@antv/l7-layers 2.21.0 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (397) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +2 -1
  7. package/es/core/BaseLayer.js +1113 -1405
  8. package/es/core/BaseModel.js +262 -318
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -142
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -13
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -63
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -202
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -122
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -242
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +232 -288
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/line/shaders/line/line_vert.glsl +0 -2
  50. package/es/line/shaders/wall/wall_vert.glsl +15 -0
  51. package/es/mask/index.js +16 -53
  52. package/es/mask/models/fill.js +51 -108
  53. package/es/mask/models/index.js +1 -1
  54. package/es/plugins/DataMappingPlugin.js +205 -251
  55. package/es/plugins/DataSourcePlugin.js +64 -92
  56. package/es/plugins/FeatureScalePlugin.js +258 -302
  57. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  58. package/es/plugins/LayerMaskPlugin.js +15 -24
  59. package/es/plugins/LayerModelPlugin.js +52 -136
  60. package/es/plugins/LayerStylePlugin.js +14 -23
  61. package/es/plugins/LightingPlugin.js +26 -37
  62. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  63. package/es/plugins/PixelPickingPlugin.js +129 -151
  64. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  65. package/es/plugins/ShaderUniformPlugin.js +159 -131
  66. package/es/plugins/UpdateModelPlugin.js +16 -26
  67. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  68. package/es/point/index.js +118 -182
  69. package/es/point/models/billboard_point.js +72 -127
  70. package/es/point/models/earthExtrude.js +170 -220
  71. package/es/point/models/earthFill.js +136 -192
  72. package/es/point/models/extrude.js +167 -217
  73. package/es/point/models/fill.js +153 -210
  74. package/es/point/models/fillImage.js +156 -211
  75. package/es/point/models/image.js +127 -180
  76. package/es/point/models/index.js +1 -1
  77. package/es/point/models/normal.js +67 -122
  78. package/es/point/models/radar.js +93 -148
  79. package/es/point/models/text.js +447 -578
  80. package/es/point/shape/extrude.js +19 -25
  81. package/es/polygon/index.js +61 -99
  82. package/es/polygon/models/extrude.js +208 -281
  83. package/es/polygon/models/extrusion.js +95 -142
  84. package/es/polygon/models/fill.js +103 -155
  85. package/es/polygon/models/index.js +1 -2
  86. package/es/polygon/models/ocean.js +139 -198
  87. package/es/polygon/models/water.js +120 -179
  88. package/es/raster/buffers/triangulation.js +13 -11
  89. package/es/raster/index.js +47 -88
  90. package/es/raster/models/index.js +1 -1
  91. package/es/raster/models/raster.js +134 -202
  92. package/es/raster/models/rasterRgb.js +134 -208
  93. package/es/raster/models/rasterTerrainRgb.js +98 -153
  94. package/es/tile/core/BaseLayer.d.ts +1 -0
  95. package/es/tile/core/BaseLayer.js +206 -282
  96. package/es/tile/core/TileDebugLayer.js +12 -46
  97. package/es/tile/interaction/getRasterData.js +24 -31
  98. package/es/tile/interaction/utils.js +15 -33
  99. package/es/tile/service/TileLayerService.js +104 -177
  100. package/es/tile/service/TilePickService.js +99 -156
  101. package/es/tile/service/TileSourceService.js +17 -26
  102. package/es/tile/tile/DebugTile.js +41 -78
  103. package/es/tile/tile/ImageTile.js +33 -66
  104. package/es/tile/tile/MaskTile.js +47 -81
  105. package/es/tile/tile/RasterRGBTile.js +40 -71
  106. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  107. package/es/tile/tile/RasterTile.js +69 -104
  108. package/es/tile/tile/Tile.d.ts +1 -1
  109. package/es/tile/tile/Tile.js +151 -232
  110. package/es/tile/tile/VectorTile.js +77 -124
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/utils/constants.js +1 -1
  113. package/es/tile/utils/utils.js +2 -2
  114. package/es/utils/blend.js +52 -47
  115. package/es/utils/collision-index.js +62 -70
  116. package/es/utils/extrude_polyline.js +441 -471
  117. package/es/utils/grid-index.js +97 -123
  118. package/es/utils/identityScale.js +5 -5
  119. package/es/utils/load-image.js +15 -39
  120. package/es/utils/multiPassRender.js +7 -9
  121. package/es/utils/polylineNormal.js +40 -43
  122. package/es/utils/rampcolor_legend.js +5 -4
  123. package/es/utils/simpleLine.js +53 -66
  124. package/es/utils/symbol-layout.js +95 -117
  125. package/es/wind/index.js +28 -71
  126. package/es/wind/models/index.js +1 -1
  127. package/es/wind/models/utils.js +36 -34
  128. package/es/wind/models/wind.js +203 -260
  129. package/es/wind/models/windRender.js +258 -269
  130. package/es/wind/models/windShader.js +145 -6
  131. package/lib/canvas/index.d.ts +18 -0
  132. package/lib/canvas/index.js +64 -113
  133. package/lib/canvas/models/canvas.d.ts +23 -0
  134. package/lib/canvas/models/canvas.js +97 -136
  135. package/lib/canvas/models/constants.d.ts +2 -0
  136. package/lib/canvas/models/constants.js +1 -1
  137. package/lib/canvas/models/index.d.ts +2 -0
  138. package/lib/canvas/models/index.js +2 -2
  139. package/lib/citybuliding/building.d.ts +7 -0
  140. package/lib/citybuliding/building.js +22 -58
  141. package/lib/citybuliding/models/build.d.ts +17 -0
  142. package/lib/citybuliding/models/build.js +144 -199
  143. package/lib/core/BaseLayer.d.ts +247 -0
  144. package/lib/core/BaseLayer.js +1115 -1405
  145. package/lib/core/BaseModel.d.ts +82 -0
  146. package/lib/core/BaseModel.js +262 -316
  147. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  148. package/lib/core/CommonStyleAttribute.js +25 -18
  149. package/lib/core/LayerPickService.d.ts +12 -0
  150. package/lib/core/LayerPickService.js +93 -141
  151. package/lib/core/TextureService.d.ts +15 -0
  152. package/lib/core/TextureService.js +59 -68
  153. package/lib/core/constant.d.ts +6 -0
  154. package/lib/core/constant.js +2 -2
  155. package/lib/core/interface.d.ts +282 -0
  156. package/lib/core/interface.js +5 -5
  157. package/lib/core/line_trangluation.d.ts +19 -0
  158. package/lib/core/line_trangluation.js +38 -43
  159. package/lib/core/schema.d.ts +27 -0
  160. package/lib/core/shape/Path.d.ts +39 -0
  161. package/lib/core/shape/Path.js +21 -14
  162. package/lib/core/shape/arrow.d.ts +25 -0
  163. package/lib/core/shape/arrow.js +50 -62
  164. package/lib/core/shape/extrude.d.ts +17 -0
  165. package/lib/core/shape/extrude.js +54 -63
  166. package/lib/core/triangulation.d.ts +136 -0
  167. package/lib/core/triangulation.js +194 -174
  168. package/lib/core/utils.d.ts +4 -0
  169. package/lib/core/utils.js +5 -5
  170. package/lib/earth/index.d.ts +22 -0
  171. package/lib/earth/index.js +37 -73
  172. package/lib/earth/models/atmosphere.d.ts +15 -0
  173. package/lib/earth/models/atmosphere.js +100 -148
  174. package/lib/earth/models/base.d.ts +22 -0
  175. package/lib/earth/models/base.js +150 -202
  176. package/lib/earth/models/bloomsphere.d.ts +15 -0
  177. package/lib/earth/models/bloomsphere.js +99 -147
  178. package/lib/earth/utils.d.ts +26 -0
  179. package/lib/earth/utils.js +37 -39
  180. package/lib/geometry/index.d.ts +22 -0
  181. package/lib/geometry/index.js +38 -75
  182. package/lib/geometry/models/billboard.d.ts +24 -0
  183. package/lib/geometry/models/billboard.js +149 -204
  184. package/lib/geometry/models/index.d.ts +5 -0
  185. package/lib/geometry/models/index.js +1 -1
  186. package/lib/geometry/models/plane.d.ts +43 -0
  187. package/lib/geometry/models/plane.js +280 -357
  188. package/lib/geometry/models/sprite.d.ts +48 -0
  189. package/lib/geometry/models/sprite.js +184 -240
  190. package/lib/heatmap/index.d.ts +13 -0
  191. package/lib/heatmap/index.js +74 -122
  192. package/lib/heatmap/models/grid.d.ts +15 -0
  193. package/lib/heatmap/models/grid.js +68 -118
  194. package/lib/heatmap/models/grid3d.d.ts +15 -0
  195. package/lib/heatmap/models/grid3d.js +103 -151
  196. package/lib/heatmap/models/heatmap.d.ts +27 -0
  197. package/lib/heatmap/models/heatmap.js +400 -455
  198. package/lib/heatmap/models/hexagon.d.ts +15 -0
  199. package/lib/heatmap/models/hexagon.js +69 -119
  200. package/lib/heatmap/models/index.d.ts +5 -0
  201. package/lib/heatmap/models/index.js +1 -1
  202. package/lib/heatmap/triangulation.d.ts +5 -0
  203. package/lib/heatmap/triangulation.js +20 -20
  204. package/lib/image/index.d.ts +9 -0
  205. package/lib/image/index.js +25 -62
  206. package/lib/image/models/image.d.ts +17 -0
  207. package/lib/image/models/image.js +101 -163
  208. package/lib/image/models/index.d.ts +5 -0
  209. package/lib/image/models/index.js +1 -1
  210. package/lib/index.d.ts +18 -0
  211. package/lib/index.js +17 -17
  212. package/lib/line/index.d.ts +36 -0
  213. package/lib/line/index.js +67 -106
  214. package/lib/line/models/arc.d.ts +22 -0
  215. package/lib/line/models/arc.js +202 -248
  216. package/lib/line/models/arc_3d.d.ts +22 -0
  217. package/lib/line/models/arc_3d.js +193 -242
  218. package/lib/line/models/flow.d.ts +14 -0
  219. package/lib/line/models/flow.js +103 -153
  220. package/lib/line/models/great_circle.d.ts +17 -0
  221. package/lib/line/models/great_circle.js +185 -234
  222. package/lib/line/models/index.d.ts +5 -0
  223. package/lib/line/models/index.js +1 -1
  224. package/lib/line/models/line.d.ts +27 -0
  225. package/lib/line/models/line.js +233 -285
  226. package/lib/line/models/simple_line.d.ts +19 -0
  227. package/lib/line/models/simple_line.js +144 -192
  228. package/lib/line/models/wall.d.ts +17 -0
  229. package/lib/line/models/wall.js +223 -273
  230. package/lib/line/shaders/line/line_vert.glsl +0 -2
  231. package/lib/line/shaders/wall/wall_vert.glsl +15 -0
  232. package/lib/mask/index.d.ts +16 -0
  233. package/lib/mask/index.js +18 -53
  234. package/lib/mask/models/fill.d.ts +18 -0
  235. package/lib/mask/models/fill.js +53 -108
  236. package/lib/mask/models/index.d.ts +5 -0
  237. package/lib/mask/models/index.js +1 -1
  238. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  239. package/lib/plugins/DataMappingPlugin.js +206 -250
  240. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  241. package/lib/plugins/DataSourcePlugin.js +65 -91
  242. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  243. package/lib/plugins/FeatureScalePlugin.js +261 -304
  244. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  245. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  246. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  247. package/lib/plugins/LayerMaskPlugin.js +16 -24
  248. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  249. package/lib/plugins/LayerModelPlugin.js +53 -135
  250. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  251. package/lib/plugins/LayerStylePlugin.js +15 -23
  252. package/lib/plugins/LightingPlugin.d.ts +35 -0
  253. package/lib/plugins/LightingPlugin.js +27 -36
  254. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  255. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  256. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  257. package/lib/plugins/PixelPickingPlugin.js +130 -150
  258. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  259. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  260. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  261. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  262. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  263. package/lib/plugins/UpdateModelPlugin.js +17 -26
  264. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  265. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  266. package/lib/plugins/index.d.ts +15 -0
  267. package/lib/point/index.d.ts +33 -0
  268. package/lib/point/index.js +120 -182
  269. package/lib/point/models/billboard_point.d.ts +21 -0
  270. package/lib/point/models/billboard_point.js +74 -127
  271. package/lib/point/models/earthExtrude.d.ts +16 -0
  272. package/lib/point/models/earthExtrude.js +172 -220
  273. package/lib/point/models/earthFill.d.ts +15 -0
  274. package/lib/point/models/earthFill.js +138 -192
  275. package/lib/point/models/extrude.d.ts +16 -0
  276. package/lib/point/models/extrude.js +169 -217
  277. package/lib/point/models/fill.d.ts +31 -0
  278. package/lib/point/models/fill.js +155 -210
  279. package/lib/point/models/fillImage.d.ts +26 -0
  280. package/lib/point/models/fillImage.js +159 -211
  281. package/lib/point/models/image.d.ts +18 -0
  282. package/lib/point/models/image.js +129 -180
  283. package/lib/point/models/index.d.ts +5 -0
  284. package/lib/point/models/index.js +1 -1
  285. package/lib/point/models/normal.d.ts +22 -0
  286. package/lib/point/models/normal.js +69 -122
  287. package/lib/point/models/radar.d.ts +22 -0
  288. package/lib/point/models/radar.js +95 -148
  289. package/lib/point/models/text.d.ts +69 -0
  290. package/lib/point/models/text.js +449 -578
  291. package/lib/point/shape/extrude.d.ts +15 -0
  292. package/lib/point/shape/extrude.js +19 -25
  293. package/lib/polygon/index.d.ts +18 -0
  294. package/lib/polygon/index.js +63 -99
  295. package/lib/polygon/models/extrude.d.ts +25 -0
  296. package/lib/polygon/models/extrude.js +210 -281
  297. package/lib/polygon/models/extrusion.d.ts +24 -0
  298. package/lib/polygon/models/extrusion.js +97 -142
  299. package/lib/polygon/models/fill.d.ts +18 -0
  300. package/lib/polygon/models/fill.js +104 -154
  301. package/lib/polygon/models/index.d.ts +5 -0
  302. package/lib/polygon/models/index.js +1 -1
  303. package/lib/polygon/models/ocean.d.ts +23 -0
  304. package/lib/polygon/models/ocean.js +141 -198
  305. package/lib/polygon/models/water.d.ts +21 -0
  306. package/lib/polygon/models/water.js +122 -179
  307. package/lib/raster/buffers/triangulation.d.ts +6 -0
  308. package/lib/raster/buffers/triangulation.js +13 -11
  309. package/lib/raster/index.d.ts +11 -0
  310. package/lib/raster/index.js +49 -88
  311. package/lib/raster/models/index.d.ts +5 -0
  312. package/lib/raster/models/index.js +1 -1
  313. package/lib/raster/models/raster.d.ts +21 -0
  314. package/lib/raster/models/raster.js +136 -202
  315. package/lib/raster/models/rasterRgb.d.ts +21 -0
  316. package/lib/raster/models/rasterRgb.js +136 -208
  317. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  318. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  319. package/lib/tile/core/BaseLayer.d.ts +48 -0
  320. package/lib/tile/core/BaseLayer.js +207 -281
  321. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  322. package/lib/tile/core/TileDebugLayer.js +14 -46
  323. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  324. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  325. package/lib/tile/interaction/getRasterData.js +24 -32
  326. package/lib/tile/interaction/utils.d.ts +11 -0
  327. package/lib/tile/interaction/utils.js +15 -34
  328. package/lib/tile/interface.d.ts +29 -0
  329. package/lib/tile/service/TileLayerService.d.ts +33 -0
  330. package/lib/tile/service/TileLayerService.js +105 -177
  331. package/lib/tile/service/TilePickService.d.ts +26 -0
  332. package/lib/tile/service/TilePickService.js +100 -156
  333. package/lib/tile/service/TileSourceService.d.ts +7 -0
  334. package/lib/tile/service/TileSourceService.js +20 -29
  335. package/lib/tile/tile/DebugTile.d.ts +16 -0
  336. package/lib/tile/tile/DebugTile.js +43 -78
  337. package/lib/tile/tile/ImageTile.d.ts +14 -0
  338. package/lib/tile/tile/ImageTile.js +35 -66
  339. package/lib/tile/tile/MaskTile.d.ts +18 -0
  340. package/lib/tile/tile/MaskTile.js +49 -81
  341. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  342. package/lib/tile/tile/RasterRGBTile.js +42 -71
  343. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  344. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  345. package/lib/tile/tile/RasterTile.d.ts +18 -0
  346. package/lib/tile/tile/RasterTile.js +71 -104
  347. package/lib/tile/tile/Tile.d.ts +114 -0
  348. package/lib/tile/tile/Tile.js +152 -231
  349. package/lib/tile/tile/VectorTile.d.ts +26 -0
  350. package/lib/tile/tile/VectorTile.js +79 -124
  351. package/lib/tile/tile/index.d.ts +12 -0
  352. package/lib/tile/tile/index.js +6 -4
  353. package/lib/tile/tile/util.d.ts +5 -0
  354. package/lib/tile/utils/constants.d.ts +1 -0
  355. package/lib/tile/utils/constants.js +1 -1
  356. package/lib/tile/utils/utils.d.ts +8 -0
  357. package/lib/tile/utils/utils.js +2 -2
  358. package/lib/utils/blend.d.ts +2 -0
  359. package/lib/utils/blend.js +52 -48
  360. package/lib/utils/collision-index.d.ts +47 -0
  361. package/lib/utils/collision-index.js +64 -69
  362. package/lib/utils/extrude_polyline.d.ts +68 -0
  363. package/lib/utils/extrude_polyline.js +442 -470
  364. package/lib/utils/grid-index.d.ts +28 -0
  365. package/lib/utils/grid-index.js +97 -123
  366. package/lib/utils/identityScale.d.ts +8 -0
  367. package/lib/utils/identityScale.js +5 -5
  368. package/lib/utils/load-image.d.ts +1 -0
  369. package/lib/utils/load-image.js +15 -39
  370. package/lib/utils/multiPassRender.d.ts +16 -0
  371. package/lib/utils/multiPassRender.js +7 -10
  372. package/lib/utils/polylineNormal.d.ts +9 -0
  373. package/lib/utils/polylineNormal.js +40 -44
  374. package/lib/utils/rampcolor_legend.d.ts +6 -0
  375. package/lib/utils/rampcolor_legend.js +5 -5
  376. package/lib/utils/simpleLine.d.ts +23 -0
  377. package/lib/utils/simpleLine.js +54 -65
  378. package/lib/utils/stencil.d.ts +7 -0
  379. package/lib/utils/symbol-layout.d.ts +43 -0
  380. package/lib/utils/symbol-layout.js +95 -117
  381. package/lib/wind/index.d.ts +11 -0
  382. package/lib/wind/index.js +30 -71
  383. package/lib/wind/models/index.d.ts +5 -0
  384. package/lib/wind/models/index.js +1 -1
  385. package/lib/wind/models/utils.d.ts +19 -0
  386. package/lib/wind/models/utils.js +36 -34
  387. package/lib/wind/models/wind.d.ts +24 -0
  388. package/lib/wind/models/wind.js +205 -260
  389. package/lib/wind/models/windRender.d.ts +104 -0
  390. package/lib/wind/models/windRender.js +261 -272
  391. package/lib/wind/models/windShader.d.ts +12 -0
  392. package/lib/wind/models/windShader.js +145 -6
  393. package/package.json +16 -19
  394. package/CHANGELOG.md +0 -492
  395. package/LICENSE.md +0 -21
  396. package/es/glsl.d.ts +0 -5
  397. package/lib/glsl.d.ts +0 -5
@@ -9,24 +9,20 @@ exports.computeNormal = computeNormal;
9
9
  exports.default = void 0;
10
10
  exports.direction = direction;
11
11
  exports.getArrayUnique = getArrayUnique;
12
- var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
13
- var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
14
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
16
12
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
17
13
  var _l7Utils = require("@antv/l7-utils");
18
14
  var _glMatrix = require("gl-matrix");
19
- var tmp = _glMatrix.vec2.create();
15
+ const tmp = _glMatrix.vec2.create();
20
16
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
21
- var capEnd = _glMatrix.vec2.create();
22
- var lineA = _glMatrix.vec2.create();
23
- var lineB = _glMatrix.vec2.create();
24
- var tangent = _glMatrix.vec2.create();
17
+ const capEnd = _glMatrix.vec2.create();
18
+ const lineA = _glMatrix.vec2.create();
19
+ const lineB = _glMatrix.vec2.create();
20
+ const tangent = _glMatrix.vec2.create();
25
21
  function computeMiter(lineTangent, miter, start, end, halfThick) {
26
22
  _glMatrix.vec2.add(lineTangent, start, end);
27
23
  _glMatrix.vec2.normalize(lineTangent, lineTangent);
28
24
  miter = _glMatrix.vec2.fromValues(-lineTangent[1], lineTangent[0]);
29
- var tmpvec = _glMatrix.vec2.fromValues(-start[1], start[0]);
25
+ const tmpvec = _glMatrix.vec2.fromValues(-start[1], start[0]);
30
26
  return [halfThick / _glMatrix.vec2.dot(miter, tmpvec), miter];
31
27
  }
32
28
  function computeNormal(out, dir) {
@@ -41,9 +37,9 @@ function isPointEqual(a, b) {
41
37
  return a[0] === b[0] && a[1] === b[1];
42
38
  }
43
39
  function getArrayUnique(matrix) {
44
- var map = new Map();
45
- for (var i = 0; i < matrix.length; i++) {
46
- var key = matrix[0].toString() + '-' + matrix[1].toString();
40
+ const map = new Map();
41
+ for (let i = 0; i < matrix.length; i++) {
42
+ const key = matrix[0].toString() + '-' + matrix[1].toString();
47
43
  if (map.get(key)) {
48
44
  matrix.splice(i, 1);
49
45
  i++;
@@ -53,10 +49,14 @@ function getArrayUnique(matrix) {
53
49
  }
54
50
  return matrix;
55
51
  }
56
- var ExtrudePolyline = exports.default = /*#__PURE__*/function () {
57
- function ExtrudePolyline() {
58
- var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
59
- (0, _classCallCheck2.default)(this, ExtrudePolyline);
52
+ class ExtrudePolyline {
53
+ constructor(opts = {}) {
54
+ (0, _defineProperty2.default)(this, "complex", void 0);
55
+ (0, _defineProperty2.default)(this, "join", void 0);
56
+ (0, _defineProperty2.default)(this, "cap", void 0);
57
+ (0, _defineProperty2.default)(this, "miterLimit", void 0);
58
+ (0, _defineProperty2.default)(this, "thickness", void 0);
59
+ (0, _defineProperty2.default)(this, "normal", void 0);
60
60
  (0, _defineProperty2.default)(this, "lastFlip", -1);
61
61
  (0, _defineProperty2.default)(this, "miter", _glMatrix.vec2.fromValues(0, 0));
62
62
  (0, _defineProperty2.default)(this, "started", false);
@@ -76,500 +76,472 @@ var ExtrudePolyline = exports.default = /*#__PURE__*/function () {
76
76
  indexes: []
77
77
  };
78
78
  }
79
- (0, _createClass2.default)(ExtrudePolyline, [{
80
- key: "simpleExtrude",
81
- value: function simpleExtrude(points) {
82
- var complex = this.complex;
83
- if (points.length <= 1) {
84
- return complex;
85
- }
86
- this.lastFlip = -1;
87
- this.started = false;
88
- this.normal = null;
89
- this.totalDistance = 0;
90
- var total = points.length;
91
- var count = complex.startIndex;
92
- for (var i = 1; i < total; i++) {
93
- var last = points[i - 1];
94
- var cur = points[i];
95
- var next = i < points.length - 1 ? points[i + 1] : null;
96
- var amt = this.simpleSegment(complex, count, last, cur, next);
97
- count += amt;
98
- }
99
- if (this.dash) {
100
- for (var _i = 0; _i < complex.positions.length / 6; _i++) {
101
- complex.positions[_i * 6 + 5] = this.totalDistance;
102
- }
103
- }
104
- complex.startIndex = complex.positions.length / 6;
79
+ simpleExtrude(points) {
80
+ const complex = this.complex;
81
+ if (points.length <= 1) {
105
82
  return complex;
106
83
  }
107
- }, {
108
- key: "simpleExtrude_gaode2",
109
- value: function simpleExtrude_gaode2(points, originPoints) {
110
- var complex = this.complex;
111
- if (points.length <= 1) {
112
- return complex;
113
- }
114
- this.lastFlip = -1;
115
- this.started = false;
116
- this.normal = null;
117
- this.totalDistance = 0;
118
- // 去除数组里重复的点
119
- // points = getArrayUnique(points);
120
- var total = points.length;
121
- var count = complex.startIndex;
122
- for (var i = 1; i < total; i++) {
123
- var _originPoints$, _originPoints$i$, _originPoints$2;
124
- var last = points[i - 1];
125
- last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0);
126
- // @ts-ignore
127
- var originLast = originPoints[i - 1];
128
- var cur = points[i];
129
- cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0);
130
- // @ts-ignore
131
- var originCur = originPoints[i];
132
- var next = i < points.length - 1 ? [].concat((0, _toConsumableArray2.default)(points[i + 1]), [(_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0]) : null;
133
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
134
- var amt = this.simpleSegment(complex, count,
135
- // @ts-ignore
136
- last,
137
- // @ts-ignore
138
- cur,
139
- // @ts-ignore
140
- next,
141
- // @ts-ignore
142
- originLast, originCur,
143
- // @ts-ignore
144
- originNext);
145
- count += amt;
146
- }
147
- if (this.dash) {
148
- for (var _i2 = 0; _i2 < complex.positions.length / 6; _i2++) {
149
- complex.positions[_i2 * 6 + 5] = this.totalDistance;
150
- }
151
- }
152
- complex.startIndex = complex.positions.length / 6;
153
- return complex;
84
+ this.lastFlip = -1;
85
+ this.started = false;
86
+ this.normal = null;
87
+ this.totalDistance = 0;
88
+ const total = points.length;
89
+ let count = complex.startIndex;
90
+ for (let i = 1; i < total; i++) {
91
+ const last = points[i - 1];
92
+ const cur = points[i];
93
+ const next = i < points.length - 1 ? points[i + 1] : null;
94
+ const amt = this.simpleSegment(complex, count, last, cur, next);
95
+ count += amt;
154
96
  }
155
- }, {
156
- key: "extrude_gaode2",
157
- value: function extrude_gaode2(points, originPoints) {
158
- var complex = this.complex;
159
- if (points.length <= 1) {
160
- return complex;
97
+ if (this.dash) {
98
+ for (let i = 0; i < complex.positions.length / 6; i++) {
99
+ complex.positions[i * 6 + 5] = this.totalDistance;
161
100
  }
162
- this.lastFlip = -1;
163
- this.started = false;
164
- this.normal = null;
165
- this.totalDistance = 0;
166
- // 去除数组里重复的点
167
- // points = getArrayUnique(points);
168
- var total = points.length;
169
- var count = complex.startIndex;
170
- for (var i = 1; i < total; i++) {
171
- var _originPoints$3, _originPoints$i$2, _originPoints$4;
172
- var last = points[i - 1];
173
- last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0);
174
- // @ts-ignore
175
- var originLast = originPoints[i - 1];
176
- var cur = points[i];
177
- cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0);
178
- // @ts-ignore
179
- var originCur = originPoints[i];
180
- var next = i < points.length - 1 ? [].concat((0, _toConsumableArray2.default)(points[i + 1]), [(_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0]) : null;
181
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
182
- var amt = this.segment_gaode2(complex, count,
183
- // @ts-ignore
184
- last,
185
- // @ts-ignore
186
- cur,
187
- // @ts-ignore
188
- next,
189
- // @ts-ignore
190
- originLast, originCur,
191
- // @ts-ignore
192
- originNext);
193
- count += amt;
194
- }
195
- if (this.dash) {
196
- for (var _i3 = 0; _i3 < complex.positions.length / 6; _i3++) {
197
- complex.positions[_i3 * 6 + 5] = this.totalDistance;
198
- }
199
- }
200
- complex.startIndex = complex.positions.length / 6;
101
+ }
102
+ complex.startIndex = complex.positions.length / 6;
103
+ return complex;
104
+ }
105
+ simpleExtrude_gaode2(points, originPoints) {
106
+ const complex = this.complex;
107
+ if (points.length <= 1) {
201
108
  return complex;
202
109
  }
203
- }, {
204
- key: "extrude",
205
- value: function extrude(points) {
206
- var complex = this.complex;
207
- if (points.length <= 1) {
208
- return complex;
209
- }
210
- this.lastFlip = -1;
211
- this.started = false;
212
- this.normal = null;
213
- this.totalDistance = 0;
214
- // 去除数组里重复的点
215
- // points = getArrayUnique(points);
216
- var total = points.length;
217
- var count = complex.startIndex;
218
- for (var i = 1; i < total; i++) {
219
- var last = points[i - 1];
220
- var cur = points[i];
221
- var next = i < points.length - 1 ? points[i + 1] : null;
222
- var amt = this.segment(complex, count, last, cur, next);
223
- count += amt;
224
- }
225
- if (this.dash) {
226
- for (var _i4 = 0; _i4 < complex.positions.length / 6; _i4++) {
227
- complex.positions[_i4 * 6 + 5] = this.totalDistance;
228
- }
110
+ this.lastFlip = -1;
111
+ this.started = false;
112
+ this.normal = null;
113
+ this.totalDistance = 0;
114
+ // 去除数组里重复的点
115
+ // points = getArrayUnique(points);
116
+ const total = points.length;
117
+ let count = complex.startIndex;
118
+ for (let i = 1; i < total; i++) {
119
+ var _originPoints$, _originPoints$i$, _originPoints$2;
120
+ const last = points[i - 1];
121
+ last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0);
122
+ // @ts-ignore
123
+ const originLast = originPoints[i - 1];
124
+ const cur = points[i];
125
+ cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0);
126
+ // @ts-ignore
127
+ const originCur = originPoints[i];
128
+ const next = i < points.length - 1 ? [...points[i + 1], (_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0] : null;
129
+ const originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
130
+ const amt = this.simpleSegment(complex, count,
131
+ // @ts-ignore
132
+ last,
133
+ // @ts-ignore
134
+ cur,
135
+ // @ts-ignore
136
+ next,
137
+ // @ts-ignore
138
+ originLast, originCur,
139
+ // @ts-ignore
140
+ originNext);
141
+ count += amt;
142
+ }
143
+ if (this.dash) {
144
+ for (let i = 0; i < complex.positions.length / 6; i++) {
145
+ complex.positions[i * 6 + 5] = this.totalDistance;
229
146
  }
230
- complex.startIndex = complex.positions.length / 6;
147
+ }
148
+ complex.startIndex = complex.positions.length / 6;
149
+ return complex;
150
+ }
151
+ extrude_gaode2(points, originPoints) {
152
+ const complex = this.complex;
153
+ if (points.length <= 1) {
231
154
  return complex;
232
155
  }
233
- }, {
234
- key: "simpleSegment",
235
- value: function simpleSegment(complex, index, last, cur, next) {
236
- var count = 0;
237
- var indices = complex.indices;
238
- var positions = complex.positions;
239
- var normals = complex.normals;
240
- var flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
241
- var flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]);
156
+ this.lastFlip = -1;
157
+ this.started = false;
158
+ this.normal = null;
159
+ this.totalDistance = 0;
160
+ // 去除数组里重复的点
161
+ // points = getArrayUnique(points);
162
+ const total = points.length;
163
+ let count = complex.startIndex;
164
+ for (let i = 1; i < total; i++) {
165
+ var _originPoints$3, _originPoints$i$2, _originPoints$4;
166
+ const last = points[i - 1];
167
+ last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0);
242
168
  // @ts-ignore
243
- direction(lineA, flatCur, flatLast);
244
- var segmentDistance = 0;
245
- if (this.dash) {
246
- // @ts-ignore
247
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
248
- this.totalDistance += segmentDistance;
169
+ const originLast = originPoints[i - 1];
170
+ const cur = points[i];
171
+ cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0);
172
+ // @ts-ignore
173
+ const originCur = originPoints[i];
174
+ const next = i < points.length - 1 ? [...points[i + 1], (_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0] : null;
175
+ const originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
176
+ const amt = this.segment_gaode2(complex, count,
177
+ // @ts-ignore
178
+ last,
179
+ // @ts-ignore
180
+ cur,
181
+ // @ts-ignore
182
+ next,
183
+ // @ts-ignore
184
+ originLast, originCur,
185
+ // @ts-ignore
186
+ originNext);
187
+ count += amt;
188
+ }
189
+ if (this.dash) {
190
+ for (let i = 0; i < complex.positions.length / 6; i++) {
191
+ complex.positions[i * 6 + 5] = this.totalDistance;
249
192
  }
250
- if (!this.normal) {
251
- this.normal = _glMatrix.vec2.create();
252
- computeNormal(this.normal, lineA);
193
+ }
194
+ complex.startIndex = complex.positions.length / 6;
195
+ return complex;
196
+ }
197
+ extrude(points) {
198
+ const complex = this.complex;
199
+ if (points.length <= 1) {
200
+ return complex;
201
+ }
202
+ this.lastFlip = -1;
203
+ this.started = false;
204
+ this.normal = null;
205
+ this.totalDistance = 0;
206
+ // 去除数组里重复的点
207
+ // points = getArrayUnique(points);
208
+ const total = points.length;
209
+ let count = complex.startIndex;
210
+ for (let i = 1; i < total; i++) {
211
+ const last = points[i - 1];
212
+ const cur = points[i];
213
+ const next = i < points.length - 1 ? points[i + 1] : null;
214
+ const amt = this.segment(complex, count, last, cur, next);
215
+ count += amt;
216
+ }
217
+ if (this.dash) {
218
+ for (let i = 0; i < complex.positions.length / 6; i++) {
219
+ complex.positions[i * 6 + 5] = this.totalDistance;
253
220
  }
254
- if (!this.started) {
255
- this.started = true;
256
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
221
+ }
222
+ complex.startIndex = complex.positions.length / 6;
223
+ return complex;
224
+ }
225
+ simpleSegment(complex, index, last, cur, next) {
226
+ let count = 0;
227
+ const indices = complex.indices;
228
+ const positions = complex.positions;
229
+ const normals = complex.normals;
230
+ const flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
231
+ const flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]);
232
+ // @ts-ignore
233
+ direction(lineA, flatCur, flatLast);
234
+ let segmentDistance = 0;
235
+ if (this.dash) {
236
+ // @ts-ignore
237
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
238
+ this.totalDistance += segmentDistance;
239
+ }
240
+ if (!this.normal) {
241
+ this.normal = _glMatrix.vec2.create();
242
+ computeNormal(this.normal, lineA);
243
+ }
244
+ if (!this.started) {
245
+ this.started = true;
246
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
247
+ }
248
+ indices.push(index + 0, index + 1, index + 2);
249
+ if (!next) {
250
+ computeNormal(this.normal, lineA);
251
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
252
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
253
+ count += 2;
254
+ } else {
255
+ const flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
256
+ if (isPointEqual(flatCur, flatNext)) {
257
+ _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
257
258
  }
258
- indices.push(index + 0, index + 1, index + 2);
259
- if (!next) {
260
- computeNormal(this.normal, lineA);
261
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
262
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
263
- count += 2;
264
- } else {
265
- var flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
266
- if (isPointEqual(flatCur, flatNext)) {
267
- _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
268
- }
269
- direction(lineB, flatNext, flatCur);
259
+ direction(lineB, flatNext, flatCur);
270
260
 
271
- // stores tangent & miter
261
+ // stores tangent & miter
272
262
 
273
- var _computeMiter = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
274
- _computeMiter2 = (0, _slicedToArray2.default)(_computeMiter, 2),
275
- miterLen = _computeMiter2[0],
276
- miter = _computeMiter2[1];
277
- // normal(tmp, lineA)
263
+ const [miterLen, miter] = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness);
264
+ // normal(tmp, lineA)
278
265
 
279
- // get orientation
280
- var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
281
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
282
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
283
- flip = -1;
266
+ // get orientation
267
+ let flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
268
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
269
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
270
+ flip = -1;
284
271
 
285
- // the miter is now the normal for our next join
286
- _glMatrix.vec2.copy(this.normal, miter);
287
- count += 2;
288
- this.lastFlip = flip;
289
- }
290
- return count;
272
+ // the miter is now the normal for our next join
273
+ _glMatrix.vec2.copy(this.normal, miter);
274
+ count += 2;
275
+ this.lastFlip = flip;
291
276
  }
292
- }, {
293
- key: "segment_gaode2",
294
- value: function segment_gaode2(complex, index, last, cur, next, originLast, originCur,
295
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
296
- originNext) {
297
- var count = 0;
298
- var indices = complex.indices;
299
- var positions = complex.positions;
300
- var normals = complex.normals;
301
- var capSquare = this.cap === 'square';
302
- var joinBevel = this.join === 'bevel';
303
- var flatCur = (0, _l7Utils.aProjectFlat)([originCur[0], originCur[1]]);
304
- var flatLast = (0, _l7Utils.aProjectFlat)([originLast[0], originLast[1]]);
277
+ return count;
278
+ }
279
+ segment_gaode2(complex, index, last, cur, next, originLast, originCur,
280
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
281
+ originNext) {
282
+ let count = 0;
283
+ const indices = complex.indices;
284
+ const positions = complex.positions;
285
+ const normals = complex.normals;
286
+ const capSquare = this.cap === 'square';
287
+ const joinBevel = this.join === 'bevel';
288
+ const flatCur = (0, _l7Utils.aProjectFlat)([originCur[0], originCur[1]]);
289
+ const flatLast = (0, _l7Utils.aProjectFlat)([originLast[0], originLast[1]]);
290
+ // @ts-ignore
291
+ direction(lineA, cur, last);
292
+ let segmentDistance = 0;
293
+ if (this.dash) {
305
294
  // @ts-ignore
306
- direction(lineA, cur, last);
307
- var segmentDistance = 0;
308
- if (this.dash) {
309
- // @ts-ignore
310
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
311
- this.totalDistance += segmentDistance;
312
- }
313
- if (!this.normal) {
314
- this.normal = _glMatrix.vec2.create();
315
- computeNormal(this.normal, lineA);
316
- }
317
- if (!this.started) {
318
- this.started = true;
295
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
296
+ this.totalDistance += segmentDistance;
297
+ }
298
+ if (!this.normal) {
299
+ this.normal = _glMatrix.vec2.create();
300
+ computeNormal(this.normal, lineA);
301
+ }
302
+ if (!this.started) {
303
+ this.started = true;
319
304
 
320
- // if the end cap is type square, we can just push the verts out a bit
321
- if (capSquare) {
322
- // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
323
- var out1 = _glMatrix.vec2.create();
324
- var out2 = _glMatrix.vec2.create();
325
- _glMatrix.vec2.add(out1, this.normal, lineA);
326
- _glMatrix.vec2.add(out2, this.normal, lineA);
327
- normals.push(out2[0], out2[1], 0);
328
- normals.push(out1[0], out1[1], 0);
329
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
330
- this.complex.indexes.push(this.currentIndex);
331
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
332
- this.complex.indexes.push(this.currentIndex);
333
- this.currentIndex++;
334
- } else {
335
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
336
- }
305
+ // if the end cap is type square, we can just push the verts out a bit
306
+ if (capSquare) {
307
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
308
+ const out1 = _glMatrix.vec2.create();
309
+ const out2 = _glMatrix.vec2.create();
310
+ _glMatrix.vec2.add(out1, this.normal, lineA);
311
+ _glMatrix.vec2.add(out2, this.normal, lineA);
312
+ normals.push(out2[0], out2[1], 0);
313
+ normals.push(out1[0], out1[1], 0);
314
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
315
+ this.complex.indexes.push(this.currentIndex);
316
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
317
+ this.complex.indexes.push(this.currentIndex);
318
+ this.currentIndex++;
319
+ } else {
320
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
337
321
  }
338
- indices.push(index + 0, index + 1, index + 2);
339
- if (!next) {
340
- computeNormal(this.normal, lineA);
341
- if (capSquare) {
342
- var _out = _glMatrix.vec2.create();
343
- var _out2 = _glMatrix.vec2.create();
344
- _glMatrix.vec2.sub(_out2, lineA, this.normal);
345
- _glMatrix.vec2.add(_out, lineA, this.normal);
346
- normals.push(_out2[0], _out2[1], 0);
347
- normals.push(_out[0], _out[1], 0);
348
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
349
- this.complex.indexes.push(this.currentIndex);
350
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
351
- this.complex.indexes.push(this.currentIndex);
352
- this.currentIndex++;
353
- } else {
354
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
355
- }
356
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
357
- count += 2;
322
+ }
323
+ indices.push(index + 0, index + 1, index + 2);
324
+ if (!next) {
325
+ computeNormal(this.normal, lineA);
326
+ if (capSquare) {
327
+ const out1 = _glMatrix.vec2.create();
328
+ const out2 = _glMatrix.vec2.create();
329
+ _glMatrix.vec2.sub(out2, lineA, this.normal);
330
+ _glMatrix.vec2.add(out1, lineA, this.normal);
331
+ normals.push(out2[0], out2[1], 0);
332
+ normals.push(out1[0], out1[1], 0);
333
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
334
+ this.complex.indexes.push(this.currentIndex);
335
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
336
+ this.complex.indexes.push(this.currentIndex);
337
+ this.currentIndex++;
358
338
  } else {
339
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
340
+ }
341
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
342
+ count += 2;
343
+ } else {
344
+ // @ts-ignore
345
+ if (isPointEqual(cur, next)) {
346
+ _glMatrix.vec2.add(
359
347
  // @ts-ignore
360
- if (isPointEqual(cur, next)) {
361
- _glMatrix.vec2.add(
362
- // @ts-ignore
363
- next,
364
- // @ts-ignore
365
- cur, _glMatrix.vec2.normalize(
366
- // @ts-ignore
367
- next,
368
- // @ts-ignore
369
- _glMatrix.vec2.subtract(next, cur, last)));
370
- }
348
+ next,
371
349
  // @ts-ignore
372
- direction(lineB, next, cur);
373
- // stores tangent & miter
350
+ cur, _glMatrix.vec2.normalize(
351
+ // @ts-ignore
352
+ next,
353
+ // @ts-ignore
354
+ _glMatrix.vec2.subtract(next, cur, last)));
355
+ }
356
+ // @ts-ignore
357
+ direction(lineB, next, cur);
358
+ // stores tangent & miter
374
359
 
375
- var _computeMiter3 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
376
- _computeMiter4 = (0, _slicedToArray2.default)(_computeMiter3, 2),
377
- miterLen = _computeMiter4[0],
378
- miter = _computeMiter4[1];
379
- // normal(tmp, lineA)
360
+ const [miterLen, miter] = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness);
361
+ // normal(tmp, lineA)
380
362
 
381
- // get orientation
382
- var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
383
- var bevel = joinBevel;
384
- if (!bevel && this.join === 'miter') {
385
- var limit = miterLen;
386
- if (limit > this.miterLimit) {
387
- bevel = true;
388
- }
363
+ // get orientation
364
+ let flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
365
+ let bevel = joinBevel;
366
+ if (!bevel && this.join === 'miter') {
367
+ const limit = miterLen;
368
+ if (limit > this.miterLimit) {
369
+ bevel = true;
389
370
  }
390
- if (bevel) {
391
- normals.push(this.normal[0], this.normal[1], 0);
392
- normals.push(miter[0], miter[1], 0);
393
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
394
- this.complex.indexes.push(this.currentIndex);
395
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
396
- this.complex.indexes.push(this.currentIndex);
397
- this.currentIndex++;
398
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
371
+ }
372
+ if (bevel) {
373
+ normals.push(this.normal[0], this.normal[1], 0);
374
+ normals.push(miter[0], miter[1], 0);
375
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
376
+ this.complex.indexes.push(this.currentIndex);
377
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
378
+ this.complex.indexes.push(this.currentIndex);
379
+ this.currentIndex++;
380
+ indices.push(...(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
399
381
 
400
- // now add the bevel triangle
401
- indices.push(index + 2, index + 3, index + 4);
402
- computeNormal(tmp, lineB);
403
- _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
404
- normals.push(this.normal[0], this.normal[1], 0);
405
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
406
- this.complex.indexes.push(this.currentIndex);
407
- this.currentIndex++;
408
- count += 3;
409
- } else {
410
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
411
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
412
- flip = -1;
382
+ // now add the bevel triangle
383
+ indices.push(index + 2, index + 3, index + 4);
384
+ computeNormal(tmp, lineB);
385
+ _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
386
+ normals.push(this.normal[0], this.normal[1], 0);
387
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
388
+ this.complex.indexes.push(this.currentIndex);
389
+ this.currentIndex++;
390
+ count += 3;
391
+ } else {
392
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
393
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
394
+ flip = -1;
413
395
 
414
- // the miter is now the normal for our next join
415
- _glMatrix.vec2.copy(this.normal, miter);
416
- count += 2;
417
- }
418
- this.lastFlip = flip;
396
+ // the miter is now the normal for our next join
397
+ _glMatrix.vec2.copy(this.normal, miter);
398
+ count += 2;
419
399
  }
420
- return count;
400
+ this.lastFlip = flip;
421
401
  }
422
- }, {
423
- key: "segment",
424
- value: function segment(complex, index, last, cur, next) {
425
- var count = 0;
426
- var indices = complex.indices;
427
- var positions = complex.positions;
428
- var normals = complex.normals;
429
- var capSquare = this.cap === 'square';
430
- var joinBevel = this.join === 'bevel';
431
- var flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
432
- var flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]);
402
+ return count;
403
+ }
404
+ segment(complex, index, last, cur, next) {
405
+ let count = 0;
406
+ const indices = complex.indices;
407
+ const positions = complex.positions;
408
+ const normals = complex.normals;
409
+ const capSquare = this.cap === 'square';
410
+ const joinBevel = this.join === 'bevel';
411
+ const flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
412
+ const flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]);
413
+ // @ts-ignore
414
+ direction(lineA, flatCur, flatLast);
415
+ let segmentDistance = 0;
416
+ if (this.dash) {
433
417
  // @ts-ignore
434
- direction(lineA, flatCur, flatLast);
435
- var segmentDistance = 0;
436
- if (this.dash) {
437
- // @ts-ignore
438
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
439
- this.totalDistance += segmentDistance;
418
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
419
+ this.totalDistance += segmentDistance;
420
+ }
421
+ if (!this.normal) {
422
+ this.normal = _glMatrix.vec2.create();
423
+ computeNormal(this.normal, lineA);
424
+ }
425
+ if (!this.started) {
426
+ this.started = true;
427
+
428
+ // if the end cap is type square, we can just push the verts out a bit
429
+ if (capSquare) {
430
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
431
+ const out1 = _glMatrix.vec2.create();
432
+ const out2 = _glMatrix.vec2.create();
433
+ _glMatrix.vec2.add(out1, this.normal, lineA);
434
+ _glMatrix.vec2.add(out2, this.normal, lineA);
435
+ normals.push(out2[0], out2[1], 0);
436
+ normals.push(out1[0], out1[1], 0);
437
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
438
+ this.complex.indexes.push(this.currentIndex);
439
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
440
+ this.complex.indexes.push(this.currentIndex);
441
+ this.currentIndex++;
442
+ // this.extrusions(positions, normals, last, out, this.thickness);
443
+ // last = capEnd;
444
+ } else {
445
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
440
446
  }
441
- if (!this.normal) {
442
- this.normal = _glMatrix.vec2.create();
443
- computeNormal(this.normal, lineA);
447
+ }
448
+ indices.push(index + 0, index + 1, index + 2);
449
+ if (!next) {
450
+ computeNormal(this.normal, lineA);
451
+ if (capSquare) {
452
+ // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
453
+ // cur = capEnd;
454
+ const out1 = _glMatrix.vec2.create();
455
+ const out2 = _glMatrix.vec2.create();
456
+ _glMatrix.vec2.sub(out2, lineA, this.normal);
457
+ _glMatrix.vec2.add(out1, lineA, this.normal);
458
+ // this.extrusions(positions, normals, cur, out, this.thickness);
459
+ normals.push(out2[0], out2[1], 0);
460
+ normals.push(out1[0], out1[1], 0);
461
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
462
+ this.complex.indexes.push(this.currentIndex);
463
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
464
+ this.complex.indexes.push(this.currentIndex);
465
+ this.currentIndex++;
466
+ } else {
467
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
444
468
  }
445
- if (!this.started) {
446
- this.started = true;
447
469
 
448
- // if the end cap is type square, we can just push the verts out a bit
449
- if (capSquare) {
450
- // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
451
- var out1 = _glMatrix.vec2.create();
452
- var out2 = _glMatrix.vec2.create();
453
- _glMatrix.vec2.add(out1, this.normal, lineA);
454
- _glMatrix.vec2.add(out2, this.normal, lineA);
455
- normals.push(out2[0], out2[1], 0);
456
- normals.push(out1[0], out1[1], 0);
457
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
458
- this.complex.indexes.push(this.currentIndex);
459
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
460
- this.complex.indexes.push(this.currentIndex);
461
- this.currentIndex++;
462
- // this.extrusions(positions, normals, last, out, this.thickness);
463
- // last = capEnd;
464
- } else {
465
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
466
- }
470
+ // this.extrusions(positions, normals, cur, this.normal, this.thickness);
471
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
472
+ count += 2;
473
+ } else {
474
+ const flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
475
+ if (isPointEqual(flatCur, flatNext)) {
476
+ _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
467
477
  }
468
- indices.push(index + 0, index + 1, index + 2);
469
- if (!next) {
470
- computeNormal(this.normal, lineA);
471
- if (capSquare) {
472
- // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
473
- // cur = capEnd;
474
- var _out3 = _glMatrix.vec2.create();
475
- var _out4 = _glMatrix.vec2.create();
476
- _glMatrix.vec2.sub(_out4, lineA, this.normal);
477
- _glMatrix.vec2.add(_out3, lineA, this.normal);
478
- // this.extrusions(positions, normals, cur, out, this.thickness);
479
- normals.push(_out4[0], _out4[1], 0);
480
- normals.push(_out3[0], _out3[1], 0);
481
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
482
- this.complex.indexes.push(this.currentIndex);
483
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
484
- this.complex.indexes.push(this.currentIndex);
485
- this.currentIndex++;
486
- } else {
487
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
488
- }
489
-
490
- // this.extrusions(positions, normals, cur, this.normal, this.thickness);
491
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
492
- count += 2;
493
- } else {
494
- var flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
495
- if (isPointEqual(flatCur, flatNext)) {
496
- _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
497
- }
498
- direction(lineB, flatNext, flatCur);
478
+ direction(lineB, flatNext, flatCur);
499
479
 
500
- // stores tangent & miter
480
+ // stores tangent & miter
501
481
 
502
- var _computeMiter5 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
503
- _computeMiter6 = (0, _slicedToArray2.default)(_computeMiter5, 2),
504
- miterLen = _computeMiter6[0],
505
- miter = _computeMiter6[1];
506
- // normal(tmp, lineA)
482
+ const [miterLen, miter] = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness);
483
+ // normal(tmp, lineA)
507
484
 
508
- // get orientation
509
- var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
510
- var bevel = joinBevel;
511
- if (!bevel && this.join === 'miter') {
512
- var limit = miterLen;
513
- if (limit > this.miterLimit) {
514
- bevel = true;
515
- }
485
+ // get orientation
486
+ let flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
487
+ let bevel = joinBevel;
488
+ if (!bevel && this.join === 'miter') {
489
+ const limit = miterLen;
490
+ if (limit > this.miterLimit) {
491
+ bevel = true;
516
492
  }
517
- if (bevel) {
518
- normals.push(this.normal[0], this.normal[1], 0);
519
- normals.push(miter[0], miter[1], 0);
520
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
521
- this.complex.indexes.push(this.currentIndex);
522
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
523
- this.complex.indexes.push(this.currentIndex);
524
- this.currentIndex++;
525
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
493
+ }
494
+ if (bevel) {
495
+ normals.push(this.normal[0], this.normal[1], 0);
496
+ normals.push(miter[0], miter[1], 0);
497
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
498
+ this.complex.indexes.push(this.currentIndex);
499
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
500
+ this.complex.indexes.push(this.currentIndex);
501
+ this.currentIndex++;
502
+ indices.push(...(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
526
503
 
527
- // now add the bevel triangle
528
- indices.push(index + 2, index + 3, index + 4);
529
- computeNormal(tmp, lineB);
530
- _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
531
- normals.push(this.normal[0], this.normal[1], 0);
532
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
533
- this.complex.indexes.push(this.currentIndex);
534
- this.currentIndex++;
535
- count += 3;
536
- } else {
537
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
538
- indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
539
- flip = -1;
504
+ // now add the bevel triangle
505
+ indices.push(index + 2, index + 3, index + 4);
506
+ computeNormal(tmp, lineB);
507
+ _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
508
+ normals.push(this.normal[0], this.normal[1], 0);
509
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
510
+ this.complex.indexes.push(this.currentIndex);
511
+ this.currentIndex++;
512
+ count += 3;
513
+ } else {
514
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
515
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
516
+ flip = -1;
540
517
 
541
- // the miter is now the normal for our next join
542
- _glMatrix.vec2.copy(this.normal, miter);
543
- count += 2;
544
- }
545
- this.lastFlip = flip;
518
+ // the miter is now the normal for our next join
519
+ _glMatrix.vec2.copy(this.normal, miter);
520
+ count += 2;
546
521
  }
547
- return count;
548
- }
549
- }, {
550
- key: "extrusions",
551
- value: function extrusions(positions, normals, point,
552
- // 顶点
553
- normal,
554
- // 法向量
555
- thickness,
556
- // 高度
557
- distanceRadio) {
558
- normals.push(normal[0], normal[1], 0);
559
- normals.push(normal[0], normal[1], 0);
560
- positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
561
- this.complex.indexes.push(this.currentIndex);
562
- positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
563
- this.complex.indexes.push(this.currentIndex);
564
- this.currentIndex++;
565
- }
566
- }, {
567
- key: "lineSegmentDistance",
568
- value: function lineSegmentDistance(b1, a1) {
569
- var dx = a1[0] - b1[0];
570
- var dy = a1[1] - b1[1];
571
- return Math.sqrt(dx * dx + dy * dy);
522
+ this.lastFlip = flip;
572
523
  }
573
- }]);
574
- return ExtrudePolyline;
575
- }();
524
+ return count;
525
+ }
526
+ extrusions(positions, normals, point,
527
+ // 顶点
528
+ normal,
529
+ // 法向量
530
+ thickness,
531
+ // 高度
532
+ distanceRadio) {
533
+ normals.push(normal[0], normal[1], 0);
534
+ normals.push(normal[0], normal[1], 0);
535
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
536
+ this.complex.indexes.push(this.currentIndex);
537
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
538
+ this.complex.indexes.push(this.currentIndex);
539
+ this.currentIndex++;
540
+ }
541
+ lineSegmentDistance(b1, a1) {
542
+ const dx = a1[0] - b1[0];
543
+ const dy = a1[1] - b1[1];
544
+ return Math.sqrt(dx * dx + dy * dy);
545
+ }
546
+ }
547
+ exports.default = ExtrudePolyline;