@aura3d/rendering 3.0.0 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/CascadedShadowMaps.d.ts.map +1 -1
- package/dist/CascadedShadowMaps.js +3 -1
- package/dist/CascadedShadowMaps.js.map +1 -1
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExtensionScalarAtlas.d.ts +18 -0
- package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
- package/dist/ExtensionScalarAtlas.js +107 -0
- package/dist/ExtensionScalarAtlas.js.map +1 -0
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LeanWebGL2Device.d.ts +265 -0
- package/dist/LeanWebGL2Device.d.ts.map +1 -0
- package/dist/LeanWebGL2Device.js +4001 -0
- package/dist/LeanWebGL2Device.js.map +1 -0
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +92 -2
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PlanarReflection.d.ts +2 -2
- package/dist/PlanarReflection.js +3 -3
- package/dist/PlanarReflection.js.map +1 -1
- package/dist/PostProcessPass.d.ts +8 -473
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -1984
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ProjectionMath.d.ts +3 -0
- package/dist/ProjectionMath.d.ts.map +1 -0
- package/dist/ProjectionMath.js +26 -0
- package/dist/ProjectionMath.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/ReflectionSurfaces.d.ts +4 -1
- package/dist/ReflectionSurfaces.d.ts.map +1 -1
- package/dist/ReflectionSurfaces.js +10 -1
- package/dist/ReflectionSurfaces.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +97 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +270 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +970 -1249
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +20 -3
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +32 -4
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
- package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
- package/dist/ScreenSpaceReflectionPass.js +58 -0
- package/dist/ScreenSpaceReflectionPass.js.map +1 -0
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +183 -207
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts +3 -0
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +6 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +70 -0
- package/dist/TemporalHistory.d.ts.map +1 -0
- package/dist/TemporalHistory.js +218 -0
- package/dist/TemporalHistory.js.map +1 -0
- package/dist/TemporalMath.d.ts +3 -0
- package/dist/TemporalMath.d.ts.map +1 -0
- package/dist/TemporalMath.js +9 -0
- package/dist/TemporalMath.js.map +1 -0
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +27 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +137 -23
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +159 -198
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +797 -3443
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +16 -9
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +343 -618
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUExtensionAtlas.d.ts +6 -0
- package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
- package/dist/WebGPUExtensionAtlas.js +225 -0
- package/dist/WebGPUExtensionAtlas.js.map +1 -0
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
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- package/dist/world/vegetation/FoliageMaterial.js.map +1 -0
- package/dist/world/vegetation/GrassField.d.ts +43 -0
- package/dist/world/vegetation/GrassField.d.ts.map +1 -0
- package/dist/world/vegetation/GrassField.js +68 -0
- package/dist/world/vegetation/GrassField.js.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts +20 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.js +80 -0
- package/dist/world/vegetation/ImpostorMaterial.js.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts +67 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.js +150 -0
- package/dist/world/vegetation/InstanceChunkGrid.js.map +1 -0
- package/dist/world/vegetation/WindCpu.d.ts +19 -0
- package/dist/world/vegetation/WindCpu.d.ts.map +1 -0
- package/dist/world/vegetation/WindCpu.js +43 -0
- package/dist/world/vegetation/WindCpu.js.map +1 -0
- package/dist/world/vegetation/WindField.d.ts +42 -0
- package/dist/world/vegetation/WindField.d.ts.map +1 -0
- package/dist/world/vegetation/WindField.js +154 -0
- package/dist/world/vegetation/WindField.js.map +1 -0
- package/dist/world/vegetation/shaders/foliage.d.ts +8 -0
- package/dist/world/vegetation/shaders/foliage.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/foliage.js +104 -0
- package/dist/world/vegetation/shaders/foliage.js.map +1 -0
- package/dist/world/vegetation/shaders/grass.d.ts +10 -0
- package/dist/world/vegetation/shaders/grass.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/grass.js +79 -0
- package/dist/world/vegetation/shaders/grass.js.map +1 -0
- package/dist/world/vegetation/shaders/impostor.d.ts +9 -0
- package/dist/world/vegetation/shaders/impostor.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/impostor.js +97 -0
- package/dist/world/vegetation/shaders/impostor.js.map +1 -0
- package/dist/world/vegetation/shaders/wind.d.ts +9 -0
- package/dist/world/vegetation/shaders/wind.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/wind.js +103 -0
- package/dist/world/vegetation/shaders/wind.js.map +1 -0
- package/dist/world/water/GerstnerWaves.d.ts +65 -0
- package/dist/world/water/GerstnerWaves.d.ts.map +1 -0
- package/dist/world/water/GerstnerWaves.js +182 -0
- package/dist/world/water/GerstnerWaves.js.map +1 -0
- package/dist/world/water/ReflectionViewPass.d.ts +46 -0
- package/dist/world/water/ReflectionViewPass.d.ts.map +1 -0
- package/dist/world/water/ReflectionViewPass.js +85 -0
- package/dist/world/water/ReflectionViewPass.js.map +1 -0
- package/dist/world/water/SceneCopyFallback.d.ts +21 -0
- package/dist/world/water/SceneCopyFallback.d.ts.map +1 -0
- package/dist/world/water/SceneCopyFallback.js +150 -0
- package/dist/world/water/SceneCopyFallback.js.map +1 -0
- package/dist/world/water/UnderwaterState.d.ts +25 -0
- package/dist/world/water/UnderwaterState.d.ts.map +1 -0
- package/dist/world/water/UnderwaterState.js +134 -0
- package/dist/world/water/UnderwaterState.js.map +1 -0
- package/dist/world/water/WaterMaterial.d.ts +23 -0
- package/dist/world/water/WaterMaterial.d.ts.map +1 -0
- package/dist/world/water/WaterMaterial.js +129 -0
- package/dist/world/water/WaterMaterial.js.map +1 -0
- package/dist/world/water/shaders/caustics.d.ts +13 -0
- package/dist/world/water/shaders/caustics.d.ts.map +1 -0
- package/dist/world/water/shaders/caustics.js +103 -0
- package/dist/world/water/shaders/caustics.js.map +1 -0
- package/dist/world/water/shaders/gerstner.d.ts +9 -0
- package/dist/world/water/shaders/gerstner.d.ts.map +1 -0
- package/dist/world/water/shaders/gerstner.js +100 -0
- package/dist/world/water/shaders/gerstner.js.map +1 -0
- package/dist/world/water/shaders/water.d.ts +12 -0
- package/dist/world/water/shaders/water.d.ts.map +1 -0
- package/dist/world/water/shaders/water.js +112 -0
- package/dist/world/water/shaders/water.js.map +1 -0
- package/package.json +40 -7
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import { VertexBuffer } from "../../VertexBuffer.js";
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import { VertexFormat } from "../../VertexFormat.js";
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import { TextureBinding } from "../../TextureBinding.js";
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import { Sampler } from "../../Sampler.js";
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import { a3dTerrainHeightBilinearGlsl } from "./shaders/terrainCdlod.js";
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const MAX_RULES = 8;
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const BAKE_VERT = /* glsl */ `#version 300 es
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// prd10-terrain-splat-bake — RenderDevice shader marker (both stages)
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in vec2 a_pos;
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out vec2 v_uv;
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void main() {
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v_uv = a_pos * 0.5 + 0.5;
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gl_Position = vec4(a_pos, 0.0, 1.0);
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}
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`;
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/**
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* Fragment mirrors `evalSplatRules` + `rangeWeight` + `smooth01` +
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* `hash2`/`valueNoise` from agent-api/world/terrain.ts exactly. Keep the two in
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* lockstep — the ±1/255 agreement test reads baked texels against the CPU
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* weights.
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*/
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const BAKE_FRAG = /* glsl */ `#version 300 es
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// prd10-terrain-splat-bake — RenderDevice shader marker (both stages)
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precision highp float;
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precision highp int;
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in vec2 v_uv;
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out vec4 o_weights;
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// Counts are floats and (layer, weight) pack into vec4s: the RenderDevice
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// uploads only float types (#491), so int/float[] uniforms never arrived.
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uniform float u_layerOffset; // 0 for splat0, 4 for splat1
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uniform float u_layerCount;
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uniform float u_ruleCount;
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uniform vec4 u_ruleLW[${MAX_RULES}]; // x: layer index, y: weight
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uniform vec4 u_ruleSlope[${MAX_RULES}]; // lo, hi, falloff, has
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uniform vec4 u_ruleHeight[${MAX_RULES}]; // lo, hi, falloff, has
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uniform vec4 u_ruleNoise[${MAX_RULES}]; // scale, threshold, seed, has
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uniform float u_texelWorld;
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${a3dTerrainHeightBilinearGlsl}
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float a3dBakeSmooth01(float t) {
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float x = clamp(t, 0.0, 1.0);
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return x * x * (3.0 - 2.0 * x);
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}
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// CPU rangeWeight(): hard outside bounds, smooth01 edges of (hi-lo)*falloff.
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float a3dBakeRangeWeight(float value, vec4 range) {
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if (range.w < 0.5) return 1.0;
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float lo = range.x;
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float hi = range.y;
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if (value < lo || value > hi) return 0.0;
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float edge = max(1e-6, (hi - lo) * range.z);
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return min(a3dBakeSmooth01((value - lo) / edge), a3dBakeSmooth01((hi - value) / edge));
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}
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// CPU hash2() — uint32 ops match (x*C)|0 / Math.imul bitwise.
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uint a3dBakeHash2(int ix, int iz, int seed) {
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uint h = uint(ix) * 374761393u + uint(iz) * 668265263u + uint(seed) * 2641260675u;
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h = (h ^ (h >> 13u)) * 1274126177u;
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h = h ^ (h >> 16u);
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return h;
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}
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float a3dBakeNoise(float x, float z, int seed) {
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int ix = int(floor(x));
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int iz = int(floor(z));
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float fx = x - float(ix);
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float fz = z - float(iz);
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float sx = fx * fx * (3.0 - 2.0 * fx);
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float sz = fz * fz * (3.0 - 2.0 * fz);
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float a = float(a3dBakeHash2(ix, iz, seed)) / 4294967295.0;
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float b = float(a3dBakeHash2(ix + 1, iz, seed)) / 4294967295.0;
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float c = float(a3dBakeHash2(ix, iz + 1, seed)) / 4294967295.0;
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float d = float(a3dBakeHash2(ix + 1, iz + 1, seed)) / 4294967295.0;
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return a + (b - a) * sx + (c + (d - c) * sx - a - (b - a) * sx) * sz;
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}
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void main() {
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float du = 1.0 / max(u_heightTexSize.x - 1.0, 1.0);
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float dv = 1.0 / max(u_heightTexSize.y - 1.0, 1.0);
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float h = a3dTerrainHeightBilinear(v_uv);
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float hL = a3dTerrainHeightBilinear(v_uv - vec2(du, 0.0));
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float hR = a3dTerrainHeightBilinear(v_uv + vec2(du, 0.0));
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float hD = a3dTerrainHeightBilinear(v_uv - vec2(0.0, dv));
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float hU = a3dTerrainHeightBilinear(v_uv + vec2(0.0, dv));
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vec3 n = normalize(vec3(hL - hR, 2.0 * u_texelWorld, hD - hU));
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float slopeDeg = degrees(acos(clamp(n.y, -1.0, 1.0)));
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float hNorm = h / max(u_heightScale, 1e-6);
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float w[8];
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for (int i = 0; i < 8; i++) w[i] = 0.0;
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for (int r = 0; r < ${MAX_RULES}; r++) {
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if (float(r) >= u_ruleCount) break;
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float rw = u_ruleLW[r].y
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* a3dBakeRangeWeight(slopeDeg, u_ruleSlope[r])
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* a3dBakeRangeWeight(hNorm, u_ruleHeight[r]);
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if (u_ruleNoise[r].w > 0.5) {
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float nn = a3dBakeNoise(v_uv.x * u_ruleNoise[r].x, v_uv.y * u_ruleNoise[r].x, int(u_ruleNoise[r].z));
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rw *= nn >= u_ruleNoise[r].y ? 1.0 : 0.0;
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}
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w[int(u_ruleLW[r].x + 0.5)] += rw;
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}
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float total = 0.0;
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for (int i = 0; i < 8; i++) total += w[i];
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w[0] += max(0.0, 1.0 - total); // remainder -> layer 0
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float sum = 0.0;
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for (int i = 0; i < 8; i++) sum += w[i];
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vec4 outW = vec4(0.0);
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for (int i = 0; i < 4; i++) {
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int layer = int(u_layerOffset + 0.5) + i;
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outW[i] = float(layer) < u_layerCount ? w[layer] / max(sum, 1e-6) : 0.0;
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}
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o_weights = outW;
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}
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`;
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const BAKE_WGSL = /* wgsl */ `
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// SplatBake WGSL twin — Path G runs this when WebGPU is the backend. Same
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// rule evaluation as the GLSL body (see BAKE_FRAG comments).
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struct BakeUniforms {
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layerOffset : i32, layerCount : i32, ruleCount : i32, texelWorld : f32,
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heightTexSize : vec2f, heightScale : f32, pad : f32,
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ruleLayer : array<i32, ${MAX_RULES}>,
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ruleWeight : array<f32, ${MAX_RULES}>,
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ruleSlope : array<vec4f, ${MAX_RULES}>,
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ruleHeight : array<vec4f, ${MAX_RULES}>,
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ruleNoise : array<vec4f, ${MAX_RULES}>,
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};
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@group(0) @binding(0) var<uniform> u : BakeUniforms;
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@group(0) @binding(1) var u_height : texture_2d<f32>;
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fn bakeHeightBilinear(uv : vec2f) -> f32 {
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let p = uv * (u.heightTexSize - vec2f(1.0));
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let i = vec2i(floor(p));
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let hi = vec2i(u.heightTexSize) - vec2i(1);
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let f = fract(p);
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let h00 = textureLoad(u_height, clamp(i, vec2i(0), hi), 0).r;
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let h10 = textureLoad(u_height, clamp(i + vec2i(1, 0), vec2i(0), hi), 0).r;
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let h01 = textureLoad(u_height, clamp(i + vec2i(0, 1), vec2i(0), hi), 0).r;
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let h11 = textureLoad(u_height, clamp(i + vec2i(1, 1), vec2i(0), hi), 0).r;
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return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u.heightScale;
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}
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fn bakeSmooth01(t : f32) -> f32 { let x = clamp(t, 0.0, 1.0); return x * x * (3.0 - 2.0 * x); }
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fn bakeRangeWeight(v : f32, r : vec4f) -> f32 {
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if (r.w < 0.5) { return 1.0; }
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if (v < r.x || v > r.y) { return 0.0; }
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let edge = max(1e-6, (r.y - r.x) * r.z);
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return min(bakeSmooth01((v - r.x) / edge), bakeSmooth01((r.y - v) / edge));
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}
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fn bakeHash2(ix : i32, iz : i32, seed : i32) -> u32 {
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var h = u32(ix) * 374761393u + u32(iz) * 668265263u + u32(seed) * 2641260675u;
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h = (h ^ (h >> 13u)) * 1274126177u;
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h = h ^ (h >> 16u);
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return h;
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}
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fn bakeNoise(x : f32, z : f32, seed : i32) -> f32 {
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let ix = i32(floor(x)); let iz = i32(floor(z));
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let fx = x - f32(ix); let fz = z - f32(iz);
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let sx = fx * fx * (3.0 - 2.0 * fx); let sz = fz * fz * (3.0 - 2.0 * fz);
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let a = f32(bakeHash2(ix, iz, seed)) / 4294967295.0;
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let b = f32(bakeHash2(ix + 1, iz, seed)) / 4294967295.0;
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let c = f32(bakeHash2(ix, iz + 1, seed)) / 4294967295.0;
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let d = f32(bakeHash2(ix + 1, iz + 1, seed)) / 4294967295.0;
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return a + (b - a) * sx + (c + (d - c) * sx - a - (b - a) * sx) * sz;
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}
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fn bakeSlopeDeg(uv : vec2f) -> vec2f {
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let du = 1.0 / max(u.heightTexSize.x - 1.0, 1.0);
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let dv = 1.0 / max(u.heightTexSize.y - 1.0, 1.0);
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let hL = bakeHeightBilinear(uv - vec2f(du, 0.0));
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let hR = bakeHeightBilinear(uv + vec2f(du, 0.0));
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let hD = bakeHeightBilinear(uv - vec2f(0.0, dv));
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let hU = bakeHeightBilinear(uv + vec2f(0.0, dv));
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let n = normalize(vec3f(hL - hR, 2.0 * u.texelWorld, hD - hU));
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return vec2f(degrees(acos(clamp(n.y, -1.0, 1.0))), bakeHeightBilinear(uv) / max(u.heightScale, 1e-6));
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}
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struct VsOut { @builtin(position) pos : vec4f, @location(0) uv : vec2f };
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@vertex fn vsMain(@location(0) aPos : vec2f) -> VsOut {
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var o : VsOut;
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o.pos = vec4f(aPos, 0.0, 1.0);
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o.uv = aPos * 0.5 + vec2f(0.5);
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return o;
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}
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fn bakeWeights(uv : vec2f) -> vec4f {
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let sh = bakeSlopeDeg(uv);
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var w : array<f32, 8>;
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182
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for (var i = 0; i < 8; i++) { w[i] = 0.0; }
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for (var r = 0; r < ${MAX_RULES}; r++) {
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if (r >= u.ruleCount) { break; }
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var rw = u.ruleWeight[r] * bakeRangeWeight(sh.x, u.ruleSlope[r]) * bakeRangeWeight(sh.y, u.ruleHeight[r]);
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if (u.ruleNoise[r].w > 0.5) {
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let nn = bakeNoise(uv.x * u.ruleNoise[r].x, uv.y * u.ruleNoise[r].x, i32(u.ruleNoise[r].z));
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rw = rw * select(0.0, 1.0, nn >= u.ruleNoise[r].y);
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}
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190
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+
w[u.ruleLayer[r]] = w[u.ruleLayer[r]] + rw;
|
|
191
|
+
}
|
|
192
|
+
var total = 0.0;
|
|
193
|
+
for (var i = 0; i < 8; i++) { total += w[i]; }
|
|
194
|
+
w[0] = w[0] + max(0.0, 1.0 - total);
|
|
195
|
+
var sum = 0.0;
|
|
196
|
+
for (var i = 0; i < 8; i++) { sum += w[i]; }
|
|
197
|
+
var outW = vec4f(0.0);
|
|
198
|
+
for (var i = 0; i < 4; i++) {
|
|
199
|
+
let layer = u.layerOffset + i;
|
|
200
|
+
outW[i] = select(0.0, w[layer] / max(sum, 1e-6), layer < u.layerCount);
|
|
201
|
+
}
|
|
202
|
+
return outW;
|
|
203
|
+
}
|
|
204
|
+
@fragment fn fsMain(@location(0) uv : vec2f) -> @location(0) vec4f {
|
|
205
|
+
return bakeWeights(uv);
|
|
206
|
+
}
|
|
207
|
+
`;
|
|
208
|
+
/** Fullscreen-triangle sources for the splat bake (GLSL Path S / WGSL Path G). */
|
|
209
|
+
/** (layer, weight) per rule as vec4[MAX_RULES] — see BAKE_FRAG `u_ruleLW`. */
|
|
210
|
+
export function packRuleLW(ruleLayer, ruleWeight) {
|
|
211
|
+
const out = new Float32Array(MAX_RULES * 4);
|
|
212
|
+
for (let r = 0; r < MAX_RULES; r += 1) {
|
|
213
|
+
out[r * 4] = ruleLayer[r] ?? 0;
|
|
214
|
+
out[r * 4 + 1] = ruleWeight[r] ?? 0;
|
|
215
|
+
}
|
|
216
|
+
return out;
|
|
217
|
+
}
|
|
218
|
+
export function splatBakeShaderSources() {
|
|
219
|
+
return {
|
|
220
|
+
label: "prd10-terrain-splat-bake",
|
|
221
|
+
marker: "prd10-terrain-splat-bake",
|
|
222
|
+
vertex: BAKE_VERT,
|
|
223
|
+
fragment: BAKE_FRAG,
|
|
224
|
+
webgpu: { vertex: BAKE_WGSL, fragment: BAKE_WGSL }
|
|
225
|
+
};
|
|
226
|
+
}
|
|
227
|
+
/** Pack JS rules into the uniform flat layout the bake program reads. */
|
|
228
|
+
export function encodeSplatBakeRules(rules) {
|
|
229
|
+
const capped = rules.slice(0, MAX_RULES);
|
|
230
|
+
const ruleLayer = new Int32Array(MAX_RULES);
|
|
231
|
+
const ruleWeight = new Float32Array(MAX_RULES);
|
|
232
|
+
const ruleSlope = new Float32Array(MAX_RULES * 4);
|
|
233
|
+
const ruleHeight = new Float32Array(MAX_RULES * 4);
|
|
234
|
+
const ruleNoise = new Float32Array(MAX_RULES * 4);
|
|
235
|
+
capped.forEach((rule, r) => {
|
|
236
|
+
const falloff = rule.falloff ?? 0.1;
|
|
237
|
+
ruleLayer[r] = rule.layer;
|
|
238
|
+
ruleWeight[r] = rule.weight;
|
|
239
|
+
ruleSlope.set([rule.slopeDeg?.[0] ?? 0, rule.slopeDeg?.[1] ?? 0, falloff, rule.slopeDeg ? 1 : 0], r * 4);
|
|
240
|
+
ruleHeight.set([rule.height?.[0] ?? 0, rule.height?.[1] ?? 0, falloff, rule.height ? 1 : 0], r * 4);
|
|
241
|
+
ruleNoise.set([rule.noise?.scale ?? 0, rule.noise?.threshold ?? 0, rule.noise?.seed ?? 0, rule.noise ? 1 : 0], r * 4);
|
|
242
|
+
});
|
|
243
|
+
return { ruleCount: capped.length, ruleLayer, ruleWeight, ruleLW: packRuleLW(ruleLayer, ruleWeight), ruleSlope, ruleHeight, ruleNoise, dropped: Math.max(0, rules.length - MAX_RULES) };
|
|
244
|
+
}
|
|
245
|
+
const BAKE_FORMAT = new VertexFormat([{ semantic: "position", components: 2, offset: 0, shaderName: "a_pos" }]);
|
|
246
|
+
const BAKE_SAMPLER = new Sampler({ minFilter: "nearest", magFilter: "nearest" });
|
|
247
|
+
/**
|
|
248
|
+
* Bake the splat weights into RGBA8 render-target textures on `device`.
|
|
249
|
+
* One fullscreen draw per 4-layer group; returns the target textures (caller
|
|
250
|
+
* binds them into the terrain program and keeps/disposes via `dispose`).
|
|
251
|
+
*/
|
|
252
|
+
export function bakeTerrainSplat(device, spec) {
|
|
253
|
+
const res = Math.max(1, spec.resolution | 0);
|
|
254
|
+
const groupCount = spec.layerCount > 4 ? 2 : 1;
|
|
255
|
+
const program = device.createShaderProgram(splatBakeShaderSources());
|
|
256
|
+
const tri = new VertexBuffer(BAKE_FORMAT, 3);
|
|
257
|
+
tri.setAttribute(0, "position", [-1, -1]);
|
|
258
|
+
tri.setAttribute(1, "position", [3, -1]);
|
|
259
|
+
tri.setAttribute(2, "position", [-1, 3]);
|
|
260
|
+
const vb = device.createBuffer("vertex", tri.byteLength, new Uint8Array(tri.data));
|
|
261
|
+
const rules = encodeSplatBakeRules(spec.rules);
|
|
262
|
+
const heightBinding = new TextureBinding({ name: "u_height", texture: spec.heightTexture, sampler: BAKE_SAMPLER });
|
|
263
|
+
const targets = [];
|
|
264
|
+
const textures = [];
|
|
265
|
+
// The bake runs lazily inside the terrain pass, with the scene target bound.
|
|
266
|
+
// Restore that target afterwards; `setRenderTarget(null)` sent the rest of
|
|
267
|
+
// the pass (the terrain draw itself) to the canvas framebuffer.
|
|
268
|
+
const previousTarget = device.getRenderTarget?.() ?? null;
|
|
269
|
+
for (let group = 0; group < groupCount; group += 1) {
|
|
270
|
+
const rt = device.createRenderTarget({ width: res, height: res, label: `prd10-splat-${group}`, format: "rgba8", depth: false });
|
|
271
|
+
device.setRenderTarget(rt);
|
|
272
|
+
device.draw({
|
|
273
|
+
label: `prd10-splat-bake-${group}`,
|
|
274
|
+
topology: "triangles",
|
|
275
|
+
vertexBuffer: vb,
|
|
276
|
+
vertexFormat: BAKE_FORMAT,
|
|
277
|
+
vertexCount: 3,
|
|
278
|
+
shader: program,
|
|
279
|
+
uniforms: new Map([
|
|
280
|
+
["u_height", heightBinding],
|
|
281
|
+
["u_heightTexSize", spec.heightTexSize],
|
|
282
|
+
["u_heightScale", spec.heightScale],
|
|
283
|
+
["u_texelWorld", spec.texelWorld],
|
|
284
|
+
["u_layerOffset", group * 4],
|
|
285
|
+
["u_layerCount", spec.layerCount],
|
|
286
|
+
["u_ruleCount", rules.ruleCount],
|
|
287
|
+
["u_ruleLW", rules.ruleLW],
|
|
288
|
+
["u_ruleSlope", rules.ruleSlope],
|
|
289
|
+
["u_ruleHeight", rules.ruleHeight],
|
|
290
|
+
["u_ruleNoise", rules.ruleNoise]
|
|
291
|
+
])
|
|
292
|
+
});
|
|
293
|
+
device.setRenderTarget(previousTarget);
|
|
294
|
+
targets.push(rt);
|
|
295
|
+
textures.push(rt.colorTexture);
|
|
296
|
+
}
|
|
297
|
+
return {
|
|
298
|
+
splat0: textures[0],
|
|
299
|
+
splat1: textures[1] ?? null,
|
|
300
|
+
dispose() {
|
|
301
|
+
for (const rt of targets)
|
|
302
|
+
rt.dispose();
|
|
303
|
+
vb.dispose();
|
|
304
|
+
program.dispose();
|
|
305
|
+
}
|
|
306
|
+
};
|
|
307
|
+
}
|
|
308
|
+
//# sourceMappingURL=SplatBake.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SplatBake.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/terrain/SplatBake.ts"],"names":[],"mappings":"AAgBA,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAE3C,OAAO,EAAE,4BAA4B,EAAE,MAAM,2BAA2B,CAAC;AAqCzE,MAAM,SAAS,GAAG,CAAC,CAAC;AAEpB,MAAM,SAAS,GAAG,UAAU,CAAC;;;;;;;;CAQ5B,CAAC;AAEF;;;;;GAKG;AACH,MAAM,SAAS,GAAG,UAAU,CAAC;;;;;;;;;;;wBAWL,SAAS;2BACN,SAAS;4BACR,SAAS;2BACV,SAAS;;;EAGlC,4BAA4B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;wBAiDN,SAAS;;;;;;;;;;;;;;;;;;;;;;;CAuBhC,CAAC;AAEF,MAAM,SAAS,GAAG,UAAU,CAAC;;;;;;2BAMF,SAAS;4BACR,SAAS;6BACR,SAAS;8BACR,SAAS;6BACV,SAAS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;wBA6Dd,SAAS;;;;;;;;;;;;;;;;;;;;;;;;CAwBhC,CAAC;AAEF,kFAAkF;AAClF,8EAA8E;AAC9E,MAAM,UAAU,UAAU,CAAC,SAA4B,EAAE,UAA6B;IACpF,MAAM,GAAG,GAAG,IAAI,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;IAC5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;QACtC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QAC/B,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACtC,CAAC;IACD,OAAO,GAAG,CAAC;AACb,CAAC;AAED,MAAM,UAAU,sBAAsB;IACpC,OAAO;QACL,KAAK,EAAE,0BAA0B;QACjC,MAAM,EAAE,0BAA0B;QAClC,MAAM,EAAE,SAAS;QACjB,QAAQ,EAAE,SAAS;QACnB,MAAM,EAAE,EAAE,MAAM,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE;KACnD,CAAC;AACJ,CAAC;AAED,yEAAyE;AACzE,MAAM,UAAU,oBAAoB,CAAC,KAA+B;IAWlE,MAAM,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;IACzC,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,CAAC;IAC5C,MAAM,UAAU,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,CAAC;IAC/C,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;IAClD,MAAM,UAAU,GAAG,IAAI,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;IACnD,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;IAClD,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE;QACzB,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,IAAI,GAAG,CAAC;QACpC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1B,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QAC5B,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QACzG,UAAU,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QACpG,SAAS,CAAC,GAAG,CACX,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,IAAI,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,SAAS,IAAI,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,IAAI,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC/F,CAAC,GAAG,CAAC,CACN,CAAC;IACJ,CAAC,CAAC,CAAC;IACH,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,CAAC,SAAS,EAAE,UAAU,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE,CAAC;AAC1L,CAAC;AAED,MAAM,WAAW,GAAG,IAAI,YAAY,CAAC,CAAC,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;AAChH,MAAM,YAAY,GAAG,IAAI,OAAO,CAAC,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,CAAC,CAAC;AAEjF;;;;GAIG;AACH,MAAM,UAAU,gBAAgB,CAAC,MAAoB,EAAE,IAAmB;IACxE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;IAC7C,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/C,MAAM,OAAO,GAAG,MAAM,CAAC,mBAAmB,CAAC,sBAAsB,EAAE,CAAC,CAAC;IACrE,MAAM,GAAG,GAAG,IAAI,YAAY,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;IAC7C,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1C,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACzC,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACzC,MAAM,EAAE,GAAG,MAAM,CAAC,YAAY,CAAC,QAAQ,EAAE,GAAG,CAAC,UAAU,EAAE,IAAI,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACnF,MAAM,KAAK,GAAG,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,aAAa,GAAG,IAAI,cAAc,CAAC,EAAE,IAAI,EAAE,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,YAAY,EAAE,CAAC,CAAC;IAEnH,MAAM,OAAO,GAAmB,EAAE,CAAC;IACnC,MAAM,QAAQ,GAAc,EAAE,CAAC;IAC/B,6EAA6E;IAC7E,2EAA2E;IAC3E,gEAAgE;IAChE,MAAM,cAAc,GAAG,MAAM,CAAC,eAAe,EAAE,EAAE,IAAI,IAAI,CAAC;IAC1D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;QACnD,MAAM,EAAE,GAAG,MAAM,CAAC,kBAAkB,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,eAAe,KAAK,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC;QAChI,MAAM,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;QAC3B,MAAM,CAAC,IAAI,CAAC;YACV,KAAK,EAAE,oBAAoB,KAAK,EAAE;YAClC,QAAQ,EAAE,WAAW;YACrB,YAAY,EAAE,EAAE;YAChB,YAAY,EAAE,WAAW;YACzB,WAAW,EAAE,CAAC;YACd,MAAM,EAAE,OAAO;YACf,QAAQ,EAAE,IAAI,GAAG,CAAuB;gBACtC,CAAC,UAAU,EAAE,aAAa,CAAC;gBAC3B,CAAC,iBAAiB,EAAE,IAAI,CAAC,aAAoC,CAAC;gBAC9D,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC;gBACnC,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC;gBACjC,CAAC,eAAe,EAAE,KAAK,GAAG,CAAC,CAAC;gBAC5B,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC;gBACjC,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC;gBAChC,CAAC,UAAU,EAAE,KAAK,CAAC,MAAM,CAAC;gBAC1B,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC;gBAChC,CAAC,cAAc,EAAE,KAAK,CAAC,UAAU,CAAC;gBAClC,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC;aACjC,CAAC;SACH,CAAC,CAAC;QACH,MAAM,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;QACvC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACjB,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,CAAC,CAAC;IACjC,CAAC;IACD,OAAO;QACL,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAE;QACpB,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,IAAI,IAAI;QAC3B,OAAO;YACL,KAAK,MAAM,EAAE,IAAI,OAAO;gBAAE,EAAE,CAAC,OAAO,EAAE,CAAC;YACvC,EAAE,CAAC,OAAO,EAAE,CAAC;YACb,OAAO,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC;KACF,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PRD-10 T2.2 — CDLOD quadtree (Strugar 2009) over a height grid.
|
|
3
|
+
*
|
|
4
|
+
* Node layout: quadtree depth `levels`; depth 0 is the root covering the whole
|
|
5
|
+
* footprint, leaves sit at depth `levels - 1`. `lod` = `levels - 1 - depth`
|
|
6
|
+
* (0 = finest). Distance ranges `range_l = range_0 · 2^l` with
|
|
7
|
+
* `range_0 = patchWorldSize · 1.5 · lodBias` (§6.1, targets ≤ 1.5 px geometry
|
|
8
|
+
* error); the morph band is the last `morphRatio` of each range.
|
|
9
|
+
*/
|
|
10
|
+
import type { TerrainHeightGrid } from "./TerrainHeightTexture.js";
|
|
11
|
+
export interface TerrainTierLod {
|
|
12
|
+
readonly patchSize: {
|
|
13
|
+
readonly low: number;
|
|
14
|
+
readonly medium: number;
|
|
15
|
+
readonly high: number;
|
|
16
|
+
readonly ultra: number;
|
|
17
|
+
};
|
|
18
|
+
readonly levels: {
|
|
19
|
+
readonly low: number;
|
|
20
|
+
readonly medium: number;
|
|
21
|
+
readonly high: number;
|
|
22
|
+
readonly ultra: number;
|
|
23
|
+
};
|
|
24
|
+
readonly layers: {
|
|
25
|
+
readonly low: number;
|
|
26
|
+
readonly medium: number;
|
|
27
|
+
readonly high: number;
|
|
28
|
+
readonly ultra: number;
|
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+
};
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+
}
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/** §17 tier table. */
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export declare const TERRAIN_TIER_LOD: TerrainTierLod;
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export interface CdlodNode {
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readonly level: number;
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readonly origin: readonly [number, number];
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readonly size: number;
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readonly minHeight: number;
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readonly maxHeight: number;
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readonly children: readonly CdlodNode[];
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}
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export interface CdlodTree {
|
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readonly root: CdlodNode;
|
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readonly levels: number;
|
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readonly leafSize: number;
|
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readonly all: readonly CdlodNode[];
|
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}
|
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+
export interface CdlodRange {
|
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48
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readonly lod: number;
|
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+
readonly morphStart: number;
|
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50
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readonly morphEnd: number;
|
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}
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export interface CdlodSelectionOptions {
|
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53
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+
readonly morphRatio?: number;
|
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54
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+
readonly lodBias?: number;
|
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55
|
+
readonly frustumPlanes?: readonly (readonly [number, number, number, number])[];
|
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56
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+
}
|
|
57
|
+
/** Per-LOD morph ranges (§8.1 `u_morph`): {start,end} in metres. */
|
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58
|
+
export declare function cdlodRanges(levels: number, patchWorldSize: number, lodBias?: number, morphRatio?: number): readonly CdlodRange[];
|
|
59
|
+
/** Build the quadtree + per-node min/max height (subsampled interior nodes). */
|
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60
|
+
export declare function buildCdlodTree(grid: TerrainHeightGrid, worldSize: readonly [number, number], worldOrigin: readonly [number, number], levels: number): CdlodTree;
|
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61
|
+
/**
|
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* Select the CDLOD node set for a camera position: descend while the camera is
|
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63
|
+
* inside the finer level's range; emit the node otherwise. Returns the drawn
|
|
64
|
+
* nodes (one instanced patch draw per node at its `level`).
|
|
65
|
+
*/
|
|
66
|
+
export declare function selectCdlodNodes(tree: CdlodTree, cameraPosition: readonly [number, number, number], ranges: readonly CdlodRange[], options?: CdlodSelectionOptions): readonly CdlodNode[];
|
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//# sourceMappingURL=TerrainCdlod.d.ts.map
|
|
@@ -0,0 +1 @@
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1
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+
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|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PRD-10 T2.2 — CDLOD quadtree (Strugar 2009) over a height grid.
|
|
3
|
+
*
|
|
4
|
+
* Node layout: quadtree depth `levels`; depth 0 is the root covering the whole
|
|
5
|
+
* footprint, leaves sit at depth `levels - 1`. `lod` = `levels - 1 - depth`
|
|
6
|
+
* (0 = finest). Distance ranges `range_l = range_0 · 2^l` with
|
|
7
|
+
* `range_0 = patchWorldSize · 1.5 · lodBias` (§6.1, targets ≤ 1.5 px geometry
|
|
8
|
+
* error); the morph band is the last `morphRatio` of each range.
|
|
9
|
+
*/
|
|
10
|
+
/** §17 tier table. */
|
|
11
|
+
export const TERRAIN_TIER_LOD = {
|
|
12
|
+
patchSize: { low: 32, medium: 64, high: 64, ultra: 64 },
|
|
13
|
+
levels: { low: 4, medium: 6, high: 6, ultra: 7 },
|
|
14
|
+
layers: { low: 4, medium: 4, high: 8, ultra: 8 }
|
|
15
|
+
};
|
|
16
|
+
/** Per-LOD morph ranges (§8.1 `u_morph`): {start,end} in metres. */
|
|
17
|
+
export function cdlodRanges(levels, patchWorldSize, lodBias = 1, morphRatio = 0.33) {
|
|
18
|
+
const range0 = patchWorldSize * 1.5 * lodBias;
|
|
19
|
+
const out = [];
|
|
20
|
+
for (let lod = 0; lod < levels; lod += 1) {
|
|
21
|
+
const morphEnd = range0 * 2 ** lod;
|
|
22
|
+
out.push({ lod, morphStart: morphEnd * (1 - morphRatio), morphEnd });
|
|
23
|
+
}
|
|
24
|
+
return out;
|
|
25
|
+
}
|
|
26
|
+
/** Build the quadtree + per-node min/max height (subsampled interior nodes). */
|
|
27
|
+
export function buildCdlodTree(grid, worldSize, worldOrigin, levels) {
|
|
28
|
+
const size = Math.min(worldSize[0], worldSize[1]);
|
|
29
|
+
const leafSize = size / 2 ** (levels - 1);
|
|
30
|
+
const all = [];
|
|
31
|
+
function heightRange(minU, minV, uvSpan) {
|
|
32
|
+
// Sampled min/max over the node's uv span (clamped to grid).
|
|
33
|
+
const c0 = Math.max(0, Math.floor(minU * (grid.columns - 1)));
|
|
34
|
+
const c1 = Math.min(grid.columns - 1, Math.ceil((minU + uvSpan) * (grid.columns - 1)));
|
|
35
|
+
const r0 = Math.max(0, Math.floor(minV * (grid.rows - 1)));
|
|
36
|
+
const r1 = Math.min(grid.rows - 1, Math.ceil((minV + uvSpan) * (grid.rows - 1)));
|
|
37
|
+
let lo = Infinity;
|
|
38
|
+
let hi = -Infinity;
|
|
39
|
+
for (let r = r0; r <= r1; r += 1) {
|
|
40
|
+
for (let c = c0; c <= c1; c += 1) {
|
|
41
|
+
const h = grid.heights[r * grid.columns + c];
|
|
42
|
+
if (h < lo)
|
|
43
|
+
lo = h;
|
|
44
|
+
if (h > hi)
|
|
45
|
+
hi = h;
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
if (!Number.isFinite(lo)) {
|
|
49
|
+
lo = 0;
|
|
50
|
+
hi = 0;
|
|
51
|
+
}
|
|
52
|
+
return [lo, hi];
|
|
53
|
+
}
|
|
54
|
+
function build(origin, nodeSize, depth) {
|
|
55
|
+
const lod = levels - 1 - depth;
|
|
56
|
+
const [minHeight, maxHeight] = heightRange((origin[0] - worldOrigin[0]) / worldSize[0], (origin[1] - worldOrigin[1]) / worldSize[1], nodeSize / size);
|
|
57
|
+
const children = [];
|
|
58
|
+
if (depth < levels - 1) {
|
|
59
|
+
const half = nodeSize / 2;
|
|
60
|
+
children.push(build(origin, half, depth + 1), build([origin[0] + half, origin[1]], half, depth + 1), build([origin[0], origin[1] + half], half, depth + 1), build([origin[0] + half, origin[1] + half], half, depth + 1));
|
|
61
|
+
}
|
|
62
|
+
const node = { level: lod, origin, size: nodeSize, minHeight, maxHeight, children };
|
|
63
|
+
all.push(node);
|
|
64
|
+
return node;
|
|
65
|
+
}
|
|
66
|
+
const root = build(worldOrigin, size, 0);
|
|
67
|
+
return { root, levels, leafSize, all };
|
|
68
|
+
}
|
|
69
|
+
function aabbDistance(node, p) {
|
|
70
|
+
const dx = Math.max(node.origin[0] - p[0], 0, p[0] - (node.origin[0] + node.size));
|
|
71
|
+
const dz = Math.max(node.origin[1] - p[2], 0, p[2] - (node.origin[1] + node.size));
|
|
72
|
+
const dy = Math.max(node.minHeight - p[1], 0, p[1] - node.maxHeight);
|
|
73
|
+
return Math.hypot(dx, dy, dz);
|
|
74
|
+
}
|
|
75
|
+
function aabbInFrustum(node, planes) {
|
|
76
|
+
// Positive-vertex AABB test.
|
|
77
|
+
for (const [nx, ny, nz, d] of planes) {
|
|
78
|
+
const x = nx >= 0 ? node.origin[0] + node.size : node.origin[0];
|
|
79
|
+
const z = nz >= 0 ? node.origin[1] + node.size : node.origin[1];
|
|
80
|
+
const y = ny >= 0 ? node.maxHeight : node.minHeight;
|
|
81
|
+
if (nx * x + ny * y + nz * z + d < 0)
|
|
82
|
+
return false;
|
|
83
|
+
}
|
|
84
|
+
return true;
|
|
85
|
+
}
|
|
86
|
+
/**
|
|
87
|
+
* Select the CDLOD node set for a camera position: descend while the camera is
|
|
88
|
+
* inside the finer level's range; emit the node otherwise. Returns the drawn
|
|
89
|
+
* nodes (one instanced patch draw per node at its `level`).
|
|
90
|
+
*/
|
|
91
|
+
export function selectCdlodNodes(tree, cameraPosition, ranges, options = {}) {
|
|
92
|
+
const out = [];
|
|
93
|
+
const visit = (node) => {
|
|
94
|
+
if (options.frustumPlanes && !aabbInFrustum(node, options.frustumPlanes))
|
|
95
|
+
return;
|
|
96
|
+
const dist = aabbDistance(node, cameraPosition);
|
|
97
|
+
const lod = node.level;
|
|
98
|
+
if (lod === 0) {
|
|
99
|
+
out.push(node);
|
|
100
|
+
return;
|
|
101
|
+
}
|
|
102
|
+
// Descend into children when the camera is closer than the finer level's
|
|
103
|
+
// morph end (range_{lod-1}); this node covers the annulus otherwise.
|
|
104
|
+
if (dist <= ranges[lod - 1].morphEnd) {
|
|
105
|
+
for (const child of node.children)
|
|
106
|
+
visit(child);
|
|
107
|
+
}
|
|
108
|
+
else {
|
|
109
|
+
out.push(node);
|
|
110
|
+
}
|
|
111
|
+
};
|
|
112
|
+
visit(tree.root);
|
|
113
|
+
return out;
|
|
114
|
+
}
|
|
115
|
+
//# sourceMappingURL=TerrainCdlod.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,44 @@
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1
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+
/**
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2
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+
* PRD-10 T2.1 — terrain height grid (R32F upload) + the CPU twin of the
|
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3
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+
* `a3dTerrainHeightBilinear` GLSL in `shaders/terrainCdlod.ts`.
|
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4
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+
*
|
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5
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+
* The CPU twin is bit-compatible with the shader (§8.1): same `(size-1)` uv
|
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6
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+
* mapping, same clamped-texel fetch at the border. `AuraTerrainHandle.heightAt`
|
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7
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+
* is implemented on top of it so shader and CPU agree within 1e-4 m.
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8
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+
*
|
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9
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+
* `terrainGpuHeightReadback` is a TEST-ONLY path (§15.2 `terrain-gpu-cpu`):
|
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10
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+
* it draws one fragment per sample point into an R32F target, never runs in
|
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11
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+
* the frame loop.
|
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12
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+
*/
|
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13
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+
export interface TerrainHeightGrid {
|
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14
|
+
readonly columns: number;
|
|
15
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+
readonly rows: number;
|
|
16
|
+
/** Row-major `z * columns + x`, normalized 0..1 unless caller pre-scales. */
|
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17
|
+
readonly heights: Float32Array;
|
|
18
|
+
}
|
|
19
|
+
export interface TerrainHeightTexture {
|
|
20
|
+
readonly texture: WebGLTexture;
|
|
21
|
+
readonly columns: number;
|
|
22
|
+
readonly rows: number;
|
|
23
|
+
dispose(): void;
|
|
24
|
+
}
|
|
25
|
+
/**
|
|
26
|
+
* CPU twin of `a3dTerrainHeightBilinear` (§8.1). `uv` is terrain-normalized;
|
|
27
|
+
* border texels clamp exactly like the shader's `clamp(i, 0, size-1)`.
|
|
28
|
+
*/
|
|
29
|
+
export declare function terrainHeightBilinear(grid: TerrainHeightGrid, uv: readonly [number, number], heightScale?: number): number;
|
|
30
|
+
/**
|
|
31
|
+
* CPU twin of the §8.1 fragment macro normal:
|
|
32
|
+
* `n = normalize(vec3(hL - hR, 2*texel, hD - hU))`, `texel` = world metres per
|
|
33
|
+
* texel. Returns world-space up vector.
|
|
34
|
+
*/
|
|
35
|
+
export declare function terrainMacroNormal(grid: TerrainHeightGrid, uv: readonly [number, number], texelWorld: number, heightScale?: number): readonly [number, number, number];
|
|
36
|
+
/** Upload the grid as R32F (texelFetch only — no float filtering required, §8.1). */
|
|
37
|
+
export declare function createTerrainHeightTexture(gl: WebGL2RenderingContext, grid: TerrainHeightGrid): TerrainHeightTexture;
|
|
38
|
+
/**
|
|
39
|
+
* TEST-ONLY GPU readback (§15.2): renders `uvs.length` pixels (N×1 framebuffer)
|
|
40
|
+
* running the same clamped bilinear as `a3dTerrainHeightBilinear` and reads the
|
|
41
|
+
* R32F target back. Never call this from a frame path.
|
|
42
|
+
*/
|
|
43
|
+
export declare function terrainGpuHeightReadback(gl: WebGL2RenderingContext, grid: TerrainHeightGrid, uvs: readonly (readonly [number, number])[], heightScale?: number): Float32Array;
|
|
44
|
+
//# sourceMappingURL=TerrainHeightTexture.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|