@aura3d/rendering 3.0.0 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1877) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/CascadedShadowMaps.d.ts.map +1 -1
  6. package/dist/CascadedShadowMaps.js +3 -1
  7. package/dist/CascadedShadowMaps.js.map +1 -1
  8. package/dist/DepthPass.d.ts +18 -0
  9. package/dist/DepthPass.d.ts.map +1 -1
  10. package/dist/DepthPass.js +103 -20
  11. package/dist/DepthPass.js.map +1 -1
  12. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  13. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  14. package/dist/EnvironmentBackgroundPass.js +39 -14
  15. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  16. package/dist/EnvironmentMapResources.d.ts +1 -1
  17. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  18. package/dist/EnvironmentMapResources.js +19 -8
  19. package/dist/EnvironmentMapResources.js.map +1 -1
  20. package/dist/EnvironmentPlatform.d.ts +6 -0
  21. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  22. package/dist/EnvironmentPlatform.js +3 -1
  23. package/dist/EnvironmentPlatform.js.map +1 -1
  24. package/dist/EnvironmentPreset.d.ts +7 -0
  25. package/dist/EnvironmentPreset.d.ts.map +1 -1
  26. package/dist/EnvironmentPreset.js +11 -11
  27. package/dist/EnvironmentPreset.js.map +1 -1
  28. package/dist/EnvironmentPresetPack.d.ts +16 -0
  29. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  30. package/dist/EnvironmentPresetPack.js +28 -0
  31. package/dist/EnvironmentPresetPack.js.map +1 -1
  32. package/dist/ExtensionScalarAtlas.d.ts +18 -0
  33. package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
  34. package/dist/ExtensionScalarAtlas.js +107 -0
  35. package/dist/ExtensionScalarAtlas.js.map +1 -0
  36. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  37. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  38. package/dist/ExternalParityRenderPreset.js +52 -7
  39. package/dist/ExternalParityRenderPreset.js.map +1 -1
  40. package/dist/ForwardPass.d.ts +240 -50
  41. package/dist/ForwardPass.d.ts.map +1 -1
  42. package/dist/ForwardPass.js +845 -866
  43. package/dist/ForwardPass.js.map +1 -1
  44. package/dist/Geometry.d.ts +44 -1
  45. package/dist/Geometry.d.ts.map +1 -1
  46. package/dist/Geometry.js +174 -24
  47. package/dist/Geometry.js.map +1 -1
  48. package/dist/InstancedPBRMaterial.d.ts +5 -0
  49. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  50. package/dist/InstancedPBRMaterial.js +7 -0
  51. package/dist/InstancedPBRMaterial.js.map +1 -1
  52. package/dist/LeanWebGL2Device.d.ts +265 -0
  53. package/dist/LeanWebGL2Device.d.ts.map +1 -0
  54. package/dist/LeanWebGL2Device.js +4001 -0
  55. package/dist/LeanWebGL2Device.js.map +1 -0
  56. package/dist/LightCollector.d.ts +8 -0
  57. package/dist/LightCollector.d.ts.map +1 -1
  58. package/dist/LightCollector.js +1 -1
  59. package/dist/LightCollector.js.map +1 -1
  60. package/dist/LightUniforms.d.ts +78 -0
  61. package/dist/LightUniforms.d.ts.map +1 -1
  62. package/dist/LightUniforms.js +100 -0
  63. package/dist/LightUniforms.js.map +1 -1
  64. package/dist/Material.d.ts +15 -0
  65. package/dist/Material.d.ts.map +1 -1
  66. package/dist/Material.js +19 -2
  67. package/dist/Material.js.map +1 -1
  68. package/dist/MaterialBinding.d.ts +10 -0
  69. package/dist/MaterialBinding.d.ts.map +1 -1
  70. package/dist/MaterialBinding.js +92 -2
  71. package/dist/MaterialBinding.js.map +1 -1
  72. package/dist/MaterialPresets.d.ts +60 -0
  73. package/dist/MaterialPresets.d.ts.map +1 -1
  74. package/dist/MaterialPresets.js +212 -0
  75. package/dist/MaterialPresets.js.map +1 -1
  76. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  77. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  78. package/dist/NormalMappedPBRMaterial.js +7 -0
  79. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  80. package/dist/OceanSurface.d.ts +8 -0
  81. package/dist/OceanSurface.d.ts.map +1 -1
  82. package/dist/OceanSurface.js +10 -79
  83. package/dist/OceanSurface.js.map +1 -1
  84. package/dist/PBRLightingDefaults.d.ts +8 -0
  85. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  86. package/dist/PBRLightingDefaults.js +8 -0
  87. package/dist/PBRLightingDefaults.js.map +1 -1
  88. package/dist/PBRMaterial.d.ts +5 -0
  89. package/dist/PBRMaterial.d.ts.map +1 -1
  90. package/dist/PBRMaterial.js +7 -0
  91. package/dist/PBRMaterial.js.map +1 -1
  92. package/dist/PlanarReflection.d.ts +2 -2
  93. package/dist/PlanarReflection.js +3 -3
  94. package/dist/PlanarReflection.js.map +1 -1
  95. package/dist/PostProcessPass.d.ts +8 -473
  96. package/dist/PostProcessPass.d.ts.map +1 -1
  97. package/dist/PostProcessPass.js +6 -1984
  98. package/dist/PostProcessPass.js.map +1 -1
  99. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  100. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  101. package/dist/ProceduralMaterialTextures.js +217 -0
  102. package/dist/ProceduralMaterialTextures.js.map +1 -0
  103. package/dist/ProjectionMath.d.ts +3 -0
  104. package/dist/ProjectionMath.d.ts.map +1 -0
  105. package/dist/ProjectionMath.js +26 -0
  106. package/dist/ProjectionMath.js.map +1 -0
  107. package/dist/ReflectionProbe.d.ts.map +1 -1
  108. package/dist/ReflectionProbe.js +4 -1
  109. package/dist/ReflectionProbe.js.map +1 -1
  110. package/dist/ReflectionSurfaces.d.ts +4 -1
  111. package/dist/ReflectionSurfaces.d.ts.map +1 -1
  112. package/dist/ReflectionSurfaces.js +10 -1
  113. package/dist/ReflectionSurfaces.js.map +1 -1
  114. package/dist/RenderBackend.d.ts +2 -0
  115. package/dist/RenderBackend.d.ts.map +1 -1
  116. package/dist/RenderBackend.js +3 -0
  117. package/dist/RenderBackend.js.map +1 -1
  118. package/dist/RenderDevice.d.ts +97 -5
  119. package/dist/RenderDevice.d.ts.map +1 -1
  120. package/dist/RenderDevice.js +166 -9
  121. package/dist/RenderDevice.js.map +1 -1
  122. package/dist/RenderGraph.d.ts.map +1 -1
  123. package/dist/RenderGraph.js +17 -0
  124. package/dist/RenderGraph.js.map +1 -1
  125. package/dist/RenderPass.d.ts +7 -0
  126. package/dist/RenderPass.d.ts.map +1 -1
  127. package/dist/RenderPass.js.map +1 -1
  128. package/dist/RenderPipeline.d.ts +5 -0
  129. package/dist/RenderPipeline.d.ts.map +1 -1
  130. package/dist/RenderPipeline.js +6 -0
  131. package/dist/RenderPipeline.js.map +1 -1
  132. package/dist/Renderer.d.ts +270 -66
  133. package/dist/Renderer.d.ts.map +1 -1
  134. package/dist/Renderer.js +970 -1249
  135. package/dist/Renderer.js.map +1 -1
  136. package/dist/RendererPostprocessPlan.d.ts +20 -3
  137. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  138. package/dist/RendererPostprocessPlan.js +32 -4
  139. package/dist/RendererPostprocessPlan.js.map +1 -1
  140. package/dist/RendererTiming.d.ts +27 -0
  141. package/dist/RendererTiming.d.ts.map +1 -1
  142. package/dist/RendererTiming.js +179 -12
  143. package/dist/RendererTiming.js.map +1 -1
  144. package/dist/ResolutionGovernor.d.ts +56 -0
  145. package/dist/ResolutionGovernor.d.ts.map +1 -0
  146. package/dist/ResolutionGovernor.js +87 -0
  147. package/dist/ResolutionGovernor.js.map +1 -0
  148. package/dist/Sampler.d.ts +34 -1
  149. package/dist/Sampler.d.ts.map +1 -1
  150. package/dist/Sampler.js +55 -2
  151. package/dist/Sampler.js.map +1 -1
  152. package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
  153. package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
  154. package/dist/ScreenSpaceReflectionPass.js +58 -0
  155. package/dist/ScreenSpaceReflectionPass.js.map +1 -0
  156. package/dist/ShaderLibrary.d.ts.map +1 -1
  157. package/dist/ShaderLibrary.js +183 -207
  158. package/dist/ShaderLibrary.js.map +1 -1
  159. package/dist/ShaderLibraryCore.d.ts +3 -0
  160. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  161. package/dist/ShaderLibraryCore.js +6 -2
  162. package/dist/ShaderLibraryCore.js.map +1 -1
  163. package/dist/ShaderModule.d.ts +7 -1
  164. package/dist/ShaderModule.d.ts.map +1 -1
  165. package/dist/ShaderModule.js +20 -5
  166. package/dist/ShaderModule.js.map +1 -1
  167. package/dist/ShadowPass.d.ts.map +1 -1
  168. package/dist/ShadowPass.js +14 -7
  169. package/dist/ShadowPass.js.map +1 -1
  170. package/dist/SkinnedLitMaterial.d.ts +5 -0
  171. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  172. package/dist/SkinnedLitMaterial.js +13 -0
  173. package/dist/SkinnedLitMaterial.js.map +1 -1
  174. package/dist/SkinningBounds.d.ts +18 -0
  175. package/dist/SkinningBounds.d.ts.map +1 -1
  176. package/dist/SkinningBounds.js +78 -0
  177. package/dist/SkinningBounds.js.map +1 -1
  178. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  179. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  180. package/dist/SkinningPaletteTextureCache.js +205 -0
  181. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  182. package/dist/SkinningUniforms.d.ts +56 -0
  183. package/dist/SkinningUniforms.d.ts.map +1 -0
  184. package/dist/SkinningUniforms.js +262 -0
  185. package/dist/SkinningUniforms.js.map +1 -0
  186. package/dist/TemporalHistory.d.ts +70 -0
  187. package/dist/TemporalHistory.d.ts.map +1 -0
  188. package/dist/TemporalHistory.js +218 -0
  189. package/dist/TemporalHistory.js.map +1 -0
  190. package/dist/TemporalMath.d.ts +3 -0
  191. package/dist/TemporalMath.d.ts.map +1 -0
  192. package/dist/TemporalMath.js +9 -0
  193. package/dist/TemporalMath.js.map +1 -0
  194. package/dist/TerrainHeightfield.d.ts +12 -0
  195. package/dist/TerrainHeightfield.d.ts.map +1 -1
  196. package/dist/TerrainHeightfield.js +29 -6
  197. package/dist/TerrainHeightfield.js.map +1 -1
  198. package/dist/TerrainTiles.d.ts +40 -10
  199. package/dist/TerrainTiles.d.ts.map +1 -1
  200. package/dist/TerrainTiles.js +18 -57
  201. package/dist/TerrainTiles.js.map +1 -1
  202. package/dist/Texture.d.ts +47 -2
  203. package/dist/Texture.d.ts.map +1 -1
  204. package/dist/Texture.js +119 -3
  205. package/dist/Texture.js.map +1 -1
  206. package/dist/TexturedPBRMaterial.d.ts +27 -0
  207. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  208. package/dist/TexturedPBRMaterial.js +137 -23
  209. package/dist/TexturedPBRMaterial.js.map +1 -1
  210. package/dist/TransmissionRenderTarget.d.ts +33 -0
  211. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  212. package/dist/TransmissionRenderTarget.js +61 -0
  213. package/dist/TransmissionRenderTarget.js.map +1 -0
  214. package/dist/VegetationScatter.js +1 -1
  215. package/dist/VegetationScatter.js.map +1 -1
  216. package/dist/VolumetricFog.d.ts +42 -0
  217. package/dist/VolumetricFog.d.ts.map +1 -1
  218. package/dist/VolumetricFog.js +52 -1
  219. package/dist/VolumetricFog.js.map +1 -1
  220. package/dist/WaterSurface.d.ts +5 -0
  221. package/dist/WaterSurface.d.ts.map +1 -1
  222. package/dist/WaterSurface.js +5 -0
  223. package/dist/WaterSurface.js.map +1 -1
  224. package/dist/WebGL2Device.d.ts +159 -198
  225. package/dist/WebGL2Device.d.ts.map +1 -1
  226. package/dist/WebGL2Device.js +797 -3443
  227. package/dist/WebGL2Device.js.map +1 -1
  228. package/dist/WebGL2StateCache.d.ts +15 -1
  229. package/dist/WebGL2StateCache.d.ts.map +1 -1
  230. package/dist/WebGL2StateCache.js +31 -2
  231. package/dist/WebGL2StateCache.js.map +1 -1
  232. package/dist/WebGPUDevice.d.ts +16 -9
  233. package/dist/WebGPUDevice.d.ts.map +1 -1
  234. package/dist/WebGPUDevice.js +343 -618
  235. package/dist/WebGPUDevice.js.map +1 -1
  236. package/dist/WebGPUExtensionAtlas.d.ts +6 -0
  237. package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
  238. package/dist/WebGPUExtensionAtlas.js +225 -0
  239. package/dist/WebGPUExtensionAtlas.js.map +1 -0
  240. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  241. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  242. package/dist/WebGPUSkinningLimits.js +15 -1
  243. package/dist/WebGPUSkinningLimits.js.map +1 -1
  244. package/dist/advanced-runtime/index.d.ts +6 -2
  245. package/dist/advanced-runtime/index.d.ts.map +1 -1
  246. package/dist/advanced-runtime/index.js +0 -1
  247. package/dist/advanced-runtime/index.js.map +1 -1
  248. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  249. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  250. package/dist/animation/AnimationRenderPreset.js +1 -1
  251. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  252. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  253. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  254. package/dist/animation/index.d.ts +2 -1
  255. package/dist/animation/index.d.ts.map +1 -1
  256. package/dist/animation/index.js +1 -1
  257. package/dist/animation/index.js.map +1 -1
  258. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  259. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  260. package/dist/atmosphere/CloudLayer.js +30 -0
  261. package/dist/atmosphere/CloudLayer.js.map +1 -0
  262. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  263. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  264. package/dist/atmosphere/FogVolumes.js +96 -0
  265. package/dist/atmosphere/FogVolumes.js.map +1 -0
  266. package/dist/atmosphere/GradientSky.d.ts +40 -0
  267. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  268. package/dist/atmosphere/GradientSky.js +75 -0
  269. package/dist/atmosphere/GradientSky.js.map +1 -0
  270. package/dist/atmosphere/HeightFog.d.ts +154 -0
  271. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  272. package/dist/atmosphere/HeightFog.js +379 -0
  273. package/dist/atmosphere/HeightFog.js.map +1 -0
  274. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  275. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  276. package/dist/atmosphere/PreethamSky.js +150 -0
  277. package/dist/atmosphere/PreethamSky.js.map +1 -0
  278. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  279. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  280. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  281. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  282. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  283. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  284. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  285. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  286. package/dist/atmosphere/SkyEval.d.ts +56 -0
  287. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  288. package/dist/atmosphere/SkyEval.js +99 -0
  289. package/dist/atmosphere/SkyEval.js.map +1 -0
  290. package/dist/atmosphere/StarField.d.ts +26 -0
  291. package/dist/atmosphere/StarField.d.ts.map +1 -0
  292. package/dist/atmosphere/StarField.js +31 -0
  293. package/dist/atmosphere/StarField.js.map +1 -0
  294. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  295. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  296. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  297. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  298. package/dist/atmosphere/fogChunks.d.ts +8 -0
  299. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  300. package/dist/atmosphere/fogChunks.js +39 -0
  301. package/dist/atmosphere/fogChunks.js.map +1 -0
  302. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  303. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  304. package/dist/atmosphere/fogUniformStore.js +45 -0
  305. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  306. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  307. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  308. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  309. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  310. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  311. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  312. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  313. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  314. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  315. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  316. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  317. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  318. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  319. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  320. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  321. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  322. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  323. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  324. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  325. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  326. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  327. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  328. package/dist/atmosphere/sky.glsl.js +249 -0
  329. package/dist/atmosphere/sky.glsl.js.map +1 -0
  330. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  331. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  332. package/dist/batching/BatchedGeometryPool.js +138 -0
  333. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  334. package/dist/batching/ContentKeys.d.ts +29 -0
  335. package/dist/batching/ContentKeys.d.ts.map +1 -0
  336. package/dist/batching/ContentKeys.js +220 -0
  337. package/dist/batching/ContentKeys.js.map +1 -0
  338. package/dist/batching/DrawDataTexture.d.ts +51 -0
  339. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  340. package/dist/batching/DrawDataTexture.js +99 -0
  341. package/dist/batching/DrawDataTexture.js.map +1 -0
  342. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  343. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  344. package/dist/batching/MultiDrawBatch.js +103 -0
  345. package/dist/batching/MultiDrawBatch.js.map +1 -0
  346. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  347. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  348. package/dist/batching/StaticMergePlanner.js +323 -0
  349. package/dist/batching/StaticMergePlanner.js.map +1 -0
  350. package/dist/batching/index.d.ts +8 -0
  351. package/dist/batching/index.d.ts.map +1 -0
  352. package/dist/batching/index.js +8 -0
  353. package/dist/batching/index.js.map +1 -0
  354. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  355. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  356. package/dist/batching/shaders/drawId.glsl.js +93 -0
  357. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  358. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  359. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  360. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  361. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  362. package/dist/cinematic/BloomPass.d.ts +5 -9
  363. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  364. package/dist/cinematic/BloomPass.js +5 -17
  365. package/dist/cinematic/BloomPass.js.map +1 -1
  366. package/dist/cinematic/DepthHazePass.d.ts +5 -11
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@@ -0,0 +1,80 @@
1
+ /**
2
+ * PRD 11 Phase 3 (§6.6) — `planBatches(items, options)` reduces a frame's
3
+ * explicit `RenderItem` list into instanced batches, multi-draw groups and a
4
+ * passthrough list. Runs at scene mount and on structural change only — never
5
+ * per frame — and is pure: it reads Geometry/Material state through the
6
+ * content keys and produces descriptors the submit path consumes.
7
+ *
8
+ * Layers (applied in order):
9
+ * 1. Content-keyed dedupe/instancing — items sharing
10
+ * `(geometryContentKey, materialSpecKey, castShadow, renderStateKey)`
11
+ * become one instanced draw; per-node colour rides `instanceColors` with
12
+ * the merged material's `u_baseColor` forced to white so
13
+ * `baseColor × instanceColor` reproduces the original per-node colour
14
+ * (sRGB→linear already happened engine-side).
15
+ * 2. Multi-draw — leftover static opaque scalar-PBR items group by
16
+ * `(programKey, renderStateKey, vertexLayoutKey)` for
17
+ * `WEBGL_multi_draw` / the `u_drawId` loop fallback. Skipped entirely
18
+ * while the C-02 generator is a stub (`multi-draw-generator-pending`).
19
+ *
20
+ * Transparent, skinned, morph, vertex-coloured, engine-instanced and
21
+ * `batch:false` items pass through with a `reasonsNotBatched` count.
22
+ */
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+ import type { Geometry } from "../Geometry.js";
24
+ import type { RenderItem } from "../contracts/renderItem.js";
25
+ import type { RenderMaterial } from "../ForwardPass.js";
26
+ /** MAX_GPU_INSTANCES on the legacy instance path (ForwardPass.ts). */
27
+ export declare const MAX_GPU_INSTANCES = 64;
28
+ export interface PlanBatchesOptions {
29
+ /** Layer 1+2 content-keyed instancing (default true). */
30
+ readonly instancing?: boolean;
31
+ /** Layer 3 multi-draw packing (default true, no-ops without `multiDrawAvailable`). */
32
+ readonly multiDraw?: boolean;
33
+ /** The generated shader path can splice `prd11.drawId` (C-02 real). */
34
+ readonly multiDrawAvailable?: boolean;
35
+ /** Per-draw instance cap while C-07's stub instance buffer is active. */
36
+ readonly maxInstancesPerDraw?: number;
37
+ }
38
+ export interface InstancedBatch {
39
+ /** `${geometryKey}|${materialKey}|${renderState}|${castShadow}` */
40
+ readonly key: string;
41
+ readonly geometry: Geometry;
42
+ readonly material: RenderMaterial;
43
+ readonly castShadow: boolean;
44
+ readonly members: readonly RenderItem[];
45
+ /** Member matrices, 16 floats each, in member order. */
46
+ readonly instanceTransforms: Float32Array;
47
+ /** Member linear RGBA colours, 4 floats each (white when member has none). */
48
+ readonly instanceColors: Float32Array;
49
+ /** `members` sliced into `maxInstancesPerDraw` chunks. */
50
+ readonly chunks: readonly InstancedBatchChunk[];
51
+ }
52
+ export interface InstancedBatchChunk {
53
+ readonly members: readonly RenderItem[];
54
+ readonly instanceTransforms: Float32Array;
55
+ readonly instanceColors: Float32Array;
56
+ }
57
+ export interface MultiDrawGroup {
58
+ /** `${programKey}|${renderState}|${vertexLayout}` */
59
+ readonly key: string;
60
+ readonly programKey: string;
61
+ readonly vertexLayoutKey: string;
62
+ readonly members: readonly RenderItem[];
63
+ }
64
+ export interface BatchPlan {
65
+ readonly instancedBatches: readonly InstancedBatch[];
66
+ readonly multiDrawGroups: readonly MultiDrawGroup[];
67
+ readonly passthrough: readonly RenderItem[];
68
+ /** reason → item count; keys from the fixed §16.0 vocabulary. */
69
+ readonly reasonsNotBatched: Readonly<Record<string, number>>;
70
+ readonly stats: {
71
+ readonly inputItems: number;
72
+ readonly instancedDraws: number;
73
+ readonly multiDrawMembers: number;
74
+ readonly passthroughItems: number;
75
+ };
76
+ }
77
+ export declare const REASONS_NOT_BATCHED: readonly ["transparent", "textured-unique", "skinned", "morph", "batch:false", "dynamic-material", "emissive-varies", "vertex-colors", "multi-draw-generator-pending", "caster-variant-pending"];
78
+ export type NotBatchedReason = typeof REASONS_NOT_BATCHED[number];
79
+ export declare function planBatches(items: readonly RenderItem[], options?: PlanBatchesOptions): BatchPlan;
80
+ //# sourceMappingURL=StaticMergePlanner.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"StaticMergePlanner.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/batching/StaticMergePlanner.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAM5C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAMrD,sEAAsE;AACtE,eAAO,MAAM,iBAAiB,KAAK,CAAC;AAEpC,MAAM,WAAW,kBAAkB;IACjC,yDAAyD;IACzD,QAAQ,CAAC,UAAU,CAAC,EAAE,OAAO,CAAC;IAC9B,sFAAsF;IACtF,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC;IAC7B,uEAAuE;IACvE,QAAQ,CAAC,kBAAkB,CAAC,EAAE,OAAO,CAAC;IACtC,yEAAyE;IACzE,QAAQ,CAAC,mBAAmB,CAAC,EAAE,MAAM,CAAC;CACvC;AAED,MAAM,WAAW,cAAc;IAC7B,mEAAmE;IACnE,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAC5B,QAAQ,CAAC,QAAQ,EAAE,cAAc,CAAC;IAClC,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;IAC7B,QAAQ,CAAC,OAAO,EAAE,SAAS,UAAU,EAAE,CAAC;IACxC,wDAAwD;IACxD,QAAQ,CAAC,kBAAkB,EAAE,YAAY,CAAC;IAC1C,8EAA8E;IAC9E,QAAQ,CAAC,cAAc,EAAE,YAAY,CAAC;IACtC,0DAA0D;IAC1D,QAAQ,CAAC,MAAM,EAAE,SAAS,mBAAmB,EAAE,CAAC;CACjD;AAED,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,OAAO,EAAE,SAAS,UAAU,EAAE,CAAC;IACxC,QAAQ,CAAC,kBAAkB,EAAE,YAAY,CAAC;IAC1C,QAAQ,CAAC,cAAc,EAAE,YAAY,CAAC;CACvC;AAED,MAAM,WAAW,cAAc;IAC7B,qDAAqD;IACrD,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC;IACjC,QAAQ,CAAC,OAAO,EAAE,SAAS,UAAU,EAAE,CAAC;CACzC;AAED,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,gBAAgB,EAAE,SAAS,cAAc,EAAE,CAAC;IACrD,QAAQ,CAAC,eAAe,EAAE,SAAS,cAAc,EAAE,CAAC;IACpD,QAAQ,CAAC,WAAW,EAAE,SAAS,UAAU,EAAE,CAAC;IAC5C,iEAAiE;IACjE,QAAQ,CAAC,iBAAiB,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC7D,QAAQ,CAAC,KAAK,EAAE;QACd,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;QAC5B,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;QAChC,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;QAClC,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;KACnC,CAAC;CACH;AAED,eAAO,MAAM,mBAAmB,kMAItB,CAAC;AAEX,MAAM,MAAM,gBAAgB,GAAG,OAAO,mBAAmB,CAAC,MAAM,CAAC,CAAC;AAgJlE,wBAAgB,WAAW,CAAC,KAAK,EAAE,SAAS,UAAU,EAAE,EAAE,OAAO,GAAE,kBAAuB,GAAG,SAAS,CAkGrG"}
@@ -0,0 +1,323 @@
1
+ /**
2
+ * PRD 11 Phase 3 (§6.6) — `planBatches(items, options)` reduces a frame's
3
+ * explicit `RenderItem` list into instanced batches, multi-draw groups and a
4
+ * passthrough list. Runs at scene mount and on structural change only — never
5
+ * per frame — and is pure: it reads Geometry/Material state through the
6
+ * content keys and produces descriptors the submit path consumes.
7
+ *
8
+ * Layers (applied in order):
9
+ * 1. Content-keyed dedupe/instancing — items sharing
10
+ * `(geometryContentKey, materialSpecKey, castShadow, renderStateKey)`
11
+ * become one instanced draw; per-node colour rides `instanceColors` with
12
+ * the merged material's `u_baseColor` forced to white so
13
+ * `baseColor × instanceColor` reproduces the original per-node colour
14
+ * (sRGB→linear already happened engine-side).
15
+ * 2. Multi-draw — leftover static opaque scalar-PBR items group by
16
+ * `(programKey, renderStateKey, vertexLayoutKey)` for
17
+ * `WEBGL_multi_draw` / the `u_drawId` loop fallback. Skipped entirely
18
+ * while the C-02 generator is a stub (`multi-draw-generator-pending`).
19
+ *
20
+ * Transparent, skinned, morph, vertex-coloured, engine-instanced and
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+ * `batch:false` items pass through with a `reasonsNotBatched` count.
22
+ */
23
+ import { Material } from "../Material.js";
24
+ import { MaterialInstance } from "../MaterialInstance.js";
25
+ import { InstancedPBRMaterial } from "../InstancedPBRMaterial.js";
26
+ import { DEFAULT_INSTANCED_PBR_SHADER_NAME } from "../ShaderLibraryCore.js";
27
+ import { DEFAULT_PBR_SHADER_NAME } from "../PBRMaterial.js";
28
+ import { isTextureBinding } from "../TextureBinding.js";
29
+ import { renderStateKey, resolveBlendMode } from "../contracts/blend.js";
30
+ import { geometryContentKey, materialKeyExcludesParameter, materialSpecKey } from "./ContentKeys.js";
31
+ /** MAX_GPU_INSTANCES on the legacy instance path (ForwardPass.ts). */
32
+ export const MAX_GPU_INSTANCES = 64;
33
+ export const REASONS_NOT_BATCHED = [
34
+ "transparent", "textured-unique", "skinned", "morph", "batch:false",
35
+ "dynamic-material", "emissive-varies", "vertex-colors",
36
+ "multi-draw-generator-pending", "caster-variant-pending"
37
+ ];
38
+ const IDENTITY4 = [1, 1, 1, 1];
39
+ function materialBase(material) {
40
+ if (!material)
41
+ return null;
42
+ return material instanceof MaterialInstance ? material.baseMaterial : material;
43
+ }
44
+ function materialHasTextures(material) {
45
+ if (!material)
46
+ return false;
47
+ for (const value of material.getParameters().values()) {
48
+ if (isTextureBinding(value) && value.texture)
49
+ return true;
50
+ }
51
+ return false;
52
+ }
53
+ /**
54
+ * §6.6: batched materials are restricted to scalar PBR. On the legacy path the
55
+ * merged draw renders through `aura3d/instanced-pbr` (the only shader carrying
56
+ * `u_instanceAttributeMode`/`a_instanceMatrix*` or the `u_instanceMatrices`
57
+ * uniform fallback), so any other `shaderKey` — or a PBR material carrying a
58
+ * real texture — cannot merge.
59
+ */
60
+ function isScalarPbrMaterial(material) {
61
+ const base = materialBase(material);
62
+ if (!base)
63
+ return false;
64
+ if (base.shaderKey !== DEFAULT_PBR_SHADER_NAME && base.shaderKey !== DEFAULT_INSTANCED_PBR_SHADER_NAME)
65
+ return false;
66
+ return !materialHasTextures(material);
67
+ }
68
+ function materialTransparent(material) {
69
+ const base = materialBase(material);
70
+ if (!base)
71
+ return false;
72
+ return resolveBlendMode(base.renderState) !== "opaque" || Boolean(base.renderState.blend);
73
+ }
74
+ function isSkinnedOrMorphed(item) {
75
+ return Boolean(item.skinning) || Boolean(item.morphTargets?.length);
76
+ }
77
+ function hasVertexColors(geometry) {
78
+ return geometry.vertexBuffer.format.attributes.some((a) => a.semantic === "color");
79
+ }
80
+ function batchOptOut(item) {
81
+ return item.batch === false;
82
+ }
83
+ function emissiveSignature(material) {
84
+ if (!material)
85
+ return "";
86
+ const params = material.getParameters();
87
+ const parts = [];
88
+ for (const name of [...params.keys()].sort()) {
89
+ const bare = name.startsWith("u_") ? name.slice(2) : name;
90
+ if (bare !== "emissive" && bare !== "emissiveColor" && bare !== "emissiveStrength" && bare !== "emissiveIntensity")
91
+ continue;
92
+ const value = params.get(name);
93
+ parts.push(`${bare}=${typeof value === "number" ? value : value ? Array.from(value).join(",") : ""}`);
94
+ }
95
+ return parts.join("|");
96
+ }
97
+ function colorOf(material) {
98
+ const value = material?.getParameters().get("u_baseColor") ?? material?.getParameters().get("baseColor");
99
+ if (value && typeof value !== "number" && !isTextureBinding(value)) {
100
+ const arr = Array.from(value);
101
+ if (arr.length >= 4 && arr.every(Number.isFinite))
102
+ return [arr[0], arr[1], arr[2], arr[3]];
103
+ if (arr.length >= 3 && arr.every(Number.isFinite))
104
+ return [arr[0], arr[1], arr[2], 1];
105
+ }
106
+ return IDENTITY4;
107
+ }
108
+ function vertexLayoutKey(geometry) {
109
+ const f = geometry.vertexBuffer.format;
110
+ return `${f.stride}|${f.attributes.map((a) => `${a.semantic}:${a.components}`).join(",")}|${geometry.indexBuffer ? "idx" : "no-idx"}|${geometry.topology}`;
111
+ }
112
+ function programKey(material) {
113
+ const base = materialBase(material);
114
+ return `${base?.shaderKey ?? "none"}|${base?.shaderVariant ?? ""}`;
115
+ }
116
+ function renderStateKeyOf(material) {
117
+ const state = materialBase(material)?.renderState;
118
+ return state ? renderStateKey(state) : 0;
119
+ }
120
+ /**
121
+ * Merged draw material: `InstancedPBRMaterial` carrying every shared scalar
122
+ * parameter of the group (colour/emissive excluded — they ride
123
+ * `instanceColors`/`instanceEmissive`), `u_baseColor` forced white so
124
+ * `baseColor × instanceColor` reproduces the member colour.
125
+ */
126
+ function mergedMaterial(material) {
127
+ const base = materialBase(material);
128
+ const sourceParams = material.getParameters();
129
+ const merged = new InstancedPBRMaterial({
130
+ name: `a3d-prd11-batched-${base.name ?? "pbr"}`,
131
+ renderState: base.renderState,
132
+ baseColor: IDENTITY4
133
+ });
134
+ for (const name of merged.getParameters().keys()) {
135
+ if (materialKeyExcludesParameter(name, sourceParams))
136
+ continue;
137
+ const value = sourceParams.get(name);
138
+ if (value !== undefined)
139
+ merged.setParameter(name, value);
140
+ }
141
+ return merged;
142
+ }
143
+ function buildBatch(key, members, maxPerDraw) {
144
+ const first = members[0];
145
+ const transforms = new Float32Array(members.length * 16);
146
+ const colors = new Float32Array(members.length * 4);
147
+ members.forEach((item, index) => {
148
+ const model = item.modelMatrix ?? IDENTITY16;
149
+ for (let i = 0; i < 16; i += 1)
150
+ transforms[index * 16 + i] = model[i] ?? (i % 5 === 0 ? 1 : 0);
151
+ const color = colorOf(item.material);
152
+ for (let i = 0; i < 4; i += 1)
153
+ colors[index * 4 + i] = color[i] ?? 1;
154
+ });
155
+ const chunks = [];
156
+ for (let start = 0; start < members.length; start += maxPerDraw) {
157
+ const end = Math.min(start + maxPerDraw, members.length);
158
+ chunks.push({
159
+ members: members.slice(start, end),
160
+ instanceTransforms: transforms.subarray(start * 16, end * 16),
161
+ instanceColors: colors.subarray(start * 4, end * 4)
162
+ });
163
+ }
164
+ return {
165
+ key,
166
+ geometry: first.geometry,
167
+ material: mergedMaterial(first.material),
168
+ castShadow: first.castShadow !== false,
169
+ members,
170
+ instanceTransforms: transforms,
171
+ instanceColors: colors,
172
+ chunks
173
+ };
174
+ }
175
+ const IDENTITY16 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
176
+ export function planBatches(items, options = {}) {
177
+ const instancing = options.instancing !== false;
178
+ const multiDraw = options.multiDraw !== false;
179
+ const multiDrawAvailable = options.multiDrawAvailable === true;
180
+ const maxPerDraw = Math.max(1, options.maxInstancesPerDraw ?? MAX_GPU_INSTANCES);
181
+ const reasons = {};
182
+ const bump = (reason) => { reasons[reason] = (reasons[reason] ?? 0) + 1; };
183
+ const passthrough = [];
184
+ const candidates = [];
185
+ for (const item of items) {
186
+ if (item.instanceTransforms) {
187
+ passthrough.push(item);
188
+ continue;
189
+ } // engine-instanced already
190
+ if (batchOptOut(item)) {
191
+ bump("batch:false");
192
+ passthrough.push(item);
193
+ continue;
194
+ }
195
+ if (isSkinnedOrMorphed(item)) {
196
+ bump(item.skinning ? "skinned" : "morph");
197
+ passthrough.push(item);
198
+ continue;
199
+ }
200
+ if (!item.material) {
201
+ passthrough.push(item);
202
+ continue;
203
+ }
204
+ if (materialTransparent(item.material)) {
205
+ bump("transparent");
206
+ passthrough.push(item);
207
+ continue;
208
+ }
209
+ // `dynamic-material` is counted where it is observable: `BatchPlanCache`
210
+ // counts members whose material revision churned since the last plan.
211
+ // (Every fresh Material is dirty until first bind — isDirty() is not a
212
+ // static eligibility signal.)
213
+ if (hasVertexColors(item.geometry)) {
214
+ bump("vertex-colors");
215
+ passthrough.push(item);
216
+ continue;
217
+ }
218
+ if (materialHasTextures(item.material)) {
219
+ bump("textured-unique");
220
+ passthrough.push(item);
221
+ continue;
222
+ }
223
+ // Non-PBR shaders (unlit, custom) cannot ride `aura3d/instanced-pbr`:
224
+ // passthrough silently — the §16.0 reason vocabulary has no slot for them.
225
+ if (!isScalarPbrMaterial(item.material)) {
226
+ passthrough.push(item);
227
+ continue;
228
+ }
229
+ candidates.push(item);
230
+ }
231
+ // Layer 1+2: instancing groups.
232
+ const instancedBatches = [];
233
+ const leftovers = [];
234
+ if (instancing) {
235
+ const groups = new Map();
236
+ for (const item of candidates) {
237
+ const key = [
238
+ geometryContentKey(item.geometry),
239
+ materialSpecKey(item.material),
240
+ item.castShadow !== false ? 1 : 0,
241
+ renderStateKeyOf(item.material)
242
+ ].join("|");
243
+ const group = groups.get(key);
244
+ if (group)
245
+ group.push(item);
246
+ else
247
+ groups.set(key, [item]);
248
+ }
249
+ for (const [key, members] of groups) {
250
+ if (members.length < 2) {
251
+ leftovers.push(...members);
252
+ continue;
253
+ }
254
+ // Emissive that differs per member can only merge on the generated path
255
+ // (prd11.instanceEmissive); on this planner those members split out.
256
+ const emissives = new Set(members.map((m) => emissiveSignature(m.material)));
257
+ if (emissives.size > 1) {
258
+ for (const signature of emissives) {
259
+ const subset = members.filter((m) => emissiveSignature(m.material) === signature);
260
+ if (subset.length >= 2)
261
+ instancedBatches.push(buildBatch(`${key}|e:${signature}`, subset, maxPerDraw));
262
+ else {
263
+ bump("emissive-varies");
264
+ passthrough.push(subset[0]);
265
+ }
266
+ }
267
+ continue;
268
+ }
269
+ instancedBatches.push(buildBatch(key, members, maxPerDraw));
270
+ }
271
+ }
272
+ else {
273
+ leftovers.push(...candidates);
274
+ }
275
+ // Layer 3: multi-draw over leftover static opaque scalar materials.
276
+ const multiDrawGroups = [];
277
+ if (multiDraw && multiDrawAvailable) {
278
+ const groups = new Map();
279
+ for (const item of leftovers) {
280
+ if (!isScalarPbrMaterial(item.material)) {
281
+ passthrough.push(item);
282
+ continue;
283
+ }
284
+ const key = `${programKey(item.material)}|${renderStateKeyOf(item.material)}|${vertexLayoutKey(item.geometry)}`;
285
+ const group = groups.get(key);
286
+ if (group)
287
+ group.push(item);
288
+ else
289
+ groups.set(key, [item]);
290
+ }
291
+ for (const [key, members] of groups) {
292
+ if (members.length < 2) {
293
+ passthrough.push(...members);
294
+ continue;
295
+ }
296
+ multiDrawGroups.push({ key, programKey: members[0].material ? programKey(members[0].material) : "none", vertexLayoutKey: vertexLayoutKey(members[0].geometry), members });
297
+ for (const member of members)
298
+ if (member.castShadow !== false)
299
+ bump("caster-variant-pending");
300
+ }
301
+ }
302
+ else if (multiDraw && leftovers.length > 0) {
303
+ for (const item of leftovers)
304
+ bump("multi-draw-generator-pending");
305
+ passthrough.push(...leftovers);
306
+ }
307
+ else {
308
+ passthrough.push(...leftovers);
309
+ }
310
+ return {
311
+ instancedBatches,
312
+ multiDrawGroups,
313
+ passthrough,
314
+ reasonsNotBatched: reasons,
315
+ stats: {
316
+ inputItems: items.length,
317
+ instancedDraws: instancedBatches.reduce((sum, b) => sum + b.chunks.length, 0),
318
+ multiDrawMembers: multiDrawGroups.reduce((sum, g) => sum + g.members.length, 0),
319
+ passthroughItems: passthrough.length
320
+ }
321
+ };
322
+ }
323
+ //# sourceMappingURL=StaticMergePlanner.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,8 @@
1
+ export { geometryContentKey, materialSpecKey, materialKeyExcludesParameter } from "./ContentKeys.js";
2
+ export { MAX_GPU_INSTANCES, REASONS_NOT_BATCHED, planBatches, type BatchPlan, type InstancedBatch, type InstancedBatchChunk, type MultiDrawGroup, type NotBatchedReason, type PlanBatchesOptions } from "./StaticMergePlanner.js";
3
+ export { BatchedGeometryPool, type PackedGeometryEntry } from "./BatchedGeometryPool.js";
4
+ export { DRAW_DATA_TEXELS_PER_DRAW, DrawDataTexture, type DrawDataEntry } from "./DrawDataTexture.js";
5
+ export { buildMultiDrawBatch, multiDrawCommands, submitMultiDrawBatch, type MultiDrawBatch, type PackedDrawCommand } from "./MultiDrawBatch.js";
6
+ export { PRD11_DRAWID_CHUNK, PRD11_DRAWID_DEPTH_FEATURE, PRD11_DRAWID_FEATURE, registerPrd11DrawIdShader, type Prd11MultiDrawItem } from "./shaders/drawId.glsl.js";
7
+ export { PRD11_INSTANCE_EMISSIVE_FEATURE, PRD11_INSTANCE_EMISSIVE_FRAG_CHUNK, PRD11_INSTANCE_EMISSIVE_VTX_CHUNK, registerPrd11InstanceEmissiveShader } from "./shaders/instanceEmissive.glsl.js";
8
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/batching/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,kBAAkB,EAClB,eAAe,EACf,4BAA4B,EAC7B,MAAM,eAAe,CAAC;AACvB,OAAO,EACL,iBAAiB,EACjB,mBAAmB,EACnB,WAAW,EACX,KAAK,SAAS,EACd,KAAK,cAAc,EACnB,KAAK,mBAAmB,EACxB,KAAK,cAAc,EACnB,KAAK,gBAAgB,EACrB,KAAK,kBAAkB,EACxB,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,mBAAmB,EACnB,KAAK,mBAAmB,EACzB,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EACL,yBAAyB,EACzB,eAAe,EACf,KAAK,aAAa,EACnB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,mBAAmB,EACnB,iBAAiB,EACjB,oBAAoB,EACpB,KAAK,cAAc,EACnB,KAAK,iBAAiB,EACvB,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EACL,kBAAkB,EAClB,0BAA0B,EAC1B,oBAAoB,EACpB,yBAAyB,EACzB,KAAK,kBAAkB,EACxB,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EACL,+BAA+B,EAC/B,kCAAkC,EAClC,iCAAiC,EACjC,mCAAmC,EACpC,MAAM,iCAAiC,CAAC"}
@@ -0,0 +1,8 @@
1
+ export { geometryContentKey, materialSpecKey, materialKeyExcludesParameter } from "./ContentKeys.js";
2
+ export { MAX_GPU_INSTANCES, REASONS_NOT_BATCHED, planBatches } from "./StaticMergePlanner.js";
3
+ export { BatchedGeometryPool } from "./BatchedGeometryPool.js";
4
+ export { DRAW_DATA_TEXELS_PER_DRAW, DrawDataTexture } from "./DrawDataTexture.js";
5
+ export { buildMultiDrawBatch, multiDrawCommands, submitMultiDrawBatch } from "./MultiDrawBatch.js";
6
+ export { PRD11_DRAWID_CHUNK, PRD11_DRAWID_DEPTH_FEATURE, PRD11_DRAWID_FEATURE, registerPrd11DrawIdShader } from "./shaders/drawId.glsl.js";
7
+ export { PRD11_INSTANCE_EMISSIVE_FEATURE, PRD11_INSTANCE_EMISSIVE_FRAG_CHUNK, PRD11_INSTANCE_EMISSIVE_VTX_CHUNK, registerPrd11InstanceEmissiveShader } from "./shaders/instanceEmissive.glsl.js";
8
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/batching/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,kBAAkB,EAClB,eAAe,EACf,4BAA4B,EAC7B,MAAM,eAAe,CAAC;AACvB,OAAO,EACL,iBAAiB,EACjB,mBAAmB,EACnB,WAAW,EAOZ,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,mBAAmB,EAEpB,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EACL,yBAAyB,EACzB,eAAe,EAEhB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,mBAAmB,EACnB,iBAAiB,EACjB,oBAAoB,EAGrB,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EACL,kBAAkB,EAClB,0BAA0B,EAC1B,oBAAoB,EACpB,yBAAyB,EAE1B,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EACL,+BAA+B,EAC/B,kCAAkC,EAClC,iCAAiC,EACjC,mCAAmC,EACpC,MAAM,iCAAiC,CAAC"}
@@ -0,0 +1,29 @@
1
+ /**
2
+ * PRD 11 Phase 3 — `a3d_prd11_draw_id` shader chunk + `prd11.drawId` feature
3
+ * for the multi-draw layer (§6.6 layer 3). Two fetch paths share one source:
4
+ *
5
+ * - `A3D_PRD11_MULTI_DRAW_EXT` defined → `gl_DrawID` (requires
6
+ * `#extension WEBGL_multi_draw`, emitted by the generator's define pass).
7
+ * - otherwise → `uniform highp int u_drawId` bound per draw in the
8
+ * uniform-loop fallback (identical pixels, more draw calls).
9
+ *
10
+ * The draw-data texture (`u_a3dDrawData`) layout matches
11
+ * `DrawDataTexture.TEXELS_PER_DRAW`: texels 0..3 model matrix, 4 base colour,
12
+ * 5 packed meta. A `prd11.drawId.depth` depth-variant feature (C-11) exposes
13
+ * the same fetch for depth/distance passes so shadow casters can batch once
14
+ * Q-02-3 lands a depth-appropriate variant.
15
+ */
16
+ import type { Texture } from "../../Texture.js";
17
+ export declare const PRD11_DRAWID_CHUNK = "a3d_prd11_draw_id";
18
+ export declare const PRD11_DRAWID_FEATURE = "prd11.drawId";
19
+ export declare const PRD11_DRAWID_DEPTH_FEATURE = "prd11.drawId.depth";
20
+ /** Marker a batch emits on a RenderItem to activate `prd11.drawId`. */
21
+ export interface Prd11MultiDrawItem {
22
+ readonly multiDraw?: {
23
+ readonly mode: "multi-draw" | "loop";
24
+ readonly drawIndex: number;
25
+ readonly drawData?: Texture;
26
+ };
27
+ }
28
+ export declare function registerPrd11DrawIdShader(): void;
29
+ //# sourceMappingURL=drawId.glsl.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"drawId.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/batching/shaders/drawId.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AAOH,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAE7C,eAAO,MAAM,kBAAkB,sBAAsB,CAAC;AACtD,eAAO,MAAM,oBAAoB,iBAAiB,CAAC;AACnD,eAAO,MAAM,0BAA0B,uBAAuB,CAAC;AAE/D,uEAAuE;AACvE,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,SAAS,CAAC,EAAE;QACnB,QAAQ,CAAC,IAAI,EAAE,YAAY,GAAG,MAAM,CAAC;QACrC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;QAC3B,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;KAC7B,CAAC;CACH;AA2BD,wBAAgB,yBAAyB,IAAI,IAAI,CA2ChD"}
@@ -0,0 +1,93 @@
1
+ /**
2
+ * PRD 11 Phase 3 — `a3d_prd11_draw_id` shader chunk + `prd11.drawId` feature
3
+ * for the multi-draw layer (§6.6 layer 3). Two fetch paths share one source:
4
+ *
5
+ * - `A3D_PRD11_MULTI_DRAW_EXT` defined → `gl_DrawID` (requires
6
+ * `#extension WEBGL_multi_draw`, emitted by the generator's define pass).
7
+ * - otherwise → `uniform highp int u_drawId` bound per draw in the
8
+ * uniform-loop fallback (identical pixels, more draw calls).
9
+ *
10
+ * The draw-data texture (`u_a3dDrawData`) layout matches
11
+ * `DrawDataTexture.TEXELS_PER_DRAW`: texels 0..3 model matrix, 4 base colour,
12
+ * 5 packed meta. A `prd11.drawId.depth` depth-variant feature (C-11) exposes
13
+ * the same fetch for depth/distance passes so shadow casters can batch once
14
+ * Q-02-3 lands a depth-appropriate variant.
15
+ */
16
+ import { registerShaderChunk, registerShaderFeature } from "../../contracts/program.js";
17
+ import { registerDepthVariantFeature } from "../../contracts/shadows.js";
18
+ import { DRAW_DATA_TEXELS_PER_DRAW } from "../DrawDataTexture.js";
19
+ import { registerWgslTwin } from "../../program/chunks/manifest.js";
20
+ import { PRD11_DRAWID_WGSL } from "../../program/chunks/drawId.wgsl.js";
21
+ export const PRD11_DRAWID_CHUNK = "a3d_prd11_draw_id";
22
+ export const PRD11_DRAWID_FEATURE = "prd11.drawId";
23
+ export const PRD11_DRAWID_DEPTH_FEATURE = "prd11.drawId.depth";
24
+ const DRAWID_GLSL = /* glsl */ `
25
+ #ifdef A3D_PRD11_MULTI_DRAW_EXT
26
+ #define a3d_draw_index gl_DrawID
27
+ #else
28
+ uniform highp int u_drawId;
29
+ #define a3d_draw_index u_drawId
30
+ #endif
31
+ uniform highp sampler2D u_a3dDrawData;
32
+
33
+ vec4 a3dDrawTexel(int draw, int row) {
34
+ return texelFetch(u_a3dDrawData, ivec2(draw * ${DRAW_DATA_TEXELS_PER_DRAW} + row, 0), 0);
35
+ }
36
+ mat4 a3dDrawModelMatrix(int draw) {
37
+ return mat4(a3dDrawTexel(draw, 0), a3dDrawTexel(draw, 1), a3dDrawTexel(draw, 2), a3dDrawTexel(draw, 3));
38
+ }
39
+ vec4 a3dDrawBaseColor(int draw) {
40
+ return a3dDrawTexel(draw, 4);
41
+ }
42
+ vec4 a3dDrawMeta(int draw) {
43
+ return a3dDrawTexel(draw, 5);
44
+ }
45
+ `;
46
+ let registered = false;
47
+ export function registerPrd11DrawIdShader() {
48
+ if (registered)
49
+ return;
50
+ registered = true;
51
+ registerShaderChunk({
52
+ name: PRD11_DRAWID_CHUNK,
53
+ owner: "prd11",
54
+ glsl: DRAWID_GLSL,
55
+ wgsl: PRD11_DRAWID_WGSL,
56
+ stage: "both"
57
+ });
58
+ registerWgslTwin({ chunkName: PRD11_DRAWID_CHUNK, owner: "prd11", wgsl: PRD11_DRAWID_WGSL });
59
+ registerShaderFeature({
60
+ id: PRD11_DRAWID_FEATURE,
61
+ owner: "prd11",
62
+ flag: "A3D_QR_TIERS_BATCHING",
63
+ select: (input) => {
64
+ const marker = input.item.multiDraw;
65
+ return marker ? marker.mode : undefined;
66
+ },
67
+ defines: (value) => value === "multi-draw"
68
+ ? { A3D_PRD11_DRAWID: true, A3D_PRD11_MULTI_DRAW_EXT: true }
69
+ : { A3D_PRD11_DRAWID: true, A3D_PRD11_MULTI_DRAW_EXT: 0 },
70
+ chunks: [PRD11_DRAWID_CHUNK],
71
+ hooks: ["vertex:pars", "vertex:world", "fragment:material"],
72
+ bindUniforms: (_value, item, set) => {
73
+ const marker = item.multiDraw;
74
+ if (!marker)
75
+ return;
76
+ set("u_drawId", marker.drawIndex);
77
+ if (marker.drawData) {
78
+ set("u_a3dDrawData", marker.drawData);
79
+ }
80
+ }
81
+ });
82
+ registerDepthVariantFeature({
83
+ id: PRD11_DRAWID_DEPTH_FEATURE,
84
+ owner: "prd11",
85
+ flag: "A3D_QR_TIERS_BATCHING",
86
+ passes: ["depth", "distance"],
87
+ select: (input) => (input.item.multiDraw ? true : undefined),
88
+ defines: () => ({ A3D_PRD11_DRAWID: true }),
89
+ chunks: [PRD11_DRAWID_CHUNK],
90
+ hooks: ["vertex:pars", "vertex:world"]
91
+ });
92
+ }
93
+ //# sourceMappingURL=drawId.glsl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"drawId.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/batching/shaders/drawId.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AAEH,OAAO,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AACrF,OAAO,EAAE,2BAA2B,EAAE,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAE,yBAAyB,EAAE,MAAM,oBAAoB,CAAC;AAC/D,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AACjE,OAAO,EAAE,iBAAiB,EAAE,MAAM,kCAAkC,CAAC;AAGrE,MAAM,CAAC,MAAM,kBAAkB,GAAG,mBAAmB,CAAC;AACtD,MAAM,CAAC,MAAM,oBAAoB,GAAG,cAAc,CAAC;AACnD,MAAM,CAAC,MAAM,0BAA0B,GAAG,oBAAoB,CAAC;AAW/D,MAAM,WAAW,GAAG,UAAU,CAAC;;;;;;;;;;kDAUmB,yBAAyB;;;;;;;;;;;CAW1E,CAAC;AAEF,IAAI,UAAU,GAAG,KAAK,CAAC;AAEvB,MAAM,UAAU,yBAAyB;IACvC,IAAI,UAAU;QAAE,OAAO;IACvB,UAAU,GAAG,IAAI,CAAC;IAClB,mBAAmB,CAAC;QAClB,IAAI,EAAE,kBAAkB;QACxB,KAAK,EAAE,OAAO;QACd,IAAI,EAAE,WAAW;QACjB,IAAI,EAAE,iBAAiB;QACvB,KAAK,EAAE,MAAM;KACd,CAAC,CAAC;IACH,gBAAgB,CAAC,EAAE,SAAS,EAAE,kBAAkB,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,iBAAiB,EAAE,CAAC,CAAC;IAC7F,qBAAqB,CAAC;QACpB,EAAE,EAAE,oBAAoB;QACxB,KAAK,EAAE,OAAO;QACd,IAAI,EAAE,uBAAuB;QAC7B,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE;YAChB,MAAM,MAAM,GAAI,KAAK,CAAC,IAAsC,CAAC,SAAS,CAAC;YACvE,OAAO,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC;QAC1C,CAAC;QACD,OAAO,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,KAAK,YAAY;YACxC,CAAC,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,wBAAwB,EAAE,IAAI,EAAE;YAC5D,CAAC,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,wBAAwB,EAAE,CAAC,EAAE;QAC3D,MAAM,EAAE,CAAC,kBAAkB,CAAC;QAC5B,KAAK,EAAE,CAAC,aAAa,EAAE,cAAc,EAAE,mBAAmB,CAAC;QAC3D,YAAY,EAAE,CAAC,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,EAAE;YAClC,MAAM,MAAM,GAAI,IAAsC,CAAC,SAAS,CAAC;YACjE,IAAI,CAAC,MAAM;gBAAE,OAAO;YACpB,GAAG,CAAC,UAAU,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC;YAClC,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC;gBACpB,GAAG,CAAC,eAAe,EAAE,MAAM,CAAC,QAA4B,CAAC,CAAC;YAC5D,CAAC;QACH,CAAC;KACF,CAAC,CAAC;IACH,2BAA2B,CAAC;QAC1B,EAAE,EAAE,0BAA0B;QAC9B,KAAK,EAAE,OAAO;QACd,IAAI,EAAE,uBAAuB;QAC7B,MAAM,EAAE,CAAC,OAAO,EAAE,UAAU,CAAC;QAC7B,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,CAAE,KAAK,CAAC,IAAsC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC;QAC/F,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC;QAC3C,MAAM,EAAE,CAAC,kBAAkB,CAAC;QAC5B,KAAK,EAAE,CAAC,aAAa,EAAE,cAAc,CAAC;KACvC,CAAC,CAAC;AACL,CAAC"}
@@ -0,0 +1,16 @@
1
+ /**
2
+ * PRD 11 Phase 3 — `a3d_prd11_instance_emissive` chunks + `prd11.instanceEmissive`
3
+ * feature (§6.6): per-instance emissive colour rides a third instanced
4
+ * attribute (`a_instanceEmissive`) so members of one batch may carry
5
+ * different emissive signatures without splitting the draw.
6
+ *
7
+ * The legacy path cannot express this (no `u_instanceEmissive` plumbing in
8
+ * `aura3d/instanced-pbr`), so the feature only activates on the generated
9
+ * C-02 program path — exactly the constraint the planner encodes by counting
10
+ * `emissive-varies` members out of merged batches.
11
+ */
12
+ export declare const PRD11_INSTANCE_EMISSIVE_VTX_CHUNK = "a3d_prd11_instance_emissive_vtx";
13
+ export declare const PRD11_INSTANCE_EMISSIVE_FRAG_CHUNK = "a3d_prd11_instance_emissive_frag";
14
+ export declare const PRD11_INSTANCE_EMISSIVE_FEATURE = "prd11.instanceEmissive";
15
+ export declare function registerPrd11InstanceEmissiveShader(): void;
16
+ //# sourceMappingURL=instanceEmissive.glsl.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"instanceEmissive.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/batching/shaders/instanceEmissive.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAOH,eAAO,MAAM,iCAAiC,oCAAoC,CAAC;AACnF,eAAO,MAAM,kCAAkC,qCAAqC,CAAC;AACrF,eAAO,MAAM,+BAA+B,2BAA2B,CAAC;AAiBxE,wBAAgB,mCAAmC,IAAI,IAAI,CA4B1D"}