@auraindustry/aurajs 0.0.7 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/README.md +98 -2
  2. package/benchmarks/perf-thresholds.json +54 -0
  3. package/package.json +4 -7
  4. package/src/asset-pack.mjs +5 -1
  5. package/src/authored-project.mjs +1449 -0
  6. package/src/authored-runtime.mjs +2016 -0
  7. package/src/authoring/avatar-animation-graph.mjs +648 -0
  8. package/src/bin-integrity.mjs +272 -0
  9. package/src/build-contract/assets.mjs +130 -0
  10. package/src/build-contract/capabilities.mjs +116 -0
  11. package/src/build-contract/constants.mjs +6 -0
  12. package/src/build-contract/helpers.mjs +44 -0
  13. package/src/build-contract/web-templates.mjs +5993 -0
  14. package/src/build-contract.mjs +27 -2910
  15. package/src/bundler.mjs +188 -55
  16. package/src/cli.mjs +4825 -1512
  17. package/src/commands/project-authoring.mjs +434 -0
  18. package/src/config.mjs +27 -0
  19. package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
  20. package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
  21. package/src/conformance/cases/index.mjs +11 -0
  22. package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
  23. package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
  24. package/src/conformance/shared.mjs +27 -0
  25. package/src/conformance-runner.mjs +25 -13
  26. package/src/conformance.mjs +619 -4020
  27. package/src/cutscene.mjs +362 -5
  28. package/src/dev-cli-action.mjs +249 -0
  29. package/src/dev-cli-inspect.mjs +92 -0
  30. package/src/dev-cli-state.mjs +80 -0
  31. package/src/external-asset-cache.mjs +587 -0
  32. package/src/external-asset-policy.mjs +217 -0
  33. package/src/external-package-surface.mjs +206 -0
  34. package/src/game-action-runtime.mjs +869 -0
  35. package/src/game-state-runtime.mjs +206 -6
  36. package/src/headless-action.mjs +186 -0
  37. package/src/headless-test/runtime-animation.mjs +1173 -0
  38. package/src/headless-test/runtime-coordinator.mjs +1514 -0
  39. package/src/headless-test/runtime-primitives.mjs +320 -0
  40. package/src/headless-test/runtime-world.mjs +2253 -0
  41. package/src/headless-test.mjs +392 -4298
  42. package/src/host-binary.mjs +342 -14
  43. package/src/icon-discovery.mjs +64 -0
  44. package/src/make-catalog.mjs +109 -0
  45. package/src/make.mjs +197 -0
  46. package/src/package-integrity.mjs +586 -0
  47. package/src/perf-benchmark.mjs +353 -0
  48. package/src/postinstall.mjs +5 -5
  49. package/src/prefabs/index.mjs +34 -0
  50. package/src/prefabs/scene-serialization.mjs +184 -0
  51. package/src/project-importer.mjs +620 -0
  52. package/src/project-registry.mjs +24 -0
  53. package/src/publish-command.mjs +195 -0
  54. package/src/publish-env-example.mjs +83 -0
  55. package/src/publish-validation.mjs +708 -0
  56. package/src/retro/assets/compile.mjs +232 -0
  57. package/src/retro/backend-gba/authoring.mjs +1029 -0
  58. package/src/retro/backend-gba/rom.mjs +363 -0
  59. package/src/retro/backend-gbc/rom.mjs +85 -0
  60. package/src/retro/build.mjs +278 -0
  61. package/src/retro/cli/commands.mjs +292 -0
  62. package/src/retro/cli/templates.mjs +84 -0
  63. package/src/retro/diagnostics/catalog.mjs +110 -0
  64. package/src/retro/diagnostics/emit.mjs +72 -0
  65. package/src/retro/emulator/case-overlay.mjs +64 -0
  66. package/src/retro/emulator/discovery.mjs +158 -0
  67. package/src/retro/emulator/macos-case-overlay.swift +220 -0
  68. package/src/retro/emulator/profiles.mjs +146 -0
  69. package/src/retro/emulator/runner.mjs +289 -0
  70. package/src/retro/frontend/load-project.mjs +98 -0
  71. package/src/retro/index.mjs +30 -0
  72. package/src/retro/ir/build-ir.mjs +108 -0
  73. package/src/retro/runtime-gba/contract.mjs +151 -0
  74. package/src/retro/runtime-gbc/contract.mjs +117 -0
  75. package/src/retro/shared/span.mjs +26 -0
  76. package/src/retro/shared/targets.mjs +64 -0
  77. package/src/retro/validator/check-project.mjs +114 -0
  78. package/src/runtime-hotspot-audit.mjs +707 -0
  79. package/src/scaffold/config.mjs +1000 -0
  80. package/src/scaffold/fs.mjs +56 -0
  81. package/src/scaffold/layout.mjs +318 -0
  82. package/src/scaffold/project-docs.mjs +438 -0
  83. package/src/scaffold.mjs +93 -596
  84. package/src/scene-composition/index.mjs +326 -0
  85. package/src/scene-composition/runtime.mjs +751 -0
  86. package/src/self-hosted-assets.mjs +604 -0
  87. package/src/session-client.mjs +750 -0
  88. package/src/session-native-launcher.mjs +74 -0
  89. package/src/session-protocol.mjs +75 -0
  90. package/src/session-runtime.mjs +321 -0
  91. package/src/session-server.mjs +360 -0
  92. package/src/shader-kits/index.mjs +773 -0
  93. package/src/starter-content-registry.mjs +292 -0
  94. package/src/state-artifacts.mjs +662 -24
  95. package/src/state-dev-reload.mjs +99 -2
  96. package/src/terminal-ui.mjs +245 -0
  97. package/src/web-conformance.mjs +219 -0
  98. package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
  99. package/templates/create/2d/content/gameplay/waves.json +26 -0
  100. package/templates/create/2d/content/registries/.gitkeep +1 -0
  101. package/templates/create/2d/docs/design/.gitkeep +1 -0
  102. package/templates/create/2d/docs/design/loop.md +5 -0
  103. package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
  104. package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
  105. package/templates/create/2d/prefabs/player.prefab.js +36 -0
  106. package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
  107. package/templates/create/2d/scenes/boot.scene.js +12 -0
  108. package/templates/create/2d/scenes/gameplay.scene.js +230 -0
  109. package/templates/create/2d/scenes/menu.scene.js +9 -0
  110. package/templates/create/2d/src/main.js +6 -185
  111. package/templates/create/2d/src/runtime/app.js +49 -0
  112. package/templates/create/2d/src/runtime/capabilities.js +35 -0
  113. package/templates/create/2d/ui/hud.screen.js +40 -0
  114. package/templates/create/2d/ui/pause.screen.js +149 -0
  115. package/templates/create/2d/ui/settings.screen.js +347 -0
  116. package/templates/create/2d/ui/title.screen.js +13 -0
  117. package/templates/create/2d-adventure/aura.config.json +28 -0
  118. package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
  119. package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
  120. package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
  121. package/templates/create/2d-adventure/docs/design/loop.md +5 -0
  122. package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
  123. package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
  124. package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
  125. package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
  126. package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
  127. package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
  128. package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
  129. package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
  130. package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
  131. package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
  132. package/templates/create/2d-survivor/docs/design/loop.md +5 -0
  133. package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
  134. package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
  135. package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
  136. package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
  137. package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
  138. package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
  139. package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
  140. package/templates/create/2d-survivor/src/main.js +5 -332
  141. package/templates/create/2d-survivor/src/runtime/app.js +49 -0
  142. package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
  143. package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
  144. package/templates/create/2d-survivor/ui/title.screen.js +13 -0
  145. package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
  146. package/templates/create/3d/config/gameplay/.gitkeep +1 -0
  147. package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
  148. package/templates/create/3d/content/gameplay/course.js +40 -0
  149. package/templates/create/3d/content/registries/.gitkeep +1 -0
  150. package/templates/create/3d/docs/design/.gitkeep +1 -0
  151. package/templates/create/3d/docs/design/loop.md +5 -0
  152. package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
  153. package/templates/create/3d/prefabs/player.prefab.js +204 -0
  154. package/templates/create/3d/prefabs/world.prefab.js +112 -0
  155. package/templates/create/3d/scenes/boot.scene.js +12 -0
  156. package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
  157. package/templates/create/3d/scenes/gameplay.scene.js +292 -0
  158. package/templates/create/3d/src/main.js +6 -295
  159. package/templates/create/3d/src/runtime/app.js +49 -0
  160. package/templates/create/3d/src/runtime/capabilities.js +53 -0
  161. package/templates/create/3d/src/runtime/materials.js +34 -0
  162. package/templates/create/3d/src/runtime/state.js +39 -0
  163. package/templates/create/3d/ui/hud.screen.js +75 -0
  164. package/templates/create/3d/ui/pause.screen.js +166 -0
  165. package/templates/create/3d/ui/settings.screen.js +387 -0
  166. package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
  167. package/templates/create/3d-adventure/aura.config.json +28 -0
  168. package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
  169. package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
  170. package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
  171. package/templates/create/3d-adventure/docs/design/loop.md +5 -0
  172. package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
  173. package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
  174. package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
  175. package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
  176. package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
  177. package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
  178. package/templates/create/3d-adventure/src/runtime/state.js +31 -0
  179. package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
  180. package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
  181. package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
  182. package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
  183. package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
  184. package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
  185. package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
  186. package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
  187. package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
  188. package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
  189. package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
  190. package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
  191. package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
  192. package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
  193. package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
  194. package/templates/create/3d-collectathon/src/main.js +5 -355
  195. package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
  196. package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
  197. package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
  198. package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
  199. package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
  200. package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
  201. package/templates/create/blank/config/gameplay/.gitkeep +1 -0
  202. package/templates/create/blank/content/gameplay/.gitkeep +1 -0
  203. package/templates/create/blank/content/registries/.gitkeep +1 -0
  204. package/templates/create/blank/docs/design/.gitkeep +1 -0
  205. package/templates/create/blank/docs/design/loop.md +5 -0
  206. package/templates/create/blank/prefabs/.gitkeep +1 -0
  207. package/templates/create/blank/scenes/.gitkeep +1 -0
  208. package/templates/create/blank/src/runtime/.gitkeep +1 -0
  209. package/templates/create/blank/ui/.gitkeep +1 -0
  210. package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
  211. package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
  212. package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
  213. package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
  214. package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
  215. package/templates/create/deckbuilder-2d/aura.config.json +28 -0
  216. package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
  217. package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
  218. package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
  219. package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
  220. package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
  221. package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
  222. package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
  223. package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
  224. package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
  225. package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
  226. package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
  227. package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
  228. package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
  229. package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
  230. package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
  231. package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
  232. package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
  233. package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
  234. package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
  235. package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
  236. package/templates/create/deckbuilder-2d/src/main.js +17 -0
  237. package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
  238. package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
  239. package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
  240. package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
  241. package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
  242. package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
  243. package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
  244. package/templates/create/local-multiplayer/aura.config.json +40 -0
  245. package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
  246. package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
  247. package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
  248. package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
  249. package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
  250. package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
  251. package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
  252. package/templates/create/local-multiplayer/src/main.js +17 -0
  253. package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
  254. package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
  255. package/templates/create/shared/src/runtime/project-inspector.js +105 -0
  256. package/templates/create/shared/src/runtime/scene-flow.js +290 -0
  257. package/templates/create/shared/src/runtime/screen-shell.js +222 -0
  258. package/templates/create/shared/src/runtime/ui-forms.js +209 -0
  259. package/templates/create/shared/src/runtime/ui-settings.js +237 -0
  260. package/templates/create/shared/src/runtime/ui-theme.js +352 -0
  261. package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
  262. package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
  263. package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
  264. package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
  265. package/templates/create/shared/src/starter-utils/core.js +39 -3
  266. package/templates/create/shared/src/starter-utils/index.js +8 -2
  267. package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
  268. package/templates/create/shared/src/starter-utils/triggers.js +662 -0
  269. package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
  270. package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
  271. package/templates/create/video-cutscene/aura.config.json +28 -0
  272. package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
  273. package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
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  280. package/templates/create/video-cutscene/src/main.js +17 -0
  281. package/templates/create/video-cutscene/src/runtime/app.js +52 -0
  282. package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
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  284. package/templates/create/video-cutscene/ui/.gitkeep +0 -0
  285. package/templates/create-bin/play.js +1187 -0
  286. package/templates/make/README.md +46 -0
  287. package/templates/make/catalog.json +51 -0
  288. package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
  289. package/templates/make/component/manifest.json +9 -0
  290. package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
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  292. package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
  293. package/templates/make/material/manifest.json +9 -0
  294. package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
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  296. package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
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  298. package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
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  305. package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
  306. package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
  307. package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
  308. package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
  309. package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
  310. package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
  311. package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
  312. package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
  313. package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
  314. package/templates/retro/platformer/README.md +10 -0
  315. package/templates/retro/platformer/assets/retro/assets.json +91 -0
  316. package/templates/retro/platformer/aura.config.json +7 -0
  317. package/templates/retro/platformer/package.json +5 -0
  318. package/templates/retro/platformer/src/main.js +40 -0
  319. package/templates/retro/puzzle-grid/README.md +10 -0
  320. package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
  321. package/templates/retro/puzzle-grid/aura.config.json +7 -0
  322. package/templates/retro/puzzle-grid/package.json +5 -0
  323. package/templates/retro/puzzle-grid/src/main.js +29 -0
  324. package/templates/retro/tactics-grid/README.md +10 -0
  325. package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
  326. package/templates/retro/tactics-grid/aura.config.json +7 -0
  327. package/templates/retro/tactics-grid/package.json +5 -0
  328. package/templates/retro/tactics-grid/src/main.js +35 -0
  329. package/templates/retro/topdown-adventure/README.md +10 -0
  330. package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
  331. package/templates/retro/topdown-adventure/aura.config.json +7 -0
  332. package/templates/retro/topdown-adventure/package.json +5 -0
  333. package/templates/retro/topdown-adventure/src/main.js +29 -0
  334. package/templates/skills/aurajs/SKILL.md +61 -5
@@ -0,0 +1,320 @@
1
+ import { relative, resolve } from 'node:path';
2
+
3
+ export function createHeadlessPrimitiveRuntime({ projectRoot = process.cwd() }) {
4
+ const createUnitColor = (r = 0, g = 0, b = 0, a = 1) => ({
5
+ r: Number(r),
6
+ g: Number(g),
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+ b: Number(b),
8
+ a: Number(a),
9
+ });
10
+ const resolveHeadlessAssetPath = (sourcePath) => {
11
+ if (typeof sourcePath !== 'string') return null;
12
+ const trimmed = sourcePath.trim();
13
+ if (!trimmed) return null;
14
+ const assetRoot = resolve(projectRoot, 'assets');
15
+ const normalizedRelativePath = trimmed
16
+ .replace(/\\/g, '/')
17
+ .replace(/^\.?\//, '')
18
+ .replace(/^assets\//, '');
19
+ if (!normalizedRelativePath) return null;
20
+ const resolvedAssetPath = resolve(assetRoot, normalizedRelativePath);
21
+ const assetRelativePath = relative(assetRoot, resolvedAssetPath);
22
+ if (!assetRelativePath || assetRelativePath.startsWith('..')) {
23
+ return null;
24
+ }
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+ return resolvedAssetPath;
26
+ };
27
+ const measureHeadlessText = (text, sizeOrOptions) => {
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+ const textValue = String(text ?? '');
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+ const optionSize = typeof sizeOrOptions === 'number'
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+ ? sizeOrOptions
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+ : sizeOrOptions && typeof sizeOrOptions === 'object'
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+ ? Number(sizeOrOptions.size)
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+ : NaN;
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+ const size = Number.isFinite(optionSize) && optionSize > 0 ? optionSize : 16;
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+ if (textValue.length === 0) {
36
+ return { width: 0, height: 0 };
37
+ }
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+ return {
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+ width: Number((textValue.length * size * 0.6).toFixed(3)),
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+ height: size,
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+ };
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+ };
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+
44
+ const makeVec2 = (x = 0, y = 0) => ({ x: Number(x), y: Number(y) });
45
+ const vec2 = function vec2(x = 0, y = 0) {
46
+ return makeVec2(x, y);
47
+ };
48
+ vec2.create = makeVec2;
49
+ vec2.add = (a, b) => ({ x: a.x + b.x, y: a.y + b.y });
50
+ vec2.sub = (a, b) => ({ x: a.x - b.x, y: a.y - b.y });
51
+ vec2.scale = (v, scalar) => ({ x: v.x * scalar, y: v.y * scalar });
52
+ vec2.normalize = (v) => {
53
+ const magnitude = Math.hypot(v.x, v.y);
54
+ if (magnitude === 0) return { x: 0, y: 0 };
55
+ return { x: v.x / magnitude, y: v.y / magnitude };
56
+ };
57
+ vec2.dot = (a, b) => a.x * b.x + a.y * b.y;
58
+ vec2.distance = (a, b) => Math.hypot(b.x - a.x, b.y - a.y);
59
+ vec2.lerp = (a, b, t) => ({
60
+ x: a.x + (b.x - a.x) * t,
61
+ y: a.y + (b.y - a.y) * t,
62
+ });
63
+ Object.defineProperty(vec2, 'length', {
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+ value: (v) => Math.hypot(v.x, v.y),
65
+ writable: true,
66
+ configurable: true,
67
+ });
68
+ vec2.len = (v) => vec2.length(v);
69
+
70
+ const makeVec3 = (x = 0, y = 0, z = 0) => ({ x: Number(x), y: Number(y), z: Number(z) });
71
+ const vec3 = function vec3(x = 0, y = 0, z = 0) {
72
+ return makeVec3(x, y, z);
73
+ };
74
+ vec3.create = makeVec3;
75
+ vec3.add = (a, b) => ({ x: a.x + b.x, y: a.y + b.y, z: a.z + b.z });
76
+ vec3.sub = (a, b) => ({ x: a.x - b.x, y: a.y - b.y, z: a.z - b.z });
77
+ vec3.scale = (v, scalar) => ({ x: v.x * scalar, y: v.y * scalar, z: v.z * scalar });
78
+ vec3.dot = (a, b) => a.x * b.x + a.y * b.y + a.z * b.z;
79
+ vec3.cross = (a, b) => ({
80
+ x: a.y * b.z - a.z * b.y,
81
+ y: a.z * b.x - a.x * b.z,
82
+ z: a.x * b.y - a.y * b.x,
83
+ });
84
+ vec3.normalize = (v) => {
85
+ const magnitude = Math.hypot(v.x, v.y, v.z);
86
+ if (magnitude === 0) return { x: 0, y: 0, z: 0 };
87
+ return { x: v.x / magnitude, y: v.y / magnitude, z: v.z / magnitude };
88
+ };
89
+ vec3.distance = (a, b) => Math.hypot(b.x - a.x, b.y - a.y, b.z - a.z);
90
+ vec3.lerp = (a, b, t) => ({
91
+ x: a.x + (b.x - a.x) * t,
92
+ y: a.y + (b.y - a.y) * t,
93
+ z: a.z + (b.z - a.z) * t,
94
+ });
95
+ Object.defineProperty(vec3, 'length', {
96
+ value: (v) => Math.hypot(v.x, v.y, v.z),
97
+ writable: true,
98
+ configurable: true,
99
+ });
100
+
101
+ const isFiniteNumber = (value) => typeof value === 'number' && Number.isFinite(value);
102
+ const parseRect = (value) => (
103
+ value
104
+ && isFiniteNumber(value.x)
105
+ && isFiniteNumber(value.y)
106
+ && isFiniteNumber(value.w)
107
+ && isFiniteNumber(value.h)
108
+ ? value
109
+ : null
110
+ );
111
+ const parseRectFromComponents = (x, y, w, h) => (
112
+ isFiniteNumber(x)
113
+ && isFiniteNumber(y)
114
+ && isFiniteNumber(w)
115
+ && isFiniteNumber(h)
116
+ ? { x, y, w, h }
117
+ : null
118
+ );
119
+ const parsePoint = (value) => (
120
+ value
121
+ && isFiniteNumber(value.x)
122
+ && isFiniteNumber(value.y)
123
+ ? value
124
+ : null
125
+ );
126
+ const parseCircle = (value) => (
127
+ value
128
+ && isFiniteNumber(value.x)
129
+ && isFiniteNumber(value.y)
130
+ && isFiniteNumber(value.radius)
131
+ ? value
132
+ : null
133
+ );
134
+
135
+ const collisionRectRect = (a, b) => a.x < b.x + b.w && a.x + a.w > b.x && a.y < b.y + b.h && a.y + a.h > b.y;
136
+ const collisionRectPoint = (rect, point) => (
137
+ point.x >= rect.x
138
+ && point.x <= rect.x + rect.w
139
+ && point.y >= rect.y
140
+ && point.y <= rect.y + rect.h
141
+ );
142
+ const collisionCircleCircle = (a, b) => Math.hypot(b.x - a.x, b.y - a.y) <= a.radius + b.radius;
143
+ const collisionCirclePoint = (circle, point) => Math.hypot(point.x - circle.x, point.y - circle.y) <= circle.radius;
144
+ const collisionCircleRect = (circle, rect) => {
145
+ const nearestX = Math.max(rect.x, Math.min(circle.x, rect.x + rect.w));
146
+ const nearestY = Math.max(rect.y, Math.min(circle.y, rect.y + rect.h));
147
+ return Math.hypot(circle.x - nearestX, circle.y - nearestY) <= circle.radius;
148
+ };
149
+
150
+ const collision = {
151
+ rectRect: (...args) => {
152
+ let lhs = null;
153
+ let rhs = null;
154
+ if (args.length >= 2 && typeof args[0] === 'object' && typeof args[1] === 'object') {
155
+ lhs = parseRect(args[0]);
156
+ rhs = parseRect(args[1]);
157
+ } else if (args.length >= 8) {
158
+ lhs = parseRectFromComponents(args[0], args[1], args[2], args[3]);
159
+ rhs = parseRectFromComponents(args[4], args[5], args[6], args[7]);
160
+ }
161
+ return !!lhs && !!rhs && collisionRectRect(lhs, rhs);
162
+ },
163
+ rectPoint: (rect, point) => {
164
+ const parsedRect = parseRect(rect);
165
+ const parsedPoint = parsePoint(point);
166
+ return !!parsedRect && !!parsedPoint && collisionRectPoint(parsedRect, parsedPoint);
167
+ },
168
+ circleCircle: (a, b) => {
169
+ const lhs = parseCircle(a);
170
+ const rhs = parseCircle(b);
171
+ return !!lhs && !!rhs && collisionCircleCircle(lhs, rhs);
172
+ },
173
+ circlePoint: (circle, point) => {
174
+ const parsedCircle = parseCircle(circle);
175
+ const parsedPoint = parsePoint(point);
176
+ return !!parsedCircle && !!parsedPoint && collisionCirclePoint(parsedCircle, parsedPoint);
177
+ },
178
+ circleRect: (circle, rect) => {
179
+ const parsedCircle = parseCircle(circle);
180
+ const parsedRect = parseRect(rect);
181
+ return !!parsedCircle && !!parsedRect && collisionCircleRect(parsedCircle, parsedRect);
182
+ },
183
+ rectRectBatch: (rect, rects) => {
184
+ const parsedRect = parseRect(rect);
185
+ if (!parsedRect || !Array.isArray(rects)) return [];
186
+ return rects.map((candidate) => {
187
+ const parsedCandidate = parseRect(candidate);
188
+ return !!parsedCandidate && collisionRectRect(parsedRect, parsedCandidate);
189
+ });
190
+ },
191
+ rectPointBatch: (rect, points) => {
192
+ const parsedRect = parseRect(rect);
193
+ if (!parsedRect || !Array.isArray(points)) return [];
194
+ return points.map((candidate) => {
195
+ const parsedCandidate = parsePoint(candidate);
196
+ return !!parsedCandidate && collisionRectPoint(parsedRect, parsedCandidate);
197
+ });
198
+ },
199
+ circleCircleBatch: (circle, circles) => {
200
+ const parsedCircle = parseCircle(circle);
201
+ if (!parsedCircle || !Array.isArray(circles)) return [];
202
+ return circles.map((candidate) => {
203
+ const parsedCandidate = parseCircle(candidate);
204
+ return !!parsedCandidate && collisionCircleCircle(parsedCircle, parsedCandidate);
205
+ });
206
+ },
207
+ circlePointBatch: (circle, points) => {
208
+ const parsedCircle = parseCircle(circle);
209
+ if (!parsedCircle || !Array.isArray(points)) return [];
210
+ return points.map((candidate) => {
211
+ const parsedCandidate = parsePoint(candidate);
212
+ return !!parsedCandidate && collisionCirclePoint(parsedCircle, parsedCandidate);
213
+ });
214
+ },
215
+ circleRectBatch: (circle, rects) => {
216
+ const parsedCircle = parseCircle(circle);
217
+ if (!parsedCircle || !Array.isArray(rects)) return [];
218
+ return rects.map((candidate) => {
219
+ const parsedCandidate = parseRect(candidate);
220
+ return !!parsedCandidate && collisionCircleRect(parsedCircle, parsedCandidate);
221
+ });
222
+ },
223
+ };
224
+
225
+ const collide = {
226
+ rects: (x1, y1, w1, h1, x2, y2, w2, h2) => collision.rectRect(
227
+ { x: x1, y: y1, w: w1, h: h1 },
228
+ { x: x2, y: y2, w: w2, h: h2 },
229
+ ),
230
+ circles: (x1, y1, r1, x2, y2, r2) => collision.circleCircle(
231
+ { x: x1, y: y1, radius: r1 },
232
+ { x: x2, y: y2, radius: r2 },
233
+ ),
234
+ pointRect: (px, py, rx, ry, rw, rh) => collision.rectPoint(
235
+ { x: rx, y: ry, w: rw, h: rh },
236
+ { x: px, y: py },
237
+ ),
238
+ pointCircle: (px, py, cx, cy, cr) => collision.circlePoint(
239
+ { x: cx, y: cy, radius: cr },
240
+ { x: px, y: py },
241
+ ),
242
+ rectCircle: (rx, ry, rw, rh, cx, cy, cr) => collision.circleRect(
243
+ { x: cx, y: cy, radius: cr },
244
+ { x: rx, y: ry, w: rw, h: rh },
245
+ ),
246
+ };
247
+
248
+ const math = {
249
+ lerp: (a, b, t) => a + (b - a) * t,
250
+ clamp: (value, min, max) => Math.max(min, Math.min(max, value)),
251
+ random: (...args) => {
252
+ if (args.length === 0) {
253
+ return Math.random();
254
+ }
255
+ if (args.length === 1) {
256
+ return Math.random() * args[0];
257
+ }
258
+ return args[0] + Math.random() * (args[1] - args[0]);
259
+ },
260
+ randomInt: (min, max) => Math.floor(min + Math.random() * (max - min + 1)),
261
+ randomFloat: (min, max) => min + Math.random() * (max - min),
262
+ distance: (x1, y1, x2, y2) => Math.hypot(x2 - x1, y2 - y1),
263
+ angle: (x1, y1, x2, y2) => Math.atan2(y2 - y1, x2 - x1),
264
+ degToRad: (degrees) => (degrees * Math.PI) / 180,
265
+ radToDeg: (radians) => (radians * 180) / Math.PI,
266
+ PI: Math.PI,
267
+ TAU: Math.PI * 2,
268
+ };
269
+
270
+ const timer = {
271
+ after: (_seconds, callback) => {
272
+ const id = Symbol('after');
273
+ if (typeof callback === 'function') callback();
274
+ return id;
275
+ },
276
+ every: (_seconds, callback) => {
277
+ const id = Symbol('every');
278
+ if (typeof callback === 'function') callback();
279
+ return id;
280
+ },
281
+ cancel: () => {},
282
+ getDelta: () => 1 / 60,
283
+ getTime: () => 0,
284
+ };
285
+
286
+ const color = (...args) => ({ kind: 'color', args });
287
+ const rgb = (r = 0, g = 0, b = 0) => createUnitColor(r, g, b, 1);
288
+ const rgba = (r = 0, g = 0, b = 0, a = 1) => createUnitColor(r, g, b, a);
289
+ const Color = {
290
+ WHITE: createUnitColor(1, 1, 1, 1),
291
+ BLACK: createUnitColor(0, 0, 0, 1),
292
+ RED: createUnitColor(1, 0, 0, 1),
293
+ YELLOW: createUnitColor(1, 1, 0, 1),
294
+ TRANSPARENT: createUnitColor(0, 0, 0, 0),
295
+ };
296
+ const colors = {
297
+ white: { r: 255, g: 255, b: 255, a: 255 },
298
+ black: { r: 0, g: 0, b: 0, a: 255 },
299
+ red: { r: 255, g: 0, b: 0, a: 255 },
300
+ yellow: { r: 255, g: 255, b: 0, a: 255 },
301
+ transparent: { r: 0, g: 0, b: 0, a: 0 },
302
+ };
303
+
304
+ return {
305
+ createUnitColor,
306
+ resolveHeadlessAssetPath,
307
+ measureHeadlessText,
308
+ vec2,
309
+ vec3,
310
+ collision,
311
+ collide,
312
+ math,
313
+ timer,
314
+ color,
315
+ rgb,
316
+ rgba,
317
+ Color,
318
+ colors,
319
+ };
320
+ }