@auraindustry/aurajs 0.0.7 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +98 -2
- package/benchmarks/perf-thresholds.json +54 -0
- package/package.json +4 -7
- package/src/asset-pack.mjs +5 -1
- package/src/authored-project.mjs +1449 -0
- package/src/authored-runtime.mjs +2016 -0
- package/src/authoring/avatar-animation-graph.mjs +648 -0
- package/src/bin-integrity.mjs +272 -0
- package/src/build-contract/assets.mjs +130 -0
- package/src/build-contract/capabilities.mjs +116 -0
- package/src/build-contract/constants.mjs +6 -0
- package/src/build-contract/helpers.mjs +44 -0
- package/src/build-contract/web-templates.mjs +5993 -0
- package/src/build-contract.mjs +27 -2910
- package/src/bundler.mjs +188 -55
- package/src/cli.mjs +4825 -1512
- package/src/commands/project-authoring.mjs +434 -0
- package/src/config.mjs +27 -0
- package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
- package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
- package/src/conformance/cases/index.mjs +11 -0
- package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
- package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
- package/src/conformance/shared.mjs +27 -0
- package/src/conformance-runner.mjs +25 -13
- package/src/conformance.mjs +619 -4020
- package/src/cutscene.mjs +362 -5
- package/src/dev-cli-action.mjs +249 -0
- package/src/dev-cli-inspect.mjs +92 -0
- package/src/dev-cli-state.mjs +80 -0
- package/src/external-asset-cache.mjs +587 -0
- package/src/external-asset-policy.mjs +217 -0
- package/src/external-package-surface.mjs +206 -0
- package/src/game-action-runtime.mjs +869 -0
- package/src/game-state-runtime.mjs +206 -6
- package/src/headless-action.mjs +186 -0
- package/src/headless-test/runtime-animation.mjs +1173 -0
- package/src/headless-test/runtime-coordinator.mjs +1514 -0
- package/src/headless-test/runtime-primitives.mjs +320 -0
- package/src/headless-test/runtime-world.mjs +2253 -0
- package/src/headless-test.mjs +392 -4298
- package/src/host-binary.mjs +342 -14
- package/src/icon-discovery.mjs +64 -0
- package/src/make-catalog.mjs +109 -0
- package/src/make.mjs +197 -0
- package/src/package-integrity.mjs +586 -0
- package/src/perf-benchmark.mjs +353 -0
- package/src/postinstall.mjs +5 -5
- package/src/prefabs/index.mjs +34 -0
- package/src/prefabs/scene-serialization.mjs +184 -0
- package/src/project-importer.mjs +620 -0
- package/src/project-registry.mjs +24 -0
- package/src/publish-command.mjs +195 -0
- package/src/publish-env-example.mjs +83 -0
- package/src/publish-validation.mjs +708 -0
- package/src/retro/assets/compile.mjs +232 -0
- package/src/retro/backend-gba/authoring.mjs +1029 -0
- package/src/retro/backend-gba/rom.mjs +363 -0
- package/src/retro/backend-gbc/rom.mjs +85 -0
- package/src/retro/build.mjs +278 -0
- package/src/retro/cli/commands.mjs +292 -0
- package/src/retro/cli/templates.mjs +84 -0
- package/src/retro/diagnostics/catalog.mjs +110 -0
- package/src/retro/diagnostics/emit.mjs +72 -0
- package/src/retro/emulator/case-overlay.mjs +64 -0
- package/src/retro/emulator/discovery.mjs +158 -0
- package/src/retro/emulator/macos-case-overlay.swift +220 -0
- package/src/retro/emulator/profiles.mjs +146 -0
- package/src/retro/emulator/runner.mjs +289 -0
- package/src/retro/frontend/load-project.mjs +98 -0
- package/src/retro/index.mjs +30 -0
- package/src/retro/ir/build-ir.mjs +108 -0
- package/src/retro/runtime-gba/contract.mjs +151 -0
- package/src/retro/runtime-gbc/contract.mjs +117 -0
- package/src/retro/shared/span.mjs +26 -0
- package/src/retro/shared/targets.mjs +64 -0
- package/src/retro/validator/check-project.mjs +114 -0
- package/src/runtime-hotspot-audit.mjs +707 -0
- package/src/scaffold/config.mjs +1000 -0
- package/src/scaffold/fs.mjs +56 -0
- package/src/scaffold/layout.mjs +318 -0
- package/src/scaffold/project-docs.mjs +438 -0
- package/src/scaffold.mjs +93 -596
- package/src/scene-composition/index.mjs +326 -0
- package/src/scene-composition/runtime.mjs +751 -0
- package/src/self-hosted-assets.mjs +604 -0
- package/src/session-client.mjs +750 -0
- package/src/session-native-launcher.mjs +74 -0
- package/src/session-protocol.mjs +75 -0
- package/src/session-runtime.mjs +321 -0
- package/src/session-server.mjs +360 -0
- package/src/shader-kits/index.mjs +773 -0
- package/src/starter-content-registry.mjs +292 -0
- package/src/state-artifacts.mjs +662 -24
- package/src/state-dev-reload.mjs +99 -2
- package/src/terminal-ui.mjs +245 -0
- package/src/web-conformance.mjs +219 -0
- package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
- package/templates/create/2d/content/gameplay/waves.json +26 -0
- package/templates/create/2d/content/registries/.gitkeep +1 -0
- package/templates/create/2d/docs/design/.gitkeep +1 -0
- package/templates/create/2d/docs/design/loop.md +5 -0
- package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
- package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
- package/templates/create/2d/prefabs/player.prefab.js +36 -0
- package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
- package/templates/create/2d/scenes/boot.scene.js +12 -0
- package/templates/create/2d/scenes/gameplay.scene.js +230 -0
- package/templates/create/2d/scenes/menu.scene.js +9 -0
- package/templates/create/2d/src/main.js +6 -185
- package/templates/create/2d/src/runtime/app.js +49 -0
- package/templates/create/2d/src/runtime/capabilities.js +35 -0
- package/templates/create/2d/ui/hud.screen.js +40 -0
- package/templates/create/2d/ui/pause.screen.js +149 -0
- package/templates/create/2d/ui/settings.screen.js +347 -0
- package/templates/create/2d/ui/title.screen.js +13 -0
- package/templates/create/2d-adventure/aura.config.json +28 -0
- package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
- package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
- package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/2d-adventure/docs/design/loop.md +5 -0
- package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
- package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
- package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
- package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
- package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
- package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
- package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
- package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
- package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/loop.md +5 -0
- package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
- package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
- package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
- package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
- package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
- package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
- package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
- package/templates/create/2d-survivor/src/main.js +5 -332
- package/templates/create/2d-survivor/src/runtime/app.js +49 -0
- package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
- package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
- package/templates/create/2d-survivor/ui/title.screen.js +13 -0
- package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
- package/templates/create/3d/content/gameplay/course.js +40 -0
- package/templates/create/3d/content/registries/.gitkeep +1 -0
- package/templates/create/3d/docs/design/.gitkeep +1 -0
- package/templates/create/3d/docs/design/loop.md +5 -0
- package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
- package/templates/create/3d/prefabs/player.prefab.js +204 -0
- package/templates/create/3d/prefabs/world.prefab.js +112 -0
- package/templates/create/3d/scenes/boot.scene.js +12 -0
- package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d/scenes/gameplay.scene.js +292 -0
- package/templates/create/3d/src/main.js +6 -295
- package/templates/create/3d/src/runtime/app.js +49 -0
- package/templates/create/3d/src/runtime/capabilities.js +53 -0
- package/templates/create/3d/src/runtime/materials.js +34 -0
- package/templates/create/3d/src/runtime/state.js +39 -0
- package/templates/create/3d/ui/hud.screen.js +75 -0
- package/templates/create/3d/ui/pause.screen.js +166 -0
- package/templates/create/3d/ui/settings.screen.js +387 -0
- package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-adventure/aura.config.json +28 -0
- package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
- package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
- package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/3d-adventure/docs/design/loop.md +5 -0
- package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
- package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
- package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
- package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
- package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
- package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
- package/templates/create/3d-adventure/src/runtime/state.js +31 -0
- package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
- package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
- package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
- package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
- package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
- package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
- package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
- package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
- package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
- package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
- package/templates/create/3d-collectathon/src/main.js +5 -355
- package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
- package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
- package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
- package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
- package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
- package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
- package/templates/create/blank/config/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/registries/.gitkeep +1 -0
- package/templates/create/blank/docs/design/.gitkeep +1 -0
- package/templates/create/blank/docs/design/loop.md +5 -0
- package/templates/create/blank/prefabs/.gitkeep +1 -0
- package/templates/create/blank/scenes/.gitkeep +1 -0
- package/templates/create/blank/src/runtime/.gitkeep +1 -0
- package/templates/create/blank/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
- package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/aura.config.json +28 -0
- package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
- package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
- package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
- package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
- package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
- package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
- package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
- package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
- package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
- package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/main.js +17 -0
- package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
- package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
- package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
- package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
- package/templates/create/local-multiplayer/aura.config.json +40 -0
- package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
- package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
- package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
- package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
- package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
- package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
- package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
- package/templates/create/local-multiplayer/src/main.js +17 -0
- package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
- package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
- package/templates/create/shared/src/runtime/project-inspector.js +105 -0
- package/templates/create/shared/src/runtime/scene-flow.js +290 -0
- package/templates/create/shared/src/runtime/screen-shell.js +222 -0
- package/templates/create/shared/src/runtime/ui-forms.js +209 -0
- package/templates/create/shared/src/runtime/ui-settings.js +237 -0
- package/templates/create/shared/src/runtime/ui-theme.js +352 -0
- package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
- package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
- package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
- package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
- package/templates/create/shared/src/starter-utils/core.js +39 -3
- package/templates/create/shared/src/starter-utils/index.js +8 -2
- package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
- package/templates/create/shared/src/starter-utils/triggers.js +662 -0
- package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
- package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
- package/templates/create/video-cutscene/aura.config.json +28 -0
- package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
- package/templates/create/video-cutscene/docs/design/loop.md +22 -0
- package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
- package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
- package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
- package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
- package/templates/create/video-cutscene/src/main.js +17 -0
- package/templates/create/video-cutscene/src/runtime/app.js +52 -0
- package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
- package/templates/create/video-cutscene/src/runtime/state.js +13 -0
- package/templates/create/video-cutscene/ui/.gitkeep +0 -0
- package/templates/create-bin/play.js +1187 -0
- package/templates/make/README.md +46 -0
- package/templates/make/catalog.json +51 -0
- package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
- package/templates/make/component/manifest.json +9 -0
- package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
- package/templates/make/data/manifest.json +9 -0
- package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
- package/templates/make/material/manifest.json +9 -0
- package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
- package/templates/make/prefab/manifest.json +9 -0
- package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
- package/templates/make/scene/manifest.json +9 -0
- package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
- package/templates/make/shader/manifest.json +9 -0
- package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
- package/templates/make/system/manifest.json +9 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
- package/templates/make/ui-screen/manifest.json +10 -0
- package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
- package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
- package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
- package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
- package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
- package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
- package/templates/retro/platformer/README.md +10 -0
- package/templates/retro/platformer/assets/retro/assets.json +91 -0
- package/templates/retro/platformer/aura.config.json +7 -0
- package/templates/retro/platformer/package.json +5 -0
- package/templates/retro/platformer/src/main.js +40 -0
- package/templates/retro/puzzle-grid/README.md +10 -0
- package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
- package/templates/retro/puzzle-grid/aura.config.json +7 -0
- package/templates/retro/puzzle-grid/package.json +5 -0
- package/templates/retro/puzzle-grid/src/main.js +29 -0
- package/templates/retro/tactics-grid/README.md +10 -0
- package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
- package/templates/retro/tactics-grid/aura.config.json +7 -0
- package/templates/retro/tactics-grid/package.json +5 -0
- package/templates/retro/tactics-grid/src/main.js +35 -0
- package/templates/retro/topdown-adventure/README.md +10 -0
- package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
- package/templates/retro/topdown-adventure/aura.config.json +7 -0
- package/templates/retro/topdown-adventure/package.json +5 -0
- package/templates/retro/topdown-adventure/src/main.js +29 -0
- package/templates/skills/aurajs/SKILL.md +61 -5
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setAvatarVisual3D,
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|
4
|
+
} from '../src/starter-utils/index.js';
|
|
5
|
+
import {
|
|
6
|
+
CAMERA_LOOK_OFFSET,
|
|
7
|
+
CAMERA_OFFSET,
|
|
8
|
+
JUMP_SPEED,
|
|
9
|
+
MOVE_SPEED,
|
|
10
|
+
PLAYER_HALF,
|
|
11
|
+
} from '../content/gameplay/course.js';
|
|
12
|
+
|
|
13
|
+
export const PLAYER_AVATAR_MODEL_PATH = 'assets/models/starter-avatar.gltf';
|
|
14
|
+
|
|
15
|
+
const PLAYER_BODY_HEIGHT = PLAYER_HALF.y * 2;
|
|
16
|
+
const PLAYER_RUN_SPEED = MOVE_SPEED * 1.35;
|
|
17
|
+
const PLAYER_VISUAL_OFFSET = { x: 0, y: -PLAYER_HALF.y, z: 0 };
|
|
18
|
+
const PLAYER_VISUAL_SCALE = { x: 1, y: 1, z: 1 };
|
|
19
|
+
|
|
20
|
+
const playerPrefab = {
|
|
21
|
+
id: 'player',
|
|
22
|
+
kind: 'prefab',
|
|
23
|
+
role: 'player',
|
|
24
|
+
view: {
|
|
25
|
+
kind: 'avatar3d',
|
|
26
|
+
collider: { shape: 'capsule', size: { x: PLAYER_HALF.x * 2, y: PLAYER_BODY_HEIGHT, z: PLAYER_HALF.z * 2 } },
|
|
27
|
+
asset: { path: PLAYER_AVATAR_MODEL_PATH, clips: ['Idle', 'Walk', 'Run', 'Jump', 'Fall'] },
|
|
28
|
+
},
|
|
29
|
+
components: {
|
|
30
|
+
avatar: {
|
|
31
|
+
model: PLAYER_AVATAR_MODEL_PATH,
|
|
32
|
+
clips: ['Idle', 'Walk', 'Run', 'Jump', 'Fall'],
|
|
33
|
+
},
|
|
34
|
+
},
|
|
35
|
+
hooks: {
|
|
36
|
+
bindVisual: 'bindPlayerAvatarVisual',
|
|
37
|
+
},
|
|
38
|
+
notes: ['This starter keeps the player prefab avatar-first so the authored route starts from an imported character.'],
|
|
39
|
+
};
|
|
40
|
+
|
|
41
|
+
function normalizeImportedSceneRecord(entry) {
|
|
42
|
+
if (entry && entry.ok === true && Number.isInteger(entry.importId) && entry.importId > 0) {
|
|
43
|
+
return entry;
|
|
44
|
+
}
|
|
45
|
+
if (entry && Number.isInteger(entry.importId) && entry.importId > 0) {
|
|
46
|
+
return { ok: true, ...entry };
|
|
47
|
+
}
|
|
48
|
+
return null;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
function resolveImportId(entry) {
|
|
52
|
+
if (Number.isInteger(entry) && entry > 0) return entry;
|
|
53
|
+
if (Number.isInteger(entry?.importId) && entry.importId > 0) return entry.importId;
|
|
54
|
+
return null;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
function resolveRootSceneNodeId(record) {
|
|
58
|
+
if (!record || !Array.isArray(record.nodeHandles) || record.nodeHandles.length === 0) {
|
|
59
|
+
return null;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
const rootSourceIndex = Array.isArray(record.rootSourceNodeIndices) && record.rootSourceNodeIndices.length > 0
|
|
63
|
+
? Number(record.rootSourceNodeIndices[0])
|
|
64
|
+
: null;
|
|
65
|
+
if (Number.isInteger(rootSourceIndex) && rootSourceIndex >= 0) {
|
|
66
|
+
const match = record.nodeHandles.find((entry) => Number(entry?.sourceNodeIndex) === rootSourceIndex);
|
|
67
|
+
if (Number.isInteger(match?.nodeId) && match.nodeId > 0) {
|
|
68
|
+
return match.nodeId;
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
const first = record.nodeHandles.find((entry) => Number.isInteger(entry?.nodeId) && entry.nodeId > 0);
|
|
73
|
+
return Number.isInteger(first?.nodeId) ? first.nodeId : null;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
function createPlayerClipMap(importId) {
|
|
77
|
+
return {
|
|
78
|
+
idle: { importId, animation: 'Idle', loop: true, transitionSeconds: 0.18 },
|
|
79
|
+
walk: { importId, animation: 'Walk', loop: true, transitionSeconds: 0.14 },
|
|
80
|
+
run: { importId, animation: 'Run', loop: true, transitionSeconds: 0.1 },
|
|
81
|
+
jump: { importId, animation: 'Jump', loop: false, transitionSeconds: 0.08 },
|
|
82
|
+
fall: { importId, animation: 'Fall', loop: true, transitionSeconds: 0.08 },
|
|
83
|
+
};
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
export function createPlayerAvatar(spawn) {
|
|
87
|
+
return createCharacterAvatar3D({
|
|
88
|
+
position: spawn,
|
|
89
|
+
radius: PLAYER_HALF.x,
|
|
90
|
+
height: PLAYER_BODY_HEIGHT,
|
|
91
|
+
moveSpeed: MOVE_SPEED,
|
|
92
|
+
runSpeed: PLAYER_RUN_SPEED,
|
|
93
|
+
jumpSpeed: JUMP_SPEED,
|
|
94
|
+
visual: {
|
|
95
|
+
offset: PLAYER_VISUAL_OFFSET,
|
|
96
|
+
scale: PLAYER_VISUAL_SCALE,
|
|
97
|
+
},
|
|
98
|
+
camera: {
|
|
99
|
+
offset: CAMERA_OFFSET,
|
|
100
|
+
lookOffset: CAMERA_LOOK_OFFSET,
|
|
101
|
+
rotateWithFacing: false,
|
|
102
|
+
},
|
|
103
|
+
});
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
export function resetPlayerAvatar(avatar, spawn) {
|
|
107
|
+
avatar.position = { x: spawn.x, y: spawn.y, z: spawn.z };
|
|
108
|
+
avatar.grounded = false;
|
|
109
|
+
avatar.onSlope = false;
|
|
110
|
+
avatar.velocityY = 0;
|
|
111
|
+
avatar.facingYaw = 0;
|
|
112
|
+
avatar.locomotion = 'idle';
|
|
113
|
+
avatar.motion = {
|
|
114
|
+
moveX: 0,
|
|
115
|
+
moveZ: 0,
|
|
116
|
+
magnitude: 0,
|
|
117
|
+
speed: 0,
|
|
118
|
+
};
|
|
119
|
+
avatar.input = {
|
|
120
|
+
moveX: 0,
|
|
121
|
+
moveZ: 0,
|
|
122
|
+
jump: false,
|
|
123
|
+
run: false,
|
|
124
|
+
};
|
|
125
|
+
avatar.visual.activeClipKey = null;
|
|
126
|
+
avatar.visual.activeClipId = null;
|
|
127
|
+
return avatar;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
export function loadPlayerAvatarVisual() {
|
|
131
|
+
const loaded = aura.scene3d.loadGltfScene(PLAYER_AVATAR_MODEL_PATH, {
|
|
132
|
+
bindRenderNodes: true,
|
|
133
|
+
visible: true,
|
|
134
|
+
cull: false,
|
|
135
|
+
});
|
|
136
|
+
const importId = resolveImportId(loaded);
|
|
137
|
+
if (!importId) {
|
|
138
|
+
throw new Error(`[3d-adventure-template] failed to load starter avatar model: ${PLAYER_AVATAR_MODEL_PATH}`);
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
const record = normalizeImportedSceneRecord(loaded)
|
|
142
|
+
|| normalizeImportedSceneRecord(aura.scene3d.getImportedScene(importId));
|
|
143
|
+
const sceneNodeId = resolveRootSceneNodeId(record);
|
|
144
|
+
if (!sceneNodeId) {
|
|
145
|
+
throw new Error('[3d-adventure-template] starter avatar model missing a bindable root scene node');
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
return {
|
|
149
|
+
importId,
|
|
150
|
+
path: PLAYER_AVATAR_MODEL_PATH,
|
|
151
|
+
sceneNodeId,
|
|
152
|
+
};
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
export function bindPlayerAvatarVisual(avatar, visual) {
|
|
156
|
+
return setAvatarVisual3D(avatar, {
|
|
157
|
+
sceneNodeId: visual.sceneNodeId,
|
|
158
|
+
offset: PLAYER_VISUAL_OFFSET,
|
|
159
|
+
scale: PLAYER_VISUAL_SCALE,
|
|
160
|
+
clipMap: createPlayerClipMap(visual.importId),
|
|
161
|
+
});
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
export function createPlayerPrefab() {
|
|
165
|
+
return playerPrefab;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
export default playerPrefab;
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
const relicPrefab = {
|
|
2
|
+
id: 'relic',
|
|
3
|
+
kind: 'prefab',
|
|
4
|
+
role: 'pickup',
|
|
5
|
+
view: {
|
|
6
|
+
kind: 'pickup3d',
|
|
7
|
+
},
|
|
8
|
+
hooks: {},
|
|
9
|
+
notes: ['Keep authored relic payloads in content/ and the starter draw surface here.'],
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
export function createRelicPrefab() {
|
|
13
|
+
return relicPrefab;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
export function drawAdventureRelics({ mesh, material, relics, elapsed = 0 }) {
|
|
17
|
+
for (const relic of relics) {
|
|
18
|
+
if (relic.collected) continue;
|
|
19
|
+
aura.draw3d.drawMesh(mesh, material, {
|
|
20
|
+
position: {
|
|
21
|
+
x: relic.x,
|
|
22
|
+
y: relic.y + (Math.sin((elapsed * 2.4) + relic.x) * 0.18),
|
|
23
|
+
z: relic.z,
|
|
24
|
+
},
|
|
25
|
+
rotation: {
|
|
26
|
+
x: elapsed * 0.5,
|
|
27
|
+
y: elapsed * 1.7,
|
|
28
|
+
z: elapsed * 0.2,
|
|
29
|
+
},
|
|
30
|
+
scale: { x: relic.radius, y: relic.radius, z: relic.radius },
|
|
31
|
+
});
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
export default relicPrefab;
|
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
import { BEACON_SITES, FLOOR_SCALE, GOAL_ZONE, WORLD_PLATFORMS } from '../content/gameplay/course.js';
|
|
2
|
+
|
|
3
|
+
const worldPrefab = {
|
|
4
|
+
id: 'world',
|
|
5
|
+
kind: 'prefab',
|
|
6
|
+
role: 'world',
|
|
7
|
+
view: {
|
|
8
|
+
kind: 'environment3d',
|
|
9
|
+
},
|
|
10
|
+
hooks: {},
|
|
11
|
+
notes: ['Treat this as the authored world descriptor before you move to richer scene data or imported set dressing.'],
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
function addObstacleBox(platform) {
|
|
15
|
+
const halfX = platform.sx * 0.5;
|
|
16
|
+
const halfY = platform.sy * 0.5;
|
|
17
|
+
const halfZ = platform.sz * 0.5;
|
|
18
|
+
aura.character3d.addObstacle(
|
|
19
|
+
{ x: platform.x - halfX, y: platform.y - halfY, z: platform.z - halfZ },
|
|
20
|
+
{ x: platform.x + halfX, y: platform.y + halfY, z: platform.z + halfZ },
|
|
21
|
+
);
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
export function createWorldPrefab() {
|
|
25
|
+
return {
|
|
26
|
+
...worldPrefab,
|
|
27
|
+
platformCount: WORLD_PLATFORMS.length,
|
|
28
|
+
beaconCount: BEACON_SITES.length,
|
|
29
|
+
};
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
export function syncAdventureCharacterObstacles(movingPlatform) {
|
|
33
|
+
if (typeof aura?.character3d?.clearObstacles !== 'function' || typeof aura?.character3d?.addObstacle !== 'function') {
|
|
34
|
+
return;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
aura.character3d.clearObstacles();
|
|
38
|
+
aura.character3d.addObstacle(
|
|
39
|
+
{ x: -FLOOR_SCALE.x * 0.5, y: -1.0, z: -FLOOR_SCALE.z * 0.5 },
|
|
40
|
+
{ x: FLOOR_SCALE.x * 0.5, y: 0.0, z: FLOOR_SCALE.z * 0.5 },
|
|
41
|
+
);
|
|
42
|
+
|
|
43
|
+
for (const platform of WORLD_PLATFORMS) {
|
|
44
|
+
addObstacleBox(platform);
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
addObstacleBox({
|
|
48
|
+
x: movingPlatform.position.x,
|
|
49
|
+
y: movingPlatform.position.y,
|
|
50
|
+
z: movingPlatform.position.z,
|
|
51
|
+
sx: movingPlatform.size.x,
|
|
52
|
+
sy: movingPlatform.size.y,
|
|
53
|
+
sz: movingPlatform.size.z,
|
|
54
|
+
});
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
export function drawAdventureCourse({
|
|
58
|
+
mesh,
|
|
59
|
+
floorMaterial,
|
|
60
|
+
platformMaterial,
|
|
61
|
+
beaconDormantMaterial,
|
|
62
|
+
beaconLitMaterial,
|
|
63
|
+
goalLockedMaterial,
|
|
64
|
+
goalReadyMaterial,
|
|
65
|
+
movingPlatform,
|
|
66
|
+
beacons,
|
|
67
|
+
goalReady = false,
|
|
68
|
+
elapsed = 0,
|
|
69
|
+
}) {
|
|
70
|
+
aura.draw3d.drawMesh(mesh, floorMaterial, {
|
|
71
|
+
position: { x: 0, y: -0.5, z: 0 },
|
|
72
|
+
rotation: { x: 0, y: 0, z: 0 },
|
|
73
|
+
scale: FLOOR_SCALE,
|
|
74
|
+
});
|
|
75
|
+
|
|
76
|
+
for (const platform of WORLD_PLATFORMS) {
|
|
77
|
+
aura.draw3d.drawMesh(mesh, platformMaterial, {
|
|
78
|
+
position: { x: platform.x, y: platform.y, z: platform.z },
|
|
79
|
+
rotation: { x: 0, y: 0, z: 0 },
|
|
80
|
+
scale: { x: platform.sx, y: platform.sy, z: platform.sz },
|
|
81
|
+
});
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
aura.draw3d.drawMesh(mesh, platformMaterial, {
|
|
85
|
+
position: {
|
|
86
|
+
x: movingPlatform.position.x,
|
|
87
|
+
y: movingPlatform.position.y,
|
|
88
|
+
z: movingPlatform.position.z,
|
|
89
|
+
},
|
|
90
|
+
rotation: { x: 0, y: movingPlatform.t * 0.5, z: 0 },
|
|
91
|
+
scale: {
|
|
92
|
+
x: movingPlatform.size.x,
|
|
93
|
+
y: movingPlatform.size.y,
|
|
94
|
+
z: movingPlatform.size.z,
|
|
95
|
+
},
|
|
96
|
+
});
|
|
97
|
+
|
|
98
|
+
const beaconById = new Map((Array.isArray(beacons) ? beacons : []).map((beacon) => [beacon.id, beacon]));
|
|
99
|
+
for (const site of BEACON_SITES) {
|
|
100
|
+
const lit = beaconById.get(site.id)?.lit === true;
|
|
101
|
+
aura.draw3d.drawMesh(mesh, lit ? beaconLitMaterial : beaconDormantMaterial, {
|
|
102
|
+
position: { x: site.x, y: site.y, z: site.z },
|
|
103
|
+
rotation: { x: 0, y: elapsed * 0.8, z: 0 },
|
|
104
|
+
scale: { x: site.radius, y: site.radius * 1.8, z: site.radius },
|
|
105
|
+
});
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
aura.draw3d.drawMesh(mesh, goalReady ? goalReadyMaterial : goalLockedMaterial, {
|
|
109
|
+
position: { x: GOAL_ZONE.x, y: GOAL_ZONE.y, z: GOAL_ZONE.z },
|
|
110
|
+
rotation: { x: 0, y: elapsed * 0.6, z: 0 },
|
|
111
|
+
scale: {
|
|
112
|
+
x: GOAL_ZONE.radius * 1.25,
|
|
113
|
+
y: GOAL_ZONE.radius * 2.1,
|
|
114
|
+
z: GOAL_ZONE.radius * 1.25,
|
|
115
|
+
},
|
|
116
|
+
});
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
export default worldPrefab;
|
|
@@ -0,0 +1,358 @@
|
|
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1
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import {
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2
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axisFromKeys,
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3
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collectAdventureObjectives3D,
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4
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countCompletedObjectives,
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5
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createInteractionPromptState,
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6
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createProximityTrigger3D,
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7
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createTriggerTracker,
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8
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createGoalZone,
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9
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objectivesComplete,
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10
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setAvatarInput3D,
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11
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spawnCharacterAvatar3D,
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12
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stepMovingPlatform3D,
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13
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stepVolumeTriggers3D,
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14
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tickCharacterAvatar3D,
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15
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updateCheckpointProgress,
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16
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updateInteractionPromptState,
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respawnAtCheckpoint,
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18
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} from '../src/starter-utils/index.js';
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import { ensureSessionState, ensureUiState } from '../src/runtime/app-state.js';
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import { ADVENTURE3D_CONFIG, ADVENTURE3D_TEXT } from '../config/gameplay/adventure.config.js';
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21
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import { GOAL_ZONE, WORLD_LIMIT } from '../content/gameplay/course.js';
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22
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import { bindPlayerAvatarVisual, loadPlayerAvatarVisual } from '../prefabs/player.prefab.js';
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23
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import { drawAdventureRelics } from '../prefabs/relic.prefab.js';
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24
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import { drawAdventureCourse, syncAdventureCharacterObstacles } from '../prefabs/world.prefab.js';
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25
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import { createAdventureMaterials } from '../src/runtime/materials.js';
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import { createAdventureRunState } from '../src/runtime/state.js';
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const INTERACT_KEYS = ['e', 'enter'];
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const DEFAULT_PROFILE_NAME = 'Nova';
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const DEFAULT_SAVE_SLOTS = [
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{ id: 'slot-a', label: 'Forest Edge' },
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{ id: 'slot-b', label: 'Beacon Ridge' },
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{ id: 'slot-c', label: 'Signal Arch' },
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];
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35
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+
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36
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function createAdventureSessionSeed() {
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return {
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runsStarted: 0,
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39
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bestRelicCount: 0,
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40
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bestBeaconCount: 0,
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41
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lastOutcome: 'idle',
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42
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lastSceneId: 'gameplay',
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profileName: DEFAULT_PROFILE_NAME,
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lastSubmittedProfileName: DEFAULT_PROFILE_NAME,
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activeSaveSlotId: DEFAULT_SAVE_SLOTS[0].id,
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saveSlots: DEFAULT_SAVE_SLOTS.map((entry) => ({ ...entry })),
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};
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48
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}
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49
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50
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function createAdventureUiStateSeed() {
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51
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return {
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showControlsHint: true,
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53
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};
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54
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}
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55
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+
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56
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function pressedInteract() {
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57
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return INTERACT_KEYS.some((key) => aura.input.isKeyPressed(key));
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58
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}
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59
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+
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60
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function normalizeProfileName(value) {
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61
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const trimmed = typeof value === 'string' ? value.trim() : '';
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62
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return trimmed.length > 0 ? trimmed.slice(0, 18) : DEFAULT_PROFILE_NAME;
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63
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}
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64
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65
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function normalizeAdventureSaveSlots(value) {
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66
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const normalized = Array.isArray(value)
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? value
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.filter((entry) => entry && typeof entry === 'object' && !Array.isArray(entry))
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.map((entry, index) => {
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70
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const fallback = DEFAULT_SAVE_SLOTS[index] || DEFAULT_SAVE_SLOTS[0];
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const id = typeof entry.id === 'string' && entry.id.trim().length > 0
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? entry.id.trim()
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: fallback.id;
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const label = typeof entry.label === 'string' && entry.label.trim().length > 0
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? entry.label.trim()
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: fallback.label;
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return { id, label };
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})
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.filter((entry) => entry.id.length > 0)
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: [];
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81
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return normalized.length > 0
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82
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? normalized
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: DEFAULT_SAVE_SLOTS.map((entry) => ({ ...entry }));
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84
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}
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85
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86
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function hydrateAdventureSession(session) {
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87
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session.profileName = normalizeProfileName(session.profileName);
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88
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session.lastSubmittedProfileName = normalizeProfileName(
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89
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typeof session.lastSubmittedProfileName === 'string' ? session.lastSubmittedProfileName : session.profileName,
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90
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);
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91
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session.saveSlots = normalizeAdventureSaveSlots(session.saveSlots);
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92
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const validSaveSlotIds = new Set(session.saveSlots.map((entry) => entry.id));
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session.activeSaveSlotId = validSaveSlotIds.has(session.activeSaveSlotId)
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? session.activeSaveSlotId
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: session.saveSlots[0].id;
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return session;
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97
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}
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98
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99
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export function createGameplayScene(context = {}) {
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100
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const appState = context.appState && typeof context.appState === 'object' ? context.appState : (context.appState = {});
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101
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const adventureSession = hydrateAdventureSession(
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102
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ensureSessionState(appState, 'adventure3d', createAdventureSessionSeed()),
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);
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104
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const adventureUiState = ensureUiState(appState, 'adventureHud', createAdventureUiStateSeed());
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105
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const promptState = createInteractionPromptState({ prompt: 'Press E to interact' });
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106
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const triggerTracker = createTriggerTracker({ subjectId: 'player', dimension: '3d' });
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107
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const goalZone = createGoalZone(GOAL_ZONE);
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108
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let boxMesh = null;
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109
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let materials = null;
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110
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let playerVisual = null;
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111
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let sceneState = createAdventureRunState();
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112
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113
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function relicCount() {
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114
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return countCompletedObjectives(sceneState.relics);
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115
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}
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116
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+
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117
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function beaconCount() {
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118
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return sceneState.beacons.reduce((total, beacon) => total + (beacon.lit === true ? 1 : 0), 0);
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119
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}
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120
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+
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121
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function routeReady() {
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122
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return objectivesComplete(sceneState.relics) && beaconCount() >= sceneState.beacons.length;
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123
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}
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124
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+
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125
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function syncSessionState() {
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126
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adventureSession.lastSceneId = 'gameplay';
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127
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adventureSession.bestRelicCount = Math.max(Number(adventureSession.bestRelicCount || 0), relicCount());
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128
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adventureSession.bestBeaconCount = Math.max(Number(adventureSession.bestBeaconCount || 0), beaconCount());
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129
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adventureSession.lastRelicCount = relicCount();
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130
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adventureSession.lastBeaconCount = beaconCount();
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131
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adventureSession.lastOutcome = sceneState.runComplete ? 'route-cleared' : 'surveying';
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132
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}
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133
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+
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134
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function isPauseOpen() {
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135
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const shellState = context.getScreenShellState?.();
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136
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return Array.isArray(shellState?.modals) && shellState.modals.some((entry) => entry.screenId === 'pause');
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137
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}
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138
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+
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139
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function syncHud() {
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140
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context.setHudScreen?.('hud', {
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relicCount: relicCount(),
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142
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relicTarget: sceneState.relics.length,
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143
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beaconCount: beaconCount(),
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144
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beaconTarget: sceneState.beacons.length,
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145
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promptText: promptState.prompt || '',
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146
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paused: isPauseOpen(),
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147
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runComplete: sceneState.runComplete,
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148
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showControlsHint: adventureUiState.showControlsHint !== false,
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149
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});
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150
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}
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151
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+
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152
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function resetRun() {
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153
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sceneState = createAdventureRunState(sceneState?.player ?? null);
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154
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if (!playerVisual) return;
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155
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bindPlayerAvatarVisual(sceneState.player, playerVisual);
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156
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syncAdventureCharacterObstacles(sceneState.movingPlatform);
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157
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spawnCharacterAvatar3D(aura, sceneState.player, { position: sceneState.player.position });
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158
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promptState.visible = false;
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159
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promptState.ready = false;
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160
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promptState.prompt = null;
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161
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promptState.triggerId = null;
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162
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promptState.accepted = false;
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163
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promptState.acceptedTriggerId = null;
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164
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adventureSession.runsStarted += 1;
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165
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syncSessionState();
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166
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+
syncHud();
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167
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+
}
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168
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+
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169
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function buildPromptTriggers() {
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170
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const collectedRelics = relicCount();
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171
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const triggers = [];
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172
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+
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173
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for (const beacon of sceneState.beacons) {
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174
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+
if (beacon.lit) continue;
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175
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const canLight = collectedRelics >= beacon.requiredRelics;
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176
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triggers.push(createProximityTrigger3D(
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177
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`beacon:${beacon.id}`,
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178
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+
beacon.x,
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179
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+
beacon.y,
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180
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+
beacon.z,
|
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181
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+
ADVENTURE3D_CONFIG.beaconPromptRadius,
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182
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+
{
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183
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+
role: 'beacon',
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184
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+
priority: canLight ? 5 : 2,
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185
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+
promptText: canLight
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186
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+
? `Press E to light ${beacon.label}`
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187
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+
: `${beacon.label} unlocks at ${beacon.requiredRelics} relic${beacon.requiredRelics === 1 ? '' : 's'}`,
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188
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+
interactionKey: 'E',
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189
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+
},
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190
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+
));
|
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191
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+
}
|
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192
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+
|
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193
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+
triggers.push(createProximityTrigger3D(
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194
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'goal-gate',
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195
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+
goalZone.x,
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196
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+
goalZone.y,
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197
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+
goalZone.z,
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198
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+
ADVENTURE3D_CONFIG.goalPromptRadius,
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199
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+
{
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200
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+
role: 'goal',
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201
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+
priority: routeReady() ? 8 : 1,
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202
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+
promptText: routeReady()
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203
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+
? 'Press E to leave through the signal arch'
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204
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+
: 'Recover all relics and light both beacons to open the arch',
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205
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interactionKey: 'E',
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206
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},
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207
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+
));
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208
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+
|
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209
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+
return triggers;
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210
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+
}
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211
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+
|
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212
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+
function handleAcceptedPrompt() {
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213
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+
const acceptedTriggerId = promptState.acceptedTriggerId;
|
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214
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+
if (!acceptedTriggerId) return;
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215
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+
|
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216
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+
if (acceptedTriggerId.startsWith('beacon:')) {
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217
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+
const beaconId = acceptedTriggerId.slice('beacon:'.length);
|
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218
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+
const beacon = sceneState.beacons.find((entry) => entry.id === beaconId) || null;
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219
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+
if (beacon && relicCount() >= beacon.requiredRelics) {
|
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220
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+
beacon.lit = true;
|
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221
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+
}
|
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222
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+
} else if (acceptedTriggerId === 'goal-gate' && routeReady()) {
|
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223
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+
sceneState.runComplete = true;
|
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224
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+
}
|
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225
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+
}
|
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226
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+
|
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227
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+
function syncPauseModal() {
|
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228
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+
if (!aura.input.isKeyPressed('escape')) return;
|
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229
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+
|
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230
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+
const shellState = context.getScreenShellState?.();
|
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231
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+
const topModal = shellState?.modals?.[shellState.modals.length - 1] || null;
|
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232
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+
if (topModal) {
|
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233
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+
context.popModalScreen?.({ action: 'resume' });
|
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234
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+
return;
|
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235
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+
}
|
|
236
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+
|
|
237
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+
context.pushModalScreen?.('pause', {
|
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238
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+
relicCount: relicCount(),
|
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239
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+
beaconCount: beaconCount(),
|
|
240
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+
});
|
|
241
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+
}
|
|
242
|
+
|
|
243
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+
function updateMovement(dt) {
|
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244
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+
const moveX = axisFromKeys(aura.input, ['arrowleft', 'a'], ['arrowright', 'd']);
|
|
245
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+
const moveZ = axisFromKeys(aura.input, ['arrowup', 'w'], ['arrowdown', 's']);
|
|
246
|
+
const jumpedThisFrame = aura.input.isKeyPressed('space');
|
|
247
|
+
const runningThisFrame = aura.input.isKeyDown('shift') || aura.input.isKeyDown('shiftleft') || aura.input.isKeyDown('shiftright');
|
|
248
|
+
if (adventureUiState.showControlsHint && (moveX !== 0 || moveZ !== 0 || jumpedThisFrame || runningThisFrame || pressedInteract())) {
|
|
249
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+
adventureUiState.showControlsHint = false;
|
|
250
|
+
}
|
|
251
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+
setAvatarInput3D(sceneState.player, {
|
|
252
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+
moveX,
|
|
253
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+
moveZ,
|
|
254
|
+
jump: jumpedThisFrame,
|
|
255
|
+
run: runningThisFrame,
|
|
256
|
+
});
|
|
257
|
+
tickCharacterAvatar3D(aura, sceneState.player, dt);
|
|
258
|
+
sceneState.player.position.x = Math.max(-WORLD_LIMIT, Math.min(WORLD_LIMIT, sceneState.player.position.x));
|
|
259
|
+
sceneState.player.position.z = Math.max(-WORLD_LIMIT, Math.min(WORLD_LIMIT, sceneState.player.position.z));
|
|
260
|
+
spawnCharacterAvatar3D(aura, sceneState.player, { position: sceneState.player.position });
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
function updateRouteProgress() {
|
|
264
|
+
if (sceneState.player.position.y < -10) {
|
|
265
|
+
if (!respawnAtCheckpoint(sceneState.checkpointSystem, sceneState.player)) {
|
|
266
|
+
resetRun();
|
|
267
|
+
return false;
|
|
268
|
+
}
|
|
269
|
+
spawnCharacterAvatar3D(aura, sceneState.player, { position: sceneState.player.position });
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
collectAdventureObjectives3D(sceneState.player, sceneState.relics);
|
|
273
|
+
updateCheckpointProgress(sceneState.checkpointSystem, sceneState.player);
|
|
274
|
+
return true;
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
return {
|
|
278
|
+
setup() {
|
|
279
|
+
boxMesh = aura.mesh.createBox();
|
|
280
|
+
materials = createAdventureMaterials();
|
|
281
|
+
playerVisual = loadPlayerAvatarVisual();
|
|
282
|
+
|
|
283
|
+
aura.light.ambient({ r: 1, g: 1, b: 1 }, 0.23);
|
|
284
|
+
aura.light.directional({ x: 0.55, y: -1.0, z: -0.35 }, { r: 1, g: 1, b: 1 }, 1.0);
|
|
285
|
+
aura.camera3d.perspective(62, 0.1, 160);
|
|
286
|
+
|
|
287
|
+
resetRun();
|
|
288
|
+
console.log(ADVENTURE3D_TEXT.started);
|
|
289
|
+
},
|
|
290
|
+
|
|
291
|
+
update(dt) {
|
|
292
|
+
syncPauseModal();
|
|
293
|
+
if (isPauseOpen()) {
|
|
294
|
+
syncHud();
|
|
295
|
+
return;
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
if (sceneState.runComplete) {
|
|
299
|
+
if (aura.input.isKeyPressed('enter')) {
|
|
300
|
+
resetRun();
|
|
301
|
+
}
|
|
302
|
+
syncHud();
|
|
303
|
+
return;
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
if (aura.input.isKeyPressed('h')) {
|
|
307
|
+
adventureUiState.showControlsHint = adventureUiState.showControlsHint !== true;
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
sceneState.elapsed += dt;
|
|
311
|
+
stepMovingPlatform3D(sceneState.movingPlatform, dt);
|
|
312
|
+
syncAdventureCharacterObstacles(sceneState.movingPlatform);
|
|
313
|
+
|
|
314
|
+
updateMovement(dt);
|
|
315
|
+
if (!updateRouteProgress()) return;
|
|
316
|
+
|
|
317
|
+
const triggerStep = stepVolumeTriggers3D(triggerTracker, sceneState.player.position, buildPromptTriggers());
|
|
318
|
+
updateInteractionPromptState(promptState, triggerStep, {
|
|
319
|
+
interactPressed: pressedInteract(),
|
|
320
|
+
});
|
|
321
|
+
handleAcceptedPrompt();
|
|
322
|
+
syncSessionState();
|
|
323
|
+
syncHud();
|
|
324
|
+
},
|
|
325
|
+
|
|
326
|
+
onResume() {
|
|
327
|
+
syncHud();
|
|
328
|
+
},
|
|
329
|
+
|
|
330
|
+
onExit() {
|
|
331
|
+
context.clearHudScreen?.();
|
|
332
|
+
},
|
|
333
|
+
|
|
334
|
+
draw() {
|
|
335
|
+
aura.draw3d.clear3d({ r: 0.05, g: 0.07, b: 0.11 });
|
|
336
|
+
drawAdventureCourse({
|
|
337
|
+
mesh: boxMesh,
|
|
338
|
+
floorMaterial: materials.floor,
|
|
339
|
+
platformMaterial: materials.platform,
|
|
340
|
+
beaconDormantMaterial: materials.beaconDormant,
|
|
341
|
+
beaconLitMaterial: materials.beaconLit,
|
|
342
|
+
goalLockedMaterial: materials.goalLocked,
|
|
343
|
+
goalReadyMaterial: materials.goalReady,
|
|
344
|
+
movingPlatform: sceneState.movingPlatform,
|
|
345
|
+
beacons: sceneState.beacons,
|
|
346
|
+
goalReady: routeReady(),
|
|
347
|
+
elapsed: sceneState.elapsed,
|
|
348
|
+
});
|
|
349
|
+
drawAdventureRelics({
|
|
350
|
+
mesh: boxMesh,
|
|
351
|
+
material: materials.relic,
|
|
352
|
+
relics: sceneState.relics,
|
|
353
|
+
elapsed: sceneState.elapsed,
|
|
354
|
+
});
|
|
355
|
+
aura.scene3d.submitRenderBindings();
|
|
356
|
+
},
|
|
357
|
+
};
|
|
358
|
+
}
|