@antv/l7-layers 2.9.25 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -122
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -324
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -224
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -148
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -106
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -312
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -13
  315. package/es/tile/utils.js +0 -131
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
  349. package/es/wind/models/windShader.js +0 -12
  350. package/es/wind/shaders/wind_frag.glsl +0 -9
  351. package/es/wind/shaders/wind_vert.glsl +0 -17
  352. package/lib/Geometry/index.js +0 -119
  353. package/lib/Geometry/models/billboard.js +0 -246
  354. package/lib/Geometry/models/index.js +0 -22
  355. package/lib/Geometry/models/plane.js +0 -436
  356. package/lib/Geometry/models/sprite.js +0 -318
  357. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  358. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  359. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  360. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  361. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  362. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  363. package/lib/canvas/index.js +0 -104
  364. package/lib/canvas/models/canvas.js +0 -221
  365. package/lib/canvas/models/index.js +0 -16
  366. package/lib/citybuliding/building.js +0 -101
  367. package/lib/citybuliding/models/build.js +0 -203
  368. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  369. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  370. package/lib/core/BaseLayer.js +0 -1408
  371. package/lib/core/BaseModel.js +0 -503
  372. package/lib/core/interface.js +0 -41
  373. package/lib/core/schema.js +0 -33
  374. package/lib/core/shape/Path.js +0 -88
  375. package/lib/core/shape/extrude.js +0 -180
  376. package/lib/core/triangulation.js +0 -555
  377. package/lib/earth/index.js +0 -107
  378. package/lib/earth/models/atmosphere.js +0 -152
  379. package/lib/earth/models/base.js +0 -222
  380. package/lib/earth/models/bloomsphere.js +0 -152
  381. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  382. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  383. package/lib/earth/shaders/base_frag.glsl +0 -13
  384. package/lib/earth/shaders/base_vert.glsl +0 -52
  385. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  386. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  387. package/lib/earth/utils.js +0 -136
  388. package/lib/heatmap/index.js +0 -158
  389. package/lib/heatmap/models/grid.js +0 -122
  390. package/lib/heatmap/models/grid3d.js +0 -161
  391. package/lib/heatmap/models/heatmap.js +0 -487
  392. package/lib/heatmap/models/hexagon.js +0 -125
  393. package/lib/heatmap/models/index.js +0 -26
  394. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  395. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  396. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  397. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  399. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  400. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  401. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  402. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  403. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  404. package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
  405. package/lib/heatmap/triangulation.js +0 -45
  406. package/lib/image/index.js +0 -116
  407. package/lib/image/models/dataImage.js +0 -240
  408. package/lib/image/models/image.js +0 -183
  409. package/lib/image/models/index.js +0 -19
  410. package/lib/image/shaders/dataImage_frag.glsl +0 -38
  411. package/lib/image/shaders/image_frag.glsl +0 -9
  412. package/lib/image/shaders/image_vert.glsl +0 -17
  413. package/lib/index.js +0 -266
  414. package/lib/line/index.js +0 -136
  415. package/lib/line/models/arc.js +0 -373
  416. package/lib/line/models/arc_3d.js +0 -353
  417. package/lib/line/models/earthArc_3d.js +0 -356
  418. package/lib/line/models/great_circle.js +0 -310
  419. package/lib/line/models/half.js +0 -299
  420. package/lib/line/models/index.js +0 -46
  421. package/lib/line/models/line.js +0 -459
  422. package/lib/line/models/linearline.js +0 -293
  423. package/lib/line/models/simpleLine.js +0 -248
  424. package/lib/line/models/tile.js +0 -368
  425. package/lib/line/models/wall.js +0 -345
  426. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  427. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  428. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -148
  429. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  430. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  431. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  432. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  433. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  434. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  435. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -207
  436. package/lib/line/shaders/line_arc_frag.glsl +0 -89
  437. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  438. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  439. package/lib/line/shaders/line_arc_vert.glsl +0 -176
  440. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  441. package/lib/line/shaders/line_frag.glsl +0 -100
  442. package/lib/line/shaders/line_vert.glsl +0 -192
  443. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
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  445. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
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  447. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
  448. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  449. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  450. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
  451. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  452. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
  453. package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
  454. package/lib/line/shaders/tile/line_tile_vert.glsl +0 -210
  455. package/lib/line/shaders/wall_frag.glsl +0 -93
  456. package/lib/line/shaders/wall_vert.glsl +0 -111
  457. package/lib/mask/index.js +0 -95
  458. package/lib/mask/models/fill.js +0 -137
  459. package/lib/mask/models/index.js +0 -16
  460. package/lib/mask/shaders/mask_frag.glsl +0 -7
  461. package/lib/mask/shaders/mask_vert.glsl +0 -22
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  463. package/lib/plugins/DataSourcePlugin.js +0 -108
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  484. package/lib/point/models/radar.js +0 -314
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  486. package/lib/point/models/text.js +0 -637
  487. package/lib/point/models/tile.js +0 -325
  488. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  489. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  490. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
  491. package/lib/point/shaders/earth/fill_frag.glsl +0 -86
  492. package/lib/point/shaders/earth/fill_vert.glsl +0 -126
  493. package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
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  503. package/lib/point/shaders/radar/radar_frag.glsl +0 -64
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  579. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,116 +0,0 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Extrude;
4
- attribute float a_Size;
5
- attribute vec2 a_Uv;
6
- attribute float a_Rotate;
7
-
8
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
9
-
10
- uniform mat4 u_ModelMatrix;
11
- uniform mat4 u_Mvp;
12
- uniform mat2 u_RotateMatrix;
13
- uniform float u_isMeter;
14
-
15
- varying vec2 v_uv; // 本身的 uv 坐标
16
- varying vec2 v_Iconuv; // icon 贴图的 uv 坐标
17
-
18
- uniform float u_raisingHeight: 0.0;
19
- uniform float u_heightfixed: 0.0;
20
- uniform float u_opacity : 1;
21
- uniform vec2 u_offsets;
22
-
23
- #pragma include "styleMapping"
24
- #pragma include "styleMappingCalOpacity"
25
-
26
- #pragma include "projection"
27
- #pragma include "picking"
28
-
29
- void main() {
30
- vec3 extrude = a_Extrude;
31
-
32
- v_uv = (a_Extrude.xy + 1.0)/2.0;
33
- v_uv.y = 1.0 - v_uv.y;
34
- v_Iconuv = a_Uv;
35
-
36
- // cal style mapping - 数据纹理映射部分的计算
37
- styleMappingMat = mat4(
38
- 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty
39
- 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty
40
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
41
- 0.0, 0.0, 0.0, 0.0
42
- );
43
-
44
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
45
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
46
- float columnWidth = 1.0/columnCount; // 列宽
47
- float rowHeight = 1.0/rowCount; // 行高
48
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
49
- float id = a_vertexId; // 第n个顶点
50
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
51
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
52
-
53
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
54
- // 按顺序从 cell 中取值、若没有则自动往下取值
55
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
56
-
57
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
58
- styleMappingMat[0][0] = opacityAndOffset.r;
59
- textureOffset = opacityAndOffset.g;
60
-
61
- vec2 textrueOffsets = vec2(0.0, 0.0);
62
- if(hasOffsets()) {
63
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
64
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
65
- textureOffset += 1.0;
66
-
67
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
68
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
69
- textureOffset += 1.0;
70
- } else {
71
- textrueOffsets = u_offsets;
72
- }
73
-
74
- // cal style mapping
75
-
76
- highp float angle_sin = sin(a_Rotate);
77
- highp float angle_cos = cos(a_Rotate);
78
- mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
79
-
80
- // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);
81
- vec2 offset = (rotation_matrix * u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);
82
- vec3 aPosition = a_Position;
83
- if(u_isMeter < 1.0) {
84
- // 不以米为实际单位
85
- offset = project_pixel(offset);
86
- } else {
87
- // 以米为实际单位
88
-
89
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
90
- aPosition.xy += offset;
91
- offset.x = 0.0;
92
- offset.y = 0.0;
93
- }
94
- }
95
-
96
- vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
97
- float raisingHeight = u_raisingHeight;
98
- if(u_heightfixed < 1.0) { // height fixed
99
- raisingHeight = project_pixel(u_raisingHeight);
100
- } else {
101
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
102
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
103
- raisingHeight = u_raisingHeight * mapboxZoomScale;
104
- }
105
- }
106
-
107
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
108
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
109
- } else {
110
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
111
- }
112
-
113
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
114
-
115
- setPickingColor(a_PickingColor);
116
- }
@@ -1,39 +0,0 @@
1
-
2
- uniform sampler2D u_texture;
3
- varying vec4 v_color;
4
- varying vec2 v_uv;
5
- uniform vec2 u_textSize;
6
- uniform float u_opacity : 1;
7
-
8
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
9
-
10
- #pragma include "picking"
11
-
12
- void main(){
13
- float opacity = styleMappingMat[0][0];
14
- float size = styleMappingMat[1][0];
15
- vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;
16
- vec4 textureColor;
17
-
18
- // Y = 0.299R + 0.587G + 0.114B // 亮度提取
19
-
20
- textureColor = texture2D(u_texture, pos);
21
-
22
- // Tip: 去除边缘部分 mipmap 导致的混合变暗
23
- float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);
24
- if(fragmengTocenter >= 0.5) {
25
- float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;
26
- textureColor.a *= luma;
27
- }
28
-
29
-
30
-
31
- if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){
32
- gl_FragColor= textureColor;
33
- }else {
34
- gl_FragColor= step(0.01, textureColor.z) * v_color;
35
- }
36
-
37
- gl_FragColor.a = gl_FragColor.a * opacity;
38
- gl_FragColor = filterColor(gl_FragColor);
39
- }
@@ -1,90 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute vec4 a_Color;
4
- attribute vec2 a_Uv;
5
- attribute float a_Size;
6
- varying vec4 v_color;
7
- varying vec2 v_uv;
8
- uniform mat4 u_ModelMatrix;
9
- uniform mat4 u_Mvp;
10
- uniform vec2 u_offsets;
11
-
12
- uniform float u_opacity : 1;
13
- uniform float u_raisingHeight: 0.0;
14
- uniform float u_heightfixed: 0.0;
15
-
16
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
17
-
18
- #pragma include "styleMapping"
19
- #pragma include "styleMappingCalOpacity"
20
-
21
- #pragma include "projection"
22
- #pragma include "picking"
23
-
24
- void main() {
25
- // cal style mapping - 数据纹理映射部分的计算
26
- styleMappingMat = mat4(
27
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
28
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
29
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
30
- 0.0, 0.0, 0.0, 0.0
31
- );
32
-
33
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
34
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
35
- float columnWidth = 1.0/columnCount; // 列宽
36
- float rowHeight = 1.0/rowCount; // 行高
37
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
38
- float id = a_vertexId; // 第n个顶点
39
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
40
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
41
-
42
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
43
- // 按顺序从 cell 中取值、若没有则自动往下取值
44
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
45
-
46
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
47
- styleMappingMat[0][0] = opacityAndOffset.r;
48
- textureOffset = opacityAndOffset.g;
49
-
50
- styleMappingMat[1][0] = a_Size;
51
-
52
- vec2 textrueOffsets = vec2(0.0, 0.0);
53
- if(hasOffsets()) {
54
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
55
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
56
- textureOffset += 1.0;
57
-
58
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
59
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
60
- textureOffset += 1.0;
61
- } else {
62
- textrueOffsets = u_offsets;
63
- }
64
-
65
- // cal style mapping - 数据纹理映射部分的计算
66
- v_color = a_Color;
67
- v_uv = a_Uv;
68
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
69
-
70
- vec2 offset = project_pixel(textrueOffsets);
71
-
72
- float raisingHeight = u_raisingHeight;
73
- if(u_heightfixed < 1.0) { // false
74
- raisingHeight = project_pixel(u_raisingHeight);
75
- } else {
76
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
77
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
78
- raisingHeight = u_raisingHeight * mapboxZoomScale;
79
- }
80
- }
81
-
82
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
83
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
84
- } else {
85
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
86
- }
87
-
88
- gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
89
- setPickingColor(a_PickingColor);
90
- }
@@ -1,15 +0,0 @@
1
-
2
- uniform float u_opacity : 1;
3
- uniform vec2 u_offsets;
4
- varying vec4 v_color;
5
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
6
-
7
- #pragma include "picking"
8
- void main() {
9
- float opacity = styleMappingMat[0][0];
10
-
11
- gl_FragColor = v_color;
12
- // gl_FragColor.a =gl_FragColor.a * u_opacity;
13
- gl_FragColor.a =gl_FragColor.a * opacity;
14
- gl_FragColor = filterColor(gl_FragColor);
15
- }
@@ -1,79 +0,0 @@
1
-
2
- attribute vec3 a_Position;
3
- uniform mat4 u_ModelMatrix;
4
- uniform mat4 u_Mvp;
5
- attribute float a_Size;
6
- attribute vec4 a_Color;
7
- varying vec4 v_color;
8
-
9
- uniform float u_opacity : 1;
10
- uniform vec2 u_offsets;
11
-
12
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
13
-
14
- #pragma include "styleMapping"
15
- #pragma include "styleMappingCalOpacity"
16
-
17
- #pragma include "projection"
18
- #pragma include "picking"
19
- #pragma include "project"
20
- void main() {
21
- v_color = a_Color;
22
-
23
- // cal style mapping - 数据纹理映射部分的计算
24
- styleMappingMat = mat4(
25
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
26
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
27
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
28
- 0.0, 0.0, 0.0, 0.0
29
- );
30
-
31
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
32
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
33
- float columnWidth = 1.0/columnCount; // 列宽
34
- float rowHeight = 1.0/rowCount; // 行高
35
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
36
- float id = a_vertexId; // 第n个顶点
37
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
38
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
39
-
40
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
41
- // 按顺序从 cell 中取值、若没有则自动往下取值
42
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
43
-
44
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
45
- styleMappingMat[0][0] = opacityAndOffset.r;
46
- textureOffset = opacityAndOffset.g;
47
-
48
- vec2 textrueOffsets = vec2(0.0, 0.0);
49
- if(hasOffsets()) {
50
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
51
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
52
- textureOffset += 1.0;
53
-
54
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
55
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
56
- textureOffset += 1.0;
57
- } else {
58
- textrueOffsets = u_offsets;
59
- }
60
-
61
- // cal style mapping
62
-
63
- // vec2 offset = project_pixel(u_offsets);
64
- vec2 offset = project_pixel(textrueOffsets);
65
- // vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);
66
- // gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\
67
- //
68
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
69
- // vec2 offset = project_pixel((u_offsets));
70
- gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);
71
- } else { // else
72
- // vec2 offset = project_pixel(u_offsets);
73
- vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);
74
- gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));
75
- }
76
-
77
- gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
78
- setPickingColor(a_PickingColor);
79
- }
@@ -1,64 +0,0 @@
1
-
2
- uniform float u_additive;
3
-
4
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
5
-
6
- varying vec4 v_data;
7
- varying vec4 v_color;
8
- varying float v_radius;
9
-
10
- #pragma include "sdf_2d"
11
- #pragma include "picking"
12
-
13
- void main() {
14
- int shape = int(floor(v_data.w + 0.5));
15
-
16
- vec4 textrueStroke = vec4(
17
- styleMappingMat[1][0],
18
- styleMappingMat[1][1],
19
- styleMappingMat[1][2],
20
- styleMappingMat[1][3]
21
- );
22
-
23
- float opacity = styleMappingMat[0][0];
24
-
25
- lowp float antialiasblur = v_data.z;
26
- float r = v_radius / (v_radius);
27
-
28
- float outer_df = sdCircle(v_data.xy, 1.0);
29
- float inner_df = sdCircle(v_data.xy, r);
30
-
31
- float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
32
-
33
- gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
34
-
35
- if(u_additive > 0.0) {
36
- gl_FragColor *= opacity_t;
37
- } else {
38
- gl_FragColor.a *= opacity_t;
39
- }
40
-
41
- if(gl_FragColor.a > 0.0) {
42
- gl_FragColor = filterColor(gl_FragColor);
43
- }
44
-
45
- vec2 extrude = styleMappingMat[2].ba;
46
- vec2 dir = normalize(extrude);
47
- vec2 baseDir = vec2(1.0, 0.0);
48
- float pi = 3.14159265359;
49
- // full circle
50
- // float rades = dot(dir, baseDir);
51
- // float flag = sign(dir.y);
52
- // float radar_v = (flag - 1.0) * -0.5 + flag * acos(rades)/pi/2.0;
53
-
54
- // half circle
55
- float flag = sign(dir.y);
56
- float rades = dot(dir, baseDir);
57
- float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;
58
- // simple AA
59
- if(radar_v > 0.99) {
60
- radar_v = 1.0 - (radar_v - 0.99)/0.01;
61
- }
62
-
63
- gl_FragColor.a *= radar_v;
64
- }
@@ -1,120 +0,0 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Extrude;
4
- attribute float a_Size;
5
- attribute float a_Shape;
6
- uniform float u_speed: 1.0;
7
- uniform float u_time;
8
-
9
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
10
-
11
- uniform mat4 u_ModelMatrix;
12
- uniform mat4 u_Mvp;
13
- uniform float u_isMeter;
14
-
15
- varying vec4 v_data;
16
- varying vec4 v_color;
17
- varying float v_radius;
18
-
19
- uniform float u_opacity : 1;
20
- uniform vec2 u_offsets;
21
-
22
- #pragma include "styleMapping"
23
- #pragma include "styleMappingCalOpacity"
24
-
25
- #pragma include "projection"
26
- #pragma include "picking"
27
-
28
- void main() {
29
- vec3 extrude = a_Extrude;
30
- float shape_type = a_Shape;
31
- float newSize = setPickingSize(a_Size);
32
-
33
- // cal style mapping - 数据纹理映射部分的计算
34
- styleMappingMat = mat4(
35
- 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty
36
- 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty
37
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - a_Extrude.x - a_Extrude.y
38
- 0.0, 0.0, 0.0, 0.0 //
39
- );
40
-
41
- float time = u_time * u_speed;
42
- mat2 rotateMatrix = mat2(
43
- cos(time), sin(time),
44
- -sin(time), cos(time)
45
- );
46
- styleMappingMat[2].ba = rotateMatrix * a_Extrude.xy;
47
-
48
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
49
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
50
- float columnWidth = 1.0/columnCount; // 列宽
51
- float rowHeight = 1.0/rowCount; // 行高
52
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
53
- float id = a_vertexId; // 第n个顶点
54
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
55
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
56
-
57
- // cell 固定顺序 opacity -> strokeOpacity -> empty -> empty ...
58
- // 按顺序从 cell 中取值、若没有则自动往下取值
59
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
60
-
61
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
62
- styleMappingMat[0][0] = opacityAndOffset.r;
63
- textureOffset = opacityAndOffset.g;
64
-
65
-
66
- vec2 textrueOffsets = vec2(0.0, 0.0);
67
- if(hasOffsets()) {
68
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
69
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
70
- textureOffset += 1.0;
71
-
72
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
73
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
74
- textureOffset += 1.0;
75
- } else {
76
- textrueOffsets = u_offsets;
77
- }
78
-
79
- // cal style mapping
80
-
81
- // unpack color(vec2)
82
- v_color = a_Color;
83
-
84
- // radius(16-bit)
85
- v_radius = newSize;
86
-
87
- // anti-alias
88
- float blur = 0.0;
89
- float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);
90
-
91
- vec2 offset = (extrude.xy * (newSize) + textrueOffsets);
92
- vec3 aPosition = a_Position;
93
- if(u_isMeter < 1.0) {
94
- // 不以米为实际单位
95
- offset = project_pixel(offset);
96
- } else {
97
- // 以米为实际单位
98
- antialiasblur *= pow(19.0 - u_Zoom, 2.0);
99
- antialiasblur = max(antialiasblur, -0.01);
100
- // offset *= 0.5;
101
-
102
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
103
- aPosition.xy += offset;
104
- offset.x = 0.0;
105
- offset.y = 0.0;
106
- }
107
- }
108
-
109
- v_data = vec4(extrude.x, extrude.y, antialiasblur,shape_type);
110
-
111
- vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
112
-
113
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
114
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);
115
- } else {
116
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
117
- }
118
-
119
- setPickingColor(a_PickingColor);
120
- }
@@ -1,53 +0,0 @@
1
-
2
- uniform float u_opacity : 1;
3
- uniform vec2 u_offsets;
4
- uniform float u_additive;
5
-
6
- uniform float u_stroke_opacity : 1;
7
-
8
- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
9
-
10
- varying vec4 v_color;
11
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
12
- varying float v_blur;
13
- varying float v_innerRadius;
14
-
15
- #pragma include "picking"
16
- void main() {
17
- vec2 center = vec2(0.5);
18
-
19
- float opacity = styleMappingMat[0][0];
20
- // Tip: 片元到中心点的距离 0 - 1
21
- float fragmengTocenter = distance(center, gl_PointCoord) * 2.0;
22
- // Tip: 片元的剪切成圆形
23
- float circleClipOpacity = 1.0 - smoothstep(v_blur, 1.0, fragmengTocenter);
24
-
25
-
26
- if(v_innerRadius < 0.99) {
27
- // 当存在 stroke 且 stroke > 0.01
28
- float blurWidth = (1.0 - v_blur)/2.0;
29
- vec4 stroke = vec4(u_stroke_color.rgb, u_stroke_opacity);
30
- if(fragmengTocenter > v_innerRadius + blurWidth) {
31
- gl_FragColor = stroke;
32
- } else if(fragmengTocenter > v_innerRadius - blurWidth){
33
- float mixR = (fragmengTocenter - (v_innerRadius - blurWidth)) / (blurWidth * 2.0);
34
- gl_FragColor = mix(v_color, stroke, mixR);
35
- } else {
36
- gl_FragColor = v_color;
37
- }
38
- } else {
39
- // 当不存在 stroke 或 stroke <= 0.01
40
- gl_FragColor = v_color;
41
- }
42
-
43
- gl_FragColor.a *= opacity;
44
-
45
- gl_FragColor = filterColor(gl_FragColor);
46
-
47
- if(u_additive > 0.0) {
48
- gl_FragColor *= circleClipOpacity;
49
- } else {
50
- gl_FragColor.a *= circleClipOpacity;
51
- }
52
-
53
- }
@@ -1,79 +0,0 @@
1
-
2
- attribute vec3 a_Position;
3
- uniform mat4 u_ModelMatrix;
4
- uniform mat4 u_Mvp;
5
- attribute float a_Size;
6
- attribute vec4 a_Color;
7
- varying vec4 v_color;
8
-
9
- uniform float u_opacity : 1;
10
- uniform vec2 u_offsets;
11
- uniform float u_stroke_width;
12
-
13
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
14
- varying float v_blur;
15
- varying float v_innerRadius;
16
-
17
- #pragma include "styleMapping"
18
- #pragma include "styleMappingCalOpacity"
19
-
20
- #pragma include "projection"
21
- #pragma include "picking"
22
- #pragma include "project"
23
- void main() {
24
- v_color = a_Color;
25
- v_blur = 1.0 - max(2.0/a_Size, 0.05);
26
- v_innerRadius = max((a_Size - u_stroke_width) / a_Size, 0.0);
27
-
28
- // cal style mapping - 数据纹理映射部分的计算
29
- styleMappingMat = mat4(
30
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
31
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
32
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
33
- 0.0, 0.0, 0.0, 0.0
34
- );
35
-
36
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
37
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
38
- float columnWidth = 1.0/columnCount; // 列宽
39
- float rowHeight = 1.0/rowCount; // 行高
40
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
41
- float id = a_vertexId; // 第n个顶点
42
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
43
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
44
-
45
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
46
- // 按顺序从 cell 中取值、若没有则自动往下取值
47
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
48
-
49
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
50
- styleMappingMat[0][0] = opacityAndOffset.r;
51
- textureOffset = opacityAndOffset.g;
52
-
53
- vec2 textrueOffsets = vec2(0.0, 0.0);
54
- if(hasOffsets()) {
55
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
56
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
57
- textureOffset += 1.0;
58
-
59
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
60
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
61
- textureOffset += 1.0;
62
- } else {
63
- textrueOffsets = u_offsets;
64
- }
65
-
66
- // cal style mapping
67
-
68
- vec2 offset = project_pixel(textrueOffsets);
69
-
70
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
71
- gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);
72
- } else { // else
73
- vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);
74
- gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));
75
- }
76
-
77
- gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
78
- setPickingColor(a_PickingColor);
79
- }