@aura3d/rendering 3.0.0 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1877) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/CascadedShadowMaps.d.ts.map +1 -1
  6. package/dist/CascadedShadowMaps.js +3 -1
  7. package/dist/CascadedShadowMaps.js.map +1 -1
  8. package/dist/DepthPass.d.ts +18 -0
  9. package/dist/DepthPass.d.ts.map +1 -1
  10. package/dist/DepthPass.js +103 -20
  11. package/dist/DepthPass.js.map +1 -1
  12. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  13. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  14. package/dist/EnvironmentBackgroundPass.js +39 -14
  15. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  16. package/dist/EnvironmentMapResources.d.ts +1 -1
  17. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  18. package/dist/EnvironmentMapResources.js +19 -8
  19. package/dist/EnvironmentMapResources.js.map +1 -1
  20. package/dist/EnvironmentPlatform.d.ts +6 -0
  21. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  22. package/dist/EnvironmentPlatform.js +3 -1
  23. package/dist/EnvironmentPlatform.js.map +1 -1
  24. package/dist/EnvironmentPreset.d.ts +7 -0
  25. package/dist/EnvironmentPreset.d.ts.map +1 -1
  26. package/dist/EnvironmentPreset.js +11 -11
  27. package/dist/EnvironmentPreset.js.map +1 -1
  28. package/dist/EnvironmentPresetPack.d.ts +16 -0
  29. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  30. package/dist/EnvironmentPresetPack.js +28 -0
  31. package/dist/EnvironmentPresetPack.js.map +1 -1
  32. package/dist/ExtensionScalarAtlas.d.ts +18 -0
  33. package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
  34. package/dist/ExtensionScalarAtlas.js +107 -0
  35. package/dist/ExtensionScalarAtlas.js.map +1 -0
  36. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  37. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  38. package/dist/ExternalParityRenderPreset.js +52 -7
  39. package/dist/ExternalParityRenderPreset.js.map +1 -1
  40. package/dist/ForwardPass.d.ts +240 -50
  41. package/dist/ForwardPass.d.ts.map +1 -1
  42. package/dist/ForwardPass.js +845 -866
  43. package/dist/ForwardPass.js.map +1 -1
  44. package/dist/Geometry.d.ts +44 -1
  45. package/dist/Geometry.d.ts.map +1 -1
  46. package/dist/Geometry.js +174 -24
  47. package/dist/Geometry.js.map +1 -1
  48. package/dist/InstancedPBRMaterial.d.ts +5 -0
  49. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  50. package/dist/InstancedPBRMaterial.js +7 -0
  51. package/dist/InstancedPBRMaterial.js.map +1 -1
  52. package/dist/LeanWebGL2Device.d.ts +265 -0
  53. package/dist/LeanWebGL2Device.d.ts.map +1 -0
  54. package/dist/LeanWebGL2Device.js +4001 -0
  55. package/dist/LeanWebGL2Device.js.map +1 -0
  56. package/dist/LightCollector.d.ts +8 -0
  57. package/dist/LightCollector.d.ts.map +1 -1
  58. package/dist/LightCollector.js +1 -1
  59. package/dist/LightCollector.js.map +1 -1
  60. package/dist/LightUniforms.d.ts +78 -0
  61. package/dist/LightUniforms.d.ts.map +1 -1
  62. package/dist/LightUniforms.js +100 -0
  63. package/dist/LightUniforms.js.map +1 -1
  64. package/dist/Material.d.ts +15 -0
  65. package/dist/Material.d.ts.map +1 -1
  66. package/dist/Material.js +19 -2
  67. package/dist/Material.js.map +1 -1
  68. package/dist/MaterialBinding.d.ts +10 -0
  69. package/dist/MaterialBinding.d.ts.map +1 -1
  70. package/dist/MaterialBinding.js +92 -2
  71. package/dist/MaterialBinding.js.map +1 -1
  72. package/dist/MaterialPresets.d.ts +60 -0
  73. package/dist/MaterialPresets.d.ts.map +1 -1
  74. package/dist/MaterialPresets.js +212 -0
  75. package/dist/MaterialPresets.js.map +1 -1
  76. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  77. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  78. package/dist/NormalMappedPBRMaterial.js +7 -0
  79. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  80. package/dist/OceanSurface.d.ts +8 -0
  81. package/dist/OceanSurface.d.ts.map +1 -1
  82. package/dist/OceanSurface.js +10 -79
  83. package/dist/OceanSurface.js.map +1 -1
  84. package/dist/PBRLightingDefaults.d.ts +8 -0
  85. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  86. package/dist/PBRLightingDefaults.js +8 -0
  87. package/dist/PBRLightingDefaults.js.map +1 -1
  88. package/dist/PBRMaterial.d.ts +5 -0
  89. package/dist/PBRMaterial.d.ts.map +1 -1
  90. package/dist/PBRMaterial.js +7 -0
  91. package/dist/PBRMaterial.js.map +1 -1
  92. package/dist/PlanarReflection.d.ts +2 -2
  93. package/dist/PlanarReflection.js +3 -3
  94. package/dist/PlanarReflection.js.map +1 -1
  95. package/dist/PostProcessPass.d.ts +8 -473
  96. package/dist/PostProcessPass.d.ts.map +1 -1
  97. package/dist/PostProcessPass.js +6 -1984
  98. package/dist/PostProcessPass.js.map +1 -1
  99. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  100. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  101. package/dist/ProceduralMaterialTextures.js +217 -0
  102. package/dist/ProceduralMaterialTextures.js.map +1 -0
  103. package/dist/ProjectionMath.d.ts +3 -0
  104. package/dist/ProjectionMath.d.ts.map +1 -0
  105. package/dist/ProjectionMath.js +26 -0
  106. package/dist/ProjectionMath.js.map +1 -0
  107. package/dist/ReflectionProbe.d.ts.map +1 -1
  108. package/dist/ReflectionProbe.js +4 -1
  109. package/dist/ReflectionProbe.js.map +1 -1
  110. package/dist/ReflectionSurfaces.d.ts +4 -1
  111. package/dist/ReflectionSurfaces.d.ts.map +1 -1
  112. package/dist/ReflectionSurfaces.js +10 -1
  113. package/dist/ReflectionSurfaces.js.map +1 -1
  114. package/dist/RenderBackend.d.ts +2 -0
  115. package/dist/RenderBackend.d.ts.map +1 -1
  116. package/dist/RenderBackend.js +3 -0
  117. package/dist/RenderBackend.js.map +1 -1
  118. package/dist/RenderDevice.d.ts +97 -5
  119. package/dist/RenderDevice.d.ts.map +1 -1
  120. package/dist/RenderDevice.js +166 -9
  121. package/dist/RenderDevice.js.map +1 -1
  122. package/dist/RenderGraph.d.ts.map +1 -1
  123. package/dist/RenderGraph.js +17 -0
  124. package/dist/RenderGraph.js.map +1 -1
  125. package/dist/RenderPass.d.ts +7 -0
  126. package/dist/RenderPass.d.ts.map +1 -1
  127. package/dist/RenderPass.js.map +1 -1
  128. package/dist/RenderPipeline.d.ts +5 -0
  129. package/dist/RenderPipeline.d.ts.map +1 -1
  130. package/dist/RenderPipeline.js +6 -0
  131. package/dist/RenderPipeline.js.map +1 -1
  132. package/dist/Renderer.d.ts +270 -66
  133. package/dist/Renderer.d.ts.map +1 -1
  134. package/dist/Renderer.js +970 -1249
  135. package/dist/Renderer.js.map +1 -1
  136. package/dist/RendererPostprocessPlan.d.ts +20 -3
  137. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  138. package/dist/RendererPostprocessPlan.js +32 -4
  139. package/dist/RendererPostprocessPlan.js.map +1 -1
  140. package/dist/RendererTiming.d.ts +27 -0
  141. package/dist/RendererTiming.d.ts.map +1 -1
  142. package/dist/RendererTiming.js +179 -12
  143. package/dist/RendererTiming.js.map +1 -1
  144. package/dist/ResolutionGovernor.d.ts +56 -0
  145. package/dist/ResolutionGovernor.d.ts.map +1 -0
  146. package/dist/ResolutionGovernor.js +87 -0
  147. package/dist/ResolutionGovernor.js.map +1 -0
  148. package/dist/Sampler.d.ts +34 -1
  149. package/dist/Sampler.d.ts.map +1 -1
  150. package/dist/Sampler.js +55 -2
  151. package/dist/Sampler.js.map +1 -1
  152. package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
  153. package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
  154. package/dist/ScreenSpaceReflectionPass.js +58 -0
  155. package/dist/ScreenSpaceReflectionPass.js.map +1 -0
  156. package/dist/ShaderLibrary.d.ts.map +1 -1
  157. package/dist/ShaderLibrary.js +183 -207
  158. package/dist/ShaderLibrary.js.map +1 -1
  159. package/dist/ShaderLibraryCore.d.ts +3 -0
  160. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  161. package/dist/ShaderLibraryCore.js +6 -2
  162. package/dist/ShaderLibraryCore.js.map +1 -1
  163. package/dist/ShaderModule.d.ts +7 -1
  164. package/dist/ShaderModule.d.ts.map +1 -1
  165. package/dist/ShaderModule.js +20 -5
  166. package/dist/ShaderModule.js.map +1 -1
  167. package/dist/ShadowPass.d.ts.map +1 -1
  168. package/dist/ShadowPass.js +14 -7
  169. package/dist/ShadowPass.js.map +1 -1
  170. package/dist/SkinnedLitMaterial.d.ts +5 -0
  171. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  172. package/dist/SkinnedLitMaterial.js +13 -0
  173. package/dist/SkinnedLitMaterial.js.map +1 -1
  174. package/dist/SkinningBounds.d.ts +18 -0
  175. package/dist/SkinningBounds.d.ts.map +1 -1
  176. package/dist/SkinningBounds.js +78 -0
  177. package/dist/SkinningBounds.js.map +1 -1
  178. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  179. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  180. package/dist/SkinningPaletteTextureCache.js +205 -0
  181. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  182. package/dist/SkinningUniforms.d.ts +56 -0
  183. package/dist/SkinningUniforms.d.ts.map +1 -0
  184. package/dist/SkinningUniforms.js +262 -0
  185. package/dist/SkinningUniforms.js.map +1 -0
  186. package/dist/TemporalHistory.d.ts +70 -0
  187. package/dist/TemporalHistory.d.ts.map +1 -0
  188. package/dist/TemporalHistory.js +218 -0
  189. package/dist/TemporalHistory.js.map +1 -0
  190. package/dist/TemporalMath.d.ts +3 -0
  191. package/dist/TemporalMath.d.ts.map +1 -0
  192. package/dist/TemporalMath.js +9 -0
  193. package/dist/TemporalMath.js.map +1 -0
  194. package/dist/TerrainHeightfield.d.ts +12 -0
  195. package/dist/TerrainHeightfield.d.ts.map +1 -1
  196. package/dist/TerrainHeightfield.js +29 -6
  197. package/dist/TerrainHeightfield.js.map +1 -1
  198. package/dist/TerrainTiles.d.ts +40 -10
  199. package/dist/TerrainTiles.d.ts.map +1 -1
  200. package/dist/TerrainTiles.js +18 -57
  201. package/dist/TerrainTiles.js.map +1 -1
  202. package/dist/Texture.d.ts +47 -2
  203. package/dist/Texture.d.ts.map +1 -1
  204. package/dist/Texture.js +119 -3
  205. package/dist/Texture.js.map +1 -1
  206. package/dist/TexturedPBRMaterial.d.ts +27 -0
  207. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  208. package/dist/TexturedPBRMaterial.js +137 -23
  209. package/dist/TexturedPBRMaterial.js.map +1 -1
  210. package/dist/TransmissionRenderTarget.d.ts +33 -0
  211. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  212. package/dist/TransmissionRenderTarget.js +61 -0
  213. package/dist/TransmissionRenderTarget.js.map +1 -0
  214. package/dist/VegetationScatter.js +1 -1
  215. package/dist/VegetationScatter.js.map +1 -1
  216. package/dist/VolumetricFog.d.ts +42 -0
  217. package/dist/VolumetricFog.d.ts.map +1 -1
  218. package/dist/VolumetricFog.js +52 -1
  219. package/dist/VolumetricFog.js.map +1 -1
  220. package/dist/WaterSurface.d.ts +5 -0
  221. package/dist/WaterSurface.d.ts.map +1 -1
  222. package/dist/WaterSurface.js +5 -0
  223. package/dist/WaterSurface.js.map +1 -1
  224. package/dist/WebGL2Device.d.ts +159 -198
  225. package/dist/WebGL2Device.d.ts.map +1 -1
  226. package/dist/WebGL2Device.js +797 -3443
  227. package/dist/WebGL2Device.js.map +1 -1
  228. package/dist/WebGL2StateCache.d.ts +15 -1
  229. package/dist/WebGL2StateCache.d.ts.map +1 -1
  230. package/dist/WebGL2StateCache.js +31 -2
  231. package/dist/WebGL2StateCache.js.map +1 -1
  232. package/dist/WebGPUDevice.d.ts +16 -9
  233. package/dist/WebGPUDevice.d.ts.map +1 -1
  234. package/dist/WebGPUDevice.js +343 -618
  235. package/dist/WebGPUDevice.js.map +1 -1
  236. package/dist/WebGPUExtensionAtlas.d.ts +6 -0
  237. package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
  238. package/dist/WebGPUExtensionAtlas.js +225 -0
  239. package/dist/WebGPUExtensionAtlas.js.map +1 -0
  240. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  241. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  242. package/dist/WebGPUSkinningLimits.js +15 -1
  243. package/dist/WebGPUSkinningLimits.js.map +1 -1
  244. package/dist/advanced-runtime/index.d.ts +6 -2
  245. package/dist/advanced-runtime/index.d.ts.map +1 -1
  246. package/dist/advanced-runtime/index.js +0 -1
  247. package/dist/advanced-runtime/index.js.map +1 -1
  248. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  249. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  250. package/dist/animation/AnimationRenderPreset.js +1 -1
  251. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  252. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  253. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  254. package/dist/animation/index.d.ts +2 -1
  255. package/dist/animation/index.d.ts.map +1 -1
  256. package/dist/animation/index.js +1 -1
  257. package/dist/animation/index.js.map +1 -1
  258. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  259. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  260. package/dist/atmosphere/CloudLayer.js +30 -0
  261. package/dist/atmosphere/CloudLayer.js.map +1 -0
  262. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  263. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  264. package/dist/atmosphere/FogVolumes.js +96 -0
  265. package/dist/atmosphere/FogVolumes.js.map +1 -0
  266. package/dist/atmosphere/GradientSky.d.ts +40 -0
  267. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  268. package/dist/atmosphere/GradientSky.js +75 -0
  269. package/dist/atmosphere/GradientSky.js.map +1 -0
  270. package/dist/atmosphere/HeightFog.d.ts +154 -0
  271. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  272. package/dist/atmosphere/HeightFog.js +379 -0
  273. package/dist/atmosphere/HeightFog.js.map +1 -0
  274. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  275. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  276. package/dist/atmosphere/PreethamSky.js +150 -0
  277. package/dist/atmosphere/PreethamSky.js.map +1 -0
  278. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  279. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  280. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  281. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  282. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  283. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  284. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  285. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  286. package/dist/atmosphere/SkyEval.d.ts +56 -0
  287. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  288. package/dist/atmosphere/SkyEval.js +99 -0
  289. package/dist/atmosphere/SkyEval.js.map +1 -0
  290. package/dist/atmosphere/StarField.d.ts +26 -0
  291. package/dist/atmosphere/StarField.d.ts.map +1 -0
  292. package/dist/atmosphere/StarField.js +31 -0
  293. package/dist/atmosphere/StarField.js.map +1 -0
  294. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  295. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  296. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  297. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  298. package/dist/atmosphere/fogChunks.d.ts +8 -0
  299. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  300. package/dist/atmosphere/fogChunks.js +39 -0
  301. package/dist/atmosphere/fogChunks.js.map +1 -0
  302. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  303. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  304. package/dist/atmosphere/fogUniformStore.js +45 -0
  305. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  306. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  307. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  308. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  309. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  310. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  311. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  312. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  313. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  314. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  315. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  316. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  317. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  318. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  319. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  320. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  321. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  322. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  323. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  324. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  325. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  326. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  327. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  328. package/dist/atmosphere/sky.glsl.js +249 -0
  329. package/dist/atmosphere/sky.glsl.js.map +1 -0
  330. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  331. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  332. package/dist/batching/BatchedGeometryPool.js +138 -0
  333. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  334. package/dist/batching/ContentKeys.d.ts +29 -0
  335. package/dist/batching/ContentKeys.d.ts.map +1 -0
  336. package/dist/batching/ContentKeys.js +220 -0
  337. package/dist/batching/ContentKeys.js.map +1 -0
  338. package/dist/batching/DrawDataTexture.d.ts +51 -0
  339. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  340. package/dist/batching/DrawDataTexture.js +99 -0
  341. package/dist/batching/DrawDataTexture.js.map +1 -0
  342. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  343. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  344. package/dist/batching/MultiDrawBatch.js +103 -0
  345. package/dist/batching/MultiDrawBatch.js.map +1 -0
  346. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  347. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  348. package/dist/batching/StaticMergePlanner.js +323 -0
  349. package/dist/batching/StaticMergePlanner.js.map +1 -0
  350. package/dist/batching/index.d.ts +8 -0
  351. package/dist/batching/index.d.ts.map +1 -0
  352. package/dist/batching/index.js +8 -0
  353. package/dist/batching/index.js.map +1 -0
  354. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  355. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  356. package/dist/batching/shaders/drawId.glsl.js +93 -0
  357. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  358. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  359. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  360. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  361. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  362. package/dist/cinematic/BloomPass.d.ts +5 -9
  363. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  364. package/dist/cinematic/BloomPass.js +5 -17
  365. package/dist/cinematic/BloomPass.js.map +1 -1
  366. package/dist/cinematic/DepthHazePass.d.ts +5 -11
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@@ -0,0 +1,47 @@
1
+ /**
2
+ * materials/features.ts — PRD-04 C-02 ShaderFeatures (P3-3):
3
+ * prd04.uvTransform (fragment:pars, per-slot mat3, KHR_texture_transform)
4
+ * prd04.tangentFrame (vertex:world + fragment:normal)
5
+ * prd04.debugView (fragment:end, A3D_PRD04_DEBUG_VIEW_<NAME>)
6
+ * plus `uvTransformMatrix`, the spec-faithful CPU matrix builder.
7
+ *
8
+ * Registered from the rendering lane barrel; registry state only until the
9
+ * C-02 generator splices feature chunks.
10
+ */
11
+ import { type ShaderFeature } from "../contracts/program.js";
12
+ /**
13
+ * KHR_texture_transform matrix per PRD-04 §8.9: `T · R · S` with
14
+ * `R = [[c, s], [-s, c]]` — the spec's counter-clockwise UV rotation in
15
+ * glTF's top-left-origin UV space. Returned column-major (GLSL `mat3`
16
+ * constructor order, same layout as `THREE.Matrix3.elements`).
17
+ *
18
+ * For uniform scale the elements are numerically identical to three's
19
+ * `Matrix3.setUvTransform(ox, oy, s, s, r, 0, 0)`; for non-uniform scale with
20
+ * `r ≠ 0` they intentionally differ (three composes `S · R`, which bakes the
21
+ * rotation into the wrong axes — the README formula applies it in UV space).
22
+ */
23
+ export declare function uvTransformMatrix(offset: readonly [number, number], rotation: number, scale: readonly [number, number]): Float32Array;
24
+ /**
25
+ * `u_prd04DebugView` numeric channel selector (UniformValue has no string
26
+ * type): ids 1..15 emit `A3D_PRD04_DEBUG_VIEW_<NAME>`; ids 101..115 emit the
27
+ * `<NAME>EFFECTIVE` variant (the value the lobe receives, PRD-04 §8.10/P3-3).
28
+ */
29
+ export declare const PRD04_DEBUG_VIEW_CHANNELS: readonly ["BASECOLOR", "NORMAL", "METALLIC", "ROUGHNESS", "EMISSIVE", "OCCLUSION", "ALPHA", "CLEARCOAT", "SHEENCOLOR", "IRIDESCENCE", "ANISOTROPY", "TRANSMISSION", "TANGENT", "UV0", "UV1"];
30
+ export declare function prd04DebugViewDefineName(value: number): string | undefined;
31
+ /**
32
+ * `prd04.alphaToCoverage` (P5-5): `a3d_prd04_alpha_a2c` splices at `fragment:alpha` for MASK
33
+ * materials that requested alpha-to-coverage (`renderState.alphaToCoverage`, set by
34
+ * `renderStateForGLTFMaterial` under the lane flag) and only when the tier's framebuffer
35
+ * carries MSAA samples — on a 0-sample tier the smoothing has nothing to write into and the
36
+ * plain MASK discard path keeps running.
37
+ */
38
+ export declare const alphaToCoverageFeature: ShaderFeature;
39
+ /**
40
+ * `prd04.rim` (#88, R-14-14 §8.10): view-dependent rim emission on lit generated
41
+ * programs. Selected iff the material carries `u_prd04RimStrength > 0`; the rim
42
+ * colour defaults to white and the falloff power to 3 when the material omits them.
43
+ */
44
+ export declare const rimFeature: ShaderFeature;
45
+ /** Registers the PRD-04 ShaderFeatures; idempotent. */
46
+ export declare function registerPrd04ShaderFeatures(): void;
47
+ //# sourceMappingURL=features.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"features.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/materials/features.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,OAAO,EAEL,KAAK,aAAa,EAEnB,MAAM,sBAAsB,CAAC;AAO9B;;;;;;;;;;GAUG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,EACjC,QAAQ,EAAE,MAAM,EAChB,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,GAC/B,YAAY,CAad;AA4FD;;;;GAIG;AACH,eAAO,MAAM,yBAAyB,8LAI5B,CAAC;AAEX,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAM1E;AAuED;;;;;;GAMG;AACH,eAAO,MAAM,sBAAsB,EAAE,aAoBpC,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,UAAU,EAAE,aAoBxB,CAAC;AAMF,uDAAuD;AACvD,wBAAgB,2BAA2B,IAAI,IAAI,CAIlD"}
@@ -0,0 +1,282 @@
1
+ /**
2
+ * materials/features.ts — PRD-04 C-02 ShaderFeatures (P3-3):
3
+ * prd04.uvTransform (fragment:pars, per-slot mat3, KHR_texture_transform)
4
+ * prd04.tangentFrame (vertex:world + fragment:normal)
5
+ * prd04.debugView (fragment:end, A3D_PRD04_DEBUG_VIEW_<NAME>)
6
+ * plus `uvTransformMatrix`, the spec-faithful CPU matrix builder.
7
+ *
8
+ * Registered from the rendering lane barrel; registry state only until the
9
+ * C-02 generator splices feature chunks.
10
+ */
11
+ import { registerShaderFeature } from "../contracts/program.js";
12
+ import { Material } from "../Material.js";
13
+ import { MaterialInstance } from "../MaterialInstance.js";
14
+ import { TextureBinding } from "../TextureBinding.js";
15
+ import { capturedTransmissionTarget } from "../forward/transmissionTargetStore.js";
16
+ /**
17
+ * KHR_texture_transform matrix per PRD-04 §8.9: `T · R · S` with
18
+ * `R = [[c, s], [-s, c]]` — the spec's counter-clockwise UV rotation in
19
+ * glTF's top-left-origin UV space. Returned column-major (GLSL `mat3`
20
+ * constructor order, same layout as `THREE.Matrix3.elements`).
21
+ *
22
+ * For uniform scale the elements are numerically identical to three's
23
+ * `Matrix3.setUvTransform(ox, oy, s, s, r, 0, 0)`; for non-uniform scale with
24
+ * `r ≠ 0` they intentionally differ (three composes `S · R`, which bakes the
25
+ * rotation into the wrong axes — the README formula applies it in UV space).
26
+ */
27
+ export function uvTransformMatrix(offset, rotation, scale) {
28
+ const c = Math.cos(rotation);
29
+ const s = Math.sin(rotation);
30
+ const [sx, sy] = scale;
31
+ // Matrix rows (column-vector apply M · uv):
32
+ // [ c*sx, s*sy, ox ]
33
+ // [ -s*sx, c*sy, oy ]
34
+ // [ 0, 0, 1 ]
35
+ return new Float32Array([
36
+ c * sx, -s * sx, 0,
37
+ s * sy, c * sy, 0,
38
+ offset[0], offset[1], 1
39
+ ]);
40
+ }
41
+ const FLAG = "A3D_QR_MATERIALS";
42
+ const OWNER = "prd04";
43
+ /** Slots that may carry u_<slot>UvTransform (PRD-04 §8.9). */
44
+ const UV_TRANSFORM_SLOTS = [
45
+ "baseColor", "normal", "metallicRoughness", "occlusion", "emissive",
46
+ "clearcoat", "clearcoatRoughness", "clearcoatNormal",
47
+ "transmission", "diffuseTransmission", "diffuseTransmissionColor",
48
+ "volumeThickness", "specular", "specularColor",
49
+ "sheenColor", "sheenRoughness", "anisotropy",
50
+ "iridescence", "iridescenceThickness"
51
+ ];
52
+ /**
53
+ * Resolve the base material's render state across `Material`/`MaterialInstance`. The return
54
+ * type admits C-04's `alphaToCoverage`, which `renderStateForGLTFMaterial` sets at runtime
55
+ * even though the material `RenderState` type predates it (see P5-5).
56
+ */
57
+ function renderStateOf(material) {
58
+ if (material instanceof MaterialInstance)
59
+ return material.baseMaterial.renderState;
60
+ if (material instanceof Material)
61
+ return material.renderState;
62
+ return undefined;
63
+ }
64
+ /** u_<slot>UvTransform mat3 (Float32Array, 9) stored on the material, if any. */
65
+ function transformParam(material, slot) {
66
+ const v = material?.getParameter(`u_${slot}UvTransform`);
67
+ return v instanceof Float32Array && v.length === 9 ? v : undefined;
68
+ }
69
+ const uvTransformFeature = {
70
+ id: "prd04.uvTransform",
71
+ owner: OWNER,
72
+ flag: FLAG,
73
+ hooks: ["fragment:pars"],
74
+ chunks: ["a3d_prd04_uv_transform"],
75
+ select(input) {
76
+ const material = input.item.material;
77
+ let mask = 0;
78
+ UV_TRANSFORM_SLOTS.forEach((slot, i) => {
79
+ if (transformParam(material, slot) !== undefined)
80
+ mask |= 1 << i;
81
+ });
82
+ return mask === 0 ? undefined : mask;
83
+ },
84
+ defines(value) {
85
+ return { A3D_PRD04_UV_TRANSFORM_MASK: typeof value === "number" ? value : 0 };
86
+ },
87
+ bindUniforms(_value, item, set) {
88
+ const material = item.material;
89
+ for (const slot of UV_TRANSFORM_SLOTS) {
90
+ const mat = transformParam(material, slot);
91
+ if (mat)
92
+ set(`u_${slot}UvTransform`, mat);
93
+ }
94
+ }
95
+ };
96
+ /** Materials needing the tangent frame carry at least one of these params. */
97
+ const TANGENT_FRAME_PARAMS = [
98
+ "u_normalTextureEnabled",
99
+ "u_anisotropyTextureEnabled",
100
+ "u_clearcoatNormalTextureEnabled",
101
+ "u_prd04TangentFrame"
102
+ ];
103
+ const tangentFrameFeature = {
104
+ id: "prd04.tangentFrame",
105
+ owner: OWNER,
106
+ flag: FLAG,
107
+ hooks: ["vertex:world", "fragment:normal"],
108
+ // T0-05 pars/call split: one call chunk per hook (index-mapped); both
109
+ // require a3d_prd04_tangent_frame_state → a3d_prd04_tangent_frame.
110
+ chunks: ["a3d_prd04_tangent_frame_vertex_call", "a3d_prd04_tangent_frame_call"],
111
+ select(input) {
112
+ const material = input.item.material;
113
+ if (!material)
114
+ return undefined;
115
+ for (const name of TANGENT_FRAME_PARAMS) {
116
+ const v = material.getParameter(name);
117
+ if (typeof v === "number" && v !== 0)
118
+ return true;
119
+ }
120
+ return undefined;
121
+ },
122
+ defines(value) {
123
+ // Chunk guards are `#ifdef`: emit the define only when active (a `0`
124
+ // value would still satisfy `#ifdef`).
125
+ return value === true ? { A3D_PRD04_TANGENT_FRAME: 1 } : {};
126
+ }
127
+ };
128
+ /**
129
+ * `u_prd04DebugView` numeric channel selector (UniformValue has no string
130
+ * type): ids 1..15 emit `A3D_PRD04_DEBUG_VIEW_<NAME>`; ids 101..115 emit the
131
+ * `<NAME>EFFECTIVE` variant (the value the lobe receives, PRD-04 §8.10/P3-3).
132
+ */
133
+ export const PRD04_DEBUG_VIEW_CHANNELS = [
134
+ "BASECOLOR", "NORMAL", "METALLIC", "ROUGHNESS", "EMISSIVE", "OCCLUSION",
135
+ "ALPHA", "CLEARCOAT", "SHEENCOLOR", "IRIDESCENCE", "ANISOTROPY",
136
+ "TRANSMISSION", "TANGENT", "UV0", "UV1"
137
+ ];
138
+ export function prd04DebugViewDefineName(value) {
139
+ if (!Number.isInteger(value) || value <= 0)
140
+ return undefined;
141
+ const effective = value > 100;
142
+ const index = (effective ? value - 100 : value) - 1;
143
+ const name = PRD04_DEBUG_VIEW_CHANNELS[index];
144
+ return name === undefined ? undefined : `A3D_PRD04_DEBUG_VIEW_${name}${effective ? "EFFECTIVE" : ""}`;
145
+ }
146
+ const debugViewFeature = {
147
+ id: "prd04.debugView",
148
+ owner: OWNER,
149
+ flag: FLAG,
150
+ hooks: ["fragment:end"],
151
+ chunks: ["a3d_prd04_debug_view_call"],
152
+ select(input) {
153
+ const material = input.item.material;
154
+ const v = material?.getParameter("u_prd04DebugView");
155
+ return typeof v === "number" && prd04DebugViewDefineName(v) !== undefined ? v : undefined;
156
+ },
157
+ defines(value) {
158
+ const name = typeof value === "number" ? prd04DebugViewDefineName(value) : undefined;
159
+ return name === undefined ? {} : { [name]: true };
160
+ }
161
+ };
162
+ /**
163
+ * `prd04.transmissionTarget` (P4-2): generated programs sample the lane
164
+ * capture for KHR_materials_transmission/volume. The texture itself is a
165
+ * frame resource — the C-01 path rebinds `a3d_prd04_transmissionSampler` per
166
+ * frame from the `prd04.transmissionTarget` blackboard entry; `bindUniforms`
167
+ * additionally forwards `u_prd04TransmissionTarget(Size)` material params so
168
+ * a captured target can be pinned on the material for tests. The legacy
169
+ * per-material `transmissionBackdropTexture` option is never read here.
170
+ */
171
+ const transmissionTargetFeature = {
172
+ id: "prd04.transmissionTarget",
173
+ owner: OWNER,
174
+ flag: "A3D_QR_MATERIALS_TRANSMISSION",
175
+ // T0-05: declaration only — the refraction itself is the transmission
176
+ // lobe's `ibl` call (lobe_calls.glsl.ts). Previously `a3d_prd04_volume` was
177
+ // index-mapped to `fragment:indirect`, splicing function definitions into
178
+ // `main()` and replacing the default indirect body.
179
+ hooks: ["fragment:pars"],
180
+ chunks: ["a3d_prd04_transmission"],
181
+ select(input) {
182
+ const material = input.item.material;
183
+ if (!material)
184
+ return undefined;
185
+ for (const name of ["u_transmissionFactor", "u_diffuseTransmissionFactor", "u_volumeThicknessFactor"]) {
186
+ const v = material.getParameter(name);
187
+ if (typeof v === "number" && v > 0.001)
188
+ return true;
189
+ }
190
+ return undefined;
191
+ },
192
+ defines(value) {
193
+ // `a3d_prd04_transmission` / `a3d_prd04_volume` guard on A3D_TRANSMISSION.
194
+ return value === true ? { A3D_TRANSMISSION: 1 } : {};
195
+ },
196
+ bindUniforms(_value, item, set) {
197
+ // T0-05 review: bind the captured opaque-scene copy (the capture pass
198
+ // records it in transmissionTargetStore); a material-pinned target wins.
199
+ const material = item.material;
200
+ const captured = capturedTransmissionTarget();
201
+ const target = material?.getParameter("u_prd04TransmissionTarget");
202
+ if (target !== undefined) {
203
+ set("a3d_prd04_transmissionSampler", target);
204
+ }
205
+ else if (captured) {
206
+ set("a3d_prd04_transmissionSampler", new TextureBinding({ name: "a3d_prd04_transmissionSampler", texture: captured.texture, required: false }));
207
+ }
208
+ const size = material?.getParameter("u_prd04TransmissionTargetSize");
209
+ if (size !== undefined) {
210
+ set("a3d_prd04_transmissionSamplerSize", size);
211
+ }
212
+ else if (captured) {
213
+ set("a3d_prd04_transmissionSamplerSize", new Float32Array([captured.width, captured.height]));
214
+ }
215
+ }
216
+ };
217
+ /**
218
+ * `prd04.alphaToCoverage` (P5-5): `a3d_prd04_alpha_a2c` splices at `fragment:alpha` for MASK
219
+ * materials that requested alpha-to-coverage (`renderState.alphaToCoverage`, set by
220
+ * `renderStateForGLTFMaterial` under the lane flag) and only when the tier's framebuffer
221
+ * carries MSAA samples — on a 0-sample tier the smoothing has nothing to write into and the
222
+ * plain MASK discard path keeps running.
223
+ */
224
+ export const alphaToCoverageFeature = {
225
+ id: "prd04.alphaToCoverage",
226
+ owner: OWNER,
227
+ flag: FLAG,
228
+ hooks: ["fragment:alpha"],
229
+ chunks: ["a3d_prd04_alpha_a2c_call"],
230
+ select(input) {
231
+ const material = input.item.material;
232
+ if (!material)
233
+ return undefined;
234
+ const cutoff = material.getParameter("u_alphaCutoff");
235
+ const maskMode = typeof cutoff === "number" && cutoff > 0;
236
+ return maskMode
237
+ && renderStateOf(material)?.alphaToCoverage === true
238
+ && (input.tier.msaaSamples ?? 0) > 0 ? true : undefined;
239
+ },
240
+ defines(value) {
241
+ // ALPHA_TO_COVERAGE also stops the generator's alpha chunk from applying a
242
+ // second hard cutoff after the smoothstep.
243
+ return value === true ? { A3D_PRD04_ALPHA_TO_COVERAGE: 1, ALPHA_TO_COVERAGE: 1 } : {};
244
+ }
245
+ };
246
+ /**
247
+ * `prd04.rim` (#88, R-14-14 §8.10): view-dependent rim emission on lit generated
248
+ * programs. Selected iff the material carries `u_prd04RimStrength > 0`; the rim
249
+ * colour defaults to white and the falloff power to 3 when the material omits them.
250
+ */
251
+ export const rimFeature = {
252
+ id: "prd04.rim",
253
+ owner: OWNER,
254
+ flag: FLAG,
255
+ hooks: ["fragment:emissive"],
256
+ chunks: ["a3d_prd04_rim_call"],
257
+ select(input) {
258
+ const material = input.item.material;
259
+ const strength = material?.getParameter("u_prd04RimStrength");
260
+ return typeof strength === "number" && strength > 0 ? true : undefined;
261
+ },
262
+ defines(value) {
263
+ return value === true ? { A3D_PRD04_RIM: 1 } : {};
264
+ },
265
+ bindUniforms(_value, item, set) {
266
+ const material = item.material;
267
+ set("u_prd04RimStrength", material?.getParameter("u_prd04RimStrength") ?? 0);
268
+ set("u_prd04RimColor", material?.getParameter("u_prd04RimColor") ?? new Float32Array([1, 1, 1]));
269
+ set("u_prd04RimPower", material?.getParameter("u_prd04RimPower") ?? 3);
270
+ }
271
+ };
272
+ const FEATURES = [uvTransformFeature, tangentFrameFeature, debugViewFeature, transmissionTargetFeature, alphaToCoverageFeature, rimFeature];
273
+ let registered = false;
274
+ /** Registers the PRD-04 ShaderFeatures; idempotent. */
275
+ export function registerPrd04ShaderFeatures() {
276
+ if (registered)
277
+ return;
278
+ for (const feature of FEATURES)
279
+ registerShaderFeature(feature);
280
+ registered = true;
281
+ }
282
+ //# sourceMappingURL=features.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,3 @@
1
+ /** Registers all PRD-04 lobes; idempotent (lane barrel + tests may both call). */
2
+ export declare function registerPrd04MaterialLobes(): void;
3
+ //# sourceMappingURL=lobes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lobes.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/materials/lobes.ts"],"names":[],"mappings":"AA4PA,kFAAkF;AAClF,wBAAgB,0BAA0B,IAAI,IAAI,CAIjD"}
@@ -0,0 +1,225 @@
1
+ /**
2
+ * materials/lobes.ts — C-03 `registerMaterialLobe` calls for the eleven PRD-04
3
+ * lobes (P3-2). Registration is registry state only (owner "prd04", flag
4
+ * `A3D_QR_MATERIALS`); lobes take render effect once the C-02 generator is
5
+ * real. `bind()` writes the same `u_*` uniform names the production runtime
6
+ * already uses (`GLTFRenderResources`), so the overrides/inspect seam reads
7
+ * generated-path values identically.
8
+ *
9
+ * `MaterialLobeInput.parameters` keys are glTF factor names
10
+ * (`clearcoatFactor`, `iridescenceIor`, …) as produced by
11
+ * `physicalMaterialLobeInput()`; `textures` keys are `PhysicalMapSlot` names.
12
+ */
13
+ import { registerMaterialLobe } from "../contracts/materialLobes.js";
14
+ import { TextureBinding } from "../TextureBinding.js";
15
+ const FLAG = "A3D_QR_MATERIALS";
16
+ /** Generator-owned map slots (u_*Map samplers), never rebound by a lobe. */
17
+ const CORE_SLOTS = new Set(["baseColor", "normal", "metallicRoughness", "occlusion", "emissive"]);
18
+ const OWNER = "prd04";
19
+ const num = (p, key, fallback = 0) => typeof p[key] === "number" ? p[key] : fallback;
20
+ const vec3 = (p, key, fallback) => Array.isArray(p[key]) ? p[key] : fallback;
21
+ const tex = (t, slot) => t[slot];
22
+ /** Slots actually bound, intersected with the lobe's sampler slots. */
23
+ const boundSlots = (t, slots) => slots.filter((slot) => t[slot] !== undefined);
24
+ /**
25
+ * T0-05 pars/call split (shaders/physical/lobe_calls.glsl.ts): `pars` is a
26
+ * global-scope declaration chunk, `fragment` a call chunk spliced at
27
+ * `fragment:material`, `ibl` a call chunk appended to `fragment:indirect`.
28
+ * Previously `fragment` named the function chunk itself, which the generator
29
+ * spliced inside `main()` (function definitions there do not compile).
30
+ */
31
+ function lobe(entry) {
32
+ return {
33
+ id: entry.id,
34
+ owner: OWNER,
35
+ flag: FLAG,
36
+ ...(entry.order !== undefined ? { order: entry.order } : {}),
37
+ glTFExtension: entry.glTFExtension,
38
+ chunks: entry.chunks,
39
+ samplerSlots: entry.samplerSlots,
40
+ feature(material) {
41
+ return entry.active(material.parameters, material.textures)
42
+ ? {
43
+ lobe: entry.id,
44
+ maps: boundSlots(material.textures, entry.samplerSlots),
45
+ bits: entry.bits?.(material.parameters, material.textures) ?? {}
46
+ }
47
+ : undefined;
48
+ },
49
+ bind(material, set) {
50
+ entry.bind(material.parameters, (u, v) => set(u, v));
51
+ // 04-LOBES: bound lobe textures go to the sampler the pars chunk declares
52
+ // (`u_<slot>Texture`, the glTF parameter name). Core map slots are the
53
+ // generator's own samplers and are never rebound here.
54
+ for (const slot of entry.samplerSlots) {
55
+ const texture = tex(material.textures, slot);
56
+ if (!texture || CORE_SLOTS.has(slot))
57
+ continue;
58
+ const name = `u_${slot}Texture`;
59
+ set(name, new TextureBinding({ name, texture, required: false }));
60
+ }
61
+ }
62
+ };
63
+ }
64
+ const LOBES = [
65
+ lobe({
66
+ id: "ior",
67
+ glTFExtension: "KHR_materials_ior",
68
+ chunks: { pars: "a3d_prd04_specular_ior", fragment: "a3d_prd04_specular_ior_call" },
69
+ samplerSlots: [],
70
+ active: (p) => num(p, "ior", 1.5) !== 1.5 ||
71
+ num(p, "specularFactor") > 0 ||
72
+ num(p, "transmissionFactor") > 0 ||
73
+ num(p, "clearcoatFactor") > 0,
74
+ bits: (p) => ({ ior: num(p, "ior", 1.5) }),
75
+ bind: (p, set) => set("u_ior", num(p, "ior", 1.5))
76
+ }),
77
+ lobe({
78
+ id: "specular",
79
+ glTFExtension: "KHR_materials_specular",
80
+ chunks: { pars: "a3d_prd04_specular_ior", fragment: "a3d_prd04_specular_ior_call" },
81
+ samplerSlots: ["specular", "specularColor"],
82
+ active: (p, t) => p.specularFactor !== undefined ||
83
+ tex(t, "specular") !== undefined ||
84
+ tex(t, "specularColor") !== undefined,
85
+ bits: (p, t) => ({
86
+ specularMap: tex(t, "specular") !== undefined,
87
+ specularColorMap: tex(t, "specularColor") !== undefined
88
+ }),
89
+ bind: (p, set) => {
90
+ set("u_specularFactor", num(p, "specularFactor", 1));
91
+ set("u_specularColorFactor", vec3(p, "specularColorFactor", [1, 1, 1]));
92
+ }
93
+ }),
94
+ lobe({
95
+ id: "clearcoat",
96
+ order: 30,
97
+ glTFExtension: "KHR_materials_clearcoat",
98
+ chunks: { pars: "a3d_prd04_clearcoat_pars", fragment: "a3d_prd04_clearcoat_call", ibl: "a3d_prd04_clearcoat_ibl_call", direct: "a3d_prd04_clearcoat_direct_call" },
99
+ samplerSlots: ["clearcoat", "clearcoatRoughness", "clearcoatNormal"],
100
+ active: (p, t) => num(p, "clearcoatFactor") > 0 ||
101
+ tex(t, "clearcoat") !== undefined ||
102
+ tex(t, "clearcoatRoughness") !== undefined ||
103
+ tex(t, "clearcoatNormal") !== undefined,
104
+ bits: (p, t) => ({
105
+ map: tex(t, "clearcoat") !== undefined,
106
+ roughnessMap: tex(t, "clearcoatRoughness") !== undefined,
107
+ normalMap: tex(t, "clearcoatNormal") !== undefined
108
+ }),
109
+ bind: (p, set) => {
110
+ set("u_clearcoatFactor", num(p, "clearcoatFactor"));
111
+ set("u_clearcoatRoughnessFactor", num(p, "clearcoatRoughnessFactor"));
112
+ set("u_clearcoatNormalScale", num(p, "clearcoatNormalScale", 1));
113
+ }
114
+ }),
115
+ lobe({
116
+ id: "sheen",
117
+ order: 20,
118
+ glTFExtension: "KHR_materials_sheen",
119
+ chunks: { pars: "a3d_prd04_sheen_pars", fragment: "a3d_prd04_sheen_call", ibl: "a3d_prd04_sheen_ibl_call", direct: "a3d_prd04_sheen_direct_call" },
120
+ samplerSlots: ["sheenColor", "sheenRoughness"],
121
+ active: (p, t) => p.sheenColorFactor !== undefined ||
122
+ tex(t, "sheenColor") !== undefined ||
123
+ tex(t, "sheenRoughness") !== undefined,
124
+ bits: (p, t) => ({
125
+ colorMap: tex(t, "sheenColor") !== undefined,
126
+ roughnessMap: tex(t, "sheenRoughness") !== undefined
127
+ }),
128
+ bind: (p, set) => {
129
+ set("u_sheenColorFactor", vec3(p, "sheenColorFactor", [0, 0, 0]));
130
+ set("u_sheenRoughnessFactor", num(p, "sheenRoughnessFactor"));
131
+ }
132
+ }),
133
+ lobe({
134
+ id: "iridescence",
135
+ order: 5,
136
+ glTFExtension: "KHR_materials_iridescence",
137
+ chunks: { pars: "a3d_prd04_iridescence_pars", fragment: "a3d_prd04_iridescence_call", ibl: "a3d_prd04_iridescence_ibl_call", direct: "a3d_prd04_iridescence_direct_call" },
138
+ samplerSlots: ["iridescence", "iridescenceThickness"],
139
+ active: (p, t) => num(p, "iridescenceFactor") > 0 ||
140
+ tex(t, "iridescence") !== undefined,
141
+ bits: (p, t) => ({
142
+ map: tex(t, "iridescence") !== undefined,
143
+ thicknessMap: tex(t, "iridescenceThickness") !== undefined
144
+ // `film` is seeded by physicalFeatureSet from ctx.tier (Low → Schlick).
145
+ }),
146
+ bind: (p, set) => {
147
+ set("u_iridescenceFactor", num(p, "iridescenceFactor"));
148
+ set("u_iridescenceIor", num(p, "iridescenceIor", 1.3));
149
+ set("u_iridescenceThicknessMinimum", num(p, "iridescenceThicknessMinimum", 100));
150
+ set("u_iridescenceThicknessMaximum", num(p, "iridescenceThicknessMaximum", 400));
151
+ }
152
+ }),
153
+ lobe({
154
+ id: "anisotropy",
155
+ order: 5,
156
+ glTFExtension: "KHR_materials_anisotropy",
157
+ chunks: { pars: "a3d_prd04_anisotropy_pars", fragment: "a3d_prd04_anisotropy_call", ibl: "a3d_prd04_anisotropy_ibl_call", direct: "a3d_prd04_anisotropy_direct_call" },
158
+ samplerSlots: ["anisotropy"],
159
+ active: (p, t) => num(p, "anisotropyStrength") > 0 || tex(t, "anisotropy") !== undefined,
160
+ bits: (p, t) => ({ map: tex(t, "anisotropy") !== undefined }),
161
+ bind: (p, set) => {
162
+ set("u_anisotropyStrength", num(p, "anisotropyStrength"));
163
+ set("u_anisotropyRotation", num(p, "anisotropyRotation"));
164
+ }
165
+ }),
166
+ lobe({
167
+ id: "transmission",
168
+ order: 10,
169
+ glTFExtension: "KHR_materials_transmission",
170
+ chunks: { pars: "a3d_prd04_transmission_pars", fragment: "a3d_prd04_transmission_call", ibl: "a3d_prd04_transmission_ibl_call" },
171
+ samplerSlots: ["transmission"],
172
+ active: (p, t) => num(p, "transmissionFactor") > 0 || tex(t, "transmission") !== undefined,
173
+ bits: (p, t) => ({ map: tex(t, "transmission") !== undefined }),
174
+ bind: (p, set) => set("u_transmissionFactor", num(p, "transmissionFactor"))
175
+ }),
176
+ lobe({
177
+ id: "volume",
178
+ glTFExtension: "KHR_materials_volume",
179
+ chunks: { pars: "a3d_prd04_volume_pars", fragment: "a3d_prd04_volume_call" },
180
+ samplerSlots: ["volumeThickness"],
181
+ active: (p, t) => p.volumeThicknessFactor !== undefined || tex(t, "volumeThickness") !== undefined,
182
+ bits: (p, t) => ({ thicknessMap: tex(t, "volumeThickness") !== undefined }),
183
+ bind: (p, set) => {
184
+ set("u_volumeThicknessFactor", num(p, "volumeThicknessFactor"));
185
+ set("u_volumeAttenuationDistance", num(p, "volumeAttenuationDistance", Number.POSITIVE_INFINITY));
186
+ set("u_volumeAttenuationColor", vec3(p, "volumeAttenuationColor", [1, 1, 1]));
187
+ }
188
+ }),
189
+ lobe({
190
+ id: "dispersion",
191
+ glTFExtension: "KHR_materials_dispersion",
192
+ chunks: { pars: "a3d_prd04_dispersion_pars", fragment: "a3d_prd04_dispersion_call" },
193
+ samplerSlots: [],
194
+ active: (p) => num(p, "dispersion") > 0,
195
+ bind: (p, set) => set("u_dispersion", num(p, "dispersion"))
196
+ }),
197
+ lobe({
198
+ id: "emissive-strength",
199
+ glTFExtension: "KHR_materials_emissive_strength",
200
+ chunks: { pars: "a3d_prd04_emissive_strength", fragment: "a3d_prd04_emissive_strength_call" },
201
+ samplerSlots: ["emissive"],
202
+ active: (p) => num(p, "emissiveStrength", 1) !== 1 ||
203
+ vec3(p, "emissiveFactor", [0, 0, 0]).some((v) => v !== 0),
204
+ bits: (p, t) => ({ map: tex(t, "emissive") !== undefined }),
205
+ bind: (p, set) => set("u_emissiveStrength", num(p, "emissiveStrength", 1))
206
+ }),
207
+ lobe({
208
+ id: "unlit",
209
+ glTFExtension: "KHR_materials_unlit",
210
+ chunks: { pars: "a3d_prd04_unlit", fragment: "a3d_prd04_unlit_call" },
211
+ samplerSlots: ["baseColor", "emissive"],
212
+ active: (p) => p.unlit === true,
213
+ bind: () => { }
214
+ })
215
+ ];
216
+ let registered = false;
217
+ /** Registers all PRD-04 lobes; idempotent (lane barrel + tests may both call). */
218
+ export function registerPrd04MaterialLobes() {
219
+ if (registered)
220
+ return;
221
+ for (const entry of LOBES)
222
+ registerMaterialLobe(entry);
223
+ registered = true;
224
+ }
225
+ //# sourceMappingURL=lobes.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,27 @@
1
+ /**
2
+ * `output/HdrTarget.ts` (PRD-01 §6.4/§8.4, C-05) — the linear-HDR scene target
3
+ * under `A3D_QR_CORE_OUTPUT`: color attachment 0 is the probed HDR format
4
+ * (`rgba16f` when the `hdr-render-targets` capability exists; the
5
+ * `r11f_g11f_b10f` middle rung of the contract probe is not representable by
6
+ * `RenderTargetDescriptor.colorAttachments`, so the probe collapses to
7
+ * `rgba16f`/`rgba8`), depth as a sampleable `depthTexture`, optional MSAA
8
+ * `sampleCount`, and — when `backgroundCoverage` is on — a second `rgba8`
9
+ * attachment at location 1 written by generated programs (`outCoverage`).
10
+ * The target is resized lazily to the render-scale dimensions.
11
+ */
12
+ import type { RenderDevice, RenderTarget } from "../RenderDevice.js";
13
+ export interface HdrTargetOptions {
14
+ readonly width: number;
15
+ readonly height: number;
16
+ /** `true` allocates the BACKGROUND_COVERAGE MRT attachment (location 1, rgba8). */
17
+ readonly coverage?: boolean;
18
+ /** MSAA sample count (1 = no multisample). Clamped to the device limit by the device. */
19
+ readonly sampleCount?: number;
20
+ }
21
+ export declare function createHdrTarget(device: RenderDevice, options: HdrTargetOptions): RenderTarget;
22
+ /**
23
+ * Cached-per-call-site helper: returns `current` unchanged when it already
24
+ * matches the requested size/options, else disposes and recreates it.
25
+ */
26
+ export declare function ensureHdrTarget(device: RenderDevice, current: RenderTarget | null, options: HdrTargetOptions): RenderTarget;
27
+ //# sourceMappingURL=HdrTarget.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"HdrTarget.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/output/HdrTarget.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAGlE,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,mFAAmF;IACnF,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC5B,yFAAyF;IACzF,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,gBAAgB,GAAG,YAAY,CAc7F;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,YAAY,GAAG,IAAI,EAC5B,OAAO,EAAE,gBAAgB,GACxB,YAAY,CAed"}