@antv/l7-layers 2.21.0 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (397) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +2 -1
  7. package/es/core/BaseLayer.js +1113 -1405
  8. package/es/core/BaseModel.js +262 -318
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -142
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -13
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -63
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -202
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -122
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -242
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +232 -288
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/line/shaders/line/line_vert.glsl +0 -2
  50. package/es/line/shaders/wall/wall_vert.glsl +15 -0
  51. package/es/mask/index.js +16 -53
  52. package/es/mask/models/fill.js +51 -108
  53. package/es/mask/models/index.js +1 -1
  54. package/es/plugins/DataMappingPlugin.js +205 -251
  55. package/es/plugins/DataSourcePlugin.js +64 -92
  56. package/es/plugins/FeatureScalePlugin.js +258 -302
  57. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  58. package/es/plugins/LayerMaskPlugin.js +15 -24
  59. package/es/plugins/LayerModelPlugin.js +52 -136
  60. package/es/plugins/LayerStylePlugin.js +14 -23
  61. package/es/plugins/LightingPlugin.js +26 -37
  62. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  63. package/es/plugins/PixelPickingPlugin.js +129 -151
  64. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  65. package/es/plugins/ShaderUniformPlugin.js +159 -131
  66. package/es/plugins/UpdateModelPlugin.js +16 -26
  67. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  68. package/es/point/index.js +118 -182
  69. package/es/point/models/billboard_point.js +72 -127
  70. package/es/point/models/earthExtrude.js +170 -220
  71. package/es/point/models/earthFill.js +136 -192
  72. package/es/point/models/extrude.js +167 -217
  73. package/es/point/models/fill.js +153 -210
  74. package/es/point/models/fillImage.js +156 -211
  75. package/es/point/models/image.js +127 -180
  76. package/es/point/models/index.js +1 -1
  77. package/es/point/models/normal.js +67 -122
  78. package/es/point/models/radar.js +93 -148
  79. package/es/point/models/text.js +447 -578
  80. package/es/point/shape/extrude.js +19 -25
  81. package/es/polygon/index.js +61 -99
  82. package/es/polygon/models/extrude.js +208 -281
  83. package/es/polygon/models/extrusion.js +95 -142
  84. package/es/polygon/models/fill.js +103 -155
  85. package/es/polygon/models/index.js +1 -2
  86. package/es/polygon/models/ocean.js +139 -198
  87. package/es/polygon/models/water.js +120 -179
  88. package/es/raster/buffers/triangulation.js +13 -11
  89. package/es/raster/index.js +47 -88
  90. package/es/raster/models/index.js +1 -1
  91. package/es/raster/models/raster.js +134 -202
  92. package/es/raster/models/rasterRgb.js +134 -208
  93. package/es/raster/models/rasterTerrainRgb.js +98 -153
  94. package/es/tile/core/BaseLayer.d.ts +1 -0
  95. package/es/tile/core/BaseLayer.js +206 -282
  96. package/es/tile/core/TileDebugLayer.js +12 -46
  97. package/es/tile/interaction/getRasterData.js +24 -31
  98. package/es/tile/interaction/utils.js +15 -33
  99. package/es/tile/service/TileLayerService.js +104 -177
  100. package/es/tile/service/TilePickService.js +99 -156
  101. package/es/tile/service/TileSourceService.js +17 -26
  102. package/es/tile/tile/DebugTile.js +41 -78
  103. package/es/tile/tile/ImageTile.js +33 -66
  104. package/es/tile/tile/MaskTile.js +47 -81
  105. package/es/tile/tile/RasterRGBTile.js +40 -71
  106. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  107. package/es/tile/tile/RasterTile.js +69 -104
  108. package/es/tile/tile/Tile.d.ts +1 -1
  109. package/es/tile/tile/Tile.js +151 -232
  110. package/es/tile/tile/VectorTile.js +77 -124
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/utils/constants.js +1 -1
  113. package/es/tile/utils/utils.js +2 -2
  114. package/es/utils/blend.js +52 -47
  115. package/es/utils/collision-index.js +62 -70
  116. package/es/utils/extrude_polyline.js +441 -471
  117. package/es/utils/grid-index.js +97 -123
  118. package/es/utils/identityScale.js +5 -5
  119. package/es/utils/load-image.js +15 -39
  120. package/es/utils/multiPassRender.js +7 -9
  121. package/es/utils/polylineNormal.js +40 -43
  122. package/es/utils/rampcolor_legend.js +5 -4
  123. package/es/utils/simpleLine.js +53 -66
  124. package/es/utils/symbol-layout.js +95 -117
  125. package/es/wind/index.js +28 -71
  126. package/es/wind/models/index.js +1 -1
  127. package/es/wind/models/utils.js +36 -34
  128. package/es/wind/models/wind.js +203 -260
  129. package/es/wind/models/windRender.js +258 -269
  130. package/es/wind/models/windShader.js +145 -6
  131. package/lib/canvas/index.d.ts +18 -0
  132. package/lib/canvas/index.js +64 -113
  133. package/lib/canvas/models/canvas.d.ts +23 -0
  134. package/lib/canvas/models/canvas.js +97 -136
  135. package/lib/canvas/models/constants.d.ts +2 -0
  136. package/lib/canvas/models/constants.js +1 -1
  137. package/lib/canvas/models/index.d.ts +2 -0
  138. package/lib/canvas/models/index.js +2 -2
  139. package/lib/citybuliding/building.d.ts +7 -0
  140. package/lib/citybuliding/building.js +22 -58
  141. package/lib/citybuliding/models/build.d.ts +17 -0
  142. package/lib/citybuliding/models/build.js +144 -199
  143. package/lib/core/BaseLayer.d.ts +247 -0
  144. package/lib/core/BaseLayer.js +1115 -1405
  145. package/lib/core/BaseModel.d.ts +82 -0
  146. package/lib/core/BaseModel.js +262 -316
  147. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  148. package/lib/core/CommonStyleAttribute.js +25 -18
  149. package/lib/core/LayerPickService.d.ts +12 -0
  150. package/lib/core/LayerPickService.js +93 -141
  151. package/lib/core/TextureService.d.ts +15 -0
  152. package/lib/core/TextureService.js +59 -68
  153. package/lib/core/constant.d.ts +6 -0
  154. package/lib/core/constant.js +2 -2
  155. package/lib/core/interface.d.ts +282 -0
  156. package/lib/core/interface.js +5 -5
  157. package/lib/core/line_trangluation.d.ts +19 -0
  158. package/lib/core/line_trangluation.js +38 -43
  159. package/lib/core/schema.d.ts +27 -0
  160. package/lib/core/shape/Path.d.ts +39 -0
  161. package/lib/core/shape/Path.js +21 -14
  162. package/lib/core/shape/arrow.d.ts +25 -0
  163. package/lib/core/shape/arrow.js +50 -62
  164. package/lib/core/shape/extrude.d.ts +17 -0
  165. package/lib/core/shape/extrude.js +54 -63
  166. package/lib/core/triangulation.d.ts +136 -0
  167. package/lib/core/triangulation.js +194 -174
  168. package/lib/core/utils.d.ts +4 -0
  169. package/lib/core/utils.js +5 -5
  170. package/lib/earth/index.d.ts +22 -0
  171. package/lib/earth/index.js +37 -73
  172. package/lib/earth/models/atmosphere.d.ts +15 -0
  173. package/lib/earth/models/atmosphere.js +100 -148
  174. package/lib/earth/models/base.d.ts +22 -0
  175. package/lib/earth/models/base.js +150 -202
  176. package/lib/earth/models/bloomsphere.d.ts +15 -0
  177. package/lib/earth/models/bloomsphere.js +99 -147
  178. package/lib/earth/utils.d.ts +26 -0
  179. package/lib/earth/utils.js +37 -39
  180. package/lib/geometry/index.d.ts +22 -0
  181. package/lib/geometry/index.js +38 -75
  182. package/lib/geometry/models/billboard.d.ts +24 -0
  183. package/lib/geometry/models/billboard.js +149 -204
  184. package/lib/geometry/models/index.d.ts +5 -0
  185. package/lib/geometry/models/index.js +1 -1
  186. package/lib/geometry/models/plane.d.ts +43 -0
  187. package/lib/geometry/models/plane.js +280 -357
  188. package/lib/geometry/models/sprite.d.ts +48 -0
  189. package/lib/geometry/models/sprite.js +184 -240
  190. package/lib/heatmap/index.d.ts +13 -0
  191. package/lib/heatmap/index.js +74 -122
  192. package/lib/heatmap/models/grid.d.ts +15 -0
  193. package/lib/heatmap/models/grid.js +68 -118
  194. package/lib/heatmap/models/grid3d.d.ts +15 -0
  195. package/lib/heatmap/models/grid3d.js +103 -151
  196. package/lib/heatmap/models/heatmap.d.ts +27 -0
  197. package/lib/heatmap/models/heatmap.js +400 -455
  198. package/lib/heatmap/models/hexagon.d.ts +15 -0
  199. package/lib/heatmap/models/hexagon.js +69 -119
  200. package/lib/heatmap/models/index.d.ts +5 -0
  201. package/lib/heatmap/models/index.js +1 -1
  202. package/lib/heatmap/triangulation.d.ts +5 -0
  203. package/lib/heatmap/triangulation.js +20 -20
  204. package/lib/image/index.d.ts +9 -0
  205. package/lib/image/index.js +25 -62
  206. package/lib/image/models/image.d.ts +17 -0
  207. package/lib/image/models/image.js +101 -163
  208. package/lib/image/models/index.d.ts +5 -0
  209. package/lib/image/models/index.js +1 -1
  210. package/lib/index.d.ts +18 -0
  211. package/lib/index.js +17 -17
  212. package/lib/line/index.d.ts +36 -0
  213. package/lib/line/index.js +67 -106
  214. package/lib/line/models/arc.d.ts +22 -0
  215. package/lib/line/models/arc.js +202 -248
  216. package/lib/line/models/arc_3d.d.ts +22 -0
  217. package/lib/line/models/arc_3d.js +193 -242
  218. package/lib/line/models/flow.d.ts +14 -0
  219. package/lib/line/models/flow.js +103 -153
  220. package/lib/line/models/great_circle.d.ts +17 -0
  221. package/lib/line/models/great_circle.js +185 -234
  222. package/lib/line/models/index.d.ts +5 -0
  223. package/lib/line/models/index.js +1 -1
  224. package/lib/line/models/line.d.ts +27 -0
  225. package/lib/line/models/line.js +233 -285
  226. package/lib/line/models/simple_line.d.ts +19 -0
  227. package/lib/line/models/simple_line.js +144 -192
  228. package/lib/line/models/wall.d.ts +17 -0
  229. package/lib/line/models/wall.js +223 -273
  230. package/lib/line/shaders/line/line_vert.glsl +0 -2
  231. package/lib/line/shaders/wall/wall_vert.glsl +15 -0
  232. package/lib/mask/index.d.ts +16 -0
  233. package/lib/mask/index.js +18 -53
  234. package/lib/mask/models/fill.d.ts +18 -0
  235. package/lib/mask/models/fill.js +53 -108
  236. package/lib/mask/models/index.d.ts +5 -0
  237. package/lib/mask/models/index.js +1 -1
  238. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  239. package/lib/plugins/DataMappingPlugin.js +206 -250
  240. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  241. package/lib/plugins/DataSourcePlugin.js +65 -91
  242. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  243. package/lib/plugins/FeatureScalePlugin.js +261 -304
  244. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  245. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  246. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  247. package/lib/plugins/LayerMaskPlugin.js +16 -24
  248. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  249. package/lib/plugins/LayerModelPlugin.js +53 -135
  250. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  251. package/lib/plugins/LayerStylePlugin.js +15 -23
  252. package/lib/plugins/LightingPlugin.d.ts +35 -0
  253. package/lib/plugins/LightingPlugin.js +27 -36
  254. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  255. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  256. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  257. package/lib/plugins/PixelPickingPlugin.js +130 -150
  258. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  259. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  260. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  261. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  262. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  263. package/lib/plugins/UpdateModelPlugin.js +17 -26
  264. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  265. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  266. package/lib/plugins/index.d.ts +15 -0
  267. package/lib/point/index.d.ts +33 -0
  268. package/lib/point/index.js +120 -182
  269. package/lib/point/models/billboard_point.d.ts +21 -0
  270. package/lib/point/models/billboard_point.js +74 -127
  271. package/lib/point/models/earthExtrude.d.ts +16 -0
  272. package/lib/point/models/earthExtrude.js +172 -220
  273. package/lib/point/models/earthFill.d.ts +15 -0
  274. package/lib/point/models/earthFill.js +138 -192
  275. package/lib/point/models/extrude.d.ts +16 -0
  276. package/lib/point/models/extrude.js +169 -217
  277. package/lib/point/models/fill.d.ts +31 -0
  278. package/lib/point/models/fill.js +155 -210
  279. package/lib/point/models/fillImage.d.ts +26 -0
  280. package/lib/point/models/fillImage.js +159 -211
  281. package/lib/point/models/image.d.ts +18 -0
  282. package/lib/point/models/image.js +129 -180
  283. package/lib/point/models/index.d.ts +5 -0
  284. package/lib/point/models/index.js +1 -1
  285. package/lib/point/models/normal.d.ts +22 -0
  286. package/lib/point/models/normal.js +69 -122
  287. package/lib/point/models/radar.d.ts +22 -0
  288. package/lib/point/models/radar.js +95 -148
  289. package/lib/point/models/text.d.ts +69 -0
  290. package/lib/point/models/text.js +449 -578
  291. package/lib/point/shape/extrude.d.ts +15 -0
  292. package/lib/point/shape/extrude.js +19 -25
  293. package/lib/polygon/index.d.ts +18 -0
  294. package/lib/polygon/index.js +63 -99
  295. package/lib/polygon/models/extrude.d.ts +25 -0
  296. package/lib/polygon/models/extrude.js +210 -281
  297. package/lib/polygon/models/extrusion.d.ts +24 -0
  298. package/lib/polygon/models/extrusion.js +97 -142
  299. package/lib/polygon/models/fill.d.ts +18 -0
  300. package/lib/polygon/models/fill.js +104 -154
  301. package/lib/polygon/models/index.d.ts +5 -0
  302. package/lib/polygon/models/index.js +1 -1
  303. package/lib/polygon/models/ocean.d.ts +23 -0
  304. package/lib/polygon/models/ocean.js +141 -198
  305. package/lib/polygon/models/water.d.ts +21 -0
  306. package/lib/polygon/models/water.js +122 -179
  307. package/lib/raster/buffers/triangulation.d.ts +6 -0
  308. package/lib/raster/buffers/triangulation.js +13 -11
  309. package/lib/raster/index.d.ts +11 -0
  310. package/lib/raster/index.js +49 -88
  311. package/lib/raster/models/index.d.ts +5 -0
  312. package/lib/raster/models/index.js +1 -1
  313. package/lib/raster/models/raster.d.ts +21 -0
  314. package/lib/raster/models/raster.js +136 -202
  315. package/lib/raster/models/rasterRgb.d.ts +21 -0
  316. package/lib/raster/models/rasterRgb.js +136 -208
  317. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  318. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  319. package/lib/tile/core/BaseLayer.d.ts +48 -0
  320. package/lib/tile/core/BaseLayer.js +207 -281
  321. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  322. package/lib/tile/core/TileDebugLayer.js +14 -46
  323. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  324. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  325. package/lib/tile/interaction/getRasterData.js +24 -32
  326. package/lib/tile/interaction/utils.d.ts +11 -0
  327. package/lib/tile/interaction/utils.js +15 -34
  328. package/lib/tile/interface.d.ts +29 -0
  329. package/lib/tile/service/TileLayerService.d.ts +33 -0
  330. package/lib/tile/service/TileLayerService.js +105 -177
  331. package/lib/tile/service/TilePickService.d.ts +26 -0
  332. package/lib/tile/service/TilePickService.js +100 -156
  333. package/lib/tile/service/TileSourceService.d.ts +7 -0
  334. package/lib/tile/service/TileSourceService.js +20 -29
  335. package/lib/tile/tile/DebugTile.d.ts +16 -0
  336. package/lib/tile/tile/DebugTile.js +43 -78
  337. package/lib/tile/tile/ImageTile.d.ts +14 -0
  338. package/lib/tile/tile/ImageTile.js +35 -66
  339. package/lib/tile/tile/MaskTile.d.ts +18 -0
  340. package/lib/tile/tile/MaskTile.js +49 -81
  341. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  342. package/lib/tile/tile/RasterRGBTile.js +42 -71
  343. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  344. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  345. package/lib/tile/tile/RasterTile.d.ts +18 -0
  346. package/lib/tile/tile/RasterTile.js +71 -104
  347. package/lib/tile/tile/Tile.d.ts +114 -0
  348. package/lib/tile/tile/Tile.js +152 -231
  349. package/lib/tile/tile/VectorTile.d.ts +26 -0
  350. package/lib/tile/tile/VectorTile.js +79 -124
  351. package/lib/tile/tile/index.d.ts +12 -0
  352. package/lib/tile/tile/index.js +6 -4
  353. package/lib/tile/tile/util.d.ts +5 -0
  354. package/lib/tile/utils/constants.d.ts +1 -0
  355. package/lib/tile/utils/constants.js +1 -1
  356. package/lib/tile/utils/utils.d.ts +8 -0
  357. package/lib/tile/utils/utils.js +2 -2
  358. package/lib/utils/blend.d.ts +2 -0
  359. package/lib/utils/blend.js +52 -48
  360. package/lib/utils/collision-index.d.ts +47 -0
  361. package/lib/utils/collision-index.js +64 -69
  362. package/lib/utils/extrude_polyline.d.ts +68 -0
  363. package/lib/utils/extrude_polyline.js +442 -470
  364. package/lib/utils/grid-index.d.ts +28 -0
  365. package/lib/utils/grid-index.js +97 -123
  366. package/lib/utils/identityScale.d.ts +8 -0
  367. package/lib/utils/identityScale.js +5 -5
  368. package/lib/utils/load-image.d.ts +1 -0
  369. package/lib/utils/load-image.js +15 -39
  370. package/lib/utils/multiPassRender.d.ts +16 -0
  371. package/lib/utils/multiPassRender.js +7 -10
  372. package/lib/utils/polylineNormal.d.ts +9 -0
  373. package/lib/utils/polylineNormal.js +40 -44
  374. package/lib/utils/rampcolor_legend.d.ts +6 -0
  375. package/lib/utils/rampcolor_legend.js +5 -5
  376. package/lib/utils/simpleLine.d.ts +23 -0
  377. package/lib/utils/simpleLine.js +54 -65
  378. package/lib/utils/stencil.d.ts +7 -0
  379. package/lib/utils/symbol-layout.d.ts +43 -0
  380. package/lib/utils/symbol-layout.js +95 -117
  381. package/lib/wind/index.d.ts +11 -0
  382. package/lib/wind/index.js +30 -71
  383. package/lib/wind/models/index.d.ts +5 -0
  384. package/lib/wind/models/index.js +1 -1
  385. package/lib/wind/models/utils.d.ts +19 -0
  386. package/lib/wind/models/utils.js +36 -34
  387. package/lib/wind/models/wind.d.ts +24 -0
  388. package/lib/wind/models/wind.js +205 -260
  389. package/lib/wind/models/windRender.d.ts +104 -0
  390. package/lib/wind/models/windRender.js +261 -272
  391. package/lib/wind/models/windShader.d.ts +12 -0
  392. package/lib/wind/models/windShader.js +145 -6
  393. package/package.json +16 -19
  394. package/CHANGELOG.md +0 -492
  395. package/LICENSE.md +0 -21
  396. package/es/glsl.d.ts +0 -5
  397. package/lib/glsl.d.ts +0 -5
@@ -1,16 +1,13 @@
1
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/esm/createClass";
3
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
4
2
  import * as glUtils from "./utils";
5
3
  import { drawFrag, drawVert, fullScreenFrag, fullScreenVert, updateFrag, updateVert } from "./windShader";
6
4
  function getColorRamp(colors) {
7
- var canvas = document.createElement('canvas');
8
- var ctx = canvas.getContext('2d');
5
+ let canvas = document.createElement('canvas');
6
+ const ctx = canvas.getContext('2d');
9
7
  canvas.width = 256;
10
8
  canvas.height = 1;
11
- var gradient = ctx.createLinearGradient(0, 0, 256, 0);
12
- for (var _i = 0, _Object$keys = Object.keys(colors); _i < _Object$keys.length; _i++) {
13
- var stop = _Object$keys[_i];
9
+ const gradient = ctx.createLinearGradient(0, 0, 256, 0);
10
+ for (const stop of Object.keys(colors)) {
14
11
  gradient.addColorStop(+stop, colors[+stop]);
15
12
  }
16
13
  ctx.fillStyle = gradient;
@@ -31,12 +28,33 @@ function bindFramebuffer(gl, framebuffer, texture) {
31
28
  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
32
29
  }
33
30
  }
34
- export var Wind = /*#__PURE__*/function () {
35
- function Wind(options) {
36
- _classCallCheck(this, Wind);
31
+ export class Wind {
32
+ constructor(options) {
37
33
  _defineProperty(this, "width", 512);
38
34
  _defineProperty(this, "height", 512);
35
+ _defineProperty(this, "pixels", void 0);
36
+ _defineProperty(this, "fadeOpacity", void 0);
37
+ _defineProperty(this, "speedFactor", void 0);
38
+ _defineProperty(this, "dropRate", void 0);
39
+ _defineProperty(this, "dropRateBump", void 0);
40
+ _defineProperty(this, "gl", void 0);
41
+ _defineProperty(this, "drawProgram", void 0);
42
+ _defineProperty(this, "fullScreenProgram", void 0);
43
+ _defineProperty(this, "updateProgram", void 0);
44
+ _defineProperty(this, "rampColors", void 0);
39
45
  _defineProperty(this, "numParticles", 65536);
46
+ _defineProperty(this, "numParticlesSize", void 0);
47
+ _defineProperty(this, "particleStateResolution", void 0);
48
+ _defineProperty(this, "quadBuffer", void 0);
49
+ _defineProperty(this, "particleIndexBuffer", void 0);
50
+ _defineProperty(this, "framebuffer", void 0);
51
+ _defineProperty(this, "colorRampTexture", void 0);
52
+ _defineProperty(this, "backgroundTexture", void 0);
53
+ _defineProperty(this, "screenTexture", void 0);
54
+ _defineProperty(this, "particleStateTexture0", void 0);
55
+ _defineProperty(this, "particleStateTexture1", void 0);
56
+ _defineProperty(this, "windTexture", void 0);
57
+ _defineProperty(this, "windData", void 0);
40
58
  this.gl = options.glContext;
41
59
  this.width = options.imageWidth;
42
60
  this.height = options.imageHeight;
@@ -47,298 +65,269 @@ export var Wind = /*#__PURE__*/function () {
47
65
  this.rampColors = options.rampColors;
48
66
  this.init();
49
67
  }
50
- _createClass(Wind, [{
51
- key: "init",
52
- value: function init() {
53
- var gl = this.gl;
54
- this.fadeOpacity = 0.996; // how fast the particle trails fade on each frame
55
- this.speedFactor = 0.25; // how fast the particles move
56
- this.dropRate = 0.003; // how often the particles move to a random place
57
- this.dropRateBump = 0.01; // drop rate increase relative to individual particle speed
68
+ init() {
69
+ const gl = this.gl;
70
+ this.fadeOpacity = 0.996; // how fast the particle trails fade on each frame
71
+ this.speedFactor = 0.25; // how fast the particles move
72
+ this.dropRate = 0.003; // how often the particles move to a random place
73
+ this.dropRateBump = 0.01; // drop rate increase relative to individual particle speed
58
74
 
59
- this.drawProgram = glUtils.createProgram(gl, drawVert, drawFrag);
60
- this.fullScreenProgram = glUtils.createProgram(gl, fullScreenVert, fullScreenFrag);
61
- this.updateProgram = glUtils.createProgram(gl, updateVert, updateFrag);
62
- this.quadBuffer = glUtils.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
63
- this.framebuffer = gl.createFramebuffer();
64
- this.colorRampTexture = glUtils.createTexture(this.gl, this.gl.LINEAR, getColorRamp(this.rampColors), 16, 16);
65
- var emptyPixels = new Uint8Array(this.width * this.height * 4);
75
+ this.drawProgram = glUtils.createProgram(gl, drawVert, drawFrag);
76
+ this.fullScreenProgram = glUtils.createProgram(gl, fullScreenVert, fullScreenFrag);
77
+ this.updateProgram = glUtils.createProgram(gl, updateVert, updateFrag);
78
+ this.quadBuffer = glUtils.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
79
+ this.framebuffer = gl.createFramebuffer();
80
+ this.colorRampTexture = glUtils.createTexture(this.gl, this.gl.LINEAR, getColorRamp(this.rampColors), 16, 16);
81
+ const emptyPixels = new Uint8Array(this.width * this.height * 4);
66
82
 
67
- // screen textures to hold the drawn screen for the previous and the current frame
83
+ // screen textures to hold the drawn screen for the previous and the current frame
84
+
85
+ this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
86
+ this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
87
+
88
+ // we create a square texture where each pixel will hold a particle position encoded as RGBA
89
+ const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
90
+ // particleRes size
91
+ this.numParticlesSize = particleRes * particleRes;
92
+ const particleState = new Uint8Array(this.numParticlesSize * 4);
93
+ for (let i = 0; i < particleState.length; i++) {
94
+ particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
95
+ }
96
+ // textures to hold the particle state for the current and the next frame
97
+ this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
98
+ this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
99
+ const particleIndices = new Float32Array(this.numParticlesSize);
100
+ for (let i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
101
+ particleIndices[i$1] = i$1;
102
+ }
103
+ this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
104
+ }
105
+ setWind(windData) {
106
+ this.windData = windData;
107
+ this.windTexture = glUtils.createDataTexture(this.gl, this.gl.LINEAR, windData.image);
108
+ }
68
109
 
69
- this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
70
- this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
110
+ /**
111
+ * 更新风场粒子数量
112
+ * @param num
113
+ */
114
+ updateParticelNum(num) {
115
+ const gl = this.gl;
116
+ if (num !== this.numParticles) {
117
+ this.numParticles = num; // params number
71
118
 
72
119
  // we create a square texture where each pixel will hold a particle position encoded as RGBA
73
- var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
74
- // particleRes size
120
+ const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
75
121
  this.numParticlesSize = particleRes * particleRes;
76
- var particleState = new Uint8Array(this.numParticlesSize * 4);
77
- for (var i = 0; i < particleState.length; i++) {
122
+ const particleState = new Uint8Array(this.numParticlesSize * 4);
123
+ for (let i = 0; i < particleState.length; i++) {
78
124
  particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
79
125
  }
80
126
  // textures to hold the particle state for the current and the next frame
81
127
  this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
82
128
  this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
83
- var particleIndices = new Float32Array(this.numParticlesSize);
84
- for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
129
+ const particleIndices = new Float32Array(this.numParticlesSize);
130
+ for (let i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
85
131
  particleIndices[i$1] = i$1;
86
132
  }
87
133
  this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
88
134
  }
89
- }, {
90
- key: "setWind",
91
- value: function setWind(windData) {
92
- this.windData = windData;
93
- this.windTexture = glUtils.createDataTexture(this.gl, this.gl.LINEAR, windData.image);
94
- }
95
-
96
- /**
97
- * 更新风场粒子数量
98
- * @param num
99
- */
100
- }, {
101
- key: "updateParticelNum",
102
- value: function updateParticelNum(num) {
103
- var gl = this.gl;
104
- if (num !== this.numParticles) {
105
- this.numParticles = num; // params number
135
+ }
106
136
 
107
- // we create a square texture where each pixel will hold a particle position encoded as RGBA
108
- var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
109
- this.numParticlesSize = particleRes * particleRes;
110
- var particleState = new Uint8Array(this.numParticlesSize * 4);
111
- for (var i = 0; i < particleState.length; i++) {
112
- particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
113
- }
114
- // textures to hold the particle state for the current and the next frame
115
- this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
116
- this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
117
- var particleIndices = new Float32Array(this.numParticlesSize);
118
- for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
119
- particleIndices[i$1] = i$1;
120
- }
121
- this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
122
- }
123
- }
137
+ /**
138
+ * 更新风场风向风速
139
+ * @param uMin
140
+ * @param uMax
141
+ * @param vMin
142
+ * @param vMax
143
+ */
144
+ updateWindDir(uMin, uMax, vMin, vMax) {
145
+ this.windData.uMin = uMin;
146
+ this.windData.uMax = uMax;
147
+ this.windData.vMin = vMin;
148
+ this.windData.vMax = vMax;
149
+ }
124
150
 
125
- /**
126
- * 更新风场风向风速
127
- * @param uMin
128
- * @param uMax
129
- * @param vMin
130
- * @param vMax
131
- */
132
- }, {
133
- key: "updateWindDir",
134
- value: function updateWindDir(uMin, uMax, vMin, vMax) {
135
- this.windData.uMin = uMin;
136
- this.windData.uMax = uMax;
137
- this.windData.vMin = vMin;
138
- this.windData.vMax = vMax;
151
+ /**
152
+ * update rampColors
153
+ * @param rampColors
154
+ */
155
+ updateColorRampTexture(rampColors) {
156
+ if (this.isColorChanged(rampColors)) {
157
+ this.rampColors = rampColors;
158
+ const gl = this.gl;
159
+ gl.deleteTexture(this.colorRampTexture);
160
+ this.colorRampTexture = glUtils.createTexture(gl, gl.LINEAR, getColorRamp(rampColors), 16, 16);
139
161
  }
140
-
141
- /**
142
- * update rampColors
143
- * @param rampColors
144
- */
145
- }, {
146
- key: "updateColorRampTexture",
147
- value: function updateColorRampTexture(rampColors) {
148
- if (this.isColorChanged(rampColors)) {
149
- this.rampColors = rampColors;
150
- var gl = this.gl;
151
- gl.deleteTexture(this.colorRampTexture);
152
- this.colorRampTexture = glUtils.createTexture(gl, gl.LINEAR, getColorRamp(rampColors), 16, 16);
162
+ }
163
+ isColorChanged(rampColors) {
164
+ const keys = Object.keys(rampColors);
165
+ for (const item of keys) {
166
+ const key = Number(item);
167
+ // exist new key -> color need update
168
+ if (!this.rampColors[key]) {
169
+ return true;
153
170
  }
154
- }
155
- }, {
156
- key: "isColorChanged",
157
- value: function isColorChanged(rampColors) {
158
- var keys = Object.keys(rampColors);
159
- for (var _i2 = 0, _keys = keys; _i2 < _keys.length; _i2++) {
160
- var item = _keys[_i2];
161
- var _key = Number(item);
162
- // exist new key -> color need update
163
- if (!this.rampColors[_key]) {
164
- return true;
165
- }
166
- // value changed -> color need update
167
- if (this.rampColors[_key] && this.rampColors[_key] !== rampColors[_key]) {
168
- return true;
169
- }
171
+ // value changed -> color need update
172
+ if (this.rampColors[key] && this.rampColors[key] !== rampColors[key]) {
173
+ return true;
170
174
  }
171
- return false;
172
175
  }
173
- }, {
174
- key: "reSize",
175
- value: function reSize(width, height) {
176
- if (width !== this.width || height !== this.height) {
177
- var gl = this.gl;
178
- gl.deleteTexture(this.backgroundTexture);
179
- gl.deleteTexture(this.screenTexture);
180
- this.width = width;
181
- this.height = height;
182
- var emptyPixels = new Uint8Array(width * height * 4);
183
- // screen textures to hold the drawn screen for the previous and the current frame
184
- this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
185
- this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
186
- }
176
+ return false;
177
+ }
178
+ reSize(width, height) {
179
+ if (width !== this.width || height !== this.height) {
180
+ const gl = this.gl;
181
+ gl.deleteTexture(this.backgroundTexture);
182
+ gl.deleteTexture(this.screenTexture);
183
+ this.width = width;
184
+ this.height = height;
185
+ const emptyPixels = new Uint8Array(width * height * 4);
186
+ // screen textures to hold the drawn screen for the previous and the current frame
187
+ this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
188
+ this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
187
189
  }
188
- }, {
189
- key: "draw",
190
- value: function draw() {
191
- var _this$windData;
192
- if ((_this$windData = this.windData) !== null && _this$windData !== void 0 && _this$windData.image) {
193
- var gl = this.gl;
194
- glUtils.bindTexture(gl, this.windTexture, 0);
195
- glUtils.bindTexture(gl, this.particleStateTexture0, 1);
196
- this.drawScreen(); // draw Particles into framebuffer
197
- this.updateParticles();
198
- return {
199
- d: this.pixels,
200
- w: this.width,
201
- h: this.height
202
- };
203
- } else {
204
- return {
205
- d: new Uint8Array([0, 0, 0, 0]),
206
- w: 1,
207
- h: 1
208
- };
209
- }
190
+ }
191
+ draw() {
192
+ var _this$windData;
193
+ if ((_this$windData = this.windData) !== null && _this$windData !== void 0 && _this$windData.image) {
194
+ const gl = this.gl;
195
+ glUtils.bindTexture(gl, this.windTexture, 0);
196
+ glUtils.bindTexture(gl, this.particleStateTexture0, 1);
197
+ this.drawScreen(); // draw Particles into framebuffer
198
+ this.updateParticles();
199
+ return {
200
+ d: this.pixels,
201
+ w: this.width,
202
+ h: this.height
203
+ };
204
+ } else {
205
+ return {
206
+ d: new Uint8Array([0, 0, 0, 0]),
207
+ w: 1,
208
+ h: 1
209
+ };
210
210
  }
211
- }, {
212
- key: "drawScreen",
213
- value: function drawScreen() {
214
- var gl = this.gl;
211
+ }
212
+ drawScreen() {
213
+ const gl = this.gl;
215
214
 
216
- // draw the screen into a temporary framebuffer to retain it as the background on the next frame
217
- bindFramebuffer(gl, this.framebuffer, this.screenTexture);
218
- gl.viewport(0, 0, this.width, this.height);
219
- gl.disable(gl.BLEND);
220
- this.drawFullTexture(this.backgroundTexture, this.fadeOpacity);
221
- this.drawParticles();
222
- this.pixels = new Uint8Array(4 * this.width * this.height);
223
- gl.readPixels(0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, this.pixels);
224
- bindFramebuffer(gl, null, null);
225
- gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
215
+ // draw the screen into a temporary framebuffer to retain it as the background on the next frame
216
+ bindFramebuffer(gl, this.framebuffer, this.screenTexture);
217
+ gl.viewport(0, 0, this.width, this.height);
218
+ gl.disable(gl.BLEND);
219
+ this.drawFullTexture(this.backgroundTexture, this.fadeOpacity);
220
+ this.drawParticles();
221
+ this.pixels = new Uint8Array(4 * this.width * this.height);
222
+ gl.readPixels(0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, this.pixels);
223
+ bindFramebuffer(gl, null, null);
224
+ gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
226
225
 
227
- // save the current screen as the background for the next frame
228
- var temp = this.backgroundTexture;
229
- this.backgroundTexture = this.screenTexture;
230
- this.screenTexture = temp;
231
- }
232
- }, {
233
- key: "drawFullTexture",
234
- value: function drawFullTexture(texture, opacity) {
235
- var gl = this.gl;
236
- var program = this.fullScreenProgram;
237
- gl.useProgram(program);
226
+ // save the current screen as the background for the next frame
227
+ const temp = this.backgroundTexture;
228
+ this.backgroundTexture = this.screenTexture;
229
+ this.screenTexture = temp;
230
+ }
231
+ drawFullTexture(texture, opacity) {
232
+ const gl = this.gl;
233
+ const program = this.fullScreenProgram;
234
+ gl.useProgram(program);
238
235
 
239
- // bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
236
+ // bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
240
237
 
241
- gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
242
- gl.vertexAttribPointer(program.a_pos, 2, gl.FLOAT, false, 0, 0);
243
- gl.enableVertexAttribArray(program.a_pos);
244
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
245
- glUtils.bindTexture(gl, texture, 2);
246
- gl.uniform1i(program.u_screen, 2);
247
- gl.uniform1f(program.u_opacity, opacity);
248
- gl.drawArrays(gl.TRIANGLES, 0, 6);
249
- // gl.drawArrays(gl.POINTS, 0, 6);
250
- }
251
- }, {
252
- key: "drawParticles",
253
- value: function drawParticles() {
254
- var gl = this.gl;
255
- var program = this.drawProgram;
256
- gl.useProgram(program);
257
- bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
258
- glUtils.bindTexture(gl, this.colorRampTexture, 2);
259
- gl.uniform1i(program.u_wind, 0);
260
- gl.uniform1i(program.u_particles, 1);
261
- gl.uniform1i(program.u_color_ramp, 2);
262
- gl.uniform1f(program.u_particles_res, this.particleStateResolution);
263
- gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
264
- gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
265
- gl.drawArrays(gl.POINTS, 0, this.numParticlesSize);
266
- }
267
- }, {
268
- key: "updateParticles",
269
- value: function updateParticles() {
270
- var gl = this.gl;
271
- bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
272
- gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
273
- var program = this.updateProgram;
274
- gl.useProgram(program);
275
- bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
276
- gl.uniform1i(program.u_wind, 0);
277
- gl.uniform1i(program.u_particles, 1);
278
- gl.uniform1f(program.u_rand_seed, Math.random());
279
- gl.uniform2f(program.u_wind_res, this.windData.image.width * 2, this.windData.image.height * 2);
280
- gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
281
- gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
282
- gl.uniform1f(program.u_speed_factor, this.speedFactor);
283
- gl.uniform1f(program.u_drop_rate, this.dropRate);
284
- gl.uniform1f(program.u_drop_rate_bump, this.dropRateBump);
285
- gl.drawArrays(gl.TRIANGLES, 0, 6);
238
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
239
+ gl.vertexAttribPointer(program.a_pos, 2, gl.FLOAT, false, 0, 0);
240
+ gl.enableVertexAttribArray(program.a_pos);
241
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
242
+ glUtils.bindTexture(gl, texture, 2);
243
+ gl.uniform1i(program.u_screen, 2);
244
+ gl.uniform1f(program.u_opacity, opacity);
245
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
246
+ // gl.drawArrays(gl.POINTS, 0, 6);
247
+ }
248
+ drawParticles() {
249
+ const gl = this.gl;
250
+ const program = this.drawProgram;
251
+ gl.useProgram(program);
252
+ bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
253
+ glUtils.bindTexture(gl, this.colorRampTexture, 2);
254
+ gl.uniform1i(program.u_wind, 0);
255
+ gl.uniform1i(program.u_particles, 1);
256
+ gl.uniform1i(program.u_color_ramp, 2);
257
+ gl.uniform1f(program.u_particles_res, this.particleStateResolution);
258
+ gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
259
+ gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
260
+ gl.drawArrays(gl.POINTS, 0, this.numParticlesSize);
261
+ }
262
+ updateParticles() {
263
+ const gl = this.gl;
264
+ bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
265
+ gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
266
+ const program = this.updateProgram;
267
+ gl.useProgram(program);
268
+ bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
269
+ gl.uniform1i(program.u_wind, 0);
270
+ gl.uniform1i(program.u_particles, 1);
271
+ gl.uniform1f(program.u_rand_seed, Math.random());
272
+ gl.uniform2f(program.u_wind_res, this.windData.image.width * 2, this.windData.image.height * 2);
273
+ gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
274
+ gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
275
+ gl.uniform1f(program.u_speed_factor, this.speedFactor);
276
+ gl.uniform1f(program.u_drop_rate, this.dropRate);
277
+ gl.uniform1f(program.u_drop_rate_bump, this.dropRateBump);
278
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
286
279
 
287
- // swap the particle state textures so the new one becomes the current one
288
- var temp = this.particleStateTexture0;
289
- this.particleStateTexture0 = this.particleStateTexture1;
290
- this.particleStateTexture1 = temp;
291
- bindFramebuffer(gl, null, null);
280
+ // swap the particle state textures so the new one becomes the current one
281
+ const temp = this.particleStateTexture0;
282
+ this.particleStateTexture0 = this.particleStateTexture1;
283
+ this.particleStateTexture1 = temp;
284
+ bindFramebuffer(gl, null, null);
292
285
 
293
- // gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
294
- }
295
- }, {
296
- key: "destroy",
297
- value: function destroy() {
298
- // private drawProgram: WebGLProgram;
299
- // private fullScreenProgram: WebGLProgram;
300
- // private updateProgram: WebGLProgram;
286
+ // gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
287
+ }
288
+ destroy() {
289
+ // private drawProgram: WebGLProgram;
290
+ // private fullScreenProgram: WebGLProgram;
291
+ // private updateProgram: WebGLProgram;
301
292
 
302
- // private quadBuffer: WebGLBuffer | null;
303
- // private particleIndexBuffer: WebGLBuffer | null;
293
+ // private quadBuffer: WebGLBuffer | null;
294
+ // private particleIndexBuffer: WebGLBuffer | null;
304
295
 
305
- // private framebuffer: WebGLFramebuffer | null;
296
+ // private framebuffer: WebGLFramebuffer | null;
306
297
 
307
- // private colorRampTexture: WebGLTexture | null;
308
- // private backgroundTexture: WebGLTexture | null;
309
- // private screenTexture: WebGLTexture | null;
310
- // private particleStateTexture0: WebGLTexture | null;
311
- // private particleStateTexture1: WebGLTexture | null;
312
- // private windTexture: WebGLTexture | null;
298
+ // private colorRampTexture: WebGLTexture | null;
299
+ // private backgroundTexture: WebGLTexture | null;
300
+ // private screenTexture: WebGLTexture | null;
301
+ // private particleStateTexture0: WebGLTexture | null;
302
+ // private particleStateTexture1: WebGLTexture | null;
303
+ // private windTexture: WebGLTexture | null;
313
304
 
314
- this.gl.deleteBuffer(this.quadBuffer);
315
- this.gl.deleteBuffer(this.particleIndexBuffer);
316
- this.gl.deleteFramebuffer(this.framebuffer);
305
+ this.gl.deleteBuffer(this.quadBuffer);
306
+ this.gl.deleteBuffer(this.particleIndexBuffer);
307
+ this.gl.deleteFramebuffer(this.framebuffer);
317
308
 
318
- // @ts-ignore
319
- this.gl.deleteShader(this.drawProgram.vertexShader);
320
- // @ts-ignore
321
- this.gl.deleteShader(this.drawProgram.fragmentShader);
322
- this.gl.deleteProgram(this.drawProgram);
309
+ // @ts-ignore
310
+ this.gl.deleteShader(this.drawProgram.vertexShader);
311
+ // @ts-ignore
312
+ this.gl.deleteShader(this.drawProgram.fragmentShader);
313
+ this.gl.deleteProgram(this.drawProgram);
323
314
 
324
- // @ts-ignore
325
- this.gl.deleteShader(this.fullScreenProgram.vertexShader);
326
- // @ts-ignore
327
- this.gl.deleteShader(this.fullScreenProgram.fragmentShader);
328
- this.gl.deleteProgram(this.fullScreenProgram);
315
+ // @ts-ignore
316
+ this.gl.deleteShader(this.fullScreenProgram.vertexShader);
317
+ // @ts-ignore
318
+ this.gl.deleteShader(this.fullScreenProgram.fragmentShader);
319
+ this.gl.deleteProgram(this.fullScreenProgram);
329
320
 
330
- // @ts-ignore
331
- this.gl.deleteShader(this.updateProgram.vertexShader);
332
- // @ts-ignore
333
- this.gl.deleteShader(this.updateProgram.fragmentShader);
334
- this.gl.deleteProgram(this.updateProgram);
335
- this.gl.deleteTexture(this.colorRampTexture);
336
- this.gl.deleteTexture(this.backgroundTexture);
337
- this.gl.deleteTexture(this.screenTexture);
338
- this.gl.deleteTexture(this.particleStateTexture0);
339
- this.gl.deleteTexture(this.particleStateTexture1);
340
- this.gl.deleteTexture(this.windTexture);
341
- }
342
- }]);
343
- return Wind;
344
- }();
321
+ // @ts-ignore
322
+ this.gl.deleteShader(this.updateProgram.vertexShader);
323
+ // @ts-ignore
324
+ this.gl.deleteShader(this.updateProgram.fragmentShader);
325
+ this.gl.deleteProgram(this.updateProgram);
326
+ this.gl.deleteTexture(this.colorRampTexture);
327
+ this.gl.deleteTexture(this.backgroundTexture);
328
+ this.gl.deleteTexture(this.screenTexture);
329
+ this.gl.deleteTexture(this.particleStateTexture0);
330
+ this.gl.deleteTexture(this.particleStateTexture1);
331
+ this.gl.deleteTexture(this.windTexture);
332
+ }
333
+ }