@aura3d/rendering 3.0.0 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1877) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/CascadedShadowMaps.d.ts.map +1 -1
  6. package/dist/CascadedShadowMaps.js +3 -1
  7. package/dist/CascadedShadowMaps.js.map +1 -1
  8. package/dist/DepthPass.d.ts +18 -0
  9. package/dist/DepthPass.d.ts.map +1 -1
  10. package/dist/DepthPass.js +103 -20
  11. package/dist/DepthPass.js.map +1 -1
  12. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  13. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  14. package/dist/EnvironmentBackgroundPass.js +39 -14
  15. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  16. package/dist/EnvironmentMapResources.d.ts +1 -1
  17. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  18. package/dist/EnvironmentMapResources.js +19 -8
  19. package/dist/EnvironmentMapResources.js.map +1 -1
  20. package/dist/EnvironmentPlatform.d.ts +6 -0
  21. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  22. package/dist/EnvironmentPlatform.js +3 -1
  23. package/dist/EnvironmentPlatform.js.map +1 -1
  24. package/dist/EnvironmentPreset.d.ts +7 -0
  25. package/dist/EnvironmentPreset.d.ts.map +1 -1
  26. package/dist/EnvironmentPreset.js +11 -11
  27. package/dist/EnvironmentPreset.js.map +1 -1
  28. package/dist/EnvironmentPresetPack.d.ts +16 -0
  29. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  30. package/dist/EnvironmentPresetPack.js +28 -0
  31. package/dist/EnvironmentPresetPack.js.map +1 -1
  32. package/dist/ExtensionScalarAtlas.d.ts +18 -0
  33. package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
  34. package/dist/ExtensionScalarAtlas.js +107 -0
  35. package/dist/ExtensionScalarAtlas.js.map +1 -0
  36. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  37. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  38. package/dist/ExternalParityRenderPreset.js +52 -7
  39. package/dist/ExternalParityRenderPreset.js.map +1 -1
  40. package/dist/ForwardPass.d.ts +240 -50
  41. package/dist/ForwardPass.d.ts.map +1 -1
  42. package/dist/ForwardPass.js +845 -866
  43. package/dist/ForwardPass.js.map +1 -1
  44. package/dist/Geometry.d.ts +44 -1
  45. package/dist/Geometry.d.ts.map +1 -1
  46. package/dist/Geometry.js +174 -24
  47. package/dist/Geometry.js.map +1 -1
  48. package/dist/InstancedPBRMaterial.d.ts +5 -0
  49. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  50. package/dist/InstancedPBRMaterial.js +7 -0
  51. package/dist/InstancedPBRMaterial.js.map +1 -1
  52. package/dist/LeanWebGL2Device.d.ts +265 -0
  53. package/dist/LeanWebGL2Device.d.ts.map +1 -0
  54. package/dist/LeanWebGL2Device.js +4001 -0
  55. package/dist/LeanWebGL2Device.js.map +1 -0
  56. package/dist/LightCollector.d.ts +8 -0
  57. package/dist/LightCollector.d.ts.map +1 -1
  58. package/dist/LightCollector.js +1 -1
  59. package/dist/LightCollector.js.map +1 -1
  60. package/dist/LightUniforms.d.ts +78 -0
  61. package/dist/LightUniforms.d.ts.map +1 -1
  62. package/dist/LightUniforms.js +100 -0
  63. package/dist/LightUniforms.js.map +1 -1
  64. package/dist/Material.d.ts +15 -0
  65. package/dist/Material.d.ts.map +1 -1
  66. package/dist/Material.js +19 -2
  67. package/dist/Material.js.map +1 -1
  68. package/dist/MaterialBinding.d.ts +10 -0
  69. package/dist/MaterialBinding.d.ts.map +1 -1
  70. package/dist/MaterialBinding.js +92 -2
  71. package/dist/MaterialBinding.js.map +1 -1
  72. package/dist/MaterialPresets.d.ts +60 -0
  73. package/dist/MaterialPresets.d.ts.map +1 -1
  74. package/dist/MaterialPresets.js +212 -0
  75. package/dist/MaterialPresets.js.map +1 -1
  76. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  77. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  78. package/dist/NormalMappedPBRMaterial.js +7 -0
  79. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  80. package/dist/OceanSurface.d.ts +8 -0
  81. package/dist/OceanSurface.d.ts.map +1 -1
  82. package/dist/OceanSurface.js +10 -79
  83. package/dist/OceanSurface.js.map +1 -1
  84. package/dist/PBRLightingDefaults.d.ts +8 -0
  85. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  86. package/dist/PBRLightingDefaults.js +8 -0
  87. package/dist/PBRLightingDefaults.js.map +1 -1
  88. package/dist/PBRMaterial.d.ts +5 -0
  89. package/dist/PBRMaterial.d.ts.map +1 -1
  90. package/dist/PBRMaterial.js +7 -0
  91. package/dist/PBRMaterial.js.map +1 -1
  92. package/dist/PlanarReflection.d.ts +2 -2
  93. package/dist/PlanarReflection.js +3 -3
  94. package/dist/PlanarReflection.js.map +1 -1
  95. package/dist/PostProcessPass.d.ts +8 -473
  96. package/dist/PostProcessPass.d.ts.map +1 -1
  97. package/dist/PostProcessPass.js +6 -1984
  98. package/dist/PostProcessPass.js.map +1 -1
  99. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  100. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  101. package/dist/ProceduralMaterialTextures.js +217 -0
  102. package/dist/ProceduralMaterialTextures.js.map +1 -0
  103. package/dist/ProjectionMath.d.ts +3 -0
  104. package/dist/ProjectionMath.d.ts.map +1 -0
  105. package/dist/ProjectionMath.js +26 -0
  106. package/dist/ProjectionMath.js.map +1 -0
  107. package/dist/ReflectionProbe.d.ts.map +1 -1
  108. package/dist/ReflectionProbe.js +4 -1
  109. package/dist/ReflectionProbe.js.map +1 -1
  110. package/dist/ReflectionSurfaces.d.ts +4 -1
  111. package/dist/ReflectionSurfaces.d.ts.map +1 -1
  112. package/dist/ReflectionSurfaces.js +10 -1
  113. package/dist/ReflectionSurfaces.js.map +1 -1
  114. package/dist/RenderBackend.d.ts +2 -0
  115. package/dist/RenderBackend.d.ts.map +1 -1
  116. package/dist/RenderBackend.js +3 -0
  117. package/dist/RenderBackend.js.map +1 -1
  118. package/dist/RenderDevice.d.ts +97 -5
  119. package/dist/RenderDevice.d.ts.map +1 -1
  120. package/dist/RenderDevice.js +166 -9
  121. package/dist/RenderDevice.js.map +1 -1
  122. package/dist/RenderGraph.d.ts.map +1 -1
  123. package/dist/RenderGraph.js +17 -0
  124. package/dist/RenderGraph.js.map +1 -1
  125. package/dist/RenderPass.d.ts +7 -0
  126. package/dist/RenderPass.d.ts.map +1 -1
  127. package/dist/RenderPass.js.map +1 -1
  128. package/dist/RenderPipeline.d.ts +5 -0
  129. package/dist/RenderPipeline.d.ts.map +1 -1
  130. package/dist/RenderPipeline.js +6 -0
  131. package/dist/RenderPipeline.js.map +1 -1
  132. package/dist/Renderer.d.ts +270 -66
  133. package/dist/Renderer.d.ts.map +1 -1
  134. package/dist/Renderer.js +970 -1249
  135. package/dist/Renderer.js.map +1 -1
  136. package/dist/RendererPostprocessPlan.d.ts +20 -3
  137. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  138. package/dist/RendererPostprocessPlan.js +32 -4
  139. package/dist/RendererPostprocessPlan.js.map +1 -1
  140. package/dist/RendererTiming.d.ts +27 -0
  141. package/dist/RendererTiming.d.ts.map +1 -1
  142. package/dist/RendererTiming.js +179 -12
  143. package/dist/RendererTiming.js.map +1 -1
  144. package/dist/ResolutionGovernor.d.ts +56 -0
  145. package/dist/ResolutionGovernor.d.ts.map +1 -0
  146. package/dist/ResolutionGovernor.js +87 -0
  147. package/dist/ResolutionGovernor.js.map +1 -0
  148. package/dist/Sampler.d.ts +34 -1
  149. package/dist/Sampler.d.ts.map +1 -1
  150. package/dist/Sampler.js +55 -2
  151. package/dist/Sampler.js.map +1 -1
  152. package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
  153. package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
  154. package/dist/ScreenSpaceReflectionPass.js +58 -0
  155. package/dist/ScreenSpaceReflectionPass.js.map +1 -0
  156. package/dist/ShaderLibrary.d.ts.map +1 -1
  157. package/dist/ShaderLibrary.js +183 -207
  158. package/dist/ShaderLibrary.js.map +1 -1
  159. package/dist/ShaderLibraryCore.d.ts +3 -0
  160. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  161. package/dist/ShaderLibraryCore.js +6 -2
  162. package/dist/ShaderLibraryCore.js.map +1 -1
  163. package/dist/ShaderModule.d.ts +7 -1
  164. package/dist/ShaderModule.d.ts.map +1 -1
  165. package/dist/ShaderModule.js +20 -5
  166. package/dist/ShaderModule.js.map +1 -1
  167. package/dist/ShadowPass.d.ts.map +1 -1
  168. package/dist/ShadowPass.js +14 -7
  169. package/dist/ShadowPass.js.map +1 -1
  170. package/dist/SkinnedLitMaterial.d.ts +5 -0
  171. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  172. package/dist/SkinnedLitMaterial.js +13 -0
  173. package/dist/SkinnedLitMaterial.js.map +1 -1
  174. package/dist/SkinningBounds.d.ts +18 -0
  175. package/dist/SkinningBounds.d.ts.map +1 -1
  176. package/dist/SkinningBounds.js +78 -0
  177. package/dist/SkinningBounds.js.map +1 -1
  178. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  179. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  180. package/dist/SkinningPaletteTextureCache.js +205 -0
  181. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  182. package/dist/SkinningUniforms.d.ts +56 -0
  183. package/dist/SkinningUniforms.d.ts.map +1 -0
  184. package/dist/SkinningUniforms.js +262 -0
  185. package/dist/SkinningUniforms.js.map +1 -0
  186. package/dist/TemporalHistory.d.ts +70 -0
  187. package/dist/TemporalHistory.d.ts.map +1 -0
  188. package/dist/TemporalHistory.js +218 -0
  189. package/dist/TemporalHistory.js.map +1 -0
  190. package/dist/TemporalMath.d.ts +3 -0
  191. package/dist/TemporalMath.d.ts.map +1 -0
  192. package/dist/TemporalMath.js +9 -0
  193. package/dist/TemporalMath.js.map +1 -0
  194. package/dist/TerrainHeightfield.d.ts +12 -0
  195. package/dist/TerrainHeightfield.d.ts.map +1 -1
  196. package/dist/TerrainHeightfield.js +29 -6
  197. package/dist/TerrainHeightfield.js.map +1 -1
  198. package/dist/TerrainTiles.d.ts +40 -10
  199. package/dist/TerrainTiles.d.ts.map +1 -1
  200. package/dist/TerrainTiles.js +18 -57
  201. package/dist/TerrainTiles.js.map +1 -1
  202. package/dist/Texture.d.ts +47 -2
  203. package/dist/Texture.d.ts.map +1 -1
  204. package/dist/Texture.js +119 -3
  205. package/dist/Texture.js.map +1 -1
  206. package/dist/TexturedPBRMaterial.d.ts +27 -0
  207. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  208. package/dist/TexturedPBRMaterial.js +137 -23
  209. package/dist/TexturedPBRMaterial.js.map +1 -1
  210. package/dist/TransmissionRenderTarget.d.ts +33 -0
  211. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  212. package/dist/TransmissionRenderTarget.js +61 -0
  213. package/dist/TransmissionRenderTarget.js.map +1 -0
  214. package/dist/VegetationScatter.js +1 -1
  215. package/dist/VegetationScatter.js.map +1 -1
  216. package/dist/VolumetricFog.d.ts +42 -0
  217. package/dist/VolumetricFog.d.ts.map +1 -1
  218. package/dist/VolumetricFog.js +52 -1
  219. package/dist/VolumetricFog.js.map +1 -1
  220. package/dist/WaterSurface.d.ts +5 -0
  221. package/dist/WaterSurface.d.ts.map +1 -1
  222. package/dist/WaterSurface.js +5 -0
  223. package/dist/WaterSurface.js.map +1 -1
  224. package/dist/WebGL2Device.d.ts +159 -198
  225. package/dist/WebGL2Device.d.ts.map +1 -1
  226. package/dist/WebGL2Device.js +797 -3443
  227. package/dist/WebGL2Device.js.map +1 -1
  228. package/dist/WebGL2StateCache.d.ts +15 -1
  229. package/dist/WebGL2StateCache.d.ts.map +1 -1
  230. package/dist/WebGL2StateCache.js +31 -2
  231. package/dist/WebGL2StateCache.js.map +1 -1
  232. package/dist/WebGPUDevice.d.ts +16 -9
  233. package/dist/WebGPUDevice.d.ts.map +1 -1
  234. package/dist/WebGPUDevice.js +343 -618
  235. package/dist/WebGPUDevice.js.map +1 -1
  236. package/dist/WebGPUExtensionAtlas.d.ts +6 -0
  237. package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
  238. package/dist/WebGPUExtensionAtlas.js +225 -0
  239. package/dist/WebGPUExtensionAtlas.js.map +1 -0
  240. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  241. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  242. package/dist/WebGPUSkinningLimits.js +15 -1
  243. package/dist/WebGPUSkinningLimits.js.map +1 -1
  244. package/dist/advanced-runtime/index.d.ts +6 -2
  245. package/dist/advanced-runtime/index.d.ts.map +1 -1
  246. package/dist/advanced-runtime/index.js +0 -1
  247. package/dist/advanced-runtime/index.js.map +1 -1
  248. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  249. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  250. package/dist/animation/AnimationRenderPreset.js +1 -1
  251. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  252. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  253. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  254. package/dist/animation/index.d.ts +2 -1
  255. package/dist/animation/index.d.ts.map +1 -1
  256. package/dist/animation/index.js +1 -1
  257. package/dist/animation/index.js.map +1 -1
  258. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  259. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  260. package/dist/atmosphere/CloudLayer.js +30 -0
  261. package/dist/atmosphere/CloudLayer.js.map +1 -0
  262. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  263. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  264. package/dist/atmosphere/FogVolumes.js +96 -0
  265. package/dist/atmosphere/FogVolumes.js.map +1 -0
  266. package/dist/atmosphere/GradientSky.d.ts +40 -0
  267. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  268. package/dist/atmosphere/GradientSky.js +75 -0
  269. package/dist/atmosphere/GradientSky.js.map +1 -0
  270. package/dist/atmosphere/HeightFog.d.ts +154 -0
  271. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  272. package/dist/atmosphere/HeightFog.js +379 -0
  273. package/dist/atmosphere/HeightFog.js.map +1 -0
  274. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  275. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  276. package/dist/atmosphere/PreethamSky.js +150 -0
  277. package/dist/atmosphere/PreethamSky.js.map +1 -0
  278. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  279. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  280. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  281. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  282. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  283. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  284. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  285. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  286. package/dist/atmosphere/SkyEval.d.ts +56 -0
  287. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  288. package/dist/atmosphere/SkyEval.js +99 -0
  289. package/dist/atmosphere/SkyEval.js.map +1 -0
  290. package/dist/atmosphere/StarField.d.ts +26 -0
  291. package/dist/atmosphere/StarField.d.ts.map +1 -0
  292. package/dist/atmosphere/StarField.js +31 -0
  293. package/dist/atmosphere/StarField.js.map +1 -0
  294. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  295. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  296. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  297. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  298. package/dist/atmosphere/fogChunks.d.ts +8 -0
  299. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  300. package/dist/atmosphere/fogChunks.js +39 -0
  301. package/dist/atmosphere/fogChunks.js.map +1 -0
  302. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  303. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  304. package/dist/atmosphere/fogUniformStore.js +45 -0
  305. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  306. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  307. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  308. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  309. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  310. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  311. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  312. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  313. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  314. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  315. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  316. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  317. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  318. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  319. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  320. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  321. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  322. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  323. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  324. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  325. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  326. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  327. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  328. package/dist/atmosphere/sky.glsl.js +249 -0
  329. package/dist/atmosphere/sky.glsl.js.map +1 -0
  330. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  331. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  332. package/dist/batching/BatchedGeometryPool.js +138 -0
  333. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  334. package/dist/batching/ContentKeys.d.ts +29 -0
  335. package/dist/batching/ContentKeys.d.ts.map +1 -0
  336. package/dist/batching/ContentKeys.js +220 -0
  337. package/dist/batching/ContentKeys.js.map +1 -0
  338. package/dist/batching/DrawDataTexture.d.ts +51 -0
  339. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  340. package/dist/batching/DrawDataTexture.js +99 -0
  341. package/dist/batching/DrawDataTexture.js.map +1 -0
  342. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  343. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  344. package/dist/batching/MultiDrawBatch.js +103 -0
  345. package/dist/batching/MultiDrawBatch.js.map +1 -0
  346. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  347. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  348. package/dist/batching/StaticMergePlanner.js +323 -0
  349. package/dist/batching/StaticMergePlanner.js.map +1 -0
  350. package/dist/batching/index.d.ts +8 -0
  351. package/dist/batching/index.d.ts.map +1 -0
  352. package/dist/batching/index.js +8 -0
  353. package/dist/batching/index.js.map +1 -0
  354. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  355. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  356. package/dist/batching/shaders/drawId.glsl.js +93 -0
  357. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  358. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  359. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  360. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  361. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  362. package/dist/cinematic/BloomPass.d.ts +5 -9
  363. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  364. package/dist/cinematic/BloomPass.js +5 -17
  365. package/dist/cinematic/BloomPass.js.map +1 -1
  366. package/dist/cinematic/DepthHazePass.d.ts +5 -11
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@@ -0,0 +1,6 @@
1
+ import type { UniformValue } from "./RenderDevice.js";
2
+ export declare const WEBGPU_ATLAS_MAPS: readonly ["baseColor", "normal", "metallicRoughness", "occlusion", "emissive", "clearcoat", "clearcoatRoughness", "clearcoatNormal", "sheenColor", "sheenRoughness", "anisotropy", "iridescence", "iridescenceThickness"];
3
+ /** Layout mirrors AtlasUniforms: 13 map records of five vec4s, then seven vec4s. */
4
+ export declare function webgpuExtensionAtlasUniforms(uniforms?: ReadonlyMap<string, UniformValue>): Float32Array;
5
+ export declare const WEBGPU_EXTENSION_ATLAS_WGSL = "\nstruct AtlasMap {\n transform: vec4<f32>,\n control: vec4<f32>,\n wrapMode: vec4<f32>,\n rect: vec4<f32>,\n filterMode: vec4<f32>,\n};\nstruct AtlasUniforms {\n maps: array<AtlasMap, 13>,\n coat: vec4<f32>,\n sheen: vec4<f32>,\n iridescence: vec4<f32>,\n factors: vec4<f32>,\n emissive: vec4<f32>,\n substrate: vec4<f32>,\n specularColor: vec4<f32>,\n};\n@group(0) @binding(19) var<uniform> u_atlas: AtlasUniforms;\n@group(0) @binding(20) var u_scalarAtlas: texture_2d<f32>;\n@group(0) @binding(21) var u_coatNormalSampler: sampler;\n@group(0) @binding(22) var u_coatNormalTexture: texture_2d<f32>;\n@group(0) @binding(23) var u_sheenSampler: sampler;\n@group(0) @binding(24) var u_sheenTexture: texture_2d<f32>;\n@group(0) @binding(25) var u_anisotropySampler: sampler;\n@group(0) @binding(26) var u_anisotropyTexture: texture_2d<f32>;\n@group(0) @binding(27) var u_emissiveSampler: sampler;\n@group(0) @binding(28) var u_emissiveTexture: texture_2d<f32>;\nfn atlasUv(index: u32, uv0: vec2<f32>, uv1: vec2<f32>) -> vec2<f32> {\n let map = u_atlas.maps[index];\n let uv = select(uv0,uv1,map.control.y > 0.5) * map.transform.zw;\n let cosine = cos(map.control.x); let sine = sin(map.control.x);\n return vec2<f32>(cosine*uv.x-sine*uv.y,sine*uv.x+cosine*uv.y)+map.transform.xy;\n}\nfn atlasWrapIndex(x: i32, size: i32, mode: f32) -> i32 {\n if (mode<0.5) { return clamp(x,0,size-1); }\n let period=select(size,2*size,mode>1.5);\n let index=((x%period)+period)%period;\n return select(index,period-1-index,mode>1.5 && index>=size);\n}\nfn atlasFetch(point: vec2<i32>, size: vec2<i32>, origin: vec2<i32>, wrapMode: vec2<f32>) -> vec4<f32> {\n let wrapped=vec2<i32>(atlasWrapIndex(point.x,size.x,wrapMode.x),atlasWrapIndex(point.y,size.y,wrapMode.y));\n return textureLoad(u_scalarAtlas,origin+wrapped,0);\n}\nfn atlasLevel(uv: vec2<f32>, map: AtlasMap, level: i32, nearestFilter: bool) -> vec4<f32> {\n var size=vec2<i32>(map.rect.yz); var origin=vec2<i32>(i32(map.rect.x),i32(map.control.w));\n for (var i=0;i<16;i=i+1) { if (i>=level) { break; } origin.y=origin.y+size.y; size=max(size/2,vec2<i32>(1)); }\n let pixel=uv*vec2<f32>(size)-0.5;\n if (nearestFilter) { return atlasFetch(vec2<i32>(floor(pixel+0.5)),size,origin,map.wrapMode.xy); }\n let low=vec2<i32>(floor(pixel)); let fraction=fract(pixel);\n return mix(mix(atlasFetch(low,size,origin,map.wrapMode.xy),atlasFetch(low+vec2<i32>(1,0),size,origin,map.wrapMode.xy),fraction.x),\n mix(atlasFetch(low+vec2<i32>(0,1),size,origin,map.wrapMode.xy),atlasFetch(low+vec2<i32>(1,1),size,origin,map.wrapMode.xy),fraction.x),fraction.y);\n}\nfn atlasSample(index: u32, uv0: vec2<f32>, uv1: vec2<f32>) -> vec4<f32> {\n let map=u_atlas.maps[index]; let uv=atlasUv(index,uv0,uv1);\n let dx=dpdx(uv); let dy=dpdy(uv); let lx=length(dx*map.rect.yz); let ly=length(dy*map.rect.yz);\n let major=max(lx,ly); let minor=max(min(lx,ly),0.000001); let magnify=major<=1.0;\n let taps=select(clamp(ceil(major/max(minor,1.0)),1.0,floor(map.filterMode.w)),1.0,magnify);\n let axis=select(dy,dx,lx>=ly);\n var lod=clamp(log2(max(major/taps,1.0)),0.0,map.rect.w);\n if (map.filterMode.z<0.5) { lod=0.0; } else if (map.filterMode.z<1.5) { lod=floor(lod+0.5); }\n let low=i32(floor(lod)); let high=min(low+1,i32(map.rect.w));\n let nearestFilter=select(map.filterMode.y>0.5,map.filterMode.x>0.5,magnify);\n var total=vec4<f32>(0.0);\n for (var i=0;i<16;i=i+1) { if (f32(i)>=taps) { break; }\n let sampleUv=uv+axis*((f32(i)+0.5)/taps-0.5);\n total=total+mix(atlasLevel(sampleUv,map,low,nearestFilter),atlasLevel(sampleUv,map,high,nearestFilter),fract(lod));\n }\n return total/taps;\n}\n/* Spectral thin-film evaluation adapted from three.js iridescence_fragment (MIT).\nThe MIT License\n\nCopyright \u00A9 2010-2026 three.js authors\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in\nall copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\nTHE SOFTWARE.\n*/\n// Belcour/Barla Fourier-domain CIE XYZ sensitivity, converted to linear Rec.709.\n// Three monochromatic wavelength samples are not RGB tristimulus reflectance.\nfn atlasFilmSensitivity(opd: f32, shift: vec3<f32>) -> vec3<f32> {\n let phase=2.0*3.14159265359*opd*1.0e-9;\n let variance=vec3<f32>(4.3278e9,9.3046e9,6.6121e9);\n var xyz=vec3<f32>(5.4856e-13,4.4201e-13,5.2481e-13)*sqrt(2.0*3.14159265359*variance)\n *cos(vec3<f32>(1.6810e6,1.7953e6,2.2084e6)*phase+shift)*exp(-phase*phase*variance);\n xyz.x=xyz.x+9.7470e-14*sqrt(2.0*3.14159265359*4.5282e9)*cos(2.2399e6*phase+shift.x)*exp(-4.5282e9*phase*phase);\n xyz=xyz/1.0685e-7;\n return mat3x3<f32>(vec3<f32>(3.2404542,-0.9692660,0.0556434),vec3<f32>(-1.5371385,1.8760108,-0.2040259),vec3<f32>(-0.4985314,0.0415560,1.0572252))*xyz;\n}\nfn atlasThinFilm(substrateF0: vec3<f32>, filmIor: f32, thickness: f32, cosine: f32) -> vec3<f32> {\n let c1=clamp(cosine,0.0001,1.0);\n if (thickness<=0.0) { return fresnelSchlick(c1,substrateF0); }\n let n2=mix(1.0,filmIor,smoothstep(0.0,0.03,thickness));\n let c2Squared=1.0-(1.0-c1*c1)/(n2*n2);\n if (c2Squared<0.0) { return vec3<f32>(1.0); }\n let c2=sqrt(c2Squared);\n let f12=(n2-1.0)/(n2+1.0);\n let r12=fresnelSchlick(c1,vec3<f32>(f12*f12)).x;\n let t121=1.0-r12;\n let rootF0=sqrt(clamp(substrateF0,vec3<f32>(0.0),vec3<f32>(0.9999)));\n let n3=(vec3<f32>(1.0)+rootF0)/(vec3<f32>(1.0)-rootF0);\n let f23=(n3-vec3<f32>(n2))/(n3+vec3<f32>(n2));\n let r23=fresnelSchlick(c2,f23*f23);\n let phi21=select(3.14159265359,0.0,n2<1.0);\n let phi=vec3<f32>(phi21)+select(vec3<f32>(0.0),vec3<f32>(3.14159265359),n3<vec3<f32>(n2));\n let opd=2.0*n2*thickness*c2;\n let r123=clamp(r12*r23,vec3<f32>(0.00001),vec3<f32>(0.9999));\n let amplitude=sqrt(r123);\n let rs=t121*t121*r23/(vec3<f32>(1.0)-r123);\n var reflectance=vec3<f32>(r12)+rs;\n var coefficient=rs-vec3<f32>(t121);\n for (var order=1;order<=2;order=order+1) {\n coefficient=coefficient*amplitude;\n reflectance=reflectance+coefficient*2.0*atlasFilmSensitivity(f32(order)*opd,f32(order)*phi);\n }\n return max(reflectance,vec3<f32>(0.0));\n}\n\n// KHR_materials_iridescence: a missing thickness map samples 1.0, and\n// the dielectric base receives inverse-max Fresnel weighting (rgb_mix).\nfn atlasIridescenceFresnel(substrateF0: vec3<f32>, cosine: f32, uv0: vec2<f32>, uv1: vec2<f32>) -> vec3<f32> {\n let strength=clamp(u_atlas.iridescence.y*mix(1.0,atlasSample(11u,uv0,uv1).r,u_atlas.maps[11].control.z),0.0,1.0);\n let thickness=mix(u_atlas.iridescence.w,u_atlas.factors.x,mix(1.0,atlasSample(12u,uv0,uv1).g,u_atlas.maps[12].control.z));\n return mix(fresnelSchlick(cosine,substrateF0),atlasThinFilm(substrateF0,u_atlas.iridescence.z,thickness,cosine),strength);\n}\n\n// Recover the Schlick normal-incidence coefficient before applying the split-sum\n// BRDF LUT. Multiplying an already Fresnel-weighted environment by a Fresnel\n// difference would count Fresnel twice and incorrectly scale the LUT bias term.\nfn atlasIridescenceEnvironmentF0(substrateF0: vec3<f32>, cosine: f32, uv0: vec2<f32>, uv1: vec2<f32>) -> vec3<f32> {\n let strength=clamp(u_atlas.iridescence.y*mix(1.0,atlasSample(11u,uv0,uv1).r,u_atlas.maps[11].control.z),0.0,1.0);\n let thickness=mix(u_atlas.iridescence.w,u_atlas.factors.x,mix(1.0,atlasSample(12u,uv0,uv1).g,u_atlas.maps[12].control.z));\n let grazing=clamp(pow(clamp(1.0-cosine,0.0,1.0),5.0),0.0,0.9999);\n let filmF0=(atlasThinFilm(substrateF0,u_atlas.iridescence.z,thickness,cosine)-vec3<f32>(grazing))/(1.0-grazing);\n return mix(substrateF0,filmF0,strength);\n}\n\nfn atlasExtensionLighting(normal: vec3<f32>, tangent: vec4<f32>, view: vec3<f32>, light: vec3<f32>, uv0: vec2<f32>, uv1: vec2<f32>, shadow: f32, environment: vec3<f32>, substrateF0: vec3<f32>, substrateRoughness: f32) -> vec3<f32> {\n let coatMask=atlasSample(5u,uv0,uv1).r; let coatRoughMask=atlasSample(6u,uv0,uv1).g;\n let sheenRoughMask=atlasSample(9u,uv0,uv1).a; let filmMask=atlasSample(11u,uv0,uv1).r;\n let thicknessMask=atlasSample(12u,uv0,uv1).g;\n let coatNormalSample=textureSample(u_coatNormalTexture,u_coatNormalSampler,atlasUv(7u,uv0,uv1)).rgb;\n let coatNormal=normalize(mix(normal,perturbNormal(normal,tangent,coatNormalSample,u_atlas.coat.z),u_atlas.maps[7].control.z));\n let sheenSample=textureSample(u_sheenTexture,u_sheenSampler,atlasUv(8u,uv0,uv1)).rgb;\n let anisotropySample=textureSample(u_anisotropyTexture,u_anisotropySampler,atlasUv(10u,uv0,uv1));\n let coat=u_atlas.coat.x*mix(1.0,coatMask,u_atlas.maps[5].control.z);\n let coatRough=max(0.045,u_atlas.coat.y*mix(1.0,coatRoughMask,u_atlas.maps[6].control.z));\n let sheen=u_atlas.sheen.rgb*mix(vec3<f32>(1.0),sheenSample,u_atlas.maps[8].control.z);\n let sheenRough=max(0.045,u_atlas.coat.w*mix(1.0,sheenRoughMask,u_atlas.maps[9].control.z));\n let anisotropy=u_atlas.sheen.w*mix(1.0,anisotropySample.b,u_atlas.maps[10].control.z);\n let film=u_atlas.iridescence.y*mix(1.0,filmMask,u_atlas.maps[11].control.z);\n let thickness=mix(u_atlas.iridescence.w,u_atlas.factors.x,mix(1.0,thicknessMask,u_atlas.maps[12].control.z));\n let halfVector=normalize(light+view); let ndl=max(dot(normal,light),0.0); let ndv=max(dot(normal,view),0.001);\n let coatNdl=max(dot(coatNormal,light),0.0); let coatNdv=max(dot(coatNormal,view),0.001); let coatNdh=max(dot(coatNormal,halfVector),0.001);\n let coatBrdf=coat*ggxDistribution(coatNdh,coatRough)*ggxVisibilitySmithCorrelated(coatNdv,coatNdl,coatRough)*fresnelSchlick(max(dot(view,halfVector),0.0),vec3<f32>(0.04));\n let ndh=max(dot(normal,halfVector),0.0); let inverseRoughness=1.0/(sheenRough*sheenRough);\n let charlie=(2.0+inverseRoughness)*pow(max(1.0-ndh*ndh,0.00001),0.5*inverseRoughness)/(2.0*3.14159265);\n let sheenBrdf=sheen*charlie/max(4.0*(ndl+ndv-ndl*ndv),0.0001);\n let tx=normalize(tangent.xyz-normal*dot(tangent.xyz,normal)); let ty=normalize(cross(normal,tx))*tangent.w;\n let mappedDirection=mix(vec2<f32>(1.0,0.0),anisotropySample.rg*2.0-1.0,u_atlas.maps[10].control.z);\n let angle=u_atlas.iridescence.x+atan2(mappedDirection.y,mappedDirection.x);\n let axis=tx*cos(angle)+ty*sin(angle); let crossAxis=-tx*sin(angle)+ty*cos(angle);\n // Anisotropy and iridescence modify the same substrate specular BRDF.\n // KHR anisotropy broadens the tangent alpha; it is not an extra white lobe.\n let alpha=max(substrateRoughness,0.045)*max(substrateRoughness,0.045);\n let ax=mix(alpha,1.0,clamp(anisotropy*anisotropy,0.0,1.0)); let ay=alpha;\n let tangentH=dot(halfVector,axis)/ax; let bitangentH=dot(halfVector,crossAxis)/ay;\n let denominator=tangentH*tangentH+bitangentH*bitangentH+ndh*ndh;\n let anisotropicD=1.0/max(3.14159265*ax*ay*denominator*denominator,0.0000000000000001);\n let lambdaV=ndl*length(vec3<f32>(ax*dot(axis,view),ay*dot(crossAxis,view),ndv));\n let lambdaL=ndv*length(vec3<f32>(ax*dot(axis,light),ay*dot(crossAxis,light),ndl));\n let anisotropicV=0.5/max(lambdaV+lambdaL,0.00001);\n let isotropicDv=ggxDistribution(ndh,substrateRoughness)*ggxVisibilitySmithCorrelated(ndv,ndl,substrateRoughness);\n let substrateDv=select(isotropicDv,anisotropicD*anisotropicV,anisotropy>0.0);\n let vdh=max(dot(view,halfVector),0.0001);\n let substrateFresnel=fresnelSchlick(vdh,substrateF0);\n let anisotropicBrdf=substrateFresnel*(substrateDv-isotropicDv);\n let filmDirect=film*(atlasThinFilm(substrateF0,u_atlas.iridescence.z,thickness,vdh)-substrateFresnel)*substrateDv;\n // Film environment energy is integrated once in shadePbr through the BRDF LUT.\n let filmEnvironment=vec3<f32>(0.0);\n let direct=(coatBrdf*coatNdl+(sheenBrdf+anisotropicBrdf+filmDirect)*ndl)*2.25*shadow;\n return (direct+environment*(coat*0.04+sheen*pow(1.0-ndv,5.0)+filmEnvironment))*u_atlas.factors.z;\n\n}\n";
6
+ //# sourceMappingURL=WebGPUExtensionAtlas.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGPUExtensionAtlas.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/WebGPUExtensionAtlas.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAEnD,eAAO,MAAM,iBAAiB,2NAA4N,CAAC;AAC3P,oFAAoF;AACpF,wBAAgB,4BAA4B,CAAC,QAAQ,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,YAAY,CAAC,GAAG,YAAY,CAqBvG;AAED,eAAO,MAAM,2BAA2B,02YAuMvC,CAAC"}
@@ -0,0 +1,225 @@
1
+ export const WEBGPU_ATLAS_MAPS = ["baseColor", "normal", "metallicRoughness", "occlusion", "emissive", "clearcoat", "clearcoatRoughness", "clearcoatNormal", "sheenColor", "sheenRoughness", "anisotropy", "iridescence", "iridescenceThickness"];
2
+ /** Layout mirrors AtlasUniforms: 13 map records of five vec4s, then seven vec4s. */
3
+ export function webgpuExtensionAtlasUniforms(uniforms) {
4
+ const out = new Float32Array(13 * 20 + 28);
5
+ const number = (key, fallback = 0) => { const value = uniforms?.get(key); return typeof value === "number" ? value : fallback; };
6
+ const vector = (key, fallback) => { const value = uniforms?.get(key); return Array.isArray(value) || value instanceof Float32Array ? value : fallback; };
7
+ WEBGPU_ATLAS_MAPS.forEach((slot, index) => {
8
+ const offset = index * 20;
9
+ out.set(vector(`u_${slot}TextureOffset`, [0, 0]), offset);
10
+ out.set(vector(`u_${slot}TextureScale`, [1, 1]), offset + 2);
11
+ out.set([number(`u_${slot}TextureRotation`), number(`u_${slot}TextureTexCoord`), number(`u_${slot}TextureEnabled`), number(`u_${slot}AtlasY`)], offset + 4);
12
+ out.set(vector(`u_${slot}TextureWrap`, [0, 0]), offset + 8);
13
+ out.set(vector(`u_${slot}AtlasRect`, [0, 1, 1, 0]), offset + 12);
14
+ out.set(vector(`u_${slot}AtlasFilter`, [0, 0, 0, 1]), offset + 16);
15
+ });
16
+ out.set([number("u_clearcoatFactor"), number("u_clearcoatRoughnessFactor"), number("u_clearcoatNormalScale", 1), number("u_sheenRoughnessFactor")], 260);
17
+ out.set([...vector("u_sheenColorFactor", [0, 0, 0]), number("u_anisotropyStrength")], 264);
18
+ out.set([number("u_anisotropyRotation"), number("u_iridescenceFactor"), number("u_iridescenceIor", 1.3), number("u_iridescenceThicknessMinimum", 100)], 268);
19
+ out.set([number("u_iridescenceThicknessMaximum", 400), number("u_emissiveStrength", 1), number("u_materialEnvironmentSpecularScale", 1), 0], 272);
20
+ out.set([...vector("u_emissiveColor", [0, 0, 0]), 0], 276);
21
+ out.set([number("u_ior", 1.5), number("u_specularFactor", 1), 0, 0], 280);
22
+ out.set([...vector("u_specularColorFactor", [1, 1, 1]), 0], 284);
23
+ return out;
24
+ }
25
+ export const WEBGPU_EXTENSION_ATLAS_WGSL = `
26
+ struct AtlasMap {
27
+ transform: vec4<f32>,
28
+ control: vec4<f32>,
29
+ wrapMode: vec4<f32>,
30
+ rect: vec4<f32>,
31
+ filterMode: vec4<f32>,
32
+ };
33
+ struct AtlasUniforms {
34
+ maps: array<AtlasMap, 13>,
35
+ coat: vec4<f32>,
36
+ sheen: vec4<f32>,
37
+ iridescence: vec4<f32>,
38
+ factors: vec4<f32>,
39
+ emissive: vec4<f32>,
40
+ substrate: vec4<f32>,
41
+ specularColor: vec4<f32>,
42
+ };
43
+ @group(0) @binding(19) var<uniform> u_atlas: AtlasUniforms;
44
+ @group(0) @binding(20) var u_scalarAtlas: texture_2d<f32>;
45
+ @group(0) @binding(21) var u_coatNormalSampler: sampler;
46
+ @group(0) @binding(22) var u_coatNormalTexture: texture_2d<f32>;
47
+ @group(0) @binding(23) var u_sheenSampler: sampler;
48
+ @group(0) @binding(24) var u_sheenTexture: texture_2d<f32>;
49
+ @group(0) @binding(25) var u_anisotropySampler: sampler;
50
+ @group(0) @binding(26) var u_anisotropyTexture: texture_2d<f32>;
51
+ @group(0) @binding(27) var u_emissiveSampler: sampler;
52
+ @group(0) @binding(28) var u_emissiveTexture: texture_2d<f32>;
53
+ fn atlasUv(index: u32, uv0: vec2<f32>, uv1: vec2<f32>) -> vec2<f32> {
54
+ let map = u_atlas.maps[index];
55
+ let uv = select(uv0,uv1,map.control.y > 0.5) * map.transform.zw;
56
+ let cosine = cos(map.control.x); let sine = sin(map.control.x);
57
+ return vec2<f32>(cosine*uv.x-sine*uv.y,sine*uv.x+cosine*uv.y)+map.transform.xy;
58
+ }
59
+ fn atlasWrapIndex(x: i32, size: i32, mode: f32) -> i32 {
60
+ if (mode<0.5) { return clamp(x,0,size-1); }
61
+ let period=select(size,2*size,mode>1.5);
62
+ let index=((x%period)+period)%period;
63
+ return select(index,period-1-index,mode>1.5 && index>=size);
64
+ }
65
+ fn atlasFetch(point: vec2<i32>, size: vec2<i32>, origin: vec2<i32>, wrapMode: vec2<f32>) -> vec4<f32> {
66
+ let wrapped=vec2<i32>(atlasWrapIndex(point.x,size.x,wrapMode.x),atlasWrapIndex(point.y,size.y,wrapMode.y));
67
+ return textureLoad(u_scalarAtlas,origin+wrapped,0);
68
+ }
69
+ fn atlasLevel(uv: vec2<f32>, map: AtlasMap, level: i32, nearestFilter: bool) -> vec4<f32> {
70
+ var size=vec2<i32>(map.rect.yz); var origin=vec2<i32>(i32(map.rect.x),i32(map.control.w));
71
+ for (var i=0;i<16;i=i+1) { if (i>=level) { break; } origin.y=origin.y+size.y; size=max(size/2,vec2<i32>(1)); }
72
+ let pixel=uv*vec2<f32>(size)-0.5;
73
+ if (nearestFilter) { return atlasFetch(vec2<i32>(floor(pixel+0.5)),size,origin,map.wrapMode.xy); }
74
+ let low=vec2<i32>(floor(pixel)); let fraction=fract(pixel);
75
+ return mix(mix(atlasFetch(low,size,origin,map.wrapMode.xy),atlasFetch(low+vec2<i32>(1,0),size,origin,map.wrapMode.xy),fraction.x),
76
+ mix(atlasFetch(low+vec2<i32>(0,1),size,origin,map.wrapMode.xy),atlasFetch(low+vec2<i32>(1,1),size,origin,map.wrapMode.xy),fraction.x),fraction.y);
77
+ }
78
+ fn atlasSample(index: u32, uv0: vec2<f32>, uv1: vec2<f32>) -> vec4<f32> {
79
+ let map=u_atlas.maps[index]; let uv=atlasUv(index,uv0,uv1);
80
+ let dx=dpdx(uv); let dy=dpdy(uv); let lx=length(dx*map.rect.yz); let ly=length(dy*map.rect.yz);
81
+ let major=max(lx,ly); let minor=max(min(lx,ly),0.000001); let magnify=major<=1.0;
82
+ let taps=select(clamp(ceil(major/max(minor,1.0)),1.0,floor(map.filterMode.w)),1.0,magnify);
83
+ let axis=select(dy,dx,lx>=ly);
84
+ var lod=clamp(log2(max(major/taps,1.0)),0.0,map.rect.w);
85
+ if (map.filterMode.z<0.5) { lod=0.0; } else if (map.filterMode.z<1.5) { lod=floor(lod+0.5); }
86
+ let low=i32(floor(lod)); let high=min(low+1,i32(map.rect.w));
87
+ let nearestFilter=select(map.filterMode.y>0.5,map.filterMode.x>0.5,magnify);
88
+ var total=vec4<f32>(0.0);
89
+ for (var i=0;i<16;i=i+1) { if (f32(i)>=taps) { break; }
90
+ let sampleUv=uv+axis*((f32(i)+0.5)/taps-0.5);
91
+ total=total+mix(atlasLevel(sampleUv,map,low,nearestFilter),atlasLevel(sampleUv,map,high,nearestFilter),fract(lod));
92
+ }
93
+ return total/taps;
94
+ }
95
+ /* Spectral thin-film evaluation adapted from three.js iridescence_fragment (MIT).
96
+ The MIT License
97
+
98
+ Copyright © 2010-2026 three.js authors
99
+
100
+ Permission is hereby granted, free of charge, to any person obtaining a copy
101
+ of this software and associated documentation files (the "Software"), to deal
102
+ in the Software without restriction, including without limitation the rights
103
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
104
+ copies of the Software, and to permit persons to whom the Software is
105
+ furnished to do so, subject to the following conditions:
106
+
107
+ The above copyright notice and this permission notice shall be included in
108
+ all copies or substantial portions of the Software.
109
+
110
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
111
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
112
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
113
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
114
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
115
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
116
+ THE SOFTWARE.
117
+ */
118
+ // Belcour/Barla Fourier-domain CIE XYZ sensitivity, converted to linear Rec.709.
119
+ // Three monochromatic wavelength samples are not RGB tristimulus reflectance.
120
+ fn atlasFilmSensitivity(opd: f32, shift: vec3<f32>) -> vec3<f32> {
121
+ let phase=2.0*3.14159265359*opd*1.0e-9;
122
+ let variance=vec3<f32>(4.3278e9,9.3046e9,6.6121e9);
123
+ var xyz=vec3<f32>(5.4856e-13,4.4201e-13,5.2481e-13)*sqrt(2.0*3.14159265359*variance)
124
+ *cos(vec3<f32>(1.6810e6,1.7953e6,2.2084e6)*phase+shift)*exp(-phase*phase*variance);
125
+ xyz.x=xyz.x+9.7470e-14*sqrt(2.0*3.14159265359*4.5282e9)*cos(2.2399e6*phase+shift.x)*exp(-4.5282e9*phase*phase);
126
+ xyz=xyz/1.0685e-7;
127
+ return mat3x3<f32>(vec3<f32>(3.2404542,-0.9692660,0.0556434),vec3<f32>(-1.5371385,1.8760108,-0.2040259),vec3<f32>(-0.4985314,0.0415560,1.0572252))*xyz;
128
+ }
129
+ fn atlasThinFilm(substrateF0: vec3<f32>, filmIor: f32, thickness: f32, cosine: f32) -> vec3<f32> {
130
+ let c1=clamp(cosine,0.0001,1.0);
131
+ if (thickness<=0.0) { return fresnelSchlick(c1,substrateF0); }
132
+ let n2=mix(1.0,filmIor,smoothstep(0.0,0.03,thickness));
133
+ let c2Squared=1.0-(1.0-c1*c1)/(n2*n2);
134
+ if (c2Squared<0.0) { return vec3<f32>(1.0); }
135
+ let c2=sqrt(c2Squared);
136
+ let f12=(n2-1.0)/(n2+1.0);
137
+ let r12=fresnelSchlick(c1,vec3<f32>(f12*f12)).x;
138
+ let t121=1.0-r12;
139
+ let rootF0=sqrt(clamp(substrateF0,vec3<f32>(0.0),vec3<f32>(0.9999)));
140
+ let n3=(vec3<f32>(1.0)+rootF0)/(vec3<f32>(1.0)-rootF0);
141
+ let f23=(n3-vec3<f32>(n2))/(n3+vec3<f32>(n2));
142
+ let r23=fresnelSchlick(c2,f23*f23);
143
+ let phi21=select(3.14159265359,0.0,n2<1.0);
144
+ let phi=vec3<f32>(phi21)+select(vec3<f32>(0.0),vec3<f32>(3.14159265359),n3<vec3<f32>(n2));
145
+ let opd=2.0*n2*thickness*c2;
146
+ let r123=clamp(r12*r23,vec3<f32>(0.00001),vec3<f32>(0.9999));
147
+ let amplitude=sqrt(r123);
148
+ let rs=t121*t121*r23/(vec3<f32>(1.0)-r123);
149
+ var reflectance=vec3<f32>(r12)+rs;
150
+ var coefficient=rs-vec3<f32>(t121);
151
+ for (var order=1;order<=2;order=order+1) {
152
+ coefficient=coefficient*amplitude;
153
+ reflectance=reflectance+coefficient*2.0*atlasFilmSensitivity(f32(order)*opd,f32(order)*phi);
154
+ }
155
+ return max(reflectance,vec3<f32>(0.0));
156
+ }
157
+
158
+ // KHR_materials_iridescence: a missing thickness map samples 1.0, and
159
+ // the dielectric base receives inverse-max Fresnel weighting (rgb_mix).
160
+ fn atlasIridescenceFresnel(substrateF0: vec3<f32>, cosine: f32, uv0: vec2<f32>, uv1: vec2<f32>) -> vec3<f32> {
161
+ let strength=clamp(u_atlas.iridescence.y*mix(1.0,atlasSample(11u,uv0,uv1).r,u_atlas.maps[11].control.z),0.0,1.0);
162
+ let thickness=mix(u_atlas.iridescence.w,u_atlas.factors.x,mix(1.0,atlasSample(12u,uv0,uv1).g,u_atlas.maps[12].control.z));
163
+ return mix(fresnelSchlick(cosine,substrateF0),atlasThinFilm(substrateF0,u_atlas.iridescence.z,thickness,cosine),strength);
164
+ }
165
+
166
+ // Recover the Schlick normal-incidence coefficient before applying the split-sum
167
+ // BRDF LUT. Multiplying an already Fresnel-weighted environment by a Fresnel
168
+ // difference would count Fresnel twice and incorrectly scale the LUT bias term.
169
+ fn atlasIridescenceEnvironmentF0(substrateF0: vec3<f32>, cosine: f32, uv0: vec2<f32>, uv1: vec2<f32>) -> vec3<f32> {
170
+ let strength=clamp(u_atlas.iridescence.y*mix(1.0,atlasSample(11u,uv0,uv1).r,u_atlas.maps[11].control.z),0.0,1.0);
171
+ let thickness=mix(u_atlas.iridescence.w,u_atlas.factors.x,mix(1.0,atlasSample(12u,uv0,uv1).g,u_atlas.maps[12].control.z));
172
+ let grazing=clamp(pow(clamp(1.0-cosine,0.0,1.0),5.0),0.0,0.9999);
173
+ let filmF0=(atlasThinFilm(substrateF0,u_atlas.iridescence.z,thickness,cosine)-vec3<f32>(grazing))/(1.0-grazing);
174
+ return mix(substrateF0,filmF0,strength);
175
+ }
176
+
177
+ fn atlasExtensionLighting(normal: vec3<f32>, tangent: vec4<f32>, view: vec3<f32>, light: vec3<f32>, uv0: vec2<f32>, uv1: vec2<f32>, shadow: f32, environment: vec3<f32>, substrateF0: vec3<f32>, substrateRoughness: f32) -> vec3<f32> {
178
+ let coatMask=atlasSample(5u,uv0,uv1).r; let coatRoughMask=atlasSample(6u,uv0,uv1).g;
179
+ let sheenRoughMask=atlasSample(9u,uv0,uv1).a; let filmMask=atlasSample(11u,uv0,uv1).r;
180
+ let thicknessMask=atlasSample(12u,uv0,uv1).g;
181
+ let coatNormalSample=textureSample(u_coatNormalTexture,u_coatNormalSampler,atlasUv(7u,uv0,uv1)).rgb;
182
+ let coatNormal=normalize(mix(normal,perturbNormal(normal,tangent,coatNormalSample,u_atlas.coat.z),u_atlas.maps[7].control.z));
183
+ let sheenSample=textureSample(u_sheenTexture,u_sheenSampler,atlasUv(8u,uv0,uv1)).rgb;
184
+ let anisotropySample=textureSample(u_anisotropyTexture,u_anisotropySampler,atlasUv(10u,uv0,uv1));
185
+ let coat=u_atlas.coat.x*mix(1.0,coatMask,u_atlas.maps[5].control.z);
186
+ let coatRough=max(0.045,u_atlas.coat.y*mix(1.0,coatRoughMask,u_atlas.maps[6].control.z));
187
+ let sheen=u_atlas.sheen.rgb*mix(vec3<f32>(1.0),sheenSample,u_atlas.maps[8].control.z);
188
+ let sheenRough=max(0.045,u_atlas.coat.w*mix(1.0,sheenRoughMask,u_atlas.maps[9].control.z));
189
+ let anisotropy=u_atlas.sheen.w*mix(1.0,anisotropySample.b,u_atlas.maps[10].control.z);
190
+ let film=u_atlas.iridescence.y*mix(1.0,filmMask,u_atlas.maps[11].control.z);
191
+ let thickness=mix(u_atlas.iridescence.w,u_atlas.factors.x,mix(1.0,thicknessMask,u_atlas.maps[12].control.z));
192
+ let halfVector=normalize(light+view); let ndl=max(dot(normal,light),0.0); let ndv=max(dot(normal,view),0.001);
193
+ let coatNdl=max(dot(coatNormal,light),0.0); let coatNdv=max(dot(coatNormal,view),0.001); let coatNdh=max(dot(coatNormal,halfVector),0.001);
194
+ let coatBrdf=coat*ggxDistribution(coatNdh,coatRough)*ggxVisibilitySmithCorrelated(coatNdv,coatNdl,coatRough)*fresnelSchlick(max(dot(view,halfVector),0.0),vec3<f32>(0.04));
195
+ let ndh=max(dot(normal,halfVector),0.0); let inverseRoughness=1.0/(sheenRough*sheenRough);
196
+ let charlie=(2.0+inverseRoughness)*pow(max(1.0-ndh*ndh,0.00001),0.5*inverseRoughness)/(2.0*3.14159265);
197
+ let sheenBrdf=sheen*charlie/max(4.0*(ndl+ndv-ndl*ndv),0.0001);
198
+ let tx=normalize(tangent.xyz-normal*dot(tangent.xyz,normal)); let ty=normalize(cross(normal,tx))*tangent.w;
199
+ let mappedDirection=mix(vec2<f32>(1.0,0.0),anisotropySample.rg*2.0-1.0,u_atlas.maps[10].control.z);
200
+ let angle=u_atlas.iridescence.x+atan2(mappedDirection.y,mappedDirection.x);
201
+ let axis=tx*cos(angle)+ty*sin(angle); let crossAxis=-tx*sin(angle)+ty*cos(angle);
202
+ // Anisotropy and iridescence modify the same substrate specular BRDF.
203
+ // KHR anisotropy broadens the tangent alpha; it is not an extra white lobe.
204
+ let alpha=max(substrateRoughness,0.045)*max(substrateRoughness,0.045);
205
+ let ax=mix(alpha,1.0,clamp(anisotropy*anisotropy,0.0,1.0)); let ay=alpha;
206
+ let tangentH=dot(halfVector,axis)/ax; let bitangentH=dot(halfVector,crossAxis)/ay;
207
+ let denominator=tangentH*tangentH+bitangentH*bitangentH+ndh*ndh;
208
+ let anisotropicD=1.0/max(3.14159265*ax*ay*denominator*denominator,0.0000000000000001);
209
+ let lambdaV=ndl*length(vec3<f32>(ax*dot(axis,view),ay*dot(crossAxis,view),ndv));
210
+ let lambdaL=ndv*length(vec3<f32>(ax*dot(axis,light),ay*dot(crossAxis,light),ndl));
211
+ let anisotropicV=0.5/max(lambdaV+lambdaL,0.00001);
212
+ let isotropicDv=ggxDistribution(ndh,substrateRoughness)*ggxVisibilitySmithCorrelated(ndv,ndl,substrateRoughness);
213
+ let substrateDv=select(isotropicDv,anisotropicD*anisotropicV,anisotropy>0.0);
214
+ let vdh=max(dot(view,halfVector),0.0001);
215
+ let substrateFresnel=fresnelSchlick(vdh,substrateF0);
216
+ let anisotropicBrdf=substrateFresnel*(substrateDv-isotropicDv);
217
+ let filmDirect=film*(atlasThinFilm(substrateF0,u_atlas.iridescence.z,thickness,vdh)-substrateFresnel)*substrateDv;
218
+ // Film environment energy is integrated once in shadePbr through the BRDF LUT.
219
+ let filmEnvironment=vec3<f32>(0.0);
220
+ let direct=(coatBrdf*coatNdl+(sheenBrdf+anisotropicBrdf+filmDirect)*ndl)*2.25*shadow;
221
+ return (direct+environment*(coat*0.04+sheen*pow(1.0-ndv,5.0)+filmEnvironment))*u_atlas.factors.z;
222
+
223
+ }
224
+ `;
225
+ //# sourceMappingURL=WebGPUExtensionAtlas.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGPUExtensionAtlas.js","sourceRoot":"","sources":["../../../../packages/rendering/src/WebGPUExtensionAtlas.ts"],"names":[],"mappings":"AAEA,MAAM,CAAC,MAAM,iBAAiB,GAAG,CAAC,WAAW,EAAE,QAAQ,EAAE,mBAAmB,EAAE,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE,oBAAoB,EAAE,iBAAiB,EAAE,YAAY,EAAE,gBAAgB,EAAE,YAAY,EAAE,aAAa,EAAE,sBAAsB,CAAU,CAAC;AAC3P,oFAAoF;AACpF,MAAM,UAAU,4BAA4B,CAAC,QAA4C;IACvF,MAAM,GAAG,GAAG,IAAI,YAAY,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;IAC3C,MAAM,MAAM,GAAG,CAAC,GAAW,EAAE,QAAQ,GAAG,CAAC,EAAE,EAAE,GAAG,MAAM,KAAK,GAAG,QAAQ,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACzI,MAAM,MAAM,GAAG,CAAC,GAAW,EAAE,QAA2B,EAAE,EAAE,GAAG,MAAM,KAAK,GAAG,QAAQ,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,KAAK,YAAY,YAAY,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACpL,iBAAiB,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;QACxC,MAAM,MAAM,GAAG,KAAK,GAAG,EAAE,CAAC;QAC1B,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,IAAI,eAAe,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;QAC1D,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,IAAI,cAAc,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;QAC7D,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,KAAK,IAAI,iBAAiB,CAAC,EAAE,MAAM,CAAC,KAAK,IAAI,iBAAiB,CAAC,EAAE,MAAM,CAAC,KAAK,IAAI,gBAAgB,CAAC,EAAE,MAAM,CAAC,KAAK,IAAI,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;QAC5J,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,IAAI,aAAa,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;QAC5D,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,IAAI,WAAW,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;QACjE,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,IAAI,aAAa,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;IACrE,CAAC,CAAC,CAAC;IACH,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,mBAAmB,CAAC,EAAE,MAAM,CAAC,4BAA4B,CAAC,EAAE,MAAM,CAAC,wBAAwB,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,wBAAwB,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IACzJ,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,oBAAoB,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,sBAAsB,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAC3F,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,sBAAsB,CAAC,EAAE,MAAM,CAAC,qBAAqB,CAAC,EAAE,MAAM,CAAC,kBAAkB,EAAE,GAAG,CAAC,EAAE,MAAM,CAAC,+BAA+B,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAC7J,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,+BAA+B,EAAE,GAAG,CAAC,EAAE,MAAM,CAAC,oBAAoB,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,oCAAoC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAClJ,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAC3D,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,OAAO,EAAE,GAAG,CAAC,EAAE,MAAM,CAAC,kBAAkB,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAC1E,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,uBAAuB,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IACjE,OAAO,GAAG,CAAC;AACb,CAAC;AAED,MAAM,CAAC,MAAM,2BAA2B,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuM1C,CAAC"}
@@ -21,12 +21,19 @@ export type SkinningCpuFallbackReason =
21
21
  "none-uniform-array"
22
22
  /** Joint count exceeds the uniform array but fits the data-texture palette path. */
23
23
  | "none-data-texture"
24
+ /** T1.12 — the program includes `a3d_prd06_skinning_common`; the bone texture carries the palette. */
25
+ | "none-bone-texture"
26
+ /** T1.12 — a bone-texture program whose joint count exceeds even the cache ceiling. */
27
+ | "joint-count-exceeds-bone-texture-limit"
24
28
  /** Joint count exceeds even the data-texture ceiling — CPU skinning is the only option. */
25
29
  | "joint-count-exceeds-data-texture-limit"
26
30
  /** The shader has no data-texture palette uniforms, so palettes above the uniform cap fall back. */
27
31
  | "shader-lacks-data-texture-palette"
28
32
  /** No joint-palette uniforms at all on this shader — CPU skinning is the only option. */
29
- | "shader-lacks-skinning-uniforms";
33
+ | "shader-lacks-skinning-uniforms"
34
+ /** The skinning geometry contract failed (unweighted/non-normalized weights, bad
35
+ * joint indices): the item draws unskinned rather than aborting the pass. */
36
+ | "skinning-geometry-contract";
30
37
  export interface SkinningPaletteDecision {
31
38
  readonly jointCount: number;
32
39
  /** `"uniform-array"` | `"data-texture"` — the GPU upload path, or `"cpu"` when neither fits. */
@@ -50,5 +57,7 @@ export declare function decideSkinningPalettePath(options: {
50
57
  readonly maxDataTextureJoints?: number;
51
58
  readonly shaderHasDataTexturePalette?: boolean;
52
59
  readonly shaderHasSkinningUniforms?: boolean;
60
+ /** T1.12 — program includes `a3d_prd06_skinning_common` (`u_boneTexture`). */
61
+ readonly shaderHasBoneTexture?: boolean;
53
62
  }): SkinningPaletteDecision;
54
63
  //# sourceMappingURL=WebGPUSkinningLimits.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"WebGPUSkinningLimits.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/WebGPUSkinningLimits.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,yGAAyG;AACzG,eAAO,MAAM,0BAA0B,KAAK,CAAC;AAE7C;;;;GAIG;AACH,MAAM,MAAM,yBAAyB;AACnC,gEAAgE;AAC9D,oBAAoB;AACtB,oFAAoF;GAClF,mBAAmB;AACrB,2FAA2F;GACzF,wCAAwC;AAC1C,oGAAoG;GAClG,mCAAmC;AACrC,yFAAyF;GACvF,gCAAgC,CAAC;AAErC,MAAM,WAAW,uBAAuB;IACtC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,gGAAgG;IAChG,QAAQ,CAAC,IAAI,EAAE,eAAe,GAAG,cAAc,GAAG,KAAK,CAAC;IACxD,QAAQ,CAAC,MAAM,EAAE,yBAAyB,CAAC;IAC3C,oFAAoF;IACpF,QAAQ,CAAC,WAAW,EAAE,OAAO,CAAC;CAC/B;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,OAAO,EAAE;IACjD,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IACnC,QAAQ,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC;IACvC,QAAQ,CAAC,2BAA2B,CAAC,EAAE,OAAO,CAAC;IAC/C,QAAQ,CAAC,yBAAyB,CAAC,EAAE,OAAO,CAAC;CAC9C,GAAG,uBAAuB,CAsB1B"}
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+ {"version":3,"file":"WebGPUSkinningLimits.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/WebGPUSkinningLimits.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,yGAAyG;AACzG,eAAO,MAAM,0BAA0B,KAAK,CAAC;AAI7C;;;;GAIG;AACH,MAAM,MAAM,yBAAyB;AACnC,gEAAgE;AAC9D,oBAAoB;AACtB,oFAAoF;GAClF,mBAAmB;AACrB,sGAAsG;GACpG,mBAAmB;AACrB,uFAAuF;GACrF,wCAAwC;AAC1C,2FAA2F;GACzF,wCAAwC;AAC1C,oGAAoG;GAClG,mCAAmC;AACrC,yFAAyF;GACvF,gCAAgC;AAClC;8EAC8E;GAC5E,4BAA4B,CAAC;AAEjC,MAAM,WAAW,uBAAuB;IACtC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,gGAAgG;IAChG,QAAQ,CAAC,IAAI,EAAE,eAAe,GAAG,cAAc,GAAG,KAAK,CAAC;IACxD,QAAQ,CAAC,MAAM,EAAE,yBAAyB,CAAC;IAC3C,oFAAoF;IACpF,QAAQ,CAAC,WAAW,EAAE,OAAO,CAAC;CAC/B;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,OAAO,EAAE;IACjD,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IACnC,QAAQ,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC;IACvC,QAAQ,CAAC,2BAA2B,CAAC,EAAE,OAAO,CAAC;IAC/C,QAAQ,CAAC,yBAAyB,CAAC,EAAE,OAAO,CAAC;IAC7C,8EAA8E;IAC9E,QAAQ,CAAC,oBAAoB,CAAC,EAAE,OAAO,CAAC;CACzC,GAAG,uBAAuB,CAmC1B"}
@@ -11,6 +11,7 @@
11
11
  */
12
12
  /** Joint-palette capacity of the WebGPU skinning path — parity with the WebGL2 `u_jointMatrices[96]`. */
13
13
  export const MAX_WEBGPU_SKINNING_JOINTS = 96;
14
+ import { MAX_SKINNING_JOINTS } from "./ForwardPass.js";
14
15
  /**
15
16
  * Decide the joint-palette upload path for a skinned mesh without touching the GPU.
16
17
  * Pure and deterministic: same inputs always produce the same decision, so diagnostics
@@ -26,9 +27,22 @@ export function decideSkinningPalettePath(options) {
26
27
  throw new Error("decideSkinningPalettePath jointCount must be a non-negative integer.");
27
28
  }
28
29
  const maxUniformJoints = options.maxUniformJoints ?? MAX_WEBGPU_SKINNING_JOINTS;
29
- const maxDataTextureJoints = options.maxDataTextureJoints ?? MAX_WEBGPU_SKINNING_JOINTS;
30
+ // T2.7 (PRD-06): the data-texture/storage palette ceiling defaults to the
31
+ // renderer-wide `MAX_SKINNING_JOINTS` (1024) — the 06 bone-texture/storage
32
+ // path carries every rig up to the cache ceiling, not the 96-joint uniform
33
+ // parity bound. Callers may still pin a smaller device cap explicitly.
34
+ const maxDataTextureJoints = options.maxDataTextureJoints ?? MAX_SKINNING_JOINTS;
30
35
  const shaderHasSkinningUniforms = options.shaderHasSkinningUniforms ?? true;
31
36
  const shaderHasDataTexturePalette = options.shaderHasDataTexturePalette ?? true;
37
+ const shaderHasBoneTexture = options.shaderHasBoneTexture ?? false;
38
+ // T1.12: the `a3d_prd06_skinning_common` program has no u_jointMatrices/
39
+ // u_jointPaletteMode — the cached bone texture carries the palette for every
40
+ // joint count up to the data-texture limit.
41
+ if (shaderHasBoneTexture) {
42
+ return jointCount <= maxDataTextureJoints
43
+ ? { jointCount, path: "data-texture", reason: "none-bone-texture", cpuFallback: false }
44
+ : { jointCount, path: "cpu", reason: "joint-count-exceeds-bone-texture-limit", cpuFallback: true };
45
+ }
32
46
  if (jointCount <= maxUniformJoints && shaderHasSkinningUniforms) {
33
47
  return { jointCount, path: "uniform-array", reason: "none-uniform-array", cpuFallback: false };
34
48
  }
@@ -1 +1 @@
1
- {"version":3,"file":"WebGPUSkinningLimits.js","sourceRoot":"","sources":["../../../../packages/rendering/src/WebGPUSkinningLimits.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,yGAAyG;AACzG,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,CAAC;AA4B7C;;;;;;;;GAQG;AACH,MAAM,UAAU,yBAAyB,CAAC,OAMzC;IACC,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;IACtC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,UAAU,GAAG,CAAC,EAAE,CAAC;QACpD,MAAM,IAAI,KAAK,CAAC,sEAAsE,CAAC,CAAC;IAC1F,CAAC;IACD,MAAM,gBAAgB,GAAG,OAAO,CAAC,gBAAgB,IAAI,0BAA0B,CAAC;IAChF,MAAM,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,IAAI,0BAA0B,CAAC;IACxF,MAAM,yBAAyB,GAAG,OAAO,CAAC,yBAAyB,IAAI,IAAI,CAAC;IAC5E,MAAM,2BAA2B,GAAG,OAAO,CAAC,2BAA2B,IAAI,IAAI,CAAC;IAChF,IAAI,UAAU,IAAI,gBAAgB,IAAI,yBAAyB,EAAE,CAAC;QAChE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,eAAe,EAAE,MAAM,EAAE,oBAAoB,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;IACjG,CAAC;IACD,IAAI,CAAC,yBAAyB,EAAE,CAAC;QAC/B,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,gCAAgC,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;IAClG,CAAC;IACD,IAAI,UAAU,IAAI,oBAAoB,IAAI,2BAA2B,EAAE,CAAC;QACtE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,EAAE,mBAAmB,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;IAC/F,CAAC;IACD,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACjC,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,mCAAmC,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;IACrG,CAAC;IACD,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,wCAAwC,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AAC1G,CAAC"}
1
+ {"version":3,"file":"WebGPUSkinningLimits.js","sourceRoot":"","sources":["../../../../packages/rendering/src/WebGPUSkinningLimits.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,yGAAyG;AACzG,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,CAAC;AAE7C,OAAO,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAmCvD;;;;;;;;GAQG;AACH,MAAM,UAAU,yBAAyB,CAAC,OAQzC;IACC,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;IACtC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,UAAU,GAAG,CAAC,EAAE,CAAC;QACpD,MAAM,IAAI,KAAK,CAAC,sEAAsE,CAAC,CAAC;IAC1F,CAAC;IACD,MAAM,gBAAgB,GAAG,OAAO,CAAC,gBAAgB,IAAI,0BAA0B,CAAC;IAChF,0EAA0E;IAC1E,2EAA2E;IAC3E,2EAA2E;IAC3E,uEAAuE;IACvE,MAAM,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,IAAI,mBAAmB,CAAC;IACjF,MAAM,yBAAyB,GAAG,OAAO,CAAC,yBAAyB,IAAI,IAAI,CAAC;IAC5E,MAAM,2BAA2B,GAAG,OAAO,CAAC,2BAA2B,IAAI,IAAI,CAAC;IAChF,MAAM,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,IAAI,KAAK,CAAC;IACnE,yEAAyE;IACzE,6EAA6E;IAC7E,4CAA4C;IAC5C,IAAI,oBAAoB,EAAE,CAAC;QACzB,OAAO,UAAU,IAAI,oBAAoB;YACvC,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,cAAuB,EAAE,MAAM,EAAE,mBAA4B,EAAE,WAAW,EAAE,KAAK,EAAE;YACzG,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,KAAc,EAAE,MAAM,EAAE,wCAAiD,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;IACzH,CAAC;IACD,IAAI,UAAU,IAAI,gBAAgB,IAAI,yBAAyB,EAAE,CAAC;QAChE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,eAAe,EAAE,MAAM,EAAE,oBAAoB,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;IACjG,CAAC;IACD,IAAI,CAAC,yBAAyB,EAAE,CAAC;QAC/B,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,gCAAgC,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;IAClG,CAAC;IACD,IAAI,UAAU,IAAI,oBAAoB,IAAI,2BAA2B,EAAE,CAAC;QACtE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,EAAE,mBAAmB,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;IAC/F,CAAC;IACD,IAAI,CAAC,2BAA2B,EAAE,CAAC;QACjC,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,mCAAmC,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;IACrG,CAAC;IACD,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,wCAAwC,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AAC1G,CAAC"}
@@ -1,5 +1,9 @@
1
- export { AdvancedRenderer } from "./AdvancedRenderer.js";
2
- export type { AdvancedRendererOptions, AdvancedRendererSource } from "./AdvancedRenderer.js";
1
+ export type { RendererInput, CameraLike, RenderSource } from "../Renderer.js";
2
+ import type { RendererInput } from "../Renderer.js";
3
+ import type { RenderSource } from "../Renderer.js";
4
+ import type { RenderItem } from "../ForwardPass.js";
5
+ import type { Scene } from "@aura3d/scene";
6
+ export type AdvancedRendererSource = RendererInput | RenderSource | Iterable<RenderItem> | Scene;
3
7
  export * from "../Renderer.js";
4
8
  export * from "../RenderDevice.js";
5
9
  export * from "../Geometry.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/advanced-runtime/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,YAAY,EAAE,uBAAuB,EAAE,sBAAsB,EAAE,MAAM,oBAAoB,CAAC;AAC1F,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/advanced-runtime/index.ts"],"names":[],"mappings":"AAAA,YAAY,EAAE,aAAa,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAC3E,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACjD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAChD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AACjD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAC3C,MAAM,MAAM,sBAAsB,GAAG,aAAa,GAAG,YAAY,GAAG,QAAQ,CAAC,UAAU,CAAC,GAAG,KAAK,CAAC;AACjG,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC"}
@@ -1,4 +1,3 @@
1
- export { AdvancedRenderer } from "./AdvancedRenderer.js";
2
1
  export * from "../Renderer.js";
3
2
  export * from "../RenderDevice.js";
4
3
  export * from "../Geometry.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/advanced-runtime/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/advanced-runtime/index.ts"],"names":[],"mappings":"AAMA,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC"}
@@ -1,4 +1,4 @@
1
- import { type AnimationMaterialStyle, type AnimationMaterialStyleOptions } from "./AnimationMaterialStyle.js";
1
+ import { type AnimationMaterialStyle, type AnimationMaterialStyleOptions } from "../MaterialPresets.js";
2
2
  export interface AnimationRenderPresetOptions {
3
3
  readonly name?: string | undefined;
4
4
  readonly resolution?: {
@@ -1 +1 @@
1
- {"version":3,"file":"AnimationRenderPreset.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/animation/AnimationRenderPreset.ts"],"names":[],"mappings":"AAAA,OAAO,EAAgC,KAAK,sBAAsB,EAAE,KAAK,6BAA6B,EAAE,MAAM,6BAA6B,CAAC;AAE5I,MAAM,WAAW,4BAA4B;IAC3C,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACnC,QAAQ,CAAC,UAAU,CAAC,EAAE;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;IACtF,QAAQ,CAAC,aAAa,CAAC,EAAE,6BAA6B,GAAG,SAAS,CAAC;IACnE,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;IAC7C,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;CAC7C;AAED,MAAM,WAAW,6BAA6B;IAC5C,QAAQ,CAAC,IAAI,EAAE,kCAAkC,CAAC;IAClD,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,UAAU,EAAE;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IACzE,QAAQ,CAAC,MAAM,EAAE,SAAS,MAAM,EAAE,CAAC;IACnC,QAAQ,CAAC,OAAO,EAAE;QAAE,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAA;KAAE,CAAC;IACxE,QAAQ,CAAC,WAAW,EAAE;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,WAAW,EAAE,OAAO,CAAA;KAAE,CAAC;IAC7G,QAAQ,CAAC,aAAa,EAAE,sBAAsB,CAAC;IAC/C,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,4BAA4B,EAAE,KAAK,CAAC;IAC7C,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;CAChC;AAED,wBAAgB,2BAA2B,CAAC,OAAO,GAAE,4BAAiC,GAAG,6BAA6B,CAoBrH"}
1
+ {"version":3,"file":"AnimationRenderPreset.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/animation/AnimationRenderPreset.ts"],"names":[],"mappings":"AAAA,OAAO,EAAgC,KAAK,sBAAsB,EAAE,KAAK,6BAA6B,EAAE,MAAM,uBAAuB,CAAC;AAEtI,MAAM,WAAW,4BAA4B;IAC3C,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACnC,QAAQ,CAAC,UAAU,CAAC,EAAE;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;IACtF,QAAQ,CAAC,aAAa,CAAC,EAAE,6BAA6B,GAAG,SAAS,CAAC;IACnE,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;IAC7C,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;CAC7C;AAED,MAAM,WAAW,6BAA6B;IAC5C,QAAQ,CAAC,IAAI,EAAE,kCAAkC,CAAC;IAClD,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,UAAU,EAAE;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IACzE,QAAQ,CAAC,MAAM,EAAE,SAAS,MAAM,EAAE,CAAC;IACnC,QAAQ,CAAC,OAAO,EAAE;QAAE,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAA;KAAE,CAAC;IACxE,QAAQ,CAAC,WAAW,EAAE;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,WAAW,EAAE,OAAO,CAAA;KAAE,CAAC;IAC7G,QAAQ,CAAC,aAAa,EAAE,sBAAsB,CAAC;IAC/C,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,4BAA4B,EAAE,KAAK,CAAC;IAC7C,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;CAChC;AAED,wBAAgB,2BAA2B,CAAC,OAAO,GAAE,4BAAiC,GAAG,6BAA6B,CAoBrH"}
@@ -1,4 +1,4 @@
1
- import { createAnimationMaterialStyle } from "./AnimationMaterialStyle.js";
1
+ import { createAnimationMaterialStyle } from "../MaterialPresets.js";
2
2
  export function createAnimationRenderPreset(options = {}) {
3
3
  const reducedMotion = options.reducedMotion ?? false;
4
4
  const reducedFlash = options.reducedFlash ?? false;
@@ -1 +1 @@
1
- {"version":3,"file":"AnimationRenderPreset.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/animation/AnimationRenderPreset.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,4BAA4B,EAAmE,MAAM,6BAA6B,CAAC;AAwB5I,MAAM,UAAU,2BAA2B,CAAC,UAAwC,EAAE;IACpF,MAAM,aAAa,GAAG,OAAO,CAAC,aAAa,IAAI,KAAK,CAAC;IACrD,MAAM,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,KAAK,CAAC;IACnD,OAAO;QACL,IAAI,EAAE,kCAAkC;QACxC,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,uBAAuB;QAC7C,UAAU,EAAE,OAAO,CAAC,UAAU,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE;QAC9D,MAAM,EAAE,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,qBAAqB,CAAC;QACnE,OAAO,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE;QACtC,WAAW,EAAE;YACX,KAAK,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI;YACjC,UAAU,EAAE,iBAAiB;YAC7B,WAAW,EAAE,IAAI;SAClB;QACD,aAAa,EAAE,4BAA4B,CAAC,OAAO,CAAC,aAAa,CAAC;QAClE,aAAa,EAAE,IAAI;QACnB,4BAA4B,EAAE,KAAK;QACnC,aAAa;QACb,YAAY;KACb,CAAC;AACJ,CAAC"}
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@@ -1,6 +1,6 @@
1
1
  import { AnimationToonMaterial, type AnimationToonMaterialOptions } from "./AnimationToonMaterial.js";
2
2
  import type { AnimationRenderPresetEvidence } from "./AnimationRenderPreset.js";
3
- import type { AnimationMaterialStyle } from "./AnimationMaterialStyle.js";
3
+ import type { AnimationMaterialStyle } from "../MaterialPresets.js";
4
4
  import { type ColorGradeResult, type OutlineResult } from "../PostProcessPass.js";
5
5
  /**
6
6
  * applyAnimationRenderPreset — turns a (metadata) AnimationRenderPreset into the
@@ -1 +1 @@
1
- {"version":3,"file":"applyAnimationRenderPreset.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/animation/applyAnimationRenderPreset.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,KAAK,4BAA4B,EAAE,MAAM,4BAA4B,CAAC;AACtG,OAAO,KAAK,EAAE,6BAA6B,EAAE,MAAM,4BAA4B,CAAC;AAChF,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAC1E,OAAO,EAAmC,KAAK,gBAAgB,EAAE,KAAK,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAEnH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAEH,MAAM,WAAW,+BAA+B;IAC9C,0DAA0D;IAC1D,QAAQ,CAAC,MAAM,EAAE,UAAU,CAAC;IAC5B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,uCAAuC;IACtD,QAAQ,CAAC,iBAAiB,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC9D,QAAQ,CAAC,aAAa,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1D,QAAQ,CAAC,WAAW,EAAE,OAAO,CAAC;IAC9B,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC;IACjC,+FAA+F;IAC/F,QAAQ,CAAC,QAAQ,EAAE,SAAS,MAAM,EAAE,CAAC;CACtC;AAED,MAAM,WAAW,iCAAiC;IAChD,mEAAmE;IACnE,QAAQ,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,CAAC;IAC3E,0EAA0E;IAC1E,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC,4BAA4B,CAAC,GAAG,SAAS,CAAC;IACtE,2EAA2E;IAC3E,QAAQ,CAAC,KAAK,CAAC,EAAE,+BAA+B,GAAG,SAAS,CAAC;CAC9D;AAED,MAAM,WAAW,gCAAgC;IAC/C,QAAQ,CAAC,IAAI,EAAE,qCAAqC,CAAC;IACrD,+EAA+E;IAC/E,QAAQ,CAAC,QAAQ,EAAE,qBAAqB,CAAC;IACzC,QAAQ,CAAC,aAAa,EAAE,sBAAsB,CAAC;IAC/C,kFAAkF;IAClF,QAAQ,CAAC,QAAQ,EAAE,uCAAuC,CAAC;IAC3D,mEAAmE;IACnE,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC;IACjC,6FAA6F;IAC7F,QAAQ,CAAC,OAAO,CAAC,EAAE,aAAa,GAAG,SAAS,CAAC;IAC7C,oEAAoE;IACpE,QAAQ,CAAC,UAAU,CAAC,EAAE,gBAAgB,GAAG,SAAS,CAAC;IACnD,sDAAsD;IACtD,QAAQ,CAAC,eAAe,EAAE;QACxB,QAAQ,CAAC,YAAY,EAAE,gCAAgC,CAAC;QACxD,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;QAC1B,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;KAC9B,CAAC;CACH;AAsBD,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,6BAA6B,EACrC,OAAO,GAAE,iCAAsC,GAC9C,gCAAgC,CAyElC"}
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+ {"version":3,"file":"applyAnimationRenderPreset.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/animation/applyAnimationRenderPreset.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,KAAK,4BAA4B,EAAE,MAAM,4BAA4B,CAAC;AACtG,OAAO,KAAK,EAAE,6BAA6B,EAAE,MAAM,4BAA4B,CAAC;AAChF,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AACpE,OAAO,EAAmC,KAAK,gBAAgB,EAAE,KAAK,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAEnH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAEH,MAAM,WAAW,+BAA+B;IAC9C,0DAA0D;IAC1D,QAAQ,CAAC,MAAM,EAAE,UAAU,CAAC;IAC5B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,uCAAuC;IACtD,QAAQ,CAAC,iBAAiB,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC9D,QAAQ,CAAC,aAAa,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1D,QAAQ,CAAC,WAAW,EAAE,OAAO,CAAC;IAC9B,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC;IACjC,+FAA+F;IAC/F,QAAQ,CAAC,QAAQ,EAAE,SAAS,MAAM,EAAE,CAAC;CACtC;AAED,MAAM,WAAW,iCAAiC;IAChD,mEAAmE;IACnE,QAAQ,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,CAAC;IAC3E,0EAA0E;IAC1E,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC,4BAA4B,CAAC,GAAG,SAAS,CAAC;IACtE,2EAA2E;IAC3E,QAAQ,CAAC,KAAK,CAAC,EAAE,+BAA+B,GAAG,SAAS,CAAC;CAC9D;AAED,MAAM,WAAW,gCAAgC;IAC/C,QAAQ,CAAC,IAAI,EAAE,qCAAqC,CAAC;IACrD,+EAA+E;IAC/E,QAAQ,CAAC,QAAQ,EAAE,qBAAqB,CAAC;IACzC,QAAQ,CAAC,aAAa,EAAE,sBAAsB,CAAC;IAC/C,kFAAkF;IAClF,QAAQ,CAAC,QAAQ,EAAE,uCAAuC,CAAC;IAC3D,mEAAmE;IACnE,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC;IACjC,6FAA6F;IAC7F,QAAQ,CAAC,OAAO,CAAC,EAAE,aAAa,GAAG,SAAS,CAAC;IAC7C,oEAAoE;IACpE,QAAQ,CAAC,UAAU,CAAC,EAAE,gBAAgB,GAAG,SAAS,CAAC;IACnD,sDAAsD;IACtD,QAAQ,CAAC,eAAe,EAAE;QACxB,QAAQ,CAAC,YAAY,EAAE,gCAAgC,CAAC;QACxD,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;QAC1B,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;KAC9B,CAAC;CACH;AAsBD,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,6BAA6B,EACrC,OAAO,GAAE,iCAAsC,GAC9C,gCAAgC,CAyElC"}
@@ -1,4 +1,5 @@
1
- export * from "./AnimationMaterialStyle.js";
1
+ export { createAnimationMaterialStyle } from "../MaterialPresets.js";
2
+ export type { AnimationMaterialStyle, AnimationMaterialStyleOptions, AnimationMaterialTreatment } from "../MaterialPresets.js";
2
3
  export * from "./AnimationRenderPreset.js";
3
4
  export * from "./AnimationVisualQuality.js";
4
5
  export * from "./AnimationToonMaterial.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/animation/index.ts"],"names":[],"mappings":"AAAA,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/animation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,4BAA4B,EAAE,MAAM,uBAAuB,CAAC;AACrE,YAAY,EAAE,sBAAsB,EAAE,6BAA6B,EAAE,0BAA0B,EAAE,MAAM,uBAAuB,CAAC;AAC/H,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC"}
@@ -1,4 +1,4 @@
1
- export * from "./AnimationMaterialStyle.js";
1
+ export { createAnimationMaterialStyle } from "../MaterialPresets.js";
2
2
  export * from "./AnimationRenderPreset.js";
3
3
  export * from "./AnimationVisualQuality.js";
4
4
  export * from "./AnimationToonMaterial.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/animation/index.ts"],"names":[],"mappings":"AAAA,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/animation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,4BAA4B,EAAE,MAAM,uBAAuB,CAAC;AAErE,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC"}
@@ -0,0 +1,24 @@
1
+ export interface CloudSpec {
2
+ readonly scale?: number;
3
+ readonly speed?: number;
4
+ readonly coverage?: number;
5
+ readonly density?: number;
6
+ readonly elevation?: number;
7
+ }
8
+ export interface CloudFrame {
9
+ readonly scale: number;
10
+ readonly speed: number;
11
+ readonly coverage: number;
12
+ readonly density: number;
13
+ readonly elevation: number;
14
+ }
15
+ export declare function cloudFrame(raw: unknown): CloudFrame;
16
+ /** Smoothstep edge the mask opens at (shader: `1 - coverage`). */
17
+ export declare function cloudMaskEdge(coverage: number): number;
18
+ /** Smoothstep width of the mask edge (r185 block constant). */
19
+ export declare const CLOUD_MASK_SOFTNESS = 0.3;
20
+ /** Projection plane factor — `mix(1, 0.1, elevation)` in the shader. */
21
+ export declare function cloudElevationScale(elevation: number): number;
22
+ /** Horizon fade the shader applies (`smoothstep(0, 0.1+0.2*e, dir.y)`). */
23
+ export declare function cloudHorizonFade(directionY: number, elevation: number): number;
24
+ //# sourceMappingURL=CloudLayer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CloudLayer.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/atmosphere/CloudLayer.ts"],"names":[],"mappings":"AAIA,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED,wBAAgB,UAAU,CAAC,GAAG,EAAE,OAAO,GAAG,UAAU,CASnD;AAED,kEAAkE;AAClE,wBAAgB,aAAa,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM,CAEtD;AAED,+DAA+D;AAC/D,eAAO,MAAM,mBAAmB,MAAM,CAAC;AAEvC,wEAAwE;AACxE,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM,CAE7D;AAED,2EAA2E;AAC3E,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,CAI9E"}
@@ -0,0 +1,30 @@
1
+ // PRD-07 P3-T2 — cloud layer (r185 cloud block): a smoothstep mask over fbm
2
+ // noise projected onto a plane at `elevation`, drifting with `speed`. The CPU
3
+ // helpers mirror the shader math for tests and horizon-fade checks.
4
+ export function cloudFrame(raw) {
5
+ const o = (raw ?? {});
6
+ return {
7
+ scale: o.scale ?? 0.0002,
8
+ speed: o.speed ?? 0.0001,
9
+ coverage: o.coverage ?? 0,
10
+ density: o.density ?? 0.4,
11
+ elevation: o.elevation ?? 0.5
12
+ };
13
+ }
14
+ /** Smoothstep edge the mask opens at (shader: `1 - coverage`). */
15
+ export function cloudMaskEdge(coverage) {
16
+ return 1 - coverage;
17
+ }
18
+ /** Smoothstep width of the mask edge (r185 block constant). */
19
+ export const CLOUD_MASK_SOFTNESS = 0.3;
20
+ /** Projection plane factor — `mix(1, 0.1, elevation)` in the shader. */
21
+ export function cloudElevationScale(elevation) {
22
+ return 1 - 0.9 * elevation;
23
+ }
24
+ /** Horizon fade the shader applies (`smoothstep(0, 0.1+0.2*e, dir.y)`). */
25
+ export function cloudHorizonFade(directionY, elevation) {
26
+ const hi = 0.1 + 0.2 * elevation;
27
+ const t = Math.max(0, Math.min(1, directionY / hi));
28
+ return t * t * (3 - 2 * t);
29
+ }
30
+ //# sourceMappingURL=CloudLayer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CloudLayer.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/atmosphere/CloudLayer.ts"],"names":[],"mappings":"AAAA,4EAA4E;AAC5E,8EAA8E;AAC9E,oEAAoE;AAkBpE,MAAM,UAAU,UAAU,CAAC,GAAY;IACrC,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,EAAE,CAAc,CAAC;IACnC,OAAO;QACL,KAAK,EAAE,CAAC,CAAC,KAAK,IAAI,MAAM;QACxB,KAAK,EAAE,CAAC,CAAC,KAAK,IAAI,MAAM;QACxB,QAAQ,EAAE,CAAC,CAAC,QAAQ,IAAI,CAAC;QACzB,OAAO,EAAE,CAAC,CAAC,OAAO,IAAI,GAAG;QACzB,SAAS,EAAE,CAAC,CAAC,SAAS,IAAI,GAAG;KAC9B,CAAC;AACJ,CAAC;AAED,kEAAkE;AAClE,MAAM,UAAU,aAAa,CAAC,QAAgB;IAC5C,OAAO,CAAC,GAAG,QAAQ,CAAC;AACtB,CAAC;AAED,+DAA+D;AAC/D,MAAM,CAAC,MAAM,mBAAmB,GAAG,GAAG,CAAC;AAEvC,wEAAwE;AACxE,MAAM,UAAU,mBAAmB,CAAC,SAAiB;IACnD,OAAO,CAAC,GAAG,GAAG,GAAG,SAAS,CAAC;AAC7B,CAAC;AAED,2EAA2E;AAC3E,MAAM,UAAU,gBAAgB,CAAC,UAAkB,EAAE,SAAiB;IACpE,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,SAAS,CAAC;IACjC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,GAAG,EAAE,CAAC,CAAC,CAAC;IACpD,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AAC7B,CAAC"}
@@ -0,0 +1,30 @@
1
+ import type { Vec3 } from "./HeightFog.js";
2
+ /** ≤ 4 on Low/Medium, ≤ 8 on High+ (§6.6). */
3
+ export declare const A3D_MAX_FOG_VOLUMES = 8;
4
+ export interface Prd07FogVolume {
5
+ readonly shape: "box" | "ellipsoid";
6
+ readonly center: Vec3;
7
+ readonly halfSize: Vec3;
8
+ readonly density: number;
9
+ }
10
+ /**
11
+ * Ray ∩ axis-aligned box (slab test). Returns the [tEnter, tExit] interval of
12
+ * `o + t·v` inside the box, or null when the ray misses.
13
+ */
14
+ export declare function rayBoxSegment(origin: Vec3, dir: Vec3, center: Vec3, halfSize: Vec3): readonly [number, number] | null;
15
+ /**
16
+ * Ray ∩ ellipsoid: map to unit-sphere space (`x' = (x - c) / h`) and use the
17
+ * quadratic ray/sphere solution. Returns [tEnter, tExit] in ray units.
18
+ */
19
+ export declare function rayEllipsoidSegment(origin: Vec3, dir: Vec3, center: Vec3, halfSize: Vec3): readonly [number, number] | null;
20
+ /** Ray ∩ volume segment length clipped to [0, maxT] (§6.6). */
21
+ export declare function rayVolumeSegmentLength(origin: Vec3, dir: Vec3, maxT: number, volume: Prd07FogVolume): number;
22
+ /** Σ segment·density over volumes — the additive τ term in `a3dFogAmount`. */
23
+ export declare function fogVolumesTau(origin: Vec3, dir: Vec3, distance: number, volumes: readonly Prd07FogVolume[]): number;
24
+ /**
25
+ * Pack volumes into the `u_fogVolumes[2 * A3D_MAX_FOG_VOLUMES]` layout:
26
+ * slot i = (center.xyz, shape) shape: 0 box, 1 ellipsoid
27
+ * slot i+1 = (halfSize.xyz, density)
28
+ */
29
+ export declare function packFogVolumes(volumes: readonly Prd07FogVolume[]): Float32Array;
30
+ //# sourceMappingURL=FogVolumes.d.ts.map
@@ -0,0 +1 @@
1
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