@auraindustry/aurajs 0.0.7 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +98 -2
- package/benchmarks/perf-thresholds.json +54 -0
- package/package.json +4 -7
- package/src/asset-pack.mjs +5 -1
- package/src/authored-project.mjs +1449 -0
- package/src/authored-runtime.mjs +2016 -0
- package/src/authoring/avatar-animation-graph.mjs +648 -0
- package/src/bin-integrity.mjs +272 -0
- package/src/build-contract/assets.mjs +130 -0
- package/src/build-contract/capabilities.mjs +116 -0
- package/src/build-contract/constants.mjs +6 -0
- package/src/build-contract/helpers.mjs +44 -0
- package/src/build-contract/web-templates.mjs +5993 -0
- package/src/build-contract.mjs +27 -2910
- package/src/bundler.mjs +188 -55
- package/src/cli.mjs +4825 -1512
- package/src/commands/project-authoring.mjs +434 -0
- package/src/config.mjs +27 -0
- package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
- package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
- package/src/conformance/cases/index.mjs +11 -0
- package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
- package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
- package/src/conformance/shared.mjs +27 -0
- package/src/conformance-runner.mjs +25 -13
- package/src/conformance.mjs +619 -4020
- package/src/cutscene.mjs +362 -5
- package/src/dev-cli-action.mjs +249 -0
- package/src/dev-cli-inspect.mjs +92 -0
- package/src/dev-cli-state.mjs +80 -0
- package/src/external-asset-cache.mjs +587 -0
- package/src/external-asset-policy.mjs +217 -0
- package/src/external-package-surface.mjs +206 -0
- package/src/game-action-runtime.mjs +869 -0
- package/src/game-state-runtime.mjs +206 -6
- package/src/headless-action.mjs +186 -0
- package/src/headless-test/runtime-animation.mjs +1173 -0
- package/src/headless-test/runtime-coordinator.mjs +1514 -0
- package/src/headless-test/runtime-primitives.mjs +320 -0
- package/src/headless-test/runtime-world.mjs +2253 -0
- package/src/headless-test.mjs +392 -4298
- package/src/host-binary.mjs +342 -14
- package/src/icon-discovery.mjs +64 -0
- package/src/make-catalog.mjs +109 -0
- package/src/make.mjs +197 -0
- package/src/package-integrity.mjs +586 -0
- package/src/perf-benchmark.mjs +353 -0
- package/src/postinstall.mjs +5 -5
- package/src/prefabs/index.mjs +34 -0
- package/src/prefabs/scene-serialization.mjs +184 -0
- package/src/project-importer.mjs +620 -0
- package/src/project-registry.mjs +24 -0
- package/src/publish-command.mjs +195 -0
- package/src/publish-env-example.mjs +83 -0
- package/src/publish-validation.mjs +708 -0
- package/src/retro/assets/compile.mjs +232 -0
- package/src/retro/backend-gba/authoring.mjs +1029 -0
- package/src/retro/backend-gba/rom.mjs +363 -0
- package/src/retro/backend-gbc/rom.mjs +85 -0
- package/src/retro/build.mjs +278 -0
- package/src/retro/cli/commands.mjs +292 -0
- package/src/retro/cli/templates.mjs +84 -0
- package/src/retro/diagnostics/catalog.mjs +110 -0
- package/src/retro/diagnostics/emit.mjs +72 -0
- package/src/retro/emulator/case-overlay.mjs +64 -0
- package/src/retro/emulator/discovery.mjs +158 -0
- package/src/retro/emulator/macos-case-overlay.swift +220 -0
- package/src/retro/emulator/profiles.mjs +146 -0
- package/src/retro/emulator/runner.mjs +289 -0
- package/src/retro/frontend/load-project.mjs +98 -0
- package/src/retro/index.mjs +30 -0
- package/src/retro/ir/build-ir.mjs +108 -0
- package/src/retro/runtime-gba/contract.mjs +151 -0
- package/src/retro/runtime-gbc/contract.mjs +117 -0
- package/src/retro/shared/span.mjs +26 -0
- package/src/retro/shared/targets.mjs +64 -0
- package/src/retro/validator/check-project.mjs +114 -0
- package/src/runtime-hotspot-audit.mjs +707 -0
- package/src/scaffold/config.mjs +1000 -0
- package/src/scaffold/fs.mjs +56 -0
- package/src/scaffold/layout.mjs +318 -0
- package/src/scaffold/project-docs.mjs +438 -0
- package/src/scaffold.mjs +93 -596
- package/src/scene-composition/index.mjs +326 -0
- package/src/scene-composition/runtime.mjs +751 -0
- package/src/self-hosted-assets.mjs +604 -0
- package/src/session-client.mjs +750 -0
- package/src/session-native-launcher.mjs +74 -0
- package/src/session-protocol.mjs +75 -0
- package/src/session-runtime.mjs +321 -0
- package/src/session-server.mjs +360 -0
- package/src/shader-kits/index.mjs +773 -0
- package/src/starter-content-registry.mjs +292 -0
- package/src/state-artifacts.mjs +662 -24
- package/src/state-dev-reload.mjs +99 -2
- package/src/terminal-ui.mjs +245 -0
- package/src/web-conformance.mjs +219 -0
- package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
- package/templates/create/2d/content/gameplay/waves.json +26 -0
- package/templates/create/2d/content/registries/.gitkeep +1 -0
- package/templates/create/2d/docs/design/.gitkeep +1 -0
- package/templates/create/2d/docs/design/loop.md +5 -0
- package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
- package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
- package/templates/create/2d/prefabs/player.prefab.js +36 -0
- package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
- package/templates/create/2d/scenes/boot.scene.js +12 -0
- package/templates/create/2d/scenes/gameplay.scene.js +230 -0
- package/templates/create/2d/scenes/menu.scene.js +9 -0
- package/templates/create/2d/src/main.js +6 -185
- package/templates/create/2d/src/runtime/app.js +49 -0
- package/templates/create/2d/src/runtime/capabilities.js +35 -0
- package/templates/create/2d/ui/hud.screen.js +40 -0
- package/templates/create/2d/ui/pause.screen.js +149 -0
- package/templates/create/2d/ui/settings.screen.js +347 -0
- package/templates/create/2d/ui/title.screen.js +13 -0
- package/templates/create/2d-adventure/aura.config.json +28 -0
- package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
- package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
- package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/2d-adventure/docs/design/loop.md +5 -0
- package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
- package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
- package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
- package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
- package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
- package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
- package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
- package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
- package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/loop.md +5 -0
- package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
- package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
- package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
- package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
- package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
- package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
- package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
- package/templates/create/2d-survivor/src/main.js +5 -332
- package/templates/create/2d-survivor/src/runtime/app.js +49 -0
- package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
- package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
- package/templates/create/2d-survivor/ui/title.screen.js +13 -0
- package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
- package/templates/create/3d/content/gameplay/course.js +40 -0
- package/templates/create/3d/content/registries/.gitkeep +1 -0
- package/templates/create/3d/docs/design/.gitkeep +1 -0
- package/templates/create/3d/docs/design/loop.md +5 -0
- package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
- package/templates/create/3d/prefabs/player.prefab.js +204 -0
- package/templates/create/3d/prefabs/world.prefab.js +112 -0
- package/templates/create/3d/scenes/boot.scene.js +12 -0
- package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d/scenes/gameplay.scene.js +292 -0
- package/templates/create/3d/src/main.js +6 -295
- package/templates/create/3d/src/runtime/app.js +49 -0
- package/templates/create/3d/src/runtime/capabilities.js +53 -0
- package/templates/create/3d/src/runtime/materials.js +34 -0
- package/templates/create/3d/src/runtime/state.js +39 -0
- package/templates/create/3d/ui/hud.screen.js +75 -0
- package/templates/create/3d/ui/pause.screen.js +166 -0
- package/templates/create/3d/ui/settings.screen.js +387 -0
- package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-adventure/aura.config.json +28 -0
- package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
- package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
- package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/3d-adventure/docs/design/loop.md +5 -0
- package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
- package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
- package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
- package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
- package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
- package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
- package/templates/create/3d-adventure/src/runtime/state.js +31 -0
- package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
- package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
- package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
- package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
- package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
- package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
- package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
- package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
- package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
- package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
- package/templates/create/3d-collectathon/src/main.js +5 -355
- package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
- package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
- package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
- package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
- package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
- package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
- package/templates/create/blank/config/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/registries/.gitkeep +1 -0
- package/templates/create/blank/docs/design/.gitkeep +1 -0
- package/templates/create/blank/docs/design/loop.md +5 -0
- package/templates/create/blank/prefabs/.gitkeep +1 -0
- package/templates/create/blank/scenes/.gitkeep +1 -0
- package/templates/create/blank/src/runtime/.gitkeep +1 -0
- package/templates/create/blank/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
- package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/aura.config.json +28 -0
- package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
- package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
- package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
- package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
- package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
- package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
- package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
- package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
- package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
- package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/main.js +17 -0
- package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
- package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
- package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
- package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
- package/templates/create/local-multiplayer/aura.config.json +40 -0
- package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
- package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
- package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
- package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
- package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
- package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
- package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
- package/templates/create/local-multiplayer/src/main.js +17 -0
- package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
- package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
- package/templates/create/shared/src/runtime/project-inspector.js +105 -0
- package/templates/create/shared/src/runtime/scene-flow.js +290 -0
- package/templates/create/shared/src/runtime/screen-shell.js +222 -0
- package/templates/create/shared/src/runtime/ui-forms.js +209 -0
- package/templates/create/shared/src/runtime/ui-settings.js +237 -0
- package/templates/create/shared/src/runtime/ui-theme.js +352 -0
- package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
- package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
- package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
- package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
- package/templates/create/shared/src/starter-utils/core.js +39 -3
- package/templates/create/shared/src/starter-utils/index.js +8 -2
- package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
- package/templates/create/shared/src/starter-utils/triggers.js +662 -0
- package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
- package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
- package/templates/create/video-cutscene/aura.config.json +28 -0
- package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
- package/templates/create/video-cutscene/docs/design/loop.md +22 -0
- package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
- package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
- package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
- package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
- package/templates/create/video-cutscene/src/main.js +17 -0
- package/templates/create/video-cutscene/src/runtime/app.js +52 -0
- package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
- package/templates/create/video-cutscene/src/runtime/state.js +13 -0
- package/templates/create/video-cutscene/ui/.gitkeep +0 -0
- package/templates/create-bin/play.js +1187 -0
- package/templates/make/README.md +46 -0
- package/templates/make/catalog.json +51 -0
- package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
- package/templates/make/component/manifest.json +9 -0
- package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
- package/templates/make/data/manifest.json +9 -0
- package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
- package/templates/make/material/manifest.json +9 -0
- package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
- package/templates/make/prefab/manifest.json +9 -0
- package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
- package/templates/make/scene/manifest.json +9 -0
- package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
- package/templates/make/shader/manifest.json +9 -0
- package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
- package/templates/make/system/manifest.json +9 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
- package/templates/make/ui-screen/manifest.json +10 -0
- package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
- package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
- package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
- package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
- package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
- package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
- package/templates/retro/platformer/README.md +10 -0
- package/templates/retro/platformer/assets/retro/assets.json +91 -0
- package/templates/retro/platformer/aura.config.json +7 -0
- package/templates/retro/platformer/package.json +5 -0
- package/templates/retro/platformer/src/main.js +40 -0
- package/templates/retro/puzzle-grid/README.md +10 -0
- package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
- package/templates/retro/puzzle-grid/aura.config.json +7 -0
- package/templates/retro/puzzle-grid/package.json +5 -0
- package/templates/retro/puzzle-grid/src/main.js +29 -0
- package/templates/retro/tactics-grid/README.md +10 -0
- package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
- package/templates/retro/tactics-grid/aura.config.json +7 -0
- package/templates/retro/tactics-grid/package.json +5 -0
- package/templates/retro/tactics-grid/src/main.js +35 -0
- package/templates/retro/topdown-adventure/README.md +10 -0
- package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
- package/templates/retro/topdown-adventure/aura.config.json +7 -0
- package/templates/retro/topdown-adventure/package.json +5 -0
- package/templates/retro/topdown-adventure/src/main.js +29 -0
- package/templates/skills/aurajs/SKILL.md +61 -5
|
@@ -0,0 +1,773 @@
|
|
|
1
|
+
const CUSTOM_SHADER_SURFACE = Object.freeze([
|
|
2
|
+
'createCustom',
|
|
3
|
+
'setUniform',
|
|
4
|
+
'setCustomTexture',
|
|
5
|
+
'unload',
|
|
6
|
+
]);
|
|
7
|
+
|
|
8
|
+
const COMMON_SHADER_KIT_NON_GOALS = Object.freeze([
|
|
9
|
+
'shader graph authoring',
|
|
10
|
+
'imported shader asset pipelines',
|
|
11
|
+
]);
|
|
12
|
+
|
|
13
|
+
const SHADER_KIT_DEFINITIONS = Object.freeze({
|
|
14
|
+
hologram: createHologramDefinition(),
|
|
15
|
+
dissolve: createDissolveDefinition(),
|
|
16
|
+
foliageWind: createFoliageWindDefinition(),
|
|
17
|
+
rimAccent: createRimAccentDefinition(),
|
|
18
|
+
});
|
|
19
|
+
|
|
20
|
+
const SHADER_KIT_IDS = Object.freeze(Object.keys(SHADER_KIT_DEFINITIONS));
|
|
21
|
+
|
|
22
|
+
export { SHADER_KIT_IDS };
|
|
23
|
+
|
|
24
|
+
export function listShaderKitIds() {
|
|
25
|
+
return [...SHADER_KIT_IDS];
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
export function listShaderKitDefinitions() {
|
|
29
|
+
return SHADER_KIT_IDS.map((id) => getShaderKitDefinition(id));
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
export function getShaderKitDefinition(id) {
|
|
33
|
+
const definition = resolveShaderKitDefinition(id);
|
|
34
|
+
return definition ? toPublicShaderKitDefinition(definition) : null;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
export function normalizeShaderKitMaterialSpec(spec) {
|
|
38
|
+
if (!isPlainObject(spec)) {
|
|
39
|
+
throw new TypeError('Shader kit material spec must be an object');
|
|
40
|
+
}
|
|
41
|
+
const presetId = typeof spec.preset === 'string'
|
|
42
|
+
? spec.preset
|
|
43
|
+
: (typeof spec.presetId === 'string' ? spec.presetId : '');
|
|
44
|
+
const definition = resolveShaderKitDefinition(presetId);
|
|
45
|
+
if (!definition) {
|
|
46
|
+
throw new Error(`Unknown shader kit preset: ${presetId}`);
|
|
47
|
+
}
|
|
48
|
+
const normalizedUniforms = buildInitialState(definition, spec.uniforms);
|
|
49
|
+
const normalizedTextures = normalizeTextureBindings(definition, spec);
|
|
50
|
+
return {
|
|
51
|
+
preset: definition.id,
|
|
52
|
+
uniforms: cloneUniformObject(normalizedUniforms),
|
|
53
|
+
textures: cloneTextureBindings(normalizedTextures),
|
|
54
|
+
};
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
export function createShaderKitMaterial(aura, spec) {
|
|
58
|
+
const normalizedSpec = normalizeShaderKitMaterialSpec(spec);
|
|
59
|
+
const definition = resolveShaderKitDefinition(normalizedSpec.preset);
|
|
60
|
+
return createShaderKitFromNormalizedSpec(aura, definition, normalizedSpec);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
export function createShaderKit(aura, presetId, options = {}) {
|
|
64
|
+
if (!isPlainObject(options)) {
|
|
65
|
+
throw new TypeError('Shader kit options must be an object when provided');
|
|
66
|
+
}
|
|
67
|
+
return createShaderKitMaterial(aura, {
|
|
68
|
+
preset: presetId,
|
|
69
|
+
...options,
|
|
70
|
+
});
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
function createShaderKitFromNormalizedSpec(aura, definition, normalizedSpec) {
|
|
74
|
+
assertCustomMaterialSurface(aura);
|
|
75
|
+
const createOptions = {
|
|
76
|
+
vertex: definition.vertex,
|
|
77
|
+
fragment: definition.fragment,
|
|
78
|
+
uniforms: uniformTypeRecord(definition.uniformSchema),
|
|
79
|
+
};
|
|
80
|
+
if (definition.textureSlots.length === 1 && definition.textureSlots[0] === 'texture') {
|
|
81
|
+
createOptions.texture = true;
|
|
82
|
+
} else if (definition.textureSlots.length > 0) {
|
|
83
|
+
createOptions.textures = [...definition.textureSlots];
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
const handle = aura.material.createCustom(createOptions);
|
|
87
|
+
if (!Number.isInteger(handle) || handle <= 0) {
|
|
88
|
+
throw new Error(`Shader kit ${definition.id} did not return a valid material handle`);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
const kit = createKitController(
|
|
92
|
+
aura,
|
|
93
|
+
definition,
|
|
94
|
+
handle,
|
|
95
|
+
normalizedSpec.uniforms,
|
|
96
|
+
normalizedSpec.textures,
|
|
97
|
+
);
|
|
98
|
+
|
|
99
|
+
try {
|
|
100
|
+
kit.apply(normalizedSpec.uniforms);
|
|
101
|
+
for (const [slotName, texturePath] of Object.entries(normalizedSpec.textures || {})) {
|
|
102
|
+
if (texturePath != null) {
|
|
103
|
+
kit.setTexture(slotName, texturePath);
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
} catch (error) {
|
|
107
|
+
safeUnload(aura, handle);
|
|
108
|
+
throw error;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
return kit;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
export function createHologramShaderKit(aura, options = {}) {
|
|
115
|
+
return createShaderKit(aura, 'hologram', options);
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
export function createDissolveShaderKit(aura, options = {}) {
|
|
119
|
+
return createShaderKit(aura, 'dissolve', options);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
export function createFoliageWindShaderKit(aura, options = {}) {
|
|
123
|
+
return createShaderKit(aura, 'foliageWind', options);
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
export function createRimAccentShaderKit(aura, options = {}) {
|
|
127
|
+
return createShaderKit(aura, 'rimAccent', options);
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
function createKitController(aura, definition, handle, initialState, initialTextureBindings) {
|
|
131
|
+
let destroyed = false;
|
|
132
|
+
const state = { ...initialState };
|
|
133
|
+
const textureBindings = cloneTextureBindings(initialTextureBindings);
|
|
134
|
+
|
|
135
|
+
const controller = {
|
|
136
|
+
id: definition.id,
|
|
137
|
+
label: definition.label,
|
|
138
|
+
handle,
|
|
139
|
+
materialHandle: handle,
|
|
140
|
+
getDefinition() {
|
|
141
|
+
return toPublicShaderKitDefinition(definition);
|
|
142
|
+
},
|
|
143
|
+
apply(values = {}) {
|
|
144
|
+
ensureNotDestroyed(destroyed, definition.id);
|
|
145
|
+
if (!isPlainObject(values)) {
|
|
146
|
+
throw new TypeError(`Shader kit ${definition.id} apply(values) expects an object`);
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
for (const [name, value] of Object.entries(values)) {
|
|
150
|
+
const uniform = definition.uniformSchema[name];
|
|
151
|
+
if (!uniform) {
|
|
152
|
+
throw new Error(`Unknown shader kit uniform for ${definition.id}: ${name}`);
|
|
153
|
+
}
|
|
154
|
+
const normalized = uniform.normalize(value);
|
|
155
|
+
state[name] = cloneUniformValue(normalized);
|
|
156
|
+
assertMutationOk(
|
|
157
|
+
aura.material.setUniform(handle, name, normalized),
|
|
158
|
+
`setUniform(${name})`,
|
|
159
|
+
);
|
|
160
|
+
}
|
|
161
|
+
return controller.getState();
|
|
162
|
+
},
|
|
163
|
+
tick(dt) {
|
|
164
|
+
ensureNotDestroyed(destroyed, definition.id);
|
|
165
|
+
if (!definition.timeUniform) {
|
|
166
|
+
return controller.getState();
|
|
167
|
+
}
|
|
168
|
+
const step = Number.isFinite(dt) ? Number(dt) : 0;
|
|
169
|
+
const nextTime = Number(state[definition.timeUniform] || 0) + step;
|
|
170
|
+
controller.apply({ [definition.timeUniform]: nextTime });
|
|
171
|
+
return controller.getState();
|
|
172
|
+
},
|
|
173
|
+
setTexture(slotOrPath, maybePath) {
|
|
174
|
+
ensureNotDestroyed(destroyed, definition.id);
|
|
175
|
+
if (definition.textureSlots.length === 0) {
|
|
176
|
+
throw new Error(`Shader kit ${definition.id} does not declare custom textures`);
|
|
177
|
+
}
|
|
178
|
+
if (definition.textureSlots.length === 1 && arguments.length === 1) {
|
|
179
|
+
const slotName = definition.textureSlots[0];
|
|
180
|
+
const texturePath = normalizeTexturePath(slotOrPath);
|
|
181
|
+
assertMutationOk(
|
|
182
|
+
aura.material.setCustomTexture(handle, texturePath),
|
|
183
|
+
'setCustomTexture(texture)',
|
|
184
|
+
);
|
|
185
|
+
textureBindings[slotName] = texturePath;
|
|
186
|
+
return controller.getState();
|
|
187
|
+
}
|
|
188
|
+
if (arguments.length !== 2) {
|
|
189
|
+
throw new TypeError(
|
|
190
|
+
`Shader kit ${definition.id} setTexture(slot, path) requires an explicit slot and path`,
|
|
191
|
+
);
|
|
192
|
+
}
|
|
193
|
+
const slotName = String(slotOrPath || '').trim();
|
|
194
|
+
if (!slotName) {
|
|
195
|
+
throw new TypeError(`Shader kit ${definition.id} requires a non-empty texture slot`);
|
|
196
|
+
}
|
|
197
|
+
const texturePath = normalizeTexturePath(maybePath);
|
|
198
|
+
assertMutationOk(
|
|
199
|
+
aura.material.setCustomTexture(handle, slotName, texturePath),
|
|
200
|
+
`setCustomTexture(${slotName})`,
|
|
201
|
+
);
|
|
202
|
+
textureBindings[slotName] = texturePath;
|
|
203
|
+
return controller.getState();
|
|
204
|
+
},
|
|
205
|
+
getState() {
|
|
206
|
+
return {
|
|
207
|
+
id: definition.id,
|
|
208
|
+
label: definition.label,
|
|
209
|
+
preset: definition.id,
|
|
210
|
+
handle,
|
|
211
|
+
materialHandle: handle,
|
|
212
|
+
uniforms: cloneUniformObject(state),
|
|
213
|
+
textures: [...definition.textureSlots],
|
|
214
|
+
textureBindings: cloneTextureBindings(textureBindings),
|
|
215
|
+
destroyed,
|
|
216
|
+
};
|
|
217
|
+
},
|
|
218
|
+
toMaterialSpec() {
|
|
219
|
+
ensureNotDestroyed(destroyed, definition.id);
|
|
220
|
+
return {
|
|
221
|
+
preset: definition.id,
|
|
222
|
+
uniforms: cloneUniformObject(state),
|
|
223
|
+
textures: cloneTextureBindings(textureBindings),
|
|
224
|
+
};
|
|
225
|
+
},
|
|
226
|
+
destroy() {
|
|
227
|
+
if (destroyed) return false;
|
|
228
|
+
safeUnload(aura, handle);
|
|
229
|
+
destroyed = true;
|
|
230
|
+
return true;
|
|
231
|
+
},
|
|
232
|
+
};
|
|
233
|
+
|
|
234
|
+
if (definition.timeUniform) {
|
|
235
|
+
controller.setTime = (value) => controller.apply({ [definition.timeUniform]: value });
|
|
236
|
+
}
|
|
237
|
+
if (definition.id === 'dissolve') {
|
|
238
|
+
controller.setProgress = (value) => controller.apply({ progress: value });
|
|
239
|
+
}
|
|
240
|
+
if (definition.id === 'hologram') {
|
|
241
|
+
controller.setEdgeColor = (value) => controller.apply({ edgeColor: value });
|
|
242
|
+
}
|
|
243
|
+
if (definition.id === 'rimAccent') {
|
|
244
|
+
controller.setRim = (value) => controller.apply(value);
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
return controller;
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
function buildInitialState(definition, authoredUniforms) {
|
|
251
|
+
const overrides = isPlainObject(authoredUniforms) ? authoredUniforms : {};
|
|
252
|
+
const state = {};
|
|
253
|
+
for (const [name, uniform] of Object.entries(definition.uniformSchema)) {
|
|
254
|
+
const nextValue = Object.prototype.hasOwnProperty.call(overrides, name)
|
|
255
|
+
? overrides[name]
|
|
256
|
+
: uniform.defaultValue;
|
|
257
|
+
state[name] = cloneUniformValue(uniform.normalize(nextValue));
|
|
258
|
+
}
|
|
259
|
+
return state;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
function resolveShaderKitDefinition(id) {
|
|
263
|
+
const presetId = String(id || '').trim();
|
|
264
|
+
return SHADER_KIT_DEFINITIONS[presetId] || null;
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
function toPublicShaderKitDefinition(definition) {
|
|
268
|
+
return {
|
|
269
|
+
id: definition.id,
|
|
270
|
+
label: definition.label,
|
|
271
|
+
category: definition.category,
|
|
272
|
+
description: definition.description,
|
|
273
|
+
uniforms: Object.keys(definition.uniformSchema),
|
|
274
|
+
uniformDefinitions: Object.entries(definition.uniformSchema).map(([name, uniform]) => ({
|
|
275
|
+
name,
|
|
276
|
+
type: uniform.type,
|
|
277
|
+
defaultValue: cloneUniformValue(uniform.defaultValue),
|
|
278
|
+
min: Number.isFinite(uniform.min) ? uniform.min : null,
|
|
279
|
+
max: Number.isFinite(uniform.max) ? uniform.max : null,
|
|
280
|
+
})),
|
|
281
|
+
textures: [...definition.textureSlots],
|
|
282
|
+
nonGoals: [...definition.nonGoals],
|
|
283
|
+
supportsTime: Boolean(definition.timeUniform),
|
|
284
|
+
};
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
function uniformTypeRecord(schema) {
|
|
288
|
+
const out = {};
|
|
289
|
+
for (const [name, entry] of Object.entries(schema)) {
|
|
290
|
+
out[name] = entry.type;
|
|
291
|
+
}
|
|
292
|
+
return out;
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
function createHologramDefinition() {
|
|
296
|
+
const fields = [
|
|
297
|
+
['baseColor', 'vec4<f32>'],
|
|
298
|
+
['edgeColor', 'vec4<f32>'],
|
|
299
|
+
['time', 'f32'],
|
|
300
|
+
['fresnelPower', 'f32'],
|
|
301
|
+
['scanlineDensity', 'f32'],
|
|
302
|
+
['scanlineSpeed', 'f32'],
|
|
303
|
+
];
|
|
304
|
+
return {
|
|
305
|
+
id: 'hologram',
|
|
306
|
+
label: 'Hologram / Fresnel',
|
|
307
|
+
category: 'surface-fx',
|
|
308
|
+
description: 'Animated fresnel shell with scanline modulation for stylized props and diegetic UI.',
|
|
309
|
+
vertex: buildStandardVertexWGSL(fields),
|
|
310
|
+
fragment: `
|
|
311
|
+
${buildUniformStruct('KitUniforms', fields)}
|
|
312
|
+
|
|
313
|
+
struct FragmentInput {
|
|
314
|
+
@builtin(position) clipPosition : vec4<f32>,
|
|
315
|
+
@location(0) uv : vec2<f32>,
|
|
316
|
+
@location(1) normal : vec3<f32>,
|
|
317
|
+
@location(2) worldPosition : vec3<f32>,
|
|
318
|
+
};
|
|
319
|
+
|
|
320
|
+
@group(2) @binding(0)
|
|
321
|
+
var<uniform> kit : KitUniforms;
|
|
322
|
+
|
|
323
|
+
@fragment
|
|
324
|
+
fn fs_main(input : FragmentInput) -> @location(0) vec4<f32> {
|
|
325
|
+
let normal = normalize(input.normal);
|
|
326
|
+
let fresnel = pow(1.0 - clamp(normal.z * 0.5 + 0.5, 0.0, 1.0), max(kit.fresnelPower, 0.1));
|
|
327
|
+
let scanline = 0.55 + (0.45 * sin((input.worldPosition.y * kit.scanlineDensity) + (kit.time * kit.scanlineSpeed)));
|
|
328
|
+
let beam = 0.6 + (0.4 * sin((input.uv.y * 28.0) + (kit.time * 4.0)));
|
|
329
|
+
let color = mix(kit.baseColor.rgb, kit.edgeColor.rgb, clamp(fresnel + 0.18, 0.0, 1.0));
|
|
330
|
+
let brightness = (0.26 + fresnel + (scanline * 0.22) + (beam * 0.18));
|
|
331
|
+
let alpha = clamp(kit.baseColor.a * (0.42 + (fresnel * 0.85)) * (0.7 + (scanline * 0.3)), 0.05, 1.0);
|
|
332
|
+
return vec4<f32>(color * brightness, alpha);
|
|
333
|
+
}
|
|
334
|
+
`,
|
|
335
|
+
uniformSchema: {
|
|
336
|
+
baseColor: vec4Uniform([0.16, 0.88, 1.0, 0.72]),
|
|
337
|
+
edgeColor: vec4Uniform([0.92, 0.98, 1.0, 1.0]),
|
|
338
|
+
time: floatUniform(0),
|
|
339
|
+
fresnelPower: floatUniform(2.6, 0.2, 8),
|
|
340
|
+
scanlineDensity: floatUniform(18, 1, 80),
|
|
341
|
+
scanlineSpeed: floatUniform(2.4, -30, 30),
|
|
342
|
+
},
|
|
343
|
+
textureSlots: [],
|
|
344
|
+
timeUniform: 'time',
|
|
345
|
+
nonGoals: COMMON_SHADER_KIT_NON_GOALS,
|
|
346
|
+
};
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
function createDissolveDefinition() {
|
|
350
|
+
const fields = [
|
|
351
|
+
['baseColor', 'vec4<f32>'],
|
|
352
|
+
['edgeColor', 'vec4<f32>'],
|
|
353
|
+
['progress', 'f32'],
|
|
354
|
+
['edgeWidth', 'f32'],
|
|
355
|
+
['noiseScale', 'vec2<f32>'],
|
|
356
|
+
];
|
|
357
|
+
return {
|
|
358
|
+
id: 'dissolve',
|
|
359
|
+
label: 'Dissolve',
|
|
360
|
+
category: 'surface-fx',
|
|
361
|
+
description: 'Hash-based dissolve transition with authored edge color and progress controls.',
|
|
362
|
+
vertex: buildStandardVertexWGSL(fields),
|
|
363
|
+
fragment: `
|
|
364
|
+
${buildUniformStruct('KitUniforms', fields)}
|
|
365
|
+
|
|
366
|
+
struct FragmentInput {
|
|
367
|
+
@builtin(position) clipPosition : vec4<f32>,
|
|
368
|
+
@location(0) uv : vec2<f32>,
|
|
369
|
+
@location(1) normal : vec3<f32>,
|
|
370
|
+
@location(2) worldPosition : vec3<f32>,
|
|
371
|
+
};
|
|
372
|
+
|
|
373
|
+
@group(2) @binding(0)
|
|
374
|
+
var<uniform> kit : KitUniforms;
|
|
375
|
+
|
|
376
|
+
fn hash2(value : vec2<f32>) -> f32 {
|
|
377
|
+
return fract(sin(dot(value, vec2<f32>(12.9898, 78.233))) * 43758.5453);
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
@fragment
|
|
381
|
+
fn fs_main(input : FragmentInput) -> @location(0) vec4<f32> {
|
|
382
|
+
let scaled = floor(input.uv * kit.noiseScale);
|
|
383
|
+
let noise = hash2(scaled + vec2<f32>(input.worldPosition.x, input.worldPosition.z));
|
|
384
|
+
let edge_start = clamp(kit.progress - kit.edgeWidth, 0.0, 1.0);
|
|
385
|
+
if (noise < edge_start) {
|
|
386
|
+
discard;
|
|
387
|
+
}
|
|
388
|
+
let normal = normalize(input.normal);
|
|
389
|
+
let lambert = max(dot(normal, normalize(vec3<f32>(0.38, 0.88, 0.26))), 0.2);
|
|
390
|
+
let edge_mix = clamp((noise - edge_start) / max(kit.edgeWidth, 0.0001), 0.0, 1.0);
|
|
391
|
+
let color = mix(kit.edgeColor.rgb, kit.baseColor.rgb, edge_mix) * (lambert + 0.12);
|
|
392
|
+
let alpha = mix(0.92, kit.baseColor.a, edge_mix);
|
|
393
|
+
return vec4<f32>(color, alpha);
|
|
394
|
+
}
|
|
395
|
+
`,
|
|
396
|
+
uniformSchema: {
|
|
397
|
+
baseColor: vec4Uniform([0.9, 0.92, 1.0, 1.0]),
|
|
398
|
+
edgeColor: vec4Uniform([1.0, 0.5, 0.12, 1.0]),
|
|
399
|
+
progress: floatUniform(0, 0, 1),
|
|
400
|
+
edgeWidth: floatUniform(0.14, 0.01, 0.4),
|
|
401
|
+
noiseScale: vec2Uniform([10, 10], 0.1, 128),
|
|
402
|
+
},
|
|
403
|
+
textureSlots: [],
|
|
404
|
+
timeUniform: null,
|
|
405
|
+
nonGoals: COMMON_SHADER_KIT_NON_GOALS,
|
|
406
|
+
};
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
function createFoliageWindDefinition() {
|
|
410
|
+
const fields = [
|
|
411
|
+
['baseColor', 'vec4<f32>'],
|
|
412
|
+
['tipColor', 'vec4<f32>'],
|
|
413
|
+
['time', 'f32'],
|
|
414
|
+
['windAmplitude', 'f32'],
|
|
415
|
+
['windFrequency', 'f32'],
|
|
416
|
+
['windScale', 'f32'],
|
|
417
|
+
];
|
|
418
|
+
return {
|
|
419
|
+
id: 'foliageWind',
|
|
420
|
+
label: 'Foliage / Wind',
|
|
421
|
+
category: 'deformation',
|
|
422
|
+
description: 'Vertex-sway kit for grass, reeds, and simple foliage cards without a shader graph.',
|
|
423
|
+
vertex: `
|
|
424
|
+
struct CameraUniform {
|
|
425
|
+
view : mat4x4<f32>,
|
|
426
|
+
projection : mat4x4<f32>,
|
|
427
|
+
};
|
|
428
|
+
|
|
429
|
+
struct ModelUniform {
|
|
430
|
+
model : mat4x4<f32>,
|
|
431
|
+
};
|
|
432
|
+
|
|
433
|
+
${buildUniformStruct('KitUniforms', fields)}
|
|
434
|
+
|
|
435
|
+
struct VertexInput {
|
|
436
|
+
@location(0) position : vec3<f32>,
|
|
437
|
+
@location(1) normal : vec3<f32>,
|
|
438
|
+
@location(2) uv : vec2<f32>,
|
|
439
|
+
@location(3) color : vec4<f32>,
|
|
440
|
+
};
|
|
441
|
+
|
|
442
|
+
struct VertexOutput {
|
|
443
|
+
@builtin(position) clipPosition : vec4<f32>,
|
|
444
|
+
@location(0) uv : vec2<f32>,
|
|
445
|
+
@location(1) normal : vec3<f32>,
|
|
446
|
+
@location(2) sway : f32,
|
|
447
|
+
};
|
|
448
|
+
|
|
449
|
+
@group(0) @binding(0)
|
|
450
|
+
var<uniform> camera : CameraUniform;
|
|
451
|
+
|
|
452
|
+
@group(1) @binding(0)
|
|
453
|
+
var<uniform> model_uniform : ModelUniform;
|
|
454
|
+
|
|
455
|
+
@group(2) @binding(0)
|
|
456
|
+
var<uniform> kit : KitUniforms;
|
|
457
|
+
|
|
458
|
+
@vertex
|
|
459
|
+
fn vs_main(input : VertexInput) -> VertexOutput {
|
|
460
|
+
var out : VertexOutput;
|
|
461
|
+
let swayWeight = clamp(input.position.y * kit.windScale, 0.0, 1.0);
|
|
462
|
+
let phase = (input.position.x * 0.9) + (input.position.z * 0.6) + (input.uv.y * 4.0);
|
|
463
|
+
let sway = sin((phase * kit.windFrequency) + kit.time) * kit.windAmplitude * swayWeight;
|
|
464
|
+
let localPosition = vec3<f32>(
|
|
465
|
+
input.position.x + sway,
|
|
466
|
+
input.position.y,
|
|
467
|
+
input.position.z + (sway * 0.35),
|
|
468
|
+
);
|
|
469
|
+
let worldPosition = model_uniform.model * vec4<f32>(localPosition, 1.0);
|
|
470
|
+
out.clipPosition = camera.projection * camera.view * worldPosition;
|
|
471
|
+
out.uv = input.uv;
|
|
472
|
+
out.normal = normalize((model_uniform.model * vec4<f32>(input.normal, 0.0)).xyz);
|
|
473
|
+
out.sway = swayWeight;
|
|
474
|
+
return out;
|
|
475
|
+
}
|
|
476
|
+
`,
|
|
477
|
+
fragment: `
|
|
478
|
+
${buildUniformStruct('KitUniforms', fields)}
|
|
479
|
+
|
|
480
|
+
struct FragmentInput {
|
|
481
|
+
@builtin(position) clipPosition : vec4<f32>,
|
|
482
|
+
@location(0) uv : vec2<f32>,
|
|
483
|
+
@location(1) normal : vec3<f32>,
|
|
484
|
+
@location(2) sway : f32,
|
|
485
|
+
};
|
|
486
|
+
|
|
487
|
+
@group(2) @binding(0)
|
|
488
|
+
var<uniform> kit : KitUniforms;
|
|
489
|
+
|
|
490
|
+
@fragment
|
|
491
|
+
fn fs_main(input : FragmentInput) -> @location(0) vec4<f32> {
|
|
492
|
+
let normal = normalize(input.normal);
|
|
493
|
+
let lambert = max(dot(normal, normalize(vec3<f32>(0.24, 0.92, 0.3))), 0.22);
|
|
494
|
+
let gradient = clamp((input.uv.y * 0.55) + (input.sway * 0.45), 0.0, 1.0);
|
|
495
|
+
let color = mix(kit.baseColor.rgb, kit.tipColor.rgb, gradient);
|
|
496
|
+
return vec4<f32>(color * (lambert + 0.16), mix(kit.baseColor.a, kit.tipColor.a, gradient));
|
|
497
|
+
}
|
|
498
|
+
`,
|
|
499
|
+
uniformSchema: {
|
|
500
|
+
baseColor: vec4Uniform([0.18, 0.58, 0.22, 1.0]),
|
|
501
|
+
tipColor: vec4Uniform([0.62, 0.88, 0.4, 1.0]),
|
|
502
|
+
time: floatUniform(0),
|
|
503
|
+
windAmplitude: floatUniform(0.18, 0, 2),
|
|
504
|
+
windFrequency: floatUniform(1.8, 0.1, 12),
|
|
505
|
+
windScale: floatUniform(1.1, 0.1, 6),
|
|
506
|
+
},
|
|
507
|
+
textureSlots: [],
|
|
508
|
+
timeUniform: 'time',
|
|
509
|
+
nonGoals: COMMON_SHADER_KIT_NON_GOALS,
|
|
510
|
+
};
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
function createRimAccentDefinition() {
|
|
514
|
+
const fields = [
|
|
515
|
+
['baseColor', 'vec4<f32>'],
|
|
516
|
+
['rimColor', 'vec4<f32>'],
|
|
517
|
+
['rimPower', 'f32'],
|
|
518
|
+
['rimIntensity', 'f32'],
|
|
519
|
+
];
|
|
520
|
+
return {
|
|
521
|
+
id: 'rimAccent',
|
|
522
|
+
label: 'Rim / Emissive Accent',
|
|
523
|
+
category: 'surface-fx',
|
|
524
|
+
description: 'Rim-light accent pass for interactables, pickups, and stylized hero props.',
|
|
525
|
+
vertex: buildStandardVertexWGSL(fields),
|
|
526
|
+
fragment: `
|
|
527
|
+
${buildUniformStruct('KitUniforms', fields)}
|
|
528
|
+
|
|
529
|
+
struct FragmentInput {
|
|
530
|
+
@builtin(position) clipPosition : vec4<f32>,
|
|
531
|
+
@location(0) uv : vec2<f32>,
|
|
532
|
+
@location(1) normal : vec3<f32>,
|
|
533
|
+
@location(2) worldPosition : vec3<f32>,
|
|
534
|
+
};
|
|
535
|
+
|
|
536
|
+
@group(2) @binding(0)
|
|
537
|
+
var<uniform> kit : KitUniforms;
|
|
538
|
+
|
|
539
|
+
@fragment
|
|
540
|
+
fn fs_main(input : FragmentInput) -> @location(0) vec4<f32> {
|
|
541
|
+
let normal = normalize(input.normal);
|
|
542
|
+
let lambert = max(dot(normal, normalize(vec3<f32>(0.44, 0.88, 0.24))), 0.18);
|
|
543
|
+
let rim = pow(1.0 - clamp(normal.z * 0.5 + 0.5, 0.0, 1.0), max(kit.rimPower, 0.1)) * kit.rimIntensity;
|
|
544
|
+
let color = (kit.baseColor.rgb * (lambert + 0.14)) + (kit.rimColor.rgb * rim);
|
|
545
|
+
let alpha = max(kit.baseColor.a, clamp(kit.rimColor.a * rim, 0.0, 1.0));
|
|
546
|
+
return vec4<f32>(color, alpha);
|
|
547
|
+
}
|
|
548
|
+
`,
|
|
549
|
+
uniformSchema: {
|
|
550
|
+
baseColor: vec4Uniform([0.2, 0.2, 0.24, 1.0]),
|
|
551
|
+
rimColor: vec4Uniform([1.0, 0.78, 0.24, 1.0]),
|
|
552
|
+
rimPower: floatUniform(2.2, 0.1, 8),
|
|
553
|
+
rimIntensity: floatUniform(1.3, 0, 6),
|
|
554
|
+
},
|
|
555
|
+
textureSlots: [],
|
|
556
|
+
timeUniform: null,
|
|
557
|
+
nonGoals: COMMON_SHADER_KIT_NON_GOALS,
|
|
558
|
+
};
|
|
559
|
+
}
|
|
560
|
+
|
|
561
|
+
function buildStandardVertexWGSL(fields) {
|
|
562
|
+
return `
|
|
563
|
+
struct CameraUniform {
|
|
564
|
+
view : mat4x4<f32>,
|
|
565
|
+
projection : mat4x4<f32>,
|
|
566
|
+
};
|
|
567
|
+
|
|
568
|
+
struct ModelUniform {
|
|
569
|
+
model : mat4x4<f32>,
|
|
570
|
+
};
|
|
571
|
+
|
|
572
|
+
${buildUniformStruct('KitUniforms', fields)}
|
|
573
|
+
|
|
574
|
+
struct VertexInput {
|
|
575
|
+
@location(0) position : vec3<f32>,
|
|
576
|
+
@location(1) normal : vec3<f32>,
|
|
577
|
+
@location(2) uv : vec2<f32>,
|
|
578
|
+
@location(3) color : vec4<f32>,
|
|
579
|
+
};
|
|
580
|
+
|
|
581
|
+
struct VertexOutput {
|
|
582
|
+
@builtin(position) clipPosition : vec4<f32>,
|
|
583
|
+
@location(0) uv : vec2<f32>,
|
|
584
|
+
@location(1) normal : vec3<f32>,
|
|
585
|
+
@location(2) worldPosition : vec3<f32>,
|
|
586
|
+
};
|
|
587
|
+
|
|
588
|
+
@group(0) @binding(0)
|
|
589
|
+
var<uniform> camera : CameraUniform;
|
|
590
|
+
|
|
591
|
+
@group(1) @binding(0)
|
|
592
|
+
var<uniform> model_uniform : ModelUniform;
|
|
593
|
+
|
|
594
|
+
@group(2) @binding(0)
|
|
595
|
+
var<uniform> kit : KitUniforms;
|
|
596
|
+
|
|
597
|
+
@vertex
|
|
598
|
+
fn vs_main(input : VertexInput) -> VertexOutput {
|
|
599
|
+
var out : VertexOutput;
|
|
600
|
+
let worldPosition = model_uniform.model * vec4<f32>(input.position, 1.0);
|
|
601
|
+
out.clipPosition = camera.projection * camera.view * worldPosition;
|
|
602
|
+
out.uv = input.uv;
|
|
603
|
+
out.normal = normalize((model_uniform.model * vec4<f32>(input.normal, 0.0)).xyz);
|
|
604
|
+
out.worldPosition = worldPosition.xyz;
|
|
605
|
+
return out;
|
|
606
|
+
}
|
|
607
|
+
`;
|
|
608
|
+
}
|
|
609
|
+
|
|
610
|
+
function buildUniformStruct(name, fields) {
|
|
611
|
+
const body = fields.map(([fieldName, type]) => ` ${fieldName} : ${type},`).join('\n');
|
|
612
|
+
return `struct ${name} {\n${body}\n};`;
|
|
613
|
+
}
|
|
614
|
+
|
|
615
|
+
function normalizeTextureBindings(definition, spec) {
|
|
616
|
+
const bindings = Object.fromEntries(definition.textureSlots.map((slotName) => [slotName, null]));
|
|
617
|
+
if (definition.textureSlots.length === 0) {
|
|
618
|
+
if (Object.prototype.hasOwnProperty.call(spec, 'texture')) {
|
|
619
|
+
throw new Error(`Shader kit ${definition.id} does not declare custom textures`);
|
|
620
|
+
}
|
|
621
|
+
if (spec.textures != null) {
|
|
622
|
+
if (!isPlainObject(spec.textures) || Object.keys(spec.textures).length > 0) {
|
|
623
|
+
throw new Error(`Shader kit ${definition.id} does not declare custom textures`);
|
|
624
|
+
}
|
|
625
|
+
}
|
|
626
|
+
return bindings;
|
|
627
|
+
}
|
|
628
|
+
|
|
629
|
+
if (Object.prototype.hasOwnProperty.call(spec, 'texture')) {
|
|
630
|
+
if (!(definition.textureSlots.length === 1 && definition.textureSlots[0] === 'texture')) {
|
|
631
|
+
throw new Error(`Shader kit ${definition.id} requires explicit texture slots`);
|
|
632
|
+
}
|
|
633
|
+
bindings.texture = normalizeTexturePath(spec.texture);
|
|
634
|
+
}
|
|
635
|
+
|
|
636
|
+
if (spec.textures == null) {
|
|
637
|
+
return bindings;
|
|
638
|
+
}
|
|
639
|
+
if (!isPlainObject(spec.textures)) {
|
|
640
|
+
throw new TypeError(`Shader kit ${definition.id} textures must be an object`);
|
|
641
|
+
}
|
|
642
|
+
for (const [slotName, texturePath] of Object.entries(spec.textures)) {
|
|
643
|
+
if (!definition.textureSlots.includes(slotName)) {
|
|
644
|
+
throw new Error(`Unknown shader kit texture slot for ${definition.id}: ${slotName}`);
|
|
645
|
+
}
|
|
646
|
+
bindings[slotName] = normalizeTexturePath(texturePath);
|
|
647
|
+
}
|
|
648
|
+
return bindings;
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
function floatUniform(defaultValue, min = Number.NEGATIVE_INFINITY, max = Number.POSITIVE_INFINITY) {
|
|
652
|
+
return {
|
|
653
|
+
type: 'float',
|
|
654
|
+
defaultValue,
|
|
655
|
+
min,
|
|
656
|
+
max,
|
|
657
|
+
normalize(value) {
|
|
658
|
+
const number = Number.isFinite(value) ? Number(value) : Number(defaultValue);
|
|
659
|
+
return clamp(number, min, max);
|
|
660
|
+
},
|
|
661
|
+
};
|
|
662
|
+
}
|
|
663
|
+
|
|
664
|
+
function vec2Uniform(defaultValue, min = Number.NEGATIVE_INFINITY, max = Number.POSITIVE_INFINITY) {
|
|
665
|
+
return {
|
|
666
|
+
type: 'vec2',
|
|
667
|
+
defaultValue,
|
|
668
|
+
min,
|
|
669
|
+
max,
|
|
670
|
+
normalize(value) {
|
|
671
|
+
const [x, y] = normalizeVector(value, defaultValue, 2);
|
|
672
|
+
return {
|
|
673
|
+
x: clamp(x, min, max),
|
|
674
|
+
y: clamp(y, min, max),
|
|
675
|
+
};
|
|
676
|
+
},
|
|
677
|
+
};
|
|
678
|
+
}
|
|
679
|
+
|
|
680
|
+
function vec4Uniform(defaultValue) {
|
|
681
|
+
return {
|
|
682
|
+
type: 'vec4',
|
|
683
|
+
defaultValue,
|
|
684
|
+
min: null,
|
|
685
|
+
max: null,
|
|
686
|
+
normalize(value) {
|
|
687
|
+
const [x, y, z, w] = normalizeVector(value, defaultValue, 4);
|
|
688
|
+
return { x, y, z, w };
|
|
689
|
+
},
|
|
690
|
+
};
|
|
691
|
+
}
|
|
692
|
+
|
|
693
|
+
function normalizeVector(value, fallback, size) {
|
|
694
|
+
const values = Array.isArray(value)
|
|
695
|
+
? value
|
|
696
|
+
: isPlainObject(value)
|
|
697
|
+
? size === 2
|
|
698
|
+
? [value.x, value.y]
|
|
699
|
+
: [value.x ?? value.r, value.y ?? value.g, value.z ?? value.b, value.w ?? value.a]
|
|
700
|
+
: [];
|
|
701
|
+
const out = [];
|
|
702
|
+
for (let i = 0; i < size; i += 1) {
|
|
703
|
+
const candidate = Number(values[i]);
|
|
704
|
+
out.push(Number.isFinite(candidate) ? candidate : Number(fallback[i]));
|
|
705
|
+
}
|
|
706
|
+
return out;
|
|
707
|
+
}
|
|
708
|
+
|
|
709
|
+
function normalizeTexturePath(value) {
|
|
710
|
+
if (value == null) return null;
|
|
711
|
+
if (typeof value !== 'string') {
|
|
712
|
+
throw new TypeError('Shader kit texture path must be a string or null');
|
|
713
|
+
}
|
|
714
|
+
return value;
|
|
715
|
+
}
|
|
716
|
+
|
|
717
|
+
function cloneUniformObject(state) {
|
|
718
|
+
const out = {};
|
|
719
|
+
for (const [name, value] of Object.entries(state)) {
|
|
720
|
+
out[name] = cloneUniformValue(value);
|
|
721
|
+
}
|
|
722
|
+
return out;
|
|
723
|
+
}
|
|
724
|
+
|
|
725
|
+
function cloneUniformValue(value) {
|
|
726
|
+
if (Array.isArray(value)) return value.slice();
|
|
727
|
+
if (isPlainObject(value)) return { ...value };
|
|
728
|
+
return value;
|
|
729
|
+
}
|
|
730
|
+
|
|
731
|
+
function cloneTextureBindings(bindings) {
|
|
732
|
+
return isPlainObject(bindings) ? { ...bindings } : {};
|
|
733
|
+
}
|
|
734
|
+
|
|
735
|
+
function assertCustomMaterialSurface(aura) {
|
|
736
|
+
if (!aura || typeof aura !== 'object' || !aura.material || typeof aura.material !== 'object') {
|
|
737
|
+
throw new Error('Shader kits require aura.material');
|
|
738
|
+
}
|
|
739
|
+
for (const name of CUSTOM_SHADER_SURFACE) {
|
|
740
|
+
if (typeof aura.material[name] !== 'function') {
|
|
741
|
+
throw new Error(`Shader kits require aura.material.${name}`);
|
|
742
|
+
}
|
|
743
|
+
}
|
|
744
|
+
}
|
|
745
|
+
|
|
746
|
+
function assertMutationOk(result, operation) {
|
|
747
|
+
if (result && result.ok === false) {
|
|
748
|
+
const reasonCode = typeof result.reasonCode === 'string'
|
|
749
|
+
? result.reasonCode
|
|
750
|
+
: 'unknown_shader_kit_error';
|
|
751
|
+
throw new Error(`Shader kit mutation failed during ${operation}: ${reasonCode}`);
|
|
752
|
+
}
|
|
753
|
+
}
|
|
754
|
+
|
|
755
|
+
function safeUnload(aura, handle) {
|
|
756
|
+
try {
|
|
757
|
+
aura?.material?.unload?.(handle);
|
|
758
|
+
} catch (_) {}
|
|
759
|
+
}
|
|
760
|
+
|
|
761
|
+
function ensureNotDestroyed(destroyed, presetId) {
|
|
762
|
+
if (destroyed) {
|
|
763
|
+
throw new Error(`Shader kit ${presetId} has already been destroyed`);
|
|
764
|
+
}
|
|
765
|
+
}
|
|
766
|
+
|
|
767
|
+
function isPlainObject(value) {
|
|
768
|
+
return !!value && typeof value === 'object' && !Array.isArray(value);
|
|
769
|
+
}
|
|
770
|
+
|
|
771
|
+
function clamp(value, min, max) {
|
|
772
|
+
return Math.min(Math.max(value, min), max);
|
|
773
|
+
}
|