@antv/l7-layers 2.21.0 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (397) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +2 -1
  7. package/es/core/BaseLayer.js +1113 -1405
  8. package/es/core/BaseModel.js +262 -318
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -142
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -13
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -63
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -202
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -122
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -242
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +232 -288
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/line/shaders/line/line_vert.glsl +0 -2
  50. package/es/line/shaders/wall/wall_vert.glsl +15 -0
  51. package/es/mask/index.js +16 -53
  52. package/es/mask/models/fill.js +51 -108
  53. package/es/mask/models/index.js +1 -1
  54. package/es/plugins/DataMappingPlugin.js +205 -251
  55. package/es/plugins/DataSourcePlugin.js +64 -92
  56. package/es/plugins/FeatureScalePlugin.js +258 -302
  57. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  58. package/es/plugins/LayerMaskPlugin.js +15 -24
  59. package/es/plugins/LayerModelPlugin.js +52 -136
  60. package/es/plugins/LayerStylePlugin.js +14 -23
  61. package/es/plugins/LightingPlugin.js +26 -37
  62. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  63. package/es/plugins/PixelPickingPlugin.js +129 -151
  64. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  65. package/es/plugins/ShaderUniformPlugin.js +159 -131
  66. package/es/plugins/UpdateModelPlugin.js +16 -26
  67. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  68. package/es/point/index.js +118 -182
  69. package/es/point/models/billboard_point.js +72 -127
  70. package/es/point/models/earthExtrude.js +170 -220
  71. package/es/point/models/earthFill.js +136 -192
  72. package/es/point/models/extrude.js +167 -217
  73. package/es/point/models/fill.js +153 -210
  74. package/es/point/models/fillImage.js +156 -211
  75. package/es/point/models/image.js +127 -180
  76. package/es/point/models/index.js +1 -1
  77. package/es/point/models/normal.js +67 -122
  78. package/es/point/models/radar.js +93 -148
  79. package/es/point/models/text.js +447 -578
  80. package/es/point/shape/extrude.js +19 -25
  81. package/es/polygon/index.js +61 -99
  82. package/es/polygon/models/extrude.js +208 -281
  83. package/es/polygon/models/extrusion.js +95 -142
  84. package/es/polygon/models/fill.js +103 -155
  85. package/es/polygon/models/index.js +1 -2
  86. package/es/polygon/models/ocean.js +139 -198
  87. package/es/polygon/models/water.js +120 -179
  88. package/es/raster/buffers/triangulation.js +13 -11
  89. package/es/raster/index.js +47 -88
  90. package/es/raster/models/index.js +1 -1
  91. package/es/raster/models/raster.js +134 -202
  92. package/es/raster/models/rasterRgb.js +134 -208
  93. package/es/raster/models/rasterTerrainRgb.js +98 -153
  94. package/es/tile/core/BaseLayer.d.ts +1 -0
  95. package/es/tile/core/BaseLayer.js +206 -282
  96. package/es/tile/core/TileDebugLayer.js +12 -46
  97. package/es/tile/interaction/getRasterData.js +24 -31
  98. package/es/tile/interaction/utils.js +15 -33
  99. package/es/tile/service/TileLayerService.js +104 -177
  100. package/es/tile/service/TilePickService.js +99 -156
  101. package/es/tile/service/TileSourceService.js +17 -26
  102. package/es/tile/tile/DebugTile.js +41 -78
  103. package/es/tile/tile/ImageTile.js +33 -66
  104. package/es/tile/tile/MaskTile.js +47 -81
  105. package/es/tile/tile/RasterRGBTile.js +40 -71
  106. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  107. package/es/tile/tile/RasterTile.js +69 -104
  108. package/es/tile/tile/Tile.d.ts +1 -1
  109. package/es/tile/tile/Tile.js +151 -232
  110. package/es/tile/tile/VectorTile.js +77 -124
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/utils/constants.js +1 -1
  113. package/es/tile/utils/utils.js +2 -2
  114. package/es/utils/blend.js +52 -47
  115. package/es/utils/collision-index.js +62 -70
  116. package/es/utils/extrude_polyline.js +441 -471
  117. package/es/utils/grid-index.js +97 -123
  118. package/es/utils/identityScale.js +5 -5
  119. package/es/utils/load-image.js +15 -39
  120. package/es/utils/multiPassRender.js +7 -9
  121. package/es/utils/polylineNormal.js +40 -43
  122. package/es/utils/rampcolor_legend.js +5 -4
  123. package/es/utils/simpleLine.js +53 -66
  124. package/es/utils/symbol-layout.js +95 -117
  125. package/es/wind/index.js +28 -71
  126. package/es/wind/models/index.js +1 -1
  127. package/es/wind/models/utils.js +36 -34
  128. package/es/wind/models/wind.js +203 -260
  129. package/es/wind/models/windRender.js +258 -269
  130. package/es/wind/models/windShader.js +145 -6
  131. package/lib/canvas/index.d.ts +18 -0
  132. package/lib/canvas/index.js +64 -113
  133. package/lib/canvas/models/canvas.d.ts +23 -0
  134. package/lib/canvas/models/canvas.js +97 -136
  135. package/lib/canvas/models/constants.d.ts +2 -0
  136. package/lib/canvas/models/constants.js +1 -1
  137. package/lib/canvas/models/index.d.ts +2 -0
  138. package/lib/canvas/models/index.js +2 -2
  139. package/lib/citybuliding/building.d.ts +7 -0
  140. package/lib/citybuliding/building.js +22 -58
  141. package/lib/citybuliding/models/build.d.ts +17 -0
  142. package/lib/citybuliding/models/build.js +144 -199
  143. package/lib/core/BaseLayer.d.ts +247 -0
  144. package/lib/core/BaseLayer.js +1115 -1405
  145. package/lib/core/BaseModel.d.ts +82 -0
  146. package/lib/core/BaseModel.js +262 -316
  147. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  148. package/lib/core/CommonStyleAttribute.js +25 -18
  149. package/lib/core/LayerPickService.d.ts +12 -0
  150. package/lib/core/LayerPickService.js +93 -141
  151. package/lib/core/TextureService.d.ts +15 -0
  152. package/lib/core/TextureService.js +59 -68
  153. package/lib/core/constant.d.ts +6 -0
  154. package/lib/core/constant.js +2 -2
  155. package/lib/core/interface.d.ts +282 -0
  156. package/lib/core/interface.js +5 -5
  157. package/lib/core/line_trangluation.d.ts +19 -0
  158. package/lib/core/line_trangluation.js +38 -43
  159. package/lib/core/schema.d.ts +27 -0
  160. package/lib/core/shape/Path.d.ts +39 -0
  161. package/lib/core/shape/Path.js +21 -14
  162. package/lib/core/shape/arrow.d.ts +25 -0
  163. package/lib/core/shape/arrow.js +50 -62
  164. package/lib/core/shape/extrude.d.ts +17 -0
  165. package/lib/core/shape/extrude.js +54 -63
  166. package/lib/core/triangulation.d.ts +136 -0
  167. package/lib/core/triangulation.js +194 -174
  168. package/lib/core/utils.d.ts +4 -0
  169. package/lib/core/utils.js +5 -5
  170. package/lib/earth/index.d.ts +22 -0
  171. package/lib/earth/index.js +37 -73
  172. package/lib/earth/models/atmosphere.d.ts +15 -0
  173. package/lib/earth/models/atmosphere.js +100 -148
  174. package/lib/earth/models/base.d.ts +22 -0
  175. package/lib/earth/models/base.js +150 -202
  176. package/lib/earth/models/bloomsphere.d.ts +15 -0
  177. package/lib/earth/models/bloomsphere.js +99 -147
  178. package/lib/earth/utils.d.ts +26 -0
  179. package/lib/earth/utils.js +37 -39
  180. package/lib/geometry/index.d.ts +22 -0
  181. package/lib/geometry/index.js +38 -75
  182. package/lib/geometry/models/billboard.d.ts +24 -0
  183. package/lib/geometry/models/billboard.js +149 -204
  184. package/lib/geometry/models/index.d.ts +5 -0
  185. package/lib/geometry/models/index.js +1 -1
  186. package/lib/geometry/models/plane.d.ts +43 -0
  187. package/lib/geometry/models/plane.js +280 -357
  188. package/lib/geometry/models/sprite.d.ts +48 -0
  189. package/lib/geometry/models/sprite.js +184 -240
  190. package/lib/heatmap/index.d.ts +13 -0
  191. package/lib/heatmap/index.js +74 -122
  192. package/lib/heatmap/models/grid.d.ts +15 -0
  193. package/lib/heatmap/models/grid.js +68 -118
  194. package/lib/heatmap/models/grid3d.d.ts +15 -0
  195. package/lib/heatmap/models/grid3d.js +103 -151
  196. package/lib/heatmap/models/heatmap.d.ts +27 -0
  197. package/lib/heatmap/models/heatmap.js +400 -455
  198. package/lib/heatmap/models/hexagon.d.ts +15 -0
  199. package/lib/heatmap/models/hexagon.js +69 -119
  200. package/lib/heatmap/models/index.d.ts +5 -0
  201. package/lib/heatmap/models/index.js +1 -1
  202. package/lib/heatmap/triangulation.d.ts +5 -0
  203. package/lib/heatmap/triangulation.js +20 -20
  204. package/lib/image/index.d.ts +9 -0
  205. package/lib/image/index.js +25 -62
  206. package/lib/image/models/image.d.ts +17 -0
  207. package/lib/image/models/image.js +101 -163
  208. package/lib/image/models/index.d.ts +5 -0
  209. package/lib/image/models/index.js +1 -1
  210. package/lib/index.d.ts +18 -0
  211. package/lib/index.js +17 -17
  212. package/lib/line/index.d.ts +36 -0
  213. package/lib/line/index.js +67 -106
  214. package/lib/line/models/arc.d.ts +22 -0
  215. package/lib/line/models/arc.js +202 -248
  216. package/lib/line/models/arc_3d.d.ts +22 -0
  217. package/lib/line/models/arc_3d.js +193 -242
  218. package/lib/line/models/flow.d.ts +14 -0
  219. package/lib/line/models/flow.js +103 -153
  220. package/lib/line/models/great_circle.d.ts +17 -0
  221. package/lib/line/models/great_circle.js +185 -234
  222. package/lib/line/models/index.d.ts +5 -0
  223. package/lib/line/models/index.js +1 -1
  224. package/lib/line/models/line.d.ts +27 -0
  225. package/lib/line/models/line.js +233 -285
  226. package/lib/line/models/simple_line.d.ts +19 -0
  227. package/lib/line/models/simple_line.js +144 -192
  228. package/lib/line/models/wall.d.ts +17 -0
  229. package/lib/line/models/wall.js +223 -273
  230. package/lib/line/shaders/line/line_vert.glsl +0 -2
  231. package/lib/line/shaders/wall/wall_vert.glsl +15 -0
  232. package/lib/mask/index.d.ts +16 -0
  233. package/lib/mask/index.js +18 -53
  234. package/lib/mask/models/fill.d.ts +18 -0
  235. package/lib/mask/models/fill.js +53 -108
  236. package/lib/mask/models/index.d.ts +5 -0
  237. package/lib/mask/models/index.js +1 -1
  238. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  239. package/lib/plugins/DataMappingPlugin.js +206 -250
  240. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  241. package/lib/plugins/DataSourcePlugin.js +65 -91
  242. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  243. package/lib/plugins/FeatureScalePlugin.js +261 -304
  244. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  245. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  246. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  247. package/lib/plugins/LayerMaskPlugin.js +16 -24
  248. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  249. package/lib/plugins/LayerModelPlugin.js +53 -135
  250. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  251. package/lib/plugins/LayerStylePlugin.js +15 -23
  252. package/lib/plugins/LightingPlugin.d.ts +35 -0
  253. package/lib/plugins/LightingPlugin.js +27 -36
  254. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  255. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  256. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  257. package/lib/plugins/PixelPickingPlugin.js +130 -150
  258. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  259. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  260. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  261. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  262. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  263. package/lib/plugins/UpdateModelPlugin.js +17 -26
  264. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  265. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  266. package/lib/plugins/index.d.ts +15 -0
  267. package/lib/point/index.d.ts +33 -0
  268. package/lib/point/index.js +120 -182
  269. package/lib/point/models/billboard_point.d.ts +21 -0
  270. package/lib/point/models/billboard_point.js +74 -127
  271. package/lib/point/models/earthExtrude.d.ts +16 -0
  272. package/lib/point/models/earthExtrude.js +172 -220
  273. package/lib/point/models/earthFill.d.ts +15 -0
  274. package/lib/point/models/earthFill.js +138 -192
  275. package/lib/point/models/extrude.d.ts +16 -0
  276. package/lib/point/models/extrude.js +169 -217
  277. package/lib/point/models/fill.d.ts +31 -0
  278. package/lib/point/models/fill.js +155 -210
  279. package/lib/point/models/fillImage.d.ts +26 -0
  280. package/lib/point/models/fillImage.js +159 -211
  281. package/lib/point/models/image.d.ts +18 -0
  282. package/lib/point/models/image.js +129 -180
  283. package/lib/point/models/index.d.ts +5 -0
  284. package/lib/point/models/index.js +1 -1
  285. package/lib/point/models/normal.d.ts +22 -0
  286. package/lib/point/models/normal.js +69 -122
  287. package/lib/point/models/radar.d.ts +22 -0
  288. package/lib/point/models/radar.js +95 -148
  289. package/lib/point/models/text.d.ts +69 -0
  290. package/lib/point/models/text.js +449 -578
  291. package/lib/point/shape/extrude.d.ts +15 -0
  292. package/lib/point/shape/extrude.js +19 -25
  293. package/lib/polygon/index.d.ts +18 -0
  294. package/lib/polygon/index.js +63 -99
  295. package/lib/polygon/models/extrude.d.ts +25 -0
  296. package/lib/polygon/models/extrude.js +210 -281
  297. package/lib/polygon/models/extrusion.d.ts +24 -0
  298. package/lib/polygon/models/extrusion.js +97 -142
  299. package/lib/polygon/models/fill.d.ts +18 -0
  300. package/lib/polygon/models/fill.js +104 -154
  301. package/lib/polygon/models/index.d.ts +5 -0
  302. package/lib/polygon/models/index.js +1 -1
  303. package/lib/polygon/models/ocean.d.ts +23 -0
  304. package/lib/polygon/models/ocean.js +141 -198
  305. package/lib/polygon/models/water.d.ts +21 -0
  306. package/lib/polygon/models/water.js +122 -179
  307. package/lib/raster/buffers/triangulation.d.ts +6 -0
  308. package/lib/raster/buffers/triangulation.js +13 -11
  309. package/lib/raster/index.d.ts +11 -0
  310. package/lib/raster/index.js +49 -88
  311. package/lib/raster/models/index.d.ts +5 -0
  312. package/lib/raster/models/index.js +1 -1
  313. package/lib/raster/models/raster.d.ts +21 -0
  314. package/lib/raster/models/raster.js +136 -202
  315. package/lib/raster/models/rasterRgb.d.ts +21 -0
  316. package/lib/raster/models/rasterRgb.js +136 -208
  317. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  318. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  319. package/lib/tile/core/BaseLayer.d.ts +48 -0
  320. package/lib/tile/core/BaseLayer.js +207 -281
  321. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  322. package/lib/tile/core/TileDebugLayer.js +14 -46
  323. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  324. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  325. package/lib/tile/interaction/getRasterData.js +24 -32
  326. package/lib/tile/interaction/utils.d.ts +11 -0
  327. package/lib/tile/interaction/utils.js +15 -34
  328. package/lib/tile/interface.d.ts +29 -0
  329. package/lib/tile/service/TileLayerService.d.ts +33 -0
  330. package/lib/tile/service/TileLayerService.js +105 -177
  331. package/lib/tile/service/TilePickService.d.ts +26 -0
  332. package/lib/tile/service/TilePickService.js +100 -156
  333. package/lib/tile/service/TileSourceService.d.ts +7 -0
  334. package/lib/tile/service/TileSourceService.js +20 -29
  335. package/lib/tile/tile/DebugTile.d.ts +16 -0
  336. package/lib/tile/tile/DebugTile.js +43 -78
  337. package/lib/tile/tile/ImageTile.d.ts +14 -0
  338. package/lib/tile/tile/ImageTile.js +35 -66
  339. package/lib/tile/tile/MaskTile.d.ts +18 -0
  340. package/lib/tile/tile/MaskTile.js +49 -81
  341. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  342. package/lib/tile/tile/RasterRGBTile.js +42 -71
  343. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  344. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  345. package/lib/tile/tile/RasterTile.d.ts +18 -0
  346. package/lib/tile/tile/RasterTile.js +71 -104
  347. package/lib/tile/tile/Tile.d.ts +114 -0
  348. package/lib/tile/tile/Tile.js +152 -231
  349. package/lib/tile/tile/VectorTile.d.ts +26 -0
  350. package/lib/tile/tile/VectorTile.js +79 -124
  351. package/lib/tile/tile/index.d.ts +12 -0
  352. package/lib/tile/tile/index.js +6 -4
  353. package/lib/tile/tile/util.d.ts +5 -0
  354. package/lib/tile/utils/constants.d.ts +1 -0
  355. package/lib/tile/utils/constants.js +1 -1
  356. package/lib/tile/utils/utils.d.ts +8 -0
  357. package/lib/tile/utils/utils.js +2 -2
  358. package/lib/utils/blend.d.ts +2 -0
  359. package/lib/utils/blend.js +52 -48
  360. package/lib/utils/collision-index.d.ts +47 -0
  361. package/lib/utils/collision-index.js +64 -69
  362. package/lib/utils/extrude_polyline.d.ts +68 -0
  363. package/lib/utils/extrude_polyline.js +442 -470
  364. package/lib/utils/grid-index.d.ts +28 -0
  365. package/lib/utils/grid-index.js +97 -123
  366. package/lib/utils/identityScale.d.ts +8 -0
  367. package/lib/utils/identityScale.js +5 -5
  368. package/lib/utils/load-image.d.ts +1 -0
  369. package/lib/utils/load-image.js +15 -39
  370. package/lib/utils/multiPassRender.d.ts +16 -0
  371. package/lib/utils/multiPassRender.js +7 -10
  372. package/lib/utils/polylineNormal.d.ts +9 -0
  373. package/lib/utils/polylineNormal.js +40 -44
  374. package/lib/utils/rampcolor_legend.d.ts +6 -0
  375. package/lib/utils/rampcolor_legend.js +5 -5
  376. package/lib/utils/simpleLine.d.ts +23 -0
  377. package/lib/utils/simpleLine.js +54 -65
  378. package/lib/utils/stencil.d.ts +7 -0
  379. package/lib/utils/symbol-layout.d.ts +43 -0
  380. package/lib/utils/symbol-layout.js +95 -117
  381. package/lib/wind/index.d.ts +11 -0
  382. package/lib/wind/index.js +30 -71
  383. package/lib/wind/models/index.d.ts +5 -0
  384. package/lib/wind/models/index.js +1 -1
  385. package/lib/wind/models/utils.d.ts +19 -0
  386. package/lib/wind/models/utils.js +36 -34
  387. package/lib/wind/models/wind.d.ts +24 -0
  388. package/lib/wind/models/wind.js +205 -260
  389. package/lib/wind/models/windRender.d.ts +104 -0
  390. package/lib/wind/models/windRender.js +261 -272
  391. package/lib/wind/models/windShader.d.ts +12 -0
  392. package/lib/wind/models/windShader.js +145 -6
  393. package/package.json +16 -19
  394. package/CHANGELOG.md +0 -492
  395. package/LICENSE.md +0 -21
  396. package/es/glsl.d.ts +0 -5
  397. package/lib/glsl.d.ts +0 -5
@@ -1,21 +1,17 @@
1
- import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray";
2
- import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
3
- import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
4
- import _createClass from "@babel/runtime/helpers/esm/createClass";
5
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
6
2
  import { aProjectFlat } from '@antv/l7-utils';
7
3
  import { vec2 } from 'gl-matrix';
8
- var tmp = vec2.create();
4
+ const tmp = vec2.create();
9
5
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
10
- var capEnd = vec2.create();
11
- var lineA = vec2.create();
12
- var lineB = vec2.create();
13
- var tangent = vec2.create();
6
+ const capEnd = vec2.create();
7
+ const lineA = vec2.create();
8
+ const lineB = vec2.create();
9
+ const tangent = vec2.create();
14
10
  export function computeMiter(lineTangent, miter, start, end, halfThick) {
15
11
  vec2.add(lineTangent, start, end);
16
12
  vec2.normalize(lineTangent, lineTangent);
17
13
  miter = vec2.fromValues(-lineTangent[1], lineTangent[0]);
18
- var tmpvec = vec2.fromValues(-start[1], start[0]);
14
+ const tmpvec = vec2.fromValues(-start[1], start[0]);
19
15
  return [halfThick / vec2.dot(miter, tmpvec), miter];
20
16
  }
21
17
  export function computeNormal(out, dir) {
@@ -30,9 +26,9 @@ function isPointEqual(a, b) {
30
26
  return a[0] === b[0] && a[1] === b[1];
31
27
  }
32
28
  export function getArrayUnique(matrix) {
33
- var map = new Map();
34
- for (var i = 0; i < matrix.length; i++) {
35
- var key = matrix[0].toString() + '-' + matrix[1].toString();
29
+ const map = new Map();
30
+ for (let i = 0; i < matrix.length; i++) {
31
+ const key = matrix[0].toString() + '-' + matrix[1].toString();
36
32
  if (map.get(key)) {
37
33
  matrix.splice(i, 1);
38
34
  i++;
@@ -42,10 +38,14 @@ export function getArrayUnique(matrix) {
42
38
  }
43
39
  return matrix;
44
40
  }
45
- var ExtrudePolyline = /*#__PURE__*/function () {
46
- function ExtrudePolyline() {
47
- var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
48
- _classCallCheck(this, ExtrudePolyline);
41
+ export default class ExtrudePolyline {
42
+ constructor(opts = {}) {
43
+ _defineProperty(this, "complex", void 0);
44
+ _defineProperty(this, "join", void 0);
45
+ _defineProperty(this, "cap", void 0);
46
+ _defineProperty(this, "miterLimit", void 0);
47
+ _defineProperty(this, "thickness", void 0);
48
+ _defineProperty(this, "normal", void 0);
49
49
  _defineProperty(this, "lastFlip", -1);
50
50
  _defineProperty(this, "miter", vec2.fromValues(0, 0));
51
51
  _defineProperty(this, "started", false);
@@ -65,501 +65,471 @@ var ExtrudePolyline = /*#__PURE__*/function () {
65
65
  indexes: []
66
66
  };
67
67
  }
68
- _createClass(ExtrudePolyline, [{
69
- key: "simpleExtrude",
70
- value: function simpleExtrude(points) {
71
- var complex = this.complex;
72
- if (points.length <= 1) {
73
- return complex;
74
- }
75
- this.lastFlip = -1;
76
- this.started = false;
77
- this.normal = null;
78
- this.totalDistance = 0;
79
- var total = points.length;
80
- var count = complex.startIndex;
81
- for (var i = 1; i < total; i++) {
82
- var last = points[i - 1];
83
- var cur = points[i];
84
- var next = i < points.length - 1 ? points[i + 1] : null;
85
- var amt = this.simpleSegment(complex, count, last, cur, next);
86
- count += amt;
87
- }
88
- if (this.dash) {
89
- for (var _i = 0; _i < complex.positions.length / 6; _i++) {
90
- complex.positions[_i * 6 + 5] = this.totalDistance;
91
- }
92
- }
93
- complex.startIndex = complex.positions.length / 6;
68
+ simpleExtrude(points) {
69
+ const complex = this.complex;
70
+ if (points.length <= 1) {
94
71
  return complex;
95
72
  }
96
- }, {
97
- key: "simpleExtrude_gaode2",
98
- value: function simpleExtrude_gaode2(points, originPoints) {
99
- var complex = this.complex;
100
- if (points.length <= 1) {
101
- return complex;
102
- }
103
- this.lastFlip = -1;
104
- this.started = false;
105
- this.normal = null;
106
- this.totalDistance = 0;
107
- // 去除数组里重复的点
108
- // points = getArrayUnique(points);
109
- var total = points.length;
110
- var count = complex.startIndex;
111
- for (var i = 1; i < total; i++) {
112
- var _originPoints$, _originPoints$i$, _originPoints$2;
113
- var last = points[i - 1];
114
- last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0);
115
- // @ts-ignore
116
- var originLast = originPoints[i - 1];
117
- var cur = points[i];
118
- cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0);
119
- // @ts-ignore
120
- var originCur = originPoints[i];
121
- var next = i < points.length - 1 ? [].concat(_toConsumableArray(points[i + 1]), [(_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0]) : null;
122
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
123
- var amt = this.simpleSegment(complex, count,
124
- // @ts-ignore
125
- last,
126
- // @ts-ignore
127
- cur,
128
- // @ts-ignore
129
- next,
130
- // @ts-ignore
131
- originLast, originCur,
132
- // @ts-ignore
133
- originNext);
134
- count += amt;
135
- }
136
- if (this.dash) {
137
- for (var _i2 = 0; _i2 < complex.positions.length / 6; _i2++) {
138
- complex.positions[_i2 * 6 + 5] = this.totalDistance;
139
- }
140
- }
141
- complex.startIndex = complex.positions.length / 6;
142
- return complex;
73
+ this.lastFlip = -1;
74
+ this.started = false;
75
+ this.normal = null;
76
+ this.totalDistance = 0;
77
+ const total = points.length;
78
+ let count = complex.startIndex;
79
+ for (let i = 1; i < total; i++) {
80
+ const last = points[i - 1];
81
+ const cur = points[i];
82
+ const next = i < points.length - 1 ? points[i + 1] : null;
83
+ const amt = this.simpleSegment(complex, count, last, cur, next);
84
+ count += amt;
143
85
  }
144
- }, {
145
- key: "extrude_gaode2",
146
- value: function extrude_gaode2(points, originPoints) {
147
- var complex = this.complex;
148
- if (points.length <= 1) {
149
- return complex;
86
+ if (this.dash) {
87
+ for (let i = 0; i < complex.positions.length / 6; i++) {
88
+ complex.positions[i * 6 + 5] = this.totalDistance;
150
89
  }
151
- this.lastFlip = -1;
152
- this.started = false;
153
- this.normal = null;
154
- this.totalDistance = 0;
155
- // 去除数组里重复的点
156
- // points = getArrayUnique(points);
157
- var total = points.length;
158
- var count = complex.startIndex;
159
- for (var i = 1; i < total; i++) {
160
- var _originPoints$3, _originPoints$i$2, _originPoints$4;
161
- var last = points[i - 1];
162
- last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0);
163
- // @ts-ignore
164
- var originLast = originPoints[i - 1];
165
- var cur = points[i];
166
- cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0);
167
- // @ts-ignore
168
- var originCur = originPoints[i];
169
- var next = i < points.length - 1 ? [].concat(_toConsumableArray(points[i + 1]), [(_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0]) : null;
170
- var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
171
- var amt = this.segment_gaode2(complex, count,
172
- // @ts-ignore
173
- last,
174
- // @ts-ignore
175
- cur,
176
- // @ts-ignore
177
- next,
178
- // @ts-ignore
179
- originLast, originCur,
180
- // @ts-ignore
181
- originNext);
182
- count += amt;
183
- }
184
- if (this.dash) {
185
- for (var _i3 = 0; _i3 < complex.positions.length / 6; _i3++) {
186
- complex.positions[_i3 * 6 + 5] = this.totalDistance;
187
- }
188
- }
189
- complex.startIndex = complex.positions.length / 6;
90
+ }
91
+ complex.startIndex = complex.positions.length / 6;
92
+ return complex;
93
+ }
94
+ simpleExtrude_gaode2(points, originPoints) {
95
+ const complex = this.complex;
96
+ if (points.length <= 1) {
190
97
  return complex;
191
98
  }
192
- }, {
193
- key: "extrude",
194
- value: function extrude(points) {
195
- var complex = this.complex;
196
- if (points.length <= 1) {
197
- return complex;
198
- }
199
- this.lastFlip = -1;
200
- this.started = false;
201
- this.normal = null;
202
- this.totalDistance = 0;
203
- // 去除数组里重复的点
204
- // points = getArrayUnique(points);
205
- var total = points.length;
206
- var count = complex.startIndex;
207
- for (var i = 1; i < total; i++) {
208
- var last = points[i - 1];
209
- var cur = points[i];
210
- var next = i < points.length - 1 ? points[i + 1] : null;
211
- var amt = this.segment(complex, count, last, cur, next);
212
- count += amt;
213
- }
214
- if (this.dash) {
215
- for (var _i4 = 0; _i4 < complex.positions.length / 6; _i4++) {
216
- complex.positions[_i4 * 6 + 5] = this.totalDistance;
217
- }
99
+ this.lastFlip = -1;
100
+ this.started = false;
101
+ this.normal = null;
102
+ this.totalDistance = 0;
103
+ // 去除数组里重复的点
104
+ // points = getArrayUnique(points);
105
+ const total = points.length;
106
+ let count = complex.startIndex;
107
+ for (let i = 1; i < total; i++) {
108
+ var _originPoints$, _originPoints$i$, _originPoints$2;
109
+ const last = points[i - 1];
110
+ last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0);
111
+ // @ts-ignore
112
+ const originLast = originPoints[i - 1];
113
+ const cur = points[i];
114
+ cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0);
115
+ // @ts-ignore
116
+ const originCur = originPoints[i];
117
+ const next = i < points.length - 1 ? [...points[i + 1], (_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0] : null;
118
+ const originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
119
+ const amt = this.simpleSegment(complex, count,
120
+ // @ts-ignore
121
+ last,
122
+ // @ts-ignore
123
+ cur,
124
+ // @ts-ignore
125
+ next,
126
+ // @ts-ignore
127
+ originLast, originCur,
128
+ // @ts-ignore
129
+ originNext);
130
+ count += amt;
131
+ }
132
+ if (this.dash) {
133
+ for (let i = 0; i < complex.positions.length / 6; i++) {
134
+ complex.positions[i * 6 + 5] = this.totalDistance;
218
135
  }
219
- complex.startIndex = complex.positions.length / 6;
136
+ }
137
+ complex.startIndex = complex.positions.length / 6;
138
+ return complex;
139
+ }
140
+ extrude_gaode2(points, originPoints) {
141
+ const complex = this.complex;
142
+ if (points.length <= 1) {
220
143
  return complex;
221
144
  }
222
- }, {
223
- key: "simpleSegment",
224
- value: function simpleSegment(complex, index, last, cur, next) {
225
- var count = 0;
226
- var indices = complex.indices;
227
- var positions = complex.positions;
228
- var normals = complex.normals;
229
- var flatCur = aProjectFlat([cur[0], cur[1]]);
230
- var flatLast = aProjectFlat([last[0], last[1]]);
145
+ this.lastFlip = -1;
146
+ this.started = false;
147
+ this.normal = null;
148
+ this.totalDistance = 0;
149
+ // 去除数组里重复的点
150
+ // points = getArrayUnique(points);
151
+ const total = points.length;
152
+ let count = complex.startIndex;
153
+ for (let i = 1; i < total; i++) {
154
+ var _originPoints$3, _originPoints$i$2, _originPoints$4;
155
+ const last = points[i - 1];
156
+ last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0);
231
157
  // @ts-ignore
232
- direction(lineA, flatCur, flatLast);
233
- var segmentDistance = 0;
234
- if (this.dash) {
235
- // @ts-ignore
236
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
237
- this.totalDistance += segmentDistance;
158
+ const originLast = originPoints[i - 1];
159
+ const cur = points[i];
160
+ cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0);
161
+ // @ts-ignore
162
+ const originCur = originPoints[i];
163
+ const next = i < points.length - 1 ? [...points[i + 1], (_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0] : null;
164
+ const originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
165
+ const amt = this.segment_gaode2(complex, count,
166
+ // @ts-ignore
167
+ last,
168
+ // @ts-ignore
169
+ cur,
170
+ // @ts-ignore
171
+ next,
172
+ // @ts-ignore
173
+ originLast, originCur,
174
+ // @ts-ignore
175
+ originNext);
176
+ count += amt;
177
+ }
178
+ if (this.dash) {
179
+ for (let i = 0; i < complex.positions.length / 6; i++) {
180
+ complex.positions[i * 6 + 5] = this.totalDistance;
238
181
  }
239
- if (!this.normal) {
240
- this.normal = vec2.create();
241
- computeNormal(this.normal, lineA);
182
+ }
183
+ complex.startIndex = complex.positions.length / 6;
184
+ return complex;
185
+ }
186
+ extrude(points) {
187
+ const complex = this.complex;
188
+ if (points.length <= 1) {
189
+ return complex;
190
+ }
191
+ this.lastFlip = -1;
192
+ this.started = false;
193
+ this.normal = null;
194
+ this.totalDistance = 0;
195
+ // 去除数组里重复的点
196
+ // points = getArrayUnique(points);
197
+ const total = points.length;
198
+ let count = complex.startIndex;
199
+ for (let i = 1; i < total; i++) {
200
+ const last = points[i - 1];
201
+ const cur = points[i];
202
+ const next = i < points.length - 1 ? points[i + 1] : null;
203
+ const amt = this.segment(complex, count, last, cur, next);
204
+ count += amt;
205
+ }
206
+ if (this.dash) {
207
+ for (let i = 0; i < complex.positions.length / 6; i++) {
208
+ complex.positions[i * 6 + 5] = this.totalDistance;
242
209
  }
243
- if (!this.started) {
244
- this.started = true;
245
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
210
+ }
211
+ complex.startIndex = complex.positions.length / 6;
212
+ return complex;
213
+ }
214
+ simpleSegment(complex, index, last, cur, next) {
215
+ let count = 0;
216
+ const indices = complex.indices;
217
+ const positions = complex.positions;
218
+ const normals = complex.normals;
219
+ const flatCur = aProjectFlat([cur[0], cur[1]]);
220
+ const flatLast = aProjectFlat([last[0], last[1]]);
221
+ // @ts-ignore
222
+ direction(lineA, flatCur, flatLast);
223
+ let segmentDistance = 0;
224
+ if (this.dash) {
225
+ // @ts-ignore
226
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
227
+ this.totalDistance += segmentDistance;
228
+ }
229
+ if (!this.normal) {
230
+ this.normal = vec2.create();
231
+ computeNormal(this.normal, lineA);
232
+ }
233
+ if (!this.started) {
234
+ this.started = true;
235
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
236
+ }
237
+ indices.push(index + 0, index + 1, index + 2);
238
+ if (!next) {
239
+ computeNormal(this.normal, lineA);
240
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
241
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
242
+ count += 2;
243
+ } else {
244
+ const flatNext = aProjectFlat([next[0], next[1]]);
245
+ if (isPointEqual(flatCur, flatNext)) {
246
+ vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
246
247
  }
247
- indices.push(index + 0, index + 1, index + 2);
248
- if (!next) {
249
- computeNormal(this.normal, lineA);
250
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
251
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
252
- count += 2;
253
- } else {
254
- var flatNext = aProjectFlat([next[0], next[1]]);
255
- if (isPointEqual(flatCur, flatNext)) {
256
- vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
257
- }
258
- direction(lineB, flatNext, flatCur);
248
+ direction(lineB, flatNext, flatCur);
259
249
 
260
- // stores tangent & miter
250
+ // stores tangent & miter
261
251
 
262
- var _computeMiter = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
263
- _computeMiter2 = _slicedToArray(_computeMiter, 2),
264
- miterLen = _computeMiter2[0],
265
- miter = _computeMiter2[1];
266
- // normal(tmp, lineA)
252
+ const [miterLen, miter] = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness);
253
+ // normal(tmp, lineA)
267
254
 
268
- // get orientation
269
- var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
270
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
271
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
272
- flip = -1;
255
+ // get orientation
256
+ let flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
257
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
258
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
259
+ flip = -1;
273
260
 
274
- // the miter is now the normal for our next join
275
- vec2.copy(this.normal, miter);
276
- count += 2;
277
- this.lastFlip = flip;
278
- }
279
- return count;
261
+ // the miter is now the normal for our next join
262
+ vec2.copy(this.normal, miter);
263
+ count += 2;
264
+ this.lastFlip = flip;
280
265
  }
281
- }, {
282
- key: "segment_gaode2",
283
- value: function segment_gaode2(complex, index, last, cur, next, originLast, originCur,
284
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
285
- originNext) {
286
- var count = 0;
287
- var indices = complex.indices;
288
- var positions = complex.positions;
289
- var normals = complex.normals;
290
- var capSquare = this.cap === 'square';
291
- var joinBevel = this.join === 'bevel';
292
- var flatCur = aProjectFlat([originCur[0], originCur[1]]);
293
- var flatLast = aProjectFlat([originLast[0], originLast[1]]);
266
+ return count;
267
+ }
268
+ segment_gaode2(complex, index, last, cur, next, originLast, originCur,
269
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
270
+ originNext) {
271
+ let count = 0;
272
+ const indices = complex.indices;
273
+ const positions = complex.positions;
274
+ const normals = complex.normals;
275
+ const capSquare = this.cap === 'square';
276
+ const joinBevel = this.join === 'bevel';
277
+ const flatCur = aProjectFlat([originCur[0], originCur[1]]);
278
+ const flatLast = aProjectFlat([originLast[0], originLast[1]]);
279
+ // @ts-ignore
280
+ direction(lineA, cur, last);
281
+ let segmentDistance = 0;
282
+ if (this.dash) {
294
283
  // @ts-ignore
295
- direction(lineA, cur, last);
296
- var segmentDistance = 0;
297
- if (this.dash) {
298
- // @ts-ignore
299
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
300
- this.totalDistance += segmentDistance;
301
- }
302
- if (!this.normal) {
303
- this.normal = vec2.create();
304
- computeNormal(this.normal, lineA);
305
- }
306
- if (!this.started) {
307
- this.started = true;
284
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
285
+ this.totalDistance += segmentDistance;
286
+ }
287
+ if (!this.normal) {
288
+ this.normal = vec2.create();
289
+ computeNormal(this.normal, lineA);
290
+ }
291
+ if (!this.started) {
292
+ this.started = true;
308
293
 
309
- // if the end cap is type square, we can just push the verts out a bit
310
- if (capSquare) {
311
- // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
312
- var out1 = vec2.create();
313
- var out2 = vec2.create();
314
- vec2.add(out1, this.normal, lineA);
315
- vec2.add(out2, this.normal, lineA);
316
- normals.push(out2[0], out2[1], 0);
317
- normals.push(out1[0], out1[1], 0);
318
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
319
- this.complex.indexes.push(this.currentIndex);
320
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
321
- this.complex.indexes.push(this.currentIndex);
322
- this.currentIndex++;
323
- } else {
324
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
325
- }
294
+ // if the end cap is type square, we can just push the verts out a bit
295
+ if (capSquare) {
296
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
297
+ const out1 = vec2.create();
298
+ const out2 = vec2.create();
299
+ vec2.add(out1, this.normal, lineA);
300
+ vec2.add(out2, this.normal, lineA);
301
+ normals.push(out2[0], out2[1], 0);
302
+ normals.push(out1[0], out1[1], 0);
303
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
304
+ this.complex.indexes.push(this.currentIndex);
305
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
306
+ this.complex.indexes.push(this.currentIndex);
307
+ this.currentIndex++;
308
+ } else {
309
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
326
310
  }
327
- indices.push(index + 0, index + 1, index + 2);
328
- if (!next) {
329
- computeNormal(this.normal, lineA);
330
- if (capSquare) {
331
- var _out = vec2.create();
332
- var _out2 = vec2.create();
333
- vec2.sub(_out2, lineA, this.normal);
334
- vec2.add(_out, lineA, this.normal);
335
- normals.push(_out2[0], _out2[1], 0);
336
- normals.push(_out[0], _out[1], 0);
337
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
338
- this.complex.indexes.push(this.currentIndex);
339
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
340
- this.complex.indexes.push(this.currentIndex);
341
- this.currentIndex++;
342
- } else {
343
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
344
- }
345
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
346
- count += 2;
311
+ }
312
+ indices.push(index + 0, index + 1, index + 2);
313
+ if (!next) {
314
+ computeNormal(this.normal, lineA);
315
+ if (capSquare) {
316
+ const out1 = vec2.create();
317
+ const out2 = vec2.create();
318
+ vec2.sub(out2, lineA, this.normal);
319
+ vec2.add(out1, lineA, this.normal);
320
+ normals.push(out2[0], out2[1], 0);
321
+ normals.push(out1[0], out1[1], 0);
322
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
323
+ this.complex.indexes.push(this.currentIndex);
324
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
325
+ this.complex.indexes.push(this.currentIndex);
326
+ this.currentIndex++;
347
327
  } else {
328
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
329
+ }
330
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
331
+ count += 2;
332
+ } else {
333
+ // @ts-ignore
334
+ if (isPointEqual(cur, next)) {
335
+ vec2.add(
348
336
  // @ts-ignore
349
- if (isPointEqual(cur, next)) {
350
- vec2.add(
351
- // @ts-ignore
352
- next,
353
- // @ts-ignore
354
- cur, vec2.normalize(
355
- // @ts-ignore
356
- next,
357
- // @ts-ignore
358
- vec2.subtract(next, cur, last)));
359
- }
337
+ next,
360
338
  // @ts-ignore
361
- direction(lineB, next, cur);
362
- // stores tangent & miter
339
+ cur, vec2.normalize(
340
+ // @ts-ignore
341
+ next,
342
+ // @ts-ignore
343
+ vec2.subtract(next, cur, last)));
344
+ }
345
+ // @ts-ignore
346
+ direction(lineB, next, cur);
347
+ // stores tangent & miter
363
348
 
364
- var _computeMiter3 = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
365
- _computeMiter4 = _slicedToArray(_computeMiter3, 2),
366
- miterLen = _computeMiter4[0],
367
- miter = _computeMiter4[1];
368
- // normal(tmp, lineA)
349
+ const [miterLen, miter] = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness);
350
+ // normal(tmp, lineA)
369
351
 
370
- // get orientation
371
- var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
372
- var bevel = joinBevel;
373
- if (!bevel && this.join === 'miter') {
374
- var limit = miterLen;
375
- if (limit > this.miterLimit) {
376
- bevel = true;
377
- }
352
+ // get orientation
353
+ let flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
354
+ let bevel = joinBevel;
355
+ if (!bevel && this.join === 'miter') {
356
+ const limit = miterLen;
357
+ if (limit > this.miterLimit) {
358
+ bevel = true;
378
359
  }
379
- if (bevel) {
380
- normals.push(this.normal[0], this.normal[1], 0);
381
- normals.push(miter[0], miter[1], 0);
382
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
383
- this.complex.indexes.push(this.currentIndex);
384
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
385
- this.complex.indexes.push(this.currentIndex);
386
- this.currentIndex++;
387
- indices.push.apply(indices, _toConsumableArray(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
360
+ }
361
+ if (bevel) {
362
+ normals.push(this.normal[0], this.normal[1], 0);
363
+ normals.push(miter[0], miter[1], 0);
364
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
365
+ this.complex.indexes.push(this.currentIndex);
366
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
367
+ this.complex.indexes.push(this.currentIndex);
368
+ this.currentIndex++;
369
+ indices.push(...(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
388
370
 
389
- // now add the bevel triangle
390
- indices.push(index + 2, index + 3, index + 4);
391
- computeNormal(tmp, lineB);
392
- vec2.copy(this.normal, tmp); // store normal for next round
393
- normals.push(this.normal[0], this.normal[1], 0);
394
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
395
- this.complex.indexes.push(this.currentIndex);
396
- this.currentIndex++;
397
- count += 3;
398
- } else {
399
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
400
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
401
- flip = -1;
371
+ // now add the bevel triangle
372
+ indices.push(index + 2, index + 3, index + 4);
373
+ computeNormal(tmp, lineB);
374
+ vec2.copy(this.normal, tmp); // store normal for next round
375
+ normals.push(this.normal[0], this.normal[1], 0);
376
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
377
+ this.complex.indexes.push(this.currentIndex);
378
+ this.currentIndex++;
379
+ count += 3;
380
+ } else {
381
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
382
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
383
+ flip = -1;
402
384
 
403
- // the miter is now the normal for our next join
404
- vec2.copy(this.normal, miter);
405
- count += 2;
406
- }
407
- this.lastFlip = flip;
385
+ // the miter is now the normal for our next join
386
+ vec2.copy(this.normal, miter);
387
+ count += 2;
408
388
  }
409
- return count;
389
+ this.lastFlip = flip;
410
390
  }
411
- }, {
412
- key: "segment",
413
- value: function segment(complex, index, last, cur, next) {
414
- var count = 0;
415
- var indices = complex.indices;
416
- var positions = complex.positions;
417
- var normals = complex.normals;
418
- var capSquare = this.cap === 'square';
419
- var joinBevel = this.join === 'bevel';
420
- var flatCur = aProjectFlat([cur[0], cur[1]]);
421
- var flatLast = aProjectFlat([last[0], last[1]]);
391
+ return count;
392
+ }
393
+ segment(complex, index, last, cur, next) {
394
+ let count = 0;
395
+ const indices = complex.indices;
396
+ const positions = complex.positions;
397
+ const normals = complex.normals;
398
+ const capSquare = this.cap === 'square';
399
+ const joinBevel = this.join === 'bevel';
400
+ const flatCur = aProjectFlat([cur[0], cur[1]]);
401
+ const flatLast = aProjectFlat([last[0], last[1]]);
402
+ // @ts-ignore
403
+ direction(lineA, flatCur, flatLast);
404
+ let segmentDistance = 0;
405
+ if (this.dash) {
422
406
  // @ts-ignore
423
- direction(lineA, flatCur, flatLast);
424
- var segmentDistance = 0;
425
- if (this.dash) {
426
- // @ts-ignore
427
- segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
428
- this.totalDistance += segmentDistance;
407
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
408
+ this.totalDistance += segmentDistance;
409
+ }
410
+ if (!this.normal) {
411
+ this.normal = vec2.create();
412
+ computeNormal(this.normal, lineA);
413
+ }
414
+ if (!this.started) {
415
+ this.started = true;
416
+
417
+ // if the end cap is type square, we can just push the verts out a bit
418
+ if (capSquare) {
419
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
420
+ const out1 = vec2.create();
421
+ const out2 = vec2.create();
422
+ vec2.add(out1, this.normal, lineA);
423
+ vec2.add(out2, this.normal, lineA);
424
+ normals.push(out2[0], out2[1], 0);
425
+ normals.push(out1[0], out1[1], 0);
426
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
427
+ this.complex.indexes.push(this.currentIndex);
428
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
429
+ this.complex.indexes.push(this.currentIndex);
430
+ this.currentIndex++;
431
+ // this.extrusions(positions, normals, last, out, this.thickness);
432
+ // last = capEnd;
433
+ } else {
434
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
429
435
  }
430
- if (!this.normal) {
431
- this.normal = vec2.create();
432
- computeNormal(this.normal, lineA);
436
+ }
437
+ indices.push(index + 0, index + 1, index + 2);
438
+ if (!next) {
439
+ computeNormal(this.normal, lineA);
440
+ if (capSquare) {
441
+ // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
442
+ // cur = capEnd;
443
+ const out1 = vec2.create();
444
+ const out2 = vec2.create();
445
+ vec2.sub(out2, lineA, this.normal);
446
+ vec2.add(out1, lineA, this.normal);
447
+ // this.extrusions(positions, normals, cur, out, this.thickness);
448
+ normals.push(out2[0], out2[1], 0);
449
+ normals.push(out1[0], out1[1], 0);
450
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
451
+ this.complex.indexes.push(this.currentIndex);
452
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
453
+ this.complex.indexes.push(this.currentIndex);
454
+ this.currentIndex++;
455
+ } else {
456
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
433
457
  }
434
- if (!this.started) {
435
- this.started = true;
436
458
 
437
- // if the end cap is type square, we can just push the verts out a bit
438
- if (capSquare) {
439
- // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
440
- var out1 = vec2.create();
441
- var out2 = vec2.create();
442
- vec2.add(out1, this.normal, lineA);
443
- vec2.add(out2, this.normal, lineA);
444
- normals.push(out2[0], out2[1], 0);
445
- normals.push(out1[0], out1[1], 0);
446
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
447
- this.complex.indexes.push(this.currentIndex);
448
- positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
449
- this.complex.indexes.push(this.currentIndex);
450
- this.currentIndex++;
451
- // this.extrusions(positions, normals, last, out, this.thickness);
452
- // last = capEnd;
453
- } else {
454
- this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
455
- }
459
+ // this.extrusions(positions, normals, cur, this.normal, this.thickness);
460
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
461
+ count += 2;
462
+ } else {
463
+ const flatNext = aProjectFlat([next[0], next[1]]);
464
+ if (isPointEqual(flatCur, flatNext)) {
465
+ vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
456
466
  }
457
- indices.push(index + 0, index + 1, index + 2);
458
- if (!next) {
459
- computeNormal(this.normal, lineA);
460
- if (capSquare) {
461
- // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
462
- // cur = capEnd;
463
- var _out3 = vec2.create();
464
- var _out4 = vec2.create();
465
- vec2.sub(_out4, lineA, this.normal);
466
- vec2.add(_out3, lineA, this.normal);
467
- // this.extrusions(positions, normals, cur, out, this.thickness);
468
- normals.push(_out4[0], _out4[1], 0);
469
- normals.push(_out3[0], _out3[1], 0);
470
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
471
- this.complex.indexes.push(this.currentIndex);
472
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
473
- this.complex.indexes.push(this.currentIndex);
474
- this.currentIndex++;
475
- } else {
476
- this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
477
- }
467
+ direction(lineB, flatNext, flatCur);
478
468
 
479
- // this.extrusions(positions, normals, cur, this.normal, this.thickness);
480
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
481
- count += 2;
482
- } else {
483
- var flatNext = aProjectFlat([next[0], next[1]]);
484
- if (isPointEqual(flatCur, flatNext)) {
485
- vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
486
- }
487
- direction(lineB, flatNext, flatCur);
469
+ // stores tangent & miter
488
470
 
489
- // stores tangent & miter
471
+ const [miterLen, miter] = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness);
472
+ // normal(tmp, lineA)
490
473
 
491
- var _computeMiter5 = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
492
- _computeMiter6 = _slicedToArray(_computeMiter5, 2),
493
- miterLen = _computeMiter6[0],
494
- miter = _computeMiter6[1];
495
- // normal(tmp, lineA)
496
-
497
- // get orientation
498
- var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
499
- var bevel = joinBevel;
500
- if (!bevel && this.join === 'miter') {
501
- var limit = miterLen;
502
- if (limit > this.miterLimit) {
503
- bevel = true;
504
- }
474
+ // get orientation
475
+ let flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
476
+ let bevel = joinBevel;
477
+ if (!bevel && this.join === 'miter') {
478
+ const limit = miterLen;
479
+ if (limit > this.miterLimit) {
480
+ bevel = true;
505
481
  }
506
- if (bevel) {
507
- normals.push(this.normal[0], this.normal[1], 0);
508
- normals.push(miter[0], miter[1], 0);
509
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
510
- this.complex.indexes.push(this.currentIndex);
511
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
512
- this.complex.indexes.push(this.currentIndex);
513
- this.currentIndex++;
514
- indices.push.apply(indices, _toConsumableArray(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
482
+ }
483
+ if (bevel) {
484
+ normals.push(this.normal[0], this.normal[1], 0);
485
+ normals.push(miter[0], miter[1], 0);
486
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
487
+ this.complex.indexes.push(this.currentIndex);
488
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
489
+ this.complex.indexes.push(this.currentIndex);
490
+ this.currentIndex++;
491
+ indices.push(...(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
515
492
 
516
- // now add the bevel triangle
517
- indices.push(index + 2, index + 3, index + 4);
518
- computeNormal(tmp, lineB);
519
- vec2.copy(this.normal, tmp); // store normal for next round
520
- normals.push(this.normal[0], this.normal[1], 0);
521
- positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
522
- this.complex.indexes.push(this.currentIndex);
523
- this.currentIndex++;
524
- count += 3;
525
- } else {
526
- this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
527
- indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
528
- flip = -1;
493
+ // now add the bevel triangle
494
+ indices.push(index + 2, index + 3, index + 4);
495
+ computeNormal(tmp, lineB);
496
+ vec2.copy(this.normal, tmp); // store normal for next round
497
+ normals.push(this.normal[0], this.normal[1], 0);
498
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
499
+ this.complex.indexes.push(this.currentIndex);
500
+ this.currentIndex++;
501
+ count += 3;
502
+ } else {
503
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
504
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
505
+ flip = -1;
529
506
 
530
- // the miter is now the normal for our next join
531
- vec2.copy(this.normal, miter);
532
- count += 2;
533
- }
534
- this.lastFlip = flip;
507
+ // the miter is now the normal for our next join
508
+ vec2.copy(this.normal, miter);
509
+ count += 2;
535
510
  }
536
- return count;
537
- }
538
- }, {
539
- key: "extrusions",
540
- value: function extrusions(positions, normals, point,
541
- // 顶点
542
- normal,
543
- // 法向量
544
- thickness,
545
- // 高度
546
- distanceRadio) {
547
- normals.push(normal[0], normal[1], 0);
548
- normals.push(normal[0], normal[1], 0);
549
- positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
550
- this.complex.indexes.push(this.currentIndex);
551
- positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
552
- this.complex.indexes.push(this.currentIndex);
553
- this.currentIndex++;
511
+ this.lastFlip = flip;
554
512
  }
555
- }, {
556
- key: "lineSegmentDistance",
557
- value: function lineSegmentDistance(b1, a1) {
558
- var dx = a1[0] - b1[0];
559
- var dy = a1[1] - b1[1];
560
- return Math.sqrt(dx * dx + dy * dy);
561
- }
562
- }]);
563
- return ExtrudePolyline;
564
- }();
565
- export { ExtrudePolyline as default };
513
+ return count;
514
+ }
515
+ extrusions(positions, normals, point,
516
+ // 顶点
517
+ normal,
518
+ // 法向量
519
+ thickness,
520
+ // 高度
521
+ distanceRadio) {
522
+ normals.push(normal[0], normal[1], 0);
523
+ normals.push(normal[0], normal[1], 0);
524
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
525
+ this.complex.indexes.push(this.currentIndex);
526
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
527
+ this.complex.indexes.push(this.currentIndex);
528
+ this.currentIndex++;
529
+ }
530
+ lineSegmentDistance(b1, a1) {
531
+ const dx = a1[0] - b1[0];
532
+ const dy = a1[1] - b1[1];
533
+ return Math.sqrt(dx * dx + dy * dy);
534
+ }
535
+ }