@aura3d/rendering 3.0.0 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1877) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/CascadedShadowMaps.d.ts.map +1 -1
  6. package/dist/CascadedShadowMaps.js +3 -1
  7. package/dist/CascadedShadowMaps.js.map +1 -1
  8. package/dist/DepthPass.d.ts +18 -0
  9. package/dist/DepthPass.d.ts.map +1 -1
  10. package/dist/DepthPass.js +103 -20
  11. package/dist/DepthPass.js.map +1 -1
  12. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  13. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  14. package/dist/EnvironmentBackgroundPass.js +39 -14
  15. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  16. package/dist/EnvironmentMapResources.d.ts +1 -1
  17. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  18. package/dist/EnvironmentMapResources.js +19 -8
  19. package/dist/EnvironmentMapResources.js.map +1 -1
  20. package/dist/EnvironmentPlatform.d.ts +6 -0
  21. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  22. package/dist/EnvironmentPlatform.js +3 -1
  23. package/dist/EnvironmentPlatform.js.map +1 -1
  24. package/dist/EnvironmentPreset.d.ts +7 -0
  25. package/dist/EnvironmentPreset.d.ts.map +1 -1
  26. package/dist/EnvironmentPreset.js +11 -11
  27. package/dist/EnvironmentPreset.js.map +1 -1
  28. package/dist/EnvironmentPresetPack.d.ts +16 -0
  29. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  30. package/dist/EnvironmentPresetPack.js +28 -0
  31. package/dist/EnvironmentPresetPack.js.map +1 -1
  32. package/dist/ExtensionScalarAtlas.d.ts +18 -0
  33. package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
  34. package/dist/ExtensionScalarAtlas.js +107 -0
  35. package/dist/ExtensionScalarAtlas.js.map +1 -0
  36. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  37. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  38. package/dist/ExternalParityRenderPreset.js +52 -7
  39. package/dist/ExternalParityRenderPreset.js.map +1 -1
  40. package/dist/ForwardPass.d.ts +240 -50
  41. package/dist/ForwardPass.d.ts.map +1 -1
  42. package/dist/ForwardPass.js +845 -866
  43. package/dist/ForwardPass.js.map +1 -1
  44. package/dist/Geometry.d.ts +44 -1
  45. package/dist/Geometry.d.ts.map +1 -1
  46. package/dist/Geometry.js +174 -24
  47. package/dist/Geometry.js.map +1 -1
  48. package/dist/InstancedPBRMaterial.d.ts +5 -0
  49. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  50. package/dist/InstancedPBRMaterial.js +7 -0
  51. package/dist/InstancedPBRMaterial.js.map +1 -1
  52. package/dist/LeanWebGL2Device.d.ts +265 -0
  53. package/dist/LeanWebGL2Device.d.ts.map +1 -0
  54. package/dist/LeanWebGL2Device.js +4001 -0
  55. package/dist/LeanWebGL2Device.js.map +1 -0
  56. package/dist/LightCollector.d.ts +8 -0
  57. package/dist/LightCollector.d.ts.map +1 -1
  58. package/dist/LightCollector.js +1 -1
  59. package/dist/LightCollector.js.map +1 -1
  60. package/dist/LightUniforms.d.ts +78 -0
  61. package/dist/LightUniforms.d.ts.map +1 -1
  62. package/dist/LightUniforms.js +100 -0
  63. package/dist/LightUniforms.js.map +1 -1
  64. package/dist/Material.d.ts +15 -0
  65. package/dist/Material.d.ts.map +1 -1
  66. package/dist/Material.js +19 -2
  67. package/dist/Material.js.map +1 -1
  68. package/dist/MaterialBinding.d.ts +10 -0
  69. package/dist/MaterialBinding.d.ts.map +1 -1
  70. package/dist/MaterialBinding.js +92 -2
  71. package/dist/MaterialBinding.js.map +1 -1
  72. package/dist/MaterialPresets.d.ts +60 -0
  73. package/dist/MaterialPresets.d.ts.map +1 -1
  74. package/dist/MaterialPresets.js +212 -0
  75. package/dist/MaterialPresets.js.map +1 -1
  76. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  77. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  78. package/dist/NormalMappedPBRMaterial.js +7 -0
  79. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  80. package/dist/OceanSurface.d.ts +8 -0
  81. package/dist/OceanSurface.d.ts.map +1 -1
  82. package/dist/OceanSurface.js +10 -79
  83. package/dist/OceanSurface.js.map +1 -1
  84. package/dist/PBRLightingDefaults.d.ts +8 -0
  85. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  86. package/dist/PBRLightingDefaults.js +8 -0
  87. package/dist/PBRLightingDefaults.js.map +1 -1
  88. package/dist/PBRMaterial.d.ts +5 -0
  89. package/dist/PBRMaterial.d.ts.map +1 -1
  90. package/dist/PBRMaterial.js +7 -0
  91. package/dist/PBRMaterial.js.map +1 -1
  92. package/dist/PlanarReflection.d.ts +2 -2
  93. package/dist/PlanarReflection.js +3 -3
  94. package/dist/PlanarReflection.js.map +1 -1
  95. package/dist/PostProcessPass.d.ts +8 -473
  96. package/dist/PostProcessPass.d.ts.map +1 -1
  97. package/dist/PostProcessPass.js +6 -1984
  98. package/dist/PostProcessPass.js.map +1 -1
  99. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  100. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  101. package/dist/ProceduralMaterialTextures.js +217 -0
  102. package/dist/ProceduralMaterialTextures.js.map +1 -0
  103. package/dist/ProjectionMath.d.ts +3 -0
  104. package/dist/ProjectionMath.d.ts.map +1 -0
  105. package/dist/ProjectionMath.js +26 -0
  106. package/dist/ProjectionMath.js.map +1 -0
  107. package/dist/ReflectionProbe.d.ts.map +1 -1
  108. package/dist/ReflectionProbe.js +4 -1
  109. package/dist/ReflectionProbe.js.map +1 -1
  110. package/dist/ReflectionSurfaces.d.ts +4 -1
  111. package/dist/ReflectionSurfaces.d.ts.map +1 -1
  112. package/dist/ReflectionSurfaces.js +10 -1
  113. package/dist/ReflectionSurfaces.js.map +1 -1
  114. package/dist/RenderBackend.d.ts +2 -0
  115. package/dist/RenderBackend.d.ts.map +1 -1
  116. package/dist/RenderBackend.js +3 -0
  117. package/dist/RenderBackend.js.map +1 -1
  118. package/dist/RenderDevice.d.ts +97 -5
  119. package/dist/RenderDevice.d.ts.map +1 -1
  120. package/dist/RenderDevice.js +166 -9
  121. package/dist/RenderDevice.js.map +1 -1
  122. package/dist/RenderGraph.d.ts.map +1 -1
  123. package/dist/RenderGraph.js +17 -0
  124. package/dist/RenderGraph.js.map +1 -1
  125. package/dist/RenderPass.d.ts +7 -0
  126. package/dist/RenderPass.d.ts.map +1 -1
  127. package/dist/RenderPass.js.map +1 -1
  128. package/dist/RenderPipeline.d.ts +5 -0
  129. package/dist/RenderPipeline.d.ts.map +1 -1
  130. package/dist/RenderPipeline.js +6 -0
  131. package/dist/RenderPipeline.js.map +1 -1
  132. package/dist/Renderer.d.ts +270 -66
  133. package/dist/Renderer.d.ts.map +1 -1
  134. package/dist/Renderer.js +970 -1249
  135. package/dist/Renderer.js.map +1 -1
  136. package/dist/RendererPostprocessPlan.d.ts +20 -3
  137. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  138. package/dist/RendererPostprocessPlan.js +32 -4
  139. package/dist/RendererPostprocessPlan.js.map +1 -1
  140. package/dist/RendererTiming.d.ts +27 -0
  141. package/dist/RendererTiming.d.ts.map +1 -1
  142. package/dist/RendererTiming.js +179 -12
  143. package/dist/RendererTiming.js.map +1 -1
  144. package/dist/ResolutionGovernor.d.ts +56 -0
  145. package/dist/ResolutionGovernor.d.ts.map +1 -0
  146. package/dist/ResolutionGovernor.js +87 -0
  147. package/dist/ResolutionGovernor.js.map +1 -0
  148. package/dist/Sampler.d.ts +34 -1
  149. package/dist/Sampler.d.ts.map +1 -1
  150. package/dist/Sampler.js +55 -2
  151. package/dist/Sampler.js.map +1 -1
  152. package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
  153. package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
  154. package/dist/ScreenSpaceReflectionPass.js +58 -0
  155. package/dist/ScreenSpaceReflectionPass.js.map +1 -0
  156. package/dist/ShaderLibrary.d.ts.map +1 -1
  157. package/dist/ShaderLibrary.js +183 -207
  158. package/dist/ShaderLibrary.js.map +1 -1
  159. package/dist/ShaderLibraryCore.d.ts +3 -0
  160. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  161. package/dist/ShaderLibraryCore.js +6 -2
  162. package/dist/ShaderLibraryCore.js.map +1 -1
  163. package/dist/ShaderModule.d.ts +7 -1
  164. package/dist/ShaderModule.d.ts.map +1 -1
  165. package/dist/ShaderModule.js +20 -5
  166. package/dist/ShaderModule.js.map +1 -1
  167. package/dist/ShadowPass.d.ts.map +1 -1
  168. package/dist/ShadowPass.js +14 -7
  169. package/dist/ShadowPass.js.map +1 -1
  170. package/dist/SkinnedLitMaterial.d.ts +5 -0
  171. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  172. package/dist/SkinnedLitMaterial.js +13 -0
  173. package/dist/SkinnedLitMaterial.js.map +1 -1
  174. package/dist/SkinningBounds.d.ts +18 -0
  175. package/dist/SkinningBounds.d.ts.map +1 -1
  176. package/dist/SkinningBounds.js +78 -0
  177. package/dist/SkinningBounds.js.map +1 -1
  178. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  179. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  180. package/dist/SkinningPaletteTextureCache.js +205 -0
  181. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  182. package/dist/SkinningUniforms.d.ts +56 -0
  183. package/dist/SkinningUniforms.d.ts.map +1 -0
  184. package/dist/SkinningUniforms.js +262 -0
  185. package/dist/SkinningUniforms.js.map +1 -0
  186. package/dist/TemporalHistory.d.ts +70 -0
  187. package/dist/TemporalHistory.d.ts.map +1 -0
  188. package/dist/TemporalHistory.js +218 -0
  189. package/dist/TemporalHistory.js.map +1 -0
  190. package/dist/TemporalMath.d.ts +3 -0
  191. package/dist/TemporalMath.d.ts.map +1 -0
  192. package/dist/TemporalMath.js +9 -0
  193. package/dist/TemporalMath.js.map +1 -0
  194. package/dist/TerrainHeightfield.d.ts +12 -0
  195. package/dist/TerrainHeightfield.d.ts.map +1 -1
  196. package/dist/TerrainHeightfield.js +29 -6
  197. package/dist/TerrainHeightfield.js.map +1 -1
  198. package/dist/TerrainTiles.d.ts +40 -10
  199. package/dist/TerrainTiles.d.ts.map +1 -1
  200. package/dist/TerrainTiles.js +18 -57
  201. package/dist/TerrainTiles.js.map +1 -1
  202. package/dist/Texture.d.ts +47 -2
  203. package/dist/Texture.d.ts.map +1 -1
  204. package/dist/Texture.js +119 -3
  205. package/dist/Texture.js.map +1 -1
  206. package/dist/TexturedPBRMaterial.d.ts +27 -0
  207. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  208. package/dist/TexturedPBRMaterial.js +137 -23
  209. package/dist/TexturedPBRMaterial.js.map +1 -1
  210. package/dist/TransmissionRenderTarget.d.ts +33 -0
  211. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  212. package/dist/TransmissionRenderTarget.js +61 -0
  213. package/dist/TransmissionRenderTarget.js.map +1 -0
  214. package/dist/VegetationScatter.js +1 -1
  215. package/dist/VegetationScatter.js.map +1 -1
  216. package/dist/VolumetricFog.d.ts +42 -0
  217. package/dist/VolumetricFog.d.ts.map +1 -1
  218. package/dist/VolumetricFog.js +52 -1
  219. package/dist/VolumetricFog.js.map +1 -1
  220. package/dist/WaterSurface.d.ts +5 -0
  221. package/dist/WaterSurface.d.ts.map +1 -1
  222. package/dist/WaterSurface.js +5 -0
  223. package/dist/WaterSurface.js.map +1 -1
  224. package/dist/WebGL2Device.d.ts +159 -198
  225. package/dist/WebGL2Device.d.ts.map +1 -1
  226. package/dist/WebGL2Device.js +797 -3443
  227. package/dist/WebGL2Device.js.map +1 -1
  228. package/dist/WebGL2StateCache.d.ts +15 -1
  229. package/dist/WebGL2StateCache.d.ts.map +1 -1
  230. package/dist/WebGL2StateCache.js +31 -2
  231. package/dist/WebGL2StateCache.js.map +1 -1
  232. package/dist/WebGPUDevice.d.ts +16 -9
  233. package/dist/WebGPUDevice.d.ts.map +1 -1
  234. package/dist/WebGPUDevice.js +343 -618
  235. package/dist/WebGPUDevice.js.map +1 -1
  236. package/dist/WebGPUExtensionAtlas.d.ts +6 -0
  237. package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
  238. package/dist/WebGPUExtensionAtlas.js +225 -0
  239. package/dist/WebGPUExtensionAtlas.js.map +1 -0
  240. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  241. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  242. package/dist/WebGPUSkinningLimits.js +15 -1
  243. package/dist/WebGPUSkinningLimits.js.map +1 -1
  244. package/dist/advanced-runtime/index.d.ts +6 -2
  245. package/dist/advanced-runtime/index.d.ts.map +1 -1
  246. package/dist/advanced-runtime/index.js +0 -1
  247. package/dist/advanced-runtime/index.js.map +1 -1
  248. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  249. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  250. package/dist/animation/AnimationRenderPreset.js +1 -1
  251. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  252. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  253. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  254. package/dist/animation/index.d.ts +2 -1
  255. package/dist/animation/index.d.ts.map +1 -1
  256. package/dist/animation/index.js +1 -1
  257. package/dist/animation/index.js.map +1 -1
  258. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  259. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  260. package/dist/atmosphere/CloudLayer.js +30 -0
  261. package/dist/atmosphere/CloudLayer.js.map +1 -0
  262. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  263. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  264. package/dist/atmosphere/FogVolumes.js +96 -0
  265. package/dist/atmosphere/FogVolumes.js.map +1 -0
  266. package/dist/atmosphere/GradientSky.d.ts +40 -0
  267. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  268. package/dist/atmosphere/GradientSky.js +75 -0
  269. package/dist/atmosphere/GradientSky.js.map +1 -0
  270. package/dist/atmosphere/HeightFog.d.ts +154 -0
  271. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  272. package/dist/atmosphere/HeightFog.js +379 -0
  273. package/dist/atmosphere/HeightFog.js.map +1 -0
  274. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  275. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  276. package/dist/atmosphere/PreethamSky.js +150 -0
  277. package/dist/atmosphere/PreethamSky.js.map +1 -0
  278. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  279. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  280. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  281. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  282. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  283. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  284. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  285. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  286. package/dist/atmosphere/SkyEval.d.ts +56 -0
  287. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  288. package/dist/atmosphere/SkyEval.js +99 -0
  289. package/dist/atmosphere/SkyEval.js.map +1 -0
  290. package/dist/atmosphere/StarField.d.ts +26 -0
  291. package/dist/atmosphere/StarField.d.ts.map +1 -0
  292. package/dist/atmosphere/StarField.js +31 -0
  293. package/dist/atmosphere/StarField.js.map +1 -0
  294. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  295. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  296. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  297. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  298. package/dist/atmosphere/fogChunks.d.ts +8 -0
  299. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  300. package/dist/atmosphere/fogChunks.js +39 -0
  301. package/dist/atmosphere/fogChunks.js.map +1 -0
  302. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  303. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  304. package/dist/atmosphere/fogUniformStore.js +45 -0
  305. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  306. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  307. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  308. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  309. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  310. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  311. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  312. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  313. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  314. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  315. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  316. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  317. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  318. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  319. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  320. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  321. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  322. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  323. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  324. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  325. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  326. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  327. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  328. package/dist/atmosphere/sky.glsl.js +249 -0
  329. package/dist/atmosphere/sky.glsl.js.map +1 -0
  330. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  331. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  332. package/dist/batching/BatchedGeometryPool.js +138 -0
  333. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  334. package/dist/batching/ContentKeys.d.ts +29 -0
  335. package/dist/batching/ContentKeys.d.ts.map +1 -0
  336. package/dist/batching/ContentKeys.js +220 -0
  337. package/dist/batching/ContentKeys.js.map +1 -0
  338. package/dist/batching/DrawDataTexture.d.ts +51 -0
  339. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  340. package/dist/batching/DrawDataTexture.js +99 -0
  341. package/dist/batching/DrawDataTexture.js.map +1 -0
  342. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  343. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  344. package/dist/batching/MultiDrawBatch.js +103 -0
  345. package/dist/batching/MultiDrawBatch.js.map +1 -0
  346. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  347. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  348. package/dist/batching/StaticMergePlanner.js +323 -0
  349. package/dist/batching/StaticMergePlanner.js.map +1 -0
  350. package/dist/batching/index.d.ts +8 -0
  351. package/dist/batching/index.d.ts.map +1 -0
  352. package/dist/batching/index.js +8 -0
  353. package/dist/batching/index.js.map +1 -0
  354. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  355. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  356. package/dist/batching/shaders/drawId.glsl.js +93 -0
  357. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  358. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  359. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  360. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  361. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  362. package/dist/cinematic/BloomPass.d.ts +5 -9
  363. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  364. package/dist/cinematic/BloomPass.js +5 -17
  365. package/dist/cinematic/BloomPass.js.map +1 -1
  366. package/dist/cinematic/DepthHazePass.d.ts +5 -11
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@@ -0,0 +1,576 @@
1
+ import { createEffectsParticleComputeShader, encodeGPUParticleEffects } from "./GPUParticleBackend.js";
2
+ /** Fixed authored camera, shared by clipping, billboard orientation and ground-ray fade. */
3
+ export const RESIDENT_PARTICLE_CAMERA = {
4
+ position: [0, 2.5, 7.2], target: [0, 1.4, 0], fovDegrees: 65, near: 0.05, far: 30,
5
+ };
6
+ const cameraDepth = Math.hypot(1.1, 7.2);
7
+ const cameraForwardY = -1.1 / cameraDepth;
8
+ const cameraForwardZ = -7.2 / cameraDepth;
9
+ const cameraPositionWGSL = "vec3<f32>(0.0, 2.5, 7.2)";
10
+ /** One native device owns simulation storage, GPU lifecycle, reduction, and vertex-pulled drawing. */
11
+ export class ResidentGPUParticleRenderer {
12
+ device;
13
+ context;
14
+ canvas;
15
+ options;
16
+ adapterName;
17
+ camera = RESIDENT_PARTICLE_CAMERA;
18
+ disposed = false;
19
+ pending = false;
20
+ activeFrames = 0;
21
+ exclusiveFrame = false;
22
+ busyReadbacks = new Set();
23
+ secondReadback;
24
+ thirdReadback;
25
+ completionTail = Promise.resolve();
26
+ failure = null;
27
+ time = 0;
28
+ submissions = 0;
29
+ counterSourceSubmission = 0;
30
+ lastCounters = null;
31
+ visualFlags = 7;
32
+ buffers = [];
33
+ effectsPipeline;
34
+ effectsGroup;
35
+ lifecycle;
36
+ collect;
37
+ reduce;
38
+ auxiliaryGroup;
39
+ sprite;
40
+ ribbon;
41
+ spriteGroup;
42
+ ribbonGroup;
43
+ params;
44
+ simulationUniform;
45
+ simulationUniformView;
46
+ view;
47
+ counters;
48
+ requests;
49
+ readback;
50
+ trailDepth;
51
+ timestampQuery;
52
+ timestampResolve;
53
+ timestampReadback;
54
+ get supportsGPUTimestamps() { return this.device.features?.has("timestamp-query") === true; }
55
+ static async create(canvas, width, height, options) {
56
+ const gpu = navigator.gpu;
57
+ if (!gpu)
58
+ throw new Error("Resident particles require native WebGPU.");
59
+ const adapter = await gpu.requestAdapter({ powerPreference: "high-performance" });
60
+ if (!adapter)
61
+ throw new Error("Resident particles: no WebGPU adapter.");
62
+ const device = await adapter.requestDevice(adapter.features?.has("timestamp-query") ? { requiredFeatures: ["timestamp-query"] } : {});
63
+ try {
64
+ const context = canvas.getContext("webgpu");
65
+ if (!context)
66
+ throw new Error("Resident particles: WebGPU canvas unavailable.");
67
+ device.pushErrorScope("validation");
68
+ const owner = new ResidentGPUParticleRenderer(device, context, canvas, width, height, gpu.getPreferredCanvasFormat(), options, [adapter.info?.description, adapter.info?.vendor, adapter.info?.architecture].filter(Boolean).join(" "));
69
+ const error = await device.popErrorScope();
70
+ if (error) {
71
+ owner.dispose();
72
+ throw new Error(`Resident particle initialization: ${error.message}`);
73
+ }
74
+ return owner;
75
+ }
76
+ catch (error) {
77
+ device.destroy();
78
+ throw error;
79
+ }
80
+ }
81
+ constructor(device, context, canvas, width, height, format, options, adapterName) {
82
+ this.device = device;
83
+ this.context = context;
84
+ this.canvas = canvas;
85
+ this.options = options;
86
+ this.adapterName = adapterName;
87
+ const n = options.count;
88
+ if (!Number.isInteger(n) || n < 1 || options.positions.length !== n * 4 || options.velocities.length !== n * 4
89
+ || options.accelerations.length !== n * 4 || options.baseAttributes.length !== n * 8)
90
+ throw new RangeError("Resident particle buffer lengths must match count.");
91
+ const plan = encodeGPUParticleEffects(options.effects, 0, n);
92
+ this.simulationUniform = plan.uniform;
93
+ this.simulationUniformView = new DataView(this.simulationUniform);
94
+ this.trailDepth = plan.trailDepth;
95
+ if (this.trailDepth < 2)
96
+ throw new RangeError("Resident ribbons require at least two trail points.");
97
+ const allocate = (size, usage = 140, data) => {
98
+ const buffer = device.createBuffer({ label: "aura3d-resident-particle-storage", size: Math.max(size, 16), usage });
99
+ this.buffers.push(buffer);
100
+ if (data)
101
+ device.queue.writeBuffer(buffer, 0, data);
102
+ return buffer;
103
+ };
104
+ const p = allocate(n * 16, 140, options.positions), v = allocate(n * 16, 140, options.velocities);
105
+ const a = allocate(n * 16, 140, options.accelerations);
106
+ this.params = allocate(plan.uniform.byteLength, 72, plan.uniform);
107
+ const fields = allocate(plan.fieldData.byteLength, 140, plan.fieldData);
108
+ this.requests = allocate(n * 4);
109
+ const initialTrail = new Float32Array(n * this.trailDepth * 4);
110
+ for (let i = 0; i < n; i++)
111
+ for (let k = 0; k < this.trailDepth; k++) {
112
+ initialTrail.set(options.positions.subarray(i * 4, i * 4 + 3), (i * this.trailDepth + k) * 4);
113
+ initialTrail[(i * this.trailDepth + k) * 4 + 3] = -1;
114
+ }
115
+ const trail = allocate(initialTrail.byteLength, 140, initialTrail);
116
+ const attributes = allocate(n * 32, 140, options.baseAttributes), base = allocate(n * 32, 140, options.baseAttributes);
117
+ const templates = new Float32Array(n * 12);
118
+ for (let i = 0; i < n; i++) {
119
+ templates.set(options.positions.subarray(i * 4, i * 4 + 4), i * 12);
120
+ templates[i * 12 + 3] = 0;
121
+ templates.set(options.velocities.subarray(i * 4, i * 4 + 4), i * 12 + 4);
122
+ templates.set(options.accelerations.subarray(i * 4, i * 4 + 4), i * 12 + 8);
123
+ }
124
+ const seeds = allocate(templates.byteLength, 140, templates);
125
+ // Two vec4 entries per queued child; records are captured before any parent is recycled.
126
+ const children = allocate(n * 32);
127
+ this.counters = allocate(128);
128
+ this.readback = allocate(128, 9);
129
+ this.view = allocate(32, 72);
130
+ const entries = (buffers) => buffers.map((buffer, binding) => ({ binding, resource: { buffer } }));
131
+ this.effectsPipeline = device.createComputePipeline({ label: "resident-a4-verbatim-effects", layout: "auto", compute: {
132
+ module: device.createShaderModule({ code: createEffectsParticleComputeShader({ preserveTrailBirthAge: true }) }), entryPoint: "main"
133
+ } });
134
+ this.effectsGroup = device.createBindGroup({ layout: this.effectsPipeline.getBindGroupLayout(0), entries: entries([p, v, a, this.params, fields, this.requests, trail, attributes, base]) });
135
+ // Compute entry points use separate auto layouts with persistent resource bindings.
136
+ const auxiliarySource = residentLifecycleShader(n, this.trailDepth);
137
+ const auxiliaryModule = device.createShaderModule({ code: auxiliarySource });
138
+ this.collect = device.createComputePipeline({ layout: "auto", compute: { module: auxiliaryModule, entryPoint: "collect" } });
139
+ this.lifecycle = device.createComputePipeline({ layout: "auto", compute: { module: auxiliaryModule, entryPoint: "recycle" } });
140
+ this.reduce = device.createComputePipeline({ layout: "auto", compute: { module: auxiliaryModule, entryPoint: "reduce" } });
141
+ // Auto layouts prune unused bindings per entry point, so create each group independently below.
142
+ const all = [p, v, attributes, trail, this.requests, seeds, children, this.counters, this.view, a];
143
+ this.auxiliaryGroup = {
144
+ collect: device.createBindGroup({ layout: this.collect.getBindGroupLayout(0), entries: [0, 1, 2, 4, 6, 7].map(binding => ({ binding, resource: { buffer: all[binding] } })) }),
145
+ recycle: device.createBindGroup({ layout: this.lifecycle.getBindGroupLayout(0), entries: [0, 1, 2, 3, 5, 6, 7, 9].map(binding => ({ binding, resource: { buffer: all[binding] } })) }),
146
+ reduce: device.createBindGroup({ layout: this.reduce.getBindGroupLayout(0), entries: [0, 2, 3, 7, 8].map(binding => ({ binding, resource: { buffer: all[binding] } })) }),
147
+ };
148
+ const drawModule = device.createShaderModule({ code: residentDrawShader(n, this.trailDepth, options.effects.lighting) });
149
+ const drawPipeline = (entryPoint) => device.createRenderPipeline({ label: `resident-${entryPoint}`, layout: "auto",
150
+ vertex: { module: drawModule, entryPoint }, fragment: { module: drawModule, entryPoint: "fragment", targets: [{ format,
151
+ blend: { color: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" }, alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" } } }] },
152
+ primitive: { topology: "triangle-list", cullMode: "none" } });
153
+ this.sprite = drawPipeline("sprite");
154
+ this.ribbon = drawPipeline("ribbon");
155
+ this.spriteGroup = device.createBindGroup({ layout: this.sprite.getBindGroupLayout(0), entries: [
156
+ { binding: 0, resource: { buffer: p } }, { binding: 1, resource: { buffer: attributes } }, { binding: 3, resource: { buffer: this.view } }, { binding: 4, resource: { buffer: v } }
157
+ ] });
158
+ this.ribbonGroup = device.createBindGroup({ layout: this.ribbon.getBindGroupLayout(0), entries: [
159
+ { binding: 0, resource: { buffer: p } }, { binding: 1, resource: { buffer: attributes } }, { binding: 2, resource: { buffer: trail } }, { binding: 3, resource: { buffer: this.view } }, { binding: 4, resource: { buffer: v } }
160
+ ] });
161
+ this.resize(width, height);
162
+ context.configure({ device, format, alphaMode: "opaque" });
163
+ device.addEventListener?.("uncapturederror", event => {
164
+ this.failure = new Error(`Resident particle uncaptured GPU error: ${event.error?.message ?? "unknown"}`);
165
+ });
166
+ void device.lost.then(info => { this.failure = new Error(`Resident particle device lost: ${info.message ?? "unknown"}`); });
167
+ }
168
+ resize(width, height) {
169
+ if (this.disposed || this.pending)
170
+ throw new Error("Cannot resize disposed or pending resident particles.");
171
+ if (!Number.isInteger(width) || !Number.isInteger(height) || width < 1 || height < 1)
172
+ throw new RangeError("Invalid resident particle viewport.");
173
+ this.canvas.width = width;
174
+ this.canvas.height = height;
175
+ this.device.queue.writeBuffer(this.view, 0, new Float32Array([width / height, 0.45, 0.45, 0, ...RESIDENT_PARTICLE_CAMERA.position, this.visualFlags]));
176
+ }
177
+ /** Diagnostic controls only; timed full-feature runs must retain all three defaults. */
178
+ setVisualControl(control) {
179
+ if (this.pending || this.disposed)
180
+ throw new Error("Await frame before changing resident visual controls.");
181
+ for (const [key, bit] of [["trails", 1], ["softFade", 2], ["lighting", 4]]) {
182
+ if (control[key] !== undefined)
183
+ this.visualFlags = control[key] ? this.visualFlags | bit : this.visualFlags & ~bit;
184
+ }
185
+ this.device.queue.writeBuffer(this.view, 28, new Float32Array([this.visualFlags]));
186
+ }
187
+ async render(dt, gpuDiagnostic = false, allowOverlap = false) {
188
+ const limit = allowOverlap && !gpuDiagnostic ? 3 : 1;
189
+ if (this.disposed || this.failure || (this.pending && this.activeFrames === 0) || this.activeFrames >= limit || (this.activeFrames > 0 && (this.exclusiveFrame || gpuDiagnostic)))
190
+ throw this.failure ?? new Error("Resident particle renderer disposed or frame pending.");
191
+ if (!Number.isFinite(dt) || dt < 0 || dt > 0.25)
192
+ throw new RangeError("Resident particle dt must be in [0, .25].");
193
+ const submittedFrame = this.submissions + 1;
194
+ // Each submission copies and maps at least one counter word into its own slot.
195
+ // That map callback is bound to this command buffer, unlike queue-wide
196
+ // onSubmittedWorkDone callbacks which may coalesce multiple overlapping frames.
197
+ // Full compact counters remain periodic and are accepted for at most 59 later submissions.
198
+ const sampleCounters = gpuDiagnostic || submittedFrame === 1 || (submittedFrame - 1) % 60 === 0;
199
+ if (allowOverlap && !this.secondReadback) {
200
+ this.secondReadback = this.device.createBuffer({ size: 128, usage: 9 });
201
+ this.buffers.push(this.secondReadback);
202
+ }
203
+ if (allowOverlap && this.busyReadbacks.size >= 2 && !this.thirdReadback) {
204
+ this.thirdReadback = this.device.createBuffer({ size: 128, usage: 9 });
205
+ this.buffers.push(this.thirdReadback);
206
+ }
207
+ const readback = [this.readback, this.secondReadback, this.thirdReadback].find(buffer => buffer && !this.busyReadbacks.has(buffer));
208
+ if (!readback)
209
+ throw new Error("Resident particle completion readback pending.");
210
+ this.busyReadbacks.add(readback);
211
+ const completionReadbackBytes = sampleCounters ? 128 : 4;
212
+ if (!allowOverlap || gpuDiagnostic)
213
+ this.exclusiveFrame = true;
214
+ const previousCompletion = this.completionTail;
215
+ let releaseCompletion;
216
+ this.completionTail = new Promise(resolve => { releaseCompletion = resolve; });
217
+ this.activeFrames++;
218
+ this.pending = true;
219
+ const start = performance.now();
220
+ // popErrorScope crosses the browser/GPU-process boundary and measured 9.2ms
221
+ // p95 on the reference runner. Keep it on every periodic counter sample and
222
+ // explicit diagnostic/control submission; ordinary acceptance frames remain
223
+ // covered by uncapturederror, device loss, and their queue-completion fence.
224
+ const validateSubmission = sampleCounters || gpuDiagnostic || !allowOverlap;
225
+ if (validateSubmission)
226
+ this.device.pushErrorScope("validation");
227
+ let scopePending = validateSubmission;
228
+ let fenceTimer;
229
+ try {
230
+ const timestamped = gpuDiagnostic && this.supportsGPUTimestamps;
231
+ if (timestamped && !this.timestampQuery) {
232
+ this.timestampQuery = this.device.createQuerySet({ type: "timestamp", count: 10 });
233
+ this.timestampResolve = this.device.createBuffer({ size: 80, usage: 512 | 4 });
234
+ this.timestampReadback = this.device.createBuffer({ size: 80, usage: 1 | 8 });
235
+ this.buffers.push(this.timestampResolve, this.timestampReadback);
236
+ }
237
+ let queryIndex = 0;
238
+ const timestampWrites = () => { const begin = queryIndex; queryIndex += 2; return timestamped ? { timestampWrites: { querySet: this.timestampQuery, beginningOfPassWriteIndex: begin, endOfPassWriteIndex: begin + 1 } } : {}; };
239
+ this.time += dt;
240
+ this.simulationUniformView.setFloat32(0, dt, true);
241
+ this.simulationUniformView.setFloat32(8, this.time, true);
242
+ this.device.queue.writeBuffer(this.params, 0, this.simulationUniform);
243
+ const encoder = this.device.createCommandEncoder({ label: "resident-particles-simulate-lifecycle-draw" });
244
+ encoder.clearBuffer(this.requests);
245
+ encoder.clearBuffer(this.counters);
246
+ const groups = this.auxiliaryGroup;
247
+ const dispatch = (pipeline, group) => { const pass = encoder.beginComputePass(timestampWrites()); pass.setPipeline(pipeline); pass.setBindGroup(0, group); pass.dispatchWorkgroups(Math.ceil(this.options.count / 64)); pass.end(); };
248
+ if (dt > 0) {
249
+ dispatch(this.effectsPipeline, this.effectsGroup);
250
+ dispatch(this.collect, groups.collect);
251
+ dispatch(this.lifecycle, groups.recycle);
252
+ }
253
+ dispatch(this.reduce, groups.reduce);
254
+ const draw = encoder.beginRenderPass({ ...timestampWrites(), colorAttachments: [{ view: this.context.getCurrentTexture().createView(), loadOp: "clear", storeOp: "store", clearValue: { r: .018, g: .028, b: .05, a: 1 } }] });
255
+ if (this.visualFlags & 1) {
256
+ draw.setPipeline(this.ribbon);
257
+ draw.setBindGroup(0, this.ribbonGroup);
258
+ draw.draw(6 * (this.trailDepth - 1), Math.ceil(this.options.count / 4));
259
+ }
260
+ draw.setPipeline(this.sprite);
261
+ draw.setBindGroup(0, this.spriteGroup);
262
+ draw.draw(6, this.options.count);
263
+ draw.end();
264
+ encoder.copyBufferToBuffer(this.counters, 0, readback, 0, completionReadbackBytes);
265
+ if (timestamped) {
266
+ encoder.resolveQuerySet(this.timestampQuery, 0, queryIndex, this.timestampResolve, 0);
267
+ encoder.copyBufferToBuffer(this.timestampResolve, 0, this.timestampReadback, 0, queryIndex * 8);
268
+ }
269
+ this.device.queue.submit([encoder.finish()]);
270
+ this.submissions = submittedFrame;
271
+ const submittedAt = performance.now();
272
+ const queueCompletion = gpuDiagnostic ? Promise.race([
273
+ this.device.queue.onSubmittedWorkDone().then(() => ({ at: performance.now(), error: null }), error => ({ at: performance.now(), error: String(error) })),
274
+ new Promise(resolve => { fenceTimer = setTimeout(() => resolve({ at: performance.now(), error: 'GPU completion fence exceeded 5000 ms' }), 5000); }),
275
+ ]) : undefined;
276
+ const validation = validateSubmission ? this.device.popErrorScope() : Promise.resolve(null);
277
+ scopePending = false;
278
+ const mapStartedAt = performance.now();
279
+ await readback.mapAsync(1);
280
+ const counterMappedAt = performance.now();
281
+ let gpuPassMs = null;
282
+ if (timestamped) {
283
+ await this.timestampReadback.mapAsync(1);
284
+ try {
285
+ const timestamps = new BigUint64Array(this.timestampReadback.getMappedRange());
286
+ const names = dt > 0 ? ["effects", "collect", "recycle", "reduce", "draw"] : ["reduce", "draw"];
287
+ gpuPassMs = Object.fromEntries(names.map((name, index) => [name, Number(timestamps[index * 2 + 1] - timestamps[index * 2]) / 1e6]));
288
+ }
289
+ finally {
290
+ this.timestampReadback.unmap();
291
+ }
292
+ }
293
+ const mappedAt = performance.now();
294
+ const validationError = await validation;
295
+ const observedFence = queueCompletion ? await queueCompletion : { at: counterMappedAt, error: null };
296
+ if (fenceTimer !== undefined) {
297
+ clearTimeout(fenceTimer);
298
+ fenceTimer = undefined;
299
+ }
300
+ if (observedFence.error) {
301
+ readback.unmap();
302
+ throw new Error(`Resident particle completion: ${observedFence.error}`);
303
+ }
304
+ const validatedAt = performance.now();
305
+ await previousCompletion;
306
+ const orderedAt = performance.now();
307
+ if (validationError) {
308
+ readback.unmap();
309
+ throw new Error(`Resident particle frame: ${validationError.message}`);
310
+ }
311
+ if (sampleCounters) {
312
+ this.lastCounters = new Uint32Array(readback.getMappedRange().slice(0));
313
+ this.counterSourceSubmission = submittedFrame;
314
+ }
315
+ readback.unmap();
316
+ if (this.failure)
317
+ throw this.failure;
318
+ const c = this.lastCounters;
319
+ if (!c || this.counterSourceSubmission < 1)
320
+ throw new Error("Resident particle counters were not initialized.");
321
+ const readbackBytes = completionReadbackBytes;
322
+ return { ...(gpuDiagnostic ? { completionFence: { submittedAt, queueCompletedAt: observedFence.at, counterMappedAt, counterMapMinusQueueCompletionMs: counterMappedAt - observedFence.at }, gpuPassMs, diagnosticReadbackBytes: timestamped ? queryIndex * 8 : 0 } : {}),
323
+ queueCompletedAt: observedFence.at, counterSourceSubmission: this.counterSourceSubmission, counterSampleAge: submittedFrame - this.counterSourceSubmission,
324
+ cpuPhases: { encodeSubmitMs: submittedAt - start, mapWaitMs: mappedAt - mapStartedAt, validationWaitMs: validatedAt - mappedAt, completionOrderWaitMs: orderedAt - validatedAt },
325
+ live: c[2], renderedLive: c[2], frustumRejected: c[15], fadeRejected: c[16], alphaRejected: c[17], sizeRejected: c[18], count: c[2], trailCount: c[4], ribbonVertices: c[5], faded: c[6], collision: c[7], trails: c[8], subemitters: c[9], turbulence: c[10], curves: c[11], lighting: c[12], collisionContacts: c[13], childRequests: c[0], childSpawns: c[14], workgroups: Math.ceil(this.options.count / 64), readbackBytes,
326
+ computeAndReadbackMs: performance.now() - start, diagnostics: { drawCalls: this.visualFlags & 1 ? 2 : 1, buffers: this.buffers.length, shaders: 3, lastError: null, contextLost: false, camera: this.camera, nativeSubmissions: submittedFrame, gpuResident: true, adapterName: this.adapterName, readbackBytes } };
327
+ }
328
+ catch (error) {
329
+ this.failure = error instanceof Error ? error : new Error(String(error));
330
+ throw error;
331
+ }
332
+ finally {
333
+ if (fenceTimer !== undefined)
334
+ clearTimeout(fenceTimer);
335
+ if (scopePending)
336
+ await this.device.popErrorScope();
337
+ this.busyReadbacks.delete(readback);
338
+ this.activeFrames--;
339
+ if (!allowOverlap || gpuDiagnostic)
340
+ this.exclusiveFrame = false;
341
+ this.pending = this.activeFrames > 0;
342
+ releaseCompletion();
343
+ }
344
+ }
345
+ /** Post-measurement diagnostic baseline, never a substitute for render(dt).
346
+ * Clears this native canvas, then maps the ordered copy without particle work.
347
+ * Existing particle storage, simulation time and feature settings are retained.
348
+ */
349
+ async renderPacingControl() {
350
+ if (this.disposed || this.pending || this.failure)
351
+ throw this.failure ?? new Error("Resident particle renderer disposed or frame pending.");
352
+ this.pending = true;
353
+ const start = performance.now();
354
+ this.device.pushErrorScope("validation");
355
+ let scopePending = true;
356
+ try {
357
+ const encoder = this.device.createCommandEncoder({ label: "resident-particle-diagnostic-clear-map-only" });
358
+ const clear = encoder.beginRenderPass({ colorAttachments: [{
359
+ view: this.context.getCurrentTexture().createView(), loadOp: "clear", storeOp: "store",
360
+ clearValue: { r: .018, g: .028, b: .05, a: 1 },
361
+ }] });
362
+ clear.end();
363
+ encoder.copyBufferToBuffer(this.counters, 0, this.readback, 0, 128);
364
+ this.device.queue.submit([encoder.finish()]);
365
+ this.submissions++;
366
+ const submittedAt = performance.now();
367
+ const validation = this.device.popErrorScope();
368
+ scopePending = false;
369
+ const mapStartedAt = performance.now();
370
+ await this.readback.mapAsync(1);
371
+ const mappedAt = performance.now();
372
+ const validationError = await validation;
373
+ const validatedAt = performance.now();
374
+ this.readback.unmap();
375
+ if (validationError)
376
+ throw new Error(`Resident particle pacing control: ${validationError.message}`);
377
+ if (this.failure)
378
+ throw this.failure;
379
+ return { kind: "native-clear-map-pacing-control", cpuPhases: {
380
+ encodeSubmitMs: submittedAt - start, mapWaitMs: mappedAt - mapStartedAt, validationWaitMs: validatedAt - mappedAt,
381
+ }, totalMs: performance.now() - start, readbackBytes: 128, drawCalls: 0, computeDispatches: 0,
382
+ nativeSubmissions: this.submissions, width: this.canvas.width, height: this.canvas.height };
383
+ }
384
+ catch (error) {
385
+ this.failure = error instanceof Error ? error : new Error(String(error));
386
+ throw error;
387
+ }
388
+ finally {
389
+ if (scopePending)
390
+ await this.device.popErrorScope();
391
+ this.pending = false;
392
+ }
393
+ }
394
+ dispose() {
395
+ if (this.pending)
396
+ throw new Error("Await resident particle frame before disposal.");
397
+ if (this.disposed)
398
+ return;
399
+ this.disposed = true;
400
+ this.timestampQuery?.destroy();
401
+ for (const buffer of this.buffers)
402
+ buffer.destroy();
403
+ this.context.unconfigure();
404
+ this.device.destroy();
405
+ }
406
+ }
407
+ const projection = `
408
+ struct View { aspect: f32, fade: f32, trailLife: f32, delta: f32, camera: vec4<f32> };
409
+ fn project(p: vec3<f32>, aspect: f32) -> vec4<f32> {
410
+ let relative = p - ${cameraPositionWGSL};
411
+ let depth = dot(relative, vec3<f32>(0.0, ${cameraForwardY}, ${cameraForwardZ}));
412
+ let y = dot(relative, vec3<f32>(0.0, ${-cameraForwardZ}, ${cameraForwardY}));
413
+ return vec4<f32>(relative.x * 1.56968558 / aspect, y * 1.56968558, depth * (30.0 / 29.95) - 1.5 / 29.95, depth);
414
+ }
415
+ fn softFade(p: vec3<f32>, distance: f32) -> f32 {
416
+ let ray = p - ${cameraPositionWGSL};
417
+ if (ray.y >= -0.0001) { return 1.0; }
418
+ let groundT = -2.5 / ray.y;
419
+ return clamp((groundT - 1.0) * length(ray) / distance, 0.0, 1.0);
420
+ }
421
+ fn visible(p: vec3<f32>, aspect: f32) -> bool {
422
+ let c = project(p, aspect);
423
+ return c.w > 0.05 && c.w < 30.0 && abs(c.x) < c.w && abs(c.y) < c.w;
424
+ }
425
+ `;
426
+ export function residentLifecycleShader(count, depth) {
427
+ return `${projection}
428
+ @group(0) @binding(0) var<storage, read_write> p: array<vec4<f32>>;
429
+ @group(0) @binding(1) var<storage, read_write> v: array<vec4<f32>>;
430
+ @group(0) @binding(2) var<storage, read_write> attr: array<vec4<f32>>;
431
+ @group(0) @binding(3) var<storage, read_write> trail: array<vec4<f32>>;
432
+ @group(0) @binding(4) var<storage, read> requests: array<u32>;
433
+ @group(0) @binding(5) var<storage, read> seeds: array<vec4<f32>>;
434
+ @group(0) @binding(6) var<storage, read_write> children: array<vec4<f32>>;
435
+ @group(0) @binding(7) var<storage, read_write> totals: array<atomic<u32>>;
436
+ @group(0) @binding(8) var<uniform> view: View;
437
+ @group(0) @binding(9) var<storage, read_write> acceleration: array<vec4<f32>>;
438
+ var<workgroup> collectCounts: array<atomic<u32>, 7>;
439
+ var<workgroup> reduceCounts: array<atomic<u32>, 8>;
440
+ const reduceTotalSlots = array<u32, 8>(2u, 15u, 16u, 17u, 18u, 6u, 4u, 5u);
441
+ fn hash(i: u32) -> f32 { var x = i * 747796405u + 2891336453u; x = ((x >> ((x >> 28u) + 4u)) ^ x) * 277803737u; return f32((x >> 22u) ^ x) / 4294967295.0; }
442
+ @compute @workgroup_size(64) fn collect(@builtin(global_invocation_id) id: vec3<u32>, @builtin(local_invocation_index) lane: u32) {
443
+ if (lane < 7u) { atomicStore(&collectCounts[lane], 0u); }
444
+ workgroupBarrier();
445
+ let i = id.x;
446
+ if (i < ${count}u) {
447
+ let mask = u32(attr[i * 2u + 1u].y);
448
+ if ((mask & 12u) != 0u) { atomicAdd(&collectCounts[0], 1u); }
449
+ if ((mask & 128u) != 0u) { atomicAdd(&collectCounts[1], 1u); }
450
+ if ((mask & 16u) != 0u) { atomicAdd(&collectCounts[2], 1u); }
451
+ if ((mask & 2u) != 0u) { atomicAdd(&collectCounts[3], 1u); }
452
+ if ((mask & 288u) == 288u) { atomicAdd(&collectCounts[4], 1u); }
453
+ if ((mask & 64u) != 0u) { atomicAdd(&collectCounts[5], 1u); }
454
+ atomicAdd(&collectCounts[6], u32(attr[i * 2u + 1u].w));
455
+ let requested = (requests[i] & 65535u) + (requests[i] >> 16u);
456
+ let offset = atomicAdd(&totals[0], requested);
457
+ for (var k = 0u; k < requested; k++) {
458
+ let child = offset + k;
459
+ if (child < ${count}u) {
460
+ let r = hash(i * 3u + k); let angle = r * 6.2831853;
461
+ let z = hash(i * 7u + k + 41u) * 2.0 - 1.0;
462
+ let radius = sqrt(max(0.0, 1.0 - z * z));
463
+ let direction = vec3<f32>(radius * cos(angle), z, radius * sin(angle));
464
+ children[child * 2u] = vec4<f32>(p[i].xyz + direction * 0.05, 0.0);
465
+ children[child * 2u + 1u] = vec4<f32>(v[i].xyz * 0.4 + direction * (0.8 + r), 0.4 + 0.5 * r);
466
+ }
467
+ }
468
+ }
469
+ workgroupBarrier();
470
+ if (lane < 7u) {
471
+ let value = atomicLoad(&collectCounts[lane]);
472
+ if (value > 0u) { atomicAdd(&totals[7u + lane], value); }
473
+ }
474
+ }
475
+ @compute @workgroup_size(64) fn recycle(@builtin(global_invocation_id) id: vec3<u32>) {
476
+ let i = id.x; if (i >= ${count}u) { return; }
477
+ if (p[i].w < 0.0 || p[i].w >= v[i].w) {
478
+ let child = atomicAdd(&totals[1], 1u);
479
+ if (child < min(atomicLoad(&totals[0]), ${count}u)) {
480
+ p[i] = children[child * 2u]; v[i] = children[child * 2u + 1u]; acceleration[i] = vec4<f32>(0.0);
481
+ attr[i * 2u] = vec4<f32>(1.0, 0.6, 0.2, 1.0); attr[i * 2u + 1u].x = 0.03;
482
+ atomicAdd(&totals[14], 1u);
483
+ } else {
484
+ p[i] = seeds[i * 3u]; v[i] = seeds[i * 3u + 1u]; acceleration[i] = seeds[i * 3u + 2u];
485
+ attr[i * 2u] = vec4<f32>(1.0, 0.75, 0.3, 1.0); attr[i * 2u + 1u].x = 0.03;
486
+ }
487
+ attr[i * 2u + 1u].z = 0.0;
488
+ for (var k = 0u; k < ${depth}u; k++) { trail[i * ${depth}u + k] = vec4<f32>(p[i].xyz, -1.0); }
489
+ }
490
+ }
491
+ @compute @workgroup_size(64) fn reduce(@builtin(global_invocation_id) id: vec3<u32>, @builtin(local_invocation_index) lane: u32) {
492
+ if (lane < 8u) { atomicStore(&reduceCounts[lane], 0u); }
493
+ workgroupBarrier();
494
+ let i = id.x;
495
+ if (i < ${count}u && p[i].w >= 0.0) {
496
+ atomicAdd(&reduceCounts[0], 1u);
497
+ // The sprite draw submits one instance for every configured particle. The
498
+ // live reduction is therefore also the submitted-live count. The remaining
499
+ // exact diagnostics reduce within each workgroup before their global merge.
500
+ let fade = select(1.0, softFade(p[i].xyz, view.fade), (u32(view.camera.w) & 2u) != 0u);
501
+ if (!visible(p[i].xyz, view.aspect)) { atomicAdd(&reduceCounts[1], 1u); }
502
+ if (fade <= 0.0) { atomicAdd(&reduceCounts[2], 1u); }
503
+ if (attr[i * 2u].a * fade < (1.0 / 255.0)) { atomicAdd(&reduceCounts[3], 1u); }
504
+ if (attr[i * 2u + 1u].x <= 0.0) { atomicAdd(&reduceCounts[4], 1u); }
505
+ if (fade < 1.0) { atomicAdd(&reduceCounts[5], 1u); }
506
+ if (i % 4u == 0u && (u32(view.camera.w) & 1u) != 0u) {
507
+ var segments = 0u;
508
+ for (var k = 0u; k < ${depth - 1}u; k++) {
509
+ let a = trail[i * ${depth}u + k]; let b = trail[i * ${depth}u + k + 1u];
510
+ if (a.w >= 0.0 && b.w >= 0.0 && p[i].w - b.w <= view.trailLife && distance(a.xyz, b.xyz) > 0.00001) { segments++; }
511
+ }
512
+ if (segments > 0u) { atomicAdd(&reduceCounts[6], 1u); atomicAdd(&reduceCounts[7], segments * 6u); }
513
+ }
514
+ }
515
+ workgroupBarrier();
516
+ if (lane < 8u) {
517
+ let value = atomicLoad(&reduceCounts[lane]);
518
+ if (value > 0u) { atomicAdd(&totals[reduceTotalSlots[lane]], value); }
519
+ }
520
+ }
521
+ `;
522
+ }
523
+ export function residentDrawShader(_count, depth, lighting) {
524
+ const ambient = lighting?.ambient ?? [1, 1, 1];
525
+ const key = lighting?.keyDirection ?? { x: 0, y: 1, z: 0 };
526
+ const number = (v) => Number.isInteger(v) ? `${v}.0` : `${v}`;
527
+ return `${projection}
528
+ @group(0) @binding(0) var<storage, read> p: array<vec4<f32>>;
529
+ @group(0) @binding(1) var<storage, read> attr: array<vec4<f32>>;
530
+ @group(0) @binding(2) var<storage, read> trail: array<vec4<f32>>;
531
+ @group(0) @binding(3) var<uniform> view: View;
532
+ @group(0) @binding(4) var<storage, read> velocities: array<vec4<f32>>;
533
+ fn particleColor(i: u32) -> vec4<f32> {
534
+ var color = attr[i * 2u];
535
+ if ((u32(view.camera.w) & 4u) == 0u && attr[i * 2u + 1u].z > 0.5) {
536
+ let speed = length(velocities[i].xyz);
537
+ let normal = select(vec3<f32>(0,1,0), velocities[i].xyz / max(speed, 0.0001), speed > 0.0001);
538
+ let key = normalize(vec3<f32>(${number(key.x)}, ${number(key.y)}, ${number(key.z)}));
539
+ let factor = vec3<f32>(${ambient.map(number).join(",")}) + ${number(lighting?.diffuseStrength ?? 0)} * max(dot(normal, key), 0.0);
540
+ color = vec4<f32>(color.rgb / max(factor, vec3<f32>(0.00001)), color.a);
541
+ }
542
+ return color;
543
+ }
544
+ struct Out { @builtin(position) position: vec4<f32>, @location(0) color: vec4<f32>, @location(1) world: vec3<f32> };
545
+ fn corner(vertex: u32) -> vec2<f32> {
546
+ var corners = array<vec2<f32>, 6>(vec2<f32>(-1,-1),vec2<f32>(1,-1),vec2<f32>(1,1),vec2<f32>(-1,-1),vec2<f32>(1,1),vec2<f32>(-1,1));
547
+ return corners[vertex % 6u];
548
+ }
549
+ @vertex fn sprite(@builtin(vertex_index) vertex: u32, @builtin(instance_index) i: u32) -> Out {
550
+ let c = corner(vertex); let size = attr[i * 2u + 1u].x * 0.5;
551
+ let world = p[i].xyz + vec3<f32>(c.x, c.y * ${-cameraForwardZ}, c.y * ${cameraForwardY}) * size;
552
+ var out: Out; out.position = project(world, view.aspect); out.world = world; out.color = particleColor(i);
553
+ if (p[i].w < 0.0) { out.position = vec4<f32>(2,2,2,1); out.color.a = 0.0; }
554
+ return out;
555
+ }
556
+ @vertex fn ribbon(@builtin(vertex_index) vertex: u32, @builtin(instance_index) instance: u32) -> Out {
557
+ let i = instance * 4u; let segment = vertex / 6u; let c = corner(vertex);
558
+ let a = trail[i * ${depth}u + segment]; let b = trail[i * ${depth}u + segment + 1u];
559
+ let forward = b.xyz - a.xyz;
560
+ let sideRaw = cross(forward, ${cameraPositionWGSL} - a.xyz);
561
+ let side = sideRaw / max(length(sideRaw), 0.00001);
562
+ let endpoint = select(a.xyz, b.xyz, c.y > 0.0);
563
+ let world = endpoint + side * c.x * attr[i * 2u + 1u].x * 0.3;
564
+ var out: Out; out.position = project(world, view.aspect); out.world = world;
565
+ out.color = particleColor(i); out.color.a *= 0.45 * (1.0 - f32(segment) / ${depth}.0);
566
+ if (a.w < 0.0 || b.w < 0.0 || p[i].w - b.w > view.trailLife || length(forward) <= 0.00001) { out.position = vec4<f32>(2,2,2,1); out.color.a = 0.0; }
567
+ return out;
568
+ }
569
+ @fragment fn fragment(input: Out) -> @location(0) vec4<f32> {
570
+ let linear = max(input.color.rgb, vec3<f32>(0.0));
571
+ let srgb = select(linear * 12.92, 1.055 * pow(linear, vec3<f32>(1.0 / 2.4)) - 0.055, linear > vec3<f32>(0.0031308));
572
+ return vec4<f32>(srgb, input.color.a * select(1.0, softFade(input.world, view.fade), (u32(view.camera.w) & 2u) != 0u));
573
+ }
574
+ `;
575
+ }
576
+ //# sourceMappingURL=ResidentGPUParticleRenderer.js.map
@@ -0,0 +1 @@
1
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