@antv/l7-layers 2.9.25 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -122
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -324
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -224
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -148
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -106
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -312
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -13
  315. package/es/tile/utils.js +0 -131
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
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  390. package/lib/heatmap/models/grid3d.js +0 -161
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  392. package/lib/heatmap/models/hexagon.js +0 -125
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  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
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  401. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
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@@ -1,212 +0,0 @@
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- import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
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- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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- import _createClass from "@babel/runtime/helpers/createClass";
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- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
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- import _inherits from "@babel/runtime/helpers/inherits";
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- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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174
- width = _size2[0],
175
- height = _size2[1];
176
-
177
- var _this$rendererService3 = this.rendererService.getViewportSize(),
178
- viewWidth = _this$rendererService3.width,
179
- viewHeight = _this$rendererService3.height;
180
-
181
- this.prevSize = [viewWidth, viewHeight];
182
- var canvas = document.createElement('canvas');
183
- this.canvas = canvas;
184
- canvas.width = viewWidth;
185
- canvas.height = viewHeight;
186
- canvas.style.pointerEvents = 'none';
187
- canvas.style.width = width + 'px';
188
- canvas.style.height = height + 'px';
189
- canvas.style.position = 'absolute';
190
- canvas.style.top = '0';
191
- canvas.style.left = '0';
192
- canvas.style.zIndex = zIndex + '';
193
- (_this$mapService$getC2 = this.mapService.getContainer()) === null || _this$mapService$getC2 === void 0 ? void 0 : _this$mapService$getC2.appendChild(canvas);
194
- var ctx = canvas.getContext('2d');
195
- this.ctx = ctx;
196
- }
197
- }, {
198
- key: "buildModels",
199
- value: function buildModels() {
200
- return this.initModels();
201
- }
202
- }, {
203
- key: "registerBuiltinAttributes",
204
- value: function registerBuiltinAttributes() {
205
- return;
206
- }
207
- }]);
208
-
209
- return CanvaModel;
210
- }(BaseModel);
211
-
212
- export { CanvaModel as default };
@@ -1,5 +0,0 @@
1
- export declare type CanvasModelType = 'canvas';
2
- declare const CanvasModels: {
3
- [key in CanvasModelType]: any;
4
- };
5
- export default CanvasModels;
@@ -1,5 +0,0 @@
1
- import CanvasModel from "./canvas";
2
- var CanvasModels = {
3
- canvas: CanvasModel
4
- };
5
- export default CanvasModels;
@@ -1,17 +0,0 @@
1
- import BaseLayer from '../core/BaseLayer';
2
- export default class CityBuildingLayer extends BaseLayer {
3
- type: string;
4
- buildModels(): void;
5
- rebuildModels(): void;
6
- setLight(t: number): void;
7
- protected getConfigSchema(): {
8
- properties: {
9
- opacity: {
10
- type: string;
11
- minimum: number;
12
- maximum: number;
13
- };
14
- };
15
- };
16
- protected getModelType(): string;
17
- }
@@ -1,88 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
-
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
- import BaseLayer from "../core/BaseLayer";
14
- import CityBuildModel from "./models/build";
15
-
16
- var CityBuildingLayer = /*#__PURE__*/function (_BaseLayer) {
17
- _inherits(CityBuildingLayer, _BaseLayer);
18
-
19
- var _super = _createSuper(CityBuildingLayer);
20
-
21
- function CityBuildingLayer() {
22
- var _this;
23
-
24
- _classCallCheck(this, CityBuildingLayer);
25
-
26
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
27
- args[_key] = arguments[_key];
28
- }
29
-
30
- _this = _super.call.apply(_super, [this].concat(args));
31
-
32
- _defineProperty(_assertThisInitialized(_this), "type", 'CityBuildingLayer');
33
-
34
- return _this;
35
- }
36
-
37
- _createClass(CityBuildingLayer, [{
38
- key: "buildModels",
39
- value: function buildModels() {
40
- var _this2 = this;
41
-
42
- this.layerModel = new CityBuildModel(this);
43
- this.layerModel.initModels(function (models) {
44
- _this2.models = models;
45
-
46
- _this2.renderLayers();
47
- });
48
- }
49
- }, {
50
- key: "rebuildModels",
51
- value: function rebuildModels() {
52
- var _this3 = this;
53
-
54
- this.layerModel.buildModels(function (models) {
55
- return _this3.models = models;
56
- });
57
- }
58
- }, {
59
- key: "setLight",
60
- value: function setLight(t) {
61
- this.updateLayerConfig({
62
- time: t
63
- });
64
- }
65
- }, {
66
- key: "getConfigSchema",
67
- value: function getConfigSchema() {
68
- return {
69
- properties: {
70
- opacity: {
71
- type: 'number',
72
- minimum: 0,
73
- maximum: 1
74
- }
75
- }
76
- };
77
- }
78
- }, {
79
- key: "getModelType",
80
- value: function getModelType() {
81
- return 'citybuilding';
82
- }
83
- }]);
84
-
85
- return CityBuildingLayer;
86
- }(BaseLayer);
87
-
88
- export { CityBuildingLayer as default };
@@ -1,22 +0,0 @@
1
- import { IModel } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class CityBuildModel extends BaseModel {
4
- private cityCenter;
5
- private cityMinSize;
6
- getUninforms(): {
7
- u_cityCenter: [number, number];
8
- u_cityMinSize: number;
9
- u_circleSweep: number;
10
- u_circleSweepColor: number[];
11
- u_circleSweepSpeed: number;
12
- u_opacity: number;
13
- u_baseColor: number[];
14
- u_brightColor: number[];
15
- u_windowColor: number[];
16
- u_time: number;
17
- };
18
- calCityGeo(): void;
19
- initModels(callbackModel: (models: IModel[]) => void): void;
20
- buildModels(callbackModel: (models: IModel[]) => void): void;
21
- protected registerBuiltinAttributes(): void;
22
- }
@@ -1,188 +0,0 @@
1
- import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/createClass";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
-
8
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
9
-
10
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
-
12
- import { AttributeType, gl } from '@antv/l7-core';
13
- import { rgb2arr } from '@antv/l7-utils';
14
- import BaseModel from "../../core/BaseModel";
15
- import { PolygonExtrudeTriangulation } from "../../core/triangulation";
16
-
17
- /* babel-plugin-inline-import '../shaders/build_frag.glsl' */
18
- var buildFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\nuniform float u_near : 0;\nuniform float u_far : 1;\nvarying vec4 v_Color;\nvarying vec2 v_texCoord;\nuniform float u_Zoom : 1;\nuniform float u_time;\n\nuniform float u_circleSweep;\nuniform float u_cityMinSize;\nuniform vec3 u_circleSweepColor;\nuniform float u_circleSweepSpeed;\n\nvarying float v_worldDis;\n\n#pragma include \"picking\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n gl_FragColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n gl_FragColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n gl_FragColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n gl_FragColor.rgb += r * r * u_circleSweepColor;\n }\n \n gl_FragColor.a *= u_opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
19
-
20
- /* babel-plugin-inline-import '../shaders/build_vert.glsl' */
21
- var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\n\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvarying vec4 v_Color;\nuniform mat4 u_Mvp;\n\nuniform float u_circleSweep;\nuniform vec2 u_cityCenter;\n\nvarying float v_worldDis;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
22
-
23
- var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
24
- _inherits(CityBuildModel, _BaseModel);
25
-
26
- var _super = _createSuper(CityBuildModel);
27
-
28
- function CityBuildModel() {
29
- _classCallCheck(this, CityBuildModel);
30
-
31
- return _super.apply(this, arguments);
32
- }
33
-
34
- _createClass(CityBuildModel, [{
35
- key: "getUninforms",
36
- value: function getUninforms() {
37
- var _ref = this.layer.getLayerConfig(),
38
- _ref$opacity = _ref.opacity,
39
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
40
- _ref$baseColor = _ref.baseColor,
41
- baseColor = _ref$baseColor === void 0 ? 'rgb(16,16,16)' : _ref$baseColor,
42
- _ref$brightColor = _ref.brightColor,
43
- brightColor = _ref$brightColor === void 0 ? 'rgb(255,176,38)' : _ref$brightColor,
44
- _ref$windowColor = _ref.windowColor,
45
- windowColor = _ref$windowColor === void 0 ? 'rgb(30,60,89)' : _ref$windowColor,
46
- _ref$time = _ref.time,
47
- time = _ref$time === void 0 ? 0 : _ref$time,
48
- _ref$sweep = _ref.sweep,
49
- sweep = _ref$sweep === void 0 ? {
50
- enable: false,
51
- sweepRadius: 1,
52
- sweepColor: 'rgb(255, 255, 255)',
53
- sweepSpeed: 0.4,
54
- sweepCenter: this.cityCenter
55
- } : _ref$sweep;
56
-
57
- return {
58
- u_cityCenter: sweep.sweepCenter || this.cityCenter,
59
- u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
60
- u_circleSweep: sweep.enable ? 1.0 : 0.0,
61
- u_circleSweepColor: rgb2arr(sweep.sweepColor).slice(0, 3),
62
- u_circleSweepSpeed: sweep.sweepSpeed,
63
- u_opacity: opacity,
64
- u_baseColor: rgb2arr(baseColor),
65
- u_brightColor: rgb2arr(brightColor),
66
- u_windowColor: rgb2arr(windowColor),
67
- u_time: this.layer.getLayerAnimateTime() || time
68
- };
69
- }
70
- }, {
71
- key: "calCityGeo",
72
- value: function calCityGeo() {
73
- // @ts-ignore
74
- var _this$layer$getSource = _slicedToArray(this.layer.getSource().extent, 4),
75
- minLng = _this$layer$getSource[0],
76
- minLat = _this$layer$getSource[1],
77
- maxLng = _this$layer$getSource[2],
78
- maxLat = _this$layer$getSource[3];
79
-
80
- if (this.mapService.version === 'GAODE2.x') {
81
- // @ts-ignore
82
- this.cityCenter = this.mapService.lngLatToCoord([(maxLng + minLng) / 2, (maxLat + minLat) / 2]); // @ts-ignore
83
-
84
- var l1 = this.mapService.lngLatToCoord([maxLng, maxLat]); // @ts-ignore
85
-
86
- var l2 = this.mapService.lngLatToCoord([minLng, minLat]);
87
- this.cityMinSize = Math.sqrt(Math.pow(l1[0] - l2[0], 2) + Math.pow(l1[1] - l2[1], 2)) / 4;
88
- } else {
89
- var w = maxLng - minLng;
90
- var h = maxLat - minLat;
91
- this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
92
- this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
93
- }
94
- }
95
- }, {
96
- key: "initModels",
97
- value: function initModels(callbackModel) {
98
- this.calCityGeo();
99
- this.startModelAnimate();
100
- this.buildModels(callbackModel);
101
- }
102
- }, {
103
- key: "buildModels",
104
- value: function buildModels(callbackModel) {
105
- this.layer.buildLayerModel({
106
- moduleName: 'cityBuilding',
107
- vertexShader: buildVert,
108
- fragmentShader: buildFrag,
109
- triangulation: PolygonExtrudeTriangulation,
110
- depth: {
111
- enable: true
112
- },
113
- cull: {
114
- enable: true,
115
- face: gl.BACK
116
- }
117
- }).then(function (model) {
118
- callbackModel([model]);
119
- }).catch(function (err) {
120
- console.warn(err);
121
- callbackModel([]);
122
- });
123
- }
124
- }, {
125
- key: "registerBuiltinAttributes",
126
- value: function registerBuiltinAttributes() {
127
- // point layer size;
128
- this.styleAttributeService.registerStyleAttribute({
129
- name: 'normal',
130
- type: AttributeType.Attribute,
131
- descriptor: {
132
- name: 'a_Normal',
133
- buffer: {
134
- // give the WebGL driver a hint that this buffer may change
135
- usage: gl.STATIC_DRAW,
136
- data: [],
137
- type: gl.FLOAT
138
- },
139
- size: 3,
140
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
141
- return normal;
142
- }
143
- }
144
- });
145
- this.styleAttributeService.registerStyleAttribute({
146
- name: 'size',
147
- type: AttributeType.Attribute,
148
- descriptor: {
149
- name: 'a_Size',
150
- buffer: {
151
- // give the WebGL driver a hint that this buffer may change
152
- usage: gl.DYNAMIC_DRAW,
153
- data: [],
154
- type: gl.FLOAT
155
- },
156
- size: 1,
157
- update: function update(feature, featureIdx, vertex, attributeIdx) {
158
- var _feature$size = feature.size,
159
- size = _feature$size === void 0 ? 10 : _feature$size;
160
- return Array.isArray(size) ? [size[0]] : [size];
161
- }
162
- }
163
- });
164
- this.styleAttributeService.registerStyleAttribute({
165
- name: 'uv',
166
- type: AttributeType.Attribute,
167
- descriptor: {
168
- name: 'a_Uv',
169
- buffer: {
170
- // give the WebGL driver a hint that this buffer may change
171
- usage: gl.DYNAMIC_DRAW,
172
- data: [],
173
- type: gl.FLOAT
174
- },
175
- size: 2,
176
- update: function update(feature, featureIdx, vertex, attributeIdx) {
177
- var size = feature.size;
178
- return [vertex[3], vertex[4]];
179
- }
180
- }
181
- });
182
- }
183
- }]);
184
-
185
- return CityBuildModel;
186
- }(BaseModel);
187
-
188
- export { CityBuildModel as default };
@@ -1,117 +0,0 @@
1
- uniform float u_opacity: 1.0;
2
- uniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
3
- uniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
4
- uniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
5
- uniform float u_near : 0;
6
- uniform float u_far : 1;
7
- varying vec4 v_Color;
8
- varying vec2 v_texCoord;
9
- uniform float u_Zoom : 1;
10
- uniform float u_time;
11
-
12
- uniform float u_circleSweep;
13
- uniform float u_cityMinSize;
14
- uniform vec3 u_circleSweepColor;
15
- uniform float u_circleSweepSpeed;
16
-
17
- varying float v_worldDis;
18
-
19
- #pragma include "picking"
20
-
21
- vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
22
- float s = step(hot, n);
23
- vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);
24
-
25
- return mix(darkColor, color, s);
26
- }
27
- float random (vec2 st) {
28
- return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);
29
- }
30
-
31
- float LinearizeDepth()
32
- {
33
- float z = gl_FragCoord.z * 2.0 - 1.0;
34
- return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));
35
- }
36
-
37
- vec3 fog(vec3 color, vec3 fogColor, float depth){
38
- float fogFactor=clamp(depth,0.0,1.0);
39
- vec3 output_color=mix(fogColor,color,fogFactor);
40
- return output_color;
41
- }
42
-
43
- float sdRect(vec2 p, vec2 sz) {
44
- vec2 d = abs(p) - sz;
45
- float outside = length(max(d, 0.));
46
- float inside = min(max(d.x, d.y), 0.);
47
- return outside + inside;
48
- }
49
-
50
- void main() {
51
- gl_FragColor = v_Color;
52
- vec3 baseColor = u_baseColor.xyz;
53
- vec3 brightColor = u_brightColor.xyz;
54
- vec3 windowColor = u_windowColor.xyz;
55
- float targetColId = 5.;
56
- float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;
57
- vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
58
- if(v_texCoord.x < 0.) { //顶部颜色
59
- vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
60
- gl_FragColor = vec4( foggedColor, v_Color.w);
61
- }else { // 侧面颜色
62
- vec2 st = v_texCoord;
63
- vec2 UvScale = v_texCoord;
64
- float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));
65
- float tStart = 0.25 * tStep;
66
- float tEnd = 0.75 * tStep;
67
- float u = mod(UvScale.x, tStep);
68
- float v = mod(UvScale.y, tStep);
69
- float ux = floor(UvScale.x/tStep);
70
- float uy = floor(UvScale.y/tStep);
71
- float n = random(vec2(ux,uy));
72
- float lightP = u_time;
73
- float head = 1.0- step(0.005,st.y);
74
- /*step3*/
75
- // 将窗户颜色和墙面颜色区别开来
76
- float sU = step(tStart, u) - step(tEnd, u);
77
- float sV = step(tStart, v) - step(tEnd, v);
78
- vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));
79
- float dist = sdRect(vec2(u,v), windowSize);
80
- float s = sU * sV;
81
-
82
- float curColId = floor(UvScale.x / tStep);
83
- float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);
84
-
85
- float mLightP = mod(lightP, 2.);
86
- float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);
87
- if(ux == targetColId){
88
- n =0.;
89
- }
90
- float timeP = min(0.75, abs ( sin(u_time/3.0) ) );
91
- float hot = smoothstep(1.0,0.0,timeP);
92
- vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);
93
- //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);
94
- float sFinal = s * sCol * sRow;
95
- color += mix(baseColor, brightColor, sFinal*n);
96
- if (st.y<0.01){
97
- color = baseColor;
98
- }
99
- if(head ==1.0) { // 顶部亮线
100
- color = brightColor;
101
- }
102
- color = color * v_Color.rgb;
103
-
104
- vec3 foggedColor = fog(color,fogColor,depth);
105
-
106
- gl_FragColor = vec4(foggedColor,1.0);
107
- }
108
-
109
-
110
- if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
111
- float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
112
- gl_FragColor.rgb += r * r * u_circleSweepColor;
113
- }
114
-
115
- gl_FragColor.a *= u_opacity;
116
- gl_FragColor = filterColor(gl_FragColor);
117
- }