@antv/l7-layers 2.9.25 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -122
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -324
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -224
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -148
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -106
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -312
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -13
  315. package/es/tile/utils.js +0 -131
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
  349. package/es/wind/models/windShader.js +0 -12
  350. package/es/wind/shaders/wind_frag.glsl +0 -9
  351. package/es/wind/shaders/wind_vert.glsl +0 -17
  352. package/lib/Geometry/index.js +0 -119
  353. package/lib/Geometry/models/billboard.js +0 -246
  354. package/lib/Geometry/models/index.js +0 -22
  355. package/lib/Geometry/models/plane.js +0 -436
  356. package/lib/Geometry/models/sprite.js +0 -318
  357. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  358. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  359. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  360. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  361. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  362. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  363. package/lib/canvas/index.js +0 -104
  364. package/lib/canvas/models/canvas.js +0 -221
  365. package/lib/canvas/models/index.js +0 -16
  366. package/lib/citybuliding/building.js +0 -101
  367. package/lib/citybuliding/models/build.js +0 -203
  368. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  369. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  370. package/lib/core/BaseLayer.js +0 -1408
  371. package/lib/core/BaseModel.js +0 -503
  372. package/lib/core/interface.js +0 -41
  373. package/lib/core/schema.js +0 -33
  374. package/lib/core/shape/Path.js +0 -88
  375. package/lib/core/shape/extrude.js +0 -180
  376. package/lib/core/triangulation.js +0 -555
  377. package/lib/earth/index.js +0 -107
  378. package/lib/earth/models/atmosphere.js +0 -152
  379. package/lib/earth/models/base.js +0 -222
  380. package/lib/earth/models/bloomsphere.js +0 -152
  381. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  382. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  383. package/lib/earth/shaders/base_frag.glsl +0 -13
  384. package/lib/earth/shaders/base_vert.glsl +0 -52
  385. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  386. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  387. package/lib/earth/utils.js +0 -136
  388. package/lib/heatmap/index.js +0 -158
  389. package/lib/heatmap/models/grid.js +0 -122
  390. package/lib/heatmap/models/grid3d.js +0 -161
  391. package/lib/heatmap/models/heatmap.js +0 -487
  392. package/lib/heatmap/models/hexagon.js +0 -125
  393. package/lib/heatmap/models/index.js +0 -26
  394. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  395. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  396. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  397. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
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  400. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
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  403. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
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  419. package/lib/line/models/half.js +0 -299
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  426. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  427. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  428. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -148
  429. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  430. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  431. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  432. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  433. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  434. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  435. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -207
  436. package/lib/line/shaders/line_arc_frag.glsl +0 -89
  437. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  438. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  439. package/lib/line/shaders/line_arc_vert.glsl +0 -176
  440. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
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  443. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
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  445. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
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  447. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
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  449. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  450. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
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  488. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  489. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  490. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
  491. package/lib/point/shaders/earth/fill_frag.glsl +0 -86
  492. package/lib/point/shaders/earth/fill_vert.glsl +0 -126
  493. package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
  494. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -121
  495. package/lib/point/shaders/fill_frag.glsl +0 -84
  496. package/lib/point/shaders/fill_vert.glsl +0 -189
  497. package/lib/point/shaders/image/fillImage_frag.glsl +0 -20
  498. package/lib/point/shaders/image/fillImage_vert.glsl +0 -116
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  503. package/lib/point/shaders/radar/radar_frag.glsl +0 -64
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  505. package/lib/point/shaders/simplePoint_frag.glsl +0 -53
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  579. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,611 +0,0 @@
1
- import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
- import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
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- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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- import _createClass from "@babel/runtime/helpers/createClass";
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- import _defineProperty from "@babel/runtime/helpers/defineProperty";
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- import { aProjectFlat } from '@antv/l7-utils';
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- import { vec2 } from 'gl-matrix';
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- var tmp = vec2.create();
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- var capEnd = vec2.create();
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- var lineA = vec2.create();
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- var lineB = vec2.create();
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- var tangent = vec2.create();
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- export function computeMiter(lineTangent, miter, start, end, halfThick) {
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- vec2.add(lineTangent, start, end);
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- vec2.normalize(lineTangent, lineTangent);
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- miter = vec2.fromValues(-lineTangent[1], lineTangent[0]);
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- var tmpvec = vec2.fromValues(-start[1], start[0]);
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- return [halfThick / vec2.dot(miter, tmpvec), miter];
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- }
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- export function computeNormal(out, dir) {
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- return vec2.set(out, -dir[1], dir[0]);
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- }
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- export function direction(out, a, b) {
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- vec2.sub(out, a, b);
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- vec2.normalize(out, out);
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- return out;
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- }
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-
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- function isPointEqual(a, b) {
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- return a[0] === b[0] && a[1] === b[1];
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- }
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-
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- function getArrayUnique(matrix) {
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- var map = new Map();
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-
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- for (var i = 0; i < matrix.length; i++) {
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- var key = matrix[0].toString() + '-' + matrix[1].toString();
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-
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- if (map.get(key)) {
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- matrix.splice(i, 1);
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- i++;
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- } else {
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- map.set(key, key);
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- }
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- }
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-
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- return matrix;
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- }
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-
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- var ExtrudePolyline = /*#__PURE__*/function () {
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- function ExtrudePolyline() {
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- var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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-
54
- _classCallCheck(this, ExtrudePolyline);
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-
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- _defineProperty(this, "lastFlip", -1);
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-
58
- _defineProperty(this, "miter", vec2.fromValues(0, 0));
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-
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- _defineProperty(this, "started", false);
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-
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- _defineProperty(this, "dash", false);
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-
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- _defineProperty(this, "totalDistance", 0);
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-
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- _defineProperty(this, "currentIndex", 0);
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-
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- this.join = opts.join || 'miter';
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- this.cap = opts.cap || 'butt';
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- this.miterLimit = opts.miterLimit || 10;
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- this.thickness = opts.thickness || 1;
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- this.dash = opts.dash || false;
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- this.complex = {
74
- positions: [],
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- indices: [],
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- normals: [],
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- startIndex: 0,
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- indexes: []
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- };
80
- }
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-
82
- _createClass(ExtrudePolyline, [{
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- key: "simpleExtrude",
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- value: function simpleExtrude(points) {
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- var complex = this.complex;
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-
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- if (points.length <= 1) {
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- return complex;
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- }
90
-
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- this.lastFlip = -1;
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- this.started = false;
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- this.normal = null;
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- this.totalDistance = 0;
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- var total = points.length;
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- var count = complex.startIndex;
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-
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- for (var i = 1; i < total; i++) {
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- var last = points[i - 1];
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- var cur = points[i];
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- var next = i < points.length - 1 ? points[i + 1] : null;
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- var amt = this.simpleSegment(complex, count, last, cur, next);
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- count += amt;
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- }
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-
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- if (this.dash) {
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- for (var _i = 0; _i < complex.positions.length / 6; _i++) {
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- complex.positions[_i * 6 + 5] = this.totalDistance;
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- }
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- }
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-
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- complex.startIndex = complex.positions.length / 6;
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- return complex;
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- }
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- }, {
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- key: "simpleExtrude_gaode2",
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- value: function simpleExtrude_gaode2(points, originPoints) {
118
- var complex = this.complex;
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-
120
- if (points.length <= 1) {
121
- return complex;
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- }
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-
124
- this.lastFlip = -1;
125
- this.started = false;
126
- this.normal = null;
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- this.totalDistance = 0; // 去除数组里重复的点
128
- // points = getArrayUnique(points);
129
-
130
- var total = points.length;
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- var count = complex.startIndex;
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-
133
- for (var i = 1; i < total; i++) {
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- var _originPoints$, _originPoints$i$, _originPoints$2;
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-
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- var last = points[i - 1];
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- last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0); // @ts-ignore
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-
139
- var originLast = originPoints[i - 1];
140
- var cur = points[i];
141
- cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0); // @ts-ignore
142
-
143
- var originCur = originPoints[i];
144
- var next = i < points.length - 1 ? [].concat(_toConsumableArray(points[i + 1]), [(_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0]) : null;
145
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
146
- var amt = this.simpleSegment(complex, count, // @ts-ignore
147
- last, // @ts-ignore
148
- cur, // @ts-ignore
149
- next, // @ts-ignore
150
- originLast, originCur, // @ts-ignore
151
- originNext);
152
- count += amt;
153
- }
154
-
155
- if (this.dash) {
156
- for (var _i2 = 0; _i2 < complex.positions.length / 6; _i2++) {
157
- complex.positions[_i2 * 6 + 5] = this.totalDistance;
158
- }
159
- }
160
-
161
- complex.startIndex = complex.positions.length / 6;
162
- return complex;
163
- }
164
- }, {
165
- key: "extrude_gaode2",
166
- value: function extrude_gaode2(points, originPoints) {
167
- var complex = this.complex;
168
-
169
- if (points.length <= 1) {
170
- return complex;
171
- }
172
-
173
- this.lastFlip = -1;
174
- this.started = false;
175
- this.normal = null;
176
- this.totalDistance = 0; // 去除数组里重复的点
177
- // points = getArrayUnique(points);
178
-
179
- var total = points.length;
180
- var count = complex.startIndex;
181
-
182
- for (var i = 1; i < total; i++) {
183
- var _originPoints$3, _originPoints$i$2, _originPoints$4;
184
-
185
- var last = points[i - 1];
186
- last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0); // @ts-ignore
187
-
188
- var originLast = originPoints[i - 1];
189
- var cur = points[i];
190
- cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0); // @ts-ignore
191
-
192
- var originCur = originPoints[i];
193
- var next = i < points.length - 1 ? [].concat(_toConsumableArray(points[i + 1]), [(_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0]) : null;
194
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
195
- var amt = this.segment_gaode2(complex, count, // @ts-ignore
196
- last, // @ts-ignore
197
- cur, // @ts-ignore
198
- next, // @ts-ignore
199
- originLast, originCur, // @ts-ignore
200
- originNext);
201
- count += amt;
202
- }
203
-
204
- if (this.dash) {
205
- for (var _i3 = 0; _i3 < complex.positions.length / 6; _i3++) {
206
- complex.positions[_i3 * 6 + 5] = this.totalDistance;
207
- }
208
- }
209
-
210
- complex.startIndex = complex.positions.length / 6;
211
- return complex;
212
- }
213
- }, {
214
- key: "extrude",
215
- value: function extrude(points) {
216
- var complex = this.complex;
217
-
218
- if (points.length <= 1) {
219
- return complex;
220
- }
221
-
222
- this.lastFlip = -1;
223
- this.started = false;
224
- this.normal = null;
225
- this.totalDistance = 0; // 去除数组里重复的点
226
- // points = getArrayUnique(points);
227
-
228
- var total = points.length;
229
- var count = complex.startIndex;
230
-
231
- for (var i = 1; i < total; i++) {
232
- var last = points[i - 1];
233
- var cur = points[i];
234
- var next = i < points.length - 1 ? points[i + 1] : null;
235
- var amt = this.segment(complex, count, last, cur, next);
236
- count += amt;
237
- }
238
-
239
- if (this.dash) {
240
- for (var _i4 = 0; _i4 < complex.positions.length / 6; _i4++) {
241
- complex.positions[_i4 * 6 + 5] = this.totalDistance;
242
- }
243
- }
244
-
245
- complex.startIndex = complex.positions.length / 6;
246
- return complex;
247
- }
248
- }, {
249
- key: "simpleSegment",
250
- value: function simpleSegment(complex, index, last, cur, next) {
251
- var count = 0;
252
- var indices = complex.indices;
253
- var positions = complex.positions;
254
- var normals = complex.normals;
255
- var flatCur = aProjectFlat([cur[0], cur[1]]);
256
- var flatLast = aProjectFlat([last[0], last[1]]); // @ts-ignore
257
-
258
- direction(lineA, flatCur, flatLast);
259
- var segmentDistance = 0;
260
-
261
- if (this.dash) {
262
- // @ts-ignore
263
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
264
- this.totalDistance += segmentDistance;
265
- }
266
-
267
- if (!this.normal) {
268
- this.normal = vec2.create();
269
- computeNormal(this.normal, lineA);
270
- }
271
-
272
- if (!this.started) {
273
- this.started = true;
274
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
275
- }
276
-
277
- indices.push(index + 0, index + 1, index + 2);
278
-
279
- if (!next) {
280
- computeNormal(this.normal, lineA);
281
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
282
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
283
- count += 2;
284
- } else {
285
- var flatNext = aProjectFlat([next[0], next[1]]);
286
-
287
- if (isPointEqual(flatCur, flatNext)) {
288
- vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
289
- }
290
-
291
- direction(lineB, flatNext, flatCur); // stores tangent & miter
292
-
293
- var _computeMiter = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
294
- _computeMiter2 = _slicedToArray(_computeMiter, 2),
295
- miterLen = _computeMiter2[0],
296
- miter = _computeMiter2[1]; // normal(tmp, lineA)
297
- // get orientation
298
-
299
-
300
- var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
301
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
302
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
303
- flip = -1; // the miter is now the normal for our next join
304
-
305
- vec2.copy(this.normal, miter);
306
- count += 2;
307
- this.lastFlip = flip;
308
- }
309
-
310
- return count;
311
- }
312
- }, {
313
- key: "segment_gaode2",
314
- value: function segment_gaode2(complex, index, last, cur, next, originLast, originCur, originNext) {
315
- var count = 0;
316
- var indices = complex.indices;
317
- var positions = complex.positions;
318
- var normals = complex.normals;
319
- var capSquare = this.cap === 'square';
320
- var joinBevel = this.join === 'bevel';
321
- var flatCur = aProjectFlat([originCur[0], originCur[1]]);
322
- var flatLast = aProjectFlat([originLast[0], originLast[1]]); // @ts-ignore
323
-
324
- direction(lineA, cur, last);
325
- var segmentDistance = 0;
326
-
327
- if (this.dash) {
328
- // @ts-ignore
329
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
330
- this.totalDistance += segmentDistance;
331
- }
332
-
333
- if (!this.normal) {
334
- this.normal = vec2.create();
335
- computeNormal(this.normal, lineA);
336
- }
337
-
338
- if (!this.started) {
339
- this.started = true; // if the end cap is type square, we can just push the verts out a bit
340
-
341
- if (capSquare) {
342
- // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
343
- var out1 = vec2.create();
344
- var out2 = vec2.create();
345
- vec2.add(out1, this.normal, lineA);
346
- vec2.add(out2, this.normal, lineA);
347
- normals.push(out2[0], out2[1], 0);
348
- normals.push(out1[0], out1[1], 0);
349
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
350
- this.complex.indexes.push(this.currentIndex);
351
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
352
- this.complex.indexes.push(this.currentIndex);
353
- this.currentIndex++;
354
- } else {
355
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
356
- }
357
- }
358
-
359
- indices.push(index + 0, index + 1, index + 2);
360
-
361
- if (!next) {
362
- computeNormal(this.normal, lineA);
363
-
364
- if (capSquare) {
365
- var _out = vec2.create();
366
-
367
- var _out2 = vec2.create();
368
-
369
- vec2.sub(_out2, lineA, this.normal);
370
- vec2.add(_out, lineA, this.normal);
371
- normals.push(_out2[0], _out2[1], 0);
372
- normals.push(_out[0], _out[1], 0);
373
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
374
- this.complex.indexes.push(this.currentIndex);
375
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
376
- this.complex.indexes.push(this.currentIndex);
377
- this.currentIndex++;
378
- } else {
379
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
380
- }
381
-
382
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
383
- count += 2;
384
- } else {
385
- // @ts-ignore
386
- if (isPointEqual(cur, next)) {
387
- vec2.add( // @ts-ignore
388
- next, // @ts-ignore
389
- cur, vec2.normalize( // @ts-ignore
390
- next, // @ts-ignore
391
- vec2.subtract(next, cur, last)));
392
- } // @ts-ignore
393
-
394
-
395
- direction(lineB, next, cur); // stores tangent & miter
396
-
397
- var _computeMiter3 = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
398
- _computeMiter4 = _slicedToArray(_computeMiter3, 2),
399
- miterLen = _computeMiter4[0],
400
- miter = _computeMiter4[1]; // normal(tmp, lineA)
401
- // get orientation
402
-
403
-
404
- var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
405
- var bevel = joinBevel;
406
-
407
- if (!bevel && this.join === 'miter') {
408
- var limit = miterLen;
409
-
410
- if (limit > this.miterLimit) {
411
- bevel = true;
412
- }
413
- }
414
-
415
- if (bevel) {
416
- normals.push(this.normal[0], this.normal[1], 0);
417
- normals.push(miter[0], miter[1], 0);
418
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
419
- this.complex.indexes.push(this.currentIndex);
420
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
421
- this.complex.indexes.push(this.currentIndex);
422
- this.currentIndex++;
423
- indices.push.apply(indices, _toConsumableArray(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3])); // now add the bevel triangle
424
-
425
- indices.push(index + 2, index + 3, index + 4);
426
- computeNormal(tmp, lineB);
427
- vec2.copy(this.normal, tmp); // store normal for next round
428
-
429
- normals.push(this.normal[0], this.normal[1], 0);
430
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
431
- this.complex.indexes.push(this.currentIndex);
432
- this.currentIndex++;
433
- count += 3;
434
- } else {
435
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
436
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
437
- flip = -1; // the miter is now the normal for our next join
438
-
439
- vec2.copy(this.normal, miter);
440
- count += 2;
441
- }
442
-
443
- this.lastFlip = flip;
444
- }
445
-
446
- return count;
447
- }
448
- }, {
449
- key: "segment",
450
- value: function segment(complex, index, last, cur, next) {
451
- var count = 0;
452
- var indices = complex.indices;
453
- var positions = complex.positions;
454
- var normals = complex.normals;
455
- var capSquare = this.cap === 'square';
456
- var joinBevel = this.join === 'bevel';
457
- var flatCur = aProjectFlat([cur[0], cur[1]]);
458
- var flatLast = aProjectFlat([last[0], last[1]]); // @ts-ignore
459
-
460
- direction(lineA, flatCur, flatLast);
461
- var segmentDistance = 0;
462
-
463
- if (this.dash) {
464
- // @ts-ignore
465
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
466
- this.totalDistance += segmentDistance;
467
- }
468
-
469
- if (!this.normal) {
470
- this.normal = vec2.create();
471
- computeNormal(this.normal, lineA);
472
- }
473
-
474
- if (!this.started) {
475
- this.started = true; // if the end cap is type square, we can just push the verts out a bit
476
-
477
- if (capSquare) {
478
- // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
479
- var out1 = vec2.create();
480
- var out2 = vec2.create();
481
- vec2.add(out1, this.normal, lineA);
482
- vec2.add(out2, this.normal, lineA);
483
- normals.push(out2[0], out2[1], 0);
484
- normals.push(out1[0], out1[1], 0);
485
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
486
- this.complex.indexes.push(this.currentIndex);
487
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
488
- this.complex.indexes.push(this.currentIndex);
489
- this.currentIndex++; // this.extrusions(positions, normals, last, out, this.thickness);
490
- // last = capEnd;
491
- } else {
492
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
493
- }
494
- }
495
-
496
- indices.push(index + 0, index + 1, index + 2);
497
-
498
- if (!next) {
499
- computeNormal(this.normal, lineA);
500
-
501
- if (capSquare) {
502
- // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
503
- // cur = capEnd;
504
- var _out3 = vec2.create();
505
-
506
- var _out4 = vec2.create();
507
-
508
- vec2.sub(_out4, lineA, this.normal);
509
- vec2.add(_out3, lineA, this.normal); // this.extrusions(positions, normals, cur, out, this.thickness);
510
-
511
- normals.push(_out4[0], _out4[1], 0);
512
- normals.push(_out3[0], _out3[1], 0);
513
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
514
- this.complex.indexes.push(this.currentIndex);
515
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
516
- this.complex.indexes.push(this.currentIndex);
517
- this.currentIndex++;
518
- } else {
519
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
520
- } // this.extrusions(positions, normals, cur, this.normal, this.thickness);
521
-
522
-
523
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
524
- count += 2;
525
- } else {
526
- var flatNext = aProjectFlat([next[0], next[1]]);
527
-
528
- if (isPointEqual(flatCur, flatNext)) {
529
- vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
530
- }
531
-
532
- direction(lineB, flatNext, flatCur); // stores tangent & miter
533
-
534
- var _computeMiter5 = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
535
- _computeMiter6 = _slicedToArray(_computeMiter5, 2),
536
- miterLen = _computeMiter6[0],
537
- miter = _computeMiter6[1]; // normal(tmp, lineA)
538
- // get orientation
539
-
540
-
541
- var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
542
- var bevel = joinBevel;
543
-
544
- if (!bevel && this.join === 'miter') {
545
- var limit = miterLen;
546
-
547
- if (limit > this.miterLimit) {
548
- bevel = true;
549
- }
550
- }
551
-
552
- if (bevel) {
553
- normals.push(this.normal[0], this.normal[1], 0);
554
- normals.push(miter[0], miter[1], 0);
555
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
556
- this.complex.indexes.push(this.currentIndex);
557
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
558
- this.complex.indexes.push(this.currentIndex);
559
- this.currentIndex++;
560
- indices.push.apply(indices, _toConsumableArray(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3])); // now add the bevel triangle
561
-
562
- indices.push(index + 2, index + 3, index + 4);
563
- computeNormal(tmp, lineB);
564
- vec2.copy(this.normal, tmp); // store normal for next round
565
-
566
- normals.push(this.normal[0], this.normal[1], 0);
567
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
568
- this.complex.indexes.push(this.currentIndex);
569
- this.currentIndex++;
570
- count += 3;
571
- } else {
572
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
573
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
574
- flip = -1; // the miter is now the normal for our next join
575
-
576
- vec2.copy(this.normal, miter);
577
- count += 2;
578
- }
579
-
580
- this.lastFlip = flip;
581
- }
582
-
583
- return count;
584
- }
585
- }, {
586
- key: "extrusions",
587
- value: function extrusions(positions, normals, point, // 顶点
588
- normal, // 法向量
589
- thickness, // 高度
590
- distanceRadio) {
591
- normals.push(normal[0], normal[1], 0);
592
- normals.push(normal[0], normal[1], 0);
593
- positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
594
- this.complex.indexes.push(this.currentIndex);
595
- positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
596
- this.complex.indexes.push(this.currentIndex);
597
- this.currentIndex++;
598
- }
599
- }, {
600
- key: "lineSegmentDistance",
601
- value: function lineSegmentDistance(b1, a1) {
602
- var dx = a1[0] - b1[0];
603
- var dy = a1[1] - b1[1];
604
- return Math.sqrt(dx * dx + dy * dy);
605
- }
606
- }]);
607
-
608
- return ExtrudePolyline;
609
- }();
610
-
611
- export { ExtrudePolyline as default };
@@ -1,28 +0,0 @@
1
- declare type CallBack = (...args: any[]) => any;
2
- /**
3
- * 网格索引,相比 @mapbox/grid-index,在简单计算碰撞检测结果时效率更高
4
- * @see https://zhuanlan.zhihu.com/p/74373214
5
- */
6
- declare class GridIndex {
7
- private boxCells;
8
- private xCellCount;
9
- private yCellCount;
10
- private boxKeys;
11
- private bboxes;
12
- private width;
13
- private height;
14
- private xScale;
15
- private yScale;
16
- private boxUid;
17
- constructor(width: number, height: number, cellSize: number);
18
- insert(key: any, x1: number, y1: number, x2: number, y2: number): void;
19
- query(x1: number, y1: number, x2: number, y2: number, predicate?: CallBack): boolean | any[];
20
- hitTest(x1: number, y1: number, x2: number, y2: number, predicate?: CallBack): boolean | any[];
21
- private insertBoxCell;
22
- private queryHitTest;
23
- private queryCell;
24
- private forEachCell;
25
- private convertToXCellCoord;
26
- private convertToYCellCoord;
27
- }
28
- export default GridIndex;