@antv/l7-layers 2.21.0 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (397) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +2 -1
  7. package/es/core/BaseLayer.js +1113 -1405
  8. package/es/core/BaseModel.js +262 -318
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -142
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -13
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -63
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -202
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -122
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -242
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +232 -288
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/line/shaders/line/line_vert.glsl +0 -2
  50. package/es/line/shaders/wall/wall_vert.glsl +15 -0
  51. package/es/mask/index.js +16 -53
  52. package/es/mask/models/fill.js +51 -108
  53. package/es/mask/models/index.js +1 -1
  54. package/es/plugins/DataMappingPlugin.js +205 -251
  55. package/es/plugins/DataSourcePlugin.js +64 -92
  56. package/es/plugins/FeatureScalePlugin.js +258 -302
  57. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  58. package/es/plugins/LayerMaskPlugin.js +15 -24
  59. package/es/plugins/LayerModelPlugin.js +52 -136
  60. package/es/plugins/LayerStylePlugin.js +14 -23
  61. package/es/plugins/LightingPlugin.js +26 -37
  62. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  63. package/es/plugins/PixelPickingPlugin.js +129 -151
  64. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  65. package/es/plugins/ShaderUniformPlugin.js +159 -131
  66. package/es/plugins/UpdateModelPlugin.js +16 -26
  67. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  68. package/es/point/index.js +118 -182
  69. package/es/point/models/billboard_point.js +72 -127
  70. package/es/point/models/earthExtrude.js +170 -220
  71. package/es/point/models/earthFill.js +136 -192
  72. package/es/point/models/extrude.js +167 -217
  73. package/es/point/models/fill.js +153 -210
  74. package/es/point/models/fillImage.js +156 -211
  75. package/es/point/models/image.js +127 -180
  76. package/es/point/models/index.js +1 -1
  77. package/es/point/models/normal.js +67 -122
  78. package/es/point/models/radar.js +93 -148
  79. package/es/point/models/text.js +447 -578
  80. package/es/point/shape/extrude.js +19 -25
  81. package/es/polygon/index.js +61 -99
  82. package/es/polygon/models/extrude.js +208 -281
  83. package/es/polygon/models/extrusion.js +95 -142
  84. package/es/polygon/models/fill.js +103 -155
  85. package/es/polygon/models/index.js +1 -2
  86. package/es/polygon/models/ocean.js +139 -198
  87. package/es/polygon/models/water.js +120 -179
  88. package/es/raster/buffers/triangulation.js +13 -11
  89. package/es/raster/index.js +47 -88
  90. package/es/raster/models/index.js +1 -1
  91. package/es/raster/models/raster.js +134 -202
  92. package/es/raster/models/rasterRgb.js +134 -208
  93. package/es/raster/models/rasterTerrainRgb.js +98 -153
  94. package/es/tile/core/BaseLayer.d.ts +1 -0
  95. package/es/tile/core/BaseLayer.js +206 -282
  96. package/es/tile/core/TileDebugLayer.js +12 -46
  97. package/es/tile/interaction/getRasterData.js +24 -31
  98. package/es/tile/interaction/utils.js +15 -33
  99. package/es/tile/service/TileLayerService.js +104 -177
  100. package/es/tile/service/TilePickService.js +99 -156
  101. package/es/tile/service/TileSourceService.js +17 -26
  102. package/es/tile/tile/DebugTile.js +41 -78
  103. package/es/tile/tile/ImageTile.js +33 -66
  104. package/es/tile/tile/MaskTile.js +47 -81
  105. package/es/tile/tile/RasterRGBTile.js +40 -71
  106. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  107. package/es/tile/tile/RasterTile.js +69 -104
  108. package/es/tile/tile/Tile.d.ts +1 -1
  109. package/es/tile/tile/Tile.js +151 -232
  110. package/es/tile/tile/VectorTile.js +77 -124
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/utils/constants.js +1 -1
  113. package/es/tile/utils/utils.js +2 -2
  114. package/es/utils/blend.js +52 -47
  115. package/es/utils/collision-index.js +62 -70
  116. package/es/utils/extrude_polyline.js +441 -471
  117. package/es/utils/grid-index.js +97 -123
  118. package/es/utils/identityScale.js +5 -5
  119. package/es/utils/load-image.js +15 -39
  120. package/es/utils/multiPassRender.js +7 -9
  121. package/es/utils/polylineNormal.js +40 -43
  122. package/es/utils/rampcolor_legend.js +5 -4
  123. package/es/utils/simpleLine.js +53 -66
  124. package/es/utils/symbol-layout.js +95 -117
  125. package/es/wind/index.js +28 -71
  126. package/es/wind/models/index.js +1 -1
  127. package/es/wind/models/utils.js +36 -34
  128. package/es/wind/models/wind.js +203 -260
  129. package/es/wind/models/windRender.js +258 -269
  130. package/es/wind/models/windShader.js +145 -6
  131. package/lib/canvas/index.d.ts +18 -0
  132. package/lib/canvas/index.js +64 -113
  133. package/lib/canvas/models/canvas.d.ts +23 -0
  134. package/lib/canvas/models/canvas.js +97 -136
  135. package/lib/canvas/models/constants.d.ts +2 -0
  136. package/lib/canvas/models/constants.js +1 -1
  137. package/lib/canvas/models/index.d.ts +2 -0
  138. package/lib/canvas/models/index.js +2 -2
  139. package/lib/citybuliding/building.d.ts +7 -0
  140. package/lib/citybuliding/building.js +22 -58
  141. package/lib/citybuliding/models/build.d.ts +17 -0
  142. package/lib/citybuliding/models/build.js +144 -199
  143. package/lib/core/BaseLayer.d.ts +247 -0
  144. package/lib/core/BaseLayer.js +1115 -1405
  145. package/lib/core/BaseModel.d.ts +82 -0
  146. package/lib/core/BaseModel.js +262 -316
  147. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  148. package/lib/core/CommonStyleAttribute.js +25 -18
  149. package/lib/core/LayerPickService.d.ts +12 -0
  150. package/lib/core/LayerPickService.js +93 -141
  151. package/lib/core/TextureService.d.ts +15 -0
  152. package/lib/core/TextureService.js +59 -68
  153. package/lib/core/constant.d.ts +6 -0
  154. package/lib/core/constant.js +2 -2
  155. package/lib/core/interface.d.ts +282 -0
  156. package/lib/core/interface.js +5 -5
  157. package/lib/core/line_trangluation.d.ts +19 -0
  158. package/lib/core/line_trangluation.js +38 -43
  159. package/lib/core/schema.d.ts +27 -0
  160. package/lib/core/shape/Path.d.ts +39 -0
  161. package/lib/core/shape/Path.js +21 -14
  162. package/lib/core/shape/arrow.d.ts +25 -0
  163. package/lib/core/shape/arrow.js +50 -62
  164. package/lib/core/shape/extrude.d.ts +17 -0
  165. package/lib/core/shape/extrude.js +54 -63
  166. package/lib/core/triangulation.d.ts +136 -0
  167. package/lib/core/triangulation.js +194 -174
  168. package/lib/core/utils.d.ts +4 -0
  169. package/lib/core/utils.js +5 -5
  170. package/lib/earth/index.d.ts +22 -0
  171. package/lib/earth/index.js +37 -73
  172. package/lib/earth/models/atmosphere.d.ts +15 -0
  173. package/lib/earth/models/atmosphere.js +100 -148
  174. package/lib/earth/models/base.d.ts +22 -0
  175. package/lib/earth/models/base.js +150 -202
  176. package/lib/earth/models/bloomsphere.d.ts +15 -0
  177. package/lib/earth/models/bloomsphere.js +99 -147
  178. package/lib/earth/utils.d.ts +26 -0
  179. package/lib/earth/utils.js +37 -39
  180. package/lib/geometry/index.d.ts +22 -0
  181. package/lib/geometry/index.js +38 -75
  182. package/lib/geometry/models/billboard.d.ts +24 -0
  183. package/lib/geometry/models/billboard.js +149 -204
  184. package/lib/geometry/models/index.d.ts +5 -0
  185. package/lib/geometry/models/index.js +1 -1
  186. package/lib/geometry/models/plane.d.ts +43 -0
  187. package/lib/geometry/models/plane.js +280 -357
  188. package/lib/geometry/models/sprite.d.ts +48 -0
  189. package/lib/geometry/models/sprite.js +184 -240
  190. package/lib/heatmap/index.d.ts +13 -0
  191. package/lib/heatmap/index.js +74 -122
  192. package/lib/heatmap/models/grid.d.ts +15 -0
  193. package/lib/heatmap/models/grid.js +68 -118
  194. package/lib/heatmap/models/grid3d.d.ts +15 -0
  195. package/lib/heatmap/models/grid3d.js +103 -151
  196. package/lib/heatmap/models/heatmap.d.ts +27 -0
  197. package/lib/heatmap/models/heatmap.js +400 -455
  198. package/lib/heatmap/models/hexagon.d.ts +15 -0
  199. package/lib/heatmap/models/hexagon.js +69 -119
  200. package/lib/heatmap/models/index.d.ts +5 -0
  201. package/lib/heatmap/models/index.js +1 -1
  202. package/lib/heatmap/triangulation.d.ts +5 -0
  203. package/lib/heatmap/triangulation.js +20 -20
  204. package/lib/image/index.d.ts +9 -0
  205. package/lib/image/index.js +25 -62
  206. package/lib/image/models/image.d.ts +17 -0
  207. package/lib/image/models/image.js +101 -163
  208. package/lib/image/models/index.d.ts +5 -0
  209. package/lib/image/models/index.js +1 -1
  210. package/lib/index.d.ts +18 -0
  211. package/lib/index.js +17 -17
  212. package/lib/line/index.d.ts +36 -0
  213. package/lib/line/index.js +67 -106
  214. package/lib/line/models/arc.d.ts +22 -0
  215. package/lib/line/models/arc.js +202 -248
  216. package/lib/line/models/arc_3d.d.ts +22 -0
  217. package/lib/line/models/arc_3d.js +193 -242
  218. package/lib/line/models/flow.d.ts +14 -0
  219. package/lib/line/models/flow.js +103 -153
  220. package/lib/line/models/great_circle.d.ts +17 -0
  221. package/lib/line/models/great_circle.js +185 -234
  222. package/lib/line/models/index.d.ts +5 -0
  223. package/lib/line/models/index.js +1 -1
  224. package/lib/line/models/line.d.ts +27 -0
  225. package/lib/line/models/line.js +233 -285
  226. package/lib/line/models/simple_line.d.ts +19 -0
  227. package/lib/line/models/simple_line.js +144 -192
  228. package/lib/line/models/wall.d.ts +17 -0
  229. package/lib/line/models/wall.js +223 -273
  230. package/lib/line/shaders/line/line_vert.glsl +0 -2
  231. package/lib/line/shaders/wall/wall_vert.glsl +15 -0
  232. package/lib/mask/index.d.ts +16 -0
  233. package/lib/mask/index.js +18 -53
  234. package/lib/mask/models/fill.d.ts +18 -0
  235. package/lib/mask/models/fill.js +53 -108
  236. package/lib/mask/models/index.d.ts +5 -0
  237. package/lib/mask/models/index.js +1 -1
  238. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  239. package/lib/plugins/DataMappingPlugin.js +206 -250
  240. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  241. package/lib/plugins/DataSourcePlugin.js +65 -91
  242. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  243. package/lib/plugins/FeatureScalePlugin.js +261 -304
  244. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  245. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  246. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  247. package/lib/plugins/LayerMaskPlugin.js +16 -24
  248. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  249. package/lib/plugins/LayerModelPlugin.js +53 -135
  250. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  251. package/lib/plugins/LayerStylePlugin.js +15 -23
  252. package/lib/plugins/LightingPlugin.d.ts +35 -0
  253. package/lib/plugins/LightingPlugin.js +27 -36
  254. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  255. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  256. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  257. package/lib/plugins/PixelPickingPlugin.js +130 -150
  258. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  259. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  260. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  261. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  262. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  263. package/lib/plugins/UpdateModelPlugin.js +17 -26
  264. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  265. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  266. package/lib/plugins/index.d.ts +15 -0
  267. package/lib/point/index.d.ts +33 -0
  268. package/lib/point/index.js +120 -182
  269. package/lib/point/models/billboard_point.d.ts +21 -0
  270. package/lib/point/models/billboard_point.js +74 -127
  271. package/lib/point/models/earthExtrude.d.ts +16 -0
  272. package/lib/point/models/earthExtrude.js +172 -220
  273. package/lib/point/models/earthFill.d.ts +15 -0
  274. package/lib/point/models/earthFill.js +138 -192
  275. package/lib/point/models/extrude.d.ts +16 -0
  276. package/lib/point/models/extrude.js +169 -217
  277. package/lib/point/models/fill.d.ts +31 -0
  278. package/lib/point/models/fill.js +155 -210
  279. package/lib/point/models/fillImage.d.ts +26 -0
  280. package/lib/point/models/fillImage.js +159 -211
  281. package/lib/point/models/image.d.ts +18 -0
  282. package/lib/point/models/image.js +129 -180
  283. package/lib/point/models/index.d.ts +5 -0
  284. package/lib/point/models/index.js +1 -1
  285. package/lib/point/models/normal.d.ts +22 -0
  286. package/lib/point/models/normal.js +69 -122
  287. package/lib/point/models/radar.d.ts +22 -0
  288. package/lib/point/models/radar.js +95 -148
  289. package/lib/point/models/text.d.ts +69 -0
  290. package/lib/point/models/text.js +449 -578
  291. package/lib/point/shape/extrude.d.ts +15 -0
  292. package/lib/point/shape/extrude.js +19 -25
  293. package/lib/polygon/index.d.ts +18 -0
  294. package/lib/polygon/index.js +63 -99
  295. package/lib/polygon/models/extrude.d.ts +25 -0
  296. package/lib/polygon/models/extrude.js +210 -281
  297. package/lib/polygon/models/extrusion.d.ts +24 -0
  298. package/lib/polygon/models/extrusion.js +97 -142
  299. package/lib/polygon/models/fill.d.ts +18 -0
  300. package/lib/polygon/models/fill.js +104 -154
  301. package/lib/polygon/models/index.d.ts +5 -0
  302. package/lib/polygon/models/index.js +1 -1
  303. package/lib/polygon/models/ocean.d.ts +23 -0
  304. package/lib/polygon/models/ocean.js +141 -198
  305. package/lib/polygon/models/water.d.ts +21 -0
  306. package/lib/polygon/models/water.js +122 -179
  307. package/lib/raster/buffers/triangulation.d.ts +6 -0
  308. package/lib/raster/buffers/triangulation.js +13 -11
  309. package/lib/raster/index.d.ts +11 -0
  310. package/lib/raster/index.js +49 -88
  311. package/lib/raster/models/index.d.ts +5 -0
  312. package/lib/raster/models/index.js +1 -1
  313. package/lib/raster/models/raster.d.ts +21 -0
  314. package/lib/raster/models/raster.js +136 -202
  315. package/lib/raster/models/rasterRgb.d.ts +21 -0
  316. package/lib/raster/models/rasterRgb.js +136 -208
  317. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  318. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  319. package/lib/tile/core/BaseLayer.d.ts +48 -0
  320. package/lib/tile/core/BaseLayer.js +207 -281
  321. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  322. package/lib/tile/core/TileDebugLayer.js +14 -46
  323. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  324. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  325. package/lib/tile/interaction/getRasterData.js +24 -32
  326. package/lib/tile/interaction/utils.d.ts +11 -0
  327. package/lib/tile/interaction/utils.js +15 -34
  328. package/lib/tile/interface.d.ts +29 -0
  329. package/lib/tile/service/TileLayerService.d.ts +33 -0
  330. package/lib/tile/service/TileLayerService.js +105 -177
  331. package/lib/tile/service/TilePickService.d.ts +26 -0
  332. package/lib/tile/service/TilePickService.js +100 -156
  333. package/lib/tile/service/TileSourceService.d.ts +7 -0
  334. package/lib/tile/service/TileSourceService.js +20 -29
  335. package/lib/tile/tile/DebugTile.d.ts +16 -0
  336. package/lib/tile/tile/DebugTile.js +43 -78
  337. package/lib/tile/tile/ImageTile.d.ts +14 -0
  338. package/lib/tile/tile/ImageTile.js +35 -66
  339. package/lib/tile/tile/MaskTile.d.ts +18 -0
  340. package/lib/tile/tile/MaskTile.js +49 -81
  341. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  342. package/lib/tile/tile/RasterRGBTile.js +42 -71
  343. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  344. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  345. package/lib/tile/tile/RasterTile.d.ts +18 -0
  346. package/lib/tile/tile/RasterTile.js +71 -104
  347. package/lib/tile/tile/Tile.d.ts +114 -0
  348. package/lib/tile/tile/Tile.js +152 -231
  349. package/lib/tile/tile/VectorTile.d.ts +26 -0
  350. package/lib/tile/tile/VectorTile.js +79 -124
  351. package/lib/tile/tile/index.d.ts +12 -0
  352. package/lib/tile/tile/index.js +6 -4
  353. package/lib/tile/tile/util.d.ts +5 -0
  354. package/lib/tile/utils/constants.d.ts +1 -0
  355. package/lib/tile/utils/constants.js +1 -1
  356. package/lib/tile/utils/utils.d.ts +8 -0
  357. package/lib/tile/utils/utils.js +2 -2
  358. package/lib/utils/blend.d.ts +2 -0
  359. package/lib/utils/blend.js +52 -48
  360. package/lib/utils/collision-index.d.ts +47 -0
  361. package/lib/utils/collision-index.js +64 -69
  362. package/lib/utils/extrude_polyline.d.ts +68 -0
  363. package/lib/utils/extrude_polyline.js +442 -470
  364. package/lib/utils/grid-index.d.ts +28 -0
  365. package/lib/utils/grid-index.js +97 -123
  366. package/lib/utils/identityScale.d.ts +8 -0
  367. package/lib/utils/identityScale.js +5 -5
  368. package/lib/utils/load-image.d.ts +1 -0
  369. package/lib/utils/load-image.js +15 -39
  370. package/lib/utils/multiPassRender.d.ts +16 -0
  371. package/lib/utils/multiPassRender.js +7 -10
  372. package/lib/utils/polylineNormal.d.ts +9 -0
  373. package/lib/utils/polylineNormal.js +40 -44
  374. package/lib/utils/rampcolor_legend.d.ts +6 -0
  375. package/lib/utils/rampcolor_legend.js +5 -5
  376. package/lib/utils/simpleLine.d.ts +23 -0
  377. package/lib/utils/simpleLine.js +54 -65
  378. package/lib/utils/stencil.d.ts +7 -0
  379. package/lib/utils/symbol-layout.d.ts +43 -0
  380. package/lib/utils/symbol-layout.js +95 -117
  381. package/lib/wind/index.d.ts +11 -0
  382. package/lib/wind/index.js +30 -71
  383. package/lib/wind/models/index.d.ts +5 -0
  384. package/lib/wind/models/index.js +1 -1
  385. package/lib/wind/models/utils.d.ts +19 -0
  386. package/lib/wind/models/utils.js +36 -34
  387. package/lib/wind/models/wind.d.ts +24 -0
  388. package/lib/wind/models/wind.js +205 -260
  389. package/lib/wind/models/windRender.d.ts +104 -0
  390. package/lib/wind/models/windRender.js +261 -272
  391. package/lib/wind/models/windShader.d.ts +12 -0
  392. package/lib/wind/models/windShader.js +145 -6
  393. package/package.json +16 -19
  394. package/CHANGELOG.md +0 -492
  395. package/LICENSE.md +0 -21
  396. package/es/glsl.d.ts +0 -5
  397. package/lib/glsl.d.ts +0 -5
@@ -1,220 +1,166 @@
1
1
  import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/esm/createClass";
4
- import _assertThisInitialized from "@babel/runtime/helpers/esm/assertThisInitialized";
5
- import _inherits from "@babel/runtime/helpers/esm/inherits";
6
- import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
7
- import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
8
2
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
9
- import _regeneratorRuntime from "@babel/runtime/regenerator";
10
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
3
  import { AttributeType, gl } from '@antv/l7-core';
13
4
  import BaseModel from "../../core/BaseModel";
14
5
  import { earthTriangulation } from "../../core/triangulation";
15
6
  /* babel-plugin-inline-import '../shaders/base/base_frag.glsl' */
16
- var baseFrag = "uniform sampler2D u_texture;\n\nin vec2 v_texCoord;\nin float v_lightWeight;\nout vec4 outputColor;\n\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n outputColor = color;\n}\n";
7
+ const baseFrag = "uniform sampler2D u_texture;\n\nin vec2 v_texCoord;\nin float v_lightWeight;\nout vec4 outputColor;\n\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n outputColor = color;\n}\n";
17
8
  /* babel-plugin-inline-import '../shaders/base/base_vert.glsl' */
18
- var baseVert = "// attribute vec4 a_Color;\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
9
+ const baseVert = "// attribute vec4 a_Color;\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
19
10
  import { ShaderLocation } from "../../core/CommonStyleAttribute";
20
- var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
21
- _inherits(BaseEarthModel, _BaseModel);
22
- var _super = _createSuper(BaseEarthModel);
23
- function BaseEarthModel() {
24
- var _this;
25
- _classCallCheck(this, BaseEarthModel);
26
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
27
- args[_key] = arguments[_key];
28
- }
29
- _this = _super.call.apply(_super, [this].concat(args));
11
+ export default class BaseEarthModel extends BaseModel {
12
+ constructor(...args) {
13
+ super(...args);
14
+ _defineProperty(this, "texture", void 0);
30
15
  // T: 当前的地球时间 - 控制太阳的方位
31
- _defineProperty(_assertThisInitialized(_this), "earthTime", 3.4);
32
- _defineProperty(_assertThisInitialized(_this), "sunX", 1000);
33
- _defineProperty(_assertThisInitialized(_this), "sunY", 1000);
34
- _defineProperty(_assertThisInitialized(_this), "sunZ", 1000);
35
- _defineProperty(_assertThisInitialized(_this), "sunRadius", Math.sqrt(_this.sunX * _this.sunX + _this.sunY * _this.sunY + _this.sunZ * _this.sunZ));
36
- return _this;
16
+ _defineProperty(this, "earthTime", 3.4);
17
+ _defineProperty(this, "sunX", 1000);
18
+ _defineProperty(this, "sunY", 1000);
19
+ _defineProperty(this, "sunZ", 1000);
20
+ _defineProperty(this, "sunRadius", Math.sqrt(this.sunX * this.sunX + this.sunY * this.sunY + this.sunZ * this.sunZ));
37
21
  }
38
- _createClass(BaseEarthModel, [{
39
- key: "getCommonUniformsInfo",
40
- value: function getCommonUniformsInfo() {
41
- var _this$layer$getLayerC = this.layer.getLayerConfig(),
42
- animateOption = _this$layer$getLayerC.animateOption,
43
- globalOptions = _this$layer$getLayerC.globalOptions;
44
- if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
45
- // @ts-ignore
46
- // T: rotateY 方法只有在地球模式下存在
47
- this.mapService.rotateY({
48
- reg: 0.002
49
- });
50
- this.earthTime += 0.02;
51
- this.sunY = 10;
52
- this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
53
- this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
54
- }
55
- var commonOptions = {
56
- u_sunLight: [this.sunX, this.sunY, this.sunZ, 0.0],
57
- u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
58
- // 环境光
59
- u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
60
- // 漫反射
61
- u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1 // 高光反射
62
- // u_texture: this.texture,
63
- };
64
-
65
- this.textures = [this.texture];
66
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
67
- return commonBufferInfo;
68
- }
69
- }, {
70
- key: "setEarthTime",
71
- value: function setEarthTime(time) {
72
- this.earthTime = time;
22
+ getCommonUniformsInfo() {
23
+ const {
24
+ animateOption,
25
+ globalOptions
26
+ } = this.layer.getLayerConfig();
27
+ if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
28
+ // @ts-ignore
29
+ // T: rotateY 方法只有在地球模式下存在
30
+ this.mapService.rotateY({
31
+ reg: 0.002
32
+ });
33
+ this.earthTime += 0.02;
73
34
  this.sunY = 10;
74
35
  this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
75
36
  this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
76
- this.layerService.throttleRenderLayers();
77
- }
78
- }, {
79
- key: "initModels",
80
- value: function () {
81
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
82
- var _this2 = this;
83
- var _this$layer$getLayerC2, globalOptions, source, createTexture2D;
84
- return _regeneratorRuntime.wrap(function _callee$(_context) {
85
- while (1) switch (_context.prev = _context.next) {
86
- case 0:
87
- _this$layer$getLayerC2 = this.layer.getLayerConfig(), globalOptions = _this$layer$getLayerC2.globalOptions;
88
- if ((globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.earthTime) !== undefined) {
89
- this.setEarthTime(globalOptions.earthTime);
90
- }
91
- source = this.layer.getSource();
92
- createTexture2D = this.rendererService.createTexture2D;
93
- this.texture = createTexture2D({
94
- height: 0,
95
- width: 0
96
- });
97
- source.data.images.then(function (imageData) {
98
- _this2.texture = createTexture2D({
99
- data: imageData[0],
100
- width: imageData[0].width,
101
- height: imageData[0].height
102
- });
103
- _this2.textures = [_this2.texture];
104
- _this2.layerService.reRender();
105
- });
106
- this.initUniformsBuffer();
107
- return _context.abrupt("return", this.buildModels());
108
- case 8:
109
- case "end":
110
- return _context.stop();
111
- }
112
- }, _callee, this);
113
- }));
114
- function initModels() {
115
- return _initModels.apply(this, arguments);
116
- }
117
- return initModels;
118
- }()
119
- }, {
120
- key: "clearModels",
121
- value: function clearModels() {
122
- return '';
123
37
  }
124
- }, {
125
- key: "buildModels",
126
- value: function () {
127
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
128
- var model;
129
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
130
- while (1) switch (_context2.prev = _context2.next) {
131
- case 0:
132
- // Tip: 调整图层的绘制顺序 地球大气层
133
- this.layer.zIndex = -998;
134
- _context2.next = 3;
135
- return this.layer.buildLayerModel({
136
- moduleName: 'earthBase',
137
- vertexShader: baseVert,
138
- fragmentShader: baseFrag,
139
- triangulation: earthTriangulation,
140
- depth: {
141
- enable: true
142
- },
143
- blend: this.getBlend()
144
- });
145
- case 3:
146
- model = _context2.sent;
147
- return _context2.abrupt("return", [model]);
148
- case 5:
149
- case "end":
150
- return _context2.stop();
151
- }
152
- }, _callee2, this);
153
- }));
154
- function buildModels() {
155
- return _buildModels.apply(this, arguments);
38
+ const commonOptions = {
39
+ u_sunLight: [this.sunX, this.sunY, this.sunZ, 0.0],
40
+ u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
41
+ // 环境光
42
+ u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
43
+ // 漫反射
44
+ u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1 // 高光反射
45
+ // u_texture: this.texture,
46
+ };
47
+ this.textures = [this.texture];
48
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
49
+ return commonBufferInfo;
50
+ }
51
+ setEarthTime(time) {
52
+ this.earthTime = time;
53
+ this.sunY = 10;
54
+ this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
55
+ this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
56
+ this.layerService.throttleRenderLayers();
57
+ }
58
+ initModels() {
59
+ var _this = this;
60
+ return _asyncToGenerator(function* () {
61
+ const {
62
+ globalOptions
63
+ } = _this.layer.getLayerConfig();
64
+ if ((globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.earthTime) !== undefined) {
65
+ _this.setEarthTime(globalOptions.earthTime);
156
66
  }
157
- return buildModels;
158
- }()
159
- }, {
160
- key: "registerBuiltinAttributes",
161
- value: function registerBuiltinAttributes() {
162
- this.styleAttributeService.registerStyleAttribute({
163
- name: 'size',
164
- type: AttributeType.Attribute,
165
- descriptor: {
166
- name: 'a_Size',
167
- shaderLocation: ShaderLocation.SIZE,
168
- buffer: {
169
- usage: gl.DYNAMIC_DRAW,
170
- data: [],
171
- type: gl.FLOAT
172
- },
173
- size: 1,
174
- update: function update(feature) {
175
- var _feature$size = feature.size,
176
- size = _feature$size === void 0 ? 1 : _feature$size;
177
- return Array.isArray(size) ? [size[0]] : [size];
178
- }
179
- }
67
+ const source = _this.layer.getSource();
68
+ const {
69
+ createTexture2D
70
+ } = _this.rendererService;
71
+ _this.texture = createTexture2D({
72
+ height: 0,
73
+ width: 0
180
74
  });
181
- this.styleAttributeService.registerStyleAttribute({
182
- name: 'normal',
183
- type: AttributeType.Attribute,
184
- descriptor: {
185
- name: 'a_Normal',
186
- shaderLocation: ShaderLocation.NORMAL,
187
- buffer: {
188
- usage: gl.STATIC_DRAW,
189
- data: [],
190
- type: gl.FLOAT
191
- },
192
- size: 3,
193
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
194
- return normal;
195
- }
196
- }
75
+ source.data.images.then(imageData => {
76
+ _this.texture = createTexture2D({
77
+ data: imageData[0],
78
+ width: imageData[0].width,
79
+ height: imageData[0].height
80
+ });
81
+ _this.textures = [_this.texture];
82
+ _this.layerService.reRender();
197
83
  });
198
- this.styleAttributeService.registerStyleAttribute({
199
- name: 'uv',
200
- type: AttributeType.Attribute,
201
- descriptor: {
202
- name: 'a_Uv',
203
- shaderLocation: ShaderLocation.UV,
204
- buffer: {
205
- // give the WebGL driver a hint that this buffer may change
206
- usage: gl.DYNAMIC_DRAW,
207
- data: [],
208
- type: gl.FLOAT
209
- },
210
- size: 2,
211
- update: function update(feature, featureIdx, vertex) {
212
- return [vertex[3], vertex[4]];
213
- }
214
- }
84
+ _this.initUniformsBuffer();
85
+ return _this.buildModels();
86
+ })();
87
+ }
88
+ clearModels() {
89
+ return '';
90
+ }
91
+ buildModels() {
92
+ var _this2 = this;
93
+ return _asyncToGenerator(function* () {
94
+ // Tip: 调整图层的绘制顺序 地球大气层
95
+ _this2.layer.zIndex = -998;
96
+ const model = yield _this2.layer.buildLayerModel({
97
+ moduleName: 'earthBase',
98
+ vertexShader: baseVert,
99
+ fragmentShader: baseFrag,
100
+ triangulation: earthTriangulation,
101
+ depth: {
102
+ enable: true
103
+ },
104
+ blend: _this2.getBlend()
215
105
  });
216
- }
217
- }]);
218
- return BaseEarthModel;
219
- }(BaseModel);
220
- export { BaseEarthModel as default };
106
+ return [model];
107
+ })();
108
+ }
109
+ registerBuiltinAttributes() {
110
+ this.styleAttributeService.registerStyleAttribute({
111
+ name: 'size',
112
+ type: AttributeType.Attribute,
113
+ descriptor: {
114
+ name: 'a_Size',
115
+ shaderLocation: ShaderLocation.SIZE,
116
+ buffer: {
117
+ usage: gl.DYNAMIC_DRAW,
118
+ data: [],
119
+ type: gl.FLOAT
120
+ },
121
+ size: 1,
122
+ update: feature => {
123
+ const {
124
+ size = 1
125
+ } = feature;
126
+ return Array.isArray(size) ? [size[0]] : [size];
127
+ }
128
+ }
129
+ });
130
+ this.styleAttributeService.registerStyleAttribute({
131
+ name: 'normal',
132
+ type: AttributeType.Attribute,
133
+ descriptor: {
134
+ name: 'a_Normal',
135
+ shaderLocation: ShaderLocation.NORMAL,
136
+ buffer: {
137
+ usage: gl.STATIC_DRAW,
138
+ data: [],
139
+ type: gl.FLOAT
140
+ },
141
+ size: 3,
142
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
143
+ return normal;
144
+ }
145
+ }
146
+ });
147
+ this.styleAttributeService.registerStyleAttribute({
148
+ name: 'uv',
149
+ type: AttributeType.Attribute,
150
+ descriptor: {
151
+ name: 'a_Uv',
152
+ shaderLocation: ShaderLocation.UV,
153
+ buffer: {
154
+ // give the WebGL driver a hint that this buffer may change
155
+ usage: gl.DYNAMIC_DRAW,
156
+ data: [],
157
+ type: gl.FLOAT
158
+ },
159
+ size: 2,
160
+ update: (feature, featureIdx, vertex) => {
161
+ return [vertex[3], vertex[4]];
162
+ }
163
+ }
164
+ });
165
+ }
166
+ }
@@ -1,159 +1,109 @@
1
1
  import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/esm/createClass";
4
- import _inherits from "@babel/runtime/helpers/esm/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
7
- import _regeneratorRuntime from "@babel/runtime/regenerator";
8
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
9
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
2
  import { AttributeType, gl } from '@antv/l7-core';
11
3
  import { lodashUtil } from '@antv/l7-utils';
12
4
  import BaseModel from "../../core/BaseModel";
13
5
  import { earthOuterTriangulation } from "../../core/triangulation";
14
6
  /* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_frag.glsl' */
15
- var bloomSphereFrag = "\nin vec3 vVertexNormal;\nin vec4 v_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\nvoid main() {\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
7
+ const bloomSphereFrag = "\nin vec3 vVertexNormal;\nin vec4 v_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\nvoid main() {\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
16
8
  /* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_vert.glsl' */
17
- var bloomSphereVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) vec4 a_Color;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\n\nout vec3 vVertexNormal;\nout vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
9
+ const bloomSphereVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) vec4 a_Color;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\n\nout vec3 vVertexNormal;\nout vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
18
10
  import { ShaderLocation } from "../../core/CommonStyleAttribute";
19
- var isNumber = lodashUtil.isNumber;
20
- var EarthBloomSphereModel = /*#__PURE__*/function (_BaseModel) {
21
- _inherits(EarthBloomSphereModel, _BaseModel);
22
- var _super = _createSuper(EarthBloomSphereModel);
23
- function EarthBloomSphereModel() {
24
- _classCallCheck(this, EarthBloomSphereModel);
25
- return _super.apply(this, arguments);
11
+ const {
12
+ isNumber
13
+ } = lodashUtil;
14
+ export default class EarthBloomSphereModel extends BaseModel {
15
+ getCommonUniformsInfo() {
16
+ const {
17
+ opacity = 1
18
+ } = this.layer.getLayerConfig();
19
+ const commonOptions = {
20
+ u_opacity: isNumber(opacity) ? opacity : 1.0
21
+ };
22
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
23
+ return commonBufferInfo;
26
24
  }
27
- _createClass(EarthBloomSphereModel, [{
28
- key: "getCommonUniformsInfo",
29
- value: function getCommonUniformsInfo() {
30
- var _ref = this.layer.getLayerConfig(),
31
- _ref$opacity = _ref.opacity,
32
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
33
- var commonOptions = {
34
- u_opacity: isNumber(opacity) ? opacity : 1.0
35
- };
36
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
37
- return commonBufferInfo;
38
- }
39
- }, {
40
- key: "initModels",
41
- value: function () {
42
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
43
- return _regeneratorRuntime.wrap(function _callee$(_context) {
44
- while (1) switch (_context.prev = _context.next) {
45
- case 0:
46
- this.initUniformsBuffer();
47
- return _context.abrupt("return", this.buildModels());
48
- case 2:
49
- case "end":
50
- return _context.stop();
51
- }
52
- }, _callee, this);
53
- }));
54
- function initModels() {
55
- return _initModels.apply(this, arguments);
56
- }
57
- return initModels;
58
- }()
59
- }, {
60
- key: "clearModels",
61
- value: function clearModels() {
62
- return '';
63
- }
64
- }, {
65
- key: "buildModels",
66
- value: function () {
67
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
68
- var model;
69
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
70
- while (1) switch (_context2.prev = _context2.next) {
71
- case 0:
72
- // Tip: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
73
- this.layer.zIndex = -999;
74
- _context2.next = 3;
75
- return this.layer.buildLayerModel({
76
- moduleName: 'earthBloom',
77
- vertexShader: bloomSphereVert,
78
- fragmentShader: bloomSphereFrag,
79
- triangulation: earthOuterTriangulation,
80
- depth: {
81
- enable: false
82
- },
83
- blend: this.getBlend()
84
- });
85
- case 3:
86
- model = _context2.sent;
87
- return _context2.abrupt("return", [model]);
88
- case 5:
89
- case "end":
90
- return _context2.stop();
91
- }
92
- }, _callee2, this);
93
- }));
94
- function buildModels() {
95
- return _buildModels.apply(this, arguments);
96
- }
97
- return buildModels;
98
- }()
99
- }, {
100
- key: "registerBuiltinAttributes",
101
- value: function registerBuiltinAttributes() {
102
- this.styleAttributeService.registerStyleAttribute({
103
- name: 'size',
104
- type: AttributeType.Attribute,
105
- descriptor: {
106
- name: 'a_Size',
107
- shaderLocation: ShaderLocation.SIZE,
108
- buffer: {
109
- usage: gl.DYNAMIC_DRAW,
110
- data: [],
111
- type: gl.FLOAT
112
- },
113
- size: 1,
114
- update: function update(feature) {
115
- var _feature$size = feature.size,
116
- size = _feature$size === void 0 ? 1 : _feature$size;
117
- return Array.isArray(size) ? [size[0]] : [size];
118
- }
119
- }
25
+ initModels() {
26
+ var _this = this;
27
+ return _asyncToGenerator(function* () {
28
+ _this.initUniformsBuffer();
29
+ return _this.buildModels();
30
+ })();
31
+ }
32
+ clearModels() {
33
+ return '';
34
+ }
35
+ buildModels() {
36
+ var _this2 = this;
37
+ return _asyncToGenerator(function* () {
38
+ // Tip: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
39
+ _this2.layer.zIndex = -999;
40
+ const model = yield _this2.layer.buildLayerModel({
41
+ moduleName: 'earthBloom',
42
+ vertexShader: bloomSphereVert,
43
+ fragmentShader: bloomSphereFrag,
44
+ triangulation: earthOuterTriangulation,
45
+ depth: {
46
+ enable: false
47
+ },
48
+ blend: _this2.getBlend()
120
49
  });
121
- this.styleAttributeService.registerStyleAttribute({
122
- name: 'normal',
123
- type: AttributeType.Attribute,
124
- descriptor: {
125
- name: 'a_Normal',
126
- shaderLocation: ShaderLocation.NORMAL,
127
- buffer: {
128
- usage: gl.STATIC_DRAW,
129
- data: [],
130
- type: gl.FLOAT
131
- },
132
- size: 3,
133
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
134
- return normal;
135
- }
50
+ return [model];
51
+ })();
52
+ }
53
+ registerBuiltinAttributes() {
54
+ this.styleAttributeService.registerStyleAttribute({
55
+ name: 'size',
56
+ type: AttributeType.Attribute,
57
+ descriptor: {
58
+ name: 'a_Size',
59
+ shaderLocation: ShaderLocation.SIZE,
60
+ buffer: {
61
+ usage: gl.DYNAMIC_DRAW,
62
+ data: [],
63
+ type: gl.FLOAT
64
+ },
65
+ size: 1,
66
+ update: feature => {
67
+ const {
68
+ size = 1
69
+ } = feature;
70
+ return Array.isArray(size) ? [size[0]] : [size];
136
71
  }
137
- });
138
- this.styleAttributeService.registerStyleAttribute({
139
- name: 'uv',
140
- type: AttributeType.Attribute,
141
- descriptor: {
142
- name: 'a_Uv',
143
- shaderLocation: ShaderLocation.UV,
144
- buffer: {
145
- usage: gl.DYNAMIC_DRAW,
146
- data: [],
147
- type: gl.FLOAT
148
- },
149
- size: 2,
150
- update: function update(feature, featureIdx, vertex) {
151
- return [vertex[3], vertex[4]];
152
- }
72
+ }
73
+ });
74
+ this.styleAttributeService.registerStyleAttribute({
75
+ name: 'normal',
76
+ type: AttributeType.Attribute,
77
+ descriptor: {
78
+ name: 'a_Normal',
79
+ shaderLocation: ShaderLocation.NORMAL,
80
+ buffer: {
81
+ usage: gl.STATIC_DRAW,
82
+ data: [],
83
+ type: gl.FLOAT
84
+ },
85
+ size: 3,
86
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
87
+ return normal;
153
88
  }
154
- });
155
- }
156
- }]);
157
- return EarthBloomSphereModel;
158
- }(BaseModel);
159
- export { EarthBloomSphereModel as default };
89
+ }
90
+ });
91
+ this.styleAttributeService.registerStyleAttribute({
92
+ name: 'uv',
93
+ type: AttributeType.Attribute,
94
+ descriptor: {
95
+ name: 'a_Uv',
96
+ shaderLocation: ShaderLocation.UV,
97
+ buffer: {
98
+ usage: gl.DYNAMIC_DRAW,
99
+ data: [],
100
+ type: gl.FLOAT
101
+ },
102
+ size: 2,
103
+ update: (feature, featureIdx, vertex) => {
104
+ return [vertex[3], vertex[4]];
105
+ }
106
+ }
107
+ });
108
+ }
109
+ }