@aura3d/rendering 3.0.0 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/CascadedShadowMaps.d.ts.map +1 -1
- package/dist/CascadedShadowMaps.js +3 -1
- package/dist/CascadedShadowMaps.js.map +1 -1
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExtensionScalarAtlas.d.ts +18 -0
- package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
- package/dist/ExtensionScalarAtlas.js +107 -0
- package/dist/ExtensionScalarAtlas.js.map +1 -0
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LeanWebGL2Device.d.ts +265 -0
- package/dist/LeanWebGL2Device.d.ts.map +1 -0
- package/dist/LeanWebGL2Device.js +4001 -0
- package/dist/LeanWebGL2Device.js.map +1 -0
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +92 -2
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PlanarReflection.d.ts +2 -2
- package/dist/PlanarReflection.js +3 -3
- package/dist/PlanarReflection.js.map +1 -1
- package/dist/PostProcessPass.d.ts +8 -473
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -1984
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ProjectionMath.d.ts +3 -0
- package/dist/ProjectionMath.d.ts.map +1 -0
- package/dist/ProjectionMath.js +26 -0
- package/dist/ProjectionMath.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/ReflectionSurfaces.d.ts +4 -1
- package/dist/ReflectionSurfaces.d.ts.map +1 -1
- package/dist/ReflectionSurfaces.js +10 -1
- package/dist/ReflectionSurfaces.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +97 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +270 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +970 -1249
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +20 -3
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +32 -4
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
- package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
- package/dist/ScreenSpaceReflectionPass.js +58 -0
- package/dist/ScreenSpaceReflectionPass.js.map +1 -0
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +183 -207
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts +3 -0
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +6 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +70 -0
- package/dist/TemporalHistory.d.ts.map +1 -0
- package/dist/TemporalHistory.js +218 -0
- package/dist/TemporalHistory.js.map +1 -0
- package/dist/TemporalMath.d.ts +3 -0
- package/dist/TemporalMath.d.ts.map +1 -0
- package/dist/TemporalMath.js +9 -0
- package/dist/TemporalMath.js.map +1 -0
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +27 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +137 -23
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +159 -198
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +797 -3443
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +16 -9
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +343 -618
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUExtensionAtlas.d.ts +6 -0
- package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
- package/dist/WebGPUExtensionAtlas.js +225 -0
- package/dist/WebGPUExtensionAtlas.js.map +1 -0
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
- package/dist/contracts/environment.js +115 -0
- package/dist/contracts/environment.js.map +1 -0
- package/dist/contracts/flags.state.d.ts +15 -0
- package/dist/contracts/flags.state.d.ts.map +1 -0
- package/dist/contracts/flags.state.js +45 -0
- package/dist/contracts/flags.state.js.map +1 -0
- package/dist/contracts/frameGraph.d.ts +78 -0
- package/dist/contracts/frameGraph.d.ts.map +1 -0
- package/dist/contracts/frameGraph.js +32 -0
- package/dist/contracts/frameGraph.js.map +1 -0
- package/dist/contracts/frameUniforms.d.ts +43 -0
- package/dist/contracts/frameUniforms.d.ts.map +1 -0
- package/dist/contracts/frameUniforms.js +35 -0
- package/dist/contracts/frameUniforms.js.map +1 -0
- package/dist/contracts/geometry.d.ts +33 -0
- package/dist/contracts/geometry.d.ts.map +1 -0
- package/dist/contracts/geometry.js +59 -0
- package/dist/contracts/geometry.js.map +1 -0
- package/dist/contracts/index.d.ts +27 -0
- package/dist/contracts/index.d.ts.map +1 -0
- package/dist/contracts/index.js +27 -0
- package/dist/contracts/index.js.map +1 -0
- package/dist/contracts/materialLobes.d.ts +41 -0
- package/dist/contracts/materialLobes.d.ts.map +1 -0
- package/dist/contracts/materialLobes.js +14 -0
- package/dist/contracts/materialLobes.js.map +1 -0
- package/dist/contracts/output.d.ts +35 -0
- package/dist/contracts/output.d.ts.map +1 -0
- package/dist/contracts/output.js +18 -0
- package/dist/contracts/output.js.map +1 -0
- package/dist/contracts/particles.d.ts +41 -0
- package/dist/contracts/particles.d.ts.map +1 -0
- package/dist/contracts/particles.js +15 -0
- package/dist/contracts/particles.js.map +1 -0
- package/dist/contracts/post.d.ts +71 -0
- package/dist/contracts/post.d.ts.map +1 -0
- package/dist/contracts/post.js +28 -0
- package/dist/contracts/post.js.map +1 -0
- package/dist/contracts/program.d.ts +158 -0
- package/dist/contracts/program.d.ts.map +1 -0
- package/dist/contracts/program.js +128 -0
- package/dist/contracts/program.js.map +1 -0
- package/dist/contracts/quality.d.ts +93 -0
- package/dist/contracts/quality.d.ts.map +1 -0
- package/dist/contracts/quality.js +149 -0
- package/dist/contracts/quality.js.map +1 -0
- package/dist/contracts/renderItem.d.ts +58 -0
- package/dist/contracts/renderItem.d.ts.map +1 -0
- package/dist/contracts/renderItem.js +8 -0
- package/dist/contracts/renderItem.js.map +1 -0
- package/dist/contracts/renderSource.d.ts +63 -0
- package/dist/contracts/renderSource.d.ts.map +1 -0
- package/dist/contracts/renderSource.js +7 -0
- package/dist/contracts/renderSource.js.map +1 -0
- package/dist/contracts/rendererFactory.d.ts +42 -0
- package/dist/contracts/rendererFactory.d.ts.map +1 -0
- package/dist/contracts/rendererFactory.js +32 -0
- package/dist/contracts/rendererFactory.js.map +1 -0
- package/dist/contracts/sampling.d.ts +23 -0
- package/dist/contracts/sampling.d.ts.map +1 -0
- package/dist/contracts/sampling.js +17 -0
- package/dist/contracts/sampling.js.map +1 -0
- package/dist/contracts/shadows.d.ts +53 -0
- package/dist/contracts/shadows.d.ts.map +1 -0
- package/dist/contracts/shadows.js +66 -0
- package/dist/contracts/shadows.js.map +1 -0
- package/dist/contracts/testing/ChunkHarness.d.ts +18 -0
- package/dist/contracts/testing/ChunkHarness.d.ts.map +1 -0
- package/dist/contracts/testing/ChunkHarness.js +68 -0
- package/dist/contracts/testing/ChunkHarness.js.map +1 -0
- package/dist/contracts/textureFormats.d.ts +18 -0
- package/dist/contracts/textureFormats.d.ts.map +1 -0
- package/dist/contracts/textureFormats.js +13 -0
- package/dist/contracts/textureFormats.js.map +1 -0
- package/dist/contracts/velocity.d.ts +37 -0
- package/dist/contracts/velocity.d.ts.map +1 -0
- package/dist/contracts/velocity.js +22 -0
- package/dist/contracts/velocity.js.map +1 -0
- package/dist/effects/GPUParticleBackend.d.ts +4 -2
- package/dist/effects/GPUParticleBackend.d.ts.map +1 -1
- package/dist/effects/GPUParticleBackend.js +20 -2
- package/dist/effects/GPUParticleBackend.js.map +1 -1
- package/dist/effects/ResidentGPUParticleRenderer.d.ts +158 -0
- package/dist/effects/ResidentGPUParticleRenderer.d.ts.map +1 -0
- package/dist/effects/ResidentGPUParticleRenderer.js +576 -0
- package/dist/effects/ResidentGPUParticleRenderer.js.map +1 -0
- package/dist/environment/EnvUniforms.d.ts +42 -0
- package/dist/environment/EnvUniforms.d.ts.map +1 -0
- package/dist/environment/EnvUniforms.js +54 -0
- package/dist/environment/EnvUniforms.js.map +1 -0
- package/dist/environment/EnvironmentCache.d.ts +83 -0
- package/dist/environment/EnvironmentCache.d.ts.map +1 -0
- package/dist/environment/EnvironmentCache.js +205 -0
- package/dist/environment/EnvironmentCache.js.map +1 -0
- package/dist/environment/EnvironmentProbeFactory.d.ts +41 -0
- package/dist/environment/EnvironmentProbeFactory.d.ts.map +1 -0
- package/dist/environment/EnvironmentProbeFactory.js +52 -0
- package/dist/environment/EnvironmentProbeFactory.js.map +1 -0
- package/dist/environment/GPUPMREMGenerator.d.ts +44 -0
- package/dist/environment/GPUPMREMGenerator.d.ts.map +1 -0
- package/dist/environment/GPUPMREMGenerator.js +98 -0
- package/dist/environment/GPUPMREMGenerator.js.map +1 -0
- package/dist/environment/HdrEquirect.d.ts +28 -0
- package/dist/environment/HdrEquirect.d.ts.map +1 -0
- package/dist/environment/HdrEquirect.js +205 -0
- package/dist/environment/HdrEquirect.js.map +1 -0
- package/dist/environment/LightingSamplerBudget.d.ts +20 -0
- package/dist/environment/LightingSamplerBudget.d.ts.map +1 -0
- package/dist/environment/LightingSamplerBudget.js +94 -0
- package/dist/environment/LightingSamplerBudget.js.map +1 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.d.ts +10 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.d.ts.map +1 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.js +100 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.js.map +1 -0
- package/dist/environment/Rgb9e5Cube.d.ts +25 -0
- package/dist/environment/Rgb9e5Cube.d.ts.map +1 -0
- package/dist/environment/Rgb9e5Cube.js +103 -0
- package/dist/environment/Rgb9e5Cube.js.map +1 -0
- package/dist/environment/RoomEnvironmentScene.d.ts +57 -0
- package/dist/environment/RoomEnvironmentScene.d.ts.map +1 -0
- package/dist/environment/RoomEnvironmentScene.js +165 -0
- package/dist/environment/RoomEnvironmentScene.js.map +1 -0
- package/dist/environment/SphericalHarmonics.d.ts +32 -0
- package/dist/environment/SphericalHarmonics.d.ts.map +1 -0
- package/dist/environment/SphericalHarmonics.js +155 -0
- package/dist/environment/SphericalHarmonics.js.map +1 -0
- package/dist/environment/probeBuild.d.ts +97 -0
- package/dist/environment/probeBuild.d.ts.map +1 -0
- package/dist/environment/probeBuild.js +406 -0
- package/dist/environment/probeBuild.js.map +1 -0
- package/dist/environment/workers/cpuPrefilter.d.ts +58 -0
- package/dist/environment/workers/cpuPrefilter.d.ts.map +1 -0
- package/dist/environment/workers/cpuPrefilter.js +288 -0
- package/dist/environment/workers/cpuPrefilter.js.map +1 -0
- package/dist/extension-scalar-atlas.d.ts +3 -0
- package/dist/extension-scalar-atlas.d.ts.map +1 -0
- package/dist/extension-scalar-atlas.js +2 -0
- package/dist/extension-scalar-atlas.js.map +1 -0
- package/dist/forward/Deform.d.ts +56 -0
- package/dist/forward/Deform.d.ts.map +1 -0
- package/dist/forward/Deform.js +517 -0
- package/dist/forward/Deform.js.map +1 -0
- package/dist/forward/DrawSubmit.d.ts +32 -0
- package/dist/forward/DrawSubmit.d.ts.map +1 -0
- package/dist/forward/DrawSubmit.js +75 -0
- package/dist/forward/DrawSubmit.js.map +1 -0
- package/dist/forward/Lighting.d.ts +35 -0
- package/dist/forward/Lighting.d.ts.map +1 -0
- package/dist/forward/Lighting.js +477 -0
- package/dist/forward/Lighting.js.map +1 -0
- package/dist/forward/Transmission.d.ts +62 -0
- package/dist/forward/Transmission.d.ts.map +1 -0
- package/dist/forward/Transmission.js +299 -0
- package/dist/forward/Transmission.js.map +1 -0
- package/dist/forward/Velocity.d.ts +47 -0
- package/dist/forward/Velocity.d.ts.map +1 -0
- package/dist/forward/Velocity.js +153 -0
- package/dist/forward/Velocity.js.map +1 -0
- package/dist/forward/transmissionTargetStore.d.ts +21 -0
- package/dist/forward/transmissionTargetStore.d.ts.map +1 -0
- package/dist/forward/transmissionTargetStore.js +8 -0
- package/dist/forward/transmissionTargetStore.js.map +1 -0
- package/dist/geometry/Primitives.d.ts +28 -0
- package/dist/geometry/Primitives.d.ts.map +1 -0
- package/dist/geometry/Primitives.js +110 -0
- package/dist/geometry/Primitives.js.map +1 -0
- package/dist/index.d.ts +140 -57
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +102 -51
- package/dist/index.js.map +1 -1
- package/dist/lanes/index.d.ts +17 -0
- package/dist/lanes/index.d.ts.map +1 -0
- package/dist/lanes/index.js +17 -0
- package/dist/lanes/index.js.map +1 -0
- package/dist/lanes/prd01.d.ts +6 -0
- package/dist/lanes/prd01.d.ts.map +1 -0
- package/dist/lanes/prd01.js +19 -0
- package/dist/lanes/prd01.js.map +1 -0
- package/dist/lanes/prd02.d.ts +62 -0
- package/dist/lanes/prd02.d.ts.map +1 -0
- package/dist/lanes/prd02.js +117 -0
- package/dist/lanes/prd02.js.map +1 -0
- package/dist/lanes/prd03.d.ts +19 -0
- package/dist/lanes/prd03.d.ts.map +1 -0
- package/dist/lanes/prd03.js +55 -0
- package/dist/lanes/prd03.js.map +1 -0
- package/dist/lanes/prd04.d.ts +22 -0
- package/dist/lanes/prd04.d.ts.map +1 -0
- package/dist/lanes/prd04.js +35 -0
- package/dist/lanes/prd04.js.map +1 -0
- package/dist/lanes/prd05.d.ts +4 -0
- package/dist/lanes/prd05.d.ts.map +1 -0
- package/dist/lanes/prd05.js +31 -0
- package/dist/lanes/prd05.js.map +1 -0
- package/dist/lanes/prd06.d.ts +33 -0
- package/dist/lanes/prd06.d.ts.map +1 -0
- package/dist/lanes/prd06.js +217 -0
- package/dist/lanes/prd06.js.map +1 -0
- package/dist/lanes/prd07.d.ts +49 -0
- package/dist/lanes/prd07.d.ts.map +1 -0
- package/dist/lanes/prd07.js +112 -0
- package/dist/lanes/prd07.js.map +1 -0
- package/dist/lanes/prd08.d.ts +2 -0
- package/dist/lanes/prd08.d.ts.map +1 -0
- package/dist/lanes/prd08.js +17 -0
- package/dist/lanes/prd08.js.map +1 -0
- package/dist/lanes/prd09.d.ts +6 -0
- package/dist/lanes/prd09.d.ts.map +1 -0
- package/dist/lanes/prd09.js +6 -0
- package/dist/lanes/prd09.js.map +1 -0
- package/dist/lanes/prd10.d.ts +2 -0
- package/dist/lanes/prd10.d.ts.map +1 -0
- package/dist/lanes/prd10.js +10 -0
- package/dist/lanes/prd10.js.map +1 -0
- package/dist/lanes/prd11.d.ts +61 -0
- package/dist/lanes/prd11.d.ts.map +1 -0
- package/dist/lanes/prd11.js +244 -0
- package/dist/lanes/prd11.js.map +1 -0
- package/dist/lanes/prd12.d.ts +6 -0
- package/dist/lanes/prd12.d.ts.map +1 -0
- package/dist/lanes/prd12.js +6 -0
- package/dist/lanes/prd12.js.map +1 -0
- package/dist/lanes/prd13.d.ts +6 -0
- package/dist/lanes/prd13.d.ts.map +1 -0
- package/dist/lanes/prd13.js +6 -0
- package/dist/lanes/prd13.js.map +1 -0
- package/dist/lanes/prd14.d.ts +6 -0
- package/dist/lanes/prd14.d.ts.map +1 -0
- package/dist/lanes/prd14.js +6 -0
- package/dist/lanes/prd14.js.map +1 -0
- package/dist/lanes/prd15.d.ts +6 -0
- package/dist/lanes/prd15.d.ts.map +1 -0
- package/dist/lanes/prd15.js +6 -0
- package/dist/lanes/prd15.js.map +1 -0
- package/dist/lean/LeanProductionRenderer.d.ts.map +1 -1
- package/dist/lean/LeanProductionRenderer.js +2 -2
- package/dist/lean/LeanProductionRenderer.js.map +1 -1
- package/dist/lean-core-runtime.d.ts +13 -0
- package/dist/lean-core-runtime.d.ts.map +1 -0
- package/dist/lean-core-runtime.js +10 -0
- package/dist/lean-core-runtime.js.map +1 -0
- package/dist/materials/PhysicalFeatures.d.ts +71 -0
- package/dist/materials/PhysicalFeatures.d.ts.map +1 -0
- package/dist/materials/PhysicalFeatures.js +255 -0
- package/dist/materials/PhysicalFeatures.js.map +1 -0
- package/dist/materials/PhysicalMaterial.d.ts +85 -0
- package/dist/materials/PhysicalMaterial.d.ts.map +1 -1
- package/dist/materials/PhysicalMaterial.js +21 -0
- package/dist/materials/PhysicalMaterial.js.map +1 -1
- package/dist/materials/features.d.ts +47 -0
- package/dist/materials/features.d.ts.map +1 -0
- package/dist/materials/features.js +282 -0
- package/dist/materials/features.js.map +1 -0
- package/dist/materials/lobes.d.ts +3 -0
- package/dist/materials/lobes.d.ts.map +1 -0
- package/dist/materials/lobes.js +225 -0
- package/dist/materials/lobes.js.map +1 -0
- package/dist/output/HdrTarget.d.ts +27 -0
- package/dist/output/HdrTarget.d.ts.map +1 -0
- package/dist/output/HdrTarget.js +48 -0
- package/dist/output/HdrTarget.js.map +1 -0
- package/dist/output/OutputPass.d.ts +28 -0
- package/dist/output/OutputPass.d.ts.map +1 -0
- package/dist/output/OutputPass.js +142 -0
- package/dist/output/OutputPass.js.map +1 -0
- package/dist/output/ToneMappingOperators.glsl.d.ts +22 -0
- package/dist/output/ToneMappingOperators.glsl.d.ts.map +1 -0
- package/dist/output/ToneMappingOperators.glsl.js +217 -0
- package/dist/output/ToneMappingOperators.glsl.js.map +1 -0
- package/dist/passes/ContactShadowPass.d.ts +57 -0
- package/dist/passes/ContactShadowPass.d.ts.map +1 -0
- package/dist/passes/ContactShadowPass.js +151 -0
- package/dist/passes/ContactShadowPass.js.map +1 -0
- package/dist/passes/Prd02ContactShadowsContributor.d.ts +16 -0
- package/dist/passes/Prd02ContactShadowsContributor.d.ts.map +1 -0
- package/dist/passes/Prd02ContactShadowsContributor.js +133 -0
- package/dist/passes/Prd02ContactShadowsContributor.js.map +1 -0
- package/dist/passes/Prd02SubFlags.d.ts +22 -0
- package/dist/passes/Prd02SubFlags.d.ts.map +1 -0
- package/dist/passes/Prd02SubFlags.js +32 -0
- package/dist/passes/Prd02SubFlags.js.map +1 -0
- package/dist/performance/BVH.d.ts +46 -0
- package/dist/performance/BVH.d.ts.map +1 -1
- package/dist/performance/BVH.js +212 -0
- package/dist/performance/BVH.js.map +1 -1
- package/dist/performance/Batcher.d.ts +11 -0
- package/dist/performance/Batcher.d.ts.map +1 -1
- package/dist/performance/Batcher.js +10 -0
- package/dist/performance/Batcher.js.map +1 -1
- package/dist/performance/FrustumCuller.d.ts +29 -0
- package/dist/performance/FrustumCuller.d.ts.map +1 -1
- package/dist/performance/FrustumCuller.js +78 -1
- package/dist/performance/FrustumCuller.js.map +1 -1
- package/dist/performance/LOD.d.ts +6 -0
- package/dist/performance/LOD.d.ts.map +1 -1
- package/dist/performance/LOD.js +12 -0
- package/dist/performance/LOD.js.map +1 -1
- package/dist/performance/RenderItemSorting.d.ts +2 -0
- package/dist/performance/RenderItemSorting.d.ts.map +1 -1
- package/dist/performance/RenderItemSorting.js +5 -1
- package/dist/performance/RenderItemSorting.js.map +1 -1
- package/dist/post/CubeLut.d.ts +15 -0
- package/dist/post/CubeLut.d.ts.map +1 -0
- package/dist/post/CubeLut.js +86 -0
- package/dist/post/CubeLut.js.map +1 -0
- package/dist/post/DisplayLutCache.d.ts +31 -0
- package/dist/post/DisplayLutCache.d.ts.map +1 -0
- package/dist/post/DisplayLutCache.js +44 -0
- package/dist/post/DisplayLutCache.js.map +1 -0
- package/dist/post/PostAntiAlias.d.ts +49 -0
- package/dist/post/PostAntiAlias.d.ts.map +1 -0
- package/dist/post/PostAntiAlias.js +75 -0
- package/dist/post/PostAntiAlias.js.map +1 -0
- package/dist/post/PostGraph.d.ts +206 -0
- package/dist/post/PostGraph.d.ts.map +1 -0
- package/dist/post/PostGraph.js +234 -0
- package/dist/post/PostGraph.js.map +1 -0
- package/dist/post/PostQualityTiers.d.ts +95 -0
- package/dist/post/PostQualityTiers.d.ts.map +1 -0
- package/dist/post/PostQualityTiers.js +62 -0
- package/dist/post/PostQualityTiers.js.map +1 -0
- package/dist/post/PostResources.d.ts +49 -0
- package/dist/post/PostResources.d.ts.map +1 -0
- package/dist/post/PostResources.js +119 -0
- package/dist/post/PostResources.js.map +1 -0
- package/dist/post/PostTimer.d.ts +37 -0
- package/dist/post/PostTimer.d.ts.map +1 -0
- package/dist/post/PostTimer.js +88 -0
- package/dist/post/PostTimer.js.map +1 -0
- package/dist/post/ScreenFeelPass.d.ts +83 -0
- package/dist/post/ScreenFeelPass.d.ts.map +1 -0
- package/dist/post/ScreenFeelPass.js +197 -0
- package/dist/post/ScreenFeelPass.js.map +1 -0
- package/dist/post/ToneOperators.d.ts +42 -0
- package/dist/post/ToneOperators.d.ts.map +1 -0
- package/dist/post/ToneOperators.js +179 -0
- package/dist/post/ToneOperators.js.map +1 -0
- package/dist/post/chunks/indirectFraction.glsl.d.ts +50 -0
- package/dist/post/chunks/indirectFraction.glsl.d.ts.map +1 -0
- package/dist/post/chunks/indirectFraction.glsl.js +82 -0
- package/dist/post/chunks/indirectFraction.glsl.js.map +1 -0
- package/dist/post/chunks/velocity.glsl.d.ts +35 -0
- package/dist/post/chunks/velocity.glsl.d.ts.map +1 -0
- package/dist/post/chunks/velocity.glsl.js +86 -0
- package/dist/post/chunks/velocity.glsl.js.map +1 -0
- package/dist/post/shaders/bloom.glsl.d.ts +21 -0
- package/dist/post/shaders/bloom.glsl.d.ts.map +1 -0
- package/dist/post/shaders/bloom.glsl.js +120 -0
- package/dist/post/shaders/bloom.glsl.js.map +1 -0
- package/dist/post/shaders/bloom.wgsl.d.ts +10 -0
- package/dist/post/shaders/bloom.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/bloom.wgsl.js +121 -0
- package/dist/post/shaders/bloom.wgsl.js.map +1 -0
- package/dist/post/shaders/common.glsl.d.ts +11 -0
- package/dist/post/shaders/common.glsl.d.ts.map +1 -0
- package/dist/post/shaders/common.glsl.js +34 -0
- package/dist/post/shaders/common.glsl.js.map +1 -0
- package/dist/post/shaders/common.wgsl.d.ts +25 -0
- package/dist/post/shaders/common.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/common.wgsl.js +48 -0
- package/dist/post/shaders/common.wgsl.js.map +1 -0
- package/dist/post/shaders/composite.glsl.d.ts +25 -0
- package/dist/post/shaders/composite.glsl.d.ts.map +1 -0
- package/dist/post/shaders/composite.glsl.js +96 -0
- package/dist/post/shaders/composite.glsl.js.map +1 -0
- package/dist/post/shaders/composite.wgsl.d.ts +10 -0
- package/dist/post/shaders/composite.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/composite.wgsl.js +92 -0
- package/dist/post/shaders/composite.wgsl.js.map +1 -0
- package/dist/post/shaders/depthDownsample.glsl.d.ts +20 -0
- package/dist/post/shaders/depthDownsample.glsl.d.ts.map +1 -0
- package/dist/post/shaders/depthDownsample.glsl.js +78 -0
- package/dist/post/shaders/depthDownsample.glsl.js.map +1 -0
- package/dist/post/shaders/depthDownsample.wgsl.d.ts +17 -0
- package/dist/post/shaders/depthDownsample.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/depthDownsample.wgsl.js +87 -0
- package/dist/post/shaders/depthDownsample.wgsl.js.map +1 -0
- package/dist/post/shaders/displayGrade.glsl.d.ts +18 -0
- package/dist/post/shaders/displayGrade.glsl.d.ts.map +1 -0
- package/dist/post/shaders/displayGrade.glsl.js +80 -0
- package/dist/post/shaders/displayGrade.glsl.js.map +1 -0
- package/dist/post/shaders/displayGrade.wgsl.d.ts +9 -0
- package/dist/post/shaders/displayGrade.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/displayGrade.wgsl.js +75 -0
- package/dist/post/shaders/displayGrade.wgsl.js.map +1 -0
- package/dist/post/shaders/dof.glsl.d.ts +25 -0
- package/dist/post/shaders/dof.glsl.d.ts.map +1 -0
- package/dist/post/shaders/dof.glsl.js +129 -0
- package/dist/post/shaders/dof.glsl.js.map +1 -0
- package/dist/post/shaders/dof.wgsl.d.ts +11 -0
- package/dist/post/shaders/dof.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/dof.wgsl.js +119 -0
- package/dist/post/shaders/dof.wgsl.js.map +1 -0
- package/dist/post/shaders/exposure.glsl.d.ts +43 -0
- package/dist/post/shaders/exposure.glsl.d.ts.map +1 -0
- package/dist/post/shaders/exposure.glsl.js +115 -0
- package/dist/post/shaders/exposure.glsl.js.map +1 -0
- package/dist/post/shaders/exposure.wgsl.d.ts +16 -0
- package/dist/post/shaders/exposure.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/exposure.wgsl.js +97 -0
- package/dist/post/shaders/exposure.wgsl.js.map +1 -0
- package/dist/post/shaders/finalize.glsl.d.ts +17 -0
- package/dist/post/shaders/finalize.glsl.d.ts.map +1 -0
- package/dist/post/shaders/finalize.glsl.js +120 -0
- package/dist/post/shaders/finalize.glsl.js.map +1 -0
- package/dist/post/shaders/finalize.wgsl.d.ts +13 -0
- package/dist/post/shaders/finalize.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/finalize.wgsl.js +124 -0
- package/dist/post/shaders/finalize.wgsl.js.map +1 -0
- package/dist/post/shaders/fxaa.glsl.d.ts +26 -0
- package/dist/post/shaders/fxaa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/fxaa.glsl.js +246 -0
- package/dist/post/shaders/fxaa.glsl.js.map +1 -0
- package/dist/post/shaders/fxaa.wgsl.d.ts +17 -0
- package/dist/post/shaders/fxaa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/fxaa.wgsl.js +268 -0
- package/dist/post/shaders/fxaa.wgsl.js.map +1 -0
- package/dist/post/shaders/godrays.glsl.d.ts +16 -0
- package/dist/post/shaders/godrays.glsl.d.ts.map +1 -0
- package/dist/post/shaders/godrays.glsl.js +70 -0
- package/dist/post/shaders/godrays.glsl.js.map +1 -0
- package/dist/post/shaders/godrays.wgsl.d.ts +8 -0
- package/dist/post/shaders/godrays.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/godrays.wgsl.js +60 -0
- package/dist/post/shaders/godrays.wgsl.js.map +1 -0
- package/dist/post/shaders/gtao.glsl.d.ts +29 -0
- package/dist/post/shaders/gtao.glsl.d.ts.map +1 -0
- package/dist/post/shaders/gtao.glsl.js +190 -0
- package/dist/post/shaders/gtao.glsl.js.map +1 -0
- package/dist/post/shaders/gtao.wgsl.d.ts +13 -0
- package/dist/post/shaders/gtao.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/gtao.wgsl.js +163 -0
- package/dist/post/shaders/gtao.wgsl.js.map +1 -0
- package/dist/post/shaders/gtaoDenoise.glsl.d.ts +22 -0
- package/dist/post/shaders/gtaoDenoise.glsl.d.ts.map +1 -0
- package/dist/post/shaders/gtaoDenoise.glsl.js +121 -0
- package/dist/post/shaders/gtaoDenoise.glsl.js.map +1 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.d.ts +11 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.js +117 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.js.map +1 -0
- package/dist/post/shaders/motionBlur.glsl.d.ts +21 -0
- package/dist/post/shaders/motionBlur.glsl.d.ts.map +1 -0
- package/dist/post/shaders/motionBlur.glsl.js +110 -0
- package/dist/post/shaders/motionBlur.glsl.js.map +1 -0
- package/dist/post/shaders/motionBlur.wgsl.d.ts +10 -0
- package/dist/post/shaders/motionBlur.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/motionBlur.wgsl.js +102 -0
- package/dist/post/shaders/motionBlur.wgsl.js.map +1 -0
- package/dist/post/shaders/smaa.glsl.d.ts +28 -0
- package/dist/post/shaders/smaa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/smaa.glsl.js +354 -0
- package/dist/post/shaders/smaa.glsl.js.map +1 -0
- package/dist/post/shaders/smaa.wgsl.d.ts +20 -0
- package/dist/post/shaders/smaa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/smaa.wgsl.js +375 -0
- package/dist/post/shaders/smaa.wgsl.js.map +1 -0
- package/dist/post/shaders/taa.glsl.d.ts +23 -0
- package/dist/post/shaders/taa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/taa.glsl.js +169 -0
- package/dist/post/shaders/taa.glsl.js.map +1 -0
- package/dist/post/shaders/taa.wgsl.d.ts +10 -0
- package/dist/post/shaders/taa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/taa.wgsl.js +185 -0
- package/dist/post/shaders/taa.wgsl.js.map +1 -0
- package/dist/post/shaders/velocityDilate.glsl.d.ts +16 -0
- package/dist/post/shaders/velocityDilate.glsl.d.ts.map +1 -0
- package/dist/post/shaders/velocityDilate.glsl.js +45 -0
- package/dist/post/shaders/velocityDilate.glsl.js.map +1 -0
- package/dist/post/shaders/velocityDilate.wgsl.d.ts +8 -0
- package/dist/post/shaders/velocityDilate.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/velocityDilate.wgsl.js +30 -0
- package/dist/post/shaders/velocityDilate.wgsl.js.map +1 -0
- package/dist/post/smaa/textures.d.ts +17 -0
- package/dist/post/smaa/textures.d.ts.map +1 -0
- package/dist/post/smaa/textures.js +17 -0
- package/dist/post/smaa/textures.js.map +1 -0
- package/dist/post/v2Entry.d.ts +25 -0
- package/dist/post/v2Entry.d.ts.map +1 -0
- package/dist/post/v2Entry.js +28 -0
- package/dist/post/v2Entry.js.map +1 -0
- package/dist/post/v2Stages.d.ts +156 -0
- package/dist/post/v2Stages.d.ts.map +1 -0
- package/dist/post/v2Stages.js +1189 -0
- package/dist/post/v2Stages.js.map +1 -0
- package/dist/postprocess/EffectComposer.d.ts +6 -109
- package/dist/postprocess/EffectComposer.d.ts.map +1 -1
- package/dist/postprocess/EffectComposer.js +6 -246
- package/dist/postprocess/EffectComposer.js.map +1 -1
- package/dist/postprocess/NativeBloomPyramid.d.ts +51 -1
- package/dist/postprocess/NativeBloomPyramid.d.ts.map +1 -1
- package/dist/postprocess/NativeBloomPyramid.js +88 -1
- package/dist/postprocess/NativeBloomPyramid.js.map +1 -1
- package/dist/postprocess/SSAOPass.d.ts +5 -5
- package/dist/postprocess/SSAOPass.d.ts.map +1 -1
- package/dist/postprocess/SSAOPass.js +5 -17
- package/dist/postprocess/SSAOPass.js.map +1 -1
- package/dist/probes/IrradianceVolume.d.ts +45 -0
- package/dist/probes/IrradianceVolume.d.ts.map +1 -0
- package/dist/probes/IrradianceVolume.js +230 -0
- package/dist/probes/IrradianceVolume.js.map +1 -0
- package/dist/probes/LtcLuts.d.ts +30 -0
- package/dist/probes/LtcLuts.d.ts.map +1 -0
- package/dist/probes/LtcLuts.js +120 -0
- package/dist/probes/LtcLuts.js.map +1 -0
- package/dist/probes/Prd02ProbesContributor.d.ts +53 -0
- package/dist/probes/Prd02ProbesContributor.d.ts.map +1 -0
- package/dist/probes/Prd02ProbesContributor.js +241 -0
- package/dist/probes/Prd02ProbesContributor.js.map +1 -0
- package/dist/probes/ProbeBoxProjection.d.ts +53 -0
- package/dist/probes/ProbeBoxProjection.d.ts.map +1 -0
- package/dist/probes/ProbeBoxProjection.js +99 -0
- package/dist/probes/ProbeBoxProjection.js.map +1 -0
- package/dist/probes/ReflectionProbeSystem.d.ts +64 -0
- package/dist/probes/ReflectionProbeSystem.d.ts.map +1 -0
- package/dist/probes/ReflectionProbeSystem.js +157 -0
- package/dist/probes/ReflectionProbeSystem.js.map +1 -0
- package/dist/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
- package/dist/production-runtime/PBRHDRPipeline.js +23 -9
- package/dist/production-runtime/PBRHDRPipeline.js.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.d.ts +17 -6
- package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +3 -0
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js +8 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js.map +1 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +4 -0
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.js +15 -0
- package/dist/production-runtime/ProductionWebGL2Renderer.js.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts +11 -5
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.js +38 -47
- package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
- package/dist/production-runtime/backendSelection.d.ts +26 -0
- package/dist/production-runtime/backendSelection.d.ts.map +1 -0
- package/dist/production-runtime/backendSelection.js +46 -0
- package/dist/production-runtime/backendSelection.js.map +1 -0
- package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts +1 -1
- package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts.map +1 -1
- package/dist/production-runtime/backends/WebGL2RendererBackend.js +8 -4
- package/dist/production-runtime/backends/WebGL2RendererBackend.js.map +1 -1
- package/dist/production-runtime/backends/WebGPURendererBackend.d.ts +2 -19
- package/dist/production-runtime/backends/WebGPURendererBackend.d.ts.map +1 -1
- package/dist/production-runtime/backends/WebGPURendererBackend.js +2 -18
- package/dist/production-runtime/backends/WebGPURendererBackend.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts +1 -0
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js +1 -0
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUShader.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUShader.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.js.map +1 -1
- package/dist/production-runtime/framegraph/FrameGraph.d.ts +4 -2
- package/dist/production-runtime/framegraph/FrameGraph.d.ts.map +1 -1
- package/dist/production-runtime/framegraph/FrameGraph.js +62 -4
- package/dist/production-runtime/framegraph/FrameGraph.js.map +1 -1
- package/dist/production-runtime/framegraph/NativeFrameGraphBindings.d.ts +32 -0
- package/dist/production-runtime/framegraph/NativeFrameGraphBindings.d.ts.map +1 -0
- package/dist/production-runtime/framegraph/NativeFrameGraphBindings.js +111 -0
- package/dist/production-runtime/framegraph/NativeFrameGraphBindings.js.map +1 -0
- package/dist/production-runtime/framegraph/RenderPass.d.ts +23 -0
- package/dist/production-runtime/framegraph/RenderPass.d.ts.map +1 -1
- package/dist/production-runtime/framegraph/RenderPass.js +87 -1
- package/dist/production-runtime/framegraph/RenderPass.js.map +1 -1
- package/dist/production-runtime/index.d.ts +8 -6
- package/dist/production-runtime/index.d.ts.map +1 -1
- package/dist/production-runtime/index.js +10 -3
- package/dist/production-runtime/index.js.map +1 -1
- package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts +12 -13
- package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts.map +1 -1
- package/dist/production-runtime/materials/GLTFMaterialAdapter.js +10 -4
- package/dist/production-runtime/materials/GLTFMaterialAdapter.js.map +1 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts +9 -2
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts.map +1 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js +7 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js.map +1 -1
- package/dist/production-runtime/materials/MaterialCompiler.d.ts +10 -8
- package/dist/production-runtime/materials/MaterialCompiler.d.ts.map +1 -1
- package/dist/production-runtime/materials/MaterialCompiler.js +9 -4
- package/dist/production-runtime/materials/MaterialCompiler.js.map +1 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.d.ts.map +1 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.js +30 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.js.map +1 -1
- package/dist/production-runtime/passes/DepthPrepass.d.ts +4 -12
- package/dist/production-runtime/passes/DepthPrepass.d.ts.map +1 -1
- package/dist/production-runtime/passes/DepthPrepass.js +3 -11
- package/dist/production-runtime/passes/DepthPrepass.js.map +1 -1
- package/dist/production-runtime/passes/FramegraphTopology.js +1 -1
- package/dist/production-runtime/passes/FramegraphTopology.js.map +1 -1
- package/dist/production-runtime/passes/OpaquePass.d.ts +3 -8
- package/dist/production-runtime/passes/OpaquePass.d.ts.map +1 -1
- package/dist/production-runtime/passes/OpaquePass.js +3 -1
- package/dist/production-runtime/passes/OpaquePass.js.map +1 -1
- package/dist/production-runtime/passes/ShadowPass.d.ts +3 -8
- package/dist/production-runtime/passes/ShadowPass.d.ts.map +1 -1
- package/dist/production-runtime/passes/ShadowPass.js +2 -0
- package/dist/production-runtime/passes/ShadowPass.js.map +1 -1
- package/dist/production-runtime/passes/SkyboxPass.d.ts +3 -7
- package/dist/production-runtime/passes/SkyboxPass.d.ts.map +1 -1
- package/dist/production-runtime/passes/SkyboxPass.js +2 -0
- package/dist/production-runtime/passes/SkyboxPass.js.map +1 -1
- package/dist/production-runtime/passes/ToneMappingPass.d.ts +7 -10
- package/dist/production-runtime/passes/ToneMappingPass.d.ts.map +1 -1
- package/dist/production-runtime/passes/ToneMappingPass.js +9 -0
- package/dist/production-runtime/passes/ToneMappingPass.js.map +1 -1
- package/dist/production-runtime/passes/TransparentPass.d.ts +4 -9
- package/dist/production-runtime/passes/TransparentPass.d.ts.map +1 -1
- package/dist/production-runtime/passes/TransparentPass.js +6 -1
- package/dist/production-runtime/passes/TransparentPass.js.map +1 -1
- package/dist/production-runtime/renderProofs.d.ts +54 -0
- package/dist/production-runtime/renderProofs.d.ts.map +1 -0
- package/dist/production-runtime/renderProofs.js +245 -0
- package/dist/production-runtime/renderProofs.js.map +1 -0
- package/dist/program/DFGLut.d.ts +23 -0
- package/dist/program/DFGLut.d.ts.map +1 -0
- package/dist/program/DFGLut.js +58 -0
- package/dist/program/DFGLut.js.map +1 -0
- package/dist/program/DFGLutData.d.ts +35 -0
- package/dist/program/DFGLutData.d.ts.map +1 -0
- package/dist/program/DFGLutData.js +52 -0
- package/dist/program/DFGLutData.js.map +1 -0
- package/dist/program/FeatureSelect.d.ts +35 -0
- package/dist/program/FeatureSelect.d.ts.map +1 -0
- package/dist/program/FeatureSelect.js +88 -0
- package/dist/program/FeatureSelect.js.map +1 -0
- package/dist/program/MaterialFeatures.d.ts +66 -0
- package/dist/program/MaterialFeatures.d.ts.map +1 -0
- package/dist/program/MaterialFeatures.js +242 -0
- package/dist/program/MaterialFeatures.js.map +1 -0
- package/dist/program/ProgramCache.d.ts +83 -0
- package/dist/program/ProgramCache.d.ts.map +1 -0
- package/dist/program/ProgramCache.js +194 -0
- package/dist/program/ProgramCache.js.map +1 -0
- package/dist/program/ProgramFeatures.d.ts +21 -0
- package/dist/program/ProgramFeatures.d.ts.map +1 -0
- package/dist/program/ProgramFeatures.js +95 -0
- package/dist/program/ProgramFeatures.js.map +1 -0
- package/dist/program/ProgramGenerator.d.ts +60 -0
- package/dist/program/ProgramGenerator.d.ts.map +1 -0
- package/dist/program/ProgramGenerator.js +760 -0
- package/dist/program/ProgramGenerator.js.map +1 -0
- package/dist/program/ProgramKey.d.ts +10 -0
- package/dist/program/ProgramKey.d.ts.map +1 -0
- package/dist/program/ProgramKey.js +13 -0
- package/dist/program/ProgramKey.js.map +1 -0
- package/dist/program/ProgramWarmup.d.ts +37 -0
- package/dist/program/ProgramWarmup.d.ts.map +1 -0
- package/dist/program/ProgramWarmup.js +68 -0
- package/dist/program/ProgramWarmup.js.map +1 -0
- package/dist/program/UniformLayout.d.ts +40 -0
- package/dist/program/UniformLayout.d.ts.map +1 -0
- package/dist/program/UniformLayout.js +105 -0
- package/dist/program/UniformLayout.js.map +1 -0
- package/dist/program/chunks/alpha.glsl.d.ts +7 -0
- package/dist/program/chunks/alpha.glsl.d.ts.map +1 -0
- package/dist/program/chunks/alpha.glsl.js +17 -0
- package/dist/program/chunks/alpha.glsl.js.map +1 -0
- package/dist/program/chunks/brdf.glsl.d.ts +12 -0
- package/dist/program/chunks/brdf.glsl.d.ts.map +1 -0
- package/dist/program/chunks/brdf.glsl.js +144 -0
- package/dist/program/chunks/brdf.glsl.js.map +1 -0
- package/dist/program/chunks/colorspace.glsl.d.ts +8 -0
- package/dist/program/chunks/colorspace.glsl.d.ts.map +1 -0
- package/dist/program/chunks/colorspace.glsl.js +16 -0
- package/dist/program/chunks/colorspace.glsl.js.map +1 -0
- package/dist/program/chunks/common.glsl.d.ts +7 -0
- package/dist/program/chunks/common.glsl.d.ts.map +1 -0
- package/dist/program/chunks/common.glsl.js +25 -0
- package/dist/program/chunks/common.glsl.js.map +1 -0
- package/dist/program/chunks/depth.glsl.d.ts +9 -0
- package/dist/program/chunks/depth.glsl.d.ts.map +1 -0
- package/dist/program/chunks/depth.glsl.js +18 -0
- package/dist/program/chunks/depth.glsl.js.map +1 -0
- package/dist/program/chunks/drawId.wgsl.d.ts +9 -0
- package/dist/program/chunks/drawId.wgsl.d.ts.map +1 -0
- package/dist/program/chunks/drawId.wgsl.js +29 -0
- package/dist/program/chunks/drawId.wgsl.js.map +1 -0
- package/dist/program/chunks/fog_default.glsl.d.ts +8 -0
- package/dist/program/chunks/fog_default.glsl.d.ts.map +1 -0
- package/dist/program/chunks/fog_default.glsl.js +31 -0
- package/dist/program/chunks/fog_default.glsl.js.map +1 -0
- package/dist/program/chunks/indirect_default.glsl.d.ts +29 -0
- package/dist/program/chunks/indirect_default.glsl.d.ts.map +1 -0
- package/dist/program/chunks/indirect_default.glsl.js +113 -0
- package/dist/program/chunks/indirect_default.glsl.js.map +1 -0
- package/dist/program/chunks/instanceEmissive.wgsl.d.ts +10 -0
- package/dist/program/chunks/instanceEmissive.wgsl.d.ts.map +1 -0
- package/dist/program/chunks/instanceEmissive.wgsl.js +21 -0
- package/dist/program/chunks/instanceEmissive.wgsl.js.map +1 -0
- package/dist/program/chunks/instancing.glsl.d.ts +8 -0
- package/dist/program/chunks/instancing.glsl.d.ts.map +1 -0
- package/dist/program/chunks/instancing.glsl.js +25 -0
- package/dist/program/chunks/instancing.glsl.js.map +1 -0
- package/dist/program/chunks/lights_legacy.glsl.d.ts +15 -0
- package/dist/program/chunks/lights_legacy.glsl.d.ts.map +1 -0
- package/dist/program/chunks/lights_legacy.glsl.js +95 -0
- package/dist/program/chunks/lights_legacy.glsl.js.map +1 -0
- package/dist/program/chunks/manifest.d.ts +42 -0
- package/dist/program/chunks/manifest.d.ts.map +1 -0
- package/dist/program/chunks/manifest.js +48 -0
- package/dist/program/chunks/manifest.js.map +1 -0
- package/dist/program/chunks/normal.glsl.d.ts +8 -0
- package/dist/program/chunks/normal.glsl.d.ts.map +1 -0
- package/dist/program/chunks/normal.glsl.js +34 -0
- package/dist/program/chunks/normal.glsl.js.map +1 -0
- package/dist/program/chunks/shadow_forward.glsl.d.ts +23 -0
- package/dist/program/chunks/shadow_forward.glsl.d.ts.map +1 -0
- package/dist/program/chunks/shadow_forward.glsl.js +73 -0
- package/dist/program/chunks/shadow_forward.glsl.js.map +1 -0
- package/dist/quality/DeviceClasses.d.ts +31 -0
- package/dist/quality/DeviceClasses.d.ts.map +1 -0
- package/dist/quality/DeviceClasses.js +83 -0
- package/dist/quality/DeviceClasses.js.map +1 -0
- package/dist/quality/DeviceProbe.d.ts +42 -0
- package/dist/quality/DeviceProbe.d.ts.map +1 -0
- package/dist/quality/DeviceProbe.js +83 -0
- package/dist/quality/DeviceProbe.js.map +1 -0
- package/dist/quality/FrameStats.d.ts +62 -0
- package/dist/quality/FrameStats.d.ts.map +1 -0
- package/dist/quality/FrameStats.js +220 -0
- package/dist/quality/FrameStats.js.map +1 -0
- package/dist/quality/PostprocessGuard.d.ts +49 -0
- package/dist/quality/PostprocessGuard.d.ts.map +1 -0
- package/dist/quality/PostprocessGuard.js +92 -0
- package/dist/quality/PostprocessGuard.js.map +1 -0
- package/dist/quality/QualityController.d.ts +93 -0
- package/dist/quality/QualityController.d.ts.map +1 -0
- package/dist/quality/QualityController.js +248 -0
- package/dist/quality/QualityController.js.map +1 -0
- package/dist/quality/QualityGovernor.d.ts +78 -0
- package/dist/quality/QualityGovernor.d.ts.map +1 -0
- package/dist/quality/QualityGovernor.js +170 -0
- package/dist/quality/QualityGovernor.js.map +1 -0
- package/dist/quality/QualityTier.d.ts +17 -0
- package/dist/quality/QualityTier.d.ts.map +1 -0
- package/dist/quality/QualityTier.js +23 -0
- package/dist/quality/QualityTier.js.map +1 -0
- package/dist/quality/RenderScaleController.d.ts +35 -0
- package/dist/quality/RenderScaleController.d.ts.map +1 -0
- package/dist/quality/RenderScaleController.js +57 -0
- package/dist/quality/RenderScaleController.js.map +1 -0
- package/dist/quality/RetentionPolicy.d.ts +11 -0
- package/dist/quality/RetentionPolicy.d.ts.map +1 -0
- package/dist/quality/RetentionPolicy.js +12 -0
- package/dist/quality/RetentionPolicy.js.map +1 -0
- package/dist/quality/TierResolver.d.ts +52 -0
- package/dist/quality/TierResolver.d.ts.map +1 -0
- package/dist/quality/TierResolver.js +155 -0
- package/dist/quality/TierResolver.js.map +1 -0
- package/dist/quality/liveTier.d.ts +23 -0
- package/dist/quality/liveTier.d.ts.map +1 -0
- package/dist/quality/liveTier.js +16 -0
- package/dist/quality/liveTier.js.map +1 -0
- package/dist/reference/BloomPass.d.ts +10 -0
- package/dist/reference/BloomPass.d.ts.map +1 -0
- package/dist/reference/BloomPass.js +18 -0
- package/dist/reference/BloomPass.js.map +1 -0
- package/dist/reference/DepthHazePass.d.ts +12 -0
- package/dist/reference/DepthHazePass.d.ts.map +1 -0
- package/dist/reference/DepthHazePass.js +20 -0
- package/dist/reference/DepthHazePass.js.map +1 -0
- package/dist/reference/EffectComposer.d.ts +110 -0
- package/dist/reference/EffectComposer.d.ts.map +1 -0
- package/dist/reference/EffectComposer.js +247 -0
- package/dist/reference/EffectComposer.js.map +1 -0
- package/dist/reference/FilmGrainPass.d.ts +9 -0
- package/dist/reference/FilmGrainPass.d.ts.map +1 -0
- package/dist/reference/FilmGrainPass.js +17 -0
- package/dist/reference/FilmGrainPass.js.map +1 -0
- package/dist/reference/PostProcessPass.d.ts +511 -0
- package/dist/reference/PostProcessPass.d.ts.map +1 -0
- package/dist/reference/PostProcessPass.js +2020 -0
- package/dist/reference/PostProcessPass.js.map +1 -0
- package/dist/reference/SSAOPass.d.ts +6 -0
- package/dist/reference/SSAOPass.d.ts.map +1 -0
- package/dist/reference/SSAOPass.js +18 -0
- package/dist/reference/SSAOPass.js.map +1 -0
- package/dist/reference/VignettePass.d.ts +10 -0
- package/dist/reference/VignettePass.d.ts.map +1 -0
- package/dist/reference/VignettePass.js +17 -0
- package/dist/reference/VignettePass.js.map +1 -0
- package/dist/reference/index.d.ts +15 -0
- package/dist/reference/index.d.ts.map +1 -0
- package/dist/reference/index.js +15 -0
- package/dist/reference/index.js.map +1 -0
- package/dist/reflection-surfaces.d.ts +5 -0
- package/dist/reflection-surfaces.d.ts.map +1 -0
- package/dist/reflection-surfaces.js +3 -0
- package/dist/reflection-surfaces.js.map +1 -0
- package/dist/renderer/Background.d.ts +49 -0
- package/dist/renderer/Background.d.ts.map +1 -0
- package/dist/renderer/Background.js +259 -0
- package/dist/renderer/Background.js.map +1 -0
- package/dist/renderer/CullingBatching.d.ts +55 -0
- package/dist/renderer/CullingBatching.d.ts.map +1 -0
- package/dist/renderer/CullingBatching.js +362 -0
- package/dist/renderer/CullingBatching.js.map +1 -0
- package/dist/renderer/DeviceLifecycle.d.ts +29 -0
- package/dist/renderer/DeviceLifecycle.d.ts.map +1 -0
- package/dist/renderer/DeviceLifecycle.js +48 -0
- package/dist/renderer/DeviceLifecycle.js.map +1 -0
- package/dist/renderer/FrameGraph.d.ts +96 -0
- package/dist/renderer/FrameGraph.d.ts.map +1 -0
- package/dist/renderer/FrameGraph.js +301 -0
- package/dist/renderer/FrameGraph.js.map +1 -0
- package/dist/renderer/InterleavedTransparentPass.d.ts +31 -0
- package/dist/renderer/InterleavedTransparentPass.d.ts.map +1 -0
- package/dist/renderer/InterleavedTransparentPass.js +65 -0
- package/dist/renderer/InterleavedTransparentPass.js.map +1 -0
- package/dist/renderer/PixelRatio.d.ts +64 -0
- package/dist/renderer/PixelRatio.d.ts.map +1 -0
- package/dist/renderer/PixelRatio.js +81 -0
- package/dist/renderer/PixelRatio.js.map +1 -0
- package/dist/renderer/PostprocessExecution.d.ts +82 -0
- package/dist/renderer/PostprocessExecution.d.ts.map +1 -0
- package/dist/renderer/PostprocessExecution.js +741 -0
- package/dist/renderer/PostprocessExecution.js.map +1 -0
- package/dist/renderer/Prd06ShaderWarmup.d.ts +32 -0
- package/dist/renderer/Prd06ShaderWarmup.d.ts.map +1 -0
- package/dist/renderer/Prd06ShaderWarmup.js +45 -0
- package/dist/renderer/Prd06ShaderWarmup.js.map +1 -0
- package/dist/renderer/RenderShared.d.ts +11 -0
- package/dist/renderer/RenderShared.d.ts.map +1 -0
- package/dist/renderer/RenderShared.js +47 -0
- package/dist/renderer/RenderShared.js.map +1 -0
- package/dist/renderer/RendererFactory.d.ts +3 -0
- package/dist/renderer/RendererFactory.d.ts.map +1 -0
- package/dist/renderer/RendererFactory.js +19 -0
- package/dist/renderer/RendererFactory.js.map +1 -0
- package/dist/renderer/RendererHost.d.ts +25 -0
- package/dist/renderer/RendererHost.d.ts.map +1 -0
- package/dist/renderer/RendererHost.js +4 -0
- package/dist/renderer/RendererHost.js.map +1 -0
- package/dist/renderer/SceneDepthCopyPass.d.ts +50 -0
- package/dist/renderer/SceneDepthCopyPass.d.ts.map +1 -0
- package/dist/renderer/SceneDepthCopyPass.js +124 -0
- package/dist/renderer/SceneDepthCopyPass.js.map +1 -0
- package/dist/renderer/ShadowOrchestration.d.ts +32 -0
- package/dist/renderer/ShadowOrchestration.d.ts.map +1 -0
- package/dist/renderer/ShadowOrchestration.js +491 -0
- package/dist/renderer/ShadowOrchestration.js.map +1 -0
- package/dist/renderer/SkinnedBounds.d.ts +6 -0
- package/dist/renderer/SkinnedBounds.d.ts.map +1 -0
- package/dist/renderer/SkinnedBounds.js +74 -0
- package/dist/renderer/SkinnedBounds.js.map +1 -0
- package/dist/renderer/coreOutputPostRoute.d.ts +40 -0
- package/dist/renderer/coreOutputPostRoute.d.ts.map +1 -0
- package/dist/renderer/coreOutputPostRoute.js +46 -0
- package/dist/renderer/coreOutputPostRoute.js.map +1 -0
- package/dist/renderer/postSkipped.d.ts +12 -0
- package/dist/renderer/postSkipped.d.ts.map +1 -0
- package/dist/renderer/postSkipped.js +54 -0
- package/dist/renderer/postSkipped.js.map +1 -0
- package/dist/renderer/qrSubFlags.d.ts +45 -0
- package/dist/renderer/qrSubFlags.d.ts.map +1 -0
- package/dist/renderer/qrSubFlags.js +130 -0
- package/dist/renderer/qrSubFlags.js.map +1 -0
- package/dist/resources/InstanceBuffer.d.ts +34 -0
- package/dist/resources/InstanceBuffer.d.ts.map +1 -0
- package/dist/resources/InstanceBuffer.js +96 -0
- package/dist/resources/InstanceBuffer.js.map +1 -0
- package/dist/resources/MorphTargetTexture.d.ts +53 -0
- package/dist/resources/MorphTargetTexture.d.ts.map +1 -0
- package/dist/resources/MorphTargetTexture.js +135 -0
- package/dist/resources/MorphTargetTexture.js.map +1 -0
- package/dist/resources/RenderTargetPool.d.ts +47 -0
- package/dist/resources/RenderTargetPool.d.ts.map +1 -0
- package/dist/resources/RenderTargetPool.js +113 -0
- package/dist/resources/RenderTargetPool.js.map +1 -0
- package/dist/resources/ResourceRegistry.d.ts +48 -0
- package/dist/resources/ResourceRegistry.d.ts.map +1 -0
- package/dist/resources/ResourceRegistry.js +95 -0
- package/dist/resources/ResourceRegistry.js.map +1 -0
- package/dist/resources/UniformBlock.d.ts +90 -0
- package/dist/resources/UniformBlock.d.ts.map +1 -0
- package/dist/resources/UniformBlock.js +184 -0
- package/dist/resources/UniformBlock.js.map +1 -0
- package/dist/shaders/camera-fade.glsl.d.ts +26 -0
- package/dist/shaders/camera-fade.glsl.d.ts.map +1 -0
- package/dist/shaders/camera-fade.glsl.js +109 -0
- package/dist/shaders/camera-fade.glsl.js.map +1 -0
- package/dist/shaders/chunks/contact_shadow.glsl.d.ts +12 -0
- package/dist/shaders/chunks/contact_shadow.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/contact_shadow.glsl.js +53 -0
- package/dist/shaders/chunks/contact_shadow.glsl.js.map +1 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.d.ts +29 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.js +122 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.js.map +1 -0
- package/dist/shaders/chunks/lighting_mirrors.d.ts +18 -0
- package/dist/shaders/chunks/lighting_mirrors.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_mirrors.js +35 -0
- package/dist/shaders/chunks/lighting_mirrors.js.map +1 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.d.ts +17 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.js +197 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.js.map +1 -0
- package/dist/shaders/chunks/sh9.glsl.d.ts +9 -0
- package/dist/shaders/chunks/sh9.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/sh9.glsl.js +41 -0
- package/dist/shaders/chunks/sh9.glsl.js.map +1 -0
- package/dist/shaders/chunks/shadow_caster.glsl.d.ts +10 -0
- package/dist/shaders/chunks/shadow_caster.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/shadow_caster.glsl.js +32 -0
- package/dist/shaders/chunks/shadow_caster.glsl.js.map +1 -0
- package/dist/shaders/chunks/shadow_receive.glsl.d.ts +13 -0
- package/dist/shaders/chunks/shadow_receive.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/shadow_receive.glsl.js +136 -0
- package/dist/shaders/chunks/shadow_receive.glsl.js.map +1 -0
- package/dist/shaders/debug-view.glsl.d.ts +18 -0
- package/dist/shaders/debug-view.glsl.d.ts.map +1 -0
- package/dist/shaders/debug-view.glsl.js +153 -0
- package/dist/shaders/debug-view.glsl.js.map +1 -0
- package/dist/shaders/deform/deform.glsl.d.ts +17 -0
- package/dist/shaders/deform/deform.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/deform.glsl.js +99 -0
- package/dist/shaders/deform/deform.glsl.js.map +1 -0
- package/dist/shaders/deform/deform.wgsl.d.ts +15 -0
- package/dist/shaders/deform/deform.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/deform.wgsl.js +89 -0
- package/dist/shaders/deform/deform.wgsl.js.map +1 -0
- package/dist/shaders/deform/depthFeature.d.ts +22 -0
- package/dist/shaders/deform/depthFeature.d.ts.map +1 -0
- package/dist/shaders/deform/depthFeature.js +44 -0
- package/dist/shaders/deform/depthFeature.js.map +1 -0
- package/dist/shaders/deform/forwardFeature.d.ts +114 -0
- package/dist/shaders/deform/forwardFeature.d.ts.map +1 -0
- package/dist/shaders/deform/forwardFeature.js +300 -0
- package/dist/shaders/deform/forwardFeature.js.map +1 -0
- package/dist/shaders/deform/morph.glsl.d.ts +14 -0
- package/dist/shaders/deform/morph.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/morph.glsl.js +45 -0
- package/dist/shaders/deform/morph.glsl.js.map +1 -0
- package/dist/shaders/deform/morph.wgsl.d.ts +21 -0
- package/dist/shaders/deform/morph.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/morph.wgsl.js +73 -0
- package/dist/shaders/deform/morph.wgsl.js.map +1 -0
- package/dist/shaders/deform/skinning.glsl.d.ts +8 -0
- package/dist/shaders/deform/skinning.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/skinning.glsl.js +37 -0
- package/dist/shaders/deform/skinning.glsl.js.map +1 -0
- package/dist/shaders/deform/skinning.wgsl.d.ts +26 -0
- package/dist/shaders/deform/skinning.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/skinning.wgsl.js +58 -0
- package/dist/shaders/deform/skinning.wgsl.js.map +1 -0
- package/dist/shaders/deform/twins.d.ts +8 -0
- package/dist/shaders/deform/twins.d.ts.map +1 -0
- package/dist/shaders/deform/twins.js +20 -0
- package/dist/shaders/deform/twins.js.map +1 -0
- package/dist/shaders/lod-dither.glsl.d.ts +12 -0
- package/dist/shaders/lod-dither.glsl.d.ts.map +1 -0
- package/dist/shaders/lod-dither.glsl.js +101 -0
- package/dist/shaders/lod-dither.glsl.js.map +1 -0
- package/dist/shaders/physical/alpha_a2c.glsl.d.ts +19 -0
- package/dist/shaders/physical/alpha_a2c.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/alpha_a2c.glsl.js +29 -0
- package/dist/shaders/physical/alpha_a2c.glsl.js.map +1 -0
- package/dist/shaders/physical/anisotropy.glsl.d.ts +23 -0
- package/dist/shaders/physical/anisotropy.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/anisotropy.glsl.js +116 -0
- package/dist/shaders/physical/anisotropy.glsl.js.map +1 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts +25 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.js +95 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.js.map +1 -0
- package/dist/shaders/physical/clearcoat.glsl.d.ts +23 -0
- package/dist/shaders/physical/clearcoat.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/clearcoat.glsl.js +70 -0
- package/dist/shaders/physical/clearcoat.glsl.js.map +1 -0
- package/dist/shaders/physical/debug_view.glsl.d.ts +19 -0
- package/dist/shaders/physical/debug_view.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/debug_view.glsl.js +76 -0
- package/dist/shaders/physical/debug_view.glsl.js.map +1 -0
- package/dist/shaders/physical/dispersion.glsl.d.ts +18 -0
- package/dist/shaders/physical/dispersion.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/dispersion.glsl.js +67 -0
- package/dist/shaders/physical/dispersion.glsl.js.map +1 -0
- package/dist/shaders/physical/emissive_strength.glsl.d.ts +18 -0
- package/dist/shaders/physical/emissive_strength.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/emissive_strength.glsl.js +20 -0
- package/dist/shaders/physical/emissive_strength.glsl.js.map +1 -0
- package/dist/shaders/physical/index.d.ts +27 -0
- package/dist/shaders/physical/index.d.ts.map +1 -0
- package/dist/shaders/physical/index.js +69 -0
- package/dist/shaders/physical/index.js.map +1 -0
- package/dist/shaders/physical/iridescence.glsl.d.ts +25 -0
- package/dist/shaders/physical/iridescence.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/iridescence.glsl.js +186 -0
- package/dist/shaders/physical/iridescence.glsl.js.map +1 -0
- package/dist/shaders/physical/lobe_calls.glsl.d.ts +83 -0
- package/dist/shaders/physical/lobe_calls.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/lobe_calls.glsl.js +397 -0
- package/dist/shaders/physical/lobe_calls.glsl.js.map +1 -0
- package/dist/shaders/physical/sheen.glsl.d.ts +24 -0
- package/dist/shaders/physical/sheen.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/sheen.glsl.js +108 -0
- package/dist/shaders/physical/sheen.glsl.js.map +1 -0
- package/dist/shaders/physical/specular_ior.glsl.d.ts +20 -0
- package/dist/shaders/physical/specular_ior.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/specular_ior.glsl.js +64 -0
- package/dist/shaders/physical/specular_ior.glsl.js.map +1 -0
- package/dist/shaders/physical/tangent_frame.glsl.d.ts +27 -0
- package/dist/shaders/physical/tangent_frame.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/tangent_frame.glsl.js +71 -0
- package/dist/shaders/physical/tangent_frame.glsl.js.map +1 -0
- package/dist/shaders/physical/transmission.glsl.d.ts +25 -0
- package/dist/shaders/physical/transmission.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/transmission.glsl.js +204 -0
- package/dist/shaders/physical/transmission.glsl.js.map +1 -0
- package/dist/shaders/physical/transmission_copy.glsl.d.ts +15 -0
- package/dist/shaders/physical/transmission_copy.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/transmission_copy.glsl.js +33 -0
- package/dist/shaders/physical/transmission_copy.glsl.js.map +1 -0
- package/dist/shaders/physical/unlit.glsl.d.ts +17 -0
- package/dist/shaders/physical/unlit.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/unlit.glsl.js +19 -0
- package/dist/shaders/physical/unlit.glsl.js.map +1 -0
- package/dist/shaders/physical/uv_transform.glsl.d.ts +18 -0
- package/dist/shaders/physical/uv_transform.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/uv_transform.glsl.js +30 -0
- package/dist/shaders/physical/uv_transform.glsl.js.map +1 -0
- package/dist/shaders/physical/volume.glsl.d.ts +19 -0
- package/dist/shaders/physical/volume.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/volume.glsl.js +47 -0
- package/dist/shaders/physical/volume.glsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts +8 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js +26 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.js +97 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts +11 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js +76 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.js +56 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.js +71 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.js +51 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js +15 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/index.d.ts +35 -0
- package/dist/shaders/physical-wgsl/index.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/index.js +51 -0
- package/dist/shaders/physical-wgsl/index.js.map +1 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.js +162 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.js +85 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.js +47 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts +11 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js +57 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts +14 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.js +159 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts +8 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.js +13 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.js +24 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.js +35 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.js.map +1 -0
- package/dist/shadows/DirectionalCascadeFitter.d.ts +97 -0
- package/dist/shadows/DirectionalCascadeFitter.d.ts.map +1 -0
- package/dist/shadows/DirectionalCascadeFitter.js +372 -0
- package/dist/shadows/DirectionalCascadeFitter.js.map +1 -0
- package/dist/shadows/Prd02DepthShaderLibrary.d.ts +77 -0
- package/dist/shadows/Prd02DepthShaderLibrary.d.ts.map +1 -0
- package/dist/shadows/Prd02DepthShaderLibrary.js +381 -0
- package/dist/shadows/Prd02DepthShaderLibrary.js.map +1 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.d.ts +20 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.d.ts.map +1 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.js +20 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.js.map +1 -0
- package/dist/shadows/Prd02ShadowBridge.d.ts +111 -0
- package/dist/shadows/Prd02ShadowBridge.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowBridge.js +267 -0
- package/dist/shadows/Prd02ShadowBridge.js.map +1 -0
- package/dist/shadows/Prd02ShadowFilter.d.ts +29 -0
- package/dist/shadows/Prd02ShadowFilter.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowFilter.js +35 -0
- package/dist/shadows/Prd02ShadowFilter.js.map +1 -0
- package/dist/shadows/Prd02ShadowsContributor.d.ts +44 -0
- package/dist/shadows/Prd02ShadowsContributor.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowsContributor.js +197 -0
- package/dist/shadows/Prd02ShadowsContributor.js.map +1 -0
- package/dist/shadows/ShadowAtlas.d.ts +59 -0
- package/dist/shadows/ShadowAtlas.d.ts.map +1 -0
- package/dist/shadows/ShadowAtlas.js +137 -0
- package/dist/shadows/ShadowAtlas.js.map +1 -0
- package/dist/shadows/ShadowDebugViews.d.ts +5 -0
- package/dist/shadows/ShadowDebugViews.d.ts.map +1 -1
- package/dist/shadows/ShadowDebugViews.js +15 -10
- package/dist/shadows/ShadowDebugViews.js.map +1 -1
- package/dist/shadows/ShadowFrameBinding.d.ts +18 -0
- package/dist/shadows/ShadowFrameBinding.d.ts.map +1 -0
- package/dist/shadows/ShadowFrameBinding.js +52 -0
- package/dist/shadows/ShadowFrameBinding.js.map +1 -0
- package/dist/shadows/ShadowSystem.d.ts +125 -0
- package/dist/shadows/ShadowSystem.d.ts.map +1 -0
- package/dist/shadows/ShadowSystem.js +293 -0
- package/dist/shadows/ShadowSystem.js.map +1 -0
- package/dist/textures/TextureBudget.d.ts +42 -0
- package/dist/textures/TextureBudget.d.ts.map +1 -0
- package/dist/textures/TextureBudget.js +180 -0
- package/dist/textures/TextureBudget.js.map +1 -0
- package/dist/vfx/BeamPass.d.ts +42 -0
- package/dist/vfx/BeamPass.d.ts.map +1 -0
- package/dist/vfx/BeamPass.js +249 -0
- package/dist/vfx/BeamPass.js.map +1 -0
- package/dist/vfx/BlendFallback.d.ts +19 -0
- package/dist/vfx/BlendFallback.d.ts.map +1 -0
- package/dist/vfx/BlendFallback.js +73 -0
- package/dist/vfx/BlendFallback.js.map +1 -0
- package/dist/vfx/DecalBatch.d.ts +120 -0
- package/dist/vfx/DecalBatch.d.ts.map +1 -0
- package/dist/vfx/DecalBatch.js +234 -0
- package/dist/vfx/DecalBatch.js.map +1 -0
- package/dist/vfx/DecalPass.d.ts +63 -0
- package/dist/vfx/DecalPass.d.ts.map +1 -0
- package/dist/vfx/DecalPass.js +159 -0
- package/dist/vfx/DecalPass.js.map +1 -0
- package/dist/vfx/LowResParticles.d.ts +31 -0
- package/dist/vfx/LowResParticles.d.ts.map +1 -0
- package/dist/vfx/LowResParticles.js +151 -0
- package/dist/vfx/LowResParticles.js.map +1 -0
- package/dist/vfx/MeshParticleBatch.d.ts +49 -0
- package/dist/vfx/MeshParticleBatch.d.ts.map +1 -0
- package/dist/vfx/MeshParticleBatch.js +184 -0
- package/dist/vfx/MeshParticleBatch.js.map +1 -0
- package/dist/vfx/MeshParticlePass.d.ts +28 -0
- package/dist/vfx/MeshParticlePass.d.ts.map +1 -0
- package/dist/vfx/MeshParticlePass.js +150 -0
- package/dist/vfx/MeshParticlePass.js.map +1 -0
- package/dist/vfx/ParticleBatchPass.d.ts +61 -0
- package/dist/vfx/ParticleBatchPass.d.ts.map +1 -0
- package/dist/vfx/ParticleBatchPass.js +320 -0
- package/dist/vfx/ParticleBatchPass.js.map +1 -0
- package/dist/vfx/ParticleGpuSim.d.ts +85 -0
- package/dist/vfx/ParticleGpuSim.d.ts.map +1 -0
- package/dist/vfx/ParticleGpuSim.js +301 -0
- package/dist/vfx/ParticleGpuSim.js.map +1 -0
- package/dist/vfx/ParticleInstanceLayout.d.ts +38 -0
- package/dist/vfx/ParticleInstanceLayout.d.ts.map +1 -0
- package/dist/vfx/ParticleInstanceLayout.js +105 -0
- package/dist/vfx/ParticleInstanceLayout.js.map +1 -0
- package/dist/vfx/ParticleSort.d.ts +21 -0
- package/dist/vfx/ParticleSort.d.ts.map +1 -0
- package/dist/vfx/ParticleSort.js +80 -0
- package/dist/vfx/ParticleSort.js.map +1 -0
- package/dist/vfx/ProceduralVolumeEmitter.d.ts +90 -0
- package/dist/vfx/ProceduralVolumeEmitter.d.ts.map +1 -0
- package/dist/vfx/ProceduralVolumeEmitter.js +155 -0
- package/dist/vfx/ProceduralVolumeEmitter.js.map +1 -0
- package/dist/vfx/RibbonBatch.d.ts +71 -0
- package/dist/vfx/RibbonBatch.d.ts.map +1 -0
- package/dist/vfx/RibbonBatch.js +234 -0
- package/dist/vfx/RibbonBatch.js.map +1 -0
- package/dist/vfx/RibbonPass.d.ts +21 -0
- package/dist/vfx/RibbonPass.d.ts.map +1 -0
- package/dist/vfx/RibbonPass.js +108 -0
- package/dist/vfx/RibbonPass.js.map +1 -0
- package/dist/vfx/SceneDepthAdapter.d.ts +28 -0
- package/dist/vfx/SceneDepthAdapter.d.ts.map +1 -0
- package/dist/vfx/SceneDepthAdapter.js +70 -0
- package/dist/vfx/SceneDepthAdapter.js.map +1 -0
- package/dist/vfx/VfxAtlas.d.ts +68 -0
- package/dist/vfx/VfxAtlas.d.ts.map +1 -0
- package/dist/vfx/VfxAtlas.js +106 -0
- package/dist/vfx/VfxAtlas.js.map +1 -0
- package/dist/vfx/contributors.d.ts +73 -0
- package/dist/vfx/contributors.d.ts.map +1 -0
- package/dist/vfx/contributors.js +615 -0
- package/dist/vfx/contributors.js.map +1 -0
- package/dist/vfx/decalLighting.d.ts +8 -0
- package/dist/vfx/decalLighting.d.ts.map +1 -0
- package/dist/vfx/decalLighting.js +53 -0
- package/dist/vfx/decalLighting.js.map +1 -0
- package/dist/vfx/depthSampler.d.ts +3 -0
- package/dist/vfx/depthSampler.d.ts.map +1 -0
- package/dist/vfx/depthSampler.js +10 -0
- package/dist/vfx/depthSampler.js.map +1 -0
- package/dist/vfx/prd07FeaturePars.d.ts +12 -0
- package/dist/vfx/prd07FeaturePars.d.ts.map +1 -0
- package/dist/vfx/prd07FeaturePars.js +54 -0
- package/dist/vfx/prd07FeaturePars.js.map +1 -0
- package/dist/vfx/shaders/beam.glsl.d.ts +11 -0
- package/dist/vfx/shaders/beam.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/beam.glsl.js +89 -0
- package/dist/vfx/shaders/beam.glsl.js.map +1 -0
- package/dist/vfx/shaders/decal.glsl.d.ts +14 -0
- package/dist/vfx/shaders/decal.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/decal.glsl.js +157 -0
- package/dist/vfx/shaders/decal.glsl.js.map +1 -0
- package/dist/vfx/shaders/gpu-sim.glsl.d.ts +5 -0
- package/dist/vfx/shaders/gpu-sim.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/gpu-sim.glsl.js +177 -0
- package/dist/vfx/shaders/gpu-sim.glsl.js.map +1 -0
- package/dist/vfx/shaders/lowresComposite.glsl.d.ts +9 -0
- package/dist/vfx/shaders/lowresComposite.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/lowresComposite.glsl.js +64 -0
- package/dist/vfx/shaders/lowresComposite.glsl.js.map +1 -0
- package/dist/vfx/shaders/mesh-particle.glsl.d.ts +4 -0
- package/dist/vfx/shaders/mesh-particle.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/mesh-particle.glsl.js +55 -0
- package/dist/vfx/shaders/mesh-particle.glsl.js.map +1 -0
- package/dist/vfx/shaders/particle.glsl.d.ts +24 -0
- package/dist/vfx/shaders/particle.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/particle.glsl.js +215 -0
- package/dist/vfx/shaders/particle.glsl.js.map +1 -0
- package/dist/vfx/shaders/ribbon.glsl.d.ts +9 -0
- package/dist/vfx/shaders/ribbon.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/ribbon.glsl.js +60 -0
- package/dist/vfx/shaders/ribbon.glsl.js.map +1 -0
- package/dist/vfx/shaders/volume.glsl.d.ts +5 -0
- package/dist/vfx/shaders/volume.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/volume.glsl.js +52 -0
- package/dist/vfx/shaders/volume.glsl.js.map +1 -0
- package/dist/webgl2/ContextLifecycle.d.ts +43 -0
- package/dist/webgl2/ContextLifecycle.d.ts.map +1 -0
- package/dist/webgl2/ContextLifecycle.js +189 -0
- package/dist/webgl2/ContextLifecycle.js.map +1 -0
- package/dist/webgl2/Counters.d.ts +58 -0
- package/dist/webgl2/Counters.d.ts.map +1 -0
- package/dist/webgl2/Counters.js +207 -0
- package/dist/webgl2/Counters.js.map +1 -0
- package/dist/webgl2/DeviceHost.d.ts +41 -0
- package/dist/webgl2/DeviceHost.d.ts.map +1 -0
- package/dist/webgl2/DeviceHost.js +3 -0
- package/dist/webgl2/DeviceHost.js.map +1 -0
- package/dist/webgl2/LegacyPost.d.ts +279 -0
- package/dist/webgl2/LegacyPost.d.ts.map +1 -0
- package/dist/webgl2/LegacyPost.js +2477 -0
- package/dist/webgl2/LegacyPost.js.map +1 -0
- package/dist/webgl2/MultiDraw.d.ts +96 -0
- package/dist/webgl2/MultiDraw.d.ts.map +1 -0
- package/dist/webgl2/MultiDraw.js +716 -0
- package/dist/webgl2/MultiDraw.js.map +1 -0
- package/dist/webgl2/Probe.d.ts +27 -0
- package/dist/webgl2/Probe.d.ts.map +1 -0
- package/dist/webgl2/Probe.js +303 -0
- package/dist/webgl2/Probe.js.map +1 -0
- package/dist/webgl2/Samplers.d.ts +20 -0
- package/dist/webgl2/Samplers.d.ts.map +1 -0
- package/dist/webgl2/Samplers.js +179 -0
- package/dist/webgl2/Samplers.js.map +1 -0
- package/dist/webgl2/TextureFormats.d.ts +48 -0
- package/dist/webgl2/TextureFormats.d.ts.map +1 -0
- package/dist/webgl2/TextureFormats.js +185 -0
- package/dist/webgl2/TextureFormats.js.map +1 -0
- package/dist/webgl2/TextureUpload.d.ts +38 -0
- package/dist/webgl2/TextureUpload.d.ts.map +1 -0
- package/dist/webgl2/TextureUpload.js +346 -0
- package/dist/webgl2/TextureUpload.js.map +1 -0
- package/dist/webgpu/WebGPUBuffer.d.ts +1 -0
- package/dist/webgpu/WebGPUBuffer.d.ts.map +1 -1
- package/dist/webgpu/WebGPUCompute.d.ts +1 -0
- package/dist/webgpu/WebGPUCompute.d.ts.map +1 -1
- package/dist/webgpu/WebGPUCompute.js +1 -0
- package/dist/webgpu/WebGPUCompute.js.map +1 -1
- package/dist/webgpu/WebGPUPipelineCache.d.ts +4 -0
- package/dist/webgpu/WebGPUPipelineCache.d.ts.map +1 -1
- package/dist/webgpu/WebGPUPipelineCache.js +4 -0
- package/dist/webgpu/WebGPUPipelineCache.js.map +1 -1
- package/dist/webgpu/WebGPUPostShaders.d.ts +2 -3
- package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
- package/dist/webgpu/WebGPUPostShaders.js +35 -5
- package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
- package/dist/webgpu/WebGPUTemporal.d.ts +17 -0
- package/dist/webgpu/WebGPUTemporal.d.ts.map +1 -0
- package/dist/webgpu/WebGPUTemporal.js +64 -0
- package/dist/webgpu/WebGPUTemporal.js.map +1 -0
- package/dist/webgpu/WebGPUTexture.d.ts +1 -0
- package/dist/webgpu/WebGPUTexture.d.ts.map +1 -1
- package/dist/webgpu/WebGPUTexture.js.map +1 -1
- package/dist/webgpu.d.ts +6 -0
- package/dist/webgpu.d.ts.map +1 -1
- package/dist/webgpu.js +4 -0
- package/dist/webgpu.js.map +1 -1
- package/dist/world/chunks.d.ts +15 -0
- package/dist/world/chunks.d.ts.map +1 -0
- package/dist/world/chunks.js +56 -0
- package/dist/world/chunks.js.map +1 -0
- package/dist/world/index.d.ts +38 -0
- package/dist/world/index.d.ts.map +1 -0
- package/dist/world/index.js +39 -0
- package/dist/world/index.js.map +1 -0
- package/dist/world/shared/shaders/worldLightFallback.d.ts +12 -0
- package/dist/world/shared/shaders/worldLightFallback.d.ts.map +1 -0
- package/dist/world/shared/shaders/worldLightFallback.js +82 -0
- package/dist/world/shared/shaders/worldLightFallback.js.map +1 -0
- package/dist/world/space/PlanetMaterial.d.ts +24 -0
- package/dist/world/space/PlanetMaterial.d.ts.map +1 -0
- package/dist/world/space/PlanetMaterial.js +82 -0
- package/dist/world/space/PlanetMaterial.js.map +1 -0
- package/dist/world/space/SpaceSkyBake.d.ts +46 -0
- package/dist/world/space/SpaceSkyBake.d.ts.map +1 -0
- package/dist/world/space/SpaceSkyBake.js +145 -0
- package/dist/world/space/SpaceSkyBake.js.map +1 -0
- package/dist/world/space/shaders/planet.d.ts +8 -0
- package/dist/world/space/shaders/planet.d.ts.map +1 -0
- package/dist/world/space/shaders/planet.js +55 -0
- package/dist/world/space/shaders/planet.js.map +1 -0
- package/dist/world/space/shaders/spaceBake.d.ts +9 -0
- package/dist/world/space/shaders/spaceBake.d.ts.map +1 -0
- package/dist/world/space/shaders/spaceBake.js +102 -0
- package/dist/world/space/shaders/spaceBake.js.map +1 -0
- package/dist/world/terrain/SplatBake.d.ts +76 -0
- package/dist/world/terrain/SplatBake.d.ts.map +1 -0
- package/dist/world/terrain/SplatBake.js +308 -0
- package/dist/world/terrain/SplatBake.js.map +1 -0
- package/dist/world/terrain/TerrainCdlod.d.ts +67 -0
- package/dist/world/terrain/TerrainCdlod.d.ts.map +1 -0
- package/dist/world/terrain/TerrainCdlod.js +115 -0
- package/dist/world/terrain/TerrainCdlod.js.map +1 -0
- package/dist/world/terrain/TerrainHeightTexture.d.ts +44 -0
- package/dist/world/terrain/TerrainHeightTexture.d.ts.map +1 -0
- package/dist/world/terrain/TerrainHeightTexture.js +173 -0
- package/dist/world/terrain/TerrainHeightTexture.js.map +1 -0
- package/dist/world/terrain/TerrainPatchGeometry.d.ts +18 -0
- package/dist/world/terrain/TerrainPatchGeometry.d.ts.map +1 -0
- package/dist/world/terrain/TerrainPatchGeometry.js +40 -0
- package/dist/world/terrain/TerrainPatchGeometry.js.map +1 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts +19 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.js +162 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.js.map +1 -0
- package/dist/world/terrain/shaders/terrainCdlod.d.ts +23 -0
- package/dist/world/terrain/shaders/terrainCdlod.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrainCdlod.js +110 -0
- package/dist/world/terrain/shaders/terrainCdlod.js.map +1 -0
- package/dist/world/terrain/shaders/terrainSplat.d.ts +26 -0
- package/dist/world/terrain/shaders/terrainSplat.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrainSplat.js +181 -0
- package/dist/world/terrain/shaders/terrainSplat.js.map +1 -0
- package/dist/world/vegetation/FoliageMaterial.d.ts +14 -0
- package/dist/world/vegetation/FoliageMaterial.d.ts.map +1 -0
- package/dist/world/vegetation/FoliageMaterial.js +107 -0
- package/dist/world/vegetation/FoliageMaterial.js.map +1 -0
- package/dist/world/vegetation/GrassField.d.ts +43 -0
- package/dist/world/vegetation/GrassField.d.ts.map +1 -0
- package/dist/world/vegetation/GrassField.js +68 -0
- package/dist/world/vegetation/GrassField.js.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts +20 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.js +80 -0
- package/dist/world/vegetation/ImpostorMaterial.js.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts +67 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.js +150 -0
- package/dist/world/vegetation/InstanceChunkGrid.js.map +1 -0
- package/dist/world/vegetation/WindCpu.d.ts +19 -0
- package/dist/world/vegetation/WindCpu.d.ts.map +1 -0
- package/dist/world/vegetation/WindCpu.js +43 -0
- package/dist/world/vegetation/WindCpu.js.map +1 -0
- package/dist/world/vegetation/WindField.d.ts +42 -0
- package/dist/world/vegetation/WindField.d.ts.map +1 -0
- package/dist/world/vegetation/WindField.js +154 -0
- package/dist/world/vegetation/WindField.js.map +1 -0
- package/dist/world/vegetation/shaders/foliage.d.ts +8 -0
- package/dist/world/vegetation/shaders/foliage.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/foliage.js +104 -0
- package/dist/world/vegetation/shaders/foliage.js.map +1 -0
- package/dist/world/vegetation/shaders/grass.d.ts +10 -0
- package/dist/world/vegetation/shaders/grass.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/grass.js +79 -0
- package/dist/world/vegetation/shaders/grass.js.map +1 -0
- package/dist/world/vegetation/shaders/impostor.d.ts +9 -0
- package/dist/world/vegetation/shaders/impostor.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/impostor.js +97 -0
- package/dist/world/vegetation/shaders/impostor.js.map +1 -0
- package/dist/world/vegetation/shaders/wind.d.ts +9 -0
- package/dist/world/vegetation/shaders/wind.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/wind.js +103 -0
- package/dist/world/vegetation/shaders/wind.js.map +1 -0
- package/dist/world/water/GerstnerWaves.d.ts +65 -0
- package/dist/world/water/GerstnerWaves.d.ts.map +1 -0
- package/dist/world/water/GerstnerWaves.js +182 -0
- package/dist/world/water/GerstnerWaves.js.map +1 -0
- package/dist/world/water/ReflectionViewPass.d.ts +46 -0
- package/dist/world/water/ReflectionViewPass.d.ts.map +1 -0
- package/dist/world/water/ReflectionViewPass.js +85 -0
- package/dist/world/water/ReflectionViewPass.js.map +1 -0
- package/dist/world/water/SceneCopyFallback.d.ts +21 -0
- package/dist/world/water/SceneCopyFallback.d.ts.map +1 -0
- package/dist/world/water/SceneCopyFallback.js +150 -0
- package/dist/world/water/SceneCopyFallback.js.map +1 -0
- package/dist/world/water/UnderwaterState.d.ts +25 -0
- package/dist/world/water/UnderwaterState.d.ts.map +1 -0
- package/dist/world/water/UnderwaterState.js +134 -0
- package/dist/world/water/UnderwaterState.js.map +1 -0
- package/dist/world/water/WaterMaterial.d.ts +23 -0
- package/dist/world/water/WaterMaterial.d.ts.map +1 -0
- package/dist/world/water/WaterMaterial.js +129 -0
- package/dist/world/water/WaterMaterial.js.map +1 -0
- package/dist/world/water/shaders/caustics.d.ts +13 -0
- package/dist/world/water/shaders/caustics.d.ts.map +1 -0
- package/dist/world/water/shaders/caustics.js +103 -0
- package/dist/world/water/shaders/caustics.js.map +1 -0
- package/dist/world/water/shaders/gerstner.d.ts +9 -0
- package/dist/world/water/shaders/gerstner.d.ts.map +1 -0
- package/dist/world/water/shaders/gerstner.js +100 -0
- package/dist/world/water/shaders/gerstner.js.map +1 -0
- package/dist/world/water/shaders/water.d.ts +12 -0
- package/dist/world/water/shaders/water.d.ts.map +1 -0
- package/dist/world/water/shaders/water.js +112 -0
- package/dist/world/water/shaders/water.js.map +1 -0
- package/package.json +40 -7
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PRD-04 pars/call split for the generated-program path (T0-05 / 04-LOBES,
|
|
3
|
+
* PRD-04 §8, P3-2/P3-3; three r185 lights_physical_fragment.glsl.js and
|
|
4
|
+
* meshphysical.glsl.js composition order).
|
|
5
|
+
*
|
|
6
|
+
* The fifteen `a3d_prd04_*` chunks in this directory are *declaration*
|
|
7
|
+
* chunks: functions, structs and guarded uniforms. The C-02 generator emits
|
|
8
|
+
* them at global scope. These chunks are the matching *call* chunks (statement
|
|
9
|
+
* bodies spliced inside `main`) plus the small pars chunks that declare the
|
|
10
|
+
* uniforms the calls read. Each call `requires` its pars, so the generator
|
|
11
|
+
* resolves the whole closure requires-first.
|
|
12
|
+
*
|
|
13
|
+
* Splice points (ProgramGenerator):
|
|
14
|
+
* - C-03 lobe `chunks.fragment` -> `fragment:material` (after
|
|
15
|
+
* `PhysicalMaterial material`; N, V, geometryNormal in scope);
|
|
16
|
+
* - C-03 lobe `chunks.ibl` -> appended to `fragment:indirect`, after the
|
|
17
|
+
* default ambient/env body, over the final direct + indirect accumulators;
|
|
18
|
+
* - ShaderFeature body hooks per `materials/features.ts`.
|
|
19
|
+
* Guards come from generator defines: A3D_LOBE_<ID>, A3D_LIT,
|
|
20
|
+
* A3D_NUM_DIRECT_LIGHTS, A3D_STAGE_VERTEX, plus the feature defines.
|
|
21
|
+
*
|
|
22
|
+
* Coverage (what is wired into energy today):
|
|
23
|
+
* - per light (C-03 `chunks.direct`, spliced inside BOTH the bucketed and
|
|
24
|
+
* the clustered light loops): clearcoat and sheen accumulate their direct
|
|
25
|
+
* lobes; iridescence mixes the single-scatter Fresnel toward the thin
|
|
26
|
+
* film; anisotropy swaps isotropic for anisotropic GGX (r185 BRDF_GGX);
|
|
27
|
+
* - ibl: iridescence thin-film multiscatter and the anisotropy bent normal
|
|
28
|
+
* replace the base env specular (order 5), then sheen (20) and clearcoat
|
|
29
|
+
* (30) compose over the final accumulators (r185 meshphysical.glsl.js);
|
|
30
|
+
* - lobe textures are sampled (texCoord 0) when the lobe bit is set:
|
|
31
|
+
* clearcoat/.x, clearcoatRoughness/.y, sheenColor/.rgb, sheenRoughness/.a,
|
|
32
|
+
* iridescence/.r, iridescenceThickness/.g, anisotropy/.rgb; the clearcoat
|
|
33
|
+
* normal map is not sampled yet (geometry normal);
|
|
34
|
+
* - transmission/volume/dispersion: screen-space refraction replaces the
|
|
35
|
+
* diffuse term under A3D_TRANSMISSION (the transmission target feature);
|
|
36
|
+
* - ior/specular/emissive-strength/unlit: the base PhysicalMaterial and
|
|
37
|
+
* emissive path already consume u_ior, u_specularIntensity,
|
|
38
|
+
* u_specularColorFactor, u_emissiveStrength; the calls only record state.
|
|
39
|
+
*/
|
|
40
|
+
import type { ShaderChunk } from "../../contracts/program.js";
|
|
41
|
+
/** Global lobe state + one-time defaults; every lobe call `ensure`s it first. */
|
|
42
|
+
export declare const A3D_PRD04_LOBES_STATE: ShaderChunk;
|
|
43
|
+
export declare const A3D_PRD04_SPECULAR_IOR_CALL: ShaderChunk;
|
|
44
|
+
export declare const A3D_PRD04_CLEARCOAT_PARS: ShaderChunk;
|
|
45
|
+
export declare const A3D_PRD04_CLEARCOAT_CALL: ShaderChunk;
|
|
46
|
+
export declare const A3D_PRD04_CLEARCOAT_DIRECT_CALL: ShaderChunk;
|
|
47
|
+
export declare const A3D_PRD04_CLEARCOAT_IBL_CALL: ShaderChunk;
|
|
48
|
+
export declare const A3D_PRD04_SHEEN_PARS: ShaderChunk;
|
|
49
|
+
export declare const A3D_PRD04_SHEEN_CALL: ShaderChunk;
|
|
50
|
+
export declare const A3D_PRD04_SHEEN_DIRECT_CALL: ShaderChunk;
|
|
51
|
+
export declare const A3D_PRD04_SHEEN_IBL_CALL: ShaderChunk;
|
|
52
|
+
export declare const A3D_PRD04_IRIDESCENCE_PARS: ShaderChunk;
|
|
53
|
+
export declare const A3D_PRD04_IRIDESCENCE_CALL: ShaderChunk;
|
|
54
|
+
export declare const A3D_PRD04_IRIDESCENCE_DIRECT_CALL: ShaderChunk;
|
|
55
|
+
export declare const A3D_PRD04_IRIDESCENCE_IBL_CALL: ShaderChunk;
|
|
56
|
+
export declare const A3D_PRD04_ANISOTROPY_PARS: ShaderChunk;
|
|
57
|
+
export declare const A3D_PRD04_ANISOTROPY_CALL: ShaderChunk;
|
|
58
|
+
export declare const A3D_PRD04_ANISOTROPY_DIRECT_CALL: ShaderChunk;
|
|
59
|
+
export declare const A3D_PRD04_ANISOTROPY_IBL_CALL: ShaderChunk;
|
|
60
|
+
export declare const A3D_PRD04_VOLUME_PARS: ShaderChunk;
|
|
61
|
+
export declare const A3D_PRD04_VOLUME_CALL: ShaderChunk;
|
|
62
|
+
export declare const A3D_PRD04_TRANSMISSION_PARS: ShaderChunk;
|
|
63
|
+
export declare const A3D_PRD04_TRANSMISSION_CALL: ShaderChunk;
|
|
64
|
+
export declare const A3D_PRD04_TRANSMISSION_IBL_CALL: ShaderChunk;
|
|
65
|
+
export declare const A3D_PRD04_DISPERSION_PARS: ShaderChunk;
|
|
66
|
+
export declare const A3D_PRD04_DISPERSION_CALL: ShaderChunk;
|
|
67
|
+
export declare const A3D_PRD04_EMISSIVE_STRENGTH_CALL: ShaderChunk;
|
|
68
|
+
export declare const A3D_PRD04_UNLIT_CALL: ShaderChunk;
|
|
69
|
+
/** Tangent varying + fragment T/B globals (prd04.tangentFrame). */
|
|
70
|
+
export declare const A3D_PRD04_TANGENT_FRAME_STATE: ShaderChunk;
|
|
71
|
+
/** vertex:world — world tangent from the (deformed) object tangent; zero when absent. */
|
|
72
|
+
export declare const A3D_PRD04_TANGENT_FRAME_VERTEX_CALL: ShaderChunk;
|
|
73
|
+
/** fragment:normal — re-orthogonalized T/B for lobes (anisotropy) and debug views. */
|
|
74
|
+
export declare const A3D_PRD04_TANGENT_FRAME_CALL: ShaderChunk;
|
|
75
|
+
/** fragment:alpha — MASK + alpha-to-coverage (ALPHA_TO_COVERAGE skips the hard cutoff). */
|
|
76
|
+
export declare const A3D_PRD04_ALPHA_A2C_CALL: ShaderChunk;
|
|
77
|
+
/** fragment:end — replaces the output color with the selected debug channel. */
|
|
78
|
+
export declare const A3D_PRD04_DEBUG_VIEW_CALL: ShaderChunk;
|
|
79
|
+
/** Every pars/call chunk above, registered with the fifteen declaration chunks. */
|
|
80
|
+
export declare const A3D_PRD04_RIM_PARS: ShaderChunk;
|
|
81
|
+
export declare const A3D_PRD04_RIM_CALL: ShaderChunk;
|
|
82
|
+
export declare const PRD04_CALL_CHUNKS: readonly ShaderChunk[];
|
|
83
|
+
//# sourceMappingURL=lobe_calls.glsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lobe_calls.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical/lobe_calls.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAQ3D,iFAAiF;AACjF,eAAO,MAAM,qBAAqB,aA2BS,CAAC;AAI5C,eAAO,MAAM,2BAA2B,aAKgB,CAAC;AAQzD,eAAO,MAAM,wBAAwB,aAUe,CAAC;AAErD,eAAO,MAAM,wBAAwB,aAWJ,CAAC;AAElC,eAAO,MAAM,+BAA+B,aAGX,CAAC;AAElC,eAAO,MAAM,4BAA4B,aAeR,CAAC;AAKlC,eAAO,MAAM,oBAAoB,aAUe,CAAC;AAEjD,eAAO,MAAM,oBAAoB,aAWJ,CAAC;AAE9B,eAAO,MAAM,2BAA2B,aAEX,CAAC;AAE9B,eAAO,MAAM,wBAAwB,aAaR,CAAC;AAS9B,eAAO,MAAM,0BAA0B,aAWe,CAAC;AAEvD,eAAO,MAAM,0BAA0B,aAWJ,CAAC;AAEpC,eAAO,MAAM,iCAAiC,aASX,CAAC;AAEpC,eAAO,MAAM,8BAA8B,aAUH,CAAC;AAQzC,eAAO,MAAM,yBAAyB,aAMe,CAAC;AAEtD,eAAO,MAAM,yBAAyB,aAcJ,CAAC;AAEnC,eAAO,MAAM,gCAAgC,aASX,CAAC;AAEnC,eAAO,MAAM,6BAA6B,aAOH,CAAC;AAIxC,eAAO,MAAM,qBAAqB,aAIe,CAAC;AAElD,eAAO,MAAM,qBAAqB,aAKJ,CAAC;AAE/B,eAAO,MAAM,2BAA2B,aAGe,CAAC;AAOxD,eAAO,MAAM,2BAA2B,aAGJ,CAAC;AAKrC,eAAO,MAAM,+BAA+B,aAWH,CAAC;AAE1C,eAAO,MAAM,yBAAyB,aAEe,CAAC;AAEtD,eAAO,MAAM,yBAAyB,aAGJ,CAAC;AAInC,eAAO,MAAM,gCAAgC,aAGT,CAAC;AAErC,eAAO,MAAM,oBAAoB,aAGT,CAAC;AAIzB,mEAAmE;AACnE,eAAO,MAAM,6BAA6B,aAQH,CAAC;AAExC,yFAAyF;AACzF,eAAO,MAAM,mCAAmC,aAEe,CAAC;AAEhE,sFAAsF;AACtF,eAAO,MAAM,4BAA4B,aAIH,CAAC;AAEvC,2FAA2F;AAC3F,eAAO,MAAM,wBAAwB,aAA+H,CAAC;AAErK,gFAAgF;AAChF,eAAO,MAAM,yBAAyB,aAqCgB,CAAC;AAEvD,mFAAmF;AAMnF,eAAO,MAAM,kBAAkB,aAIjB,CAAC;AAEf,eAAO,MAAM,kBAAkB,aAKC,CAAC;AAEjC,eAAO,MAAM,iBAAiB,EAAE,SAAS,WAAW,EAmCnD,CAAC"}
|
|
@@ -0,0 +1,397 @@
|
|
|
1
|
+
function chunk(name, glsl, requires, stage = "fragment") {
|
|
2
|
+
return { name, owner: "prd04", glsl, stage, requires };
|
|
3
|
+
}
|
|
4
|
+
const ENSURE = "a3dPrd04LobesEnsure( material.ior, material.roughness, geometryNormal );";
|
|
5
|
+
/** Global lobe state + one-time defaults; every lobe call `ensure`s it first. */
|
|
6
|
+
export const A3D_PRD04_LOBES_STATE = chunk("a3d_prd04_lobes_state", /* glsl */ `
|
|
7
|
+
A3DPrd04Lobes a3dLobes;
|
|
8
|
+
bool a3dPrd04LobesReady = false;
|
|
9
|
+
void a3dPrd04LobesEnsure( const in float ior, const in float roughness, const in vec3 normal ) {
|
|
10
|
+
if ( a3dPrd04LobesReady ) return;
|
|
11
|
+
a3dPrd04LobesReady = true;
|
|
12
|
+
a3dLobes.ior = ior;
|
|
13
|
+
a3dLobes.clearcoat = 0.0;
|
|
14
|
+
a3dLobes.clearcoatRoughness = 0.0;
|
|
15
|
+
a3dLobes.clearcoatNormal = normal;
|
|
16
|
+
a3dLobes.sheenColor = vec3( 0.0 );
|
|
17
|
+
a3dLobes.sheenRoughness = 0.0;
|
|
18
|
+
a3dLobes.iridescence = 0.0;
|
|
19
|
+
a3dLobes.iridescenceIOR = 1.3;
|
|
20
|
+
a3dLobes.iridescenceThickness = 0.0;
|
|
21
|
+
a3dLobes.iridescenceFresnel = vec3( 0.0 );
|
|
22
|
+
a3dLobes.iridescenceF0 = vec3( 0.0 );
|
|
23
|
+
a3dLobes.anisotropy = 0.0;
|
|
24
|
+
a3dLobes.anisotropyT = vec3( 0.0 );
|
|
25
|
+
a3dLobes.anisotropyB = vec3( 0.0 );
|
|
26
|
+
a3dLobes.alphaT = pow2( roughness );
|
|
27
|
+
a3dLobes.transmission = 0.0;
|
|
28
|
+
a3dLobes.thickness = 0.0;
|
|
29
|
+
a3dLobes.attenuationDistance = 1.0e30;
|
|
30
|
+
a3dLobes.attenuationColor = vec3( 1.0 );
|
|
31
|
+
a3dLobes.dispersion = 0.0;
|
|
32
|
+
}
|
|
33
|
+
`, ["brdf", "a3d_prd04_bsdf_lobes_common"]);
|
|
34
|
+
// ── ior + specular (base PhysicalMaterial already consumes the factors) ─────
|
|
35
|
+
export const A3D_PRD04_SPECULAR_IOR_CALL = chunk("a3d_prd04_specular_ior_call", /* glsl */ `{
|
|
36
|
+
${ENSURE}
|
|
37
|
+
// u_ior / u_specularIntensity (renamed from u_specularFactor) /
|
|
38
|
+
// u_specularColorFactor already built material.specularColor in a3dMakeMaterial.
|
|
39
|
+
a3dLobes.ior = material.ior;
|
|
40
|
+
}`, ["a3d_prd04_specular_ior", "a3d_prd04_lobes_state"]);
|
|
41
|
+
// ── clearcoat ────────────────────────────────────────────────────────────────
|
|
42
|
+
// Textures (r185 clearcoat_pars / lights_physical_fragment): `.x` of the coat
|
|
43
|
+
// map scales the factor, `.y` of the coat-roughness map scales roughness.
|
|
44
|
+
// The per-light coat term accumulates in `a3dPrd04CoatDirect` (direct call,
|
|
45
|
+
// every light incl. clustered); the ibl call composes coat over the base.
|
|
46
|
+
export const A3D_PRD04_CLEARCOAT_PARS = chunk("a3d_prd04_clearcoat_pars", /* glsl */ `
|
|
47
|
+
uniform float u_clearcoatFactor;
|
|
48
|
+
uniform float u_clearcoatRoughnessFactor;
|
|
49
|
+
#ifdef A3D_LOBE_CLEARCOAT_MAP
|
|
50
|
+
uniform sampler2D u_clearcoatTexture;
|
|
51
|
+
#endif
|
|
52
|
+
#ifdef A3D_LOBE_CLEARCOAT_ROUGHNESS_MAP
|
|
53
|
+
uniform sampler2D u_clearcoatRoughnessTexture;
|
|
54
|
+
#endif
|
|
55
|
+
vec3 a3dPrd04CoatDirect = vec3( 0.0 );
|
|
56
|
+
`, ["a3d_prd04_clearcoat", "a3d_prd04_lobes_state"]);
|
|
57
|
+
export const A3D_PRD04_CLEARCOAT_CALL = chunk("a3d_prd04_clearcoat_call", /* glsl */ `{
|
|
58
|
+
${ENSURE}
|
|
59
|
+
vec4 a3dCcTex = vec4( 1.0 );
|
|
60
|
+
vec4 a3dCcRoughTex = vec4( 1.0 );
|
|
61
|
+
#ifdef A3D_LOBE_CLEARCOAT_MAP
|
|
62
|
+
a3dCcTex = texture( u_clearcoatTexture, v_uv );
|
|
63
|
+
#endif
|
|
64
|
+
#ifdef A3D_LOBE_CLEARCOAT_ROUGHNESS_MAP
|
|
65
|
+
a3dCcRoughTex = texture( u_clearcoatRoughnessTexture, v_uv );
|
|
66
|
+
#endif
|
|
67
|
+
a3dPrd04ClearcoatInit( a3dLobes, u_clearcoatFactor, u_clearcoatRoughnessFactor, a3dCcTex, a3dCcRoughTex, geometryNormal, a3dPrd04GeometryRoughness( geometryNormal ) );
|
|
68
|
+
}`, ["a3d_prd04_clearcoat_pars"]);
|
|
69
|
+
export const A3D_PRD04_CLEARCOAT_DIRECT_CALL = chunk("a3d_prd04_clearcoat_direct_call", /* glsl */ `if ( a3dLobes.clearcoat > 0.0 ) {
|
|
70
|
+
vec3 a3dCcN = a3dLobes.clearcoatNormal;
|
|
71
|
+
a3dPrd04CoatDirect += radiance * saturate( dot( a3dCcN, L ) ) * a3dPrd04ClearcoatDirect( L, V, a3dCcN, a3dLobes.clearcoatRoughness );
|
|
72
|
+
}`, ["a3d_prd04_clearcoat_pars"]);
|
|
73
|
+
export const A3D_PRD04_CLEARCOAT_IBL_CALL = chunk("a3d_prd04_clearcoat_ibl_call", /* glsl */ `if ( a3dLobes.clearcoat > 0.0 ) {
|
|
74
|
+
vec3 a3dCcN = a3dLobes.clearcoatNormal;
|
|
75
|
+
vec3 a3dCcEnv = vec3( 0.0 );
|
|
76
|
+
#ifdef A3D_ENV_SAMPLE
|
|
77
|
+
a3dCcEnv = a3dSampleEnvironment( reflect( -V, a3dCcN ), a3dLobes.clearcoatRoughness * 8.0 );
|
|
78
|
+
#endif
|
|
79
|
+
vec3 a3dCcIndirect = a3dPrd04ClearcoatIndirect( a3dCcN, V, a3dLobes.clearcoatRoughness, a3dCcEnv );
|
|
80
|
+
vec3 a3dCcFresnel = F_Schlick( vec3( 0.04 ), 1.0, saturate( dot( a3dCcN, V ) ) );
|
|
81
|
+
vec3 a3dCcBase = vec3( 1.0 ) - a3dLobes.clearcoat * a3dCcFresnel;
|
|
82
|
+
directDiffuse *= a3dCcBase;
|
|
83
|
+
directSpecular *= a3dCcBase;
|
|
84
|
+
indirectDiffuse *= a3dCcBase;
|
|
85
|
+
indirectSpecular *= a3dCcBase;
|
|
86
|
+
directSpecular += a3dPrd04CoatDirect * a3dLobes.clearcoat;
|
|
87
|
+
indirectSpecular += a3dCcIndirect * a3dLobes.clearcoat;
|
|
88
|
+
}`, ["a3d_prd04_clearcoat_pars"]);
|
|
89
|
+
// ── sheen ────────────────────────────────────────────────────────────────────
|
|
90
|
+
// Textures: sheen colour map `.rgb`, sheen roughness map `.a` (r185).
|
|
91
|
+
export const A3D_PRD04_SHEEN_PARS = chunk("a3d_prd04_sheen_pars", /* glsl */ `
|
|
92
|
+
uniform vec3 u_sheenColorFactor;
|
|
93
|
+
uniform float u_sheenRoughnessFactor;
|
|
94
|
+
#ifdef A3D_LOBE_SHEEN_COLOR_MAP
|
|
95
|
+
uniform sampler2D u_sheenColorTexture;
|
|
96
|
+
#endif
|
|
97
|
+
#ifdef A3D_LOBE_SHEEN_ROUGHNESS_MAP
|
|
98
|
+
uniform sampler2D u_sheenRoughnessTexture;
|
|
99
|
+
#endif
|
|
100
|
+
vec3 a3dPrd04SheenDirectSum = vec3( 0.0 );
|
|
101
|
+
`, ["a3d_prd04_sheen", "a3d_prd04_lobes_state"]);
|
|
102
|
+
export const A3D_PRD04_SHEEN_CALL = chunk("a3d_prd04_sheen_call", /* glsl */ `{
|
|
103
|
+
${ENSURE}
|
|
104
|
+
vec4 a3dShColorTex = vec4( 1.0 );
|
|
105
|
+
vec4 a3dShRoughTex = vec4( 1.0 );
|
|
106
|
+
#ifdef A3D_LOBE_SHEEN_COLOR_MAP
|
|
107
|
+
a3dShColorTex = texture( u_sheenColorTexture, v_uv );
|
|
108
|
+
#endif
|
|
109
|
+
#ifdef A3D_LOBE_SHEEN_ROUGHNESS_MAP
|
|
110
|
+
a3dShRoughTex = texture( u_sheenRoughnessTexture, v_uv );
|
|
111
|
+
#endif
|
|
112
|
+
a3dPrd04SheenInit( a3dLobes, u_sheenColorFactor, u_sheenRoughnessFactor, a3dShColorTex, a3dShRoughTex );
|
|
113
|
+
}`, ["a3d_prd04_sheen_pars"]);
|
|
114
|
+
export const A3D_PRD04_SHEEN_DIRECT_CALL = chunk("a3d_prd04_sheen_direct_call", /* glsl */ `if ( max3( a3dLobes.sheenColor ) > 0.0 ) {
|
|
115
|
+
a3dPrd04SheenDirectSum += radiance * saturate( dot( N, L ) ) * a3dPrd04SheenDirect( L, V, N, a3dLobes.sheenColor, a3dLobes.sheenRoughness );
|
|
116
|
+
}`, ["a3d_prd04_sheen_pars"]);
|
|
117
|
+
export const A3D_PRD04_SHEEN_IBL_CALL = chunk("a3d_prd04_sheen_ibl_call", /* glsl */ `if ( max3( a3dLobes.sheenColor ) > 0.0 ) {
|
|
118
|
+
vec3 a3dShIrradiance = u_environmentColor * u_environmentIntensity;
|
|
119
|
+
#ifdef A3D_ENV_SAMPLE
|
|
120
|
+
a3dShIrradiance += a3dSampleEnvironment( N, 8.0 );
|
|
121
|
+
#endif
|
|
122
|
+
vec3 a3dShIndirect = a3dPrd04SheenIndirect( N, V, a3dLobes.sheenRoughness, a3dLobes.sheenColor, a3dShIrradiance );
|
|
123
|
+
float a3dShComp = a3dPrd04SheenEnergyCompensationIndirect( N, V, a3dLobes.sheenColor, a3dLobes.sheenRoughness );
|
|
124
|
+
directDiffuse *= a3dShComp;
|
|
125
|
+
directSpecular *= a3dShComp;
|
|
126
|
+
indirectDiffuse *= a3dShComp;
|
|
127
|
+
indirectSpecular *= a3dShComp;
|
|
128
|
+
directSpecular += a3dPrd04SheenDirectSum;
|
|
129
|
+
indirectSpecular += a3dShIndirect;
|
|
130
|
+
}`, ["a3d_prd04_sheen_pars"]);
|
|
131
|
+
// ── iridescence ──────────────────────────────────────────────────────────────
|
|
132
|
+
// Textures: iridescence map `.r`, thickness map `.g` (r185). Energy (r185
|
|
133
|
+
// BRDF_GGX + computeMultiscatteringIridescence): per light the single-scatter
|
|
134
|
+
// Fresnel is mixed toward the thin-film Fresnel (delta over the base GGX the
|
|
135
|
+
// default loop already added); the ibl call replaces the base env specular
|
|
136
|
+
// with the thin-film multiscatter. Runs before sheen/clearcoat (order 5).
|
|
137
|
+
export const A3D_PRD04_IRIDESCENCE_PARS = chunk("a3d_prd04_iridescence_pars", /* glsl */ `
|
|
138
|
+
uniform float u_iridescenceFactor;
|
|
139
|
+
uniform float u_iridescenceIor;
|
|
140
|
+
uniform float u_iridescenceThicknessMinimum;
|
|
141
|
+
uniform float u_iridescenceThicknessMaximum;
|
|
142
|
+
#ifdef A3D_LOBE_IRIDESCENCE_MAP
|
|
143
|
+
uniform sampler2D u_iridescenceTexture;
|
|
144
|
+
#endif
|
|
145
|
+
#ifdef A3D_LOBE_IRIDESCENCE_THICKNESS_MAP
|
|
146
|
+
uniform sampler2D u_iridescenceThicknessTexture;
|
|
147
|
+
#endif
|
|
148
|
+
`, ["a3d_prd04_iridescence", "a3d_prd04_lobes_state"]);
|
|
149
|
+
export const A3D_PRD04_IRIDESCENCE_CALL = chunk("a3d_prd04_iridescence_call", /* glsl */ `{
|
|
150
|
+
${ENSURE}
|
|
151
|
+
vec4 a3dIrTex = vec4( 1.0 );
|
|
152
|
+
vec4 a3dIrThickTex = vec4( 1.0 );
|
|
153
|
+
#ifdef A3D_LOBE_IRIDESCENCE_MAP
|
|
154
|
+
a3dIrTex = texture( u_iridescenceTexture, v_uv );
|
|
155
|
+
#endif
|
|
156
|
+
#ifdef A3D_LOBE_IRIDESCENCE_THICKNESS_MAP
|
|
157
|
+
a3dIrThickTex = texture( u_iridescenceThicknessTexture, v_uv );
|
|
158
|
+
#endif
|
|
159
|
+
a3dPrd04IridescenceInit( a3dLobes, u_iridescenceFactor, u_iridescenceIor, a3dIrTex, a3dIrThickTex, u_iridescenceThicknessMinimum, u_iridescenceThicknessMaximum, material.specularColor, material.baseColor, material.metallic, saturate( dot( N, V ) ) );
|
|
160
|
+
}`, ["a3d_prd04_iridescence_pars"]);
|
|
161
|
+
export const A3D_PRD04_IRIDESCENCE_DIRECT_CALL = chunk("a3d_prd04_iridescence_direct_call", /* glsl */ `if ( a3dLobes.iridescence > 0.0 ) {
|
|
162
|
+
vec3 a3dIrH = normalize( L + V );
|
|
163
|
+
float a3dIrNL = saturate( dot( N, L ) );
|
|
164
|
+
float a3dIrNV = saturate( dot( N, V ) );
|
|
165
|
+
float a3dIrA = pow2( material.roughness );
|
|
166
|
+
vec3 a3dIrF = F_Schlick( material.specularColorBlended, material.specularF90, saturate( dot( V, a3dIrH ) ) );
|
|
167
|
+
vec3 a3dIrFilm = a3dPrd04IridescenceFresnelMix( a3dIrF, a3dLobes.iridescenceFresnel, a3dLobes.iridescence );
|
|
168
|
+
float a3dIrVD = V_GGX_SmithCorrelated( a3dIrA, a3dIrNL, a3dIrNV ) * D_GGX( a3dIrA, saturate( dot( N, a3dIrH ) ) );
|
|
169
|
+
directSpecular += radiance * a3dIrNL * ( a3dIrFilm - a3dIrF ) * a3dIrVD;
|
|
170
|
+
}`, ["a3d_prd04_iridescence_pars"]);
|
|
171
|
+
export const A3D_PRD04_IRIDESCENCE_IBL_CALL = chunk("a3d_prd04_iridescence_ibl_call", /* glsl */ `#ifdef A3D_ENV_SAMPLE
|
|
172
|
+
if ( a3dLobes.iridescence > 0.0 ) {
|
|
173
|
+
vec3 a3dIrEnv = a3dSampleEnvironment( reflect( -V, N ), material.roughness * 8.0 );
|
|
174
|
+
vec3 a3dIrSingle = vec3( 0.0 );
|
|
175
|
+
vec3 a3dIrMulti = vec3( 0.0 );
|
|
176
|
+
a3dPrd04ComputeMultiscatteringIridescence( N, V, material.specularColorBlended, material.specularF90, a3dLobes.iridescence, a3dLobes.iridescenceF0, material.roughness, a3dIrSingle, a3dIrMulti );
|
|
177
|
+
// r185 RE_IndirectSpecular_Physical: radiance * single + multi * irradiance / PI
|
|
178
|
+
// (a3dEnvIrradiance comes from the default indirect body, same #ifdef).
|
|
179
|
+
indirectSpecular += a3dIrEnv * a3dIrSingle + a3dIrMulti * ( a3dEnvIrradiance * RECIPROCAL_PI ) - a3dIndirectSpecular( a3dIrEnv, a3dEnvIrradiance, V, N, material );
|
|
180
|
+
}
|
|
181
|
+
#endif`, ["a3d_prd04_iridescence_pars"]);
|
|
182
|
+
// ── anisotropy ───────────────────────────────────────────────────────────────
|
|
183
|
+
// Texture: anisotropy map `.rgb` (direction rg, strength b; r185). Needs the
|
|
184
|
+
// prd04.tangentFrame feature (A3D_PRD04_TANGENT_FRAME) for T/B. Energy: per
|
|
185
|
+
// light the isotropic single-scatter GGX is swapped for the anisotropic GGX
|
|
186
|
+
// (r185 BRDF_GGX USE_ANISOTROPY); the ibl call reflects through the bent normal.
|
|
187
|
+
export const A3D_PRD04_ANISOTROPY_PARS = chunk("a3d_prd04_anisotropy_pars", /* glsl */ `
|
|
188
|
+
uniform float u_anisotropyStrength;
|
|
189
|
+
uniform float u_anisotropyRotation;
|
|
190
|
+
#ifdef A3D_LOBE_ANISOTROPY_MAP
|
|
191
|
+
uniform sampler2D u_anisotropyTexture;
|
|
192
|
+
#endif
|
|
193
|
+
`, ["a3d_prd04_anisotropy", "a3d_prd04_lobes_state"]);
|
|
194
|
+
export const A3D_PRD04_ANISOTROPY_CALL = chunk("a3d_prd04_anisotropy_call", /* glsl */ `{
|
|
195
|
+
${ENSURE}
|
|
196
|
+
#ifdef A3D_PRD04_TANGENT_FRAME
|
|
197
|
+
if ( dot( a3dPrd04TangentT, a3dPrd04TangentT ) > 0.0 ) {
|
|
198
|
+
vec2 a3dAnisoVector = vec2( cos( u_anisotropyRotation ), sin( u_anisotropyRotation ) ) * u_anisotropyStrength;
|
|
199
|
+
vec4 a3dAnisoTex = vec4( 0.0 );
|
|
200
|
+
bool a3dAnisoUseTex = false;
|
|
201
|
+
#ifdef A3D_LOBE_ANISOTROPY_MAP
|
|
202
|
+
a3dAnisoTex = texture( u_anisotropyTexture, v_uv );
|
|
203
|
+
a3dAnisoUseTex = true;
|
|
204
|
+
#endif
|
|
205
|
+
a3dPrd04AnisotropyInit( a3dLobes, a3dAnisoVector, a3dAnisoTex, a3dAnisoUseTex, a3dPrd04TangentT, a3dPrd04TangentB, material.roughness );
|
|
206
|
+
}
|
|
207
|
+
#endif
|
|
208
|
+
}`, ["a3d_prd04_anisotropy_pars"]);
|
|
209
|
+
export const A3D_PRD04_ANISOTROPY_DIRECT_CALL = chunk("a3d_prd04_anisotropy_direct_call", /* glsl */ `if ( a3dLobes.anisotropy > 0.0 ) {
|
|
210
|
+
vec3 a3dAnH = normalize( L + V );
|
|
211
|
+
float a3dAnNL = saturate( dot( N, L ) );
|
|
212
|
+
float a3dAnNV = saturate( dot( N, V ) );
|
|
213
|
+
float a3dAnA = pow2( material.roughness );
|
|
214
|
+
vec3 a3dAnF = F_Schlick( material.specularColorBlended, material.specularF90, saturate( dot( V, a3dAnH ) ) );
|
|
215
|
+
vec3 a3dAnIso = a3dAnF * ( V_GGX_SmithCorrelated( a3dAnA, a3dAnNL, a3dAnNV ) * D_GGX( a3dAnA, saturate( dot( N, a3dAnH ) ) ) );
|
|
216
|
+
vec3 a3dAnAniso = a3dPrd04AnisotropyDirect( L, V, N, material.specularColorBlended, material.specularF90, material.roughness, a3dLobes );
|
|
217
|
+
directSpecular += radiance * a3dAnNL * ( a3dAnAniso - a3dAnIso );
|
|
218
|
+
}`, ["a3d_prd04_anisotropy_pars"]);
|
|
219
|
+
export const A3D_PRD04_ANISOTROPY_IBL_CALL = chunk("a3d_prd04_anisotropy_ibl_call", /* glsl */ `#ifdef A3D_ENV_SAMPLE
|
|
220
|
+
if ( a3dLobes.anisotropy > 0.0 ) {
|
|
221
|
+
vec3 a3dAnBent = a3dPrd04AnisotropyBentNormal( V, N, material.roughness, a3dLobes.anisotropyB, a3dLobes.anisotropy );
|
|
222
|
+
vec3 a3dAnEnvBent = a3dSampleEnvironment( reflect( -V, a3dAnBent ), material.roughness * 8.0 );
|
|
223
|
+
vec3 a3dAnEnvIso = a3dSampleEnvironment( reflect( -V, N ), material.roughness * 8.0 );
|
|
224
|
+
indirectSpecular += a3dIndirectSpecular( a3dAnEnvBent, a3dEnvIrradiance, V, N, material ) - a3dIndirectSpecular( a3dAnEnvIso, a3dEnvIrradiance, V, N, material );
|
|
225
|
+
}
|
|
226
|
+
#endif`, ["a3d_prd04_anisotropy_pars"]);
|
|
227
|
+
// ── transmission / volume / dispersion ──────────────────────────────────────
|
|
228
|
+
export const A3D_PRD04_VOLUME_PARS = chunk("a3d_prd04_volume_pars", /* glsl */ `
|
|
229
|
+
uniform float u_volumeThicknessFactor;
|
|
230
|
+
uniform float u_volumeAttenuationDistance;
|
|
231
|
+
uniform vec3 u_volumeAttenuationColor;
|
|
232
|
+
`, ["a3d_prd04_volume", "a3d_prd04_lobes_state"]);
|
|
233
|
+
export const A3D_PRD04_VOLUME_CALL = chunk("a3d_prd04_volume_call", /* glsl */ `{
|
|
234
|
+
${ENSURE}
|
|
235
|
+
a3dLobes.thickness = u_volumeThicknessFactor;
|
|
236
|
+
a3dLobes.attenuationDistance = u_volumeAttenuationDistance;
|
|
237
|
+
a3dLobes.attenuationColor = u_volumeAttenuationColor;
|
|
238
|
+
}`, ["a3d_prd04_volume_pars"]);
|
|
239
|
+
export const A3D_PRD04_TRANSMISSION_PARS = chunk("a3d_prd04_transmission_pars", /* glsl */ `
|
|
240
|
+
uniform float u_transmissionFactor;
|
|
241
|
+
uniform mat4 u_modelMatrix;
|
|
242
|
+
`, ["a3d_prd04_transmission", "a3d_prd04_lobes_state"]);
|
|
243
|
+
// Thin-walled by default: thickness / attenuation stay at the
|
|
244
|
+
// a3dPrd04LobesEnsure defaults (0, 1e30, white) unless the volume lobe's call
|
|
245
|
+
// sets them. Copying the volume uniforms here read them as 0 on materials
|
|
246
|
+
// without KHR_materials_volume, and a3dVolumeAttenuation(0, 0) is NaN
|
|
247
|
+
// (lane-04 review on #877).
|
|
248
|
+
export const A3D_PRD04_TRANSMISSION_CALL = chunk("a3d_prd04_transmission_call", /* glsl */ `{
|
|
249
|
+
${ENSURE}
|
|
250
|
+
a3dLobes.transmission = saturate( u_transmissionFactor );
|
|
251
|
+
}`, ["a3d_prd04_transmission_pars"]);
|
|
252
|
+
// r185 transmission_fragment.glsl.js: totalDiffuse = mix( totalDiffuse,
|
|
253
|
+
// transmitted.rgb, transmission ). Needs the opaque-scene target
|
|
254
|
+
// (prd04.transmissionTarget feature → A3D_TRANSMISSION).
|
|
255
|
+
export const A3D_PRD04_TRANSMISSION_IBL_CALL = chunk("a3d_prd04_transmission_ibl_call", /* glsl */ `#ifdef A3D_TRANSMISSION
|
|
256
|
+
if ( a3dLobes.transmission > 0.0 ) {
|
|
257
|
+
#ifdef A3D_LOBE_DISPERSION
|
|
258
|
+
vec4 a3dTr = a3dGetIBLVolumeRefractionDispersion( N, V, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90, v_worldPosition, u_modelMatrix, a3dLobes.dispersion, a3dLobes.ior, a3dLobes.thickness, a3dLobes.attenuationColor, a3dLobes.attenuationDistance );
|
|
259
|
+
#else
|
|
260
|
+
vec4 a3dTr = a3dGetIBLVolumeRefraction( N, V, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90, v_worldPosition, u_modelMatrix, a3dLobes.ior, a3dLobes.thickness, a3dLobes.attenuationColor, a3dLobes.attenuationDistance );
|
|
261
|
+
#endif
|
|
262
|
+
vec3 a3dTotalDiffuse = directDiffuse + indirectDiffuse;
|
|
263
|
+
directDiffuse = vec3( 0.0 );
|
|
264
|
+
indirectDiffuse = mix( a3dTotalDiffuse, a3dTr.rgb, a3dLobes.transmission );
|
|
265
|
+
}
|
|
266
|
+
#endif`, ["a3d_prd04_transmission_pars"]);
|
|
267
|
+
export const A3D_PRD04_DISPERSION_PARS = chunk("a3d_prd04_dispersion_pars", /* glsl */ `
|
|
268
|
+
uniform float u_dispersion;
|
|
269
|
+
`, ["a3d_prd04_dispersion", "a3d_prd04_lobes_state"]);
|
|
270
|
+
export const A3D_PRD04_DISPERSION_CALL = chunk("a3d_prd04_dispersion_call", /* glsl */ `{
|
|
271
|
+
${ENSURE}
|
|
272
|
+
a3dLobes.dispersion = u_dispersion;
|
|
273
|
+
}`, ["a3d_prd04_dispersion_pars"]);
|
|
274
|
+
// ── emissive strength / unlit (consumed by the base path) ───────────────────
|
|
275
|
+
export const A3D_PRD04_EMISSIVE_STRENGTH_CALL = chunk("a3d_prd04_emissive_strength_call", /* glsl */ `{
|
|
276
|
+
// KHR_materials_emissive_strength: the base emissive path already applies
|
|
277
|
+
// u_emissiveColor * u_emissiveStrength (r185 emissivemap_fragment.glsl.js).
|
|
278
|
+
}`, ["a3d_prd04_emissive_strength"]);
|
|
279
|
+
export const A3D_PRD04_UNLIT_CALL = chunk("a3d_prd04_unlit_call", /* glsl */ `{
|
|
280
|
+
// KHR_materials_unlit: the record's lighting is "unlit", so lit programs
|
|
281
|
+
// never splice this lobe; kept so the lobe has a call chunk like every other.
|
|
282
|
+
}`, ["a3d_prd04_unlit"]);
|
|
283
|
+
// ── ShaderFeature call chunks (materials/features.ts) ───────────────────────
|
|
284
|
+
/** Tangent varying + fragment T/B globals (prd04.tangentFrame). */
|
|
285
|
+
export const A3D_PRD04_TANGENT_FRAME_STATE = chunk("a3d_prd04_tangent_frame_state", /* glsl */ `
|
|
286
|
+
#ifdef A3D_STAGE_VERTEX
|
|
287
|
+
out vec4 v_prd04Tangent;
|
|
288
|
+
#else
|
|
289
|
+
in vec4 v_prd04Tangent;
|
|
290
|
+
vec3 a3dPrd04TangentT = vec3( 0.0 );
|
|
291
|
+
vec3 a3dPrd04TangentB = vec3( 0.0 );
|
|
292
|
+
#endif
|
|
293
|
+
`, ["a3d_prd04_tangent_frame"], "both");
|
|
294
|
+
/** vertex:world — world tangent from the (deformed) object tangent; zero when absent. */
|
|
295
|
+
export const A3D_PRD04_TANGENT_FRAME_VERTEX_CALL = chunk("a3d_prd04_tangent_frame_vertex_call", /* glsl */ `v_prd04Tangent = dot( objectTangent.xyz, objectTangent.xyz ) > 0.0
|
|
296
|
+
? a3dPrd04TangentWorld( mat3( u_modelMatrix ) * mat3( instanceMatrix ), objectTangent )
|
|
297
|
+
: vec4( 0.0 );`, ["a3d_prd04_tangent_frame_state"], "vertex");
|
|
298
|
+
/** fragment:normal — re-orthogonalized T/B for lobes (anisotropy) and debug views. */
|
|
299
|
+
export const A3D_PRD04_TANGENT_FRAME_CALL = chunk("a3d_prd04_tangent_frame_call", /* glsl */ `if ( dot( v_prd04Tangent.xyz, v_prd04Tangent.xyz ) > 0.0 ) {
|
|
300
|
+
mat3 a3dPrd04Tbn = a3dPrd04TangentFrame( geometryNormal, v_prd04Tangent, 1.0 );
|
|
301
|
+
a3dPrd04TangentT = a3dPrd04Tbn[ 0 ];
|
|
302
|
+
a3dPrd04TangentB = a3dPrd04Tbn[ 1 ];
|
|
303
|
+
}`, ["a3d_prd04_tangent_frame_state"]);
|
|
304
|
+
/** fragment:alpha — MASK + alpha-to-coverage (ALPHA_TO_COVERAGE skips the hard cutoff). */
|
|
305
|
+
export const A3D_PRD04_ALPHA_A2C_CALL = chunk("a3d_prd04_alpha_a2c_call", /* glsl */ `a3dPrd04AlphaToCoverage( a3dAlpha, u_alphaCutoff );`, ["a3d_prd04_alpha_a2c"]);
|
|
306
|
+
/** fragment:end — replaces the output color with the selected debug channel. */
|
|
307
|
+
export const A3D_PRD04_DEBUG_VIEW_CALL = chunk("a3d_prd04_debug_view_call", /* glsl */ `{
|
|
308
|
+
A3DPrd04DebugInput a3dDbg;
|
|
309
|
+
a3dDbg.baseColor = a3dBaseColor.rgb;
|
|
310
|
+
a3dDbg.alpha = a3dAlpha;
|
|
311
|
+
a3dDbg.emissive = a3dEmissive;
|
|
312
|
+
a3dDbg.occlusion = 1.0;
|
|
313
|
+
#if defined( USE_OCCLUSION_MAP ) && defined( A3D_LIT )
|
|
314
|
+
a3dDbg.occlusion = a3dAo;
|
|
315
|
+
#endif
|
|
316
|
+
a3dDbg.uv0 = vec2( 0.0 );
|
|
317
|
+
a3dDbg.uv1 = vec2( 0.0 );
|
|
318
|
+
#ifdef A3D_NEED_UV0
|
|
319
|
+
a3dDbg.uv0 = v_uv;
|
|
320
|
+
#endif
|
|
321
|
+
#ifdef A3D_NEED_UV1
|
|
322
|
+
a3dDbg.uv1 = v_uv1;
|
|
323
|
+
#endif
|
|
324
|
+
a3dDbg.tangent = vec3( 0.0 );
|
|
325
|
+
#ifdef A3D_PRD04_TANGENT_FRAME
|
|
326
|
+
a3dDbg.tangent = a3dPrd04TangentT;
|
|
327
|
+
#endif
|
|
328
|
+
#ifdef A3D_LIT
|
|
329
|
+
${ENSURE}
|
|
330
|
+
a3dDbg.normal = N;
|
|
331
|
+
a3dDbg.roughness = a3dRoughness;
|
|
332
|
+
a3dDbg.roughnessEffective = material.roughness;
|
|
333
|
+
a3dDbg.metallic = material.metallic;
|
|
334
|
+
a3dDbg.specularF0 = material.specularColor;
|
|
335
|
+
#else
|
|
336
|
+
a3dPrd04LobesEnsure( 1.5, 1.0, vec3( 0.0, 0.0, 1.0 ) );
|
|
337
|
+
a3dDbg.normal = vec3( 0.0, 0.0, 1.0 );
|
|
338
|
+
a3dDbg.roughness = 1.0;
|
|
339
|
+
a3dDbg.roughnessEffective = 1.0;
|
|
340
|
+
a3dDbg.metallic = 0.0;
|
|
341
|
+
a3dDbg.specularF0 = vec3( 0.04 );
|
|
342
|
+
#endif
|
|
343
|
+
a3dColor = a3dPrd04DebugView( a3dDbg, a3dLobes );
|
|
344
|
+
}`, ["a3d_prd04_debug_view", "a3d_prd04_lobes_state"]);
|
|
345
|
+
/** Every pars/call chunk above, registered with the fifteen declaration chunks. */
|
|
346
|
+
// ── rim (#88, R-14-14 §8.10) ────────────────────────────────────────────────
|
|
347
|
+
// Lane-original (no r185 counterpart): a view-dependent Fresnel-style rim added
|
|
348
|
+
// to the emissive term, so it survives tone mapping like other emission and is
|
|
349
|
+
// not attenuated by the coat/sheen energy terms. Lit programs only (N, V).
|
|
350
|
+
export const A3D_PRD04_RIM_PARS = chunk("a3d_prd04_rim_pars", /* glsl */ `
|
|
351
|
+
uniform vec3 u_prd04RimColor;
|
|
352
|
+
uniform float u_prd04RimStrength;
|
|
353
|
+
uniform float u_prd04RimPower;
|
|
354
|
+
`, ["common"]);
|
|
355
|
+
export const A3D_PRD04_RIM_CALL = chunk("a3d_prd04_rim_call", /* glsl */ `#ifdef A3D_LIT
|
|
356
|
+
{
|
|
357
|
+
float a3dRim = pow( 1.0 - saturate( dot( N, V ) ), max( u_prd04RimPower, 0.01 ) );
|
|
358
|
+
a3dEmissive += u_prd04RimColor * ( u_prd04RimStrength * a3dRim );
|
|
359
|
+
}
|
|
360
|
+
#endif`, ["a3d_prd04_rim_pars"]);
|
|
361
|
+
export const PRD04_CALL_CHUNKS = [
|
|
362
|
+
A3D_PRD04_LOBES_STATE,
|
|
363
|
+
A3D_PRD04_SPECULAR_IOR_CALL,
|
|
364
|
+
A3D_PRD04_CLEARCOAT_PARS,
|
|
365
|
+
A3D_PRD04_CLEARCOAT_CALL,
|
|
366
|
+
A3D_PRD04_CLEARCOAT_IBL_CALL,
|
|
367
|
+
A3D_PRD04_CLEARCOAT_DIRECT_CALL,
|
|
368
|
+
A3D_PRD04_SHEEN_PARS,
|
|
369
|
+
A3D_PRD04_SHEEN_CALL,
|
|
370
|
+
A3D_PRD04_SHEEN_IBL_CALL,
|
|
371
|
+
A3D_PRD04_SHEEN_DIRECT_CALL,
|
|
372
|
+
A3D_PRD04_IRIDESCENCE_PARS,
|
|
373
|
+
A3D_PRD04_IRIDESCENCE_CALL,
|
|
374
|
+
A3D_PRD04_IRIDESCENCE_DIRECT_CALL,
|
|
375
|
+
A3D_PRD04_IRIDESCENCE_IBL_CALL,
|
|
376
|
+
A3D_PRD04_ANISOTROPY_PARS,
|
|
377
|
+
A3D_PRD04_ANISOTROPY_CALL,
|
|
378
|
+
A3D_PRD04_ANISOTROPY_DIRECT_CALL,
|
|
379
|
+
A3D_PRD04_ANISOTROPY_IBL_CALL,
|
|
380
|
+
A3D_PRD04_VOLUME_PARS,
|
|
381
|
+
A3D_PRD04_VOLUME_CALL,
|
|
382
|
+
A3D_PRD04_TRANSMISSION_PARS,
|
|
383
|
+
A3D_PRD04_TRANSMISSION_CALL,
|
|
384
|
+
A3D_PRD04_TRANSMISSION_IBL_CALL,
|
|
385
|
+
A3D_PRD04_DISPERSION_PARS,
|
|
386
|
+
A3D_PRD04_DISPERSION_CALL,
|
|
387
|
+
A3D_PRD04_EMISSIVE_STRENGTH_CALL,
|
|
388
|
+
A3D_PRD04_UNLIT_CALL,
|
|
389
|
+
A3D_PRD04_TANGENT_FRAME_STATE,
|
|
390
|
+
A3D_PRD04_TANGENT_FRAME_VERTEX_CALL,
|
|
391
|
+
A3D_PRD04_TANGENT_FRAME_CALL,
|
|
392
|
+
A3D_PRD04_ALPHA_A2C_CALL,
|
|
393
|
+
A3D_PRD04_DEBUG_VIEW_CALL,
|
|
394
|
+
A3D_PRD04_RIM_PARS,
|
|
395
|
+
A3D_PRD04_RIM_CALL
|
|
396
|
+
];
|
|
397
|
+
//# sourceMappingURL=lobe_calls.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lobe_calls.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical/lobe_calls.glsl.ts"],"names":[],"mappings":"AAyCA,SAAS,KAAK,CAAC,IAAY,EAAE,IAAY,EAAE,QAA2B,EAAE,QAA8B,UAAU;IAC/G,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC;AACxD,CAAC;AAED,MAAM,MAAM,GAAG,0EAA0E,CAAC;AAE1F,iFAAiF;AACjF,MAAM,CAAC,MAAM,qBAAqB,GAAG,KAAK,CAAC,uBAAuB,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2B9E,EAAE,CAAC,MAAM,EAAE,6BAA6B,CAAC,CAAC,CAAC;AAE5C,+EAA+E;AAE/E,MAAM,CAAC,MAAM,2BAA2B,GAAG,KAAK,CAAC,6BAA6B,EAAE,UAAU,CAAC;GACxF,MAAM;;;;EAIP,EAAE,CAAC,wBAAwB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAEzD,gFAAgF;AAChF,8EAA8E;AAC9E,0EAA0E;AAC1E,4EAA4E;AAC5E,0EAA0E;AAE1E,MAAM,CAAC,MAAM,wBAAwB,GAAG,KAAK,CAAC,0BAA0B,EAAE,UAAU,CAAC;;;;;;;;;;CAUpF,EAAE,CAAC,qBAAqB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAErD,MAAM,CAAC,MAAM,wBAAwB,GAAG,KAAK,CAAC,0BAA0B,EAAE,UAAU,CAAC;GAClF,MAAM;;;;;;;;;;EAUP,EAAE,CAAC,0BAA0B,CAAC,CAAC,CAAC;AAElC,MAAM,CAAC,MAAM,+BAA+B,GAAG,KAAK,CAAC,iCAAiC,EAAE,UAAU,CAAC;;;EAGjG,EAAE,CAAC,0BAA0B,CAAC,CAAC,CAAC;AAElC,MAAM,CAAC,MAAM,4BAA4B,GAAG,KAAK,CAAC,8BAA8B,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;EAe3F,EAAE,CAAC,0BAA0B,CAAC,CAAC,CAAC;AAElC,gFAAgF;AAChF,sEAAsE;AAEtE,MAAM,CAAC,MAAM,oBAAoB,GAAG,KAAK,CAAC,sBAAsB,EAAE,UAAU,CAAC;;;;;;;;;;CAU5E,EAAE,CAAC,iBAAiB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAEjD,MAAM,CAAC,MAAM,oBAAoB,GAAG,KAAK,CAAC,sBAAsB,EAAE,UAAU,CAAC;GAC1E,MAAM;;;;;;;;;;EAUP,EAAE,CAAC,sBAAsB,CAAC,CAAC,CAAC;AAE9B,MAAM,CAAC,MAAM,2BAA2B,GAAG,KAAK,CAAC,6BAA6B,EAAE,UAAU,CAAC;;EAEzF,EAAE,CAAC,sBAAsB,CAAC,CAAC,CAAC;AAE9B,MAAM,CAAC,MAAM,wBAAwB,GAAG,KAAK,CAAC,0BAA0B,EAAE,UAAU,CAAC;;;;;;;;;;;;;EAanF,EAAE,CAAC,sBAAsB,CAAC,CAAC,CAAC;AAE9B,gFAAgF;AAChF,0EAA0E;AAC1E,8EAA8E;AAC9E,6EAA6E;AAC7E,2EAA2E;AAC3E,0EAA0E;AAE1E,MAAM,CAAC,MAAM,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,EAAE,UAAU,CAAC;;;;;;;;;;;CAWxF,EAAE,CAAC,uBAAuB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAEvD,MAAM,CAAC,MAAM,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,EAAE,UAAU,CAAC;GACtF,MAAM;;;;;;;;;;EAUP,EAAE,CAAC,4BAA4B,CAAC,CAAC,CAAC;AAEpC,MAAM,CAAC,MAAM,iCAAiC,GAAG,KAAK,CAAC,mCAAmC,EAAE,UAAU,CAAC;;;;;;;;;EASrG,EAAE,CAAC,4BAA4B,CAAC,CAAC,CAAC;AAEpC,MAAM,CAAC,MAAM,8BAA8B,GAAG,KAAK,CAAC,gCAAgC,EAAE,UAAU,CAAC;;;;;;;;;;OAU1F,EAAE,CAAC,4BAA4B,CAAC,CAAC,CAAC;AAEzC,gFAAgF;AAChF,6EAA6E;AAC7E,4EAA4E;AAC5E,4EAA4E;AAC5E,iFAAiF;AAEjF,MAAM,CAAC,MAAM,yBAAyB,GAAG,KAAK,CAAC,2BAA2B,EAAE,UAAU,CAAC;;;;;;CAMtF,EAAE,CAAC,sBAAsB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAEtD,MAAM,CAAC,MAAM,yBAAyB,GAAG,KAAK,CAAC,2BAA2B,EAAE,UAAU,CAAC;GACpF,MAAM;;;;;;;;;;;;;EAaP,EAAE,CAAC,2BAA2B,CAAC,CAAC,CAAC;AAEnC,MAAM,CAAC,MAAM,gCAAgC,GAAG,KAAK,CAAC,kCAAkC,EAAE,UAAU,CAAC;;;;;;;;;EASnG,EAAE,CAAC,2BAA2B,CAAC,CAAC,CAAC;AAEnC,MAAM,CAAC,MAAM,6BAA6B,GAAG,KAAK,CAAC,+BAA+B,EAAE,UAAU,CAAC;;;;;;;OAOxF,EAAE,CAAC,2BAA2B,CAAC,CAAC,CAAC;AAExC,+EAA+E;AAE/E,MAAM,CAAC,MAAM,qBAAqB,GAAG,KAAK,CAAC,uBAAuB,EAAE,UAAU,CAAC;;;;CAI9E,EAAE,CAAC,kBAAkB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAElD,MAAM,CAAC,MAAM,qBAAqB,GAAG,KAAK,CAAC,uBAAuB,EAAE,UAAU,CAAC;GAC5E,MAAM;;;;EAIP,EAAE,CAAC,uBAAuB,CAAC,CAAC,CAAC;AAE/B,MAAM,CAAC,MAAM,2BAA2B,GAAG,KAAK,CAAC,6BAA6B,EAAE,UAAU,CAAC;;;CAG1F,EAAE,CAAC,wBAAwB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAExD,8DAA8D;AAC9D,8EAA8E;AAC9E,0EAA0E;AAC1E,sEAAsE;AACtE,4BAA4B;AAC5B,MAAM,CAAC,MAAM,2BAA2B,GAAG,KAAK,CAAC,6BAA6B,EAAE,UAAU,CAAC;GACxF,MAAM;;EAEP,EAAE,CAAC,6BAA6B,CAAC,CAAC,CAAC;AAErC,wEAAwE;AACxE,iEAAiE;AACjE,yDAAyD;AACzD,MAAM,CAAC,MAAM,+BAA+B,GAAG,KAAK,CAAC,iCAAiC,EAAE,UAAU,CAAC;;;;;;;;;;;OAW5F,EAAE,CAAC,6BAA6B,CAAC,CAAC,CAAC;AAE1C,MAAM,CAAC,MAAM,yBAAyB,GAAG,KAAK,CAAC,2BAA2B,EAAE,UAAU,CAAC;;CAEtF,EAAE,CAAC,sBAAsB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAEtD,MAAM,CAAC,MAAM,yBAAyB,GAAG,KAAK,CAAC,2BAA2B,EAAE,UAAU,CAAC;GACpF,MAAM;;EAEP,EAAE,CAAC,2BAA2B,CAAC,CAAC,CAAC;AAEnC,+EAA+E;AAE/E,MAAM,CAAC,MAAM,gCAAgC,GAAG,KAAK,CAAC,kCAAkC,EAAE,UAAU,CAAC;;;EAGnG,EAAE,CAAC,6BAA6B,CAAC,CAAC,CAAC;AAErC,MAAM,CAAC,MAAM,oBAAoB,GAAG,KAAK,CAAC,sBAAsB,EAAE,UAAU,CAAC;;;EAG3E,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC;AAEzB,+EAA+E;AAE/E,mEAAmE;AACnE,MAAM,CAAC,MAAM,6BAA6B,GAAG,KAAK,CAAC,+BAA+B,EAAE,UAAU,CAAC;;;;;;;;CAQ9F,EAAE,CAAC,yBAAyB,CAAC,EAAE,MAAM,CAAC,CAAC;AAExC,yFAAyF;AACzF,MAAM,CAAC,MAAM,mCAAmC,GAAG,KAAK,CAAC,qCAAqC,EAAE,UAAU,CAAC;;iBAE1F,EAAE,CAAC,+BAA+B,CAAC,EAAE,QAAQ,CAAC,CAAC;AAEhE,sFAAsF;AACtF,MAAM,CAAC,MAAM,4BAA4B,GAAG,KAAK,CAAC,8BAA8B,EAAE,UAAU,CAAC;;;;EAI3F,EAAE,CAAC,+BAA+B,CAAC,CAAC,CAAC;AAEvC,2FAA2F;AAC3F,MAAM,CAAC,MAAM,wBAAwB,GAAG,KAAK,CAAC,0BAA0B,EAAE,UAAU,CAAC,qDAAqD,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC;AAErK,gFAAgF;AAChF,MAAM,CAAC,MAAM,yBAAyB,GAAG,KAAK,CAAC,2BAA2B,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;GAsBpF,MAAM;;;;;;;;;;;;;;;EAeP,EAAE,CAAC,sBAAsB,EAAE,uBAAuB,CAAC,CAAC,CAAC;AAEvD,mFAAmF;AACnF,+EAA+E;AAC/E,gFAAgF;AAChF,+EAA+E;AAC/E,2EAA2E;AAE3E,MAAM,CAAC,MAAM,kBAAkB,GAAG,KAAK,CAAC,oBAAoB,EAAE,UAAU,CAAC;;;;CAIxE,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC;AAEf,MAAM,CAAC,MAAM,kBAAkB,GAAG,KAAK,CAAC,oBAAoB,EAAE,UAAU,CAAC;;;;;OAKlE,EAAE,CAAC,oBAAoB,CAAC,CAAC,CAAC;AAEjC,MAAM,CAAC,MAAM,iBAAiB,GAA2B;IACxD,qBAAqB;IACrB,2BAA2B;IAC3B,wBAAwB;IACxB,wBAAwB;IACxB,4BAA4B;IAC5B,+BAA+B;IAC/B,oBAAoB;IACpB,oBAAoB;IACpB,wBAAwB;IACxB,2BAA2B;IAC3B,0BAA0B;IAC1B,0BAA0B;IAC1B,iCAAiC;IACjC,8BAA8B;IAC9B,yBAAyB;IACzB,yBAAyB;IACzB,gCAAgC;IAChC,6BAA6B;IAC7B,qBAAqB;IACrB,qBAAqB;IACrB,2BAA2B;IAC3B,2BAA2B;IAC3B,+BAA+B;IAC/B,yBAAyB;IACzB,yBAAyB;IACzB,gCAAgC;IAChC,oBAAoB;IACpB,6BAA6B;IAC7B,mCAAmC;IACnC,4BAA4B;IAC5B,wBAAwB;IACxB,yBAAyB;IACzB,kBAAkB;IAClB,kBAAkB;CAClB,CAAC"}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* a3d_prd04_sheen — KHR_materials_sheen (PRD-04 §8.4).
|
|
3
|
+
*
|
|
4
|
+
* Ported from three r185:
|
|
5
|
+
* - Factor resolution: sheenColor = factor * tex.rgb,
|
|
6
|
+
* sheenRoughness = clamp( factor, 0.0001, 1 ) * tex.a —
|
|
7
|
+
* lights_physical_fragment.glsl.js:111-129.
|
|
8
|
+
* - `D_Charlie`, `V_Neubelt`, `BRDF_Sheen` (Estevez & Kulla 2017 /
|
|
9
|
+
* Neubelt & Pettineo 2013):
|
|
10
|
+
* lights_physical_pars_fragment.glsl.js:321-355.
|
|
11
|
+
* - `IBLSheenBRDF` curve-fit hemisphere integral:
|
|
12
|
+
* lights_physical_pars_fragment.glsl.js:361-375.
|
|
13
|
+
* - Energy compensation: direct
|
|
14
|
+
* `1 - max3( sheenColor ) * max( sheenAlbedoV, sheenAlbedoL )`
|
|
15
|
+
* (lights_physical_pars_fragment.glsl.js:543-554) and indirect
|
|
16
|
+
* `1 - max3( sheenColor ) * sheenAlbedo` (:563-571); indirect term
|
|
17
|
+
* `irradiance * sheenColor * IBLSheenBRDF / PI` (:587-589).
|
|
18
|
+
*
|
|
19
|
+
* Requires `brdf` (saturate, max3, RECIPROCAL_PI) and
|
|
20
|
+
* `a3d_prd04_bsdf_lobes_common` (A3DPrd04Lobes).
|
|
21
|
+
*/
|
|
22
|
+
import type { ShaderChunk } from "../../contracts/program.js";
|
|
23
|
+
export declare const A3D_PRD04_SHEEN: ShaderChunk;
|
|
24
|
+
//# sourceMappingURL=sheen.glsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sheen.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical/sheen.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAsG3D,eAAO,MAAM,eAAe,EAAE,WAO7B,CAAC"}
|
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
import A3D_PRD04_SHEEN_WGSL from "../physical-wgsl/sheen.wgsl.js";
|
|
2
|
+
const glsl = /* glsl */ `
|
|
3
|
+
// Factor resolution (r185 lights_physical_fragment.glsl.js:111-129).
|
|
4
|
+
// colorTex = sheenColorMap texel (.rgb), roughnessTex = sheenRoughnessMap
|
|
5
|
+
// texel (.a); pass vec4(1.0) when no map is bound.
|
|
6
|
+
void a3dPrd04SheenInit( inout A3DPrd04Lobes lobes, const in vec3 sheenColorFactor, const in float sheenRoughnessFactor, const in vec4 colorTex, const in vec4 roughnessTex ) {
|
|
7
|
+
|
|
8
|
+
lobes.sheenColor = sheenColorFactor * colorTex.rgb;
|
|
9
|
+
lobes.sheenRoughness = clamp( sheenRoughnessFactor, 0.0001, 1.0 ) * roughnessTex.a;
|
|
10
|
+
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
// Charlie distribution — Estevez and Kulla 2017
|
|
14
|
+
// (r185 D_Charlie, lights_physical_pars_fragment.glsl.js:321-332).
|
|
15
|
+
float a3dPrd04DCharlie( const in float roughness, const in float dotNH ) {
|
|
16
|
+
|
|
17
|
+
float alpha = pow2( roughness );
|
|
18
|
+
|
|
19
|
+
float invAlpha = 1.0 / alpha;
|
|
20
|
+
float cos2h = dotNH * dotNH;
|
|
21
|
+
float sin2h = max( 1.0 - cos2h, 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
|
|
22
|
+
|
|
23
|
+
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|
24
|
+
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
// Neubelt visibility — Neubelt and Pettineo 2013
|
|
28
|
+
// (r185 V_Neubelt, lights_physical_pars_fragment.glsl.js:335-340).
|
|
29
|
+
float a3dPrd04VNeubelt( const in float dotNV, const in float dotNL ) {
|
|
30
|
+
|
|
31
|
+
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
|
32
|
+
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
// BRDF_Sheen = sheenColor * ( D_Charlie * V_Neubelt )
|
|
36
|
+
// (r185 :342-355).
|
|
37
|
+
vec3 a3dPrd04SheenDirect( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 sheenColor, const in float sheenRoughness ) {
|
|
38
|
+
|
|
39
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
40
|
+
|
|
41
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
42
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
43
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
44
|
+
|
|
45
|
+
float D = a3dPrd04DCharlie( sheenRoughness, dotNH );
|
|
46
|
+
float V = a3dPrd04VNeubelt( dotNV, dotNL );
|
|
47
|
+
|
|
48
|
+
return sheenColor * ( D * V );
|
|
49
|
+
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
// Curve-fit hemisphere integral of the Charlie BRDF — Estevez and Kulla 2017
|
|
53
|
+
// (r185 IBLSheenBRDF, lights_physical_pars_fragment.glsl.js:361-375).
|
|
54
|
+
float a3dPrd04IBLSheen( const in float dotNV, const in float roughness ) {
|
|
55
|
+
|
|
56
|
+
float r2 = roughness * roughness;
|
|
57
|
+
float rInv = 1.0 / ( roughness + 0.1 );
|
|
58
|
+
|
|
59
|
+
float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;
|
|
60
|
+
float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;
|
|
61
|
+
|
|
62
|
+
float DG = exp( a * dotNV + b );
|
|
63
|
+
|
|
64
|
+
return saturate( DG );
|
|
65
|
+
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
// Indirect sheen term: irradiance * sheenColor * IBLSheenBRDF / PI
|
|
69
|
+
// (r185 :587-589).
|
|
70
|
+
vec3 a3dPrd04SheenIndirect( const in vec3 normal, const in vec3 viewDir, const in float sheenRoughness, const in vec3 sheenColor, const in vec3 irradiance ) {
|
|
71
|
+
|
|
72
|
+
float sheenAlbedo = a3dPrd04IBLSheen( saturate( dot( normal, viewDir ) ), sheenRoughness );
|
|
73
|
+
|
|
74
|
+
return irradiance * sheenColor * sheenAlbedo * RECIPROCAL_PI;
|
|
75
|
+
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
// Direct-energy compensation factor multiplied into the material irradiance:
|
|
79
|
+
// 1 - max3( sheenColor ) * max( sheenAlbedoV, sheenAlbedoL )
|
|
80
|
+
// (r185 :547-552).
|
|
81
|
+
float a3dPrd04SheenEnergyCompensation( const in vec3 normal, const in vec3 viewDir, const in vec3 lightDir, const in vec3 sheenColor, const in float sheenRoughness ) {
|
|
82
|
+
|
|
83
|
+
float sheenAlbedoV = a3dPrd04IBLSheen( saturate( dot( normal, viewDir ) ), sheenRoughness );
|
|
84
|
+
float sheenAlbedoL = a3dPrd04IBLSheen( saturate( dot( normal, lightDir ) ), sheenRoughness );
|
|
85
|
+
|
|
86
|
+
return 1.0 - max3( sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );
|
|
87
|
+
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
// Indirect (diffuse) energy compensation: 1 - max3( sheenColor ) * sheenAlbedo
|
|
91
|
+
// (r185 :565-571).
|
|
92
|
+
float a3dPrd04SheenEnergyCompensationIndirect( const in vec3 normal, const in vec3 viewDir, const in vec3 sheenColor, const in float sheenRoughness ) {
|
|
93
|
+
|
|
94
|
+
float sheenAlbedo = a3dPrd04IBLSheen( saturate( dot( normal, viewDir ) ), sheenRoughness );
|
|
95
|
+
|
|
96
|
+
return 1.0 - max3( sheenColor ) * sheenAlbedo;
|
|
97
|
+
|
|
98
|
+
}
|
|
99
|
+
`;
|
|
100
|
+
export const A3D_PRD04_SHEEN = {
|
|
101
|
+
name: "a3d_prd04_sheen",
|
|
102
|
+
owner: "prd04",
|
|
103
|
+
glsl,
|
|
104
|
+
wgsl: A3D_PRD04_SHEEN_WGSL,
|
|
105
|
+
stage: "fragment",
|
|
106
|
+
requires: ["brdf", "a3d_prd04_bsdf_lobes_common"]
|
|
107
|
+
};
|
|
108
|
+
//# sourceMappingURL=sheen.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sheen.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/physical/sheen.glsl.ts"],"names":[],"mappings":"AAsBA,OAAO,oBAAoB,MAAM,gCAAgC,CAAC;AAElE,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiGvB,CAAC;AAEF,MAAM,CAAC,MAAM,eAAe,GAAgB;IAC3C,IAAI,EAAE,iBAAiB;IACvB,KAAK,EAAE,OAAO;IACd,IAAI;IACJ,IAAI,EAAE,oBAAoB;IAC1B,KAAK,EAAE,UAAU;IACjB,QAAQ,EAAE,CAAC,MAAM,EAAE,6BAA6B,CAAC;CACjD,CAAC"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* a3d_prd04_specular_ior — KHR_materials_specular + KHR_materials_ior
|
|
3
|
+
* (PRD-04 §8.2 [08]/[09]).
|
|
4
|
+
*
|
|
5
|
+
* Ported from three r185:
|
|
6
|
+
* - `IorToFresnel0` / `Fresnel0ToIor`,
|
|
7
|
+
* ShaderChunk/iridescence_fragment.glsl.js:14-33.
|
|
8
|
+
* - specular factor resolution,
|
|
9
|
+
* lights_physical_fragment.glsl.js:14-54: ior drives the dielectric F0 as
|
|
10
|
+
* `min( pow2( ( ior - 1 ) / ( ior + 1 ) ) * specularColorFactor, 1 ) *
|
|
11
|
+
* specularIntensity`; specularF90 = `mix( specularIntensity, 1, metalness )`;
|
|
12
|
+
* specularColorBlended = `mix( specularColor, diffuse, metalness )`.
|
|
13
|
+
* - `a3dPrd04SpecIorMaterialFactors` resolves the sampled texture factors
|
|
14
|
+
* (specularColorMap.rgb, specularIntensityMap.a) per r185 :20-33.
|
|
15
|
+
*
|
|
16
|
+
* Requires `brdf` (pow2) and `a3d_prd04_bsdf_lobes_common` (A3DPrd04Lobes).
|
|
17
|
+
*/
|
|
18
|
+
import type { ShaderChunk } from "../../contracts/program.js";
|
|
19
|
+
export declare const A3D_PRD04_SPECULAR_IOR: ShaderChunk;
|
|
20
|
+
//# sourceMappingURL=specular_ior.glsl.d.ts.map
|