@antv/l7-layers 2.9.25 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -122
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -324
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -224
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -148
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -106
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -312
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -13
  315. package/es/tile/utils.js +0 -131
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
  349. package/es/wind/models/windShader.js +0 -12
  350. package/es/wind/shaders/wind_frag.glsl +0 -9
  351. package/es/wind/shaders/wind_vert.glsl +0 -17
  352. package/lib/Geometry/index.js +0 -119
  353. package/lib/Geometry/models/billboard.js +0 -246
  354. package/lib/Geometry/models/index.js +0 -22
  355. package/lib/Geometry/models/plane.js +0 -436
  356. package/lib/Geometry/models/sprite.js +0 -318
  357. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  358. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  359. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  360. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  361. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  362. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  363. package/lib/canvas/index.js +0 -104
  364. package/lib/canvas/models/canvas.js +0 -221
  365. package/lib/canvas/models/index.js +0 -16
  366. package/lib/citybuliding/building.js +0 -101
  367. package/lib/citybuliding/models/build.js +0 -203
  368. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  369. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  370. package/lib/core/BaseLayer.js +0 -1408
  371. package/lib/core/BaseModel.js +0 -503
  372. package/lib/core/interface.js +0 -41
  373. package/lib/core/schema.js +0 -33
  374. package/lib/core/shape/Path.js +0 -88
  375. package/lib/core/shape/extrude.js +0 -180
  376. package/lib/core/triangulation.js +0 -555
  377. package/lib/earth/index.js +0 -107
  378. package/lib/earth/models/atmosphere.js +0 -152
  379. package/lib/earth/models/base.js +0 -222
  380. package/lib/earth/models/bloomsphere.js +0 -152
  381. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  382. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  383. package/lib/earth/shaders/base_frag.glsl +0 -13
  384. package/lib/earth/shaders/base_vert.glsl +0 -52
  385. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  386. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  387. package/lib/earth/utils.js +0 -136
  388. package/lib/heatmap/index.js +0 -158
  389. package/lib/heatmap/models/grid.js +0 -122
  390. package/lib/heatmap/models/grid3d.js +0 -161
  391. package/lib/heatmap/models/heatmap.js +0 -487
  392. package/lib/heatmap/models/hexagon.js +0 -125
  393. package/lib/heatmap/models/index.js +0 -26
  394. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  395. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  396. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  397. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  399. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  400. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  401. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  402. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  403. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  404. package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
  405. package/lib/heatmap/triangulation.js +0 -45
  406. package/lib/image/index.js +0 -116
  407. package/lib/image/models/dataImage.js +0 -240
  408. package/lib/image/models/image.js +0 -183
  409. package/lib/image/models/index.js +0 -19
  410. package/lib/image/shaders/dataImage_frag.glsl +0 -38
  411. package/lib/image/shaders/image_frag.glsl +0 -9
  412. package/lib/image/shaders/image_vert.glsl +0 -17
  413. package/lib/index.js +0 -266
  414. package/lib/line/index.js +0 -136
  415. package/lib/line/models/arc.js +0 -373
  416. package/lib/line/models/arc_3d.js +0 -353
  417. package/lib/line/models/earthArc_3d.js +0 -356
  418. package/lib/line/models/great_circle.js +0 -310
  419. package/lib/line/models/half.js +0 -299
  420. package/lib/line/models/index.js +0 -46
  421. package/lib/line/models/line.js +0 -459
  422. package/lib/line/models/linearline.js +0 -293
  423. package/lib/line/models/simpleLine.js +0 -248
  424. package/lib/line/models/tile.js +0 -368
  425. package/lib/line/models/wall.js +0 -345
  426. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  427. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  428. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -148
  429. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  430. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  431. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  432. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  433. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  434. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  435. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -207
  436. package/lib/line/shaders/line_arc_frag.glsl +0 -89
  437. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  438. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  439. package/lib/line/shaders/line_arc_vert.glsl +0 -176
  440. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  441. package/lib/line/shaders/line_frag.glsl +0 -100
  442. package/lib/line/shaders/line_vert.glsl +0 -192
  443. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  444. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  445. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
  446. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -138
  447. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
  448. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  449. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  450. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
  451. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  452. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
  453. package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
  454. package/lib/line/shaders/tile/line_tile_vert.glsl +0 -210
  455. package/lib/line/shaders/wall_frag.glsl +0 -93
  456. package/lib/line/shaders/wall_vert.glsl +0 -111
  457. package/lib/mask/index.js +0 -95
  458. package/lib/mask/models/fill.js +0 -137
  459. package/lib/mask/models/index.js +0 -16
  460. package/lib/mask/shaders/mask_frag.glsl +0 -7
  461. package/lib/mask/shaders/mask_vert.glsl +0 -22
  462. package/lib/plugins/DataMappingPlugin.js +0 -360
  463. package/lib/plugins/DataSourcePlugin.js +0 -108
  464. package/lib/plugins/FeatureScalePlugin.js +0 -348
  465. package/lib/plugins/LayerAnimateStylePlugin.js +0 -64
  466. package/lib/plugins/LayerModelPlugin.js +0 -82
  467. package/lib/plugins/LayerStylePlugin.js +0 -50
  468. package/lib/plugins/LightingPlugin.js +0 -125
  469. package/lib/plugins/MultiPassRendererPlugin.js +0 -93
  470. package/lib/plugins/PixelPickingPlugin.js +0 -159
  471. package/lib/plugins/RegisterStyleAttributePlugin.js +0 -117
  472. package/lib/plugins/ShaderUniformPlugin.js +0 -120
  473. package/lib/plugins/UpdateModelPlugin.js +0 -42
  474. package/lib/plugins/UpdateStyleAttributePlugin.js +0 -98
  475. package/lib/point/index.js +0 -238
  476. package/lib/point/models/earthExtrude.js +0 -295
  477. package/lib/point/models/earthFill.js +0 -293
  478. package/lib/point/models/extrude.js +0 -315
  479. package/lib/point/models/fill.js +0 -420
  480. package/lib/point/models/fillmage.js +0 -383
  481. package/lib/point/models/image.js +0 -255
  482. package/lib/point/models/index.js +0 -50
  483. package/lib/point/models/normal.js +0 -194
  484. package/lib/point/models/radar.js +0 -314
  485. package/lib/point/models/simplePoint.js +0 -205
  486. package/lib/point/models/text.js +0 -637
  487. package/lib/point/models/tile.js +0 -325
  488. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  489. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  490. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
  491. package/lib/point/shaders/earth/fill_frag.glsl +0 -86
  492. package/lib/point/shaders/earth/fill_vert.glsl +0 -126
  493. package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
  494. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -121
  495. package/lib/point/shaders/fill_frag.glsl +0 -84
  496. package/lib/point/shaders/fill_vert.glsl +0 -189
  497. package/lib/point/shaders/image/fillImage_frag.glsl +0 -20
  498. package/lib/point/shaders/image/fillImage_vert.glsl +0 -116
  499. package/lib/point/shaders/image_frag.glsl +0 -39
  500. package/lib/point/shaders/image_vert.glsl +0 -90
  501. package/lib/point/shaders/normal_frag.glsl +0 -15
  502. package/lib/point/shaders/normal_vert.glsl +0 -79
  503. package/lib/point/shaders/radar/radar_frag.glsl +0 -64
  504. package/lib/point/shaders/radar/radar_vert.glsl +0 -120
  505. package/lib/point/shaders/simplePoint_frag.glsl +0 -53
  506. package/lib/point/shaders/simplePoint_vert.glsl +0 -79
  507. package/lib/point/shaders/text_frag.glsl +0 -48
  508. package/lib/point/shaders/text_vert.glsl +0 -131
  509. package/lib/point/shaders/tile/fill_tile_frag.glsl +0 -83
  510. package/lib/point/shaders/tile/fill_tile_vert.glsl +0 -181
  511. package/lib/point/shape/extrude.js +0 -78
  512. package/lib/polygon/index.js +0 -162
  513. package/lib/polygon/models/extrude.js +0 -322
  514. package/lib/polygon/models/fill.js +0 -226
  515. package/lib/polygon/models/index.js +0 -50
  516. package/lib/polygon/models/ocean.js +0 -252
  517. package/lib/polygon/models/tile.js +0 -147
  518. package/lib/polygon/models/water.js +0 -229
  519. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  520. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  521. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  522. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  523. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  524. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  525. package/lib/polygon/shaders/polygon_frag.glsl +0 -12
  526. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -22
  527. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -74
  528. package/lib/polygon/shaders/polygon_vert.glsl +0 -66
  529. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  530. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  531. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  532. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  533. package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  534. package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  535. package/lib/raster/buffers/triangulation.js +0 -38
  536. package/lib/raster/index.js +0 -119
  537. package/lib/raster/models/index.js +0 -20
  538. package/lib/raster/models/raster.js +0 -182
  539. package/lib/raster/raster.js +0 -191
  540. package/lib/raster/shaders/raster_2d_frag.glsl +0 -28
  541. package/lib/raster/shaders/raster_2d_vert.glsl +0 -18
  542. package/lib/raster/shaders/raster_frag.glsl +0 -9
  543. package/lib/raster/shaders/raster_vert.glsl +0 -44
  544. package/lib/tile/interface.js +0 -5
  545. package/lib/tile/manager/tileConfigManager.js +0 -133
  546. package/lib/tile/manager/tileLayerManager.js +0 -330
  547. package/lib/tile/manager/tilePickerManager.js +0 -201
  548. package/lib/tile/models/tileModel.js +0 -74
  549. package/lib/tile/tileFactory/base.js +0 -466
  550. package/lib/tile/tileFactory/index.js +0 -59
  551. package/lib/tile/tileFactory/line.js +0 -70
  552. package/lib/tile/tileFactory/point.js +0 -70
  553. package/lib/tile/tileFactory/polygon.js +0 -70
  554. package/lib/tile/tileFactory/raster.js +0 -68
  555. package/lib/tile/tileFactory/rasterData.js +0 -93
  556. package/lib/tile/tileFactory/rasterDataLayer.js +0 -100
  557. package/lib/tile/tileFactory/vectorLayer.js +0 -176
  558. package/lib/tile/tileLayer/baseTileLayer.js +0 -447
  559. package/lib/tile/tmsTileLayer.js +0 -117
  560. package/lib/tile/utils.js +0 -158
  561. package/lib/utils/blend.js +0 -65
  562. package/lib/utils/collision-index.js +0 -118
  563. package/lib/utils/dataMappingStyle.js +0 -151
  564. package/lib/utils/extrude_polyline.js +0 -653
  565. package/lib/utils/grid-index.js +0 -188
  566. package/lib/utils/layerData.js +0 -187
  567. package/lib/utils/multiPassRender.js +0 -61
  568. package/lib/utils/polylineNormal.js +0 -230
  569. package/lib/utils/simpleLine.js +0 -116
  570. package/lib/utils/symbol-layout.js +0 -308
  571. package/lib/utils/updateShape.js +0 -27
  572. package/lib/wind/index.js +0 -113
  573. package/lib/wind/models/index.js +0 -16
  574. package/lib/wind/models/utils.js +0 -253
  575. package/lib/wind/models/wind.js +0 -346
  576. package/lib/wind/models/windRender.js +0 -373
  577. package/lib/wind/models/windShader.js +0 -25
  578. package/lib/wind/shaders/wind_frag.glsl +0 -9
  579. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,325 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
7
- });
8
- exports.default = void 0;
9
-
10
- var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
11
-
12
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
-
14
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
-
16
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
17
-
18
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
19
-
20
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
21
-
22
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
23
-
24
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
25
-
26
- var _l7Core = require("@antv/l7-core");
27
-
28
- var _l7Utils = require("@antv/l7-utils");
29
-
30
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
31
-
32
- var _triangulation = require("../../core/triangulation");
33
-
34
- var _l7Maps = require("@antv/l7-maps");
35
-
36
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
37
-
38
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
39
-
40
- /* babel-plugin-inline-import '../shaders/tile/fill_tile_frag.glsl' */
41
- var point_tile_frag = "uniform float u_additive;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor.a *= opacity_t;\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
42
-
43
- /* babel-plugin-inline-import '../shaders/tile/fill_tile_vert.glsl' */
44
- var point_tile_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nuniform vec2 u_tileOrigin;\nuniform float u_coord;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n v_color = a_Color;\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, u_blur);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n antialiasblur *= pow(19.0 - u_Zoom, 2.0);\n antialiasblur = max(antialiasblur, -0.01);\n // offset *= 0.5;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n v_data = vec4(extrude.x, extrude.y, antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n\nif(u_coord > 0.0) {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n} else {\n gl_PointSize = 24.0;\n vec2 pointPos = a_Position.xy;\n vec4 world = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // \u74E6\u7247\u8D77\u59CB\u70B9\u7684\u4E16\u754C\u5750\u6807\n\n vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // \u74E6\u7247\u5185\u7684\u70B9\u7684\u504F\u79FB\u5750\u6807\n \n world.xy += offset;\n world.xy += pointOffset;\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // Needs to be divided with project_uCommonUnitsPerMeter\n world.w *= u_PixelsPerMeter.z;\n }\n\n gl_Position = u_ViewProjectionMatrix * world + u_ViewportCenterProjection;\n}\n\n \n setPickingColor(a_PickingColor);\n\n\n}\n";
45
-
46
- var FillModel = /*#__PURE__*/function (_BaseModel) {
47
- (0, _inherits2.default)(FillModel, _BaseModel);
48
-
49
- var _super = _createSuper(FillModel);
50
-
51
- function FillModel() {
52
- var _this;
53
-
54
- (0, _classCallCheck2.default)(this, FillModel);
55
-
56
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
57
- args[_key] = arguments[_key];
58
- }
59
-
60
- _this = _super.call.apply(_super, [this].concat(args));
61
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "meter2coord", 1);
62
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "isMeter", false);
63
- return _this;
64
- }
65
-
66
- (0, _createClass2.default)(FillModel, [{
67
- key: "getUninforms",
68
- value: function getUninforms() {
69
- var _ref = this.layer.getLayerConfig(),
70
- _ref$opacity = _ref.opacity,
71
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
72
- _ref$strokeOpacity = _ref.strokeOpacity,
73
- strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity,
74
- _ref$strokeWidth = _ref.strokeWidth,
75
- strokeWidth = _ref$strokeWidth === void 0 ? 0 : _ref$strokeWidth,
76
- _ref$stroke = _ref.stroke,
77
- stroke = _ref$stroke === void 0 ? 'rgba(0,0,0,0)' : _ref$stroke,
78
- _ref$offsets = _ref.offsets,
79
- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
80
- blend = _ref.blend,
81
- _ref$blur = _ref.blur,
82
- blur = _ref$blur === void 0 ? 0 : _ref$blur,
83
- _ref$coord = _ref.coord,
84
- coord = _ref$coord === void 0 ? 'lnglat' : _ref$coord,
85
- tileOrigin = _ref.tileOrigin;
86
-
87
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
88
- opacity: opacity,
89
- strokeOpacity: strokeOpacity,
90
- strokeWidth: strokeWidth,
91
- stroke: stroke,
92
- offsets: offsets
93
- })) {
94
- // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
95
- this.judgeStyleAttributes({
96
- opacity: opacity,
97
- strokeOpacity: strokeOpacity,
98
- strokeWidth: strokeWidth,
99
- stroke: stroke,
100
- offsets: offsets
101
- });
102
- var encodeData = this.layer.getEncodedData();
103
-
104
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
105
- data = _this$calDataFrame.data,
106
- width = _this$calDataFrame.width,
107
- height = _this$calDataFrame.height;
108
-
109
- this.rowCount = height; // 当前数据纹理有多少行
110
-
111
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
112
- flipY: true,
113
- data: data,
114
- format: _l7Core.gl.LUMINANCE,
115
- type: _l7Core.gl.FLOAT,
116
- width: width,
117
- height: height
118
- }) : this.createTexture2D({
119
- flipY: true,
120
- data: [1],
121
- format: _l7Core.gl.LUMINANCE,
122
- type: _l7Core.gl.FLOAT,
123
- width: 1,
124
- height: 1
125
- });
126
- }
127
-
128
- return {
129
- u_tileOrigin: tileOrigin || [0, 0],
130
- u_coord: coord === 'lnglat' ? 1.0 : 0.0,
131
- u_isMeter: Number(this.isMeter),
132
- u_blur: blur,
133
- u_additive: blend === 'additive' ? 1.0 : 0.0,
134
- u_dataTexture: this.dataTexture,
135
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
136
- u_cellTypeLayout: this.getCellTypeLayout(),
137
- u_opacity: Number(opacity),
138
- u_stroke_opacity: Number(strokeOpacity),
139
- u_stroke_width: Number(strokeWidth),
140
- u_stroke_color: this.getStrokeColor(stroke),
141
- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
142
- };
143
- }
144
- }, {
145
- key: "getAttribute",
146
- value: function getAttribute() {
147
- return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), _triangulation.PointFillTriangulation);
148
- }
149
- }, {
150
- key: "initModels",
151
- value: function initModels(callbackModel) {
152
- var _ref2 = this.layer.getLayerConfig(),
153
- _ref2$unit = _ref2.unit,
154
- unit = _ref2$unit === void 0 ? 'l7size' : _ref2$unit;
155
-
156
- var version = this.mapService.version;
157
-
158
- if (unit === 'meter' && version !== _l7Maps.Version.L7MAP && version !== _l7Maps.Version.GLOBEL) {
159
- this.isMeter = true;
160
- this.calMeter2Coord();
161
- }
162
-
163
- this.buildModels(callbackModel);
164
- }
165
- /**
166
- * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
167
- * @returns
168
- */
169
-
170
- }, {
171
- key: "calMeter2Coord",
172
- value: function calMeter2Coord() {
173
- var _this$layer$getSource = (0, _slicedToArray2.default)(this.layer.getSource().extent, 4),
174
- minLng = _this$layer$getSource[0],
175
- minLat = _this$layer$getSource[1],
176
- maxLng = _this$layer$getSource[2],
177
- maxLat = _this$layer$getSource[3];
178
-
179
- var center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];
180
- var version = this.mapService.version;
181
-
182
- if (version === _l7Maps.Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {
183
- var coord = window.mapboxgl.MercatorCoordinate.fromLngLat({
184
- lng: center[0],
185
- lat: center[1]
186
- }, 0);
187
- var offsetInMeters = 1;
188
- var offsetInMercatorCoordinateUnits = offsetInMeters * coord.meterInMercatorCoordinateUnits();
189
- var westCoord = new window.mapboxgl.MercatorCoordinate(coord.x - offsetInMercatorCoordinateUnits, coord.y, coord.z);
190
- var westLnglat = westCoord.toLngLat();
191
- this.meter2coord = center[0] - westLnglat.lng;
192
- return;
193
- } // @ts-ignore
194
-
195
-
196
- var m1 = this.mapService.meterToCoord(center, [minLng, minLat]); // @ts-ignore
197
-
198
- var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
199
- this.meter2coord = (m1 + m2) / 2;
200
-
201
- if (!this.meter2coord) {
202
- // Tip: 兼容单个数据导致的 m1、m2 为 NaN
203
- this.meter2coord = 7.70681090738883;
204
- }
205
- }
206
- }, {
207
- key: "buildModels",
208
- value: function buildModels(callbackModel) {
209
- var _ref3 = this.layer.getLayerConfig(),
210
- _ref3$mask = _ref3.mask,
211
- mask = _ref3$mask === void 0 ? false : _ref3$mask,
212
- _ref3$maskInside = _ref3.maskInside,
213
- maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside,
214
- _ref3$workerEnabled = _ref3.workerEnabled,
215
- workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled;
216
-
217
- this.layer.triangulation = _triangulation.PointFillTriangulation;
218
- this.layer.buildLayerModel({
219
- moduleName: 'pointTile',
220
- vertexShader: point_tile_vert,
221
- fragmentShader: point_tile_frag,
222
- triangulation: _triangulation.PointFillTriangulation,
223
- depth: {
224
- enable: false
225
- },
226
- cull: {
227
- enable: true,
228
- face: (0, _l7Utils.getCullFace)(this.mapService.version)
229
- },
230
- blend: this.getBlend(),
231
- stencil: (0, _l7Utils.getMask)(mask, maskInside),
232
- workerEnabled: workerEnabled,
233
- workerOptions: {
234
- modelType: 'pointTile'
235
- }
236
- }).then(function (model) {
237
- callbackModel([model]);
238
- }).catch(function (err) {
239
- console.warn(err);
240
- callbackModel([]);
241
- });
242
- }
243
- }, {
244
- key: "clearModels",
245
- value: function clearModels() {
246
- var _this$dataTexture;
247
-
248
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
249
- } // overwrite baseModel func
250
-
251
- }, {
252
- key: "registerBuiltinAttributes",
253
- value: function registerBuiltinAttributes() {
254
- var _this2 = this;
255
-
256
- this.styleAttributeService.registerStyleAttribute({
257
- name: 'extrude',
258
- type: _l7Core.AttributeType.Attribute,
259
- descriptor: {
260
- name: 'a_Extrude',
261
- buffer: {
262
- // give the WebGL driver a hint that this buffer may change
263
- usage: _l7Core.gl.DYNAMIC_DRAW,
264
- data: [],
265
- type: _l7Core.gl.FLOAT
266
- },
267
- size: 3,
268
- update: function update(feature, featureIdx, vertex, attributeIdx) {
269
- var extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
270
- var extrudeIndex = attributeIdx % 4 * 3;
271
- return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
272
- }
273
- }
274
- }); // point layer size;
275
-
276
- this.styleAttributeService.registerStyleAttribute({
277
- name: 'size',
278
- type: _l7Core.AttributeType.Attribute,
279
- descriptor: {
280
- name: 'a_Size',
281
- buffer: {
282
- // give the WebGL driver a hint that this buffer may change
283
- usage: _l7Core.gl.DYNAMIC_DRAW,
284
- data: [],
285
- type: _l7Core.gl.FLOAT
286
- },
287
- size: 1,
288
- update: function update(feature, featureIdx, vertex, attributeIdx) {
289
- var _feature$size = feature.size,
290
- size = _feature$size === void 0 ? 5 : _feature$size; // console.log('featureIdx', featureIdx, feature)
291
-
292
- return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
293
- }
294
- }
295
- }); // point layer size;
296
-
297
- this.styleAttributeService.registerStyleAttribute({
298
- name: 'shape',
299
- type: _l7Core.AttributeType.Attribute,
300
- descriptor: {
301
- name: 'a_Shape',
302
- buffer: {
303
- // give the WebGL driver a hint that this buffer may change
304
- usage: _l7Core.gl.DYNAMIC_DRAW,
305
- data: [],
306
- type: _l7Core.gl.FLOAT
307
- },
308
- size: 1,
309
- update: function update(feature, featureIdx, vertex, attributeIdx) {
310
- var _feature$shape = feature.shape,
311
- shape = _feature$shape === void 0 ? 2 : _feature$shape;
312
-
313
- var shape2d = _this2.layer.getLayerConfig().shape2d;
314
-
315
- var shapeIndex = shape2d.indexOf(shape);
316
- return [shapeIndex];
317
- }
318
- }
319
- });
320
- }
321
- }]);
322
- return FillModel;
323
- }(_BaseModel2.default);
324
-
325
- exports.default = FillModel;
@@ -1,65 +0,0 @@
1
-
2
- uniform float u_additive;
3
-
4
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
5
-
6
- varying vec4 v_data;
7
- varying vec4 v_color;
8
- varying float v_radius;
9
- uniform float u_time;
10
- uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
11
-
12
- #pragma include "sdf_2d"
13
- #pragma include "picking"
14
-
15
- void main() {
16
-
17
- vec4 textrueStroke = vec4(
18
- styleMappingMat[1][0],
19
- styleMappingMat[1][1],
20
- styleMappingMat[1][2],
21
- styleMappingMat[1][3]
22
- );
23
-
24
- float opacity = styleMappingMat[0][0];
25
-
26
- lowp float antialiasblur = v_data.z;
27
- float r = v_radius / (v_radius);
28
-
29
- float outer_df;
30
- float inner_df;
31
- // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
32
-
33
- outer_df = sdCircle(v_data.xy, 1.0);
34
- inner_df = sdCircle(v_data.xy, r);
35
-
36
-
37
- float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
38
-
39
- float color_t = smoothstep(
40
- antialiasblur,
41
- 0.0,
42
- inner_df
43
- );
44
- float PI = 3.14159;
45
- float N_RINGS = 3.0;
46
- float FREQ = 1.0;
47
-
48
- gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
49
-
50
- float d = length(v_data.xy);
51
- if(d > 0.5) {
52
- discard;
53
- }
54
- float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_aimate.z - u_aimate.y * u_time)), 0.0, 1.0);
55
-
56
- // TODO: 根据叠加模式选择效果
57
- if(u_additive > 0.0) {
58
- gl_FragColor *= intensity;
59
- // TODO: 优化水波点 blend additive 模式下有的拾取效果
60
- gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
61
- } else {
62
- gl_FragColor = vec4(gl_FragColor.xyz, gl_FragColor.a * intensity);
63
- gl_FragColor = filterColor(gl_FragColor);
64
- }
65
- }
@@ -1,44 +0,0 @@
1
- varying vec4 v_color;
2
- uniform float u_opacity: 1.0;
3
-
4
- uniform float u_pickLight: 0.0;
5
-
6
- #pragma include "picking"
7
-
8
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
9
-
10
- uniform float u_linearColor: 0;
11
- uniform vec4 u_sourceColor;
12
- uniform vec4 u_targetColor;
13
-
14
- uniform float u_opacitylinear: 0.0;
15
- uniform float u_opacitylinear_dir: 1.0;
16
-
17
- void main() {
18
- float opacity = styleMappingMat[0][0];
19
- float lightWeight = styleMappingMat[1][3];
20
- float barLinearZ = styleMappingMat[2][3];
21
-
22
- // 设置圆柱的底色
23
- if(u_linearColor == 1.0) { // 使用渐变颜色
24
- gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);
25
- gl_FragColor.rgb *= lightWeight;
26
- } else { // 使用 color 方法传入的颜色
27
- gl_FragColor = v_color;
28
- }
29
-
30
- // 应用透明度
31
- gl_FragColor.a *= opacity;
32
-
33
- // 开启透明度渐变
34
- if(u_opacitylinear > 0.0) {
35
- gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;
36
- }
37
-
38
- // picking
39
- if(u_pickLight > 0.0) {
40
- gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);
41
- } else {
42
- gl_FragColor = filterColor(gl_FragColor);
43
- }
44
- }
@@ -1,140 +0,0 @@
1
- precision highp float;
2
-
3
- #define pi 3.1415926535
4
- #define ambientRatio 0.5
5
- #define diffuseRatio 0.3
6
- #define specularRatio 0.2
7
-
8
- attribute vec3 a_Position;
9
- attribute vec3 a_Pos;
10
- attribute vec4 a_Color;
11
- attribute vec3 a_Size;
12
- attribute vec3 a_Normal;
13
-
14
- uniform float u_heightfixed: 0.0; // 默认不固定
15
- uniform float u_globel;
16
- uniform float u_r;
17
- uniform mat4 u_ModelMatrix;
18
- uniform mat4 u_Mvp;
19
- varying vec4 v_color;
20
-
21
- uniform float u_opacity : 1;
22
- uniform float u_lightEnable: 1;
23
-
24
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
25
-
26
- #pragma include "styleMapping"
27
- #pragma include "styleMappingCalOpacity"
28
-
29
- #pragma include "projection"
30
- #pragma include "light"
31
- #pragma include "picking"
32
-
33
- float getYRadian(float x, float z) {
34
- if(x > 0.0 && z > 0.0) {
35
- return atan(x/z);
36
- } else if(x > 0.0 && z <= 0.0){
37
- return atan(-z/x) + pi/2.0;
38
- } else if(x <= 0.0 && z <= 0.0) {
39
- return pi + atan(x/z); //atan(x/z) +
40
- } else {
41
- return atan(z/-x) + pi*3.0/2.0;
42
- }
43
- }
44
-
45
- float getXRadian(float y, float r) {
46
- return atan(y/r);
47
- }
48
-
49
- void main() {
50
-
51
- // cal style mapping - 数据纹理映射部分的计算
52
- styleMappingMat = mat4(
53
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
54
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight
55
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(垂直方向 0 - 1 的值)
56
- 0.0, 0.0, 0.0, 0.0
57
- );
58
-
59
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
60
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
61
- float columnWidth = 1.0/columnCount; // 列宽
62
- float rowHeight = 1.0/rowCount; // 行高
63
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
64
- float id = a_vertexId; // 第n个顶点
65
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
66
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
67
-
68
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
69
- // 按顺序从 cell 中取值、若没有则自动往下取值
70
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
71
-
72
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
73
- styleMappingMat[0][0] = opacityAndOffset.r;
74
- textureOffset = opacityAndOffset.g;
75
- // cal style mapping - 数据纹理映射部分的计算
76
- vec3 size = a_Size * a_Position;
77
-
78
- // a_Position.z 是在构建网格的时候传入的标准值 0 - 1,在插值器插值可以获取 0~1 线性渐变的值
79
- styleMappingMat[2][3] = a_Position.z;
80
-
81
- vec3 offset = size; // 控制圆柱体的大小 - 从标准单位圆柱体进行偏移
82
- if(u_heightfixed < 1.0) { // 圆柱体不固定高度
83
-
84
- if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
85
- // P20 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减1
86
- offset = offset * pow(2.0, (19.0 - u_Zoom));
87
- }
88
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
89
- // P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
90
- offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));
91
- }
92
- } else {// 圆柱体固定高度 ( 处理 mapbox )
93
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
94
- offset *= 4.0/pow(2.0, 21.0 - u_Zoom);
95
- }
96
- }
97
-
98
-
99
- vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));
100
-
101
- // u_r 控制圆柱的生长
102
- vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);
103
-
104
- // 圆柱光照效果
105
- float lightWeight = 1.0;
106
- if(u_lightEnable > 0.0) { // 取消三元表达式,增强健壮性
107
- lightWeight = calc_lighting(pos);
108
- }
109
- styleMappingMat[1][3] = lightWeight;
110
-
111
- v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);
112
-
113
-
114
- // 在地球模式下,将原本垂直于 xy 平面的圆柱调整姿态到适应圆的角度
115
- //旋转矩阵mx,创建绕x轴旋转矩阵
116
- float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);
117
- float xRadian = getXRadian(a_Pos.y, r);
118
- float xcos = cos(xRadian);//求解旋转角度余弦值
119
- float xsin = sin(xRadian);//求解旋转角度正弦值
120
- mat4 mx = mat4(
121
- 1,0,0,0,
122
- 0,xcos,-xsin,0,
123
- 0,xsin,xcos,0,
124
- 0,0,0,1);
125
-
126
- //旋转矩阵my,创建绕y轴旋转矩阵
127
- float yRadian = getYRadian(a_Pos.x, a_Pos.z);
128
- float ycos = cos(yRadian);//求解旋转角度余弦值
129
- float ysin = sin(yRadian);//求解旋转角度正弦值
130
- mat4 my = mat4(
131
- ycos,0,-ysin,0,
132
- 0,1,0,0,
133
- ysin,0,ycos,0,
134
- 0,0,0,1);
135
-
136
- gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);
137
-
138
-
139
- setPickingColor(a_PickingColor);
140
- }
@@ -1,86 +0,0 @@
1
- uniform float u_additive;
2
-
3
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
4
-
5
- varying vec4 v_data;
6
- varying vec4 v_color;
7
- varying float v_radius;
8
-
9
- #pragma include "sdf_2d"
10
- #pragma include "picking"
11
-
12
-
13
- void main() {
14
- int shape = int(floor(v_data.w + 0.5));
15
-
16
- vec4 textrueStroke = vec4(
17
- styleMappingMat[1][0],
18
- styleMappingMat[1][1],
19
- styleMappingMat[1][2],
20
- styleMappingMat[1][3]
21
- );
22
-
23
- float opacity = styleMappingMat[0][0];
24
- float stroke_opacity = styleMappingMat[0][1];
25
- float strokeWidth = styleMappingMat[0][2];
26
- vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;
27
-
28
- lowp float antialiasblur = v_data.z;
29
- float r = v_radius / (v_radius + strokeWidth);
30
-
31
- float outer_df;
32
- float inner_df;
33
- // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
34
- if (shape == 0) {
35
- outer_df = sdCircle(v_data.xy, 1.0);
36
- inner_df = sdCircle(v_data.xy, r);
37
- } else if (shape == 1) {
38
- outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
39
- inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
40
- } else if (shape == 2) {
41
- outer_df = sdBox(v_data.xy, vec2(1.));
42
- inner_df = sdBox(v_data.xy, vec2(r));
43
- } else if (shape == 3) {
44
- outer_df = sdPentagon(v_data.xy, 0.8);
45
- inner_df = sdPentagon(v_data.xy, r * 0.8);
46
- } else if (shape == 4) {
47
- outer_df = sdHexagon(v_data.xy, 0.8);
48
- inner_df = sdHexagon(v_data.xy, r * 0.8);
49
- } else if (shape == 5) {
50
- outer_df = sdOctogon(v_data.xy, 1.0);
51
- inner_df = sdOctogon(v_data.xy, r);
52
- } else if (shape == 6) {
53
- outer_df = sdHexagram(v_data.xy, 0.52);
54
- inner_df = sdHexagram(v_data.xy, r * 0.52);
55
- } else if (shape == 7) {
56
- outer_df = sdRhombus(v_data.xy, vec2(1.0));
57
- inner_df = sdRhombus(v_data.xy, vec2(r));
58
- } else if (shape == 8) {
59
- outer_df = sdVesica(v_data.xy, 1.1, 0.8);
60
- inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
61
- }
62
-
63
- if(outer_df > antialiasblur + 0.018) discard;
64
-
65
- float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
66
-
67
- float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(
68
- antialiasblur,
69
- 0.0,
70
- inner_df
71
- );
72
-
73
- if(strokeWidth < 0.01) {
74
- gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
75
- } else {
76
- gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);
77
- }
78
-
79
- if(u_additive > 0.0) {
80
- gl_FragColor *= opacity_t;
81
- gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
82
- } else {
83
- gl_FragColor.a *= opacity_t;
84
- gl_FragColor = filterColor(gl_FragColor);
85
- }
86
- }