@antv/l7-layers 2.9.25 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -122
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -324
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -224
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -148
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -106
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -312
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -13
  315. package/es/tile/utils.js +0 -131
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
  349. package/es/wind/models/windShader.js +0 -12
  350. package/es/wind/shaders/wind_frag.glsl +0 -9
  351. package/es/wind/shaders/wind_vert.glsl +0 -17
  352. package/lib/Geometry/index.js +0 -119
  353. package/lib/Geometry/models/billboard.js +0 -246
  354. package/lib/Geometry/models/index.js +0 -22
  355. package/lib/Geometry/models/plane.js +0 -436
  356. package/lib/Geometry/models/sprite.js +0 -318
  357. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  358. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  359. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  360. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  361. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  362. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  363. package/lib/canvas/index.js +0 -104
  364. package/lib/canvas/models/canvas.js +0 -221
  365. package/lib/canvas/models/index.js +0 -16
  366. package/lib/citybuliding/building.js +0 -101
  367. package/lib/citybuliding/models/build.js +0 -203
  368. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  369. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  370. package/lib/core/BaseLayer.js +0 -1408
  371. package/lib/core/BaseModel.js +0 -503
  372. package/lib/core/interface.js +0 -41
  373. package/lib/core/schema.js +0 -33
  374. package/lib/core/shape/Path.js +0 -88
  375. package/lib/core/shape/extrude.js +0 -180
  376. package/lib/core/triangulation.js +0 -555
  377. package/lib/earth/index.js +0 -107
  378. package/lib/earth/models/atmosphere.js +0 -152
  379. package/lib/earth/models/base.js +0 -222
  380. package/lib/earth/models/bloomsphere.js +0 -152
  381. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  382. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  383. package/lib/earth/shaders/base_frag.glsl +0 -13
  384. package/lib/earth/shaders/base_vert.glsl +0 -52
  385. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  386. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  387. package/lib/earth/utils.js +0 -136
  388. package/lib/heatmap/index.js +0 -158
  389. package/lib/heatmap/models/grid.js +0 -122
  390. package/lib/heatmap/models/grid3d.js +0 -161
  391. package/lib/heatmap/models/heatmap.js +0 -487
  392. package/lib/heatmap/models/hexagon.js +0 -125
  393. package/lib/heatmap/models/index.js +0 -26
  394. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  395. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  396. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  397. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  399. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  400. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  401. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  402. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  403. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
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  405. package/lib/heatmap/triangulation.js +0 -45
  406. package/lib/image/index.js +0 -116
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  410. package/lib/image/shaders/dataImage_frag.glsl +0 -38
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  413. package/lib/index.js +0 -266
  414. package/lib/line/index.js +0 -136
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  416. package/lib/line/models/arc_3d.js +0 -353
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  423. package/lib/line/models/simpleLine.js +0 -248
  424. package/lib/line/models/tile.js +0 -368
  425. package/lib/line/models/wall.js +0 -345
  426. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  427. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  428. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -148
  429. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  430. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  431. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
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  433. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  434. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  435. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -207
  436. package/lib/line/shaders/line_arc_frag.glsl +0 -89
  437. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  438. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  439. package/lib/line/shaders/line_arc_vert.glsl +0 -176
  440. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
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  443. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
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  455. package/lib/line/shaders/wall_frag.glsl +0 -93
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  488. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  489. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
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@@ -1,100 +0,0 @@
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- #define Animate 0.0
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- #define LineTexture 1.0
3
- uniform float u_opacity : 1.0;
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- uniform float u_textureBlend;
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-
6
- uniform float u_borderWidth: 0.0;
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-
8
- uniform vec3 u_blur;
9
- uniform vec4 u_borderColor;
10
- varying vec4 v_color;
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-
12
- // line texture
13
- uniform float u_line_texture;
14
- uniform sampler2D u_texture;
15
- uniform vec2 u_textSize;
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-
17
- varying vec2 v_iconMapUV;
18
-
19
- #pragma include "picking"
20
-
21
- uniform float u_time;
22
- uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // 控制运动
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-
24
- varying mat4 styleMappingMat;
25
- // [animate, duration, interval, trailLength],
26
- void main() {
27
- float opacity = styleMappingMat[0][0];
28
- float animateSpeed = 0.0; // 运动速度
29
- float d_distance_ratio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
30
- gl_FragColor = v_color;
31
- // anti-alias
32
- // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));
33
- gl_FragColor.a *= opacity; // 全局透明度
34
- if(u_aimate.x == Animate) {
35
- animateSpeed = u_time / u_aimate.y;
36
- float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);
37
- alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;
38
- alpha = smoothstep(0., 1., alpha);
39
- gl_FragColor.a *= alpha;
40
- }
41
-
42
- if(u_line_texture == LineTexture) { // while load texture
43
- float aDistance = styleMappingMat[3].g; // 当前顶点的距离
44
- float d_texPixelLen = styleMappingMat[3].b; // 贴图的像素长度,根据地图层级缩放
45
- float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);
46
- float v = styleMappingMat[3].a; // 线图层贴图部分的 v 坐标值
47
-
48
- // v = max(smoothstep(0.95, 1.0, v), v);
49
- vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
50
-
51
- // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));
52
- // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));
53
- vec4 pattern = texture2D(u_texture, uv);
54
-
55
- if(u_textureBlend == 0.0) { // normal
56
- pattern.a = 0.0;
57
- gl_FragColor += pattern;
58
- } else { // replace
59
- pattern.a *= opacity;
60
- if(gl_FragColor.a <= 0.0) {
61
- pattern.a = 0.0;
62
- }
63
- gl_FragColor = pattern;
64
- }
65
- }
66
-
67
- float v = styleMappingMat[3].a;
68
- float borderWidth = min(0.5, u_borderWidth);
69
- // 绘制 border
70
- if(borderWidth > 0.01) {
71
- float borderOuterWidth = borderWidth/2.0;
72
-
73
- if(v >= 1.0 - borderWidth || v <= borderWidth) {
74
- if(v > borderWidth) {
75
- float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);
76
- gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);
77
- } else if(v <= borderWidth) {
78
- float linear = smoothstep(0.0, 1.0, v/borderWidth);
79
- gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);
80
- }
81
- }
82
-
83
- if(v < borderOuterWidth) {
84
- gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);
85
- } else if(v > 1.0 - borderOuterWidth) {
86
- gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);
87
- }
88
- }
89
-
90
- // blur
91
- float blurV = styleMappingMat[3][3];
92
- if(blurV < 0.5) {
93
- gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);
94
- } else {
95
- gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);
96
- }
97
-
98
-
99
- gl_FragColor = filterColor(gl_FragColor);
100
- }
@@ -1,192 +0,0 @@
1
-
2
- #define Animate 0.0
3
-
4
- attribute float a_Miter;
5
- attribute vec4 a_Color;
6
- attribute vec2 a_Size;
7
- attribute vec3 a_Normal;
8
- attribute vec3 a_Position;
9
-
10
- attribute vec2 a_iconMapUV;
11
-
12
- // dash line
13
- attribute float a_Total_Distance;
14
- attribute vec2 a_DistanceAndIndex;
15
-
16
- uniform mat4 u_ModelMatrix;
17
- uniform mat4 u_Mvp;
18
- uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
19
- uniform float u_icon_step: 100;
20
-
21
- uniform float u_heightfixed: 0.0;
22
- uniform float u_vertexScale: 1.0;
23
- uniform float u_raisingHeight: 0.0;
24
-
25
- #pragma include "projection"
26
- #pragma include "picking"
27
-
28
- varying vec4 v_color;
29
-
30
- // texV 线图层 - 贴图部分的 v 坐标(线的宽度方向)
31
- varying vec2 v_iconMapUV;
32
-
33
-
34
- uniform float u_linearColor: 0;
35
- uniform float u_arrow: 0.0;
36
- uniform float u_arrowHeight: 3.0;
37
- uniform float u_arrowWidth: 2.0;
38
- uniform float u_tailWidth: 1.0;
39
-
40
- uniform float u_opacity: 1.0;
41
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
42
-
43
- #pragma include "styleMapping"
44
- #pragma include "styleMappingCalOpacity"
45
-
46
- vec2 calculateArrow(vec2 offset) {
47
- /*
48
- * 在支持箭头的时候,第二、第三组顶点是额外插入用于构建顶点的
49
- */
50
- float arrowFlag = -1.0;
51
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
52
- // 高德 2.0 的旋转角度不同
53
- arrowFlag = 1.0;
54
- }
55
- float pi = arrowFlag * 3.1415926/2.;
56
- if(a_Miter < 0.) {
57
- // 根据线的两侧偏移不同、旋转的方向相反
58
- pi = -pi;
59
- }
60
- highp float angle_sin = sin(pi);
61
- highp float angle_cos = cos(pi);
62
- // 计算垂直与线方向的旋转矩阵
63
- mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
64
- float arrowWidth = u_arrowWidth;
65
- float arrowHeight = u_arrowHeight;
66
-
67
- vec2 arrowOffset = vec2(0.0);
68
- /*
69
- * a_DistanceAndIndex.y 用于标记当前顶点属于哪一组(两个顶点一组,构成线的其实是矩形,最简需要四个顶点、两组顶点构成)
70
- */
71
- if(a_DistanceAndIndex.y == 0.0) {
72
- // 箭头尖部
73
- offset = vec2(0.0);
74
- } else if(a_DistanceAndIndex.y == 1.0) {
75
- // 箭头两侧
76
- arrowOffset = rotation_matrix*(offset * arrowHeight);
77
- offset += arrowOffset; // 沿线偏移
78
- offset = offset * arrowWidth; // 垂直线向外偏移(是构建箭头两侧的顶点)
79
- } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {
80
- // 偏移其余的点位(将长度让位给箭头)
81
- arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;
82
- offset += arrowOffset;// 沿线偏移
83
- }
84
-
85
- return offset;
86
- }
87
-
88
- void main() {
89
- // cal style mapping - 数据纹理映射部分的计算
90
- styleMappingMat = mat4(
91
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
92
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
93
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
94
- 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
95
- );
96
-
97
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
98
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
99
- float columnWidth = 1.0/columnCount; // 列宽
100
- float rowHeight = 1.0/rowCount; // 行高
101
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
102
- float id = a_vertexId; // 第n个顶点
103
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
104
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
105
-
106
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
107
- // 按顺序从 cell 中取值、若没有则自动往下取值
108
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
109
-
110
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
111
- styleMappingMat[0][0] = opacityAndOffset.r;
112
- textureOffset = opacityAndOffset.g;
113
- // cal style mapping - 数据纹理映射部分的计算
114
-
115
- float d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
116
-
117
- v_iconMapUV = a_iconMapUV;
118
- d_texPixelLen = project_float_pixel(u_icon_step);
119
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
120
- d_texPixelLen *= 10.0;
121
- }
122
-
123
- v_color = a_Color;
124
-
125
- vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
126
-
127
- vec2 offset = project_pixel(size.xy);
128
-
129
- float lineDistance = a_DistanceAndIndex.x;
130
- float currentLinePointRatio = lineDistance / a_Total_Distance;
131
-
132
- if(u_arrow > 0.0) {
133
- // 计算箭头
134
- offset = calculateArrow(offset);
135
-
136
- if(a_DistanceAndIndex.y > 4.0) {
137
- offset *= mix(1.0, u_tailWidth, currentLinePointRatio);
138
- }
139
- }
140
-
141
- float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // 线横向偏移的距离(向两侧偏移的和)
142
- float linePixelSize = project_pixel(a_Size.x) * 2.0; // 定点位置偏移,按地图等级缩放后的距离 单侧 * 2
143
- float texV = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
144
-
145
- // 设置数据集的参数
146
- styleMappingMat[3][0] = currentLinePointRatio; // 当前点位距离占线总长的比例
147
- styleMappingMat[3][1] = lineDistance; // 当前顶点的距离
148
- styleMappingMat[3][2] = d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
149
- styleMappingMat[3][3] = texV; // 线图层贴图部分的 v 坐标值
150
-
151
- vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
152
-
153
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));
154
-
155
- float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况 vertex height
156
- float lineHeight = a_Size.y; // size 第二个参数代表的高度 [linewidth, lineheight]
157
-
158
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
159
- lineHeight *= 0.2; // 保持和 amap/mapbox 一致的效果
160
- h *= 0.2;
161
- if(u_heightfixed < 1.0) {
162
- lineHeight = project_pixel(a_Size.y);
163
- }
164
- gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));
165
- } else {
166
- // mapbox - amap
167
-
168
- // 兼容 mapbox 在线高度上的效果表现基本一致
169
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
170
- // mapbox
171
- // 保持高度相对不变
172
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
173
- h *= mapboxZoomScale;
174
- h += u_raisingHeight * mapboxZoomScale;
175
- if(u_heightfixed > 0.0) {
176
- lineHeight *= mapboxZoomScale;
177
- }
178
-
179
- } else {
180
- // amap
181
- h += u_raisingHeight;
182
- // lineHeight 顶点偏移高度
183
- if(u_heightfixed < 1.0) {
184
- lineHeight *= pow(2.0, 20.0 - u_Zoom);
185
- }
186
- }
187
-
188
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));
189
- }
190
-
191
- setPickingColor(a_PickingColor);
192
- }
@@ -1,47 +0,0 @@
1
-
2
- #define Animate 0.0
3
-
4
- uniform float u_opacity;
5
- uniform float u_blur : 0.9;
6
- varying float v_segmentIndex;
7
- uniform float segmentNumber;
8
-
9
-
10
- uniform float u_time;
11
- uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
12
-
13
- uniform float u_linearColor: 0;
14
- uniform vec4 u_sourceColor;
15
- uniform vec4 u_targetColor;
16
-
17
- varying mat4 styleMappingMat;
18
-
19
- #pragma include "picking"
20
-
21
- void main() {
22
- float opacity = styleMappingMat[0][0];
23
- float animateSpeed = 0.0; // 运动速度
24
- float d_distance_ratio = styleMappingMat[3].g; // 当前点位距离占线总长的比例
25
-
26
- gl_FragColor = mix(u_sourceColor, u_targetColor, v_segmentIndex/segmentNumber);
27
-
28
- gl_FragColor.a *= opacity;
29
-
30
- if(u_aimate.x == Animate) {
31
- animateSpeed = u_time / u_aimate.y;
32
- float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + u_time / u_aimate.y);
33
-
34
- alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;
35
- // alpha = smoothstep(0., 1., alpha);
36
- alpha = clamp(alpha, 0.0, 1.0);
37
- gl_FragColor.a *= alpha;
38
-
39
- // u_aimate
40
- // x enable
41
- // y duration
42
- // z interval
43
- // w trailLength
44
- }
45
-
46
- gl_FragColor = filterColor(gl_FragColor);
47
- }
@@ -1,207 +0,0 @@
1
- #define LineTypeSolid 0.0
2
- #define LineTypeDash 1.0
3
- #define Animate 0.0
4
- #define LineTexture 1.0
5
- attribute vec3 a_Position;
6
- attribute vec4 a_Instance;
7
- attribute vec4 a_Color;
8
- attribute float a_Size;
9
-
10
- uniform float u_globel;
11
- uniform float u_globel_radius;
12
- uniform float u_global_height: 10;
13
- uniform mat4 u_ModelMatrix;
14
- uniform mat4 u_Mvp;
15
- uniform float segmentNumber;
16
- uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
17
- varying vec4 v_color;
18
- // varying vec2 v_normal;
19
- uniform float u_line_type: 0.0;
20
- uniform vec4 u_dash_array: [10.0, 5., 0, 0];
21
- varying vec4 v_dash_array;
22
-
23
- uniform float u_icon_step: 100;
24
- uniform float u_line_texture: 0.0;
25
- varying float v_segmentIndex;
26
-
27
- attribute vec2 a_iconMapUV;
28
- varying vec2 v_iconMapUV;
29
-
30
- uniform float u_opacity: 1.0;
31
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
32
-
33
- #pragma include "styleMapping"
34
- #pragma include "styleMappingCalOpacity"
35
-
36
- #pragma include "projection"
37
- #pragma include "project"
38
- #pragma include "picking"
39
-
40
- float maps (float value, float start1, float stop1, float start2, float stop2) {
41
- return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
42
- }
43
-
44
- float getSegmentRatio(float index) {
45
- return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
46
- }
47
-
48
- float paraboloid(vec2 source, vec2 target, float ratio) {
49
- vec2 x = mix(source, target, ratio);
50
- vec2 center = mix(source, target, 0.5);
51
- float dSourceCenter = distance(source, center);
52
- float dXCenter = distance(x, center);
53
- return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
54
- }
55
-
56
- vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
57
- float vertex_height = paraboloid(source, target, segmentRatio);
58
-
59
- return vec3(
60
- mix(source, target, segmentRatio),
61
- sqrt(max(0.0, vertex_height))
62
- );
63
- }
64
- vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
65
- // normalized direction of the line
66
- vec2 dir_screenspace = normalize(line_clipspace);
67
- // rotate by 90 degrees
68
- dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
69
-
70
- vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
71
-
72
- return offset;
73
- }
74
- vec2 getNormal(vec2 line_clipspace, float offset_direction) {
75
- // normalized direction of the line
76
- vec2 dir_screenspace = normalize(line_clipspace);
77
- // rotate by 90 degrees
78
- dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
79
- return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
80
- }
81
-
82
- float torad(float deg) {
83
- return (deg / 180.0) * acos(-1.0);
84
- }
85
-
86
- vec3 lglt2xyz(vec2 lnglat) {
87
- float pi = 3.1415926;
88
- // TODO: + Math.PI/2 是为了对齐坐标
89
- float lng = torad(lnglat.x) + pi / 2.0;
90
- float lat = torad(lnglat.y);
91
-
92
- // TODO: 手动增加一些偏移,减轻面的冲突
93
- float radius = u_globel_radius;
94
-
95
- float z = radius * cos(lat) * cos(lng);
96
- float x = radius * cos(lat) * sin(lng);
97
- float y = radius * sin(lat);
98
- return vec3(x, y, z);
99
- }
100
-
101
- void main() {
102
- // cal style mapping - 数据纹理映射部分的计算
103
- styleMappingMat = mat4(
104
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
105
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
106
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
107
- 0.0, 0.0, 0.0, 0.0 // dataset 数据集
108
- );
109
-
110
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
111
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
112
- float columnWidth = 1.0/columnCount; // 列宽
113
- float rowHeight = 1.0/rowCount; // 行高
114
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
115
- float id = a_vertexId; // 第n个顶点
116
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
117
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
118
-
119
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
120
- // 按顺序从 cell 中取值、若没有则自动往下取值
121
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
122
-
123
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
124
- styleMappingMat[0][0] = opacityAndOffset.r;
125
- textureOffset = opacityAndOffset.g;
126
- // cal style mapping - 数据纹理映射部分的计算
127
-
128
- v_color = a_Color;
129
- vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;
130
- vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;
131
- float segmentIndex = a_Position.x;
132
- float segmentRatio = getSegmentRatio(segmentIndex);
133
- float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
134
-
135
- float d_distance_ratio;
136
- if(u_line_type == LineTypeDash) {
137
- d_distance_ratio = segmentIndex / segmentNumber;
138
- // float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
139
- vec2 s = source;
140
- vec2 t = target;
141
-
142
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
143
- s = unProjCustomCoord(source);
144
- t = unProjCustomCoord(target);
145
- }
146
- float total_Distance = pixelDistance(s, t) / 2.0 * PI;
147
- v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
148
- }
149
- if(u_aimate.x == Animate) {
150
- d_distance_ratio = segmentIndex / segmentNumber;
151
- }
152
- styleMappingMat[3].g = d_distance_ratio; // 当前点位距离占线总长的比例
153
-
154
- float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
155
- vec3 curr = getPos(source, target, segmentRatio);
156
- vec3 next = getPos(source, target, nextSegmentRatio);
157
- vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);
158
- // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
159
-
160
-
161
- v_segmentIndex = a_Position.x;
162
- if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // 开启贴图模式
163
-
164
- float arcDistrance = length(source - target);
165
- float pixelLen = project_pixel_texture(u_icon_step);
166
- styleMappingMat[3].b = floor(arcDistrance/pixelLen); // 贴图在弧线上重复的数量
167
-
168
- vec2 projectOffset = project_pixel(offset);
169
- float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // 线横向偏移的距离
170
- float linePixelSize = project_pixel(a_Size); // 定点位置偏移,按地图等级缩放后的距离
171
- styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
172
-
173
- v_iconMapUV = a_iconMapUV;
174
- }
175
-
176
-
177
- // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
178
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
179
- gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
180
- } else {
181
- gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
182
- }
183
-
184
- // 地球模式
185
- if(u_globel > 0.0) {
186
- vec3 startLngLat = lglt2xyz(a_Instance.rg);
187
- vec3 endLngLat = lglt2xyz(a_Instance.ba);
188
- float globalRadius = length(startLngLat);
189
-
190
- vec3 lineDir = normalize(endLngLat - startLngLat);
191
- vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);
192
-
193
- // 线的偏移
194
- vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;
195
- // 计算起始点和终止点的距离
196
- float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;
197
- // 计算飞线各个节点相应的高度
198
- float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;
199
- // 地球点位
200
- vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;
201
-
202
- gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);
203
- }
204
-
205
-
206
- setPickingColor(a_PickingColor);
207
- }
@@ -1,38 +0,0 @@
1
- #define Animate 0.0
2
- #define LineTexture 1.0
3
-
4
- uniform float u_opacity;
5
- uniform float u_textureBlend;
6
- uniform float u_blur : 0.9;
7
- uniform float u_line_type: 0.0;
8
- // varying vec2 v_normal;
9
- varying vec4 v_dash_array;
10
- varying vec4 v_color;
11
-
12
- uniform float u_time;
13
- uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
14
-
15
- uniform float u_line_texture;
16
- uniform sampler2D u_texture;
17
- uniform vec2 u_textSize;
18
-
19
- uniform float segmentNumber;
20
- varying vec2 v_iconMapUV;
21
-
22
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
23
-
24
- uniform float u_linearColor: 0;
25
- uniform vec4 u_sourceColor;
26
- uniform vec4 u_targetColor;
27
-
28
- #pragma include "picking"
29
-
30
- void main() {
31
- float opacity = styleMappingMat[0][0];
32
- float d_segmentIndex = styleMappingMat[3].r; // 当前顶点在弧线中所处的分段位置
33
-
34
- // 设置弧线的底色
35
- gl_FragColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
36
- gl_FragColor.a *= opacity;
37
- gl_FragColor = filterColor(gl_FragColor);
38
- }