@antv/l7-layers 2.21.0 → 2.21.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.js +60 -113
- package/es/canvas/models/canvas.js +95 -135
- package/es/canvas/models/constants.js +1 -1
- package/es/citybuliding/building.js +20 -58
- package/es/citybuliding/models/build.js +142 -199
- package/es/core/BaseLayer.d.ts +2 -1
- package/es/core/BaseLayer.js +1113 -1405
- package/es/core/BaseModel.js +262 -318
- package/es/core/CommonStyleAttribute.js +25 -18
- package/es/core/LayerPickService.js +92 -142
- package/es/core/TextureService.js +58 -69
- package/es/core/constant.js +2 -2
- package/es/core/interface.js +5 -5
- package/es/core/line_trangluation.js +38 -43
- package/es/core/shape/Path.js +21 -13
- package/es/core/shape/arrow.js +50 -62
- package/es/core/shape/extrude.js +54 -63
- package/es/core/triangulation.js +192 -171
- package/es/core/utils.js +5 -5
- package/es/earth/index.js +35 -73
- package/es/earth/models/atmosphere.js +98 -148
- package/es/earth/models/base.js +148 -202
- package/es/earth/models/bloomsphere.js +97 -147
- package/es/earth/utils.js +37 -38
- package/es/geometry/index.js +36 -75
- package/es/geometry/models/billboard.js +147 -204
- package/es/geometry/models/index.js +1 -1
- package/es/geometry/models/plane.js +277 -357
- package/es/geometry/models/sprite.js +182 -240
- package/es/heatmap/index.js +72 -122
- package/es/heatmap/models/grid.js +66 -118
- package/es/heatmap/models/grid3d.js +101 -151
- package/es/heatmap/models/heatmap.js +398 -455
- package/es/heatmap/models/hexagon.js +67 -119
- package/es/heatmap/models/index.js +1 -1
- package/es/heatmap/triangulation.js +20 -20
- package/es/image/index.js +23 -62
- package/es/image/models/image.js +99 -163
- package/es/image/models/index.js +1 -1
- package/es/line/index.js +65 -106
- package/es/line/models/arc.js +200 -248
- package/es/line/models/arc_3d.js +190 -242
- package/es/line/models/flow.js +101 -153
- package/es/line/models/great_circle.js +183 -234
- package/es/line/models/index.js +1 -1
- package/es/line/models/line.js +232 -288
- package/es/line/models/simple_line.js +142 -192
- package/es/line/models/wall.js +221 -273
- package/es/line/shaders/line/line_vert.glsl +0 -2
- package/es/line/shaders/wall/wall_vert.glsl +15 -0
- package/es/mask/index.js +16 -53
- package/es/mask/models/fill.js +51 -108
- package/es/mask/models/index.js +1 -1
- package/es/plugins/DataMappingPlugin.js +205 -251
- package/es/plugins/DataSourcePlugin.js +64 -92
- package/es/plugins/FeatureScalePlugin.js +258 -302
- package/es/plugins/LayerAnimateStylePlugin.js +12 -22
- package/es/plugins/LayerMaskPlugin.js +15 -24
- package/es/plugins/LayerModelPlugin.js +52 -136
- package/es/plugins/LayerStylePlugin.js +14 -23
- package/es/plugins/LightingPlugin.js +26 -37
- package/es/plugins/MultiPassRendererPlugin.js +34 -39
- package/es/plugins/PixelPickingPlugin.js +129 -151
- package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
- package/es/plugins/ShaderUniformPlugin.js +159 -131
- package/es/plugins/UpdateModelPlugin.js +16 -26
- package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
- package/es/point/index.js +118 -182
- package/es/point/models/billboard_point.js +72 -127
- package/es/point/models/earthExtrude.js +170 -220
- package/es/point/models/earthFill.js +136 -192
- package/es/point/models/extrude.js +167 -217
- package/es/point/models/fill.js +153 -210
- package/es/point/models/fillImage.js +156 -211
- package/es/point/models/image.js +127 -180
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.js +67 -122
- package/es/point/models/radar.js +93 -148
- package/es/point/models/text.js +447 -578
- package/es/point/shape/extrude.js +19 -25
- package/es/polygon/index.js +61 -99
- package/es/polygon/models/extrude.js +208 -281
- package/es/polygon/models/extrusion.js +95 -142
- package/es/polygon/models/fill.js +103 -155
- package/es/polygon/models/index.js +1 -2
- package/es/polygon/models/ocean.js +139 -198
- package/es/polygon/models/water.js +120 -179
- package/es/raster/buffers/triangulation.js +13 -11
- package/es/raster/index.js +47 -88
- package/es/raster/models/index.js +1 -1
- package/es/raster/models/raster.js +134 -202
- package/es/raster/models/rasterRgb.js +134 -208
- package/es/raster/models/rasterTerrainRgb.js +98 -153
- package/es/tile/core/BaseLayer.d.ts +1 -0
- package/es/tile/core/BaseLayer.js +206 -282
- package/es/tile/core/TileDebugLayer.js +12 -46
- package/es/tile/interaction/getRasterData.js +24 -31
- package/es/tile/interaction/utils.js +15 -33
- package/es/tile/service/TileLayerService.js +104 -177
- package/es/tile/service/TilePickService.js +99 -156
- package/es/tile/service/TileSourceService.js +17 -26
- package/es/tile/tile/DebugTile.js +41 -78
- package/es/tile/tile/ImageTile.js +33 -66
- package/es/tile/tile/MaskTile.js +47 -81
- package/es/tile/tile/RasterRGBTile.js +40 -71
- package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
- package/es/tile/tile/RasterTile.js +69 -104
- package/es/tile/tile/Tile.d.ts +1 -1
- package/es/tile/tile/Tile.js +151 -232
- package/es/tile/tile/VectorTile.js +77 -124
- package/es/tile/tile/index.js +4 -2
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.js +2 -2
- package/es/utils/blend.js +52 -47
- package/es/utils/collision-index.js +62 -70
- package/es/utils/extrude_polyline.js +441 -471
- package/es/utils/grid-index.js +97 -123
- package/es/utils/identityScale.js +5 -5
- package/es/utils/load-image.js +15 -39
- package/es/utils/multiPassRender.js +7 -9
- package/es/utils/polylineNormal.js +40 -43
- package/es/utils/rampcolor_legend.js +5 -4
- package/es/utils/simpleLine.js +53 -66
- package/es/utils/symbol-layout.js +95 -117
- package/es/wind/index.js +28 -71
- package/es/wind/models/index.js +1 -1
- package/es/wind/models/utils.js +36 -34
- package/es/wind/models/wind.js +203 -260
- package/es/wind/models/windRender.js +258 -269
- package/es/wind/models/windShader.js +145 -6
- package/lib/canvas/index.d.ts +18 -0
- package/lib/canvas/index.js +64 -113
- package/lib/canvas/models/canvas.d.ts +23 -0
- package/lib/canvas/models/canvas.js +97 -136
- package/lib/canvas/models/constants.d.ts +2 -0
- package/lib/canvas/models/constants.js +1 -1
- package/lib/canvas/models/index.d.ts +2 -0
- package/lib/canvas/models/index.js +2 -2
- package/lib/citybuliding/building.d.ts +7 -0
- package/lib/citybuliding/building.js +22 -58
- package/lib/citybuliding/models/build.d.ts +17 -0
- package/lib/citybuliding/models/build.js +144 -199
- package/lib/core/BaseLayer.d.ts +247 -0
- package/lib/core/BaseLayer.js +1115 -1405
- package/lib/core/BaseModel.d.ts +82 -0
- package/lib/core/BaseModel.js +262 -316
- package/lib/core/CommonStyleAttribute.d.ts +20 -0
- package/lib/core/CommonStyleAttribute.js +25 -18
- package/lib/core/LayerPickService.d.ts +12 -0
- package/lib/core/LayerPickService.js +93 -141
- package/lib/core/TextureService.d.ts +15 -0
- package/lib/core/TextureService.js +59 -68
- package/lib/core/constant.d.ts +6 -0
- package/lib/core/constant.js +2 -2
- package/lib/core/interface.d.ts +282 -0
- package/lib/core/interface.js +5 -5
- package/lib/core/line_trangluation.d.ts +19 -0
- package/lib/core/line_trangluation.js +38 -43
- package/lib/core/schema.d.ts +27 -0
- package/lib/core/shape/Path.d.ts +39 -0
- package/lib/core/shape/Path.js +21 -14
- package/lib/core/shape/arrow.d.ts +25 -0
- package/lib/core/shape/arrow.js +50 -62
- package/lib/core/shape/extrude.d.ts +17 -0
- package/lib/core/shape/extrude.js +54 -63
- package/lib/core/triangulation.d.ts +136 -0
- package/lib/core/triangulation.js +194 -174
- package/lib/core/utils.d.ts +4 -0
- package/lib/core/utils.js +5 -5
- package/lib/earth/index.d.ts +22 -0
- package/lib/earth/index.js +37 -73
- package/lib/earth/models/atmosphere.d.ts +15 -0
- package/lib/earth/models/atmosphere.js +100 -148
- package/lib/earth/models/base.d.ts +22 -0
- package/lib/earth/models/base.js +150 -202
- package/lib/earth/models/bloomsphere.d.ts +15 -0
- package/lib/earth/models/bloomsphere.js +99 -147
- package/lib/earth/utils.d.ts +26 -0
- package/lib/earth/utils.js +37 -39
- package/lib/geometry/index.d.ts +22 -0
- package/lib/geometry/index.js +38 -75
- package/lib/geometry/models/billboard.d.ts +24 -0
- package/lib/geometry/models/billboard.js +149 -204
- package/lib/geometry/models/index.d.ts +5 -0
- package/lib/geometry/models/index.js +1 -1
- package/lib/geometry/models/plane.d.ts +43 -0
- package/lib/geometry/models/plane.js +280 -357
- package/lib/geometry/models/sprite.d.ts +48 -0
- package/lib/geometry/models/sprite.js +184 -240
- package/lib/heatmap/index.d.ts +13 -0
- package/lib/heatmap/index.js +74 -122
- package/lib/heatmap/models/grid.d.ts +15 -0
- package/lib/heatmap/models/grid.js +68 -118
- package/lib/heatmap/models/grid3d.d.ts +15 -0
- package/lib/heatmap/models/grid3d.js +103 -151
- package/lib/heatmap/models/heatmap.d.ts +27 -0
- package/lib/heatmap/models/heatmap.js +400 -455
- package/lib/heatmap/models/hexagon.d.ts +15 -0
- package/lib/heatmap/models/hexagon.js +69 -119
- package/lib/heatmap/models/index.d.ts +5 -0
- package/lib/heatmap/models/index.js +1 -1
- package/lib/heatmap/triangulation.d.ts +5 -0
- package/lib/heatmap/triangulation.js +20 -20
- package/lib/image/index.d.ts +9 -0
- package/lib/image/index.js +25 -62
- package/lib/image/models/image.d.ts +17 -0
- package/lib/image/models/image.js +101 -163
- package/lib/image/models/index.d.ts +5 -0
- package/lib/image/models/index.js +1 -1
- package/lib/index.d.ts +18 -0
- package/lib/index.js +17 -17
- package/lib/line/index.d.ts +36 -0
- package/lib/line/index.js +67 -106
- package/lib/line/models/arc.d.ts +22 -0
- package/lib/line/models/arc.js +202 -248
- package/lib/line/models/arc_3d.d.ts +22 -0
- package/lib/line/models/arc_3d.js +193 -242
- package/lib/line/models/flow.d.ts +14 -0
- package/lib/line/models/flow.js +103 -153
- package/lib/line/models/great_circle.d.ts +17 -0
- package/lib/line/models/great_circle.js +185 -234
- package/lib/line/models/index.d.ts +5 -0
- package/lib/line/models/index.js +1 -1
- package/lib/line/models/line.d.ts +27 -0
- package/lib/line/models/line.js +233 -285
- package/lib/line/models/simple_line.d.ts +19 -0
- package/lib/line/models/simple_line.js +144 -192
- package/lib/line/models/wall.d.ts +17 -0
- package/lib/line/models/wall.js +223 -273
- package/lib/line/shaders/line/line_vert.glsl +0 -2
- package/lib/line/shaders/wall/wall_vert.glsl +15 -0
- package/lib/mask/index.d.ts +16 -0
- package/lib/mask/index.js +18 -53
- package/lib/mask/models/fill.d.ts +18 -0
- package/lib/mask/models/fill.js +53 -108
- package/lib/mask/models/index.d.ts +5 -0
- package/lib/mask/models/index.js +1 -1
- package/lib/plugins/DataMappingPlugin.d.ts +13 -0
- package/lib/plugins/DataMappingPlugin.js +206 -250
- package/lib/plugins/DataSourcePlugin.d.ts +6 -0
- package/lib/plugins/DataSourcePlugin.js +65 -91
- package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
- package/lib/plugins/FeatureScalePlugin.js +261 -304
- package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
- package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
- package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
- package/lib/plugins/LayerMaskPlugin.js +16 -24
- package/lib/plugins/LayerModelPlugin.d.ts +10 -0
- package/lib/plugins/LayerModelPlugin.js +53 -135
- package/lib/plugins/LayerStylePlugin.d.ts +7 -0
- package/lib/plugins/LayerStylePlugin.js +15 -23
- package/lib/plugins/LightingPlugin.d.ts +35 -0
- package/lib/plugins/LightingPlugin.js +27 -36
- package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
- package/lib/plugins/MultiPassRendererPlugin.js +35 -38
- package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
- package/lib/plugins/PixelPickingPlugin.js +130 -150
- package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
- package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
- package/lib/plugins/ShaderUniformPlugin.js +160 -130
- package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
- package/lib/plugins/UpdateModelPlugin.js +17 -26
- package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
- package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
- package/lib/plugins/index.d.ts +15 -0
- package/lib/point/index.d.ts +33 -0
- package/lib/point/index.js +120 -182
- package/lib/point/models/billboard_point.d.ts +21 -0
- package/lib/point/models/billboard_point.js +74 -127
- package/lib/point/models/earthExtrude.d.ts +16 -0
- package/lib/point/models/earthExtrude.js +172 -220
- package/lib/point/models/earthFill.d.ts +15 -0
- package/lib/point/models/earthFill.js +138 -192
- package/lib/point/models/extrude.d.ts +16 -0
- package/lib/point/models/extrude.js +169 -217
- package/lib/point/models/fill.d.ts +31 -0
- package/lib/point/models/fill.js +155 -210
- package/lib/point/models/fillImage.d.ts +26 -0
- package/lib/point/models/fillImage.js +159 -211
- package/lib/point/models/image.d.ts +18 -0
- package/lib/point/models/image.js +129 -180
- package/lib/point/models/index.d.ts +5 -0
- package/lib/point/models/index.js +1 -1
- package/lib/point/models/normal.d.ts +22 -0
- package/lib/point/models/normal.js +69 -122
- package/lib/point/models/radar.d.ts +22 -0
- package/lib/point/models/radar.js +95 -148
- package/lib/point/models/text.d.ts +69 -0
- package/lib/point/models/text.js +449 -578
- package/lib/point/shape/extrude.d.ts +15 -0
- package/lib/point/shape/extrude.js +19 -25
- package/lib/polygon/index.d.ts +18 -0
- package/lib/polygon/index.js +63 -99
- package/lib/polygon/models/extrude.d.ts +25 -0
- package/lib/polygon/models/extrude.js +210 -281
- package/lib/polygon/models/extrusion.d.ts +24 -0
- package/lib/polygon/models/extrusion.js +97 -142
- package/lib/polygon/models/fill.d.ts +18 -0
- package/lib/polygon/models/fill.js +104 -154
- package/lib/polygon/models/index.d.ts +5 -0
- package/lib/polygon/models/index.js +1 -1
- package/lib/polygon/models/ocean.d.ts +23 -0
- package/lib/polygon/models/ocean.js +141 -198
- package/lib/polygon/models/water.d.ts +21 -0
- package/lib/polygon/models/water.js +122 -179
- package/lib/raster/buffers/triangulation.d.ts +6 -0
- package/lib/raster/buffers/triangulation.js +13 -11
- package/lib/raster/index.d.ts +11 -0
- package/lib/raster/index.js +49 -88
- package/lib/raster/models/index.d.ts +5 -0
- package/lib/raster/models/index.js +1 -1
- package/lib/raster/models/raster.d.ts +21 -0
- package/lib/raster/models/raster.js +136 -202
- package/lib/raster/models/rasterRgb.d.ts +21 -0
- package/lib/raster/models/rasterRgb.js +136 -208
- package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
- package/lib/raster/models/rasterTerrainRgb.js +100 -153
- package/lib/tile/core/BaseLayer.d.ts +48 -0
- package/lib/tile/core/BaseLayer.js +207 -281
- package/lib/tile/core/TileDebugLayer.d.ts +15 -0
- package/lib/tile/core/TileDebugLayer.js +14 -46
- package/lib/tile/interaction/getFeatureData.d.ts +0 -0
- package/lib/tile/interaction/getRasterData.d.ts +4 -0
- package/lib/tile/interaction/getRasterData.js +24 -32
- package/lib/tile/interaction/utils.d.ts +11 -0
- package/lib/tile/interaction/utils.js +15 -34
- package/lib/tile/interface.d.ts +29 -0
- package/lib/tile/service/TileLayerService.d.ts +33 -0
- package/lib/tile/service/TileLayerService.js +105 -177
- package/lib/tile/service/TilePickService.d.ts +26 -0
- package/lib/tile/service/TilePickService.js +100 -156
- package/lib/tile/service/TileSourceService.d.ts +7 -0
- package/lib/tile/service/TileSourceService.js +20 -29
- package/lib/tile/tile/DebugTile.d.ts +16 -0
- package/lib/tile/tile/DebugTile.js +43 -78
- package/lib/tile/tile/ImageTile.d.ts +14 -0
- package/lib/tile/tile/ImageTile.js +35 -66
- package/lib/tile/tile/MaskTile.d.ts +18 -0
- package/lib/tile/tile/MaskTile.js +49 -81
- package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
- package/lib/tile/tile/RasterRGBTile.js +42 -71
- package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
- package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
- package/lib/tile/tile/RasterTile.d.ts +18 -0
- package/lib/tile/tile/RasterTile.js +71 -104
- package/lib/tile/tile/Tile.d.ts +114 -0
- package/lib/tile/tile/Tile.js +152 -231
- package/lib/tile/tile/VectorTile.d.ts +26 -0
- package/lib/tile/tile/VectorTile.js +79 -124
- package/lib/tile/tile/index.d.ts +12 -0
- package/lib/tile/tile/index.js +6 -4
- package/lib/tile/tile/util.d.ts +5 -0
- package/lib/tile/utils/constants.d.ts +1 -0
- package/lib/tile/utils/constants.js +1 -1
- package/lib/tile/utils/utils.d.ts +8 -0
- package/lib/tile/utils/utils.js +2 -2
- package/lib/utils/blend.d.ts +2 -0
- package/lib/utils/blend.js +52 -48
- package/lib/utils/collision-index.d.ts +47 -0
- package/lib/utils/collision-index.js +64 -69
- package/lib/utils/extrude_polyline.d.ts +68 -0
- package/lib/utils/extrude_polyline.js +442 -470
- package/lib/utils/grid-index.d.ts +28 -0
- package/lib/utils/grid-index.js +97 -123
- package/lib/utils/identityScale.d.ts +8 -0
- package/lib/utils/identityScale.js +5 -5
- package/lib/utils/load-image.d.ts +1 -0
- package/lib/utils/load-image.js +15 -39
- package/lib/utils/multiPassRender.d.ts +16 -0
- package/lib/utils/multiPassRender.js +7 -10
- package/lib/utils/polylineNormal.d.ts +9 -0
- package/lib/utils/polylineNormal.js +40 -44
- package/lib/utils/rampcolor_legend.d.ts +6 -0
- package/lib/utils/rampcolor_legend.js +5 -5
- package/lib/utils/simpleLine.d.ts +23 -0
- package/lib/utils/simpleLine.js +54 -65
- package/lib/utils/stencil.d.ts +7 -0
- package/lib/utils/symbol-layout.d.ts +43 -0
- package/lib/utils/symbol-layout.js +95 -117
- package/lib/wind/index.d.ts +11 -0
- package/lib/wind/index.js +30 -71
- package/lib/wind/models/index.d.ts +5 -0
- package/lib/wind/models/index.js +1 -1
- package/lib/wind/models/utils.d.ts +19 -0
- package/lib/wind/models/utils.js +36 -34
- package/lib/wind/models/wind.d.ts +24 -0
- package/lib/wind/models/wind.js +205 -260
- package/lib/wind/models/windRender.d.ts +104 -0
- package/lib/wind/models/windRender.js +261 -272
- package/lib/wind/models/windShader.d.ts +12 -0
- package/lib/wind/models/windShader.js +145 -6
- package/package.json +16 -19
- package/CHANGELOG.md +0 -492
- package/LICENSE.md +0 -21
- package/es/glsl.d.ts +0 -5
- package/lib/glsl.d.ts +0 -5
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { AttributeType, gl } from '@antv/l7-core';
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import { rgb2arr } from '@antv/l7-utils';
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import BaseModel from "../../core/BaseModel";
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import { polygonTriangulation } from "../../core/triangulation";
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/* babel-plugin-inline-import '../shaders/ocean/ocean_frag.glsl' */
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const ocean_frag = "\nlayout(std140) uniform commonUniforms {\n vec4 u_watercolor;\n vec4 u_watercolor2;\n float u_time;\n};\n\nin vec2 v_uv;\nin float v_opacity;\nout vec4 outputColor;\n\nfloat coast2water_fadedepth = 0.10;\nfloat large_waveheight = .750; // change to adjust the \"heavy\" waves\nfloat large_wavesize = 3.4; // factor to adjust the large wave size\nfloat small_waveheight = 0.6; // change to adjust the small random waves\nfloat small_wavesize = 0.5; // factor to ajust the small wave size\nfloat water_softlight_fact = 15.; // range [1..200] (should be << smaller than glossy-fact)\nfloat water_glossylight_fact= 120.; // range [1..200]\nfloat particle_amount = 70.;\n\nvec3 water_specularcolor = vec3(1.3, 1.3, 0.9); // specular Color (RGB) of the water-highlights\n#define light vec3(-0., sin(u_time*0.5)*.5 + .35, 2.8) // position of the sun\n\nuniform sampler2D u_texture1;\nuniform sampler2D u_texture2;\nuniform sampler2D u_texture3;\n\n \n\nfloat hash( float n ) {\n return fract(sin(n)*43758.5453123);\n}\n\n// 2d noise function\nfloat noise1( in vec2 x ) {\n vec2 p = floor(x);\n vec2 f = smoothstep(0.0, 1.0, fract(x));\n float n = p.x + p.y*57.0;\n return mix(mix( hash(n+ 0.0), hash(n+ 1.0),f.x),\n mix( hash(n+ 57.0), hash(n+ 58.0),f.x),f.y);\n}\n\nfloat noise(vec2 p) {\n return texture(SAMPLER_2D(u_texture2),p*vec2(1./256.)).x;\n}\n\nvec4 highness(vec2 p) {\n vec4 t = texture(SAMPLER_2D(u_texture1),fract(p));\n float clipped = -2.0-smoothstep(3.,10.,t.a)*6.9-smoothstep(10.,100.,t.a)*89.9-smoothstep(0.,10000.,t.a)*10000.0;\n return clamp(t, 0.0,3.0)+clamp(t/3.0-1.0, 0.0,1.0)+clamp(t/16.0-1.0, 0.0,1.0);\n}\n\nfloat height_map( vec2 p ) {\n vec4 height=highness(p);\n /*\n height = -0.5+\n 0.5*smoothstep(-100.,0.,-height)+\n 2.75*smoothstep(0.,2.,height)+\n 1.75*smoothstep(2.,4.,height)+\n 2.75*smoothstep(4.,16.,height)+\n 1.5*smoothstep(16.,1000.,height);\n */\n\n mat2 m = mat2( 0.9563*1.4, -0.2924*1.4, 0.2924*1.4, 0.9563*1.4 );\n //p = p*6.;\n float f = 0.6000*noise1( p ); p = m*p*1.1*6.;\n f += 0.2500*noise( p ); p = m*p*1.32;\n f += 0.1666*noise( p ); p = m*p*1.11;\n f += 0.0834*noise( p ); p = m*p*1.12;\n f += 0.0634*noise( p ); p = m*p*1.13;\n f += 0.0444*noise( p ); p = m*p*1.14;\n f += 0.0274*noise( p ); p = m*p*1.15;\n f += 0.0134*noise( p ); p = m*p*1.16;\n f += 0.0104*noise( p ); p = m*p*1.17;\n f += 0.0084*noise( p );\n f = .25*f+dot(height,vec4(-.03125,-.125,.25,.25))*.5;\n const float FLAT_LEVEL = 0.92525;\n //f = f*0.25+height*0.75;\n if (f<FLAT_LEVEL)\n f = f;\n else\n f = pow((f-FLAT_LEVEL)/(1.-FLAT_LEVEL), 2.)*(1.-FLAT_LEVEL)*2.0+FLAT_LEVEL; // makes a smooth coast-increase\n return clamp(f, 0., 10.);\n}\n\nvec3 plasma_quintic( float x ) {\n x = clamp( x, 0.0, 1.0);\n vec4 x1 = vec4( 1.0, x, x * x, x * x * x ); // 1 x x2 x3\n vec4 x2 = x1 * x1.w * x; // x4 x5 x6 x7\n return vec3(\n dot( x1.xyzw, vec4( +0.063861086, +1.992659096, -1.023901152, -0.490832805 ) ) + dot( x2.xy, vec2( +1.308442123, -0.914547012 ) ),\n dot( x1.xyzw, vec4( +0.049718590, -0.791144343, +2.892305078, +0.811726816 ) ) + dot( x2.xy, vec2( -4.686502417, +2.717794514 ) ),\n dot( x1.xyzw, vec4( +0.513275779, +1.580255060, -5.164414457, +4.559573646 ) ) + dot( x2.xy, vec2( -1.916810682, +0.570638854 ) ) );\n}\n\nvec4 color(vec2 p){\n vec4 c1 = vec4(1.7,1.6,.9,1);\n vec4 c2 = vec4(.2,.94,.1,1);\n vec4 c3 = vec4(.3,.2,.0,1);\n vec4 c4 = vec4(.99,.99,1.6,1);\n vec4 v = highness(p);\n float los = smoothstep(0.1,1.1,v.b);\n float his = smoothstep(3.5,6.5,v.b);\n float ces = smoothstep(1.,5.,v.a);\n vec4 lo = mix(c1,c2,los);\n vec4 hi = mix(c3,c4,his);\n vec4 ce = mix(lo,hi,ces);\n\n return vec4(plasma_quintic(ces),1).ragb;\n}\n\nvec3 terrain_map( vec2 p )\n{\n return color(p).rgb*0.75+0.25*vec3(0.7, .55, .4)+texture(SAMPLER_2D(u_texture3), fract(p*5.)).rgb*.5; // test-terrain is simply 'sandstone'\n}\n\nconst mat2 m = mat2( 0.72, -1.60, 1.60, 0.72 );\n\nfloat water_map( vec2 p, float height ) {\n vec2 p2 = p*large_wavesize;\n vec2 shift1 = 0.001*vec2( u_time*160.0*2.0, u_time*120.0*2.0 );\n vec2 shift2 = 0.001*vec2( u_time*190.0*2.0, -u_time*130.0*2.0 );\n\n // coarse crossing 'ocean' waves...\n float f = 0.6000*noise( p );\n f += 0.2500*noise( p*m );\n f += 0.1666*noise( p*m*m );\n float wave = sin(p2.x*0.622+p2.y*0.622+shift2.x*4.269)*large_waveheight*f*height*height ;\n\n p *= small_wavesize;\n f = 0.;\n float amp = 1.0, s = .5;\n for (int i=0; i<9; i++)\n { p = m*p*.947; f -= amp*abs(sin((noise( p+shift1*s )-.5)*2.)); amp = amp*.59; s*=-1.329; }\n \n return wave+f*small_waveheight;\n}\n\nfloat nautic(vec2 p) {\n p *= 18.;\n float f = 0.;\n float amp = 1.0, s = .5;\n for (int i=0; i<3; i++)\n { p = m*p*1.2; f += amp*abs(smoothstep(0., 1., noise( p+u_time*s ))-.5); amp = amp*.5; s*=-1.227; }\n return pow(1.-f, 5.);\n}\n\nfloat particles(vec2 p) {\n p *= 200.;\n float f = 0.;\n float amp = 1.0, s = 1.5;\n for (int i=0; i<3; i++)\n { p = m*p*1.2; f += amp*noise( p+u_time*s ); amp = amp*.5; s*=-1.227; }\n return pow(f*.35, 7.)*particle_amount;\n}\n\nfloat test_shadow( vec2 xy, float height) {\n vec3 r0 = vec3(xy, height);\n vec3 rd = normalize( light - r0 );\n \n float hit = 1.0;\n float t = 0.001;\n for (int j=1; j<25; j++)\n {\n vec3 p = r0 + t*rd;\n float h = height_map( p.xy );\n float height_diff = p.z - h;\n if (height_diff<0.0)\n {\n return 0.0;\n }\n t += 0.01+height_diff*.02;\n hit = min(hit, 2.*height_diff/t); // soft shaddow \n }\n return hit;\n}\n\nvec3 CalcTerrain(vec2 uv, float height) {\n vec3 col = terrain_map( uv );\n vec2 iResolution = vec2(512.);\n float h1 = height_map(uv-vec2(0., 0.5)/ iResolution.xy);\n float h2 = height_map(uv+vec2(0., 0.5)/ iResolution.xy);\n float h3 = height_map(uv-vec2(0.5, 0.)/ iResolution.xy);\n float h4 = height_map(uv+vec2(0.5, 0.)/ iResolution.xy);\n vec3 norm = normalize(vec3(h3-h4, h1-h2, 1.));\n vec3 r0 = vec3(uv, height);\n vec3 rd = normalize( light - r0 );\n float grad = dot(norm, rd);\n col *= grad+pow(grad, 8.);\n float terrainshade = test_shadow( uv, height );\n col = mix(col*.25, col, terrainshade);\n return col;\n}\n\n\nvoid main() {\n vec3 watercolor = u_watercolor.rgb;\n vec3 watercolor2 = u_watercolor2.rgb;\n vec2 uv = v_uv;\n float WATER_LEVEL = 0.84; // Water level (range: 0.0 - 2.0)\n float deepwater_fadedepth = 0.4 + coast2water_fadedepth;\n float height = height_map( uv );\n vec3 col;\n\n float waveheight = clamp(WATER_LEVEL*3.-1.5, 0., 1.);\n float level = WATER_LEVEL + .2*water_map(uv*15. + vec2(u_time*.1), waveheight);\n if (height > level)\n {\n col = CalcTerrain(uv, height);\n }\n if (height <= level)\n {\n vec2 dif = vec2(.0, .01);\n vec2 pos = uv*15. + vec2(u_time*.01);\n float h1 = water_map(pos-dif,waveheight);\n float h2 = water_map(pos+dif,waveheight);\n float h3 = water_map(pos-dif.yx,waveheight);\n float h4 = water_map(pos+dif.yx,waveheight);\n vec3 normwater = normalize(vec3(h3-h4, h1-h2, .125)); // norm-vector of the 'bumpy' water-plane\n uv += normwater.xy*.002*(level-height);\n \n col = CalcTerrain(uv, height);\n\n float coastfade = clamp((level-height)/coast2water_fadedepth, 0., 1.);\n float coastfade2= clamp((level-height)/deepwater_fadedepth, 0., 1.);\n float intensity = col.r*.2126+col.g*.7152+col.b*.0722;\n watercolor = mix(watercolor*intensity, watercolor2, smoothstep(0., 1., coastfade2));\n\n vec3 r0 = vec3(uv, WATER_LEVEL);\n vec3 rd = normalize( light - r0 ); // ray-direction to the light from water-position\n float grad = dot(normwater, rd); // dot-product of norm-vector and light-direction\n float specular = pow(grad, water_softlight_fact); // used for soft highlights \n float specular2= pow(grad, water_glossylight_fact); // used for glossy highlights\n float gradpos = dot(vec3(0., 0., 1.), rd);\n float specular1= smoothstep(0., 1., pow(gradpos, 5.)); // used for diffusity (some darker corona around light's specular reflections...) \n float watershade = test_shadow( uv, level );\n watercolor *= 2.2+watershade;\n watercolor += (.2+.8*watershade) * ((grad-1.0)*.5+specular) * .25;\n watercolor /= (1.+specular1*1.25);\n watercolor += watershade*specular2*water_specularcolor;\n watercolor += watershade*coastfade*(1.-coastfade2)*(vec3(.5, .6, .7)*nautic(uv)+vec3(1., 1., 1.)*particles(uv));\n \n col = mix(col, watercolor, coastfade);\n }\n \n outputColor = vec4(col, v_opacity); \n}\n";
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/* babel-plugin-inline-import '../shaders/ocean/ocean_vert.glsl' */
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const ocean_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_uv;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_watercolor;\n vec4 u_watercolor2;\n float u_time;\n};\n\n\nout vec2 v_uv;\nout float v_opacity;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_uv = a_uv;\n v_opacity = opacity;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n}\n\n";
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import { ShaderLocation } from "../../core/CommonStyleAttribute";
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export default class OceanModel extends BaseModel {
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constructor(...args) {
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super(...args);
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_defineProperty(this, "texture1", void 0);
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_defineProperty(this, "texture2", void 0);
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u_time: this.layer.getLayerAnimateTime(),
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u_texture1: this.texture1,
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u_texture2: this.texture2,
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};
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getUninforms() {
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this.updateStyleUnifoms();
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return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
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}
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getCommonUniformsInfo() {
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const {
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watercolor = '#6D99A8',
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watercolor2 = '#0F121C'
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} = this.layer.getLayerConfig();
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const commonOptions = {
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u_watercolor: rgb2arr(watercolor),
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u_watercolor2: rgb2arr(watercolor2),
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u_time: this.layer.getLayerAnimateTime(),
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u_texture1: this.texture1,
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u_texture2: this.texture2,
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u_texture3: this.texture3
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};
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// u_opacity: isNumber(opacity) ? opacity : 1.0,
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this.textures = [this.texture1, this.texture2, this.texture3];
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const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
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return commonBufferInfo;
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}
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getAnimateUniforms() {
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return {
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u_time: this.layer.getLayerAnimateTime()
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};
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}
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initModels() {
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var _this = this;
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return _asyncToGenerator(function* () {
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_this.loadTexture();
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return _this.buildModels();
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})();
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}
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buildModels() {
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var _this2 = this;
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return _asyncToGenerator(function* () {
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_this2.initUniformsBuffer();
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const model = yield _this2.layer.buildLayerModel({
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moduleName: 'polygonOcean',
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vertexShader: ocean_vert,
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fragmentShader: ocean_frag,
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inject: _this2.getInject(),
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triangulation: polygonTriangulation,
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primitive: gl.TRIANGLES,
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depth: {
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enable: false
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}
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});
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return [model];
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})();
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}
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clearModels() {
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var _this$texture, _this$texture2, _this$texture3;
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(_this$texture = this.texture1) === null || _this$texture === void 0 || _this$texture.destroy();
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(_this$texture2 = this.texture2) === null || _this$texture2 === void 0 || _this$texture2.destroy();
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(_this$texture3 = this.texture3) === null || _this$texture3 === void 0 || _this$texture3.destroy();
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}
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registerBuiltinAttributes() {
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const bbox = this.layer.getSource().extent;
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const [minLng, minLat, maxLng, maxLat] = bbox;
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const lngLen = maxLng - minLng;
|
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const latLen = maxLat - minLat;
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this.styleAttributeService.registerStyleAttribute({
|
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name: 'oceanUv',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_uv',
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shaderLocation: ShaderLocation.UV,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.STATIC_DRAW,
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data: [],
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type: gl.FLOAT
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},
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size: 2,
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update: (feature, featureIdx, vertex, attributeIdx) => {
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+
const v = feature.version === 'GAODE2.x' ? feature.originCoordinates[0][attributeIdx] : vertex;
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const [lng, lat] = v;
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|
+
return [(lng - minLng) / lngLen, (lat - minLat) / latLen];
|
|
103
|
+
}
|
|
117
104
|
}
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
var v = feature.version === 'GAODE2.x' ? feature.originCoordinates[0][attributeIdx] : vertex;
|
|
154
|
-
var _v = _slicedToArray(v, 2),
|
|
155
|
-
lng = _v[0],
|
|
156
|
-
lat = _v[1];
|
|
157
|
-
return [(lng - minLng) / lngLen, (lat - minLat) / latLen];
|
|
105
|
+
});
|
|
106
|
+
}
|
|
107
|
+
loadTexture() {
|
|
108
|
+
const {
|
|
109
|
+
createTexture2D
|
|
110
|
+
} = this.rendererService;
|
|
111
|
+
const defaultTextureOptions = {
|
|
112
|
+
height: 0,
|
|
113
|
+
width: 0
|
|
114
|
+
};
|
|
115
|
+
// 默认索引为 undefined,所以单独赋值
|
|
116
|
+
this.texture1 = createTexture2D(defaultTextureOptions);
|
|
117
|
+
this.texture2 = createTexture2D(defaultTextureOptions);
|
|
118
|
+
this.texture3 = createTexture2D(defaultTextureOptions);
|
|
119
|
+
|
|
120
|
+
// 加载完 image 后单独给 texture f赋值
|
|
121
|
+
initImage(images => {
|
|
122
|
+
this.texture1 = initTex(images[0]);
|
|
123
|
+
this.texture2 = initTex(images[1]);
|
|
124
|
+
this.texture3 = initTex(images[2]);
|
|
125
|
+
this.layerService.reRender();
|
|
126
|
+
});
|
|
127
|
+
function initImage(callback) {
|
|
128
|
+
let loadedCount = 0;
|
|
129
|
+
const loadedImages = [];
|
|
130
|
+
const images = ['https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ', 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*MJ22QbpuCzIAAAAAAAAAAAAAARQnAQ', 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*-z2HSIVDsHIAAAAAAAAAAAAAARQnAQ'];
|
|
131
|
+
images.map(imgSrc => {
|
|
132
|
+
const image = new Image();
|
|
133
|
+
image.crossOrigin = '';
|
|
134
|
+
image.src = imgSrc;
|
|
135
|
+
loadedImages.push(image);
|
|
136
|
+
image.onload = () => {
|
|
137
|
+
loadedCount++;
|
|
138
|
+
if (loadedCount === 3) {
|
|
139
|
+
callback(loadedImages);
|
|
158
140
|
}
|
|
159
|
-
}
|
|
141
|
+
};
|
|
160
142
|
});
|
|
161
143
|
}
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
// 默认索引为 undefined,所以单独赋值
|
|
172
|
-
this.texture1 = createTexture2D(defaultTextureOptions);
|
|
173
|
-
this.texture2 = createTexture2D(defaultTextureOptions);
|
|
174
|
-
this.texture3 = createTexture2D(defaultTextureOptions);
|
|
175
|
-
|
|
176
|
-
// 加载完 image 后单独给 texture f赋值
|
|
177
|
-
initImage(function (images) {
|
|
178
|
-
_this.texture1 = initTex(images[0]);
|
|
179
|
-
_this.texture2 = initTex(images[1]);
|
|
180
|
-
_this.texture3 = initTex(images[2]);
|
|
181
|
-
_this.layerService.reRender();
|
|
144
|
+
function initTex(image) {
|
|
145
|
+
return createTexture2D({
|
|
146
|
+
data: image,
|
|
147
|
+
width: image.width,
|
|
148
|
+
height: image.height,
|
|
149
|
+
wrapS: gl.MIRRORED_REPEAT,
|
|
150
|
+
wrapT: gl.MIRRORED_REPEAT,
|
|
151
|
+
min: gl.LINEAR,
|
|
152
|
+
mag: gl.LINEAR
|
|
182
153
|
});
|
|
183
|
-
function initImage(callback) {
|
|
184
|
-
var loadedCount = 0;
|
|
185
|
-
var loadedImages = [];
|
|
186
|
-
var images = ['https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ', 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*MJ22QbpuCzIAAAAAAAAAAAAAARQnAQ', 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*-z2HSIVDsHIAAAAAAAAAAAAAARQnAQ'];
|
|
187
|
-
images.map(function (imgSrc) {
|
|
188
|
-
var image = new Image();
|
|
189
|
-
image.crossOrigin = '';
|
|
190
|
-
image.src = imgSrc;
|
|
191
|
-
loadedImages.push(image);
|
|
192
|
-
image.onload = function () {
|
|
193
|
-
loadedCount++;
|
|
194
|
-
if (loadedCount === 3) {
|
|
195
|
-
callback(loadedImages);
|
|
196
|
-
}
|
|
197
|
-
};
|
|
198
|
-
});
|
|
199
|
-
}
|
|
200
|
-
function initTex(image) {
|
|
201
|
-
return createTexture2D({
|
|
202
|
-
data: image,
|
|
203
|
-
width: image.width,
|
|
204
|
-
height: image.height,
|
|
205
|
-
wrapS: gl.MIRRORED_REPEAT,
|
|
206
|
-
wrapT: gl.MIRRORED_REPEAT,
|
|
207
|
-
min: gl.LINEAR,
|
|
208
|
-
mag: gl.LINEAR
|
|
209
|
-
});
|
|
210
|
-
}
|
|
211
154
|
}
|
|
212
|
-
}
|
|
213
|
-
|
|
214
|
-
}(BaseModel);
|
|
215
|
-
export { OceanModel as default };
|
|
155
|
+
}
|
|
156
|
+
}
|