@antv/l7-layers 2.9.25 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -122
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -324
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -224
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -148
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -106
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -312
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -13
  315. package/es/tile/utils.js +0 -131
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
  349. package/es/wind/models/windShader.js +0 -12
  350. package/es/wind/shaders/wind_frag.glsl +0 -9
  351. package/es/wind/shaders/wind_vert.glsl +0 -17
  352. package/lib/Geometry/index.js +0 -119
  353. package/lib/Geometry/models/billboard.js +0 -246
  354. package/lib/Geometry/models/index.js +0 -22
  355. package/lib/Geometry/models/plane.js +0 -436
  356. package/lib/Geometry/models/sprite.js +0 -318
  357. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  358. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  359. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  360. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  361. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  362. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  363. package/lib/canvas/index.js +0 -104
  364. package/lib/canvas/models/canvas.js +0 -221
  365. package/lib/canvas/models/index.js +0 -16
  366. package/lib/citybuliding/building.js +0 -101
  367. package/lib/citybuliding/models/build.js +0 -203
  368. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  369. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  370. package/lib/core/BaseLayer.js +0 -1408
  371. package/lib/core/BaseModel.js +0 -503
  372. package/lib/core/interface.js +0 -41
  373. package/lib/core/schema.js +0 -33
  374. package/lib/core/shape/Path.js +0 -88
  375. package/lib/core/shape/extrude.js +0 -180
  376. package/lib/core/triangulation.js +0 -555
  377. package/lib/earth/index.js +0 -107
  378. package/lib/earth/models/atmosphere.js +0 -152
  379. package/lib/earth/models/base.js +0 -222
  380. package/lib/earth/models/bloomsphere.js +0 -152
  381. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  382. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  383. package/lib/earth/shaders/base_frag.glsl +0 -13
  384. package/lib/earth/shaders/base_vert.glsl +0 -52
  385. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  386. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  387. package/lib/earth/utils.js +0 -136
  388. package/lib/heatmap/index.js +0 -158
  389. package/lib/heatmap/models/grid.js +0 -122
  390. package/lib/heatmap/models/grid3d.js +0 -161
  391. package/lib/heatmap/models/heatmap.js +0 -487
  392. package/lib/heatmap/models/hexagon.js +0 -125
  393. package/lib/heatmap/models/index.js +0 -26
  394. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  395. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  396. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  397. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  399. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  400. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  401. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  402. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  403. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  404. package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
  405. package/lib/heatmap/triangulation.js +0 -45
  406. package/lib/image/index.js +0 -116
  407. package/lib/image/models/dataImage.js +0 -240
  408. package/lib/image/models/image.js +0 -183
  409. package/lib/image/models/index.js +0 -19
  410. package/lib/image/shaders/dataImage_frag.glsl +0 -38
  411. package/lib/image/shaders/image_frag.glsl +0 -9
  412. package/lib/image/shaders/image_vert.glsl +0 -17
  413. package/lib/index.js +0 -266
  414. package/lib/line/index.js +0 -136
  415. package/lib/line/models/arc.js +0 -373
  416. package/lib/line/models/arc_3d.js +0 -353
  417. package/lib/line/models/earthArc_3d.js +0 -356
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  419. package/lib/line/models/half.js +0 -299
  420. package/lib/line/models/index.js +0 -46
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  423. package/lib/line/models/simpleLine.js +0 -248
  424. package/lib/line/models/tile.js +0 -368
  425. package/lib/line/models/wall.js +0 -345
  426. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  427. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  428. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -148
  429. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  430. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  431. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  432. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  433. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  434. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  435. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -207
  436. package/lib/line/shaders/line_arc_frag.glsl +0 -89
  437. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  438. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  439. package/lib/line/shaders/line_arc_vert.glsl +0 -176
  440. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  441. package/lib/line/shaders/line_frag.glsl +0 -100
  442. package/lib/line/shaders/line_vert.glsl +0 -192
  443. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  444. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  445. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
  446. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -138
  447. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
  448. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  449. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  450. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
  451. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  452. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
  453. package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
  454. package/lib/line/shaders/tile/line_tile_vert.glsl +0 -210
  455. package/lib/line/shaders/wall_frag.glsl +0 -93
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  460. package/lib/mask/shaders/mask_frag.glsl +0 -7
  461. package/lib/mask/shaders/mask_vert.glsl +0 -22
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  463. package/lib/plugins/DataSourcePlugin.js +0 -108
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  475. package/lib/point/index.js +0 -238
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  488. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  489. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  490. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
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  496. package/lib/point/shaders/fill_vert.glsl +0 -189
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  500. package/lib/point/shaders/image_vert.glsl +0 -90
  501. package/lib/point/shaders/normal_frag.glsl +0 -15
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  503. package/lib/point/shaders/radar/radar_frag.glsl +0 -64
  504. package/lib/point/shaders/radar/radar_vert.glsl +0 -120
  505. package/lib/point/shaders/simplePoint_frag.glsl +0 -53
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  510. package/lib/point/shaders/tile/fill_tile_vert.glsl +0 -181
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  520. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  521. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
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  523. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  524. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  525. package/lib/polygon/shaders/polygon_frag.glsl +0 -12
  526. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -22
  527. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -74
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  529. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
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  531. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  532. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  533. package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -73
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  536. package/lib/raster/index.js +0 -119
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  577. package/lib/wind/models/windShader.js +0 -25
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  579. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,356 +0,0 @@
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- "use strict";
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-
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- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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- Object.defineProperty(exports, "__esModule", {
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- value: true
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- });
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- exports.default = void 0;
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- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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- var _l7Core = require("@antv/l7-core");
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- var _l7Utils = require("@antv/l7-utils");
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- var _lodash = require("lodash");
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- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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- var _triangulation = require("../../core/triangulation");
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- var _utils = require("../../earth/utils");
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- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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-
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- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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-
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- /* babel-plugin-inline-import '../shaders/line_arc_3d_frag.glsl' */
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- // arc3d line layer
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- var arc3d_line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nvarying float v_segmentIndex;\nuniform float segmentNumber;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].g; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n }\n\n if(u_aimate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + u_time / u_aimate.y);\n\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_aimate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture\n // float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));\n float arcRadio = v_segmentIndex / (segmentNumber - 1.0);\n float count = styleMappingMat[3].b; // // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_aimate.x == Animate) {\n time = u_time / u_aimate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_aimate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_aimate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n discard;\n } else {\n gl_FragColor = filterColor(pattern);\n }\n }\n\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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-
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- /* babel-plugin-inline-import '../shaders/line_arc_3d_vert.glsl' */
45
- var arc3d_line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n// varying vec2 v_normal;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nvarying float v_segmentIndex;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // TODO: + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // TODO: \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n // float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_aimate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n }\n styleMappingMat[3].g = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n\n\n v_segmentIndex = a_Position.x;\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n\n float arcDistrance = length(source - target);\n float pixelLen = project_pixel_texture(u_icon_step);\n styleMappingMat[3].b = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n vec2 projectOffset = project_pixel(offset);\n float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n"; // arc3d linear layer
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-
47
- /* babel-plugin-inline-import '../shaders/linear/arc3d_linear_frag.glsl' */
48
- var arc3d_linear_frag = "\n#define Animate 0.0\n\nuniform float u_opacity;\nuniform float u_blur : 0.9;\nvarying float v_segmentIndex;\nuniform float segmentNumber;\n\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].g; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = mix(u_sourceColor, u_targetColor, v_segmentIndex/segmentNumber);\n\n gl_FragColor.a *= opacity;\n\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + u_time / u_aimate.y);\n\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_aimate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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-
50
- /* babel-plugin-inline-import '../shaders/linear/arc3d_linear_vert.glsl' */
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- var arc3d_linear_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n// varying vec2 v_normal;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nvarying float v_segmentIndex;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // TODO: + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // TODO: \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n // float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_aimate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n }\n styleMappingMat[3].g = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n\n\n v_segmentIndex = a_Position.x;\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n\n float arcDistrance = length(source - target);\n float pixelLen = project_pixel_texture(u_icon_step);\n styleMappingMat[3].b = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n vec2 projectOffset = project_pixel(offset);\n float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n";
52
- var lineStyleObj = {
53
- solid: 0.0,
54
- dash: 1.0
55
- };
56
-
57
- var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
58
- (0, _inherits2.default)(Arc3DModel, _BaseModel);
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-
60
- var _super = _createSuper(Arc3DModel);
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-
62
- function Arc3DModel() {
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- var _this;
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-
65
- (0, _classCallCheck2.default)(this, Arc3DModel);
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-
67
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
68
- args[_key] = arguments[_key];
69
- }
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-
71
- _this = _super.call.apply(_super, [this].concat(args));
72
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
73
- var createTexture2D = _this.rendererService.createTexture2D;
74
-
75
- if (_this.texture) {
76
- _this.texture.update({
77
- data: _this.iconService.getCanvas()
78
- });
79
-
80
- _this.layer.render();
81
-
82
- return;
83
- }
84
-
85
- _this.texture = createTexture2D({
86
- data: _this.iconService.getCanvas(),
87
- mag: _l7Core.gl.NEAREST,
88
- min: _l7Core.gl.NEAREST,
89
- premultiplyAlpha: false,
90
- width: 1024,
91
- height: _this.iconService.canvasHeight || 128
92
- });
93
- });
94
- return _this;
95
- }
96
-
97
- (0, _createClass2.default)(Arc3DModel, [{
98
- key: "getUninforms",
99
- value: function getUninforms() {
100
- var _ref = this.layer.getLayerConfig(),
101
- _ref$opacity = _ref.opacity,
102
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
103
- sourceColor = _ref.sourceColor,
104
- targetColor = _ref.targetColor,
105
- _ref$textureBlend = _ref.textureBlend,
106
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
107
- _ref$lineType = _ref.lineType,
108
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
109
- _ref$dashArray = _ref.dashArray,
110
- dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
111
- _ref$lineTexture = _ref.lineTexture,
112
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
113
- _ref$iconStep = _ref.iconStep,
114
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
115
- _ref$segmentNumber = _ref.segmentNumber,
116
- segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber,
117
- _ref$globalArcHeight = _ref.globalArcHeight,
118
- globalArcHeight = _ref$globalArcHeight === void 0 ? 10 : _ref$globalArcHeight;
119
-
120
- if (dashArray.length === 2) {
121
- dashArray.push(0, 0);
122
- } // 转化渐变色
123
-
124
-
125
- var useLinearColor = 0; // 默认不生效
126
-
127
- var sourceColorArr = [0, 0, 0, 0];
128
- var targetColorArr = [0, 0, 0, 0];
129
-
130
- if (sourceColor && targetColor) {
131
- sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
132
- targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
133
- useLinearColor = 1;
134
- }
135
-
136
- if (this.rendererService.getDirty()) {
137
- this.texture.bind();
138
- }
139
-
140
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
141
- opacity: opacity
142
- })) {
143
- this.judgeStyleAttributes({
144
- opacity: opacity
145
- });
146
- var encodeData = this.layer.getEncodedData();
147
-
148
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
149
- data = _this$calDataFrame.data,
150
- width = _this$calDataFrame.width,
151
- height = _this$calDataFrame.height;
152
-
153
- this.rowCount = height; // 当前数据纹理有多少行
154
-
155
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
156
- flipY: true,
157
- data: data,
158
- format: _l7Core.gl.LUMINANCE,
159
- type: _l7Core.gl.FLOAT,
160
- width: width,
161
- height: height
162
- }) : this.createTexture2D({
163
- flipY: true,
164
- data: [1],
165
- format: _l7Core.gl.LUMINANCE,
166
- type: _l7Core.gl.FLOAT,
167
- width: 1,
168
- height: 1
169
- });
170
- }
171
-
172
- return {
173
- u_globel: 1,
174
- u_globel_radius: _utils.EARTH_RADIUS,
175
- // 地球半径
176
- u_global_height: globalArcHeight,
177
- u_dataTexture: this.dataTexture,
178
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
179
- u_cellTypeLayout: this.getCellTypeLayout(),
180
- u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
181
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
182
- segmentNumber: segmentNumber,
183
- u_line_type: lineStyleObj[lineType] || 0.0,
184
- u_dash_array: dashArray,
185
- // 纹理支持参数
186
- u_texture: this.texture,
187
- // 贴图
188
- u_line_texture: lineTexture ? 1.0 : 0.0,
189
- // 传入线的标识
190
- u_icon_step: iconStep,
191
- u_textSize: [1024, this.iconService.canvasHeight || 128],
192
- // 渐变色支持参数
193
- u_linearColor: useLinearColor,
194
- u_sourceColor: sourceColorArr,
195
- u_targetColor: targetColorArr
196
- };
197
- }
198
- }, {
199
- key: "getAnimateUniforms",
200
- value: function getAnimateUniforms() {
201
- var _ref2 = this.layer.getLayerConfig(),
202
- animateOption = _ref2.animateOption;
203
-
204
- return {
205
- u_aimate: this.animateOption2Array(animateOption),
206
- u_time: this.layer.getLayerAnimateTime()
207
- };
208
- }
209
- }, {
210
- key: "initModels",
211
- value: function initModels(callbackModel) {
212
- this.updateTexture();
213
- this.iconService.on('imageUpdate', this.updateTexture);
214
- this.buildModels(callbackModel);
215
- }
216
- }, {
217
- key: "clearModels",
218
- value: function clearModels() {
219
- var _this$texture, _this$dataTexture;
220
-
221
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
222
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
223
- this.iconService.off('imageUpdate', this.updateTexture);
224
- }
225
- }, {
226
- key: "getShaders",
227
- value: function getShaders() {
228
- var _ref3 = this.layer.getLayerConfig(),
229
- sourceColor = _ref3.sourceColor,
230
- targetColor = _ref3.targetColor;
231
-
232
- if (sourceColor && targetColor) {
233
- // 分离 linear 功能
234
- return {
235
- frag: arc3d_linear_frag,
236
- vert: arc3d_linear_vert,
237
- type: 'Linear'
238
- };
239
- } else {
240
- return {
241
- frag: arc3d_line_frag,
242
- vert: arc3d_line_vert,
243
- type: ''
244
- };
245
- }
246
- }
247
- }, {
248
- key: "buildModels",
249
- value: function buildModels(callbackModel) {
250
- var _ref4 = this.layer.getLayerConfig(),
251
- _ref4$segmentNumber = _ref4.segmentNumber,
252
- segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber,
253
- _ref4$mask = _ref4.mask,
254
- mask = _ref4$mask === void 0 ? false : _ref4$mask,
255
- _ref4$maskInside = _ref4.maskInside,
256
- maskInside = _ref4$maskInside === void 0 ? true : _ref4$maskInside;
257
-
258
- var _this$getShaders = this.getShaders(),
259
- frag = _this$getShaders.frag,
260
- vert = _this$getShaders.vert,
261
- type = _this$getShaders.type;
262
-
263
- this.layer.buildLayerModel({
264
- moduleName: 'lineEarthArc3d' + type,
265
- vertexShader: vert,
266
- fragmentShader: frag,
267
- triangulation: _triangulation.LineArcTriangulation,
268
- depth: {
269
- enable: true
270
- },
271
- blend: this.getBlend(),
272
- segmentNumber: segmentNumber,
273
- stencil: (0, _l7Utils.getMask)(mask, maskInside)
274
- }).then(function (model) {
275
- callbackModel([model]);
276
- }).catch(function (err) {
277
- console.warn(err);
278
- callbackModel([]);
279
- });
280
- }
281
- }, {
282
- key: "registerBuiltinAttributes",
283
- value: function registerBuiltinAttributes() {
284
- var _this2 = this;
285
-
286
- // point layer size;
287
- this.styleAttributeService.registerStyleAttribute({
288
- name: 'size',
289
- type: _l7Core.AttributeType.Attribute,
290
- descriptor: {
291
- name: 'a_Size',
292
- buffer: {
293
- // give the WebGL driver a hint that this buffer may change
294
- usage: _l7Core.gl.DYNAMIC_DRAW,
295
- data: [],
296
- type: _l7Core.gl.FLOAT
297
- },
298
- size: 1,
299
- update: function update(feature, featureIdx, vertex, attributeIdx) {
300
- var _feature$size = feature.size,
301
- size = _feature$size === void 0 ? 1 : _feature$size;
302
- return Array.isArray(size) ? [size[0]] : [size];
303
- }
304
- }
305
- });
306
- this.styleAttributeService.registerStyleAttribute({
307
- name: 'instance',
308
- // 弧线起始点信息
309
- type: _l7Core.AttributeType.Attribute,
310
- descriptor: {
311
- name: 'a_Instance',
312
- buffer: {
313
- usage: _l7Core.gl.STATIC_DRAW,
314
- data: [],
315
- type: _l7Core.gl.FLOAT
316
- },
317
- size: 4,
318
- update: function update(feature, featureIdx, vertex, attributeIdx) {
319
- return [vertex[3], vertex[4], vertex[5], vertex[6]];
320
- }
321
- }
322
- });
323
- this.styleAttributeService.registerStyleAttribute({
324
- name: 'uv',
325
- type: _l7Core.AttributeType.Attribute,
326
- descriptor: {
327
- name: 'a_iconMapUV',
328
- buffer: {
329
- // give the WebGL driver a hint that this buffer may change
330
- usage: _l7Core.gl.DYNAMIC_DRAW,
331
- data: [],
332
- type: _l7Core.gl.FLOAT
333
- },
334
- size: 2,
335
- update: function update(feature, featureIdx, vertex, attributeIdx) {
336
- var iconMap = _this2.iconService.getIconMap();
337
-
338
- var texture = feature.texture;
339
-
340
- var _ref5 = iconMap[texture] || {
341
- x: 0,
342
- y: 0
343
- },
344
- x = _ref5.x,
345
- y = _ref5.y;
346
-
347
- return [x, y];
348
- }
349
- }
350
- });
351
- }
352
- }]);
353
- return Arc3DModel;
354
- }(_BaseModel2.default);
355
-
356
- exports.default = Arc3DModel;