@aura3d/rendering 3.0.0 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1877) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/CascadedShadowMaps.d.ts.map +1 -1
  6. package/dist/CascadedShadowMaps.js +3 -1
  7. package/dist/CascadedShadowMaps.js.map +1 -1
  8. package/dist/DepthPass.d.ts +18 -0
  9. package/dist/DepthPass.d.ts.map +1 -1
  10. package/dist/DepthPass.js +103 -20
  11. package/dist/DepthPass.js.map +1 -1
  12. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  13. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  14. package/dist/EnvironmentBackgroundPass.js +39 -14
  15. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  16. package/dist/EnvironmentMapResources.d.ts +1 -1
  17. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  18. package/dist/EnvironmentMapResources.js +19 -8
  19. package/dist/EnvironmentMapResources.js.map +1 -1
  20. package/dist/EnvironmentPlatform.d.ts +6 -0
  21. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  22. package/dist/EnvironmentPlatform.js +3 -1
  23. package/dist/EnvironmentPlatform.js.map +1 -1
  24. package/dist/EnvironmentPreset.d.ts +7 -0
  25. package/dist/EnvironmentPreset.d.ts.map +1 -1
  26. package/dist/EnvironmentPreset.js +11 -11
  27. package/dist/EnvironmentPreset.js.map +1 -1
  28. package/dist/EnvironmentPresetPack.d.ts +16 -0
  29. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  30. package/dist/EnvironmentPresetPack.js +28 -0
  31. package/dist/EnvironmentPresetPack.js.map +1 -1
  32. package/dist/ExtensionScalarAtlas.d.ts +18 -0
  33. package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
  34. package/dist/ExtensionScalarAtlas.js +107 -0
  35. package/dist/ExtensionScalarAtlas.js.map +1 -0
  36. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  37. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  38. package/dist/ExternalParityRenderPreset.js +52 -7
  39. package/dist/ExternalParityRenderPreset.js.map +1 -1
  40. package/dist/ForwardPass.d.ts +240 -50
  41. package/dist/ForwardPass.d.ts.map +1 -1
  42. package/dist/ForwardPass.js +845 -866
  43. package/dist/ForwardPass.js.map +1 -1
  44. package/dist/Geometry.d.ts +44 -1
  45. package/dist/Geometry.d.ts.map +1 -1
  46. package/dist/Geometry.js +174 -24
  47. package/dist/Geometry.js.map +1 -1
  48. package/dist/InstancedPBRMaterial.d.ts +5 -0
  49. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  50. package/dist/InstancedPBRMaterial.js +7 -0
  51. package/dist/InstancedPBRMaterial.js.map +1 -1
  52. package/dist/LeanWebGL2Device.d.ts +265 -0
  53. package/dist/LeanWebGL2Device.d.ts.map +1 -0
  54. package/dist/LeanWebGL2Device.js +4001 -0
  55. package/dist/LeanWebGL2Device.js.map +1 -0
  56. package/dist/LightCollector.d.ts +8 -0
  57. package/dist/LightCollector.d.ts.map +1 -1
  58. package/dist/LightCollector.js +1 -1
  59. package/dist/LightCollector.js.map +1 -1
  60. package/dist/LightUniforms.d.ts +78 -0
  61. package/dist/LightUniforms.d.ts.map +1 -1
  62. package/dist/LightUniforms.js +100 -0
  63. package/dist/LightUniforms.js.map +1 -1
  64. package/dist/Material.d.ts +15 -0
  65. package/dist/Material.d.ts.map +1 -1
  66. package/dist/Material.js +19 -2
  67. package/dist/Material.js.map +1 -1
  68. package/dist/MaterialBinding.d.ts +10 -0
  69. package/dist/MaterialBinding.d.ts.map +1 -1
  70. package/dist/MaterialBinding.js +92 -2
  71. package/dist/MaterialBinding.js.map +1 -1
  72. package/dist/MaterialPresets.d.ts +60 -0
  73. package/dist/MaterialPresets.d.ts.map +1 -1
  74. package/dist/MaterialPresets.js +212 -0
  75. package/dist/MaterialPresets.js.map +1 -1
  76. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  77. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  78. package/dist/NormalMappedPBRMaterial.js +7 -0
  79. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  80. package/dist/OceanSurface.d.ts +8 -0
  81. package/dist/OceanSurface.d.ts.map +1 -1
  82. package/dist/OceanSurface.js +10 -79
  83. package/dist/OceanSurface.js.map +1 -1
  84. package/dist/PBRLightingDefaults.d.ts +8 -0
  85. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  86. package/dist/PBRLightingDefaults.js +8 -0
  87. package/dist/PBRLightingDefaults.js.map +1 -1
  88. package/dist/PBRMaterial.d.ts +5 -0
  89. package/dist/PBRMaterial.d.ts.map +1 -1
  90. package/dist/PBRMaterial.js +7 -0
  91. package/dist/PBRMaterial.js.map +1 -1
  92. package/dist/PlanarReflection.d.ts +2 -2
  93. package/dist/PlanarReflection.js +3 -3
  94. package/dist/PlanarReflection.js.map +1 -1
  95. package/dist/PostProcessPass.d.ts +8 -473
  96. package/dist/PostProcessPass.d.ts.map +1 -1
  97. package/dist/PostProcessPass.js +6 -1984
  98. package/dist/PostProcessPass.js.map +1 -1
  99. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  100. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  101. package/dist/ProceduralMaterialTextures.js +217 -0
  102. package/dist/ProceduralMaterialTextures.js.map +1 -0
  103. package/dist/ProjectionMath.d.ts +3 -0
  104. package/dist/ProjectionMath.d.ts.map +1 -0
  105. package/dist/ProjectionMath.js +26 -0
  106. package/dist/ProjectionMath.js.map +1 -0
  107. package/dist/ReflectionProbe.d.ts.map +1 -1
  108. package/dist/ReflectionProbe.js +4 -1
  109. package/dist/ReflectionProbe.js.map +1 -1
  110. package/dist/ReflectionSurfaces.d.ts +4 -1
  111. package/dist/ReflectionSurfaces.d.ts.map +1 -1
  112. package/dist/ReflectionSurfaces.js +10 -1
  113. package/dist/ReflectionSurfaces.js.map +1 -1
  114. package/dist/RenderBackend.d.ts +2 -0
  115. package/dist/RenderBackend.d.ts.map +1 -1
  116. package/dist/RenderBackend.js +3 -0
  117. package/dist/RenderBackend.js.map +1 -1
  118. package/dist/RenderDevice.d.ts +97 -5
  119. package/dist/RenderDevice.d.ts.map +1 -1
  120. package/dist/RenderDevice.js +166 -9
  121. package/dist/RenderDevice.js.map +1 -1
  122. package/dist/RenderGraph.d.ts.map +1 -1
  123. package/dist/RenderGraph.js +17 -0
  124. package/dist/RenderGraph.js.map +1 -1
  125. package/dist/RenderPass.d.ts +7 -0
  126. package/dist/RenderPass.d.ts.map +1 -1
  127. package/dist/RenderPass.js.map +1 -1
  128. package/dist/RenderPipeline.d.ts +5 -0
  129. package/dist/RenderPipeline.d.ts.map +1 -1
  130. package/dist/RenderPipeline.js +6 -0
  131. package/dist/RenderPipeline.js.map +1 -1
  132. package/dist/Renderer.d.ts +270 -66
  133. package/dist/Renderer.d.ts.map +1 -1
  134. package/dist/Renderer.js +970 -1249
  135. package/dist/Renderer.js.map +1 -1
  136. package/dist/RendererPostprocessPlan.d.ts +20 -3
  137. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  138. package/dist/RendererPostprocessPlan.js +32 -4
  139. package/dist/RendererPostprocessPlan.js.map +1 -1
  140. package/dist/RendererTiming.d.ts +27 -0
  141. package/dist/RendererTiming.d.ts.map +1 -1
  142. package/dist/RendererTiming.js +179 -12
  143. package/dist/RendererTiming.js.map +1 -1
  144. package/dist/ResolutionGovernor.d.ts +56 -0
  145. package/dist/ResolutionGovernor.d.ts.map +1 -0
  146. package/dist/ResolutionGovernor.js +87 -0
  147. package/dist/ResolutionGovernor.js.map +1 -0
  148. package/dist/Sampler.d.ts +34 -1
  149. package/dist/Sampler.d.ts.map +1 -1
  150. package/dist/Sampler.js +55 -2
  151. package/dist/Sampler.js.map +1 -1
  152. package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
  153. package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
  154. package/dist/ScreenSpaceReflectionPass.js +58 -0
  155. package/dist/ScreenSpaceReflectionPass.js.map +1 -0
  156. package/dist/ShaderLibrary.d.ts.map +1 -1
  157. package/dist/ShaderLibrary.js +183 -207
  158. package/dist/ShaderLibrary.js.map +1 -1
  159. package/dist/ShaderLibraryCore.d.ts +3 -0
  160. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  161. package/dist/ShaderLibraryCore.js +6 -2
  162. package/dist/ShaderLibraryCore.js.map +1 -1
  163. package/dist/ShaderModule.d.ts +7 -1
  164. package/dist/ShaderModule.d.ts.map +1 -1
  165. package/dist/ShaderModule.js +20 -5
  166. package/dist/ShaderModule.js.map +1 -1
  167. package/dist/ShadowPass.d.ts.map +1 -1
  168. package/dist/ShadowPass.js +14 -7
  169. package/dist/ShadowPass.js.map +1 -1
  170. package/dist/SkinnedLitMaterial.d.ts +5 -0
  171. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  172. package/dist/SkinnedLitMaterial.js +13 -0
  173. package/dist/SkinnedLitMaterial.js.map +1 -1
  174. package/dist/SkinningBounds.d.ts +18 -0
  175. package/dist/SkinningBounds.d.ts.map +1 -1
  176. package/dist/SkinningBounds.js +78 -0
  177. package/dist/SkinningBounds.js.map +1 -1
  178. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  179. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  180. package/dist/SkinningPaletteTextureCache.js +205 -0
  181. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  182. package/dist/SkinningUniforms.d.ts +56 -0
  183. package/dist/SkinningUniforms.d.ts.map +1 -0
  184. package/dist/SkinningUniforms.js +262 -0
  185. package/dist/SkinningUniforms.js.map +1 -0
  186. package/dist/TemporalHistory.d.ts +70 -0
  187. package/dist/TemporalHistory.d.ts.map +1 -0
  188. package/dist/TemporalHistory.js +218 -0
  189. package/dist/TemporalHistory.js.map +1 -0
  190. package/dist/TemporalMath.d.ts +3 -0
  191. package/dist/TemporalMath.d.ts.map +1 -0
  192. package/dist/TemporalMath.js +9 -0
  193. package/dist/TemporalMath.js.map +1 -0
  194. package/dist/TerrainHeightfield.d.ts +12 -0
  195. package/dist/TerrainHeightfield.d.ts.map +1 -1
  196. package/dist/TerrainHeightfield.js +29 -6
  197. package/dist/TerrainHeightfield.js.map +1 -1
  198. package/dist/TerrainTiles.d.ts +40 -10
  199. package/dist/TerrainTiles.d.ts.map +1 -1
  200. package/dist/TerrainTiles.js +18 -57
  201. package/dist/TerrainTiles.js.map +1 -1
  202. package/dist/Texture.d.ts +47 -2
  203. package/dist/Texture.d.ts.map +1 -1
  204. package/dist/Texture.js +119 -3
  205. package/dist/Texture.js.map +1 -1
  206. package/dist/TexturedPBRMaterial.d.ts +27 -0
  207. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  208. package/dist/TexturedPBRMaterial.js +137 -23
  209. package/dist/TexturedPBRMaterial.js.map +1 -1
  210. package/dist/TransmissionRenderTarget.d.ts +33 -0
  211. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  212. package/dist/TransmissionRenderTarget.js +61 -0
  213. package/dist/TransmissionRenderTarget.js.map +1 -0
  214. package/dist/VegetationScatter.js +1 -1
  215. package/dist/VegetationScatter.js.map +1 -1
  216. package/dist/VolumetricFog.d.ts +42 -0
  217. package/dist/VolumetricFog.d.ts.map +1 -1
  218. package/dist/VolumetricFog.js +52 -1
  219. package/dist/VolumetricFog.js.map +1 -1
  220. package/dist/WaterSurface.d.ts +5 -0
  221. package/dist/WaterSurface.d.ts.map +1 -1
  222. package/dist/WaterSurface.js +5 -0
  223. package/dist/WaterSurface.js.map +1 -1
  224. package/dist/WebGL2Device.d.ts +159 -198
  225. package/dist/WebGL2Device.d.ts.map +1 -1
  226. package/dist/WebGL2Device.js +797 -3443
  227. package/dist/WebGL2Device.js.map +1 -1
  228. package/dist/WebGL2StateCache.d.ts +15 -1
  229. package/dist/WebGL2StateCache.d.ts.map +1 -1
  230. package/dist/WebGL2StateCache.js +31 -2
  231. package/dist/WebGL2StateCache.js.map +1 -1
  232. package/dist/WebGPUDevice.d.ts +16 -9
  233. package/dist/WebGPUDevice.d.ts.map +1 -1
  234. package/dist/WebGPUDevice.js +343 -618
  235. package/dist/WebGPUDevice.js.map +1 -1
  236. package/dist/WebGPUExtensionAtlas.d.ts +6 -0
  237. package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
  238. package/dist/WebGPUExtensionAtlas.js +225 -0
  239. package/dist/WebGPUExtensionAtlas.js.map +1 -0
  240. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  241. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  242. package/dist/WebGPUSkinningLimits.js +15 -1
  243. package/dist/WebGPUSkinningLimits.js.map +1 -1
  244. package/dist/advanced-runtime/index.d.ts +6 -2
  245. package/dist/advanced-runtime/index.d.ts.map +1 -1
  246. package/dist/advanced-runtime/index.js +0 -1
  247. package/dist/advanced-runtime/index.js.map +1 -1
  248. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  249. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  250. package/dist/animation/AnimationRenderPreset.js +1 -1
  251. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  252. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  253. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  254. package/dist/animation/index.d.ts +2 -1
  255. package/dist/animation/index.d.ts.map +1 -1
  256. package/dist/animation/index.js +1 -1
  257. package/dist/animation/index.js.map +1 -1
  258. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  259. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  260. package/dist/atmosphere/CloudLayer.js +30 -0
  261. package/dist/atmosphere/CloudLayer.js.map +1 -0
  262. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  263. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  264. package/dist/atmosphere/FogVolumes.js +96 -0
  265. package/dist/atmosphere/FogVolumes.js.map +1 -0
  266. package/dist/atmosphere/GradientSky.d.ts +40 -0
  267. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  268. package/dist/atmosphere/GradientSky.js +75 -0
  269. package/dist/atmosphere/GradientSky.js.map +1 -0
  270. package/dist/atmosphere/HeightFog.d.ts +154 -0
  271. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  272. package/dist/atmosphere/HeightFog.js +379 -0
  273. package/dist/atmosphere/HeightFog.js.map +1 -0
  274. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  275. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  276. package/dist/atmosphere/PreethamSky.js +150 -0
  277. package/dist/atmosphere/PreethamSky.js.map +1 -0
  278. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  279. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  280. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  281. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  282. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  283. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  284. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  285. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  286. package/dist/atmosphere/SkyEval.d.ts +56 -0
  287. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  288. package/dist/atmosphere/SkyEval.js +99 -0
  289. package/dist/atmosphere/SkyEval.js.map +1 -0
  290. package/dist/atmosphere/StarField.d.ts +26 -0
  291. package/dist/atmosphere/StarField.d.ts.map +1 -0
  292. package/dist/atmosphere/StarField.js +31 -0
  293. package/dist/atmosphere/StarField.js.map +1 -0
  294. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  295. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  296. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  297. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  298. package/dist/atmosphere/fogChunks.d.ts +8 -0
  299. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  300. package/dist/atmosphere/fogChunks.js +39 -0
  301. package/dist/atmosphere/fogChunks.js.map +1 -0
  302. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  303. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  304. package/dist/atmosphere/fogUniformStore.js +45 -0
  305. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  306. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  307. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  308. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  309. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  310. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  311. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  312. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  313. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  314. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  315. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  316. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  317. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  318. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  319. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  320. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  321. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  322. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  323. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  324. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  325. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  326. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  327. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  328. package/dist/atmosphere/sky.glsl.js +249 -0
  329. package/dist/atmosphere/sky.glsl.js.map +1 -0
  330. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  331. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  332. package/dist/batching/BatchedGeometryPool.js +138 -0
  333. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  334. package/dist/batching/ContentKeys.d.ts +29 -0
  335. package/dist/batching/ContentKeys.d.ts.map +1 -0
  336. package/dist/batching/ContentKeys.js +220 -0
  337. package/dist/batching/ContentKeys.js.map +1 -0
  338. package/dist/batching/DrawDataTexture.d.ts +51 -0
  339. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  340. package/dist/batching/DrawDataTexture.js +99 -0
  341. package/dist/batching/DrawDataTexture.js.map +1 -0
  342. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  343. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  344. package/dist/batching/MultiDrawBatch.js +103 -0
  345. package/dist/batching/MultiDrawBatch.js.map +1 -0
  346. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  347. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  348. package/dist/batching/StaticMergePlanner.js +323 -0
  349. package/dist/batching/StaticMergePlanner.js.map +1 -0
  350. package/dist/batching/index.d.ts +8 -0
  351. package/dist/batching/index.d.ts.map +1 -0
  352. package/dist/batching/index.js +8 -0
  353. package/dist/batching/index.js.map +1 -0
  354. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  355. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  356. package/dist/batching/shaders/drawId.glsl.js +93 -0
  357. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  358. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  359. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  360. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  361. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  362. package/dist/cinematic/BloomPass.d.ts +5 -9
  363. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  364. package/dist/cinematic/BloomPass.js +5 -17
  365. package/dist/cinematic/BloomPass.js.map +1 -1
  366. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  367. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  368. package/dist/cinematic/DepthHazePass.js +5 -19
  369. package/dist/cinematic/DepthHazePass.js.map +1 -1
  370. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  371. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  372. package/dist/cinematic/FilmGrainPass.js +5 -16
  373. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  374. package/dist/cinematic/VignettePass.d.ts +5 -9
  375. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  376. package/dist/cinematic/VignettePass.js +5 -16
  377. package/dist/cinematic/VignettePass.js.map +1 -1
  378. package/dist/cinematic/index.d.ts +2 -1
  379. package/dist/cinematic/index.d.ts.map +1 -1
  380. package/dist/cinematic/index.js +1 -1
  381. package/dist/cinematic/index.js.map +1 -1
  382. package/dist/contracts/atmosphere.d.ts +30 -0
  383. package/dist/contracts/atmosphere.d.ts.map +1 -0
  384. package/dist/contracts/atmosphere.js +42 -0
  385. package/dist/contracts/atmosphere.js.map +1 -0
  386. package/dist/contracts/blend.d.ts +28 -0
  387. package/dist/contracts/blend.d.ts.map +1 -0
  388. package/dist/contracts/blend.js +73 -0
  389. package/dist/contracts/blend.js.map +1 -0
  390. package/dist/contracts/core.d.ts +47 -0
  391. package/dist/contracts/core.d.ts.map +1 -0
  392. package/dist/contracts/core.js +70 -0
  393. package/dist/contracts/core.js.map +1 -0
  394. package/dist/contracts/deform.d.ts +38 -0
  395. package/dist/contracts/deform.d.ts.map +1 -0
  396. package/dist/contracts/deform.js +14 -0
  397. package/dist/contracts/deform.js.map +1 -0
  398. package/dist/contracts/device.d.ts +71 -0
  399. package/dist/contracts/device.d.ts.map +1 -0
  400. package/dist/contracts/device.js +97 -0
  401. package/dist/contracts/device.js.map +1 -0
  402. package/dist/contracts/environment.d.ts +55 -0
  403. package/dist/contracts/environment.d.ts.map +1 -0
  404. package/dist/contracts/environment.js +115 -0
  405. package/dist/contracts/environment.js.map +1 -0
  406. package/dist/contracts/flags.state.d.ts +15 -0
  407. package/dist/contracts/flags.state.d.ts.map +1 -0
  408. package/dist/contracts/flags.state.js +45 -0
  409. package/dist/contracts/flags.state.js.map +1 -0
  410. package/dist/contracts/frameGraph.d.ts +78 -0
  411. package/dist/contracts/frameGraph.d.ts.map +1 -0
  412. package/dist/contracts/frameGraph.js +32 -0
  413. package/dist/contracts/frameGraph.js.map +1 -0
  414. package/dist/contracts/frameUniforms.d.ts +43 -0
  415. package/dist/contracts/frameUniforms.d.ts.map +1 -0
  416. package/dist/contracts/frameUniforms.js +35 -0
  417. package/dist/contracts/frameUniforms.js.map +1 -0
  418. package/dist/contracts/geometry.d.ts +33 -0
  419. package/dist/contracts/geometry.d.ts.map +1 -0
  420. package/dist/contracts/geometry.js +59 -0
  421. package/dist/contracts/geometry.js.map +1 -0
  422. package/dist/contracts/index.d.ts +27 -0
  423. package/dist/contracts/index.d.ts.map +1 -0
  424. package/dist/contracts/index.js +27 -0
  425. package/dist/contracts/index.js.map +1 -0
  426. package/dist/contracts/materialLobes.d.ts +41 -0
  427. package/dist/contracts/materialLobes.d.ts.map +1 -0
  428. package/dist/contracts/materialLobes.js +14 -0
  429. package/dist/contracts/materialLobes.js.map +1 -0
  430. package/dist/contracts/output.d.ts +35 -0
  431. package/dist/contracts/output.d.ts.map +1 -0
  432. package/dist/contracts/output.js +18 -0
  433. package/dist/contracts/output.js.map +1 -0
  434. package/dist/contracts/particles.d.ts +41 -0
  435. package/dist/contracts/particles.d.ts.map +1 -0
  436. package/dist/contracts/particles.js +15 -0
  437. package/dist/contracts/particles.js.map +1 -0
  438. package/dist/contracts/post.d.ts +71 -0
  439. package/dist/contracts/post.d.ts.map +1 -0
  440. package/dist/contracts/post.js +28 -0
  441. package/dist/contracts/post.js.map +1 -0
  442. package/dist/contracts/program.d.ts +158 -0
  443. package/dist/contracts/program.d.ts.map +1 -0
  444. package/dist/contracts/program.js +128 -0
  445. package/dist/contracts/program.js.map +1 -0
  446. package/dist/contracts/quality.d.ts +93 -0
  447. package/dist/contracts/quality.d.ts.map +1 -0
  448. package/dist/contracts/quality.js +149 -0
  449. package/dist/contracts/quality.js.map +1 -0
  450. package/dist/contracts/renderItem.d.ts +58 -0
  451. package/dist/contracts/renderItem.d.ts.map +1 -0
  452. package/dist/contracts/renderItem.js +8 -0
  453. package/dist/contracts/renderItem.js.map +1 -0
  454. package/dist/contracts/renderSource.d.ts +63 -0
  455. package/dist/contracts/renderSource.d.ts.map +1 -0
  456. package/dist/contracts/renderSource.js +7 -0
  457. package/dist/contracts/renderSource.js.map +1 -0
  458. package/dist/contracts/rendererFactory.d.ts +42 -0
  459. package/dist/contracts/rendererFactory.d.ts.map +1 -0
  460. package/dist/contracts/rendererFactory.js +32 -0
  461. package/dist/contracts/rendererFactory.js.map +1 -0
  462. package/dist/contracts/sampling.d.ts +23 -0
  463. package/dist/contracts/sampling.d.ts.map +1 -0
  464. package/dist/contracts/sampling.js +17 -0
  465. package/dist/contracts/sampling.js.map +1 -0
  466. package/dist/contracts/shadows.d.ts +53 -0
  467. package/dist/contracts/shadows.d.ts.map +1 -0
  468. package/dist/contracts/shadows.js +66 -0
  469. package/dist/contracts/shadows.js.map +1 -0
  470. package/dist/contracts/testing/ChunkHarness.d.ts +18 -0
  471. package/dist/contracts/testing/ChunkHarness.d.ts.map +1 -0
  472. package/dist/contracts/testing/ChunkHarness.js +68 -0
  473. package/dist/contracts/testing/ChunkHarness.js.map +1 -0
  474. package/dist/contracts/textureFormats.d.ts +18 -0
  475. package/dist/contracts/textureFormats.d.ts.map +1 -0
  476. package/dist/contracts/textureFormats.js +13 -0
  477. package/dist/contracts/textureFormats.js.map +1 -0
  478. package/dist/contracts/velocity.d.ts +37 -0
  479. package/dist/contracts/velocity.d.ts.map +1 -0
  480. package/dist/contracts/velocity.js +22 -0
  481. package/dist/contracts/velocity.js.map +1 -0
  482. package/dist/effects/GPUParticleBackend.d.ts +4 -2
  483. package/dist/effects/GPUParticleBackend.d.ts.map +1 -1
  484. package/dist/effects/GPUParticleBackend.js +20 -2
  485. package/dist/effects/GPUParticleBackend.js.map +1 -1
  486. package/dist/effects/ResidentGPUParticleRenderer.d.ts +158 -0
  487. package/dist/effects/ResidentGPUParticleRenderer.d.ts.map +1 -0
  488. package/dist/effects/ResidentGPUParticleRenderer.js +576 -0
  489. package/dist/effects/ResidentGPUParticleRenderer.js.map +1 -0
  490. package/dist/environment/EnvUniforms.d.ts +42 -0
  491. package/dist/environment/EnvUniforms.d.ts.map +1 -0
  492. package/dist/environment/EnvUniforms.js +54 -0
  493. package/dist/environment/EnvUniforms.js.map +1 -0
  494. package/dist/environment/EnvironmentCache.d.ts +83 -0
  495. package/dist/environment/EnvironmentCache.d.ts.map +1 -0
  496. package/dist/environment/EnvironmentCache.js +205 -0
  497. package/dist/environment/EnvironmentCache.js.map +1 -0
  498. package/dist/environment/EnvironmentProbeFactory.d.ts +41 -0
  499. package/dist/environment/EnvironmentProbeFactory.d.ts.map +1 -0
  500. package/dist/environment/EnvironmentProbeFactory.js +52 -0
  501. package/dist/environment/EnvironmentProbeFactory.js.map +1 -0
  502. package/dist/environment/GPUPMREMGenerator.d.ts +44 -0
  503. package/dist/environment/GPUPMREMGenerator.d.ts.map +1 -0
  504. package/dist/environment/GPUPMREMGenerator.js +98 -0
  505. package/dist/environment/GPUPMREMGenerator.js.map +1 -0
  506. package/dist/environment/HdrEquirect.d.ts +28 -0
  507. package/dist/environment/HdrEquirect.d.ts.map +1 -0
  508. package/dist/environment/HdrEquirect.js +205 -0
  509. package/dist/environment/HdrEquirect.js.map +1 -0
  510. package/dist/environment/LightingSamplerBudget.d.ts +20 -0
  511. package/dist/environment/LightingSamplerBudget.d.ts.map +1 -0
  512. package/dist/environment/LightingSamplerBudget.js +94 -0
  513. package/dist/environment/LightingSamplerBudget.js.map +1 -0
  514. package/dist/environment/Prd02BackgroundShaderLibrary.d.ts +10 -0
  515. package/dist/environment/Prd02BackgroundShaderLibrary.d.ts.map +1 -0
  516. package/dist/environment/Prd02BackgroundShaderLibrary.js +100 -0
  517. package/dist/environment/Prd02BackgroundShaderLibrary.js.map +1 -0
  518. package/dist/environment/Rgb9e5Cube.d.ts +25 -0
  519. package/dist/environment/Rgb9e5Cube.d.ts.map +1 -0
  520. package/dist/environment/Rgb9e5Cube.js +103 -0
  521. package/dist/environment/Rgb9e5Cube.js.map +1 -0
  522. package/dist/environment/RoomEnvironmentScene.d.ts +57 -0
  523. package/dist/environment/RoomEnvironmentScene.d.ts.map +1 -0
  524. package/dist/environment/RoomEnvironmentScene.js +165 -0
  525. package/dist/environment/RoomEnvironmentScene.js.map +1 -0
  526. package/dist/environment/SphericalHarmonics.d.ts +32 -0
  527. package/dist/environment/SphericalHarmonics.d.ts.map +1 -0
  528. package/dist/environment/SphericalHarmonics.js +155 -0
  529. package/dist/environment/SphericalHarmonics.js.map +1 -0
  530. package/dist/environment/probeBuild.d.ts +97 -0
  531. package/dist/environment/probeBuild.d.ts.map +1 -0
  532. package/dist/environment/probeBuild.js +406 -0
  533. package/dist/environment/probeBuild.js.map +1 -0
  534. package/dist/environment/workers/cpuPrefilter.d.ts +58 -0
  535. package/dist/environment/workers/cpuPrefilter.d.ts.map +1 -0
  536. package/dist/environment/workers/cpuPrefilter.js +288 -0
  537. package/dist/environment/workers/cpuPrefilter.js.map +1 -0
  538. package/dist/extension-scalar-atlas.d.ts +3 -0
  539. package/dist/extension-scalar-atlas.d.ts.map +1 -0
  540. package/dist/extension-scalar-atlas.js +2 -0
  541. package/dist/extension-scalar-atlas.js.map +1 -0
  542. package/dist/forward/Deform.d.ts +56 -0
  543. package/dist/forward/Deform.d.ts.map +1 -0
  544. package/dist/forward/Deform.js +517 -0
  545. package/dist/forward/Deform.js.map +1 -0
  546. package/dist/forward/DrawSubmit.d.ts +32 -0
  547. package/dist/forward/DrawSubmit.d.ts.map +1 -0
  548. package/dist/forward/DrawSubmit.js +75 -0
  549. package/dist/forward/DrawSubmit.js.map +1 -0
  550. package/dist/forward/Lighting.d.ts +35 -0
  551. package/dist/forward/Lighting.d.ts.map +1 -0
  552. package/dist/forward/Lighting.js +477 -0
  553. package/dist/forward/Lighting.js.map +1 -0
  554. package/dist/forward/Transmission.d.ts +62 -0
  555. package/dist/forward/Transmission.d.ts.map +1 -0
  556. package/dist/forward/Transmission.js +299 -0
  557. package/dist/forward/Transmission.js.map +1 -0
  558. package/dist/forward/Velocity.d.ts +47 -0
  559. package/dist/forward/Velocity.d.ts.map +1 -0
  560. package/dist/forward/Velocity.js +153 -0
  561. package/dist/forward/Velocity.js.map +1 -0
  562. package/dist/forward/transmissionTargetStore.d.ts +21 -0
  563. package/dist/forward/transmissionTargetStore.d.ts.map +1 -0
  564. package/dist/forward/transmissionTargetStore.js +8 -0
  565. package/dist/forward/transmissionTargetStore.js.map +1 -0
  566. package/dist/geometry/Primitives.d.ts +28 -0
  567. package/dist/geometry/Primitives.d.ts.map +1 -0
  568. package/dist/geometry/Primitives.js +110 -0
  569. package/dist/geometry/Primitives.js.map +1 -0
  570. package/dist/index.d.ts +140 -57
  571. package/dist/index.d.ts.map +1 -1
  572. package/dist/index.js +102 -51
  573. package/dist/index.js.map +1 -1
  574. package/dist/lanes/index.d.ts +17 -0
  575. package/dist/lanes/index.d.ts.map +1 -0
  576. package/dist/lanes/index.js +17 -0
  577. package/dist/lanes/index.js.map +1 -0
  578. package/dist/lanes/prd01.d.ts +6 -0
  579. package/dist/lanes/prd01.d.ts.map +1 -0
  580. package/dist/lanes/prd01.js +19 -0
  581. package/dist/lanes/prd01.js.map +1 -0
  582. package/dist/lanes/prd02.d.ts +62 -0
  583. package/dist/lanes/prd02.d.ts.map +1 -0
  584. package/dist/lanes/prd02.js +117 -0
  585. package/dist/lanes/prd02.js.map +1 -0
  586. package/dist/lanes/prd03.d.ts +19 -0
  587. package/dist/lanes/prd03.d.ts.map +1 -0
  588. package/dist/lanes/prd03.js +55 -0
  589. package/dist/lanes/prd03.js.map +1 -0
  590. package/dist/lanes/prd04.d.ts +22 -0
  591. package/dist/lanes/prd04.d.ts.map +1 -0
  592. package/dist/lanes/prd04.js +35 -0
  593. package/dist/lanes/prd04.js.map +1 -0
  594. package/dist/lanes/prd05.d.ts +4 -0
  595. package/dist/lanes/prd05.d.ts.map +1 -0
  596. package/dist/lanes/prd05.js +31 -0
  597. package/dist/lanes/prd05.js.map +1 -0
  598. package/dist/lanes/prd06.d.ts +33 -0
  599. package/dist/lanes/prd06.d.ts.map +1 -0
  600. package/dist/lanes/prd06.js +217 -0
  601. package/dist/lanes/prd06.js.map +1 -0
  602. package/dist/lanes/prd07.d.ts +49 -0
  603. package/dist/lanes/prd07.d.ts.map +1 -0
  604. package/dist/lanes/prd07.js +112 -0
  605. package/dist/lanes/prd07.js.map +1 -0
  606. package/dist/lanes/prd08.d.ts +2 -0
  607. package/dist/lanes/prd08.d.ts.map +1 -0
  608. package/dist/lanes/prd08.js +17 -0
  609. package/dist/lanes/prd08.js.map +1 -0
  610. package/dist/lanes/prd09.d.ts +6 -0
  611. package/dist/lanes/prd09.d.ts.map +1 -0
  612. package/dist/lanes/prd09.js +6 -0
  613. package/dist/lanes/prd09.js.map +1 -0
  614. package/dist/lanes/prd10.d.ts +2 -0
  615. package/dist/lanes/prd10.d.ts.map +1 -0
  616. package/dist/lanes/prd10.js +10 -0
  617. package/dist/lanes/prd10.js.map +1 -0
  618. package/dist/lanes/prd11.d.ts +61 -0
  619. package/dist/lanes/prd11.d.ts.map +1 -0
  620. package/dist/lanes/prd11.js +244 -0
  621. package/dist/lanes/prd11.js.map +1 -0
  622. package/dist/lanes/prd12.d.ts +6 -0
  623. package/dist/lanes/prd12.d.ts.map +1 -0
  624. package/dist/lanes/prd12.js +6 -0
  625. package/dist/lanes/prd12.js.map +1 -0
  626. package/dist/lanes/prd13.d.ts +6 -0
  627. package/dist/lanes/prd13.d.ts.map +1 -0
  628. package/dist/lanes/prd13.js +6 -0
  629. package/dist/lanes/prd13.js.map +1 -0
  630. package/dist/lanes/prd14.d.ts +6 -0
  631. package/dist/lanes/prd14.d.ts.map +1 -0
  632. package/dist/lanes/prd14.js +6 -0
  633. package/dist/lanes/prd14.js.map +1 -0
  634. package/dist/lanes/prd15.d.ts +6 -0
  635. package/dist/lanes/prd15.d.ts.map +1 -0
  636. package/dist/lanes/prd15.js +6 -0
  637. package/dist/lanes/prd15.js.map +1 -0
  638. package/dist/lean/LeanProductionRenderer.d.ts.map +1 -1
  639. package/dist/lean/LeanProductionRenderer.js +2 -2
  640. package/dist/lean/LeanProductionRenderer.js.map +1 -1
  641. package/dist/lean-core-runtime.d.ts +13 -0
  642. package/dist/lean-core-runtime.d.ts.map +1 -0
  643. package/dist/lean-core-runtime.js +10 -0
  644. package/dist/lean-core-runtime.js.map +1 -0
  645. package/dist/materials/PhysicalFeatures.d.ts +71 -0
  646. package/dist/materials/PhysicalFeatures.d.ts.map +1 -0
  647. package/dist/materials/PhysicalFeatures.js +255 -0
  648. package/dist/materials/PhysicalFeatures.js.map +1 -0
  649. package/dist/materials/PhysicalMaterial.d.ts +85 -0
  650. package/dist/materials/PhysicalMaterial.d.ts.map +1 -1
  651. package/dist/materials/PhysicalMaterial.js +21 -0
  652. package/dist/materials/PhysicalMaterial.js.map +1 -1
  653. package/dist/materials/features.d.ts +47 -0
  654. package/dist/materials/features.d.ts.map +1 -0
  655. package/dist/materials/features.js +282 -0
  656. package/dist/materials/features.js.map +1 -0
  657. package/dist/materials/lobes.d.ts +3 -0
  658. package/dist/materials/lobes.d.ts.map +1 -0
  659. package/dist/materials/lobes.js +225 -0
  660. package/dist/materials/lobes.js.map +1 -0
  661. package/dist/output/HdrTarget.d.ts +27 -0
  662. package/dist/output/HdrTarget.d.ts.map +1 -0
  663. package/dist/output/HdrTarget.js +48 -0
  664. package/dist/output/HdrTarget.js.map +1 -0
  665. package/dist/output/OutputPass.d.ts +28 -0
  666. package/dist/output/OutputPass.d.ts.map +1 -0
  667. package/dist/output/OutputPass.js +142 -0
  668. package/dist/output/OutputPass.js.map +1 -0
  669. package/dist/output/ToneMappingOperators.glsl.d.ts +22 -0
  670. package/dist/output/ToneMappingOperators.glsl.d.ts.map +1 -0
  671. package/dist/output/ToneMappingOperators.glsl.js +217 -0
  672. package/dist/output/ToneMappingOperators.glsl.js.map +1 -0
  673. package/dist/passes/ContactShadowPass.d.ts +57 -0
  674. package/dist/passes/ContactShadowPass.d.ts.map +1 -0
  675. package/dist/passes/ContactShadowPass.js +151 -0
  676. package/dist/passes/ContactShadowPass.js.map +1 -0
  677. package/dist/passes/Prd02ContactShadowsContributor.d.ts +16 -0
  678. package/dist/passes/Prd02ContactShadowsContributor.d.ts.map +1 -0
  679. package/dist/passes/Prd02ContactShadowsContributor.js +133 -0
  680. package/dist/passes/Prd02ContactShadowsContributor.js.map +1 -0
  681. package/dist/passes/Prd02SubFlags.d.ts +22 -0
  682. package/dist/passes/Prd02SubFlags.d.ts.map +1 -0
  683. package/dist/passes/Prd02SubFlags.js +32 -0
  684. package/dist/passes/Prd02SubFlags.js.map +1 -0
  685. package/dist/performance/BVH.d.ts +46 -0
  686. package/dist/performance/BVH.d.ts.map +1 -1
  687. package/dist/performance/BVH.js +212 -0
  688. package/dist/performance/BVH.js.map +1 -1
  689. package/dist/performance/Batcher.d.ts +11 -0
  690. package/dist/performance/Batcher.d.ts.map +1 -1
  691. package/dist/performance/Batcher.js +10 -0
  692. package/dist/performance/Batcher.js.map +1 -1
  693. package/dist/performance/FrustumCuller.d.ts +29 -0
  694. package/dist/performance/FrustumCuller.d.ts.map +1 -1
  695. package/dist/performance/FrustumCuller.js +78 -1
  696. package/dist/performance/FrustumCuller.js.map +1 -1
  697. package/dist/performance/LOD.d.ts +6 -0
  698. package/dist/performance/LOD.d.ts.map +1 -1
  699. package/dist/performance/LOD.js +12 -0
  700. package/dist/performance/LOD.js.map +1 -1
  701. package/dist/performance/RenderItemSorting.d.ts +2 -0
  702. package/dist/performance/RenderItemSorting.d.ts.map +1 -1
  703. package/dist/performance/RenderItemSorting.js +5 -1
  704. package/dist/performance/RenderItemSorting.js.map +1 -1
  705. package/dist/post/CubeLut.d.ts +15 -0
  706. package/dist/post/CubeLut.d.ts.map +1 -0
  707. package/dist/post/CubeLut.js +86 -0
  708. package/dist/post/CubeLut.js.map +1 -0
  709. package/dist/post/DisplayLutCache.d.ts +31 -0
  710. package/dist/post/DisplayLutCache.d.ts.map +1 -0
  711. package/dist/post/DisplayLutCache.js +44 -0
  712. package/dist/post/DisplayLutCache.js.map +1 -0
  713. package/dist/post/PostAntiAlias.d.ts +49 -0
  714. package/dist/post/PostAntiAlias.d.ts.map +1 -0
  715. package/dist/post/PostAntiAlias.js +75 -0
  716. package/dist/post/PostAntiAlias.js.map +1 -0
  717. package/dist/post/PostGraph.d.ts +206 -0
  718. package/dist/post/PostGraph.d.ts.map +1 -0
  719. package/dist/post/PostGraph.js +234 -0
  720. package/dist/post/PostGraph.js.map +1 -0
  721. package/dist/post/PostQualityTiers.d.ts +95 -0
  722. package/dist/post/PostQualityTiers.d.ts.map +1 -0
  723. package/dist/post/PostQualityTiers.js +62 -0
  724. package/dist/post/PostQualityTiers.js.map +1 -0
  725. package/dist/post/PostResources.d.ts +49 -0
  726. package/dist/post/PostResources.d.ts.map +1 -0
  727. package/dist/post/PostResources.js +119 -0
  728. package/dist/post/PostResources.js.map +1 -0
  729. package/dist/post/PostTimer.d.ts +37 -0
  730. package/dist/post/PostTimer.d.ts.map +1 -0
  731. package/dist/post/PostTimer.js +88 -0
  732. package/dist/post/PostTimer.js.map +1 -0
  733. package/dist/post/ScreenFeelPass.d.ts +83 -0
  734. package/dist/post/ScreenFeelPass.d.ts.map +1 -0
  735. package/dist/post/ScreenFeelPass.js +197 -0
  736. package/dist/post/ScreenFeelPass.js.map +1 -0
  737. package/dist/post/ToneOperators.d.ts +42 -0
  738. package/dist/post/ToneOperators.d.ts.map +1 -0
  739. package/dist/post/ToneOperators.js +179 -0
  740. package/dist/post/ToneOperators.js.map +1 -0
  741. package/dist/post/chunks/indirectFraction.glsl.d.ts +50 -0
  742. package/dist/post/chunks/indirectFraction.glsl.d.ts.map +1 -0
  743. package/dist/post/chunks/indirectFraction.glsl.js +82 -0
  744. package/dist/post/chunks/indirectFraction.glsl.js.map +1 -0
  745. package/dist/post/chunks/velocity.glsl.d.ts +35 -0
  746. package/dist/post/chunks/velocity.glsl.d.ts.map +1 -0
  747. package/dist/post/chunks/velocity.glsl.js +86 -0
  748. package/dist/post/chunks/velocity.glsl.js.map +1 -0
  749. package/dist/post/shaders/bloom.glsl.d.ts +21 -0
  750. package/dist/post/shaders/bloom.glsl.d.ts.map +1 -0
  751. package/dist/post/shaders/bloom.glsl.js +120 -0
  752. package/dist/post/shaders/bloom.glsl.js.map +1 -0
  753. package/dist/post/shaders/bloom.wgsl.d.ts +10 -0
  754. package/dist/post/shaders/bloom.wgsl.d.ts.map +1 -0
  755. package/dist/post/shaders/bloom.wgsl.js +121 -0
  756. package/dist/post/shaders/bloom.wgsl.js.map +1 -0
  757. package/dist/post/shaders/common.glsl.d.ts +11 -0
  758. package/dist/post/shaders/common.glsl.d.ts.map +1 -0
  759. package/dist/post/shaders/common.glsl.js +34 -0
  760. package/dist/post/shaders/common.glsl.js.map +1 -0
  761. package/dist/post/shaders/common.wgsl.d.ts +25 -0
  762. package/dist/post/shaders/common.wgsl.d.ts.map +1 -0
  763. package/dist/post/shaders/common.wgsl.js +48 -0
  764. package/dist/post/shaders/common.wgsl.js.map +1 -0
  765. package/dist/post/shaders/composite.glsl.d.ts +25 -0
  766. package/dist/post/shaders/composite.glsl.d.ts.map +1 -0
  767. package/dist/post/shaders/composite.glsl.js +96 -0
  768. package/dist/post/shaders/composite.glsl.js.map +1 -0
  769. package/dist/post/shaders/composite.wgsl.d.ts +10 -0
  770. package/dist/post/shaders/composite.wgsl.d.ts.map +1 -0
  771. package/dist/post/shaders/composite.wgsl.js +92 -0
  772. package/dist/post/shaders/composite.wgsl.js.map +1 -0
  773. package/dist/post/shaders/depthDownsample.glsl.d.ts +20 -0
  774. package/dist/post/shaders/depthDownsample.glsl.d.ts.map +1 -0
  775. package/dist/post/shaders/depthDownsample.glsl.js +78 -0
  776. package/dist/post/shaders/depthDownsample.glsl.js.map +1 -0
  777. package/dist/post/shaders/depthDownsample.wgsl.d.ts +17 -0
  778. package/dist/post/shaders/depthDownsample.wgsl.d.ts.map +1 -0
  779. package/dist/post/shaders/depthDownsample.wgsl.js +87 -0
  780. package/dist/post/shaders/depthDownsample.wgsl.js.map +1 -0
  781. package/dist/post/shaders/displayGrade.glsl.d.ts +18 -0
  782. package/dist/post/shaders/displayGrade.glsl.d.ts.map +1 -0
  783. package/dist/post/shaders/displayGrade.glsl.js +80 -0
  784. package/dist/post/shaders/displayGrade.glsl.js.map +1 -0
  785. package/dist/post/shaders/displayGrade.wgsl.d.ts +9 -0
  786. package/dist/post/shaders/displayGrade.wgsl.d.ts.map +1 -0
  787. package/dist/post/shaders/displayGrade.wgsl.js +75 -0
  788. package/dist/post/shaders/displayGrade.wgsl.js.map +1 -0
  789. package/dist/post/shaders/dof.glsl.d.ts +25 -0
  790. package/dist/post/shaders/dof.glsl.d.ts.map +1 -0
  791. package/dist/post/shaders/dof.glsl.js +129 -0
  792. package/dist/post/shaders/dof.glsl.js.map +1 -0
  793. package/dist/post/shaders/dof.wgsl.d.ts +11 -0
  794. package/dist/post/shaders/dof.wgsl.d.ts.map +1 -0
  795. package/dist/post/shaders/dof.wgsl.js +119 -0
  796. package/dist/post/shaders/dof.wgsl.js.map +1 -0
  797. package/dist/post/shaders/exposure.glsl.d.ts +43 -0
  798. package/dist/post/shaders/exposure.glsl.d.ts.map +1 -0
  799. package/dist/post/shaders/exposure.glsl.js +115 -0
  800. package/dist/post/shaders/exposure.glsl.js.map +1 -0
  801. package/dist/post/shaders/exposure.wgsl.d.ts +16 -0
  802. package/dist/post/shaders/exposure.wgsl.d.ts.map +1 -0
  803. package/dist/post/shaders/exposure.wgsl.js +97 -0
  804. package/dist/post/shaders/exposure.wgsl.js.map +1 -0
  805. package/dist/post/shaders/finalize.glsl.d.ts +17 -0
  806. package/dist/post/shaders/finalize.glsl.d.ts.map +1 -0
  807. package/dist/post/shaders/finalize.glsl.js +120 -0
  808. package/dist/post/shaders/finalize.glsl.js.map +1 -0
  809. package/dist/post/shaders/finalize.wgsl.d.ts +13 -0
  810. package/dist/post/shaders/finalize.wgsl.d.ts.map +1 -0
  811. package/dist/post/shaders/finalize.wgsl.js +124 -0
  812. package/dist/post/shaders/finalize.wgsl.js.map +1 -0
  813. package/dist/post/shaders/fxaa.glsl.d.ts +26 -0
  814. package/dist/post/shaders/fxaa.glsl.d.ts.map +1 -0
  815. package/dist/post/shaders/fxaa.glsl.js +246 -0
  816. package/dist/post/shaders/fxaa.glsl.js.map +1 -0
  817. package/dist/post/shaders/fxaa.wgsl.d.ts +17 -0
  818. package/dist/post/shaders/fxaa.wgsl.d.ts.map +1 -0
  819. package/dist/post/shaders/fxaa.wgsl.js +268 -0
  820. package/dist/post/shaders/fxaa.wgsl.js.map +1 -0
  821. package/dist/post/shaders/godrays.glsl.d.ts +16 -0
  822. package/dist/post/shaders/godrays.glsl.d.ts.map +1 -0
  823. package/dist/post/shaders/godrays.glsl.js +70 -0
  824. package/dist/post/shaders/godrays.glsl.js.map +1 -0
  825. package/dist/post/shaders/godrays.wgsl.d.ts +8 -0
  826. package/dist/post/shaders/godrays.wgsl.d.ts.map +1 -0
  827. package/dist/post/shaders/godrays.wgsl.js +60 -0
  828. package/dist/post/shaders/godrays.wgsl.js.map +1 -0
  829. package/dist/post/shaders/gtao.glsl.d.ts +29 -0
  830. package/dist/post/shaders/gtao.glsl.d.ts.map +1 -0
  831. package/dist/post/shaders/gtao.glsl.js +190 -0
  832. package/dist/post/shaders/gtao.glsl.js.map +1 -0
  833. package/dist/post/shaders/gtao.wgsl.d.ts +13 -0
  834. package/dist/post/shaders/gtao.wgsl.d.ts.map +1 -0
  835. package/dist/post/shaders/gtao.wgsl.js +163 -0
  836. package/dist/post/shaders/gtao.wgsl.js.map +1 -0
  837. package/dist/post/shaders/gtaoDenoise.glsl.d.ts +22 -0
  838. package/dist/post/shaders/gtaoDenoise.glsl.d.ts.map +1 -0
  839. package/dist/post/shaders/gtaoDenoise.glsl.js +121 -0
  840. package/dist/post/shaders/gtaoDenoise.glsl.js.map +1 -0
  841. package/dist/post/shaders/gtaoDenoise.wgsl.d.ts +11 -0
  842. package/dist/post/shaders/gtaoDenoise.wgsl.d.ts.map +1 -0
  843. package/dist/post/shaders/gtaoDenoise.wgsl.js +117 -0
  844. package/dist/post/shaders/gtaoDenoise.wgsl.js.map +1 -0
  845. package/dist/post/shaders/motionBlur.glsl.d.ts +21 -0
  846. package/dist/post/shaders/motionBlur.glsl.d.ts.map +1 -0
  847. package/dist/post/shaders/motionBlur.glsl.js +110 -0
  848. package/dist/post/shaders/motionBlur.glsl.js.map +1 -0
  849. package/dist/post/shaders/motionBlur.wgsl.d.ts +10 -0
  850. package/dist/post/shaders/motionBlur.wgsl.d.ts.map +1 -0
  851. package/dist/post/shaders/motionBlur.wgsl.js +102 -0
  852. package/dist/post/shaders/motionBlur.wgsl.js.map +1 -0
  853. package/dist/post/shaders/smaa.glsl.d.ts +28 -0
  854. package/dist/post/shaders/smaa.glsl.d.ts.map +1 -0
  855. package/dist/post/shaders/smaa.glsl.js +354 -0
  856. package/dist/post/shaders/smaa.glsl.js.map +1 -0
  857. package/dist/post/shaders/smaa.wgsl.d.ts +20 -0
  858. package/dist/post/shaders/smaa.wgsl.d.ts.map +1 -0
  859. package/dist/post/shaders/smaa.wgsl.js +375 -0
  860. package/dist/post/shaders/smaa.wgsl.js.map +1 -0
  861. package/dist/post/shaders/taa.glsl.d.ts +23 -0
  862. package/dist/post/shaders/taa.glsl.d.ts.map +1 -0
  863. package/dist/post/shaders/taa.glsl.js +169 -0
  864. package/dist/post/shaders/taa.glsl.js.map +1 -0
  865. package/dist/post/shaders/taa.wgsl.d.ts +10 -0
  866. package/dist/post/shaders/taa.wgsl.d.ts.map +1 -0
  867. package/dist/post/shaders/taa.wgsl.js +185 -0
  868. package/dist/post/shaders/taa.wgsl.js.map +1 -0
  869. package/dist/post/shaders/velocityDilate.glsl.d.ts +16 -0
  870. package/dist/post/shaders/velocityDilate.glsl.d.ts.map +1 -0
  871. package/dist/post/shaders/velocityDilate.glsl.js +45 -0
  872. package/dist/post/shaders/velocityDilate.glsl.js.map +1 -0
  873. package/dist/post/shaders/velocityDilate.wgsl.d.ts +8 -0
  874. package/dist/post/shaders/velocityDilate.wgsl.d.ts.map +1 -0
  875. package/dist/post/shaders/velocityDilate.wgsl.js +30 -0
  876. package/dist/post/shaders/velocityDilate.wgsl.js.map +1 -0
  877. package/dist/post/smaa/textures.d.ts +17 -0
  878. package/dist/post/smaa/textures.d.ts.map +1 -0
  879. package/dist/post/smaa/textures.js +17 -0
  880. package/dist/post/smaa/textures.js.map +1 -0
  881. package/dist/post/v2Entry.d.ts +25 -0
  882. package/dist/post/v2Entry.d.ts.map +1 -0
  883. package/dist/post/v2Entry.js +28 -0
  884. package/dist/post/v2Entry.js.map +1 -0
  885. package/dist/post/v2Stages.d.ts +156 -0
  886. package/dist/post/v2Stages.d.ts.map +1 -0
  887. package/dist/post/v2Stages.js +1189 -0
  888. package/dist/post/v2Stages.js.map +1 -0
  889. package/dist/postprocess/EffectComposer.d.ts +6 -109
  890. package/dist/postprocess/EffectComposer.d.ts.map +1 -1
  891. package/dist/postprocess/EffectComposer.js +6 -246
  892. package/dist/postprocess/EffectComposer.js.map +1 -1
  893. package/dist/postprocess/NativeBloomPyramid.d.ts +51 -1
  894. package/dist/postprocess/NativeBloomPyramid.d.ts.map +1 -1
  895. package/dist/postprocess/NativeBloomPyramid.js +88 -1
  896. package/dist/postprocess/NativeBloomPyramid.js.map +1 -1
  897. package/dist/postprocess/SSAOPass.d.ts +5 -5
  898. package/dist/postprocess/SSAOPass.d.ts.map +1 -1
  899. package/dist/postprocess/SSAOPass.js +5 -17
  900. package/dist/postprocess/SSAOPass.js.map +1 -1
  901. package/dist/probes/IrradianceVolume.d.ts +45 -0
  902. package/dist/probes/IrradianceVolume.d.ts.map +1 -0
  903. package/dist/probes/IrradianceVolume.js +230 -0
  904. package/dist/probes/IrradianceVolume.js.map +1 -0
  905. package/dist/probes/LtcLuts.d.ts +30 -0
  906. package/dist/probes/LtcLuts.d.ts.map +1 -0
  907. package/dist/probes/LtcLuts.js +120 -0
  908. package/dist/probes/LtcLuts.js.map +1 -0
  909. package/dist/probes/Prd02ProbesContributor.d.ts +53 -0
  910. package/dist/probes/Prd02ProbesContributor.d.ts.map +1 -0
  911. package/dist/probes/Prd02ProbesContributor.js +241 -0
  912. package/dist/probes/Prd02ProbesContributor.js.map +1 -0
  913. package/dist/probes/ProbeBoxProjection.d.ts +53 -0
  914. package/dist/probes/ProbeBoxProjection.d.ts.map +1 -0
  915. package/dist/probes/ProbeBoxProjection.js +99 -0
  916. package/dist/probes/ProbeBoxProjection.js.map +1 -0
  917. package/dist/probes/ReflectionProbeSystem.d.ts +64 -0
  918. package/dist/probes/ReflectionProbeSystem.d.ts.map +1 -0
  919. package/dist/probes/ReflectionProbeSystem.js +157 -0
  920. package/dist/probes/ReflectionProbeSystem.js.map +1 -0
  921. package/dist/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
  922. package/dist/production-runtime/PBRHDRPipeline.js +23 -9
  923. package/dist/production-runtime/PBRHDRPipeline.js.map +1 -1
  924. package/dist/production-runtime/ProductionRendererTypes.d.ts +17 -6
  925. package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
  926. package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
  927. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +3 -0
  928. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +1 -1
  929. package/dist/production-runtime/ProductionRuntimeRenderer.js +8 -1
  930. package/dist/production-runtime/ProductionRuntimeRenderer.js.map +1 -1
  931. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +4 -0
  932. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +1 -1
  933. package/dist/production-runtime/ProductionWebGL2Renderer.js +15 -0
  934. package/dist/production-runtime/ProductionWebGL2Renderer.js.map +1 -1
  935. package/dist/production-runtime/ProductionWebGPURenderer.d.ts +11 -5
  936. package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
  937. package/dist/production-runtime/ProductionWebGPURenderer.js +38 -47
  938. package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
  939. package/dist/production-runtime/backendSelection.d.ts +26 -0
  940. package/dist/production-runtime/backendSelection.d.ts.map +1 -0
  941. package/dist/production-runtime/backendSelection.js +46 -0
  942. package/dist/production-runtime/backendSelection.js.map +1 -0
  943. package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts +1 -1
  944. package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts.map +1 -1
  945. package/dist/production-runtime/backends/WebGL2RendererBackend.js +8 -4
  946. package/dist/production-runtime/backends/WebGL2RendererBackend.js.map +1 -1
  947. package/dist/production-runtime/backends/WebGPURendererBackend.d.ts +2 -19
  948. package/dist/production-runtime/backends/WebGPURendererBackend.d.ts.map +1 -1
  949. package/dist/production-runtime/backends/WebGPURendererBackend.js +2 -18
  950. package/dist/production-runtime/backends/WebGPURendererBackend.js.map +1 -1
  951. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts +2 -10
  952. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts.map +1 -1
  953. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js +2 -7
  954. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js.map +1 -1
  955. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts +2 -10
  956. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts.map +1 -1
  957. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js +2 -7
  958. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js.map +1 -1
  959. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts +2 -10
  960. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts.map +1 -1
  961. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js +2 -7
  962. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js.map +1 -1
  963. package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts +2 -10
  964. package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts.map +1 -1
  965. package/dist/production-runtime/backends/webgl2/WebGL2Shader.js +2 -7
  966. package/dist/production-runtime/backends/webgl2/WebGL2Shader.js.map +1 -1
  967. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts +1 -0
  968. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts.map +1 -1
  969. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js +1 -0
  970. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js.map +1 -1
  971. package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts +2 -10
  972. package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts.map +1 -1
  973. package/dist/production-runtime/backends/webgl2/WebGL2Texture.js +2 -7
  974. package/dist/production-runtime/backends/webgl2/WebGL2Texture.js.map +1 -1
  975. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts +2 -10
  976. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts.map +1 -1
  977. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js +2 -7
  978. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js.map +1 -1
  979. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts +2 -10
  980. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts.map +1 -1
  981. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js +2 -7
  982. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js.map +1 -1
  983. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts +2 -10
  984. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts.map +1 -1
  985. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js +2 -7
  986. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js.map +1 -1
  987. package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts +2 -10
  988. package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts.map +1 -1
  989. package/dist/production-runtime/backends/webgpu/WebGPUShader.js +2 -7
  990. package/dist/production-runtime/backends/webgpu/WebGPUShader.js.map +1 -1
  991. package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts +2 -10
  992. package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts.map +1 -1
  993. package/dist/production-runtime/backends/webgpu/WebGPUTexture.js +2 -7
  994. package/dist/production-runtime/backends/webgpu/WebGPUTexture.js.map +1 -1
  995. package/dist/production-runtime/framegraph/FrameGraph.d.ts +4 -2
  996. package/dist/production-runtime/framegraph/FrameGraph.d.ts.map +1 -1
  997. package/dist/production-runtime/framegraph/FrameGraph.js +62 -4
  998. package/dist/production-runtime/framegraph/FrameGraph.js.map +1 -1
  999. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.d.ts +32 -0
  1000. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.d.ts.map +1 -0
  1001. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.js +111 -0
  1002. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.js.map +1 -0
  1003. package/dist/production-runtime/framegraph/RenderPass.d.ts +23 -0
  1004. package/dist/production-runtime/framegraph/RenderPass.d.ts.map +1 -1
  1005. package/dist/production-runtime/framegraph/RenderPass.js +87 -1
  1006. package/dist/production-runtime/framegraph/RenderPass.js.map +1 -1
  1007. package/dist/production-runtime/index.d.ts +8 -6
  1008. package/dist/production-runtime/index.d.ts.map +1 -1
  1009. package/dist/production-runtime/index.js +10 -3
  1010. package/dist/production-runtime/index.js.map +1 -1
  1011. package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts +12 -13
  1012. package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts.map +1 -1
  1013. package/dist/production-runtime/materials/GLTFMaterialAdapter.js +10 -4
  1014. package/dist/production-runtime/materials/GLTFMaterialAdapter.js.map +1 -1
  1015. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts +9 -2
  1016. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts.map +1 -1
  1017. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js +7 -1
  1018. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js.map +1 -1
  1019. package/dist/production-runtime/materials/MaterialCompiler.d.ts +10 -8
  1020. package/dist/production-runtime/materials/MaterialCompiler.d.ts.map +1 -1
  1021. package/dist/production-runtime/materials/MaterialCompiler.js +9 -4
  1022. package/dist/production-runtime/materials/MaterialCompiler.js.map +1 -1
  1023. package/dist/production-runtime/materials/PBRShaderFeatures.d.ts.map +1 -1
  1024. package/dist/production-runtime/materials/PBRShaderFeatures.js +30 -1
  1025. package/dist/production-runtime/materials/PBRShaderFeatures.js.map +1 -1
  1026. package/dist/production-runtime/passes/DepthPrepass.d.ts +4 -12
  1027. package/dist/production-runtime/passes/DepthPrepass.d.ts.map +1 -1
  1028. package/dist/production-runtime/passes/DepthPrepass.js +3 -11
  1029. package/dist/production-runtime/passes/DepthPrepass.js.map +1 -1
  1030. package/dist/production-runtime/passes/FramegraphTopology.js +1 -1
  1031. package/dist/production-runtime/passes/FramegraphTopology.js.map +1 -1
  1032. package/dist/production-runtime/passes/OpaquePass.d.ts +3 -8
  1033. package/dist/production-runtime/passes/OpaquePass.d.ts.map +1 -1
  1034. package/dist/production-runtime/passes/OpaquePass.js +3 -1
  1035. package/dist/production-runtime/passes/OpaquePass.js.map +1 -1
  1036. package/dist/production-runtime/passes/ShadowPass.d.ts +3 -8
  1037. package/dist/production-runtime/passes/ShadowPass.d.ts.map +1 -1
  1038. package/dist/production-runtime/passes/ShadowPass.js +2 -0
  1039. package/dist/production-runtime/passes/ShadowPass.js.map +1 -1
  1040. package/dist/production-runtime/passes/SkyboxPass.d.ts +3 -7
  1041. package/dist/production-runtime/passes/SkyboxPass.d.ts.map +1 -1
  1042. package/dist/production-runtime/passes/SkyboxPass.js +2 -0
  1043. package/dist/production-runtime/passes/SkyboxPass.js.map +1 -1
  1044. package/dist/production-runtime/passes/ToneMappingPass.d.ts +7 -10
  1045. package/dist/production-runtime/passes/ToneMappingPass.d.ts.map +1 -1
  1046. package/dist/production-runtime/passes/ToneMappingPass.js +9 -0
  1047. package/dist/production-runtime/passes/ToneMappingPass.js.map +1 -1
  1048. package/dist/production-runtime/passes/TransparentPass.d.ts +4 -9
  1049. package/dist/production-runtime/passes/TransparentPass.d.ts.map +1 -1
  1050. package/dist/production-runtime/passes/TransparentPass.js +6 -1
  1051. package/dist/production-runtime/passes/TransparentPass.js.map +1 -1
  1052. package/dist/production-runtime/renderProofs.d.ts +54 -0
  1053. package/dist/production-runtime/renderProofs.d.ts.map +1 -0
  1054. package/dist/production-runtime/renderProofs.js +245 -0
  1055. package/dist/production-runtime/renderProofs.js.map +1 -0
  1056. package/dist/program/DFGLut.d.ts +23 -0
  1057. package/dist/program/DFGLut.d.ts.map +1 -0
  1058. package/dist/program/DFGLut.js +58 -0
  1059. package/dist/program/DFGLut.js.map +1 -0
  1060. package/dist/program/DFGLutData.d.ts +35 -0
  1061. package/dist/program/DFGLutData.d.ts.map +1 -0
  1062. package/dist/program/DFGLutData.js +52 -0
  1063. package/dist/program/DFGLutData.js.map +1 -0
  1064. package/dist/program/FeatureSelect.d.ts +35 -0
  1065. package/dist/program/FeatureSelect.d.ts.map +1 -0
  1066. package/dist/program/FeatureSelect.js +88 -0
  1067. package/dist/program/FeatureSelect.js.map +1 -0
  1068. package/dist/program/MaterialFeatures.d.ts +66 -0
  1069. package/dist/program/MaterialFeatures.d.ts.map +1 -0
  1070. package/dist/program/MaterialFeatures.js +242 -0
  1071. package/dist/program/MaterialFeatures.js.map +1 -0
  1072. package/dist/program/ProgramCache.d.ts +83 -0
  1073. package/dist/program/ProgramCache.d.ts.map +1 -0
  1074. package/dist/program/ProgramCache.js +194 -0
  1075. package/dist/program/ProgramCache.js.map +1 -0
  1076. package/dist/program/ProgramFeatures.d.ts +21 -0
  1077. package/dist/program/ProgramFeatures.d.ts.map +1 -0
  1078. package/dist/program/ProgramFeatures.js +95 -0
  1079. package/dist/program/ProgramFeatures.js.map +1 -0
  1080. package/dist/program/ProgramGenerator.d.ts +60 -0
  1081. package/dist/program/ProgramGenerator.d.ts.map +1 -0
  1082. package/dist/program/ProgramGenerator.js +760 -0
  1083. package/dist/program/ProgramGenerator.js.map +1 -0
  1084. package/dist/program/ProgramKey.d.ts +10 -0
  1085. package/dist/program/ProgramKey.d.ts.map +1 -0
  1086. package/dist/program/ProgramKey.js +13 -0
  1087. package/dist/program/ProgramKey.js.map +1 -0
  1088. package/dist/program/ProgramWarmup.d.ts +37 -0
  1089. package/dist/program/ProgramWarmup.d.ts.map +1 -0
  1090. package/dist/program/ProgramWarmup.js +68 -0
  1091. package/dist/program/ProgramWarmup.js.map +1 -0
  1092. package/dist/program/UniformLayout.d.ts +40 -0
  1093. package/dist/program/UniformLayout.d.ts.map +1 -0
  1094. package/dist/program/UniformLayout.js +105 -0
  1095. package/dist/program/UniformLayout.js.map +1 -0
  1096. package/dist/program/chunks/alpha.glsl.d.ts +7 -0
  1097. package/dist/program/chunks/alpha.glsl.d.ts.map +1 -0
  1098. package/dist/program/chunks/alpha.glsl.js +17 -0
  1099. package/dist/program/chunks/alpha.glsl.js.map +1 -0
  1100. package/dist/program/chunks/brdf.glsl.d.ts +12 -0
  1101. package/dist/program/chunks/brdf.glsl.d.ts.map +1 -0
  1102. package/dist/program/chunks/brdf.glsl.js +144 -0
  1103. package/dist/program/chunks/brdf.glsl.js.map +1 -0
  1104. package/dist/program/chunks/colorspace.glsl.d.ts +8 -0
  1105. package/dist/program/chunks/colorspace.glsl.d.ts.map +1 -0
  1106. package/dist/program/chunks/colorspace.glsl.js +16 -0
  1107. package/dist/program/chunks/colorspace.glsl.js.map +1 -0
  1108. package/dist/program/chunks/common.glsl.d.ts +7 -0
  1109. package/dist/program/chunks/common.glsl.d.ts.map +1 -0
  1110. package/dist/program/chunks/common.glsl.js +25 -0
  1111. package/dist/program/chunks/common.glsl.js.map +1 -0
  1112. package/dist/program/chunks/depth.glsl.d.ts +9 -0
  1113. package/dist/program/chunks/depth.glsl.d.ts.map +1 -0
  1114. package/dist/program/chunks/depth.glsl.js +18 -0
  1115. package/dist/program/chunks/depth.glsl.js.map +1 -0
  1116. package/dist/program/chunks/drawId.wgsl.d.ts +9 -0
  1117. package/dist/program/chunks/drawId.wgsl.d.ts.map +1 -0
  1118. package/dist/program/chunks/drawId.wgsl.js +29 -0
  1119. package/dist/program/chunks/drawId.wgsl.js.map +1 -0
  1120. package/dist/program/chunks/fog_default.glsl.d.ts +8 -0
  1121. package/dist/program/chunks/fog_default.glsl.d.ts.map +1 -0
  1122. package/dist/program/chunks/fog_default.glsl.js +31 -0
  1123. package/dist/program/chunks/fog_default.glsl.js.map +1 -0
  1124. package/dist/program/chunks/indirect_default.glsl.d.ts +29 -0
  1125. package/dist/program/chunks/indirect_default.glsl.d.ts.map +1 -0
  1126. package/dist/program/chunks/indirect_default.glsl.js +113 -0
  1127. package/dist/program/chunks/indirect_default.glsl.js.map +1 -0
  1128. package/dist/program/chunks/instanceEmissive.wgsl.d.ts +10 -0
  1129. package/dist/program/chunks/instanceEmissive.wgsl.d.ts.map +1 -0
  1130. package/dist/program/chunks/instanceEmissive.wgsl.js +21 -0
  1131. package/dist/program/chunks/instanceEmissive.wgsl.js.map +1 -0
  1132. package/dist/program/chunks/instancing.glsl.d.ts +8 -0
  1133. package/dist/program/chunks/instancing.glsl.d.ts.map +1 -0
  1134. package/dist/program/chunks/instancing.glsl.js +25 -0
  1135. package/dist/program/chunks/instancing.glsl.js.map +1 -0
  1136. package/dist/program/chunks/lights_legacy.glsl.d.ts +15 -0
  1137. package/dist/program/chunks/lights_legacy.glsl.d.ts.map +1 -0
  1138. package/dist/program/chunks/lights_legacy.glsl.js +95 -0
  1139. package/dist/program/chunks/lights_legacy.glsl.js.map +1 -0
  1140. package/dist/program/chunks/manifest.d.ts +42 -0
  1141. package/dist/program/chunks/manifest.d.ts.map +1 -0
  1142. package/dist/program/chunks/manifest.js +48 -0
  1143. package/dist/program/chunks/manifest.js.map +1 -0
  1144. package/dist/program/chunks/normal.glsl.d.ts +8 -0
  1145. package/dist/program/chunks/normal.glsl.d.ts.map +1 -0
  1146. package/dist/program/chunks/normal.glsl.js +34 -0
  1147. package/dist/program/chunks/normal.glsl.js.map +1 -0
  1148. package/dist/program/chunks/shadow_forward.glsl.d.ts +23 -0
  1149. package/dist/program/chunks/shadow_forward.glsl.d.ts.map +1 -0
  1150. package/dist/program/chunks/shadow_forward.glsl.js +73 -0
  1151. package/dist/program/chunks/shadow_forward.glsl.js.map +1 -0
  1152. package/dist/quality/DeviceClasses.d.ts +31 -0
  1153. package/dist/quality/DeviceClasses.d.ts.map +1 -0
  1154. package/dist/quality/DeviceClasses.js +83 -0
  1155. package/dist/quality/DeviceClasses.js.map +1 -0
  1156. package/dist/quality/DeviceProbe.d.ts +42 -0
  1157. package/dist/quality/DeviceProbe.d.ts.map +1 -0
  1158. package/dist/quality/DeviceProbe.js +83 -0
  1159. package/dist/quality/DeviceProbe.js.map +1 -0
  1160. package/dist/quality/FrameStats.d.ts +62 -0
  1161. package/dist/quality/FrameStats.d.ts.map +1 -0
  1162. package/dist/quality/FrameStats.js +220 -0
  1163. package/dist/quality/FrameStats.js.map +1 -0
  1164. package/dist/quality/PostprocessGuard.d.ts +49 -0
  1165. package/dist/quality/PostprocessGuard.d.ts.map +1 -0
  1166. package/dist/quality/PostprocessGuard.js +92 -0
  1167. package/dist/quality/PostprocessGuard.js.map +1 -0
  1168. package/dist/quality/QualityController.d.ts +93 -0
  1169. package/dist/quality/QualityController.d.ts.map +1 -0
  1170. package/dist/quality/QualityController.js +248 -0
  1171. package/dist/quality/QualityController.js.map +1 -0
  1172. package/dist/quality/QualityGovernor.d.ts +78 -0
  1173. package/dist/quality/QualityGovernor.d.ts.map +1 -0
  1174. package/dist/quality/QualityGovernor.js +170 -0
  1175. package/dist/quality/QualityGovernor.js.map +1 -0
  1176. package/dist/quality/QualityTier.d.ts +17 -0
  1177. package/dist/quality/QualityTier.d.ts.map +1 -0
  1178. package/dist/quality/QualityTier.js +23 -0
  1179. package/dist/quality/QualityTier.js.map +1 -0
  1180. package/dist/quality/RenderScaleController.d.ts +35 -0
  1181. package/dist/quality/RenderScaleController.d.ts.map +1 -0
  1182. package/dist/quality/RenderScaleController.js +57 -0
  1183. package/dist/quality/RenderScaleController.js.map +1 -0
  1184. package/dist/quality/RetentionPolicy.d.ts +11 -0
  1185. package/dist/quality/RetentionPolicy.d.ts.map +1 -0
  1186. package/dist/quality/RetentionPolicy.js +12 -0
  1187. package/dist/quality/RetentionPolicy.js.map +1 -0
  1188. package/dist/quality/TierResolver.d.ts +52 -0
  1189. package/dist/quality/TierResolver.d.ts.map +1 -0
  1190. package/dist/quality/TierResolver.js +155 -0
  1191. package/dist/quality/TierResolver.js.map +1 -0
  1192. package/dist/quality/liveTier.d.ts +23 -0
  1193. package/dist/quality/liveTier.d.ts.map +1 -0
  1194. package/dist/quality/liveTier.js +16 -0
  1195. package/dist/quality/liveTier.js.map +1 -0
  1196. package/dist/reference/BloomPass.d.ts +10 -0
  1197. package/dist/reference/BloomPass.d.ts.map +1 -0
  1198. package/dist/reference/BloomPass.js +18 -0
  1199. package/dist/reference/BloomPass.js.map +1 -0
  1200. package/dist/reference/DepthHazePass.d.ts +12 -0
  1201. package/dist/reference/DepthHazePass.d.ts.map +1 -0
  1202. package/dist/reference/DepthHazePass.js +20 -0
  1203. package/dist/reference/DepthHazePass.js.map +1 -0
  1204. package/dist/reference/EffectComposer.d.ts +110 -0
  1205. package/dist/reference/EffectComposer.d.ts.map +1 -0
  1206. package/dist/reference/EffectComposer.js +247 -0
  1207. package/dist/reference/EffectComposer.js.map +1 -0
  1208. package/dist/reference/FilmGrainPass.d.ts +9 -0
  1209. package/dist/reference/FilmGrainPass.d.ts.map +1 -0
  1210. package/dist/reference/FilmGrainPass.js +17 -0
  1211. package/dist/reference/FilmGrainPass.js.map +1 -0
  1212. package/dist/reference/PostProcessPass.d.ts +511 -0
  1213. package/dist/reference/PostProcessPass.d.ts.map +1 -0
  1214. package/dist/reference/PostProcessPass.js +2020 -0
  1215. package/dist/reference/PostProcessPass.js.map +1 -0
  1216. package/dist/reference/SSAOPass.d.ts +6 -0
  1217. package/dist/reference/SSAOPass.d.ts.map +1 -0
  1218. package/dist/reference/SSAOPass.js +18 -0
  1219. package/dist/reference/SSAOPass.js.map +1 -0
  1220. package/dist/reference/VignettePass.d.ts +10 -0
  1221. package/dist/reference/VignettePass.d.ts.map +1 -0
  1222. package/dist/reference/VignettePass.js +17 -0
  1223. package/dist/reference/VignettePass.js.map +1 -0
  1224. package/dist/reference/index.d.ts +15 -0
  1225. package/dist/reference/index.d.ts.map +1 -0
  1226. package/dist/reference/index.js +15 -0
  1227. package/dist/reference/index.js.map +1 -0
  1228. package/dist/reflection-surfaces.d.ts +5 -0
  1229. package/dist/reflection-surfaces.d.ts.map +1 -0
  1230. package/dist/reflection-surfaces.js +3 -0
  1231. package/dist/reflection-surfaces.js.map +1 -0
  1232. package/dist/renderer/Background.d.ts +49 -0
  1233. package/dist/renderer/Background.d.ts.map +1 -0
  1234. package/dist/renderer/Background.js +259 -0
  1235. package/dist/renderer/Background.js.map +1 -0
  1236. package/dist/renderer/CullingBatching.d.ts +55 -0
  1237. package/dist/renderer/CullingBatching.d.ts.map +1 -0
  1238. package/dist/renderer/CullingBatching.js +362 -0
  1239. package/dist/renderer/CullingBatching.js.map +1 -0
  1240. package/dist/renderer/DeviceLifecycle.d.ts +29 -0
  1241. package/dist/renderer/DeviceLifecycle.d.ts.map +1 -0
  1242. package/dist/renderer/DeviceLifecycle.js +48 -0
  1243. package/dist/renderer/DeviceLifecycle.js.map +1 -0
  1244. package/dist/renderer/FrameGraph.d.ts +96 -0
  1245. package/dist/renderer/FrameGraph.d.ts.map +1 -0
  1246. package/dist/renderer/FrameGraph.js +301 -0
  1247. package/dist/renderer/FrameGraph.js.map +1 -0
  1248. package/dist/renderer/InterleavedTransparentPass.d.ts +31 -0
  1249. package/dist/renderer/InterleavedTransparentPass.d.ts.map +1 -0
  1250. package/dist/renderer/InterleavedTransparentPass.js +65 -0
  1251. package/dist/renderer/InterleavedTransparentPass.js.map +1 -0
  1252. package/dist/renderer/PixelRatio.d.ts +64 -0
  1253. package/dist/renderer/PixelRatio.d.ts.map +1 -0
  1254. package/dist/renderer/PixelRatio.js +81 -0
  1255. package/dist/renderer/PixelRatio.js.map +1 -0
  1256. package/dist/renderer/PostprocessExecution.d.ts +82 -0
  1257. package/dist/renderer/PostprocessExecution.d.ts.map +1 -0
  1258. package/dist/renderer/PostprocessExecution.js +741 -0
  1259. package/dist/renderer/PostprocessExecution.js.map +1 -0
  1260. package/dist/renderer/Prd06ShaderWarmup.d.ts +32 -0
  1261. package/dist/renderer/Prd06ShaderWarmup.d.ts.map +1 -0
  1262. package/dist/renderer/Prd06ShaderWarmup.js +45 -0
  1263. package/dist/renderer/Prd06ShaderWarmup.js.map +1 -0
  1264. package/dist/renderer/RenderShared.d.ts +11 -0
  1265. package/dist/renderer/RenderShared.d.ts.map +1 -0
  1266. package/dist/renderer/RenderShared.js +47 -0
  1267. package/dist/renderer/RenderShared.js.map +1 -0
  1268. package/dist/renderer/RendererFactory.d.ts +3 -0
  1269. package/dist/renderer/RendererFactory.d.ts.map +1 -0
  1270. package/dist/renderer/RendererFactory.js +19 -0
  1271. package/dist/renderer/RendererFactory.js.map +1 -0
  1272. package/dist/renderer/RendererHost.d.ts +25 -0
  1273. package/dist/renderer/RendererHost.d.ts.map +1 -0
  1274. package/dist/renderer/RendererHost.js +4 -0
  1275. package/dist/renderer/RendererHost.js.map +1 -0
  1276. package/dist/renderer/SceneDepthCopyPass.d.ts +50 -0
  1277. package/dist/renderer/SceneDepthCopyPass.d.ts.map +1 -0
  1278. package/dist/renderer/SceneDepthCopyPass.js +124 -0
  1279. package/dist/renderer/SceneDepthCopyPass.js.map +1 -0
  1280. package/dist/renderer/ShadowOrchestration.d.ts +32 -0
  1281. package/dist/renderer/ShadowOrchestration.d.ts.map +1 -0
  1282. package/dist/renderer/ShadowOrchestration.js +491 -0
  1283. package/dist/renderer/ShadowOrchestration.js.map +1 -0
  1284. package/dist/renderer/SkinnedBounds.d.ts +6 -0
  1285. package/dist/renderer/SkinnedBounds.d.ts.map +1 -0
  1286. package/dist/renderer/SkinnedBounds.js +74 -0
  1287. package/dist/renderer/SkinnedBounds.js.map +1 -0
  1288. package/dist/renderer/coreOutputPostRoute.d.ts +40 -0
  1289. package/dist/renderer/coreOutputPostRoute.d.ts.map +1 -0
  1290. package/dist/renderer/coreOutputPostRoute.js +46 -0
  1291. package/dist/renderer/coreOutputPostRoute.js.map +1 -0
  1292. package/dist/renderer/postSkipped.d.ts +12 -0
  1293. package/dist/renderer/postSkipped.d.ts.map +1 -0
  1294. package/dist/renderer/postSkipped.js +54 -0
  1295. package/dist/renderer/postSkipped.js.map +1 -0
  1296. package/dist/renderer/qrSubFlags.d.ts +45 -0
  1297. package/dist/renderer/qrSubFlags.d.ts.map +1 -0
  1298. package/dist/renderer/qrSubFlags.js +130 -0
  1299. package/dist/renderer/qrSubFlags.js.map +1 -0
  1300. package/dist/resources/InstanceBuffer.d.ts +34 -0
  1301. package/dist/resources/InstanceBuffer.d.ts.map +1 -0
  1302. package/dist/resources/InstanceBuffer.js +96 -0
  1303. package/dist/resources/InstanceBuffer.js.map +1 -0
  1304. package/dist/resources/MorphTargetTexture.d.ts +53 -0
  1305. package/dist/resources/MorphTargetTexture.d.ts.map +1 -0
  1306. package/dist/resources/MorphTargetTexture.js +135 -0
  1307. package/dist/resources/MorphTargetTexture.js.map +1 -0
  1308. package/dist/resources/RenderTargetPool.d.ts +47 -0
  1309. package/dist/resources/RenderTargetPool.d.ts.map +1 -0
  1310. package/dist/resources/RenderTargetPool.js +113 -0
  1311. package/dist/resources/RenderTargetPool.js.map +1 -0
  1312. package/dist/resources/ResourceRegistry.d.ts +48 -0
  1313. package/dist/resources/ResourceRegistry.d.ts.map +1 -0
  1314. package/dist/resources/ResourceRegistry.js +95 -0
  1315. package/dist/resources/ResourceRegistry.js.map +1 -0
  1316. package/dist/resources/UniformBlock.d.ts +90 -0
  1317. package/dist/resources/UniformBlock.d.ts.map +1 -0
  1318. package/dist/resources/UniformBlock.js +184 -0
  1319. package/dist/resources/UniformBlock.js.map +1 -0
  1320. package/dist/shaders/camera-fade.glsl.d.ts +26 -0
  1321. package/dist/shaders/camera-fade.glsl.d.ts.map +1 -0
  1322. package/dist/shaders/camera-fade.glsl.js +109 -0
  1323. package/dist/shaders/camera-fade.glsl.js.map +1 -0
  1324. package/dist/shaders/chunks/contact_shadow.glsl.d.ts +12 -0
  1325. package/dist/shaders/chunks/contact_shadow.glsl.d.ts.map +1 -0
  1326. package/dist/shaders/chunks/contact_shadow.glsl.js +53 -0
  1327. package/dist/shaders/chunks/contact_shadow.glsl.js.map +1 -0
  1328. package/dist/shaders/chunks/lighting_ibl.glsl.d.ts +29 -0
  1329. package/dist/shaders/chunks/lighting_ibl.glsl.d.ts.map +1 -0
  1330. package/dist/shaders/chunks/lighting_ibl.glsl.js +122 -0
  1331. package/dist/shaders/chunks/lighting_ibl.glsl.js.map +1 -0
  1332. package/dist/shaders/chunks/lighting_mirrors.d.ts +18 -0
  1333. package/dist/shaders/chunks/lighting_mirrors.d.ts.map +1 -0
  1334. package/dist/shaders/chunks/lighting_mirrors.js +35 -0
  1335. package/dist/shaders/chunks/lighting_mirrors.js.map +1 -0
  1336. package/dist/shaders/chunks/lighting_punctual.glsl.d.ts +17 -0
  1337. package/dist/shaders/chunks/lighting_punctual.glsl.d.ts.map +1 -0
  1338. package/dist/shaders/chunks/lighting_punctual.glsl.js +197 -0
  1339. package/dist/shaders/chunks/lighting_punctual.glsl.js.map +1 -0
  1340. package/dist/shaders/chunks/sh9.glsl.d.ts +9 -0
  1341. package/dist/shaders/chunks/sh9.glsl.d.ts.map +1 -0
  1342. package/dist/shaders/chunks/sh9.glsl.js +41 -0
  1343. package/dist/shaders/chunks/sh9.glsl.js.map +1 -0
  1344. package/dist/shaders/chunks/shadow_caster.glsl.d.ts +10 -0
  1345. package/dist/shaders/chunks/shadow_caster.glsl.d.ts.map +1 -0
  1346. package/dist/shaders/chunks/shadow_caster.glsl.js +32 -0
  1347. package/dist/shaders/chunks/shadow_caster.glsl.js.map +1 -0
  1348. package/dist/shaders/chunks/shadow_receive.glsl.d.ts +13 -0
  1349. package/dist/shaders/chunks/shadow_receive.glsl.d.ts.map +1 -0
  1350. package/dist/shaders/chunks/shadow_receive.glsl.js +136 -0
  1351. package/dist/shaders/chunks/shadow_receive.glsl.js.map +1 -0
  1352. package/dist/shaders/debug-view.glsl.d.ts +18 -0
  1353. package/dist/shaders/debug-view.glsl.d.ts.map +1 -0
  1354. package/dist/shaders/debug-view.glsl.js +153 -0
  1355. package/dist/shaders/debug-view.glsl.js.map +1 -0
  1356. package/dist/shaders/deform/deform.glsl.d.ts +17 -0
  1357. package/dist/shaders/deform/deform.glsl.d.ts.map +1 -0
  1358. package/dist/shaders/deform/deform.glsl.js +99 -0
  1359. package/dist/shaders/deform/deform.glsl.js.map +1 -0
  1360. package/dist/shaders/deform/deform.wgsl.d.ts +15 -0
  1361. package/dist/shaders/deform/deform.wgsl.d.ts.map +1 -0
  1362. package/dist/shaders/deform/deform.wgsl.js +89 -0
  1363. package/dist/shaders/deform/deform.wgsl.js.map +1 -0
  1364. package/dist/shaders/deform/depthFeature.d.ts +22 -0
  1365. package/dist/shaders/deform/depthFeature.d.ts.map +1 -0
  1366. package/dist/shaders/deform/depthFeature.js +44 -0
  1367. package/dist/shaders/deform/depthFeature.js.map +1 -0
  1368. package/dist/shaders/deform/forwardFeature.d.ts +114 -0
  1369. package/dist/shaders/deform/forwardFeature.d.ts.map +1 -0
  1370. package/dist/shaders/deform/forwardFeature.js +300 -0
  1371. package/dist/shaders/deform/forwardFeature.js.map +1 -0
  1372. package/dist/shaders/deform/morph.glsl.d.ts +14 -0
  1373. package/dist/shaders/deform/morph.glsl.d.ts.map +1 -0
  1374. package/dist/shaders/deform/morph.glsl.js +45 -0
  1375. package/dist/shaders/deform/morph.glsl.js.map +1 -0
  1376. package/dist/shaders/deform/morph.wgsl.d.ts +21 -0
  1377. package/dist/shaders/deform/morph.wgsl.d.ts.map +1 -0
  1378. package/dist/shaders/deform/morph.wgsl.js +73 -0
  1379. package/dist/shaders/deform/morph.wgsl.js.map +1 -0
  1380. package/dist/shaders/deform/skinning.glsl.d.ts +8 -0
  1381. package/dist/shaders/deform/skinning.glsl.d.ts.map +1 -0
  1382. package/dist/shaders/deform/skinning.glsl.js +37 -0
  1383. package/dist/shaders/deform/skinning.glsl.js.map +1 -0
  1384. package/dist/shaders/deform/skinning.wgsl.d.ts +26 -0
  1385. package/dist/shaders/deform/skinning.wgsl.d.ts.map +1 -0
  1386. package/dist/shaders/deform/skinning.wgsl.js +58 -0
  1387. package/dist/shaders/deform/skinning.wgsl.js.map +1 -0
  1388. package/dist/shaders/deform/twins.d.ts +8 -0
  1389. package/dist/shaders/deform/twins.d.ts.map +1 -0
  1390. package/dist/shaders/deform/twins.js +20 -0
  1391. package/dist/shaders/deform/twins.js.map +1 -0
  1392. package/dist/shaders/lod-dither.glsl.d.ts +12 -0
  1393. package/dist/shaders/lod-dither.glsl.d.ts.map +1 -0
  1394. package/dist/shaders/lod-dither.glsl.js +101 -0
  1395. package/dist/shaders/lod-dither.glsl.js.map +1 -0
  1396. package/dist/shaders/physical/alpha_a2c.glsl.d.ts +19 -0
  1397. package/dist/shaders/physical/alpha_a2c.glsl.d.ts.map +1 -0
  1398. package/dist/shaders/physical/alpha_a2c.glsl.js +29 -0
  1399. package/dist/shaders/physical/alpha_a2c.glsl.js.map +1 -0
  1400. package/dist/shaders/physical/anisotropy.glsl.d.ts +23 -0
  1401. package/dist/shaders/physical/anisotropy.glsl.d.ts.map +1 -0
  1402. package/dist/shaders/physical/anisotropy.glsl.js +116 -0
  1403. package/dist/shaders/physical/anisotropy.glsl.js.map +1 -0
  1404. package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts +25 -0
  1405. package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts.map +1 -0
  1406. package/dist/shaders/physical/bsdf_lobes_common.glsl.js +95 -0
  1407. package/dist/shaders/physical/bsdf_lobes_common.glsl.js.map +1 -0
  1408. package/dist/shaders/physical/clearcoat.glsl.d.ts +23 -0
  1409. package/dist/shaders/physical/clearcoat.glsl.d.ts.map +1 -0
  1410. package/dist/shaders/physical/clearcoat.glsl.js +70 -0
  1411. package/dist/shaders/physical/clearcoat.glsl.js.map +1 -0
  1412. package/dist/shaders/physical/debug_view.glsl.d.ts +19 -0
  1413. package/dist/shaders/physical/debug_view.glsl.d.ts.map +1 -0
  1414. package/dist/shaders/physical/debug_view.glsl.js +76 -0
  1415. package/dist/shaders/physical/debug_view.glsl.js.map +1 -0
  1416. package/dist/shaders/physical/dispersion.glsl.d.ts +18 -0
  1417. package/dist/shaders/physical/dispersion.glsl.d.ts.map +1 -0
  1418. package/dist/shaders/physical/dispersion.glsl.js +67 -0
  1419. package/dist/shaders/physical/dispersion.glsl.js.map +1 -0
  1420. package/dist/shaders/physical/emissive_strength.glsl.d.ts +18 -0
  1421. package/dist/shaders/physical/emissive_strength.glsl.d.ts.map +1 -0
  1422. package/dist/shaders/physical/emissive_strength.glsl.js +20 -0
  1423. package/dist/shaders/physical/emissive_strength.glsl.js.map +1 -0
  1424. package/dist/shaders/physical/index.d.ts +27 -0
  1425. package/dist/shaders/physical/index.d.ts.map +1 -0
  1426. package/dist/shaders/physical/index.js +69 -0
  1427. package/dist/shaders/physical/index.js.map +1 -0
  1428. package/dist/shaders/physical/iridescence.glsl.d.ts +25 -0
  1429. package/dist/shaders/physical/iridescence.glsl.d.ts.map +1 -0
  1430. package/dist/shaders/physical/iridescence.glsl.js +186 -0
  1431. package/dist/shaders/physical/iridescence.glsl.js.map +1 -0
  1432. package/dist/shaders/physical/lobe_calls.glsl.d.ts +83 -0
  1433. package/dist/shaders/physical/lobe_calls.glsl.d.ts.map +1 -0
  1434. package/dist/shaders/physical/lobe_calls.glsl.js +397 -0
  1435. package/dist/shaders/physical/lobe_calls.glsl.js.map +1 -0
  1436. package/dist/shaders/physical/sheen.glsl.d.ts +24 -0
  1437. package/dist/shaders/physical/sheen.glsl.d.ts.map +1 -0
  1438. package/dist/shaders/physical/sheen.glsl.js +108 -0
  1439. package/dist/shaders/physical/sheen.glsl.js.map +1 -0
  1440. package/dist/shaders/physical/specular_ior.glsl.d.ts +20 -0
  1441. package/dist/shaders/physical/specular_ior.glsl.d.ts.map +1 -0
  1442. package/dist/shaders/physical/specular_ior.glsl.js +64 -0
  1443. package/dist/shaders/physical/specular_ior.glsl.js.map +1 -0
  1444. package/dist/shaders/physical/tangent_frame.glsl.d.ts +27 -0
  1445. package/dist/shaders/physical/tangent_frame.glsl.d.ts.map +1 -0
  1446. package/dist/shaders/physical/tangent_frame.glsl.js +71 -0
  1447. package/dist/shaders/physical/tangent_frame.glsl.js.map +1 -0
  1448. package/dist/shaders/physical/transmission.glsl.d.ts +25 -0
  1449. package/dist/shaders/physical/transmission.glsl.d.ts.map +1 -0
  1450. package/dist/shaders/physical/transmission.glsl.js +204 -0
  1451. package/dist/shaders/physical/transmission.glsl.js.map +1 -0
  1452. package/dist/shaders/physical/transmission_copy.glsl.d.ts +15 -0
  1453. package/dist/shaders/physical/transmission_copy.glsl.d.ts.map +1 -0
  1454. package/dist/shaders/physical/transmission_copy.glsl.js +33 -0
  1455. package/dist/shaders/physical/transmission_copy.glsl.js.map +1 -0
  1456. package/dist/shaders/physical/unlit.glsl.d.ts +17 -0
  1457. package/dist/shaders/physical/unlit.glsl.d.ts.map +1 -0
  1458. package/dist/shaders/physical/unlit.glsl.js +19 -0
  1459. package/dist/shaders/physical/unlit.glsl.js.map +1 -0
  1460. package/dist/shaders/physical/uv_transform.glsl.d.ts +18 -0
  1461. package/dist/shaders/physical/uv_transform.glsl.d.ts.map +1 -0
  1462. package/dist/shaders/physical/uv_transform.glsl.js +30 -0
  1463. package/dist/shaders/physical/uv_transform.glsl.js.map +1 -0
  1464. package/dist/shaders/physical/volume.glsl.d.ts +19 -0
  1465. package/dist/shaders/physical/volume.glsl.d.ts.map +1 -0
  1466. package/dist/shaders/physical/volume.glsl.js +47 -0
  1467. package/dist/shaders/physical/volume.glsl.js.map +1 -0
  1468. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts +8 -0
  1469. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts.map +1 -0
  1470. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js +26 -0
  1471. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js.map +1 -0
  1472. package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts +10 -0
  1473. package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts.map +1 -0
  1474. package/dist/shaders/physical-wgsl/anisotropy.wgsl.js +97 -0
  1475. package/dist/shaders/physical-wgsl/anisotropy.wgsl.js.map +1 -0
  1476. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts +11 -0
  1477. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts.map +1 -0
  1478. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js +76 -0
  1479. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js.map +1 -0
  1480. package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts +9 -0
  1481. package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts.map +1 -0
  1482. package/dist/shaders/physical-wgsl/clearcoat.wgsl.js +56 -0
  1483. package/dist/shaders/physical-wgsl/clearcoat.wgsl.js.map +1 -0
  1484. package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts +10 -0
  1485. package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts.map +1 -0
  1486. package/dist/shaders/physical-wgsl/debug_view.wgsl.js +71 -0
  1487. package/dist/shaders/physical-wgsl/debug_view.wgsl.js.map +1 -0
  1488. package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts +10 -0
  1489. package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts.map +1 -0
  1490. package/dist/shaders/physical-wgsl/dispersion.wgsl.js +51 -0
  1491. package/dist/shaders/physical-wgsl/dispersion.wgsl.js.map +1 -0
  1492. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts +9 -0
  1493. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts.map +1 -0
  1494. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js +15 -0
  1495. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js.map +1 -0
  1496. package/dist/shaders/physical-wgsl/index.d.ts +35 -0
  1497. package/dist/shaders/physical-wgsl/index.d.ts.map +1 -0
  1498. package/dist/shaders/physical-wgsl/index.js +51 -0
  1499. package/dist/shaders/physical-wgsl/index.js.map +1 -0
  1500. package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts +9 -0
  1501. package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts.map +1 -0
  1502. package/dist/shaders/physical-wgsl/iridescence.wgsl.js +162 -0
  1503. package/dist/shaders/physical-wgsl/iridescence.wgsl.js.map +1 -0
  1504. package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts +9 -0
  1505. package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts.map +1 -0
  1506. package/dist/shaders/physical-wgsl/sheen.wgsl.js +85 -0
  1507. package/dist/shaders/physical-wgsl/sheen.wgsl.js.map +1 -0
  1508. package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts +10 -0
  1509. package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts.map +1 -0
  1510. package/dist/shaders/physical-wgsl/specular_ior.wgsl.js +47 -0
  1511. package/dist/shaders/physical-wgsl/specular_ior.wgsl.js.map +1 -0
  1512. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts +11 -0
  1513. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts.map +1 -0
  1514. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js +57 -0
  1515. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js.map +1 -0
  1516. package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts +14 -0
  1517. package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts.map +1 -0
  1518. package/dist/shaders/physical-wgsl/transmission.wgsl.js +159 -0
  1519. package/dist/shaders/physical-wgsl/transmission.wgsl.js.map +1 -0
  1520. package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts +8 -0
  1521. package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts.map +1 -0
  1522. package/dist/shaders/physical-wgsl/unlit.wgsl.js +13 -0
  1523. package/dist/shaders/physical-wgsl/unlit.wgsl.js.map +1 -0
  1524. package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts +10 -0
  1525. package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts.map +1 -0
  1526. package/dist/shaders/physical-wgsl/uv_transform.wgsl.js +24 -0
  1527. package/dist/shaders/physical-wgsl/uv_transform.wgsl.js.map +1 -0
  1528. package/dist/shaders/physical-wgsl/volume.wgsl.d.ts +10 -0
  1529. package/dist/shaders/physical-wgsl/volume.wgsl.d.ts.map +1 -0
  1530. package/dist/shaders/physical-wgsl/volume.wgsl.js +35 -0
  1531. package/dist/shaders/physical-wgsl/volume.wgsl.js.map +1 -0
  1532. package/dist/shadows/DirectionalCascadeFitter.d.ts +97 -0
  1533. package/dist/shadows/DirectionalCascadeFitter.d.ts.map +1 -0
  1534. package/dist/shadows/DirectionalCascadeFitter.js +372 -0
  1535. package/dist/shadows/DirectionalCascadeFitter.js.map +1 -0
  1536. package/dist/shadows/Prd02DepthShaderLibrary.d.ts +77 -0
  1537. package/dist/shadows/Prd02DepthShaderLibrary.d.ts.map +1 -0
  1538. package/dist/shadows/Prd02DepthShaderLibrary.js +381 -0
  1539. package/dist/shadows/Prd02DepthShaderLibrary.js.map +1 -0
  1540. package/dist/shadows/Prd02ReceiveShadowContributor.d.ts +20 -0
  1541. package/dist/shadows/Prd02ReceiveShadowContributor.d.ts.map +1 -0
  1542. package/dist/shadows/Prd02ReceiveShadowContributor.js +20 -0
  1543. package/dist/shadows/Prd02ReceiveShadowContributor.js.map +1 -0
  1544. package/dist/shadows/Prd02ShadowBridge.d.ts +111 -0
  1545. package/dist/shadows/Prd02ShadowBridge.d.ts.map +1 -0
  1546. package/dist/shadows/Prd02ShadowBridge.js +267 -0
  1547. package/dist/shadows/Prd02ShadowBridge.js.map +1 -0
  1548. package/dist/shadows/Prd02ShadowFilter.d.ts +29 -0
  1549. package/dist/shadows/Prd02ShadowFilter.d.ts.map +1 -0
  1550. package/dist/shadows/Prd02ShadowFilter.js +35 -0
  1551. package/dist/shadows/Prd02ShadowFilter.js.map +1 -0
  1552. package/dist/shadows/Prd02ShadowsContributor.d.ts +44 -0
  1553. package/dist/shadows/Prd02ShadowsContributor.d.ts.map +1 -0
  1554. package/dist/shadows/Prd02ShadowsContributor.js +197 -0
  1555. package/dist/shadows/Prd02ShadowsContributor.js.map +1 -0
  1556. package/dist/shadows/ShadowAtlas.d.ts +59 -0
  1557. package/dist/shadows/ShadowAtlas.d.ts.map +1 -0
  1558. package/dist/shadows/ShadowAtlas.js +137 -0
  1559. package/dist/shadows/ShadowAtlas.js.map +1 -0
  1560. package/dist/shadows/ShadowDebugViews.d.ts +5 -0
  1561. package/dist/shadows/ShadowDebugViews.d.ts.map +1 -1
  1562. package/dist/shadows/ShadowDebugViews.js +15 -10
  1563. package/dist/shadows/ShadowDebugViews.js.map +1 -1
  1564. package/dist/shadows/ShadowFrameBinding.d.ts +18 -0
  1565. package/dist/shadows/ShadowFrameBinding.d.ts.map +1 -0
  1566. package/dist/shadows/ShadowFrameBinding.js +52 -0
  1567. package/dist/shadows/ShadowFrameBinding.js.map +1 -0
  1568. package/dist/shadows/ShadowSystem.d.ts +125 -0
  1569. package/dist/shadows/ShadowSystem.d.ts.map +1 -0
  1570. package/dist/shadows/ShadowSystem.js +293 -0
  1571. package/dist/shadows/ShadowSystem.js.map +1 -0
  1572. package/dist/textures/TextureBudget.d.ts +42 -0
  1573. package/dist/textures/TextureBudget.d.ts.map +1 -0
  1574. package/dist/textures/TextureBudget.js +180 -0
  1575. package/dist/textures/TextureBudget.js.map +1 -0
  1576. package/dist/vfx/BeamPass.d.ts +42 -0
  1577. package/dist/vfx/BeamPass.d.ts.map +1 -0
  1578. package/dist/vfx/BeamPass.js +249 -0
  1579. package/dist/vfx/BeamPass.js.map +1 -0
  1580. package/dist/vfx/BlendFallback.d.ts +19 -0
  1581. package/dist/vfx/BlendFallback.d.ts.map +1 -0
  1582. package/dist/vfx/BlendFallback.js +73 -0
  1583. package/dist/vfx/BlendFallback.js.map +1 -0
  1584. package/dist/vfx/DecalBatch.d.ts +120 -0
  1585. package/dist/vfx/DecalBatch.d.ts.map +1 -0
  1586. package/dist/vfx/DecalBatch.js +234 -0
  1587. package/dist/vfx/DecalBatch.js.map +1 -0
  1588. package/dist/vfx/DecalPass.d.ts +63 -0
  1589. package/dist/vfx/DecalPass.d.ts.map +1 -0
  1590. package/dist/vfx/DecalPass.js +159 -0
  1591. package/dist/vfx/DecalPass.js.map +1 -0
  1592. package/dist/vfx/LowResParticles.d.ts +31 -0
  1593. package/dist/vfx/LowResParticles.d.ts.map +1 -0
  1594. package/dist/vfx/LowResParticles.js +151 -0
  1595. package/dist/vfx/LowResParticles.js.map +1 -0
  1596. package/dist/vfx/MeshParticleBatch.d.ts +49 -0
  1597. package/dist/vfx/MeshParticleBatch.d.ts.map +1 -0
  1598. package/dist/vfx/MeshParticleBatch.js +184 -0
  1599. package/dist/vfx/MeshParticleBatch.js.map +1 -0
  1600. package/dist/vfx/MeshParticlePass.d.ts +28 -0
  1601. package/dist/vfx/MeshParticlePass.d.ts.map +1 -0
  1602. package/dist/vfx/MeshParticlePass.js +150 -0
  1603. package/dist/vfx/MeshParticlePass.js.map +1 -0
  1604. package/dist/vfx/ParticleBatchPass.d.ts +61 -0
  1605. package/dist/vfx/ParticleBatchPass.d.ts.map +1 -0
  1606. package/dist/vfx/ParticleBatchPass.js +320 -0
  1607. package/dist/vfx/ParticleBatchPass.js.map +1 -0
  1608. package/dist/vfx/ParticleGpuSim.d.ts +85 -0
  1609. package/dist/vfx/ParticleGpuSim.d.ts.map +1 -0
  1610. package/dist/vfx/ParticleGpuSim.js +301 -0
  1611. package/dist/vfx/ParticleGpuSim.js.map +1 -0
  1612. package/dist/vfx/ParticleInstanceLayout.d.ts +38 -0
  1613. package/dist/vfx/ParticleInstanceLayout.d.ts.map +1 -0
  1614. package/dist/vfx/ParticleInstanceLayout.js +105 -0
  1615. package/dist/vfx/ParticleInstanceLayout.js.map +1 -0
  1616. package/dist/vfx/ParticleSort.d.ts +21 -0
  1617. package/dist/vfx/ParticleSort.d.ts.map +1 -0
  1618. package/dist/vfx/ParticleSort.js +80 -0
  1619. package/dist/vfx/ParticleSort.js.map +1 -0
  1620. package/dist/vfx/ProceduralVolumeEmitter.d.ts +90 -0
  1621. package/dist/vfx/ProceduralVolumeEmitter.d.ts.map +1 -0
  1622. package/dist/vfx/ProceduralVolumeEmitter.js +155 -0
  1623. package/dist/vfx/ProceduralVolumeEmitter.js.map +1 -0
  1624. package/dist/vfx/RibbonBatch.d.ts +71 -0
  1625. package/dist/vfx/RibbonBatch.d.ts.map +1 -0
  1626. package/dist/vfx/RibbonBatch.js +234 -0
  1627. package/dist/vfx/RibbonBatch.js.map +1 -0
  1628. package/dist/vfx/RibbonPass.d.ts +21 -0
  1629. package/dist/vfx/RibbonPass.d.ts.map +1 -0
  1630. package/dist/vfx/RibbonPass.js +108 -0
  1631. package/dist/vfx/RibbonPass.js.map +1 -0
  1632. package/dist/vfx/SceneDepthAdapter.d.ts +28 -0
  1633. package/dist/vfx/SceneDepthAdapter.d.ts.map +1 -0
  1634. package/dist/vfx/SceneDepthAdapter.js +70 -0
  1635. package/dist/vfx/SceneDepthAdapter.js.map +1 -0
  1636. package/dist/vfx/VfxAtlas.d.ts +68 -0
  1637. package/dist/vfx/VfxAtlas.d.ts.map +1 -0
  1638. package/dist/vfx/VfxAtlas.js +106 -0
  1639. package/dist/vfx/VfxAtlas.js.map +1 -0
  1640. package/dist/vfx/contributors.d.ts +73 -0
  1641. package/dist/vfx/contributors.d.ts.map +1 -0
  1642. package/dist/vfx/contributors.js +615 -0
  1643. package/dist/vfx/contributors.js.map +1 -0
  1644. package/dist/vfx/decalLighting.d.ts +8 -0
  1645. package/dist/vfx/decalLighting.d.ts.map +1 -0
  1646. package/dist/vfx/decalLighting.js +53 -0
  1647. package/dist/vfx/decalLighting.js.map +1 -0
  1648. package/dist/vfx/depthSampler.d.ts +3 -0
  1649. package/dist/vfx/depthSampler.d.ts.map +1 -0
  1650. package/dist/vfx/depthSampler.js +10 -0
  1651. package/dist/vfx/depthSampler.js.map +1 -0
  1652. package/dist/vfx/prd07FeaturePars.d.ts +12 -0
  1653. package/dist/vfx/prd07FeaturePars.d.ts.map +1 -0
  1654. package/dist/vfx/prd07FeaturePars.js +54 -0
  1655. package/dist/vfx/prd07FeaturePars.js.map +1 -0
  1656. package/dist/vfx/shaders/beam.glsl.d.ts +11 -0
  1657. package/dist/vfx/shaders/beam.glsl.d.ts.map +1 -0
  1658. package/dist/vfx/shaders/beam.glsl.js +89 -0
  1659. package/dist/vfx/shaders/beam.glsl.js.map +1 -0
  1660. package/dist/vfx/shaders/decal.glsl.d.ts +14 -0
  1661. package/dist/vfx/shaders/decal.glsl.d.ts.map +1 -0
  1662. package/dist/vfx/shaders/decal.glsl.js +157 -0
  1663. package/dist/vfx/shaders/decal.glsl.js.map +1 -0
  1664. package/dist/vfx/shaders/gpu-sim.glsl.d.ts +5 -0
  1665. package/dist/vfx/shaders/gpu-sim.glsl.d.ts.map +1 -0
  1666. package/dist/vfx/shaders/gpu-sim.glsl.js +177 -0
  1667. package/dist/vfx/shaders/gpu-sim.glsl.js.map +1 -0
  1668. package/dist/vfx/shaders/lowresComposite.glsl.d.ts +9 -0
  1669. package/dist/vfx/shaders/lowresComposite.glsl.d.ts.map +1 -0
  1670. package/dist/vfx/shaders/lowresComposite.glsl.js +64 -0
  1671. package/dist/vfx/shaders/lowresComposite.glsl.js.map +1 -0
  1672. package/dist/vfx/shaders/mesh-particle.glsl.d.ts +4 -0
  1673. package/dist/vfx/shaders/mesh-particle.glsl.d.ts.map +1 -0
  1674. package/dist/vfx/shaders/mesh-particle.glsl.js +55 -0
  1675. package/dist/vfx/shaders/mesh-particle.glsl.js.map +1 -0
  1676. package/dist/vfx/shaders/particle.glsl.d.ts +24 -0
  1677. package/dist/vfx/shaders/particle.glsl.d.ts.map +1 -0
  1678. package/dist/vfx/shaders/particle.glsl.js +215 -0
  1679. package/dist/vfx/shaders/particle.glsl.js.map +1 -0
  1680. package/dist/vfx/shaders/ribbon.glsl.d.ts +9 -0
  1681. package/dist/vfx/shaders/ribbon.glsl.d.ts.map +1 -0
  1682. package/dist/vfx/shaders/ribbon.glsl.js +60 -0
  1683. package/dist/vfx/shaders/ribbon.glsl.js.map +1 -0
  1684. package/dist/vfx/shaders/volume.glsl.d.ts +5 -0
  1685. package/dist/vfx/shaders/volume.glsl.d.ts.map +1 -0
  1686. package/dist/vfx/shaders/volume.glsl.js +52 -0
  1687. package/dist/vfx/shaders/volume.glsl.js.map +1 -0
  1688. package/dist/webgl2/ContextLifecycle.d.ts +43 -0
  1689. package/dist/webgl2/ContextLifecycle.d.ts.map +1 -0
  1690. package/dist/webgl2/ContextLifecycle.js +189 -0
  1691. package/dist/webgl2/ContextLifecycle.js.map +1 -0
  1692. package/dist/webgl2/Counters.d.ts +58 -0
  1693. package/dist/webgl2/Counters.d.ts.map +1 -0
  1694. package/dist/webgl2/Counters.js +207 -0
  1695. package/dist/webgl2/Counters.js.map +1 -0
  1696. package/dist/webgl2/DeviceHost.d.ts +41 -0
  1697. package/dist/webgl2/DeviceHost.d.ts.map +1 -0
  1698. package/dist/webgl2/DeviceHost.js +3 -0
  1699. package/dist/webgl2/DeviceHost.js.map +1 -0
  1700. package/dist/webgl2/LegacyPost.d.ts +279 -0
  1701. package/dist/webgl2/LegacyPost.d.ts.map +1 -0
  1702. package/dist/webgl2/LegacyPost.js +2477 -0
  1703. package/dist/webgl2/LegacyPost.js.map +1 -0
  1704. package/dist/webgl2/MultiDraw.d.ts +96 -0
  1705. package/dist/webgl2/MultiDraw.d.ts.map +1 -0
  1706. package/dist/webgl2/MultiDraw.js +716 -0
  1707. package/dist/webgl2/MultiDraw.js.map +1 -0
  1708. package/dist/webgl2/Probe.d.ts +27 -0
  1709. package/dist/webgl2/Probe.d.ts.map +1 -0
  1710. package/dist/webgl2/Probe.js +303 -0
  1711. package/dist/webgl2/Probe.js.map +1 -0
  1712. package/dist/webgl2/Samplers.d.ts +20 -0
  1713. package/dist/webgl2/Samplers.d.ts.map +1 -0
  1714. package/dist/webgl2/Samplers.js +179 -0
  1715. package/dist/webgl2/Samplers.js.map +1 -0
  1716. package/dist/webgl2/TextureFormats.d.ts +48 -0
  1717. package/dist/webgl2/TextureFormats.d.ts.map +1 -0
  1718. package/dist/webgl2/TextureFormats.js +185 -0
  1719. package/dist/webgl2/TextureFormats.js.map +1 -0
  1720. package/dist/webgl2/TextureUpload.d.ts +38 -0
  1721. package/dist/webgl2/TextureUpload.d.ts.map +1 -0
  1722. package/dist/webgl2/TextureUpload.js +346 -0
  1723. package/dist/webgl2/TextureUpload.js.map +1 -0
  1724. package/dist/webgpu/WebGPUBuffer.d.ts +1 -0
  1725. package/dist/webgpu/WebGPUBuffer.d.ts.map +1 -1
  1726. package/dist/webgpu/WebGPUCompute.d.ts +1 -0
  1727. package/dist/webgpu/WebGPUCompute.d.ts.map +1 -1
  1728. package/dist/webgpu/WebGPUCompute.js +1 -0
  1729. package/dist/webgpu/WebGPUCompute.js.map +1 -1
  1730. package/dist/webgpu/WebGPUPipelineCache.d.ts +4 -0
  1731. package/dist/webgpu/WebGPUPipelineCache.d.ts.map +1 -1
  1732. package/dist/webgpu/WebGPUPipelineCache.js +4 -0
  1733. package/dist/webgpu/WebGPUPipelineCache.js.map +1 -1
  1734. package/dist/webgpu/WebGPUPostShaders.d.ts +2 -3
  1735. package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
  1736. package/dist/webgpu/WebGPUPostShaders.js +35 -5
  1737. package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
  1738. package/dist/webgpu/WebGPUTemporal.d.ts +17 -0
  1739. package/dist/webgpu/WebGPUTemporal.d.ts.map +1 -0
  1740. package/dist/webgpu/WebGPUTemporal.js +64 -0
  1741. package/dist/webgpu/WebGPUTemporal.js.map +1 -0
  1742. package/dist/webgpu/WebGPUTexture.d.ts +1 -0
  1743. package/dist/webgpu/WebGPUTexture.d.ts.map +1 -1
  1744. package/dist/webgpu/WebGPUTexture.js.map +1 -1
  1745. package/dist/webgpu.d.ts +6 -0
  1746. package/dist/webgpu.d.ts.map +1 -1
  1747. package/dist/webgpu.js +4 -0
  1748. package/dist/webgpu.js.map +1 -1
  1749. package/dist/world/chunks.d.ts +15 -0
  1750. package/dist/world/chunks.d.ts.map +1 -0
  1751. package/dist/world/chunks.js +56 -0
  1752. package/dist/world/chunks.js.map +1 -0
  1753. package/dist/world/index.d.ts +38 -0
  1754. package/dist/world/index.d.ts.map +1 -0
  1755. package/dist/world/index.js +39 -0
  1756. package/dist/world/index.js.map +1 -0
  1757. package/dist/world/shared/shaders/worldLightFallback.d.ts +12 -0
  1758. package/dist/world/shared/shaders/worldLightFallback.d.ts.map +1 -0
  1759. package/dist/world/shared/shaders/worldLightFallback.js +82 -0
  1760. package/dist/world/shared/shaders/worldLightFallback.js.map +1 -0
  1761. package/dist/world/space/PlanetMaterial.d.ts +24 -0
  1762. package/dist/world/space/PlanetMaterial.d.ts.map +1 -0
  1763. package/dist/world/space/PlanetMaterial.js +82 -0
  1764. package/dist/world/space/PlanetMaterial.js.map +1 -0
  1765. package/dist/world/space/SpaceSkyBake.d.ts +46 -0
  1766. package/dist/world/space/SpaceSkyBake.d.ts.map +1 -0
  1767. package/dist/world/space/SpaceSkyBake.js +145 -0
  1768. package/dist/world/space/SpaceSkyBake.js.map +1 -0
  1769. package/dist/world/space/shaders/planet.d.ts +8 -0
  1770. package/dist/world/space/shaders/planet.d.ts.map +1 -0
  1771. package/dist/world/space/shaders/planet.js +55 -0
  1772. package/dist/world/space/shaders/planet.js.map +1 -0
  1773. package/dist/world/space/shaders/spaceBake.d.ts +9 -0
  1774. package/dist/world/space/shaders/spaceBake.d.ts.map +1 -0
  1775. package/dist/world/space/shaders/spaceBake.js +102 -0
  1776. package/dist/world/space/shaders/spaceBake.js.map +1 -0
  1777. package/dist/world/terrain/SplatBake.d.ts +76 -0
  1778. package/dist/world/terrain/SplatBake.d.ts.map +1 -0
  1779. package/dist/world/terrain/SplatBake.js +308 -0
  1780. package/dist/world/terrain/SplatBake.js.map +1 -0
  1781. package/dist/world/terrain/TerrainCdlod.d.ts +67 -0
  1782. package/dist/world/terrain/TerrainCdlod.d.ts.map +1 -0
  1783. package/dist/world/terrain/TerrainCdlod.js +115 -0
  1784. package/dist/world/terrain/TerrainCdlod.js.map +1 -0
  1785. package/dist/world/terrain/TerrainHeightTexture.d.ts +44 -0
  1786. package/dist/world/terrain/TerrainHeightTexture.d.ts.map +1 -0
  1787. package/dist/world/terrain/TerrainHeightTexture.js +173 -0
  1788. package/dist/world/terrain/TerrainHeightTexture.js.map +1 -0
  1789. package/dist/world/terrain/TerrainPatchGeometry.d.ts +18 -0
  1790. package/dist/world/terrain/TerrainPatchGeometry.d.ts.map +1 -0
  1791. package/dist/world/terrain/TerrainPatchGeometry.js +40 -0
  1792. package/dist/world/terrain/TerrainPatchGeometry.js.map +1 -0
  1793. package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts +19 -0
  1794. package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts.map +1 -0
  1795. package/dist/world/terrain/shaders/terrain.vert.glsl.js +162 -0
  1796. package/dist/world/terrain/shaders/terrain.vert.glsl.js.map +1 -0
  1797. package/dist/world/terrain/shaders/terrainCdlod.d.ts +23 -0
  1798. package/dist/world/terrain/shaders/terrainCdlod.d.ts.map +1 -0
  1799. package/dist/world/terrain/shaders/terrainCdlod.js +110 -0
  1800. package/dist/world/terrain/shaders/terrainCdlod.js.map +1 -0
  1801. package/dist/world/terrain/shaders/terrainSplat.d.ts +26 -0
  1802. package/dist/world/terrain/shaders/terrainSplat.d.ts.map +1 -0
  1803. package/dist/world/terrain/shaders/terrainSplat.js +181 -0
  1804. package/dist/world/terrain/shaders/terrainSplat.js.map +1 -0
  1805. package/dist/world/vegetation/FoliageMaterial.d.ts +14 -0
  1806. package/dist/world/vegetation/FoliageMaterial.d.ts.map +1 -0
  1807. package/dist/world/vegetation/FoliageMaterial.js +107 -0
  1808. package/dist/world/vegetation/FoliageMaterial.js.map +1 -0
  1809. package/dist/world/vegetation/GrassField.d.ts +43 -0
  1810. package/dist/world/vegetation/GrassField.d.ts.map +1 -0
  1811. package/dist/world/vegetation/GrassField.js +68 -0
  1812. package/dist/world/vegetation/GrassField.js.map +1 -0
  1813. package/dist/world/vegetation/ImpostorMaterial.d.ts +20 -0
  1814. package/dist/world/vegetation/ImpostorMaterial.d.ts.map +1 -0
  1815. package/dist/world/vegetation/ImpostorMaterial.js +80 -0
  1816. package/dist/world/vegetation/ImpostorMaterial.js.map +1 -0
  1817. package/dist/world/vegetation/InstanceChunkGrid.d.ts +67 -0
  1818. package/dist/world/vegetation/InstanceChunkGrid.d.ts.map +1 -0
  1819. package/dist/world/vegetation/InstanceChunkGrid.js +150 -0
  1820. package/dist/world/vegetation/InstanceChunkGrid.js.map +1 -0
  1821. package/dist/world/vegetation/WindCpu.d.ts +19 -0
  1822. package/dist/world/vegetation/WindCpu.d.ts.map +1 -0
  1823. package/dist/world/vegetation/WindCpu.js +43 -0
  1824. package/dist/world/vegetation/WindCpu.js.map +1 -0
  1825. package/dist/world/vegetation/WindField.d.ts +42 -0
  1826. package/dist/world/vegetation/WindField.d.ts.map +1 -0
  1827. package/dist/world/vegetation/WindField.js +154 -0
  1828. package/dist/world/vegetation/WindField.js.map +1 -0
  1829. package/dist/world/vegetation/shaders/foliage.d.ts +8 -0
  1830. package/dist/world/vegetation/shaders/foliage.d.ts.map +1 -0
  1831. package/dist/world/vegetation/shaders/foliage.js +104 -0
  1832. package/dist/world/vegetation/shaders/foliage.js.map +1 -0
  1833. package/dist/world/vegetation/shaders/grass.d.ts +10 -0
  1834. package/dist/world/vegetation/shaders/grass.d.ts.map +1 -0
  1835. package/dist/world/vegetation/shaders/grass.js +79 -0
  1836. package/dist/world/vegetation/shaders/grass.js.map +1 -0
  1837. package/dist/world/vegetation/shaders/impostor.d.ts +9 -0
  1838. package/dist/world/vegetation/shaders/impostor.d.ts.map +1 -0
  1839. package/dist/world/vegetation/shaders/impostor.js +97 -0
  1840. package/dist/world/vegetation/shaders/impostor.js.map +1 -0
  1841. package/dist/world/vegetation/shaders/wind.d.ts +9 -0
  1842. package/dist/world/vegetation/shaders/wind.d.ts.map +1 -0
  1843. package/dist/world/vegetation/shaders/wind.js +103 -0
  1844. package/dist/world/vegetation/shaders/wind.js.map +1 -0
  1845. package/dist/world/water/GerstnerWaves.d.ts +65 -0
  1846. package/dist/world/water/GerstnerWaves.d.ts.map +1 -0
  1847. package/dist/world/water/GerstnerWaves.js +182 -0
  1848. package/dist/world/water/GerstnerWaves.js.map +1 -0
  1849. package/dist/world/water/ReflectionViewPass.d.ts +46 -0
  1850. package/dist/world/water/ReflectionViewPass.d.ts.map +1 -0
  1851. package/dist/world/water/ReflectionViewPass.js +85 -0
  1852. package/dist/world/water/ReflectionViewPass.js.map +1 -0
  1853. package/dist/world/water/SceneCopyFallback.d.ts +21 -0
  1854. package/dist/world/water/SceneCopyFallback.d.ts.map +1 -0
  1855. package/dist/world/water/SceneCopyFallback.js +150 -0
  1856. package/dist/world/water/SceneCopyFallback.js.map +1 -0
  1857. package/dist/world/water/UnderwaterState.d.ts +25 -0
  1858. package/dist/world/water/UnderwaterState.d.ts.map +1 -0
  1859. package/dist/world/water/UnderwaterState.js +134 -0
  1860. package/dist/world/water/UnderwaterState.js.map +1 -0
  1861. package/dist/world/water/WaterMaterial.d.ts +23 -0
  1862. package/dist/world/water/WaterMaterial.d.ts.map +1 -0
  1863. package/dist/world/water/WaterMaterial.js +129 -0
  1864. package/dist/world/water/WaterMaterial.js.map +1 -0
  1865. package/dist/world/water/shaders/caustics.d.ts +13 -0
  1866. package/dist/world/water/shaders/caustics.d.ts.map +1 -0
  1867. package/dist/world/water/shaders/caustics.js +103 -0
  1868. package/dist/world/water/shaders/caustics.js.map +1 -0
  1869. package/dist/world/water/shaders/gerstner.d.ts +9 -0
  1870. package/dist/world/water/shaders/gerstner.d.ts.map +1 -0
  1871. package/dist/world/water/shaders/gerstner.js +100 -0
  1872. package/dist/world/water/shaders/gerstner.js.map +1 -0
  1873. package/dist/world/water/shaders/water.d.ts +12 -0
  1874. package/dist/world/water/shaders/water.d.ts.map +1 -0
  1875. package/dist/world/water/shaders/water.js +112 -0
  1876. package/dist/world/water/shaders/water.js.map +1 -0
  1877. package/package.json +40 -7
@@ -0,0 +1,83 @@
1
+ /**
2
+ * PRD-04 pars/call split for the generated-program path (T0-05 / 04-LOBES,
3
+ * PRD-04 §8, P3-2/P3-3; three r185 lights_physical_fragment.glsl.js and
4
+ * meshphysical.glsl.js composition order).
5
+ *
6
+ * The fifteen `a3d_prd04_*` chunks in this directory are *declaration*
7
+ * chunks: functions, structs and guarded uniforms. The C-02 generator emits
8
+ * them at global scope. These chunks are the matching *call* chunks (statement
9
+ * bodies spliced inside `main`) plus the small pars chunks that declare the
10
+ * uniforms the calls read. Each call `requires` its pars, so the generator
11
+ * resolves the whole closure requires-first.
12
+ *
13
+ * Splice points (ProgramGenerator):
14
+ * - C-03 lobe `chunks.fragment` -> `fragment:material` (after
15
+ * `PhysicalMaterial material`; N, V, geometryNormal in scope);
16
+ * - C-03 lobe `chunks.ibl` -> appended to `fragment:indirect`, after the
17
+ * default ambient/env body, over the final direct + indirect accumulators;
18
+ * - ShaderFeature body hooks per `materials/features.ts`.
19
+ * Guards come from generator defines: A3D_LOBE_<ID>, A3D_LIT,
20
+ * A3D_NUM_DIRECT_LIGHTS, A3D_STAGE_VERTEX, plus the feature defines.
21
+ *
22
+ * Coverage (what is wired into energy today):
23
+ * - per light (C-03 `chunks.direct`, spliced inside BOTH the bucketed and
24
+ * the clustered light loops): clearcoat and sheen accumulate their direct
25
+ * lobes; iridescence mixes the single-scatter Fresnel toward the thin
26
+ * film; anisotropy swaps isotropic for anisotropic GGX (r185 BRDF_GGX);
27
+ * - ibl: iridescence thin-film multiscatter and the anisotropy bent normal
28
+ * replace the base env specular (order 5), then sheen (20) and clearcoat
29
+ * (30) compose over the final accumulators (r185 meshphysical.glsl.js);
30
+ * - lobe textures are sampled (texCoord 0) when the lobe bit is set:
31
+ * clearcoat/.x, clearcoatRoughness/.y, sheenColor/.rgb, sheenRoughness/.a,
32
+ * iridescence/.r, iridescenceThickness/.g, anisotropy/.rgb; the clearcoat
33
+ * normal map is not sampled yet (geometry normal);
34
+ * - transmission/volume/dispersion: screen-space refraction replaces the
35
+ * diffuse term under A3D_TRANSMISSION (the transmission target feature);
36
+ * - ior/specular/emissive-strength/unlit: the base PhysicalMaterial and
37
+ * emissive path already consume u_ior, u_specularIntensity,
38
+ * u_specularColorFactor, u_emissiveStrength; the calls only record state.
39
+ */
40
+ import type { ShaderChunk } from "../../contracts/program.js";
41
+ /** Global lobe state + one-time defaults; every lobe call `ensure`s it first. */
42
+ export declare const A3D_PRD04_LOBES_STATE: ShaderChunk;
43
+ export declare const A3D_PRD04_SPECULAR_IOR_CALL: ShaderChunk;
44
+ export declare const A3D_PRD04_CLEARCOAT_PARS: ShaderChunk;
45
+ export declare const A3D_PRD04_CLEARCOAT_CALL: ShaderChunk;
46
+ export declare const A3D_PRD04_CLEARCOAT_DIRECT_CALL: ShaderChunk;
47
+ export declare const A3D_PRD04_CLEARCOAT_IBL_CALL: ShaderChunk;
48
+ export declare const A3D_PRD04_SHEEN_PARS: ShaderChunk;
49
+ export declare const A3D_PRD04_SHEEN_CALL: ShaderChunk;
50
+ export declare const A3D_PRD04_SHEEN_DIRECT_CALL: ShaderChunk;
51
+ export declare const A3D_PRD04_SHEEN_IBL_CALL: ShaderChunk;
52
+ export declare const A3D_PRD04_IRIDESCENCE_PARS: ShaderChunk;
53
+ export declare const A3D_PRD04_IRIDESCENCE_CALL: ShaderChunk;
54
+ export declare const A3D_PRD04_IRIDESCENCE_DIRECT_CALL: ShaderChunk;
55
+ export declare const A3D_PRD04_IRIDESCENCE_IBL_CALL: ShaderChunk;
56
+ export declare const A3D_PRD04_ANISOTROPY_PARS: ShaderChunk;
57
+ export declare const A3D_PRD04_ANISOTROPY_CALL: ShaderChunk;
58
+ export declare const A3D_PRD04_ANISOTROPY_DIRECT_CALL: ShaderChunk;
59
+ export declare const A3D_PRD04_ANISOTROPY_IBL_CALL: ShaderChunk;
60
+ export declare const A3D_PRD04_VOLUME_PARS: ShaderChunk;
61
+ export declare const A3D_PRD04_VOLUME_CALL: ShaderChunk;
62
+ export declare const A3D_PRD04_TRANSMISSION_PARS: ShaderChunk;
63
+ export declare const A3D_PRD04_TRANSMISSION_CALL: ShaderChunk;
64
+ export declare const A3D_PRD04_TRANSMISSION_IBL_CALL: ShaderChunk;
65
+ export declare const A3D_PRD04_DISPERSION_PARS: ShaderChunk;
66
+ export declare const A3D_PRD04_DISPERSION_CALL: ShaderChunk;
67
+ export declare const A3D_PRD04_EMISSIVE_STRENGTH_CALL: ShaderChunk;
68
+ export declare const A3D_PRD04_UNLIT_CALL: ShaderChunk;
69
+ /** Tangent varying + fragment T/B globals (prd04.tangentFrame). */
70
+ export declare const A3D_PRD04_TANGENT_FRAME_STATE: ShaderChunk;
71
+ /** vertex:world — world tangent from the (deformed) object tangent; zero when absent. */
72
+ export declare const A3D_PRD04_TANGENT_FRAME_VERTEX_CALL: ShaderChunk;
73
+ /** fragment:normal — re-orthogonalized T/B for lobes (anisotropy) and debug views. */
74
+ export declare const A3D_PRD04_TANGENT_FRAME_CALL: ShaderChunk;
75
+ /** fragment:alpha — MASK + alpha-to-coverage (ALPHA_TO_COVERAGE skips the hard cutoff). */
76
+ export declare const A3D_PRD04_ALPHA_A2C_CALL: ShaderChunk;
77
+ /** fragment:end — replaces the output color with the selected debug channel. */
78
+ export declare const A3D_PRD04_DEBUG_VIEW_CALL: ShaderChunk;
79
+ /** Every pars/call chunk above, registered with the fifteen declaration chunks. */
80
+ export declare const A3D_PRD04_RIM_PARS: ShaderChunk;
81
+ export declare const A3D_PRD04_RIM_CALL: ShaderChunk;
82
+ export declare const PRD04_CALL_CHUNKS: readonly ShaderChunk[];
83
+ //# sourceMappingURL=lobe_calls.glsl.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lobe_calls.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical/lobe_calls.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAQ3D,iFAAiF;AACjF,eAAO,MAAM,qBAAqB,aA2BS,CAAC;AAI5C,eAAO,MAAM,2BAA2B,aAKgB,CAAC;AAQzD,eAAO,MAAM,wBAAwB,aAUe,CAAC;AAErD,eAAO,MAAM,wBAAwB,aAWJ,CAAC;AAElC,eAAO,MAAM,+BAA+B,aAGX,CAAC;AAElC,eAAO,MAAM,4BAA4B,aAeR,CAAC;AAKlC,eAAO,MAAM,oBAAoB,aAUe,CAAC;AAEjD,eAAO,MAAM,oBAAoB,aAWJ,CAAC;AAE9B,eAAO,MAAM,2BAA2B,aAEX,CAAC;AAE9B,eAAO,MAAM,wBAAwB,aAaR,CAAC;AAS9B,eAAO,MAAM,0BAA0B,aAWe,CAAC;AAEvD,eAAO,MAAM,0BAA0B,aAWJ,CAAC;AAEpC,eAAO,MAAM,iCAAiC,aASX,CAAC;AAEpC,eAAO,MAAM,8BAA8B,aAUH,CAAC;AAQzC,eAAO,MAAM,yBAAyB,aAMe,CAAC;AAEtD,eAAO,MAAM,yBAAyB,aAcJ,CAAC;AAEnC,eAAO,MAAM,gCAAgC,aASX,CAAC;AAEnC,eAAO,MAAM,6BAA6B,aAOH,CAAC;AAIxC,eAAO,MAAM,qBAAqB,aAIe,CAAC;AAElD,eAAO,MAAM,qBAAqB,aAKJ,CAAC;AAE/B,eAAO,MAAM,2BAA2B,aAGe,CAAC;AAOxD,eAAO,MAAM,2BAA2B,aAGJ,CAAC;AAKrC,eAAO,MAAM,+BAA+B,aAWH,CAAC;AAE1C,eAAO,MAAM,yBAAyB,aAEe,CAAC;AAEtD,eAAO,MAAM,yBAAyB,aAGJ,CAAC;AAInC,eAAO,MAAM,gCAAgC,aAGT,CAAC;AAErC,eAAO,MAAM,oBAAoB,aAGT,CAAC;AAIzB,mEAAmE;AACnE,eAAO,MAAM,6BAA6B,aAQH,CAAC;AAExC,yFAAyF;AACzF,eAAO,MAAM,mCAAmC,aAEe,CAAC;AAEhE,sFAAsF;AACtF,eAAO,MAAM,4BAA4B,aAIH,CAAC;AAEvC,2FAA2F;AAC3F,eAAO,MAAM,wBAAwB,aAA+H,CAAC;AAErK,gFAAgF;AAChF,eAAO,MAAM,yBAAyB,aAqCgB,CAAC;AAEvD,mFAAmF;AAMnF,eAAO,MAAM,kBAAkB,aAIjB,CAAC;AAEf,eAAO,MAAM,kBAAkB,aAKC,CAAC;AAEjC,eAAO,MAAM,iBAAiB,EAAE,SAAS,WAAW,EAmCnD,CAAC"}
@@ -0,0 +1,397 @@
1
+ function chunk(name, glsl, requires, stage = "fragment") {
2
+ return { name, owner: "prd04", glsl, stage, requires };
3
+ }
4
+ const ENSURE = "a3dPrd04LobesEnsure( material.ior, material.roughness, geometryNormal );";
5
+ /** Global lobe state + one-time defaults; every lobe call `ensure`s it first. */
6
+ export const A3D_PRD04_LOBES_STATE = chunk("a3d_prd04_lobes_state", /* glsl */ `
7
+ A3DPrd04Lobes a3dLobes;
8
+ bool a3dPrd04LobesReady = false;
9
+ void a3dPrd04LobesEnsure( const in float ior, const in float roughness, const in vec3 normal ) {
10
+ if ( a3dPrd04LobesReady ) return;
11
+ a3dPrd04LobesReady = true;
12
+ a3dLobes.ior = ior;
13
+ a3dLobes.clearcoat = 0.0;
14
+ a3dLobes.clearcoatRoughness = 0.0;
15
+ a3dLobes.clearcoatNormal = normal;
16
+ a3dLobes.sheenColor = vec3( 0.0 );
17
+ a3dLobes.sheenRoughness = 0.0;
18
+ a3dLobes.iridescence = 0.0;
19
+ a3dLobes.iridescenceIOR = 1.3;
20
+ a3dLobes.iridescenceThickness = 0.0;
21
+ a3dLobes.iridescenceFresnel = vec3( 0.0 );
22
+ a3dLobes.iridescenceF0 = vec3( 0.0 );
23
+ a3dLobes.anisotropy = 0.0;
24
+ a3dLobes.anisotropyT = vec3( 0.0 );
25
+ a3dLobes.anisotropyB = vec3( 0.0 );
26
+ a3dLobes.alphaT = pow2( roughness );
27
+ a3dLobes.transmission = 0.0;
28
+ a3dLobes.thickness = 0.0;
29
+ a3dLobes.attenuationDistance = 1.0e30;
30
+ a3dLobes.attenuationColor = vec3( 1.0 );
31
+ a3dLobes.dispersion = 0.0;
32
+ }
33
+ `, ["brdf", "a3d_prd04_bsdf_lobes_common"]);
34
+ // ── ior + specular (base PhysicalMaterial already consumes the factors) ─────
35
+ export const A3D_PRD04_SPECULAR_IOR_CALL = chunk("a3d_prd04_specular_ior_call", /* glsl */ `{
36
+ ${ENSURE}
37
+ // u_ior / u_specularIntensity (renamed from u_specularFactor) /
38
+ // u_specularColorFactor already built material.specularColor in a3dMakeMaterial.
39
+ a3dLobes.ior = material.ior;
40
+ }`, ["a3d_prd04_specular_ior", "a3d_prd04_lobes_state"]);
41
+ // ── clearcoat ────────────────────────────────────────────────────────────────
42
+ // Textures (r185 clearcoat_pars / lights_physical_fragment): `.x` of the coat
43
+ // map scales the factor, `.y` of the coat-roughness map scales roughness.
44
+ // The per-light coat term accumulates in `a3dPrd04CoatDirect` (direct call,
45
+ // every light incl. clustered); the ibl call composes coat over the base.
46
+ export const A3D_PRD04_CLEARCOAT_PARS = chunk("a3d_prd04_clearcoat_pars", /* glsl */ `
47
+ uniform float u_clearcoatFactor;
48
+ uniform float u_clearcoatRoughnessFactor;
49
+ #ifdef A3D_LOBE_CLEARCOAT_MAP
50
+ uniform sampler2D u_clearcoatTexture;
51
+ #endif
52
+ #ifdef A3D_LOBE_CLEARCOAT_ROUGHNESS_MAP
53
+ uniform sampler2D u_clearcoatRoughnessTexture;
54
+ #endif
55
+ vec3 a3dPrd04CoatDirect = vec3( 0.0 );
56
+ `, ["a3d_prd04_clearcoat", "a3d_prd04_lobes_state"]);
57
+ export const A3D_PRD04_CLEARCOAT_CALL = chunk("a3d_prd04_clearcoat_call", /* glsl */ `{
58
+ ${ENSURE}
59
+ vec4 a3dCcTex = vec4( 1.0 );
60
+ vec4 a3dCcRoughTex = vec4( 1.0 );
61
+ #ifdef A3D_LOBE_CLEARCOAT_MAP
62
+ a3dCcTex = texture( u_clearcoatTexture, v_uv );
63
+ #endif
64
+ #ifdef A3D_LOBE_CLEARCOAT_ROUGHNESS_MAP
65
+ a3dCcRoughTex = texture( u_clearcoatRoughnessTexture, v_uv );
66
+ #endif
67
+ a3dPrd04ClearcoatInit( a3dLobes, u_clearcoatFactor, u_clearcoatRoughnessFactor, a3dCcTex, a3dCcRoughTex, geometryNormal, a3dPrd04GeometryRoughness( geometryNormal ) );
68
+ }`, ["a3d_prd04_clearcoat_pars"]);
69
+ export const A3D_PRD04_CLEARCOAT_DIRECT_CALL = chunk("a3d_prd04_clearcoat_direct_call", /* glsl */ `if ( a3dLobes.clearcoat > 0.0 ) {
70
+ vec3 a3dCcN = a3dLobes.clearcoatNormal;
71
+ a3dPrd04CoatDirect += radiance * saturate( dot( a3dCcN, L ) ) * a3dPrd04ClearcoatDirect( L, V, a3dCcN, a3dLobes.clearcoatRoughness );
72
+ }`, ["a3d_prd04_clearcoat_pars"]);
73
+ export const A3D_PRD04_CLEARCOAT_IBL_CALL = chunk("a3d_prd04_clearcoat_ibl_call", /* glsl */ `if ( a3dLobes.clearcoat > 0.0 ) {
74
+ vec3 a3dCcN = a3dLobes.clearcoatNormal;
75
+ vec3 a3dCcEnv = vec3( 0.0 );
76
+ #ifdef A3D_ENV_SAMPLE
77
+ a3dCcEnv = a3dSampleEnvironment( reflect( -V, a3dCcN ), a3dLobes.clearcoatRoughness * 8.0 );
78
+ #endif
79
+ vec3 a3dCcIndirect = a3dPrd04ClearcoatIndirect( a3dCcN, V, a3dLobes.clearcoatRoughness, a3dCcEnv );
80
+ vec3 a3dCcFresnel = F_Schlick( vec3( 0.04 ), 1.0, saturate( dot( a3dCcN, V ) ) );
81
+ vec3 a3dCcBase = vec3( 1.0 ) - a3dLobes.clearcoat * a3dCcFresnel;
82
+ directDiffuse *= a3dCcBase;
83
+ directSpecular *= a3dCcBase;
84
+ indirectDiffuse *= a3dCcBase;
85
+ indirectSpecular *= a3dCcBase;
86
+ directSpecular += a3dPrd04CoatDirect * a3dLobes.clearcoat;
87
+ indirectSpecular += a3dCcIndirect * a3dLobes.clearcoat;
88
+ }`, ["a3d_prd04_clearcoat_pars"]);
89
+ // ── sheen ────────────────────────────────────────────────────────────────────
90
+ // Textures: sheen colour map `.rgb`, sheen roughness map `.a` (r185).
91
+ export const A3D_PRD04_SHEEN_PARS = chunk("a3d_prd04_sheen_pars", /* glsl */ `
92
+ uniform vec3 u_sheenColorFactor;
93
+ uniform float u_sheenRoughnessFactor;
94
+ #ifdef A3D_LOBE_SHEEN_COLOR_MAP
95
+ uniform sampler2D u_sheenColorTexture;
96
+ #endif
97
+ #ifdef A3D_LOBE_SHEEN_ROUGHNESS_MAP
98
+ uniform sampler2D u_sheenRoughnessTexture;
99
+ #endif
100
+ vec3 a3dPrd04SheenDirectSum = vec3( 0.0 );
101
+ `, ["a3d_prd04_sheen", "a3d_prd04_lobes_state"]);
102
+ export const A3D_PRD04_SHEEN_CALL = chunk("a3d_prd04_sheen_call", /* glsl */ `{
103
+ ${ENSURE}
104
+ vec4 a3dShColorTex = vec4( 1.0 );
105
+ vec4 a3dShRoughTex = vec4( 1.0 );
106
+ #ifdef A3D_LOBE_SHEEN_COLOR_MAP
107
+ a3dShColorTex = texture( u_sheenColorTexture, v_uv );
108
+ #endif
109
+ #ifdef A3D_LOBE_SHEEN_ROUGHNESS_MAP
110
+ a3dShRoughTex = texture( u_sheenRoughnessTexture, v_uv );
111
+ #endif
112
+ a3dPrd04SheenInit( a3dLobes, u_sheenColorFactor, u_sheenRoughnessFactor, a3dShColorTex, a3dShRoughTex );
113
+ }`, ["a3d_prd04_sheen_pars"]);
114
+ export const A3D_PRD04_SHEEN_DIRECT_CALL = chunk("a3d_prd04_sheen_direct_call", /* glsl */ `if ( max3( a3dLobes.sheenColor ) > 0.0 ) {
115
+ a3dPrd04SheenDirectSum += radiance * saturate( dot( N, L ) ) * a3dPrd04SheenDirect( L, V, N, a3dLobes.sheenColor, a3dLobes.sheenRoughness );
116
+ }`, ["a3d_prd04_sheen_pars"]);
117
+ export const A3D_PRD04_SHEEN_IBL_CALL = chunk("a3d_prd04_sheen_ibl_call", /* glsl */ `if ( max3( a3dLobes.sheenColor ) > 0.0 ) {
118
+ vec3 a3dShIrradiance = u_environmentColor * u_environmentIntensity;
119
+ #ifdef A3D_ENV_SAMPLE
120
+ a3dShIrradiance += a3dSampleEnvironment( N, 8.0 );
121
+ #endif
122
+ vec3 a3dShIndirect = a3dPrd04SheenIndirect( N, V, a3dLobes.sheenRoughness, a3dLobes.sheenColor, a3dShIrradiance );
123
+ float a3dShComp = a3dPrd04SheenEnergyCompensationIndirect( N, V, a3dLobes.sheenColor, a3dLobes.sheenRoughness );
124
+ directDiffuse *= a3dShComp;
125
+ directSpecular *= a3dShComp;
126
+ indirectDiffuse *= a3dShComp;
127
+ indirectSpecular *= a3dShComp;
128
+ directSpecular += a3dPrd04SheenDirectSum;
129
+ indirectSpecular += a3dShIndirect;
130
+ }`, ["a3d_prd04_sheen_pars"]);
131
+ // ── iridescence ──────────────────────────────────────────────────────────────
132
+ // Textures: iridescence map `.r`, thickness map `.g` (r185). Energy (r185
133
+ // BRDF_GGX + computeMultiscatteringIridescence): per light the single-scatter
134
+ // Fresnel is mixed toward the thin-film Fresnel (delta over the base GGX the
135
+ // default loop already added); the ibl call replaces the base env specular
136
+ // with the thin-film multiscatter. Runs before sheen/clearcoat (order 5).
137
+ export const A3D_PRD04_IRIDESCENCE_PARS = chunk("a3d_prd04_iridescence_pars", /* glsl */ `
138
+ uniform float u_iridescenceFactor;
139
+ uniform float u_iridescenceIor;
140
+ uniform float u_iridescenceThicknessMinimum;
141
+ uniform float u_iridescenceThicknessMaximum;
142
+ #ifdef A3D_LOBE_IRIDESCENCE_MAP
143
+ uniform sampler2D u_iridescenceTexture;
144
+ #endif
145
+ #ifdef A3D_LOBE_IRIDESCENCE_THICKNESS_MAP
146
+ uniform sampler2D u_iridescenceThicknessTexture;
147
+ #endif
148
+ `, ["a3d_prd04_iridescence", "a3d_prd04_lobes_state"]);
149
+ export const A3D_PRD04_IRIDESCENCE_CALL = chunk("a3d_prd04_iridescence_call", /* glsl */ `{
150
+ ${ENSURE}
151
+ vec4 a3dIrTex = vec4( 1.0 );
152
+ vec4 a3dIrThickTex = vec4( 1.0 );
153
+ #ifdef A3D_LOBE_IRIDESCENCE_MAP
154
+ a3dIrTex = texture( u_iridescenceTexture, v_uv );
155
+ #endif
156
+ #ifdef A3D_LOBE_IRIDESCENCE_THICKNESS_MAP
157
+ a3dIrThickTex = texture( u_iridescenceThicknessTexture, v_uv );
158
+ #endif
159
+ a3dPrd04IridescenceInit( a3dLobes, u_iridescenceFactor, u_iridescenceIor, a3dIrTex, a3dIrThickTex, u_iridescenceThicknessMinimum, u_iridescenceThicknessMaximum, material.specularColor, material.baseColor, material.metallic, saturate( dot( N, V ) ) );
160
+ }`, ["a3d_prd04_iridescence_pars"]);
161
+ export const A3D_PRD04_IRIDESCENCE_DIRECT_CALL = chunk("a3d_prd04_iridescence_direct_call", /* glsl */ `if ( a3dLobes.iridescence > 0.0 ) {
162
+ vec3 a3dIrH = normalize( L + V );
163
+ float a3dIrNL = saturate( dot( N, L ) );
164
+ float a3dIrNV = saturate( dot( N, V ) );
165
+ float a3dIrA = pow2( material.roughness );
166
+ vec3 a3dIrF = F_Schlick( material.specularColorBlended, material.specularF90, saturate( dot( V, a3dIrH ) ) );
167
+ vec3 a3dIrFilm = a3dPrd04IridescenceFresnelMix( a3dIrF, a3dLobes.iridescenceFresnel, a3dLobes.iridescence );
168
+ float a3dIrVD = V_GGX_SmithCorrelated( a3dIrA, a3dIrNL, a3dIrNV ) * D_GGX( a3dIrA, saturate( dot( N, a3dIrH ) ) );
169
+ directSpecular += radiance * a3dIrNL * ( a3dIrFilm - a3dIrF ) * a3dIrVD;
170
+ }`, ["a3d_prd04_iridescence_pars"]);
171
+ export const A3D_PRD04_IRIDESCENCE_IBL_CALL = chunk("a3d_prd04_iridescence_ibl_call", /* glsl */ `#ifdef A3D_ENV_SAMPLE
172
+ if ( a3dLobes.iridescence > 0.0 ) {
173
+ vec3 a3dIrEnv = a3dSampleEnvironment( reflect( -V, N ), material.roughness * 8.0 );
174
+ vec3 a3dIrSingle = vec3( 0.0 );
175
+ vec3 a3dIrMulti = vec3( 0.0 );
176
+ a3dPrd04ComputeMultiscatteringIridescence( N, V, material.specularColorBlended, material.specularF90, a3dLobes.iridescence, a3dLobes.iridescenceF0, material.roughness, a3dIrSingle, a3dIrMulti );
177
+ // r185 RE_IndirectSpecular_Physical: radiance * single + multi * irradiance / PI
178
+ // (a3dEnvIrradiance comes from the default indirect body, same #ifdef).
179
+ indirectSpecular += a3dIrEnv * a3dIrSingle + a3dIrMulti * ( a3dEnvIrradiance * RECIPROCAL_PI ) - a3dIndirectSpecular( a3dIrEnv, a3dEnvIrradiance, V, N, material );
180
+ }
181
+ #endif`, ["a3d_prd04_iridescence_pars"]);
182
+ // ── anisotropy ───────────────────────────────────────────────────────────────
183
+ // Texture: anisotropy map `.rgb` (direction rg, strength b; r185). Needs the
184
+ // prd04.tangentFrame feature (A3D_PRD04_TANGENT_FRAME) for T/B. Energy: per
185
+ // light the isotropic single-scatter GGX is swapped for the anisotropic GGX
186
+ // (r185 BRDF_GGX USE_ANISOTROPY); the ibl call reflects through the bent normal.
187
+ export const A3D_PRD04_ANISOTROPY_PARS = chunk("a3d_prd04_anisotropy_pars", /* glsl */ `
188
+ uniform float u_anisotropyStrength;
189
+ uniform float u_anisotropyRotation;
190
+ #ifdef A3D_LOBE_ANISOTROPY_MAP
191
+ uniform sampler2D u_anisotropyTexture;
192
+ #endif
193
+ `, ["a3d_prd04_anisotropy", "a3d_prd04_lobes_state"]);
194
+ export const A3D_PRD04_ANISOTROPY_CALL = chunk("a3d_prd04_anisotropy_call", /* glsl */ `{
195
+ ${ENSURE}
196
+ #ifdef A3D_PRD04_TANGENT_FRAME
197
+ if ( dot( a3dPrd04TangentT, a3dPrd04TangentT ) > 0.0 ) {
198
+ vec2 a3dAnisoVector = vec2( cos( u_anisotropyRotation ), sin( u_anisotropyRotation ) ) * u_anisotropyStrength;
199
+ vec4 a3dAnisoTex = vec4( 0.0 );
200
+ bool a3dAnisoUseTex = false;
201
+ #ifdef A3D_LOBE_ANISOTROPY_MAP
202
+ a3dAnisoTex = texture( u_anisotropyTexture, v_uv );
203
+ a3dAnisoUseTex = true;
204
+ #endif
205
+ a3dPrd04AnisotropyInit( a3dLobes, a3dAnisoVector, a3dAnisoTex, a3dAnisoUseTex, a3dPrd04TangentT, a3dPrd04TangentB, material.roughness );
206
+ }
207
+ #endif
208
+ }`, ["a3d_prd04_anisotropy_pars"]);
209
+ export const A3D_PRD04_ANISOTROPY_DIRECT_CALL = chunk("a3d_prd04_anisotropy_direct_call", /* glsl */ `if ( a3dLobes.anisotropy > 0.0 ) {
210
+ vec3 a3dAnH = normalize( L + V );
211
+ float a3dAnNL = saturate( dot( N, L ) );
212
+ float a3dAnNV = saturate( dot( N, V ) );
213
+ float a3dAnA = pow2( material.roughness );
214
+ vec3 a3dAnF = F_Schlick( material.specularColorBlended, material.specularF90, saturate( dot( V, a3dAnH ) ) );
215
+ vec3 a3dAnIso = a3dAnF * ( V_GGX_SmithCorrelated( a3dAnA, a3dAnNL, a3dAnNV ) * D_GGX( a3dAnA, saturate( dot( N, a3dAnH ) ) ) );
216
+ vec3 a3dAnAniso = a3dPrd04AnisotropyDirect( L, V, N, material.specularColorBlended, material.specularF90, material.roughness, a3dLobes );
217
+ directSpecular += radiance * a3dAnNL * ( a3dAnAniso - a3dAnIso );
218
+ }`, ["a3d_prd04_anisotropy_pars"]);
219
+ export const A3D_PRD04_ANISOTROPY_IBL_CALL = chunk("a3d_prd04_anisotropy_ibl_call", /* glsl */ `#ifdef A3D_ENV_SAMPLE
220
+ if ( a3dLobes.anisotropy > 0.0 ) {
221
+ vec3 a3dAnBent = a3dPrd04AnisotropyBentNormal( V, N, material.roughness, a3dLobes.anisotropyB, a3dLobes.anisotropy );
222
+ vec3 a3dAnEnvBent = a3dSampleEnvironment( reflect( -V, a3dAnBent ), material.roughness * 8.0 );
223
+ vec3 a3dAnEnvIso = a3dSampleEnvironment( reflect( -V, N ), material.roughness * 8.0 );
224
+ indirectSpecular += a3dIndirectSpecular( a3dAnEnvBent, a3dEnvIrradiance, V, N, material ) - a3dIndirectSpecular( a3dAnEnvIso, a3dEnvIrradiance, V, N, material );
225
+ }
226
+ #endif`, ["a3d_prd04_anisotropy_pars"]);
227
+ // ── transmission / volume / dispersion ──────────────────────────────────────
228
+ export const A3D_PRD04_VOLUME_PARS = chunk("a3d_prd04_volume_pars", /* glsl */ `
229
+ uniform float u_volumeThicknessFactor;
230
+ uniform float u_volumeAttenuationDistance;
231
+ uniform vec3 u_volumeAttenuationColor;
232
+ `, ["a3d_prd04_volume", "a3d_prd04_lobes_state"]);
233
+ export const A3D_PRD04_VOLUME_CALL = chunk("a3d_prd04_volume_call", /* glsl */ `{
234
+ ${ENSURE}
235
+ a3dLobes.thickness = u_volumeThicknessFactor;
236
+ a3dLobes.attenuationDistance = u_volumeAttenuationDistance;
237
+ a3dLobes.attenuationColor = u_volumeAttenuationColor;
238
+ }`, ["a3d_prd04_volume_pars"]);
239
+ export const A3D_PRD04_TRANSMISSION_PARS = chunk("a3d_prd04_transmission_pars", /* glsl */ `
240
+ uniform float u_transmissionFactor;
241
+ uniform mat4 u_modelMatrix;
242
+ `, ["a3d_prd04_transmission", "a3d_prd04_lobes_state"]);
243
+ // Thin-walled by default: thickness / attenuation stay at the
244
+ // a3dPrd04LobesEnsure defaults (0, 1e30, white) unless the volume lobe's call
245
+ // sets them. Copying the volume uniforms here read them as 0 on materials
246
+ // without KHR_materials_volume, and a3dVolumeAttenuation(0, 0) is NaN
247
+ // (lane-04 review on #877).
248
+ export const A3D_PRD04_TRANSMISSION_CALL = chunk("a3d_prd04_transmission_call", /* glsl */ `{
249
+ ${ENSURE}
250
+ a3dLobes.transmission = saturate( u_transmissionFactor );
251
+ }`, ["a3d_prd04_transmission_pars"]);
252
+ // r185 transmission_fragment.glsl.js: totalDiffuse = mix( totalDiffuse,
253
+ // transmitted.rgb, transmission ). Needs the opaque-scene target
254
+ // (prd04.transmissionTarget feature → A3D_TRANSMISSION).
255
+ export const A3D_PRD04_TRANSMISSION_IBL_CALL = chunk("a3d_prd04_transmission_ibl_call", /* glsl */ `#ifdef A3D_TRANSMISSION
256
+ if ( a3dLobes.transmission > 0.0 ) {
257
+ #ifdef A3D_LOBE_DISPERSION
258
+ vec4 a3dTr = a3dGetIBLVolumeRefractionDispersion( N, V, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90, v_worldPosition, u_modelMatrix, a3dLobes.dispersion, a3dLobes.ior, a3dLobes.thickness, a3dLobes.attenuationColor, a3dLobes.attenuationDistance );
259
+ #else
260
+ vec4 a3dTr = a3dGetIBLVolumeRefraction( N, V, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90, v_worldPosition, u_modelMatrix, a3dLobes.ior, a3dLobes.thickness, a3dLobes.attenuationColor, a3dLobes.attenuationDistance );
261
+ #endif
262
+ vec3 a3dTotalDiffuse = directDiffuse + indirectDiffuse;
263
+ directDiffuse = vec3( 0.0 );
264
+ indirectDiffuse = mix( a3dTotalDiffuse, a3dTr.rgb, a3dLobes.transmission );
265
+ }
266
+ #endif`, ["a3d_prd04_transmission_pars"]);
267
+ export const A3D_PRD04_DISPERSION_PARS = chunk("a3d_prd04_dispersion_pars", /* glsl */ `
268
+ uniform float u_dispersion;
269
+ `, ["a3d_prd04_dispersion", "a3d_prd04_lobes_state"]);
270
+ export const A3D_PRD04_DISPERSION_CALL = chunk("a3d_prd04_dispersion_call", /* glsl */ `{
271
+ ${ENSURE}
272
+ a3dLobes.dispersion = u_dispersion;
273
+ }`, ["a3d_prd04_dispersion_pars"]);
274
+ // ── emissive strength / unlit (consumed by the base path) ───────────────────
275
+ export const A3D_PRD04_EMISSIVE_STRENGTH_CALL = chunk("a3d_prd04_emissive_strength_call", /* glsl */ `{
276
+ // KHR_materials_emissive_strength: the base emissive path already applies
277
+ // u_emissiveColor * u_emissiveStrength (r185 emissivemap_fragment.glsl.js).
278
+ }`, ["a3d_prd04_emissive_strength"]);
279
+ export const A3D_PRD04_UNLIT_CALL = chunk("a3d_prd04_unlit_call", /* glsl */ `{
280
+ // KHR_materials_unlit: the record's lighting is "unlit", so lit programs
281
+ // never splice this lobe; kept so the lobe has a call chunk like every other.
282
+ }`, ["a3d_prd04_unlit"]);
283
+ // ── ShaderFeature call chunks (materials/features.ts) ───────────────────────
284
+ /** Tangent varying + fragment T/B globals (prd04.tangentFrame). */
285
+ export const A3D_PRD04_TANGENT_FRAME_STATE = chunk("a3d_prd04_tangent_frame_state", /* glsl */ `
286
+ #ifdef A3D_STAGE_VERTEX
287
+ out vec4 v_prd04Tangent;
288
+ #else
289
+ in vec4 v_prd04Tangent;
290
+ vec3 a3dPrd04TangentT = vec3( 0.0 );
291
+ vec3 a3dPrd04TangentB = vec3( 0.0 );
292
+ #endif
293
+ `, ["a3d_prd04_tangent_frame"], "both");
294
+ /** vertex:world — world tangent from the (deformed) object tangent; zero when absent. */
295
+ export const A3D_PRD04_TANGENT_FRAME_VERTEX_CALL = chunk("a3d_prd04_tangent_frame_vertex_call", /* glsl */ `v_prd04Tangent = dot( objectTangent.xyz, objectTangent.xyz ) > 0.0
296
+ ? a3dPrd04TangentWorld( mat3( u_modelMatrix ) * mat3( instanceMatrix ), objectTangent )
297
+ : vec4( 0.0 );`, ["a3d_prd04_tangent_frame_state"], "vertex");
298
+ /** fragment:normal — re-orthogonalized T/B for lobes (anisotropy) and debug views. */
299
+ export const A3D_PRD04_TANGENT_FRAME_CALL = chunk("a3d_prd04_tangent_frame_call", /* glsl */ `if ( dot( v_prd04Tangent.xyz, v_prd04Tangent.xyz ) > 0.0 ) {
300
+ mat3 a3dPrd04Tbn = a3dPrd04TangentFrame( geometryNormal, v_prd04Tangent, 1.0 );
301
+ a3dPrd04TangentT = a3dPrd04Tbn[ 0 ];
302
+ a3dPrd04TangentB = a3dPrd04Tbn[ 1 ];
303
+ }`, ["a3d_prd04_tangent_frame_state"]);
304
+ /** fragment:alpha — MASK + alpha-to-coverage (ALPHA_TO_COVERAGE skips the hard cutoff). */
305
+ export const A3D_PRD04_ALPHA_A2C_CALL = chunk("a3d_prd04_alpha_a2c_call", /* glsl */ `a3dPrd04AlphaToCoverage( a3dAlpha, u_alphaCutoff );`, ["a3d_prd04_alpha_a2c"]);
306
+ /** fragment:end — replaces the output color with the selected debug channel. */
307
+ export const A3D_PRD04_DEBUG_VIEW_CALL = chunk("a3d_prd04_debug_view_call", /* glsl */ `{
308
+ A3DPrd04DebugInput a3dDbg;
309
+ a3dDbg.baseColor = a3dBaseColor.rgb;
310
+ a3dDbg.alpha = a3dAlpha;
311
+ a3dDbg.emissive = a3dEmissive;
312
+ a3dDbg.occlusion = 1.0;
313
+ #if defined( USE_OCCLUSION_MAP ) && defined( A3D_LIT )
314
+ a3dDbg.occlusion = a3dAo;
315
+ #endif
316
+ a3dDbg.uv0 = vec2( 0.0 );
317
+ a3dDbg.uv1 = vec2( 0.0 );
318
+ #ifdef A3D_NEED_UV0
319
+ a3dDbg.uv0 = v_uv;
320
+ #endif
321
+ #ifdef A3D_NEED_UV1
322
+ a3dDbg.uv1 = v_uv1;
323
+ #endif
324
+ a3dDbg.tangent = vec3( 0.0 );
325
+ #ifdef A3D_PRD04_TANGENT_FRAME
326
+ a3dDbg.tangent = a3dPrd04TangentT;
327
+ #endif
328
+ #ifdef A3D_LIT
329
+ ${ENSURE}
330
+ a3dDbg.normal = N;
331
+ a3dDbg.roughness = a3dRoughness;
332
+ a3dDbg.roughnessEffective = material.roughness;
333
+ a3dDbg.metallic = material.metallic;
334
+ a3dDbg.specularF0 = material.specularColor;
335
+ #else
336
+ a3dPrd04LobesEnsure( 1.5, 1.0, vec3( 0.0, 0.0, 1.0 ) );
337
+ a3dDbg.normal = vec3( 0.0, 0.0, 1.0 );
338
+ a3dDbg.roughness = 1.0;
339
+ a3dDbg.roughnessEffective = 1.0;
340
+ a3dDbg.metallic = 0.0;
341
+ a3dDbg.specularF0 = vec3( 0.04 );
342
+ #endif
343
+ a3dColor = a3dPrd04DebugView( a3dDbg, a3dLobes );
344
+ }`, ["a3d_prd04_debug_view", "a3d_prd04_lobes_state"]);
345
+ /** Every pars/call chunk above, registered with the fifteen declaration chunks. */
346
+ // ── rim (#88, R-14-14 §8.10) ────────────────────────────────────────────────
347
+ // Lane-original (no r185 counterpart): a view-dependent Fresnel-style rim added
348
+ // to the emissive term, so it survives tone mapping like other emission and is
349
+ // not attenuated by the coat/sheen energy terms. Lit programs only (N, V).
350
+ export const A3D_PRD04_RIM_PARS = chunk("a3d_prd04_rim_pars", /* glsl */ `
351
+ uniform vec3 u_prd04RimColor;
352
+ uniform float u_prd04RimStrength;
353
+ uniform float u_prd04RimPower;
354
+ `, ["common"]);
355
+ export const A3D_PRD04_RIM_CALL = chunk("a3d_prd04_rim_call", /* glsl */ `#ifdef A3D_LIT
356
+ {
357
+ float a3dRim = pow( 1.0 - saturate( dot( N, V ) ), max( u_prd04RimPower, 0.01 ) );
358
+ a3dEmissive += u_prd04RimColor * ( u_prd04RimStrength * a3dRim );
359
+ }
360
+ #endif`, ["a3d_prd04_rim_pars"]);
361
+ export const PRD04_CALL_CHUNKS = [
362
+ A3D_PRD04_LOBES_STATE,
363
+ A3D_PRD04_SPECULAR_IOR_CALL,
364
+ A3D_PRD04_CLEARCOAT_PARS,
365
+ A3D_PRD04_CLEARCOAT_CALL,
366
+ A3D_PRD04_CLEARCOAT_IBL_CALL,
367
+ A3D_PRD04_CLEARCOAT_DIRECT_CALL,
368
+ A3D_PRD04_SHEEN_PARS,
369
+ A3D_PRD04_SHEEN_CALL,
370
+ A3D_PRD04_SHEEN_IBL_CALL,
371
+ A3D_PRD04_SHEEN_DIRECT_CALL,
372
+ A3D_PRD04_IRIDESCENCE_PARS,
373
+ A3D_PRD04_IRIDESCENCE_CALL,
374
+ A3D_PRD04_IRIDESCENCE_DIRECT_CALL,
375
+ A3D_PRD04_IRIDESCENCE_IBL_CALL,
376
+ A3D_PRD04_ANISOTROPY_PARS,
377
+ A3D_PRD04_ANISOTROPY_CALL,
378
+ A3D_PRD04_ANISOTROPY_DIRECT_CALL,
379
+ A3D_PRD04_ANISOTROPY_IBL_CALL,
380
+ A3D_PRD04_VOLUME_PARS,
381
+ A3D_PRD04_VOLUME_CALL,
382
+ A3D_PRD04_TRANSMISSION_PARS,
383
+ A3D_PRD04_TRANSMISSION_CALL,
384
+ A3D_PRD04_TRANSMISSION_IBL_CALL,
385
+ A3D_PRD04_DISPERSION_PARS,
386
+ A3D_PRD04_DISPERSION_CALL,
387
+ A3D_PRD04_EMISSIVE_STRENGTH_CALL,
388
+ A3D_PRD04_UNLIT_CALL,
389
+ A3D_PRD04_TANGENT_FRAME_STATE,
390
+ A3D_PRD04_TANGENT_FRAME_VERTEX_CALL,
391
+ A3D_PRD04_TANGENT_FRAME_CALL,
392
+ A3D_PRD04_ALPHA_A2C_CALL,
393
+ A3D_PRD04_DEBUG_VIEW_CALL,
394
+ A3D_PRD04_RIM_PARS,
395
+ A3D_PRD04_RIM_CALL
396
+ ];
397
+ //# sourceMappingURL=lobe_calls.glsl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lobe_calls.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical/lobe_calls.glsl.ts"],"names":[],"mappings":"AAyCA,SAAS,KAAK,CAAC,IAAY,EAAE,IAAY,EAAE,QAA2B,EAAE,QAA8B,UAAU;IAC/G,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AACxD,CAAC;AAED,MAAM,MAAM,GAAG,0EAA0E,CAAC;AAE1F,iFAAiF;AACjF,MAAM,CAAC,MAAM,qBAAqB,GAAG,KAAK,CAAC,uBAAuB,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2B9E,EAAE,CAAC,MAAM,EAAE,6BAA6B,CAAC,CAAC,CAAC;AAE5C,+EAA+E;AAE/E,MAAM,CAAC,MAAM,2BAA2B,GAAG,KAAK,CAAC,6BAA6B,EAAE,UAAU,CAAC;GACxF,MAAM;;;;EAIP,EAAE,CAAC,wBAAwB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAEzD,gFAAgF;AAChF,8EAA8E;AAC9E,0EAA0E;AAC1E,4EAA4E;AAC5E,0EAA0E;AAE1E,MAAM,CAAC,MAAM,wBAAwB,GAAG,KAAK,CAAC,0BAA0B,EAAE,UAAU,CAAC;;;;;;;;;;CAUpF,EAAE,CAAC,qBAAqB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAErD,MAAM,CAAC,MAAM,wBAAwB,GAAG,KAAK,CAAC,0BAA0B,EAAE,UAAU,CAAC;GAClF,MAAM;;;;;;;;;;EAUP,EAAE,CAAC,0BAA0B,CAAC,CAAC,CAAC;AAElC,MAAM,CAAC,MAAM,+BAA+B,GAAG,KAAK,CAAC,iCAAiC,EAAE,UAAU,CAAC;;;EAGjG,EAAE,CAAC,0BAA0B,CAAC,CAAC,CAAC;AAElC,MAAM,CAAC,MAAM,4BAA4B,GAAG,KAAK,CAAC,8BAA8B,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;EAe3F,EAAE,CAAC,0BAA0B,CAAC,CAAC,CAAC;AAElC,gFAAgF;AAChF,sEAAsE;AAEtE,MAAM,CAAC,MAAM,oBAAoB,GAAG,KAAK,CAAC,sBAAsB,EAAE,UAAU,CAAC;;;;;;;;;;CAU5E,EAAE,CAAC,iBAAiB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAEjD,MAAM,CAAC,MAAM,oBAAoB,GAAG,KAAK,CAAC,sBAAsB,EAAE,UAAU,CAAC;GAC1E,MAAM;;;;;;;;;;EAUP,EAAE,CAAC,sBAAsB,CAAC,CAAC,CAAC;AAE9B,MAAM,CAAC,MAAM,2BAA2B,GAAG,KAAK,CAAC,6BAA6B,EAAE,UAAU,CAAC;;EAEzF,EAAE,CAAC,sBAAsB,CAAC,CAAC,CAAC;AAE9B,MAAM,CAAC,MAAM,wBAAwB,GAAG,KAAK,CAAC,0BAA0B,EAAE,UAAU,CAAC;;;;;;;;;;;;;EAanF,EAAE,CAAC,sBAAsB,CAAC,CAAC,CAAC;AAE9B,gFAAgF;AAChF,0EAA0E;AAC1E,8EAA8E;AAC9E,6EAA6E;AAC7E,2EAA2E;AAC3E,0EAA0E;AAE1E,MAAM,CAAC,MAAM,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,EAAE,UAAU,CAAC;;;;;;;;;;;CAWxF,EAAE,CAAC,uBAAuB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAEvD,MAAM,CAAC,MAAM,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,EAAE,UAAU,CAAC;GACtF,MAAM;;;;;;;;;;EAUP,EAAE,CAAC,4BAA4B,CAAC,CAAC,CAAC;AAEpC,MAAM,CAAC,MAAM,iCAAiC,GAAG,KAAK,CAAC,mCAAmC,EAAE,UAAU,CAAC;;;;;;;;;EASrG,EAAE,CAAC,4BAA4B,CAAC,CAAC,CAAC;AAEpC,MAAM,CAAC,MAAM,8BAA8B,GAAG,KAAK,CAAC,gCAAgC,EAAE,UAAU,CAAC;;;;;;;;;;OAU1F,EAAE,CAAC,4BAA4B,CAAC,CAAC,CAAC;AAEzC,gFAAgF;AAChF,6EAA6E;AAC7E,4EAA4E;AAC5E,4EAA4E;AAC5E,iFAAiF;AAEjF,MAAM,CAAC,MAAM,yBAAyB,GAAG,KAAK,CAAC,2BAA2B,EAAE,UAAU,CAAC;;;;;;CAMtF,EAAE,CAAC,sBAAsB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAEtD,MAAM,CAAC,MAAM,yBAAyB,GAAG,KAAK,CAAC,2BAA2B,EAAE,UAAU,CAAC;GACpF,MAAM;;;;;;;;;;;;;EAaP,EAAE,CAAC,2BAA2B,CAAC,CAAC,CAAC;AAEnC,MAAM,CAAC,MAAM,gCAAgC,GAAG,KAAK,CAAC,kCAAkC,EAAE,UAAU,CAAC;;;;;;;;;EASnG,EAAE,CAAC,2BAA2B,CAAC,CAAC,CAAC;AAEnC,MAAM,CAAC,MAAM,6BAA6B,GAAG,KAAK,CAAC,+BAA+B,EAAE,UAAU,CAAC;;;;;;;OAOxF,EAAE,CAAC,2BAA2B,CAAC,CAAC,CAAC;AAExC,+EAA+E;AAE/E,MAAM,CAAC,MAAM,qBAAqB,GAAG,KAAK,CAAC,uBAAuB,EAAE,UAAU,CAAC;;;;CAI9E,EAAE,CAAC,kBAAkB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAElD,MAAM,CAAC,MAAM,qBAAqB,GAAG,KAAK,CAAC,uBAAuB,EAAE,UAAU,CAAC;GAC5E,MAAM;;;;EAIP,EAAE,CAAC,uBAAuB,CAAC,CAAC,CAAC;AAE/B,MAAM,CAAC,MAAM,2BAA2B,GAAG,KAAK,CAAC,6BAA6B,EAAE,UAAU,CAAC;;;CAG1F,EAAE,CAAC,wBAAwB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAExD,8DAA8D;AAC9D,8EAA8E;AAC9E,0EAA0E;AAC1E,sEAAsE;AACtE,4BAA4B;AAC5B,MAAM,CAAC,MAAM,2BAA2B,GAAG,KAAK,CAAC,6BAA6B,EAAE,UAAU,CAAC;GACxF,MAAM;;EAEP,EAAE,CAAC,6BAA6B,CAAC,CAAC,CAAC;AAErC,wEAAwE;AACxE,iEAAiE;AACjE,yDAAyD;AACzD,MAAM,CAAC,MAAM,+BAA+B,GAAG,KAAK,CAAC,iCAAiC,EAAE,UAAU,CAAC;;;;;;;;;;;OAW5F,EAAE,CAAC,6BAA6B,CAAC,CAAC,CAAC;AAE1C,MAAM,CAAC,MAAM,yBAAyB,GAAG,KAAK,CAAC,2BAA2B,EAAE,UAAU,CAAC;;CAEtF,EAAE,CAAC,sBAAsB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAEtD,MAAM,CAAC,MAAM,yBAAyB,GAAG,KAAK,CAAC,2BAA2B,EAAE,UAAU,CAAC;GACpF,MAAM;;EAEP,EAAE,CAAC,2BAA2B,CAAC,CAAC,CAAC;AAEnC,+EAA+E;AAE/E,MAAM,CAAC,MAAM,gCAAgC,GAAG,KAAK,CAAC,kCAAkC,EAAE,UAAU,CAAC;;;EAGnG,EAAE,CAAC,6BAA6B,CAAC,CAAC,CAAC;AAErC,MAAM,CAAC,MAAM,oBAAoB,GAAG,KAAK,CAAC,sBAAsB,EAAE,UAAU,CAAC;;;EAG3E,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC;AAEzB,+EAA+E;AAE/E,mEAAmE;AACnE,MAAM,CAAC,MAAM,6BAA6B,GAAG,KAAK,CAAC,+BAA+B,EAAE,UAAU,CAAC;;;;;;;;CAQ9F,EAAE,CAAC,yBAAyB,CAAC,EAAE,MAAM,CAAC,CAAC;AAExC,yFAAyF;AACzF,MAAM,CAAC,MAAM,mCAAmC,GAAG,KAAK,CAAC,qCAAqC,EAAE,UAAU,CAAC;;iBAE1F,EAAE,CAAC,+BAA+B,CAAC,EAAE,QAAQ,CAAC,CAAC;AAEhE,sFAAsF;AACtF,MAAM,CAAC,MAAM,4BAA4B,GAAG,KAAK,CAAC,8BAA8B,EAAE,UAAU,CAAC;;;;EAI3F,EAAE,CAAC,+BAA+B,CAAC,CAAC,CAAC;AAEvC,2FAA2F;AAC3F,MAAM,CAAC,MAAM,wBAAwB,GAAG,KAAK,CAAC,0BAA0B,EAAE,UAAU,CAAC,qDAAqD,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC;AAErK,gFAAgF;AAChF,MAAM,CAAC,MAAM,yBAAyB,GAAG,KAAK,CAAC,2BAA2B,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;GAsBpF,MAAM;;;;;;;;;;;;;;;EAeP,EAAE,CAAC,sBAAsB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAEvD,mFAAmF;AACnF,+EAA+E;AAC/E,gFAAgF;AAChF,+EAA+E;AAC/E,2EAA2E;AAE3E,MAAM,CAAC,MAAM,kBAAkB,GAAG,KAAK,CAAC,oBAAoB,EAAE,UAAU,CAAC;;;;CAIxE,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC;AAEf,MAAM,CAAC,MAAM,kBAAkB,GAAG,KAAK,CAAC,oBAAoB,EAAE,UAAU,CAAC;;;;;OAKlE,EAAE,CAAC,oBAAoB,CAAC,CAAC,CAAC;AAEjC,MAAM,CAAC,MAAM,iBAAiB,GAA2B;IACxD,qBAAqB;IACrB,2BAA2B;IAC3B,wBAAwB;IACxB,wBAAwB;IACxB,4BAA4B;IAC5B,+BAA+B;IAC/B,oBAAoB;IACpB,oBAAoB;IACpB,wBAAwB;IACxB,2BAA2B;IAC3B,0BAA0B;IAC1B,0BAA0B;IAC1B,iCAAiC;IACjC,8BAA8B;IAC9B,yBAAyB;IACzB,yBAAyB;IACzB,gCAAgC;IAChC,6BAA6B;IAC7B,qBAAqB;IACrB,qBAAqB;IACrB,2BAA2B;IAC3B,2BAA2B;IAC3B,+BAA+B;IAC/B,yBAAyB;IACzB,yBAAyB;IACzB,gCAAgC;IAChC,oBAAoB;IACpB,6BAA6B;IAC7B,mCAAmC;IACnC,4BAA4B;IAC5B,wBAAwB;IACxB,yBAAyB;IACzB,kBAAkB;IAClB,kBAAkB;CAClB,CAAC"}
@@ -0,0 +1,24 @@
1
+ /**
2
+ * a3d_prd04_sheen — KHR_materials_sheen (PRD-04 §8.4).
3
+ *
4
+ * Ported from three r185:
5
+ * - Factor resolution: sheenColor = factor * tex.rgb,
6
+ * sheenRoughness = clamp( factor, 0.0001, 1 ) * tex.a —
7
+ * lights_physical_fragment.glsl.js:111-129.
8
+ * - `D_Charlie`, `V_Neubelt`, `BRDF_Sheen` (Estevez & Kulla 2017 /
9
+ * Neubelt & Pettineo 2013):
10
+ * lights_physical_pars_fragment.glsl.js:321-355.
11
+ * - `IBLSheenBRDF` curve-fit hemisphere integral:
12
+ * lights_physical_pars_fragment.glsl.js:361-375.
13
+ * - Energy compensation: direct
14
+ * `1 - max3( sheenColor ) * max( sheenAlbedoV, sheenAlbedoL )`
15
+ * (lights_physical_pars_fragment.glsl.js:543-554) and indirect
16
+ * `1 - max3( sheenColor ) * sheenAlbedo` (:563-571); indirect term
17
+ * `irradiance * sheenColor * IBLSheenBRDF / PI` (:587-589).
18
+ *
19
+ * Requires `brdf` (saturate, max3, RECIPROCAL_PI) and
20
+ * `a3d_prd04_bsdf_lobes_common` (A3DPrd04Lobes).
21
+ */
22
+ import type { ShaderChunk } from "../../contracts/program.js";
23
+ export declare const A3D_PRD04_SHEEN: ShaderChunk;
24
+ //# sourceMappingURL=sheen.glsl.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sheen.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical/sheen.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAsG3D,eAAO,MAAM,eAAe,EAAE,WAO7B,CAAC"}
@@ -0,0 +1,108 @@
1
+ import A3D_PRD04_SHEEN_WGSL from "../physical-wgsl/sheen.wgsl.js";
2
+ const glsl = /* glsl */ `
3
+ // Factor resolution (r185 lights_physical_fragment.glsl.js:111-129).
4
+ // colorTex = sheenColorMap texel (.rgb), roughnessTex = sheenRoughnessMap
5
+ // texel (.a); pass vec4(1.0) when no map is bound.
6
+ void a3dPrd04SheenInit( inout A3DPrd04Lobes lobes, const in vec3 sheenColorFactor, const in float sheenRoughnessFactor, const in vec4 colorTex, const in vec4 roughnessTex ) {
7
+
8
+ lobes.sheenColor = sheenColorFactor * colorTex.rgb;
9
+ lobes.sheenRoughness = clamp( sheenRoughnessFactor, 0.0001, 1.0 ) * roughnessTex.a;
10
+
11
+ }
12
+
13
+ // Charlie distribution — Estevez and Kulla 2017
14
+ // (r185 D_Charlie, lights_physical_pars_fragment.glsl.js:321-332).
15
+ float a3dPrd04DCharlie( const in float roughness, const in float dotNH ) {
16
+
17
+ float alpha = pow2( roughness );
18
+
19
+ float invAlpha = 1.0 / alpha;
20
+ float cos2h = dotNH * dotNH;
21
+ float sin2h = max( 1.0 - cos2h, 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
22
+
23
+ return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
24
+
25
+ }
26
+
27
+ // Neubelt visibility — Neubelt and Pettineo 2013
28
+ // (r185 V_Neubelt, lights_physical_pars_fragment.glsl.js:335-340).
29
+ float a3dPrd04VNeubelt( const in float dotNV, const in float dotNL ) {
30
+
31
+ return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
32
+
33
+ }
34
+
35
+ // BRDF_Sheen = sheenColor * ( D_Charlie * V_Neubelt )
36
+ // (r185 :342-355).
37
+ vec3 a3dPrd04SheenDirect( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 sheenColor, const in float sheenRoughness ) {
38
+
39
+ vec3 halfDir = normalize( lightDir + viewDir );
40
+
41
+ float dotNL = saturate( dot( normal, lightDir ) );
42
+ float dotNV = saturate( dot( normal, viewDir ) );
43
+ float dotNH = saturate( dot( normal, halfDir ) );
44
+
45
+ float D = a3dPrd04DCharlie( sheenRoughness, dotNH );
46
+ float V = a3dPrd04VNeubelt( dotNV, dotNL );
47
+
48
+ return sheenColor * ( D * V );
49
+
50
+ }
51
+
52
+ // Curve-fit hemisphere integral of the Charlie BRDF — Estevez and Kulla 2017
53
+ // (r185 IBLSheenBRDF, lights_physical_pars_fragment.glsl.js:361-375).
54
+ float a3dPrd04IBLSheen( const in float dotNV, const in float roughness ) {
55
+
56
+ float r2 = roughness * roughness;
57
+ float rInv = 1.0 / ( roughness + 0.1 );
58
+
59
+ float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;
60
+ float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;
61
+
62
+ float DG = exp( a * dotNV + b );
63
+
64
+ return saturate( DG );
65
+
66
+ }
67
+
68
+ // Indirect sheen term: irradiance * sheenColor * IBLSheenBRDF / PI
69
+ // (r185 :587-589).
70
+ vec3 a3dPrd04SheenIndirect( const in vec3 normal, const in vec3 viewDir, const in float sheenRoughness, const in vec3 sheenColor, const in vec3 irradiance ) {
71
+
72
+ float sheenAlbedo = a3dPrd04IBLSheen( saturate( dot( normal, viewDir ) ), sheenRoughness );
73
+
74
+ return irradiance * sheenColor * sheenAlbedo * RECIPROCAL_PI;
75
+
76
+ }
77
+
78
+ // Direct-energy compensation factor multiplied into the material irradiance:
79
+ // 1 - max3( sheenColor ) * max( sheenAlbedoV, sheenAlbedoL )
80
+ // (r185 :547-552).
81
+ float a3dPrd04SheenEnergyCompensation( const in vec3 normal, const in vec3 viewDir, const in vec3 lightDir, const in vec3 sheenColor, const in float sheenRoughness ) {
82
+
83
+ float sheenAlbedoV = a3dPrd04IBLSheen( saturate( dot( normal, viewDir ) ), sheenRoughness );
84
+ float sheenAlbedoL = a3dPrd04IBLSheen( saturate( dot( normal, lightDir ) ), sheenRoughness );
85
+
86
+ return 1.0 - max3( sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );
87
+
88
+ }
89
+
90
+ // Indirect (diffuse) energy compensation: 1 - max3( sheenColor ) * sheenAlbedo
91
+ // (r185 :565-571).
92
+ float a3dPrd04SheenEnergyCompensationIndirect( const in vec3 normal, const in vec3 viewDir, const in vec3 sheenColor, const in float sheenRoughness ) {
93
+
94
+ float sheenAlbedo = a3dPrd04IBLSheen( saturate( dot( normal, viewDir ) ), sheenRoughness );
95
+
96
+ return 1.0 - max3( sheenColor ) * sheenAlbedo;
97
+
98
+ }
99
+ `;
100
+ export const A3D_PRD04_SHEEN = {
101
+ name: "a3d_prd04_sheen",
102
+ owner: "prd04",
103
+ glsl,
104
+ wgsl: A3D_PRD04_SHEEN_WGSL,
105
+ stage: "fragment",
106
+ requires: ["brdf", "a3d_prd04_bsdf_lobes_common"]
107
+ };
108
+ //# sourceMappingURL=sheen.glsl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sheen.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical/sheen.glsl.ts"],"names":[],"mappings":"AAsBA,OAAO,oBAAoB,MAAM,gCAAgC,CAAC;AAElE,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiGvB,CAAC;AAEF,MAAM,CAAC,MAAM,eAAe,GAAgB;IAC3C,IAAI,EAAE,iBAAiB;IACvB,KAAK,EAAE,OAAO;IACd,IAAI;IACJ,IAAI,EAAE,oBAAoB;IAC1B,KAAK,EAAE,UAAU;IACjB,QAAQ,EAAE,CAAC,MAAM,EAAE,6BAA6B,CAAC;CACjD,CAAC"}
@@ -0,0 +1,20 @@
1
+ /**
2
+ * a3d_prd04_specular_ior — KHR_materials_specular + KHR_materials_ior
3
+ * (PRD-04 §8.2 [08]/[09]).
4
+ *
5
+ * Ported from three r185:
6
+ * - `IorToFresnel0` / `Fresnel0ToIor`,
7
+ * ShaderChunk/iridescence_fragment.glsl.js:14-33.
8
+ * - specular factor resolution,
9
+ * lights_physical_fragment.glsl.js:14-54: ior drives the dielectric F0 as
10
+ * `min( pow2( ( ior - 1 ) / ( ior + 1 ) ) * specularColorFactor, 1 ) *
11
+ * specularIntensity`; specularF90 = `mix( specularIntensity, 1, metalness )`;
12
+ * specularColorBlended = `mix( specularColor, diffuse, metalness )`.
13
+ * - `a3dPrd04SpecIorMaterialFactors` resolves the sampled texture factors
14
+ * (specularColorMap.rgb, specularIntensityMap.a) per r185 :20-33.
15
+ *
16
+ * Requires `brdf` (pow2) and `a3d_prd04_bsdf_lobes_common` (A3DPrd04Lobes).
17
+ */
18
+ import type { ShaderChunk } from "../../contracts/program.js";
19
+ export declare const A3D_PRD04_SPECULAR_IOR: ShaderChunk;
20
+ //# sourceMappingURL=specular_ior.glsl.d.ts.map