@aura3d/rendering 3.0.0 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1877) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/CascadedShadowMaps.d.ts.map +1 -1
  6. package/dist/CascadedShadowMaps.js +3 -1
  7. package/dist/CascadedShadowMaps.js.map +1 -1
  8. package/dist/DepthPass.d.ts +18 -0
  9. package/dist/DepthPass.d.ts.map +1 -1
  10. package/dist/DepthPass.js +103 -20
  11. package/dist/DepthPass.js.map +1 -1
  12. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  13. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  14. package/dist/EnvironmentBackgroundPass.js +39 -14
  15. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  16. package/dist/EnvironmentMapResources.d.ts +1 -1
  17. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  18. package/dist/EnvironmentMapResources.js +19 -8
  19. package/dist/EnvironmentMapResources.js.map +1 -1
  20. package/dist/EnvironmentPlatform.d.ts +6 -0
  21. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  22. package/dist/EnvironmentPlatform.js +3 -1
  23. package/dist/EnvironmentPlatform.js.map +1 -1
  24. package/dist/EnvironmentPreset.d.ts +7 -0
  25. package/dist/EnvironmentPreset.d.ts.map +1 -1
  26. package/dist/EnvironmentPreset.js +11 -11
  27. package/dist/EnvironmentPreset.js.map +1 -1
  28. package/dist/EnvironmentPresetPack.d.ts +16 -0
  29. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  30. package/dist/EnvironmentPresetPack.js +28 -0
  31. package/dist/EnvironmentPresetPack.js.map +1 -1
  32. package/dist/ExtensionScalarAtlas.d.ts +18 -0
  33. package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
  34. package/dist/ExtensionScalarAtlas.js +107 -0
  35. package/dist/ExtensionScalarAtlas.js.map +1 -0
  36. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  37. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  38. package/dist/ExternalParityRenderPreset.js +52 -7
  39. package/dist/ExternalParityRenderPreset.js.map +1 -1
  40. package/dist/ForwardPass.d.ts +240 -50
  41. package/dist/ForwardPass.d.ts.map +1 -1
  42. package/dist/ForwardPass.js +845 -866
  43. package/dist/ForwardPass.js.map +1 -1
  44. package/dist/Geometry.d.ts +44 -1
  45. package/dist/Geometry.d.ts.map +1 -1
  46. package/dist/Geometry.js +174 -24
  47. package/dist/Geometry.js.map +1 -1
  48. package/dist/InstancedPBRMaterial.d.ts +5 -0
  49. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  50. package/dist/InstancedPBRMaterial.js +7 -0
  51. package/dist/InstancedPBRMaterial.js.map +1 -1
  52. package/dist/LeanWebGL2Device.d.ts +265 -0
  53. package/dist/LeanWebGL2Device.d.ts.map +1 -0
  54. package/dist/LeanWebGL2Device.js +4001 -0
  55. package/dist/LeanWebGL2Device.js.map +1 -0
  56. package/dist/LightCollector.d.ts +8 -0
  57. package/dist/LightCollector.d.ts.map +1 -1
  58. package/dist/LightCollector.js +1 -1
  59. package/dist/LightCollector.js.map +1 -1
  60. package/dist/LightUniforms.d.ts +78 -0
  61. package/dist/LightUniforms.d.ts.map +1 -1
  62. package/dist/LightUniforms.js +100 -0
  63. package/dist/LightUniforms.js.map +1 -1
  64. package/dist/Material.d.ts +15 -0
  65. package/dist/Material.d.ts.map +1 -1
  66. package/dist/Material.js +19 -2
  67. package/dist/Material.js.map +1 -1
  68. package/dist/MaterialBinding.d.ts +10 -0
  69. package/dist/MaterialBinding.d.ts.map +1 -1
  70. package/dist/MaterialBinding.js +92 -2
  71. package/dist/MaterialBinding.js.map +1 -1
  72. package/dist/MaterialPresets.d.ts +60 -0
  73. package/dist/MaterialPresets.d.ts.map +1 -1
  74. package/dist/MaterialPresets.js +212 -0
  75. package/dist/MaterialPresets.js.map +1 -1
  76. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  77. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  78. package/dist/NormalMappedPBRMaterial.js +7 -0
  79. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  80. package/dist/OceanSurface.d.ts +8 -0
  81. package/dist/OceanSurface.d.ts.map +1 -1
  82. package/dist/OceanSurface.js +10 -79
  83. package/dist/OceanSurface.js.map +1 -1
  84. package/dist/PBRLightingDefaults.d.ts +8 -0
  85. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  86. package/dist/PBRLightingDefaults.js +8 -0
  87. package/dist/PBRLightingDefaults.js.map +1 -1
  88. package/dist/PBRMaterial.d.ts +5 -0
  89. package/dist/PBRMaterial.d.ts.map +1 -1
  90. package/dist/PBRMaterial.js +7 -0
  91. package/dist/PBRMaterial.js.map +1 -1
  92. package/dist/PlanarReflection.d.ts +2 -2
  93. package/dist/PlanarReflection.js +3 -3
  94. package/dist/PlanarReflection.js.map +1 -1
  95. package/dist/PostProcessPass.d.ts +8 -473
  96. package/dist/PostProcessPass.d.ts.map +1 -1
  97. package/dist/PostProcessPass.js +6 -1984
  98. package/dist/PostProcessPass.js.map +1 -1
  99. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  100. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  101. package/dist/ProceduralMaterialTextures.js +217 -0
  102. package/dist/ProceduralMaterialTextures.js.map +1 -0
  103. package/dist/ProjectionMath.d.ts +3 -0
  104. package/dist/ProjectionMath.d.ts.map +1 -0
  105. package/dist/ProjectionMath.js +26 -0
  106. package/dist/ProjectionMath.js.map +1 -0
  107. package/dist/ReflectionProbe.d.ts.map +1 -1
  108. package/dist/ReflectionProbe.js +4 -1
  109. package/dist/ReflectionProbe.js.map +1 -1
  110. package/dist/ReflectionSurfaces.d.ts +4 -1
  111. package/dist/ReflectionSurfaces.d.ts.map +1 -1
  112. package/dist/ReflectionSurfaces.js +10 -1
  113. package/dist/ReflectionSurfaces.js.map +1 -1
  114. package/dist/RenderBackend.d.ts +2 -0
  115. package/dist/RenderBackend.d.ts.map +1 -1
  116. package/dist/RenderBackend.js +3 -0
  117. package/dist/RenderBackend.js.map +1 -1
  118. package/dist/RenderDevice.d.ts +97 -5
  119. package/dist/RenderDevice.d.ts.map +1 -1
  120. package/dist/RenderDevice.js +166 -9
  121. package/dist/RenderDevice.js.map +1 -1
  122. package/dist/RenderGraph.d.ts.map +1 -1
  123. package/dist/RenderGraph.js +17 -0
  124. package/dist/RenderGraph.js.map +1 -1
  125. package/dist/RenderPass.d.ts +7 -0
  126. package/dist/RenderPass.d.ts.map +1 -1
  127. package/dist/RenderPass.js.map +1 -1
  128. package/dist/RenderPipeline.d.ts +5 -0
  129. package/dist/RenderPipeline.d.ts.map +1 -1
  130. package/dist/RenderPipeline.js +6 -0
  131. package/dist/RenderPipeline.js.map +1 -1
  132. package/dist/Renderer.d.ts +270 -66
  133. package/dist/Renderer.d.ts.map +1 -1
  134. package/dist/Renderer.js +970 -1249
  135. package/dist/Renderer.js.map +1 -1
  136. package/dist/RendererPostprocessPlan.d.ts +20 -3
  137. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  138. package/dist/RendererPostprocessPlan.js +32 -4
  139. package/dist/RendererPostprocessPlan.js.map +1 -1
  140. package/dist/RendererTiming.d.ts +27 -0
  141. package/dist/RendererTiming.d.ts.map +1 -1
  142. package/dist/RendererTiming.js +179 -12
  143. package/dist/RendererTiming.js.map +1 -1
  144. package/dist/ResolutionGovernor.d.ts +56 -0
  145. package/dist/ResolutionGovernor.d.ts.map +1 -0
  146. package/dist/ResolutionGovernor.js +87 -0
  147. package/dist/ResolutionGovernor.js.map +1 -0
  148. package/dist/Sampler.d.ts +34 -1
  149. package/dist/Sampler.d.ts.map +1 -1
  150. package/dist/Sampler.js +55 -2
  151. package/dist/Sampler.js.map +1 -1
  152. package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
  153. package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
  154. package/dist/ScreenSpaceReflectionPass.js +58 -0
  155. package/dist/ScreenSpaceReflectionPass.js.map +1 -0
  156. package/dist/ShaderLibrary.d.ts.map +1 -1
  157. package/dist/ShaderLibrary.js +183 -207
  158. package/dist/ShaderLibrary.js.map +1 -1
  159. package/dist/ShaderLibraryCore.d.ts +3 -0
  160. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  161. package/dist/ShaderLibraryCore.js +6 -2
  162. package/dist/ShaderLibraryCore.js.map +1 -1
  163. package/dist/ShaderModule.d.ts +7 -1
  164. package/dist/ShaderModule.d.ts.map +1 -1
  165. package/dist/ShaderModule.js +20 -5
  166. package/dist/ShaderModule.js.map +1 -1
  167. package/dist/ShadowPass.d.ts.map +1 -1
  168. package/dist/ShadowPass.js +14 -7
  169. package/dist/ShadowPass.js.map +1 -1
  170. package/dist/SkinnedLitMaterial.d.ts +5 -0
  171. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  172. package/dist/SkinnedLitMaterial.js +13 -0
  173. package/dist/SkinnedLitMaterial.js.map +1 -1
  174. package/dist/SkinningBounds.d.ts +18 -0
  175. package/dist/SkinningBounds.d.ts.map +1 -1
  176. package/dist/SkinningBounds.js +78 -0
  177. package/dist/SkinningBounds.js.map +1 -1
  178. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  179. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  180. package/dist/SkinningPaletteTextureCache.js +205 -0
  181. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  182. package/dist/SkinningUniforms.d.ts +56 -0
  183. package/dist/SkinningUniforms.d.ts.map +1 -0
  184. package/dist/SkinningUniforms.js +262 -0
  185. package/dist/SkinningUniforms.js.map +1 -0
  186. package/dist/TemporalHistory.d.ts +70 -0
  187. package/dist/TemporalHistory.d.ts.map +1 -0
  188. package/dist/TemporalHistory.js +218 -0
  189. package/dist/TemporalHistory.js.map +1 -0
  190. package/dist/TemporalMath.d.ts +3 -0
  191. package/dist/TemporalMath.d.ts.map +1 -0
  192. package/dist/TemporalMath.js +9 -0
  193. package/dist/TemporalMath.js.map +1 -0
  194. package/dist/TerrainHeightfield.d.ts +12 -0
  195. package/dist/TerrainHeightfield.d.ts.map +1 -1
  196. package/dist/TerrainHeightfield.js +29 -6
  197. package/dist/TerrainHeightfield.js.map +1 -1
  198. package/dist/TerrainTiles.d.ts +40 -10
  199. package/dist/TerrainTiles.d.ts.map +1 -1
  200. package/dist/TerrainTiles.js +18 -57
  201. package/dist/TerrainTiles.js.map +1 -1
  202. package/dist/Texture.d.ts +47 -2
  203. package/dist/Texture.d.ts.map +1 -1
  204. package/dist/Texture.js +119 -3
  205. package/dist/Texture.js.map +1 -1
  206. package/dist/TexturedPBRMaterial.d.ts +27 -0
  207. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  208. package/dist/TexturedPBRMaterial.js +137 -23
  209. package/dist/TexturedPBRMaterial.js.map +1 -1
  210. package/dist/TransmissionRenderTarget.d.ts +33 -0
  211. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  212. package/dist/TransmissionRenderTarget.js +61 -0
  213. package/dist/TransmissionRenderTarget.js.map +1 -0
  214. package/dist/VegetationScatter.js +1 -1
  215. package/dist/VegetationScatter.js.map +1 -1
  216. package/dist/VolumetricFog.d.ts +42 -0
  217. package/dist/VolumetricFog.d.ts.map +1 -1
  218. package/dist/VolumetricFog.js +52 -1
  219. package/dist/VolumetricFog.js.map +1 -1
  220. package/dist/WaterSurface.d.ts +5 -0
  221. package/dist/WaterSurface.d.ts.map +1 -1
  222. package/dist/WaterSurface.js +5 -0
  223. package/dist/WaterSurface.js.map +1 -1
  224. package/dist/WebGL2Device.d.ts +159 -198
  225. package/dist/WebGL2Device.d.ts.map +1 -1
  226. package/dist/WebGL2Device.js +797 -3443
  227. package/dist/WebGL2Device.js.map +1 -1
  228. package/dist/WebGL2StateCache.d.ts +15 -1
  229. package/dist/WebGL2StateCache.d.ts.map +1 -1
  230. package/dist/WebGL2StateCache.js +31 -2
  231. package/dist/WebGL2StateCache.js.map +1 -1
  232. package/dist/WebGPUDevice.d.ts +16 -9
  233. package/dist/WebGPUDevice.d.ts.map +1 -1
  234. package/dist/WebGPUDevice.js +343 -618
  235. package/dist/WebGPUDevice.js.map +1 -1
  236. package/dist/WebGPUExtensionAtlas.d.ts +6 -0
  237. package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
  238. package/dist/WebGPUExtensionAtlas.js +225 -0
  239. package/dist/WebGPUExtensionAtlas.js.map +1 -0
  240. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  241. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  242. package/dist/WebGPUSkinningLimits.js +15 -1
  243. package/dist/WebGPUSkinningLimits.js.map +1 -1
  244. package/dist/advanced-runtime/index.d.ts +6 -2
  245. package/dist/advanced-runtime/index.d.ts.map +1 -1
  246. package/dist/advanced-runtime/index.js +0 -1
  247. package/dist/advanced-runtime/index.js.map +1 -1
  248. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  249. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  250. package/dist/animation/AnimationRenderPreset.js +1 -1
  251. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  252. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  253. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  254. package/dist/animation/index.d.ts +2 -1
  255. package/dist/animation/index.d.ts.map +1 -1
  256. package/dist/animation/index.js +1 -1
  257. package/dist/animation/index.js.map +1 -1
  258. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  259. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  260. package/dist/atmosphere/CloudLayer.js +30 -0
  261. package/dist/atmosphere/CloudLayer.js.map +1 -0
  262. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  263. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  264. package/dist/atmosphere/FogVolumes.js +96 -0
  265. package/dist/atmosphere/FogVolumes.js.map +1 -0
  266. package/dist/atmosphere/GradientSky.d.ts +40 -0
  267. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  268. package/dist/atmosphere/GradientSky.js +75 -0
  269. package/dist/atmosphere/GradientSky.js.map +1 -0
  270. package/dist/atmosphere/HeightFog.d.ts +154 -0
  271. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  272. package/dist/atmosphere/HeightFog.js +379 -0
  273. package/dist/atmosphere/HeightFog.js.map +1 -0
  274. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  275. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  276. package/dist/atmosphere/PreethamSky.js +150 -0
  277. package/dist/atmosphere/PreethamSky.js.map +1 -0
  278. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  279. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  280. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  281. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  282. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  283. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  284. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  285. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  286. package/dist/atmosphere/SkyEval.d.ts +56 -0
  287. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  288. package/dist/atmosphere/SkyEval.js +99 -0
  289. package/dist/atmosphere/SkyEval.js.map +1 -0
  290. package/dist/atmosphere/StarField.d.ts +26 -0
  291. package/dist/atmosphere/StarField.d.ts.map +1 -0
  292. package/dist/atmosphere/StarField.js +31 -0
  293. package/dist/atmosphere/StarField.js.map +1 -0
  294. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  295. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  296. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  297. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  298. package/dist/atmosphere/fogChunks.d.ts +8 -0
  299. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  300. package/dist/atmosphere/fogChunks.js +39 -0
  301. package/dist/atmosphere/fogChunks.js.map +1 -0
  302. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  303. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  304. package/dist/atmosphere/fogUniformStore.js +45 -0
  305. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  306. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  307. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  308. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  309. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  310. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  311. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  312. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  313. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  314. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  315. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  316. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  317. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  318. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  319. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  320. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  321. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  322. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  323. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  324. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  325. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  326. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  327. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  328. package/dist/atmosphere/sky.glsl.js +249 -0
  329. package/dist/atmosphere/sky.glsl.js.map +1 -0
  330. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  331. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  332. package/dist/batching/BatchedGeometryPool.js +138 -0
  333. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  334. package/dist/batching/ContentKeys.d.ts +29 -0
  335. package/dist/batching/ContentKeys.d.ts.map +1 -0
  336. package/dist/batching/ContentKeys.js +220 -0
  337. package/dist/batching/ContentKeys.js.map +1 -0
  338. package/dist/batching/DrawDataTexture.d.ts +51 -0
  339. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  340. package/dist/batching/DrawDataTexture.js +99 -0
  341. package/dist/batching/DrawDataTexture.js.map +1 -0
  342. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  343. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  344. package/dist/batching/MultiDrawBatch.js +103 -0
  345. package/dist/batching/MultiDrawBatch.js.map +1 -0
  346. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  347. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  348. package/dist/batching/StaticMergePlanner.js +323 -0
  349. package/dist/batching/StaticMergePlanner.js.map +1 -0
  350. package/dist/batching/index.d.ts +8 -0
  351. package/dist/batching/index.d.ts.map +1 -0
  352. package/dist/batching/index.js +8 -0
  353. package/dist/batching/index.js.map +1 -0
  354. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  355. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  356. package/dist/batching/shaders/drawId.glsl.js +93 -0
  357. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  358. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  359. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  360. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  361. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  362. package/dist/cinematic/BloomPass.d.ts +5 -9
  363. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  364. package/dist/cinematic/BloomPass.js +5 -17
  365. package/dist/cinematic/BloomPass.js.map +1 -1
  366. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  367. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  368. package/dist/cinematic/DepthHazePass.js +5 -19
  369. package/dist/cinematic/DepthHazePass.js.map +1 -1
  370. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  371. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  372. package/dist/cinematic/FilmGrainPass.js +5 -16
  373. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  374. package/dist/cinematic/VignettePass.d.ts +5 -9
  375. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  376. package/dist/cinematic/VignettePass.js +5 -16
  377. package/dist/cinematic/VignettePass.js.map +1 -1
  378. package/dist/cinematic/index.d.ts +2 -1
  379. package/dist/cinematic/index.d.ts.map +1 -1
  380. package/dist/cinematic/index.js +1 -1
  381. package/dist/cinematic/index.js.map +1 -1
  382. package/dist/contracts/atmosphere.d.ts +30 -0
  383. package/dist/contracts/atmosphere.d.ts.map +1 -0
  384. package/dist/contracts/atmosphere.js +42 -0
  385. package/dist/contracts/atmosphere.js.map +1 -0
  386. package/dist/contracts/blend.d.ts +28 -0
  387. package/dist/contracts/blend.d.ts.map +1 -0
  388. package/dist/contracts/blend.js +73 -0
  389. package/dist/contracts/blend.js.map +1 -0
  390. package/dist/contracts/core.d.ts +47 -0
  391. package/dist/contracts/core.d.ts.map +1 -0
  392. package/dist/contracts/core.js +70 -0
  393. package/dist/contracts/core.js.map +1 -0
  394. package/dist/contracts/deform.d.ts +38 -0
  395. package/dist/contracts/deform.d.ts.map +1 -0
  396. package/dist/contracts/deform.js +14 -0
  397. package/dist/contracts/deform.js.map +1 -0
  398. package/dist/contracts/device.d.ts +71 -0
  399. package/dist/contracts/device.d.ts.map +1 -0
  400. package/dist/contracts/device.js +97 -0
  401. package/dist/contracts/device.js.map +1 -0
  402. package/dist/contracts/environment.d.ts +55 -0
  403. package/dist/contracts/environment.d.ts.map +1 -0
  404. package/dist/contracts/environment.js +115 -0
  405. package/dist/contracts/environment.js.map +1 -0
  406. package/dist/contracts/flags.state.d.ts +15 -0
  407. package/dist/contracts/flags.state.d.ts.map +1 -0
  408. package/dist/contracts/flags.state.js +45 -0
  409. package/dist/contracts/flags.state.js.map +1 -0
  410. package/dist/contracts/frameGraph.d.ts +78 -0
  411. package/dist/contracts/frameGraph.d.ts.map +1 -0
  412. package/dist/contracts/frameGraph.js +32 -0
  413. package/dist/contracts/frameGraph.js.map +1 -0
  414. package/dist/contracts/frameUniforms.d.ts +43 -0
  415. package/dist/contracts/frameUniforms.d.ts.map +1 -0
  416. package/dist/contracts/frameUniforms.js +35 -0
  417. package/dist/contracts/frameUniforms.js.map +1 -0
  418. package/dist/contracts/geometry.d.ts +33 -0
  419. package/dist/contracts/geometry.d.ts.map +1 -0
  420. package/dist/contracts/geometry.js +59 -0
  421. package/dist/contracts/geometry.js.map +1 -0
  422. package/dist/contracts/index.d.ts +27 -0
  423. package/dist/contracts/index.d.ts.map +1 -0
  424. package/dist/contracts/index.js +27 -0
  425. package/dist/contracts/index.js.map +1 -0
  426. package/dist/contracts/materialLobes.d.ts +41 -0
  427. package/dist/contracts/materialLobes.d.ts.map +1 -0
  428. package/dist/contracts/materialLobes.js +14 -0
  429. package/dist/contracts/materialLobes.js.map +1 -0
  430. package/dist/contracts/output.d.ts +35 -0
  431. package/dist/contracts/output.d.ts.map +1 -0
  432. package/dist/contracts/output.js +18 -0
  433. package/dist/contracts/output.js.map +1 -0
  434. package/dist/contracts/particles.d.ts +41 -0
  435. package/dist/contracts/particles.d.ts.map +1 -0
  436. package/dist/contracts/particles.js +15 -0
  437. package/dist/contracts/particles.js.map +1 -0
  438. package/dist/contracts/post.d.ts +71 -0
  439. package/dist/contracts/post.d.ts.map +1 -0
  440. package/dist/contracts/post.js +28 -0
  441. package/dist/contracts/post.js.map +1 -0
  442. package/dist/contracts/program.d.ts +158 -0
  443. package/dist/contracts/program.d.ts.map +1 -0
  444. package/dist/contracts/program.js +128 -0
  445. package/dist/contracts/program.js.map +1 -0
  446. package/dist/contracts/quality.d.ts +93 -0
  447. package/dist/contracts/quality.d.ts.map +1 -0
  448. package/dist/contracts/quality.js +149 -0
  449. package/dist/contracts/quality.js.map +1 -0
  450. package/dist/contracts/renderItem.d.ts +58 -0
  451. package/dist/contracts/renderItem.d.ts.map +1 -0
  452. package/dist/contracts/renderItem.js +8 -0
  453. package/dist/contracts/renderItem.js.map +1 -0
  454. package/dist/contracts/renderSource.d.ts +63 -0
  455. package/dist/contracts/renderSource.d.ts.map +1 -0
  456. package/dist/contracts/renderSource.js +7 -0
  457. package/dist/contracts/renderSource.js.map +1 -0
  458. package/dist/contracts/rendererFactory.d.ts +42 -0
  459. package/dist/contracts/rendererFactory.d.ts.map +1 -0
  460. package/dist/contracts/rendererFactory.js +32 -0
  461. package/dist/contracts/rendererFactory.js.map +1 -0
  462. package/dist/contracts/sampling.d.ts +23 -0
  463. package/dist/contracts/sampling.d.ts.map +1 -0
  464. package/dist/contracts/sampling.js +17 -0
  465. package/dist/contracts/sampling.js.map +1 -0
  466. package/dist/contracts/shadows.d.ts +53 -0
  467. package/dist/contracts/shadows.d.ts.map +1 -0
  468. package/dist/contracts/shadows.js +66 -0
  469. package/dist/contracts/shadows.js.map +1 -0
  470. package/dist/contracts/testing/ChunkHarness.d.ts +18 -0
  471. package/dist/contracts/testing/ChunkHarness.d.ts.map +1 -0
  472. package/dist/contracts/testing/ChunkHarness.js +68 -0
  473. package/dist/contracts/testing/ChunkHarness.js.map +1 -0
  474. package/dist/contracts/textureFormats.d.ts +18 -0
  475. package/dist/contracts/textureFormats.d.ts.map +1 -0
  476. package/dist/contracts/textureFormats.js +13 -0
  477. package/dist/contracts/textureFormats.js.map +1 -0
  478. package/dist/contracts/velocity.d.ts +37 -0
  479. package/dist/contracts/velocity.d.ts.map +1 -0
  480. package/dist/contracts/velocity.js +22 -0
  481. package/dist/contracts/velocity.js.map +1 -0
  482. package/dist/effects/GPUParticleBackend.d.ts +4 -2
  483. package/dist/effects/GPUParticleBackend.d.ts.map +1 -1
  484. package/dist/effects/GPUParticleBackend.js +20 -2
  485. package/dist/effects/GPUParticleBackend.js.map +1 -1
  486. package/dist/effects/ResidentGPUParticleRenderer.d.ts +158 -0
  487. package/dist/effects/ResidentGPUParticleRenderer.d.ts.map +1 -0
  488. package/dist/effects/ResidentGPUParticleRenderer.js +576 -0
  489. package/dist/effects/ResidentGPUParticleRenderer.js.map +1 -0
  490. package/dist/environment/EnvUniforms.d.ts +42 -0
  491. package/dist/environment/EnvUniforms.d.ts.map +1 -0
  492. package/dist/environment/EnvUniforms.js +54 -0
  493. package/dist/environment/EnvUniforms.js.map +1 -0
  494. package/dist/environment/EnvironmentCache.d.ts +83 -0
  495. package/dist/environment/EnvironmentCache.d.ts.map +1 -0
  496. package/dist/environment/EnvironmentCache.js +205 -0
  497. package/dist/environment/EnvironmentCache.js.map +1 -0
  498. package/dist/environment/EnvironmentProbeFactory.d.ts +41 -0
  499. package/dist/environment/EnvironmentProbeFactory.d.ts.map +1 -0
  500. package/dist/environment/EnvironmentProbeFactory.js +52 -0
  501. package/dist/environment/EnvironmentProbeFactory.js.map +1 -0
  502. package/dist/environment/GPUPMREMGenerator.d.ts +44 -0
  503. package/dist/environment/GPUPMREMGenerator.d.ts.map +1 -0
  504. package/dist/environment/GPUPMREMGenerator.js +98 -0
  505. package/dist/environment/GPUPMREMGenerator.js.map +1 -0
  506. package/dist/environment/HdrEquirect.d.ts +28 -0
  507. package/dist/environment/HdrEquirect.d.ts.map +1 -0
  508. package/dist/environment/HdrEquirect.js +205 -0
  509. package/dist/environment/HdrEquirect.js.map +1 -0
  510. package/dist/environment/LightingSamplerBudget.d.ts +20 -0
  511. package/dist/environment/LightingSamplerBudget.d.ts.map +1 -0
  512. package/dist/environment/LightingSamplerBudget.js +94 -0
  513. package/dist/environment/LightingSamplerBudget.js.map +1 -0
  514. package/dist/environment/Prd02BackgroundShaderLibrary.d.ts +10 -0
  515. package/dist/environment/Prd02BackgroundShaderLibrary.d.ts.map +1 -0
  516. package/dist/environment/Prd02BackgroundShaderLibrary.js +100 -0
  517. package/dist/environment/Prd02BackgroundShaderLibrary.js.map +1 -0
  518. package/dist/environment/Rgb9e5Cube.d.ts +25 -0
  519. package/dist/environment/Rgb9e5Cube.d.ts.map +1 -0
  520. package/dist/environment/Rgb9e5Cube.js +103 -0
  521. package/dist/environment/Rgb9e5Cube.js.map +1 -0
  522. package/dist/environment/RoomEnvironmentScene.d.ts +57 -0
  523. package/dist/environment/RoomEnvironmentScene.d.ts.map +1 -0
  524. package/dist/environment/RoomEnvironmentScene.js +165 -0
  525. package/dist/environment/RoomEnvironmentScene.js.map +1 -0
  526. package/dist/environment/SphericalHarmonics.d.ts +32 -0
  527. package/dist/environment/SphericalHarmonics.d.ts.map +1 -0
  528. package/dist/environment/SphericalHarmonics.js +155 -0
  529. package/dist/environment/SphericalHarmonics.js.map +1 -0
  530. package/dist/environment/probeBuild.d.ts +97 -0
  531. package/dist/environment/probeBuild.d.ts.map +1 -0
  532. package/dist/environment/probeBuild.js +406 -0
  533. package/dist/environment/probeBuild.js.map +1 -0
  534. package/dist/environment/workers/cpuPrefilter.d.ts +58 -0
  535. package/dist/environment/workers/cpuPrefilter.d.ts.map +1 -0
  536. package/dist/environment/workers/cpuPrefilter.js +288 -0
  537. package/dist/environment/workers/cpuPrefilter.js.map +1 -0
  538. package/dist/extension-scalar-atlas.d.ts +3 -0
  539. package/dist/extension-scalar-atlas.d.ts.map +1 -0
  540. package/dist/extension-scalar-atlas.js +2 -0
  541. package/dist/extension-scalar-atlas.js.map +1 -0
  542. package/dist/forward/Deform.d.ts +56 -0
  543. package/dist/forward/Deform.d.ts.map +1 -0
  544. package/dist/forward/Deform.js +517 -0
  545. package/dist/forward/Deform.js.map +1 -0
  546. package/dist/forward/DrawSubmit.d.ts +32 -0
  547. package/dist/forward/DrawSubmit.d.ts.map +1 -0
  548. package/dist/forward/DrawSubmit.js +75 -0
  549. package/dist/forward/DrawSubmit.js.map +1 -0
  550. package/dist/forward/Lighting.d.ts +35 -0
  551. package/dist/forward/Lighting.d.ts.map +1 -0
  552. package/dist/forward/Lighting.js +477 -0
  553. package/dist/forward/Lighting.js.map +1 -0
  554. package/dist/forward/Transmission.d.ts +62 -0
  555. package/dist/forward/Transmission.d.ts.map +1 -0
  556. package/dist/forward/Transmission.js +299 -0
  557. package/dist/forward/Transmission.js.map +1 -0
  558. package/dist/forward/Velocity.d.ts +47 -0
  559. package/dist/forward/Velocity.d.ts.map +1 -0
  560. package/dist/forward/Velocity.js +153 -0
  561. package/dist/forward/Velocity.js.map +1 -0
  562. package/dist/forward/transmissionTargetStore.d.ts +21 -0
  563. package/dist/forward/transmissionTargetStore.d.ts.map +1 -0
  564. package/dist/forward/transmissionTargetStore.js +8 -0
  565. package/dist/forward/transmissionTargetStore.js.map +1 -0
  566. package/dist/geometry/Primitives.d.ts +28 -0
  567. package/dist/geometry/Primitives.d.ts.map +1 -0
  568. package/dist/geometry/Primitives.js +110 -0
  569. package/dist/geometry/Primitives.js.map +1 -0
  570. package/dist/index.d.ts +140 -57
  571. package/dist/index.d.ts.map +1 -1
  572. package/dist/index.js +102 -51
  573. package/dist/index.js.map +1 -1
  574. package/dist/lanes/index.d.ts +17 -0
  575. package/dist/lanes/index.d.ts.map +1 -0
  576. package/dist/lanes/index.js +17 -0
  577. package/dist/lanes/index.js.map +1 -0
  578. package/dist/lanes/prd01.d.ts +6 -0
  579. package/dist/lanes/prd01.d.ts.map +1 -0
  580. package/dist/lanes/prd01.js +19 -0
  581. package/dist/lanes/prd01.js.map +1 -0
  582. package/dist/lanes/prd02.d.ts +62 -0
  583. package/dist/lanes/prd02.d.ts.map +1 -0
  584. package/dist/lanes/prd02.js +117 -0
  585. package/dist/lanes/prd02.js.map +1 -0
  586. package/dist/lanes/prd03.d.ts +19 -0
  587. package/dist/lanes/prd03.d.ts.map +1 -0
  588. package/dist/lanes/prd03.js +55 -0
  589. package/dist/lanes/prd03.js.map +1 -0
  590. package/dist/lanes/prd04.d.ts +22 -0
  591. package/dist/lanes/prd04.d.ts.map +1 -0
  592. package/dist/lanes/prd04.js +35 -0
  593. package/dist/lanes/prd04.js.map +1 -0
  594. package/dist/lanes/prd05.d.ts +4 -0
  595. package/dist/lanes/prd05.d.ts.map +1 -0
  596. package/dist/lanes/prd05.js +31 -0
  597. package/dist/lanes/prd05.js.map +1 -0
  598. package/dist/lanes/prd06.d.ts +33 -0
  599. package/dist/lanes/prd06.d.ts.map +1 -0
  600. package/dist/lanes/prd06.js +217 -0
  601. package/dist/lanes/prd06.js.map +1 -0
  602. package/dist/lanes/prd07.d.ts +49 -0
  603. package/dist/lanes/prd07.d.ts.map +1 -0
  604. package/dist/lanes/prd07.js +112 -0
  605. package/dist/lanes/prd07.js.map +1 -0
  606. package/dist/lanes/prd08.d.ts +2 -0
  607. package/dist/lanes/prd08.d.ts.map +1 -0
  608. package/dist/lanes/prd08.js +17 -0
  609. package/dist/lanes/prd08.js.map +1 -0
  610. package/dist/lanes/prd09.d.ts +6 -0
  611. package/dist/lanes/prd09.d.ts.map +1 -0
  612. package/dist/lanes/prd09.js +6 -0
  613. package/dist/lanes/prd09.js.map +1 -0
  614. package/dist/lanes/prd10.d.ts +2 -0
  615. package/dist/lanes/prd10.d.ts.map +1 -0
  616. package/dist/lanes/prd10.js +10 -0
  617. package/dist/lanes/prd10.js.map +1 -0
  618. package/dist/lanes/prd11.d.ts +61 -0
  619. package/dist/lanes/prd11.d.ts.map +1 -0
  620. package/dist/lanes/prd11.js +244 -0
  621. package/dist/lanes/prd11.js.map +1 -0
  622. package/dist/lanes/prd12.d.ts +6 -0
  623. package/dist/lanes/prd12.d.ts.map +1 -0
  624. package/dist/lanes/prd12.js +6 -0
  625. package/dist/lanes/prd12.js.map +1 -0
  626. package/dist/lanes/prd13.d.ts +6 -0
  627. package/dist/lanes/prd13.d.ts.map +1 -0
  628. package/dist/lanes/prd13.js +6 -0
  629. package/dist/lanes/prd13.js.map +1 -0
  630. package/dist/lanes/prd14.d.ts +6 -0
  631. package/dist/lanes/prd14.d.ts.map +1 -0
  632. package/dist/lanes/prd14.js +6 -0
  633. package/dist/lanes/prd14.js.map +1 -0
  634. package/dist/lanes/prd15.d.ts +6 -0
  635. package/dist/lanes/prd15.d.ts.map +1 -0
  636. package/dist/lanes/prd15.js +6 -0
  637. package/dist/lanes/prd15.js.map +1 -0
  638. package/dist/lean/LeanProductionRenderer.d.ts.map +1 -1
  639. package/dist/lean/LeanProductionRenderer.js +2 -2
  640. package/dist/lean/LeanProductionRenderer.js.map +1 -1
  641. package/dist/lean-core-runtime.d.ts +13 -0
  642. package/dist/lean-core-runtime.d.ts.map +1 -0
  643. package/dist/lean-core-runtime.js +10 -0
  644. package/dist/lean-core-runtime.js.map +1 -0
  645. package/dist/materials/PhysicalFeatures.d.ts +71 -0
  646. package/dist/materials/PhysicalFeatures.d.ts.map +1 -0
  647. package/dist/materials/PhysicalFeatures.js +255 -0
  648. package/dist/materials/PhysicalFeatures.js.map +1 -0
  649. package/dist/materials/PhysicalMaterial.d.ts +85 -0
  650. package/dist/materials/PhysicalMaterial.d.ts.map +1 -1
  651. package/dist/materials/PhysicalMaterial.js +21 -0
  652. package/dist/materials/PhysicalMaterial.js.map +1 -1
  653. package/dist/materials/features.d.ts +47 -0
  654. package/dist/materials/features.d.ts.map +1 -0
  655. package/dist/materials/features.js +282 -0
  656. package/dist/materials/features.js.map +1 -0
  657. package/dist/materials/lobes.d.ts +3 -0
  658. package/dist/materials/lobes.d.ts.map +1 -0
  659. package/dist/materials/lobes.js +225 -0
  660. package/dist/materials/lobes.js.map +1 -0
  661. package/dist/output/HdrTarget.d.ts +27 -0
  662. package/dist/output/HdrTarget.d.ts.map +1 -0
  663. package/dist/output/HdrTarget.js +48 -0
  664. package/dist/output/HdrTarget.js.map +1 -0
  665. package/dist/output/OutputPass.d.ts +28 -0
  666. package/dist/output/OutputPass.d.ts.map +1 -0
  667. package/dist/output/OutputPass.js +142 -0
  668. package/dist/output/OutputPass.js.map +1 -0
  669. package/dist/output/ToneMappingOperators.glsl.d.ts +22 -0
  670. package/dist/output/ToneMappingOperators.glsl.d.ts.map +1 -0
  671. package/dist/output/ToneMappingOperators.glsl.js +217 -0
  672. package/dist/output/ToneMappingOperators.glsl.js.map +1 -0
  673. package/dist/passes/ContactShadowPass.d.ts +57 -0
  674. package/dist/passes/ContactShadowPass.d.ts.map +1 -0
  675. package/dist/passes/ContactShadowPass.js +151 -0
  676. package/dist/passes/ContactShadowPass.js.map +1 -0
  677. package/dist/passes/Prd02ContactShadowsContributor.d.ts +16 -0
  678. package/dist/passes/Prd02ContactShadowsContributor.d.ts.map +1 -0
  679. package/dist/passes/Prd02ContactShadowsContributor.js +133 -0
  680. package/dist/passes/Prd02ContactShadowsContributor.js.map +1 -0
  681. package/dist/passes/Prd02SubFlags.d.ts +22 -0
  682. package/dist/passes/Prd02SubFlags.d.ts.map +1 -0
  683. package/dist/passes/Prd02SubFlags.js +32 -0
  684. package/dist/passes/Prd02SubFlags.js.map +1 -0
  685. package/dist/performance/BVH.d.ts +46 -0
  686. package/dist/performance/BVH.d.ts.map +1 -1
  687. package/dist/performance/BVH.js +212 -0
  688. package/dist/performance/BVH.js.map +1 -1
  689. package/dist/performance/Batcher.d.ts +11 -0
  690. package/dist/performance/Batcher.d.ts.map +1 -1
  691. package/dist/performance/Batcher.js +10 -0
  692. package/dist/performance/Batcher.js.map +1 -1
  693. package/dist/performance/FrustumCuller.d.ts +29 -0
  694. package/dist/performance/FrustumCuller.d.ts.map +1 -1
  695. package/dist/performance/FrustumCuller.js +78 -1
  696. package/dist/performance/FrustumCuller.js.map +1 -1
  697. package/dist/performance/LOD.d.ts +6 -0
  698. package/dist/performance/LOD.d.ts.map +1 -1
  699. package/dist/performance/LOD.js +12 -0
  700. package/dist/performance/LOD.js.map +1 -1
  701. package/dist/performance/RenderItemSorting.d.ts +2 -0
  702. package/dist/performance/RenderItemSorting.d.ts.map +1 -1
  703. package/dist/performance/RenderItemSorting.js +5 -1
  704. package/dist/performance/RenderItemSorting.js.map +1 -1
  705. package/dist/post/CubeLut.d.ts +15 -0
  706. package/dist/post/CubeLut.d.ts.map +1 -0
  707. package/dist/post/CubeLut.js +86 -0
  708. package/dist/post/CubeLut.js.map +1 -0
  709. package/dist/post/DisplayLutCache.d.ts +31 -0
  710. package/dist/post/DisplayLutCache.d.ts.map +1 -0
  711. package/dist/post/DisplayLutCache.js +44 -0
  712. package/dist/post/DisplayLutCache.js.map +1 -0
  713. package/dist/post/PostAntiAlias.d.ts +49 -0
  714. package/dist/post/PostAntiAlias.d.ts.map +1 -0
  715. package/dist/post/PostAntiAlias.js +75 -0
  716. package/dist/post/PostAntiAlias.js.map +1 -0
  717. package/dist/post/PostGraph.d.ts +206 -0
  718. package/dist/post/PostGraph.d.ts.map +1 -0
  719. package/dist/post/PostGraph.js +234 -0
  720. package/dist/post/PostGraph.js.map +1 -0
  721. package/dist/post/PostQualityTiers.d.ts +95 -0
  722. package/dist/post/PostQualityTiers.d.ts.map +1 -0
  723. package/dist/post/PostQualityTiers.js +62 -0
  724. package/dist/post/PostQualityTiers.js.map +1 -0
  725. package/dist/post/PostResources.d.ts +49 -0
  726. package/dist/post/PostResources.d.ts.map +1 -0
  727. package/dist/post/PostResources.js +119 -0
  728. package/dist/post/PostResources.js.map +1 -0
  729. package/dist/post/PostTimer.d.ts +37 -0
  730. package/dist/post/PostTimer.d.ts.map +1 -0
  731. package/dist/post/PostTimer.js +88 -0
  732. package/dist/post/PostTimer.js.map +1 -0
  733. package/dist/post/ScreenFeelPass.d.ts +83 -0
  734. package/dist/post/ScreenFeelPass.d.ts.map +1 -0
  735. package/dist/post/ScreenFeelPass.js +197 -0
  736. package/dist/post/ScreenFeelPass.js.map +1 -0
  737. package/dist/post/ToneOperators.d.ts +42 -0
  738. package/dist/post/ToneOperators.d.ts.map +1 -0
  739. package/dist/post/ToneOperators.js +179 -0
  740. package/dist/post/ToneOperators.js.map +1 -0
  741. package/dist/post/chunks/indirectFraction.glsl.d.ts +50 -0
  742. package/dist/post/chunks/indirectFraction.glsl.d.ts.map +1 -0
  743. package/dist/post/chunks/indirectFraction.glsl.js +82 -0
  744. package/dist/post/chunks/indirectFraction.glsl.js.map +1 -0
  745. package/dist/post/chunks/velocity.glsl.d.ts +35 -0
  746. package/dist/post/chunks/velocity.glsl.d.ts.map +1 -0
  747. package/dist/post/chunks/velocity.glsl.js +86 -0
  748. package/dist/post/chunks/velocity.glsl.js.map +1 -0
  749. package/dist/post/shaders/bloom.glsl.d.ts +21 -0
  750. package/dist/post/shaders/bloom.glsl.d.ts.map +1 -0
  751. package/dist/post/shaders/bloom.glsl.js +120 -0
  752. package/dist/post/shaders/bloom.glsl.js.map +1 -0
  753. package/dist/post/shaders/bloom.wgsl.d.ts +10 -0
  754. package/dist/post/shaders/bloom.wgsl.d.ts.map +1 -0
  755. package/dist/post/shaders/bloom.wgsl.js +121 -0
  756. package/dist/post/shaders/bloom.wgsl.js.map +1 -0
  757. package/dist/post/shaders/common.glsl.d.ts +11 -0
  758. package/dist/post/shaders/common.glsl.d.ts.map +1 -0
  759. package/dist/post/shaders/common.glsl.js +34 -0
  760. package/dist/post/shaders/common.glsl.js.map +1 -0
  761. package/dist/post/shaders/common.wgsl.d.ts +25 -0
  762. package/dist/post/shaders/common.wgsl.d.ts.map +1 -0
  763. package/dist/post/shaders/common.wgsl.js +48 -0
  764. package/dist/post/shaders/common.wgsl.js.map +1 -0
  765. package/dist/post/shaders/composite.glsl.d.ts +25 -0
  766. package/dist/post/shaders/composite.glsl.d.ts.map +1 -0
  767. package/dist/post/shaders/composite.glsl.js +96 -0
  768. package/dist/post/shaders/composite.glsl.js.map +1 -0
  769. package/dist/post/shaders/composite.wgsl.d.ts +10 -0
  770. package/dist/post/shaders/composite.wgsl.d.ts.map +1 -0
  771. package/dist/post/shaders/composite.wgsl.js +92 -0
  772. package/dist/post/shaders/composite.wgsl.js.map +1 -0
  773. package/dist/post/shaders/depthDownsample.glsl.d.ts +20 -0
  774. package/dist/post/shaders/depthDownsample.glsl.d.ts.map +1 -0
  775. package/dist/post/shaders/depthDownsample.glsl.js +78 -0
  776. package/dist/post/shaders/depthDownsample.glsl.js.map +1 -0
  777. package/dist/post/shaders/depthDownsample.wgsl.d.ts +17 -0
  778. package/dist/post/shaders/depthDownsample.wgsl.d.ts.map +1 -0
  779. package/dist/post/shaders/depthDownsample.wgsl.js +87 -0
  780. package/dist/post/shaders/depthDownsample.wgsl.js.map +1 -0
  781. package/dist/post/shaders/displayGrade.glsl.d.ts +18 -0
  782. package/dist/post/shaders/displayGrade.glsl.d.ts.map +1 -0
  783. package/dist/post/shaders/displayGrade.glsl.js +80 -0
  784. package/dist/post/shaders/displayGrade.glsl.js.map +1 -0
  785. package/dist/post/shaders/displayGrade.wgsl.d.ts +9 -0
  786. package/dist/post/shaders/displayGrade.wgsl.d.ts.map +1 -0
  787. package/dist/post/shaders/displayGrade.wgsl.js +75 -0
  788. package/dist/post/shaders/displayGrade.wgsl.js.map +1 -0
  789. package/dist/post/shaders/dof.glsl.d.ts +25 -0
  790. package/dist/post/shaders/dof.glsl.d.ts.map +1 -0
  791. package/dist/post/shaders/dof.glsl.js +129 -0
  792. package/dist/post/shaders/dof.glsl.js.map +1 -0
  793. package/dist/post/shaders/dof.wgsl.d.ts +11 -0
  794. package/dist/post/shaders/dof.wgsl.d.ts.map +1 -0
  795. package/dist/post/shaders/dof.wgsl.js +119 -0
  796. package/dist/post/shaders/dof.wgsl.js.map +1 -0
  797. package/dist/post/shaders/exposure.glsl.d.ts +43 -0
  798. package/dist/post/shaders/exposure.glsl.d.ts.map +1 -0
  799. package/dist/post/shaders/exposure.glsl.js +115 -0
  800. package/dist/post/shaders/exposure.glsl.js.map +1 -0
  801. package/dist/post/shaders/exposure.wgsl.d.ts +16 -0
  802. package/dist/post/shaders/exposure.wgsl.d.ts.map +1 -0
  803. package/dist/post/shaders/exposure.wgsl.js +97 -0
  804. package/dist/post/shaders/exposure.wgsl.js.map +1 -0
  805. package/dist/post/shaders/finalize.glsl.d.ts +17 -0
  806. package/dist/post/shaders/finalize.glsl.d.ts.map +1 -0
  807. package/dist/post/shaders/finalize.glsl.js +120 -0
  808. package/dist/post/shaders/finalize.glsl.js.map +1 -0
  809. package/dist/post/shaders/finalize.wgsl.d.ts +13 -0
  810. package/dist/post/shaders/finalize.wgsl.d.ts.map +1 -0
  811. package/dist/post/shaders/finalize.wgsl.js +124 -0
  812. package/dist/post/shaders/finalize.wgsl.js.map +1 -0
  813. package/dist/post/shaders/fxaa.glsl.d.ts +26 -0
  814. package/dist/post/shaders/fxaa.glsl.d.ts.map +1 -0
  815. package/dist/post/shaders/fxaa.glsl.js +246 -0
  816. package/dist/post/shaders/fxaa.glsl.js.map +1 -0
  817. package/dist/post/shaders/fxaa.wgsl.d.ts +17 -0
  818. package/dist/post/shaders/fxaa.wgsl.d.ts.map +1 -0
  819. package/dist/post/shaders/fxaa.wgsl.js +268 -0
  820. package/dist/post/shaders/fxaa.wgsl.js.map +1 -0
  821. package/dist/post/shaders/godrays.glsl.d.ts +16 -0
  822. package/dist/post/shaders/godrays.glsl.d.ts.map +1 -0
  823. package/dist/post/shaders/godrays.glsl.js +70 -0
  824. package/dist/post/shaders/godrays.glsl.js.map +1 -0
  825. package/dist/post/shaders/godrays.wgsl.d.ts +8 -0
  826. package/dist/post/shaders/godrays.wgsl.d.ts.map +1 -0
  827. package/dist/post/shaders/godrays.wgsl.js +60 -0
  828. package/dist/post/shaders/godrays.wgsl.js.map +1 -0
  829. package/dist/post/shaders/gtao.glsl.d.ts +29 -0
  830. package/dist/post/shaders/gtao.glsl.d.ts.map +1 -0
  831. package/dist/post/shaders/gtao.glsl.js +190 -0
  832. package/dist/post/shaders/gtao.glsl.js.map +1 -0
  833. package/dist/post/shaders/gtao.wgsl.d.ts +13 -0
  834. package/dist/post/shaders/gtao.wgsl.d.ts.map +1 -0
  835. package/dist/post/shaders/gtao.wgsl.js +163 -0
  836. package/dist/post/shaders/gtao.wgsl.js.map +1 -0
  837. package/dist/post/shaders/gtaoDenoise.glsl.d.ts +22 -0
  838. package/dist/post/shaders/gtaoDenoise.glsl.d.ts.map +1 -0
  839. package/dist/post/shaders/gtaoDenoise.glsl.js +121 -0
  840. package/dist/post/shaders/gtaoDenoise.glsl.js.map +1 -0
  841. package/dist/post/shaders/gtaoDenoise.wgsl.d.ts +11 -0
  842. package/dist/post/shaders/gtaoDenoise.wgsl.d.ts.map +1 -0
  843. package/dist/post/shaders/gtaoDenoise.wgsl.js +117 -0
  844. package/dist/post/shaders/gtaoDenoise.wgsl.js.map +1 -0
  845. package/dist/post/shaders/motionBlur.glsl.d.ts +21 -0
  846. package/dist/post/shaders/motionBlur.glsl.d.ts.map +1 -0
  847. package/dist/post/shaders/motionBlur.glsl.js +110 -0
  848. package/dist/post/shaders/motionBlur.glsl.js.map +1 -0
  849. package/dist/post/shaders/motionBlur.wgsl.d.ts +10 -0
  850. package/dist/post/shaders/motionBlur.wgsl.d.ts.map +1 -0
  851. package/dist/post/shaders/motionBlur.wgsl.js +102 -0
  852. package/dist/post/shaders/motionBlur.wgsl.js.map +1 -0
  853. package/dist/post/shaders/smaa.glsl.d.ts +28 -0
  854. package/dist/post/shaders/smaa.glsl.d.ts.map +1 -0
  855. package/dist/post/shaders/smaa.glsl.js +354 -0
  856. package/dist/post/shaders/smaa.glsl.js.map +1 -0
  857. package/dist/post/shaders/smaa.wgsl.d.ts +20 -0
  858. package/dist/post/shaders/smaa.wgsl.d.ts.map +1 -0
  859. package/dist/post/shaders/smaa.wgsl.js +375 -0
  860. package/dist/post/shaders/smaa.wgsl.js.map +1 -0
  861. package/dist/post/shaders/taa.glsl.d.ts +23 -0
  862. package/dist/post/shaders/taa.glsl.d.ts.map +1 -0
  863. package/dist/post/shaders/taa.glsl.js +169 -0
  864. package/dist/post/shaders/taa.glsl.js.map +1 -0
  865. package/dist/post/shaders/taa.wgsl.d.ts +10 -0
  866. package/dist/post/shaders/taa.wgsl.d.ts.map +1 -0
  867. package/dist/post/shaders/taa.wgsl.js +185 -0
  868. package/dist/post/shaders/taa.wgsl.js.map +1 -0
  869. package/dist/post/shaders/velocityDilate.glsl.d.ts +16 -0
  870. package/dist/post/shaders/velocityDilate.glsl.d.ts.map +1 -0
  871. package/dist/post/shaders/velocityDilate.glsl.js +45 -0
  872. package/dist/post/shaders/velocityDilate.glsl.js.map +1 -0
  873. package/dist/post/shaders/velocityDilate.wgsl.d.ts +8 -0
  874. package/dist/post/shaders/velocityDilate.wgsl.d.ts.map +1 -0
  875. package/dist/post/shaders/velocityDilate.wgsl.js +30 -0
  876. package/dist/post/shaders/velocityDilate.wgsl.js.map +1 -0
  877. package/dist/post/smaa/textures.d.ts +17 -0
  878. package/dist/post/smaa/textures.d.ts.map +1 -0
  879. package/dist/post/smaa/textures.js +17 -0
  880. package/dist/post/smaa/textures.js.map +1 -0
  881. package/dist/post/v2Entry.d.ts +25 -0
  882. package/dist/post/v2Entry.d.ts.map +1 -0
  883. package/dist/post/v2Entry.js +28 -0
  884. package/dist/post/v2Entry.js.map +1 -0
  885. package/dist/post/v2Stages.d.ts +156 -0
  886. package/dist/post/v2Stages.d.ts.map +1 -0
  887. package/dist/post/v2Stages.js +1189 -0
  888. package/dist/post/v2Stages.js.map +1 -0
  889. package/dist/postprocess/EffectComposer.d.ts +6 -109
  890. package/dist/postprocess/EffectComposer.d.ts.map +1 -1
  891. package/dist/postprocess/EffectComposer.js +6 -246
  892. package/dist/postprocess/EffectComposer.js.map +1 -1
  893. package/dist/postprocess/NativeBloomPyramid.d.ts +51 -1
  894. package/dist/postprocess/NativeBloomPyramid.d.ts.map +1 -1
  895. package/dist/postprocess/NativeBloomPyramid.js +88 -1
  896. package/dist/postprocess/NativeBloomPyramid.js.map +1 -1
  897. package/dist/postprocess/SSAOPass.d.ts +5 -5
  898. package/dist/postprocess/SSAOPass.d.ts.map +1 -1
  899. package/dist/postprocess/SSAOPass.js +5 -17
  900. package/dist/postprocess/SSAOPass.js.map +1 -1
  901. package/dist/probes/IrradianceVolume.d.ts +45 -0
  902. package/dist/probes/IrradianceVolume.d.ts.map +1 -0
  903. package/dist/probes/IrradianceVolume.js +230 -0
  904. package/dist/probes/IrradianceVolume.js.map +1 -0
  905. package/dist/probes/LtcLuts.d.ts +30 -0
  906. package/dist/probes/LtcLuts.d.ts.map +1 -0
  907. package/dist/probes/LtcLuts.js +120 -0
  908. package/dist/probes/LtcLuts.js.map +1 -0
  909. package/dist/probes/Prd02ProbesContributor.d.ts +53 -0
  910. package/dist/probes/Prd02ProbesContributor.d.ts.map +1 -0
  911. package/dist/probes/Prd02ProbesContributor.js +241 -0
  912. package/dist/probes/Prd02ProbesContributor.js.map +1 -0
  913. package/dist/probes/ProbeBoxProjection.d.ts +53 -0
  914. package/dist/probes/ProbeBoxProjection.d.ts.map +1 -0
  915. package/dist/probes/ProbeBoxProjection.js +99 -0
  916. package/dist/probes/ProbeBoxProjection.js.map +1 -0
  917. package/dist/probes/ReflectionProbeSystem.d.ts +64 -0
  918. package/dist/probes/ReflectionProbeSystem.d.ts.map +1 -0
  919. package/dist/probes/ReflectionProbeSystem.js +157 -0
  920. package/dist/probes/ReflectionProbeSystem.js.map +1 -0
  921. package/dist/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
  922. package/dist/production-runtime/PBRHDRPipeline.js +23 -9
  923. package/dist/production-runtime/PBRHDRPipeline.js.map +1 -1
  924. package/dist/production-runtime/ProductionRendererTypes.d.ts +17 -6
  925. package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
  926. package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
  927. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +3 -0
  928. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +1 -1
  929. package/dist/production-runtime/ProductionRuntimeRenderer.js +8 -1
  930. package/dist/production-runtime/ProductionRuntimeRenderer.js.map +1 -1
  931. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +4 -0
  932. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +1 -1
  933. package/dist/production-runtime/ProductionWebGL2Renderer.js +15 -0
  934. package/dist/production-runtime/ProductionWebGL2Renderer.js.map +1 -1
  935. package/dist/production-runtime/ProductionWebGPURenderer.d.ts +11 -5
  936. package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
  937. package/dist/production-runtime/ProductionWebGPURenderer.js +38 -47
  938. package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
  939. package/dist/production-runtime/backendSelection.d.ts +26 -0
  940. package/dist/production-runtime/backendSelection.d.ts.map +1 -0
  941. package/dist/production-runtime/backendSelection.js +46 -0
  942. package/dist/production-runtime/backendSelection.js.map +1 -0
  943. package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts +1 -1
  944. package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts.map +1 -1
  945. package/dist/production-runtime/backends/WebGL2RendererBackend.js +8 -4
  946. package/dist/production-runtime/backends/WebGL2RendererBackend.js.map +1 -1
  947. package/dist/production-runtime/backends/WebGPURendererBackend.d.ts +2 -19
  948. package/dist/production-runtime/backends/WebGPURendererBackend.d.ts.map +1 -1
  949. package/dist/production-runtime/backends/WebGPURendererBackend.js +2 -18
  950. package/dist/production-runtime/backends/WebGPURendererBackend.js.map +1 -1
  951. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts +2 -10
  952. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts.map +1 -1
  953. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js +2 -7
  954. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js.map +1 -1
  955. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts +2 -10
  956. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts.map +1 -1
  957. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js +2 -7
  958. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js.map +1 -1
  959. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts +2 -10
  960. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts.map +1 -1
  961. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js +2 -7
  962. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js.map +1 -1
  963. package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts +2 -10
  964. package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts.map +1 -1
  965. package/dist/production-runtime/backends/webgl2/WebGL2Shader.js +2 -7
  966. package/dist/production-runtime/backends/webgl2/WebGL2Shader.js.map +1 -1
  967. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts +1 -0
  968. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts.map +1 -1
  969. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js +1 -0
  970. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js.map +1 -1
  971. package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts +2 -10
  972. package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts.map +1 -1
  973. package/dist/production-runtime/backends/webgl2/WebGL2Texture.js +2 -7
  974. package/dist/production-runtime/backends/webgl2/WebGL2Texture.js.map +1 -1
  975. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts +2 -10
  976. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts.map +1 -1
  977. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js +2 -7
  978. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js.map +1 -1
  979. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts +2 -10
  980. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts.map +1 -1
  981. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js +2 -7
  982. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js.map +1 -1
  983. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts +2 -10
  984. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts.map +1 -1
  985. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js +2 -7
  986. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js.map +1 -1
  987. package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts +2 -10
  988. package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts.map +1 -1
  989. package/dist/production-runtime/backends/webgpu/WebGPUShader.js +2 -7
  990. package/dist/production-runtime/backends/webgpu/WebGPUShader.js.map +1 -1
  991. package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts +2 -10
  992. package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts.map +1 -1
  993. package/dist/production-runtime/backends/webgpu/WebGPUTexture.js +2 -7
  994. package/dist/production-runtime/backends/webgpu/WebGPUTexture.js.map +1 -1
  995. package/dist/production-runtime/framegraph/FrameGraph.d.ts +4 -2
  996. package/dist/production-runtime/framegraph/FrameGraph.d.ts.map +1 -1
  997. package/dist/production-runtime/framegraph/FrameGraph.js +62 -4
  998. package/dist/production-runtime/framegraph/FrameGraph.js.map +1 -1
  999. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.d.ts +32 -0
  1000. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.d.ts.map +1 -0
  1001. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.js +111 -0
  1002. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.js.map +1 -0
  1003. package/dist/production-runtime/framegraph/RenderPass.d.ts +23 -0
  1004. package/dist/production-runtime/framegraph/RenderPass.d.ts.map +1 -1
  1005. package/dist/production-runtime/framegraph/RenderPass.js +87 -1
  1006. package/dist/production-runtime/framegraph/RenderPass.js.map +1 -1
  1007. package/dist/production-runtime/index.d.ts +8 -6
  1008. package/dist/production-runtime/index.d.ts.map +1 -1
  1009. package/dist/production-runtime/index.js +10 -3
  1010. package/dist/production-runtime/index.js.map +1 -1
  1011. package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts +12 -13
  1012. package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts.map +1 -1
  1013. package/dist/production-runtime/materials/GLTFMaterialAdapter.js +10 -4
  1014. package/dist/production-runtime/materials/GLTFMaterialAdapter.js.map +1 -1
  1015. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts +9 -2
  1016. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts.map +1 -1
  1017. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js +7 -1
  1018. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js.map +1 -1
  1019. package/dist/production-runtime/materials/MaterialCompiler.d.ts +10 -8
  1020. package/dist/production-runtime/materials/MaterialCompiler.d.ts.map +1 -1
  1021. package/dist/production-runtime/materials/MaterialCompiler.js +9 -4
  1022. package/dist/production-runtime/materials/MaterialCompiler.js.map +1 -1
  1023. package/dist/production-runtime/materials/PBRShaderFeatures.d.ts.map +1 -1
  1024. package/dist/production-runtime/materials/PBRShaderFeatures.js +30 -1
  1025. package/dist/production-runtime/materials/PBRShaderFeatures.js.map +1 -1
  1026. package/dist/production-runtime/passes/DepthPrepass.d.ts +4 -12
  1027. package/dist/production-runtime/passes/DepthPrepass.d.ts.map +1 -1
  1028. package/dist/production-runtime/passes/DepthPrepass.js +3 -11
  1029. package/dist/production-runtime/passes/DepthPrepass.js.map +1 -1
  1030. package/dist/production-runtime/passes/FramegraphTopology.js +1 -1
  1031. package/dist/production-runtime/passes/FramegraphTopology.js.map +1 -1
  1032. package/dist/production-runtime/passes/OpaquePass.d.ts +3 -8
  1033. package/dist/production-runtime/passes/OpaquePass.d.ts.map +1 -1
  1034. package/dist/production-runtime/passes/OpaquePass.js +3 -1
  1035. package/dist/production-runtime/passes/OpaquePass.js.map +1 -1
  1036. package/dist/production-runtime/passes/ShadowPass.d.ts +3 -8
  1037. package/dist/production-runtime/passes/ShadowPass.d.ts.map +1 -1
  1038. package/dist/production-runtime/passes/ShadowPass.js +2 -0
  1039. package/dist/production-runtime/passes/ShadowPass.js.map +1 -1
  1040. package/dist/production-runtime/passes/SkyboxPass.d.ts +3 -7
  1041. package/dist/production-runtime/passes/SkyboxPass.d.ts.map +1 -1
  1042. package/dist/production-runtime/passes/SkyboxPass.js +2 -0
  1043. package/dist/production-runtime/passes/SkyboxPass.js.map +1 -1
  1044. package/dist/production-runtime/passes/ToneMappingPass.d.ts +7 -10
  1045. package/dist/production-runtime/passes/ToneMappingPass.d.ts.map +1 -1
  1046. package/dist/production-runtime/passes/ToneMappingPass.js +9 -0
  1047. package/dist/production-runtime/passes/ToneMappingPass.js.map +1 -1
  1048. package/dist/production-runtime/passes/TransparentPass.d.ts +4 -9
  1049. package/dist/production-runtime/passes/TransparentPass.d.ts.map +1 -1
  1050. package/dist/production-runtime/passes/TransparentPass.js +6 -1
  1051. package/dist/production-runtime/passes/TransparentPass.js.map +1 -1
  1052. package/dist/production-runtime/renderProofs.d.ts +54 -0
  1053. package/dist/production-runtime/renderProofs.d.ts.map +1 -0
  1054. package/dist/production-runtime/renderProofs.js +245 -0
  1055. package/dist/production-runtime/renderProofs.js.map +1 -0
  1056. package/dist/program/DFGLut.d.ts +23 -0
  1057. package/dist/program/DFGLut.d.ts.map +1 -0
  1058. package/dist/program/DFGLut.js +58 -0
  1059. package/dist/program/DFGLut.js.map +1 -0
  1060. package/dist/program/DFGLutData.d.ts +35 -0
  1061. package/dist/program/DFGLutData.d.ts.map +1 -0
  1062. package/dist/program/DFGLutData.js +52 -0
  1063. package/dist/program/DFGLutData.js.map +1 -0
  1064. package/dist/program/FeatureSelect.d.ts +35 -0
  1065. package/dist/program/FeatureSelect.d.ts.map +1 -0
  1066. package/dist/program/FeatureSelect.js +88 -0
  1067. package/dist/program/FeatureSelect.js.map +1 -0
  1068. package/dist/program/MaterialFeatures.d.ts +66 -0
  1069. package/dist/program/MaterialFeatures.d.ts.map +1 -0
  1070. package/dist/program/MaterialFeatures.js +242 -0
  1071. package/dist/program/MaterialFeatures.js.map +1 -0
  1072. package/dist/program/ProgramCache.d.ts +83 -0
  1073. package/dist/program/ProgramCache.d.ts.map +1 -0
  1074. package/dist/program/ProgramCache.js +194 -0
  1075. package/dist/program/ProgramCache.js.map +1 -0
  1076. package/dist/program/ProgramFeatures.d.ts +21 -0
  1077. package/dist/program/ProgramFeatures.d.ts.map +1 -0
  1078. package/dist/program/ProgramFeatures.js +95 -0
  1079. package/dist/program/ProgramFeatures.js.map +1 -0
  1080. package/dist/program/ProgramGenerator.d.ts +60 -0
  1081. package/dist/program/ProgramGenerator.d.ts.map +1 -0
  1082. package/dist/program/ProgramGenerator.js +760 -0
  1083. package/dist/program/ProgramGenerator.js.map +1 -0
  1084. package/dist/program/ProgramKey.d.ts +10 -0
  1085. package/dist/program/ProgramKey.d.ts.map +1 -0
  1086. package/dist/program/ProgramKey.js +13 -0
  1087. package/dist/program/ProgramKey.js.map +1 -0
  1088. package/dist/program/ProgramWarmup.d.ts +37 -0
  1089. package/dist/program/ProgramWarmup.d.ts.map +1 -0
  1090. package/dist/program/ProgramWarmup.js +68 -0
  1091. package/dist/program/ProgramWarmup.js.map +1 -0
  1092. package/dist/program/UniformLayout.d.ts +40 -0
  1093. package/dist/program/UniformLayout.d.ts.map +1 -0
  1094. package/dist/program/UniformLayout.js +105 -0
  1095. package/dist/program/UniformLayout.js.map +1 -0
  1096. package/dist/program/chunks/alpha.glsl.d.ts +7 -0
  1097. package/dist/program/chunks/alpha.glsl.d.ts.map +1 -0
  1098. package/dist/program/chunks/alpha.glsl.js +17 -0
  1099. package/dist/program/chunks/alpha.glsl.js.map +1 -0
  1100. package/dist/program/chunks/brdf.glsl.d.ts +12 -0
  1101. package/dist/program/chunks/brdf.glsl.d.ts.map +1 -0
  1102. package/dist/program/chunks/brdf.glsl.js +144 -0
  1103. package/dist/program/chunks/brdf.glsl.js.map +1 -0
  1104. package/dist/program/chunks/colorspace.glsl.d.ts +8 -0
  1105. package/dist/program/chunks/colorspace.glsl.d.ts.map +1 -0
  1106. package/dist/program/chunks/colorspace.glsl.js +16 -0
  1107. package/dist/program/chunks/colorspace.glsl.js.map +1 -0
  1108. package/dist/program/chunks/common.glsl.d.ts +7 -0
  1109. package/dist/program/chunks/common.glsl.d.ts.map +1 -0
  1110. package/dist/program/chunks/common.glsl.js +25 -0
  1111. package/dist/program/chunks/common.glsl.js.map +1 -0
  1112. package/dist/program/chunks/depth.glsl.d.ts +9 -0
  1113. package/dist/program/chunks/depth.glsl.d.ts.map +1 -0
  1114. package/dist/program/chunks/depth.glsl.js +18 -0
  1115. package/dist/program/chunks/depth.glsl.js.map +1 -0
  1116. package/dist/program/chunks/drawId.wgsl.d.ts +9 -0
  1117. package/dist/program/chunks/drawId.wgsl.d.ts.map +1 -0
  1118. package/dist/program/chunks/drawId.wgsl.js +29 -0
  1119. package/dist/program/chunks/drawId.wgsl.js.map +1 -0
  1120. package/dist/program/chunks/fog_default.glsl.d.ts +8 -0
  1121. package/dist/program/chunks/fog_default.glsl.d.ts.map +1 -0
  1122. package/dist/program/chunks/fog_default.glsl.js +31 -0
  1123. package/dist/program/chunks/fog_default.glsl.js.map +1 -0
  1124. package/dist/program/chunks/indirect_default.glsl.d.ts +29 -0
  1125. package/dist/program/chunks/indirect_default.glsl.d.ts.map +1 -0
  1126. package/dist/program/chunks/indirect_default.glsl.js +113 -0
  1127. package/dist/program/chunks/indirect_default.glsl.js.map +1 -0
  1128. package/dist/program/chunks/instanceEmissive.wgsl.d.ts +10 -0
  1129. package/dist/program/chunks/instanceEmissive.wgsl.d.ts.map +1 -0
  1130. package/dist/program/chunks/instanceEmissive.wgsl.js +21 -0
  1131. package/dist/program/chunks/instanceEmissive.wgsl.js.map +1 -0
  1132. package/dist/program/chunks/instancing.glsl.d.ts +8 -0
  1133. package/dist/program/chunks/instancing.glsl.d.ts.map +1 -0
  1134. package/dist/program/chunks/instancing.glsl.js +25 -0
  1135. package/dist/program/chunks/instancing.glsl.js.map +1 -0
  1136. package/dist/program/chunks/lights_legacy.glsl.d.ts +15 -0
  1137. package/dist/program/chunks/lights_legacy.glsl.d.ts.map +1 -0
  1138. package/dist/program/chunks/lights_legacy.glsl.js +95 -0
  1139. package/dist/program/chunks/lights_legacy.glsl.js.map +1 -0
  1140. package/dist/program/chunks/manifest.d.ts +42 -0
  1141. package/dist/program/chunks/manifest.d.ts.map +1 -0
  1142. package/dist/program/chunks/manifest.js +48 -0
  1143. package/dist/program/chunks/manifest.js.map +1 -0
  1144. package/dist/program/chunks/normal.glsl.d.ts +8 -0
  1145. package/dist/program/chunks/normal.glsl.d.ts.map +1 -0
  1146. package/dist/program/chunks/normal.glsl.js +34 -0
  1147. package/dist/program/chunks/normal.glsl.js.map +1 -0
  1148. package/dist/program/chunks/shadow_forward.glsl.d.ts +23 -0
  1149. package/dist/program/chunks/shadow_forward.glsl.d.ts.map +1 -0
  1150. package/dist/program/chunks/shadow_forward.glsl.js +73 -0
  1151. package/dist/program/chunks/shadow_forward.glsl.js.map +1 -0
  1152. package/dist/quality/DeviceClasses.d.ts +31 -0
  1153. package/dist/quality/DeviceClasses.d.ts.map +1 -0
  1154. package/dist/quality/DeviceClasses.js +83 -0
  1155. package/dist/quality/DeviceClasses.js.map +1 -0
  1156. package/dist/quality/DeviceProbe.d.ts +42 -0
  1157. package/dist/quality/DeviceProbe.d.ts.map +1 -0
  1158. package/dist/quality/DeviceProbe.js +83 -0
  1159. package/dist/quality/DeviceProbe.js.map +1 -0
  1160. package/dist/quality/FrameStats.d.ts +62 -0
  1161. package/dist/quality/FrameStats.d.ts.map +1 -0
  1162. package/dist/quality/FrameStats.js +220 -0
  1163. package/dist/quality/FrameStats.js.map +1 -0
  1164. package/dist/quality/PostprocessGuard.d.ts +49 -0
  1165. package/dist/quality/PostprocessGuard.d.ts.map +1 -0
  1166. package/dist/quality/PostprocessGuard.js +92 -0
  1167. package/dist/quality/PostprocessGuard.js.map +1 -0
  1168. package/dist/quality/QualityController.d.ts +93 -0
  1169. package/dist/quality/QualityController.d.ts.map +1 -0
  1170. package/dist/quality/QualityController.js +248 -0
  1171. package/dist/quality/QualityController.js.map +1 -0
  1172. package/dist/quality/QualityGovernor.d.ts +78 -0
  1173. package/dist/quality/QualityGovernor.d.ts.map +1 -0
  1174. package/dist/quality/QualityGovernor.js +170 -0
  1175. package/dist/quality/QualityGovernor.js.map +1 -0
  1176. package/dist/quality/QualityTier.d.ts +17 -0
  1177. package/dist/quality/QualityTier.d.ts.map +1 -0
  1178. package/dist/quality/QualityTier.js +23 -0
  1179. package/dist/quality/QualityTier.js.map +1 -0
  1180. package/dist/quality/RenderScaleController.d.ts +35 -0
  1181. package/dist/quality/RenderScaleController.d.ts.map +1 -0
  1182. package/dist/quality/RenderScaleController.js +57 -0
  1183. package/dist/quality/RenderScaleController.js.map +1 -0
  1184. package/dist/quality/RetentionPolicy.d.ts +11 -0
  1185. package/dist/quality/RetentionPolicy.d.ts.map +1 -0
  1186. package/dist/quality/RetentionPolicy.js +12 -0
  1187. package/dist/quality/RetentionPolicy.js.map +1 -0
  1188. package/dist/quality/TierResolver.d.ts +52 -0
  1189. package/dist/quality/TierResolver.d.ts.map +1 -0
  1190. package/dist/quality/TierResolver.js +155 -0
  1191. package/dist/quality/TierResolver.js.map +1 -0
  1192. package/dist/quality/liveTier.d.ts +23 -0
  1193. package/dist/quality/liveTier.d.ts.map +1 -0
  1194. package/dist/quality/liveTier.js +16 -0
  1195. package/dist/quality/liveTier.js.map +1 -0
  1196. package/dist/reference/BloomPass.d.ts +10 -0
  1197. package/dist/reference/BloomPass.d.ts.map +1 -0
  1198. package/dist/reference/BloomPass.js +18 -0
  1199. package/dist/reference/BloomPass.js.map +1 -0
  1200. package/dist/reference/DepthHazePass.d.ts +12 -0
  1201. package/dist/reference/DepthHazePass.d.ts.map +1 -0
  1202. package/dist/reference/DepthHazePass.js +20 -0
  1203. package/dist/reference/DepthHazePass.js.map +1 -0
  1204. package/dist/reference/EffectComposer.d.ts +110 -0
  1205. package/dist/reference/EffectComposer.d.ts.map +1 -0
  1206. package/dist/reference/EffectComposer.js +247 -0
  1207. package/dist/reference/EffectComposer.js.map +1 -0
  1208. package/dist/reference/FilmGrainPass.d.ts +9 -0
  1209. package/dist/reference/FilmGrainPass.d.ts.map +1 -0
  1210. package/dist/reference/FilmGrainPass.js +17 -0
  1211. package/dist/reference/FilmGrainPass.js.map +1 -0
  1212. package/dist/reference/PostProcessPass.d.ts +511 -0
  1213. package/dist/reference/PostProcessPass.d.ts.map +1 -0
  1214. package/dist/reference/PostProcessPass.js +2020 -0
  1215. package/dist/reference/PostProcessPass.js.map +1 -0
  1216. package/dist/reference/SSAOPass.d.ts +6 -0
  1217. package/dist/reference/SSAOPass.d.ts.map +1 -0
  1218. package/dist/reference/SSAOPass.js +18 -0
  1219. package/dist/reference/SSAOPass.js.map +1 -0
  1220. package/dist/reference/VignettePass.d.ts +10 -0
  1221. package/dist/reference/VignettePass.d.ts.map +1 -0
  1222. package/dist/reference/VignettePass.js +17 -0
  1223. package/dist/reference/VignettePass.js.map +1 -0
  1224. package/dist/reference/index.d.ts +15 -0
  1225. package/dist/reference/index.d.ts.map +1 -0
  1226. package/dist/reference/index.js +15 -0
  1227. package/dist/reference/index.js.map +1 -0
  1228. package/dist/reflection-surfaces.d.ts +5 -0
  1229. package/dist/reflection-surfaces.d.ts.map +1 -0
  1230. package/dist/reflection-surfaces.js +3 -0
  1231. package/dist/reflection-surfaces.js.map +1 -0
  1232. package/dist/renderer/Background.d.ts +49 -0
  1233. package/dist/renderer/Background.d.ts.map +1 -0
  1234. package/dist/renderer/Background.js +259 -0
  1235. package/dist/renderer/Background.js.map +1 -0
  1236. package/dist/renderer/CullingBatching.d.ts +55 -0
  1237. package/dist/renderer/CullingBatching.d.ts.map +1 -0
  1238. package/dist/renderer/CullingBatching.js +362 -0
  1239. package/dist/renderer/CullingBatching.js.map +1 -0
  1240. package/dist/renderer/DeviceLifecycle.d.ts +29 -0
  1241. package/dist/renderer/DeviceLifecycle.d.ts.map +1 -0
  1242. package/dist/renderer/DeviceLifecycle.js +48 -0
  1243. package/dist/renderer/DeviceLifecycle.js.map +1 -0
  1244. package/dist/renderer/FrameGraph.d.ts +96 -0
  1245. package/dist/renderer/FrameGraph.d.ts.map +1 -0
  1246. package/dist/renderer/FrameGraph.js +301 -0
  1247. package/dist/renderer/FrameGraph.js.map +1 -0
  1248. package/dist/renderer/InterleavedTransparentPass.d.ts +31 -0
  1249. package/dist/renderer/InterleavedTransparentPass.d.ts.map +1 -0
  1250. package/dist/renderer/InterleavedTransparentPass.js +65 -0
  1251. package/dist/renderer/InterleavedTransparentPass.js.map +1 -0
  1252. package/dist/renderer/PixelRatio.d.ts +64 -0
  1253. package/dist/renderer/PixelRatio.d.ts.map +1 -0
  1254. package/dist/renderer/PixelRatio.js +81 -0
  1255. package/dist/renderer/PixelRatio.js.map +1 -0
  1256. package/dist/renderer/PostprocessExecution.d.ts +82 -0
  1257. package/dist/renderer/PostprocessExecution.d.ts.map +1 -0
  1258. package/dist/renderer/PostprocessExecution.js +741 -0
  1259. package/dist/renderer/PostprocessExecution.js.map +1 -0
  1260. package/dist/renderer/Prd06ShaderWarmup.d.ts +32 -0
  1261. package/dist/renderer/Prd06ShaderWarmup.d.ts.map +1 -0
  1262. package/dist/renderer/Prd06ShaderWarmup.js +45 -0
  1263. package/dist/renderer/Prd06ShaderWarmup.js.map +1 -0
  1264. package/dist/renderer/RenderShared.d.ts +11 -0
  1265. package/dist/renderer/RenderShared.d.ts.map +1 -0
  1266. package/dist/renderer/RenderShared.js +47 -0
  1267. package/dist/renderer/RenderShared.js.map +1 -0
  1268. package/dist/renderer/RendererFactory.d.ts +3 -0
  1269. package/dist/renderer/RendererFactory.d.ts.map +1 -0
  1270. package/dist/renderer/RendererFactory.js +19 -0
  1271. package/dist/renderer/RendererFactory.js.map +1 -0
  1272. package/dist/renderer/RendererHost.d.ts +25 -0
  1273. package/dist/renderer/RendererHost.d.ts.map +1 -0
  1274. package/dist/renderer/RendererHost.js +4 -0
  1275. package/dist/renderer/RendererHost.js.map +1 -0
  1276. package/dist/renderer/SceneDepthCopyPass.d.ts +50 -0
  1277. package/dist/renderer/SceneDepthCopyPass.d.ts.map +1 -0
  1278. package/dist/renderer/SceneDepthCopyPass.js +124 -0
  1279. package/dist/renderer/SceneDepthCopyPass.js.map +1 -0
  1280. package/dist/renderer/ShadowOrchestration.d.ts +32 -0
  1281. package/dist/renderer/ShadowOrchestration.d.ts.map +1 -0
  1282. package/dist/renderer/ShadowOrchestration.js +491 -0
  1283. package/dist/renderer/ShadowOrchestration.js.map +1 -0
  1284. package/dist/renderer/SkinnedBounds.d.ts +6 -0
  1285. package/dist/renderer/SkinnedBounds.d.ts.map +1 -0
  1286. package/dist/renderer/SkinnedBounds.js +74 -0
  1287. package/dist/renderer/SkinnedBounds.js.map +1 -0
  1288. package/dist/renderer/coreOutputPostRoute.d.ts +40 -0
  1289. package/dist/renderer/coreOutputPostRoute.d.ts.map +1 -0
  1290. package/dist/renderer/coreOutputPostRoute.js +46 -0
  1291. package/dist/renderer/coreOutputPostRoute.js.map +1 -0
  1292. package/dist/renderer/postSkipped.d.ts +12 -0
  1293. package/dist/renderer/postSkipped.d.ts.map +1 -0
  1294. package/dist/renderer/postSkipped.js +54 -0
  1295. package/dist/renderer/postSkipped.js.map +1 -0
  1296. package/dist/renderer/qrSubFlags.d.ts +45 -0
  1297. package/dist/renderer/qrSubFlags.d.ts.map +1 -0
  1298. package/dist/renderer/qrSubFlags.js +130 -0
  1299. package/dist/renderer/qrSubFlags.js.map +1 -0
  1300. package/dist/resources/InstanceBuffer.d.ts +34 -0
  1301. package/dist/resources/InstanceBuffer.d.ts.map +1 -0
  1302. package/dist/resources/InstanceBuffer.js +96 -0
  1303. package/dist/resources/InstanceBuffer.js.map +1 -0
  1304. package/dist/resources/MorphTargetTexture.d.ts +53 -0
  1305. package/dist/resources/MorphTargetTexture.d.ts.map +1 -0
  1306. package/dist/resources/MorphTargetTexture.js +135 -0
  1307. package/dist/resources/MorphTargetTexture.js.map +1 -0
  1308. package/dist/resources/RenderTargetPool.d.ts +47 -0
  1309. package/dist/resources/RenderTargetPool.d.ts.map +1 -0
  1310. package/dist/resources/RenderTargetPool.js +113 -0
  1311. package/dist/resources/RenderTargetPool.js.map +1 -0
  1312. package/dist/resources/ResourceRegistry.d.ts +48 -0
  1313. package/dist/resources/ResourceRegistry.d.ts.map +1 -0
  1314. package/dist/resources/ResourceRegistry.js +95 -0
  1315. package/dist/resources/ResourceRegistry.js.map +1 -0
  1316. package/dist/resources/UniformBlock.d.ts +90 -0
  1317. package/dist/resources/UniformBlock.d.ts.map +1 -0
  1318. package/dist/resources/UniformBlock.js +184 -0
  1319. package/dist/resources/UniformBlock.js.map +1 -0
  1320. package/dist/shaders/camera-fade.glsl.d.ts +26 -0
  1321. package/dist/shaders/camera-fade.glsl.d.ts.map +1 -0
  1322. package/dist/shaders/camera-fade.glsl.js +109 -0
  1323. package/dist/shaders/camera-fade.glsl.js.map +1 -0
  1324. package/dist/shaders/chunks/contact_shadow.glsl.d.ts +12 -0
  1325. package/dist/shaders/chunks/contact_shadow.glsl.d.ts.map +1 -0
  1326. package/dist/shaders/chunks/contact_shadow.glsl.js +53 -0
  1327. package/dist/shaders/chunks/contact_shadow.glsl.js.map +1 -0
  1328. package/dist/shaders/chunks/lighting_ibl.glsl.d.ts +29 -0
  1329. package/dist/shaders/chunks/lighting_ibl.glsl.d.ts.map +1 -0
  1330. package/dist/shaders/chunks/lighting_ibl.glsl.js +122 -0
  1331. package/dist/shaders/chunks/lighting_ibl.glsl.js.map +1 -0
  1332. package/dist/shaders/chunks/lighting_mirrors.d.ts +18 -0
  1333. package/dist/shaders/chunks/lighting_mirrors.d.ts.map +1 -0
  1334. package/dist/shaders/chunks/lighting_mirrors.js +35 -0
  1335. package/dist/shaders/chunks/lighting_mirrors.js.map +1 -0
  1336. package/dist/shaders/chunks/lighting_punctual.glsl.d.ts +17 -0
  1337. package/dist/shaders/chunks/lighting_punctual.glsl.d.ts.map +1 -0
  1338. package/dist/shaders/chunks/lighting_punctual.glsl.js +197 -0
  1339. package/dist/shaders/chunks/lighting_punctual.glsl.js.map +1 -0
  1340. package/dist/shaders/chunks/sh9.glsl.d.ts +9 -0
  1341. package/dist/shaders/chunks/sh9.glsl.d.ts.map +1 -0
  1342. package/dist/shaders/chunks/sh9.glsl.js +41 -0
  1343. package/dist/shaders/chunks/sh9.glsl.js.map +1 -0
  1344. package/dist/shaders/chunks/shadow_caster.glsl.d.ts +10 -0
  1345. package/dist/shaders/chunks/shadow_caster.glsl.d.ts.map +1 -0
  1346. package/dist/shaders/chunks/shadow_caster.glsl.js +32 -0
  1347. package/dist/shaders/chunks/shadow_caster.glsl.js.map +1 -0
  1348. package/dist/shaders/chunks/shadow_receive.glsl.d.ts +13 -0
  1349. package/dist/shaders/chunks/shadow_receive.glsl.d.ts.map +1 -0
  1350. package/dist/shaders/chunks/shadow_receive.glsl.js +136 -0
  1351. package/dist/shaders/chunks/shadow_receive.glsl.js.map +1 -0
  1352. package/dist/shaders/debug-view.glsl.d.ts +18 -0
  1353. package/dist/shaders/debug-view.glsl.d.ts.map +1 -0
  1354. package/dist/shaders/debug-view.glsl.js +153 -0
  1355. package/dist/shaders/debug-view.glsl.js.map +1 -0
  1356. package/dist/shaders/deform/deform.glsl.d.ts +17 -0
  1357. package/dist/shaders/deform/deform.glsl.d.ts.map +1 -0
  1358. package/dist/shaders/deform/deform.glsl.js +99 -0
  1359. package/dist/shaders/deform/deform.glsl.js.map +1 -0
  1360. package/dist/shaders/deform/deform.wgsl.d.ts +15 -0
  1361. package/dist/shaders/deform/deform.wgsl.d.ts.map +1 -0
  1362. package/dist/shaders/deform/deform.wgsl.js +89 -0
  1363. package/dist/shaders/deform/deform.wgsl.js.map +1 -0
  1364. package/dist/shaders/deform/depthFeature.d.ts +22 -0
  1365. package/dist/shaders/deform/depthFeature.d.ts.map +1 -0
  1366. package/dist/shaders/deform/depthFeature.js +44 -0
  1367. package/dist/shaders/deform/depthFeature.js.map +1 -0
  1368. package/dist/shaders/deform/forwardFeature.d.ts +114 -0
  1369. package/dist/shaders/deform/forwardFeature.d.ts.map +1 -0
  1370. package/dist/shaders/deform/forwardFeature.js +300 -0
  1371. package/dist/shaders/deform/forwardFeature.js.map +1 -0
  1372. package/dist/shaders/deform/morph.glsl.d.ts +14 -0
  1373. package/dist/shaders/deform/morph.glsl.d.ts.map +1 -0
  1374. package/dist/shaders/deform/morph.glsl.js +45 -0
  1375. package/dist/shaders/deform/morph.glsl.js.map +1 -0
  1376. package/dist/shaders/deform/morph.wgsl.d.ts +21 -0
  1377. package/dist/shaders/deform/morph.wgsl.d.ts.map +1 -0
  1378. package/dist/shaders/deform/morph.wgsl.js +73 -0
  1379. package/dist/shaders/deform/morph.wgsl.js.map +1 -0
  1380. package/dist/shaders/deform/skinning.glsl.d.ts +8 -0
  1381. package/dist/shaders/deform/skinning.glsl.d.ts.map +1 -0
  1382. package/dist/shaders/deform/skinning.glsl.js +37 -0
  1383. package/dist/shaders/deform/skinning.glsl.js.map +1 -0
  1384. package/dist/shaders/deform/skinning.wgsl.d.ts +26 -0
  1385. package/dist/shaders/deform/skinning.wgsl.d.ts.map +1 -0
  1386. package/dist/shaders/deform/skinning.wgsl.js +58 -0
  1387. package/dist/shaders/deform/skinning.wgsl.js.map +1 -0
  1388. package/dist/shaders/deform/twins.d.ts +8 -0
  1389. package/dist/shaders/deform/twins.d.ts.map +1 -0
  1390. package/dist/shaders/deform/twins.js +20 -0
  1391. package/dist/shaders/deform/twins.js.map +1 -0
  1392. package/dist/shaders/lod-dither.glsl.d.ts +12 -0
  1393. package/dist/shaders/lod-dither.glsl.d.ts.map +1 -0
  1394. package/dist/shaders/lod-dither.glsl.js +101 -0
  1395. package/dist/shaders/lod-dither.glsl.js.map +1 -0
  1396. package/dist/shaders/physical/alpha_a2c.glsl.d.ts +19 -0
  1397. package/dist/shaders/physical/alpha_a2c.glsl.d.ts.map +1 -0
  1398. package/dist/shaders/physical/alpha_a2c.glsl.js +29 -0
  1399. package/dist/shaders/physical/alpha_a2c.glsl.js.map +1 -0
  1400. package/dist/shaders/physical/anisotropy.glsl.d.ts +23 -0
  1401. package/dist/shaders/physical/anisotropy.glsl.d.ts.map +1 -0
  1402. package/dist/shaders/physical/anisotropy.glsl.js +116 -0
  1403. package/dist/shaders/physical/anisotropy.glsl.js.map +1 -0
  1404. package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts +25 -0
  1405. package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts.map +1 -0
  1406. package/dist/shaders/physical/bsdf_lobes_common.glsl.js +95 -0
  1407. package/dist/shaders/physical/bsdf_lobes_common.glsl.js.map +1 -0
  1408. package/dist/shaders/physical/clearcoat.glsl.d.ts +23 -0
  1409. package/dist/shaders/physical/clearcoat.glsl.d.ts.map +1 -0
  1410. package/dist/shaders/physical/clearcoat.glsl.js +70 -0
  1411. package/dist/shaders/physical/clearcoat.glsl.js.map +1 -0
  1412. package/dist/shaders/physical/debug_view.glsl.d.ts +19 -0
  1413. package/dist/shaders/physical/debug_view.glsl.d.ts.map +1 -0
  1414. package/dist/shaders/physical/debug_view.glsl.js +76 -0
  1415. package/dist/shaders/physical/debug_view.glsl.js.map +1 -0
  1416. package/dist/shaders/physical/dispersion.glsl.d.ts +18 -0
  1417. package/dist/shaders/physical/dispersion.glsl.d.ts.map +1 -0
  1418. package/dist/shaders/physical/dispersion.glsl.js +67 -0
  1419. package/dist/shaders/physical/dispersion.glsl.js.map +1 -0
  1420. package/dist/shaders/physical/emissive_strength.glsl.d.ts +18 -0
  1421. package/dist/shaders/physical/emissive_strength.glsl.d.ts.map +1 -0
  1422. package/dist/shaders/physical/emissive_strength.glsl.js +20 -0
  1423. package/dist/shaders/physical/emissive_strength.glsl.js.map +1 -0
  1424. package/dist/shaders/physical/index.d.ts +27 -0
  1425. package/dist/shaders/physical/index.d.ts.map +1 -0
  1426. package/dist/shaders/physical/index.js +69 -0
  1427. package/dist/shaders/physical/index.js.map +1 -0
  1428. package/dist/shaders/physical/iridescence.glsl.d.ts +25 -0
  1429. package/dist/shaders/physical/iridescence.glsl.d.ts.map +1 -0
  1430. package/dist/shaders/physical/iridescence.glsl.js +186 -0
  1431. package/dist/shaders/physical/iridescence.glsl.js.map +1 -0
  1432. package/dist/shaders/physical/lobe_calls.glsl.d.ts +83 -0
  1433. package/dist/shaders/physical/lobe_calls.glsl.d.ts.map +1 -0
  1434. package/dist/shaders/physical/lobe_calls.glsl.js +397 -0
  1435. package/dist/shaders/physical/lobe_calls.glsl.js.map +1 -0
  1436. package/dist/shaders/physical/sheen.glsl.d.ts +24 -0
  1437. package/dist/shaders/physical/sheen.glsl.d.ts.map +1 -0
  1438. package/dist/shaders/physical/sheen.glsl.js +108 -0
  1439. package/dist/shaders/physical/sheen.glsl.js.map +1 -0
  1440. package/dist/shaders/physical/specular_ior.glsl.d.ts +20 -0
  1441. package/dist/shaders/physical/specular_ior.glsl.d.ts.map +1 -0
  1442. package/dist/shaders/physical/specular_ior.glsl.js +64 -0
  1443. package/dist/shaders/physical/specular_ior.glsl.js.map +1 -0
  1444. package/dist/shaders/physical/tangent_frame.glsl.d.ts +27 -0
  1445. package/dist/shaders/physical/tangent_frame.glsl.d.ts.map +1 -0
  1446. package/dist/shaders/physical/tangent_frame.glsl.js +71 -0
  1447. package/dist/shaders/physical/tangent_frame.glsl.js.map +1 -0
  1448. package/dist/shaders/physical/transmission.glsl.d.ts +25 -0
  1449. package/dist/shaders/physical/transmission.glsl.d.ts.map +1 -0
  1450. package/dist/shaders/physical/transmission.glsl.js +204 -0
  1451. package/dist/shaders/physical/transmission.glsl.js.map +1 -0
  1452. package/dist/shaders/physical/transmission_copy.glsl.d.ts +15 -0
  1453. package/dist/shaders/physical/transmission_copy.glsl.d.ts.map +1 -0
  1454. package/dist/shaders/physical/transmission_copy.glsl.js +33 -0
  1455. package/dist/shaders/physical/transmission_copy.glsl.js.map +1 -0
  1456. package/dist/shaders/physical/unlit.glsl.d.ts +17 -0
  1457. package/dist/shaders/physical/unlit.glsl.d.ts.map +1 -0
  1458. package/dist/shaders/physical/unlit.glsl.js +19 -0
  1459. package/dist/shaders/physical/unlit.glsl.js.map +1 -0
  1460. package/dist/shaders/physical/uv_transform.glsl.d.ts +18 -0
  1461. package/dist/shaders/physical/uv_transform.glsl.d.ts.map +1 -0
  1462. package/dist/shaders/physical/uv_transform.glsl.js +30 -0
  1463. package/dist/shaders/physical/uv_transform.glsl.js.map +1 -0
  1464. package/dist/shaders/physical/volume.glsl.d.ts +19 -0
  1465. package/dist/shaders/physical/volume.glsl.d.ts.map +1 -0
  1466. package/dist/shaders/physical/volume.glsl.js +47 -0
  1467. package/dist/shaders/physical/volume.glsl.js.map +1 -0
  1468. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts +8 -0
  1469. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts.map +1 -0
  1470. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js +26 -0
  1471. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js.map +1 -0
  1472. package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts +10 -0
  1473. package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts.map +1 -0
  1474. package/dist/shaders/physical-wgsl/anisotropy.wgsl.js +97 -0
  1475. package/dist/shaders/physical-wgsl/anisotropy.wgsl.js.map +1 -0
  1476. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts +11 -0
  1477. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts.map +1 -0
  1478. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js +76 -0
  1479. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js.map +1 -0
  1480. package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts +9 -0
  1481. package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts.map +1 -0
  1482. package/dist/shaders/physical-wgsl/clearcoat.wgsl.js +56 -0
  1483. package/dist/shaders/physical-wgsl/clearcoat.wgsl.js.map +1 -0
  1484. package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts +10 -0
  1485. package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts.map +1 -0
  1486. package/dist/shaders/physical-wgsl/debug_view.wgsl.js +71 -0
  1487. package/dist/shaders/physical-wgsl/debug_view.wgsl.js.map +1 -0
  1488. package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts +10 -0
  1489. package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts.map +1 -0
  1490. package/dist/shaders/physical-wgsl/dispersion.wgsl.js +51 -0
  1491. package/dist/shaders/physical-wgsl/dispersion.wgsl.js.map +1 -0
  1492. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts +9 -0
  1493. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts.map +1 -0
  1494. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js +15 -0
  1495. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js.map +1 -0
  1496. package/dist/shaders/physical-wgsl/index.d.ts +35 -0
  1497. package/dist/shaders/physical-wgsl/index.d.ts.map +1 -0
  1498. package/dist/shaders/physical-wgsl/index.js +51 -0
  1499. package/dist/shaders/physical-wgsl/index.js.map +1 -0
  1500. package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts +9 -0
  1501. package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts.map +1 -0
  1502. package/dist/shaders/physical-wgsl/iridescence.wgsl.js +162 -0
  1503. package/dist/shaders/physical-wgsl/iridescence.wgsl.js.map +1 -0
  1504. package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts +9 -0
  1505. package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts.map +1 -0
  1506. package/dist/shaders/physical-wgsl/sheen.wgsl.js +85 -0
  1507. package/dist/shaders/physical-wgsl/sheen.wgsl.js.map +1 -0
  1508. package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts +10 -0
  1509. package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts.map +1 -0
  1510. package/dist/shaders/physical-wgsl/specular_ior.wgsl.js +47 -0
  1511. package/dist/shaders/physical-wgsl/specular_ior.wgsl.js.map +1 -0
  1512. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts +11 -0
  1513. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts.map +1 -0
  1514. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js +57 -0
  1515. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js.map +1 -0
  1516. package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts +14 -0
  1517. package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts.map +1 -0
  1518. package/dist/shaders/physical-wgsl/transmission.wgsl.js +159 -0
  1519. package/dist/shaders/physical-wgsl/transmission.wgsl.js.map +1 -0
  1520. package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts +8 -0
  1521. package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts.map +1 -0
  1522. package/dist/shaders/physical-wgsl/unlit.wgsl.js +13 -0
  1523. package/dist/shaders/physical-wgsl/unlit.wgsl.js.map +1 -0
  1524. package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts +10 -0
  1525. package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts.map +1 -0
  1526. package/dist/shaders/physical-wgsl/uv_transform.wgsl.js +24 -0
  1527. package/dist/shaders/physical-wgsl/uv_transform.wgsl.js.map +1 -0
  1528. package/dist/shaders/physical-wgsl/volume.wgsl.d.ts +10 -0
  1529. package/dist/shaders/physical-wgsl/volume.wgsl.d.ts.map +1 -0
  1530. package/dist/shaders/physical-wgsl/volume.wgsl.js +35 -0
  1531. package/dist/shaders/physical-wgsl/volume.wgsl.js.map +1 -0
  1532. package/dist/shadows/DirectionalCascadeFitter.d.ts +97 -0
  1533. package/dist/shadows/DirectionalCascadeFitter.d.ts.map +1 -0
  1534. package/dist/shadows/DirectionalCascadeFitter.js +372 -0
  1535. package/dist/shadows/DirectionalCascadeFitter.js.map +1 -0
  1536. package/dist/shadows/Prd02DepthShaderLibrary.d.ts +77 -0
  1537. package/dist/shadows/Prd02DepthShaderLibrary.d.ts.map +1 -0
  1538. package/dist/shadows/Prd02DepthShaderLibrary.js +381 -0
  1539. package/dist/shadows/Prd02DepthShaderLibrary.js.map +1 -0
  1540. package/dist/shadows/Prd02ReceiveShadowContributor.d.ts +20 -0
  1541. package/dist/shadows/Prd02ReceiveShadowContributor.d.ts.map +1 -0
  1542. package/dist/shadows/Prd02ReceiveShadowContributor.js +20 -0
  1543. package/dist/shadows/Prd02ReceiveShadowContributor.js.map +1 -0
  1544. package/dist/shadows/Prd02ShadowBridge.d.ts +111 -0
  1545. package/dist/shadows/Prd02ShadowBridge.d.ts.map +1 -0
  1546. package/dist/shadows/Prd02ShadowBridge.js +267 -0
  1547. package/dist/shadows/Prd02ShadowBridge.js.map +1 -0
  1548. package/dist/shadows/Prd02ShadowFilter.d.ts +29 -0
  1549. package/dist/shadows/Prd02ShadowFilter.d.ts.map +1 -0
  1550. package/dist/shadows/Prd02ShadowFilter.js +35 -0
  1551. package/dist/shadows/Prd02ShadowFilter.js.map +1 -0
  1552. package/dist/shadows/Prd02ShadowsContributor.d.ts +44 -0
  1553. package/dist/shadows/Prd02ShadowsContributor.d.ts.map +1 -0
  1554. package/dist/shadows/Prd02ShadowsContributor.js +197 -0
  1555. package/dist/shadows/Prd02ShadowsContributor.js.map +1 -0
  1556. package/dist/shadows/ShadowAtlas.d.ts +59 -0
  1557. package/dist/shadows/ShadowAtlas.d.ts.map +1 -0
  1558. package/dist/shadows/ShadowAtlas.js +137 -0
  1559. package/dist/shadows/ShadowAtlas.js.map +1 -0
  1560. package/dist/shadows/ShadowDebugViews.d.ts +5 -0
  1561. package/dist/shadows/ShadowDebugViews.d.ts.map +1 -1
  1562. package/dist/shadows/ShadowDebugViews.js +15 -10
  1563. package/dist/shadows/ShadowDebugViews.js.map +1 -1
  1564. package/dist/shadows/ShadowFrameBinding.d.ts +18 -0
  1565. package/dist/shadows/ShadowFrameBinding.d.ts.map +1 -0
  1566. package/dist/shadows/ShadowFrameBinding.js +52 -0
  1567. package/dist/shadows/ShadowFrameBinding.js.map +1 -0
  1568. package/dist/shadows/ShadowSystem.d.ts +125 -0
  1569. package/dist/shadows/ShadowSystem.d.ts.map +1 -0
  1570. package/dist/shadows/ShadowSystem.js +293 -0
  1571. package/dist/shadows/ShadowSystem.js.map +1 -0
  1572. package/dist/textures/TextureBudget.d.ts +42 -0
  1573. package/dist/textures/TextureBudget.d.ts.map +1 -0
  1574. package/dist/textures/TextureBudget.js +180 -0
  1575. package/dist/textures/TextureBudget.js.map +1 -0
  1576. package/dist/vfx/BeamPass.d.ts +42 -0
  1577. package/dist/vfx/BeamPass.d.ts.map +1 -0
  1578. package/dist/vfx/BeamPass.js +249 -0
  1579. package/dist/vfx/BeamPass.js.map +1 -0
  1580. package/dist/vfx/BlendFallback.d.ts +19 -0
  1581. package/dist/vfx/BlendFallback.d.ts.map +1 -0
  1582. package/dist/vfx/BlendFallback.js +73 -0
  1583. package/dist/vfx/BlendFallback.js.map +1 -0
  1584. package/dist/vfx/DecalBatch.d.ts +120 -0
  1585. package/dist/vfx/DecalBatch.d.ts.map +1 -0
  1586. package/dist/vfx/DecalBatch.js +234 -0
  1587. package/dist/vfx/DecalBatch.js.map +1 -0
  1588. package/dist/vfx/DecalPass.d.ts +63 -0
  1589. package/dist/vfx/DecalPass.d.ts.map +1 -0
  1590. package/dist/vfx/DecalPass.js +159 -0
  1591. package/dist/vfx/DecalPass.js.map +1 -0
  1592. package/dist/vfx/LowResParticles.d.ts +31 -0
  1593. package/dist/vfx/LowResParticles.d.ts.map +1 -0
  1594. package/dist/vfx/LowResParticles.js +151 -0
  1595. package/dist/vfx/LowResParticles.js.map +1 -0
  1596. package/dist/vfx/MeshParticleBatch.d.ts +49 -0
  1597. package/dist/vfx/MeshParticleBatch.d.ts.map +1 -0
  1598. package/dist/vfx/MeshParticleBatch.js +184 -0
  1599. package/dist/vfx/MeshParticleBatch.js.map +1 -0
  1600. package/dist/vfx/MeshParticlePass.d.ts +28 -0
  1601. package/dist/vfx/MeshParticlePass.d.ts.map +1 -0
  1602. package/dist/vfx/MeshParticlePass.js +150 -0
  1603. package/dist/vfx/MeshParticlePass.js.map +1 -0
  1604. package/dist/vfx/ParticleBatchPass.d.ts +61 -0
  1605. package/dist/vfx/ParticleBatchPass.d.ts.map +1 -0
  1606. package/dist/vfx/ParticleBatchPass.js +320 -0
  1607. package/dist/vfx/ParticleBatchPass.js.map +1 -0
  1608. package/dist/vfx/ParticleGpuSim.d.ts +85 -0
  1609. package/dist/vfx/ParticleGpuSim.d.ts.map +1 -0
  1610. package/dist/vfx/ParticleGpuSim.js +301 -0
  1611. package/dist/vfx/ParticleGpuSim.js.map +1 -0
  1612. package/dist/vfx/ParticleInstanceLayout.d.ts +38 -0
  1613. package/dist/vfx/ParticleInstanceLayout.d.ts.map +1 -0
  1614. package/dist/vfx/ParticleInstanceLayout.js +105 -0
  1615. package/dist/vfx/ParticleInstanceLayout.js.map +1 -0
  1616. package/dist/vfx/ParticleSort.d.ts +21 -0
  1617. package/dist/vfx/ParticleSort.d.ts.map +1 -0
  1618. package/dist/vfx/ParticleSort.js +80 -0
  1619. package/dist/vfx/ParticleSort.js.map +1 -0
  1620. package/dist/vfx/ProceduralVolumeEmitter.d.ts +90 -0
  1621. package/dist/vfx/ProceduralVolumeEmitter.d.ts.map +1 -0
  1622. package/dist/vfx/ProceduralVolumeEmitter.js +155 -0
  1623. package/dist/vfx/ProceduralVolumeEmitter.js.map +1 -0
  1624. package/dist/vfx/RibbonBatch.d.ts +71 -0
  1625. package/dist/vfx/RibbonBatch.d.ts.map +1 -0
  1626. package/dist/vfx/RibbonBatch.js +234 -0
  1627. package/dist/vfx/RibbonBatch.js.map +1 -0
  1628. package/dist/vfx/RibbonPass.d.ts +21 -0
  1629. package/dist/vfx/RibbonPass.d.ts.map +1 -0
  1630. package/dist/vfx/RibbonPass.js +108 -0
  1631. package/dist/vfx/RibbonPass.js.map +1 -0
  1632. package/dist/vfx/SceneDepthAdapter.d.ts +28 -0
  1633. package/dist/vfx/SceneDepthAdapter.d.ts.map +1 -0
  1634. package/dist/vfx/SceneDepthAdapter.js +70 -0
  1635. package/dist/vfx/SceneDepthAdapter.js.map +1 -0
  1636. package/dist/vfx/VfxAtlas.d.ts +68 -0
  1637. package/dist/vfx/VfxAtlas.d.ts.map +1 -0
  1638. package/dist/vfx/VfxAtlas.js +106 -0
  1639. package/dist/vfx/VfxAtlas.js.map +1 -0
  1640. package/dist/vfx/contributors.d.ts +73 -0
  1641. package/dist/vfx/contributors.d.ts.map +1 -0
  1642. package/dist/vfx/contributors.js +615 -0
  1643. package/dist/vfx/contributors.js.map +1 -0
  1644. package/dist/vfx/decalLighting.d.ts +8 -0
  1645. package/dist/vfx/decalLighting.d.ts.map +1 -0
  1646. package/dist/vfx/decalLighting.js +53 -0
  1647. package/dist/vfx/decalLighting.js.map +1 -0
  1648. package/dist/vfx/depthSampler.d.ts +3 -0
  1649. package/dist/vfx/depthSampler.d.ts.map +1 -0
  1650. package/dist/vfx/depthSampler.js +10 -0
  1651. package/dist/vfx/depthSampler.js.map +1 -0
  1652. package/dist/vfx/prd07FeaturePars.d.ts +12 -0
  1653. package/dist/vfx/prd07FeaturePars.d.ts.map +1 -0
  1654. package/dist/vfx/prd07FeaturePars.js +54 -0
  1655. package/dist/vfx/prd07FeaturePars.js.map +1 -0
  1656. package/dist/vfx/shaders/beam.glsl.d.ts +11 -0
  1657. package/dist/vfx/shaders/beam.glsl.d.ts.map +1 -0
  1658. package/dist/vfx/shaders/beam.glsl.js +89 -0
  1659. package/dist/vfx/shaders/beam.glsl.js.map +1 -0
  1660. package/dist/vfx/shaders/decal.glsl.d.ts +14 -0
  1661. package/dist/vfx/shaders/decal.glsl.d.ts.map +1 -0
  1662. package/dist/vfx/shaders/decal.glsl.js +157 -0
  1663. package/dist/vfx/shaders/decal.glsl.js.map +1 -0
  1664. package/dist/vfx/shaders/gpu-sim.glsl.d.ts +5 -0
  1665. package/dist/vfx/shaders/gpu-sim.glsl.d.ts.map +1 -0
  1666. package/dist/vfx/shaders/gpu-sim.glsl.js +177 -0
  1667. package/dist/vfx/shaders/gpu-sim.glsl.js.map +1 -0
  1668. package/dist/vfx/shaders/lowresComposite.glsl.d.ts +9 -0
  1669. package/dist/vfx/shaders/lowresComposite.glsl.d.ts.map +1 -0
  1670. package/dist/vfx/shaders/lowresComposite.glsl.js +64 -0
  1671. package/dist/vfx/shaders/lowresComposite.glsl.js.map +1 -0
  1672. package/dist/vfx/shaders/mesh-particle.glsl.d.ts +4 -0
  1673. package/dist/vfx/shaders/mesh-particle.glsl.d.ts.map +1 -0
  1674. package/dist/vfx/shaders/mesh-particle.glsl.js +55 -0
  1675. package/dist/vfx/shaders/mesh-particle.glsl.js.map +1 -0
  1676. package/dist/vfx/shaders/particle.glsl.d.ts +24 -0
  1677. package/dist/vfx/shaders/particle.glsl.d.ts.map +1 -0
  1678. package/dist/vfx/shaders/particle.glsl.js +215 -0
  1679. package/dist/vfx/shaders/particle.glsl.js.map +1 -0
  1680. package/dist/vfx/shaders/ribbon.glsl.d.ts +9 -0
  1681. package/dist/vfx/shaders/ribbon.glsl.d.ts.map +1 -0
  1682. package/dist/vfx/shaders/ribbon.glsl.js +60 -0
  1683. package/dist/vfx/shaders/ribbon.glsl.js.map +1 -0
  1684. package/dist/vfx/shaders/volume.glsl.d.ts +5 -0
  1685. package/dist/vfx/shaders/volume.glsl.d.ts.map +1 -0
  1686. package/dist/vfx/shaders/volume.glsl.js +52 -0
  1687. package/dist/vfx/shaders/volume.glsl.js.map +1 -0
  1688. package/dist/webgl2/ContextLifecycle.d.ts +43 -0
  1689. package/dist/webgl2/ContextLifecycle.d.ts.map +1 -0
  1690. package/dist/webgl2/ContextLifecycle.js +189 -0
  1691. package/dist/webgl2/ContextLifecycle.js.map +1 -0
  1692. package/dist/webgl2/Counters.d.ts +58 -0
  1693. package/dist/webgl2/Counters.d.ts.map +1 -0
  1694. package/dist/webgl2/Counters.js +207 -0
  1695. package/dist/webgl2/Counters.js.map +1 -0
  1696. package/dist/webgl2/DeviceHost.d.ts +41 -0
  1697. package/dist/webgl2/DeviceHost.d.ts.map +1 -0
  1698. package/dist/webgl2/DeviceHost.js +3 -0
  1699. package/dist/webgl2/DeviceHost.js.map +1 -0
  1700. package/dist/webgl2/LegacyPost.d.ts +279 -0
  1701. package/dist/webgl2/LegacyPost.d.ts.map +1 -0
  1702. package/dist/webgl2/LegacyPost.js +2477 -0
  1703. package/dist/webgl2/LegacyPost.js.map +1 -0
  1704. package/dist/webgl2/MultiDraw.d.ts +96 -0
  1705. package/dist/webgl2/MultiDraw.d.ts.map +1 -0
  1706. package/dist/webgl2/MultiDraw.js +716 -0
  1707. package/dist/webgl2/MultiDraw.js.map +1 -0
  1708. package/dist/webgl2/Probe.d.ts +27 -0
  1709. package/dist/webgl2/Probe.d.ts.map +1 -0
  1710. package/dist/webgl2/Probe.js +303 -0
  1711. package/dist/webgl2/Probe.js.map +1 -0
  1712. package/dist/webgl2/Samplers.d.ts +20 -0
  1713. package/dist/webgl2/Samplers.d.ts.map +1 -0
  1714. package/dist/webgl2/Samplers.js +179 -0
  1715. package/dist/webgl2/Samplers.js.map +1 -0
  1716. package/dist/webgl2/TextureFormats.d.ts +48 -0
  1717. package/dist/webgl2/TextureFormats.d.ts.map +1 -0
  1718. package/dist/webgl2/TextureFormats.js +185 -0
  1719. package/dist/webgl2/TextureFormats.js.map +1 -0
  1720. package/dist/webgl2/TextureUpload.d.ts +38 -0
  1721. package/dist/webgl2/TextureUpload.d.ts.map +1 -0
  1722. package/dist/webgl2/TextureUpload.js +346 -0
  1723. package/dist/webgl2/TextureUpload.js.map +1 -0
  1724. package/dist/webgpu/WebGPUBuffer.d.ts +1 -0
  1725. package/dist/webgpu/WebGPUBuffer.d.ts.map +1 -1
  1726. package/dist/webgpu/WebGPUCompute.d.ts +1 -0
  1727. package/dist/webgpu/WebGPUCompute.d.ts.map +1 -1
  1728. package/dist/webgpu/WebGPUCompute.js +1 -0
  1729. package/dist/webgpu/WebGPUCompute.js.map +1 -1
  1730. package/dist/webgpu/WebGPUPipelineCache.d.ts +4 -0
  1731. package/dist/webgpu/WebGPUPipelineCache.d.ts.map +1 -1
  1732. package/dist/webgpu/WebGPUPipelineCache.js +4 -0
  1733. package/dist/webgpu/WebGPUPipelineCache.js.map +1 -1
  1734. package/dist/webgpu/WebGPUPostShaders.d.ts +2 -3
  1735. package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
  1736. package/dist/webgpu/WebGPUPostShaders.js +35 -5
  1737. package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
  1738. package/dist/webgpu/WebGPUTemporal.d.ts +17 -0
  1739. package/dist/webgpu/WebGPUTemporal.d.ts.map +1 -0
  1740. package/dist/webgpu/WebGPUTemporal.js +64 -0
  1741. package/dist/webgpu/WebGPUTemporal.js.map +1 -0
  1742. package/dist/webgpu/WebGPUTexture.d.ts +1 -0
  1743. package/dist/webgpu/WebGPUTexture.d.ts.map +1 -1
  1744. package/dist/webgpu/WebGPUTexture.js.map +1 -1
  1745. package/dist/webgpu.d.ts +6 -0
  1746. package/dist/webgpu.d.ts.map +1 -1
  1747. package/dist/webgpu.js +4 -0
  1748. package/dist/webgpu.js.map +1 -1
  1749. package/dist/world/chunks.d.ts +15 -0
  1750. package/dist/world/chunks.d.ts.map +1 -0
  1751. package/dist/world/chunks.js +56 -0
  1752. package/dist/world/chunks.js.map +1 -0
  1753. package/dist/world/index.d.ts +38 -0
  1754. package/dist/world/index.d.ts.map +1 -0
  1755. package/dist/world/index.js +39 -0
  1756. package/dist/world/index.js.map +1 -0
  1757. package/dist/world/shared/shaders/worldLightFallback.d.ts +12 -0
  1758. package/dist/world/shared/shaders/worldLightFallback.d.ts.map +1 -0
  1759. package/dist/world/shared/shaders/worldLightFallback.js +82 -0
  1760. package/dist/world/shared/shaders/worldLightFallback.js.map +1 -0
  1761. package/dist/world/space/PlanetMaterial.d.ts +24 -0
  1762. package/dist/world/space/PlanetMaterial.d.ts.map +1 -0
  1763. package/dist/world/space/PlanetMaterial.js +82 -0
  1764. package/dist/world/space/PlanetMaterial.js.map +1 -0
  1765. package/dist/world/space/SpaceSkyBake.d.ts +46 -0
  1766. package/dist/world/space/SpaceSkyBake.d.ts.map +1 -0
  1767. package/dist/world/space/SpaceSkyBake.js +145 -0
  1768. package/dist/world/space/SpaceSkyBake.js.map +1 -0
  1769. package/dist/world/space/shaders/planet.d.ts +8 -0
  1770. package/dist/world/space/shaders/planet.d.ts.map +1 -0
  1771. package/dist/world/space/shaders/planet.js +55 -0
  1772. package/dist/world/space/shaders/planet.js.map +1 -0
  1773. package/dist/world/space/shaders/spaceBake.d.ts +9 -0
  1774. package/dist/world/space/shaders/spaceBake.d.ts.map +1 -0
  1775. package/dist/world/space/shaders/spaceBake.js +102 -0
  1776. package/dist/world/space/shaders/spaceBake.js.map +1 -0
  1777. package/dist/world/terrain/SplatBake.d.ts +76 -0
  1778. package/dist/world/terrain/SplatBake.d.ts.map +1 -0
  1779. package/dist/world/terrain/SplatBake.js +308 -0
  1780. package/dist/world/terrain/SplatBake.js.map +1 -0
  1781. package/dist/world/terrain/TerrainCdlod.d.ts +67 -0
  1782. package/dist/world/terrain/TerrainCdlod.d.ts.map +1 -0
  1783. package/dist/world/terrain/TerrainCdlod.js +115 -0
  1784. package/dist/world/terrain/TerrainCdlod.js.map +1 -0
  1785. package/dist/world/terrain/TerrainHeightTexture.d.ts +44 -0
  1786. package/dist/world/terrain/TerrainHeightTexture.d.ts.map +1 -0
  1787. package/dist/world/terrain/TerrainHeightTexture.js +173 -0
  1788. package/dist/world/terrain/TerrainHeightTexture.js.map +1 -0
  1789. package/dist/world/terrain/TerrainPatchGeometry.d.ts +18 -0
  1790. package/dist/world/terrain/TerrainPatchGeometry.d.ts.map +1 -0
  1791. package/dist/world/terrain/TerrainPatchGeometry.js +40 -0
  1792. package/dist/world/terrain/TerrainPatchGeometry.js.map +1 -0
  1793. package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts +19 -0
  1794. package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts.map +1 -0
  1795. package/dist/world/terrain/shaders/terrain.vert.glsl.js +162 -0
  1796. package/dist/world/terrain/shaders/terrain.vert.glsl.js.map +1 -0
  1797. package/dist/world/terrain/shaders/terrainCdlod.d.ts +23 -0
  1798. package/dist/world/terrain/shaders/terrainCdlod.d.ts.map +1 -0
  1799. package/dist/world/terrain/shaders/terrainCdlod.js +110 -0
  1800. package/dist/world/terrain/shaders/terrainCdlod.js.map +1 -0
  1801. package/dist/world/terrain/shaders/terrainSplat.d.ts +26 -0
  1802. package/dist/world/terrain/shaders/terrainSplat.d.ts.map +1 -0
  1803. package/dist/world/terrain/shaders/terrainSplat.js +181 -0
  1804. package/dist/world/terrain/shaders/terrainSplat.js.map +1 -0
  1805. package/dist/world/vegetation/FoliageMaterial.d.ts +14 -0
  1806. package/dist/world/vegetation/FoliageMaterial.d.ts.map +1 -0
  1807. package/dist/world/vegetation/FoliageMaterial.js +107 -0
  1808. package/dist/world/vegetation/FoliageMaterial.js.map +1 -0
  1809. package/dist/world/vegetation/GrassField.d.ts +43 -0
  1810. package/dist/world/vegetation/GrassField.d.ts.map +1 -0
  1811. package/dist/world/vegetation/GrassField.js +68 -0
  1812. package/dist/world/vegetation/GrassField.js.map +1 -0
  1813. package/dist/world/vegetation/ImpostorMaterial.d.ts +20 -0
  1814. package/dist/world/vegetation/ImpostorMaterial.d.ts.map +1 -0
  1815. package/dist/world/vegetation/ImpostorMaterial.js +80 -0
  1816. package/dist/world/vegetation/ImpostorMaterial.js.map +1 -0
  1817. package/dist/world/vegetation/InstanceChunkGrid.d.ts +67 -0
  1818. package/dist/world/vegetation/InstanceChunkGrid.d.ts.map +1 -0
  1819. package/dist/world/vegetation/InstanceChunkGrid.js +150 -0
  1820. package/dist/world/vegetation/InstanceChunkGrid.js.map +1 -0
  1821. package/dist/world/vegetation/WindCpu.d.ts +19 -0
  1822. package/dist/world/vegetation/WindCpu.d.ts.map +1 -0
  1823. package/dist/world/vegetation/WindCpu.js +43 -0
  1824. package/dist/world/vegetation/WindCpu.js.map +1 -0
  1825. package/dist/world/vegetation/WindField.d.ts +42 -0
  1826. package/dist/world/vegetation/WindField.d.ts.map +1 -0
  1827. package/dist/world/vegetation/WindField.js +154 -0
  1828. package/dist/world/vegetation/WindField.js.map +1 -0
  1829. package/dist/world/vegetation/shaders/foliage.d.ts +8 -0
  1830. package/dist/world/vegetation/shaders/foliage.d.ts.map +1 -0
  1831. package/dist/world/vegetation/shaders/foliage.js +104 -0
  1832. package/dist/world/vegetation/shaders/foliage.js.map +1 -0
  1833. package/dist/world/vegetation/shaders/grass.d.ts +10 -0
  1834. package/dist/world/vegetation/shaders/grass.d.ts.map +1 -0
  1835. package/dist/world/vegetation/shaders/grass.js +79 -0
  1836. package/dist/world/vegetation/shaders/grass.js.map +1 -0
  1837. package/dist/world/vegetation/shaders/impostor.d.ts +9 -0
  1838. package/dist/world/vegetation/shaders/impostor.d.ts.map +1 -0
  1839. package/dist/world/vegetation/shaders/impostor.js +97 -0
  1840. package/dist/world/vegetation/shaders/impostor.js.map +1 -0
  1841. package/dist/world/vegetation/shaders/wind.d.ts +9 -0
  1842. package/dist/world/vegetation/shaders/wind.d.ts.map +1 -0
  1843. package/dist/world/vegetation/shaders/wind.js +103 -0
  1844. package/dist/world/vegetation/shaders/wind.js.map +1 -0
  1845. package/dist/world/water/GerstnerWaves.d.ts +65 -0
  1846. package/dist/world/water/GerstnerWaves.d.ts.map +1 -0
  1847. package/dist/world/water/GerstnerWaves.js +182 -0
  1848. package/dist/world/water/GerstnerWaves.js.map +1 -0
  1849. package/dist/world/water/ReflectionViewPass.d.ts +46 -0
  1850. package/dist/world/water/ReflectionViewPass.d.ts.map +1 -0
  1851. package/dist/world/water/ReflectionViewPass.js +85 -0
  1852. package/dist/world/water/ReflectionViewPass.js.map +1 -0
  1853. package/dist/world/water/SceneCopyFallback.d.ts +21 -0
  1854. package/dist/world/water/SceneCopyFallback.d.ts.map +1 -0
  1855. package/dist/world/water/SceneCopyFallback.js +150 -0
  1856. package/dist/world/water/SceneCopyFallback.js.map +1 -0
  1857. package/dist/world/water/UnderwaterState.d.ts +25 -0
  1858. package/dist/world/water/UnderwaterState.d.ts.map +1 -0
  1859. package/dist/world/water/UnderwaterState.js +134 -0
  1860. package/dist/world/water/UnderwaterState.js.map +1 -0
  1861. package/dist/world/water/WaterMaterial.d.ts +23 -0
  1862. package/dist/world/water/WaterMaterial.d.ts.map +1 -0
  1863. package/dist/world/water/WaterMaterial.js +129 -0
  1864. package/dist/world/water/WaterMaterial.js.map +1 -0
  1865. package/dist/world/water/shaders/caustics.d.ts +13 -0
  1866. package/dist/world/water/shaders/caustics.d.ts.map +1 -0
  1867. package/dist/world/water/shaders/caustics.js +103 -0
  1868. package/dist/world/water/shaders/caustics.js.map +1 -0
  1869. package/dist/world/water/shaders/gerstner.d.ts +9 -0
  1870. package/dist/world/water/shaders/gerstner.d.ts.map +1 -0
  1871. package/dist/world/water/shaders/gerstner.js +100 -0
  1872. package/dist/world/water/shaders/gerstner.js.map +1 -0
  1873. package/dist/world/water/shaders/water.d.ts +12 -0
  1874. package/dist/world/water/shaders/water.d.ts.map +1 -0
  1875. package/dist/world/water/shaders/water.js +112 -0
  1876. package/dist/world/water/shaders/water.js.map +1 -0
  1877. package/package.json +40 -7
@@ -0,0 +1,134 @@
1
+ /**
2
+ * PRD-10 §8.7 / T4.5 — underwater state + caustics wiring.
3
+ *
4
+ * `isUnderwater` asks whether a world-space point sits below a water body's
5
+ * Gerstner surface at time t — evaluated by the caller's `heightAt` (the
6
+ * `AuraWaterHandle`, same formula as the vertex shader). The frame pass uses
7
+ * it to flip the fog request to C-21 absorption and to enable the
8
+ * `prd10.underwaterDistortion` post pass.
9
+ *
10
+ * `registerPrd10Caustics()` lands the `a3d_prd10_caustics` chunk as the C-02
11
+ * ShaderFeature `prd10.caustics` (hooks `fragment:pars` + `fragment:indirect`, define
12
+ * `A3D_PRD10_CAUSTICS`) so Path G materials pick up the direct-sun boost
13
+ * automatically; Path S programs link the chunk explicitly.
14
+ */
15
+ import { registerShaderFeature } from "../../contracts/program.js";
16
+ import { registerPostPass } from "../../contracts/post.js";
17
+ import { a3d_prd10_caustics } from "./shaders/caustics.js";
18
+ import { Texture } from "../../Texture.js";
19
+ import { Sampler } from "../../Sampler.js";
20
+ import { TextureBinding } from "../../TextureBinding.js";
21
+ /** True when `point` sits under the water surface at `timeSeconds`. */
22
+ export function isUnderwaterPoint(point, heightAt, timeSeconds) {
23
+ return point[1] < heightAt(point[0], point[2], timeSeconds);
24
+ }
25
+ // -------------------------------------------------------------------------
26
+ // `prd10.underwaterDistortion` — C-13 post pass in `linear-hdr`, 2-tap UV
27
+ // offset (§8.7). Enabled only while the camera is submerged (the frame
28
+ // contributor flips the blackboard key).
29
+ //
30
+ // The fragment follows the §6.12 custom-pass contract
31
+ // (`customPassFragmentSource`): the engine prelude already declares
32
+ // `u_color`, `u_depthLinear`, `u_velocity`, `u_texelSize`, `u_time`, `v_uv`
33
+ // and `outColor`, so the pass declares only `u_distortion` and a `main()`.
34
+ // The first body redeclared `u_time`, sampled an unbound `u_scene` and had no
35
+ // `main()` — it could never compile once enabled. C-13 binds no extra
36
+ // textures, so the two taps use an analytic wave field instead of the water
37
+ // detail-normal atlas (§8.7 deviation, recorded in evidence/prd-10/phase-4.md).
38
+ export const UNDERWATER_KEY = "prd10.water.underwater";
39
+ export const UNDERWATER_DISTORTION_GLSL = /* glsl */ `
40
+ uniform vec2 u_distortion; // amplitude in UV units (~0.004)
41
+ vec2 a3dUnderwaterWave(vec2 uv, float t) {
42
+ vec2 o1 = vec2(sin(uv.y * 41.0 + t * 1.7), cos(uv.x * 37.0 - t * 1.3));
43
+ vec2 o2 = vec2(sin((uv.x + uv.y) * 73.0 - t * 2.3), cos((uv.x - uv.y) * 67.0 + t * 1.9));
44
+ return (o1 + 0.5 * o2) / 1.5;
45
+ }
46
+ vec4 a3dUnderwaterDistort(vec2 uv) {
47
+ vec2 duv = uv + a3dUnderwaterWave(uv, u_time) * u_distortion;
48
+ return texture(u_color, clamp(duv, vec2(0.0), vec2(1.0)));
49
+ }
50
+ void main() {
51
+ outColor = a3dUnderwaterDistort(v_uv);
52
+ }
53
+ `;
54
+ export const UNDERWATER_DISTORTION_WGSL = /* wgsl */ `
55
+ @group(0) @binding(0) var u_color : texture_2d<f32>;
56
+ @group(0) @binding(1) var u_samp : sampler;
57
+ struct A3dUnderwater { time : f32, pad : f32, distortion : vec2f };
58
+ @group(0) @binding(2) var<uniform> u : A3dUnderwater;
59
+ fn a3dUnderwaterWave(uv : vec2f, t : f32) -> vec2f {
60
+ let o1 = vec2f(sin(uv.y * 41.0 + t * 1.7), cos(uv.x * 37.0 - t * 1.3));
61
+ let o2 = vec2f(sin((uv.x + uv.y) * 73.0 - t * 2.3), cos((uv.x - uv.y) * 67.0 + t * 1.9));
62
+ return (o1 + 0.5 * o2) / 1.5;
63
+ }
64
+ fn a3dUnderwaterDistort(uv : vec2f) -> vec4f {
65
+ let duv = uv + a3dUnderwaterWave(uv, u.time) * u.distortion;
66
+ return textureSampleLevel(u_color, u_samp, clamp(duv, vec2f(0.0), vec2f(1.0)), 0.0);
67
+ }
68
+ `;
69
+ const REPEAT = new Sampler({ minFilter: "linear", magFilter: "linear", addressU: "repeat", addressV: "repeat" });
70
+ let fallbackAtlas;
71
+ let causticsState = {
72
+ scale: 2,
73
+ strength: 0,
74
+ waterHeight: 0,
75
+ sunDirection: [0.42, 0.9, 0.18],
76
+ atlasBinding: undefined
77
+ };
78
+ export function setPrd10CausticsState(state) {
79
+ causticsState = {
80
+ scale: state.scale ?? causticsState.scale,
81
+ strength: state.strength ?? causticsState.strength,
82
+ waterHeight: state.waterHeight ?? causticsState.waterHeight,
83
+ sunDirection: state.sunDirection ?? causticsState.sunDirection,
84
+ atlasBinding: state.atlas ? new TextureBinding({ name: "u_causticAtlas", texture: state.atlas, sampler: REPEAT }) : state.atlas === null ? undefined : causticsState.atlasBinding
85
+ };
86
+ }
87
+ function causticAtlasBinding() {
88
+ if (causticsState.atlasBinding)
89
+ return causticsState.atlasBinding;
90
+ fallbackAtlas ??= new Texture({ width: 1, height: 1, format: "rgba8", colorSpace: "linear", label: "prd10-caustics-fallback", data: new Uint8Array([0, 0, 0, 255]) });
91
+ causticsState.atlasBinding = new TextureBinding({ name: "u_causticAtlas", texture: fallbackAtlas, sampler: REPEAT });
92
+ return causticsState.atlasBinding;
93
+ }
94
+ /** Register `prd10.caustics` + `prd10.underwaterDistortion`; returns unregister. */
95
+ export function registerPrd10UnderwaterFeatures() {
96
+ const unCaustics = registerShaderFeature({
97
+ id: "prd10.caustics",
98
+ owner: "prd10",
99
+ flag: "A3D_QR_WORLD",
100
+ select: (input) => input.item.label?.startsWith("prd10.caustics:") ? 1 : undefined,
101
+ defines: (v) => (v ? { A3D_PRD10_CAUSTICS: 1 } : {}),
102
+ // #1143 (C-02 pars/call split): declarations at fragment:pars, the boost
103
+ // call appended at fragment:indirect so the default light loop still runs
104
+ // (a fragment:lights claim would replace it). `a3d_prd10_caustics` stays
105
+ // the Path S chunk.
106
+ chunks: ["a3d_prd10_caustics_pars", "a3d_prd10_caustics_apply"],
107
+ hooks: ["fragment:pars", "fragment:indirect"],
108
+ bindUniforms: (_value, _item, set) => {
109
+ set("u_causticAtlas", causticAtlasBinding());
110
+ set("u_causticScale", causticsState.scale);
111
+ set("u_causticStrength", causticsState.strength);
112
+ set("u_waterHeight", causticsState.waterHeight);
113
+ set("u_causticSunDir", new Float32Array(causticsState.sunDirection));
114
+ }
115
+ });
116
+ const unDistortion = registerPostPass({
117
+ id: "prd10.underwaterDistortion",
118
+ owner: "prd10",
119
+ flag: "A3D_QR_WORLD",
120
+ insertAt: "after-depth",
121
+ space: "linear-hdr",
122
+ inputs: ["color"],
123
+ fragment: { glsl: UNDERWATER_DISTORTION_GLSL, wgsl: UNDERWATER_DISTORTION_WGSL },
124
+ enabled: (frame) => frame.blackboard.get(UNDERWATER_KEY) === true,
125
+ uniforms: () => ({ u_distortion: [0.004, 0.004] }),
126
+ gpuOnly: true
127
+ });
128
+ return () => {
129
+ unCaustics();
130
+ unDistortion();
131
+ };
132
+ }
133
+ export { a3d_prd10_caustics };
134
+ //# sourceMappingURL=UnderwaterState.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"UnderwaterState.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/water/UnderwaterState.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,OAAO,EAAE,qBAAqB,EAAiC,MAAM,4BAA4B,CAAC;AAClG,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAC3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAC3C,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAEzD,uEAAuE;AACvE,MAAM,UAAU,iBAAiB,CAC/B,KAAwC,EACxC,QAAqD,EACrD,WAAmB;IAEnB,OAAO,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;AAC9D,CAAC;AAED,4EAA4E;AAC5E,0EAA0E;AAC1E,uEAAuE;AACvE,yCAAyC;AACzC,EAAE;AACF,sDAAsD;AACtD,oEAAoE;AACpE,4EAA4E;AAC5E,2EAA2E;AAC3E,8EAA8E;AAC9E,sEAAsE;AACtE,4EAA4E;AAC5E,gFAAgF;AAChF,MAAM,CAAC,MAAM,cAAc,GAAG,wBAAwB,CAAC;AAEvD,MAAM,CAAC,MAAM,0BAA0B,GAAG,UAAU,CAAC;;;;;;;;;;;;;;CAcpD,CAAC;AAEF,MAAM,CAAC,MAAM,0BAA0B,GAAG,UAAU,CAAC;;;;;;;;;;;;;;CAcpD,CAAC;AAgBF,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC;AACjH,IAAI,aAAkC,CAAC;AACvC,IAAI,aAAa,GAA+F;IAC9G,KAAK,EAAE,CAAC;IACR,QAAQ,EAAE,CAAC;IACX,WAAW,EAAE,CAAC;IACd,YAAY,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC;IAC/B,YAAY,EAAE,SAAS;CACxB,CAAC;AAEF,MAAM,UAAU,qBAAqB,CAAC,KAAyB;IAC7D,aAAa,GAAG;QACd,KAAK,EAAE,KAAK,CAAC,KAAK,IAAI,aAAa,CAAC,KAAK;QACzC,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,aAAa,CAAC,QAAQ;QAClD,WAAW,EAAE,KAAK,CAAC,WAAW,IAAI,aAAa,CAAC,WAAW;QAC3D,YAAY,EAAE,KAAK,CAAC,YAAY,IAAI,aAAa,CAAC,YAAY;QAC9D,YAAY,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,cAAc,CAAC,EAAE,IAAI,EAAE,gBAAgB,EAAE,OAAO,EAAE,KAAK,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,aAAa,CAAC,YAAY;KAClL,CAAC;AACJ,CAAC;AAED,SAAS,mBAAmB;IAC1B,IAAI,aAAa,CAAC,YAAY;QAAE,OAAO,aAAa,CAAC,YAAY,CAAC;IAClE,aAAa,KAAK,IAAI,OAAO,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,KAAK,EAAE,yBAAyB,EAAE,IAAI,EAAE,IAAI,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;IACtK,aAAa,CAAC,YAAY,GAAG,IAAI,cAAc,CAAC,EAAE,IAAI,EAAE,gBAAgB,EAAE,OAAO,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC;IACrH,OAAO,aAAa,CAAC,YAAY,CAAC;AACpC,CAAC;AAED,oFAAoF;AACpF,MAAM,UAAU,+BAA+B;IAC7C,MAAM,UAAU,GAAG,qBAAqB,CAAC;QACvC,EAAE,EAAE,gBAAgB;QACpB,KAAK,EAAE,OAAO;QACd,IAAI,EAAE,cAAc;QACpB,MAAM,EAAE,CAAC,KAA+B,EAAE,EAAE,CAC1C,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS;QACjE,OAAO,EAAE,CAAC,CAAC,EAAoD,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,kBAAkB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACtG,yEAAyE;QACzE,0EAA0E;QAC1E,yEAAyE;QACzE,oBAAoB;QACpB,MAAM,EAAE,CAAC,yBAAyB,EAAE,0BAA0B,CAAC;QAC/D,KAAK,EAAE,CAAC,eAAe,EAAE,mBAAmB,CAAC;QAC7C,YAAY,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE;YACnC,GAAG,CAAC,gBAAgB,EAAE,mBAAmB,EAAE,CAAC,CAAC;YAC7C,GAAG,CAAC,gBAAgB,EAAE,aAAa,CAAC,KAAK,CAAC,CAAC;YAC3C,GAAG,CAAC,mBAAmB,EAAE,aAAa,CAAC,QAAQ,CAAC,CAAC;YACjD,GAAG,CAAC,eAAe,EAAE,aAAa,CAAC,WAAW,CAAC,CAAC;YAChD,GAAG,CAAC,iBAAiB,EAAE,IAAI,YAAY,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC,CAAC;QACvE,CAAC;KACF,CAAC,CAAC;IACH,MAAM,YAAY,GAAG,gBAAgB,CAAC;QACpC,EAAE,EAAE,4BAA4B;QAChC,KAAK,EAAE,OAAO;QACd,IAAI,EAAE,cAAc;QACpB,QAAQ,EAAE,aAAa;QACvB,KAAK,EAAE,YAAY;QACnB,MAAM,EAAE,CAAC,OAAO,CAAC;QACjB,QAAQ,EAAE,EAAE,IAAI,EAAE,0BAA0B,EAAE,IAAI,EAAE,0BAA0B,EAAE;QAChF,OAAO,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,cAAc,CAAC,KAAK,IAAI;QACjE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,KAAK,EAAE,KAAK,CAAC,EAAE,CAAC;QAClD,OAAO,EAAE,IAAI;KACd,CAAC,CAAC;IACH,OAAO,GAAG,EAAE;QACV,UAAU,EAAE,CAAC;QACb,YAAY,EAAE,CAAC;IACjB,CAAC,CAAC;AACJ,CAAC;AAED,OAAO,EAAE,kBAAkB,EAAE,CAAC"}
@@ -0,0 +1,23 @@
1
+ /**
2
+ * PRD-10 §8.6 / T4.2 — `WaterMaterial`: the standalone water surface program.
3
+ * Composes the `a3d_prd10_gerstner` vertex chunk (wave displacement +
4
+ * `v_crest`), the `a3d_prd10_water` fragment chunk (UDN normals, Fresnel,
5
+ * depth refraction, Beer-Lambert, foam) and `a3d_prd10_world_light_fallback`
6
+ * (env specular / sun GGX / shadow stub / linear fog) into `ShaderSources`
7
+ * that `WaterRuntime` draws in the `transparent` phase.
8
+ *
9
+ * `A3D_PRD10_WATER_HAS_SCENE` selects the refraction path: 0 = Low (deep/
10
+ * shallow mix from the `a_shore` vertex attribute, no scene copy — §8.6 Low),
11
+ * 1 = scene color + depth copies (foreground-reject refraction + shore foam).
12
+ * `A3D_PRD10_WATER_PLANAR` binds the planar reflection texture when a
13
+ * `ReflectionViewPass` captured one this frame.
14
+ */
15
+ import type { ShaderSources } from "../../RenderDevice.js";
16
+ /** Full §8.6 program. `hasScene`/`planar` bake the feature defines. */
17
+ export declare function waterShaderSources(options: {
18
+ readonly hasScene: boolean;
19
+ readonly planar: boolean;
20
+ }): ShaderSources;
21
+ /** Underwater back-face program (§8.7) — drawn when the camera is submerged. */
22
+ export declare function underwaterShaderSources(): ShaderSources;
23
+ //# sourceMappingURL=WaterMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WaterMaterial.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/water/WaterMaterial.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AA2E3D,uEAAuE;AACvE,wBAAgB,kBAAkB,CAAC,OAAO,EAAE;IAAE,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAA;CAAE,GAAG,aAAa,CASnH;AAwCD,gFAAgF;AAChF,wBAAgB,uBAAuB,IAAI,aAAa,CAOvD"}
@@ -0,0 +1,129 @@
1
+ import { a3d_prd10_gerstner } from "./shaders/gerstner.js";
2
+ import { a3d_prd10_water } from "./shaders/water.js";
3
+ import { a3d_prd10_world_light_fallback } from "../shared/shaders/worldLightFallback.js";
4
+ const WATER_VERT_GLSL = /* glsl */ `#version 300 es
5
+ precision highp float;
6
+ // prd10.water — marker for the RenderDevice shader contract.
7
+ in vec3 a_position; // unit quad grid, xz = metres, y = 0
8
+ in float a_shore; // baked shore distance (metres) — Low path only
9
+ uniform mat4 u_viewProjection;
10
+ uniform vec3 u_worldOffset; // grid origin in world space
11
+ uniform float u_waterHeight; // rest surface Y
12
+ ${a3d_prd10_gerstner.glsl}
13
+ out vec3 v_worldPosition;
14
+ out vec2 v_xz;
15
+ out vec3 v_waveNormal;
16
+ out float v_crest;
17
+ out float v_shore;
18
+ void main() {
19
+ vec3 waveN;
20
+ vec3 p = a3dGerstner(a_position.xz + u_worldOffset.xz, waveN);
21
+ v_worldPosition = vec3(p.x, p.y + u_waterHeight, p.z);
22
+ v_xz = a_position.xz + u_worldOffset.xz;
23
+ v_waveNormal = waveN;
24
+ v_crest = a3dGerstnerCrest(v_xz);
25
+ v_shore = a_shore;
26
+ gl_Position = u_viewProjection * vec4(v_worldPosition, 1.0);
27
+ }
28
+ `;
29
+ const WATER_FRAG_GLSL = /* glsl */ `#version 300 es
30
+ precision highp float;
31
+ precision highp int;
32
+ // prd10.water — marker for the RenderDevice shader contract.
33
+ in vec3 v_worldPosition;
34
+ in vec2 v_xz;
35
+ in vec3 v_waveNormal;
36
+ in float v_crest;
37
+ in float v_shore;
38
+ out vec4 o_color;
39
+ #ifndef A3D_PRD10_WATER_HAS_SCENE
40
+ #define A3D_PRD10_WATER_HAS_SCENE 0
41
+ #endif
42
+ ${a3d_prd10_world_light_fallback.glsl}
43
+ ${a3d_prd10_water.glsl}
44
+ void main() {
45
+ vec3 n = a3dWaterNormal(v_waveNormal, v_xz, u_time);
46
+ vec3 V = normalize(u_cameraPosition - v_worldPosition);
47
+ float F = a3dWaterFresnel(n, V);
48
+ vec2 suv = gl_FragCoord.xy / u_viewport;
49
+ float waterZ = a3dWaterLinearDepth(gl_FragCoord.z);
50
+ float thickness;
51
+ vec3 transmitted;
52
+ #if A3D_PRD10_WATER_HAS_SCENE
53
+ transmitted = a3dWaterRefracted(suv, waterZ, n, thickness)
54
+ + u_scatterColor * (1.0 - exp(-u_absorption * thickness)) * a3dSunIrradiance();
55
+ #else
56
+ // Low path (§8.6): baked shore distance stands in for scene-depth thickness.
57
+ thickness = max(v_shore, 0.0);
58
+ vec3 T = exp(-u_absorption * thickness);
59
+ transmitted = mix(u_shallowColor, u_deepColor, clamp(1.0 - T.g, 0.0, 1.0)) * a3dSkyIrradiance();
60
+ #endif
61
+ vec3 R = reflect(-V, n);
62
+ vec3 reflected = u_reflectionMode > 1.5
63
+ ? a3dWaterPlanarReflection(suv, n)
64
+ : a3dWorldEnvSpecular(R, 0.03); // mode 0 env; mode 1 SSR arrives via C-13 (stub = env)
65
+ vec3 sunSpec = a3dDirectSpecularGGX(n, V, u_sunDirection, 0.06) * u_sunColor * a3dSunShadowAt(v_worldPosition);
66
+ vec3 color = mix(transmitted, reflected, F) + sunSpec;
67
+ color = mix(color, vec3(0.9) * a3dSunIrradiance() + a3dSkyIrradiance(), a3dWaterFoam(v_xz, thickness, v_crest));
68
+ color = a3dApplyFog(color, v_worldPosition);
69
+ o_color = vec4(color, 1.0);
70
+ }
71
+ `;
72
+ /** Full §8.6 program. `hasScene`/`planar` bake the feature defines. */
73
+ export function waterShaderSources(options) {
74
+ const defines = `#define A3D_PRD10_WATER_HAS_SCENE ${options.hasScene ? 1 : 0}\n`;
75
+ return {
76
+ label: "prd10-water",
77
+ marker: "prd10.water",
78
+ vertex: WATER_VERT_GLSL,
79
+ fragment: defines + WATER_FRAG_GLSL,
80
+ webgpu: undefined // WGSL twin ships with the Path G variant (chunk-level wgsl exists on a3d_prd10_water)
81
+ };
82
+ }
83
+ /**
84
+ * The §8.6 underwater shell program: the surface re-drawn back-face with a
85
+ * Snell's window (total internal reflection outside the 48.6° cone) and the
86
+ * depth-graded underwater gradient as background tint.
87
+ */
88
+ const UNDERWATER_FRAG_GLSL = /* glsl */ `#version 300 es
89
+ precision highp float;
90
+ precision highp int;
91
+ // prd10.water — marker for the RenderDevice shader contract.
92
+ in vec3 v_worldPosition;
93
+ in vec2 v_xz;
94
+ in vec3 v_waveNormal;
95
+ in float v_crest;
96
+ in float v_shore;
97
+ out vec4 o_color;
98
+ ${a3d_prd10_world_light_fallback.glsl}
99
+ ${a3d_prd10_water.glsl}
100
+ uniform vec3 u_surfaceColor; // gradient top (#2a8fb0)
101
+ uniform vec3 u_deepGradient; // gradient bottom (#021018)
102
+ void main() {
103
+ vec3 n = a3dWaterNormal(v_waveNormal, v_xz, u_time);
104
+ vec3 V = normalize(v_worldPosition - u_cameraPosition); // view ray upward
105
+ float cosI = clamp(dot(-V, -n), 0.0, 1.0);
106
+ // Snell's window: total internal reflection beyond the 48.6° critical cone
107
+ // (sin²θc = 1/1.33²). Below it the surface refracts the sky gradient.
108
+ float sinT2 = 1.33 * 1.33 * (1.0 - cosI * cosI);
109
+ vec3 color;
110
+ if (sinT2 > 1.0) {
111
+ // TIR: reflect the underwater background back down
112
+ color = mix(u_deepGradient, u_surfaceColor, clamp(v_worldPosition.y / u_waterHeight, 0.0, 1.0));
113
+ } else {
114
+ color = mix(u_deepGradient, u_surfaceColor, clamp(v_worldPosition.y / max(u_waterHeight, 0.01), 0.0, 1.0))
115
+ + a3dSunIrradiance() * 0.35 * a3dWaterFresnel(n, -V);
116
+ }
117
+ o_color = vec4(a3dApplyFog(color, v_worldPosition), 1.0);
118
+ }
119
+ `;
120
+ /** Underwater back-face program (§8.7) — drawn when the camera is submerged. */
121
+ export function underwaterShaderSources() {
122
+ return {
123
+ label: "prd10-water-underwater",
124
+ marker: "prd10.water",
125
+ vertex: WATER_VERT_GLSL,
126
+ fragment: UNDERWATER_FRAG_GLSL
127
+ };
128
+ }
129
+ //# sourceMappingURL=WaterMaterial.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WaterMaterial.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/water/WaterMaterial.ts"],"names":[],"mappings":"AAeA,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,EAAE,8BAA8B,EAAE,MAAM,yCAAyC,CAAC;AAEzF,MAAM,eAAe,GAAG,UAAU,CAAC;;;;;;;;EAQjC,kBAAkB,CAAC,IAAI;;;;;;;;;;;;;;;;CAgBxB,CAAC;AAEF,MAAM,eAAe,GAAG,UAAU,CAAC;;;;;;;;;;;;;EAajC,8BAA8B,CAAC,IAAI;EACnC,eAAe,CAAC,IAAI;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4BrB,CAAC;AAEF,uEAAuE;AACvE,MAAM,UAAU,kBAAkB,CAAC,OAAiE;IAClG,MAAM,OAAO,GAAG,qCAAqC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAClF,OAAO;QACL,KAAK,EAAE,aAAa;QACpB,MAAM,EAAE,aAAa;QACrB,MAAM,EAAE,eAAe;QACvB,QAAQ,EAAE,OAAO,GAAG,eAAe;QACnC,MAAM,EAAE,SAAS,CAAC,uFAAuF;KAC1G,CAAC;AACJ,CAAC;AAED;;;;GAIG;AACH,MAAM,oBAAoB,GAAG,UAAU,CAAC;;;;;;;;;;EAUtC,8BAA8B,CAAC,IAAI;EACnC,eAAe,CAAC,IAAI;;;;;;;;;;;;;;;;;;;;CAoBrB,CAAC;AAEF,gFAAgF;AAChF,MAAM,UAAU,uBAAuB;IACrC,OAAO;QACL,KAAK,EAAE,wBAAwB;QAC/B,MAAM,EAAE,aAAa;QACrB,MAAM,EAAE,eAAe;QACvB,QAAQ,EAAE,oBAAoB;KAC/B,CAAC;AACJ,CAAC"}
@@ -0,0 +1,13 @@
1
+ /**
2
+ * `a3d_prd10_caustics` — PRD-10 §8.7 underwater caustics chunk.
3
+ * On Path G the C-02 `ShaderFeature` `prd10.caustics` uses the split
4
+ * `a3d_prd10_caustics_pars` / `_apply` chunks below (define
5
+ * `A3D_PRD10_CAUSTICS`, #1143); on Path S this chunk is linked into
6
+ * the lane's own terrain/kit programs. Multiplies the direct sun term by the
7
+ * 16-frame caustic atlas projected along the sun direction.
8
+ */
9
+ import type { ShaderChunk } from "../../../contracts/program.js";
10
+ export declare const a3d_prd10_caustics: ShaderChunk;
11
+ export declare const a3d_prd10_caustics_pars: ShaderChunk;
12
+ export declare const a3d_prd10_caustics_apply: ShaderChunk;
13
+ //# sourceMappingURL=caustics.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"caustics.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/water/shaders/caustics.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAoEjE,eAAO,MAAM,kBAAkB,EAAE,WAMhC,CAAC;AAuBF,eAAO,MAAM,uBAAuB,EAAE,WAMrC,CAAC;AAEF,eAAO,MAAM,wBAAwB,EAAE,WAMtC,CAAC"}
@@ -0,0 +1,103 @@
1
+ const CAUSTICS_UNIFORMS_GLSL = /* glsl */ `
2
+ uniform sampler2D u_causticAtlas; // 4x4 grid of 16 frames
3
+ uniform float u_causticScale; // world metres per atlas tile
4
+ uniform float u_causticStrength;
5
+ uniform float u_waterHeight;
6
+ `;
7
+ /** Sampling + boost helpers, shared by the Path S chunk and the Path G pars chunk. */
8
+ const CAUSTICS_FUNCTIONS_GLSL = /* glsl */ `
9
+ // Sample the crossfaded caustic value at atlas-local uv in [0,1].
10
+ float a3dCausticSample(vec2 atlasUv, float t) {
11
+ float frame = mod(floor(t * 12.0), 16.0);
12
+ float next = mod(frame + 1.0, 16.0);
13
+ vec2 cell0 = vec2(mod(frame, 4.0), floor(frame / 4.0));
14
+ vec2 cell1 = vec2(mod(next, 4.0), floor(next / 4.0));
15
+ float c0 = texture(u_causticAtlas, (cell0 + atlasUv) / 4.0).r;
16
+ float c1 = texture(u_causticAtlas, (cell1 + atlasUv) / 4.0).r;
17
+ return mix(c0, c1, fract(t * 12.0));
18
+ }
19
+
20
+ // Direct-sun multiplier for a submerged fragment: project along the sun dir
21
+ // to the water plane, sample the atlas, attenuate by depth.
22
+ float a3dCausticsBoost(vec3 worldPos, vec3 sunDir, float t) {
23
+ float h = u_waterHeight;
24
+ if (worldPos.y >= h) return 1.0;
25
+ vec2 cuv = (worldPos.xz - sunDir.xz * (h - worldPos.y) / max(sunDir.y, 0.05)) / u_causticScale;
26
+ float c = a3dCausticSample(fract(cuv), t);
27
+ float depth = h - worldPos.y;
28
+ return 1.0 + u_causticStrength * c * exp(-depth * 0.15);
29
+ }
30
+ `;
31
+ const glsl = /* glsl */ `${CAUSTICS_UNIFORMS_GLSL}uniform float u_time;
32
+ ${CAUSTICS_FUNCTIONS_GLSL}`;
33
+ const wgsl = /* wgsl */ `
34
+ @group(0) @binding(0) var u_causticAtlas : texture_2d<f32>;
35
+ @group(0) @binding(1) var u_samp : sampler;
36
+ struct A3dCaustics {
37
+ scale : f32,
38
+ strength : f32,
39
+ time : f32,
40
+ waterHeight : f32,
41
+ };
42
+ @group(0) @binding(2) var<uniform> u_caustics : A3dCaustics;
43
+
44
+ fn a3dCausticSample(atlasUv : vec2f, t : f32) -> f32 {
45
+ let frame = floor(t * 12.0) % 16.0;
46
+ let next = (frame + 1.0) % 16.0;
47
+ let cell0 = vec2f(frame % 4.0, floor(frame / 4.0));
48
+ let cell1 = vec2f(next % 4.0, floor(next / 4.0));
49
+ let c0 = textureSample(u_causticAtlas, u_samp, (cell0 + atlasUv) / 4.0).r;
50
+ let c1 = textureSample(u_causticAtlas, u_samp, (cell1 + atlasUv) / 4.0).r;
51
+ return mix(c0, c1, fract(t * 12.0));
52
+ }
53
+
54
+ fn a3dCausticsBoost(worldPos : vec3f, sunDir : vec3f, t : f32) -> f32 {
55
+ let h = u_caustics.waterHeight;
56
+ if (worldPos.y >= h) { return 1.0; }
57
+ let cuv = (worldPos.xz - sunDir.xz * (h - worldPos.y) / max(sunDir.y, 0.05)) / u_caustics.scale;
58
+ let c = a3dCausticSample(fract(cuv), t);
59
+ let depth = h - worldPos.y;
60
+ return 1.0 + u_caustics.strength * c * exp(-depth * 0.15);
61
+ }
62
+ `;
63
+ export const a3d_prd10_caustics = {
64
+ name: "a3d_prd10_caustics",
65
+ owner: "prd10",
66
+ stage: "fragment",
67
+ glsl,
68
+ wgsl
69
+ };
70
+ /**
71
+ * #1143 — generated-program (C-02, Path G) split of the caustics chunk.
72
+ * `a3d_prd10_caustics_pars` is the global-scope declaration chunk at
73
+ * `fragment:pars` (no `u_time`: the call reads frame time from the AuraFrame
74
+ * block, `u_resolutionFarTime.w`, so it cannot collide with another feature's
75
+ * `u_time`). `a3d_prd10_caustics_apply` is the statements-only call chunk at
76
+ * `fragment:indirect`, which the generator appends after the default indirect
77
+ * body, so the default light loop still runs and the boost scales its direct
78
+ * accumulators. `u_causticSunDir` points toward the sun.
79
+ */
80
+ const parsGlsl = /* glsl */ `${CAUSTICS_UNIFORMS_GLSL}uniform vec3 u_causticSunDir;
81
+ ${CAUSTICS_FUNCTIONS_GLSL}`;
82
+ const applyGlsl = /* glsl */ `
83
+ #ifdef A3D_PRD10_CAUSTICS
84
+ float a3dCausticBoost = a3dCausticsBoost(v_worldPosition, normalize(u_causticSunDir), u_resolutionFarTime.w);
85
+ directDiffuse *= a3dCausticBoost;
86
+ directSpecular *= a3dCausticBoost;
87
+ #endif
88
+ `;
89
+ export const a3d_prd10_caustics_pars = {
90
+ name: "a3d_prd10_caustics_pars",
91
+ owner: "prd10",
92
+ stage: "fragment",
93
+ glsl: parsGlsl,
94
+ wgsl
95
+ };
96
+ export const a3d_prd10_caustics_apply = {
97
+ name: "a3d_prd10_caustics_apply",
98
+ owner: "prd10",
99
+ stage: "fragment",
100
+ glsl: applyGlsl,
101
+ requires: ["a3d_prd10_caustics_pars"]
102
+ };
103
+ //# sourceMappingURL=caustics.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"caustics.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/water/shaders/caustics.ts"],"names":[],"mappings":"AAUA,MAAM,sBAAsB,GAAG,UAAU,CAAC;;;;;CAKzC,CAAC;AAEF,sFAAsF;AACtF,MAAM,uBAAuB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;CAsB1C,CAAC;AAEF,MAAM,IAAI,GAAG,UAAU,CAAC,GAAG,sBAAsB;EAC/C,uBAAuB,EAAE,CAAC;AAE5B,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6BvB,CAAC;AAEF,MAAM,CAAC,MAAM,kBAAkB,GAAgB;IAC7C,IAAI,EAAE,oBAAoB;IAC1B,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,UAAU;IACjB,IAAI;IACJ,IAAI;CACL,CAAC;AAEF;;;;;;;;;GASG;AACH,MAAM,QAAQ,GAAG,UAAU,CAAC,GAAG,sBAAsB;EACnD,uBAAuB,EAAE,CAAC;AAE5B,MAAM,SAAS,GAAG,UAAU,CAAC;;;;;;CAM5B,CAAC;AAEF,MAAM,CAAC,MAAM,uBAAuB,GAAgB;IAClD,IAAI,EAAE,yBAAyB;IAC/B,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,UAAU;IACjB,IAAI,EAAE,QAAQ;IACd,IAAI;CACL,CAAC;AAEF,MAAM,CAAC,MAAM,wBAAwB,GAAgB;IACnD,IAAI,EAAE,0BAA0B;IAChC,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,UAAU;IACjB,IAAI,EAAE,SAAS;IACf,QAAQ,EAAE,CAAC,yBAAyB,CAAC;CACtC,CAAC"}
@@ -0,0 +1,9 @@
1
+ /**
2
+ * `a3d_prd10_gerstner` — PRD-10 §8.6 Gerstner wave vertex chunk.
3
+ * `GerstnerWaves.ts` holds the same constants and formula on the CPU (wave
4
+ * steepness sum clamped to <= 1 there to prevent loops). The Jacobian proxy
5
+ * `1 - Σ steepness·sin(f)` reaches the fragment as `v_crest` for crest foam.
6
+ */
7
+ import type { ShaderChunk } from "../../../contracts/program.js";
8
+ export declare const a3d_prd10_gerstner: ShaderChunk;
9
+ //# sourceMappingURL=gerstner.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gerstner.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/water/shaders/gerstner.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAgGjE,eAAO,MAAM,kBAAkB,EAAE,WAMhC,CAAC"}
@@ -0,0 +1,100 @@
1
+ const glsl = /* glsl */ `
2
+ uniform vec4 u_waves[8]; // dir.x, dir.y, steepness, wavelength
3
+ uniform vec4 u_waveSpeed[8]; // x: speed multiplier (vec4: the device rejects 8-float arrays)
4
+ uniform float u_waveCount; // float: the device has no int uniform upload (#491)
5
+ uniform float u_time;
6
+
7
+ // Displaced surface point + analytic normal via tangent/binormal accumulation.
8
+ vec3 a3dGerstner(vec2 xz, out vec3 normal) {
9
+ vec3 p = vec3(xz.x, 0.0, xz.y);
10
+ vec3 tangent = vec3(1.0, 0.0, 0.0), binormal = vec3(0.0, 0.0, 1.0);
11
+ for (int i = 0; i < 8; i++) {
12
+ if (float(i) >= u_waveCount) break;
13
+ vec2 d = u_waves[i].xy;
14
+ float k = 6.2831853 / u_waves[i].w;
15
+ float c = sqrt(9.81 / k) * u_waveSpeed[i].x;
16
+ float f = k * (dot(d, xz) - c * u_time);
17
+ float a = u_waves[i].z / k;
18
+ p.x += d.x * a * cos(f);
19
+ p.y += a * sin(f);
20
+ p.z += d.y * a * cos(f);
21
+ tangent += vec3(-d.x * d.x * u_waves[i].z * sin(f), d.x * u_waves[i].z * cos(f), -d.x * d.y * u_waves[i].z * sin(f));
22
+ binormal += vec3(-d.x * d.y * u_waves[i].z * sin(f), d.y * u_waves[i].z * cos(f), -d.y * d.y * u_waves[i].z * sin(f));
23
+ }
24
+ normal = normalize(cross(binormal, tangent));
25
+ return p;
26
+ }
27
+
28
+ // Jacobian proxy for crest foam: 1 - Σ steepness·sin(f) over active waves.
29
+ float a3dGerstnerCrest(vec2 xz) {
30
+ float j = 0.0;
31
+ for (int i = 0; i < 8; i++) {
32
+ if (float(i) >= u_waveCount) break;
33
+ vec2 d = u_waves[i].xy;
34
+ float k = 6.2831853 / u_waves[i].w;
35
+ float c = sqrt(9.81 / k) * u_waveSpeed[i].x;
36
+ float f = k * (dot(d, xz) - c * u_time);
37
+ j += u_waves[i].z * sin(f);
38
+ }
39
+ return 1.0 - j;
40
+ }
41
+ `;
42
+ const wgsl = /* wgsl */ `
43
+ struct A3dWaves {
44
+ waves : array<vec4f, 8>, // dir.x, dir.y, steepness, wavelength
45
+ speed : array<f32, 8>,
46
+ count : i32,
47
+ time : f32,
48
+ pad0 : f32,
49
+ pad1 : f32,
50
+ };
51
+ @group(0) @binding(0) var<uniform> u_waves : A3dWaves;
52
+
53
+ struct A3dGerstnerResult {
54
+ position : vec3f,
55
+ normal : vec3f,
56
+ };
57
+
58
+ fn a3dGerstner(xz : vec2f) -> A3dGerstnerResult {
59
+ var p = vec3f(xz.x, 0.0, xz.y);
60
+ var tangent = vec3f(1.0, 0.0, 0.0);
61
+ var binormal = vec3f(0.0, 0.0, 1.0);
62
+ for (var i = 0; i < 8; i = i + 1) {
63
+ if (i >= u_waves.count) { break; }
64
+ let d = u_waves.waves[i].xy;
65
+ let k = 6.2831853 / u_waves.waves[i].w;
66
+ let c = sqrt(9.81 / k) * u_waves.speed[i];
67
+ let f = k * (dot(d, xz) - c * u_waves.time);
68
+ let a = u_waves.waves[i].z / k;
69
+ p = vec3f(p.x + d.x * a * cos(f), p.y + a * sin(f), p.z + d.y * a * cos(f));
70
+ let s = u_waves.waves[i].z;
71
+ tangent = tangent + vec3f(-d.x * d.x * s * sin(f), d.x * s * cos(f), -d.x * d.y * s * sin(f));
72
+ binormal = binormal + vec3f(-d.x * d.y * s * sin(f), d.y * s * cos(f), -d.y * d.y * s * sin(f));
73
+ }
74
+ var r : A3dGerstnerResult;
75
+ r.position = p;
76
+ r.normal = normalize(cross(binormal, tangent));
77
+ return r;
78
+ }
79
+
80
+ fn a3dGerstnerCrest(xz : vec2f) -> f32 {
81
+ var j = 0.0;
82
+ for (var i = 0; i < 8; i = i + 1) {
83
+ if (i >= u_waves.count) { break; }
84
+ let d = u_waves.waves[i].xy;
85
+ let k = 6.2831853 / u_waves.waves[i].w;
86
+ let c = sqrt(9.81 / k) * u_waves.speed[i];
87
+ let f = k * (dot(d, xz) - c * u_waves.time);
88
+ j = j + u_waves.waves[i].z * sin(f);
89
+ }
90
+ return 1.0 - j;
91
+ }
92
+ `;
93
+ export const a3d_prd10_gerstner = {
94
+ name: "a3d_prd10_gerstner",
95
+ owner: "prd10",
96
+ stage: "vertex",
97
+ glsl,
98
+ wgsl
99
+ };
100
+ //# sourceMappingURL=gerstner.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gerstner.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/water/shaders/gerstner.ts"],"names":[],"mappings":"AAQA,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwCvB,CAAC;AAEF,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkDvB,CAAC;AAEF,MAAM,CAAC,MAAM,kBAAkB,GAAgB;IAC7C,IAAI,EAAE,oBAAoB;IAC1B,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,QAAQ;IACf,IAAI;IACJ,IAAI;CACL,CAAC"}
@@ -0,0 +1,12 @@
1
+ /**
2
+ * `a3d_prd10_water` — PRD-10 §8.6 water fragment chunk: dual-scroll normal
3
+ * detail, Schlick Fresnel (IOR 1.33), scene-depth refraction with foreground
4
+ * rejection, Beer-Lambert absorption, shore + crest foam.
5
+ * IBL specular, sun GGX specular, shadow factor and fog come from shared C-09 /
6
+ * C-11 / C-13 / C-21 chunks at link time (`a3dWorldEnvSpecular`,
7
+ * `a3dDirectSpecularGGX`, `a3dSunShadowAt`, `a3dApplyFog`, `a3dSunIrradiance`,
8
+ * `a3dSkyIrradiance`); Path S binds `a3d_prd10_world_light_fallback`.
9
+ */
10
+ import type { ShaderChunk } from "../../../contracts/program.js";
11
+ export declare const a3d_prd10_water: ShaderChunk;
12
+ //# sourceMappingURL=water.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"water.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/water/shaders/water.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AA4GjE,eAAO,MAAM,eAAe,EAAE,WAM7B,CAAC"}