@antv/l7-layers 2.9.25 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -122
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -324
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -224
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -148
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -106
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -312
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -13
  315. package/es/tile/utils.js +0 -131
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
  349. package/es/wind/models/windShader.js +0 -12
  350. package/es/wind/shaders/wind_frag.glsl +0 -9
  351. package/es/wind/shaders/wind_vert.glsl +0 -17
  352. package/lib/Geometry/index.js +0 -119
  353. package/lib/Geometry/models/billboard.js +0 -246
  354. package/lib/Geometry/models/index.js +0 -22
  355. package/lib/Geometry/models/plane.js +0 -436
  356. package/lib/Geometry/models/sprite.js +0 -318
  357. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  358. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  359. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  360. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  361. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  362. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  363. package/lib/canvas/index.js +0 -104
  364. package/lib/canvas/models/canvas.js +0 -221
  365. package/lib/canvas/models/index.js +0 -16
  366. package/lib/citybuliding/building.js +0 -101
  367. package/lib/citybuliding/models/build.js +0 -203
  368. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  369. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  370. package/lib/core/BaseLayer.js +0 -1408
  371. package/lib/core/BaseModel.js +0 -503
  372. package/lib/core/interface.js +0 -41
  373. package/lib/core/schema.js +0 -33
  374. package/lib/core/shape/Path.js +0 -88
  375. package/lib/core/shape/extrude.js +0 -180
  376. package/lib/core/triangulation.js +0 -555
  377. package/lib/earth/index.js +0 -107
  378. package/lib/earth/models/atmosphere.js +0 -152
  379. package/lib/earth/models/base.js +0 -222
  380. package/lib/earth/models/bloomsphere.js +0 -152
  381. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  382. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  383. package/lib/earth/shaders/base_frag.glsl +0 -13
  384. package/lib/earth/shaders/base_vert.glsl +0 -52
  385. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  386. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  387. package/lib/earth/utils.js +0 -136
  388. package/lib/heatmap/index.js +0 -158
  389. package/lib/heatmap/models/grid.js +0 -122
  390. package/lib/heatmap/models/grid3d.js +0 -161
  391. package/lib/heatmap/models/heatmap.js +0 -487
  392. package/lib/heatmap/models/hexagon.js +0 -125
  393. package/lib/heatmap/models/index.js +0 -26
  394. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  395. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  396. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  397. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  399. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  400. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  401. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  402. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  403. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  404. package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
  405. package/lib/heatmap/triangulation.js +0 -45
  406. package/lib/image/index.js +0 -116
  407. package/lib/image/models/dataImage.js +0 -240
  408. package/lib/image/models/image.js +0 -183
  409. package/lib/image/models/index.js +0 -19
  410. package/lib/image/shaders/dataImage_frag.glsl +0 -38
  411. package/lib/image/shaders/image_frag.glsl +0 -9
  412. package/lib/image/shaders/image_vert.glsl +0 -17
  413. package/lib/index.js +0 -266
  414. package/lib/line/index.js +0 -136
  415. package/lib/line/models/arc.js +0 -373
  416. package/lib/line/models/arc_3d.js +0 -353
  417. package/lib/line/models/earthArc_3d.js +0 -356
  418. package/lib/line/models/great_circle.js +0 -310
  419. package/lib/line/models/half.js +0 -299
  420. package/lib/line/models/index.js +0 -46
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  423. package/lib/line/models/simpleLine.js +0 -248
  424. package/lib/line/models/tile.js +0 -368
  425. package/lib/line/models/wall.js +0 -345
  426. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  427. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  428. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -148
  429. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  430. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  431. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  432. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  433. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  434. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  435. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -207
  436. package/lib/line/shaders/line_arc_frag.glsl +0 -89
  437. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  438. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  439. package/lib/line/shaders/line_arc_vert.glsl +0 -176
  440. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  441. package/lib/line/shaders/line_frag.glsl +0 -100
  442. package/lib/line/shaders/line_vert.glsl +0 -192
  443. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  444. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  445. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
  446. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -138
  447. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
  448. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  449. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  450. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
  451. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  452. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
  453. package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
  454. package/lib/line/shaders/tile/line_tile_vert.glsl +0 -210
  455. package/lib/line/shaders/wall_frag.glsl +0 -93
  456. package/lib/line/shaders/wall_vert.glsl +0 -111
  457. package/lib/mask/index.js +0 -95
  458. package/lib/mask/models/fill.js +0 -137
  459. package/lib/mask/models/index.js +0 -16
  460. package/lib/mask/shaders/mask_frag.glsl +0 -7
  461. package/lib/mask/shaders/mask_vert.glsl +0 -22
  462. package/lib/plugins/DataMappingPlugin.js +0 -360
  463. package/lib/plugins/DataSourcePlugin.js +0 -108
  464. package/lib/plugins/FeatureScalePlugin.js +0 -348
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  468. package/lib/plugins/LightingPlugin.js +0 -125
  469. package/lib/plugins/MultiPassRendererPlugin.js +0 -93
  470. package/lib/plugins/PixelPickingPlugin.js +0 -159
  471. package/lib/plugins/RegisterStyleAttributePlugin.js +0 -117
  472. package/lib/plugins/ShaderUniformPlugin.js +0 -120
  473. package/lib/plugins/UpdateModelPlugin.js +0 -42
  474. package/lib/plugins/UpdateStyleAttributePlugin.js +0 -98
  475. package/lib/point/index.js +0 -238
  476. package/lib/point/models/earthExtrude.js +0 -295
  477. package/lib/point/models/earthFill.js +0 -293
  478. package/lib/point/models/extrude.js +0 -315
  479. package/lib/point/models/fill.js +0 -420
  480. package/lib/point/models/fillmage.js +0 -383
  481. package/lib/point/models/image.js +0 -255
  482. package/lib/point/models/index.js +0 -50
  483. package/lib/point/models/normal.js +0 -194
  484. package/lib/point/models/radar.js +0 -314
  485. package/lib/point/models/simplePoint.js +0 -205
  486. package/lib/point/models/text.js +0 -637
  487. package/lib/point/models/tile.js +0 -325
  488. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  489. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  490. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
  491. package/lib/point/shaders/earth/fill_frag.glsl +0 -86
  492. package/lib/point/shaders/earth/fill_vert.glsl +0 -126
  493. package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
  494. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -121
  495. package/lib/point/shaders/fill_frag.glsl +0 -84
  496. package/lib/point/shaders/fill_vert.glsl +0 -189
  497. package/lib/point/shaders/image/fillImage_frag.glsl +0 -20
  498. package/lib/point/shaders/image/fillImage_vert.glsl +0 -116
  499. package/lib/point/shaders/image_frag.glsl +0 -39
  500. package/lib/point/shaders/image_vert.glsl +0 -90
  501. package/lib/point/shaders/normal_frag.glsl +0 -15
  502. package/lib/point/shaders/normal_vert.glsl +0 -79
  503. package/lib/point/shaders/radar/radar_frag.glsl +0 -64
  504. package/lib/point/shaders/radar/radar_vert.glsl +0 -120
  505. package/lib/point/shaders/simplePoint_frag.glsl +0 -53
  506. package/lib/point/shaders/simplePoint_vert.glsl +0 -79
  507. package/lib/point/shaders/text_frag.glsl +0 -48
  508. package/lib/point/shaders/text_vert.glsl +0 -131
  509. package/lib/point/shaders/tile/fill_tile_frag.glsl +0 -83
  510. package/lib/point/shaders/tile/fill_tile_vert.glsl +0 -181
  511. package/lib/point/shape/extrude.js +0 -78
  512. package/lib/polygon/index.js +0 -162
  513. package/lib/polygon/models/extrude.js +0 -322
  514. package/lib/polygon/models/fill.js +0 -226
  515. package/lib/polygon/models/index.js +0 -50
  516. package/lib/polygon/models/ocean.js +0 -252
  517. package/lib/polygon/models/tile.js +0 -147
  518. package/lib/polygon/models/water.js +0 -229
  519. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  520. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  521. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  522. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  523. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  524. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  525. package/lib/polygon/shaders/polygon_frag.glsl +0 -12
  526. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -22
  527. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -74
  528. package/lib/polygon/shaders/polygon_vert.glsl +0 -66
  529. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  530. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  531. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  532. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  533. package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  534. package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  535. package/lib/raster/buffers/triangulation.js +0 -38
  536. package/lib/raster/index.js +0 -119
  537. package/lib/raster/models/index.js +0 -20
  538. package/lib/raster/models/raster.js +0 -182
  539. package/lib/raster/raster.js +0 -191
  540. package/lib/raster/shaders/raster_2d_frag.glsl +0 -28
  541. package/lib/raster/shaders/raster_2d_vert.glsl +0 -18
  542. package/lib/raster/shaders/raster_frag.glsl +0 -9
  543. package/lib/raster/shaders/raster_vert.glsl +0 -44
  544. package/lib/tile/interface.js +0 -5
  545. package/lib/tile/manager/tileConfigManager.js +0 -133
  546. package/lib/tile/manager/tileLayerManager.js +0 -330
  547. package/lib/tile/manager/tilePickerManager.js +0 -201
  548. package/lib/tile/models/tileModel.js +0 -74
  549. package/lib/tile/tileFactory/base.js +0 -466
  550. package/lib/tile/tileFactory/index.js +0 -59
  551. package/lib/tile/tileFactory/line.js +0 -70
  552. package/lib/tile/tileFactory/point.js +0 -70
  553. package/lib/tile/tileFactory/polygon.js +0 -70
  554. package/lib/tile/tileFactory/raster.js +0 -68
  555. package/lib/tile/tileFactory/rasterData.js +0 -93
  556. package/lib/tile/tileFactory/rasterDataLayer.js +0 -100
  557. package/lib/tile/tileFactory/vectorLayer.js +0 -176
  558. package/lib/tile/tileLayer/baseTileLayer.js +0 -447
  559. package/lib/tile/tmsTileLayer.js +0 -117
  560. package/lib/tile/utils.js +0 -158
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  564. package/lib/utils/extrude_polyline.js +0 -653
  565. package/lib/utils/grid-index.js +0 -188
  566. package/lib/utils/layerData.js +0 -187
  567. package/lib/utils/multiPassRender.js +0 -61
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  569. package/lib/utils/simpleLine.js +0 -116
  570. package/lib/utils/symbol-layout.js +0 -308
  571. package/lib/utils/updateShape.js +0 -27
  572. package/lib/wind/index.js +0 -113
  573. package/lib/wind/models/index.js +0 -16
  574. package/lib/wind/models/utils.js +0 -253
  575. package/lib/wind/models/wind.js +0 -346
  576. package/lib/wind/models/windRender.js +0 -373
  577. package/lib/wind/models/windShader.js +0 -25
  578. package/lib/wind/shaders/wind_frag.glsl +0 -9
  579. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,329 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
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- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
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-
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- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
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- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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-
13
- import { AttributeType, gl } from '@antv/l7-core';
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- import { rgb2arr } from '@antv/l7-utils';
15
- import { isNumber } from 'lodash';
16
- import BaseModel from "../../core/BaseModel";
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- import { LineTriangulation } from "../../core/triangulation";
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-
19
- /* babel-plugin-inline-import '../shaders/wall_frag.glsl' */
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- var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\n\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = styleMappingMat[3].a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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-
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- /* babel-plugin-inline-import '../shaders/wall_vert.glsl' */
23
- var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying float v_blur;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"light\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_float_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n // v_color = a_Color;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
24
-
25
- var LineWallModel = /*#__PURE__*/function (_BaseModel) {
26
- _inherits(LineWallModel, _BaseModel);
27
-
28
- var _super = _createSuper(LineWallModel);
29
-
30
- function LineWallModel() {
31
- var _this;
32
-
33
- _classCallCheck(this, LineWallModel);
34
-
35
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
36
- args[_key] = arguments[_key];
37
- }
38
-
39
- _this = _super.call.apply(_super, [this].concat(args));
40
-
41
- _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
42
- var createTexture2D = _this.rendererService.createTexture2D;
43
-
44
- if (_this.texture) {
45
- _this.texture.update({
46
- data: _this.iconService.getCanvas()
47
- });
48
-
49
- _this.layer.render();
50
-
51
- return;
52
- }
53
-
54
- _this.texture = createTexture2D({
55
- data: _this.iconService.getCanvas(),
56
- mag: gl.NEAREST,
57
- min: gl.NEAREST,
58
- premultiplyAlpha: false,
59
- width: 1024,
60
- height: _this.iconService.canvasHeight || 128
61
- });
62
- });
63
-
64
- return _this;
65
- }
66
-
67
- _createClass(LineWallModel, [{
68
- key: "getUninforms",
69
- value: function getUninforms() {
70
- var _ref = this.layer.getLayerConfig(),
71
- _ref$opacity = _ref.opacity,
72
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
73
- sourceColor = _ref.sourceColor,
74
- targetColor = _ref.targetColor,
75
- _ref$textureBlend = _ref.textureBlend,
76
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
77
- _ref$heightfixed = _ref.heightfixed,
78
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
79
- _ref$lineTexture = _ref.lineTexture,
80
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
81
- _ref$iconStep = _ref.iconStep,
82
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
83
- _ref$iconStepCount = _ref.iconStepCount,
84
- iconStepCount = _ref$iconStepCount === void 0 ? 1 : _ref$iconStepCount;
85
-
86
- if (this.rendererService.getDirty()) {
87
- this.texture.bind();
88
- } // 转化渐变色
89
-
90
-
91
- var useLinearColor = 0; // 默认不生效
92
-
93
- var sourceColorArr = [0, 0, 0, 0];
94
- var targetColorArr = [0, 0, 0, 0];
95
-
96
- if (sourceColor && targetColor) {
97
- sourceColorArr = rgb2arr(sourceColor);
98
- targetColorArr = rgb2arr(targetColor);
99
- useLinearColor = 1;
100
- }
101
-
102
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
103
- opacity: opacity
104
- })) {
105
- this.judgeStyleAttributes({
106
- opacity: opacity
107
- });
108
- var encodeData = this.layer.getEncodedData();
109
-
110
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
111
- data = _this$calDataFrame.data,
112
- width = _this$calDataFrame.width,
113
- height = _this$calDataFrame.height;
114
-
115
- this.rowCount = height; // 当前数据纹理有多少行
116
-
117
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
118
- flipY: true,
119
- data: data,
120
- format: gl.LUMINANCE,
121
- type: gl.FLOAT,
122
- width: width,
123
- height: height
124
- }) : this.createTexture2D({
125
- flipY: true,
126
- data: [1],
127
- format: gl.LUMINANCE,
128
- type: gl.FLOAT,
129
- width: 1,
130
- height: 1
131
- });
132
- }
133
-
134
- return {
135
- u_heightfixed: Number(heightfixed),
136
- u_dataTexture: this.dataTexture,
137
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
138
- u_cellTypeLayout: this.getCellTypeLayout(),
139
- u_opacity: isNumber(opacity) ? opacity : 1.0,
140
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
141
- // 纹理支持参数
142
- u_texture: this.texture,
143
- // 贴图
144
- u_line_texture: lineTexture ? 1.0 : 0.0,
145
- // 传入线的标识
146
- u_iconStepCount: iconStepCount,
147
- u_icon_step: iconStep,
148
- u_textSize: [1024, this.iconService.canvasHeight || 128],
149
- // 渐变色支持参数
150
- u_linearColor: useLinearColor,
151
- u_sourceColor: sourceColorArr,
152
- u_targetColor: targetColorArr
153
- };
154
- }
155
- }, {
156
- key: "getAnimateUniforms",
157
- value: function getAnimateUniforms() {
158
- var _ref2 = this.layer.getLayerConfig(),
159
- animateOption = _ref2.animateOption;
160
-
161
- return {
162
- u_aimate: this.animateOption2Array(animateOption),
163
- u_time: this.layer.getLayerAnimateTime()
164
- };
165
- }
166
- }, {
167
- key: "initModels",
168
- value: function initModels(callbackModel) {
169
- this.updateTexture();
170
- this.iconService.on('imageUpdate', this.updateTexture);
171
- this.buildModels(callbackModel);
172
- }
173
- }, {
174
- key: "clearModels",
175
- value: function clearModels() {
176
- var _this$texture, _this$dataTexture;
177
-
178
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
179
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
180
- this.iconService.off('imageUpdate', this.updateTexture);
181
- }
182
- }, {
183
- key: "buildModels",
184
- value: function buildModels(callbackModel) {
185
- this.layer.buildLayerModel({
186
- moduleName: 'lineWall',
187
- vertexShader: line_vert,
188
- fragmentShader: line_frag,
189
- triangulation: LineTriangulation,
190
- depth: {
191
- enable: false
192
- },
193
- blend: this.getBlend()
194
- }).then(function (model) {
195
- callbackModel([model]);
196
- }).catch(function (err) {
197
- console.warn(err);
198
- callbackModel([]);
199
- });
200
- }
201
- }, {
202
- key: "registerBuiltinAttributes",
203
- value: function registerBuiltinAttributes() {
204
- var _this2 = this;
205
-
206
- this.styleAttributeService.registerStyleAttribute({
207
- name: 'distance',
208
- type: AttributeType.Attribute,
209
- descriptor: {
210
- name: 'a_Distance',
211
- buffer: {
212
- // give the WebGL driver a hint that this buffer may change
213
- usage: gl.STATIC_DRAW,
214
- data: [],
215
- type: gl.FLOAT
216
- },
217
- size: 1,
218
- update: function update(feature, featureIdx, vertex, attributeIdx) {
219
- return [vertex[3]];
220
- }
221
- }
222
- });
223
- this.styleAttributeService.registerStyleAttribute({
224
- name: 'total_distance',
225
- type: AttributeType.Attribute,
226
- descriptor: {
227
- name: 'a_Total_Distance',
228
- buffer: {
229
- // give the WebGL driver a hint that this buffer may change
230
- usage: gl.STATIC_DRAW,
231
- data: [],
232
- type: gl.FLOAT
233
- },
234
- size: 1,
235
- update: function update(feature, featureIdx, vertex, attributeIdx) {
236
- return [vertex[5]];
237
- }
238
- }
239
- });
240
- this.styleAttributeService.registerStyleAttribute({
241
- name: 'size',
242
- type: AttributeType.Attribute,
243
- descriptor: {
244
- name: 'a_Size',
245
- buffer: {
246
- // give the WebGL driver a hint that this buffer may change
247
- usage: gl.DYNAMIC_DRAW,
248
- data: [],
249
- type: gl.FLOAT
250
- },
251
- size: 2,
252
- update: function update(feature, featureIdx, vertex, attributeIdx) {
253
- var _feature$size = feature.size,
254
- size = _feature$size === void 0 ? 1 : _feature$size;
255
- return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
256
- }
257
- }
258
- }); // point layer size;
259
-
260
- this.styleAttributeService.registerStyleAttribute({
261
- name: 'normal',
262
- type: AttributeType.Attribute,
263
- descriptor: {
264
- name: 'a_Normal',
265
- buffer: {
266
- // give the WebGL driver a hint that this buffer may change
267
- usage: gl.STATIC_DRAW,
268
- data: [],
269
- type: gl.FLOAT
270
- },
271
- size: 3,
272
- // @ts-ignore
273
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
274
- return normal;
275
- }
276
- }
277
- });
278
- this.styleAttributeService.registerStyleAttribute({
279
- name: 'miter',
280
- type: AttributeType.Attribute,
281
- descriptor: {
282
- name: 'a_Miter',
283
- buffer: {
284
- // give the WebGL driver a hint that this buffer may change
285
- usage: gl.STATIC_DRAW,
286
- data: [],
287
- type: gl.FLOAT
288
- },
289
- size: 1,
290
- update: function update(feature, featureIdx, vertex, attributeIdx) {
291
- return [vertex[4]];
292
- }
293
- }
294
- });
295
- this.styleAttributeService.registerStyleAttribute({
296
- name: 'uv',
297
- type: AttributeType.Attribute,
298
- descriptor: {
299
- name: 'a_iconMapUV',
300
- buffer: {
301
- // give the WebGL driver a hint that this buffer may change
302
- usage: gl.DYNAMIC_DRAW,
303
- data: [],
304
- type: gl.FLOAT
305
- },
306
- size: 2,
307
- update: function update(feature, featureIdx, vertex, attributeIdx) {
308
- var iconMap = _this2.iconService.getIconMap();
309
-
310
- var texture = feature.texture;
311
-
312
- var _ref3 = iconMap[texture] || {
313
- x: 0,
314
- y: 0
315
- },
316
- x = _ref3.x,
317
- y = _ref3.y;
318
-
319
- return [x, y];
320
- }
321
- }
322
- });
323
- }
324
- }]);
325
-
326
- return LineWallModel;
327
- }(BaseModel);
328
-
329
- export { LineWallModel as default };
@@ -1,21 +0,0 @@
1
- vec2 interpolate (vec2 source, vec2 target, float t) {
2
- // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
3
- vec2 mid = midPoint(source, target);
4
- vec3 x = vec3(source.x, mid.x, target.x);
5
- vec3 y = vec3(source.y, mid.y, target.y)
6
- return vec2(bezier3(x ,t), bezier3(y,t));
7
- }
8
- float bezier3(vec3 arr, float t) {
9
- float ut = 1 - t
10
- return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t
11
- }
12
- vec2 midPoint(vec2 source, vec2 target) {
13
- vec2 center = target - source;
14
- float r = length(center);
15
- float theta = atan(center.y, center.x);
16
- float thetaOffset = 0.314;
17
- float r2 = r / 2.0 / cos(thetaOffset);
18
- float theta2 = theta + thetaOffset;
19
- vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
20
- return mid;
21
- }
@@ -1,28 +0,0 @@
1
-
2
- uniform float u_opacity;
3
-
4
- varying vec4 v_dash_array;
5
- varying vec4 v_color;
6
-
7
- uniform float segmentNumber;
8
-
9
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
10
-
11
- #pragma include "picking"
12
-
13
- void main() {
14
- float opacity = styleMappingMat[0][0];
15
- float d_distance_ratio = styleMappingMat[3].b; // 当前顶点在弧线中所处的分段比例
16
-
17
- gl_FragColor = v_color;
18
- gl_FragColor.a *= opacity;
19
-
20
- float flag = 0.;
21
- float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
22
- if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
23
- flag = 1.;
24
- };
25
- gl_FragColor.a *=flag;
26
-
27
- gl_FragColor = filterColor(gl_FragColor);
28
- }
@@ -1,148 +0,0 @@
1
-
2
- attribute vec4 a_Color;
3
- attribute vec3 a_Position;
4
- attribute vec4 a_Instance;
5
- attribute float a_Size;
6
- uniform mat4 u_ModelMatrix;
7
- uniform mat4 u_Mvp;
8
- uniform float segmentNumber;
9
- varying vec4 v_color;
10
-
11
-
12
- uniform vec4 u_dash_array: [10.0, 5., 0, 0];
13
- uniform float u_lineDir: 1.0;
14
- varying vec4 v_dash_array;
15
-
16
- uniform float u_thetaOffset: 0.314;
17
-
18
- uniform float u_opacity: 1.0;
19
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
20
-
21
- #pragma include "styleMapping"
22
- #pragma include "styleMappingCalOpacity"
23
- #pragma include "styleMappingCalThetaOffset"
24
-
25
- #pragma include "projection"
26
- #pragma include "project"
27
- #pragma include "picking"
28
-
29
- float bezier3(vec3 arr, float t) {
30
- float ut = 1. - t;
31
- return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
32
- }
33
- vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
34
- vec2 center = target - source;
35
- float r = length(center);
36
- float theta = atan(center.y, center.x);
37
- float thetaOffset = arcThetaOffset;
38
- float r2 = r / 2.0 / cos(thetaOffset);
39
- float theta2 = theta + thetaOffset;
40
- vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
41
- if(u_lineDir == 1.0) { // 正向
42
- return mid;
43
- } else { // 逆向
44
- // (mid + vmin)/2 = (s + t)/2
45
- vec2 vmid = source + target - mid;
46
- return vmid;
47
- }
48
- // return mid;
49
- }
50
- float getSegmentRatio(float index) {
51
- return index / (segmentNumber - 1.);
52
- }
53
- vec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {
54
- // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
55
- vec2 mid = midPoint(source, target, arcThetaOffset);
56
- vec3 x = vec3(source.x, mid.x, target.x);
57
- vec3 y = vec3(source.y, mid.y, target.y);
58
- return vec2(bezier3(x ,t), bezier3(y,t));
59
- }
60
- vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
61
- // normalized direction of the line
62
- vec2 dir_screenspace = normalize(line_clipspace);
63
- // rotate by 90 degrees
64
- dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
65
- vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
66
- return offset;
67
- }
68
- vec2 getNormal(vec2 line_clipspace, float offset_direction) {
69
- // normalized direction of the line
70
- vec2 dir_screenspace = normalize(line_clipspace);
71
- // rotate by 90 degrees
72
- dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
73
- return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
74
- }
75
-
76
- void main() {
77
- v_color = a_Color;
78
-
79
- // cal style mapping - 数据纹理映射部分的计算
80
- styleMappingMat = mat4(
81
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
82
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
83
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
84
- 0.0, 0.0, 0.0, 0.0 // dataset 数据集
85
- );
86
-
87
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
88
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
89
- float columnWidth = 1.0/columnCount; // 列宽
90
- float rowHeight = 1.0/rowCount; // 行高
91
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
92
- float id = a_vertexId; // 第n个顶点
93
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
94
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
95
-
96
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset...
97
- // 按顺序从 cell 中取值、若没有则自动往下取值
98
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
99
-
100
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
101
- styleMappingMat[0][0] = opacityAndOffset.r;
102
- textureOffset = opacityAndOffset.g;
103
-
104
- vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
105
- styleMappingMat[0][1] = thetaOffsetAndOffset.r;
106
- textureOffset = thetaOffsetAndOffset.g;
107
- // cal style mapping - 数据纹理映射部分的计算
108
-
109
-
110
- vec2 source = a_Instance.rg; // 起始点
111
- vec2 target = a_Instance.ba; // 终点
112
- float segmentIndex = a_Position.x;
113
- float segmentRatio = getSegmentRatio(segmentIndex);
114
-
115
- float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
116
- float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
117
-
118
- vec2 s = source;
119
- vec2 t = target;
120
-
121
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
122
- s = unProjCustomCoord(source);
123
- t = unProjCustomCoord(target);
124
- }
125
- float total_Distance = pixelDistance(s, t) / 2.0 * PI;
126
- v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
127
-
128
- styleMappingMat[3].b = segmentIndex / segmentNumber;
129
-
130
- // styleMappingMat[0][1] - arcThetaOffset
131
- vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
132
- vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
133
- // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
134
- //unProjCustomCoord
135
-
136
- vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
137
-
138
-
139
- // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
140
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
141
- // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
142
- gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
143
- } else {
144
- gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
145
- }
146
- gl_PointSize = 5.0;
147
- setPickingColor(a_PickingColor);
148
- }
@@ -1,31 +0,0 @@
1
- #define LineTypeSolid 0.0
2
- uniform float u_opacity : 1.0;
3
-
4
- varying vec4 v_color;
5
-
6
- // dash
7
- varying vec4 v_dash_array;
8
-
9
- #pragma include "picking"
10
-
11
- uniform float u_time;
12
- uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // 控制运动
13
-
14
- varying mat4 styleMappingMat;
15
- // [animate, duration, interval, trailLength],
16
- void main() {
17
- float opacity = styleMappingMat[0][0];
18
- float d_distance_ratio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
19
- gl_FragColor = v_color;
20
- gl_FragColor.a *= opacity; // 全局透明度
21
-
22
- float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
23
- if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
24
- // 实线部分
25
- } else {
26
- // 虚线部分
27
- discard;
28
- };
29
-
30
- gl_FragColor = filterColor(gl_FragColor);
31
- }
@@ -1,93 +0,0 @@
1
- #define LineTypeSolid 0.0
2
- #define LineTypeDash 1.0
3
- #define Animate 0.0
4
-
5
- attribute float a_Miter;
6
- attribute vec4 a_Color;
7
- attribute vec2 a_Size;
8
- attribute vec3 a_Normal;
9
- attribute vec3 a_Position;
10
-
11
- attribute vec2 a_iconMapUV;
12
-
13
- // dash line
14
- attribute float a_Total_Distance;
15
- attribute vec2 a_DistanceAndIndex;
16
-
17
- uniform mat4 u_ModelMatrix;
18
- uniform mat4 u_Mvp;
19
- uniform vec4 u_dash_array: [10.0, 5., 0, 0];
20
-
21
- uniform float u_vertexScale: 1.0;
22
-
23
- #pragma include "projection"
24
- #pragma include "picking"
25
-
26
- varying vec4 v_color;
27
- varying vec4 v_dash_array;
28
-
29
- uniform float u_opacity: 1.0;
30
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
31
-
32
- #pragma include "styleMapping"
33
- #pragma include "styleMappingCalOpacity"
34
-
35
- void main() {
36
- // cal style mapping - 数据纹理映射部分的计算
37
- styleMappingMat = mat4(
38
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
39
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
40
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
41
- 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
42
- );
43
-
44
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
45
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
46
- float columnWidth = 1.0/columnCount; // 列宽
47
- float rowHeight = 1.0/rowCount; // 行高
48
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
49
- float id = a_vertexId; // 第n个顶点
50
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
51
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
52
-
53
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
54
- // 按顺序从 cell 中取值、若没有则自动往下取值
55
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
56
-
57
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
58
- styleMappingMat[0][0] = opacityAndOffset.r;
59
- textureOffset = opacityAndOffset.g;
60
- // cal style mapping - 数据纹理映射部分的计算
61
-
62
- v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;
63
- v_color = a_Color;
64
-
65
- vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
66
- vec2 offset = project_pixel(size.xy);
67
-
68
- // 设置数据集的参数
69
- styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // 当前点位距离占线总长的比例
70
- styleMappingMat[3][1] = a_DistanceAndIndex.x; // 当前顶点的距离
71
-
72
- vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
73
-
74
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));
75
-
76
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
77
- gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));
78
- } else {
79
- float lineHeight = a_Size.y;
80
-
81
- // #define COORDINATE_SYSTEM_P20 5.0
82
- // #define COORDINATE_SYSTEM_P20_OFFSET 6.0
83
- // amap1.x
84
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
85
- // 保持高度相对不变
86
- lineHeight *= pow(2.0, 20.0 - u_Zoom);
87
- }
88
-
89
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));
90
- }
91
-
92
- setPickingColor(a_PickingColor);
93
- }