@antv/l7-layers 2.9.25 → 2.9.26-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/Geometry/index.d.ts +0 -19
- package/es/Geometry/index.js +0 -106
- package/es/Geometry/models/billboard.d.ts +0 -26
- package/es/Geometry/models/billboard.js +0 -232
- package/es/Geometry/models/index.d.ts +0 -5
- package/es/Geometry/models/index.js +0 -9
- package/es/Geometry/models/plane.d.ts +0 -45
- package/es/Geometry/models/plane.js +0 -421
- package/es/Geometry/models/sprite.d.ts +0 -47
- package/es/Geometry/models/sprite.js +0 -304
- package/es/Geometry/shaders/billboard_frag.glsl +0 -13
- package/es/Geometry/shaders/billboard_vert.glsl +0 -50
- package/es/Geometry/shaders/plane_frag.glsl +0 -22
- package/es/Geometry/shaders/plane_vert.glsl +0 -53
- package/es/Geometry/shaders/sprite_frag.glsl +0 -21
- package/es/Geometry/shaders/sprite_vert.glsl +0 -28
- package/es/canvas/index.d.ts +0 -19
- package/es/canvas/index.js +0 -91
- package/es/canvas/models/canvas.d.ts +0 -18
- package/es/canvas/models/canvas.js +0 -212
- package/es/canvas/models/index.d.ts +0 -5
- package/es/canvas/models/index.js +0 -5
- package/es/citybuliding/building.d.ts +0 -17
- package/es/citybuliding/building.js +0 -88
- package/es/citybuliding/models/build.d.ts +0 -22
- package/es/citybuliding/models/build.js +0 -188
- package/es/citybuliding/shaders/build_frag.glsl +0 -117
- package/es/citybuliding/shaders/build_vert.glsl +0 -54
- package/es/core/BaseLayer.d.ts +0 -208
- package/es/core/BaseLayer.js +0 -1409
- package/es/core/BaseModel.d.ts +0 -140
- package/es/core/BaseModel.js +0 -486
- package/es/core/interface.d.ts +0 -201
- package/es/core/interface.js +0 -30
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -39
- package/es/core/shape/Path.js +0 -62
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -148
- package/es/core/triangulation.d.ts +0 -122
- package/es/core/triangulation.js +0 -491
- package/es/earth/index.d.ts +0 -17
- package/es/earth/index.js +0 -91
- package/es/earth/models/atmosphere.d.ts +0 -9
- package/es/earth/models/atmosphere.js +0 -138
- package/es/earth/models/base.d.ts +0 -16
- package/es/earth/models/base.js +0 -212
- package/es/earth/models/bloomsphere.d.ts +0 -9
- package/es/earth/models/bloomsphere.js +0 -138
- package/es/earth/shaders/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -104
- package/es/heatmap/index.d.ts +0 -21
- package/es/heatmap/index.js +0 -145
- package/es/heatmap/models/grid.d.ts +0 -8
- package/es/heatmap/models/grid.js +0 -108
- package/es/heatmap/models/grid3d.d.ts +0 -8
- package/es/heatmap/models/grid3d.js +0 -147
- package/es/heatmap/models/heatmap.d.ts +0 -24
- package/es/heatmap/models/heatmap.js +0 -464
- package/es/heatmap/models/hexagon.d.ts +0 -8
- package/es/heatmap/models/hexagon.js +0 -111
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid_vert.glsl +0 -42
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -38
- package/es/image/index.d.ts +0 -19
- package/es/image/index.js +0 -103
- package/es/image/models/dataImage.d.ts +0 -22
- package/es/image/models/dataImage.js +0 -225
- package/es/image/models/image.d.ts +0 -19
- package/es/image/models/image.js +0 -169
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -7
- package/es/image/shaders/dataImage_frag.glsl +0 -38
- package/es/image/shaders/image_frag.glsl +0 -9
- package/es/image/shaders/image_vert.glsl +0 -17
- package/es/index.d.ts +0 -16
- package/es/index.js +0 -106
- package/es/line/index.d.ts +0 -25
- package/es/line/index.js +0 -122
- package/es/line/models/arc.d.ts +0 -17
- package/es/line/models/arc.js +0 -356
- package/es/line/models/arc_3d.d.ts +0 -17
- package/es/line/models/arc_3d.js +0 -335
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -338
- package/es/line/models/great_circle.d.ts +0 -12
- package/es/line/models/great_circle.js +0 -294
- package/es/line/models/half.d.ts +0 -18
- package/es/line/models/half.js +0 -282
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -25
- package/es/line/models/line.d.ts +0 -21
- package/es/line/models/line.js +0 -442
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -276
- package/es/line/models/simpleLine.d.ts +0 -14
- package/es/line/models/simpleLine.js +0 -233
- package/es/line/models/tile.d.ts +0 -11
- package/es/line/models/tile.js +0 -351
- package/es/line/models/wall.d.ts +0 -12
- package/es/line/models/wall.js +0 -329
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
- package/es/line/shaders/half/line_half_frag.glsl +0 -53
- package/es/line/shaders/half/line_half_vert.glsl +0 -169
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
- package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
- package/es/line/shaders/line_arc_frag.glsl +0 -89
- package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
- package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
- package/es/line/shaders/line_arc_vert.glsl +0 -176
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_frag.glsl +0 -100
- package/es/line/shaders/line_vert.glsl +0 -192
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
- package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
- package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
- package/es/line/shaders/wall_frag.glsl +0 -93
- package/es/line/shaders/wall_vert.glsl +0 -111
- package/es/mask/index.d.ts +0 -18
- package/es/mask/index.js +0 -82
- package/es/mask/models/fill.d.ts +0 -11
- package/es/mask/models/fill.js +0 -121
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_frag.glsl +0 -7
- package/es/mask/shaders/mask_vert.glsl +0 -22
- package/es/plugins/DataMappingPlugin.d.ts +0 -18
- package/es/plugins/DataMappingPlugin.js +0 -345
- package/es/plugins/DataSourcePlugin.d.ts +0 -7
- package/es/plugins/DataSourcePlugin.js +0 -89
- package/es/plugins/FeatureScalePlugin.d.ts +0 -25
- package/es/plugins/FeatureScalePlugin.js +0 -324
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
- package/es/plugins/LayerAnimateStylePlugin.js +0 -49
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -71
- package/es/plugins/LayerStylePlugin.d.ts +0 -8
- package/es/plugins/LayerStylePlugin.js +0 -39
- package/es/plugins/LightingPlugin.d.ts +0 -36
- package/es/plugins/LightingPlugin.js +0 -110
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
- package/es/plugins/MultiPassRendererPlugin.js +0 -77
- package/es/plugins/PixelPickingPlugin.d.ts +0 -8
- package/es/plugins/PixelPickingPlugin.js +0 -146
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -107
- package/es/plugins/UpdateModelPlugin.d.ts +0 -8
- package/es/plugins/UpdateModelPlugin.js +0 -31
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
- package/es/point/index.d.ts +0 -30
- package/es/point/index.js +0 -224
- package/es/point/models/earthExtrude.d.ts +0 -24
- package/es/point/models/earthExtrude.js +0 -279
- package/es/point/models/earthFill.d.ts +0 -11
- package/es/point/models/earthFill.js +0 -258
- package/es/point/models/extrude.d.ts +0 -24
- package/es/point/models/extrude.js +0 -298
- package/es/point/models/fill.d.ts +0 -40
- package/es/point/models/fill.js +0 -404
- package/es/point/models/fillmage.d.ts +0 -25
- package/es/point/models/fillmage.js +0 -367
- package/es/point/models/image.d.ts +0 -11
- package/es/point/models/image.js +0 -239
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -28
- package/es/point/models/normal.d.ts +0 -17
- package/es/point/models/normal.js +0 -177
- package/es/point/models/radar.d.ts +0 -24
- package/es/point/models/radar.js +0 -297
- package/es/point/models/simplePoint.d.ts +0 -17
- package/es/point/models/simplePoint.js +0 -188
- package/es/point/models/text.d.ts +0 -57
- package/es/point/models/text.js +0 -622
- package/es/point/models/tile.d.ts +0 -22
- package/es/point/models/tile.js +0 -309
- package/es/point/shaders/animate/wave_frag.glsl +0 -65
- package/es/point/shaders/earth/extrude_frag.glsl +0 -44
- package/es/point/shaders/earth/extrude_vert.glsl +0 -140
- package/es/point/shaders/earth/fill_frag.glsl +0 -86
- package/es/point/shaders/earth/fill_vert.glsl +0 -126
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
- package/es/point/shaders/fill_frag.glsl +0 -84
- package/es/point/shaders/fill_vert.glsl +0 -189
- package/es/point/shaders/image/fillImage_frag.glsl +0 -20
- package/es/point/shaders/image/fillImage_vert.glsl +0 -116
- package/es/point/shaders/image_frag.glsl +0 -39
- package/es/point/shaders/image_vert.glsl +0 -90
- package/es/point/shaders/normal_frag.glsl +0 -15
- package/es/point/shaders/normal_vert.glsl +0 -79
- package/es/point/shaders/radar/radar_frag.glsl +0 -64
- package/es/point/shaders/radar/radar_vert.glsl +0 -120
- package/es/point/shaders/simplePoint_frag.glsl +0 -53
- package/es/point/shaders/simplePoint_vert.glsl +0 -79
- package/es/point/shaders/text_frag.glsl +0 -48
- package/es/point/shaders/text_vert.glsl +0 -131
- package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
- package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -63
- package/es/polygon/index.d.ts +0 -19
- package/es/polygon/index.js +0 -148
- package/es/polygon/models/extrude.d.ts +0 -28
- package/es/polygon/models/extrude.js +0 -306
- package/es/polygon/models/fill.d.ts +0 -17
- package/es/polygon/models/fill.js +0 -211
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -28
- package/es/polygon/models/ocean.d.ts +0 -23
- package/es/polygon/models/ocean.js +0 -236
- package/es/polygon/models/tile.d.ts +0 -15
- package/es/polygon/models/tile.js +0 -133
- package/es/polygon/models/water.d.ts +0 -18
- package/es/polygon/models/water.js +0 -213
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
- package/es/polygon/shaders/polygon_frag.glsl +0 -12
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
- package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
- package/es/polygon/shaders/polygon_vert.glsl +0 -66
- package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -28
- package/es/raster/index.d.ts +0 -19
- package/es/raster/index.js +0 -106
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -8
- package/es/raster/models/raster.d.ts +0 -21
- package/es/raster/models/raster.js +0 -167
- package/es/raster/raster.d.ts +0 -30
- package/es/raster/raster.js +0 -174
- package/es/raster/shaders/raster_2d_frag.glsl +0 -28
- package/es/raster/shaders/raster_2d_vert.glsl +0 -18
- package/es/raster/shaders/raster_frag.glsl +0 -9
- package/es/raster/shaders/raster_vert.glsl +0 -44
- package/es/tile/interface.d.ts +0 -28
- package/es/tile/interface.js +0 -1
- package/es/tile/manager/tileConfigManager.d.ts +0 -17
- package/es/tile/manager/tileConfigManager.js +0 -121
- package/es/tile/manager/tileLayerManager.d.ts +0 -36
- package/es/tile/manager/tileLayerManager.js +0 -312
- package/es/tile/manager/tilePickerManager.d.ts +0 -21
- package/es/tile/manager/tilePickerManager.js +0 -190
- package/es/tile/models/tileModel.d.ts +0 -8
- package/es/tile/models/tileModel.js +0 -62
- package/es/tile/tileFactory/base.d.ts +0 -44
- package/es/tile/tileFactory/base.js +0 -444
- package/es/tile/tileFactory/index.d.ts +0 -5
- package/es/tile/tileFactory/index.js +0 -29
- package/es/tile/tileFactory/line.d.ts +0 -12
- package/es/tile/tileFactory/line.js +0 -59
- package/es/tile/tileFactory/point.d.ts +0 -12
- package/es/tile/tileFactory/point.js +0 -59
- package/es/tile/tileFactory/polygon.d.ts +0 -12
- package/es/tile/tileFactory/polygon.js +0 -59
- package/es/tile/tileFactory/raster.d.ts +0 -12
- package/es/tile/tileFactory/raster.js +0 -55
- package/es/tile/tileFactory/rasterData.d.ts +0 -12
- package/es/tile/tileFactory/rasterData.js +0 -80
- package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
- package/es/tile/tileFactory/rasterDataLayer.js +0 -87
- package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
- package/es/tile/tileFactory/vectorLayer.js +0 -161
- package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
- package/es/tile/tileLayer/baseTileLayer.js +0 -438
- package/es/tile/tmsTileLayer.d.ts +0 -7
- package/es/tile/tmsTileLayer.js +0 -101
- package/es/tile/utils.d.ts +0 -13
- package/es/tile/utils.js +0 -131
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -54
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -102
- package/es/utils/dataMappingStyle.d.ts +0 -31
- package/es/utils/dataMappingStyle.js +0 -147
- package/es/utils/extrude_polyline.d.ts +0 -67
- package/es/utils/extrude_polyline.js +0 -611
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -179
- package/es/utils/layerData.d.ts +0 -2
- package/es/utils/layerData.js +0 -176
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -50
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -191
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -103
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -299
- package/es/utils/updateShape.d.ts +0 -2
- package/es/utils/updateShape.js +0 -20
- package/es/wind/index.d.ts +0 -20
- package/es/wind/index.js +0 -100
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -226
- package/es/wind/models/wind.d.ts +0 -33
- package/es/wind/models/wind.js +0 -331
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -357
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -12
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -17
- package/lib/Geometry/index.js +0 -119
- package/lib/Geometry/models/billboard.js +0 -246
- package/lib/Geometry/models/index.js +0 -22
- package/lib/Geometry/models/plane.js +0 -436
- package/lib/Geometry/models/sprite.js +0 -318
- package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
- package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
- package/lib/Geometry/shaders/plane_frag.glsl +0 -22
- package/lib/Geometry/shaders/plane_vert.glsl +0 -53
- package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
- package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
- package/lib/canvas/index.js +0 -104
- package/lib/canvas/models/canvas.js +0 -221
- package/lib/canvas/models/index.js +0 -16
- package/lib/citybuliding/building.js +0 -101
- package/lib/citybuliding/models/build.js +0 -203
- package/lib/citybuliding/shaders/build_frag.glsl +0 -117
- package/lib/citybuliding/shaders/build_vert.glsl +0 -54
- package/lib/core/BaseLayer.js +0 -1408
- package/lib/core/BaseModel.js +0 -503
- package/lib/core/interface.js +0 -41
- package/lib/core/schema.js +0 -33
- package/lib/core/shape/Path.js +0 -88
- package/lib/core/shape/extrude.js +0 -180
- package/lib/core/triangulation.js +0 -555
- package/lib/earth/index.js +0 -107
- package/lib/earth/models/atmosphere.js +0 -152
- package/lib/earth/models/base.js +0 -222
- package/lib/earth/models/bloomsphere.js +0 -152
- package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
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- package/lib/polygon/models/ocean.js +0 -252
- package/lib/polygon/models/tile.js +0 -147
- package/lib/polygon/models/water.js +0 -229
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- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
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- package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -73
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- package/lib/tile/manager/tileLayerManager.js +0 -330
- package/lib/tile/manager/tilePickerManager.js +0 -201
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- package/lib/utils/extrude_polyline.js +0 -653
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- package/lib/utils/layerData.js +0 -187
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- package/lib/utils/polylineNormal.js +0 -230
- package/lib/utils/simpleLine.js +0 -116
- package/lib/utils/symbol-layout.js +0 -308
- package/lib/utils/updateShape.js +0 -27
- package/lib/wind/index.js +0 -113
- package/lib/wind/models/index.js +0 -16
- package/lib/wind/models/utils.js +0 -253
- package/lib/wind/models/wind.js +0 -346
- package/lib/wind/models/windRender.js +0 -373
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var ocean_frag = "\nuniform float u_time: 0.0;\nuniform float u_opacity: 1.0;\n\nvarying vec2 v_uv;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nfloat coast2water_fadedepth = 0.10;\nfloat large_waveheight = .750; // change to adjust the \"heavy\" waves\nfloat large_wavesize = 3.4; // factor to adjust the large wave size\nfloat small_waveheight = 0.6; // change to adjust the small random waves\nfloat small_wavesize = 0.5; // factor to ajust the small wave size\nfloat water_softlight_fact = 15.; // range [1..200] (should be << smaller than glossy-fact)\nfloat water_glossylight_fact= 120.; // range [1..200]\nfloat particle_amount = 70.;\n// vec3 watercolor = vec3(0.43, 0.60, 0.66); // 'transparent' low-water color (RGB)\n// vec3 watercolor2 = vec3(0.06, 0.07, 0.11); // deep-water color (RGB, should be darker than the low-water color)\nuniform vec4 u_watercolor;\nuniform vec4 u_watercolor2;\nvec3 water_specularcolor = vec3(1.3, 1.3, 0.9); // specular Color (RGB) of the water-highlights\n#define light vec3(-0., sin(u_time*0.5)*.5 + .35, 2.8) // position of the sun\n\nuniform sampler2D u_texture1;\nuniform sampler2D u_texture2;\nuniform sampler2D u_texture3;\n\n \n\nfloat hash( float n ) {\n return fract(sin(n)*43758.5453123);\n}\n\n// 2d noise function\nfloat noise1( in vec2 x ) {\n vec2 p = floor(x);\n vec2 f = smoothstep(0.0, 1.0, fract(x));\n float n = p.x + p.y*57.0;\n return mix(mix( hash(n+ 0.0), hash(n+ 1.0),f.x),\n mix( hash(n+ 57.0), hash(n+ 58.0),f.x),f.y);\n}\n\nfloat noise(vec2 p) {\n return texture2D(u_texture2,p*vec2(1./256.)).x;\n}\n\nvec4 highness(vec2 p) {\n vec4 t = texture2D(u_texture1,fract(p));\n float clipped = -2.0-smoothstep(3.,10.,t.a)*6.9-smoothstep(10.,100.,t.a)*89.9-smoothstep(0.,10000.,t.a)*10000.0;\n return clamp(t, 0.0,3.0)+clamp(t/3.0-1.0, 0.0,1.0)+clamp(t/16.0-1.0, 0.0,1.0);\n}\n\nfloat height_map( vec2 p ) {\n vec4 height=highness(p);\n /*\n height = -0.5+\n 0.5*smoothstep(-100.,0.,-height)+\n 2.75*smoothstep(0.,2.,height)+\n 1.75*smoothstep(2.,4.,height)+\n 2.75*smoothstep(4.,16.,height)+\n 1.5*smoothstep(16.,1000.,height);\n */\n\n mat2 m = mat2( 0.9563*1.4, -0.2924*1.4, 0.2924*1.4, 0.9563*1.4 );\n //p = p*6.;\n float f = 0.6000*noise1( p ); p = m*p*1.1*6.;\n f += 0.2500*noise( p ); p = m*p*1.32;\n f += 0.1666*noise( p ); p = m*p*1.11;\n f += 0.0834*noise( p ); p = m*p*1.12;\n f += 0.0634*noise( p ); p = m*p*1.13;\n f += 0.0444*noise( p ); p = m*p*1.14;\n f += 0.0274*noise( p ); p = m*p*1.15;\n f += 0.0134*noise( p ); p = m*p*1.16;\n f += 0.0104*noise( p ); p = m*p*1.17;\n f += 0.0084*noise( p );\n f = .25*f+dot(height,vec4(-.03125,-.125,.25,.25))*.5;\n const float FLAT_LEVEL = 0.92525;\n //f = f*0.25+height*0.75;\n if (f<FLAT_LEVEL)\n f = f;\n else\n f = pow((f-FLAT_LEVEL)/(1.-FLAT_LEVEL), 2.)*(1.-FLAT_LEVEL)*2.0+FLAT_LEVEL; // makes a smooth coast-increase\n return clamp(f, 0., 10.);\n}\n\nvec3 plasma_quintic( float x ) {\n x = clamp( x, 0.0, 1.0);\n vec4 x1 = vec4( 1.0, x, x * x, x * x * x ); // 1 x x2 x3\n vec4 x2 = x1 * x1.w * x; // x4 x5 x6 x7\n return vec3(\n dot( x1.xyzw, vec4( +0.063861086, +1.992659096, -1.023901152, -0.490832805 ) ) + dot( x2.xy, vec2( +1.308442123, -0.914547012 ) ),\n dot( x1.xyzw, vec4( +0.049718590, -0.791144343, +2.892305078, +0.811726816 ) ) + dot( x2.xy, vec2( -4.686502417, +2.717794514 ) ),\n dot( x1.xyzw, vec4( +0.513275779, +1.580255060, -5.164414457, +4.559573646 ) ) + dot( x2.xy, vec2( -1.916810682, +0.570638854 ) ) );\n}\n\nvec4 color(vec2 p){\n vec4 c1 = vec4(1.7,1.6,.9,1);\n vec4 c2 = vec4(.2,.94,.1,1);\n vec4 c3 = vec4(.3,.2,.0,1);\n vec4 c4 = vec4(.99,.99,1.6,1);\n vec4 v = highness(p);\n float los = smoothstep(0.1,1.1,v.b);\n float his = smoothstep(3.5,6.5,v.b);\n float ces = smoothstep(1.,5.,v.a);\n vec4 lo = mix(c1,c2,los);\n vec4 hi = mix(c3,c4,his);\n vec4 ce = mix(lo,hi,ces);\n\n return vec4(plasma_quintic(ces),1).ragb;\n}\n\nvec3 terrain_map( vec2 p )\n{\n return color(p).rgb*0.75+0.25*vec3(0.7, .55, .4)+texture2D(u_texture3, fract(p*5.)).rgb*.5; // test-terrain is simply 'sandstone'\n}\n\nconst mat2 m = mat2( 0.72, -1.60, 1.60, 0.72 );\n\nfloat water_map( vec2 p, float height ) {\n vec2 p2 = p*large_wavesize;\n vec2 shift1 = 0.001*vec2( u_time*160.0*2.0, u_time*120.0*2.0 );\n vec2 shift2 = 0.001*vec2( u_time*190.0*2.0, -u_time*130.0*2.0 );\n\n // coarse crossing 'ocean' waves...\n float f = 0.6000*noise( p );\n f += 0.2500*noise( p*m );\n f += 0.1666*noise( p*m*m );\n float wave = sin(p2.x*0.622+p2.y*0.622+shift2.x*4.269)*large_waveheight*f*height*height ;\n\n p *= small_wavesize;\n f = 0.;\n float amp = 1.0, s = .5;\n for (int i=0; i<9; i++)\n { p = m*p*.947; f -= amp*abs(sin((noise( p+shift1*s )-.5)*2.)); amp = amp*.59; s*=-1.329; }\n \n return wave+f*small_waveheight;\n}\n\nfloat nautic(vec2 p) {\n p *= 18.;\n float f = 0.;\n float amp = 1.0, s = .5;\n for (int i=0; i<3; i++)\n { p = m*p*1.2; f += amp*abs(smoothstep(0., 1., noise( p+u_time*s ))-.5); amp = amp*.5; s*=-1.227; }\n return pow(1.-f, 5.);\n}\n\nfloat particles(vec2 p) {\n p *= 200.;\n float f = 0.;\n float amp = 1.0, s = 1.5;\n for (int i=0; i<3; i++)\n { p = m*p*1.2; f += amp*noise( p+u_time*s ); amp = amp*.5; s*=-1.227; }\n return pow(f*.35, 7.)*particle_amount;\n}\n\nfloat test_shadow( vec2 xy, float height) {\n vec3 r0 = vec3(xy, height);\n vec3 rd = normalize( light - r0 );\n \n float hit = 1.0;\n float t = 0.001;\n for (int j=1; j<25; j++)\n {\n vec3 p = r0 + t*rd;\n float h = height_map( p.xy );\n float height_diff = p.z - h;\n if (height_diff<0.0)\n {\n return 0.0;\n }\n t += 0.01+height_diff*.02;\n hit = min(hit, 2.*height_diff/t); // soft shaddow \n }\n return hit;\n}\n\nvec3 CalcTerrain(vec2 uv, float height) {\n vec3 col = terrain_map( uv );\n vec2 iResolution = vec2(512.);\n float h1 = height_map(uv-vec2(0., 0.5)/ iResolution.xy);\n float h2 = height_map(uv+vec2(0., 0.5)/ iResolution.xy);\n float h3 = height_map(uv-vec2(0.5, 0.)/ iResolution.xy);\n float h4 = height_map(uv+vec2(0.5, 0.)/ iResolution.xy);\n vec3 norm = normalize(vec3(h3-h4, h1-h2, 1.));\n vec3 r0 = vec3(uv, height);\n vec3 rd = normalize( light - r0 );\n float grad = dot(norm, rd);\n col *= grad+pow(grad, 8.);\n float terrainshade = test_shadow( uv, height );\n col = mix(col*.25, col, terrainshade);\n return col;\n}\n\n\nvoid main() {\n vec3 watercolor = u_watercolor.rgb;\n vec3 watercolor2 = u_watercolor2.rgb;\n vec2 uv = v_uv;\n float WATER_LEVEL = 0.84; // Water level (range: 0.0 - 2.0)\n float deepwater_fadedepth = 0.4 + coast2water_fadedepth;\n float height = height_map( uv );\n vec3 col;\n\n float waveheight = clamp(WATER_LEVEL*3.-1.5, 0., 1.);\n float level = WATER_LEVEL + .2*water_map(uv*15. + vec2(u_time*.1), waveheight);\n if (height > level)\n {\n col = CalcTerrain(uv, height);\n }\n if (height <= level)\n {\n vec2 dif = vec2(.0, .01);\n vec2 pos = uv*15. + vec2(u_time*.01);\n float h1 = water_map(pos-dif,waveheight);\n float h2 = water_map(pos+dif,waveheight);\n float h3 = water_map(pos-dif.yx,waveheight);\n float h4 = water_map(pos+dif.yx,waveheight);\n vec3 normwater = normalize(vec3(h3-h4, h1-h2, .125)); // norm-vector of the 'bumpy' water-plane\n uv += normwater.xy*.002*(level-height);\n \n col = CalcTerrain(uv, height);\n\n float coastfade = clamp((level-height)/coast2water_fadedepth, 0., 1.);\n float coastfade2= clamp((level-height)/deepwater_fadedepth, 0., 1.);\n float intensity = col.r*.2126+col.g*.7152+col.b*.0722;\n watercolor = mix(watercolor*intensity, watercolor2, smoothstep(0., 1., coastfade2));\n\n vec3 r0 = vec3(uv, WATER_LEVEL);\n vec3 rd = normalize( light - r0 ); // ray-direction to the light from water-position\n float grad = dot(normwater, rd); // dot-product of norm-vector and light-direction\n float specular = pow(grad, water_softlight_fact); // used for soft highlights \n float specular2= pow(grad, water_glossylight_fact); // used for glossy highlights\n float gradpos = dot(vec3(0., 0., 1.), rd);\n float specular1= smoothstep(0., 1., pow(gradpos, 5.)); // used for diffusity (some darker corona around light's specular reflections...) \n float watershade = test_shadow( uv, level );\n watercolor *= 2.2+watershade;\n watercolor += (.2+.8*watershade) * ((grad-1.0)*.5+specular) * .25;\n watercolor /= (1.+specular1*1.25);\n watercolor += watershade*specular2*water_specularcolor;\n watercolor += watershade*coastfade*(1.-coastfade2)*(vec3(.5, .6, .7)*nautic(uv)+vec3(1., 1., 1.)*particles(uv));\n \n col = mix(col, watercolor, coastfade);\n }\n \n\n float opacity = styleMappingMat[0][0];\n gl_FragColor = vec4(col, opacity); \n}\n";
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/* babel-plugin-inline-import '../shaders/water/polygon_ocean_vert.glsl' */
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var ocean_vert = "attribute vec2 a_uv;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec2 v_uv;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n\nvoid main() {\n v_uv = a_uv;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n}\n\n";
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var OceanModel = /*#__PURE__*/function (_BaseModel) {
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(0, _inherits2.default)(OceanModel, _BaseModel);
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var _super = _createSuper(OceanModel);
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function OceanModel() {
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(0, _classCallCheck2.default)(this, OceanModel);
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return _super.apply(this, arguments);
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}
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(0, _createClass2.default)(OceanModel, [{
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key: "getUninforms",
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value: function getUninforms() {
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var _ref = this.layer.getLayerConfig(),
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_ref$opacity = _ref.opacity,
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opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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_ref$watercolor = _ref.watercolor,
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watercolor = _ref$watercolor === void 0 ? '#6D99A8' : _ref$watercolor,
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_ref$watercolor2 = _ref.watercolor2,
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watercolor2 = _ref$watercolor2 === void 0 ? '#0F121C' : _ref$watercolor2;
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if (this.dataTextureTest && this.dataTextureNeedUpdate({
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opacity: opacity
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})) {
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this.judgeStyleAttributes({
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opacity: opacity
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});
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var encodeData = this.layer.getEncodedData();
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var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
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data = _this$calDataFrame.data,
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width = _this$calDataFrame.width,
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height = _this$calDataFrame.height;
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this.rowCount = height; // 当前数据纹理有多少行
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this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
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flipY: true,
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data: data,
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format: _l7Core.gl.LUMINANCE,
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type: _l7Core.gl.FLOAT,
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width: width,
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height: height
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}) : this.createTexture2D({
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flipY: true,
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data: [1],
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format: _l7Core.gl.LUMINANCE,
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type: _l7Core.gl.FLOAT,
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width: 1,
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height: 1
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});
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}
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return {
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u_texture1: this.texture1,
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u_texture2: this.texture2,
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u_texture3: this.texture3,
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u_watercolor: (0, _l7Utils.rgb2arr)(watercolor),
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u_watercolor2: (0, _l7Utils.rgb2arr)(watercolor2),
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u_dataTexture: this.dataTexture,
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// 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
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u_cellTypeLayout: this.getCellTypeLayout(),
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u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0
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};
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}
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}, {
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key: "getAnimateUniforms",
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value: function getAnimateUniforms() {
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return {
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u_time: this.layer.getLayerAnimateTime()
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};
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}
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}, {
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key: "initModels",
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value: function initModels(callbackModel) {
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this.loadTexture();
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this.buildModels(callbackModel);
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}
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}, {
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key: "buildModels",
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value: function buildModels(callbackModel) {
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var _ref2 = this.layer.getLayerConfig(),
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_ref2$mask = _ref2.mask,
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mask = _ref2$mask === void 0 ? false : _ref2$mask,
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_ref2$maskInside = _ref2.maskInside,
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maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
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this.layer.buildLayerModel({
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moduleName: 'polygonOcean',
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vertexShader: ocean_vert,
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fragmentShader: ocean_frag,
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triangulation: _triangulation.polygonTriangulation,
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primitive: _l7Core.gl.TRIANGLES,
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depth: {
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enable: false
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},
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stencil: (0, _l7Utils.getMask)(mask, maskInside)
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}).then(function (model) {
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callbackModel([model]);
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}).catch(function (err) {
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console.warn(err);
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callbackModel([]);
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});
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}
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}, {
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key: "clearModels",
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value: function clearModels() {
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var _this$texture, _this$texture2, _this$texture3, _this$dataTexture;
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(_this$texture = this.texture1) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
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(_this$texture2 = this.texture2) === null || _this$texture2 === void 0 ? void 0 : _this$texture2.destroy();
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(_this$texture3 = this.texture3) === null || _this$texture3 === void 0 ? void 0 : _this$texture3.destroy();
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(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
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}
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}, {
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key: "registerBuiltinAttributes",
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value: function registerBuiltinAttributes() {
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var bbox = this.layer.getSource().extent;
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var _bbox = (0, _slicedToArray2.default)(bbox, 4),
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minLng = _bbox[0],
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minLat = _bbox[1],
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maxLng = _bbox[2],
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maxLat = _bbox[3];
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var lngLen = maxLng - minLng;
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var latLen = maxLat - minLat;
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this.styleAttributeService.registerStyleAttribute({
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name: 'oceanUv',
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_uv',
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: _l7Core.gl.STATIC_DRAW,
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data: [],
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type: _l7Core.gl.FLOAT
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},
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size: 2,
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update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
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var _vertex = (0, _slicedToArray2.default)(vertex, 2),
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lng = _vertex[0],
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lat = _vertex[1];
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return [(lng - minLng) / lngLen, (lat - minLat) / latLen];
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}
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}
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});
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}
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}, {
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key: "loadTexture",
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value: function loadTexture() {
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var _this = this;
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var createTexture2D = this.rendererService.createTexture2D;
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var defaultTextureOptions = {
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height: 0,
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width: 0
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var FillModel = /*#__PURE__*/function (_BaseModel) {
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '../shaders/water/polygon_water_frag.glsl' */
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var water_frag = "uniform sampler2D u_texture;\nuniform float u_time: 0.0;\nuniform float u_speed: 1.0;\nuniform float u_opacity: 1.0;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n\nfloat rand(vec2 n) { return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233)))* 43758.5453); }\n\nfloat water(vec3 p) {\n float t = u_time * u_speed;\n p.z += t * 2.; p.x += t * 2.;\n vec3 c1 = texture2D(u_texture, p.xz / 30.).xyz;\n p.z += t * 3.; p.x += t * 0.52;\n vec3 c2 = texture2D(u_texture, p.xz / 30.).xyz;\n p.z += t * 4.; p.x += t * 0.8;\n vec3 c3 = texture2D(u_texture, p.xz / 30.).xyz;\n c1 += c2 - c3;\n float z = (c1.x + c1.y + c1.z) / 3.;\n return p.y + z / 4.;\n}\n\nfloat map(vec3 p) {\n float d = 100.0;\n d = water(p);\n return d;\n}\n\nfloat intersect(vec3 ro, vec3 rd) {\n float d = 0.0;\n for (int i = 0; i <= 100; i++) {\n float h = map(ro + rd * d);\n if (h < 0.1) return d;\n d += h;\n }\n return 0.0;\n}\n\nvec3 norm(vec3 p) {\n float eps = .1;\n return normalize(vec3(\n map(p + vec3(eps, 0, 0)) - map(p + vec3(-eps, 0, 0)),\n map(p + vec3(0, eps, 0)) - map(p + vec3(0, -eps, 0)),\n map(p + vec3(0, 0, eps)) - map(p + vec3(0, 0, -eps))\n ));\n} \n\nfloat calSpc() {\n vec3 l1 = normalize(vec3(1, 1, 1));\n vec3 ro = vec3(-3, 20, -8);\n vec3 rc = vec3(0, 0, 0);\n vec3 ww = normalize(rc - ro);\n vec3 uu = normalize(cross(vec3(0,1,0), ww));\n vec3 vv = normalize(cross(rc - ro, uu));\n vec3 rd = normalize(uu * v_uv.x + vv * v_uv.y + ww);\n float d = intersect(ro, rd);\n vec3 p = ro + rd * d;\n vec3 n = norm(p);\n float spc = pow(max(0.0, dot(reflect(l1, n), rd)), 30.0);\n return spc;\n}\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n gl_FragColor.a *= opacity;\n\n float spc = calSpc();\n gl_FragColor += spc * 0.4;\n}\n";
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/* babel-plugin-inline-import '../shaders/water/polygon_water_vert.glsl' */
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var water_vert = "attribute vec4 a_Color;\nattribute vec2 a_uv;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n\nvoid main() {\n v_uv = a_uv;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n}\n\n";
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var WaterModel = /*#__PURE__*/function (_BaseModel) {
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(0, _inherits2.default)(WaterModel, _BaseModel);
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var _super = _createSuper(WaterModel);
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function WaterModel() {
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(0, _classCallCheck2.default)(this, WaterModel);
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return _super.apply(this, arguments);
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}
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(0, _createClass2.default)(WaterModel, [{
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key: "getUninforms",
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value: function getUninforms() {
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var _ref = this.layer.getLayerConfig(),
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_ref$opacity = _ref.opacity,
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opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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_ref$speed = _ref.speed,
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speed = _ref$speed === void 0 ? 0.5 : _ref$speed;
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if (this.dataTextureTest && this.dataTextureNeedUpdate({
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opacity: opacity
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})) {
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this.judgeStyleAttributes({
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opacity: opacity
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});
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var encodeData = this.layer.getEncodedData();
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var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
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data = _this$calDataFrame.data,
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width = _this$calDataFrame.width,
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height = _this$calDataFrame.height;
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this.rowCount = height; // 当前数据纹理有多少行
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this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
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flipY: true,
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data: data,
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format: _l7Core.gl.LUMINANCE,
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type: _l7Core.gl.FLOAT,
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width: width,
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height: height
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}) : this.createTexture2D({
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flipY: true,
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data: [1],
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format: _l7Core.gl.LUMINANCE,
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type: _l7Core.gl.FLOAT,
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width: 1,
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height: 1
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});
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}
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return {
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u_texture: this.texture,
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u_dataTexture: this.dataTexture,
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// 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
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u_cellTypeLayout: this.getCellTypeLayout(),
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u_speed: speed,
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u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0
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};
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}
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}, {
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key: "getAnimateUniforms",
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value: function getAnimateUniforms() {
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return {
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u_time: this.layer.getLayerAnimateTime()
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};
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}
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}, {
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key: "initModels",
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value: function initModels(callbackModel) {
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this.loadTexture();
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this.buildModels(callbackModel);
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}
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}, {
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key: "buildModels",
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value: function buildModels(callbackModel) {
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var _ref2 = this.layer.getLayerConfig(),
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_ref2$mask = _ref2.mask,
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mask = _ref2$mask === void 0 ? false : _ref2$mask,
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_ref2$maskInside = _ref2.maskInside,
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maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
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this.layer.buildLayerModel({
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moduleName: 'polygonWater',
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vertexShader: water_vert,
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fragmentShader: water_frag,
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triangulation: _triangulation.polygonTriangulation,
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primitive: _l7Core.gl.TRIANGLES,
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depth: {
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enable: false
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},
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stencil: (0, _l7Utils.getMask)(mask, maskInside)
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}).then(function (model) {
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callbackModel([model]);
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}).catch(function (err) {
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console.warn(err);
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callbackModel([]);
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});
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}
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}, {
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key: "clearModels",
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value: function clearModels() {
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var _this$texture, _this$dataTexture;
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(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
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(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
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}
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}, {
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key: "registerBuiltinAttributes",
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value: function registerBuiltinAttributes() {
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var bbox = this.layer.getSource().extent;
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var _bbox = (0, _slicedToArray2.default)(bbox, 4),
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minLng = _bbox[0],
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minLat = _bbox[1],
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maxLng = _bbox[2],
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maxLat = _bbox[3];
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var lngLen = maxLng - minLng;
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var latLen = maxLat - minLat;
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|
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this.styleAttributeService.registerStyleAttribute({
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name: 'waterUv',
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|
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_uv',
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: _l7Core.gl.STATIC_DRAW,
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data: [],
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type: _l7Core.gl.FLOAT
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|
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},
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|
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size: 2,
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|
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update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
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|
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var _vertex = (0, _slicedToArray2.default)(vertex, 2),
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|
-
lng = _vertex[0],
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|
-
lat = _vertex[1];
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|
-
|
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|
-
return [(lng - minLng) / lngLen, (lat - minLat) / latLen];
|
|
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|
-
}
|
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|
-
}
|
|
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|
-
});
|
|
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|
-
}
|
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|
-
}, {
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|
-
key: "loadTexture",
|
|
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|
-
value: function loadTexture() {
|
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|
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var _this = this;
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|
-
|
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|
-
var _ref3 = this.layer.getLayerConfig(),
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|
-
waterTexture = _ref3.waterTexture;
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|
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|
-
|
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|
-
var createTexture2D = this.rendererService.createTexture2D;
|
|
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|
-
this.texture = createTexture2D({
|
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|
-
height: 0,
|
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|
-
width: 0
|
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|
-
});
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|
-
var image = new Image();
|
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|
-
image.crossOrigin = '';
|
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|
-
|
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|
-
if (waterTexture) {
|
|
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|
-
// custom texture
|
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|
-
console.warn('L7 recommend:https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ');
|
|
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|
-
image.src = waterTexture;
|
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|
-
} else {
|
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|
-
// default texture
|
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|
-
image.src = 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ';
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|
-
}
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|
-
|
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209
|
-
image.onload = function () {
|
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|
-
_this.texture = createTexture2D({
|
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|
-
data: image,
|
|
212
|
-
width: image.width,
|
|
213
|
-
height: image.height,
|
|
214
|
-
wrapS: _l7Core.gl.MIRRORED_REPEAT,
|
|
215
|
-
wrapT: _l7Core.gl.MIRRORED_REPEAT,
|
|
216
|
-
min: _l7Core.gl.LINEAR,
|
|
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|
-
mag: _l7Core.gl.LINEAR
|
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218
|
-
});
|
|
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|
-
|
|
220
|
-
_this.layerService.updateLayerRenderList();
|
|
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|
-
|
|
222
|
-
_this.layerService.renderLayers();
|
|
223
|
-
};
|
|
224
|
-
}
|
|
225
|
-
}]);
|
|
226
|
-
return WaterModel;
|
|
227
|
-
}(_BaseModel2.default);
|
|
228
|
-
|
|
229
|
-
exports.default = WaterModel;
|