@aura3d/rendering 3.0.0 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/CascadedShadowMaps.d.ts.map +1 -1
- package/dist/CascadedShadowMaps.js +3 -1
- package/dist/CascadedShadowMaps.js.map +1 -1
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExtensionScalarAtlas.d.ts +18 -0
- package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
- package/dist/ExtensionScalarAtlas.js +107 -0
- package/dist/ExtensionScalarAtlas.js.map +1 -0
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LeanWebGL2Device.d.ts +265 -0
- package/dist/LeanWebGL2Device.d.ts.map +1 -0
- package/dist/LeanWebGL2Device.js +4001 -0
- package/dist/LeanWebGL2Device.js.map +1 -0
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +92 -2
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PlanarReflection.d.ts +2 -2
- package/dist/PlanarReflection.js +3 -3
- package/dist/PlanarReflection.js.map +1 -1
- package/dist/PostProcessPass.d.ts +8 -473
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -1984
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ProjectionMath.d.ts +3 -0
- package/dist/ProjectionMath.d.ts.map +1 -0
- package/dist/ProjectionMath.js +26 -0
- package/dist/ProjectionMath.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/ReflectionSurfaces.d.ts +4 -1
- package/dist/ReflectionSurfaces.d.ts.map +1 -1
- package/dist/ReflectionSurfaces.js +10 -1
- package/dist/ReflectionSurfaces.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +97 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +270 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +970 -1249
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +20 -3
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +32 -4
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
- package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
- package/dist/ScreenSpaceReflectionPass.js +58 -0
- package/dist/ScreenSpaceReflectionPass.js.map +1 -0
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +183 -207
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts +3 -0
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +6 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +70 -0
- package/dist/TemporalHistory.d.ts.map +1 -0
- package/dist/TemporalHistory.js +218 -0
- package/dist/TemporalHistory.js.map +1 -0
- package/dist/TemporalMath.d.ts +3 -0
- package/dist/TemporalMath.d.ts.map +1 -0
- package/dist/TemporalMath.js +9 -0
- package/dist/TemporalMath.js.map +1 -0
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +27 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +137 -23
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +159 -198
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +797 -3443
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +16 -9
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +343 -618
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUExtensionAtlas.d.ts +6 -0
- package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
- package/dist/WebGPUExtensionAtlas.js +225 -0
- package/dist/WebGPUExtensionAtlas.js.map +1 -0
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
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- package/dist/world/vegetation/FoliageMaterial.js.map +1 -0
- package/dist/world/vegetation/GrassField.d.ts +43 -0
- package/dist/world/vegetation/GrassField.d.ts.map +1 -0
- package/dist/world/vegetation/GrassField.js +68 -0
- package/dist/world/vegetation/GrassField.js.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts +20 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.js +80 -0
- package/dist/world/vegetation/ImpostorMaterial.js.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts +67 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.js +150 -0
- package/dist/world/vegetation/InstanceChunkGrid.js.map +1 -0
- package/dist/world/vegetation/WindCpu.d.ts +19 -0
- package/dist/world/vegetation/WindCpu.d.ts.map +1 -0
- package/dist/world/vegetation/WindCpu.js +43 -0
- package/dist/world/vegetation/WindCpu.js.map +1 -0
- package/dist/world/vegetation/WindField.d.ts +42 -0
- package/dist/world/vegetation/WindField.d.ts.map +1 -0
- package/dist/world/vegetation/WindField.js +154 -0
- package/dist/world/vegetation/WindField.js.map +1 -0
- package/dist/world/vegetation/shaders/foliage.d.ts +8 -0
- package/dist/world/vegetation/shaders/foliage.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/foliage.js +104 -0
- package/dist/world/vegetation/shaders/foliage.js.map +1 -0
- package/dist/world/vegetation/shaders/grass.d.ts +10 -0
- package/dist/world/vegetation/shaders/grass.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/grass.js +79 -0
- package/dist/world/vegetation/shaders/grass.js.map +1 -0
- package/dist/world/vegetation/shaders/impostor.d.ts +9 -0
- package/dist/world/vegetation/shaders/impostor.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/impostor.js +97 -0
- package/dist/world/vegetation/shaders/impostor.js.map +1 -0
- package/dist/world/vegetation/shaders/wind.d.ts +9 -0
- package/dist/world/vegetation/shaders/wind.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/wind.js +103 -0
- package/dist/world/vegetation/shaders/wind.js.map +1 -0
- package/dist/world/water/GerstnerWaves.d.ts +65 -0
- package/dist/world/water/GerstnerWaves.d.ts.map +1 -0
- package/dist/world/water/GerstnerWaves.js +182 -0
- package/dist/world/water/GerstnerWaves.js.map +1 -0
- package/dist/world/water/ReflectionViewPass.d.ts +46 -0
- package/dist/world/water/ReflectionViewPass.d.ts.map +1 -0
- package/dist/world/water/ReflectionViewPass.js +85 -0
- package/dist/world/water/ReflectionViewPass.js.map +1 -0
- package/dist/world/water/SceneCopyFallback.d.ts +21 -0
- package/dist/world/water/SceneCopyFallback.d.ts.map +1 -0
- package/dist/world/water/SceneCopyFallback.js +150 -0
- package/dist/world/water/SceneCopyFallback.js.map +1 -0
- package/dist/world/water/UnderwaterState.d.ts +25 -0
- package/dist/world/water/UnderwaterState.d.ts.map +1 -0
- package/dist/world/water/UnderwaterState.js +134 -0
- package/dist/world/water/UnderwaterState.js.map +1 -0
- package/dist/world/water/WaterMaterial.d.ts +23 -0
- package/dist/world/water/WaterMaterial.d.ts.map +1 -0
- package/dist/world/water/WaterMaterial.js +129 -0
- package/dist/world/water/WaterMaterial.js.map +1 -0
- package/dist/world/water/shaders/caustics.d.ts +13 -0
- package/dist/world/water/shaders/caustics.d.ts.map +1 -0
- package/dist/world/water/shaders/caustics.js +103 -0
- package/dist/world/water/shaders/caustics.js.map +1 -0
- package/dist/world/water/shaders/gerstner.d.ts +9 -0
- package/dist/world/water/shaders/gerstner.d.ts.map +1 -0
- package/dist/world/water/shaders/gerstner.js +100 -0
- package/dist/world/water/shaders/gerstner.js.map +1 -0
- package/dist/world/water/shaders/water.d.ts +12 -0
- package/dist/world/water/shaders/water.d.ts.map +1 -0
- package/dist/world/water/shaders/water.js +112 -0
- package/dist/world/water/shaders/water.js.map +1 -0
- package/package.json +40 -7
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/**
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* WGSL twin of a3d_prd04_transmission (PRD-04 §8.12): same `a3d_` names,
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* identical math (r185 transmission_pars_fragment.glsl.js:32-233).
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*
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* §8.12 deltas vs the GLSL chunk: `textureSampleLevel` for LOD, a material
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* uniform struct instead of loose `uniform mat4` globals, and separate
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* `texture_2d`/`sampler` bindings. The `A3D_TRANSMISSION`/`A3D_TRANSMISSION_BICUBIC`
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* guards are generator-time defines (C-29), so the twin emits all functions;
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* the bicubic helpers stay inert until the generator selects them.
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*/
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const wgsl = /* wgsl */ `
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struct A3DPrd04TransmissionUniforms {
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transmissionSamplerSize: vec2f,
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modelMatrix: mat4x4f,
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projectionMatrix: mat4x4f,
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viewMatrix: mat4x4f,
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}
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@group(1) @binding(30) var<uniform> a3d_prd04_transmission: A3DPrd04TransmissionUniforms;
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@group(1) @binding(31) var a3d_prd04_transmissionTex: texture_2d<f32>;
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@group(1) @binding(32) var a3d_prd04_transmissionSmp: sampler;
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// Mipped Bicubic Texture Filtering by N8
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// https://www.shadertoy.com/view/Dl2SDW
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// (r185 transmission_pars_fragment.glsl.js:35-119 — A3D_TRANSMISSION_BICUBIC arm)
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fn a3d_prd04_w0(a: f32) -> f32 {
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return (1.0 / 6.0) * (a * (a * (-a + 3.0) - 3.0) + 1.0);
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}
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fn a3d_prd04_w1(a: f32) -> f32 {
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return (1.0 / 6.0) * (a * a * (3.0 * a - 6.0) + 4.0);
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}
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fn a3d_prd04_w2(a: f32) -> f32 {
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return (1.0 / 6.0) * (a * (a * (-3.0 * a + 3.0) + 3.0) + 1.0);
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}
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fn a3d_prd04_w3(a: f32) -> f32 {
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return (1.0 / 6.0) * (a * a * a);
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}
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fn a3d_prd04_g0(a: f32) -> f32 {
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return a3d_prd04_w0(a) + a3d_prd04_w1(a);
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}
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fn a3d_prd04_g1(a: f32) -> f32 {
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return a3d_prd04_w2(a) + a3d_prd04_w3(a);
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}
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fn a3d_prd04_h0(a: f32) -> f32 {
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return -1.0 + a3d_prd04_w1(a) / (a3d_prd04_w0(a) + a3d_prd04_w1(a));
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}
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fn a3d_prd04_h1(a: f32) -> f32 {
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return 1.0 + a3d_prd04_w3(a) / (a3d_prd04_w2(a) + a3d_prd04_w3(a));
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}
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fn a3d_prd04_bicubic(tex: texture_2d<f32>, smp: sampler, uv: vec2f, texelSize: vec4f, lod: f32) -> vec4f {
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let uvScaled = uv * texelSize.zw + vec2f(0.5);
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let iuv = floor(uvScaled);
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let fuv = fract(uvScaled);
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let g0x = a3d_prd04_g0(fuv.x);
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let g1x = a3d_prd04_g1(fuv.x);
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let h0x = a3d_prd04_h0(fuv.x);
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let h1x = a3d_prd04_h1(fuv.x);
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let h0y = a3d_prd04_h0(fuv.y);
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let h1y = a3d_prd04_h1(fuv.y);
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let p0 = (vec2f(iuv.x + h0x, iuv.y + h0y) - vec2f(0.5)) * texelSize.xy;
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let p1 = (vec2f(iuv.x + h1x, iuv.y + h0y) - vec2f(0.5)) * texelSize.xy;
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let p2 = (vec2f(iuv.x + h0x, iuv.y + h1y) - vec2f(0.5)) * texelSize.xy;
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let p3 = (vec2f(iuv.x + h1x, iuv.y + h1y) - vec2f(0.5)) * texelSize.xy;
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return a3d_prd04_g0(fuv.y) * (g0x * textureSampleLevel(tex, smp, p0, lod) + g1x * textureSampleLevel(tex, smp, p1, lod)) +
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a3d_prd04_g1(fuv.y) * (g0x * textureSampleLevel(tex, smp, p2, lod) + g1x * textureSampleLevel(tex, smp, p3, lod));
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}
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fn a3d_prd04_textureBicubic(tex: texture_2d<f32>, smp: sampler, uv: vec2f, lod: f32) -> vec4f {
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let fLodSize = vec2f(textureDimensions(tex, u32(lod)));
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let cLodSize = vec2f(textureDimensions(tex, u32(lod + 1.0)));
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let fLodSizeInv = 1.0 / fLodSize;
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let cLodSizeInv = 1.0 / cLodSize;
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let fSample = a3d_prd04_bicubic(tex, smp, uv, vec4f(fLodSizeInv, fLodSize), floor(lod));
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let cSample = a3d_prd04_bicubic(tex, smp, uv, vec4f(cLodSizeInv, cLodSize), ceil(lod));
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return mix(fSample, cSample, fract(lod));
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}
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// Direction of refracted light through the volume (r185
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// getVolumeTransmissionRay, transmission_pars_fragment.glsl.js:121-135).
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fn a3dVolumeTransmissionRay(n: vec3f, v: vec3f, thickness: f32, ior: f32, modelMatrix: mat4x4f) -> vec3f {
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let refractionVector = refract(-v, normalize(n), 1.0 / ior);
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// Compute rotation-independent scaling of the model matrix.
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var modelScale: vec3f;
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modelScale.x = length(modelMatrix[0].xyz);
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modelScale.y = length(modelMatrix[1].xyz);
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modelScale.z = length(modelMatrix[2].xyz);
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// The thickness is specified in local space.
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return normalize(refractionVector) * thickness * modelScale;
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}
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// Scale roughness with IOR (r185 applyIorToRoughness,
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// transmission_pars_fragment.glsl.js:137-143).
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fn a3dApplyIorToRoughness(roughness: f32, ior: f32) -> f32 {
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return roughness * clamp(ior * 2.0 - 2.0, 0.0, 1.0);
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}
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// Sample the opaque-scene copy at the mip implied by the IOR-scaled
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// roughness (r185 getTransmissionSample,
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// transmission_pars_fragment.glsl.js:145-150). fragCoord in [0,1] NDC-UV.
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// WGSL twin keeps the bicubic arm as a separate function the generator picks;
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// default arm is the plain textureSampleLevel.
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fn a3dTransmissionSample(fragCoord: vec2f, roughness: f32, ior: f32) -> vec4f {
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let lod = log2(a3d_prd04_transmission.transmissionSamplerSize.x) * a3dApplyIorToRoughness(roughness, ior);
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return textureSampleLevel(a3d_prd04_transmissionTex, a3d_prd04_transmissionSmp, fragCoord, lod);
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}
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fn a3dTransmissionSampleBicubic(fragCoord: vec2f, roughness: f32, ior: f32) -> vec4f {
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let lod = log2(a3d_prd04_transmission.transmissionSamplerSize.x) * a3dApplyIorToRoughness(roughness, ior);
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return a3d_prd04_textureBicubic(a3d_prd04_transmissionTex, a3d_prd04_transmissionSmp, fragCoord, lod);
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}
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// Screen-space refraction sample: NDC-UV for position + transmissionRay
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// (r185 getIBLVolumeRefraction projection block,
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// transmission_pars_fragment.glsl.js:188-195).
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fn a3dTransmissionCoords(exitPosition: vec3f, viewMatrix: mat4x4f, projMatrix: mat4x4f) -> vec2f {
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let ndcPos = projMatrix * viewMatrix * vec4f(exitPosition, 1.0);
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var refractionCoords = ndcPos.xy / ndcPos.w;
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refractionCoords += 1.0;
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refractionCoords /= 2.0;
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return refractionCoords;
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135
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}
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137
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// Single-band volume refraction (r185 getIBLVolumeRefraction non-dispersion
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// arm, transmission_pars_fragment.glsl.js:206-231).
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fn a3dGetIBLVolumeRefraction(n: vec3f, v: vec3f, roughness: f32, diffuseColor: vec3f, specularColor: vec3f, specularF90: f32, position: vec3f, modelMatrix: mat4x4f, ior: f32, thickness: f32, attenuationColor: vec3f, attenuationDistance: f32) -> vec4f {
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let transmissionRay = a3dVolumeTransmissionRay(n, v, thickness, ior, modelMatrix);
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let refractedRayExit = position + transmissionRay;
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143
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let refractionCoords = a3dTransmissionCoords(refractedRayExit, a3d_prd04_transmission.viewMatrix, a3d_prd04_transmission.projectionMatrix);
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145
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let transmittedLight = a3dTransmissionSample(refractionCoords, roughness, ior);
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let transmittance = diffuseColor * a3dVolumeAttenuation(length(transmissionRay), attenuationColor, attenuationDistance);
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let attenuatedColor = transmittance * transmittedLight.rgb;
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let F = a3dPrd04EnvironmentBRDF(n, v, specularColor, specularF90, roughness);
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let transmittanceFactor = (transmittance.r + transmittance.g + transmittance.b) / 3.0;
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return vec4f((1.0 - F) * attenuatedColor, 1.0 - (1.0 - transmittedLight.a) * transmittanceFactor);
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}
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`;
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export const A3D_PRD04_TRANSMISSION_WGSL = wgsl;
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export default wgsl;
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//# sourceMappingURL=transmission.wgsl.js.map
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{"version":3,"file":"transmission.wgsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical-wgsl/transmission.wgsl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiJvB,CAAC;AAEF,MAAM,CAAC,MAAM,2BAA2B,GAAG,IAAI,CAAC;AAChD,eAAe,IAAI,CAAC"}
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/**
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* WGSL twin of a3d_prd04_unlit (PRD-04 §8.12): same `a3d_` name, identical
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* math (r185 unlit arm — baseColor straight through).
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*/
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declare const wgsl = "\n// Unlit output: baseColor straight through (r185 unlit arm).\nfn a3dPrd04UnlitColor(diffuseColor: vec4f) -> vec4f {\n\treturn diffuseColor;\n}\n";
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export declare const A3D_PRD04_UNLIT_WGSL = "\n// Unlit output: baseColor straight through (r185 unlit arm).\nfn a3dPrd04UnlitColor(diffuseColor: vec4f) -> vec4f {\n\treturn diffuseColor;\n}\n";
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export default wgsl;
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//# sourceMappingURL=unlit.wgsl.d.ts.map
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{"version":3,"file":"unlit.wgsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical-wgsl/unlit.wgsl.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,QAAA,MAAM,IAAI,wJAKT,CAAC;AAEF,eAAO,MAAM,oBAAoB,wJAAO,CAAC;AACzC,eAAe,IAAI,CAAC"}
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/**
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2
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* WGSL twin of a3d_prd04_unlit (PRD-04 §8.12): same `a3d_` name, identical
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3
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* math (r185 unlit arm — baseColor straight through).
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*/
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const wgsl = /* wgsl */ `
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// Unlit output: baseColor straight through (r185 unlit arm).
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fn a3dPrd04UnlitColor(diffuseColor: vec4f) -> vec4f {
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return diffuseColor;
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}
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`;
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export const A3D_PRD04_UNLIT_WGSL = wgsl;
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export default wgsl;
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//# sourceMappingURL=unlit.wgsl.js.map
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{"version":3,"file":"unlit.wgsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical-wgsl/unlit.wgsl.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;CAKvB,CAAC;AAEF,MAAM,CAAC,MAAM,oBAAoB,GAAG,IAAI,CAAC;AACzC,eAAe,IAAI,CAAC"}
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/**
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2
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* WGSL twin of a3d_prd04_uv_transform (PRD-04 §8.10/§8.12): same `a3d_`
|
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* names, identical math. §8.12: per-slot `mat3x3<f32>` in a material uniform
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* struct is the caller-side contract; the transform itself is the same
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* T·R·S affine application.
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*/
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declare const wgsl = "\n// Apply a KHR_texture_transform matrix to the requested UV set.\n// m is the CPU-computed T\u00B7R\u00B7S affine (column-major, z=1 point transform).\n// texCoord selects uv0 or uv1 exactly like r185 getUvChannel.\nfn a3dPrd04UvTransform(m: mat3x3f, texCoord: i32, uv0: vec2f, uv1: vec2f) -> vec2f {\n\tlet uv = select(uv0, uv1, texCoord == 1);\n\treturn (m * vec3f(uv, 1.0)).xy;\n}\n\n// Identity-transform fast path: uvN untransformed when the caller already\n// knows the transform is identity.\nfn a3dPrd04UvSelect(texCoord: i32, uv0: vec2f, uv1: vec2f) -> vec2f {\n\treturn select(uv0, uv1, texCoord == 1);\n}\n";
|
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export declare const A3D_PRD04_UV_TRANSFORM_WGSL = "\n// Apply a KHR_texture_transform matrix to the requested UV set.\n// m is the CPU-computed T\u00B7R\u00B7S affine (column-major, z=1 point transform).\n// texCoord selects uv0 or uv1 exactly like r185 getUvChannel.\nfn a3dPrd04UvTransform(m: mat3x3f, texCoord: i32, uv0: vec2f, uv1: vec2f) -> vec2f {\n\tlet uv = select(uv0, uv1, texCoord == 1);\n\treturn (m * vec3f(uv, 1.0)).xy;\n}\n\n// Identity-transform fast path: uvN untransformed when the caller already\n// knows the transform is identity.\nfn a3dPrd04UvSelect(texCoord: i32, uv0: vec2f, uv1: vec2f) -> vec2f {\n\treturn select(uv0, uv1, texCoord == 1);\n}\n";
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export default wgsl;
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//# sourceMappingURL=uv_transform.wgsl.d.ts.map
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{"version":3,"file":"uv_transform.wgsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical-wgsl/uv_transform.wgsl.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,QAAA,MAAM,IAAI,gnBAcT,CAAC;AAEF,eAAO,MAAM,2BAA2B,gnBAAO,CAAC;AAChD,eAAe,IAAI,CAAC"}
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1
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/**
|
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2
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* WGSL twin of a3d_prd04_uv_transform (PRD-04 §8.10/§8.12): same `a3d_`
|
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3
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+
* names, identical math. §8.12: per-slot `mat3x3<f32>` in a material uniform
|
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4
|
+
* struct is the caller-side contract; the transform itself is the same
|
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5
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* T·R·S affine application.
|
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*/
|
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7
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const wgsl = /* wgsl */ `
|
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8
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// Apply a KHR_texture_transform matrix to the requested UV set.
|
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9
|
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// m is the CPU-computed T·R·S affine (column-major, z=1 point transform).
|
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10
|
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// texCoord selects uv0 or uv1 exactly like r185 getUvChannel.
|
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|
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fn a3dPrd04UvTransform(m: mat3x3f, texCoord: i32, uv0: vec2f, uv1: vec2f) -> vec2f {
|
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+
let uv = select(uv0, uv1, texCoord == 1);
|
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return (m * vec3f(uv, 1.0)).xy;
|
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}
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+
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// Identity-transform fast path: uvN untransformed when the caller already
|
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|
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// knows the transform is identity.
|
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+
fn a3dPrd04UvSelect(texCoord: i32, uv0: vec2f, uv1: vec2f) -> vec2f {
|
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return select(uv0, uv1, texCoord == 1);
|
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|
+
}
|
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|
+
`;
|
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|
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export const A3D_PRD04_UV_TRANSFORM_WGSL = wgsl;
|
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|
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export default wgsl;
|
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|
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//# sourceMappingURL=uv_transform.wgsl.js.map
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{"version":3,"file":"uv_transform.wgsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical-wgsl/uv_transform.wgsl.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;CAcvB,CAAC;AAEF,MAAM,CAAC,MAAM,2BAA2B,GAAG,IAAI,CAAC;AAChD,eAAe,IAAI,CAAC"}
|
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|
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1
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+
/**
|
|
2
|
+
* WGSL twin of a3d_prd04_volume (PRD-04 §8.12): same `a3d_` names, identical
|
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3
|
+
* math (r185 transmission_pars_fragment.glsl.js:152-168,
|
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4
|
+
* transmission_fragment.glsl.js:3-18). WGSL has no `isinf`; +∞ is detected by
|
|
5
|
+
* comparison against the f32 maximum.
|
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6
|
+
*/
|
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7
|
+
declare const wgsl = "\n// Beer-Lambert attenuation (r185 volumeAttenuation,\n// transmission_pars_fragment.glsl.js:152-168).\nfn a3dVolumeAttenuation(transmissionDistance: f32, attenuationColor: vec3f, attenuationDistance: f32) -> vec3f {\n\t// 04-P6-1 (GPU run 38140816058): Tint rejects 3.4028235e38 (\"cannot be\n\t// represented as 'f32'\"; it rounds past FLT_MAX). The literal below is FLT_MAX\n\t// exactly, and only +inf compares greater.\n\tif (attenuationDistance > 3.4028234663852886e38) {\n\t\t// Attenuation distance is +\u221E (WGSL lacks an infinity test; only +inf exceeds f32 max).\n\t\treturn vec3f(1.0);\n\t} else {\n\t\t// Compute light attenuation using Beer's law.\n\t\tlet attenuationCoefficient = -log(attenuationColor) / attenuationDistance;\n\t\tlet transmittance = exp(-attenuationCoefficient * transmissionDistance); // Beer's law\n\t\treturn transmittance;\n\t}\n}\n\n// Factor resolution (r185 transmission_fragment.glsl.js:3-18).\nfn a3dPrd04VolumeInit(lobes: ptr<function, A3DPrd04Lobes>, transmissionFactor: f32, thicknessFactor: f32, attenuationDistanceFactor: f32, attenuationColorFactor: vec3f, transmissionTex: vec4f, thicknessTex: vec4f) {\n\t(*lobes).transmission = transmissionFactor * transmissionTex.r;\n\t(*lobes).thickness = thicknessFactor * thicknessTex.g;\n\t(*lobes).attenuationDistance = attenuationDistanceFactor;\n\t(*lobes).attenuationColor = attenuationColorFactor;\n}\n";
|
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8
|
+
export declare const A3D_PRD04_VOLUME_WGSL = "\n// Beer-Lambert attenuation (r185 volumeAttenuation,\n// transmission_pars_fragment.glsl.js:152-168).\nfn a3dVolumeAttenuation(transmissionDistance: f32, attenuationColor: vec3f, attenuationDistance: f32) -> vec3f {\n\t// 04-P6-1 (GPU run 38140816058): Tint rejects 3.4028235e38 (\"cannot be\n\t// represented as 'f32'\"; it rounds past FLT_MAX). The literal below is FLT_MAX\n\t// exactly, and only +inf compares greater.\n\tif (attenuationDistance > 3.4028234663852886e38) {\n\t\t// Attenuation distance is +\u221E (WGSL lacks an infinity test; only +inf exceeds f32 max).\n\t\treturn vec3f(1.0);\n\t} else {\n\t\t// Compute light attenuation using Beer's law.\n\t\tlet attenuationCoefficient = -log(attenuationColor) / attenuationDistance;\n\t\tlet transmittance = exp(-attenuationCoefficient * transmissionDistance); // Beer's law\n\t\treturn transmittance;\n\t}\n}\n\n// Factor resolution (r185 transmission_fragment.glsl.js:3-18).\nfn a3dPrd04VolumeInit(lobes: ptr<function, A3DPrd04Lobes>, transmissionFactor: f32, thicknessFactor: f32, attenuationDistanceFactor: f32, attenuationColorFactor: vec3f, transmissionTex: vec4f, thicknessTex: vec4f) {\n\t(*lobes).transmission = transmissionFactor * transmissionTex.r;\n\t(*lobes).thickness = thicknessFactor * thicknessTex.g;\n\t(*lobes).attenuationDistance = attenuationDistanceFactor;\n\t(*lobes).attenuationColor = attenuationColorFactor;\n}\n";
|
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9
|
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export default wgsl;
|
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|
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//# sourceMappingURL=volume.wgsl.d.ts.map
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1
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+
{"version":3,"file":"volume.wgsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical-wgsl/volume.wgsl.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,QAAA,MAAM,IAAI,83CAyBT,CAAC;AAEF,eAAO,MAAM,qBAAqB,83CAAO,CAAC;AAC1C,eAAe,IAAI,CAAC"}
|
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@@ -0,0 +1,35 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* WGSL twin of a3d_prd04_volume (PRD-04 §8.12): same `a3d_` names, identical
|
|
3
|
+
* math (r185 transmission_pars_fragment.glsl.js:152-168,
|
|
4
|
+
* transmission_fragment.glsl.js:3-18). WGSL has no `isinf`; +∞ is detected by
|
|
5
|
+
* comparison against the f32 maximum.
|
|
6
|
+
*/
|
|
7
|
+
const wgsl = /* wgsl */ `
|
|
8
|
+
// Beer-Lambert attenuation (r185 volumeAttenuation,
|
|
9
|
+
// transmission_pars_fragment.glsl.js:152-168).
|
|
10
|
+
fn a3dVolumeAttenuation(transmissionDistance: f32, attenuationColor: vec3f, attenuationDistance: f32) -> vec3f {
|
|
11
|
+
// 04-P6-1 (GPU run 38140816058): Tint rejects 3.4028235e38 ("cannot be
|
|
12
|
+
// represented as 'f32'"; it rounds past FLT_MAX). The literal below is FLT_MAX
|
|
13
|
+
// exactly, and only +inf compares greater.
|
|
14
|
+
if (attenuationDistance > 3.4028234663852886e38) {
|
|
15
|
+
// Attenuation distance is +∞ (WGSL lacks an infinity test; only +inf exceeds f32 max).
|
|
16
|
+
return vec3f(1.0);
|
|
17
|
+
} else {
|
|
18
|
+
// Compute light attenuation using Beer's law.
|
|
19
|
+
let attenuationCoefficient = -log(attenuationColor) / attenuationDistance;
|
|
20
|
+
let transmittance = exp(-attenuationCoefficient * transmissionDistance); // Beer's law
|
|
21
|
+
return transmittance;
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
// Factor resolution (r185 transmission_fragment.glsl.js:3-18).
|
|
26
|
+
fn a3dPrd04VolumeInit(lobes: ptr<function, A3DPrd04Lobes>, transmissionFactor: f32, thicknessFactor: f32, attenuationDistanceFactor: f32, attenuationColorFactor: vec3f, transmissionTex: vec4f, thicknessTex: vec4f) {
|
|
27
|
+
(*lobes).transmission = transmissionFactor * transmissionTex.r;
|
|
28
|
+
(*lobes).thickness = thicknessFactor * thicknessTex.g;
|
|
29
|
+
(*lobes).attenuationDistance = attenuationDistanceFactor;
|
|
30
|
+
(*lobes).attenuationColor = attenuationColorFactor;
|
|
31
|
+
}
|
|
32
|
+
`;
|
|
33
|
+
export const A3D_PRD04_VOLUME_WGSL = wgsl;
|
|
34
|
+
export default wgsl;
|
|
35
|
+
//# sourceMappingURL=volume.wgsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"volume.wgsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical-wgsl/volume.wgsl.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;CAyBvB,CAAC;AAEF,MAAM,CAAC,MAAM,qBAAqB,GAAG,IAAI,CAAC;AAC1C,eAAe,IAAI,CAAC"}
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* DirectionalCascadeFitter — stable-fit CSM cascade matrices (PRD-02 Phase 4,
|
|
3
|
+
* §6.4). Works on a plain C-08 `CameraLike` (view/projection matrices) — no
|
|
4
|
+
* PerspectiveCamera instanceof. Split scheme reuses
|
|
5
|
+
* `CascadedShadowMaps.computeSplits` (practical λ blend); each cascade's
|
|
6
|
+
* ortho centre snaps to the shadow-texel grid so the edge mask is stable
|
|
7
|
+
* under sub-texel camera motion (the `prd02-17` shimmer gate).
|
|
8
|
+
*/
|
|
9
|
+
import type { RenderItem } from "../contracts/renderItem.js";
|
|
10
|
+
export interface CascadeFitterCamera {
|
|
11
|
+
readonly viewProjectionMatrix: Float32Array | readonly number[];
|
|
12
|
+
readonly near?: number;
|
|
13
|
+
readonly far?: number;
|
|
14
|
+
}
|
|
15
|
+
export interface DirectionalCascadeFit {
|
|
16
|
+
readonly index: number;
|
|
17
|
+
/** Column-major light-space view-projection (world → [0,1]³ shadow UV), for sampling. */
|
|
18
|
+
readonly viewProjection: Float32Array;
|
|
19
|
+
/** Unbiased world → clip-space VP used to rasterize the depth target. */
|
|
20
|
+
readonly drawViewProjection: Float32Array;
|
|
21
|
+
/** View-space far distance of this cascade's split (for `a3d_selectCascade`). */
|
|
22
|
+
readonly splitFar: number;
|
|
23
|
+
/** World-space size of one shadow-map texel (normal-bias + stability unit). */
|
|
24
|
+
readonly texelWorld: number;
|
|
25
|
+
/** Bounding-sphere radius of the cascade slice (+ casters), before padding. */
|
|
26
|
+
readonly radius: number;
|
|
27
|
+
/** Texel-snapped light-space ortho centre (x, y) and depth mid (z). */
|
|
28
|
+
readonly center: readonly [number, number, number];
|
|
29
|
+
readonly casterCount: number;
|
|
30
|
+
}
|
|
31
|
+
export interface DirectionalCascadeFitOptions {
|
|
32
|
+
readonly camera: CascadeFitterCamera;
|
|
33
|
+
readonly lightDirection: readonly [number, number, number];
|
|
34
|
+
readonly casters: readonly RenderItem[];
|
|
35
|
+
readonly mapSize: number;
|
|
36
|
+
readonly cascadeCount: number;
|
|
37
|
+
readonly splitLambda?: number;
|
|
38
|
+
readonly padding?: number;
|
|
39
|
+
/**
|
|
40
|
+
* Shadow distance cap (view-space, PRD-02 §6.4 `maxDistance`): cascades
|
|
41
|
+
* cover [near, min(far, maxDistance)]. The camera's own far still anchors
|
|
42
|
+
* the frustum-corner interpolation.
|
|
43
|
+
*/
|
|
44
|
+
readonly maxDistance?: number;
|
|
45
|
+
}
|
|
46
|
+
type V3 = readonly [number, number, number];
|
|
47
|
+
/**
|
|
48
|
+
* #1141: near/far of a perspective camera known only by its view-projection
|
|
49
|
+
* and eye (structural CameraLikes carry no near/far): distances from the eye
|
|
50
|
+
* to the unprojected NDC centres of the near and far planes.
|
|
51
|
+
*/
|
|
52
|
+
export declare function clipRangeFromViewProjection(viewProjection: Float32Array | readonly number[], eye: readonly [number, number, number]): {
|
|
53
|
+
near: number;
|
|
54
|
+
far: number;
|
|
55
|
+
} | null;
|
|
56
|
+
type LightBasis = {
|
|
57
|
+
right: V3;
|
|
58
|
+
up: V3;
|
|
59
|
+
forward: V3;
|
|
60
|
+
};
|
|
61
|
+
/**
|
|
62
|
+
* #1141 caster-rectangle fit: the light-space rectangle of all casters
|
|
63
|
+
* (padded), when it lies inside the slice footprint, plus the depth interval
|
|
64
|
+
* covering the casters and every in-slice receiver they can shadow.
|
|
65
|
+
*/
|
|
66
|
+
export declare function casterRectClamp(slicePts: readonly V3[], casterBounds: readonly {
|
|
67
|
+
min: V3;
|
|
68
|
+
max: V3;
|
|
69
|
+
}[], basis: LightBasis, padding: number): {
|
|
70
|
+
extent: number;
|
|
71
|
+
centerX: number;
|
|
72
|
+
centerY: number;
|
|
73
|
+
zMin: number;
|
|
74
|
+
zMax: number;
|
|
75
|
+
} | null;
|
|
76
|
+
type LightRect = {
|
|
77
|
+
readonly minX: number;
|
|
78
|
+
readonly maxX: number;
|
|
79
|
+
readonly minY: number;
|
|
80
|
+
readonly maxY: number;
|
|
81
|
+
};
|
|
82
|
+
/**
|
|
83
|
+
* #1141: light-space depth interval [zMin, zMax] of the receivers a caster
|
|
84
|
+
* rectangle can shadow — the convex frustum slice `pts` (light space)
|
|
85
|
+
* intersected with the infinite prism `rect` × (-∞, ∞) along the light.
|
|
86
|
+
* Extremes of a convex intersection lie on its vertices: slice corners inside
|
|
87
|
+
* the prism, slice edges crossing a prism wall, and the four prism edges
|
|
88
|
+
* clipped by the slice faces. Null when the slice misses the prism.
|
|
89
|
+
*/
|
|
90
|
+
export declare function sliceDepthWithinRect(pts: readonly V3[], rect: LightRect): {
|
|
91
|
+
zMin: number;
|
|
92
|
+
zMax: number;
|
|
93
|
+
} | null;
|
|
94
|
+
/** Stable-fit cascades for one directional light from a C-08 CameraLike. */
|
|
95
|
+
export declare function fitDirectionalCascades(options: DirectionalCascadeFitOptions): DirectionalCascadeFit[];
|
|
96
|
+
export {};
|
|
97
|
+
//# sourceMappingURL=DirectionalCascadeFitter.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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