@antv/l7-layers 2.9.25 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -122
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -324
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -224
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -148
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -106
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -312
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -13
  315. package/es/tile/utils.js +0 -131
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
  349. package/es/wind/models/windShader.js +0 -12
  350. package/es/wind/shaders/wind_frag.glsl +0 -9
  351. package/es/wind/shaders/wind_vert.glsl +0 -17
  352. package/lib/Geometry/index.js +0 -119
  353. package/lib/Geometry/models/billboard.js +0 -246
  354. package/lib/Geometry/models/index.js +0 -22
  355. package/lib/Geometry/models/plane.js +0 -436
  356. package/lib/Geometry/models/sprite.js +0 -318
  357. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  358. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  359. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  360. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
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  362. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
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  365. package/lib/canvas/models/index.js +0 -16
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  372. package/lib/core/interface.js +0 -41
  373. package/lib/core/schema.js +0 -33
  374. package/lib/core/shape/Path.js +0 -88
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  377. package/lib/earth/index.js +0 -107
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  379. package/lib/earth/models/base.js +0 -222
  380. package/lib/earth/models/bloomsphere.js +0 -152
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  382. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  383. package/lib/earth/shaders/base_frag.glsl +0 -13
  384. package/lib/earth/shaders/base_vert.glsl +0 -52
  385. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  386. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
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  388. package/lib/heatmap/index.js +0 -158
  389. package/lib/heatmap/models/grid.js +0 -122
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  392. package/lib/heatmap/models/hexagon.js +0 -125
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  395. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  396. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  397. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
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  520. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
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- "use strict";
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-
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- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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- var _l7Core = require("@antv/l7-core");
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- var _lodash = require("lodash");
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- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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-
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- var _triangulation = require("../../core/triangulation");
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- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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-
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- /* babel-plugin-inline-import '../shaders/atmosphere_frag.glsl' */
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- var atmoSphereFrag = "\nuniform float u_opacity;\nuniform vec3 u_CameraPosition;\n\nvarying vec3 vVertexNormal;\nvarying float v_offset;\nvarying vec4 v_Color;\nvoid main() {\n \n \n // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n // TODO: \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
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-
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- /* babel-plugin-inline-import '../shaders/atmosphere_vert.glsl' */
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- var atmoSphereVert = "\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute vec2 a_Uv;\nattribute vec4 a_Color;\nuniform vec3 u_CameraPosition;\nvarying float v_CamreaDistance;\n\nuniform mat4 u_ViewProjectionMatrix;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_ViewMatrix;\n\nvarying vec3 vVertexNormal;\nvarying vec4 v_Color;\nvarying float v_offset;\n\nvoid main() {\n float EARTH_RADIUS = 100.0;\n \n v_Color = a_Color;\n\n v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
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-
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- var EarthAtomSphereModel = /*#__PURE__*/function (_BaseModel) {
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- (0, _inherits2.default)(EarthAtomSphereModel, _BaseModel);
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- var _super = _createSuper(EarthAtomSphereModel);
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-
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- function EarthAtomSphereModel() {
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- (0, _classCallCheck2.default)(this, EarthAtomSphereModel);
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- return _super.apply(this, arguments);
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- }
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- (0, _createClass2.default)(EarthAtomSphereModel, [{
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- key: "getUninforms",
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- value: function getUninforms() {
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- var _ref = this.layer.getLayerConfig(),
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- _ref$opacity = _ref.opacity,
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- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
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- return {
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- u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0
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- };
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- }
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- }, {
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- value: function initModels(callbackModel) {
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- this.buildModels(callbackModel);
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- value: function clearModels() {
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- return '';
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- }
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- }, {
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- value: function buildModels(callbackModel) {
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- // TODO: 调整图层的绘制顺序 地球大气层
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- this.layer.zIndex = -997;
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- this.layer.buildLayerModel({
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- moduleName: 'earthAtmo',
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- vertexShader: atmoSphereVert,
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- fragmentShader: atmoSphereFrag,
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- triangulation: _triangulation.earthTriangulation,
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- depth: {
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- enable: false
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- },
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- blend: this.getBlend()
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- }).then(function (model) {
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- callbackModel([model]);
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- }).catch(function (err) {
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- callbackModel([]);
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- });
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- }
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- descriptor: {
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- data: [],
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- },
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- size: 1,
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- update: function update(feature, featureIdx, vertex, attributeIdx) {
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- size = _feature$size === void 0 ? 1 : _feature$size;
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- return Array.isArray(size) ? [size[0]] : [size];
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- descriptor: {
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- name: 'a_Normal',
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- buffer: {
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- data: [],
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- type: _l7Core.gl.FLOAT
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- },
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- size: 3,
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- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
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- return normal;
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- }
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- }
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- });
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- this.styleAttributeService.registerStyleAttribute({
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- name: 'uv',
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- type: _l7Core.AttributeType.Attribute,
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- descriptor: {
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- name: 'a_Uv',
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- buffer: {
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- // give the WebGL driver a hint that this buffer may change
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- usage: _l7Core.gl.DYNAMIC_DRAW,
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- data: [],
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- type: _l7Core.gl.FLOAT
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- },
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- size: 2,
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- update: function update(feature, featureIdx, vertex, attributeIdx) {
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- return [vertex[3], vertex[4]];
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- }
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- }
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- });
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- }
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- }]);
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- return EarthAtomSphereModel;
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- }(_BaseModel2.default);
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-
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- exports.default = EarthAtomSphereModel;
@@ -1,222 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
7
- });
8
- exports.default = void 0;
9
-
10
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
-
12
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
-
14
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
-
16
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
-
18
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
-
20
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
-
22
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
-
24
- var _l7Core = require("@antv/l7-core");
25
-
26
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
27
-
28
- var _triangulation = require("../../core/triangulation");
29
-
30
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
31
-
32
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
-
34
- /* babel-plugin-inline-import '../shaders/base_frag.glsl' */
35
- var baseFrag = "\nuniform sampler2D u_texture;\n\nvarying vec2 v_texCoord;\nvarying float v_lightWeight;\n\n\nvoid main() {\n\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n gl_FragColor = color;\n}\n";
36
-
37
- /* babel-plugin-inline-import '../shaders/base_vert.glsl' */
38
- var baseVert = "// attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nuniform vec3 u_CameraPosition;\nuniform mat4 u_ViewProjectionMatrix;\nuniform mat4 u_ModelMatrix;\nuniform float u_ambientRatio : 0.5;\nuniform float u_diffuseRatio : 0.3;\nuniform float u_specularRatio : 0.2;\nuniform vec3 u_sunLight: [1.0, -10.5, 12.0];\n\n\n\nfloat calc_lighting(vec4 pos) {\n\n vec3 worldPos = vec3(pos * u_ModelMatrix);\n\n vec3 worldNormal = a_Normal;\n\n // cal light weight\n vec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n vec3 lightDir = normalize(u_sunLight);\n\n vec3 halfDir = normalize(viewDir+lightDir);\n // lambert\n float lambert = dot(worldNormal, lightDir);\n // specular\n float specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n //sum to light weight\n float lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n return lightWeight;\n}\n\nvarying float v_lightWeight;\nvoid main() {\n\n v_texCoord = a_Uv;\n\n float lightWeight = calc_lighting(vec4(a_Position, 1.0));\n v_lightWeight = lightWeight;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
39
-
40
- var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
41
- (0, _inherits2.default)(BaseEarthModel, _BaseModel);
42
-
43
- var _super = _createSuper(BaseEarthModel);
44
-
45
- function BaseEarthModel() {
46
- var _this;
47
-
48
- (0, _classCallCheck2.default)(this, BaseEarthModel);
49
-
50
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
51
- args[_key] = arguments[_key];
52
- }
53
-
54
- _this = _super.call.apply(_super, [this].concat(args));
55
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "earthTime", 3.4);
56
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sunX", 1000);
57
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sunY", 1000);
58
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sunZ", 1000);
59
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sunRadius", Math.sqrt(_this.sunX * _this.sunX + _this.sunY * _this.sunY + _this.sunZ * _this.sunZ));
60
- return _this;
61
- }
62
-
63
- (0, _createClass2.default)(BaseEarthModel, [{
64
- key: "getUninforms",
65
- value: function getUninforms() {
66
- var _this$layer$getLayerC = this.layer.getLayerConfig(),
67
- animateOption = _this$layer$getLayerC.animateOption,
68
- globelOtions = _this$layer$getLayerC.globelOtions;
69
-
70
- if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
71
- // @ts-ignore
72
- // T: rotateY 方法只有在地球模式下存在
73
- this.mapService.rotateY({
74
- reg: 0.002
75
- });
76
- this.earthTime += 0.02;
77
- this.sunY = 10;
78
- this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
79
- this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
80
- }
81
-
82
- return {
83
- u_ambientRatio: (globelOtions === null || globelOtions === void 0 ? void 0 : globelOtions.ambientRatio) || 0.6,
84
- // 环境光
85
- u_diffuseRatio: (globelOtions === null || globelOtions === void 0 ? void 0 : globelOtions.diffuseRatio) || 0.4,
86
- // 漫反射
87
- u_specularRatio: (globelOtions === null || globelOtions === void 0 ? void 0 : globelOtions.specularRatio) || 0.1,
88
- // 高光反射
89
- // u_sunLight: [120, 120, 120],
90
- u_sunLight: [this.sunX, this.sunY, this.sunZ],
91
- u_texture: this.texture
92
- };
93
- }
94
- }, {
95
- key: "setEarthTime",
96
- value: function setEarthTime(time) {
97
- this.earthTime = time;
98
- this.sunY = 10;
99
- this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
100
- this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
101
- this.layerService.renderLayers();
102
- }
103
- }, {
104
- key: "initModels",
105
- value: function initModels(callbackModel) {
106
- var _this2 = this;
107
-
108
- var _this$layer$getLayerC2 = this.layer.getLayerConfig(),
109
- globelOtions = _this$layer$getLayerC2.globelOtions;
110
-
111
- if ((globelOtions === null || globelOtions === void 0 ? void 0 : globelOtions.earthTime) !== undefined) {
112
- this.setEarthTime(globelOtions.earthTime);
113
- }
114
-
115
- var source = this.layer.getSource();
116
- var createTexture2D = this.rendererService.createTexture2D;
117
- this.texture = createTexture2D({
118
- height: 0,
119
- width: 0
120
- });
121
- source.data.images.then(function (imageData) {
122
- _this2.texture = createTexture2D({
123
- data: imageData[0],
124
- width: imageData[0].width,
125
- height: imageData[0].height
126
- });
127
-
128
- _this2.layerService.updateLayerRenderList();
129
-
130
- _this2.layerService.renderLayers();
131
- });
132
- this.buildModels(callbackModel);
133
- }
134
- }, {
135
- key: "clearModels",
136
- value: function clearModels() {
137
- return '';
138
- }
139
- }, {
140
- key: "buildModels",
141
- value: function buildModels(callbackModel) {
142
- // TODO: 调整图层的绘制顺序 地球大气层
143
- this.layer.zIndex = -998;
144
- this.layer.buildLayerModel({
145
- moduleName: 'earthBase',
146
- vertexShader: baseVert,
147
- fragmentShader: baseFrag,
148
- triangulation: _triangulation.earthTriangulation,
149
- depth: {
150
- enable: true
151
- },
152
- blend: this.getBlend()
153
- }).then(function (model) {
154
- callbackModel([model]);
155
- }).catch(function (err) {
156
- console.warn(err);
157
- callbackModel([]);
158
- });
159
- }
160
- }, {
161
- key: "registerBuiltinAttributes",
162
- value: function registerBuiltinAttributes() {
163
- // point layer size;
164
- this.styleAttributeService.registerStyleAttribute({
165
- name: 'size',
166
- type: _l7Core.AttributeType.Attribute,
167
- descriptor: {
168
- name: 'a_Size',
169
- buffer: {
170
- // give the WebGL driver a hint that this buffer may change
171
- usage: _l7Core.gl.DYNAMIC_DRAW,
172
- data: [],
173
- type: _l7Core.gl.FLOAT
174
- },
175
- size: 1,
176
- update: function update(feature, featureIdx, vertex, attributeIdx) {
177
- var _feature$size = feature.size,
178
- size = _feature$size === void 0 ? 1 : _feature$size;
179
- return Array.isArray(size) ? [size[0]] : [size];
180
- }
181
- }
182
- });
183
- this.styleAttributeService.registerStyleAttribute({
184
- name: 'normal',
185
- type: _l7Core.AttributeType.Attribute,
186
- descriptor: {
187
- name: 'a_Normal',
188
- buffer: {
189
- // give the WebGL driver a hint that this buffer may change
190
- usage: _l7Core.gl.STATIC_DRAW,
191
- data: [],
192
- type: _l7Core.gl.FLOAT
193
- },
194
- size: 3,
195
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
196
- return normal;
197
- }
198
- }
199
- });
200
- this.styleAttributeService.registerStyleAttribute({
201
- name: 'uv',
202
- type: _l7Core.AttributeType.Attribute,
203
- descriptor: {
204
- name: 'a_Uv',
205
- buffer: {
206
- // give the WebGL driver a hint that this buffer may change
207
- usage: _l7Core.gl.DYNAMIC_DRAW,
208
- data: [],
209
- type: _l7Core.gl.FLOAT
210
- },
211
- size: 2,
212
- update: function update(feature, featureIdx, vertex, attributeIdx) {
213
- return [vertex[3], vertex[4]];
214
- }
215
- }
216
- });
217
- }
218
- }]);
219
- return BaseEarthModel;
220
- }(_BaseModel2.default);
221
-
222
- exports.default = BaseEarthModel;
@@ -1,152 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
7
- });
8
- exports.default = void 0;
9
-
10
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
-
12
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
-
14
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
-
16
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
-
18
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
-
20
- var _l7Core = require("@antv/l7-core");
21
-
22
- var _lodash = require("lodash");
23
-
24
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
25
-
26
- var _triangulation = require("../../core/triangulation");
27
-
28
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
-
30
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
-
32
- /* babel-plugin-inline-import '../shaders/bloomsphere_frag.glsl' */
33
- var bloomSphereFrag = "\nuniform float u_opacity;\nuniform vec3 u_CameraPosition;\nvarying vec3 vVertexNormal;\n\nvarying vec4 v_Color;\nvoid main() {\n\n\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // TODO: \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
34
-
35
- /* babel-plugin-inline-import '../shaders/bloomsphere_vert.glsl' */
36
- var bloomSphereVert = "\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute vec2 a_Uv;\nattribute vec4 a_Color;\nuniform vec3 u_CameraPosition;\nuniform mat4 u_ViewProjectionMatrix;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_ViewMatrix;\n\nvarying vec3 vVertexNormal;\nvarying vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
37
-
38
- var EarthBloomSphereModel = /*#__PURE__*/function (_BaseModel) {
39
- (0, _inherits2.default)(EarthBloomSphereModel, _BaseModel);
40
-
41
- var _super = _createSuper(EarthBloomSphereModel);
42
-
43
- function EarthBloomSphereModel() {
44
- (0, _classCallCheck2.default)(this, EarthBloomSphereModel);
45
- return _super.apply(this, arguments);
46
- }
47
-
48
- (0, _createClass2.default)(EarthBloomSphereModel, [{
49
- key: "getUninforms",
50
- value: function getUninforms() {
51
- var _ref = this.layer.getLayerConfig(),
52
- _ref$opacity = _ref.opacity,
53
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
54
-
55
- return {
56
- u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0
57
- };
58
- }
59
- }, {
60
- key: "initModels",
61
- value: function initModels(callbackModel) {
62
- this.buildModels(callbackModel);
63
- }
64
- }, {
65
- key: "clearModels",
66
- value: function clearModels() {
67
- return '';
68
- }
69
- }, {
70
- key: "buildModels",
71
- value: function buildModels(callbackModel) {
72
- // TODO: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
73
- this.layer.zIndex = -999;
74
- this.layer.buildLayerModel({
75
- moduleName: 'earthBloom',
76
- vertexShader: bloomSphereVert,
77
- fragmentShader: bloomSphereFrag,
78
- triangulation: _triangulation.earthOuterTriangulation,
79
- depth: {
80
- enable: false
81
- },
82
- blend: this.getBlend()
83
- }).then(function (model) {
84
- callbackModel([model]);
85
- }).catch(function (err) {
86
- console.warn(err);
87
- callbackModel([]);
88
- });
89
- }
90
- }, {
91
- key: "registerBuiltinAttributes",
92
- value: function registerBuiltinAttributes() {
93
- // point layer size;
94
- this.styleAttributeService.registerStyleAttribute({
95
- name: 'size',
96
- type: _l7Core.AttributeType.Attribute,
97
- descriptor: {
98
- name: 'a_Size',
99
- buffer: {
100
- // give the WebGL driver a hint that this buffer may change
101
- usage: _l7Core.gl.DYNAMIC_DRAW,
102
- data: [],
103
- type: _l7Core.gl.FLOAT
104
- },
105
- size: 1,
106
- update: function update(feature, featureIdx, vertex, attributeIdx) {
107
- var _feature$size = feature.size,
108
- size = _feature$size === void 0 ? 1 : _feature$size;
109
- return Array.isArray(size) ? [size[0]] : [size];
110
- }
111
- }
112
- });
113
- this.styleAttributeService.registerStyleAttribute({
114
- name: 'normal',
115
- type: _l7Core.AttributeType.Attribute,
116
- descriptor: {
117
- name: 'a_Normal',
118
- buffer: {
119
- // give the WebGL driver a hint that this buffer may change
120
- usage: _l7Core.gl.STATIC_DRAW,
121
- data: [],
122
- type: _l7Core.gl.FLOAT
123
- },
124
- size: 3,
125
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
126
- return normal;
127
- }
128
- }
129
- });
130
- this.styleAttributeService.registerStyleAttribute({
131
- name: 'uv',
132
- type: _l7Core.AttributeType.Attribute,
133
- descriptor: {
134
- name: 'a_Uv',
135
- buffer: {
136
- // give the WebGL driver a hint that this buffer may change
137
- usage: _l7Core.gl.DYNAMIC_DRAW,
138
- data: [],
139
- type: _l7Core.gl.FLOAT
140
- },
141
- size: 2,
142
- update: function update(feature, featureIdx, vertex, attributeIdx) {
143
- return [vertex[3], vertex[4]];
144
- }
145
- }
146
- });
147
- }
148
- }]);
149
- return EarthBloomSphereModel;
150
- }(_BaseModel2.default);
151
-
152
- exports.default = EarthBloomSphereModel;
@@ -1,17 +0,0 @@
1
-
2
- uniform float u_opacity;
3
- uniform vec3 u_CameraPosition;
4
-
5
- varying vec3 vVertexNormal;
6
- varying float v_offset;
7
- varying vec4 v_Color;
8
- void main() {
9
-
10
-
11
- // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
12
- float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
13
- // TODO: 去除背面
14
- if(intensity > 1.0) intensity = 0.0;
15
-
16
- gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
17
- }
@@ -1,26 +0,0 @@
1
-
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Normal;
4
- attribute vec2 a_Uv;
5
- attribute vec4 a_Color;
6
- uniform vec3 u_CameraPosition;
7
- varying float v_CamreaDistance;
8
-
9
- uniform mat4 u_ViewProjectionMatrix;
10
- uniform mat4 u_ModelMatrix;
11
- uniform mat4 u_ViewMatrix;
12
-
13
- varying vec3 vVertexNormal;
14
- varying vec4 v_Color;
15
- varying float v_offset;
16
-
17
- void main() {
18
- float EARTH_RADIUS = 100.0;
19
-
20
- v_Color = a_Color;
21
-
22
- v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);
23
- vVertexNormal = a_Normal;
24
-
25
- gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
26
- }
@@ -1,13 +0,0 @@
1
-
2
- uniform sampler2D u_texture;
3
-
4
- varying vec2 v_texCoord;
5
- varying float v_lightWeight;
6
-
7
-
8
- void main() {
9
-
10
- vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));
11
- color.xyz = color.xyz * v_lightWeight;
12
- gl_FragColor = color;
13
- }
@@ -1,52 +0,0 @@
1
- // attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Normal;
4
- attribute vec2 a_Uv;
5
- varying vec2 v_texCoord;
6
-
7
- // attribute vec2 a_Extrude;
8
- // attribute float a_Size;
9
- // attribute float a_Shape;
10
-
11
- uniform vec3 u_CameraPosition;
12
- uniform mat4 u_ViewProjectionMatrix;
13
- uniform mat4 u_ModelMatrix;
14
- uniform float u_ambientRatio : 0.5;
15
- uniform float u_diffuseRatio : 0.3;
16
- uniform float u_specularRatio : 0.2;
17
- uniform vec3 u_sunLight: [1.0, -10.5, 12.0];
18
-
19
-
20
-
21
- float calc_lighting(vec4 pos) {
22
-
23
- vec3 worldPos = vec3(pos * u_ModelMatrix);
24
-
25
- vec3 worldNormal = a_Normal;
26
-
27
- // cal light weight
28
- vec3 viewDir = normalize(u_CameraPosition - worldPos);
29
-
30
- vec3 lightDir = normalize(u_sunLight);
31
-
32
- vec3 halfDir = normalize(viewDir+lightDir);
33
- // lambert
34
- float lambert = dot(worldNormal, lightDir);
35
- // specular
36
- float specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);
37
- //sum to light weight
38
- float lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;
39
-
40
- return lightWeight;
41
- }
42
-
43
- varying float v_lightWeight;
44
- void main() {
45
-
46
- v_texCoord = a_Uv;
47
-
48
- float lightWeight = calc_lighting(vec4(a_Position, 1.0));
49
- v_lightWeight = lightWeight;
50
-
51
- gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
52
- }
@@ -1,15 +0,0 @@
1
-
2
- uniform float u_opacity;
3
- uniform vec3 u_CameraPosition;
4
- varying vec3 vVertexNormal;
5
-
6
- varying vec4 v_Color;
7
- void main() {
8
-
9
-
10
- float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));
11
- // TODO: 去除背面
12
- if(intensity > 1.0) intensity = 0.0;
13
-
14
- gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
15
- }
@@ -1,20 +0,0 @@
1
-
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Normal;
4
- attribute vec2 a_Uv;
5
- attribute vec4 a_Color;
6
- uniform vec3 u_CameraPosition;
7
- uniform mat4 u_ViewProjectionMatrix;
8
- uniform mat4 u_ModelMatrix;
9
- uniform mat4 u_ViewMatrix;
10
-
11
- varying vec3 vVertexNormal;
12
- varying vec4 v_Color;
13
-
14
- void main() {
15
- v_Color = a_Color;
16
-
17
- vVertexNormal = a_Normal;
18
-
19
- gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
20
- }