@auraindustry/aurajs 0.0.7 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/README.md +98 -2
  2. package/benchmarks/perf-thresholds.json +54 -0
  3. package/package.json +4 -7
  4. package/src/asset-pack.mjs +5 -1
  5. package/src/authored-project.mjs +1449 -0
  6. package/src/authored-runtime.mjs +2016 -0
  7. package/src/authoring/avatar-animation-graph.mjs +648 -0
  8. package/src/bin-integrity.mjs +272 -0
  9. package/src/build-contract/assets.mjs +130 -0
  10. package/src/build-contract/capabilities.mjs +116 -0
  11. package/src/build-contract/constants.mjs +6 -0
  12. package/src/build-contract/helpers.mjs +44 -0
  13. package/src/build-contract/web-templates.mjs +5993 -0
  14. package/src/build-contract.mjs +27 -2910
  15. package/src/bundler.mjs +188 -55
  16. package/src/cli.mjs +4825 -1512
  17. package/src/commands/project-authoring.mjs +434 -0
  18. package/src/config.mjs +27 -0
  19. package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
  20. package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
  21. package/src/conformance/cases/index.mjs +11 -0
  22. package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
  23. package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
  24. package/src/conformance/shared.mjs +27 -0
  25. package/src/conformance-runner.mjs +25 -13
  26. package/src/conformance.mjs +619 -4020
  27. package/src/cutscene.mjs +362 -5
  28. package/src/dev-cli-action.mjs +249 -0
  29. package/src/dev-cli-inspect.mjs +92 -0
  30. package/src/dev-cli-state.mjs +80 -0
  31. package/src/external-asset-cache.mjs +587 -0
  32. package/src/external-asset-policy.mjs +217 -0
  33. package/src/external-package-surface.mjs +206 -0
  34. package/src/game-action-runtime.mjs +869 -0
  35. package/src/game-state-runtime.mjs +206 -6
  36. package/src/headless-action.mjs +186 -0
  37. package/src/headless-test/runtime-animation.mjs +1173 -0
  38. package/src/headless-test/runtime-coordinator.mjs +1514 -0
  39. package/src/headless-test/runtime-primitives.mjs +320 -0
  40. package/src/headless-test/runtime-world.mjs +2253 -0
  41. package/src/headless-test.mjs +392 -4298
  42. package/src/host-binary.mjs +342 -14
  43. package/src/icon-discovery.mjs +64 -0
  44. package/src/make-catalog.mjs +109 -0
  45. package/src/make.mjs +197 -0
  46. package/src/package-integrity.mjs +586 -0
  47. package/src/perf-benchmark.mjs +353 -0
  48. package/src/postinstall.mjs +5 -5
  49. package/src/prefabs/index.mjs +34 -0
  50. package/src/prefabs/scene-serialization.mjs +184 -0
  51. package/src/project-importer.mjs +620 -0
  52. package/src/project-registry.mjs +24 -0
  53. package/src/publish-command.mjs +195 -0
  54. package/src/publish-env-example.mjs +83 -0
  55. package/src/publish-validation.mjs +708 -0
  56. package/src/retro/assets/compile.mjs +232 -0
  57. package/src/retro/backend-gba/authoring.mjs +1029 -0
  58. package/src/retro/backend-gba/rom.mjs +363 -0
  59. package/src/retro/backend-gbc/rom.mjs +85 -0
  60. package/src/retro/build.mjs +278 -0
  61. package/src/retro/cli/commands.mjs +292 -0
  62. package/src/retro/cli/templates.mjs +84 -0
  63. package/src/retro/diagnostics/catalog.mjs +110 -0
  64. package/src/retro/diagnostics/emit.mjs +72 -0
  65. package/src/retro/emulator/case-overlay.mjs +64 -0
  66. package/src/retro/emulator/discovery.mjs +158 -0
  67. package/src/retro/emulator/macos-case-overlay.swift +220 -0
  68. package/src/retro/emulator/profiles.mjs +146 -0
  69. package/src/retro/emulator/runner.mjs +289 -0
  70. package/src/retro/frontend/load-project.mjs +98 -0
  71. package/src/retro/index.mjs +30 -0
  72. package/src/retro/ir/build-ir.mjs +108 -0
  73. package/src/retro/runtime-gba/contract.mjs +151 -0
  74. package/src/retro/runtime-gbc/contract.mjs +117 -0
  75. package/src/retro/shared/span.mjs +26 -0
  76. package/src/retro/shared/targets.mjs +64 -0
  77. package/src/retro/validator/check-project.mjs +114 -0
  78. package/src/runtime-hotspot-audit.mjs +707 -0
  79. package/src/scaffold/config.mjs +1000 -0
  80. package/src/scaffold/fs.mjs +56 -0
  81. package/src/scaffold/layout.mjs +318 -0
  82. package/src/scaffold/project-docs.mjs +438 -0
  83. package/src/scaffold.mjs +93 -596
  84. package/src/scene-composition/index.mjs +326 -0
  85. package/src/scene-composition/runtime.mjs +751 -0
  86. package/src/self-hosted-assets.mjs +604 -0
  87. package/src/session-client.mjs +750 -0
  88. package/src/session-native-launcher.mjs +74 -0
  89. package/src/session-protocol.mjs +75 -0
  90. package/src/session-runtime.mjs +321 -0
  91. package/src/session-server.mjs +360 -0
  92. package/src/shader-kits/index.mjs +773 -0
  93. package/src/starter-content-registry.mjs +292 -0
  94. package/src/state-artifacts.mjs +662 -24
  95. package/src/state-dev-reload.mjs +99 -2
  96. package/src/terminal-ui.mjs +245 -0
  97. package/src/web-conformance.mjs +219 -0
  98. package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
  99. package/templates/create/2d/content/gameplay/waves.json +26 -0
  100. package/templates/create/2d/content/registries/.gitkeep +1 -0
  101. package/templates/create/2d/docs/design/.gitkeep +1 -0
  102. package/templates/create/2d/docs/design/loop.md +5 -0
  103. package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
  104. package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
  105. package/templates/create/2d/prefabs/player.prefab.js +36 -0
  106. package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
  107. package/templates/create/2d/scenes/boot.scene.js +12 -0
  108. package/templates/create/2d/scenes/gameplay.scene.js +230 -0
  109. package/templates/create/2d/scenes/menu.scene.js +9 -0
  110. package/templates/create/2d/src/main.js +6 -185
  111. package/templates/create/2d/src/runtime/app.js +49 -0
  112. package/templates/create/2d/src/runtime/capabilities.js +35 -0
  113. package/templates/create/2d/ui/hud.screen.js +40 -0
  114. package/templates/create/2d/ui/pause.screen.js +149 -0
  115. package/templates/create/2d/ui/settings.screen.js +347 -0
  116. package/templates/create/2d/ui/title.screen.js +13 -0
  117. package/templates/create/2d-adventure/aura.config.json +28 -0
  118. package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
  119. package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
  120. package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
  121. package/templates/create/2d-adventure/docs/design/loop.md +5 -0
  122. package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
  123. package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
  124. package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
  125. package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
  126. package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
  127. package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
  128. package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
  129. package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
  130. package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
  131. package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
  132. package/templates/create/2d-survivor/docs/design/loop.md +5 -0
  133. package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
  134. package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
  135. package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
  136. package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
  137. package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
  138. package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
  139. package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
  140. package/templates/create/2d-survivor/src/main.js +5 -332
  141. package/templates/create/2d-survivor/src/runtime/app.js +49 -0
  142. package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
  143. package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
  144. package/templates/create/2d-survivor/ui/title.screen.js +13 -0
  145. package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
  146. package/templates/create/3d/config/gameplay/.gitkeep +1 -0
  147. package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
  148. package/templates/create/3d/content/gameplay/course.js +40 -0
  149. package/templates/create/3d/content/registries/.gitkeep +1 -0
  150. package/templates/create/3d/docs/design/.gitkeep +1 -0
  151. package/templates/create/3d/docs/design/loop.md +5 -0
  152. package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
  153. package/templates/create/3d/prefabs/player.prefab.js +204 -0
  154. package/templates/create/3d/prefabs/world.prefab.js +112 -0
  155. package/templates/create/3d/scenes/boot.scene.js +12 -0
  156. package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
  157. package/templates/create/3d/scenes/gameplay.scene.js +292 -0
  158. package/templates/create/3d/src/main.js +6 -295
  159. package/templates/create/3d/src/runtime/app.js +49 -0
  160. package/templates/create/3d/src/runtime/capabilities.js +53 -0
  161. package/templates/create/3d/src/runtime/materials.js +34 -0
  162. package/templates/create/3d/src/runtime/state.js +39 -0
  163. package/templates/create/3d/ui/hud.screen.js +75 -0
  164. package/templates/create/3d/ui/pause.screen.js +166 -0
  165. package/templates/create/3d/ui/settings.screen.js +387 -0
  166. package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
  167. package/templates/create/3d-adventure/aura.config.json +28 -0
  168. package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
  169. package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
  170. package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
  171. package/templates/create/3d-adventure/docs/design/loop.md +5 -0
  172. package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
  173. package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
  174. package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
  175. package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
  176. package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
  177. package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
  178. package/templates/create/3d-adventure/src/runtime/state.js +31 -0
  179. package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
  180. package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
  181. package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
  182. package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
  183. package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
  184. package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
  185. package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
  186. package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
  187. package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
  188. package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
  189. package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
  190. package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
  191. package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
  192. package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
  193. package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
  194. package/templates/create/3d-collectathon/src/main.js +5 -355
  195. package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
  196. package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
  197. package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
  198. package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
  199. package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
  200. package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
  201. package/templates/create/blank/config/gameplay/.gitkeep +1 -0
  202. package/templates/create/blank/content/gameplay/.gitkeep +1 -0
  203. package/templates/create/blank/content/registries/.gitkeep +1 -0
  204. package/templates/create/blank/docs/design/.gitkeep +1 -0
  205. package/templates/create/blank/docs/design/loop.md +5 -0
  206. package/templates/create/blank/prefabs/.gitkeep +1 -0
  207. package/templates/create/blank/scenes/.gitkeep +1 -0
  208. package/templates/create/blank/src/runtime/.gitkeep +1 -0
  209. package/templates/create/blank/ui/.gitkeep +1 -0
  210. package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
  211. package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
  212. package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
  213. package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
  214. package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
  215. package/templates/create/deckbuilder-2d/aura.config.json +28 -0
  216. package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
  217. package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
  218. package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
  219. package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
  220. package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
  221. package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
  222. package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
  223. package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
  224. package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
  225. package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
  226. package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
  227. package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
  228. package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
  229. package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
  230. package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
  231. package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
  232. package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
  233. package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
  234. package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
  235. package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
  236. package/templates/create/deckbuilder-2d/src/main.js +17 -0
  237. package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
  238. package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
  239. package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
  240. package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
  241. package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
  242. package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
  243. package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
  244. package/templates/create/local-multiplayer/aura.config.json +40 -0
  245. package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
  246. package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
  247. package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
  248. package/templates/create/local-multiplayer/docs/design/loop.md +14 -0
  249. package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
  250. package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
  251. package/templates/create/local-multiplayer/scenes/gameplay.scene.js +443 -0
  252. package/templates/create/local-multiplayer/src/main.js +17 -0
  253. package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
  254. package/templates/create/local-multiplayer/ui/hud.screen.js +60 -0
  255. package/templates/create/shared/src/runtime/project-inspector.js +105 -0
  256. package/templates/create/shared/src/runtime/scene-flow.js +290 -0
  257. package/templates/create/shared/src/runtime/screen-shell.js +222 -0
  258. package/templates/create/shared/src/runtime/ui-forms.js +209 -0
  259. package/templates/create/shared/src/runtime/ui-settings.js +237 -0
  260. package/templates/create/shared/src/runtime/ui-theme.js +352 -0
  261. package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
  262. package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
  263. package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
  264. package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
  265. package/templates/create/shared/src/starter-utils/core.js +39 -3
  266. package/templates/create/shared/src/starter-utils/index.js +8 -2
  267. package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
  268. package/templates/create/shared/src/starter-utils/triggers.js +662 -0
  269. package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
  270. package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
  271. package/templates/create/video-cutscene/aura.config.json +28 -0
  272. package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
  273. package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
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  280. package/templates/create/video-cutscene/src/main.js +17 -0
  281. package/templates/create/video-cutscene/src/runtime/app.js +52 -0
  282. package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
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  284. package/templates/create/video-cutscene/ui/.gitkeep +0 -0
  285. package/templates/create-bin/play.js +1187 -0
  286. package/templates/make/README.md +46 -0
  287. package/templates/make/catalog.json +51 -0
  288. package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
  289. package/templates/make/component/manifest.json +9 -0
  290. package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
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  292. package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
  293. package/templates/make/material/manifest.json +9 -0
  294. package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
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  296. package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
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  298. package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
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  305. package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
  306. package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
  307. package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
  308. package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
  309. package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
  310. package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
  311. package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
  312. package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
  313. package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
  314. package/templates/retro/platformer/README.md +10 -0
  315. package/templates/retro/platformer/assets/retro/assets.json +91 -0
  316. package/templates/retro/platformer/aura.config.json +7 -0
  317. package/templates/retro/platformer/package.json +5 -0
  318. package/templates/retro/platformer/src/main.js +40 -0
  319. package/templates/retro/puzzle-grid/README.md +10 -0
  320. package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
  321. package/templates/retro/puzzle-grid/aura.config.json +7 -0
  322. package/templates/retro/puzzle-grid/package.json +5 -0
  323. package/templates/retro/puzzle-grid/src/main.js +29 -0
  324. package/templates/retro/tactics-grid/README.md +10 -0
  325. package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
  326. package/templates/retro/tactics-grid/aura.config.json +7 -0
  327. package/templates/retro/tactics-grid/package.json +5 -0
  328. package/templates/retro/tactics-grid/src/main.js +35 -0
  329. package/templates/retro/topdown-adventure/README.md +10 -0
  330. package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
  331. package/templates/retro/topdown-adventure/aura.config.json +7 -0
  332. package/templates/retro/topdown-adventure/package.json +5 -0
  333. package/templates/retro/topdown-adventure/src/main.js +29 -0
  334. package/templates/skills/aurajs/SKILL.md +61 -5
@@ -0,0 +1,168 @@
1
+ import {
2
+ createCharacterAvatar3D,
3
+ setAvatarVisual3D,
4
+ } from '../src/starter-utils/index.js';
5
+ import {
6
+ CAMERA_LOOK_OFFSET,
7
+ CAMERA_OFFSET,
8
+ JUMP_SPEED,
9
+ MOVE_SPEED,
10
+ PLAYER_HALF,
11
+ } from '../content/gameplay/course.js';
12
+
13
+ export const PLAYER_AVATAR_MODEL_PATH = 'assets/models/starter-avatar.gltf';
14
+
15
+ const PLAYER_BODY_HEIGHT = PLAYER_HALF.y * 2;
16
+ const PLAYER_RUN_SPEED = MOVE_SPEED * 1.35;
17
+ const PLAYER_VISUAL_OFFSET = { x: 0, y: -PLAYER_HALF.y, z: 0 };
18
+ const PLAYER_VISUAL_SCALE = { x: 1, y: 1, z: 1 };
19
+
20
+ const playerPrefab = {
21
+ id: 'player',
22
+ kind: 'prefab',
23
+ role: 'player',
24
+ view: {
25
+ kind: 'avatar3d',
26
+ collider: { shape: 'capsule', size: { x: PLAYER_HALF.x * 2, y: PLAYER_BODY_HEIGHT, z: PLAYER_HALF.z * 2 } },
27
+ asset: { path: PLAYER_AVATAR_MODEL_PATH, clips: ['Idle', 'Walk', 'Run', 'Jump', 'Fall'] },
28
+ },
29
+ components: {
30
+ avatar: {
31
+ model: PLAYER_AVATAR_MODEL_PATH,
32
+ clips: ['Idle', 'Walk', 'Run', 'Jump', 'Fall'],
33
+ },
34
+ },
35
+ hooks: {
36
+ bindVisual: 'bindPlayerAvatarVisual',
37
+ },
38
+ notes: ['This starter keeps the player prefab avatar-first so the authored route starts from an imported character.'],
39
+ };
40
+
41
+ function normalizeImportedSceneRecord(entry) {
42
+ if (entry && entry.ok === true && Number.isInteger(entry.importId) && entry.importId > 0) {
43
+ return entry;
44
+ }
45
+ if (entry && Number.isInteger(entry.importId) && entry.importId > 0) {
46
+ return { ok: true, ...entry };
47
+ }
48
+ return null;
49
+ }
50
+
51
+ function resolveImportId(entry) {
52
+ if (Number.isInteger(entry) && entry > 0) return entry;
53
+ if (Number.isInteger(entry?.importId) && entry.importId > 0) return entry.importId;
54
+ return null;
55
+ }
56
+
57
+ function resolveRootSceneNodeId(record) {
58
+ if (!record || !Array.isArray(record.nodeHandles) || record.nodeHandles.length === 0) {
59
+ return null;
60
+ }
61
+
62
+ const rootSourceIndex = Array.isArray(record.rootSourceNodeIndices) && record.rootSourceNodeIndices.length > 0
63
+ ? Number(record.rootSourceNodeIndices[0])
64
+ : null;
65
+ if (Number.isInteger(rootSourceIndex) && rootSourceIndex >= 0) {
66
+ const match = record.nodeHandles.find((entry) => Number(entry?.sourceNodeIndex) === rootSourceIndex);
67
+ if (Number.isInteger(match?.nodeId) && match.nodeId > 0) {
68
+ return match.nodeId;
69
+ }
70
+ }
71
+
72
+ const first = record.nodeHandles.find((entry) => Number.isInteger(entry?.nodeId) && entry.nodeId > 0);
73
+ return Number.isInteger(first?.nodeId) ? first.nodeId : null;
74
+ }
75
+
76
+ function createPlayerClipMap(importId) {
77
+ return {
78
+ idle: { importId, animation: 'Idle', loop: true, transitionSeconds: 0.18 },
79
+ walk: { importId, animation: 'Walk', loop: true, transitionSeconds: 0.14 },
80
+ run: { importId, animation: 'Run', loop: true, transitionSeconds: 0.1 },
81
+ jump: { importId, animation: 'Jump', loop: false, transitionSeconds: 0.08 },
82
+ fall: { importId, animation: 'Fall', loop: true, transitionSeconds: 0.08 },
83
+ };
84
+ }
85
+
86
+ export function createPlayerAvatar(spawn) {
87
+ return createCharacterAvatar3D({
88
+ position: spawn,
89
+ radius: PLAYER_HALF.x,
90
+ height: PLAYER_BODY_HEIGHT,
91
+ moveSpeed: MOVE_SPEED,
92
+ runSpeed: PLAYER_RUN_SPEED,
93
+ jumpSpeed: JUMP_SPEED,
94
+ visual: {
95
+ offset: PLAYER_VISUAL_OFFSET,
96
+ scale: PLAYER_VISUAL_SCALE,
97
+ },
98
+ camera: {
99
+ offset: CAMERA_OFFSET,
100
+ lookOffset: CAMERA_LOOK_OFFSET,
101
+ rotateWithFacing: false,
102
+ },
103
+ });
104
+ }
105
+
106
+ export function resetPlayerAvatar(avatar, spawn) {
107
+ avatar.position = { x: spawn.x, y: spawn.y, z: spawn.z };
108
+ avatar.grounded = false;
109
+ avatar.onSlope = false;
110
+ avatar.velocityY = 0;
111
+ avatar.facingYaw = 0;
112
+ avatar.locomotion = 'idle';
113
+ avatar.motion = {
114
+ moveX: 0,
115
+ moveZ: 0,
116
+ magnitude: 0,
117
+ speed: 0,
118
+ };
119
+ avatar.input = {
120
+ moveX: 0,
121
+ moveZ: 0,
122
+ jump: false,
123
+ run: false,
124
+ };
125
+ avatar.visual.activeClipKey = null;
126
+ avatar.visual.activeClipId = null;
127
+ return avatar;
128
+ }
129
+
130
+ export function loadPlayerAvatarVisual() {
131
+ const loaded = aura.scene3d.loadGltfScene(PLAYER_AVATAR_MODEL_PATH, {
132
+ bindRenderNodes: true,
133
+ visible: true,
134
+ cull: false,
135
+ });
136
+ const importId = resolveImportId(loaded);
137
+ if (!importId) {
138
+ throw new Error(`[3d-adventure-template] failed to load starter avatar model: ${PLAYER_AVATAR_MODEL_PATH}`);
139
+ }
140
+
141
+ const record = normalizeImportedSceneRecord(loaded)
142
+ || normalizeImportedSceneRecord(aura.scene3d.getImportedScene(importId));
143
+ const sceneNodeId = resolveRootSceneNodeId(record);
144
+ if (!sceneNodeId) {
145
+ throw new Error('[3d-adventure-template] starter avatar model missing a bindable root scene node');
146
+ }
147
+
148
+ return {
149
+ importId,
150
+ path: PLAYER_AVATAR_MODEL_PATH,
151
+ sceneNodeId,
152
+ };
153
+ }
154
+
155
+ export function bindPlayerAvatarVisual(avatar, visual) {
156
+ return setAvatarVisual3D(avatar, {
157
+ sceneNodeId: visual.sceneNodeId,
158
+ offset: PLAYER_VISUAL_OFFSET,
159
+ scale: PLAYER_VISUAL_SCALE,
160
+ clipMap: createPlayerClipMap(visual.importId),
161
+ });
162
+ }
163
+
164
+ export function createPlayerPrefab() {
165
+ return playerPrefab;
166
+ }
167
+
168
+ export default playerPrefab;
@@ -0,0 +1,35 @@
1
+ const relicPrefab = {
2
+ id: 'relic',
3
+ kind: 'prefab',
4
+ role: 'pickup',
5
+ view: {
6
+ kind: 'pickup3d',
7
+ },
8
+ hooks: {},
9
+ notes: ['Keep authored relic payloads in content/ and the starter draw surface here.'],
10
+ };
11
+
12
+ export function createRelicPrefab() {
13
+ return relicPrefab;
14
+ }
15
+
16
+ export function drawAdventureRelics({ mesh, material, relics, elapsed = 0 }) {
17
+ for (const relic of relics) {
18
+ if (relic.collected) continue;
19
+ aura.draw3d.drawMesh(mesh, material, {
20
+ position: {
21
+ x: relic.x,
22
+ y: relic.y + (Math.sin((elapsed * 2.4) + relic.x) * 0.18),
23
+ z: relic.z,
24
+ },
25
+ rotation: {
26
+ x: elapsed * 0.5,
27
+ y: elapsed * 1.7,
28
+ z: elapsed * 0.2,
29
+ },
30
+ scale: { x: relic.radius, y: relic.radius, z: relic.radius },
31
+ });
32
+ }
33
+ }
34
+
35
+ export default relicPrefab;
@@ -0,0 +1,119 @@
1
+ import { BEACON_SITES, FLOOR_SCALE, GOAL_ZONE, WORLD_PLATFORMS } from '../content/gameplay/course.js';
2
+
3
+ const worldPrefab = {
4
+ id: 'world',
5
+ kind: 'prefab',
6
+ role: 'world',
7
+ view: {
8
+ kind: 'environment3d',
9
+ },
10
+ hooks: {},
11
+ notes: ['Treat this as the authored world descriptor before you move to richer scene data or imported set dressing.'],
12
+ };
13
+
14
+ function addObstacleBox(platform) {
15
+ const halfX = platform.sx * 0.5;
16
+ const halfY = platform.sy * 0.5;
17
+ const halfZ = platform.sz * 0.5;
18
+ aura.character3d.addObstacle(
19
+ { x: platform.x - halfX, y: platform.y - halfY, z: platform.z - halfZ },
20
+ { x: platform.x + halfX, y: platform.y + halfY, z: platform.z + halfZ },
21
+ );
22
+ }
23
+
24
+ export function createWorldPrefab() {
25
+ return {
26
+ ...worldPrefab,
27
+ platformCount: WORLD_PLATFORMS.length,
28
+ beaconCount: BEACON_SITES.length,
29
+ };
30
+ }
31
+
32
+ export function syncAdventureCharacterObstacles(movingPlatform) {
33
+ if (typeof aura?.character3d?.clearObstacles !== 'function' || typeof aura?.character3d?.addObstacle !== 'function') {
34
+ return;
35
+ }
36
+
37
+ aura.character3d.clearObstacles();
38
+ aura.character3d.addObstacle(
39
+ { x: -FLOOR_SCALE.x * 0.5, y: -1.0, z: -FLOOR_SCALE.z * 0.5 },
40
+ { x: FLOOR_SCALE.x * 0.5, y: 0.0, z: FLOOR_SCALE.z * 0.5 },
41
+ );
42
+
43
+ for (const platform of WORLD_PLATFORMS) {
44
+ addObstacleBox(platform);
45
+ }
46
+
47
+ addObstacleBox({
48
+ x: movingPlatform.position.x,
49
+ y: movingPlatform.position.y,
50
+ z: movingPlatform.position.z,
51
+ sx: movingPlatform.size.x,
52
+ sy: movingPlatform.size.y,
53
+ sz: movingPlatform.size.z,
54
+ });
55
+ }
56
+
57
+ export function drawAdventureCourse({
58
+ mesh,
59
+ floorMaterial,
60
+ platformMaterial,
61
+ beaconDormantMaterial,
62
+ beaconLitMaterial,
63
+ goalLockedMaterial,
64
+ goalReadyMaterial,
65
+ movingPlatform,
66
+ beacons,
67
+ goalReady = false,
68
+ elapsed = 0,
69
+ }) {
70
+ aura.draw3d.drawMesh(mesh, floorMaterial, {
71
+ position: { x: 0, y: -0.5, z: 0 },
72
+ rotation: { x: 0, y: 0, z: 0 },
73
+ scale: FLOOR_SCALE,
74
+ });
75
+
76
+ for (const platform of WORLD_PLATFORMS) {
77
+ aura.draw3d.drawMesh(mesh, platformMaterial, {
78
+ position: { x: platform.x, y: platform.y, z: platform.z },
79
+ rotation: { x: 0, y: 0, z: 0 },
80
+ scale: { x: platform.sx, y: platform.sy, z: platform.sz },
81
+ });
82
+ }
83
+
84
+ aura.draw3d.drawMesh(mesh, platformMaterial, {
85
+ position: {
86
+ x: movingPlatform.position.x,
87
+ y: movingPlatform.position.y,
88
+ z: movingPlatform.position.z,
89
+ },
90
+ rotation: { x: 0, y: movingPlatform.t * 0.5, z: 0 },
91
+ scale: {
92
+ x: movingPlatform.size.x,
93
+ y: movingPlatform.size.y,
94
+ z: movingPlatform.size.z,
95
+ },
96
+ });
97
+
98
+ const beaconById = new Map((Array.isArray(beacons) ? beacons : []).map((beacon) => [beacon.id, beacon]));
99
+ for (const site of BEACON_SITES) {
100
+ const lit = beaconById.get(site.id)?.lit === true;
101
+ aura.draw3d.drawMesh(mesh, lit ? beaconLitMaterial : beaconDormantMaterial, {
102
+ position: { x: site.x, y: site.y, z: site.z },
103
+ rotation: { x: 0, y: elapsed * 0.8, z: 0 },
104
+ scale: { x: site.radius, y: site.radius * 1.8, z: site.radius },
105
+ });
106
+ }
107
+
108
+ aura.draw3d.drawMesh(mesh, goalReady ? goalReadyMaterial : goalLockedMaterial, {
109
+ position: { x: GOAL_ZONE.x, y: GOAL_ZONE.y, z: GOAL_ZONE.z },
110
+ rotation: { x: 0, y: elapsed * 0.6, z: 0 },
111
+ scale: {
112
+ x: GOAL_ZONE.radius * 1.25,
113
+ y: GOAL_ZONE.radius * 2.1,
114
+ z: GOAL_ZONE.radius * 1.25,
115
+ },
116
+ });
117
+ }
118
+
119
+ export default worldPrefab;
@@ -0,0 +1,358 @@
1
+ import {
2
+ axisFromKeys,
3
+ collectAdventureObjectives3D,
4
+ countCompletedObjectives,
5
+ createInteractionPromptState,
6
+ createProximityTrigger3D,
7
+ createTriggerTracker,
8
+ createGoalZone,
9
+ objectivesComplete,
10
+ setAvatarInput3D,
11
+ spawnCharacterAvatar3D,
12
+ stepMovingPlatform3D,
13
+ stepVolumeTriggers3D,
14
+ tickCharacterAvatar3D,
15
+ updateCheckpointProgress,
16
+ updateInteractionPromptState,
17
+ respawnAtCheckpoint,
18
+ } from '../src/starter-utils/index.js';
19
+ import { ensureSessionState, ensureUiState } from '../src/runtime/app-state.js';
20
+ import { ADVENTURE3D_CONFIG, ADVENTURE3D_TEXT } from '../config/gameplay/adventure.config.js';
21
+ import { GOAL_ZONE, WORLD_LIMIT } from '../content/gameplay/course.js';
22
+ import { bindPlayerAvatarVisual, loadPlayerAvatarVisual } from '../prefabs/player.prefab.js';
23
+ import { drawAdventureRelics } from '../prefabs/relic.prefab.js';
24
+ import { drawAdventureCourse, syncAdventureCharacterObstacles } from '../prefabs/world.prefab.js';
25
+ import { createAdventureMaterials } from '../src/runtime/materials.js';
26
+ import { createAdventureRunState } from '../src/runtime/state.js';
27
+
28
+ const INTERACT_KEYS = ['e', 'enter'];
29
+ const DEFAULT_PROFILE_NAME = 'Nova';
30
+ const DEFAULT_SAVE_SLOTS = [
31
+ { id: 'slot-a', label: 'Forest Edge' },
32
+ { id: 'slot-b', label: 'Beacon Ridge' },
33
+ { id: 'slot-c', label: 'Signal Arch' },
34
+ ];
35
+
36
+ function createAdventureSessionSeed() {
37
+ return {
38
+ runsStarted: 0,
39
+ bestRelicCount: 0,
40
+ bestBeaconCount: 0,
41
+ lastOutcome: 'idle',
42
+ lastSceneId: 'gameplay',
43
+ profileName: DEFAULT_PROFILE_NAME,
44
+ lastSubmittedProfileName: DEFAULT_PROFILE_NAME,
45
+ activeSaveSlotId: DEFAULT_SAVE_SLOTS[0].id,
46
+ saveSlots: DEFAULT_SAVE_SLOTS.map((entry) => ({ ...entry })),
47
+ };
48
+ }
49
+
50
+ function createAdventureUiStateSeed() {
51
+ return {
52
+ showControlsHint: true,
53
+ };
54
+ }
55
+
56
+ function pressedInteract() {
57
+ return INTERACT_KEYS.some((key) => aura.input.isKeyPressed(key));
58
+ }
59
+
60
+ function normalizeProfileName(value) {
61
+ const trimmed = typeof value === 'string' ? value.trim() : '';
62
+ return trimmed.length > 0 ? trimmed.slice(0, 18) : DEFAULT_PROFILE_NAME;
63
+ }
64
+
65
+ function normalizeAdventureSaveSlots(value) {
66
+ const normalized = Array.isArray(value)
67
+ ? value
68
+ .filter((entry) => entry && typeof entry === 'object' && !Array.isArray(entry))
69
+ .map((entry, index) => {
70
+ const fallback = DEFAULT_SAVE_SLOTS[index] || DEFAULT_SAVE_SLOTS[0];
71
+ const id = typeof entry.id === 'string' && entry.id.trim().length > 0
72
+ ? entry.id.trim()
73
+ : fallback.id;
74
+ const label = typeof entry.label === 'string' && entry.label.trim().length > 0
75
+ ? entry.label.trim()
76
+ : fallback.label;
77
+ return { id, label };
78
+ })
79
+ .filter((entry) => entry.id.length > 0)
80
+ : [];
81
+ return normalized.length > 0
82
+ ? normalized
83
+ : DEFAULT_SAVE_SLOTS.map((entry) => ({ ...entry }));
84
+ }
85
+
86
+ function hydrateAdventureSession(session) {
87
+ session.profileName = normalizeProfileName(session.profileName);
88
+ session.lastSubmittedProfileName = normalizeProfileName(
89
+ typeof session.lastSubmittedProfileName === 'string' ? session.lastSubmittedProfileName : session.profileName,
90
+ );
91
+ session.saveSlots = normalizeAdventureSaveSlots(session.saveSlots);
92
+ const validSaveSlotIds = new Set(session.saveSlots.map((entry) => entry.id));
93
+ session.activeSaveSlotId = validSaveSlotIds.has(session.activeSaveSlotId)
94
+ ? session.activeSaveSlotId
95
+ : session.saveSlots[0].id;
96
+ return session;
97
+ }
98
+
99
+ export function createGameplayScene(context = {}) {
100
+ const appState = context.appState && typeof context.appState === 'object' ? context.appState : (context.appState = {});
101
+ const adventureSession = hydrateAdventureSession(
102
+ ensureSessionState(appState, 'adventure3d', createAdventureSessionSeed()),
103
+ );
104
+ const adventureUiState = ensureUiState(appState, 'adventureHud', createAdventureUiStateSeed());
105
+ const promptState = createInteractionPromptState({ prompt: 'Press E to interact' });
106
+ const triggerTracker = createTriggerTracker({ subjectId: 'player', dimension: '3d' });
107
+ const goalZone = createGoalZone(GOAL_ZONE);
108
+ let boxMesh = null;
109
+ let materials = null;
110
+ let playerVisual = null;
111
+ let sceneState = createAdventureRunState();
112
+
113
+ function relicCount() {
114
+ return countCompletedObjectives(sceneState.relics);
115
+ }
116
+
117
+ function beaconCount() {
118
+ return sceneState.beacons.reduce((total, beacon) => total + (beacon.lit === true ? 1 : 0), 0);
119
+ }
120
+
121
+ function routeReady() {
122
+ return objectivesComplete(sceneState.relics) && beaconCount() >= sceneState.beacons.length;
123
+ }
124
+
125
+ function syncSessionState() {
126
+ adventureSession.lastSceneId = 'gameplay';
127
+ adventureSession.bestRelicCount = Math.max(Number(adventureSession.bestRelicCount || 0), relicCount());
128
+ adventureSession.bestBeaconCount = Math.max(Number(adventureSession.bestBeaconCount || 0), beaconCount());
129
+ adventureSession.lastRelicCount = relicCount();
130
+ adventureSession.lastBeaconCount = beaconCount();
131
+ adventureSession.lastOutcome = sceneState.runComplete ? 'route-cleared' : 'surveying';
132
+ }
133
+
134
+ function isPauseOpen() {
135
+ const shellState = context.getScreenShellState?.();
136
+ return Array.isArray(shellState?.modals) && shellState.modals.some((entry) => entry.screenId === 'pause');
137
+ }
138
+
139
+ function syncHud() {
140
+ context.setHudScreen?.('hud', {
141
+ relicCount: relicCount(),
142
+ relicTarget: sceneState.relics.length,
143
+ beaconCount: beaconCount(),
144
+ beaconTarget: sceneState.beacons.length,
145
+ promptText: promptState.prompt || '',
146
+ paused: isPauseOpen(),
147
+ runComplete: sceneState.runComplete,
148
+ showControlsHint: adventureUiState.showControlsHint !== false,
149
+ });
150
+ }
151
+
152
+ function resetRun() {
153
+ sceneState = createAdventureRunState(sceneState?.player ?? null);
154
+ if (!playerVisual) return;
155
+ bindPlayerAvatarVisual(sceneState.player, playerVisual);
156
+ syncAdventureCharacterObstacles(sceneState.movingPlatform);
157
+ spawnCharacterAvatar3D(aura, sceneState.player, { position: sceneState.player.position });
158
+ promptState.visible = false;
159
+ promptState.ready = false;
160
+ promptState.prompt = null;
161
+ promptState.triggerId = null;
162
+ promptState.accepted = false;
163
+ promptState.acceptedTriggerId = null;
164
+ adventureSession.runsStarted += 1;
165
+ syncSessionState();
166
+ syncHud();
167
+ }
168
+
169
+ function buildPromptTriggers() {
170
+ const collectedRelics = relicCount();
171
+ const triggers = [];
172
+
173
+ for (const beacon of sceneState.beacons) {
174
+ if (beacon.lit) continue;
175
+ const canLight = collectedRelics >= beacon.requiredRelics;
176
+ triggers.push(createProximityTrigger3D(
177
+ `beacon:${beacon.id}`,
178
+ beacon.x,
179
+ beacon.y,
180
+ beacon.z,
181
+ ADVENTURE3D_CONFIG.beaconPromptRadius,
182
+ {
183
+ role: 'beacon',
184
+ priority: canLight ? 5 : 2,
185
+ promptText: canLight
186
+ ? `Press E to light ${beacon.label}`
187
+ : `${beacon.label} unlocks at ${beacon.requiredRelics} relic${beacon.requiredRelics === 1 ? '' : 's'}`,
188
+ interactionKey: 'E',
189
+ },
190
+ ));
191
+ }
192
+
193
+ triggers.push(createProximityTrigger3D(
194
+ 'goal-gate',
195
+ goalZone.x,
196
+ goalZone.y,
197
+ goalZone.z,
198
+ ADVENTURE3D_CONFIG.goalPromptRadius,
199
+ {
200
+ role: 'goal',
201
+ priority: routeReady() ? 8 : 1,
202
+ promptText: routeReady()
203
+ ? 'Press E to leave through the signal arch'
204
+ : 'Recover all relics and light both beacons to open the arch',
205
+ interactionKey: 'E',
206
+ },
207
+ ));
208
+
209
+ return triggers;
210
+ }
211
+
212
+ function handleAcceptedPrompt() {
213
+ const acceptedTriggerId = promptState.acceptedTriggerId;
214
+ if (!acceptedTriggerId) return;
215
+
216
+ if (acceptedTriggerId.startsWith('beacon:')) {
217
+ const beaconId = acceptedTriggerId.slice('beacon:'.length);
218
+ const beacon = sceneState.beacons.find((entry) => entry.id === beaconId) || null;
219
+ if (beacon && relicCount() >= beacon.requiredRelics) {
220
+ beacon.lit = true;
221
+ }
222
+ } else if (acceptedTriggerId === 'goal-gate' && routeReady()) {
223
+ sceneState.runComplete = true;
224
+ }
225
+ }
226
+
227
+ function syncPauseModal() {
228
+ if (!aura.input.isKeyPressed('escape')) return;
229
+
230
+ const shellState = context.getScreenShellState?.();
231
+ const topModal = shellState?.modals?.[shellState.modals.length - 1] || null;
232
+ if (topModal) {
233
+ context.popModalScreen?.({ action: 'resume' });
234
+ return;
235
+ }
236
+
237
+ context.pushModalScreen?.('pause', {
238
+ relicCount: relicCount(),
239
+ beaconCount: beaconCount(),
240
+ });
241
+ }
242
+
243
+ function updateMovement(dt) {
244
+ const moveX = axisFromKeys(aura.input, ['arrowleft', 'a'], ['arrowright', 'd']);
245
+ const moveZ = axisFromKeys(aura.input, ['arrowup', 'w'], ['arrowdown', 's']);
246
+ const jumpedThisFrame = aura.input.isKeyPressed('space');
247
+ const runningThisFrame = aura.input.isKeyDown('shift') || aura.input.isKeyDown('shiftleft') || aura.input.isKeyDown('shiftright');
248
+ if (adventureUiState.showControlsHint && (moveX !== 0 || moveZ !== 0 || jumpedThisFrame || runningThisFrame || pressedInteract())) {
249
+ adventureUiState.showControlsHint = false;
250
+ }
251
+ setAvatarInput3D(sceneState.player, {
252
+ moveX,
253
+ moveZ,
254
+ jump: jumpedThisFrame,
255
+ run: runningThisFrame,
256
+ });
257
+ tickCharacterAvatar3D(aura, sceneState.player, dt);
258
+ sceneState.player.position.x = Math.max(-WORLD_LIMIT, Math.min(WORLD_LIMIT, sceneState.player.position.x));
259
+ sceneState.player.position.z = Math.max(-WORLD_LIMIT, Math.min(WORLD_LIMIT, sceneState.player.position.z));
260
+ spawnCharacterAvatar3D(aura, sceneState.player, { position: sceneState.player.position });
261
+ }
262
+
263
+ function updateRouteProgress() {
264
+ if (sceneState.player.position.y < -10) {
265
+ if (!respawnAtCheckpoint(sceneState.checkpointSystem, sceneState.player)) {
266
+ resetRun();
267
+ return false;
268
+ }
269
+ spawnCharacterAvatar3D(aura, sceneState.player, { position: sceneState.player.position });
270
+ }
271
+
272
+ collectAdventureObjectives3D(sceneState.player, sceneState.relics);
273
+ updateCheckpointProgress(sceneState.checkpointSystem, sceneState.player);
274
+ return true;
275
+ }
276
+
277
+ return {
278
+ setup() {
279
+ boxMesh = aura.mesh.createBox();
280
+ materials = createAdventureMaterials();
281
+ playerVisual = loadPlayerAvatarVisual();
282
+
283
+ aura.light.ambient({ r: 1, g: 1, b: 1 }, 0.23);
284
+ aura.light.directional({ x: 0.55, y: -1.0, z: -0.35 }, { r: 1, g: 1, b: 1 }, 1.0);
285
+ aura.camera3d.perspective(62, 0.1, 160);
286
+
287
+ resetRun();
288
+ console.log(ADVENTURE3D_TEXT.started);
289
+ },
290
+
291
+ update(dt) {
292
+ syncPauseModal();
293
+ if (isPauseOpen()) {
294
+ syncHud();
295
+ return;
296
+ }
297
+
298
+ if (sceneState.runComplete) {
299
+ if (aura.input.isKeyPressed('enter')) {
300
+ resetRun();
301
+ }
302
+ syncHud();
303
+ return;
304
+ }
305
+
306
+ if (aura.input.isKeyPressed('h')) {
307
+ adventureUiState.showControlsHint = adventureUiState.showControlsHint !== true;
308
+ }
309
+
310
+ sceneState.elapsed += dt;
311
+ stepMovingPlatform3D(sceneState.movingPlatform, dt);
312
+ syncAdventureCharacterObstacles(sceneState.movingPlatform);
313
+
314
+ updateMovement(dt);
315
+ if (!updateRouteProgress()) return;
316
+
317
+ const triggerStep = stepVolumeTriggers3D(triggerTracker, sceneState.player.position, buildPromptTriggers());
318
+ updateInteractionPromptState(promptState, triggerStep, {
319
+ interactPressed: pressedInteract(),
320
+ });
321
+ handleAcceptedPrompt();
322
+ syncSessionState();
323
+ syncHud();
324
+ },
325
+
326
+ onResume() {
327
+ syncHud();
328
+ },
329
+
330
+ onExit() {
331
+ context.clearHudScreen?.();
332
+ },
333
+
334
+ draw() {
335
+ aura.draw3d.clear3d({ r: 0.05, g: 0.07, b: 0.11 });
336
+ drawAdventureCourse({
337
+ mesh: boxMesh,
338
+ floorMaterial: materials.floor,
339
+ platformMaterial: materials.platform,
340
+ beaconDormantMaterial: materials.beaconDormant,
341
+ beaconLitMaterial: materials.beaconLit,
342
+ goalLockedMaterial: materials.goalLocked,
343
+ goalReadyMaterial: materials.goalReady,
344
+ movingPlatform: sceneState.movingPlatform,
345
+ beacons: sceneState.beacons,
346
+ goalReady: routeReady(),
347
+ elapsed: sceneState.elapsed,
348
+ });
349
+ drawAdventureRelics({
350
+ mesh: boxMesh,
351
+ material: materials.relic,
352
+ relics: sceneState.relics,
353
+ elapsed: sceneState.elapsed,
354
+ });
355
+ aura.scene3d.submitRenderBindings();
356
+ },
357
+ };
358
+ }