@aura3d/rendering 3.0.0 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1877) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/CascadedShadowMaps.d.ts.map +1 -1
  6. package/dist/CascadedShadowMaps.js +3 -1
  7. package/dist/CascadedShadowMaps.js.map +1 -1
  8. package/dist/DepthPass.d.ts +18 -0
  9. package/dist/DepthPass.d.ts.map +1 -1
  10. package/dist/DepthPass.js +103 -20
  11. package/dist/DepthPass.js.map +1 -1
  12. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  13. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  14. package/dist/EnvironmentBackgroundPass.js +39 -14
  15. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  16. package/dist/EnvironmentMapResources.d.ts +1 -1
  17. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  18. package/dist/EnvironmentMapResources.js +19 -8
  19. package/dist/EnvironmentMapResources.js.map +1 -1
  20. package/dist/EnvironmentPlatform.d.ts +6 -0
  21. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  22. package/dist/EnvironmentPlatform.js +3 -1
  23. package/dist/EnvironmentPlatform.js.map +1 -1
  24. package/dist/EnvironmentPreset.d.ts +7 -0
  25. package/dist/EnvironmentPreset.d.ts.map +1 -1
  26. package/dist/EnvironmentPreset.js +11 -11
  27. package/dist/EnvironmentPreset.js.map +1 -1
  28. package/dist/EnvironmentPresetPack.d.ts +16 -0
  29. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  30. package/dist/EnvironmentPresetPack.js +28 -0
  31. package/dist/EnvironmentPresetPack.js.map +1 -1
  32. package/dist/ExtensionScalarAtlas.d.ts +18 -0
  33. package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
  34. package/dist/ExtensionScalarAtlas.js +107 -0
  35. package/dist/ExtensionScalarAtlas.js.map +1 -0
  36. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  37. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  38. package/dist/ExternalParityRenderPreset.js +52 -7
  39. package/dist/ExternalParityRenderPreset.js.map +1 -1
  40. package/dist/ForwardPass.d.ts +240 -50
  41. package/dist/ForwardPass.d.ts.map +1 -1
  42. package/dist/ForwardPass.js +845 -866
  43. package/dist/ForwardPass.js.map +1 -1
  44. package/dist/Geometry.d.ts +44 -1
  45. package/dist/Geometry.d.ts.map +1 -1
  46. package/dist/Geometry.js +174 -24
  47. package/dist/Geometry.js.map +1 -1
  48. package/dist/InstancedPBRMaterial.d.ts +5 -0
  49. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  50. package/dist/InstancedPBRMaterial.js +7 -0
  51. package/dist/InstancedPBRMaterial.js.map +1 -1
  52. package/dist/LeanWebGL2Device.d.ts +265 -0
  53. package/dist/LeanWebGL2Device.d.ts.map +1 -0
  54. package/dist/LeanWebGL2Device.js +4001 -0
  55. package/dist/LeanWebGL2Device.js.map +1 -0
  56. package/dist/LightCollector.d.ts +8 -0
  57. package/dist/LightCollector.d.ts.map +1 -1
  58. package/dist/LightCollector.js +1 -1
  59. package/dist/LightCollector.js.map +1 -1
  60. package/dist/LightUniforms.d.ts +78 -0
  61. package/dist/LightUniforms.d.ts.map +1 -1
  62. package/dist/LightUniforms.js +100 -0
  63. package/dist/LightUniforms.js.map +1 -1
  64. package/dist/Material.d.ts +15 -0
  65. package/dist/Material.d.ts.map +1 -1
  66. package/dist/Material.js +19 -2
  67. package/dist/Material.js.map +1 -1
  68. package/dist/MaterialBinding.d.ts +10 -0
  69. package/dist/MaterialBinding.d.ts.map +1 -1
  70. package/dist/MaterialBinding.js +92 -2
  71. package/dist/MaterialBinding.js.map +1 -1
  72. package/dist/MaterialPresets.d.ts +60 -0
  73. package/dist/MaterialPresets.d.ts.map +1 -1
  74. package/dist/MaterialPresets.js +212 -0
  75. package/dist/MaterialPresets.js.map +1 -1
  76. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  77. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  78. package/dist/NormalMappedPBRMaterial.js +7 -0
  79. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  80. package/dist/OceanSurface.d.ts +8 -0
  81. package/dist/OceanSurface.d.ts.map +1 -1
  82. package/dist/OceanSurface.js +10 -79
  83. package/dist/OceanSurface.js.map +1 -1
  84. package/dist/PBRLightingDefaults.d.ts +8 -0
  85. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  86. package/dist/PBRLightingDefaults.js +8 -0
  87. package/dist/PBRLightingDefaults.js.map +1 -1
  88. package/dist/PBRMaterial.d.ts +5 -0
  89. package/dist/PBRMaterial.d.ts.map +1 -1
  90. package/dist/PBRMaterial.js +7 -0
  91. package/dist/PBRMaterial.js.map +1 -1
  92. package/dist/PlanarReflection.d.ts +2 -2
  93. package/dist/PlanarReflection.js +3 -3
  94. package/dist/PlanarReflection.js.map +1 -1
  95. package/dist/PostProcessPass.d.ts +8 -473
  96. package/dist/PostProcessPass.d.ts.map +1 -1
  97. package/dist/PostProcessPass.js +6 -1984
  98. package/dist/PostProcessPass.js.map +1 -1
  99. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  100. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  101. package/dist/ProceduralMaterialTextures.js +217 -0
  102. package/dist/ProceduralMaterialTextures.js.map +1 -0
  103. package/dist/ProjectionMath.d.ts +3 -0
  104. package/dist/ProjectionMath.d.ts.map +1 -0
  105. package/dist/ProjectionMath.js +26 -0
  106. package/dist/ProjectionMath.js.map +1 -0
  107. package/dist/ReflectionProbe.d.ts.map +1 -1
  108. package/dist/ReflectionProbe.js +4 -1
  109. package/dist/ReflectionProbe.js.map +1 -1
  110. package/dist/ReflectionSurfaces.d.ts +4 -1
  111. package/dist/ReflectionSurfaces.d.ts.map +1 -1
  112. package/dist/ReflectionSurfaces.js +10 -1
  113. package/dist/ReflectionSurfaces.js.map +1 -1
  114. package/dist/RenderBackend.d.ts +2 -0
  115. package/dist/RenderBackend.d.ts.map +1 -1
  116. package/dist/RenderBackend.js +3 -0
  117. package/dist/RenderBackend.js.map +1 -1
  118. package/dist/RenderDevice.d.ts +97 -5
  119. package/dist/RenderDevice.d.ts.map +1 -1
  120. package/dist/RenderDevice.js +166 -9
  121. package/dist/RenderDevice.js.map +1 -1
  122. package/dist/RenderGraph.d.ts.map +1 -1
  123. package/dist/RenderGraph.js +17 -0
  124. package/dist/RenderGraph.js.map +1 -1
  125. package/dist/RenderPass.d.ts +7 -0
  126. package/dist/RenderPass.d.ts.map +1 -1
  127. package/dist/RenderPass.js.map +1 -1
  128. package/dist/RenderPipeline.d.ts +5 -0
  129. package/dist/RenderPipeline.d.ts.map +1 -1
  130. package/dist/RenderPipeline.js +6 -0
  131. package/dist/RenderPipeline.js.map +1 -1
  132. package/dist/Renderer.d.ts +270 -66
  133. package/dist/Renderer.d.ts.map +1 -1
  134. package/dist/Renderer.js +970 -1249
  135. package/dist/Renderer.js.map +1 -1
  136. package/dist/RendererPostprocessPlan.d.ts +20 -3
  137. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  138. package/dist/RendererPostprocessPlan.js +32 -4
  139. package/dist/RendererPostprocessPlan.js.map +1 -1
  140. package/dist/RendererTiming.d.ts +27 -0
  141. package/dist/RendererTiming.d.ts.map +1 -1
  142. package/dist/RendererTiming.js +179 -12
  143. package/dist/RendererTiming.js.map +1 -1
  144. package/dist/ResolutionGovernor.d.ts +56 -0
  145. package/dist/ResolutionGovernor.d.ts.map +1 -0
  146. package/dist/ResolutionGovernor.js +87 -0
  147. package/dist/ResolutionGovernor.js.map +1 -0
  148. package/dist/Sampler.d.ts +34 -1
  149. package/dist/Sampler.d.ts.map +1 -1
  150. package/dist/Sampler.js +55 -2
  151. package/dist/Sampler.js.map +1 -1
  152. package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
  153. package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
  154. package/dist/ScreenSpaceReflectionPass.js +58 -0
  155. package/dist/ScreenSpaceReflectionPass.js.map +1 -0
  156. package/dist/ShaderLibrary.d.ts.map +1 -1
  157. package/dist/ShaderLibrary.js +183 -207
  158. package/dist/ShaderLibrary.js.map +1 -1
  159. package/dist/ShaderLibraryCore.d.ts +3 -0
  160. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  161. package/dist/ShaderLibraryCore.js +6 -2
  162. package/dist/ShaderLibraryCore.js.map +1 -1
  163. package/dist/ShaderModule.d.ts +7 -1
  164. package/dist/ShaderModule.d.ts.map +1 -1
  165. package/dist/ShaderModule.js +20 -5
  166. package/dist/ShaderModule.js.map +1 -1
  167. package/dist/ShadowPass.d.ts.map +1 -1
  168. package/dist/ShadowPass.js +14 -7
  169. package/dist/ShadowPass.js.map +1 -1
  170. package/dist/SkinnedLitMaterial.d.ts +5 -0
  171. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  172. package/dist/SkinnedLitMaterial.js +13 -0
  173. package/dist/SkinnedLitMaterial.js.map +1 -1
  174. package/dist/SkinningBounds.d.ts +18 -0
  175. package/dist/SkinningBounds.d.ts.map +1 -1
  176. package/dist/SkinningBounds.js +78 -0
  177. package/dist/SkinningBounds.js.map +1 -1
  178. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  179. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  180. package/dist/SkinningPaletteTextureCache.js +205 -0
  181. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  182. package/dist/SkinningUniforms.d.ts +56 -0
  183. package/dist/SkinningUniforms.d.ts.map +1 -0
  184. package/dist/SkinningUniforms.js +262 -0
  185. package/dist/SkinningUniforms.js.map +1 -0
  186. package/dist/TemporalHistory.d.ts +70 -0
  187. package/dist/TemporalHistory.d.ts.map +1 -0
  188. package/dist/TemporalHistory.js +218 -0
  189. package/dist/TemporalHistory.js.map +1 -0
  190. package/dist/TemporalMath.d.ts +3 -0
  191. package/dist/TemporalMath.d.ts.map +1 -0
  192. package/dist/TemporalMath.js +9 -0
  193. package/dist/TemporalMath.js.map +1 -0
  194. package/dist/TerrainHeightfield.d.ts +12 -0
  195. package/dist/TerrainHeightfield.d.ts.map +1 -1
  196. package/dist/TerrainHeightfield.js +29 -6
  197. package/dist/TerrainHeightfield.js.map +1 -1
  198. package/dist/TerrainTiles.d.ts +40 -10
  199. package/dist/TerrainTiles.d.ts.map +1 -1
  200. package/dist/TerrainTiles.js +18 -57
  201. package/dist/TerrainTiles.js.map +1 -1
  202. package/dist/Texture.d.ts +47 -2
  203. package/dist/Texture.d.ts.map +1 -1
  204. package/dist/Texture.js +119 -3
  205. package/dist/Texture.js.map +1 -1
  206. package/dist/TexturedPBRMaterial.d.ts +27 -0
  207. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  208. package/dist/TexturedPBRMaterial.js +137 -23
  209. package/dist/TexturedPBRMaterial.js.map +1 -1
  210. package/dist/TransmissionRenderTarget.d.ts +33 -0
  211. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  212. package/dist/TransmissionRenderTarget.js +61 -0
  213. package/dist/TransmissionRenderTarget.js.map +1 -0
  214. package/dist/VegetationScatter.js +1 -1
  215. package/dist/VegetationScatter.js.map +1 -1
  216. package/dist/VolumetricFog.d.ts +42 -0
  217. package/dist/VolumetricFog.d.ts.map +1 -1
  218. package/dist/VolumetricFog.js +52 -1
  219. package/dist/VolumetricFog.js.map +1 -1
  220. package/dist/WaterSurface.d.ts +5 -0
  221. package/dist/WaterSurface.d.ts.map +1 -1
  222. package/dist/WaterSurface.js +5 -0
  223. package/dist/WaterSurface.js.map +1 -1
  224. package/dist/WebGL2Device.d.ts +159 -198
  225. package/dist/WebGL2Device.d.ts.map +1 -1
  226. package/dist/WebGL2Device.js +797 -3443
  227. package/dist/WebGL2Device.js.map +1 -1
  228. package/dist/WebGL2StateCache.d.ts +15 -1
  229. package/dist/WebGL2StateCache.d.ts.map +1 -1
  230. package/dist/WebGL2StateCache.js +31 -2
  231. package/dist/WebGL2StateCache.js.map +1 -1
  232. package/dist/WebGPUDevice.d.ts +16 -9
  233. package/dist/WebGPUDevice.d.ts.map +1 -1
  234. package/dist/WebGPUDevice.js +343 -618
  235. package/dist/WebGPUDevice.js.map +1 -1
  236. package/dist/WebGPUExtensionAtlas.d.ts +6 -0
  237. package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
  238. package/dist/WebGPUExtensionAtlas.js +225 -0
  239. package/dist/WebGPUExtensionAtlas.js.map +1 -0
  240. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  241. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  242. package/dist/WebGPUSkinningLimits.js +15 -1
  243. package/dist/WebGPUSkinningLimits.js.map +1 -1
  244. package/dist/advanced-runtime/index.d.ts +6 -2
  245. package/dist/advanced-runtime/index.d.ts.map +1 -1
  246. package/dist/advanced-runtime/index.js +0 -1
  247. package/dist/advanced-runtime/index.js.map +1 -1
  248. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  249. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  250. package/dist/animation/AnimationRenderPreset.js +1 -1
  251. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  252. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  253. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  254. package/dist/animation/index.d.ts +2 -1
  255. package/dist/animation/index.d.ts.map +1 -1
  256. package/dist/animation/index.js +1 -1
  257. package/dist/animation/index.js.map +1 -1
  258. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  259. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  260. package/dist/atmosphere/CloudLayer.js +30 -0
  261. package/dist/atmosphere/CloudLayer.js.map +1 -0
  262. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  263. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  264. package/dist/atmosphere/FogVolumes.js +96 -0
  265. package/dist/atmosphere/FogVolumes.js.map +1 -0
  266. package/dist/atmosphere/GradientSky.d.ts +40 -0
  267. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  268. package/dist/atmosphere/GradientSky.js +75 -0
  269. package/dist/atmosphere/GradientSky.js.map +1 -0
  270. package/dist/atmosphere/HeightFog.d.ts +154 -0
  271. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  272. package/dist/atmosphere/HeightFog.js +379 -0
  273. package/dist/atmosphere/HeightFog.js.map +1 -0
  274. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  275. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  276. package/dist/atmosphere/PreethamSky.js +150 -0
  277. package/dist/atmosphere/PreethamSky.js.map +1 -0
  278. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  279. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  280. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  281. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  282. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  283. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  284. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  285. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  286. package/dist/atmosphere/SkyEval.d.ts +56 -0
  287. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  288. package/dist/atmosphere/SkyEval.js +99 -0
  289. package/dist/atmosphere/SkyEval.js.map +1 -0
  290. package/dist/atmosphere/StarField.d.ts +26 -0
  291. package/dist/atmosphere/StarField.d.ts.map +1 -0
  292. package/dist/atmosphere/StarField.js +31 -0
  293. package/dist/atmosphere/StarField.js.map +1 -0
  294. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  295. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  296. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  297. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  298. package/dist/atmosphere/fogChunks.d.ts +8 -0
  299. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  300. package/dist/atmosphere/fogChunks.js +39 -0
  301. package/dist/atmosphere/fogChunks.js.map +1 -0
  302. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  303. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  304. package/dist/atmosphere/fogUniformStore.js +45 -0
  305. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  306. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  307. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  308. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  309. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  310. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  311. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  312. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  313. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  314. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  315. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  316. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  317. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  318. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  319. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  320. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  321. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  322. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  323. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  324. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  325. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  326. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  327. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  328. package/dist/atmosphere/sky.glsl.js +249 -0
  329. package/dist/atmosphere/sky.glsl.js.map +1 -0
  330. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  331. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  332. package/dist/batching/BatchedGeometryPool.js +138 -0
  333. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  334. package/dist/batching/ContentKeys.d.ts +29 -0
  335. package/dist/batching/ContentKeys.d.ts.map +1 -0
  336. package/dist/batching/ContentKeys.js +220 -0
  337. package/dist/batching/ContentKeys.js.map +1 -0
  338. package/dist/batching/DrawDataTexture.d.ts +51 -0
  339. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  340. package/dist/batching/DrawDataTexture.js +99 -0
  341. package/dist/batching/DrawDataTexture.js.map +1 -0
  342. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  343. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  344. package/dist/batching/MultiDrawBatch.js +103 -0
  345. package/dist/batching/MultiDrawBatch.js.map +1 -0
  346. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  347. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  348. package/dist/batching/StaticMergePlanner.js +323 -0
  349. package/dist/batching/StaticMergePlanner.js.map +1 -0
  350. package/dist/batching/index.d.ts +8 -0
  351. package/dist/batching/index.d.ts.map +1 -0
  352. package/dist/batching/index.js +8 -0
  353. package/dist/batching/index.js.map +1 -0
  354. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  355. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  356. package/dist/batching/shaders/drawId.glsl.js +93 -0
  357. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  358. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  359. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  360. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  361. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  362. package/dist/cinematic/BloomPass.d.ts +5 -9
  363. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  364. package/dist/cinematic/BloomPass.js +5 -17
  365. package/dist/cinematic/BloomPass.js.map +1 -1
  366. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  367. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  368. package/dist/cinematic/DepthHazePass.js +5 -19
  369. package/dist/cinematic/DepthHazePass.js.map +1 -1
  370. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  371. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  372. package/dist/cinematic/FilmGrainPass.js +5 -16
  373. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  374. package/dist/cinematic/VignettePass.d.ts +5 -9
  375. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  376. package/dist/cinematic/VignettePass.js +5 -16
  377. package/dist/cinematic/VignettePass.js.map +1 -1
  378. package/dist/cinematic/index.d.ts +2 -1
  379. package/dist/cinematic/index.d.ts.map +1 -1
  380. package/dist/cinematic/index.js +1 -1
  381. package/dist/cinematic/index.js.map +1 -1
  382. package/dist/contracts/atmosphere.d.ts +30 -0
  383. package/dist/contracts/atmosphere.d.ts.map +1 -0
  384. package/dist/contracts/atmosphere.js +42 -0
  385. package/dist/contracts/atmosphere.js.map +1 -0
  386. package/dist/contracts/blend.d.ts +28 -0
  387. package/dist/contracts/blend.d.ts.map +1 -0
  388. package/dist/contracts/blend.js +73 -0
  389. package/dist/contracts/blend.js.map +1 -0
  390. package/dist/contracts/core.d.ts +47 -0
  391. package/dist/contracts/core.d.ts.map +1 -0
  392. package/dist/contracts/core.js +70 -0
  393. package/dist/contracts/core.js.map +1 -0
  394. package/dist/contracts/deform.d.ts +38 -0
  395. package/dist/contracts/deform.d.ts.map +1 -0
  396. package/dist/contracts/deform.js +14 -0
  397. package/dist/contracts/deform.js.map +1 -0
  398. package/dist/contracts/device.d.ts +71 -0
  399. package/dist/contracts/device.d.ts.map +1 -0
  400. package/dist/contracts/device.js +97 -0
  401. package/dist/contracts/device.js.map +1 -0
  402. package/dist/contracts/environment.d.ts +55 -0
  403. package/dist/contracts/environment.d.ts.map +1 -0
  404. package/dist/contracts/environment.js +115 -0
  405. package/dist/contracts/environment.js.map +1 -0
  406. package/dist/contracts/flags.state.d.ts +15 -0
  407. package/dist/contracts/flags.state.d.ts.map +1 -0
  408. package/dist/contracts/flags.state.js +45 -0
  409. package/dist/contracts/flags.state.js.map +1 -0
  410. package/dist/contracts/frameGraph.d.ts +78 -0
  411. package/dist/contracts/frameGraph.d.ts.map +1 -0
  412. package/dist/contracts/frameGraph.js +32 -0
  413. package/dist/contracts/frameGraph.js.map +1 -0
  414. package/dist/contracts/frameUniforms.d.ts +43 -0
  415. package/dist/contracts/frameUniforms.d.ts.map +1 -0
  416. package/dist/contracts/frameUniforms.js +35 -0
  417. package/dist/contracts/frameUniforms.js.map +1 -0
  418. package/dist/contracts/geometry.d.ts +33 -0
  419. package/dist/contracts/geometry.d.ts.map +1 -0
  420. package/dist/contracts/geometry.js +59 -0
  421. package/dist/contracts/geometry.js.map +1 -0
  422. package/dist/contracts/index.d.ts +27 -0
  423. package/dist/contracts/index.d.ts.map +1 -0
  424. package/dist/contracts/index.js +27 -0
  425. package/dist/contracts/index.js.map +1 -0
  426. package/dist/contracts/materialLobes.d.ts +41 -0
  427. package/dist/contracts/materialLobes.d.ts.map +1 -0
  428. package/dist/contracts/materialLobes.js +14 -0
  429. package/dist/contracts/materialLobes.js.map +1 -0
  430. package/dist/contracts/output.d.ts +35 -0
  431. package/dist/contracts/output.d.ts.map +1 -0
  432. package/dist/contracts/output.js +18 -0
  433. package/dist/contracts/output.js.map +1 -0
  434. package/dist/contracts/particles.d.ts +41 -0
  435. package/dist/contracts/particles.d.ts.map +1 -0
  436. package/dist/contracts/particles.js +15 -0
  437. package/dist/contracts/particles.js.map +1 -0
  438. package/dist/contracts/post.d.ts +71 -0
  439. package/dist/contracts/post.d.ts.map +1 -0
  440. package/dist/contracts/post.js +28 -0
  441. package/dist/contracts/post.js.map +1 -0
  442. package/dist/contracts/program.d.ts +158 -0
  443. package/dist/contracts/program.d.ts.map +1 -0
  444. package/dist/contracts/program.js +128 -0
  445. package/dist/contracts/program.js.map +1 -0
  446. package/dist/contracts/quality.d.ts +93 -0
  447. package/dist/contracts/quality.d.ts.map +1 -0
  448. package/dist/contracts/quality.js +149 -0
  449. package/dist/contracts/quality.js.map +1 -0
  450. package/dist/contracts/renderItem.d.ts +58 -0
  451. package/dist/contracts/renderItem.d.ts.map +1 -0
  452. package/dist/contracts/renderItem.js +8 -0
  453. package/dist/contracts/renderItem.js.map +1 -0
  454. package/dist/contracts/renderSource.d.ts +63 -0
  455. package/dist/contracts/renderSource.d.ts.map +1 -0
  456. package/dist/contracts/renderSource.js +7 -0
  457. package/dist/contracts/renderSource.js.map +1 -0
  458. package/dist/contracts/rendererFactory.d.ts +42 -0
  459. package/dist/contracts/rendererFactory.d.ts.map +1 -0
  460. package/dist/contracts/rendererFactory.js +32 -0
  461. package/dist/contracts/rendererFactory.js.map +1 -0
  462. package/dist/contracts/sampling.d.ts +23 -0
  463. package/dist/contracts/sampling.d.ts.map +1 -0
  464. package/dist/contracts/sampling.js +17 -0
  465. package/dist/contracts/sampling.js.map +1 -0
  466. package/dist/contracts/shadows.d.ts +53 -0
  467. package/dist/contracts/shadows.d.ts.map +1 -0
  468. package/dist/contracts/shadows.js +66 -0
  469. package/dist/contracts/shadows.js.map +1 -0
  470. package/dist/contracts/testing/ChunkHarness.d.ts +18 -0
  471. package/dist/contracts/testing/ChunkHarness.d.ts.map +1 -0
  472. package/dist/contracts/testing/ChunkHarness.js +68 -0
  473. package/dist/contracts/testing/ChunkHarness.js.map +1 -0
  474. package/dist/contracts/textureFormats.d.ts +18 -0
  475. package/dist/contracts/textureFormats.d.ts.map +1 -0
  476. package/dist/contracts/textureFormats.js +13 -0
  477. package/dist/contracts/textureFormats.js.map +1 -0
  478. package/dist/contracts/velocity.d.ts +37 -0
  479. package/dist/contracts/velocity.d.ts.map +1 -0
  480. package/dist/contracts/velocity.js +22 -0
  481. package/dist/contracts/velocity.js.map +1 -0
  482. package/dist/effects/GPUParticleBackend.d.ts +4 -2
  483. package/dist/effects/GPUParticleBackend.d.ts.map +1 -1
  484. package/dist/effects/GPUParticleBackend.js +20 -2
  485. package/dist/effects/GPUParticleBackend.js.map +1 -1
  486. package/dist/effects/ResidentGPUParticleRenderer.d.ts +158 -0
  487. package/dist/effects/ResidentGPUParticleRenderer.d.ts.map +1 -0
  488. package/dist/effects/ResidentGPUParticleRenderer.js +576 -0
  489. package/dist/effects/ResidentGPUParticleRenderer.js.map +1 -0
  490. package/dist/environment/EnvUniforms.d.ts +42 -0
  491. package/dist/environment/EnvUniforms.d.ts.map +1 -0
  492. package/dist/environment/EnvUniforms.js +54 -0
  493. package/dist/environment/EnvUniforms.js.map +1 -0
  494. package/dist/environment/EnvironmentCache.d.ts +83 -0
  495. package/dist/environment/EnvironmentCache.d.ts.map +1 -0
  496. package/dist/environment/EnvironmentCache.js +205 -0
  497. package/dist/environment/EnvironmentCache.js.map +1 -0
  498. package/dist/environment/EnvironmentProbeFactory.d.ts +41 -0
  499. package/dist/environment/EnvironmentProbeFactory.d.ts.map +1 -0
  500. package/dist/environment/EnvironmentProbeFactory.js +52 -0
  501. package/dist/environment/EnvironmentProbeFactory.js.map +1 -0
  502. package/dist/environment/GPUPMREMGenerator.d.ts +44 -0
  503. package/dist/environment/GPUPMREMGenerator.d.ts.map +1 -0
  504. package/dist/environment/GPUPMREMGenerator.js +98 -0
  505. package/dist/environment/GPUPMREMGenerator.js.map +1 -0
  506. package/dist/environment/HdrEquirect.d.ts +28 -0
  507. package/dist/environment/HdrEquirect.d.ts.map +1 -0
  508. package/dist/environment/HdrEquirect.js +205 -0
  509. package/dist/environment/HdrEquirect.js.map +1 -0
  510. package/dist/environment/LightingSamplerBudget.d.ts +20 -0
  511. package/dist/environment/LightingSamplerBudget.d.ts.map +1 -0
  512. package/dist/environment/LightingSamplerBudget.js +94 -0
  513. package/dist/environment/LightingSamplerBudget.js.map +1 -0
  514. package/dist/environment/Prd02BackgroundShaderLibrary.d.ts +10 -0
  515. package/dist/environment/Prd02BackgroundShaderLibrary.d.ts.map +1 -0
  516. package/dist/environment/Prd02BackgroundShaderLibrary.js +100 -0
  517. package/dist/environment/Prd02BackgroundShaderLibrary.js.map +1 -0
  518. package/dist/environment/Rgb9e5Cube.d.ts +25 -0
  519. package/dist/environment/Rgb9e5Cube.d.ts.map +1 -0
  520. package/dist/environment/Rgb9e5Cube.js +103 -0
  521. package/dist/environment/Rgb9e5Cube.js.map +1 -0
  522. package/dist/environment/RoomEnvironmentScene.d.ts +57 -0
  523. package/dist/environment/RoomEnvironmentScene.d.ts.map +1 -0
  524. package/dist/environment/RoomEnvironmentScene.js +165 -0
  525. package/dist/environment/RoomEnvironmentScene.js.map +1 -0
  526. package/dist/environment/SphericalHarmonics.d.ts +32 -0
  527. package/dist/environment/SphericalHarmonics.d.ts.map +1 -0
  528. package/dist/environment/SphericalHarmonics.js +155 -0
  529. package/dist/environment/SphericalHarmonics.js.map +1 -0
  530. package/dist/environment/probeBuild.d.ts +97 -0
  531. package/dist/environment/probeBuild.d.ts.map +1 -0
  532. package/dist/environment/probeBuild.js +406 -0
  533. package/dist/environment/probeBuild.js.map +1 -0
  534. package/dist/environment/workers/cpuPrefilter.d.ts +58 -0
  535. package/dist/environment/workers/cpuPrefilter.d.ts.map +1 -0
  536. package/dist/environment/workers/cpuPrefilter.js +288 -0
  537. package/dist/environment/workers/cpuPrefilter.js.map +1 -0
  538. package/dist/extension-scalar-atlas.d.ts +3 -0
  539. package/dist/extension-scalar-atlas.d.ts.map +1 -0
  540. package/dist/extension-scalar-atlas.js +2 -0
  541. package/dist/extension-scalar-atlas.js.map +1 -0
  542. package/dist/forward/Deform.d.ts +56 -0
  543. package/dist/forward/Deform.d.ts.map +1 -0
  544. package/dist/forward/Deform.js +517 -0
  545. package/dist/forward/Deform.js.map +1 -0
  546. package/dist/forward/DrawSubmit.d.ts +32 -0
  547. package/dist/forward/DrawSubmit.d.ts.map +1 -0
  548. package/dist/forward/DrawSubmit.js +75 -0
  549. package/dist/forward/DrawSubmit.js.map +1 -0
  550. package/dist/forward/Lighting.d.ts +35 -0
  551. package/dist/forward/Lighting.d.ts.map +1 -0
  552. package/dist/forward/Lighting.js +477 -0
  553. package/dist/forward/Lighting.js.map +1 -0
  554. package/dist/forward/Transmission.d.ts +62 -0
  555. package/dist/forward/Transmission.d.ts.map +1 -0
  556. package/dist/forward/Transmission.js +299 -0
  557. package/dist/forward/Transmission.js.map +1 -0
  558. package/dist/forward/Velocity.d.ts +47 -0
  559. package/dist/forward/Velocity.d.ts.map +1 -0
  560. package/dist/forward/Velocity.js +153 -0
  561. package/dist/forward/Velocity.js.map +1 -0
  562. package/dist/forward/transmissionTargetStore.d.ts +21 -0
  563. package/dist/forward/transmissionTargetStore.d.ts.map +1 -0
  564. package/dist/forward/transmissionTargetStore.js +8 -0
  565. package/dist/forward/transmissionTargetStore.js.map +1 -0
  566. package/dist/geometry/Primitives.d.ts +28 -0
  567. package/dist/geometry/Primitives.d.ts.map +1 -0
  568. package/dist/geometry/Primitives.js +110 -0
  569. package/dist/geometry/Primitives.js.map +1 -0
  570. package/dist/index.d.ts +140 -57
  571. package/dist/index.d.ts.map +1 -1
  572. package/dist/index.js +102 -51
  573. package/dist/index.js.map +1 -1
  574. package/dist/lanes/index.d.ts +17 -0
  575. package/dist/lanes/index.d.ts.map +1 -0
  576. package/dist/lanes/index.js +17 -0
  577. package/dist/lanes/index.js.map +1 -0
  578. package/dist/lanes/prd01.d.ts +6 -0
  579. package/dist/lanes/prd01.d.ts.map +1 -0
  580. package/dist/lanes/prd01.js +19 -0
  581. package/dist/lanes/prd01.js.map +1 -0
  582. package/dist/lanes/prd02.d.ts +62 -0
  583. package/dist/lanes/prd02.d.ts.map +1 -0
  584. package/dist/lanes/prd02.js +117 -0
  585. package/dist/lanes/prd02.js.map +1 -0
  586. package/dist/lanes/prd03.d.ts +19 -0
  587. package/dist/lanes/prd03.d.ts.map +1 -0
  588. package/dist/lanes/prd03.js +55 -0
  589. package/dist/lanes/prd03.js.map +1 -0
  590. package/dist/lanes/prd04.d.ts +22 -0
  591. package/dist/lanes/prd04.d.ts.map +1 -0
  592. package/dist/lanes/prd04.js +35 -0
  593. package/dist/lanes/prd04.js.map +1 -0
  594. package/dist/lanes/prd05.d.ts +4 -0
  595. package/dist/lanes/prd05.d.ts.map +1 -0
  596. package/dist/lanes/prd05.js +31 -0
  597. package/dist/lanes/prd05.js.map +1 -0
  598. package/dist/lanes/prd06.d.ts +33 -0
  599. package/dist/lanes/prd06.d.ts.map +1 -0
  600. package/dist/lanes/prd06.js +217 -0
  601. package/dist/lanes/prd06.js.map +1 -0
  602. package/dist/lanes/prd07.d.ts +49 -0
  603. package/dist/lanes/prd07.d.ts.map +1 -0
  604. package/dist/lanes/prd07.js +112 -0
  605. package/dist/lanes/prd07.js.map +1 -0
  606. package/dist/lanes/prd08.d.ts +2 -0
  607. package/dist/lanes/prd08.d.ts.map +1 -0
  608. package/dist/lanes/prd08.js +17 -0
  609. package/dist/lanes/prd08.js.map +1 -0
  610. package/dist/lanes/prd09.d.ts +6 -0
  611. package/dist/lanes/prd09.d.ts.map +1 -0
  612. package/dist/lanes/prd09.js +6 -0
  613. package/dist/lanes/prd09.js.map +1 -0
  614. package/dist/lanes/prd10.d.ts +2 -0
  615. package/dist/lanes/prd10.d.ts.map +1 -0
  616. package/dist/lanes/prd10.js +10 -0
  617. package/dist/lanes/prd10.js.map +1 -0
  618. package/dist/lanes/prd11.d.ts +61 -0
  619. package/dist/lanes/prd11.d.ts.map +1 -0
  620. package/dist/lanes/prd11.js +244 -0
  621. package/dist/lanes/prd11.js.map +1 -0
  622. package/dist/lanes/prd12.d.ts +6 -0
  623. package/dist/lanes/prd12.d.ts.map +1 -0
  624. package/dist/lanes/prd12.js +6 -0
  625. package/dist/lanes/prd12.js.map +1 -0
  626. package/dist/lanes/prd13.d.ts +6 -0
  627. package/dist/lanes/prd13.d.ts.map +1 -0
  628. package/dist/lanes/prd13.js +6 -0
  629. package/dist/lanes/prd13.js.map +1 -0
  630. package/dist/lanes/prd14.d.ts +6 -0
  631. package/dist/lanes/prd14.d.ts.map +1 -0
  632. package/dist/lanes/prd14.js +6 -0
  633. package/dist/lanes/prd14.js.map +1 -0
  634. package/dist/lanes/prd15.d.ts +6 -0
  635. package/dist/lanes/prd15.d.ts.map +1 -0
  636. package/dist/lanes/prd15.js +6 -0
  637. package/dist/lanes/prd15.js.map +1 -0
  638. package/dist/lean/LeanProductionRenderer.d.ts.map +1 -1
  639. package/dist/lean/LeanProductionRenderer.js +2 -2
  640. package/dist/lean/LeanProductionRenderer.js.map +1 -1
  641. package/dist/lean-core-runtime.d.ts +13 -0
  642. package/dist/lean-core-runtime.d.ts.map +1 -0
  643. package/dist/lean-core-runtime.js +10 -0
  644. package/dist/lean-core-runtime.js.map +1 -0
  645. package/dist/materials/PhysicalFeatures.d.ts +71 -0
  646. package/dist/materials/PhysicalFeatures.d.ts.map +1 -0
  647. package/dist/materials/PhysicalFeatures.js +255 -0
  648. package/dist/materials/PhysicalFeatures.js.map +1 -0
  649. package/dist/materials/PhysicalMaterial.d.ts +85 -0
  650. package/dist/materials/PhysicalMaterial.d.ts.map +1 -1
  651. package/dist/materials/PhysicalMaterial.js +21 -0
  652. package/dist/materials/PhysicalMaterial.js.map +1 -1
  653. package/dist/materials/features.d.ts +47 -0
  654. package/dist/materials/features.d.ts.map +1 -0
  655. package/dist/materials/features.js +282 -0
  656. package/dist/materials/features.js.map +1 -0
  657. package/dist/materials/lobes.d.ts +3 -0
  658. package/dist/materials/lobes.d.ts.map +1 -0
  659. package/dist/materials/lobes.js +225 -0
  660. package/dist/materials/lobes.js.map +1 -0
  661. package/dist/output/HdrTarget.d.ts +27 -0
  662. package/dist/output/HdrTarget.d.ts.map +1 -0
  663. package/dist/output/HdrTarget.js +48 -0
  664. package/dist/output/HdrTarget.js.map +1 -0
  665. package/dist/output/OutputPass.d.ts +28 -0
  666. package/dist/output/OutputPass.d.ts.map +1 -0
  667. package/dist/output/OutputPass.js +142 -0
  668. package/dist/output/OutputPass.js.map +1 -0
  669. package/dist/output/ToneMappingOperators.glsl.d.ts +22 -0
  670. package/dist/output/ToneMappingOperators.glsl.d.ts.map +1 -0
  671. package/dist/output/ToneMappingOperators.glsl.js +217 -0
  672. package/dist/output/ToneMappingOperators.glsl.js.map +1 -0
  673. package/dist/passes/ContactShadowPass.d.ts +57 -0
  674. package/dist/passes/ContactShadowPass.d.ts.map +1 -0
  675. package/dist/passes/ContactShadowPass.js +151 -0
  676. package/dist/passes/ContactShadowPass.js.map +1 -0
  677. package/dist/passes/Prd02ContactShadowsContributor.d.ts +16 -0
  678. package/dist/passes/Prd02ContactShadowsContributor.d.ts.map +1 -0
  679. package/dist/passes/Prd02ContactShadowsContributor.js +133 -0
  680. package/dist/passes/Prd02ContactShadowsContributor.js.map +1 -0
  681. package/dist/passes/Prd02SubFlags.d.ts +22 -0
  682. package/dist/passes/Prd02SubFlags.d.ts.map +1 -0
  683. package/dist/passes/Prd02SubFlags.js +32 -0
  684. package/dist/passes/Prd02SubFlags.js.map +1 -0
  685. package/dist/performance/BVH.d.ts +46 -0
  686. package/dist/performance/BVH.d.ts.map +1 -1
  687. package/dist/performance/BVH.js +212 -0
  688. package/dist/performance/BVH.js.map +1 -1
  689. package/dist/performance/Batcher.d.ts +11 -0
  690. package/dist/performance/Batcher.d.ts.map +1 -1
  691. package/dist/performance/Batcher.js +10 -0
  692. package/dist/performance/Batcher.js.map +1 -1
  693. package/dist/performance/FrustumCuller.d.ts +29 -0
  694. package/dist/performance/FrustumCuller.d.ts.map +1 -1
  695. package/dist/performance/FrustumCuller.js +78 -1
  696. package/dist/performance/FrustumCuller.js.map +1 -1
  697. package/dist/performance/LOD.d.ts +6 -0
  698. package/dist/performance/LOD.d.ts.map +1 -1
  699. package/dist/performance/LOD.js +12 -0
  700. package/dist/performance/LOD.js.map +1 -1
  701. package/dist/performance/RenderItemSorting.d.ts +2 -0
  702. package/dist/performance/RenderItemSorting.d.ts.map +1 -1
  703. package/dist/performance/RenderItemSorting.js +5 -1
  704. package/dist/performance/RenderItemSorting.js.map +1 -1
  705. package/dist/post/CubeLut.d.ts +15 -0
  706. package/dist/post/CubeLut.d.ts.map +1 -0
  707. package/dist/post/CubeLut.js +86 -0
  708. package/dist/post/CubeLut.js.map +1 -0
  709. package/dist/post/DisplayLutCache.d.ts +31 -0
  710. package/dist/post/DisplayLutCache.d.ts.map +1 -0
  711. package/dist/post/DisplayLutCache.js +44 -0
  712. package/dist/post/DisplayLutCache.js.map +1 -0
  713. package/dist/post/PostAntiAlias.d.ts +49 -0
  714. package/dist/post/PostAntiAlias.d.ts.map +1 -0
  715. package/dist/post/PostAntiAlias.js +75 -0
  716. package/dist/post/PostAntiAlias.js.map +1 -0
  717. package/dist/post/PostGraph.d.ts +206 -0
  718. package/dist/post/PostGraph.d.ts.map +1 -0
  719. package/dist/post/PostGraph.js +234 -0
  720. package/dist/post/PostGraph.js.map +1 -0
  721. package/dist/post/PostQualityTiers.d.ts +95 -0
  722. package/dist/post/PostQualityTiers.d.ts.map +1 -0
  723. package/dist/post/PostQualityTiers.js +62 -0
  724. package/dist/post/PostQualityTiers.js.map +1 -0
  725. package/dist/post/PostResources.d.ts +49 -0
  726. package/dist/post/PostResources.d.ts.map +1 -0
  727. package/dist/post/PostResources.js +119 -0
  728. package/dist/post/PostResources.js.map +1 -0
  729. package/dist/post/PostTimer.d.ts +37 -0
  730. package/dist/post/PostTimer.d.ts.map +1 -0
  731. package/dist/post/PostTimer.js +88 -0
  732. package/dist/post/PostTimer.js.map +1 -0
  733. package/dist/post/ScreenFeelPass.d.ts +83 -0
  734. package/dist/post/ScreenFeelPass.d.ts.map +1 -0
  735. package/dist/post/ScreenFeelPass.js +197 -0
  736. package/dist/post/ScreenFeelPass.js.map +1 -0
  737. package/dist/post/ToneOperators.d.ts +42 -0
  738. package/dist/post/ToneOperators.d.ts.map +1 -0
  739. package/dist/post/ToneOperators.js +179 -0
  740. package/dist/post/ToneOperators.js.map +1 -0
  741. package/dist/post/chunks/indirectFraction.glsl.d.ts +50 -0
  742. package/dist/post/chunks/indirectFraction.glsl.d.ts.map +1 -0
  743. package/dist/post/chunks/indirectFraction.glsl.js +82 -0
  744. package/dist/post/chunks/indirectFraction.glsl.js.map +1 -0
  745. package/dist/post/chunks/velocity.glsl.d.ts +35 -0
  746. package/dist/post/chunks/velocity.glsl.d.ts.map +1 -0
  747. package/dist/post/chunks/velocity.glsl.js +86 -0
  748. package/dist/post/chunks/velocity.glsl.js.map +1 -0
  749. package/dist/post/shaders/bloom.glsl.d.ts +21 -0
  750. package/dist/post/shaders/bloom.glsl.d.ts.map +1 -0
  751. package/dist/post/shaders/bloom.glsl.js +120 -0
  752. package/dist/post/shaders/bloom.glsl.js.map +1 -0
  753. package/dist/post/shaders/bloom.wgsl.d.ts +10 -0
  754. package/dist/post/shaders/bloom.wgsl.d.ts.map +1 -0
  755. package/dist/post/shaders/bloom.wgsl.js +121 -0
  756. package/dist/post/shaders/bloom.wgsl.js.map +1 -0
  757. package/dist/post/shaders/common.glsl.d.ts +11 -0
  758. package/dist/post/shaders/common.glsl.d.ts.map +1 -0
  759. package/dist/post/shaders/common.glsl.js +34 -0
  760. package/dist/post/shaders/common.glsl.js.map +1 -0
  761. package/dist/post/shaders/common.wgsl.d.ts +25 -0
  762. package/dist/post/shaders/common.wgsl.d.ts.map +1 -0
  763. package/dist/post/shaders/common.wgsl.js +48 -0
  764. package/dist/post/shaders/common.wgsl.js.map +1 -0
  765. package/dist/post/shaders/composite.glsl.d.ts +25 -0
  766. package/dist/post/shaders/composite.glsl.d.ts.map +1 -0
  767. package/dist/post/shaders/composite.glsl.js +96 -0
  768. package/dist/post/shaders/composite.glsl.js.map +1 -0
  769. package/dist/post/shaders/composite.wgsl.d.ts +10 -0
  770. package/dist/post/shaders/composite.wgsl.d.ts.map +1 -0
  771. package/dist/post/shaders/composite.wgsl.js +92 -0
  772. package/dist/post/shaders/composite.wgsl.js.map +1 -0
  773. package/dist/post/shaders/depthDownsample.glsl.d.ts +20 -0
  774. package/dist/post/shaders/depthDownsample.glsl.d.ts.map +1 -0
  775. package/dist/post/shaders/depthDownsample.glsl.js +78 -0
  776. package/dist/post/shaders/depthDownsample.glsl.js.map +1 -0
  777. package/dist/post/shaders/depthDownsample.wgsl.d.ts +17 -0
  778. package/dist/post/shaders/depthDownsample.wgsl.d.ts.map +1 -0
  779. package/dist/post/shaders/depthDownsample.wgsl.js +87 -0
  780. package/dist/post/shaders/depthDownsample.wgsl.js.map +1 -0
  781. package/dist/post/shaders/displayGrade.glsl.d.ts +18 -0
  782. package/dist/post/shaders/displayGrade.glsl.d.ts.map +1 -0
  783. package/dist/post/shaders/displayGrade.glsl.js +80 -0
  784. package/dist/post/shaders/displayGrade.glsl.js.map +1 -0
  785. package/dist/post/shaders/displayGrade.wgsl.d.ts +9 -0
  786. package/dist/post/shaders/displayGrade.wgsl.d.ts.map +1 -0
  787. package/dist/post/shaders/displayGrade.wgsl.js +75 -0
  788. package/dist/post/shaders/displayGrade.wgsl.js.map +1 -0
  789. package/dist/post/shaders/dof.glsl.d.ts +25 -0
  790. package/dist/post/shaders/dof.glsl.d.ts.map +1 -0
  791. package/dist/post/shaders/dof.glsl.js +129 -0
  792. package/dist/post/shaders/dof.glsl.js.map +1 -0
  793. package/dist/post/shaders/dof.wgsl.d.ts +11 -0
  794. package/dist/post/shaders/dof.wgsl.d.ts.map +1 -0
  795. package/dist/post/shaders/dof.wgsl.js +119 -0
  796. package/dist/post/shaders/dof.wgsl.js.map +1 -0
  797. package/dist/post/shaders/exposure.glsl.d.ts +43 -0
  798. package/dist/post/shaders/exposure.glsl.d.ts.map +1 -0
  799. package/dist/post/shaders/exposure.glsl.js +115 -0
  800. package/dist/post/shaders/exposure.glsl.js.map +1 -0
  801. package/dist/post/shaders/exposure.wgsl.d.ts +16 -0
  802. package/dist/post/shaders/exposure.wgsl.d.ts.map +1 -0
  803. package/dist/post/shaders/exposure.wgsl.js +97 -0
  804. package/dist/post/shaders/exposure.wgsl.js.map +1 -0
  805. package/dist/post/shaders/finalize.glsl.d.ts +17 -0
  806. package/dist/post/shaders/finalize.glsl.d.ts.map +1 -0
  807. package/dist/post/shaders/finalize.glsl.js +120 -0
  808. package/dist/post/shaders/finalize.glsl.js.map +1 -0
  809. package/dist/post/shaders/finalize.wgsl.d.ts +13 -0
  810. package/dist/post/shaders/finalize.wgsl.d.ts.map +1 -0
  811. package/dist/post/shaders/finalize.wgsl.js +124 -0
  812. package/dist/post/shaders/finalize.wgsl.js.map +1 -0
  813. package/dist/post/shaders/fxaa.glsl.d.ts +26 -0
  814. package/dist/post/shaders/fxaa.glsl.d.ts.map +1 -0
  815. package/dist/post/shaders/fxaa.glsl.js +246 -0
  816. package/dist/post/shaders/fxaa.glsl.js.map +1 -0
  817. package/dist/post/shaders/fxaa.wgsl.d.ts +17 -0
  818. package/dist/post/shaders/fxaa.wgsl.d.ts.map +1 -0
  819. package/dist/post/shaders/fxaa.wgsl.js +268 -0
  820. package/dist/post/shaders/fxaa.wgsl.js.map +1 -0
  821. package/dist/post/shaders/godrays.glsl.d.ts +16 -0
  822. package/dist/post/shaders/godrays.glsl.d.ts.map +1 -0
  823. package/dist/post/shaders/godrays.glsl.js +70 -0
  824. package/dist/post/shaders/godrays.glsl.js.map +1 -0
  825. package/dist/post/shaders/godrays.wgsl.d.ts +8 -0
  826. package/dist/post/shaders/godrays.wgsl.d.ts.map +1 -0
  827. package/dist/post/shaders/godrays.wgsl.js +60 -0
  828. package/dist/post/shaders/godrays.wgsl.js.map +1 -0
  829. package/dist/post/shaders/gtao.glsl.d.ts +29 -0
  830. package/dist/post/shaders/gtao.glsl.d.ts.map +1 -0
  831. package/dist/post/shaders/gtao.glsl.js +190 -0
  832. package/dist/post/shaders/gtao.glsl.js.map +1 -0
  833. package/dist/post/shaders/gtao.wgsl.d.ts +13 -0
  834. package/dist/post/shaders/gtao.wgsl.d.ts.map +1 -0
  835. package/dist/post/shaders/gtao.wgsl.js +163 -0
  836. package/dist/post/shaders/gtao.wgsl.js.map +1 -0
  837. package/dist/post/shaders/gtaoDenoise.glsl.d.ts +22 -0
  838. package/dist/post/shaders/gtaoDenoise.glsl.d.ts.map +1 -0
  839. package/dist/post/shaders/gtaoDenoise.glsl.js +121 -0
  840. package/dist/post/shaders/gtaoDenoise.glsl.js.map +1 -0
  841. package/dist/post/shaders/gtaoDenoise.wgsl.d.ts +11 -0
  842. package/dist/post/shaders/gtaoDenoise.wgsl.d.ts.map +1 -0
  843. package/dist/post/shaders/gtaoDenoise.wgsl.js +117 -0
  844. package/dist/post/shaders/gtaoDenoise.wgsl.js.map +1 -0
  845. package/dist/post/shaders/motionBlur.glsl.d.ts +21 -0
  846. package/dist/post/shaders/motionBlur.glsl.d.ts.map +1 -0
  847. package/dist/post/shaders/motionBlur.glsl.js +110 -0
  848. package/dist/post/shaders/motionBlur.glsl.js.map +1 -0
  849. package/dist/post/shaders/motionBlur.wgsl.d.ts +10 -0
  850. package/dist/post/shaders/motionBlur.wgsl.d.ts.map +1 -0
  851. package/dist/post/shaders/motionBlur.wgsl.js +102 -0
  852. package/dist/post/shaders/motionBlur.wgsl.js.map +1 -0
  853. package/dist/post/shaders/smaa.glsl.d.ts +28 -0
  854. package/dist/post/shaders/smaa.glsl.d.ts.map +1 -0
  855. package/dist/post/shaders/smaa.glsl.js +354 -0
  856. package/dist/post/shaders/smaa.glsl.js.map +1 -0
  857. package/dist/post/shaders/smaa.wgsl.d.ts +20 -0
  858. package/dist/post/shaders/smaa.wgsl.d.ts.map +1 -0
  859. package/dist/post/shaders/smaa.wgsl.js +375 -0
  860. package/dist/post/shaders/smaa.wgsl.js.map +1 -0
  861. package/dist/post/shaders/taa.glsl.d.ts +23 -0
  862. package/dist/post/shaders/taa.glsl.d.ts.map +1 -0
  863. package/dist/post/shaders/taa.glsl.js +169 -0
  864. package/dist/post/shaders/taa.glsl.js.map +1 -0
  865. package/dist/post/shaders/taa.wgsl.d.ts +10 -0
  866. package/dist/post/shaders/taa.wgsl.d.ts.map +1 -0
  867. package/dist/post/shaders/taa.wgsl.js +185 -0
  868. package/dist/post/shaders/taa.wgsl.js.map +1 -0
  869. package/dist/post/shaders/velocityDilate.glsl.d.ts +16 -0
  870. package/dist/post/shaders/velocityDilate.glsl.d.ts.map +1 -0
  871. package/dist/post/shaders/velocityDilate.glsl.js +45 -0
  872. package/dist/post/shaders/velocityDilate.glsl.js.map +1 -0
  873. package/dist/post/shaders/velocityDilate.wgsl.d.ts +8 -0
  874. package/dist/post/shaders/velocityDilate.wgsl.d.ts.map +1 -0
  875. package/dist/post/shaders/velocityDilate.wgsl.js +30 -0
  876. package/dist/post/shaders/velocityDilate.wgsl.js.map +1 -0
  877. package/dist/post/smaa/textures.d.ts +17 -0
  878. package/dist/post/smaa/textures.d.ts.map +1 -0
  879. package/dist/post/smaa/textures.js +17 -0
  880. package/dist/post/smaa/textures.js.map +1 -0
  881. package/dist/post/v2Entry.d.ts +25 -0
  882. package/dist/post/v2Entry.d.ts.map +1 -0
  883. package/dist/post/v2Entry.js +28 -0
  884. package/dist/post/v2Entry.js.map +1 -0
  885. package/dist/post/v2Stages.d.ts +156 -0
  886. package/dist/post/v2Stages.d.ts.map +1 -0
  887. package/dist/post/v2Stages.js +1189 -0
  888. package/dist/post/v2Stages.js.map +1 -0
  889. package/dist/postprocess/EffectComposer.d.ts +6 -109
  890. package/dist/postprocess/EffectComposer.d.ts.map +1 -1
  891. package/dist/postprocess/EffectComposer.js +6 -246
  892. package/dist/postprocess/EffectComposer.js.map +1 -1
  893. package/dist/postprocess/NativeBloomPyramid.d.ts +51 -1
  894. package/dist/postprocess/NativeBloomPyramid.d.ts.map +1 -1
  895. package/dist/postprocess/NativeBloomPyramid.js +88 -1
  896. package/dist/postprocess/NativeBloomPyramid.js.map +1 -1
  897. package/dist/postprocess/SSAOPass.d.ts +5 -5
  898. package/dist/postprocess/SSAOPass.d.ts.map +1 -1
  899. package/dist/postprocess/SSAOPass.js +5 -17
  900. package/dist/postprocess/SSAOPass.js.map +1 -1
  901. package/dist/probes/IrradianceVolume.d.ts +45 -0
  902. package/dist/probes/IrradianceVolume.d.ts.map +1 -0
  903. package/dist/probes/IrradianceVolume.js +230 -0
  904. package/dist/probes/IrradianceVolume.js.map +1 -0
  905. package/dist/probes/LtcLuts.d.ts +30 -0
  906. package/dist/probes/LtcLuts.d.ts.map +1 -0
  907. package/dist/probes/LtcLuts.js +120 -0
  908. package/dist/probes/LtcLuts.js.map +1 -0
  909. package/dist/probes/Prd02ProbesContributor.d.ts +53 -0
  910. package/dist/probes/Prd02ProbesContributor.d.ts.map +1 -0
  911. package/dist/probes/Prd02ProbesContributor.js +241 -0
  912. package/dist/probes/Prd02ProbesContributor.js.map +1 -0
  913. package/dist/probes/ProbeBoxProjection.d.ts +53 -0
  914. package/dist/probes/ProbeBoxProjection.d.ts.map +1 -0
  915. package/dist/probes/ProbeBoxProjection.js +99 -0
  916. package/dist/probes/ProbeBoxProjection.js.map +1 -0
  917. package/dist/probes/ReflectionProbeSystem.d.ts +64 -0
  918. package/dist/probes/ReflectionProbeSystem.d.ts.map +1 -0
  919. package/dist/probes/ReflectionProbeSystem.js +157 -0
  920. package/dist/probes/ReflectionProbeSystem.js.map +1 -0
  921. package/dist/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
  922. package/dist/production-runtime/PBRHDRPipeline.js +23 -9
  923. package/dist/production-runtime/PBRHDRPipeline.js.map +1 -1
  924. package/dist/production-runtime/ProductionRendererTypes.d.ts +17 -6
  925. package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
  926. package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
  927. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +3 -0
  928. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +1 -1
  929. package/dist/production-runtime/ProductionRuntimeRenderer.js +8 -1
  930. package/dist/production-runtime/ProductionRuntimeRenderer.js.map +1 -1
  931. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +4 -0
  932. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +1 -1
  933. package/dist/production-runtime/ProductionWebGL2Renderer.js +15 -0
  934. package/dist/production-runtime/ProductionWebGL2Renderer.js.map +1 -1
  935. package/dist/production-runtime/ProductionWebGPURenderer.d.ts +11 -5
  936. package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
  937. package/dist/production-runtime/ProductionWebGPURenderer.js +38 -47
  938. package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
  939. package/dist/production-runtime/backendSelection.d.ts +26 -0
  940. package/dist/production-runtime/backendSelection.d.ts.map +1 -0
  941. package/dist/production-runtime/backendSelection.js +46 -0
  942. package/dist/production-runtime/backendSelection.js.map +1 -0
  943. package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts +1 -1
  944. package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts.map +1 -1
  945. package/dist/production-runtime/backends/WebGL2RendererBackend.js +8 -4
  946. package/dist/production-runtime/backends/WebGL2RendererBackend.js.map +1 -1
  947. package/dist/production-runtime/backends/WebGPURendererBackend.d.ts +2 -19
  948. package/dist/production-runtime/backends/WebGPURendererBackend.d.ts.map +1 -1
  949. package/dist/production-runtime/backends/WebGPURendererBackend.js +2 -18
  950. package/dist/production-runtime/backends/WebGPURendererBackend.js.map +1 -1
  951. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts +2 -10
  952. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts.map +1 -1
  953. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js +2 -7
  954. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js.map +1 -1
  955. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts +2 -10
  956. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts.map +1 -1
  957. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js +2 -7
  958. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js.map +1 -1
  959. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts +2 -10
  960. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts.map +1 -1
  961. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js +2 -7
  962. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js.map +1 -1
  963. package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts +2 -10
  964. package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts.map +1 -1
  965. package/dist/production-runtime/backends/webgl2/WebGL2Shader.js +2 -7
  966. package/dist/production-runtime/backends/webgl2/WebGL2Shader.js.map +1 -1
  967. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts +1 -0
  968. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts.map +1 -1
  969. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js +1 -0
  970. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js.map +1 -1
  971. package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts +2 -10
  972. package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts.map +1 -1
  973. package/dist/production-runtime/backends/webgl2/WebGL2Texture.js +2 -7
  974. package/dist/production-runtime/backends/webgl2/WebGL2Texture.js.map +1 -1
  975. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts +2 -10
  976. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts.map +1 -1
  977. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js +2 -7
  978. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js.map +1 -1
  979. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts +2 -10
  980. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts.map +1 -1
  981. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js +2 -7
  982. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js.map +1 -1
  983. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts +2 -10
  984. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts.map +1 -1
  985. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js +2 -7
  986. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js.map +1 -1
  987. package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts +2 -10
  988. package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts.map +1 -1
  989. package/dist/production-runtime/backends/webgpu/WebGPUShader.js +2 -7
  990. package/dist/production-runtime/backends/webgpu/WebGPUShader.js.map +1 -1
  991. package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts +2 -10
  992. package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts.map +1 -1
  993. package/dist/production-runtime/backends/webgpu/WebGPUTexture.js +2 -7
  994. package/dist/production-runtime/backends/webgpu/WebGPUTexture.js.map +1 -1
  995. package/dist/production-runtime/framegraph/FrameGraph.d.ts +4 -2
  996. package/dist/production-runtime/framegraph/FrameGraph.d.ts.map +1 -1
  997. package/dist/production-runtime/framegraph/FrameGraph.js +62 -4
  998. package/dist/production-runtime/framegraph/FrameGraph.js.map +1 -1
  999. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.d.ts +32 -0
  1000. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.d.ts.map +1 -0
  1001. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.js +111 -0
  1002. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.js.map +1 -0
  1003. package/dist/production-runtime/framegraph/RenderPass.d.ts +23 -0
  1004. package/dist/production-runtime/framegraph/RenderPass.d.ts.map +1 -1
  1005. package/dist/production-runtime/framegraph/RenderPass.js +87 -1
  1006. package/dist/production-runtime/framegraph/RenderPass.js.map +1 -1
  1007. package/dist/production-runtime/index.d.ts +8 -6
  1008. package/dist/production-runtime/index.d.ts.map +1 -1
  1009. package/dist/production-runtime/index.js +10 -3
  1010. package/dist/production-runtime/index.js.map +1 -1
  1011. package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts +12 -13
  1012. package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts.map +1 -1
  1013. package/dist/production-runtime/materials/GLTFMaterialAdapter.js +10 -4
  1014. package/dist/production-runtime/materials/GLTFMaterialAdapter.js.map +1 -1
  1015. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts +9 -2
  1016. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts.map +1 -1
  1017. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js +7 -1
  1018. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js.map +1 -1
  1019. package/dist/production-runtime/materials/MaterialCompiler.d.ts +10 -8
  1020. package/dist/production-runtime/materials/MaterialCompiler.d.ts.map +1 -1
  1021. package/dist/production-runtime/materials/MaterialCompiler.js +9 -4
  1022. package/dist/production-runtime/materials/MaterialCompiler.js.map +1 -1
  1023. package/dist/production-runtime/materials/PBRShaderFeatures.d.ts.map +1 -1
  1024. package/dist/production-runtime/materials/PBRShaderFeatures.js +30 -1
  1025. package/dist/production-runtime/materials/PBRShaderFeatures.js.map +1 -1
  1026. package/dist/production-runtime/passes/DepthPrepass.d.ts +4 -12
  1027. package/dist/production-runtime/passes/DepthPrepass.d.ts.map +1 -1
  1028. package/dist/production-runtime/passes/DepthPrepass.js +3 -11
  1029. package/dist/production-runtime/passes/DepthPrepass.js.map +1 -1
  1030. package/dist/production-runtime/passes/FramegraphTopology.js +1 -1
  1031. package/dist/production-runtime/passes/FramegraphTopology.js.map +1 -1
  1032. package/dist/production-runtime/passes/OpaquePass.d.ts +3 -8
  1033. package/dist/production-runtime/passes/OpaquePass.d.ts.map +1 -1
  1034. package/dist/production-runtime/passes/OpaquePass.js +3 -1
  1035. package/dist/production-runtime/passes/OpaquePass.js.map +1 -1
  1036. package/dist/production-runtime/passes/ShadowPass.d.ts +3 -8
  1037. package/dist/production-runtime/passes/ShadowPass.d.ts.map +1 -1
  1038. package/dist/production-runtime/passes/ShadowPass.js +2 -0
  1039. package/dist/production-runtime/passes/ShadowPass.js.map +1 -1
  1040. package/dist/production-runtime/passes/SkyboxPass.d.ts +3 -7
  1041. package/dist/production-runtime/passes/SkyboxPass.d.ts.map +1 -1
  1042. package/dist/production-runtime/passes/SkyboxPass.js +2 -0
  1043. package/dist/production-runtime/passes/SkyboxPass.js.map +1 -1
  1044. package/dist/production-runtime/passes/ToneMappingPass.d.ts +7 -10
  1045. package/dist/production-runtime/passes/ToneMappingPass.d.ts.map +1 -1
  1046. package/dist/production-runtime/passes/ToneMappingPass.js +9 -0
  1047. package/dist/production-runtime/passes/ToneMappingPass.js.map +1 -1
  1048. package/dist/production-runtime/passes/TransparentPass.d.ts +4 -9
  1049. package/dist/production-runtime/passes/TransparentPass.d.ts.map +1 -1
  1050. package/dist/production-runtime/passes/TransparentPass.js +6 -1
  1051. package/dist/production-runtime/passes/TransparentPass.js.map +1 -1
  1052. package/dist/production-runtime/renderProofs.d.ts +54 -0
  1053. package/dist/production-runtime/renderProofs.d.ts.map +1 -0
  1054. package/dist/production-runtime/renderProofs.js +245 -0
  1055. package/dist/production-runtime/renderProofs.js.map +1 -0
  1056. package/dist/program/DFGLut.d.ts +23 -0
  1057. package/dist/program/DFGLut.d.ts.map +1 -0
  1058. package/dist/program/DFGLut.js +58 -0
  1059. package/dist/program/DFGLut.js.map +1 -0
  1060. package/dist/program/DFGLutData.d.ts +35 -0
  1061. package/dist/program/DFGLutData.d.ts.map +1 -0
  1062. package/dist/program/DFGLutData.js +52 -0
  1063. package/dist/program/DFGLutData.js.map +1 -0
  1064. package/dist/program/FeatureSelect.d.ts +35 -0
  1065. package/dist/program/FeatureSelect.d.ts.map +1 -0
  1066. package/dist/program/FeatureSelect.js +88 -0
  1067. package/dist/program/FeatureSelect.js.map +1 -0
  1068. package/dist/program/MaterialFeatures.d.ts +66 -0
  1069. package/dist/program/MaterialFeatures.d.ts.map +1 -0
  1070. package/dist/program/MaterialFeatures.js +242 -0
  1071. package/dist/program/MaterialFeatures.js.map +1 -0
  1072. package/dist/program/ProgramCache.d.ts +83 -0
  1073. package/dist/program/ProgramCache.d.ts.map +1 -0
  1074. package/dist/program/ProgramCache.js +194 -0
  1075. package/dist/program/ProgramCache.js.map +1 -0
  1076. package/dist/program/ProgramFeatures.d.ts +21 -0
  1077. package/dist/program/ProgramFeatures.d.ts.map +1 -0
  1078. package/dist/program/ProgramFeatures.js +95 -0
  1079. package/dist/program/ProgramFeatures.js.map +1 -0
  1080. package/dist/program/ProgramGenerator.d.ts +60 -0
  1081. package/dist/program/ProgramGenerator.d.ts.map +1 -0
  1082. package/dist/program/ProgramGenerator.js +760 -0
  1083. package/dist/program/ProgramGenerator.js.map +1 -0
  1084. package/dist/program/ProgramKey.d.ts +10 -0
  1085. package/dist/program/ProgramKey.d.ts.map +1 -0
  1086. package/dist/program/ProgramKey.js +13 -0
  1087. package/dist/program/ProgramKey.js.map +1 -0
  1088. package/dist/program/ProgramWarmup.d.ts +37 -0
  1089. package/dist/program/ProgramWarmup.d.ts.map +1 -0
  1090. package/dist/program/ProgramWarmup.js +68 -0
  1091. package/dist/program/ProgramWarmup.js.map +1 -0
  1092. package/dist/program/UniformLayout.d.ts +40 -0
  1093. package/dist/program/UniformLayout.d.ts.map +1 -0
  1094. package/dist/program/UniformLayout.js +105 -0
  1095. package/dist/program/UniformLayout.js.map +1 -0
  1096. package/dist/program/chunks/alpha.glsl.d.ts +7 -0
  1097. package/dist/program/chunks/alpha.glsl.d.ts.map +1 -0
  1098. package/dist/program/chunks/alpha.glsl.js +17 -0
  1099. package/dist/program/chunks/alpha.glsl.js.map +1 -0
  1100. package/dist/program/chunks/brdf.glsl.d.ts +12 -0
  1101. package/dist/program/chunks/brdf.glsl.d.ts.map +1 -0
  1102. package/dist/program/chunks/brdf.glsl.js +144 -0
  1103. package/dist/program/chunks/brdf.glsl.js.map +1 -0
  1104. package/dist/program/chunks/colorspace.glsl.d.ts +8 -0
  1105. package/dist/program/chunks/colorspace.glsl.d.ts.map +1 -0
  1106. package/dist/program/chunks/colorspace.glsl.js +16 -0
  1107. package/dist/program/chunks/colorspace.glsl.js.map +1 -0
  1108. package/dist/program/chunks/common.glsl.d.ts +7 -0
  1109. package/dist/program/chunks/common.glsl.d.ts.map +1 -0
  1110. package/dist/program/chunks/common.glsl.js +25 -0
  1111. package/dist/program/chunks/common.glsl.js.map +1 -0
  1112. package/dist/program/chunks/depth.glsl.d.ts +9 -0
  1113. package/dist/program/chunks/depth.glsl.d.ts.map +1 -0
  1114. package/dist/program/chunks/depth.glsl.js +18 -0
  1115. package/dist/program/chunks/depth.glsl.js.map +1 -0
  1116. package/dist/program/chunks/drawId.wgsl.d.ts +9 -0
  1117. package/dist/program/chunks/drawId.wgsl.d.ts.map +1 -0
  1118. package/dist/program/chunks/drawId.wgsl.js +29 -0
  1119. package/dist/program/chunks/drawId.wgsl.js.map +1 -0
  1120. package/dist/program/chunks/fog_default.glsl.d.ts +8 -0
  1121. package/dist/program/chunks/fog_default.glsl.d.ts.map +1 -0
  1122. package/dist/program/chunks/fog_default.glsl.js +31 -0
  1123. package/dist/program/chunks/fog_default.glsl.js.map +1 -0
  1124. package/dist/program/chunks/indirect_default.glsl.d.ts +29 -0
  1125. package/dist/program/chunks/indirect_default.glsl.d.ts.map +1 -0
  1126. package/dist/program/chunks/indirect_default.glsl.js +113 -0
  1127. package/dist/program/chunks/indirect_default.glsl.js.map +1 -0
  1128. package/dist/program/chunks/instanceEmissive.wgsl.d.ts +10 -0
  1129. package/dist/program/chunks/instanceEmissive.wgsl.d.ts.map +1 -0
  1130. package/dist/program/chunks/instanceEmissive.wgsl.js +21 -0
  1131. package/dist/program/chunks/instanceEmissive.wgsl.js.map +1 -0
  1132. package/dist/program/chunks/instancing.glsl.d.ts +8 -0
  1133. package/dist/program/chunks/instancing.glsl.d.ts.map +1 -0
  1134. package/dist/program/chunks/instancing.glsl.js +25 -0
  1135. package/dist/program/chunks/instancing.glsl.js.map +1 -0
  1136. package/dist/program/chunks/lights_legacy.glsl.d.ts +15 -0
  1137. package/dist/program/chunks/lights_legacy.glsl.d.ts.map +1 -0
  1138. package/dist/program/chunks/lights_legacy.glsl.js +95 -0
  1139. package/dist/program/chunks/lights_legacy.glsl.js.map +1 -0
  1140. package/dist/program/chunks/manifest.d.ts +42 -0
  1141. package/dist/program/chunks/manifest.d.ts.map +1 -0
  1142. package/dist/program/chunks/manifest.js +48 -0
  1143. package/dist/program/chunks/manifest.js.map +1 -0
  1144. package/dist/program/chunks/normal.glsl.d.ts +8 -0
  1145. package/dist/program/chunks/normal.glsl.d.ts.map +1 -0
  1146. package/dist/program/chunks/normal.glsl.js +34 -0
  1147. package/dist/program/chunks/normal.glsl.js.map +1 -0
  1148. package/dist/program/chunks/shadow_forward.glsl.d.ts +23 -0
  1149. package/dist/program/chunks/shadow_forward.glsl.d.ts.map +1 -0
  1150. package/dist/program/chunks/shadow_forward.glsl.js +73 -0
  1151. package/dist/program/chunks/shadow_forward.glsl.js.map +1 -0
  1152. package/dist/quality/DeviceClasses.d.ts +31 -0
  1153. package/dist/quality/DeviceClasses.d.ts.map +1 -0
  1154. package/dist/quality/DeviceClasses.js +83 -0
  1155. package/dist/quality/DeviceClasses.js.map +1 -0
  1156. package/dist/quality/DeviceProbe.d.ts +42 -0
  1157. package/dist/quality/DeviceProbe.d.ts.map +1 -0
  1158. package/dist/quality/DeviceProbe.js +83 -0
  1159. package/dist/quality/DeviceProbe.js.map +1 -0
  1160. package/dist/quality/FrameStats.d.ts +62 -0
  1161. package/dist/quality/FrameStats.d.ts.map +1 -0
  1162. package/dist/quality/FrameStats.js +220 -0
  1163. package/dist/quality/FrameStats.js.map +1 -0
  1164. package/dist/quality/PostprocessGuard.d.ts +49 -0
  1165. package/dist/quality/PostprocessGuard.d.ts.map +1 -0
  1166. package/dist/quality/PostprocessGuard.js +92 -0
  1167. package/dist/quality/PostprocessGuard.js.map +1 -0
  1168. package/dist/quality/QualityController.d.ts +93 -0
  1169. package/dist/quality/QualityController.d.ts.map +1 -0
  1170. package/dist/quality/QualityController.js +248 -0
  1171. package/dist/quality/QualityController.js.map +1 -0
  1172. package/dist/quality/QualityGovernor.d.ts +78 -0
  1173. package/dist/quality/QualityGovernor.d.ts.map +1 -0
  1174. package/dist/quality/QualityGovernor.js +170 -0
  1175. package/dist/quality/QualityGovernor.js.map +1 -0
  1176. package/dist/quality/QualityTier.d.ts +17 -0
  1177. package/dist/quality/QualityTier.d.ts.map +1 -0
  1178. package/dist/quality/QualityTier.js +23 -0
  1179. package/dist/quality/QualityTier.js.map +1 -0
  1180. package/dist/quality/RenderScaleController.d.ts +35 -0
  1181. package/dist/quality/RenderScaleController.d.ts.map +1 -0
  1182. package/dist/quality/RenderScaleController.js +57 -0
  1183. package/dist/quality/RenderScaleController.js.map +1 -0
  1184. package/dist/quality/RetentionPolicy.d.ts +11 -0
  1185. package/dist/quality/RetentionPolicy.d.ts.map +1 -0
  1186. package/dist/quality/RetentionPolicy.js +12 -0
  1187. package/dist/quality/RetentionPolicy.js.map +1 -0
  1188. package/dist/quality/TierResolver.d.ts +52 -0
  1189. package/dist/quality/TierResolver.d.ts.map +1 -0
  1190. package/dist/quality/TierResolver.js +155 -0
  1191. package/dist/quality/TierResolver.js.map +1 -0
  1192. package/dist/quality/liveTier.d.ts +23 -0
  1193. package/dist/quality/liveTier.d.ts.map +1 -0
  1194. package/dist/quality/liveTier.js +16 -0
  1195. package/dist/quality/liveTier.js.map +1 -0
  1196. package/dist/reference/BloomPass.d.ts +10 -0
  1197. package/dist/reference/BloomPass.d.ts.map +1 -0
  1198. package/dist/reference/BloomPass.js +18 -0
  1199. package/dist/reference/BloomPass.js.map +1 -0
  1200. package/dist/reference/DepthHazePass.d.ts +12 -0
  1201. package/dist/reference/DepthHazePass.d.ts.map +1 -0
  1202. package/dist/reference/DepthHazePass.js +20 -0
  1203. package/dist/reference/DepthHazePass.js.map +1 -0
  1204. package/dist/reference/EffectComposer.d.ts +110 -0
  1205. package/dist/reference/EffectComposer.d.ts.map +1 -0
  1206. package/dist/reference/EffectComposer.js +247 -0
  1207. package/dist/reference/EffectComposer.js.map +1 -0
  1208. package/dist/reference/FilmGrainPass.d.ts +9 -0
  1209. package/dist/reference/FilmGrainPass.d.ts.map +1 -0
  1210. package/dist/reference/FilmGrainPass.js +17 -0
  1211. package/dist/reference/FilmGrainPass.js.map +1 -0
  1212. package/dist/reference/PostProcessPass.d.ts +511 -0
  1213. package/dist/reference/PostProcessPass.d.ts.map +1 -0
  1214. package/dist/reference/PostProcessPass.js +2020 -0
  1215. package/dist/reference/PostProcessPass.js.map +1 -0
  1216. package/dist/reference/SSAOPass.d.ts +6 -0
  1217. package/dist/reference/SSAOPass.d.ts.map +1 -0
  1218. package/dist/reference/SSAOPass.js +18 -0
  1219. package/dist/reference/SSAOPass.js.map +1 -0
  1220. package/dist/reference/VignettePass.d.ts +10 -0
  1221. package/dist/reference/VignettePass.d.ts.map +1 -0
  1222. package/dist/reference/VignettePass.js +17 -0
  1223. package/dist/reference/VignettePass.js.map +1 -0
  1224. package/dist/reference/index.d.ts +15 -0
  1225. package/dist/reference/index.d.ts.map +1 -0
  1226. package/dist/reference/index.js +15 -0
  1227. package/dist/reference/index.js.map +1 -0
  1228. package/dist/reflection-surfaces.d.ts +5 -0
  1229. package/dist/reflection-surfaces.d.ts.map +1 -0
  1230. package/dist/reflection-surfaces.js +3 -0
  1231. package/dist/reflection-surfaces.js.map +1 -0
  1232. package/dist/renderer/Background.d.ts +49 -0
  1233. package/dist/renderer/Background.d.ts.map +1 -0
  1234. package/dist/renderer/Background.js +259 -0
  1235. package/dist/renderer/Background.js.map +1 -0
  1236. package/dist/renderer/CullingBatching.d.ts +55 -0
  1237. package/dist/renderer/CullingBatching.d.ts.map +1 -0
  1238. package/dist/renderer/CullingBatching.js +362 -0
  1239. package/dist/renderer/CullingBatching.js.map +1 -0
  1240. package/dist/renderer/DeviceLifecycle.d.ts +29 -0
  1241. package/dist/renderer/DeviceLifecycle.d.ts.map +1 -0
  1242. package/dist/renderer/DeviceLifecycle.js +48 -0
  1243. package/dist/renderer/DeviceLifecycle.js.map +1 -0
  1244. package/dist/renderer/FrameGraph.d.ts +96 -0
  1245. package/dist/renderer/FrameGraph.d.ts.map +1 -0
  1246. package/dist/renderer/FrameGraph.js +301 -0
  1247. package/dist/renderer/FrameGraph.js.map +1 -0
  1248. package/dist/renderer/InterleavedTransparentPass.d.ts +31 -0
  1249. package/dist/renderer/InterleavedTransparentPass.d.ts.map +1 -0
  1250. package/dist/renderer/InterleavedTransparentPass.js +65 -0
  1251. package/dist/renderer/InterleavedTransparentPass.js.map +1 -0
  1252. package/dist/renderer/PixelRatio.d.ts +64 -0
  1253. package/dist/renderer/PixelRatio.d.ts.map +1 -0
  1254. package/dist/renderer/PixelRatio.js +81 -0
  1255. package/dist/renderer/PixelRatio.js.map +1 -0
  1256. package/dist/renderer/PostprocessExecution.d.ts +82 -0
  1257. package/dist/renderer/PostprocessExecution.d.ts.map +1 -0
  1258. package/dist/renderer/PostprocessExecution.js +741 -0
  1259. package/dist/renderer/PostprocessExecution.js.map +1 -0
  1260. package/dist/renderer/Prd06ShaderWarmup.d.ts +32 -0
  1261. package/dist/renderer/Prd06ShaderWarmup.d.ts.map +1 -0
  1262. package/dist/renderer/Prd06ShaderWarmup.js +45 -0
  1263. package/dist/renderer/Prd06ShaderWarmup.js.map +1 -0
  1264. package/dist/renderer/RenderShared.d.ts +11 -0
  1265. package/dist/renderer/RenderShared.d.ts.map +1 -0
  1266. package/dist/renderer/RenderShared.js +47 -0
  1267. package/dist/renderer/RenderShared.js.map +1 -0
  1268. package/dist/renderer/RendererFactory.d.ts +3 -0
  1269. package/dist/renderer/RendererFactory.d.ts.map +1 -0
  1270. package/dist/renderer/RendererFactory.js +19 -0
  1271. package/dist/renderer/RendererFactory.js.map +1 -0
  1272. package/dist/renderer/RendererHost.d.ts +25 -0
  1273. package/dist/renderer/RendererHost.d.ts.map +1 -0
  1274. package/dist/renderer/RendererHost.js +4 -0
  1275. package/dist/renderer/RendererHost.js.map +1 -0
  1276. package/dist/renderer/SceneDepthCopyPass.d.ts +50 -0
  1277. package/dist/renderer/SceneDepthCopyPass.d.ts.map +1 -0
  1278. package/dist/renderer/SceneDepthCopyPass.js +124 -0
  1279. package/dist/renderer/SceneDepthCopyPass.js.map +1 -0
  1280. package/dist/renderer/ShadowOrchestration.d.ts +32 -0
  1281. package/dist/renderer/ShadowOrchestration.d.ts.map +1 -0
  1282. package/dist/renderer/ShadowOrchestration.js +491 -0
  1283. package/dist/renderer/ShadowOrchestration.js.map +1 -0
  1284. package/dist/renderer/SkinnedBounds.d.ts +6 -0
  1285. package/dist/renderer/SkinnedBounds.d.ts.map +1 -0
  1286. package/dist/renderer/SkinnedBounds.js +74 -0
  1287. package/dist/renderer/SkinnedBounds.js.map +1 -0
  1288. package/dist/renderer/coreOutputPostRoute.d.ts +40 -0
  1289. package/dist/renderer/coreOutputPostRoute.d.ts.map +1 -0
  1290. package/dist/renderer/coreOutputPostRoute.js +46 -0
  1291. package/dist/renderer/coreOutputPostRoute.js.map +1 -0
  1292. package/dist/renderer/postSkipped.d.ts +12 -0
  1293. package/dist/renderer/postSkipped.d.ts.map +1 -0
  1294. package/dist/renderer/postSkipped.js +54 -0
  1295. package/dist/renderer/postSkipped.js.map +1 -0
  1296. package/dist/renderer/qrSubFlags.d.ts +45 -0
  1297. package/dist/renderer/qrSubFlags.d.ts.map +1 -0
  1298. package/dist/renderer/qrSubFlags.js +130 -0
  1299. package/dist/renderer/qrSubFlags.js.map +1 -0
  1300. package/dist/resources/InstanceBuffer.d.ts +34 -0
  1301. package/dist/resources/InstanceBuffer.d.ts.map +1 -0
  1302. package/dist/resources/InstanceBuffer.js +96 -0
  1303. package/dist/resources/InstanceBuffer.js.map +1 -0
  1304. package/dist/resources/MorphTargetTexture.d.ts +53 -0
  1305. package/dist/resources/MorphTargetTexture.d.ts.map +1 -0
  1306. package/dist/resources/MorphTargetTexture.js +135 -0
  1307. package/dist/resources/MorphTargetTexture.js.map +1 -0
  1308. package/dist/resources/RenderTargetPool.d.ts +47 -0
  1309. package/dist/resources/RenderTargetPool.d.ts.map +1 -0
  1310. package/dist/resources/RenderTargetPool.js +113 -0
  1311. package/dist/resources/RenderTargetPool.js.map +1 -0
  1312. package/dist/resources/ResourceRegistry.d.ts +48 -0
  1313. package/dist/resources/ResourceRegistry.d.ts.map +1 -0
  1314. package/dist/resources/ResourceRegistry.js +95 -0
  1315. package/dist/resources/ResourceRegistry.js.map +1 -0
  1316. package/dist/resources/UniformBlock.d.ts +90 -0
  1317. package/dist/resources/UniformBlock.d.ts.map +1 -0
  1318. package/dist/resources/UniformBlock.js +184 -0
  1319. package/dist/resources/UniformBlock.js.map +1 -0
  1320. package/dist/shaders/camera-fade.glsl.d.ts +26 -0
  1321. package/dist/shaders/camera-fade.glsl.d.ts.map +1 -0
  1322. package/dist/shaders/camera-fade.glsl.js +109 -0
  1323. package/dist/shaders/camera-fade.glsl.js.map +1 -0
  1324. package/dist/shaders/chunks/contact_shadow.glsl.d.ts +12 -0
  1325. package/dist/shaders/chunks/contact_shadow.glsl.d.ts.map +1 -0
  1326. package/dist/shaders/chunks/contact_shadow.glsl.js +53 -0
  1327. package/dist/shaders/chunks/contact_shadow.glsl.js.map +1 -0
  1328. package/dist/shaders/chunks/lighting_ibl.glsl.d.ts +29 -0
  1329. package/dist/shaders/chunks/lighting_ibl.glsl.d.ts.map +1 -0
  1330. package/dist/shaders/chunks/lighting_ibl.glsl.js +122 -0
  1331. package/dist/shaders/chunks/lighting_ibl.glsl.js.map +1 -0
  1332. package/dist/shaders/chunks/lighting_mirrors.d.ts +18 -0
  1333. package/dist/shaders/chunks/lighting_mirrors.d.ts.map +1 -0
  1334. package/dist/shaders/chunks/lighting_mirrors.js +35 -0
  1335. package/dist/shaders/chunks/lighting_mirrors.js.map +1 -0
  1336. package/dist/shaders/chunks/lighting_punctual.glsl.d.ts +17 -0
  1337. package/dist/shaders/chunks/lighting_punctual.glsl.d.ts.map +1 -0
  1338. package/dist/shaders/chunks/lighting_punctual.glsl.js +197 -0
  1339. package/dist/shaders/chunks/lighting_punctual.glsl.js.map +1 -0
  1340. package/dist/shaders/chunks/sh9.glsl.d.ts +9 -0
  1341. package/dist/shaders/chunks/sh9.glsl.d.ts.map +1 -0
  1342. package/dist/shaders/chunks/sh9.glsl.js +41 -0
  1343. package/dist/shaders/chunks/sh9.glsl.js.map +1 -0
  1344. package/dist/shaders/chunks/shadow_caster.glsl.d.ts +10 -0
  1345. package/dist/shaders/chunks/shadow_caster.glsl.d.ts.map +1 -0
  1346. package/dist/shaders/chunks/shadow_caster.glsl.js +32 -0
  1347. package/dist/shaders/chunks/shadow_caster.glsl.js.map +1 -0
  1348. package/dist/shaders/chunks/shadow_receive.glsl.d.ts +13 -0
  1349. package/dist/shaders/chunks/shadow_receive.glsl.d.ts.map +1 -0
  1350. package/dist/shaders/chunks/shadow_receive.glsl.js +136 -0
  1351. package/dist/shaders/chunks/shadow_receive.glsl.js.map +1 -0
  1352. package/dist/shaders/debug-view.glsl.d.ts +18 -0
  1353. package/dist/shaders/debug-view.glsl.d.ts.map +1 -0
  1354. package/dist/shaders/debug-view.glsl.js +153 -0
  1355. package/dist/shaders/debug-view.glsl.js.map +1 -0
  1356. package/dist/shaders/deform/deform.glsl.d.ts +17 -0
  1357. package/dist/shaders/deform/deform.glsl.d.ts.map +1 -0
  1358. package/dist/shaders/deform/deform.glsl.js +99 -0
  1359. package/dist/shaders/deform/deform.glsl.js.map +1 -0
  1360. package/dist/shaders/deform/deform.wgsl.d.ts +15 -0
  1361. package/dist/shaders/deform/deform.wgsl.d.ts.map +1 -0
  1362. package/dist/shaders/deform/deform.wgsl.js +89 -0
  1363. package/dist/shaders/deform/deform.wgsl.js.map +1 -0
  1364. package/dist/shaders/deform/depthFeature.d.ts +22 -0
  1365. package/dist/shaders/deform/depthFeature.d.ts.map +1 -0
  1366. package/dist/shaders/deform/depthFeature.js +44 -0
  1367. package/dist/shaders/deform/depthFeature.js.map +1 -0
  1368. package/dist/shaders/deform/forwardFeature.d.ts +114 -0
  1369. package/dist/shaders/deform/forwardFeature.d.ts.map +1 -0
  1370. package/dist/shaders/deform/forwardFeature.js +300 -0
  1371. package/dist/shaders/deform/forwardFeature.js.map +1 -0
  1372. package/dist/shaders/deform/morph.glsl.d.ts +14 -0
  1373. package/dist/shaders/deform/morph.glsl.d.ts.map +1 -0
  1374. package/dist/shaders/deform/morph.glsl.js +45 -0
  1375. package/dist/shaders/deform/morph.glsl.js.map +1 -0
  1376. package/dist/shaders/deform/morph.wgsl.d.ts +21 -0
  1377. package/dist/shaders/deform/morph.wgsl.d.ts.map +1 -0
  1378. package/dist/shaders/deform/morph.wgsl.js +73 -0
  1379. package/dist/shaders/deform/morph.wgsl.js.map +1 -0
  1380. package/dist/shaders/deform/skinning.glsl.d.ts +8 -0
  1381. package/dist/shaders/deform/skinning.glsl.d.ts.map +1 -0
  1382. package/dist/shaders/deform/skinning.glsl.js +37 -0
  1383. package/dist/shaders/deform/skinning.glsl.js.map +1 -0
  1384. package/dist/shaders/deform/skinning.wgsl.d.ts +26 -0
  1385. package/dist/shaders/deform/skinning.wgsl.d.ts.map +1 -0
  1386. package/dist/shaders/deform/skinning.wgsl.js +58 -0
  1387. package/dist/shaders/deform/skinning.wgsl.js.map +1 -0
  1388. package/dist/shaders/deform/twins.d.ts +8 -0
  1389. package/dist/shaders/deform/twins.d.ts.map +1 -0
  1390. package/dist/shaders/deform/twins.js +20 -0
  1391. package/dist/shaders/deform/twins.js.map +1 -0
  1392. package/dist/shaders/lod-dither.glsl.d.ts +12 -0
  1393. package/dist/shaders/lod-dither.glsl.d.ts.map +1 -0
  1394. package/dist/shaders/lod-dither.glsl.js +101 -0
  1395. package/dist/shaders/lod-dither.glsl.js.map +1 -0
  1396. package/dist/shaders/physical/alpha_a2c.glsl.d.ts +19 -0
  1397. package/dist/shaders/physical/alpha_a2c.glsl.d.ts.map +1 -0
  1398. package/dist/shaders/physical/alpha_a2c.glsl.js +29 -0
  1399. package/dist/shaders/physical/alpha_a2c.glsl.js.map +1 -0
  1400. package/dist/shaders/physical/anisotropy.glsl.d.ts +23 -0
  1401. package/dist/shaders/physical/anisotropy.glsl.d.ts.map +1 -0
  1402. package/dist/shaders/physical/anisotropy.glsl.js +116 -0
  1403. package/dist/shaders/physical/anisotropy.glsl.js.map +1 -0
  1404. package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts +25 -0
  1405. package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts.map +1 -0
  1406. package/dist/shaders/physical/bsdf_lobes_common.glsl.js +95 -0
  1407. package/dist/shaders/physical/bsdf_lobes_common.glsl.js.map +1 -0
  1408. package/dist/shaders/physical/clearcoat.glsl.d.ts +23 -0
  1409. package/dist/shaders/physical/clearcoat.glsl.d.ts.map +1 -0
  1410. package/dist/shaders/physical/clearcoat.glsl.js +70 -0
  1411. package/dist/shaders/physical/clearcoat.glsl.js.map +1 -0
  1412. package/dist/shaders/physical/debug_view.glsl.d.ts +19 -0
  1413. package/dist/shaders/physical/debug_view.glsl.d.ts.map +1 -0
  1414. package/dist/shaders/physical/debug_view.glsl.js +76 -0
  1415. package/dist/shaders/physical/debug_view.glsl.js.map +1 -0
  1416. package/dist/shaders/physical/dispersion.glsl.d.ts +18 -0
  1417. package/dist/shaders/physical/dispersion.glsl.d.ts.map +1 -0
  1418. package/dist/shaders/physical/dispersion.glsl.js +67 -0
  1419. package/dist/shaders/physical/dispersion.glsl.js.map +1 -0
  1420. package/dist/shaders/physical/emissive_strength.glsl.d.ts +18 -0
  1421. package/dist/shaders/physical/emissive_strength.glsl.d.ts.map +1 -0
  1422. package/dist/shaders/physical/emissive_strength.glsl.js +20 -0
  1423. package/dist/shaders/physical/emissive_strength.glsl.js.map +1 -0
  1424. package/dist/shaders/physical/index.d.ts +27 -0
  1425. package/dist/shaders/physical/index.d.ts.map +1 -0
  1426. package/dist/shaders/physical/index.js +69 -0
  1427. package/dist/shaders/physical/index.js.map +1 -0
  1428. package/dist/shaders/physical/iridescence.glsl.d.ts +25 -0
  1429. package/dist/shaders/physical/iridescence.glsl.d.ts.map +1 -0
  1430. package/dist/shaders/physical/iridescence.glsl.js +186 -0
  1431. package/dist/shaders/physical/iridescence.glsl.js.map +1 -0
  1432. package/dist/shaders/physical/lobe_calls.glsl.d.ts +83 -0
  1433. package/dist/shaders/physical/lobe_calls.glsl.d.ts.map +1 -0
  1434. package/dist/shaders/physical/lobe_calls.glsl.js +397 -0
  1435. package/dist/shaders/physical/lobe_calls.glsl.js.map +1 -0
  1436. package/dist/shaders/physical/sheen.glsl.d.ts +24 -0
  1437. package/dist/shaders/physical/sheen.glsl.d.ts.map +1 -0
  1438. package/dist/shaders/physical/sheen.glsl.js +108 -0
  1439. package/dist/shaders/physical/sheen.glsl.js.map +1 -0
  1440. package/dist/shaders/physical/specular_ior.glsl.d.ts +20 -0
  1441. package/dist/shaders/physical/specular_ior.glsl.d.ts.map +1 -0
  1442. package/dist/shaders/physical/specular_ior.glsl.js +64 -0
  1443. package/dist/shaders/physical/specular_ior.glsl.js.map +1 -0
  1444. package/dist/shaders/physical/tangent_frame.glsl.d.ts +27 -0
  1445. package/dist/shaders/physical/tangent_frame.glsl.d.ts.map +1 -0
  1446. package/dist/shaders/physical/tangent_frame.glsl.js +71 -0
  1447. package/dist/shaders/physical/tangent_frame.glsl.js.map +1 -0
  1448. package/dist/shaders/physical/transmission.glsl.d.ts +25 -0
  1449. package/dist/shaders/physical/transmission.glsl.d.ts.map +1 -0
  1450. package/dist/shaders/physical/transmission.glsl.js +204 -0
  1451. package/dist/shaders/physical/transmission.glsl.js.map +1 -0
  1452. package/dist/shaders/physical/transmission_copy.glsl.d.ts +15 -0
  1453. package/dist/shaders/physical/transmission_copy.glsl.d.ts.map +1 -0
  1454. package/dist/shaders/physical/transmission_copy.glsl.js +33 -0
  1455. package/dist/shaders/physical/transmission_copy.glsl.js.map +1 -0
  1456. package/dist/shaders/physical/unlit.glsl.d.ts +17 -0
  1457. package/dist/shaders/physical/unlit.glsl.d.ts.map +1 -0
  1458. package/dist/shaders/physical/unlit.glsl.js +19 -0
  1459. package/dist/shaders/physical/unlit.glsl.js.map +1 -0
  1460. package/dist/shaders/physical/uv_transform.glsl.d.ts +18 -0
  1461. package/dist/shaders/physical/uv_transform.glsl.d.ts.map +1 -0
  1462. package/dist/shaders/physical/uv_transform.glsl.js +30 -0
  1463. package/dist/shaders/physical/uv_transform.glsl.js.map +1 -0
  1464. package/dist/shaders/physical/volume.glsl.d.ts +19 -0
  1465. package/dist/shaders/physical/volume.glsl.d.ts.map +1 -0
  1466. package/dist/shaders/physical/volume.glsl.js +47 -0
  1467. package/dist/shaders/physical/volume.glsl.js.map +1 -0
  1468. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts +8 -0
  1469. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts.map +1 -0
  1470. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js +26 -0
  1471. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js.map +1 -0
  1472. package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts +10 -0
  1473. package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts.map +1 -0
  1474. package/dist/shaders/physical-wgsl/anisotropy.wgsl.js +97 -0
  1475. package/dist/shaders/physical-wgsl/anisotropy.wgsl.js.map +1 -0
  1476. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts +11 -0
  1477. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts.map +1 -0
  1478. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js +76 -0
  1479. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js.map +1 -0
  1480. package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts +9 -0
  1481. package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts.map +1 -0
  1482. package/dist/shaders/physical-wgsl/clearcoat.wgsl.js +56 -0
  1483. package/dist/shaders/physical-wgsl/clearcoat.wgsl.js.map +1 -0
  1484. package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts +10 -0
  1485. package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts.map +1 -0
  1486. package/dist/shaders/physical-wgsl/debug_view.wgsl.js +71 -0
  1487. package/dist/shaders/physical-wgsl/debug_view.wgsl.js.map +1 -0
  1488. package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts +10 -0
  1489. package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts.map +1 -0
  1490. package/dist/shaders/physical-wgsl/dispersion.wgsl.js +51 -0
  1491. package/dist/shaders/physical-wgsl/dispersion.wgsl.js.map +1 -0
  1492. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts +9 -0
  1493. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts.map +1 -0
  1494. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js +15 -0
  1495. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js.map +1 -0
  1496. package/dist/shaders/physical-wgsl/index.d.ts +35 -0
  1497. package/dist/shaders/physical-wgsl/index.d.ts.map +1 -0
  1498. package/dist/shaders/physical-wgsl/index.js +51 -0
  1499. package/dist/shaders/physical-wgsl/index.js.map +1 -0
  1500. package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts +9 -0
  1501. package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts.map +1 -0
  1502. package/dist/shaders/physical-wgsl/iridescence.wgsl.js +162 -0
  1503. package/dist/shaders/physical-wgsl/iridescence.wgsl.js.map +1 -0
  1504. package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts +9 -0
  1505. package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts.map +1 -0
  1506. package/dist/shaders/physical-wgsl/sheen.wgsl.js +85 -0
  1507. package/dist/shaders/physical-wgsl/sheen.wgsl.js.map +1 -0
  1508. package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts +10 -0
  1509. package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts.map +1 -0
  1510. package/dist/shaders/physical-wgsl/specular_ior.wgsl.js +47 -0
  1511. package/dist/shaders/physical-wgsl/specular_ior.wgsl.js.map +1 -0
  1512. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts +11 -0
  1513. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts.map +1 -0
  1514. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js +57 -0
  1515. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js.map +1 -0
  1516. package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts +14 -0
  1517. package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts.map +1 -0
  1518. package/dist/shaders/physical-wgsl/transmission.wgsl.js +159 -0
  1519. package/dist/shaders/physical-wgsl/transmission.wgsl.js.map +1 -0
  1520. package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts +8 -0
  1521. package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts.map +1 -0
  1522. package/dist/shaders/physical-wgsl/unlit.wgsl.js +13 -0
  1523. package/dist/shaders/physical-wgsl/unlit.wgsl.js.map +1 -0
  1524. package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts +10 -0
  1525. package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts.map +1 -0
  1526. package/dist/shaders/physical-wgsl/uv_transform.wgsl.js +24 -0
  1527. package/dist/shaders/physical-wgsl/uv_transform.wgsl.js.map +1 -0
  1528. package/dist/shaders/physical-wgsl/volume.wgsl.d.ts +10 -0
  1529. package/dist/shaders/physical-wgsl/volume.wgsl.d.ts.map +1 -0
  1530. package/dist/shaders/physical-wgsl/volume.wgsl.js +35 -0
  1531. package/dist/shaders/physical-wgsl/volume.wgsl.js.map +1 -0
  1532. package/dist/shadows/DirectionalCascadeFitter.d.ts +97 -0
  1533. package/dist/shadows/DirectionalCascadeFitter.d.ts.map +1 -0
  1534. package/dist/shadows/DirectionalCascadeFitter.js +372 -0
  1535. package/dist/shadows/DirectionalCascadeFitter.js.map +1 -0
  1536. package/dist/shadows/Prd02DepthShaderLibrary.d.ts +77 -0
  1537. package/dist/shadows/Prd02DepthShaderLibrary.d.ts.map +1 -0
  1538. package/dist/shadows/Prd02DepthShaderLibrary.js +381 -0
  1539. package/dist/shadows/Prd02DepthShaderLibrary.js.map +1 -0
  1540. package/dist/shadows/Prd02ReceiveShadowContributor.d.ts +20 -0
  1541. package/dist/shadows/Prd02ReceiveShadowContributor.d.ts.map +1 -0
  1542. package/dist/shadows/Prd02ReceiveShadowContributor.js +20 -0
  1543. package/dist/shadows/Prd02ReceiveShadowContributor.js.map +1 -0
  1544. package/dist/shadows/Prd02ShadowBridge.d.ts +111 -0
  1545. package/dist/shadows/Prd02ShadowBridge.d.ts.map +1 -0
  1546. package/dist/shadows/Prd02ShadowBridge.js +267 -0
  1547. package/dist/shadows/Prd02ShadowBridge.js.map +1 -0
  1548. package/dist/shadows/Prd02ShadowFilter.d.ts +29 -0
  1549. package/dist/shadows/Prd02ShadowFilter.d.ts.map +1 -0
  1550. package/dist/shadows/Prd02ShadowFilter.js +35 -0
  1551. package/dist/shadows/Prd02ShadowFilter.js.map +1 -0
  1552. package/dist/shadows/Prd02ShadowsContributor.d.ts +44 -0
  1553. package/dist/shadows/Prd02ShadowsContributor.d.ts.map +1 -0
  1554. package/dist/shadows/Prd02ShadowsContributor.js +197 -0
  1555. package/dist/shadows/Prd02ShadowsContributor.js.map +1 -0
  1556. package/dist/shadows/ShadowAtlas.d.ts +59 -0
  1557. package/dist/shadows/ShadowAtlas.d.ts.map +1 -0
  1558. package/dist/shadows/ShadowAtlas.js +137 -0
  1559. package/dist/shadows/ShadowAtlas.js.map +1 -0
  1560. package/dist/shadows/ShadowDebugViews.d.ts +5 -0
  1561. package/dist/shadows/ShadowDebugViews.d.ts.map +1 -1
  1562. package/dist/shadows/ShadowDebugViews.js +15 -10
  1563. package/dist/shadows/ShadowDebugViews.js.map +1 -1
  1564. package/dist/shadows/ShadowFrameBinding.d.ts +18 -0
  1565. package/dist/shadows/ShadowFrameBinding.d.ts.map +1 -0
  1566. package/dist/shadows/ShadowFrameBinding.js +52 -0
  1567. package/dist/shadows/ShadowFrameBinding.js.map +1 -0
  1568. package/dist/shadows/ShadowSystem.d.ts +125 -0
  1569. package/dist/shadows/ShadowSystem.d.ts.map +1 -0
  1570. package/dist/shadows/ShadowSystem.js +293 -0
  1571. package/dist/shadows/ShadowSystem.js.map +1 -0
  1572. package/dist/textures/TextureBudget.d.ts +42 -0
  1573. package/dist/textures/TextureBudget.d.ts.map +1 -0
  1574. package/dist/textures/TextureBudget.js +180 -0
  1575. package/dist/textures/TextureBudget.js.map +1 -0
  1576. package/dist/vfx/BeamPass.d.ts +42 -0
  1577. package/dist/vfx/BeamPass.d.ts.map +1 -0
  1578. package/dist/vfx/BeamPass.js +249 -0
  1579. package/dist/vfx/BeamPass.js.map +1 -0
  1580. package/dist/vfx/BlendFallback.d.ts +19 -0
  1581. package/dist/vfx/BlendFallback.d.ts.map +1 -0
  1582. package/dist/vfx/BlendFallback.js +73 -0
  1583. package/dist/vfx/BlendFallback.js.map +1 -0
  1584. package/dist/vfx/DecalBatch.d.ts +120 -0
  1585. package/dist/vfx/DecalBatch.d.ts.map +1 -0
  1586. package/dist/vfx/DecalBatch.js +234 -0
  1587. package/dist/vfx/DecalBatch.js.map +1 -0
  1588. package/dist/vfx/DecalPass.d.ts +63 -0
  1589. package/dist/vfx/DecalPass.d.ts.map +1 -0
  1590. package/dist/vfx/DecalPass.js +159 -0
  1591. package/dist/vfx/DecalPass.js.map +1 -0
  1592. package/dist/vfx/LowResParticles.d.ts +31 -0
  1593. package/dist/vfx/LowResParticles.d.ts.map +1 -0
  1594. package/dist/vfx/LowResParticles.js +151 -0
  1595. package/dist/vfx/LowResParticles.js.map +1 -0
  1596. package/dist/vfx/MeshParticleBatch.d.ts +49 -0
  1597. package/dist/vfx/MeshParticleBatch.d.ts.map +1 -0
  1598. package/dist/vfx/MeshParticleBatch.js +184 -0
  1599. package/dist/vfx/MeshParticleBatch.js.map +1 -0
  1600. package/dist/vfx/MeshParticlePass.d.ts +28 -0
  1601. package/dist/vfx/MeshParticlePass.d.ts.map +1 -0
  1602. package/dist/vfx/MeshParticlePass.js +150 -0
  1603. package/dist/vfx/MeshParticlePass.js.map +1 -0
  1604. package/dist/vfx/ParticleBatchPass.d.ts +61 -0
  1605. package/dist/vfx/ParticleBatchPass.d.ts.map +1 -0
  1606. package/dist/vfx/ParticleBatchPass.js +320 -0
  1607. package/dist/vfx/ParticleBatchPass.js.map +1 -0
  1608. package/dist/vfx/ParticleGpuSim.d.ts +85 -0
  1609. package/dist/vfx/ParticleGpuSim.d.ts.map +1 -0
  1610. package/dist/vfx/ParticleGpuSim.js +301 -0
  1611. package/dist/vfx/ParticleGpuSim.js.map +1 -0
  1612. package/dist/vfx/ParticleInstanceLayout.d.ts +38 -0
  1613. package/dist/vfx/ParticleInstanceLayout.d.ts.map +1 -0
  1614. package/dist/vfx/ParticleInstanceLayout.js +105 -0
  1615. package/dist/vfx/ParticleInstanceLayout.js.map +1 -0
  1616. package/dist/vfx/ParticleSort.d.ts +21 -0
  1617. package/dist/vfx/ParticleSort.d.ts.map +1 -0
  1618. package/dist/vfx/ParticleSort.js +80 -0
  1619. package/dist/vfx/ParticleSort.js.map +1 -0
  1620. package/dist/vfx/ProceduralVolumeEmitter.d.ts +90 -0
  1621. package/dist/vfx/ProceduralVolumeEmitter.d.ts.map +1 -0
  1622. package/dist/vfx/ProceduralVolumeEmitter.js +155 -0
  1623. package/dist/vfx/ProceduralVolumeEmitter.js.map +1 -0
  1624. package/dist/vfx/RibbonBatch.d.ts +71 -0
  1625. package/dist/vfx/RibbonBatch.d.ts.map +1 -0
  1626. package/dist/vfx/RibbonBatch.js +234 -0
  1627. package/dist/vfx/RibbonBatch.js.map +1 -0
  1628. package/dist/vfx/RibbonPass.d.ts +21 -0
  1629. package/dist/vfx/RibbonPass.d.ts.map +1 -0
  1630. package/dist/vfx/RibbonPass.js +108 -0
  1631. package/dist/vfx/RibbonPass.js.map +1 -0
  1632. package/dist/vfx/SceneDepthAdapter.d.ts +28 -0
  1633. package/dist/vfx/SceneDepthAdapter.d.ts.map +1 -0
  1634. package/dist/vfx/SceneDepthAdapter.js +70 -0
  1635. package/dist/vfx/SceneDepthAdapter.js.map +1 -0
  1636. package/dist/vfx/VfxAtlas.d.ts +68 -0
  1637. package/dist/vfx/VfxAtlas.d.ts.map +1 -0
  1638. package/dist/vfx/VfxAtlas.js +106 -0
  1639. package/dist/vfx/VfxAtlas.js.map +1 -0
  1640. package/dist/vfx/contributors.d.ts +73 -0
  1641. package/dist/vfx/contributors.d.ts.map +1 -0
  1642. package/dist/vfx/contributors.js +615 -0
  1643. package/dist/vfx/contributors.js.map +1 -0
  1644. package/dist/vfx/decalLighting.d.ts +8 -0
  1645. package/dist/vfx/decalLighting.d.ts.map +1 -0
  1646. package/dist/vfx/decalLighting.js +53 -0
  1647. package/dist/vfx/decalLighting.js.map +1 -0
  1648. package/dist/vfx/depthSampler.d.ts +3 -0
  1649. package/dist/vfx/depthSampler.d.ts.map +1 -0
  1650. package/dist/vfx/depthSampler.js +10 -0
  1651. package/dist/vfx/depthSampler.js.map +1 -0
  1652. package/dist/vfx/prd07FeaturePars.d.ts +12 -0
  1653. package/dist/vfx/prd07FeaturePars.d.ts.map +1 -0
  1654. package/dist/vfx/prd07FeaturePars.js +54 -0
  1655. package/dist/vfx/prd07FeaturePars.js.map +1 -0
  1656. package/dist/vfx/shaders/beam.glsl.d.ts +11 -0
  1657. package/dist/vfx/shaders/beam.glsl.d.ts.map +1 -0
  1658. package/dist/vfx/shaders/beam.glsl.js +89 -0
  1659. package/dist/vfx/shaders/beam.glsl.js.map +1 -0
  1660. package/dist/vfx/shaders/decal.glsl.d.ts +14 -0
  1661. package/dist/vfx/shaders/decal.glsl.d.ts.map +1 -0
  1662. package/dist/vfx/shaders/decal.glsl.js +157 -0
  1663. package/dist/vfx/shaders/decal.glsl.js.map +1 -0
  1664. package/dist/vfx/shaders/gpu-sim.glsl.d.ts +5 -0
  1665. package/dist/vfx/shaders/gpu-sim.glsl.d.ts.map +1 -0
  1666. package/dist/vfx/shaders/gpu-sim.glsl.js +177 -0
  1667. package/dist/vfx/shaders/gpu-sim.glsl.js.map +1 -0
  1668. package/dist/vfx/shaders/lowresComposite.glsl.d.ts +9 -0
  1669. package/dist/vfx/shaders/lowresComposite.glsl.d.ts.map +1 -0
  1670. package/dist/vfx/shaders/lowresComposite.glsl.js +64 -0
  1671. package/dist/vfx/shaders/lowresComposite.glsl.js.map +1 -0
  1672. package/dist/vfx/shaders/mesh-particle.glsl.d.ts +4 -0
  1673. package/dist/vfx/shaders/mesh-particle.glsl.d.ts.map +1 -0
  1674. package/dist/vfx/shaders/mesh-particle.glsl.js +55 -0
  1675. package/dist/vfx/shaders/mesh-particle.glsl.js.map +1 -0
  1676. package/dist/vfx/shaders/particle.glsl.d.ts +24 -0
  1677. package/dist/vfx/shaders/particle.glsl.d.ts.map +1 -0
  1678. package/dist/vfx/shaders/particle.glsl.js +215 -0
  1679. package/dist/vfx/shaders/particle.glsl.js.map +1 -0
  1680. package/dist/vfx/shaders/ribbon.glsl.d.ts +9 -0
  1681. package/dist/vfx/shaders/ribbon.glsl.d.ts.map +1 -0
  1682. package/dist/vfx/shaders/ribbon.glsl.js +60 -0
  1683. package/dist/vfx/shaders/ribbon.glsl.js.map +1 -0
  1684. package/dist/vfx/shaders/volume.glsl.d.ts +5 -0
  1685. package/dist/vfx/shaders/volume.glsl.d.ts.map +1 -0
  1686. package/dist/vfx/shaders/volume.glsl.js +52 -0
  1687. package/dist/vfx/shaders/volume.glsl.js.map +1 -0
  1688. package/dist/webgl2/ContextLifecycle.d.ts +43 -0
  1689. package/dist/webgl2/ContextLifecycle.d.ts.map +1 -0
  1690. package/dist/webgl2/ContextLifecycle.js +189 -0
  1691. package/dist/webgl2/ContextLifecycle.js.map +1 -0
  1692. package/dist/webgl2/Counters.d.ts +58 -0
  1693. package/dist/webgl2/Counters.d.ts.map +1 -0
  1694. package/dist/webgl2/Counters.js +207 -0
  1695. package/dist/webgl2/Counters.js.map +1 -0
  1696. package/dist/webgl2/DeviceHost.d.ts +41 -0
  1697. package/dist/webgl2/DeviceHost.d.ts.map +1 -0
  1698. package/dist/webgl2/DeviceHost.js +3 -0
  1699. package/dist/webgl2/DeviceHost.js.map +1 -0
  1700. package/dist/webgl2/LegacyPost.d.ts +279 -0
  1701. package/dist/webgl2/LegacyPost.d.ts.map +1 -0
  1702. package/dist/webgl2/LegacyPost.js +2477 -0
  1703. package/dist/webgl2/LegacyPost.js.map +1 -0
  1704. package/dist/webgl2/MultiDraw.d.ts +96 -0
  1705. package/dist/webgl2/MultiDraw.d.ts.map +1 -0
  1706. package/dist/webgl2/MultiDraw.js +716 -0
  1707. package/dist/webgl2/MultiDraw.js.map +1 -0
  1708. package/dist/webgl2/Probe.d.ts +27 -0
  1709. package/dist/webgl2/Probe.d.ts.map +1 -0
  1710. package/dist/webgl2/Probe.js +303 -0
  1711. package/dist/webgl2/Probe.js.map +1 -0
  1712. package/dist/webgl2/Samplers.d.ts +20 -0
  1713. package/dist/webgl2/Samplers.d.ts.map +1 -0
  1714. package/dist/webgl2/Samplers.js +179 -0
  1715. package/dist/webgl2/Samplers.js.map +1 -0
  1716. package/dist/webgl2/TextureFormats.d.ts +48 -0
  1717. package/dist/webgl2/TextureFormats.d.ts.map +1 -0
  1718. package/dist/webgl2/TextureFormats.js +185 -0
  1719. package/dist/webgl2/TextureFormats.js.map +1 -0
  1720. package/dist/webgl2/TextureUpload.d.ts +38 -0
  1721. package/dist/webgl2/TextureUpload.d.ts.map +1 -0
  1722. package/dist/webgl2/TextureUpload.js +346 -0
  1723. package/dist/webgl2/TextureUpload.js.map +1 -0
  1724. package/dist/webgpu/WebGPUBuffer.d.ts +1 -0
  1725. package/dist/webgpu/WebGPUBuffer.d.ts.map +1 -1
  1726. package/dist/webgpu/WebGPUCompute.d.ts +1 -0
  1727. package/dist/webgpu/WebGPUCompute.d.ts.map +1 -1
  1728. package/dist/webgpu/WebGPUCompute.js +1 -0
  1729. package/dist/webgpu/WebGPUCompute.js.map +1 -1
  1730. package/dist/webgpu/WebGPUPipelineCache.d.ts +4 -0
  1731. package/dist/webgpu/WebGPUPipelineCache.d.ts.map +1 -1
  1732. package/dist/webgpu/WebGPUPipelineCache.js +4 -0
  1733. package/dist/webgpu/WebGPUPipelineCache.js.map +1 -1
  1734. package/dist/webgpu/WebGPUPostShaders.d.ts +2 -3
  1735. package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
  1736. package/dist/webgpu/WebGPUPostShaders.js +35 -5
  1737. package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
  1738. package/dist/webgpu/WebGPUTemporal.d.ts +17 -0
  1739. package/dist/webgpu/WebGPUTemporal.d.ts.map +1 -0
  1740. package/dist/webgpu/WebGPUTemporal.js +64 -0
  1741. package/dist/webgpu/WebGPUTemporal.js.map +1 -0
  1742. package/dist/webgpu/WebGPUTexture.d.ts +1 -0
  1743. package/dist/webgpu/WebGPUTexture.d.ts.map +1 -1
  1744. package/dist/webgpu/WebGPUTexture.js.map +1 -1
  1745. package/dist/webgpu.d.ts +6 -0
  1746. package/dist/webgpu.d.ts.map +1 -1
  1747. package/dist/webgpu.js +4 -0
  1748. package/dist/webgpu.js.map +1 -1
  1749. package/dist/world/chunks.d.ts +15 -0
  1750. package/dist/world/chunks.d.ts.map +1 -0
  1751. package/dist/world/chunks.js +56 -0
  1752. package/dist/world/chunks.js.map +1 -0
  1753. package/dist/world/index.d.ts +38 -0
  1754. package/dist/world/index.d.ts.map +1 -0
  1755. package/dist/world/index.js +39 -0
  1756. package/dist/world/index.js.map +1 -0
  1757. package/dist/world/shared/shaders/worldLightFallback.d.ts +12 -0
  1758. package/dist/world/shared/shaders/worldLightFallback.d.ts.map +1 -0
  1759. package/dist/world/shared/shaders/worldLightFallback.js +82 -0
  1760. package/dist/world/shared/shaders/worldLightFallback.js.map +1 -0
  1761. package/dist/world/space/PlanetMaterial.d.ts +24 -0
  1762. package/dist/world/space/PlanetMaterial.d.ts.map +1 -0
  1763. package/dist/world/space/PlanetMaterial.js +82 -0
  1764. package/dist/world/space/PlanetMaterial.js.map +1 -0
  1765. package/dist/world/space/SpaceSkyBake.d.ts +46 -0
  1766. package/dist/world/space/SpaceSkyBake.d.ts.map +1 -0
  1767. package/dist/world/space/SpaceSkyBake.js +145 -0
  1768. package/dist/world/space/SpaceSkyBake.js.map +1 -0
  1769. package/dist/world/space/shaders/planet.d.ts +8 -0
  1770. package/dist/world/space/shaders/planet.d.ts.map +1 -0
  1771. package/dist/world/space/shaders/planet.js +55 -0
  1772. package/dist/world/space/shaders/planet.js.map +1 -0
  1773. package/dist/world/space/shaders/spaceBake.d.ts +9 -0
  1774. package/dist/world/space/shaders/spaceBake.d.ts.map +1 -0
  1775. package/dist/world/space/shaders/spaceBake.js +102 -0
  1776. package/dist/world/space/shaders/spaceBake.js.map +1 -0
  1777. package/dist/world/terrain/SplatBake.d.ts +76 -0
  1778. package/dist/world/terrain/SplatBake.d.ts.map +1 -0
  1779. package/dist/world/terrain/SplatBake.js +308 -0
  1780. package/dist/world/terrain/SplatBake.js.map +1 -0
  1781. package/dist/world/terrain/TerrainCdlod.d.ts +67 -0
  1782. package/dist/world/terrain/TerrainCdlod.d.ts.map +1 -0
  1783. package/dist/world/terrain/TerrainCdlod.js +115 -0
  1784. package/dist/world/terrain/TerrainCdlod.js.map +1 -0
  1785. package/dist/world/terrain/TerrainHeightTexture.d.ts +44 -0
  1786. package/dist/world/terrain/TerrainHeightTexture.d.ts.map +1 -0
  1787. package/dist/world/terrain/TerrainHeightTexture.js +173 -0
  1788. package/dist/world/terrain/TerrainHeightTexture.js.map +1 -0
  1789. package/dist/world/terrain/TerrainPatchGeometry.d.ts +18 -0
  1790. package/dist/world/terrain/TerrainPatchGeometry.d.ts.map +1 -0
  1791. package/dist/world/terrain/TerrainPatchGeometry.js +40 -0
  1792. package/dist/world/terrain/TerrainPatchGeometry.js.map +1 -0
  1793. package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts +19 -0
  1794. package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts.map +1 -0
  1795. package/dist/world/terrain/shaders/terrain.vert.glsl.js +162 -0
  1796. package/dist/world/terrain/shaders/terrain.vert.glsl.js.map +1 -0
  1797. package/dist/world/terrain/shaders/terrainCdlod.d.ts +23 -0
  1798. package/dist/world/terrain/shaders/terrainCdlod.d.ts.map +1 -0
  1799. package/dist/world/terrain/shaders/terrainCdlod.js +110 -0
  1800. package/dist/world/terrain/shaders/terrainCdlod.js.map +1 -0
  1801. package/dist/world/terrain/shaders/terrainSplat.d.ts +26 -0
  1802. package/dist/world/terrain/shaders/terrainSplat.d.ts.map +1 -0
  1803. package/dist/world/terrain/shaders/terrainSplat.js +181 -0
  1804. package/dist/world/terrain/shaders/terrainSplat.js.map +1 -0
  1805. package/dist/world/vegetation/FoliageMaterial.d.ts +14 -0
  1806. package/dist/world/vegetation/FoliageMaterial.d.ts.map +1 -0
  1807. package/dist/world/vegetation/FoliageMaterial.js +107 -0
  1808. package/dist/world/vegetation/FoliageMaterial.js.map +1 -0
  1809. package/dist/world/vegetation/GrassField.d.ts +43 -0
  1810. package/dist/world/vegetation/GrassField.d.ts.map +1 -0
  1811. package/dist/world/vegetation/GrassField.js +68 -0
  1812. package/dist/world/vegetation/GrassField.js.map +1 -0
  1813. package/dist/world/vegetation/ImpostorMaterial.d.ts +20 -0
  1814. package/dist/world/vegetation/ImpostorMaterial.d.ts.map +1 -0
  1815. package/dist/world/vegetation/ImpostorMaterial.js +80 -0
  1816. package/dist/world/vegetation/ImpostorMaterial.js.map +1 -0
  1817. package/dist/world/vegetation/InstanceChunkGrid.d.ts +67 -0
  1818. package/dist/world/vegetation/InstanceChunkGrid.d.ts.map +1 -0
  1819. package/dist/world/vegetation/InstanceChunkGrid.js +150 -0
  1820. package/dist/world/vegetation/InstanceChunkGrid.js.map +1 -0
  1821. package/dist/world/vegetation/WindCpu.d.ts +19 -0
  1822. package/dist/world/vegetation/WindCpu.d.ts.map +1 -0
  1823. package/dist/world/vegetation/WindCpu.js +43 -0
  1824. package/dist/world/vegetation/WindCpu.js.map +1 -0
  1825. package/dist/world/vegetation/WindField.d.ts +42 -0
  1826. package/dist/world/vegetation/WindField.d.ts.map +1 -0
  1827. package/dist/world/vegetation/WindField.js +154 -0
  1828. package/dist/world/vegetation/WindField.js.map +1 -0
  1829. package/dist/world/vegetation/shaders/foliage.d.ts +8 -0
  1830. package/dist/world/vegetation/shaders/foliage.d.ts.map +1 -0
  1831. package/dist/world/vegetation/shaders/foliage.js +104 -0
  1832. package/dist/world/vegetation/shaders/foliage.js.map +1 -0
  1833. package/dist/world/vegetation/shaders/grass.d.ts +10 -0
  1834. package/dist/world/vegetation/shaders/grass.d.ts.map +1 -0
  1835. package/dist/world/vegetation/shaders/grass.js +79 -0
  1836. package/dist/world/vegetation/shaders/grass.js.map +1 -0
  1837. package/dist/world/vegetation/shaders/impostor.d.ts +9 -0
  1838. package/dist/world/vegetation/shaders/impostor.d.ts.map +1 -0
  1839. package/dist/world/vegetation/shaders/impostor.js +97 -0
  1840. package/dist/world/vegetation/shaders/impostor.js.map +1 -0
  1841. package/dist/world/vegetation/shaders/wind.d.ts +9 -0
  1842. package/dist/world/vegetation/shaders/wind.d.ts.map +1 -0
  1843. package/dist/world/vegetation/shaders/wind.js +103 -0
  1844. package/dist/world/vegetation/shaders/wind.js.map +1 -0
  1845. package/dist/world/water/GerstnerWaves.d.ts +65 -0
  1846. package/dist/world/water/GerstnerWaves.d.ts.map +1 -0
  1847. package/dist/world/water/GerstnerWaves.js +182 -0
  1848. package/dist/world/water/GerstnerWaves.js.map +1 -0
  1849. package/dist/world/water/ReflectionViewPass.d.ts +46 -0
  1850. package/dist/world/water/ReflectionViewPass.d.ts.map +1 -0
  1851. package/dist/world/water/ReflectionViewPass.js +85 -0
  1852. package/dist/world/water/ReflectionViewPass.js.map +1 -0
  1853. package/dist/world/water/SceneCopyFallback.d.ts +21 -0
  1854. package/dist/world/water/SceneCopyFallback.d.ts.map +1 -0
  1855. package/dist/world/water/SceneCopyFallback.js +150 -0
  1856. package/dist/world/water/SceneCopyFallback.js.map +1 -0
  1857. package/dist/world/water/UnderwaterState.d.ts +25 -0
  1858. package/dist/world/water/UnderwaterState.d.ts.map +1 -0
  1859. package/dist/world/water/UnderwaterState.js +134 -0
  1860. package/dist/world/water/UnderwaterState.js.map +1 -0
  1861. package/dist/world/water/WaterMaterial.d.ts +23 -0
  1862. package/dist/world/water/WaterMaterial.d.ts.map +1 -0
  1863. package/dist/world/water/WaterMaterial.js +129 -0
  1864. package/dist/world/water/WaterMaterial.js.map +1 -0
  1865. package/dist/world/water/shaders/caustics.d.ts +13 -0
  1866. package/dist/world/water/shaders/caustics.d.ts.map +1 -0
  1867. package/dist/world/water/shaders/caustics.js +103 -0
  1868. package/dist/world/water/shaders/caustics.js.map +1 -0
  1869. package/dist/world/water/shaders/gerstner.d.ts +9 -0
  1870. package/dist/world/water/shaders/gerstner.d.ts.map +1 -0
  1871. package/dist/world/water/shaders/gerstner.js +100 -0
  1872. package/dist/world/water/shaders/gerstner.js.map +1 -0
  1873. package/dist/world/water/shaders/water.d.ts +12 -0
  1874. package/dist/world/water/shaders/water.d.ts.map +1 -0
  1875. package/dist/world/water/shaders/water.js +112 -0
  1876. package/dist/world/water/shaders/water.js.map +1 -0
  1877. package/package.json +40 -7
@@ -0,0 +1,173 @@
1
+ /**
2
+ * PRD-10 T2.1 — terrain height grid (R32F upload) + the CPU twin of the
3
+ * `a3dTerrainHeightBilinear` GLSL in `shaders/terrainCdlod.ts`.
4
+ *
5
+ * The CPU twin is bit-compatible with the shader (§8.1): same `(size-1)` uv
6
+ * mapping, same clamped-texel fetch at the border. `AuraTerrainHandle.heightAt`
7
+ * is implemented on top of it so shader and CPU agree within 1e-4 m.
8
+ *
9
+ * `terrainGpuHeightReadback` is a TEST-ONLY path (§15.2 `terrain-gpu-cpu`):
10
+ * it draws one fragment per sample point into an R32F target, never runs in
11
+ * the frame loop.
12
+ */
13
+ /**
14
+ * CPU twin of `a3dTerrainHeightBilinear` (§8.1). `uv` is terrain-normalized;
15
+ * border texels clamp exactly like the shader's `clamp(i, 0, size-1)`.
16
+ */
17
+ export function terrainHeightBilinear(grid, uv, heightScale = 1) {
18
+ const { columns, rows, heights } = grid;
19
+ const px = uv[0] * (columns - 1);
20
+ const py = uv[1] * (rows - 1);
21
+ const ix = Math.floor(px);
22
+ const iy = Math.floor(py);
23
+ const fx = px - ix;
24
+ const fy = py - iy;
25
+ const hiX = columns - 1;
26
+ const hiY = rows - 1;
27
+ const clamp = (v, hi) => (v < 0 ? 0 : v > hi ? hi : v);
28
+ const i00 = clamp(iy, hiY) * columns + clamp(ix, hiX);
29
+ const i10 = clamp(iy, hiY) * columns + clamp(ix + 1, hiX);
30
+ const i01 = clamp(iy + 1, hiY) * columns + clamp(ix, hiX);
31
+ const i11 = clamp(iy + 1, hiY) * columns + clamp(ix + 1, hiX);
32
+ const h00 = heights[i00];
33
+ const h10 = heights[i10];
34
+ const h01 = heights[i01];
35
+ const h11 = heights[i11];
36
+ return ((h00 + (h10 - h00) * fx) * (1 - fy) + (h01 + (h11 - h01) * fx) * fy) * heightScale;
37
+ }
38
+ /**
39
+ * CPU twin of the §8.1 fragment macro normal:
40
+ * `n = normalize(vec3(hL - hR, 2*texel, hD - hU))`, `texel` = world metres per
41
+ * texel. Returns world-space up vector.
42
+ */
43
+ export function terrainMacroNormal(grid, uv, texelWorld, heightScale = 1) {
44
+ const { columns, rows } = grid;
45
+ const du = 1 / Math.max(1, columns - 1);
46
+ const dv = 1 / Math.max(1, rows - 1);
47
+ const hL = terrainHeightBilinear(grid, [uv[0] - du, uv[1]], 1);
48
+ const hR = terrainHeightBilinear(grid, [uv[0] + du, uv[1]], 1);
49
+ const hD = terrainHeightBilinear(grid, [uv[0], uv[1] - dv], 1);
50
+ const hU = terrainHeightBilinear(grid, [uv[0], uv[1] + dv], 1);
51
+ const nx = (hL - hR) * heightScale;
52
+ const ny = 2 * texelWorld;
53
+ const nz = (hD - hU) * heightScale;
54
+ const len = Math.hypot(nx, ny, nz) || 1;
55
+ return [nx / len, ny / len, nz / len];
56
+ }
57
+ /** Upload the grid as R32F (texelFetch only — no float filtering required, §8.1). */
58
+ export function createTerrainHeightTexture(gl, grid) {
59
+ const texture = gl.createTexture();
60
+ if (!texture)
61
+ throw new Error("prd10: failed to create terrain height texture");
62
+ gl.bindTexture(gl.TEXTURE_2D, texture);
63
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
64
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
65
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
66
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
67
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, grid.columns, grid.rows, 0, gl.RED, gl.FLOAT, grid.heights);
68
+ gl.bindTexture(gl.TEXTURE_2D, null);
69
+ return {
70
+ texture,
71
+ columns: grid.columns,
72
+ rows: grid.rows,
73
+ dispose() {
74
+ gl.deleteTexture(texture);
75
+ }
76
+ };
77
+ }
78
+ /**
79
+ * TEST-ONLY GPU readback (§15.2): renders `uvs.length` pixels (N×1 framebuffer)
80
+ * running the same clamped bilinear as `a3dTerrainHeightBilinear` and reads the
81
+ * R32F target back. Never call this from a frame path.
82
+ */
83
+ export function terrainGpuHeightReadback(gl, grid, uvs, heightScale = 1) {
84
+ const heightTex = createTerrainHeightTexture(gl, grid);
85
+ const vsSrc = `#version 300 es
86
+ void main() { gl_Position = vec4(0.0, 0.0, 0.0, 1.0); gl_PointSize = 1.0; }`;
87
+ const fsSrc = `#version 300 es
88
+ precision highp float;
89
+ uniform highp sampler2D u_height;
90
+ uniform vec2 u_heightTexSize;
91
+ uniform float u_heightScale;
92
+ uniform vec2 u_uvs[${Math.max(1, Math.min(uvs.length, 1024))}];
93
+ uniform int u_index;
94
+ out float o_height;
95
+ void main() {
96
+ vec2 uv = u_uvs[u_index];
97
+ vec2 p = uv * (u_heightTexSize - 1.0);
98
+ ivec2 i = ivec2(floor(p));
99
+ ivec2 hi = ivec2(u_heightTexSize) - ivec2(1);
100
+ vec2 f = fract(p);
101
+ float h00 = texelFetch(u_height, clamp(i, ivec2(0), hi), 0).r;
102
+ float h10 = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), hi), 0).r;
103
+ float h01 = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), hi), 0).r;
104
+ float h11 = texelFetch(u_height, clamp(i + ivec2(1, 1), ivec2(0), hi), 0).r;
105
+ o_height = mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_heightScale;
106
+ }`;
107
+ const compile = (type, src) => {
108
+ const sh = gl.createShader(type);
109
+ gl.shaderSource(sh, src);
110
+ gl.compileShader(sh);
111
+ if (!gl.getShaderParameter(sh, gl.COMPILE_STATUS)) {
112
+ const log = gl.getShaderInfoLog(sh);
113
+ gl.deleteShader(sh);
114
+ throw new Error(`prd10 readback shader: ${log}`);
115
+ }
116
+ return sh;
117
+ };
118
+ const program = gl.createProgram();
119
+ gl.attachShader(program, compile(gl.VERTEX_SHADER, vsSrc));
120
+ gl.attachShader(program, compile(gl.FRAGMENT_SHADER, fsSrc));
121
+ gl.linkProgram(program);
122
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
123
+ throw new Error(`prd10 readback link: ${gl.getProgramInfoLog(program)}`);
124
+ }
125
+ gl.useProgram(program);
126
+ const emptyVao = gl.createVertexArray();
127
+ gl.bindVertexArray(emptyVao);
128
+ gl.activeTexture(gl.TEXTURE0);
129
+ gl.bindTexture(gl.TEXTURE_2D, heightTex.texture);
130
+ gl.uniform1i(gl.getUniformLocation(program, "u_height"), 0);
131
+ gl.uniform2f(gl.getUniformLocation(program, "u_heightTexSize"), grid.columns, grid.rows);
132
+ gl.uniform1f(gl.getUniformLocation(program, "u_heightScale"), heightScale);
133
+ const uvsLoc = gl.getUniformLocation(program, "u_uvs");
134
+ const indexLoc = gl.getUniformLocation(program, "u_index");
135
+ const fboTex = gl.createTexture();
136
+ gl.bindTexture(gl.TEXTURE_2D, fboTex);
137
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
138
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
139
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, 1, 1, 0, gl.RED, gl.FLOAT, null);
140
+ const fbo = gl.createFramebuffer();
141
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
142
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fboTex, 0);
143
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
144
+ throw new Error("prd10 readback: R32F framebuffer incomplete (extension WEBGL_color_buffer_float missing)");
145
+ }
146
+ gl.viewport(0, 0, 1, 1);
147
+ const batch = 1024;
148
+ const out = new Float32Array(uvs.length);
149
+ const px = new Float32Array(4);
150
+ for (let base = 0; base < uvs.length; base += batch) {
151
+ const n = Math.min(batch, uvs.length - base);
152
+ const flat = new Float32Array(n * 2);
153
+ for (let i = 0; i < n; i += 1) {
154
+ flat[i * 2] = uvs[base + i][0];
155
+ flat[i * 2 + 1] = uvs[base + i][1];
156
+ }
157
+ gl.uniform2fv(uvsLoc, flat);
158
+ for (let i = 0; i < n; i += 1) {
159
+ gl.uniform1i(indexLoc, i);
160
+ gl.drawArrays(gl.POINTS, 0, 1);
161
+ gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.FLOAT, px);
162
+ out[base + i] = px[0];
163
+ }
164
+ }
165
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
166
+ gl.deleteFramebuffer(fbo);
167
+ gl.deleteTexture(fboTex);
168
+ gl.deleteVertexArray(emptyVao);
169
+ gl.deleteProgram(program);
170
+ heightTex.dispose();
171
+ return out;
172
+ }
173
+ //# sourceMappingURL=TerrainHeightTexture.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TerrainHeightTexture.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/terrain/TerrainHeightTexture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAgBH;;;GAGG;AACH,MAAM,UAAU,qBAAqB,CACnC,IAAuB,EACvB,EAA6B,EAC7B,WAAW,GAAG,CAAC;IAEf,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC;IACxC,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC;IACjC,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;IAC9B,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;IAC1B,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;IAC1B,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACnB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACnB,MAAM,GAAG,GAAG,OAAO,GAAG,CAAC,CAAC;IACxB,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC,CAAC;IACrB,MAAM,KAAK,GAAG,CAAC,CAAS,EAAE,EAAU,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACvE,MAAM,GAAG,GAAG,KAAK,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,OAAO,GAAG,KAAK,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;IACtD,MAAM,GAAG,GAAG,KAAK,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,OAAO,GAAG,KAAK,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;IAC1D,MAAM,GAAG,GAAG,KAAK,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,OAAO,GAAG,KAAK,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;IAC1D,MAAM,GAAG,GAAG,KAAK,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,OAAO,GAAG,KAAK,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;IAC9D,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAE,CAAC;IAC1B,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAE,CAAC;IAC1B,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAE,CAAC;IAC1B,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAE,CAAC;IAC1B,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,WAAW,CAAC;AAC7F,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,kBAAkB,CAChC,IAAuB,EACvB,EAA6B,EAC7B,UAAkB,EAClB,WAAW,GAAG,CAAC;IAEf,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC;IAC/B,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,GAAG,CAAC,CAAC,CAAC;IACxC,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC;IACrC,MAAM,EAAE,GAAG,qBAAqB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/D,MAAM,EAAE,GAAG,qBAAqB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/D,MAAM,EAAE,GAAG,qBAAqB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/D,MAAM,EAAE,GAAG,qBAAqB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/D,MAAM,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,WAAW,CAAC;IACnC,MAAM,EAAE,GAAG,CAAC,GAAG,UAAU,CAAC;IAC1B,MAAM,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,WAAW,CAAC;IACnC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC;IACxC,OAAO,CAAC,EAAE,GAAG,GAAG,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,GAAG,GAAG,CAAC,CAAC;AACxC,CAAC;AAED,qFAAqF;AACrF,MAAM,UAAU,0BAA0B,CAAC,EAA0B,EAAE,IAAuB;IAC5F,MAAM,OAAO,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;IACnC,IAAI,CAAC,OAAO;QAAE,MAAM,IAAI,KAAK,CAAC,gDAAgD,CAAC,CAAC;IAChF,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;IACvC,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;IACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;IACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IACrE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IACrE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,KAAK,EAAE,IAAI,CAAC,OAAoC,CAAC,CAAC;IAClI,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IACpC,OAAO;QACL,OAAO;QACP,OAAO,EAAE,IAAI,CAAC,OAAO;QACrB,IAAI,EAAE,IAAI,CAAC,IAAI;QACf,OAAO;YACL,EAAE,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;KACF,CAAC;AACJ,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,wBAAwB,CACtC,EAA0B,EAC1B,IAAuB,EACvB,GAA2C,EAC3C,WAAW,GAAG,CAAC;IAEf,MAAM,SAAS,GAAG,0BAA0B,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;IACvD,MAAM,KAAK,GAAG;gFACgE,CAAC;IAC/E,MAAM,KAAK,GAAG;;;;;yBAKS,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;;;;;;;;;;;;;;MAc1D,CAAC;IACL,MAAM,OAAO,GAAG,CAAC,IAAY,EAAE,GAAW,EAAE,EAAE;QAC5C,MAAM,EAAE,GAAG,EAAE,CAAC,YAAY,CAAC,IAAI,CAAE,CAAC;QAClC,EAAE,CAAC,YAAY,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QACzB,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,CAAC;QACrB,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,EAAE,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC;YAClD,MAAM,GAAG,GAAG,EAAE,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;YACpC,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;YACpB,MAAM,IAAI,KAAK,CAAC,0BAA0B,GAAG,EAAE,CAAC,CAAC;QACnD,CAAC;QACD,OAAO,EAAE,CAAC;IACZ,CAAC,CAAC;IACF,MAAM,OAAO,GAAG,EAAE,CAAC,aAAa,EAAG,CAAC;IACpC,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,EAAE,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC,CAAC;IAC3D,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,EAAE,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC,CAAC;IAC7D,EAAE,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IACxB,IAAI,CAAC,EAAE,CAAC,mBAAmB,CAAC,OAAO,EAAE,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC;QACrD,MAAM,IAAI,KAAK,CAAC,wBAAwB,EAAE,CAAC,iBAAiB,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IAC3E,CAAC;IACD,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;IACvB,MAAM,QAAQ,GAAG,EAAE,CAAC,iBAAiB,EAAG,CAAC;IACzC,EAAE,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;IAC7B,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC;IAC9B,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;IACjD,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,kBAAkB,CAAC,OAAO,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;IAC5D,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,kBAAkB,CAAC,OAAO,EAAE,iBAAiB,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IACzF,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,kBAAkB,CAAC,OAAO,EAAE,eAAe,CAAC,EAAE,WAAW,CAAC,CAAC;IAC3E,MAAM,MAAM,GAAG,EAAE,CAAC,kBAAkB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IACvD,MAAM,QAAQ,GAAG,EAAE,CAAC,kBAAkB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;IAC3D,MAAM,MAAM,GAAG,EAAE,CAAC,aAAa,EAAG,CAAC;IACnC,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC;IACtC,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;IACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;IACnE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC1E,MAAM,GAAG,GAAG,EAAE,CAAC,iBAAiB,EAAG,CAAC;IACpC,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC;IACxC,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,UAAU,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;IACxF,IAAI,EAAE,CAAC,sBAAsB,CAAC,EAAE,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,oBAAoB,EAAE,CAAC;QAC1E,MAAM,IAAI,KAAK,CAAC,0FAA0F,CAAC,CAAC;IAC9G,CAAC;IACD,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACxB,MAAM,KAAK,GAAG,IAAI,CAAC;IACnB,MAAM,GAAG,GAAG,IAAI,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IACzC,MAAM,EAAE,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;IAC/B,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,GAAG,CAAC,MAAM,EAAE,IAAI,IAAI,KAAK,EAAE,CAAC;QACpD,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;QAC7C,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC9B,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,IAAI,GAAG,CAAC,CAAE,CAAC,CAAC,CAAC,CAAC;YAChC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,IAAI,GAAG,CAAC,CAAE,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC;QACD,EAAE,CAAC,UAAU,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC9B,EAAE,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YAC1B,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC/B,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;YACjD,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAE,CAAC;QACzB,CAAC;IACH,CAAC;IACD,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;IACzC,EAAE,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC;IAC1B,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IACzB,EAAE,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;IAC/B,EAAE,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAC1B,SAAS,CAAC,OAAO,EAAE,CAAC;IACpB,OAAO,GAAG,CAAC;AACb,CAAC"}
@@ -0,0 +1,18 @@
1
+ /**
2
+ * PRD-10 T2.3 — shared CDLOD patch geometry: one `(N+1)²`-vertex grid in
3
+ * patch-local [0,1]² (`a_grid`), drawn once per selected node via
4
+ * instanced-by-attribute `a_node` records. `N` comes from the §17 tier table
5
+ * (`TERRAIN_TIER_LOD.patchSize`).
6
+ */
7
+ import { type TerrainTierLod } from "./TerrainCdlod.js";
8
+ export type AuraTerrainTier = keyof TerrainTierLod["patchSize"];
9
+ export interface TerrainPatchGeometry {
10
+ /** `(N+1)² × 2` patch-local uv pairs for attribute `a_grid`. */
11
+ readonly vertices: Float32Array;
12
+ readonly indices: Uint16Array | Uint32Array;
13
+ readonly n: number;
14
+ readonly vertexCount: number;
15
+ }
16
+ export declare function terrainPatchSizeForTier(tier: AuraTerrainTier): number;
17
+ export declare function createTerrainPatchGeometry(n: number): TerrainPatchGeometry;
18
+ //# sourceMappingURL=TerrainPatchGeometry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TerrainPatchGeometry.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/terrain/TerrainPatchGeometry.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,EAAoB,KAAK,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAEvE,MAAM,MAAM,eAAe,GAAG,MAAM,cAAc,CAAC,WAAW,CAAC,CAAC;AAEhE,MAAM,WAAW,oBAAoB;IACnC,gEAAgE;IAChE,QAAQ,CAAC,QAAQ,EAAE,YAAY,CAAC;IAChC,QAAQ,CAAC,OAAO,EAAE,WAAW,GAAG,WAAW,CAAC;IAC5C,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;CAC9B;AAED,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,eAAe,GAAG,MAAM,CAErE;AAED,wBAAgB,0BAA0B,CAAC,CAAC,EAAE,MAAM,GAAG,oBAAoB,CA4B1E"}
@@ -0,0 +1,40 @@
1
+ /**
2
+ * PRD-10 T2.3 — shared CDLOD patch geometry: one `(N+1)²`-vertex grid in
3
+ * patch-local [0,1]² (`a_grid`), drawn once per selected node via
4
+ * instanced-by-attribute `a_node` records. `N` comes from the §17 tier table
5
+ * (`TERRAIN_TIER_LOD.patchSize`).
6
+ */
7
+ import { TERRAIN_TIER_LOD } from "./TerrainCdlod.js";
8
+ export function terrainPatchSizeForTier(tier) {
9
+ return TERRAIN_TIER_LOD.patchSize[tier];
10
+ }
11
+ export function createTerrainPatchGeometry(n) {
12
+ const verts = (n + 1) * (n + 1);
13
+ const vertices = new Float32Array(verts * 2);
14
+ let o = 0;
15
+ for (let j = 0; j <= n; j += 1) {
16
+ for (let i = 0; i <= n; i += 1) {
17
+ vertices[o++] = i / n;
18
+ vertices[o++] = j / n;
19
+ }
20
+ }
21
+ const quads = n * n * 6;
22
+ const indices = verts <= 65535 ? new Uint16Array(quads) : new Uint32Array(quads);
23
+ let k = 0;
24
+ for (let j = 0; j < n; j += 1) {
25
+ for (let i = 0; i < n; i += 1) {
26
+ const a = j * (n + 1) + i;
27
+ const b = a + 1;
28
+ const c = a + (n + 1);
29
+ const d = c + 1;
30
+ indices[k++] = a;
31
+ indices[k++] = c;
32
+ indices[k++] = b;
33
+ indices[k++] = b;
34
+ indices[k++] = c;
35
+ indices[k++] = d;
36
+ }
37
+ }
38
+ return { vertices, indices, n, vertexCount: verts };
39
+ }
40
+ //# sourceMappingURL=TerrainPatchGeometry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TerrainPatchGeometry.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/terrain/TerrainPatchGeometry.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,EAAE,gBAAgB,EAAuB,MAAM,gBAAgB,CAAC;AAYvE,MAAM,UAAU,uBAAuB,CAAC,IAAqB;IAC3D,OAAO,gBAAgB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;AAC1C,CAAC;AAED,MAAM,UAAU,0BAA0B,CAAC,CAAS;IAClD,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAChC,MAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IAC7C,IAAI,CAAC,GAAG,CAAC,CAAC;IACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;QAC/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC/B,QAAQ,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACtB,QAAQ,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxB,CAAC;IACH,CAAC;IACD,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACxB,MAAM,OAAO,GAAG,KAAK,IAAI,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;IACjF,IAAI,CAAC,GAAG,CAAC,CAAC;IACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;QAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC9B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAC1B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAChB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACtB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAChB,OAAO,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;QACnB,CAAC;IACH,CAAC;IACD,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AACtD,CAAC"}
@@ -0,0 +1,19 @@
1
+ export declare const TERRAIN_VERT_GLSL = "#version 300 es\n// prd10.terrain \u2014 RenderDevice shader marker (both stages; the device rejects a program without it)\nprecision highp float;\nin vec2 a_grid;\nin vec4 a_node;\nuniform vec3 u_cameraPosition;\nuniform mat4 u_viewProjection;\n\n\nuniform highp sampler2D u_height; // R32F (or RGBA32F-packed), texelFetch only\nuniform float u_heightScale;\nuniform vec2 u_heightTexSize;\n\n// Must match AuraTerrainHandle.heightAt bit-for-bit within 1e-4 m: border\n// texels clamp so the CPU and GPU kernels agree at the last texel.\nfloat a3dTerrainHeightBilinear(vec2 uv) {\n vec2 p = uv * (u_heightTexSize - 1.0);\n ivec2 i = ivec2(floor(p));\n ivec2 hi = ivec2(u_heightTexSize) - ivec2(1);\n vec2 f = fract(p);\n float h00 = texelFetch(u_height, clamp(i, ivec2(0), hi), 0).r;\n float h10 = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), hi), 0).r;\n float h01 = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), hi), 0).r;\n float h11 = texelFetch(u_height, clamp(i + ivec2(1, 1), ivec2(0), hi), 0).r;\n return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_heightScale;\n}\n\nuniform vec4 u_terrain; // originX, originZ, sizeX, sizeZ\nuniform vec4 u_morph[8]; // per LOD: x morphStart, y morphEnd (distance); vec4 so the\n // 32-float upload is a vec4 array, not a 16-float \"mat4\"\nuniform float u_gridDim; // patch quads per side (32 or 64)\n\nout vec3 v_worldPosition;\nout vec2 v_terrainUv;\n\n// Full patch displacement for one vertex. a_grid: patch-local [0,1];\n// a_node: per-instance {offsetX, offsetZ, nodeSize, lod}.\nvec3 a3dTerrainCdlod(vec2 a_grid, vec4 a_node, out vec2 outTerrainUv) {\n vec2 world = a_node.xy + a_grid * a_node.z;\n float h = a3dTerrainHeightBilinear((world - u_terrain.xy) / u_terrain.zw);\n float d = distance(u_cameraPosition, vec3(world.x, h, world.y));\n int lod = int(a_node.w);\n float morph = clamp((d - u_morph[lod].x) / (u_morph[lod].y - u_morph[lod].x), 0.0, 1.0);\n vec2 fracPart = fract(a_grid * u_gridDim * 0.5) * 2.0 / u_gridDim; // odd vertices\n world -= fracPart * a_node.z * morph; // snap toward parent grid\n vec2 uv = (world - u_terrain.xy) / u_terrain.zw;\n h = a3dTerrainHeightBilinear(uv);\n outTerrainUv = uv;\n return vec3(world.x, h, world.y);\n}\n\nvoid main() {\n vec2 uv;\n vec3 pos = a3dTerrainCdlod(a_grid, a_node, uv);\n v_worldPosition = pos;\n v_terrainUv = uv;\n gl_Position = u_viewProjection * vec4(pos, 1.0);\n}\n";
2
+ /** Textured terrain program (layer albedo/height + ORM texture arrays bound). */
3
+ export declare const TERRAIN_FRAG_GLSL = "#version 300 es\n// prd10.terrain \u2014 RenderDevice shader marker\nprecision highp float;\nin vec3 v_worldPosition;\nin vec2 v_terrainUv;\nout vec4 o_color;\n// float, not int: the device uploads JS numbers with uniform1f, which is\n// INVALID_OPERATION on an int uniform (the count stayed 0 \u2192 black terrain).\nuniform float u_layerCount;\nuniform vec3 u_cameraPosition;\nuniform vec3 u_ambient;\nuniform vec3 u_keyLightDir; // direction light travels (e.g. sun \u2192 scene)\nuniform vec3 u_keyLightColor;\n\nuniform highp sampler2D u_height; // shared with the vertex stage\nuniform highp sampler2D u_splat0; // layers 0..3 weights in RGBA\nuniform highp sampler2D u_splat1; // layers 4..7 weights (optional)\nuniform highp sampler2D u_holes; // 1-bit hole mask\n// A3D_TERRAIN_SOLID (tint-only Path S program): no layer texture arrays are\n// declared. An unbound sampler2DArray defaults to texture unit 0 next to the\n// sampler2D u_height, and two sampler types on one unit make every draw fail\n// with INVALID_OPERATION \u2014 the terrain never reached the frame.\n#ifndef A3D_TERRAIN_SOLID\nuniform highp sampler2DArray u_layerAlbedoHeight; // per layer: albedo RGB + height A\nuniform highp sampler2DArray u_layerNormal; // per layer: tangent normal RG\nuniform highp sampler2DArray u_layerOrm; // per layer: occlusion/roughness/metalness\n#endif\nuniform sampler2D u_macroVariation; // macro anti-tiling noise\nuniform vec4 u_layerParams[8]; // x: uvScale, y: triplanar flag, z: heightBlendContrast, w: layer count\nuniform vec4 u_layerTintOrm[8]; // rgb: tint, a: roughness bias\nuniform float u_terrainWorldSize; // world size per heightmap edge (for macro normal texel)\nuniform float u_terrainHeightScale;\n\n// Macro normal: central differences on 4 texelFetch of u_height (\u00A78.1).\nvec3 a3dTerrainMacroNormal(vec2 uv) {\n ivec2 ts = textureSize(u_height, 0);\n ivec2 i = ivec2(clamp(uv, vec2(0.0), vec2(1.0)) * vec2(ts - 1));\n float texel = u_terrainWorldSize / float(ts.x);\n float hL = texelFetch(u_height, clamp(i - ivec2(1, 0), ivec2(0), ts - 1), 0).r;\n float hR = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), ts - 1), 0).r;\n float hD = texelFetch(u_height, clamp(i - ivec2(0, 1), ivec2(0), ts - 1), 0).r;\n float hU = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), ts - 1), 0).r;\n return normalize(vec3((hL - hR) * u_terrainHeightScale, 2.0 * texel, (hD - hU) * u_terrainHeightScale));\n}\n\n// Splat weights w[0..7] from the two splat maps (w[4..7] zero without u_splat1).\nvoid a3dTerrainSplatWeights(vec2 uv, int layerCount, out float w[8]) {\n vec4 s0 = texture(u_splat0, uv);\n w[0] = s0.r; w[1] = s0.g; w[2] = s0.b; w[3] = s0.a;\n if (layerCount > 4) {\n vec4 s1 = texture(u_splat1, uv);\n w[4] = s1.r; w[5] = s1.g; w[6] = s1.b; w[7] = s1.a;\n } else {\n w[4] = 0.0; w[5] = 0.0; w[6] = 0.0; w[7] = 0.0;\n }\n}\n\n// Height-blend (\"height lerp\"): hb_i = w_i + height_i * contrast; renormalize\n// above (max(hb) - 0.2). Mutates w in place.\nvoid a3dTerrainHeightBlend(inout float w[8], vec2 worldXZ, float viewDist, int layerCount) {\n float macro = texture(u_macroVariation, worldXZ / 256.0).r;\n float t = smoothstep(20.0, 80.0, viewDist);\n float hbMax = 0.0;\n for (int i = 0; i < 8; i++) {\n if (i >= layerCount) break;\n vec4 params = u_layerParams[i];\n vec2 uvA = worldXZ / max(params.x, 1e-3);\n#ifdef A3D_TERRAIN_SOLID\n float heightA = 0.0 * uvA.x; // tint-only: no per-layer height maps\n#else\n float heightA = texture(u_layerAlbedoHeight, vec3(uvA, float(i))).a;\n#endif\n w[i] += heightA * params.z + macro * t * 0.05;\n hbMax = max(hbMax, w[i]);\n }\n float m = hbMax - 0.2;\n float sum = 0.0;\n for (int i = 0; i < 8; i++) { w[i] = max(w[i] - m, 0.0); sum += w[i]; }\n if (sum > 1e-6) {\n for (int i = 0; i < 8; i++) w[i] /= sum;\n }\n}\n\n// Holes: fragments under mask 0.5 are discarded (also feeds collider holes).\nbool a3dTerrainDiscardHole(vec2 uv) {\n return texture(u_holes, uv).r < 0.5;\n}\n\nvoid main() {\n if (a3dTerrainDiscardHole(v_terrainUv)) discard;\n int layerCount = int(u_layerCount + 0.5);\n vec3 n = a3dTerrainMacroNormal(v_terrainUv);\n float w[8];\n a3dTerrainSplatWeights(v_terrainUv, layerCount, w);\n float viewDist = distance(u_cameraPosition, v_worldPosition);\n a3dTerrainHeightBlend(w, v_worldPosition.xz, viewDist, layerCount);\n float macro = texture(u_macroVariation, v_worldPosition.xz / 256.0).r;\n vec3 albedo = vec3(0.0);\n float roughness = 0.0;\n for (int i = 0; i < 8; i++) {\n if (i >= layerCount) break;\n vec4 params = u_layerParams[i];\n vec3 tint = u_layerTintOrm[i].rgb;\n#ifdef A3D_TERRAIN_SOLID\n albedo += tint * (0.85 + 0.3 * macro) * w[i];\n roughness += 0.85 * w[i];\n#else\n vec2 uvA = v_worldPosition.xz / max(params.x, 1e-3);\n vec2 uvB = mat2(0.80902, 0.58779, -0.58779, 0.80902) * uvA; // rot(0.62) second-scale anti-tiling\n vec4 ah = mix(texture(u_layerAlbedoHeight, vec3(uvA, float(i))),\n texture(u_layerAlbedoHeight, vec3(uvB, float(i))),\n clamp(macro * 2.0, 0.0, 1.0));\n albedo += ah.rgb * tint * w[i];\n roughness += texture(u_layerOrm, vec3(uvA, float(i))).g * w[i];\n#endif\n roughness += u_layerTintOrm[i].a * w[i];\n }\n float ndl = max(dot(n, -u_keyLightDir), 0.0);\n vec3 col = albedo * (u_ambient + u_keyLightColor * ndl);\n o_color = vec4(col, 1.0);\n}\n";
4
+ /** Tint-only terrain program for Path S: declares no sampler2DArray (see the splat chunk). */
5
+ export declare const TERRAIN_FRAG_SOLID_GLSL = "#version 300 es\n#define A3D_TERRAIN_SOLID 1\n// prd10.terrain \u2014 RenderDevice shader marker\nprecision highp float;\nin vec3 v_worldPosition;\nin vec2 v_terrainUv;\nout vec4 o_color;\n// float, not int: the device uploads JS numbers with uniform1f, which is\n// INVALID_OPERATION on an int uniform (the count stayed 0 \u2192 black terrain).\nuniform float u_layerCount;\nuniform vec3 u_cameraPosition;\nuniform vec3 u_ambient;\nuniform vec3 u_keyLightDir; // direction light travels (e.g. sun \u2192 scene)\nuniform vec3 u_keyLightColor;\n\nuniform highp sampler2D u_height; // shared with the vertex stage\nuniform highp sampler2D u_splat0; // layers 0..3 weights in RGBA\nuniform highp sampler2D u_splat1; // layers 4..7 weights (optional)\nuniform highp sampler2D u_holes; // 1-bit hole mask\n// A3D_TERRAIN_SOLID (tint-only Path S program): no layer texture arrays are\n// declared. An unbound sampler2DArray defaults to texture unit 0 next to the\n// sampler2D u_height, and two sampler types on one unit make every draw fail\n// with INVALID_OPERATION \u2014 the terrain never reached the frame.\n#ifndef A3D_TERRAIN_SOLID\nuniform highp sampler2DArray u_layerAlbedoHeight; // per layer: albedo RGB + height A\nuniform highp sampler2DArray u_layerNormal; // per layer: tangent normal RG\nuniform highp sampler2DArray u_layerOrm; // per layer: occlusion/roughness/metalness\n#endif\nuniform sampler2D u_macroVariation; // macro anti-tiling noise\nuniform vec4 u_layerParams[8]; // x: uvScale, y: triplanar flag, z: heightBlendContrast, w: layer count\nuniform vec4 u_layerTintOrm[8]; // rgb: tint, a: roughness bias\nuniform float u_terrainWorldSize; // world size per heightmap edge (for macro normal texel)\nuniform float u_terrainHeightScale;\n\n// Macro normal: central differences on 4 texelFetch of u_height (\u00A78.1).\nvec3 a3dTerrainMacroNormal(vec2 uv) {\n ivec2 ts = textureSize(u_height, 0);\n ivec2 i = ivec2(clamp(uv, vec2(0.0), vec2(1.0)) * vec2(ts - 1));\n float texel = u_terrainWorldSize / float(ts.x);\n float hL = texelFetch(u_height, clamp(i - ivec2(1, 0), ivec2(0), ts - 1), 0).r;\n float hR = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), ts - 1), 0).r;\n float hD = texelFetch(u_height, clamp(i - ivec2(0, 1), ivec2(0), ts - 1), 0).r;\n float hU = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), ts - 1), 0).r;\n return normalize(vec3((hL - hR) * u_terrainHeightScale, 2.0 * texel, (hD - hU) * u_terrainHeightScale));\n}\n\n// Splat weights w[0..7] from the two splat maps (w[4..7] zero without u_splat1).\nvoid a3dTerrainSplatWeights(vec2 uv, int layerCount, out float w[8]) {\n vec4 s0 = texture(u_splat0, uv);\n w[0] = s0.r; w[1] = s0.g; w[2] = s0.b; w[3] = s0.a;\n if (layerCount > 4) {\n vec4 s1 = texture(u_splat1, uv);\n w[4] = s1.r; w[5] = s1.g; w[6] = s1.b; w[7] = s1.a;\n } else {\n w[4] = 0.0; w[5] = 0.0; w[6] = 0.0; w[7] = 0.0;\n }\n}\n\n// Height-blend (\"height lerp\"): hb_i = w_i + height_i * contrast; renormalize\n// above (max(hb) - 0.2). Mutates w in place.\nvoid a3dTerrainHeightBlend(inout float w[8], vec2 worldXZ, float viewDist, int layerCount) {\n float macro = texture(u_macroVariation, worldXZ / 256.0).r;\n float t = smoothstep(20.0, 80.0, viewDist);\n float hbMax = 0.0;\n for (int i = 0; i < 8; i++) {\n if (i >= layerCount) break;\n vec4 params = u_layerParams[i];\n vec2 uvA = worldXZ / max(params.x, 1e-3);\n#ifdef A3D_TERRAIN_SOLID\n float heightA = 0.0 * uvA.x; // tint-only: no per-layer height maps\n#else\n float heightA = texture(u_layerAlbedoHeight, vec3(uvA, float(i))).a;\n#endif\n w[i] += heightA * params.z + macro * t * 0.05;\n hbMax = max(hbMax, w[i]);\n }\n float m = hbMax - 0.2;\n float sum = 0.0;\n for (int i = 0; i < 8; i++) { w[i] = max(w[i] - m, 0.0); sum += w[i]; }\n if (sum > 1e-6) {\n for (int i = 0; i < 8; i++) w[i] /= sum;\n }\n}\n\n// Holes: fragments under mask 0.5 are discarded (also feeds collider holes).\nbool a3dTerrainDiscardHole(vec2 uv) {\n return texture(u_holes, uv).r < 0.5;\n}\n\nvoid main() {\n if (a3dTerrainDiscardHole(v_terrainUv)) discard;\n int layerCount = int(u_layerCount + 0.5);\n vec3 n = a3dTerrainMacroNormal(v_terrainUv);\n float w[8];\n a3dTerrainSplatWeights(v_terrainUv, layerCount, w);\n float viewDist = distance(u_cameraPosition, v_worldPosition);\n a3dTerrainHeightBlend(w, v_worldPosition.xz, viewDist, layerCount);\n float macro = texture(u_macroVariation, v_worldPosition.xz / 256.0).r;\n vec3 albedo = vec3(0.0);\n float roughness = 0.0;\n for (int i = 0; i < 8; i++) {\n if (i >= layerCount) break;\n vec4 params = u_layerParams[i];\n vec3 tint = u_layerTintOrm[i].rgb;\n#ifdef A3D_TERRAIN_SOLID\n albedo += tint * (0.85 + 0.3 * macro) * w[i];\n roughness += 0.85 * w[i];\n#else\n vec2 uvA = v_worldPosition.xz / max(params.x, 1e-3);\n vec2 uvB = mat2(0.80902, 0.58779, -0.58779, 0.80902) * uvA; // rot(0.62) second-scale anti-tiling\n vec4 ah = mix(texture(u_layerAlbedoHeight, vec3(uvA, float(i))),\n texture(u_layerAlbedoHeight, vec3(uvB, float(i))),\n clamp(macro * 2.0, 0.0, 1.0));\n albedo += ah.rgb * tint * w[i];\n roughness += texture(u_layerOrm, vec3(uvA, float(i))).g * w[i];\n#endif\n roughness += u_layerTintOrm[i].a * w[i];\n }\n float ndl = max(dot(n, -u_keyLightDir), 0.0);\n vec3 col = albedo * (u_ambient + u_keyLightColor * ndl);\n o_color = vec4(col, 1.0);\n}\n";
6
+ /**
7
+ * T2.4 — WGSL twin of the Path S terrain program (TERRAIN_VERT_GLSL +
8
+ * TERRAIN_FRAG_GLSL), composed from the same chunk function bodies.
9
+ *
10
+ * Bind layout (one module, no collisions):
11
+ * @group(0): 0 `u_terrain` (CDLOD), 1 `u_height`, 2 `u_camera`, 3 `u_view`
12
+ * @group(1): 0..6 splat/hole/layer/macro textures, 7 `u_samp`, 8 `u_terrainFrag`
13
+ * The fragment entry takes every derivative first, in uniform control flow,
14
+ * and defers `discard` to the end, so the layer loop uses explicit-gradient
15
+ * fetches (`textureSampleGrad`) exactly like the GLSL implicit-derivative path.
16
+ * Validated by naga in `qr-prd10-wgsl.yml`; WebGPU consumption needs #260.
17
+ */
18
+ export declare const TERRAIN_WGSL = "\n\nstruct A3dTerrainUniforms {\n terrain : vec4f, // originX, originZ, sizeX, sizeZ\n heightScale : f32,\n gridDim : f32,\n heightTexSize : vec2f,\n morph : array<vec4f, 8>, // per LOD: xy = morphStart, morphEnd (distance)\n};\n\n\nstruct A3dTerrainFragUniforms {\n layerParams : array<vec4f, 8>, // x: uvScale, y: triplanar flag, z: heightBlendContrast, w: layer count\n layerTintOrm : array<vec4f, 8>, // rgb: tint, a: roughness bias\n terrainWorldSize : f32,\n terrainHeightScale : f32,\n layerCount : i32,\n solidMode : i32, // 1 = no layer texture arrays bound (tint-only fallback)\n};\n\nstruct A3dTerrainView {\n viewProjection : mat4x4f,\n ambient : vec3f,\n keyLightDir : vec3f, // direction light travels (e.g. sun -> scene)\n keyLightColor : vec3f,\n};\n\n@group(0) @binding(0) var<uniform> u_terrain : A3dTerrainUniforms;\n@group(0) @binding(1) var u_height : texture_2d<f32>;\n@group(0) @binding(2) var<uniform> u_camera : vec3f;\n\n@group(0) @binding(3) var<uniform> u_view : A3dTerrainView;\n\n@group(1) @binding(0) var u_splat0 : texture_2d<f32>;\n@group(1) @binding(1) var u_splat1 : texture_2d<f32>;\n@group(1) @binding(2) var u_holes : texture_2d<f32>;\n@group(1) @binding(3) var u_layerAlbedoHeight : texture_2d_array<f32>;\n@group(1) @binding(4) var u_layerNormal : texture_2d_array<f32>;\n@group(1) @binding(5) var u_layerOrm : texture_2d_array<f32>;\n@group(1) @binding(6) var u_macroVariation : texture_2d<f32>;\n@group(1) @binding(7) var u_samp : sampler;\n@group(1) @binding(8) var<uniform> u_terrainFrag : A3dTerrainFragUniforms;\n\n\nfn a3dTerrainHeightBilinear(uv : vec2f) -> f32 {\n let p = uv * (u_terrain.heightTexSize - vec2f(1.0));\n let i = vec2i(floor(p));\n let hi = vec2i(u_terrain.heightTexSize) - vec2i(1);\n let f = fract(p);\n let h00 = textureLoad(u_height, clamp(i, vec2i(0), hi), 0).r;\n let h10 = textureLoad(u_height, clamp(i + vec2i(1, 0), vec2i(0), hi), 0).r;\n let h01 = textureLoad(u_height, clamp(i + vec2i(0, 1), vec2i(0), hi), 0).r;\n let h11 = textureLoad(u_height, clamp(i + vec2i(1, 1), vec2i(0), hi), 0).r;\n return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_terrain.heightScale;\n}\n\nstruct A3dTerrainVertex {\n world : vec3f,\n uv : vec2f,\n};\n\n// Full patch displacement for one vertex (mirrors the GLSL a3dTerrainCdlod,\n// returning the terrain UV the GLSL passes through its out parameter).\nfn a3dTerrainCdlod(aGrid : vec2f, aNode : vec4f) -> A3dTerrainVertex {\n var world = aNode.xy + aGrid * aNode.z;\n var h = a3dTerrainHeightBilinear((world - u_terrain.terrain.xy) / u_terrain.terrain.zw);\n let d = distance(u_camera, vec3f(world.x, h, world.y));\n let lod = clamp(i32(aNode.w), 0, 7);\n let m = u_terrain.morph[lod];\n let morph = clamp((d - m.x) / (m.y - m.x), 0.0, 1.0);\n let fracPart = fract(aGrid * u_terrain.gridDim * 0.5) * 2.0 / u_terrain.gridDim;\n world = world - fracPart * aNode.z * morph;\n let uv = (world - u_terrain.terrain.xy) / u_terrain.terrain.zw;\n h = a3dTerrainHeightBilinear(uv);\n return A3dTerrainVertex(vec3f(world.x, h, world.y), uv);\n}\n\n\n// Macro normal: central differences on 4 textureLoad of u_height (\u00A78.1).\nfn a3dTerrainMacroNormal(uv : vec2f) -> vec3f {\n let ts = vec2i(textureDimensions(u_height, 0));\n let hi = ts - vec2i(1);\n let i = vec2i(clamp(uv, vec2f(0.0), vec2f(1.0)) * vec2f(hi));\n let texel = u_terrainFrag.terrainWorldSize / f32(ts.x);\n let hL = textureLoad(u_height, clamp(i - vec2i(1, 0), vec2i(0), hi), 0).r;\n let hR = textureLoad(u_height, clamp(i + vec2i(1, 0), vec2i(0), hi), 0).r;\n let hD = textureLoad(u_height, clamp(i - vec2i(0, 1), vec2i(0), hi), 0).r;\n let hU = textureLoad(u_height, clamp(i + vec2i(0, 1), vec2i(0), hi), 0).r;\n let s = u_terrainFrag.terrainHeightScale;\n return normalize(vec3f((hL - hR) * s, 2.0 * texel, (hD - hU) * s));\n}\n\n// Splat weights w[0..7] from the two splat maps (w[4..7] zero without u_splat1).\nfn a3dTerrainSplatWeights(uv : vec2f, dUvDx : vec2f, dUvDy : vec2f, layerCount : i32) -> array<f32, 8> {\n var w : array<f32, 8>;\n let s0 = textureSampleGrad(u_splat0, u_samp, uv, dUvDx, dUvDy);\n w[0] = s0.r; w[1] = s0.g; w[2] = s0.b; w[3] = s0.a;\n if (layerCount > 4) {\n let s1 = textureSampleGrad(u_splat1, u_samp, uv, dUvDx, dUvDy);\n w[4] = s1.r; w[5] = s1.g; w[6] = s1.b; w[7] = s1.a;\n }\n return w;\n}\n\n// Height-blend (\"height lerp\"): hb_i = w_i + height_i * contrast; renormalize\n// above (max(hb) - 0.2). Mirrors the GLSL a3dTerrainHeightBlend; WGSL has no\n// inout arrays, so the blended weights are returned.\nfn a3dTerrainHeightBlend(wIn : array<f32, 8>, worldXZ : vec2f, dXZDx : vec2f, dXZDy : vec2f,\n viewDist : f32, layerCount : i32) -> array<f32, 8> {\n var w = wIn;\n let macroN = textureSampleGrad(u_macroVariation, u_samp, worldXZ / 256.0, dXZDx / 256.0, dXZDy / 256.0).r; // \"macro\" is a WGSL reserved word\n let t = smoothstep(20.0, 80.0, viewDist);\n var hbMax = 0.0;\n for (var i = 0; i < 8; i = i + 1) {\n if (i >= layerCount) { break; }\n let params = u_terrainFrag.layerParams[i];\n let inv = 1.0 / max(params.x, 1e-3);\n var heightA = 0.0;\n if (u_terrainFrag.solidMode == 0) {\n heightA = textureSampleGrad(u_layerAlbedoHeight, u_samp, worldXZ * inv, i, dXZDx * inv, dXZDy * inv).a;\n }\n w[i] = w[i] + heightA * params.z + macroN * t * 0.05;\n hbMax = max(hbMax, w[i]);\n }\n let m = hbMax - 0.2;\n var sum = 0.0;\n for (var i = 0; i < 8; i = i + 1) { w[i] = max(w[i] - m, 0.0); sum = sum + w[i]; }\n if (sum > 1e-6) {\n for (var i = 0; i < 8; i = i + 1) { w[i] = w[i] / sum; }\n }\n return w;\n}\n\n// Holes: fragments under mask 0.5 are discarded (also feeds collider holes).\n// Level 0 keeps the 1-bit mask crisp, exactly like the collider reads it.\nfn a3dTerrainDiscardHole(uv : vec2f) -> bool {\n return textureSampleLevel(u_holes, u_samp, uv, 0.0).r < 0.5;\n}\n\nstruct TerrainVsOut {\n @builtin(position) position : vec4f,\n @location(0) terrainUv : vec2f,\n @location(1) worldPosition : vec3f,\n};\n\n@vertex\nfn terrainVs(@location(0) a_grid : vec2f, @location(1) a_node : vec4f) -> TerrainVsOut {\n let v = a3dTerrainCdlod(a_grid, a_node);\n var o : TerrainVsOut;\n o.position = u_view.viewProjection * vec4f(v.world, 1.0);\n o.terrainUv = v.uv;\n o.worldPosition = v.world;\n return o;\n}\n\n@fragment\nfn terrainFs(in_ : TerrainVsOut) -> @location(0) vec4f {\n let uv = in_.terrainUv;\n let xz = in_.worldPosition.xz;\n // Uniform control flow: all derivatives before any branch, loop or discard.\n let dUvDx = dpdx(uv);\n let dUvDy = dpdy(uv);\n let dXZDx = dpdx(xz);\n let dXZDy = dpdy(xz);\n let hole = a3dTerrainDiscardHole(uv);\n let n = a3dTerrainMacroNormal(uv);\n let layerCount = u_terrainFrag.layerCount;\n var w = a3dTerrainSplatWeights(uv, dUvDx, dUvDy, layerCount);\n let viewDist = distance(u_camera, in_.worldPosition);\n w = a3dTerrainHeightBlend(w, xz, dXZDx, dXZDy, viewDist, layerCount);\n let macroN = textureSampleGrad(u_macroVariation, u_samp, xz / 256.0, dXZDx / 256.0, dXZDy / 256.0).r;\n let rot = mat2x2f(0.80902, 0.58779, -0.58779, 0.80902); // rot(0.62) second-scale anti-tiling\n var albedo = vec3f(0.0);\n var roughness = 0.0;\n for (var i = 0; i < 8; i = i + 1) {\n if (i >= layerCount) { break; }\n let params = u_terrainFrag.layerParams[i];\n let tint = u_terrainFrag.layerTintOrm[i].rgb;\n if (u_terrainFrag.solidMode == 0) {\n let inv = 1.0 / max(params.x, 1e-3);\n let uvA = xz * inv;\n let gAx = dXZDx * inv;\n let gAy = dXZDy * inv;\n let ah = mix(textureSampleGrad(u_layerAlbedoHeight, u_samp, uvA, i, gAx, gAy),\n textureSampleGrad(u_layerAlbedoHeight, u_samp, rot * uvA, i, rot * gAx, rot * gAy),\n clamp(macroN * 2.0, 0.0, 1.0));\n albedo = albedo + ah.rgb * tint * w[i];\n roughness = roughness + textureSampleGrad(u_layerOrm, u_samp, uvA, i, gAx, gAy).g * w[i];\n } else {\n albedo = albedo + tint * (0.85 + 0.3 * macroN) * w[i];\n roughness = roughness + 0.85 * w[i];\n }\n roughness = roughness + u_terrainFrag.layerTintOrm[i].a * w[i];\n }\n if (hole) { discard; }\n let ndl = max(dot(n, -u_view.keyLightDir), 0.0);\n let col = albedo * (u_view.ambient + u_view.keyLightColor * ndl);\n return vec4f(col, 1.0);\n}\n";
19
+ //# sourceMappingURL=terrain.vert.glsl.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain.vert.glsl.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrain.vert.glsl.ts"],"names":[],"mappings":"AAkBA,eAAO,MAAM,iBAAiB,yhFAe7B,CAAC;AAkDF,iFAAiF;AACjF,eAAO,MAAM,iBAAiB,i5KAAwC,CAAC;AAEvE,8FAA8F;AAC9F,eAAO,MAAM,uBAAuB,86KAAqE,CAAC;AAE1G;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,YAAY,qwQA0ExB,CAAC"}
@@ -0,0 +1,162 @@
1
+ /**
2
+ * PRD-10 T2.4 — the standalone Path S terrain program sources, composed from
3
+ * the `a3d_prd10_terrain_cdlod` / `a3d_prd10_terrain_splat` chunk bodies so the
4
+ * vertex displacement is bit-identical to the harnessed chunk.
5
+ */
6
+ import { terrainCdlodGlsl, terrainCdlodWgslBindings, terrainCdlodWgslFunctions, terrainCdlodWgslUniformStruct } from "./terrainCdlod.js";
7
+ import { terrainSplatGlsl, terrainSplatWgslBindings, terrainSplatWgslFunctions, terrainSplatWgslUniformStruct } from "./terrainSplat.js";
8
+ export const TERRAIN_VERT_GLSL = /* glsl */ `#version 300 es
9
+ // prd10.terrain — RenderDevice shader marker (both stages; the device rejects a program without it)
10
+ precision highp float;
11
+ in vec2 a_grid;
12
+ in vec4 a_node;
13
+ uniform vec3 u_cameraPosition;
14
+ uniform mat4 u_viewProjection;
15
+ ${terrainCdlodGlsl}
16
+ void main() {
17
+ vec2 uv;
18
+ vec3 pos = a3dTerrainCdlod(a_grid, a_node, uv);
19
+ v_worldPosition = pos;
20
+ v_terrainUv = uv;
21
+ gl_Position = u_viewProjection * vec4(pos, 1.0);
22
+ }
23
+ `;
24
+ const terrainFragBody = /* glsl */ `// prd10.terrain — RenderDevice shader marker
25
+ precision highp float;
26
+ in vec3 v_worldPosition;
27
+ in vec2 v_terrainUv;
28
+ out vec4 o_color;
29
+ // float, not int: the device uploads JS numbers with uniform1f, which is
30
+ // INVALID_OPERATION on an int uniform (the count stayed 0 → black terrain).
31
+ uniform float u_layerCount;
32
+ uniform vec3 u_cameraPosition;
33
+ uniform vec3 u_ambient;
34
+ uniform vec3 u_keyLightDir; // direction light travels (e.g. sun → scene)
35
+ uniform vec3 u_keyLightColor;
36
+ ${terrainSplatGlsl}
37
+ void main() {
38
+ if (a3dTerrainDiscardHole(v_terrainUv)) discard;
39
+ int layerCount = int(u_layerCount + 0.5);
40
+ vec3 n = a3dTerrainMacroNormal(v_terrainUv);
41
+ float w[8];
42
+ a3dTerrainSplatWeights(v_terrainUv, layerCount, w);
43
+ float viewDist = distance(u_cameraPosition, v_worldPosition);
44
+ a3dTerrainHeightBlend(w, v_worldPosition.xz, viewDist, layerCount);
45
+ float macro = texture(u_macroVariation, v_worldPosition.xz / 256.0).r;
46
+ vec3 albedo = vec3(0.0);
47
+ float roughness = 0.0;
48
+ for (int i = 0; i < 8; i++) {
49
+ if (i >= layerCount) break;
50
+ vec4 params = u_layerParams[i];
51
+ vec3 tint = u_layerTintOrm[i].rgb;
52
+ #ifdef A3D_TERRAIN_SOLID
53
+ albedo += tint * (0.85 + 0.3 * macro) * w[i];
54
+ roughness += 0.85 * w[i];
55
+ #else
56
+ vec2 uvA = v_worldPosition.xz / max(params.x, 1e-3);
57
+ vec2 uvB = mat2(0.80902, 0.58779, -0.58779, 0.80902) * uvA; // rot(0.62) second-scale anti-tiling
58
+ vec4 ah = mix(texture(u_layerAlbedoHeight, vec3(uvA, float(i))),
59
+ texture(u_layerAlbedoHeight, vec3(uvB, float(i))),
60
+ clamp(macro * 2.0, 0.0, 1.0));
61
+ albedo += ah.rgb * tint * w[i];
62
+ roughness += texture(u_layerOrm, vec3(uvA, float(i))).g * w[i];
63
+ #endif
64
+ roughness += u_layerTintOrm[i].a * w[i];
65
+ }
66
+ float ndl = max(dot(n, -u_keyLightDir), 0.0);
67
+ vec3 col = albedo * (u_ambient + u_keyLightColor * ndl);
68
+ o_color = vec4(col, 1.0);
69
+ }
70
+ `;
71
+ /** Textured terrain program (layer albedo/height + ORM texture arrays bound). */
72
+ export const TERRAIN_FRAG_GLSL = `#version 300 es\n${terrainFragBody}`;
73
+ /** Tint-only terrain program for Path S: declares no sampler2DArray (see the splat chunk). */
74
+ export const TERRAIN_FRAG_SOLID_GLSL = `#version 300 es\n#define A3D_TERRAIN_SOLID 1\n${terrainFragBody}`;
75
+ /**
76
+ * T2.4 — WGSL twin of the Path S terrain program (TERRAIN_VERT_GLSL +
77
+ * TERRAIN_FRAG_GLSL), composed from the same chunk function bodies.
78
+ *
79
+ * Bind layout (one module, no collisions):
80
+ * @group(0): 0 `u_terrain` (CDLOD), 1 `u_height`, 2 `u_camera`, 3 `u_view`
81
+ * @group(1): 0..6 splat/hole/layer/macro textures, 7 `u_samp`, 8 `u_terrainFrag`
82
+ * The fragment entry takes every derivative first, in uniform control flow,
83
+ * and defers `discard` to the end, so the layer loop uses explicit-gradient
84
+ * fetches (`textureSampleGrad`) exactly like the GLSL implicit-derivative path.
85
+ * Validated by naga in `qr-prd10-wgsl.yml`; WebGPU consumption needs #260.
86
+ */
87
+ export const TERRAIN_WGSL = /* wgsl */ `
88
+ ${terrainCdlodWgslUniformStruct}
89
+ ${terrainSplatWgslUniformStruct}
90
+ struct A3dTerrainView {
91
+ viewProjection : mat4x4f,
92
+ ambient : vec3f,
93
+ keyLightDir : vec3f, // direction light travels (e.g. sun -> scene)
94
+ keyLightColor : vec3f,
95
+ };
96
+ ${terrainCdlodWgslBindings}
97
+ @group(0) @binding(3) var<uniform> u_view : A3dTerrainView;
98
+ ${terrainSplatWgslBindings}
99
+ ${terrainCdlodWgslFunctions}
100
+ ${terrainSplatWgslFunctions}
101
+ struct TerrainVsOut {
102
+ @builtin(position) position : vec4f,
103
+ @location(0) terrainUv : vec2f,
104
+ @location(1) worldPosition : vec3f,
105
+ };
106
+
107
+ @vertex
108
+ fn terrainVs(@location(0) a_grid : vec2f, @location(1) a_node : vec4f) -> TerrainVsOut {
109
+ let v = a3dTerrainCdlod(a_grid, a_node);
110
+ var o : TerrainVsOut;
111
+ o.position = u_view.viewProjection * vec4f(v.world, 1.0);
112
+ o.terrainUv = v.uv;
113
+ o.worldPosition = v.world;
114
+ return o;
115
+ }
116
+
117
+ @fragment
118
+ fn terrainFs(in_ : TerrainVsOut) -> @location(0) vec4f {
119
+ let uv = in_.terrainUv;
120
+ let xz = in_.worldPosition.xz;
121
+ // Uniform control flow: all derivatives before any branch, loop or discard.
122
+ let dUvDx = dpdx(uv);
123
+ let dUvDy = dpdy(uv);
124
+ let dXZDx = dpdx(xz);
125
+ let dXZDy = dpdy(xz);
126
+ let hole = a3dTerrainDiscardHole(uv);
127
+ let n = a3dTerrainMacroNormal(uv);
128
+ let layerCount = u_terrainFrag.layerCount;
129
+ var w = a3dTerrainSplatWeights(uv, dUvDx, dUvDy, layerCount);
130
+ let viewDist = distance(u_camera, in_.worldPosition);
131
+ w = a3dTerrainHeightBlend(w, xz, dXZDx, dXZDy, viewDist, layerCount);
132
+ let macroN = textureSampleGrad(u_macroVariation, u_samp, xz / 256.0, dXZDx / 256.0, dXZDy / 256.0).r;
133
+ let rot = mat2x2f(0.80902, 0.58779, -0.58779, 0.80902); // rot(0.62) second-scale anti-tiling
134
+ var albedo = vec3f(0.0);
135
+ var roughness = 0.0;
136
+ for (var i = 0; i < 8; i = i + 1) {
137
+ if (i >= layerCount) { break; }
138
+ let params = u_terrainFrag.layerParams[i];
139
+ let tint = u_terrainFrag.layerTintOrm[i].rgb;
140
+ if (u_terrainFrag.solidMode == 0) {
141
+ let inv = 1.0 / max(params.x, 1e-3);
142
+ let uvA = xz * inv;
143
+ let gAx = dXZDx * inv;
144
+ let gAy = dXZDy * inv;
145
+ let ah = mix(textureSampleGrad(u_layerAlbedoHeight, u_samp, uvA, i, gAx, gAy),
146
+ textureSampleGrad(u_layerAlbedoHeight, u_samp, rot * uvA, i, rot * gAx, rot * gAy),
147
+ clamp(macroN * 2.0, 0.0, 1.0));
148
+ albedo = albedo + ah.rgb * tint * w[i];
149
+ roughness = roughness + textureSampleGrad(u_layerOrm, u_samp, uvA, i, gAx, gAy).g * w[i];
150
+ } else {
151
+ albedo = albedo + tint * (0.85 + 0.3 * macroN) * w[i];
152
+ roughness = roughness + 0.85 * w[i];
153
+ }
154
+ roughness = roughness + u_terrainFrag.layerTintOrm[i].a * w[i];
155
+ }
156
+ if (hole) { discard; }
157
+ let ndl = max(dot(n, -u_view.keyLightDir), 0.0);
158
+ let col = albedo * (u_view.ambient + u_view.keyLightColor * ndl);
159
+ return vec4f(col, 1.0);
160
+ }
161
+ `;
162
+ //# sourceMappingURL=terrain.vert.glsl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain.vert.glsl.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrain.vert.glsl.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,OAAO,EACL,gBAAgB,EAChB,wBAAwB,EACxB,yBAAyB,EACzB,6BAA6B,EAC9B,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,gBAAgB,EAChB,wBAAwB,EACxB,yBAAyB,EACzB,6BAA6B,EAC9B,MAAM,mBAAmB,CAAC;AAE3B,MAAM,CAAC,MAAM,iBAAiB,GAAG,UAAU,CAAC;;;;;;;EAO1C,gBAAgB;;;;;;;;CAQjB,CAAC;AAEF,MAAM,eAAe,GAAG,UAAU,CAAC;;;;;;;;;;;;EAYjC,gBAAgB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkCjB,CAAC;AAEF,iFAAiF;AACjF,MAAM,CAAC,MAAM,iBAAiB,GAAG,oBAAoB,eAAe,EAAE,CAAC;AAEvE,8FAA8F;AAC9F,MAAM,CAAC,MAAM,uBAAuB,GAAG,iDAAiD,eAAe,EAAE,CAAC;AAE1G;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG,UAAU,CAAC;EACrC,6BAA6B;EAC7B,6BAA6B;;;;;;;EAO7B,wBAAwB;;EAExB,wBAAwB;EACxB,yBAAyB;EACzB,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6D1B,CAAC"}
@@ -0,0 +1,23 @@
1
+ /**
2
+ * `a3d_prd10_terrain_cdlod` — PRD-10 §8.1 terrain CDLOD vertex chunk.
3
+ * Patch-instanced heightfield: manual bilinear height fetch (matches the CPU
4
+ * `heightAt` within 1e-4 m) + geometric morph toward the parent grid.
5
+ * Path S links this body; Path G consumes it through the `prd10.terrain` feature.
6
+ */
7
+ import type { ShaderChunk } from "../../../contracts/program.js";
8
+ /** Shared by the terrain program and the SplatBake pass so both run the §8.1 kernel verbatim. */
9
+ export declare const a3dTerrainHeightBilinearGlsl = "\nuniform highp sampler2D u_height; // R32F (or RGBA32F-packed), texelFetch only\nuniform float u_heightScale;\nuniform vec2 u_heightTexSize;\n\n// Must match AuraTerrainHandle.heightAt bit-for-bit within 1e-4 m: border\n// texels clamp so the CPU and GPU kernels agree at the last texel.\nfloat a3dTerrainHeightBilinear(vec2 uv) {\n vec2 p = uv * (u_heightTexSize - 1.0);\n ivec2 i = ivec2(floor(p));\n ivec2 hi = ivec2(u_heightTexSize) - ivec2(1);\n vec2 f = fract(p);\n float h00 = texelFetch(u_height, clamp(i, ivec2(0), hi), 0).r;\n float h10 = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), hi), 0).r;\n float h01 = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), hi), 0).r;\n float h11 = texelFetch(u_height, clamp(i + ivec2(1, 1), ivec2(0), hi), 0).r;\n return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_heightScale;\n}\n";
10
+ export declare const terrainCdlodGlsl = "\n\nuniform highp sampler2D u_height; // R32F (or RGBA32F-packed), texelFetch only\nuniform float u_heightScale;\nuniform vec2 u_heightTexSize;\n\n// Must match AuraTerrainHandle.heightAt bit-for-bit within 1e-4 m: border\n// texels clamp so the CPU and GPU kernels agree at the last texel.\nfloat a3dTerrainHeightBilinear(vec2 uv) {\n vec2 p = uv * (u_heightTexSize - 1.0);\n ivec2 i = ivec2(floor(p));\n ivec2 hi = ivec2(u_heightTexSize) - ivec2(1);\n vec2 f = fract(p);\n float h00 = texelFetch(u_height, clamp(i, ivec2(0), hi), 0).r;\n float h10 = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), hi), 0).r;\n float h01 = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), hi), 0).r;\n float h11 = texelFetch(u_height, clamp(i + ivec2(1, 1), ivec2(0), hi), 0).r;\n return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_heightScale;\n}\n\nuniform vec4 u_terrain; // originX, originZ, sizeX, sizeZ\nuniform vec4 u_morph[8]; // per LOD: x morphStart, y morphEnd (distance); vec4 so the\n // 32-float upload is a vec4 array, not a 16-float \"mat4\"\nuniform float u_gridDim; // patch quads per side (32 or 64)\n\nout vec3 v_worldPosition;\nout vec2 v_terrainUv;\n\n// Full patch displacement for one vertex. a_grid: patch-local [0,1];\n// a_node: per-instance {offsetX, offsetZ, nodeSize, lod}.\nvec3 a3dTerrainCdlod(vec2 a_grid, vec4 a_node, out vec2 outTerrainUv) {\n vec2 world = a_node.xy + a_grid * a_node.z;\n float h = a3dTerrainHeightBilinear((world - u_terrain.xy) / u_terrain.zw);\n float d = distance(u_cameraPosition, vec3(world.x, h, world.y));\n int lod = int(a_node.w);\n float morph = clamp((d - u_morph[lod].x) / (u_morph[lod].y - u_morph[lod].x), 0.0, 1.0);\n vec2 fracPart = fract(a_grid * u_gridDim * 0.5) * 2.0 / u_gridDim; // odd vertices\n world -= fracPart * a_node.z * morph; // snap toward parent grid\n vec2 uv = (world - u_terrain.xy) / u_terrain.zw;\n h = a3dTerrainHeightBilinear(uv);\n outTerrainUv = uv;\n return vec3(world.x, h, world.y);\n}\n";
11
+ /**
12
+ * WGSL twin, split into binding declarations and function bodies so the
13
+ * standalone chunk twin and the composed `TERRAIN_WGSL` program share the
14
+ * function text verbatim while the program owns one non-colliding layout.
15
+ * `morph` is `array<vec4f, 8>` (xy used): uniform-space arrays need a
16
+ * 16-byte stride, matching the std140 layout of the GLSL `u_morph[8]`.
17
+ */
18
+ export declare const terrainCdlodWgslUniformStruct = "\nstruct A3dTerrainUniforms {\n terrain : vec4f, // originX, originZ, sizeX, sizeZ\n heightScale : f32,\n gridDim : f32,\n heightTexSize : vec2f,\n morph : array<vec4f, 8>, // per LOD: xy = morphStart, morphEnd (distance)\n};\n";
19
+ export declare const terrainCdlodWgslBindings = "\n@group(0) @binding(0) var<uniform> u_terrain : A3dTerrainUniforms;\n@group(0) @binding(1) var u_height : texture_2d<f32>;\n@group(0) @binding(2) var<uniform> u_camera : vec3f;\n";
20
+ export declare const terrainCdlodWgslFunctions = "\nfn a3dTerrainHeightBilinear(uv : vec2f) -> f32 {\n let p = uv * (u_terrain.heightTexSize - vec2f(1.0));\n let i = vec2i(floor(p));\n let hi = vec2i(u_terrain.heightTexSize) - vec2i(1);\n let f = fract(p);\n let h00 = textureLoad(u_height, clamp(i, vec2i(0), hi), 0).r;\n let h10 = textureLoad(u_height, clamp(i + vec2i(1, 0), vec2i(0), hi), 0).r;\n let h01 = textureLoad(u_height, clamp(i + vec2i(0, 1), vec2i(0), hi), 0).r;\n let h11 = textureLoad(u_height, clamp(i + vec2i(1, 1), vec2i(0), hi), 0).r;\n return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_terrain.heightScale;\n}\n\nstruct A3dTerrainVertex {\n world : vec3f,\n uv : vec2f,\n};\n\n// Full patch displacement for one vertex (mirrors the GLSL a3dTerrainCdlod,\n// returning the terrain UV the GLSL passes through its out parameter).\nfn a3dTerrainCdlod(aGrid : vec2f, aNode : vec4f) -> A3dTerrainVertex {\n var world = aNode.xy + aGrid * aNode.z;\n var h = a3dTerrainHeightBilinear((world - u_terrain.terrain.xy) / u_terrain.terrain.zw);\n let d = distance(u_camera, vec3f(world.x, h, world.y));\n let lod = clamp(i32(aNode.w), 0, 7);\n let m = u_terrain.morph[lod];\n let morph = clamp((d - m.x) / (m.y - m.x), 0.0, 1.0);\n let fracPart = fract(aGrid * u_terrain.gridDim * 0.5) * 2.0 / u_terrain.gridDim;\n world = world - fracPart * aNode.z * morph;\n let uv = (world - u_terrain.terrain.xy) / u_terrain.terrain.zw;\n h = a3dTerrainHeightBilinear(uv);\n return A3dTerrainVertex(vec3f(world.x, h, world.y), uv);\n}\n";
21
+ export declare const terrainCdlodWgsl: string;
22
+ export declare const a3d_prd10_terrain_cdlod: ShaderChunk;
23
+ //# sourceMappingURL=terrainCdlod.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrainCdlod.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrainCdlod.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAEjE,iGAAiG;AACjG,eAAO,MAAM,4BAA4B,83BAkBxC,CAAC;AAEF,eAAO,MAAM,gBAAgB,6mEAyB5B,CAAC;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,6BAA6B,2PAQzC,CAAC;AAEF,eAAO,MAAM,wBAAwB,wLAIpC,CAAC;AAEF,eAAO,MAAM,yBAAyB,ihDAiCrC,CAAC;AAEF,eAAO,MAAM,gBAAgB,QAAuF,CAAC;AAErH,eAAO,MAAM,uBAAuB,EAAE,WAMrC,CAAC"}