@aura3d/rendering 3.0.0 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1877) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/CascadedShadowMaps.d.ts.map +1 -1
  6. package/dist/CascadedShadowMaps.js +3 -1
  7. package/dist/CascadedShadowMaps.js.map +1 -1
  8. package/dist/DepthPass.d.ts +18 -0
  9. package/dist/DepthPass.d.ts.map +1 -1
  10. package/dist/DepthPass.js +103 -20
  11. package/dist/DepthPass.js.map +1 -1
  12. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  13. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  14. package/dist/EnvironmentBackgroundPass.js +39 -14
  15. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  16. package/dist/EnvironmentMapResources.d.ts +1 -1
  17. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  18. package/dist/EnvironmentMapResources.js +19 -8
  19. package/dist/EnvironmentMapResources.js.map +1 -1
  20. package/dist/EnvironmentPlatform.d.ts +6 -0
  21. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  22. package/dist/EnvironmentPlatform.js +3 -1
  23. package/dist/EnvironmentPlatform.js.map +1 -1
  24. package/dist/EnvironmentPreset.d.ts +7 -0
  25. package/dist/EnvironmentPreset.d.ts.map +1 -1
  26. package/dist/EnvironmentPreset.js +11 -11
  27. package/dist/EnvironmentPreset.js.map +1 -1
  28. package/dist/EnvironmentPresetPack.d.ts +16 -0
  29. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  30. package/dist/EnvironmentPresetPack.js +28 -0
  31. package/dist/EnvironmentPresetPack.js.map +1 -1
  32. package/dist/ExtensionScalarAtlas.d.ts +18 -0
  33. package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
  34. package/dist/ExtensionScalarAtlas.js +107 -0
  35. package/dist/ExtensionScalarAtlas.js.map +1 -0
  36. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  37. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  38. package/dist/ExternalParityRenderPreset.js +52 -7
  39. package/dist/ExternalParityRenderPreset.js.map +1 -1
  40. package/dist/ForwardPass.d.ts +240 -50
  41. package/dist/ForwardPass.d.ts.map +1 -1
  42. package/dist/ForwardPass.js +845 -866
  43. package/dist/ForwardPass.js.map +1 -1
  44. package/dist/Geometry.d.ts +44 -1
  45. package/dist/Geometry.d.ts.map +1 -1
  46. package/dist/Geometry.js +174 -24
  47. package/dist/Geometry.js.map +1 -1
  48. package/dist/InstancedPBRMaterial.d.ts +5 -0
  49. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  50. package/dist/InstancedPBRMaterial.js +7 -0
  51. package/dist/InstancedPBRMaterial.js.map +1 -1
  52. package/dist/LeanWebGL2Device.d.ts +265 -0
  53. package/dist/LeanWebGL2Device.d.ts.map +1 -0
  54. package/dist/LeanWebGL2Device.js +4001 -0
  55. package/dist/LeanWebGL2Device.js.map +1 -0
  56. package/dist/LightCollector.d.ts +8 -0
  57. package/dist/LightCollector.d.ts.map +1 -1
  58. package/dist/LightCollector.js +1 -1
  59. package/dist/LightCollector.js.map +1 -1
  60. package/dist/LightUniforms.d.ts +78 -0
  61. package/dist/LightUniforms.d.ts.map +1 -1
  62. package/dist/LightUniforms.js +100 -0
  63. package/dist/LightUniforms.js.map +1 -1
  64. package/dist/Material.d.ts +15 -0
  65. package/dist/Material.d.ts.map +1 -1
  66. package/dist/Material.js +19 -2
  67. package/dist/Material.js.map +1 -1
  68. package/dist/MaterialBinding.d.ts +10 -0
  69. package/dist/MaterialBinding.d.ts.map +1 -1
  70. package/dist/MaterialBinding.js +92 -2
  71. package/dist/MaterialBinding.js.map +1 -1
  72. package/dist/MaterialPresets.d.ts +60 -0
  73. package/dist/MaterialPresets.d.ts.map +1 -1
  74. package/dist/MaterialPresets.js +212 -0
  75. package/dist/MaterialPresets.js.map +1 -1
  76. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  77. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  78. package/dist/NormalMappedPBRMaterial.js +7 -0
  79. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  80. package/dist/OceanSurface.d.ts +8 -0
  81. package/dist/OceanSurface.d.ts.map +1 -1
  82. package/dist/OceanSurface.js +10 -79
  83. package/dist/OceanSurface.js.map +1 -1
  84. package/dist/PBRLightingDefaults.d.ts +8 -0
  85. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  86. package/dist/PBRLightingDefaults.js +8 -0
  87. package/dist/PBRLightingDefaults.js.map +1 -1
  88. package/dist/PBRMaterial.d.ts +5 -0
  89. package/dist/PBRMaterial.d.ts.map +1 -1
  90. package/dist/PBRMaterial.js +7 -0
  91. package/dist/PBRMaterial.js.map +1 -1
  92. package/dist/PlanarReflection.d.ts +2 -2
  93. package/dist/PlanarReflection.js +3 -3
  94. package/dist/PlanarReflection.js.map +1 -1
  95. package/dist/PostProcessPass.d.ts +8 -473
  96. package/dist/PostProcessPass.d.ts.map +1 -1
  97. package/dist/PostProcessPass.js +6 -1984
  98. package/dist/PostProcessPass.js.map +1 -1
  99. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  100. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  101. package/dist/ProceduralMaterialTextures.js +217 -0
  102. package/dist/ProceduralMaterialTextures.js.map +1 -0
  103. package/dist/ProjectionMath.d.ts +3 -0
  104. package/dist/ProjectionMath.d.ts.map +1 -0
  105. package/dist/ProjectionMath.js +26 -0
  106. package/dist/ProjectionMath.js.map +1 -0
  107. package/dist/ReflectionProbe.d.ts.map +1 -1
  108. package/dist/ReflectionProbe.js +4 -1
  109. package/dist/ReflectionProbe.js.map +1 -1
  110. package/dist/ReflectionSurfaces.d.ts +4 -1
  111. package/dist/ReflectionSurfaces.d.ts.map +1 -1
  112. package/dist/ReflectionSurfaces.js +10 -1
  113. package/dist/ReflectionSurfaces.js.map +1 -1
  114. package/dist/RenderBackend.d.ts +2 -0
  115. package/dist/RenderBackend.d.ts.map +1 -1
  116. package/dist/RenderBackend.js +3 -0
  117. package/dist/RenderBackend.js.map +1 -1
  118. package/dist/RenderDevice.d.ts +97 -5
  119. package/dist/RenderDevice.d.ts.map +1 -1
  120. package/dist/RenderDevice.js +166 -9
  121. package/dist/RenderDevice.js.map +1 -1
  122. package/dist/RenderGraph.d.ts.map +1 -1
  123. package/dist/RenderGraph.js +17 -0
  124. package/dist/RenderGraph.js.map +1 -1
  125. package/dist/RenderPass.d.ts +7 -0
  126. package/dist/RenderPass.d.ts.map +1 -1
  127. package/dist/RenderPass.js.map +1 -1
  128. package/dist/RenderPipeline.d.ts +5 -0
  129. package/dist/RenderPipeline.d.ts.map +1 -1
  130. package/dist/RenderPipeline.js +6 -0
  131. package/dist/RenderPipeline.js.map +1 -1
  132. package/dist/Renderer.d.ts +270 -66
  133. package/dist/Renderer.d.ts.map +1 -1
  134. package/dist/Renderer.js +970 -1249
  135. package/dist/Renderer.js.map +1 -1
  136. package/dist/RendererPostprocessPlan.d.ts +20 -3
  137. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  138. package/dist/RendererPostprocessPlan.js +32 -4
  139. package/dist/RendererPostprocessPlan.js.map +1 -1
  140. package/dist/RendererTiming.d.ts +27 -0
  141. package/dist/RendererTiming.d.ts.map +1 -1
  142. package/dist/RendererTiming.js +179 -12
  143. package/dist/RendererTiming.js.map +1 -1
  144. package/dist/ResolutionGovernor.d.ts +56 -0
  145. package/dist/ResolutionGovernor.d.ts.map +1 -0
  146. package/dist/ResolutionGovernor.js +87 -0
  147. package/dist/ResolutionGovernor.js.map +1 -0
  148. package/dist/Sampler.d.ts +34 -1
  149. package/dist/Sampler.d.ts.map +1 -1
  150. package/dist/Sampler.js +55 -2
  151. package/dist/Sampler.js.map +1 -1
  152. package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
  153. package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
  154. package/dist/ScreenSpaceReflectionPass.js +58 -0
  155. package/dist/ScreenSpaceReflectionPass.js.map +1 -0
  156. package/dist/ShaderLibrary.d.ts.map +1 -1
  157. package/dist/ShaderLibrary.js +183 -207
  158. package/dist/ShaderLibrary.js.map +1 -1
  159. package/dist/ShaderLibraryCore.d.ts +3 -0
  160. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  161. package/dist/ShaderLibraryCore.js +6 -2
  162. package/dist/ShaderLibraryCore.js.map +1 -1
  163. package/dist/ShaderModule.d.ts +7 -1
  164. package/dist/ShaderModule.d.ts.map +1 -1
  165. package/dist/ShaderModule.js +20 -5
  166. package/dist/ShaderModule.js.map +1 -1
  167. package/dist/ShadowPass.d.ts.map +1 -1
  168. package/dist/ShadowPass.js +14 -7
  169. package/dist/ShadowPass.js.map +1 -1
  170. package/dist/SkinnedLitMaterial.d.ts +5 -0
  171. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  172. package/dist/SkinnedLitMaterial.js +13 -0
  173. package/dist/SkinnedLitMaterial.js.map +1 -1
  174. package/dist/SkinningBounds.d.ts +18 -0
  175. package/dist/SkinningBounds.d.ts.map +1 -1
  176. package/dist/SkinningBounds.js +78 -0
  177. package/dist/SkinningBounds.js.map +1 -1
  178. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  179. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  180. package/dist/SkinningPaletteTextureCache.js +205 -0
  181. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  182. package/dist/SkinningUniforms.d.ts +56 -0
  183. package/dist/SkinningUniforms.d.ts.map +1 -0
  184. package/dist/SkinningUniforms.js +262 -0
  185. package/dist/SkinningUniforms.js.map +1 -0
  186. package/dist/TemporalHistory.d.ts +70 -0
  187. package/dist/TemporalHistory.d.ts.map +1 -0
  188. package/dist/TemporalHistory.js +218 -0
  189. package/dist/TemporalHistory.js.map +1 -0
  190. package/dist/TemporalMath.d.ts +3 -0
  191. package/dist/TemporalMath.d.ts.map +1 -0
  192. package/dist/TemporalMath.js +9 -0
  193. package/dist/TemporalMath.js.map +1 -0
  194. package/dist/TerrainHeightfield.d.ts +12 -0
  195. package/dist/TerrainHeightfield.d.ts.map +1 -1
  196. package/dist/TerrainHeightfield.js +29 -6
  197. package/dist/TerrainHeightfield.js.map +1 -1
  198. package/dist/TerrainTiles.d.ts +40 -10
  199. package/dist/TerrainTiles.d.ts.map +1 -1
  200. package/dist/TerrainTiles.js +18 -57
  201. package/dist/TerrainTiles.js.map +1 -1
  202. package/dist/Texture.d.ts +47 -2
  203. package/dist/Texture.d.ts.map +1 -1
  204. package/dist/Texture.js +119 -3
  205. package/dist/Texture.js.map +1 -1
  206. package/dist/TexturedPBRMaterial.d.ts +27 -0
  207. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  208. package/dist/TexturedPBRMaterial.js +137 -23
  209. package/dist/TexturedPBRMaterial.js.map +1 -1
  210. package/dist/TransmissionRenderTarget.d.ts +33 -0
  211. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  212. package/dist/TransmissionRenderTarget.js +61 -0
  213. package/dist/TransmissionRenderTarget.js.map +1 -0
  214. package/dist/VegetationScatter.js +1 -1
  215. package/dist/VegetationScatter.js.map +1 -1
  216. package/dist/VolumetricFog.d.ts +42 -0
  217. package/dist/VolumetricFog.d.ts.map +1 -1
  218. package/dist/VolumetricFog.js +52 -1
  219. package/dist/VolumetricFog.js.map +1 -1
  220. package/dist/WaterSurface.d.ts +5 -0
  221. package/dist/WaterSurface.d.ts.map +1 -1
  222. package/dist/WaterSurface.js +5 -0
  223. package/dist/WaterSurface.js.map +1 -1
  224. package/dist/WebGL2Device.d.ts +159 -198
  225. package/dist/WebGL2Device.d.ts.map +1 -1
  226. package/dist/WebGL2Device.js +797 -3443
  227. package/dist/WebGL2Device.js.map +1 -1
  228. package/dist/WebGL2StateCache.d.ts +15 -1
  229. package/dist/WebGL2StateCache.d.ts.map +1 -1
  230. package/dist/WebGL2StateCache.js +31 -2
  231. package/dist/WebGL2StateCache.js.map +1 -1
  232. package/dist/WebGPUDevice.d.ts +16 -9
  233. package/dist/WebGPUDevice.d.ts.map +1 -1
  234. package/dist/WebGPUDevice.js +343 -618
  235. package/dist/WebGPUDevice.js.map +1 -1
  236. package/dist/WebGPUExtensionAtlas.d.ts +6 -0
  237. package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
  238. package/dist/WebGPUExtensionAtlas.js +225 -0
  239. package/dist/WebGPUExtensionAtlas.js.map +1 -0
  240. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  241. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  242. package/dist/WebGPUSkinningLimits.js +15 -1
  243. package/dist/WebGPUSkinningLimits.js.map +1 -1
  244. package/dist/advanced-runtime/index.d.ts +6 -2
  245. package/dist/advanced-runtime/index.d.ts.map +1 -1
  246. package/dist/advanced-runtime/index.js +0 -1
  247. package/dist/advanced-runtime/index.js.map +1 -1
  248. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  249. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  250. package/dist/animation/AnimationRenderPreset.js +1 -1
  251. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  252. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  253. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  254. package/dist/animation/index.d.ts +2 -1
  255. package/dist/animation/index.d.ts.map +1 -1
  256. package/dist/animation/index.js +1 -1
  257. package/dist/animation/index.js.map +1 -1
  258. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  259. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  260. package/dist/atmosphere/CloudLayer.js +30 -0
  261. package/dist/atmosphere/CloudLayer.js.map +1 -0
  262. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  263. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  264. package/dist/atmosphere/FogVolumes.js +96 -0
  265. package/dist/atmosphere/FogVolumes.js.map +1 -0
  266. package/dist/atmosphere/GradientSky.d.ts +40 -0
  267. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  268. package/dist/atmosphere/GradientSky.js +75 -0
  269. package/dist/atmosphere/GradientSky.js.map +1 -0
  270. package/dist/atmosphere/HeightFog.d.ts +154 -0
  271. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  272. package/dist/atmosphere/HeightFog.js +379 -0
  273. package/dist/atmosphere/HeightFog.js.map +1 -0
  274. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  275. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  276. package/dist/atmosphere/PreethamSky.js +150 -0
  277. package/dist/atmosphere/PreethamSky.js.map +1 -0
  278. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  279. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  280. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  281. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  282. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  283. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  284. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  285. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  286. package/dist/atmosphere/SkyEval.d.ts +56 -0
  287. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  288. package/dist/atmosphere/SkyEval.js +99 -0
  289. package/dist/atmosphere/SkyEval.js.map +1 -0
  290. package/dist/atmosphere/StarField.d.ts +26 -0
  291. package/dist/atmosphere/StarField.d.ts.map +1 -0
  292. package/dist/atmosphere/StarField.js +31 -0
  293. package/dist/atmosphere/StarField.js.map +1 -0
  294. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  295. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  296. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  297. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  298. package/dist/atmosphere/fogChunks.d.ts +8 -0
  299. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  300. package/dist/atmosphere/fogChunks.js +39 -0
  301. package/dist/atmosphere/fogChunks.js.map +1 -0
  302. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  303. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  304. package/dist/atmosphere/fogUniformStore.js +45 -0
  305. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  306. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  307. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  308. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  309. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  310. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  311. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  312. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  313. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  314. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  315. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  316. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  317. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  318. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  319. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  320. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  321. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  322. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  323. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  324. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  325. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  326. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  327. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  328. package/dist/atmosphere/sky.glsl.js +249 -0
  329. package/dist/atmosphere/sky.glsl.js.map +1 -0
  330. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  331. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  332. package/dist/batching/BatchedGeometryPool.js +138 -0
  333. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  334. package/dist/batching/ContentKeys.d.ts +29 -0
  335. package/dist/batching/ContentKeys.d.ts.map +1 -0
  336. package/dist/batching/ContentKeys.js +220 -0
  337. package/dist/batching/ContentKeys.js.map +1 -0
  338. package/dist/batching/DrawDataTexture.d.ts +51 -0
  339. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  340. package/dist/batching/DrawDataTexture.js +99 -0
  341. package/dist/batching/DrawDataTexture.js.map +1 -0
  342. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  343. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  344. package/dist/batching/MultiDrawBatch.js +103 -0
  345. package/dist/batching/MultiDrawBatch.js.map +1 -0
  346. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  347. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  348. package/dist/batching/StaticMergePlanner.js +323 -0
  349. package/dist/batching/StaticMergePlanner.js.map +1 -0
  350. package/dist/batching/index.d.ts +8 -0
  351. package/dist/batching/index.d.ts.map +1 -0
  352. package/dist/batching/index.js +8 -0
  353. package/dist/batching/index.js.map +1 -0
  354. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  355. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  356. package/dist/batching/shaders/drawId.glsl.js +93 -0
  357. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  358. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  359. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  360. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  361. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  362. package/dist/cinematic/BloomPass.d.ts +5 -9
  363. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  364. package/dist/cinematic/BloomPass.js +5 -17
  365. package/dist/cinematic/BloomPass.js.map +1 -1
  366. package/dist/cinematic/DepthHazePass.d.ts +5 -11
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@@ -0,0 +1,58 @@
1
+ /**
2
+ * 01-DFG: the renderer-owned r185 DFG LUT texture for generated programs.
3
+ *
4
+ * One `Texture` for the whole process, uploaded once per device by that
5
+ * device's texture cache. Every generated program that declares
6
+ * `u_dfgLut` (the lane-01 `brdf` chunk) gets it from
7
+ * `MaterialBinding.bindGenerated`. The legacy flag-off path keeps
8
+ * `createExternalParityBrdfLut` and its own `u_environmentBrdfLutTexture`.
9
+ *
10
+ * The data is three's RG16F array verbatim. The device has no RG16F upload
11
+ * format, so it is widened to RGBA16F: R and G are the r185 half floats
12
+ * unchanged, B = 0, A = 1. `a3dDFG` reads `.rg` only. Sampling matches three's
13
+ * DataTexture: linear min/mag, no mips, clamp-to-edge.
14
+ */
15
+ import { Sampler } from "../Sampler.js";
16
+ import { Texture } from "../Texture.js";
17
+ import { TextureBinding } from "../TextureBinding.js";
18
+ import { DFG_LUT_RG16F, DFG_LUT_SIZE } from "./DFGLutData.js";
19
+ /** Half-float bit patterns. */
20
+ const HALF_ZERO = 0x0000;
21
+ const HALF_ONE = 0x3c00;
22
+ /** RG16F → RGBA16F (B = 0, A = 1); R/G bit-identical to r185 DFGLUTData. */
23
+ export function dfgLutRgba16f() {
24
+ const texels = DFG_LUT_SIZE * DFG_LUT_SIZE;
25
+ const out = new Uint16Array(texels * 4);
26
+ for (let i = 0; i < texels; i++) {
27
+ out[i * 4] = DFG_LUT_RG16F[i * 2];
28
+ out[i * 4 + 1] = DFG_LUT_RG16F[i * 2 + 1];
29
+ out[i * 4 + 2] = HALF_ZERO;
30
+ out[i * 4 + 3] = HALF_ONE;
31
+ }
32
+ return out;
33
+ }
34
+ let texture;
35
+ let binding;
36
+ /** The shared DFG LUT texture (created on first use). */
37
+ export function dfgLutTexture() {
38
+ texture ??= new Texture({
39
+ width: DFG_LUT_SIZE,
40
+ height: DFG_LUT_SIZE,
41
+ format: "rgba16f",
42
+ colorSpace: "linear",
43
+ data: dfgLutRgba16f(),
44
+ label: "a3d-dfg-lut-r185"
45
+ });
46
+ return texture;
47
+ }
48
+ /** `u_dfgLut` binding for generated programs. */
49
+ export function dfgLutBinding() {
50
+ binding ??= new TextureBinding({
51
+ name: "u_dfgLut",
52
+ texture: dfgLutTexture(),
53
+ sampler: new Sampler({ minFilter: "linear", magFilter: "linear", addressU: "clamp-to-edge", addressV: "clamp-to-edge" }),
54
+ expectedColorSpace: "linear"
55
+ });
56
+ return binding;
57
+ }
58
+ //# sourceMappingURL=DFGLut.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DFGLut.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/program/DFGLut.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AACrC,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AACrC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAE3D,+BAA+B;AAC/B,MAAM,SAAS,GAAG,MAAM,CAAC;AACzB,MAAM,QAAQ,GAAG,MAAM,CAAC;AAExB,4EAA4E;AAC5E,MAAM,UAAU,aAAa;IAC3B,MAAM,MAAM,GAAG,YAAY,GAAG,YAAY,CAAC;IAC3C,MAAM,GAAG,GAAG,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAChC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,GAAG,CAAC,CAAE,CAAC;QACnC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAE,CAAC;QAC3C,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC;QAC3B,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC5B,CAAC;IACD,OAAO,GAAG,CAAC;AACb,CAAC;AAED,IAAI,OAA4B,CAAC;AACjC,IAAI,OAAmC,CAAC;AAExC,yDAAyD;AACzD,MAAM,UAAU,aAAa;IAC3B,OAAO,KAAK,IAAI,OAAO,CAAC;QACtB,KAAK,EAAE,YAAY;QACnB,MAAM,EAAE,YAAY;QACpB,MAAM,EAAE,SAAS;QACjB,UAAU,EAAE,QAAQ;QACpB,IAAI,EAAE,aAAa,EAAE;QACrB,KAAK,EAAE,kBAAkB;KAC1B,CAAC,CAAC;IACH,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,iDAAiD;AACjD,MAAM,UAAU,aAAa;IAC3B,OAAO,KAAK,IAAI,cAAc,CAAC;QAC7B,IAAI,EAAE,UAAU;QAChB,OAAO,EAAE,aAAa,EAAE;QACxB,OAAO,EAAE,IAAI,OAAO,CAAC,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,eAAe,EAAE,CAAC;QACxH,kBAAkB,EAAE,QAAQ;KAC7B,CAAC,CAAC;IACH,OAAO,OAAO,CAAC;AACjB,CAAC"}
@@ -0,0 +1,35 @@
1
+ /**
2
+ * r185 DFG LUT for image-based lighting (01-DFG, PRD-01 §8.3, CONTRACTS C-02).
3
+ *
4
+ * Copied verbatim from three.js r185
5
+ * `src/renderers/shaders/DFGLUTData.js` (16x16, 4096 samples per texel,
6
+ * RG16F: 2 half floats per texel = (scale, bias) of the split-sum DFG term).
7
+ * Generated programs sample it as `texture(u_dfgLut, vec2(roughness, dotNV)).rg`
8
+ * (`program/chunks/brdf.glsl.ts` `a3dDFG`), the same axis order as three.
9
+ *
10
+ * The MIT License
11
+ *
12
+ * Copyright © 2010-2026 three.js authors
13
+ *
14
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
15
+ * of this software and associated documentation files (the "Software"), to deal
16
+ * in the Software without restriction, including without limitation the rights
17
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
18
+ * copies of the Software, and to permit persons to whom the Software is
19
+ * furnished to do so, subject to the following conditions:
20
+ *
21
+ * The above copyright notice and this permission notice shall be included in
22
+ * all copies or substantial portions of the Software.
23
+ *
24
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
25
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
27
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
28
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
29
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
30
+ * THE SOFTWARE.
31
+ */
32
+ export declare const DFG_LUT_SIZE = 16;
33
+ /** Row-major, 2 half floats per texel: (scale, bias). Index = 2 * (y * 16 + x). */
34
+ export declare const DFG_LUT_RG16F: Uint16Array;
35
+ //# sourceMappingURL=DFGLutData.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DFGLutData.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/program/DFGLutData.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAEH,eAAO,MAAM,YAAY,KAAK,CAAC;AAE/B,mFAAmF;AACnF,eAAO,MAAM,aAAa,EAAE,WAiB1B,CAAC"}
@@ -0,0 +1,52 @@
1
+ /**
2
+ * r185 DFG LUT for image-based lighting (01-DFG, PRD-01 §8.3, CONTRACTS C-02).
3
+ *
4
+ * Copied verbatim from three.js r185
5
+ * `src/renderers/shaders/DFGLUTData.js` (16x16, 4096 samples per texel,
6
+ * RG16F: 2 half floats per texel = (scale, bias) of the split-sum DFG term).
7
+ * Generated programs sample it as `texture(u_dfgLut, vec2(roughness, dotNV)).rg`
8
+ * (`program/chunks/brdf.glsl.ts` `a3dDFG`), the same axis order as three.
9
+ *
10
+ * The MIT License
11
+ *
12
+ * Copyright © 2010-2026 three.js authors
13
+ *
14
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
15
+ * of this software and associated documentation files (the "Software"), to deal
16
+ * in the Software without restriction, including without limitation the rights
17
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
18
+ * copies of the Software, and to permit persons to whom the Software is
19
+ * furnished to do so, subject to the following conditions:
20
+ *
21
+ * The above copyright notice and this permission notice shall be included in
22
+ * all copies or substantial portions of the Software.
23
+ *
24
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
25
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
27
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
28
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
29
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
30
+ * THE SOFTWARE.
31
+ */
32
+ export const DFG_LUT_SIZE = 16;
33
+ /** Row-major, 2 half floats per texel: (scale, bias). Index = 2 * (y * 16 + x). */
34
+ export const DFG_LUT_RG16F = new Uint16Array([
35
+ 0x30b5, 0x3ad1, 0x314c, 0x3a4d, 0x33d2, 0x391c, 0x35ef, 0x3828, 0x37f3, 0x36a6, 0x38d1, 0x3539, 0x3979, 0x3410, 0x39f8, 0x3252, 0x3a53, 0x30f0, 0x3a94, 0x2fc9, 0x3abf, 0x2e35, 0x3ada, 0x2d05, 0x3ae8, 0x2c1f, 0x3aed, 0x2ae0, 0x3aea, 0x29d1, 0x3ae1, 0x28ff,
36
+ 0x3638, 0x38e4, 0x364a, 0x38ce, 0x3699, 0x385e, 0x374e, 0x372c, 0x3839, 0x35a4, 0x38dc, 0x3462, 0x396e, 0x32c4, 0x39de, 0x3134, 0x3a2b, 0x3003, 0x3a59, 0x2e3a, 0x3a6d, 0x2ce1, 0x3a6e, 0x2bba, 0x3a5f, 0x2a33, 0x3a49, 0x290a, 0x3a2d, 0x2826, 0x3a0a, 0x26e8,
37
+ 0x3894, 0x36d7, 0x3897, 0x36c9, 0x38a3, 0x3675, 0x38bc, 0x35ac, 0x38ee, 0x349c, 0x393e, 0x3332, 0x3997, 0x3186, 0x39e2, 0x3038, 0x3a13, 0x2e75, 0x3a29, 0x2cf5, 0x3a2d, 0x2bac, 0x3a21, 0x29ff, 0x3a04, 0x28bc, 0x39dc, 0x2790, 0x39ad, 0x261a, 0x3978, 0x24fa,
38
+ 0x39ac, 0x34a8, 0x39ac, 0x34a3, 0x39ae, 0x3480, 0x39ae, 0x3423, 0x39b1, 0x330e, 0x39c2, 0x31a9, 0x39e0, 0x3063, 0x39fc, 0x2eb5, 0x3a0c, 0x2d1d, 0x3a14, 0x2bcf, 0x3a07, 0x29ff, 0x39e9, 0x28a3, 0x39be, 0x273c, 0x3989, 0x25b3, 0x394a, 0x2488, 0x3907, 0x2345,
39
+ 0x3a77, 0x3223, 0x3a76, 0x321f, 0x3a73, 0x3204, 0x3a6a, 0x31b3, 0x3a58, 0x3114, 0x3a45, 0x303b, 0x3a34, 0x2eb6, 0x3a26, 0x2d31, 0x3a1e, 0x2bef, 0x3a0b, 0x2a0d, 0x39ec, 0x28a1, 0x39c0, 0x271b, 0x3987, 0x2580, 0x3944, 0x2449, 0x38fa, 0x22bd, 0x38ac, 0x2155,
40
+ 0x3b07, 0x2fca, 0x3b06, 0x2fca, 0x3b00, 0x2fb8, 0x3af4, 0x2f7c, 0x3adb, 0x2eea, 0x3ab4, 0x2e00, 0x3a85, 0x2cec, 0x3a5e, 0x2bc5, 0x3a36, 0x2a00, 0x3a0d, 0x2899, 0x39dc, 0x2707, 0x39a0, 0x2562, 0x395a, 0x2424, 0x390b, 0x2268, 0x38b7, 0x20fd, 0x385f, 0x1fd1,
41
+ 0x3b69, 0x2cb9, 0x3b68, 0x2cbb, 0x3b62, 0x2cbb, 0x3b56, 0x2cae, 0x3b3b, 0x2c78, 0x3b0d, 0x2c0a, 0x3acf, 0x2ae3, 0x3a92, 0x2998, 0x3a54, 0x2867, 0x3a17, 0x26d0, 0x39d3, 0x253c, 0x3989, 0x2402, 0x3935, 0x2226, 0x38dc, 0x20bd, 0x387d, 0x1f54, 0x381d, 0x1db3,
42
+ 0x3ba9, 0x296b, 0x3ba8, 0x296f, 0x3ba3, 0x297b, 0x3b98, 0x2987, 0x3b7f, 0x2976, 0x3b4e, 0x2927, 0x3b0e, 0x2895, 0x3ac2, 0x27b7, 0x3a73, 0x263b, 0x3a23, 0x24e7, 0x39d0, 0x239b, 0x3976, 0x21d9, 0x3917, 0x207e, 0x38b2, 0x1ee7, 0x384b, 0x1d53, 0x37c7, 0x1c1e,
43
+ 0x3bd2, 0x25cb, 0x3bd1, 0x25d3, 0x3bcd, 0x25f0, 0x3bc2, 0x261f, 0x3bad, 0x2645, 0x3b7d, 0x262d, 0x3b3e, 0x25c4, 0x3aec, 0x250f, 0x3a93, 0x243a, 0x3a32, 0x22ce, 0x39d0, 0x215b, 0x3969, 0x202a, 0x38fe, 0x1e6e, 0x388f, 0x1cf1, 0x381f, 0x1b9b, 0x3762, 0x19dd,
44
+ 0x3be9, 0x21ab, 0x3be9, 0x21b7, 0x3be5, 0x21e5, 0x3bdd, 0x2241, 0x3bc9, 0x22a7, 0x3ba0, 0x22ec, 0x3b62, 0x22cd, 0x3b0f, 0x2247, 0x3aae, 0x2175, 0x3a44, 0x2088, 0x39d4, 0x1f49, 0x3960, 0x1dbe, 0x38e9, 0x1c77, 0x3870, 0x1ae8, 0x37f1, 0x1953, 0x3708, 0x181b,
45
+ 0x3bf6, 0x1cea, 0x3bf6, 0x1cfb, 0x3bf3, 0x1d38, 0x3bec, 0x1dbd, 0x3bda, 0x1e7c, 0x3bb7, 0x1f25, 0x3b7d, 0x1f79, 0x3b2c, 0x1f4c, 0x3ac6, 0x1ea6, 0x3a55, 0x1dbb, 0x39da, 0x1cbd, 0x395a, 0x1b9d, 0x38d8, 0x1a00, 0x3855, 0x18ac, 0x37ab, 0x173c, 0x36b7, 0x1598,
46
+ 0x3bfc, 0x1736, 0x3bfc, 0x1759, 0x3bf9, 0x17e7, 0x3bf4, 0x1896, 0x3be4, 0x1997, 0x3bc6, 0x1aa8, 0x3b91, 0x1b84, 0x3b43, 0x1bd2, 0x3ade, 0x1b8a, 0x3a65, 0x1acd, 0x39e2, 0x19d3, 0x3957, 0x18cd, 0x38ca, 0x17b3, 0x383e, 0x1613, 0x376d, 0x14bf, 0x366f, 0x135e,
47
+ 0x3bff, 0x101b, 0x3bff, 0x1039, 0x3bfc, 0x10c8, 0x3bf9, 0x1226, 0x3bea, 0x1428, 0x3bcf, 0x1584, 0x3b9f, 0x16c5, 0x3b54, 0x179a, 0x3af0, 0x17ce, 0x3a76, 0x1771, 0x39ea, 0x16a4, 0x3956, 0x15a7, 0x38bf, 0x14a7, 0x3829, 0x1379, 0x3735, 0x11ea, 0x362d, 0x10a1,
48
+ 0x3c00, 0x061b, 0x3c00, 0x066a, 0x3bfe, 0x081c, 0x3bfa, 0x0a4c, 0x3bed, 0x0d16, 0x3bd5, 0x0fb3, 0x3ba9, 0x114d, 0x3b63, 0x127c, 0x3b01, 0x132f, 0x3a85, 0x1344, 0x39f4, 0x12d2, 0x3957, 0x120d, 0x38b5, 0x1122, 0x3817, 0x103c, 0x3703, 0x0ed3, 0x35f0, 0x0d6d,
49
+ 0x3c00, 0x007a, 0x3c00, 0x0089, 0x3bfe, 0x011d, 0x3bfb, 0x027c, 0x3bf0, 0x04fa, 0x3bda, 0x0881, 0x3bb1, 0x0acd, 0x3b6f, 0x0c97, 0x3b10, 0x0d7b, 0x3a93, 0x0df1, 0x39fe, 0x0def, 0x3959, 0x0d8a, 0x38af, 0x0ce9, 0x3808, 0x0c31, 0x36d5, 0x0af0, 0x35b9, 0x09a3,
50
+ 0x3c00, 0x0000, 0x3c00, 0x0001, 0x3bff, 0x0015, 0x3bfb, 0x0059, 0x3bf2, 0x00fd, 0x3bdd, 0x01df, 0x3bb7, 0x031c, 0x3b79, 0x047c, 0x3b1d, 0x05d4, 0x3aa0, 0x06d5, 0x3a08, 0x075a, 0x395d, 0x075e, 0x38aa, 0x06f7, 0x37f4, 0x0648, 0x36ac, 0x0576, 0x3586, 0x049f
51
+ ]);
52
+ //# sourceMappingURL=DFGLutData.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DFGLutData.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/program/DFGLutData.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAEH,MAAM,CAAC,MAAM,YAAY,GAAG,EAAE,CAAC;AAE/B,mFAAmF;AACnF,MAAM,CAAC,MAAM,aAAa,GAAgB,IAAI,WAAW,CAAC;IACxD,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAC9P,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,M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@@ -0,0 +1,35 @@
1
+ /**
2
+ * `program/FeatureSelect.ts` (PRD-01 §6.4, C-02, T0-05) — per-draw
3
+ * `ShaderFeature.select` + `bindUniforms`, and the generated-path
4
+ * compatibility rule for registered features.
5
+ *
6
+ * Kept out of `MaterialFeatures.ts`: that module is imported by `Material.ts`,
7
+ * and a value import of `contracts/program` there closes an import cycle
8
+ * through `PBRMaterial`.
9
+ */
10
+ import type { QrFlags } from "../contracts/core.js";
11
+ import type { ProgramFeatures, ShaderFeature, ShaderFeatureSelectInput, ShaderHookPoint } from "../contracts/program.js";
12
+ import type { RenderItem } from "../contracts/renderItem.js";
13
+ import type { UniformValue } from "../RenderDevice.js";
14
+ /** Hooks whose chunks are global-scope declarations (mirrors ProgramGenerator). */
15
+ export declare const DECLARATION_HOOKS: ReadonlySet<ShaderHookPoint>;
16
+ /** A call chunk is statements only: it may run inside `main()`. */
17
+ export declare function isCallChunkGlsl(glsl: string): boolean;
18
+ /**
19
+ * Why a registered feature cannot run on the generated (C-02) path, or
20
+ * undefined when it can. Body-hook chunks must be call chunks (unless the
21
+ * same feature also declares that chunk at a declaration hook), and a
22
+ * `vertex:deform` contributor must define `a3dDeform(...)`, which the
23
+ * generator calls canonically (C-18).
24
+ */
25
+ export declare function featureGeneratorIncompatibility(feature: ShaderFeature): string | undefined;
26
+ /**
27
+ * Every registered feature active under `input.flags` that can run on the
28
+ * generated path contributes its bit under its id when `select` returns a
29
+ * value. ForwardPass (draw key) and the Renderer warmup merge this into the
30
+ * forward record's `features`, so equal inputs give equal keys.
31
+ */
32
+ export declare function selectShaderFeatureBits(input: ShaderFeatureSelectInput): Record<string, string | number | boolean>;
33
+ /** Per-draw uniforms of the features a record selected, written through `set`. */
34
+ export declare function bindShaderFeatureUniforms(features: ProgramFeatures["features"], flags: QrFlags, item: RenderItem, set: (name: string, value: UniformValue) => void): void;
35
+ //# sourceMappingURL=FeatureSelect.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FeatureSelect.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/program/FeatureSelect.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,KAAK,EAAE,eAAe,EAAE,aAAa,EAAE,wBAAwB,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAEtH,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpD,mFAAmF;AACnF,eAAO,MAAM,iBAAiB,EAAE,WAAW,CAAC,eAAe,CAA+E,CAAC;AAM3I,mEAAmE;AACnE,wBAAgB,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAErD;AAED;;;;;;GAMG;AACH,wBAAgB,+BAA+B,CAAC,OAAO,EAAE,aAAa,GAAG,MAAM,GAAG,SAAS,CAkB1F;AAkBD;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,wBAAwB,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC,CAQlH;AAED,kFAAkF;AAClF,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,eAAe,CAAC,UAAU,CAAC,EACrC,KAAK,EAAE,OAAO,EACd,IAAI,EAAE,UAAU,EAChB,GAAG,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY,KAAK,IAAI,GAC/C,IAAI,CAKN"}
@@ -0,0 +1,88 @@
1
+ /**
2
+ * `program/FeatureSelect.ts` (PRD-01 §6.4, C-02, T0-05) — per-draw
3
+ * `ShaderFeature.select` + `bindUniforms`, and the generated-path
4
+ * compatibility rule for registered features.
5
+ *
6
+ * Kept out of `MaterialFeatures.ts`: that module is imported by `Material.ts`,
7
+ * and a value import of `contracts/program` there closes an import cycle
8
+ * through `PBRMaterial`.
9
+ */
10
+ import { shaderChunk, shaderFeaturesFor } from "../contracts/program.js";
11
+ /** Hooks whose chunks are global-scope declarations (mirrors ProgramGenerator). */
12
+ export const DECLARATION_HOOKS = new Set(["vertex:pars", "vertex:deform", "fragment:pars"]);
13
+ const TOP_LEVEL_UNIFORM = /^\s*uniform\s/m;
14
+ const FUNCTION_DEFINITION = /^\s*(?:void|float|int|uint|bool|[iu]?vec[234]|mat[234](?:x[234])?|[A-Z]\w*)\s+\w+\s*\([^;{]*\)\s*\{/m;
15
+ const STRUCT_DEFINITION = /^\s*struct\s+\w+\s*\{/m;
16
+ /** A call chunk is statements only: it may run inside `main()`. */
17
+ export function isCallChunkGlsl(glsl) {
18
+ return !TOP_LEVEL_UNIFORM.test(glsl) && !FUNCTION_DEFINITION.test(glsl) && !STRUCT_DEFINITION.test(glsl);
19
+ }
20
+ /**
21
+ * Why a registered feature cannot run on the generated (C-02) path, or
22
+ * undefined when it can. Body-hook chunks must be call chunks (unless the
23
+ * same feature also declares that chunk at a declaration hook), and a
24
+ * `vertex:deform` contributor must define `a3dDeform(...)`, which the
25
+ * generator calls canonically (C-18).
26
+ */
27
+ export function featureGeneratorIncompatibility(feature) {
28
+ const chunkAt = (i) => feature.chunks[Math.min(i, feature.chunks.length - 1)];
29
+ for (let i = 0; i < feature.hooks.length; i++) {
30
+ const hook = feature.hooks[i];
31
+ const name = chunkAt(i);
32
+ if (name === undefined)
33
+ continue;
34
+ const chunk = shaderChunk(name);
35
+ if (!chunk)
36
+ return `chunk ${name} is not registered`;
37
+ if (hook === "vertex:deform" && !/\bvoid\s+a3dDeform\s*\(/.test(chunk.glsl)) {
38
+ return `vertex:deform chunk ${name} does not define a3dDeform()`;
39
+ }
40
+ if (DECLARATION_HOOKS.has(hook))
41
+ continue;
42
+ const declaredElsewhere = feature.hooks.some((h, j) => DECLARATION_HOOKS.has(h) && chunkAt(j) === name);
43
+ if (!declaredElsewhere && !isCallChunkGlsl(chunk.glsl)) {
44
+ return `${hook} chunk ${name} has global declarations (needs a pars/call split)`;
45
+ }
46
+ }
47
+ return undefined;
48
+ }
49
+ const verdicts = new WeakMap();
50
+ const warned = new Set();
51
+ function generatorReady(feature) {
52
+ let verdict = verdicts.get(feature);
53
+ if (verdict === undefined) {
54
+ verdict = featureGeneratorIncompatibility(feature) ?? null;
55
+ verdicts.set(feature, verdict);
56
+ }
57
+ if (verdict !== null && !warned.has(feature.id)) {
58
+ warned.add(feature.id);
59
+ console.warn(`[prd01] ShaderFeature "${feature.id}" (${feature.owner}) is skipped on the generated-program path: ${verdict}`);
60
+ }
61
+ return verdict === null;
62
+ }
63
+ /**
64
+ * Every registered feature active under `input.flags` that can run on the
65
+ * generated path contributes its bit under its id when `select` returns a
66
+ * value. ForwardPass (draw key) and the Renderer warmup merge this into the
67
+ * forward record's `features`, so equal inputs give equal keys.
68
+ */
69
+ export function selectShaderFeatureBits(input) {
70
+ const bits = {};
71
+ for (const feature of shaderFeaturesFor(input.flags)) {
72
+ if (!generatorReady(feature))
73
+ continue;
74
+ const value = feature.select(input);
75
+ if (value !== undefined)
76
+ bits[feature.id] = value;
77
+ }
78
+ return bits;
79
+ }
80
+ /** Per-draw uniforms of the features a record selected, written through `set`. */
81
+ export function bindShaderFeatureUniforms(features, flags, item, set) {
82
+ for (const feature of shaderFeaturesFor(flags)) {
83
+ const value = features[feature.id];
84
+ if (value !== undefined)
85
+ feature.bindUniforms?.(value, item, set);
86
+ }
87
+ }
88
+ //# sourceMappingURL=FeatureSelect.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,66 @@
1
+ /**
2
+ * `program/MaterialFeatures.ts` (PRD-01 §15 Phase-3) — material → C-02 record.
3
+ *
4
+ * `defaultProgramFeatures(material, ctx)` derives the record every allow-listed
5
+ * material produces from its parameters, so `Material.programFeatures(ctx)`
6
+ * has a real default instead of a per-subclass override:
7
+ * lighting — `lit` for PBR-family shaderKeys, `unlit` otherwise
8
+ * maps — `u_<slot>Texture` TextureBinding with a texture bound;
9
+ * `u_<slot>TextureTexCoord` selects uvSet; a bound transform
10
+ * sets `transform`
11
+ * alphaMode — `blend`/`blendMode!=="opaque"` → "blend",
12
+ * `u_alphaCutoff > 0` → "mask", else "opaque"
13
+ * doubleSided — `renderState.cullMode === "none"`
14
+ * vertexColors/instancing/skinning/morph — from `requiredAttributes`
15
+ * extensions — extension factor params > 0 → `MaterialExtensionFeature`s
16
+ * (lobe chunks come from `materialLobes(flags)`; an unregistered
17
+ * extension records `extension-lobe-pending` at generate time)
18
+ *
19
+ * Allow-list: materials outside `ALLOWLIST_PROGRAM_SHADERS` keep `shaderKey`
20
+ * (the ForwardPass flag-off path). `materialFeatureWarning` returns the
21
+ * "nearest superset" note for an allow-listed shader with unrecognized state.
22
+ */
23
+ import type { Material } from "../Material.js";
24
+ import type { ProgramFeatures } from "../contracts/program.js";
25
+ import type { MaterialFeatureContext } from "../contracts/materialLobes.js";
26
+ type FeatureRecord = Omit<ProgramFeatures, "lights" | "shadows" | "environment" | "fog" | "pass" | "target" | "backgroundCoverage">;
27
+ /** Shader keys the generated-program path covers (the §15 allow-list). */
28
+ export declare const ALLOWLIST_PROGRAM_SHADERS: ReadonlySet<string>;
29
+ export declare function defaultProgramFeatures(material: Material, ctx: MaterialFeatureContext): FeatureRecord;
30
+ /** Geometry attribute presence test, by shader name (`a_uv`, `a_joints`, …). */
31
+ export type GeometryAttributeTest = (shaderName: string) => boolean;
32
+ /** True when the geometry carries a full skin (joints + weights). */
33
+ export declare function geometryHasSkin(has: GeometryAttributeTest): boolean;
34
+ /**
35
+ * #867 (games): the program's feature set follows the geometry, as in
36
+ * three.js. A primitive or procedural mesh with no `a_uv` cannot sample
37
+ * uv-set-0 maps (they and the extension lobe maps are dropped); no `a_uv1`
38
+ * drops uv-set-1 maps; no `a_color` drops vertex colors; no joints/weights
39
+ * drops skinning segments from `prd06.deform` (morph is texture-driven and
40
+ * untouched). Normal maps need only uv: the generated program never reads `a_tangent`
41
+ * (derivative TBN when the geometry has none). Returns `record` itself when
42
+ * nothing is dropped, so program keys stay stable for complete geometry.
43
+ */
44
+ export declare function featuresForGeometry<T extends FeatureRecord>(record: T, has: GeometryAttributeTest): T;
45
+ /** Allow-listed shader → covered by the generated path. */
46
+ export declare function materialUsesGeneratedProgram(material: Material): boolean;
47
+ /**
48
+ * Draw-time route. `core` (A3D_QR_CORE generator): every allow-listed material
49
+ * is generated. `lobes` (PRD-04 `qrMaterialsLobeProgramsOn`): only
50
+ * allow-listed materials whose record carries an r185 lobe extension are —
51
+ * otherwise those lobes never reach the GPU under `materials` alone.
52
+ */
53
+ export declare function materialRoutesToGeneratedProgram(material: Material, route: {
54
+ readonly core: boolean;
55
+ readonly lobes: boolean;
56
+ }, ctx: MaterialFeatureContext): boolean;
57
+ /**
58
+ * §15: "nearest superset" warning when an allow-listed material carries state
59
+ * the feature derivation cannot see. A `shaderVariant` override is the one
60
+ * such state today (variants are legacy-library axes the generator does not
61
+ * model) — the feature record describes the base shader, which is a superset
62
+ * of nothing; warn so the silent-widening rule is observable.
63
+ */
64
+ export declare function materialFeatureWarning(material: Material): string | null;
65
+ export {};
66
+ //# sourceMappingURL=MaterialFeatures.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaterialFeatures.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/program/MaterialFeatures.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC5C,OAAO,KAAK,EAA4B,eAAe,EAAsB,MAAM,sBAAsB,CAAC;AAC1G,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,4BAA4B,CAAC;AAGzE,KAAK,aAAa,GAAG,IAAI,CAAC,eAAe,EAAE,QAAQ,GAAG,SAAS,GAAG,aAAa,GAAG,KAAK,GAAG,MAAM,GAAG,QAAQ,GAAG,oBAAoB,CAAC,CAAC;AA+CpI,0EAA0E;AAC1E,eAAO,MAAM,yBAAyB,EAAE,WAAW,CAAC,MAAM,CAUxD,CAAC;AAkBH,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,EAAE,sBAAsB,GAAG,aAAa,CA8CrG;AAED,gFAAgF;AAChF,MAAM,MAAM,qBAAqB,GAAG,CAAC,UAAU,EAAE,MAAM,KAAK,OAAO,CAAC;AAEpE,qEAAqE;AACrE,wBAAgB,eAAe,CAAC,GAAG,EAAE,qBAAqB,GAAG,OAAO,CAEnE;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,SAAS,aAAa,EAAE,MAAM,EAAE,CAAC,EAAE,GAAG,EAAE,qBAAqB,GAAG,CAAC,CA+CrG;AAED,2DAA2D;AAC3D,wBAAgB,4BAA4B,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAExE;AAED;;;;;GAKG;AACH,wBAAgB,gCAAgC,CAC9C,QAAQ,EAAE,QAAQ,EAClB,KAAK,EAAE;IAAE,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAA;CAAE,EAC1D,GAAG,EAAE,sBAAsB,GAC1B,OAAO,CAIT;AAED;;;;;;GAMG;AACH,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,GAAG,IAAI,CAMxE"}
@@ -0,0 +1,242 @@
1
+ /**
2
+ * `program/MaterialFeatures.ts` (PRD-01 §15 Phase-3) — material → C-02 record.
3
+ *
4
+ * `defaultProgramFeatures(material, ctx)` derives the record every allow-listed
5
+ * material produces from its parameters, so `Material.programFeatures(ctx)`
6
+ * has a real default instead of a per-subclass override:
7
+ * lighting — `lit` for PBR-family shaderKeys, `unlit` otherwise
8
+ * maps — `u_<slot>Texture` TextureBinding with a texture bound;
9
+ * `u_<slot>TextureTexCoord` selects uvSet; a bound transform
10
+ * sets `transform`
11
+ * alphaMode — `blend`/`blendMode!=="opaque"` → "blend",
12
+ * `u_alphaCutoff > 0` → "mask", else "opaque"
13
+ * doubleSided — `renderState.cullMode === "none"`
14
+ * vertexColors/instancing/skinning/morph — from `requiredAttributes`
15
+ * extensions — extension factor params > 0 → `MaterialExtensionFeature`s
16
+ * (lobe chunks come from `materialLobes(flags)`; an unregistered
17
+ * extension records `extension-lobe-pending` at generate time)
18
+ *
19
+ * Allow-list: materials outside `ALLOWLIST_PROGRAM_SHADERS` keep `shaderKey`
20
+ * (the ForwardPass flag-off path). `materialFeatureWarning` returns the
21
+ * "nearest superset" note for an allow-listed shader with unrecognized state.
22
+ */
23
+ import { isTextureBinding } from "../TextureBinding.js";
24
+ // Lit iff the shader key names a PBR or skinned-lit program ("unlit" must not match).
25
+ const LIT_SHADER_MARKERS = /pbr|skinned-lit/i;
26
+ /** Texture parameter → maps slot. */
27
+ const MAP_PARAMS = [
28
+ ["u_baseColorTexture", "baseColor"],
29
+ ["u_normalTexture", "normal"],
30
+ ["u_metallicRoughnessTexture", "metallicRoughness"],
31
+ ["u_occlusionTexture", "occlusion"],
32
+ ["u_emissiveTexture", "emissive"]
33
+ ];
34
+ /** Extension factor parameter → glTF extension id (C-03). */
35
+ const EXTENSION_PARAMS = [
36
+ ["u_clearcoatFactor", "KHR_materials_clearcoat"],
37
+ ["u_anisotropyStrength", "KHR_materials_anisotropy"],
38
+ ["u_iridescenceFactor", "KHR_materials_iridescence"],
39
+ ["u_transmissionFactor", "KHR_materials_transmission"],
40
+ ["u_volumeThicknessFactor", "KHR_materials_volume"],
41
+ ["u_diffuseTransmissionFactor", "KHR_materials_diffuse_transmission"],
42
+ ["u_dispersion", "KHR_materials_dispersion"]
43
+ ];
44
+ const SPECIAL_EXTENSIONS = ["KHR_materials_sheen", "KHR_materials_ior", "KHR_materials_specular", "KHR_materials_emissive_strength"];
45
+ /** Extensions whose presence test is not a plain `param > 0`. */
46
+ function specialExtensionPresent(material, glTF) {
47
+ const num = (n) => (typeof material.getParameter(n) === "number" ? material.getParameter(n) : undefined);
48
+ switch (glTF) {
49
+ case "KHR_materials_sheen": {
50
+ const color = material.getParameter("u_sheenColorFactor");
51
+ const anyColor = (Array.isArray(color) || color instanceof Float32Array) && [...color].some((c) => c > 0);
52
+ return anyColor === true || (num("u_sheenRoughnessFactor") ?? 0) > 0;
53
+ }
54
+ case "KHR_materials_ior":
55
+ return (num("u_ior") ?? 1.5) !== 1.5;
56
+ case "KHR_materials_specular":
57
+ return (num("u_specularFactor") ?? 1) < 1;
58
+ case "KHR_materials_emissive_strength":
59
+ return (num("u_emissiveStrength") ?? 1) > 1;
60
+ default:
61
+ return false;
62
+ }
63
+ }
64
+ /** Shader keys the generated-program path covers (the §15 allow-list). */
65
+ export const ALLOWLIST_PROGRAM_SHADERS = new Set([
66
+ "aura3d/pbr-direct",
67
+ "aura3d/instanced-pbr",
68
+ "aura3d/pbr-textured",
69
+ "aura3d/pbr-normal-map",
70
+ "aura3d/skinned-lit",
71
+ "aura3d/skinned-lit-8",
72
+ "aura3d/unlit",
73
+ "aura3d/textured-unlit",
74
+ "aura3d/instanced-unlit"
75
+ ]);
76
+ function paramNumber(material, name) {
77
+ const v = material.getParameter(name);
78
+ return typeof v === "number" ? v : undefined;
79
+ }
80
+ function mapSlot(material, param) {
81
+ const binding = material.getParameter(param);
82
+ if (!isTextureBinding(binding) || binding.texture === undefined)
83
+ return undefined;
84
+ const texCoord = paramNumber(material, `${param}TexCoord`);
85
+ const transform = material.getParameter(`${param}Transform`);
86
+ const hasTransform = transform !== undefined &&
87
+ !(Array.isArray(transform) && transform.length >= 8 && transform.every((v, i) => v === (i % 4 === 0 || i === 4 ? 1 : 0)));
88
+ return { uvSet: texCoord === 1 ? 1 : 0, transform: hasTransform };
89
+ }
90
+ export function defaultProgramFeatures(material, ctx) {
91
+ const maps = {};
92
+ for (const [param, slot] of MAP_PARAMS) {
93
+ const feature = mapSlot(material, param);
94
+ if (feature)
95
+ maps[slot] = feature;
96
+ }
97
+ const extensions = [];
98
+ const push = (glTF) => {
99
+ if (!extensions.some((e) => e.lobe === glTF))
100
+ extensions.push({ lobe: glTF, maps: [], bits: {} });
101
+ };
102
+ for (const [param, glTF] of EXTENSION_PARAMS) {
103
+ const value = paramNumber(material, param);
104
+ if (value !== undefined && value > 0)
105
+ push(glTF);
106
+ }
107
+ for (const glTF of SPECIAL_EXTENSIONS) {
108
+ if (specialExtensionPresent(material, glTF))
109
+ push(glTF);
110
+ }
111
+ const attrs = new Set(material.requiredAttributes);
112
+ const skinned = attrs.has("a_joints");
113
+ const instanced = attrs.has("a_instanceMatrix0") || attrs.has("a_instanceMatrix") || /instanced/i.test(material.shaderKey);
114
+ const alphaCutoff = paramNumber(material, "u_alphaCutoff") ?? 0;
115
+ const transparent = material.renderState.blend === true || (material.renderState.blendMode !== undefined && material.renderState.blendMode !== "opaque");
116
+ const features = {};
117
+ if (skinned)
118
+ features["prd06.deform"] = true;
119
+ void ctx;
120
+ return {
121
+ lighting: LIT_SHADER_MARKERS.test(material.shaderKey) ? "lit" : "unlit",
122
+ maps,
123
+ extensions,
124
+ alphaMode: transparent ? "blend" : alphaCutoff > 0 ? "mask" : "opaque",
125
+ doubleSided: material.renderState.cullMode === "none",
126
+ vertexColors: attrs.has("a_color"),
127
+ flatShading: paramNumber(material, "u_flatShading") === 1,
128
+ // PRD-01 §8.3: Lambert by default (glTF / three.js); Burley is opt-in
129
+ // (`u_diffuseModel = 1` → DIFFUSE_BURLEY). 01-GENTEST / C-02 + C-03.
130
+ diffuseModel: paramNumber(material, "u_diffuseModel") === 1 ? "burley" : "lambert",
131
+ specularAntialiasing: paramNumber(material, "u_specularAntialiasing") !== 0,
132
+ skinning: skinned ? { influences: attrs.has("a_joints1") ? 8 : 4, palette: "uniform" } : undefined,
133
+ morph: attrs.has("a_morphTarget") ? { targetBucket: 4, normals: attrs.has("a_morphNormal"), tangents: attrs.has("a_morphTangent") } : undefined,
134
+ instancing: instanced ? { color: attrs.has("a_instanceColor") } : undefined,
135
+ features
136
+ };
137
+ }
138
+ /** True when the geometry carries a full skin (joints + weights). */
139
+ export function geometryHasSkin(has) {
140
+ return has("a_joints") && has("a_weights");
141
+ }
142
+ /**
143
+ * #867 (games): the program's feature set follows the geometry, as in
144
+ * three.js. A primitive or procedural mesh with no `a_uv` cannot sample
145
+ * uv-set-0 maps (they and the extension lobe maps are dropped); no `a_uv1`
146
+ * drops uv-set-1 maps; no `a_color` drops vertex colors; no joints/weights
147
+ * drops skinning segments from `prd06.deform` (morph is texture-driven and
148
+ * untouched). Normal maps need only uv: the generated program never reads `a_tangent`
149
+ * (derivative TBN when the geometry has none). Returns `record` itself when
150
+ * nothing is dropped, so program keys stay stable for complete geometry.
151
+ */
152
+ export function featuresForGeometry(record, has) {
153
+ const uv0 = has("a_uv");
154
+ const uv1 = has("a_uv1");
155
+ const skin = geometryHasSkin(has);
156
+ let changed = false;
157
+ const maps = {};
158
+ for (const [slot, feature] of Object.entries(record.maps)) {
159
+ if (!feature)
160
+ continue;
161
+ if ((feature.uvSet === 1 ? uv1 : uv0))
162
+ maps[slot] = feature;
163
+ else
164
+ changed = true;
165
+ }
166
+ const extensions = uv0
167
+ ? record.extensions
168
+ : record.extensions.map((ext) => {
169
+ if (ext.maps.length === 0)
170
+ return ext;
171
+ changed = true;
172
+ return { ...ext, maps: [] };
173
+ });
174
+ const vertexColors = record.vertexColors && has("a_color");
175
+ if (vertexColors !== record.vertexColors)
176
+ changed = true;
177
+ const extraSkin = skin && has("a_joints1") && has("a_weights1");
178
+ const skinning = skin
179
+ ? record.skinning?.influences === 8 && !extraSkin
180
+ ? { ...record.skinning, influences: 4 }
181
+ : record.skinning
182
+ : undefined;
183
+ if (skinning !== record.skinning)
184
+ changed = true;
185
+ let features = record.features;
186
+ const deform = features["prd06.deform"];
187
+ if (deform !== undefined) {
188
+ // Selection may combine skinning and texture-driven morphs. Dropping the
189
+ // whole feature for a geometry without joint attributes freezes morphs.
190
+ const masked = typeof deform === "string"
191
+ ? deform.split("|").flatMap((part) => {
192
+ if (part === "skin4" || part === "skin8")
193
+ return skin ? [part === "skin8" && !extraSkin ? "skin4" : part] : [];
194
+ return [part];
195
+ }).join("|") || undefined
196
+ : skin ? deform : undefined;
197
+ if (masked !== deform) {
198
+ features = { ...features };
199
+ if (masked === undefined)
200
+ delete features["prd06.deform"];
201
+ else
202
+ features = { ...features, "prd06.deform": masked };
203
+ changed = true;
204
+ }
205
+ }
206
+ if (!changed)
207
+ return record;
208
+ return { ...record, maps, extensions, vertexColors, skinning, features };
209
+ }
210
+ /** Allow-listed shader → covered by the generated path. */
211
+ export function materialUsesGeneratedProgram(material) {
212
+ return ALLOWLIST_PROGRAM_SHADERS.has(material.shaderKey);
213
+ }
214
+ /**
215
+ * Draw-time route. `core` (A3D_QR_CORE generator): every allow-listed material
216
+ * is generated. `lobes` (PRD-04 `qrMaterialsLobeProgramsOn`): only
217
+ * allow-listed materials whose record carries an r185 lobe extension are —
218
+ * otherwise those lobes never reach the GPU under `materials` alone.
219
+ */
220
+ export function materialRoutesToGeneratedProgram(material, route, ctx) {
221
+ if (!materialUsesGeneratedProgram(material))
222
+ return false;
223
+ if (route.core)
224
+ return true;
225
+ return route.lobes && material.programFeatures(ctx).extensions.length > 0;
226
+ }
227
+ /**
228
+ * §15: "nearest superset" warning when an allow-listed material carries state
229
+ * the feature derivation cannot see. A `shaderVariant` override is the one
230
+ * such state today (variants are legacy-library axes the generator does not
231
+ * model) — the feature record describes the base shader, which is a superset
232
+ * of nothing; warn so the silent-widening rule is observable.
233
+ */
234
+ export function materialFeatureWarning(material) {
235
+ if (!materialUsesGeneratedProgram(material))
236
+ return null;
237
+ if (material.shaderVariant !== undefined) {
238
+ return `material "${material.name}" (${material.shaderKey}) sets shaderVariant "${material.shaderVariant}" — the generated-program path does not model variants; the base feature record (a strict superset's complement) is used`;
239
+ }
240
+ return null;
241
+ }
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+ //# sourceMappingURL=MaterialFeatures.js.map