then replace the placeholder rectangles here.
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
{
|
|
2
|
+
"identity": {
|
|
3
|
+
"name": "{{PROJECT_TITLE}}",
|
|
4
|
+
"version": "{{PROJECT_VERSION}}",
|
|
5
|
+
"executable": "{{PROJECT_BIN_NAME}}",
|
|
6
|
+
"icon": null
|
|
7
|
+
},
|
|
8
|
+
"window": {
|
|
9
|
+
"title": "{{PROJECT_TITLE}}",
|
|
10
|
+
"width": 1280,
|
|
11
|
+
"height": 720,
|
|
12
|
+
"resizable": true,
|
|
13
|
+
"fullscreen": false,
|
|
14
|
+
"vsync": true,
|
|
15
|
+
"hidpi": true
|
|
16
|
+
},
|
|
17
|
+
"build": {
|
|
18
|
+
"entry": "src/main.js",
|
|
19
|
+
"outDir": "build",
|
|
20
|
+
"assetDir": "assets",
|
|
21
|
+
"assetMode": "embed"
|
|
22
|
+
},
|
|
23
|
+
"modules": {
|
|
24
|
+
"physics": false,
|
|
25
|
+
"network": false,
|
|
26
|
+
"steam": false
|
|
27
|
+
}
|
|
28
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
export const DECKBUILDER_CONFIG = {
|
|
2
|
+
handSize: 5,
|
|
3
|
+
energyPerTurn: 3,
|
|
4
|
+
playerMaxHp: 36,
|
|
5
|
+
hudHeight: 122,
|
|
6
|
+
cardWidth: 158,
|
|
7
|
+
cardHeight: 104,
|
|
8
|
+
boardPadding: 24,
|
|
9
|
+
};
|
|
10
|
+
|
|
11
|
+
export const DECKBUILDER_TEXT = {
|
|
12
|
+
bootTitle: '{{PROJECT_TITLE}}',
|
|
13
|
+
bootSubtitle: 'AuraJS deckbuilder-2d starter',
|
|
14
|
+
bootPrompt: 'Press SPACE or ENTER to load the starter battle.',
|
|
15
|
+
battleHint: 'Keys 1-5 play cards. ENTER ends turn. R restarts. ESC returns to boot. Grow content with `aura make` before adding more systems.',
|
|
16
|
+
nativeFirstNote: 'Native-first starter. Add content in content/ before growing engine surface.',
|
|
17
|
+
contentTargets: [
|
|
18
|
+
'content/registries/cards.registry.js',
|
|
19
|
+
'content/registries/enemies.registry.js',
|
|
20
|
+
'content/registries/relics.registry.js',
|
|
21
|
+
'content/registries/encounters.registry.js',
|
|
22
|
+
'content/cards/starter.deck.js',
|
|
23
|
+
'content/encounters/training-battle.encounter.js',
|
|
24
|
+
'ui/hud.screen.js',
|
|
25
|
+
],
|
|
26
|
+
};
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
const guardCard = {
|
|
2
|
+
id: 'guard',
|
|
3
|
+
kind: 'card',
|
|
4
|
+
title: 'Guard',
|
|
5
|
+
cost: 1,
|
|
6
|
+
rarity: 'starter',
|
|
7
|
+
tone: 'guard',
|
|
8
|
+
target: 'self',
|
|
9
|
+
text: 'Gain 5 block.',
|
|
10
|
+
effects: [
|
|
11
|
+
{
|
|
12
|
+
type: 'gain-block',
|
|
13
|
+
amount: 5,
|
|
14
|
+
target: 'player',
|
|
15
|
+
},
|
|
16
|
+
],
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
export default guardCard;
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
const card = {
|
|
2
|
+
id: 'spark',
|
|
3
|
+
kind: 'card',
|
|
4
|
+
title: 'Spark',
|
|
5
|
+
cost: 2,
|
|
6
|
+
rarity: 'common',
|
|
7
|
+
target: 'enemy',
|
|
8
|
+
text: 'Deal 9 damage. Draw 1 card.',
|
|
9
|
+
tone: 'skill',
|
|
10
|
+
damage: 9,
|
|
11
|
+
block: 0,
|
|
12
|
+
draw: 1,
|
|
13
|
+
summary: 'Deal 9 damage. Draw 1 card.',
|
|
14
|
+
effects: [
|
|
15
|
+
{ type: 'damage', amount: 9, target: 'enemy' },
|
|
16
|
+
{ type: 'draw', amount: 1, target: 'self' },
|
|
17
|
+
],
|
|
18
|
+
};
|
|
19
|
+
|
|
20
|
+
export default card;
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import guardCard from './guard.card.js';
|
|
2
|
+
import strikeCard from './strike.card.js';
|
|
3
|
+
|
|
4
|
+
const CARD_TONES = {
|
|
5
|
+
attack: { r: 0.78, g: 0.28, b: 0.24 },
|
|
6
|
+
guard: { r: 0.24, g: 0.54, b: 0.82 },
|
|
7
|
+
skill: { r: 0.44, g: 0.38, b: 0.82 },
|
|
8
|
+
};
|
|
9
|
+
|
|
10
|
+
export const STARTER_CARD_LIBRARY = {
|
|
11
|
+
[strikeCard.id]: strikeCard,
|
|
12
|
+
[guardCard.id]: guardCard,
|
|
13
|
+
};
|
|
14
|
+
|
|
15
|
+
export const STARTER_DECK = [
|
|
16
|
+
'strike',
|
|
17
|
+
'strike',
|
|
18
|
+
'strike',
|
|
19
|
+
'strike',
|
|
20
|
+
'guard',
|
|
21
|
+
'guard',
|
|
22
|
+
'guard',
|
|
23
|
+
'guard',
|
|
24
|
+
];
|
|
25
|
+
|
|
26
|
+
function summarizeCard(card) {
|
|
27
|
+
return card?.text || card?.summary || 'Custom card effect.';
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
export function resolveCardTotals(card) {
|
|
31
|
+
const totals = {
|
|
32
|
+
damage: 0,
|
|
33
|
+
block: 0,
|
|
34
|
+
draw: 0,
|
|
35
|
+
};
|
|
36
|
+
|
|
37
|
+
for (const effect of Array.isArray(card?.effects) ? card.effects : []) {
|
|
38
|
+
const amount = Number(effect?.amount || 0);
|
|
39
|
+
if (!Number.isFinite(amount)) continue;
|
|
40
|
+
if (effect.type === 'damage') totals.damage += amount;
|
|
41
|
+
if (effect.type === 'gain-block') totals.block += amount;
|
|
42
|
+
if (effect.type === 'draw-cards') totals.draw += amount;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
return totals;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
export function createStarterDeck(cardLibrary = STARTER_CARD_LIBRARY) {
|
|
49
|
+
return STARTER_DECK.map((cardId, index) => {
|
|
50
|
+
const source = cardLibrary[cardId] || STARTER_CARD_LIBRARY.strike;
|
|
51
|
+
const totals = resolveCardTotals(source);
|
|
52
|
+
return {
|
|
53
|
+
...source,
|
|
54
|
+
...totals,
|
|
55
|
+
name: source.title || source.name || source.id,
|
|
56
|
+
summary: summarizeCard(source),
|
|
57
|
+
instanceId: `${source.id}-${index + 1}`,
|
|
58
|
+
};
|
|
59
|
+
});
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
export function resolveCardTone(card) {
|
|
63
|
+
const tone = CARD_TONES[card?.tone] || CARD_TONES.skill;
|
|
64
|
+
return {
|
|
65
|
+
r: tone.r,
|
|
66
|
+
g: tone.g,
|
|
67
|
+
b: tone.b,
|
|
68
|
+
};
|
|
69
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
const strikeCard = {
|
|
2
|
+
id: 'strike',
|
|
3
|
+
kind: 'card',
|
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title: 'Strike',
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cost: 1,
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rarity: 'starter',
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tone: 'attack',
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target: 'enemy',
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text: 'Deal 6 damage.',
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effects: [
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{
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type: 'damage',
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amount: 6,
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target: 'enemy',
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},
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],
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};
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export default strikeCard;
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@@ -0,0 +1,20 @@
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const card = {
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id: 'survey',
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kind: 'card',
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title: 'Survey',
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cost: 0,
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rarity: 'common',
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target: 'self',
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text: 'Gain 3 block. Draw 1 card.',
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tone: 'skill',
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damage: 0,
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block: 3,
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draw: 1,
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summary: 'Gain 3 block. Draw 1 card.',
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effects: [
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{ type: 'block', amount: 3, target: 'self' },
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{ type: 'draw', amount: 1, target: 'self' },
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],
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};
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export default card;
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@@ -0,0 +1,14 @@
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1
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const trainingBattleEncounter = {
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id: 'training-battle',
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kind: 'encounter',
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title: 'Training Battle',
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intro: 'Starter battle loaded. Keep the first proof loop small and content-first.',
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room: 'starter-hall',
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enemies: ['training-automaton'],
|
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+
rewards: {
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gold: 12,
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+
relicIds: ['ember-charm'],
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},
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+
};
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+
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export default trainingBattleEncounter;
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@@ -0,0 +1,65 @@
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1
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import trainingBattleEncounter from './training-battle.encounter.js';
|
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2
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import trainingAutomatonEnemy from '../enemies/training-automaton.enemy.js';
|
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3
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import emberCharmRelic from '../relics/ember-charm.relic.js';
|
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+
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|
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+
const STARTER_ENEMY_LIBRARY = {
|
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|
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[trainingAutomatonEnemy.id]: trainingAutomatonEnemy,
|
|
7
|
+
};
|
|
8
|
+
|
|
9
|
+
const STARTER_RELIC_LIBRARY = {
|
|
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|
+
[emberCharmRelic.id]: emberCharmRelic,
|
|
11
|
+
};
|
|
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|
+
|
|
13
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+
function summarizeMove(move, damage, block) {
|
|
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|
+
if (typeof move?.text === 'string' && move.text.trim().length > 0) {
|
|
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|
+
return move.text.trim();
|
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|
+
}
|
|
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|
+
if (damage > 0 && block > 0) return `Deal ${damage} damage and gain ${block} block.`;
|
|
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|
+
if (damage > 0) return `Deal ${damage} damage.`;
|
|
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|
+
if (block > 0) return `Gain ${block} block.`;
|
|
20
|
+
return 'Custom move effect.';
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
function materializeMove(move) {
|
|
24
|
+
let damage = 0;
|
|
25
|
+
let block = 0;
|
|
26
|
+
for (const effect of Array.isArray(move?.effects) ? move.effects : []) {
|
|
27
|
+
const amount = Number(effect?.amount || 0);
|
|
28
|
+
if (!Number.isFinite(amount)) continue;
|
|
29
|
+
if (effect.type === 'damage') damage += amount;
|
|
30
|
+
if (effect.type === 'gain-block') block += amount;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
return {
|
|
34
|
+
id: move.id,
|
|
35
|
+
name: move.title || move.name || move.id,
|
|
36
|
+
damage,
|
|
37
|
+
block,
|
|
38
|
+
summary: summarizeMove(move, damage, block),
|
|
39
|
+
};
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
export function createTrainingBattle(encounter = trainingBattleEncounter, enemyLibrary = STARTER_ENEMY_LIBRARY) {
|
|
43
|
+
const enemyId = Array.isArray(encounter?.enemies) && encounter.enemies.length > 0
|
|
44
|
+
? encounter.enemies[0]
|
|
45
|
+
: trainingAutomatonEnemy.id;
|
|
46
|
+
const enemy = enemyLibrary[enemyId] || trainingAutomatonEnemy;
|
|
47
|
+
const relicRewards = Array.isArray(encounter?.rewards?.relicIds)
|
|
48
|
+
? encounter.rewards.relicIds.map((relicId) => STARTER_RELIC_LIBRARY[relicId]).filter(Boolean)
|
|
49
|
+
: [];
|
|
50
|
+
|
|
51
|
+
return {
|
|
52
|
+
id: encounter.id,
|
|
53
|
+
label: encounter.title,
|
|
54
|
+
enemyId,
|
|
55
|
+
enemyName: enemy.title,
|
|
56
|
+
enemyMaxHp: Number(enemy.hp || 0),
|
|
57
|
+
intro: encounter.intro || 'Starter battle loaded. Keep the first proof loop small and data-driven.',
|
|
58
|
+
rewardNote: relicRewards.length > 0
|
|
59
|
+
? `Reward seed: ${relicRewards.map((relic) => relic.title).join(', ')}`
|
|
60
|
+
: 'Next expansion point: card rewards, relics, and multi-encounter runs.',
|
|
61
|
+
moves: (Array.isArray(enemy.moves) ? enemy.moves : []).map((move) => materializeMove(move)),
|
|
62
|
+
enemyHp: Number(enemy.hp || 0),
|
|
63
|
+
enemyBlock: Number(enemy.block || 0),
|
|
64
|
+
};
|
|
65
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
const trainingAutomatonEnemy = {
|
|
2
|
+
id: 'training-automaton',
|
|
3
|
+
kind: 'enemy',
|
|
4
|
+
title: 'Training Automaton',
|
|
5
|
+
hp: 34,
|
|
6
|
+
block: 0,
|
|
7
|
+
intent: 'attack',
|
|
8
|
+
moves: [
|
|
9
|
+
{
|
|
10
|
+
id: 'probe',
|
|
11
|
+
title: 'Probe Beam',
|
|
12
|
+
text: 'Deal 4 damage.',
|
|
13
|
+
effects: [
|
|
14
|
+
{
|
|
15
|
+
type: 'damage',
|
|
16
|
+
amount: 4,
|
|
17
|
+
target: 'player',
|
|
18
|
+
},
|
|
19
|
+
],
|
|
20
|
+
},
|
|
21
|
+
{
|
|
22
|
+
id: 'brace',
|
|
23
|
+
title: 'Brace',
|
|
24
|
+
text: 'Gain 4 block.',
|
|
25
|
+
effects: [
|
|
26
|
+
{
|
|
27
|
+
type: 'gain-block',
|
|
28
|
+
amount: 4,
|
|
29
|
+
target: 'self',
|
|
30
|
+
},
|
|
31
|
+
],
|
|
32
|
+
},
|
|
33
|
+
{
|
|
34
|
+
id: 'slam',
|
|
35
|
+
title: 'Heavy Slam',
|
|
36
|
+
text: 'Deal 7 damage.',
|
|
37
|
+
effects: [
|
|
38
|
+
{
|
|
39
|
+
type: 'damage',
|
|
40
|
+
amount: 7,
|
|
41
|
+
target: 'player',
|
|
42
|
+
},
|
|
43
|
+
],
|
|
44
|
+
},
|
|
45
|
+
],
|
|
46
|
+
};
|
|
47
|
+
|
|
48
|
+
export default trainingAutomatonEnemy;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
const starterContentRegistry = {
|
|
2
|
+
schema: 'aurajs.starter-content-registry.v1',
|
|
3
|
+
template: 'deckbuilder-2d',
|
|
4
|
+
family: 'cards',
|
|
5
|
+
title: 'Starter cards',
|
|
6
|
+
entries: [
|
|
7
|
+
{
|
|
8
|
+
id: 'guard',
|
|
9
|
+
kind: 'card',
|
|
10
|
+
path: 'content/cards/guard.card.js',
|
|
11
|
+
exportName: 'default',
|
|
12
|
+
},
|
|
13
|
+
{
|
|
14
|
+
id: 'strike',
|
|
15
|
+
kind: 'card',
|
|
16
|
+
path: 'content/cards/strike.card.js',
|
|
17
|
+
exportName: 'default',
|
|
18
|
+
},
|
|
19
|
+
],
|
|
20
|
+
};
|
|
21
|
+
|
|
22
|
+
export function createStarterContentRegistry() {
|
|
23
|
+
return starterContentRegistry;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export default starterContentRegistry;
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
const starterContentRegistry = {
|
|
2
|
+
schema: 'aurajs.starter-content-registry.v1',
|
|
3
|
+
template: 'deckbuilder-2d',
|
|
4
|
+
family: 'encounters',
|
|
5
|
+
title: 'Starter encounters',
|
|
6
|
+
entries: [
|
|
7
|
+
{
|
|
8
|
+
id: 'training-battle',
|
|
9
|
+
kind: 'encounter',
|
|
10
|
+
path: 'content/encounters/training-battle.encounter.js',
|
|
11
|
+
exportName: 'default',
|
|
12
|
+
},
|
|
13
|
+
],
|
|
14
|
+
};
|
|
15
|
+
|
|
16
|
+
export function createStarterContentRegistry() {
|
|
17
|
+
return starterContentRegistry;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export default starterContentRegistry;
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
const starterContentRegistry = {
|
|
2
|
+
schema: 'aurajs.starter-content-registry.v1',
|
|
3
|
+
template: 'deckbuilder-2d',
|
|
4
|
+
family: 'enemies',
|
|
5
|
+
title: 'Starter enemies',
|
|
6
|
+
entries: [
|
|
7
|
+
{
|
|
8
|
+
id: 'training-automaton',
|
|
9
|
+
kind: 'enemy',
|
|
10
|
+
path: 'content/enemies/training-automaton.enemy.js',
|
|
11
|
+
exportName: 'default',
|
|
12
|
+
},
|
|
13
|
+
],
|
|
14
|
+
};
|
|
15
|
+
|
|
16
|
+
export function createStarterContentRegistry() {
|
|
17
|
+
return starterContentRegistry;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export default starterContentRegistry;
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
const starterContentRegistry = {
|
|
2
|
+
schema: 'aurajs.starter-content-registry.v1',
|
|
3
|
+
template: 'deckbuilder-2d',
|
|
4
|
+
family: 'relics',
|
|
5
|
+
title: 'Starter relics',
|
|
6
|
+
entries: [
|
|
7
|
+
{
|
|
8
|
+
id: 'ember-charm',
|
|
9
|
+
kind: 'relic',
|
|
10
|
+
path: 'content/relics/ember-charm.relic.js',
|
|
11
|
+
exportName: 'default',
|
|
12
|
+
},
|
|
13
|
+
],
|
|
14
|
+
};
|
|
15
|
+
|
|
16
|
+
export function createStarterContentRegistry() {
|
|
17
|
+
return starterContentRegistry;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export default starterContentRegistry;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
const emberCharmRelic = {
|
|
2
|
+
id: 'ember-charm',
|
|
3
|
+
kind: 'relic',
|
|
4
|
+
title: 'Ember Charm',
|
|
5
|
+
tier: 'starter',
|
|
6
|
+
text: 'Start combat with 1 block.',
|
|
7
|
+
hooks: {
|
|
8
|
+
onCombatStart: [
|
|
9
|
+
{
|
|
10
|
+
type: 'gain-block',
|
|
11
|
+
amount: 1,
|
|
12
|
+
target: 'player',
|
|
13
|
+
},
|
|
14
|
+
],
|
|
15
|
+
},
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
export default emberCharmRelic;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Deckbuilder 2D Starter Loop
|
|
2
|
+
|
|
3
|
+
This starter keeps the first gameplay proof intentionally small:
|
|
4
|
+
|
|
5
|
+
1. Boot scene
|
|
6
|
+
2. Single authored training battle
|
|
7
|
+
3. Hand of cards with energy, damage, block, and draw
|
|
8
|
+
4. HUD with turn state, intent, draw/discard counts, and last action
|
|
9
|
+
|
|
10
|
+
Grow content through `content/registries/`, `content/cards/`, `content/enemies/`,
|
|
11
|
+
`content/relics/`, and `content/encounters/` before adding map flow, rewards, or
|
|
12
|
+
meta-progression.
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|