@auraindustry/aurajs 0.0.7 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +98 -2
- package/benchmarks/perf-thresholds.json +54 -0
- package/package.json +4 -7
- package/src/asset-pack.mjs +5 -1
- package/src/authored-project.mjs +1449 -0
- package/src/authored-runtime.mjs +2016 -0
- package/src/authoring/avatar-animation-graph.mjs +648 -0
- package/src/bin-integrity.mjs +272 -0
- package/src/build-contract/assets.mjs +130 -0
- package/src/build-contract/capabilities.mjs +116 -0
- package/src/build-contract/constants.mjs +6 -0
- package/src/build-contract/helpers.mjs +44 -0
- package/src/build-contract/web-templates.mjs +5993 -0
- package/src/build-contract.mjs +27 -2910
- package/src/bundler.mjs +188 -55
- package/src/cli.mjs +4825 -1512
- package/src/commands/project-authoring.mjs +434 -0
- package/src/config.mjs +27 -0
- package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
- package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
- package/src/conformance/cases/index.mjs +11 -0
- package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
- package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
- package/src/conformance/shared.mjs +27 -0
- package/src/conformance-runner.mjs +25 -13
- package/src/conformance.mjs +619 -4020
- package/src/cutscene.mjs +362 -5
- package/src/dev-cli-action.mjs +249 -0
- package/src/dev-cli-inspect.mjs +92 -0
- package/src/dev-cli-state.mjs +80 -0
- package/src/external-asset-cache.mjs +587 -0
- package/src/external-asset-policy.mjs +217 -0
- package/src/external-package-surface.mjs +206 -0
- package/src/game-action-runtime.mjs +869 -0
- package/src/game-state-runtime.mjs +206 -6
- package/src/headless-action.mjs +186 -0
- package/src/headless-test/runtime-animation.mjs +1173 -0
- package/src/headless-test/runtime-coordinator.mjs +1514 -0
- package/src/headless-test/runtime-primitives.mjs +320 -0
- package/src/headless-test/runtime-world.mjs +2253 -0
- package/src/headless-test.mjs +392 -4298
- package/src/host-binary.mjs +342 -14
- package/src/icon-discovery.mjs +64 -0
- package/src/make-catalog.mjs +109 -0
- package/src/make.mjs +197 -0
- package/src/package-integrity.mjs +586 -0
- package/src/perf-benchmark.mjs +353 -0
- package/src/postinstall.mjs +5 -5
- package/src/prefabs/index.mjs +34 -0
- package/src/prefabs/scene-serialization.mjs +184 -0
- package/src/project-importer.mjs +620 -0
- package/src/project-registry.mjs +24 -0
- package/src/publish-command.mjs +195 -0
- package/src/publish-env-example.mjs +83 -0
- package/src/publish-validation.mjs +708 -0
- package/src/retro/assets/compile.mjs +232 -0
- package/src/retro/backend-gba/authoring.mjs +1029 -0
- package/src/retro/backend-gba/rom.mjs +363 -0
- package/src/retro/backend-gbc/rom.mjs +85 -0
- package/src/retro/build.mjs +278 -0
- package/src/retro/cli/commands.mjs +292 -0
- package/src/retro/cli/templates.mjs +84 -0
- package/src/retro/diagnostics/catalog.mjs +110 -0
- package/src/retro/diagnostics/emit.mjs +72 -0
- package/src/retro/emulator/case-overlay.mjs +64 -0
- package/src/retro/emulator/discovery.mjs +158 -0
- package/src/retro/emulator/macos-case-overlay.swift +220 -0
- package/src/retro/emulator/profiles.mjs +146 -0
- package/src/retro/emulator/runner.mjs +289 -0
- package/src/retro/frontend/load-project.mjs +98 -0
- package/src/retro/index.mjs +30 -0
- package/src/retro/ir/build-ir.mjs +108 -0
- package/src/retro/runtime-gba/contract.mjs +151 -0
- package/src/retro/runtime-gbc/contract.mjs +117 -0
- package/src/retro/shared/span.mjs +26 -0
- package/src/retro/shared/targets.mjs +64 -0
- package/src/retro/validator/check-project.mjs +114 -0
- package/src/runtime-hotspot-audit.mjs +707 -0
- package/src/scaffold/config.mjs +1000 -0
- package/src/scaffold/fs.mjs +56 -0
- package/src/scaffold/layout.mjs +318 -0
- package/src/scaffold/project-docs.mjs +438 -0
- package/src/scaffold.mjs +93 -596
- package/src/scene-composition/index.mjs +326 -0
- package/src/scene-composition/runtime.mjs +751 -0
- package/src/self-hosted-assets.mjs +604 -0
- package/src/session-client.mjs +750 -0
- package/src/session-native-launcher.mjs +74 -0
- package/src/session-protocol.mjs +75 -0
- package/src/session-runtime.mjs +321 -0
- package/src/session-server.mjs +360 -0
- package/src/shader-kits/index.mjs +773 -0
- package/src/starter-content-registry.mjs +292 -0
- package/src/state-artifacts.mjs +662 -24
- package/src/state-dev-reload.mjs +99 -2
- package/src/terminal-ui.mjs +245 -0
- package/src/web-conformance.mjs +219 -0
- package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
- package/templates/create/2d/content/gameplay/waves.json +26 -0
- package/templates/create/2d/content/registries/.gitkeep +1 -0
- package/templates/create/2d/docs/design/.gitkeep +1 -0
- package/templates/create/2d/docs/design/loop.md +5 -0
- package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
- package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
- package/templates/create/2d/prefabs/player.prefab.js +36 -0
- package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
- package/templates/create/2d/scenes/boot.scene.js +12 -0
- package/templates/create/2d/scenes/gameplay.scene.js +230 -0
- package/templates/create/2d/scenes/menu.scene.js +9 -0
- package/templates/create/2d/src/main.js +6 -185
- package/templates/create/2d/src/runtime/app.js +49 -0
- package/templates/create/2d/src/runtime/capabilities.js +35 -0
- package/templates/create/2d/ui/hud.screen.js +40 -0
- package/templates/create/2d/ui/pause.screen.js +149 -0
- package/templates/create/2d/ui/settings.screen.js +347 -0
- package/templates/create/2d/ui/title.screen.js +13 -0
- package/templates/create/2d-adventure/aura.config.json +28 -0
- package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
- package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
- package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/2d-adventure/docs/design/loop.md +5 -0
- package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
- package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
- package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
- package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
- package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
- package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
- package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
- package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
- package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/loop.md +5 -0
- package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
- package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
- package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
- package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
- package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
- package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
- package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
- package/templates/create/2d-survivor/src/main.js +5 -332
- package/templates/create/2d-survivor/src/runtime/app.js +49 -0
- package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
- package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
- package/templates/create/2d-survivor/ui/title.screen.js +13 -0
- package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
- package/templates/create/3d/content/gameplay/course.js +40 -0
- package/templates/create/3d/content/registries/.gitkeep +1 -0
- package/templates/create/3d/docs/design/.gitkeep +1 -0
- package/templates/create/3d/docs/design/loop.md +5 -0
- package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
- package/templates/create/3d/prefabs/player.prefab.js +204 -0
- package/templates/create/3d/prefabs/world.prefab.js +112 -0
- package/templates/create/3d/scenes/boot.scene.js +12 -0
- package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d/scenes/gameplay.scene.js +292 -0
- package/templates/create/3d/src/main.js +6 -295
- package/templates/create/3d/src/runtime/app.js +49 -0
- package/templates/create/3d/src/runtime/capabilities.js +53 -0
- package/templates/create/3d/src/runtime/materials.js +34 -0
- package/templates/create/3d/src/runtime/state.js +39 -0
- package/templates/create/3d/ui/hud.screen.js +75 -0
- package/templates/create/3d/ui/pause.screen.js +166 -0
- package/templates/create/3d/ui/settings.screen.js +387 -0
- package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-adventure/aura.config.json +28 -0
- package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
- package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
- package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/3d-adventure/docs/design/loop.md +5 -0
- package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
- package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
- package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
- package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
- package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
- package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
- package/templates/create/3d-adventure/src/runtime/state.js +31 -0
- package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
- package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
- package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
- package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
- package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
- package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
- package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
- package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
- package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
- package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
- package/templates/create/3d-collectathon/src/main.js +5 -355
- package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
- package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
- package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
- package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
- package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
- package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
- package/templates/create/blank/config/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/registries/.gitkeep +1 -0
- package/templates/create/blank/docs/design/.gitkeep +1 -0
- package/templates/create/blank/docs/design/loop.md +5 -0
- package/templates/create/blank/prefabs/.gitkeep +1 -0
- package/templates/create/blank/scenes/.gitkeep +1 -0
- package/templates/create/blank/src/runtime/.gitkeep +1 -0
- package/templates/create/blank/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
- package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/aura.config.json +28 -0
- package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
- package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
- package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
- package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
- package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
- package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
- package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
- package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
- package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
- package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/main.js +17 -0
- package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
- package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
- package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
- package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
- package/templates/create/local-multiplayer/aura.config.json +40 -0
- package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
- package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
- package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
- package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
- package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
- package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
- package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
- package/templates/create/local-multiplayer/src/main.js +17 -0
- package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
- package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
- package/templates/create/shared/src/runtime/project-inspector.js +105 -0
- package/templates/create/shared/src/runtime/scene-flow.js +290 -0
- package/templates/create/shared/src/runtime/screen-shell.js +222 -0
- package/templates/create/shared/src/runtime/ui-forms.js +209 -0
- package/templates/create/shared/src/runtime/ui-settings.js +237 -0
- package/templates/create/shared/src/runtime/ui-theme.js +352 -0
- package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
- package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
- package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
- package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
- package/templates/create/shared/src/starter-utils/core.js +39 -3
- package/templates/create/shared/src/starter-utils/index.js +8 -2
- package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
- package/templates/create/shared/src/starter-utils/triggers.js +662 -0
- package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
- package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
- package/templates/create/video-cutscene/aura.config.json +28 -0
- package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
- package/templates/create/video-cutscene/docs/design/loop.md +22 -0
- package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
- package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
- package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
- package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
- package/templates/create/video-cutscene/src/main.js +17 -0
- package/templates/create/video-cutscene/src/runtime/app.js +52 -0
- package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
- package/templates/create/video-cutscene/src/runtime/state.js +13 -0
- package/templates/create/video-cutscene/ui/.gitkeep +0 -0
- package/templates/create-bin/play.js +1187 -0
- package/templates/make/README.md +46 -0
- package/templates/make/catalog.json +51 -0
- package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
- package/templates/make/component/manifest.json +9 -0
- package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
- package/templates/make/data/manifest.json +9 -0
- package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
- package/templates/make/material/manifest.json +9 -0
- package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
- package/templates/make/prefab/manifest.json +9 -0
- package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
- package/templates/make/scene/manifest.json +9 -0
- package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
- package/templates/make/shader/manifest.json +9 -0
- package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
- package/templates/make/system/manifest.json +9 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
- package/templates/make/ui-screen/manifest.json +10 -0
- package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
- package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
- package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
- package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
- package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
- package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
- package/templates/retro/platformer/README.md +10 -0
- package/templates/retro/platformer/assets/retro/assets.json +91 -0
- package/templates/retro/platformer/aura.config.json +7 -0
- package/templates/retro/platformer/package.json +5 -0
- package/templates/retro/platformer/src/main.js +40 -0
- package/templates/retro/puzzle-grid/README.md +10 -0
- package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
- package/templates/retro/puzzle-grid/aura.config.json +7 -0
- package/templates/retro/puzzle-grid/package.json +5 -0
- package/templates/retro/puzzle-grid/src/main.js +29 -0
- package/templates/retro/tactics-grid/README.md +10 -0
- package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
- package/templates/retro/tactics-grid/aura.config.json +7 -0
- package/templates/retro/tactics-grid/package.json +5 -0
- package/templates/retro/tactics-grid/src/main.js +35 -0
- package/templates/retro/topdown-adventure/README.md +10 -0
- package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
- package/templates/retro/topdown-adventure/aura.config.json +7 -0
- package/templates/retro/topdown-adventure/package.json +5 -0
- package/templates/retro/topdown-adventure/src/main.js +29 -0
- package/templates/skills/aurajs/SKILL.md +61 -5
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|
+
import { spawnSync } from 'node:child_process';
|
|
4
|
+
import { buildAuthoringBackedGbaRuntimeSource } from './authoring.mjs';
|
|
5
|
+
|
|
6
|
+
const MIN_ROM_SIZE_BYTES = 32 * 1024;
|
|
7
|
+
const LINK_ROM_SIZE_BYTES = 4 * 1024 * 1024;
|
|
8
|
+
const MAX_ROM_SIZE_BYTES = 32 * 1024 * 1024;
|
|
9
|
+
const ROM_ENTRY_OFFSET = 0x0000;
|
|
10
|
+
const HEADER_LOGO_OFFSET = 0x0004;
|
|
11
|
+
const HEADER_TITLE_OFFSET = 0x00A0;
|
|
12
|
+
const HEADER_TITLE_END = 0x00AB;
|
|
13
|
+
const HEADER_GAME_CODE_OFFSET = 0x00AC;
|
|
14
|
+
const HEADER_GAME_CODE_END = 0x00AF;
|
|
15
|
+
const HEADER_MAKER_CODE_OFFSET = 0x00B0;
|
|
16
|
+
const HEADER_MAKER_CODE_END = 0x00B1;
|
|
17
|
+
const HEADER_FIXED_VALUE_OFFSET = 0x00B2;
|
|
18
|
+
const HEADER_MAIN_UNIT_CODE_OFFSET = 0x00B3;
|
|
19
|
+
const HEADER_DEVICE_TYPE_OFFSET = 0x00B4;
|
|
20
|
+
const HEADER_SOFTWARE_VERSION_OFFSET = 0x00BC;
|
|
21
|
+
const HEADER_COMPLEMENT_CHECK_OFFSET = 0x00BD;
|
|
22
|
+
const ROM_CODE_OFFSET = 0x00C0;
|
|
23
|
+
|
|
24
|
+
const NINTENDO_LOGO = Uint8Array.from([
|
|
25
|
+
0x24, 0xFF, 0xAE, 0x51, 0x69, 0x9A, 0xA2, 0x21,
|
|
26
|
+
0x3D, 0x84, 0x82, 0x0A, 0x84, 0xE4, 0x09, 0xAD,
|
|
27
|
+
0x11, 0x24, 0x8B, 0x98, 0xC0, 0x81, 0x7F, 0x21,
|
|
28
|
+
0xA3, 0x52, 0xBE, 0x19, 0x93, 0x09, 0xCE, 0x20,
|
|
29
|
+
0x10, 0x46, 0x4A, 0x4A, 0xF8, 0x27, 0x31, 0xEC,
|
|
30
|
+
0x58, 0xC7, 0xE8, 0x33, 0x82, 0xE3, 0xCE, 0xBF,
|
|
31
|
+
0x85, 0xF4, 0xDF, 0x94, 0xCE, 0x4B, 0x09, 0xC1,
|
|
32
|
+
0x94, 0x56, 0x8A, 0xC0, 0x13, 0x72, 0xA7, 0xFC,
|
|
33
|
+
0x9F, 0x84, 0x4D, 0x73, 0xA3, 0xCA, 0x9A, 0x61,
|
|
34
|
+
0x58, 0x97, 0xA3, 0x27, 0xFC, 0x03, 0x98, 0x76,
|
|
35
|
+
0x23, 0x1D, 0xC7, 0x61, 0x03, 0x04, 0xAE, 0x56,
|
|
36
|
+
0xBF, 0x38, 0x84, 0x00, 0x40, 0xA7, 0x0E, 0xFD,
|
|
37
|
+
0xFF, 0x52, 0xFE, 0x03, 0x6F, 0x95, 0x30, 0xF1,
|
|
38
|
+
0x97, 0xFB, 0xC0, 0x85, 0x60, 0xD6, 0x80, 0x25,
|
|
39
|
+
0xA9, 0x63, 0xBE, 0x03, 0x01, 0x4E, 0x38, 0xE2,
|
|
40
|
+
0xF9, 0xA2, 0x34, 0xFF, 0xBB, 0x3E, 0x03, 0x44,
|
|
41
|
+
0x78, 0x00, 0x90, 0xCB, 0x88, 0x11, 0x3A, 0x94,
|
|
42
|
+
0x65, 0xC0, 0x7C, 0x63, 0x87, 0xF0, 0x3C, 0xAF,
|
|
43
|
+
0xD6, 0x25, 0xE4, 0x8B, 0x38, 0x0A, 0xAC, 0x72,
|
|
44
|
+
0x21, 0xD4, 0xF8, 0x07,
|
|
45
|
+
]);
|
|
46
|
+
|
|
47
|
+
function normalizeTitle(identity) {
|
|
48
|
+
const raw = String(identity?.name || identity?.executableBaseName || 'AURA RETRO')
|
|
49
|
+
.toUpperCase()
|
|
50
|
+
.replace(/[^A-Z0-9 _.-]/g, ' ')
|
|
51
|
+
.replace(/\s+/g, ' ')
|
|
52
|
+
.trim();
|
|
53
|
+
return raw.slice(0, HEADER_TITLE_END - HEADER_TITLE_OFFSET + 1);
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
function normalizeGameCode(identity) {
|
|
57
|
+
const stem = String(identity?.executableBaseName || identity?.name || 'AURA')
|
|
58
|
+
.toUpperCase()
|
|
59
|
+
.replace(/[^A-Z0-9]/g, '');
|
|
60
|
+
const middle = stem.slice(0, 2).padEnd(2, 'A');
|
|
61
|
+
return `A${middle}E`.slice(0, HEADER_GAME_CODE_END - HEADER_GAME_CODE_OFFSET + 1);
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
function writeAsciiField(rom, offset, endOffset, value) {
|
|
65
|
+
const bytes = Buffer.from(String(value || ''), 'ascii');
|
|
66
|
+
bytes.copy(rom, offset, 0, Math.min(bytes.length, endOffset - offset + 1));
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
function encodeArmBranch(sourceOffset, targetOffset) {
|
|
70
|
+
const delta = targetOffset - (sourceOffset + 8);
|
|
71
|
+
const word = (0xEA000000 | ((delta >> 2) & 0x00FFFFFF)) >>> 0;
|
|
72
|
+
return word;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
function writeArmBranch(rom, sourceOffset, targetOffset) {
|
|
76
|
+
rom.writeUInt32LE(encodeArmBranch(sourceOffset, targetOffset), sourceOffset);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
function createPlayableGbaRuntimeSource({ identity }) {
|
|
80
|
+
return [
|
|
81
|
+
'typedef unsigned int u32;',
|
|
82
|
+
'typedef unsigned short u16;',
|
|
83
|
+
'#define REG_DISPCNT (*(volatile u32*)0x04000000)',
|
|
84
|
+
'#define REG_VCOUNT (*(volatile u16*)0x04000006)',
|
|
85
|
+
'#define REG_KEYINPUT (*(volatile u16*)0x04000130)',
|
|
86
|
+
'#define VRAM ((volatile u16*)0x06000000)',
|
|
87
|
+
'#define MODE3 0x0003',
|
|
88
|
+
'#define BG2_ENABLE 0x0400',
|
|
89
|
+
'#define KEY_RIGHT 0x0010',
|
|
90
|
+
'#define KEY_LEFT 0x0020',
|
|
91
|
+
'#define KEY_UP 0x0040',
|
|
92
|
+
'#define KEY_DOWN 0x0080',
|
|
93
|
+
'#define RGB15(r,g,b) ((u16)((r) | ((g) << 5) | ((b) << 10)))',
|
|
94
|
+
'',
|
|
95
|
+
`/* Aura Retro GBA toy runtime for ${String(identity?.name || 'Aura Retro').replace(/\*\//g, '')}. */`,
|
|
96
|
+
'',
|
|
97
|
+
'static inline void wait_vblank(void) {',
|
|
98
|
+
' while (REG_VCOUNT >= 160) {}',
|
|
99
|
+
' while (REG_VCOUNT < 160) {}',
|
|
100
|
+
'}',
|
|
101
|
+
'',
|
|
102
|
+
'static inline int clamp_i(int value, int lo, int hi) {',
|
|
103
|
+
' if (value < lo) return lo;',
|
|
104
|
+
' if (value > hi) return hi;',
|
|
105
|
+
' return value;',
|
|
106
|
+
'}',
|
|
107
|
+
'',
|
|
108
|
+
'static void fill_screen(u16 color) {',
|
|
109
|
+
' for (int index = 0; index < 240 * 160; index += 1) {',
|
|
110
|
+
' VRAM[index] = color;',
|
|
111
|
+
' }',
|
|
112
|
+
'}',
|
|
113
|
+
'',
|
|
114
|
+
'static void draw_rect(int x, int y, int w, int h, u16 color) {',
|
|
115
|
+
' int x0 = clamp_i(x, 0, 239);',
|
|
116
|
+
' int y0 = clamp_i(y, 0, 159);',
|
|
117
|
+
' int x1 = clamp_i(x + w, 0, 240);',
|
|
118
|
+
' int y1 = clamp_i(y + h, 0, 160);',
|
|
119
|
+
' for (int row = y0; row < y1; row += 1) {',
|
|
120
|
+
' int offset = row * 240;',
|
|
121
|
+
' for (int col = x0; col < x1; col += 1) {',
|
|
122
|
+
' VRAM[offset + col] = color;',
|
|
123
|
+
' }',
|
|
124
|
+
' }',
|
|
125
|
+
'}',
|
|
126
|
+
'',
|
|
127
|
+
'static int overlaps(int ax, int ay, int aw, int ah, int bx, int by, int bw, int bh) {',
|
|
128
|
+
' return ax < (bx + bw) && (ax + aw) > bx && ay < (by + bh) && (ay + ah) > by;',
|
|
129
|
+
'}',
|
|
130
|
+
'',
|
|
131
|
+
'void game_main(void) {',
|
|
132
|
+
' int px = 24;',
|
|
133
|
+
' int py = 24;',
|
|
134
|
+
' int gx = 176;',
|
|
135
|
+
' int gy = 104;',
|
|
136
|
+
' int score = 0;',
|
|
137
|
+
' int flash = 0;',
|
|
138
|
+
' REG_DISPCNT = MODE3 | BG2_ENABLE;',
|
|
139
|
+
' for (;;) {',
|
|
140
|
+
' wait_vblank();',
|
|
141
|
+
' u16 keys = (u16)(~REG_KEYINPUT) & 0x03FF;',
|
|
142
|
+
' if (keys & KEY_LEFT) px -= 2;',
|
|
143
|
+
' if (keys & KEY_RIGHT) px += 2;',
|
|
144
|
+
' if (keys & KEY_UP) py -= 2;',
|
|
145
|
+
' if (keys & KEY_DOWN) py += 2;',
|
|
146
|
+
' px = clamp_i(px, 8, 220);',
|
|
147
|
+
' py = clamp_i(py, 16, 140);',
|
|
148
|
+
' if (overlaps(px, py, 12, 12, gx, gy, 12, 12)) {',
|
|
149
|
+
' score += 1;',
|
|
150
|
+
' flash = 10;',
|
|
151
|
+
' gx += 37;',
|
|
152
|
+
' gy += 23;',
|
|
153
|
+
' if (gx > 208) gx = 24;',
|
|
154
|
+
' if (gy > 136) gy = 24;',
|
|
155
|
+
' }',
|
|
156
|
+
' u16 bg = flash > 0 ? RGB15(2, 2, 8) : RGB15(0, 0, 0);',
|
|
157
|
+
' if (flash > 0) flash -= 1;',
|
|
158
|
+
' fill_screen(bg);',
|
|
159
|
+
' draw_rect(6, 6, 12 + ((score & 15) * 8), 6, RGB15(31, 24, 0));',
|
|
160
|
+
' draw_rect(gx, gy, 12, 12, RGB15(0, 31, 0));',
|
|
161
|
+
' draw_rect(px, py, 12, 12, RGB15(31, 0, 0));',
|
|
162
|
+
' }',
|
|
163
|
+
'}',
|
|
164
|
+
'',
|
|
165
|
+
'__attribute__((naked, section(".start"))) void _start(void) {',
|
|
166
|
+
' __asm__ volatile(',
|
|
167
|
+
' "ldr sp, =0x03007f00\\n"',
|
|
168
|
+
' "bl game_main\\n"',
|
|
169
|
+
' "b .\\n"',
|
|
170
|
+
' );',
|
|
171
|
+
'}',
|
|
172
|
+
'',
|
|
173
|
+
].join('\n');
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
function createGbaLinkerScript() {
|
|
177
|
+
return [
|
|
178
|
+
'ENTRY(_start)',
|
|
179
|
+
'MEMORY {',
|
|
180
|
+
` rom (rx) : ORIGIN = 0x080000C0, LENGTH = ${LINK_ROM_SIZE_BYTES} - 0x0C0`,
|
|
181
|
+
' iwram (rwx) : ORIGIN = 0x03000000, LENGTH = 32K',
|
|
182
|
+
'}',
|
|
183
|
+
'SECTIONS {',
|
|
184
|
+
' .text : { KEEP(*(.start)) *(.text*) *(.rodata*) } > rom',
|
|
185
|
+
' .bss (NOLOAD) : { *(.bss*) *(COMMON) } > iwram',
|
|
186
|
+
' /DISCARD/ : { *(.ARM.exidx*) *(.comment*) *(.note*) *(.eh_frame*) *(.ARM.attributes) *(.data*) }',
|
|
187
|
+
'}',
|
|
188
|
+
'',
|
|
189
|
+
].join('\n');
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
function resolveToolBinary(candidates = []) {
|
|
193
|
+
for (const candidate of candidates) {
|
|
194
|
+
if (candidate && existsSync(candidate)) {
|
|
195
|
+
return candidate;
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
return null;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
export function resolveGameBoyAdvanceCompileToolchain() {
|
|
202
|
+
const clangPath = resolveToolBinary([
|
|
203
|
+
process.env.AURA_RETRO_GBA_CLANG,
|
|
204
|
+
'/opt/homebrew/opt/llvm/bin/clang',
|
|
205
|
+
]);
|
|
206
|
+
const lldPath = resolveToolBinary([
|
|
207
|
+
process.env.AURA_RETRO_GBA_LLD,
|
|
208
|
+
'/opt/homebrew/opt/lld/bin/ld.lld',
|
|
209
|
+
]);
|
|
210
|
+
const objcopyPath = resolveToolBinary([
|
|
211
|
+
process.env.AURA_RETRO_GBA_OBJCOPY,
|
|
212
|
+
'/opt/homebrew/opt/llvm/bin/llvm-objcopy',
|
|
213
|
+
]);
|
|
214
|
+
const available = Boolean(clangPath && lldPath && objcopyPath);
|
|
215
|
+
return {
|
|
216
|
+
available,
|
|
217
|
+
clangPath,
|
|
218
|
+
lldPath,
|
|
219
|
+
objcopyPath,
|
|
220
|
+
};
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
function runToolchainStep(command, args) {
|
|
224
|
+
const result = spawnSync(command, args, {
|
|
225
|
+
encoding: 'utf8',
|
|
226
|
+
});
|
|
227
|
+
if (result.status !== 0) {
|
|
228
|
+
const detail = [result.stdout, result.stderr].filter(Boolean).join('\n').trim();
|
|
229
|
+
throw new Error(detail || `${command} failed with exit code ${result.status}`);
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
export function buildPlayableGameBoyAdvancePayload({
|
|
234
|
+
identity,
|
|
235
|
+
generatedDir,
|
|
236
|
+
entryFile,
|
|
237
|
+
ir,
|
|
238
|
+
assets,
|
|
239
|
+
logOutput = false,
|
|
240
|
+
}) {
|
|
241
|
+
const toolchain = resolveGameBoyAdvanceCompileToolchain();
|
|
242
|
+
if (!toolchain.available) {
|
|
243
|
+
return {
|
|
244
|
+
ok: false,
|
|
245
|
+
mode: 'header-stub',
|
|
246
|
+
toolchain,
|
|
247
|
+
};
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
const runtimeSourcePath = resolve(generatedDir, 'cartridge-runtime-gba.c');
|
|
251
|
+
const linkerScriptPath = resolve(generatedDir, 'cartridge-runtime-gba.ld');
|
|
252
|
+
const objectPath = resolve(generatedDir, 'cartridge-runtime-gba.o');
|
|
253
|
+
const elfPath = resolve(generatedDir, 'cartridge-runtime-gba.elf');
|
|
254
|
+
const binaryPath = resolve(generatedDir, 'cartridge-runtime-gba.bin');
|
|
255
|
+
const runtimeSource = buildAuthoringBackedGbaRuntimeSource({
|
|
256
|
+
entryFile,
|
|
257
|
+
identity,
|
|
258
|
+
ir,
|
|
259
|
+
assets,
|
|
260
|
+
});
|
|
261
|
+
|
|
262
|
+
writeFileSync(runtimeSourcePath, runtimeSource, 'utf8');
|
|
263
|
+
writeFileSync(linkerScriptPath, createGbaLinkerScript(), 'utf8');
|
|
264
|
+
|
|
265
|
+
if (logOutput) {
|
|
266
|
+
console.log(' aura build: compiling GBA runtime source...');
|
|
267
|
+
}
|
|
268
|
+
runToolchainStep(toolchain.clangPath, [
|
|
269
|
+
'-target', 'armv4t-none-eabi',
|
|
270
|
+
'-mcpu=arm7tdmi',
|
|
271
|
+
'-marm',
|
|
272
|
+
'-ffreestanding',
|
|
273
|
+
'-fno-builtin',
|
|
274
|
+
'-fomit-frame-pointer',
|
|
275
|
+
'-fno-unwind-tables',
|
|
276
|
+
'-fno-asynchronous-unwind-tables',
|
|
277
|
+
'-fno-stack-protector',
|
|
278
|
+
'-Os',
|
|
279
|
+
'-nostdlib',
|
|
280
|
+
'-c',
|
|
281
|
+
runtimeSourcePath,
|
|
282
|
+
'-o',
|
|
283
|
+
objectPath,
|
|
284
|
+
]);
|
|
285
|
+
if (logOutput) {
|
|
286
|
+
console.log(' aura build: linking GBA runtime...');
|
|
287
|
+
}
|
|
288
|
+
runToolchainStep(toolchain.lldPath, [
|
|
289
|
+
'-T',
|
|
290
|
+
linkerScriptPath,
|
|
291
|
+
objectPath,
|
|
292
|
+
'-o',
|
|
293
|
+
elfPath,
|
|
294
|
+
]);
|
|
295
|
+
if (logOutput) {
|
|
296
|
+
console.log(' aura build: extracting GBA cartridge payload...');
|
|
297
|
+
}
|
|
298
|
+
runToolchainStep(toolchain.objcopyPath, [
|
|
299
|
+
'-O',
|
|
300
|
+
'binary',
|
|
301
|
+
elfPath,
|
|
302
|
+
binaryPath,
|
|
303
|
+
]);
|
|
304
|
+
|
|
305
|
+
return {
|
|
306
|
+
ok: true,
|
|
307
|
+
mode: 'toolchain-compiled-authored-runtime',
|
|
308
|
+
toolchain,
|
|
309
|
+
runtimeSourcePath,
|
|
310
|
+
linkerScriptPath,
|
|
311
|
+
objectPath,
|
|
312
|
+
elfPath,
|
|
313
|
+
binaryPath,
|
|
314
|
+
payload: readFileSync(binaryPath),
|
|
315
|
+
};
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
export function computeGbaHeaderComplementCheck(rom) {
|
|
319
|
+
let checksum = 0;
|
|
320
|
+
for (let address = HEADER_TITLE_OFFSET; address <= HEADER_SOFTWARE_VERSION_OFFSET; address += 1) {
|
|
321
|
+
checksum = (checksum - rom[address]) & 0xFF;
|
|
322
|
+
}
|
|
323
|
+
return (checksum - 0x19) & 0xFF;
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
function roundUpToPowerOfTwo(value) {
|
|
327
|
+
let size = MIN_ROM_SIZE_BYTES;
|
|
328
|
+
while (size < value && size < MAX_ROM_SIZE_BYTES) {
|
|
329
|
+
size <<= 1;
|
|
330
|
+
}
|
|
331
|
+
return Math.min(size, MAX_ROM_SIZE_BYTES);
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
export function buildGameBoyAdvanceRom({ identity, targetProfile, ir, payload = null }) {
|
|
335
|
+
const normalizedPayload = Buffer.isBuffer(payload) ? payload : null;
|
|
336
|
+
const romSize = normalizedPayload && normalizedPayload.length > 0
|
|
337
|
+
? roundUpToPowerOfTwo(ROM_CODE_OFFSET + normalizedPayload.length)
|
|
338
|
+
: MIN_ROM_SIZE_BYTES;
|
|
339
|
+
const rom = Buffer.alloc(romSize, 0x00);
|
|
340
|
+
|
|
341
|
+
writeArmBranch(rom, ROM_ENTRY_OFFSET, ROM_CODE_OFFSET);
|
|
342
|
+
Buffer.from(NINTENDO_LOGO).copy(rom, HEADER_LOGO_OFFSET);
|
|
343
|
+
writeAsciiField(rom, HEADER_TITLE_OFFSET, HEADER_TITLE_END, normalizeTitle(identity));
|
|
344
|
+
writeAsciiField(rom, HEADER_GAME_CODE_OFFSET, HEADER_GAME_CODE_END, normalizeGameCode(identity));
|
|
345
|
+
writeAsciiField(rom, HEADER_MAKER_CODE_OFFSET, HEADER_MAKER_CODE_END, 'HB');
|
|
346
|
+
rom[HEADER_FIXED_VALUE_OFFSET] = 0x96;
|
|
347
|
+
rom[HEADER_MAIN_UNIT_CODE_OFFSET] = 0x00;
|
|
348
|
+
rom[HEADER_DEVICE_TYPE_OFFSET] = 0x00;
|
|
349
|
+
rom[HEADER_SOFTWARE_VERSION_OFFSET] = 0x00;
|
|
350
|
+
rom[HEADER_COMPLEMENT_CHECK_OFFSET] = computeGbaHeaderComplementCheck(rom);
|
|
351
|
+
|
|
352
|
+
if (normalizedPayload && normalizedPayload.length > 0) {
|
|
353
|
+
normalizedPayload.copy(rom, ROM_CODE_OFFSET, 0, Math.min(normalizedPayload.length, rom.length - ROM_CODE_OFFSET));
|
|
354
|
+
} else {
|
|
355
|
+
writeArmBranch(rom, ROM_CODE_OFFSET, ROM_CODE_OFFSET);
|
|
356
|
+
const trace = Buffer.from(
|
|
357
|
+
`AURA:${targetProfile.target}:${ir.moduleCount}:${ir.runtimeOwnership.handles.join(',')}`,
|
|
358
|
+
'ascii',
|
|
359
|
+
);
|
|
360
|
+
trace.copy(rom, ROM_CODE_OFFSET + 4, 0, Math.min(trace.length, 160));
|
|
361
|
+
}
|
|
362
|
+
return rom;
|
|
363
|
+
}
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
const ROM_SIZE_BYTES = 32 * 1024;
|
|
2
|
+
const ENTRY_POINT_OFFSET = 0x0100;
|
|
3
|
+
const ROM_BODY_OFFSET = 0x0150;
|
|
4
|
+
const HEADER_TITLE_START = 0x0134;
|
|
5
|
+
const HEADER_TITLE_END = 0x0142;
|
|
6
|
+
const HEADER_CGB_FLAG = 0x0143;
|
|
7
|
+
const HEADER_CHECKSUM_OFFSET = 0x014D;
|
|
8
|
+
const GLOBAL_CHECKSUM_OFFSET = 0x014E;
|
|
9
|
+
|
|
10
|
+
const NINTENDO_LOGO = Uint8Array.from([
|
|
11
|
+
0xCE, 0xED, 0x66, 0x66, 0xCC, 0x0D, 0x00, 0x0B,
|
|
12
|
+
0x03, 0x73, 0x00, 0x83, 0x00, 0x0C, 0x00, 0x0D,
|
|
13
|
+
0x00, 0x08, 0x11, 0x1F, 0x88, 0x89, 0x00, 0x0E,
|
|
14
|
+
0xDC, 0xCC, 0x6E, 0xE6, 0xDD, 0xDD, 0xD9, 0x99,
|
|
15
|
+
0xBB, 0xBB, 0x67, 0x63, 0x6E, 0x0E, 0xEC, 0xCC,
|
|
16
|
+
0xDD, 0xDC, 0x99, 0x9F, 0xBB, 0xB9, 0x33, 0x3E,
|
|
17
|
+
]);
|
|
18
|
+
|
|
19
|
+
export function computeHeaderChecksum(rom) {
|
|
20
|
+
let checksum = 0;
|
|
21
|
+
for (let address = 0x0134; address <= 0x014C; address += 1) {
|
|
22
|
+
checksum = (checksum - rom[address] - 1) & 0xFF;
|
|
23
|
+
}
|
|
24
|
+
return checksum;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
export function computeGlobalChecksum(rom) {
|
|
28
|
+
let checksum = 0;
|
|
29
|
+
for (let index = 0; index < rom.length; index += 1) {
|
|
30
|
+
if (index === GLOBAL_CHECKSUM_OFFSET || index === (GLOBAL_CHECKSUM_OFFSET + 1)) {
|
|
31
|
+
continue;
|
|
32
|
+
}
|
|
33
|
+
checksum = (checksum + rom[index]) & 0xFFFF;
|
|
34
|
+
}
|
|
35
|
+
return checksum;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
function normalizeTitle(identity) {
|
|
39
|
+
const raw = String(identity?.name || identity?.executableBaseName || 'AURA RETRO')
|
|
40
|
+
.toUpperCase()
|
|
41
|
+
.replace(/[^A-Z0-9 _.-]/g, ' ')
|
|
42
|
+
.replace(/\s+/g, ' ')
|
|
43
|
+
.trim();
|
|
44
|
+
return raw.slice(0, HEADER_TITLE_END - HEADER_TITLE_START + 1);
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
export function buildGameBoyRom({ identity, targetProfile, ir }) {
|
|
48
|
+
const rom = Buffer.alloc(ROM_SIZE_BYTES, 0x00);
|
|
49
|
+
rom[ENTRY_POINT_OFFSET + 0] = 0x00; // nop
|
|
50
|
+
rom[ENTRY_POINT_OFFSET + 1] = 0xC3; // jp $0150
|
|
51
|
+
rom[ENTRY_POINT_OFFSET + 2] = 0x50;
|
|
52
|
+
rom[ENTRY_POINT_OFFSET + 3] = 0x01;
|
|
53
|
+
|
|
54
|
+
Buffer.from(NINTENDO_LOGO).copy(rom, 0x0104);
|
|
55
|
+
|
|
56
|
+
const title = Buffer.from(normalizeTitle(identity), 'ascii');
|
|
57
|
+
title.copy(rom, HEADER_TITLE_START, 0, Math.min(title.length, HEADER_TITLE_END - HEADER_TITLE_START + 1));
|
|
58
|
+
rom[HEADER_CGB_FLAG] = targetProfile.target === 'gbc' ? 0x80 : 0x00;
|
|
59
|
+
rom[0x0144] = 0x00;
|
|
60
|
+
rom[0x0145] = 0x00;
|
|
61
|
+
rom[0x0146] = 0x00; // no SGB features
|
|
62
|
+
rom[0x0147] = 0x00; // ROM only
|
|
63
|
+
rom[0x0148] = 0x00; // 32 KiB
|
|
64
|
+
rom[0x0149] = 0x00; // no RAM
|
|
65
|
+
rom[0x014A] = 0x01; // overseas
|
|
66
|
+
rom[0x014B] = 0x00; // no old licensee
|
|
67
|
+
rom[0x014C] = 0x00; // version
|
|
68
|
+
|
|
69
|
+
// Minimal loop body. Future lowering can replace this with generated code.
|
|
70
|
+
rom[ROM_BODY_OFFSET + 0] = 0x18; // jr -2
|
|
71
|
+
rom[ROM_BODY_OFFSET + 1] = 0xFE;
|
|
72
|
+
|
|
73
|
+
// Encode a tiny trace of the validated build in an unused ROM region after the loop.
|
|
74
|
+
const trace = Buffer.from(
|
|
75
|
+
`AURA:${targetProfile.target}:${ir.moduleCount}:${ir.runtimeOwnership.handles.join(',')}`,
|
|
76
|
+
'ascii',
|
|
77
|
+
);
|
|
78
|
+
trace.copy(rom, ROM_BODY_OFFSET + 2, 0, Math.min(trace.length, 96));
|
|
79
|
+
|
|
80
|
+
rom[HEADER_CHECKSUM_OFFSET] = computeHeaderChecksum(rom);
|
|
81
|
+
const globalChecksum = computeGlobalChecksum(rom);
|
|
82
|
+
rom[GLOBAL_CHECKSUM_OFFSET] = (globalChecksum >> 8) & 0xFF;
|
|
83
|
+
rom[GLOBAL_CHECKSUM_OFFSET + 1] = globalChecksum & 0xFF;
|
|
84
|
+
return rom;
|
|
85
|
+
}
|