@antv/l7-layers 2.21.0 → 2.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (397) hide show
  1. package/es/canvas/index.js +60 -113
  2. package/es/canvas/models/canvas.js +95 -135
  3. package/es/canvas/models/constants.js +1 -1
  4. package/es/citybuliding/building.js +20 -58
  5. package/es/citybuliding/models/build.js +142 -199
  6. package/es/core/BaseLayer.d.ts +2 -1
  7. package/es/core/BaseLayer.js +1113 -1405
  8. package/es/core/BaseModel.js +262 -318
  9. package/es/core/CommonStyleAttribute.js +25 -18
  10. package/es/core/LayerPickService.js +92 -142
  11. package/es/core/TextureService.js +58 -69
  12. package/es/core/constant.js +2 -2
  13. package/es/core/interface.js +5 -5
  14. package/es/core/line_trangluation.js +38 -43
  15. package/es/core/shape/Path.js +21 -13
  16. package/es/core/shape/arrow.js +50 -62
  17. package/es/core/shape/extrude.js +54 -63
  18. package/es/core/triangulation.js +192 -171
  19. package/es/core/utils.js +5 -5
  20. package/es/earth/index.js +35 -73
  21. package/es/earth/models/atmosphere.js +98 -148
  22. package/es/earth/models/base.js +148 -202
  23. package/es/earth/models/bloomsphere.js +97 -147
  24. package/es/earth/utils.js +37 -38
  25. package/es/geometry/index.js +36 -75
  26. package/es/geometry/models/billboard.js +147 -204
  27. package/es/geometry/models/index.js +1 -1
  28. package/es/geometry/models/plane.js +277 -357
  29. package/es/geometry/models/sprite.js +182 -240
  30. package/es/heatmap/index.js +72 -122
  31. package/es/heatmap/models/grid.js +66 -118
  32. package/es/heatmap/models/grid3d.js +101 -151
  33. package/es/heatmap/models/heatmap.js +398 -455
  34. package/es/heatmap/models/hexagon.js +67 -119
  35. package/es/heatmap/models/index.js +1 -1
  36. package/es/heatmap/triangulation.js +20 -20
  37. package/es/image/index.js +23 -62
  38. package/es/image/models/image.js +99 -163
  39. package/es/image/models/index.js +1 -1
  40. package/es/line/index.js +65 -106
  41. package/es/line/models/arc.js +200 -248
  42. package/es/line/models/arc_3d.js +190 -242
  43. package/es/line/models/flow.js +101 -153
  44. package/es/line/models/great_circle.js +183 -234
  45. package/es/line/models/index.js +1 -1
  46. package/es/line/models/line.js +232 -288
  47. package/es/line/models/simple_line.js +142 -192
  48. package/es/line/models/wall.js +221 -273
  49. package/es/line/shaders/line/line_vert.glsl +0 -2
  50. package/es/line/shaders/wall/wall_vert.glsl +15 -0
  51. package/es/mask/index.js +16 -53
  52. package/es/mask/models/fill.js +51 -108
  53. package/es/mask/models/index.js +1 -1
  54. package/es/plugins/DataMappingPlugin.js +205 -251
  55. package/es/plugins/DataSourcePlugin.js +64 -92
  56. package/es/plugins/FeatureScalePlugin.js +258 -302
  57. package/es/plugins/LayerAnimateStylePlugin.js +12 -22
  58. package/es/plugins/LayerMaskPlugin.js +15 -24
  59. package/es/plugins/LayerModelPlugin.js +52 -136
  60. package/es/plugins/LayerStylePlugin.js +14 -23
  61. package/es/plugins/LightingPlugin.js +26 -37
  62. package/es/plugins/MultiPassRendererPlugin.js +34 -39
  63. package/es/plugins/PixelPickingPlugin.js +129 -151
  64. package/es/plugins/RegisterStyleAttributePlugin.js +80 -96
  65. package/es/plugins/ShaderUniformPlugin.js +159 -131
  66. package/es/plugins/UpdateModelPlugin.js +16 -26
  67. package/es/plugins/UpdateStyleAttributePlugin.js +47 -65
  68. package/es/point/index.js +118 -182
  69. package/es/point/models/billboard_point.js +72 -127
  70. package/es/point/models/earthExtrude.js +170 -220
  71. package/es/point/models/earthFill.js +136 -192
  72. package/es/point/models/extrude.js +167 -217
  73. package/es/point/models/fill.js +153 -210
  74. package/es/point/models/fillImage.js +156 -211
  75. package/es/point/models/image.js +127 -180
  76. package/es/point/models/index.js +1 -1
  77. package/es/point/models/normal.js +67 -122
  78. package/es/point/models/radar.js +93 -148
  79. package/es/point/models/text.js +447 -578
  80. package/es/point/shape/extrude.js +19 -25
  81. package/es/polygon/index.js +61 -99
  82. package/es/polygon/models/extrude.js +208 -281
  83. package/es/polygon/models/extrusion.js +95 -142
  84. package/es/polygon/models/fill.js +103 -155
  85. package/es/polygon/models/index.js +1 -2
  86. package/es/polygon/models/ocean.js +139 -198
  87. package/es/polygon/models/water.js +120 -179
  88. package/es/raster/buffers/triangulation.js +13 -11
  89. package/es/raster/index.js +47 -88
  90. package/es/raster/models/index.js +1 -1
  91. package/es/raster/models/raster.js +134 -202
  92. package/es/raster/models/rasterRgb.js +134 -208
  93. package/es/raster/models/rasterTerrainRgb.js +98 -153
  94. package/es/tile/core/BaseLayer.d.ts +1 -0
  95. package/es/tile/core/BaseLayer.js +206 -282
  96. package/es/tile/core/TileDebugLayer.js +12 -46
  97. package/es/tile/interaction/getRasterData.js +24 -31
  98. package/es/tile/interaction/utils.js +15 -33
  99. package/es/tile/service/TileLayerService.js +104 -177
  100. package/es/tile/service/TilePickService.js +99 -156
  101. package/es/tile/service/TileSourceService.js +17 -26
  102. package/es/tile/tile/DebugTile.js +41 -78
  103. package/es/tile/tile/ImageTile.js +33 -66
  104. package/es/tile/tile/MaskTile.js +47 -81
  105. package/es/tile/tile/RasterRGBTile.js +40 -71
  106. package/es/tile/tile/RasterTerrainRGBTile.js +33 -66
  107. package/es/tile/tile/RasterTile.js +69 -104
  108. package/es/tile/tile/Tile.d.ts +1 -1
  109. package/es/tile/tile/Tile.js +151 -232
  110. package/es/tile/tile/VectorTile.js +77 -124
  111. package/es/tile/tile/index.js +4 -2
  112. package/es/tile/utils/constants.js +1 -1
  113. package/es/tile/utils/utils.js +2 -2
  114. package/es/utils/blend.js +52 -47
  115. package/es/utils/collision-index.js +62 -70
  116. package/es/utils/extrude_polyline.js +441 -471
  117. package/es/utils/grid-index.js +97 -123
  118. package/es/utils/identityScale.js +5 -5
  119. package/es/utils/load-image.js +15 -39
  120. package/es/utils/multiPassRender.js +7 -9
  121. package/es/utils/polylineNormal.js +40 -43
  122. package/es/utils/rampcolor_legend.js +5 -4
  123. package/es/utils/simpleLine.js +53 -66
  124. package/es/utils/symbol-layout.js +95 -117
  125. package/es/wind/index.js +28 -71
  126. package/es/wind/models/index.js +1 -1
  127. package/es/wind/models/utils.js +36 -34
  128. package/es/wind/models/wind.js +203 -260
  129. package/es/wind/models/windRender.js +258 -269
  130. package/es/wind/models/windShader.js +145 -6
  131. package/lib/canvas/index.d.ts +18 -0
  132. package/lib/canvas/index.js +64 -113
  133. package/lib/canvas/models/canvas.d.ts +23 -0
  134. package/lib/canvas/models/canvas.js +97 -136
  135. package/lib/canvas/models/constants.d.ts +2 -0
  136. package/lib/canvas/models/constants.js +1 -1
  137. package/lib/canvas/models/index.d.ts +2 -0
  138. package/lib/canvas/models/index.js +2 -2
  139. package/lib/citybuliding/building.d.ts +7 -0
  140. package/lib/citybuliding/building.js +22 -58
  141. package/lib/citybuliding/models/build.d.ts +17 -0
  142. package/lib/citybuliding/models/build.js +144 -199
  143. package/lib/core/BaseLayer.d.ts +247 -0
  144. package/lib/core/BaseLayer.js +1115 -1405
  145. package/lib/core/BaseModel.d.ts +82 -0
  146. package/lib/core/BaseModel.js +262 -316
  147. package/lib/core/CommonStyleAttribute.d.ts +20 -0
  148. package/lib/core/CommonStyleAttribute.js +25 -18
  149. package/lib/core/LayerPickService.d.ts +12 -0
  150. package/lib/core/LayerPickService.js +93 -141
  151. package/lib/core/TextureService.d.ts +15 -0
  152. package/lib/core/TextureService.js +59 -68
  153. package/lib/core/constant.d.ts +6 -0
  154. package/lib/core/constant.js +2 -2
  155. package/lib/core/interface.d.ts +282 -0
  156. package/lib/core/interface.js +5 -5
  157. package/lib/core/line_trangluation.d.ts +19 -0
  158. package/lib/core/line_trangluation.js +38 -43
  159. package/lib/core/schema.d.ts +27 -0
  160. package/lib/core/shape/Path.d.ts +39 -0
  161. package/lib/core/shape/Path.js +21 -14
  162. package/lib/core/shape/arrow.d.ts +25 -0
  163. package/lib/core/shape/arrow.js +50 -62
  164. package/lib/core/shape/extrude.d.ts +17 -0
  165. package/lib/core/shape/extrude.js +54 -63
  166. package/lib/core/triangulation.d.ts +136 -0
  167. package/lib/core/triangulation.js +194 -174
  168. package/lib/core/utils.d.ts +4 -0
  169. package/lib/core/utils.js +5 -5
  170. package/lib/earth/index.d.ts +22 -0
  171. package/lib/earth/index.js +37 -73
  172. package/lib/earth/models/atmosphere.d.ts +15 -0
  173. package/lib/earth/models/atmosphere.js +100 -148
  174. package/lib/earth/models/base.d.ts +22 -0
  175. package/lib/earth/models/base.js +150 -202
  176. package/lib/earth/models/bloomsphere.d.ts +15 -0
  177. package/lib/earth/models/bloomsphere.js +99 -147
  178. package/lib/earth/utils.d.ts +26 -0
  179. package/lib/earth/utils.js +37 -39
  180. package/lib/geometry/index.d.ts +22 -0
  181. package/lib/geometry/index.js +38 -75
  182. package/lib/geometry/models/billboard.d.ts +24 -0
  183. package/lib/geometry/models/billboard.js +149 -204
  184. package/lib/geometry/models/index.d.ts +5 -0
  185. package/lib/geometry/models/index.js +1 -1
  186. package/lib/geometry/models/plane.d.ts +43 -0
  187. package/lib/geometry/models/plane.js +280 -357
  188. package/lib/geometry/models/sprite.d.ts +48 -0
  189. package/lib/geometry/models/sprite.js +184 -240
  190. package/lib/heatmap/index.d.ts +13 -0
  191. package/lib/heatmap/index.js +74 -122
  192. package/lib/heatmap/models/grid.d.ts +15 -0
  193. package/lib/heatmap/models/grid.js +68 -118
  194. package/lib/heatmap/models/grid3d.d.ts +15 -0
  195. package/lib/heatmap/models/grid3d.js +103 -151
  196. package/lib/heatmap/models/heatmap.d.ts +27 -0
  197. package/lib/heatmap/models/heatmap.js +400 -455
  198. package/lib/heatmap/models/hexagon.d.ts +15 -0
  199. package/lib/heatmap/models/hexagon.js +69 -119
  200. package/lib/heatmap/models/index.d.ts +5 -0
  201. package/lib/heatmap/models/index.js +1 -1
  202. package/lib/heatmap/triangulation.d.ts +5 -0
  203. package/lib/heatmap/triangulation.js +20 -20
  204. package/lib/image/index.d.ts +9 -0
  205. package/lib/image/index.js +25 -62
  206. package/lib/image/models/image.d.ts +17 -0
  207. package/lib/image/models/image.js +101 -163
  208. package/lib/image/models/index.d.ts +5 -0
  209. package/lib/image/models/index.js +1 -1
  210. package/lib/index.d.ts +18 -0
  211. package/lib/index.js +17 -17
  212. package/lib/line/index.d.ts +36 -0
  213. package/lib/line/index.js +67 -106
  214. package/lib/line/models/arc.d.ts +22 -0
  215. package/lib/line/models/arc.js +202 -248
  216. package/lib/line/models/arc_3d.d.ts +22 -0
  217. package/lib/line/models/arc_3d.js +193 -242
  218. package/lib/line/models/flow.d.ts +14 -0
  219. package/lib/line/models/flow.js +103 -153
  220. package/lib/line/models/great_circle.d.ts +17 -0
  221. package/lib/line/models/great_circle.js +185 -234
  222. package/lib/line/models/index.d.ts +5 -0
  223. package/lib/line/models/index.js +1 -1
  224. package/lib/line/models/line.d.ts +27 -0
  225. package/lib/line/models/line.js +233 -285
  226. package/lib/line/models/simple_line.d.ts +19 -0
  227. package/lib/line/models/simple_line.js +144 -192
  228. package/lib/line/models/wall.d.ts +17 -0
  229. package/lib/line/models/wall.js +223 -273
  230. package/lib/line/shaders/line/line_vert.glsl +0 -2
  231. package/lib/line/shaders/wall/wall_vert.glsl +15 -0
  232. package/lib/mask/index.d.ts +16 -0
  233. package/lib/mask/index.js +18 -53
  234. package/lib/mask/models/fill.d.ts +18 -0
  235. package/lib/mask/models/fill.js +53 -108
  236. package/lib/mask/models/index.d.ts +5 -0
  237. package/lib/mask/models/index.js +1 -1
  238. package/lib/plugins/DataMappingPlugin.d.ts +13 -0
  239. package/lib/plugins/DataMappingPlugin.js +206 -250
  240. package/lib/plugins/DataSourcePlugin.d.ts +6 -0
  241. package/lib/plugins/DataSourcePlugin.js +65 -91
  242. package/lib/plugins/FeatureScalePlugin.d.ts +20 -0
  243. package/lib/plugins/FeatureScalePlugin.js +261 -304
  244. package/lib/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  245. package/lib/plugins/LayerAnimateStylePlugin.js +13 -21
  246. package/lib/plugins/LayerMaskPlugin.d.ts +7 -0
  247. package/lib/plugins/LayerMaskPlugin.js +16 -24
  248. package/lib/plugins/LayerModelPlugin.d.ts +10 -0
  249. package/lib/plugins/LayerModelPlugin.js +53 -135
  250. package/lib/plugins/LayerStylePlugin.d.ts +7 -0
  251. package/lib/plugins/LayerStylePlugin.js +15 -23
  252. package/lib/plugins/LightingPlugin.d.ts +35 -0
  253. package/lib/plugins/LightingPlugin.js +27 -36
  254. package/lib/plugins/MultiPassRendererPlugin.d.ts +22 -0
  255. package/lib/plugins/MultiPassRendererPlugin.js +35 -38
  256. package/lib/plugins/PixelPickingPlugin.d.ts +11 -0
  257. package/lib/plugins/PixelPickingPlugin.js +130 -150
  258. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  259. package/lib/plugins/RegisterStyleAttributePlugin.js +81 -96
  260. package/lib/plugins/ShaderUniformPlugin.d.ts +22 -0
  261. package/lib/plugins/ShaderUniformPlugin.js +160 -130
  262. package/lib/plugins/UpdateModelPlugin.d.ts +7 -0
  263. package/lib/plugins/UpdateModelPlugin.js +17 -26
  264. package/lib/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  265. package/lib/plugins/UpdateStyleAttributePlugin.js +48 -65
  266. package/lib/plugins/index.d.ts +15 -0
  267. package/lib/point/index.d.ts +33 -0
  268. package/lib/point/index.js +120 -182
  269. package/lib/point/models/billboard_point.d.ts +21 -0
  270. package/lib/point/models/billboard_point.js +74 -127
  271. package/lib/point/models/earthExtrude.d.ts +16 -0
  272. package/lib/point/models/earthExtrude.js +172 -220
  273. package/lib/point/models/earthFill.d.ts +15 -0
  274. package/lib/point/models/earthFill.js +138 -192
  275. package/lib/point/models/extrude.d.ts +16 -0
  276. package/lib/point/models/extrude.js +169 -217
  277. package/lib/point/models/fill.d.ts +31 -0
  278. package/lib/point/models/fill.js +155 -210
  279. package/lib/point/models/fillImage.d.ts +26 -0
  280. package/lib/point/models/fillImage.js +159 -211
  281. package/lib/point/models/image.d.ts +18 -0
  282. package/lib/point/models/image.js +129 -180
  283. package/lib/point/models/index.d.ts +5 -0
  284. package/lib/point/models/index.js +1 -1
  285. package/lib/point/models/normal.d.ts +22 -0
  286. package/lib/point/models/normal.js +69 -122
  287. package/lib/point/models/radar.d.ts +22 -0
  288. package/lib/point/models/radar.js +95 -148
  289. package/lib/point/models/text.d.ts +69 -0
  290. package/lib/point/models/text.js +449 -578
  291. package/lib/point/shape/extrude.d.ts +15 -0
  292. package/lib/point/shape/extrude.js +19 -25
  293. package/lib/polygon/index.d.ts +18 -0
  294. package/lib/polygon/index.js +63 -99
  295. package/lib/polygon/models/extrude.d.ts +25 -0
  296. package/lib/polygon/models/extrude.js +210 -281
  297. package/lib/polygon/models/extrusion.d.ts +24 -0
  298. package/lib/polygon/models/extrusion.js +97 -142
  299. package/lib/polygon/models/fill.d.ts +18 -0
  300. package/lib/polygon/models/fill.js +104 -154
  301. package/lib/polygon/models/index.d.ts +5 -0
  302. package/lib/polygon/models/index.js +1 -1
  303. package/lib/polygon/models/ocean.d.ts +23 -0
  304. package/lib/polygon/models/ocean.js +141 -198
  305. package/lib/polygon/models/water.d.ts +21 -0
  306. package/lib/polygon/models/water.js +122 -179
  307. package/lib/raster/buffers/triangulation.d.ts +6 -0
  308. package/lib/raster/buffers/triangulation.js +13 -11
  309. package/lib/raster/index.d.ts +11 -0
  310. package/lib/raster/index.js +49 -88
  311. package/lib/raster/models/index.d.ts +5 -0
  312. package/lib/raster/models/index.js +1 -1
  313. package/lib/raster/models/raster.d.ts +21 -0
  314. package/lib/raster/models/raster.js +136 -202
  315. package/lib/raster/models/rasterRgb.d.ts +21 -0
  316. package/lib/raster/models/rasterRgb.js +136 -208
  317. package/lib/raster/models/rasterTerrainRgb.d.ts +16 -0
  318. package/lib/raster/models/rasterTerrainRgb.js +100 -153
  319. package/lib/tile/core/BaseLayer.d.ts +48 -0
  320. package/lib/tile/core/BaseLayer.js +207 -281
  321. package/lib/tile/core/TileDebugLayer.d.ts +15 -0
  322. package/lib/tile/core/TileDebugLayer.js +14 -46
  323. package/lib/tile/interaction/getFeatureData.d.ts +0 -0
  324. package/lib/tile/interaction/getRasterData.d.ts +4 -0
  325. package/lib/tile/interaction/getRasterData.js +24 -32
  326. package/lib/tile/interaction/utils.d.ts +11 -0
  327. package/lib/tile/interaction/utils.js +15 -34
  328. package/lib/tile/interface.d.ts +29 -0
  329. package/lib/tile/service/TileLayerService.d.ts +33 -0
  330. package/lib/tile/service/TileLayerService.js +105 -177
  331. package/lib/tile/service/TilePickService.d.ts +26 -0
  332. package/lib/tile/service/TilePickService.js +100 -156
  333. package/lib/tile/service/TileSourceService.d.ts +7 -0
  334. package/lib/tile/service/TileSourceService.js +20 -29
  335. package/lib/tile/tile/DebugTile.d.ts +16 -0
  336. package/lib/tile/tile/DebugTile.js +43 -78
  337. package/lib/tile/tile/ImageTile.d.ts +14 -0
  338. package/lib/tile/tile/ImageTile.js +35 -66
  339. package/lib/tile/tile/MaskTile.d.ts +18 -0
  340. package/lib/tile/tile/MaskTile.js +49 -81
  341. package/lib/tile/tile/RasterRGBTile.d.ts +11 -0
  342. package/lib/tile/tile/RasterRGBTile.js +42 -71
  343. package/lib/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  344. package/lib/tile/tile/RasterTerrainRGBTile.js +35 -66
  345. package/lib/tile/tile/RasterTile.d.ts +18 -0
  346. package/lib/tile/tile/RasterTile.js +71 -104
  347. package/lib/tile/tile/Tile.d.ts +114 -0
  348. package/lib/tile/tile/Tile.js +152 -231
  349. package/lib/tile/tile/VectorTile.d.ts +26 -0
  350. package/lib/tile/tile/VectorTile.js +79 -124
  351. package/lib/tile/tile/index.d.ts +12 -0
  352. package/lib/tile/tile/index.js +6 -4
  353. package/lib/tile/tile/util.d.ts +5 -0
  354. package/lib/tile/utils/constants.d.ts +1 -0
  355. package/lib/tile/utils/constants.js +1 -1
  356. package/lib/tile/utils/utils.d.ts +8 -0
  357. package/lib/tile/utils/utils.js +2 -2
  358. package/lib/utils/blend.d.ts +2 -0
  359. package/lib/utils/blend.js +52 -48
  360. package/lib/utils/collision-index.d.ts +47 -0
  361. package/lib/utils/collision-index.js +64 -69
  362. package/lib/utils/extrude_polyline.d.ts +68 -0
  363. package/lib/utils/extrude_polyline.js +442 -470
  364. package/lib/utils/grid-index.d.ts +28 -0
  365. package/lib/utils/grid-index.js +97 -123
  366. package/lib/utils/identityScale.d.ts +8 -0
  367. package/lib/utils/identityScale.js +5 -5
  368. package/lib/utils/load-image.d.ts +1 -0
  369. package/lib/utils/load-image.js +15 -39
  370. package/lib/utils/multiPassRender.d.ts +16 -0
  371. package/lib/utils/multiPassRender.js +7 -10
  372. package/lib/utils/polylineNormal.d.ts +9 -0
  373. package/lib/utils/polylineNormal.js +40 -44
  374. package/lib/utils/rampcolor_legend.d.ts +6 -0
  375. package/lib/utils/rampcolor_legend.js +5 -5
  376. package/lib/utils/simpleLine.d.ts +23 -0
  377. package/lib/utils/simpleLine.js +54 -65
  378. package/lib/utils/stencil.d.ts +7 -0
  379. package/lib/utils/symbol-layout.d.ts +43 -0
  380. package/lib/utils/symbol-layout.js +95 -117
  381. package/lib/wind/index.d.ts +11 -0
  382. package/lib/wind/index.js +30 -71
  383. package/lib/wind/models/index.d.ts +5 -0
  384. package/lib/wind/models/index.js +1 -1
  385. package/lib/wind/models/utils.d.ts +19 -0
  386. package/lib/wind/models/utils.js +36 -34
  387. package/lib/wind/models/wind.d.ts +24 -0
  388. package/lib/wind/models/wind.js +205 -260
  389. package/lib/wind/models/windRender.d.ts +104 -0
  390. package/lib/wind/models/windRender.js +261 -272
  391. package/lib/wind/models/windShader.d.ts +12 -0
  392. package/lib/wind/models/windShader.js +145 -6
  393. package/package.json +16 -19
  394. package/CHANGELOG.md +0 -492
  395. package/LICENSE.md +0 -21
  396. package/es/glsl.d.ts +0 -5
  397. package/lib/glsl.d.ts +0 -5
@@ -5,303 +5,253 @@ Object.defineProperty(exports, "__esModule", {
5
5
  value: true
6
6
  });
7
7
  exports.default = void 0;
8
- var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
8
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
12
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
13
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
14
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
15
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
16
9
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
17
10
  var _l7Core = require("@antv/l7-core");
18
11
  var _l7Utils = require("@antv/l7-utils");
19
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
20
13
  var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
21
14
  var _triangulation = require("../../core/triangulation");
22
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
23
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
24
15
  /* babel-plugin-inline-import '../shaders/wall/wall_frag.glsl' */
25
- var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\n// line texture\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\nin vec2 v_iconMapUV;\nin float v_blur;\nin float v_radio;\nin vec4 v_color;\nin vec4 v_dataset;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = v_dataset.a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n\n outputColor.a *= v_color.a; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n outputColor.a = mix(0.0, outputColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n outputColor = filterColor(outputColor);\n}\n";
16
+ const line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\n// line texture\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\nin vec2 v_iconMapUV;\nin float v_blur;\nin float v_radio;\nin vec4 v_color;\nin vec4 v_dataset;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = v_dataset.a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n\n outputColor.a *= v_color.a; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n outputColor.a = mix(0.0, outputColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n outputColor = filterColor(outputColor);\n}\n";
26
17
  /* babel-plugin-inline-import '../shaders/wall/wall_vert.glsl' */
27
- var line_vert = "#define Animate 0.0\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec2 a_Size;\nlayout(location = 10) in float a_Miter;\nlayout(location = 11) in float a_Total_Distance;\nlayout(location = 12) in vec4 a_Instance;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_iconMapUV;\nlayout(location = 15) in float a_Distance;\n\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_color;\nout float v_blur;\nout float v_radio;\nout vec4 v_dataset;\n\nvoid main() {\n\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_animate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { \n originSize = project_float_meter(a_Size.x); // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n }\n\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
28
- var LineWallModel = exports.default = /*#__PURE__*/function (_BaseModel) {
29
- (0, _inherits2.default)(LineWallModel, _BaseModel);
30
- var _super = _createSuper(LineWallModel);
31
- function LineWallModel() {
32
- var _this;
33
- (0, _classCallCheck2.default)(this, LineWallModel);
34
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
35
- args[_key] = arguments[_key];
36
- }
37
- _this = _super.call.apply(_super, [this].concat(args));
38
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
39
- var createTexture2D = _this.rendererService.createTexture2D;
40
- if (_this.texture) {
41
- _this.texture.update({
42
- data: _this.iconService.getCanvas()
18
+ const line_vert = "#define Animate 0.0\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec2 a_Size;\nlayout(location = 10) in float a_Miter;\nlayout(location = 11) in float a_Total_Distance;\nlayout(location = 12) in vec4 a_Instance;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_iconMapUV;\nlayout(location = 15) in float a_Distance;\n\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_color;\nout float v_blur;\nout float v_radio;\nout vec4 v_dataset;\n\nvoid main() {\n\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_animate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { \n originSize = project_float_meter(a_Size.x); // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n }\n\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n// \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n if(u_heightfixed > 0.0) {\n wallHeight *= mapboxZoomScale;\n }\n \n } else {\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n wallHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
19
+ class LineWallModel extends _BaseModel.default {
20
+ constructor(...args) {
21
+ super(...args);
22
+ (0, _defineProperty2.default)(this, "texture", void 0);
23
+ (0, _defineProperty2.default)(this, "updateTexture", () => {
24
+ const {
25
+ createTexture2D
26
+ } = this.rendererService;
27
+ if (this.texture) {
28
+ this.texture.update({
29
+ data: this.iconService.getCanvas()
43
30
  });
44
- _this.layer.render();
31
+ this.layer.render();
45
32
  return;
46
33
  }
47
- _this.texture = createTexture2D({
48
- data: _this.iconService.getCanvas(),
34
+ this.texture = createTexture2D({
35
+ data: this.iconService.getCanvas(),
49
36
  mag: _l7Core.gl.NEAREST,
50
37
  min: _l7Core.gl.NEAREST,
51
38
  premultiplyAlpha: false,
52
39
  width: 1024,
53
- height: _this.iconService.canvasHeight || 128
40
+ height: this.iconService.canvasHeight || 128
54
41
  });
55
- _this.textures = [_this.texture];
42
+ this.textures = [this.texture];
56
43
  });
57
- return _this;
58
44
  }
59
- (0, _createClass2.default)(LineWallModel, [{
60
- key: "getCommonUniformsInfo",
61
- value: function getCommonUniformsInfo() {
62
- var _ref = this.layer.getLayerConfig(),
63
- sourceColor = _ref.sourceColor,
64
- targetColor = _ref.targetColor,
65
- _ref$textureBlend = _ref.textureBlend,
66
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
67
- _ref$heightfixed = _ref.heightfixed,
68
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
69
- _ref$lineTexture = _ref.lineTexture,
70
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
71
- _ref$iconStep = _ref.iconStep,
72
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
73
- _ref$iconStepCount = _ref.iconStepCount,
74
- iconStepCount = _ref$iconStepCount === void 0 ? 1 : _ref$iconStepCount;
75
- var _ref2 = this.layer.getLayerConfig(),
76
- animateOption = _ref2.animateOption;
77
- if (this.rendererService.getDirty()) {
78
- var _this$texture;
79
- (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
80
- }
81
-
82
- // 转化渐变色
83
- var useLinearColor = 0; // 默认不生效
84
- var sourceColorArr = [0, 0, 0, 0];
85
- var targetColorArr = [0, 0, 0, 0];
86
- if (sourceColor && targetColor) {
87
- sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
88
- targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
89
- useLinearColor = 1;
90
- }
91
- var commonOptions = {
92
- u_animate: this.animateOption2Array(animateOption),
93
- u_sourceColor: sourceColorArr,
94
- u_targetColor: targetColorArr,
95
- u_textSize: [1024, this.iconService.canvasHeight || 128],
96
- u_icon_step: iconStep,
97
- u_heightfixed: Number(heightfixed),
98
- // 渐变色支持参数
99
- u_linearColor: useLinearColor,
100
- u_line_texture: lineTexture ? 1.0 : 0.0,
101
- // 传入线的标识
102
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
103
- u_iconStepCount: iconStepCount,
104
- u_time: this.layer.getLayerAnimateTime() || 0
105
- };
106
- var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
107
- return commonBufferInfo;
45
+ getCommonUniformsInfo() {
46
+ const {
47
+ sourceColor,
48
+ targetColor,
49
+ textureBlend = 'normal',
50
+ heightfixed = false,
51
+ lineTexture = false,
52
+ iconStep = 100,
53
+ iconStepCount = 1
54
+ } = this.layer.getLayerConfig();
55
+ const {
56
+ animateOption
57
+ } = this.layer.getLayerConfig();
58
+ if (this.rendererService.getDirty()) {
59
+ var _this$texture;
60
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
108
61
  }
109
- // public getAnimateUniforms(): IModelUniform {
110
- // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
111
- // return {
112
- // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
113
- // u_time: this.layer.getLayerAnimateTime(),
114
- // };
115
- // }
116
- }, {
117
- key: "initModels",
118
- value: function () {
119
- var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
120
- return _regenerator.default.wrap(function _callee$(_context) {
121
- while (1) switch (_context.prev = _context.next) {
122
- case 0:
123
- this.initUniformsBuffer();
124
- this.updateTexture();
125
- this.iconService.on('imageUpdate', this.updateTexture);
126
- return _context.abrupt("return", this.buildModels());
127
- case 4:
128
- case "end":
129
- return _context.stop();
130
- }
131
- }, _callee, this);
132
- }));
133
- function initModels() {
134
- return _initModels.apply(this, arguments);
135
- }
136
- return initModels;
137
- }()
138
- }, {
139
- key: "clearModels",
140
- value: function clearModels() {
141
- var _this$texture2;
142
- (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
143
- this.iconService.off('imageUpdate', this.updateTexture);
62
+
63
+ // 转化渐变色
64
+ let useLinearColor = 0; // 默认不生效
65
+ let sourceColorArr = [0, 0, 0, 0];
66
+ let targetColorArr = [0, 0, 0, 0];
67
+ if (sourceColor && targetColor) {
68
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
69
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
70
+ useLinearColor = 1;
144
71
  }
145
- }, {
146
- key: "buildModels",
147
- value: function () {
148
- var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
149
- var model;
150
- return _regenerator.default.wrap(function _callee2$(_context2) {
151
- while (1) switch (_context2.prev = _context2.next) {
152
- case 0:
153
- _context2.next = 2;
154
- return this.layer.buildLayerModel({
155
- moduleName: 'lineWall',
156
- vertexShader: line_vert,
157
- fragmentShader: line_frag,
158
- triangulation: _triangulation.LineTriangulation,
159
- inject: this.getInject(),
160
- depth: {
161
- enable: false
162
- },
163
- blend: this.getBlend()
164
- });
165
- case 2:
166
- model = _context2.sent;
167
- return _context2.abrupt("return", [model]);
168
- case 4:
169
- case "end":
170
- return _context2.stop();
171
- }
172
- }, _callee2, this);
173
- }));
174
- function buildModels() {
175
- return _buildModels.apply(this, arguments);
176
- }
177
- return buildModels;
178
- }()
179
- }, {
180
- key: "registerBuiltinAttributes",
181
- value: function registerBuiltinAttributes() {
182
- var _this2 = this;
183
- this.styleAttributeService.registerStyleAttribute({
184
- name: 'distance',
185
- type: _l7Core.AttributeType.Attribute,
186
- descriptor: {
187
- name: 'a_Distance',
188
- shaderLocation: 15,
189
- buffer: {
190
- // give the WebGL driver a hint that this buffer may change
191
- usage: _l7Core.gl.STATIC_DRAW,
192
- data: [],
193
- type: _l7Core.gl.FLOAT
194
- },
195
- size: 1,
196
- update: function update(feature, featureIdx, vertex) {
197
- return [vertex[3]];
198
- }
199
- }
72
+ const commonOptions = {
73
+ u_animate: this.animateOption2Array(animateOption),
74
+ u_sourceColor: sourceColorArr,
75
+ u_targetColor: targetColorArr,
76
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
77
+ u_icon_step: iconStep,
78
+ u_heightfixed: Number(heightfixed),
79
+ // 渐变色支持参数
80
+ u_linearColor: useLinearColor,
81
+ u_line_texture: lineTexture ? 1.0 : 0.0,
82
+ // 传入线的标识
83
+ u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
84
+ u_iconStepCount: iconStepCount,
85
+ u_time: this.layer.getLayerAnimateTime() || 0
86
+ };
87
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
88
+ return commonBufferInfo;
89
+ }
90
+ // public getAnimateUniforms(): IModelUniform {
91
+ // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
92
+ // return {
93
+ // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
94
+ // u_time: this.layer.getLayerAnimateTime(),
95
+ // };
96
+ // }
97
+
98
+ initModels() {
99
+ var _this = this;
100
+ return (0, _asyncToGenerator2.default)(function* () {
101
+ _this.initUniformsBuffer();
102
+ _this.updateTexture();
103
+ _this.iconService.on('imageUpdate', _this.updateTexture);
104
+ return _this.buildModels();
105
+ })();
106
+ }
107
+ clearModels() {
108
+ var _this$texture2;
109
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
110
+ this.iconService.off('imageUpdate', this.updateTexture);
111
+ }
112
+ buildModels() {
113
+ var _this2 = this;
114
+ return (0, _asyncToGenerator2.default)(function* () {
115
+ const model = yield _this2.layer.buildLayerModel({
116
+ moduleName: 'lineWall',
117
+ vertexShader: line_vert,
118
+ fragmentShader: line_frag,
119
+ triangulation: _triangulation.LineTriangulation,
120
+ inject: _this2.getInject(),
121
+ depth: {
122
+ enable: false
123
+ },
124
+ blend: _this2.getBlend()
200
125
  });
201
- this.styleAttributeService.registerStyleAttribute({
202
- name: 'total_distance',
203
- type: _l7Core.AttributeType.Attribute,
204
- descriptor: {
205
- name: 'a_Total_Distance',
206
- shaderLocation: 11,
207
- buffer: {
208
- // give the WebGL driver a hint that this buffer may change
209
- usage: _l7Core.gl.STATIC_DRAW,
210
- data: [],
211
- type: _l7Core.gl.FLOAT
212
- },
213
- size: 1,
214
- update: function update(feature, featureIdx, vertex) {
215
- return [vertex[5]];
216
- }
126
+ return [model];
127
+ })();
128
+ }
129
+ registerBuiltinAttributes() {
130
+ this.styleAttributeService.registerStyleAttribute({
131
+ name: 'distance',
132
+ type: _l7Core.AttributeType.Attribute,
133
+ descriptor: {
134
+ name: 'a_Distance',
135
+ shaderLocation: 15,
136
+ buffer: {
137
+ // give the WebGL driver a hint that this buffer may change
138
+ usage: _l7Core.gl.STATIC_DRAW,
139
+ data: [],
140
+ type: _l7Core.gl.FLOAT
141
+ },
142
+ size: 1,
143
+ update: (feature, featureIdx, vertex) => {
144
+ return [vertex[3]];
217
145
  }
218
- });
219
- this.styleAttributeService.registerStyleAttribute({
220
- name: 'size',
221
- type: _l7Core.AttributeType.Attribute,
222
- descriptor: {
223
- name: 'a_Size',
224
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
225
- buffer: {
226
- // give the WebGL driver a hint that this buffer may change
227
- usage: _l7Core.gl.DYNAMIC_DRAW,
228
- data: [],
229
- type: _l7Core.gl.FLOAT
230
- },
231
- size: 2,
232
- update: function update(feature) {
233
- var _feature$size = feature.size,
234
- size = _feature$size === void 0 ? 1 : _feature$size;
235
- return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
236
- }
146
+ }
147
+ });
148
+ this.styleAttributeService.registerStyleAttribute({
149
+ name: 'total_distance',
150
+ type: _l7Core.AttributeType.Attribute,
151
+ descriptor: {
152
+ name: 'a_Total_Distance',
153
+ shaderLocation: 11,
154
+ buffer: {
155
+ // give the WebGL driver a hint that this buffer may change
156
+ usage: _l7Core.gl.STATIC_DRAW,
157
+ data: [],
158
+ type: _l7Core.gl.FLOAT
159
+ },
160
+ size: 1,
161
+ update: (feature, featureIdx, vertex) => {
162
+ return [vertex[5]];
237
163
  }
238
- });
164
+ }
165
+ });
166
+ this.styleAttributeService.registerStyleAttribute({
167
+ name: 'size',
168
+ type: _l7Core.AttributeType.Attribute,
169
+ descriptor: {
170
+ name: 'a_Size',
171
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
172
+ buffer: {
173
+ // give the WebGL driver a hint that this buffer may change
174
+ usage: _l7Core.gl.DYNAMIC_DRAW,
175
+ data: [],
176
+ type: _l7Core.gl.FLOAT
177
+ },
178
+ size: 2,
179
+ update: feature => {
180
+ const {
181
+ size = 1
182
+ } = feature;
183
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
184
+ }
185
+ }
186
+ });
239
187
 
240
- // point layer size;
241
- this.styleAttributeService.registerStyleAttribute({
242
- name: 'normal',
243
- type: _l7Core.AttributeType.Attribute,
244
- descriptor: {
245
- name: 'a_Normal',
246
- shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
247
- buffer: {
248
- // give the WebGL driver a hint that this buffer may change
249
- usage: _l7Core.gl.STATIC_DRAW,
250
- data: [],
251
- type: _l7Core.gl.FLOAT
252
- },
253
- size: 3,
254
- // @ts-ignore
255
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
256
- return normal;
257
- }
188
+ // point layer size;
189
+ this.styleAttributeService.registerStyleAttribute({
190
+ name: 'normal',
191
+ type: _l7Core.AttributeType.Attribute,
192
+ descriptor: {
193
+ name: 'a_Normal',
194
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
195
+ buffer: {
196
+ // give the WebGL driver a hint that this buffer may change
197
+ usage: _l7Core.gl.STATIC_DRAW,
198
+ data: [],
199
+ type: _l7Core.gl.FLOAT
200
+ },
201
+ size: 3,
202
+ // @ts-ignore
203
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
204
+ return normal;
258
205
  }
259
- });
260
- this.styleAttributeService.registerStyleAttribute({
261
- name: 'miter',
262
- type: _l7Core.AttributeType.Attribute,
263
- descriptor: {
264
- name: 'a_Miter',
265
- shaderLocation: 10,
266
- buffer: {
267
- // give the WebGL driver a hint that this buffer may change
268
- usage: _l7Core.gl.STATIC_DRAW,
269
- data: [],
270
- type: _l7Core.gl.FLOAT
271
- },
272
- size: 1,
273
- update: function update(feature, featureIdx, vertex) {
274
- return [vertex[4]];
275
- }
206
+ }
207
+ });
208
+ this.styleAttributeService.registerStyleAttribute({
209
+ name: 'miter',
210
+ type: _l7Core.AttributeType.Attribute,
211
+ descriptor: {
212
+ name: 'a_Miter',
213
+ shaderLocation: 10,
214
+ buffer: {
215
+ // give the WebGL driver a hint that this buffer may change
216
+ usage: _l7Core.gl.STATIC_DRAW,
217
+ data: [],
218
+ type: _l7Core.gl.FLOAT
219
+ },
220
+ size: 1,
221
+ update: (feature, featureIdx, vertex) => {
222
+ return [vertex[4]];
276
223
  }
277
- });
278
- this.styleAttributeService.registerStyleAttribute({
279
- name: 'uv',
280
- type: _l7Core.AttributeType.Attribute,
281
- descriptor: {
282
- name: 'a_iconMapUV',
283
- shaderLocation: 14,
284
- buffer: {
285
- // give the WebGL driver a hint that this buffer may change
286
- usage: _l7Core.gl.DYNAMIC_DRAW,
287
- data: [],
288
- type: _l7Core.gl.FLOAT
289
- },
290
- size: 2,
291
- update: function update(feature) {
292
- var iconMap = _this2.iconService.getIconMap();
293
- var texture = feature.texture;
294
- var _ref3 = iconMap[texture] || {
295
- x: 0,
296
- y: 0
297
- },
298
- x = _ref3.x,
299
- y = _ref3.y;
300
- return [x, y];
301
- }
224
+ }
225
+ });
226
+ this.styleAttributeService.registerStyleAttribute({
227
+ name: 'uv',
228
+ type: _l7Core.AttributeType.Attribute,
229
+ descriptor: {
230
+ name: 'a_iconMapUV',
231
+ shaderLocation: 14,
232
+ buffer: {
233
+ // give the WebGL driver a hint that this buffer may change
234
+ usage: _l7Core.gl.DYNAMIC_DRAW,
235
+ data: [],
236
+ type: _l7Core.gl.FLOAT
237
+ },
238
+ size: 2,
239
+ update: feature => {
240
+ const iconMap = this.iconService.getIconMap();
241
+ const {
242
+ texture
243
+ } = feature;
244
+ const {
245
+ x,
246
+ y
247
+ } = iconMap[texture] || {
248
+ x: 0,
249
+ y: 0
250
+ };
251
+ return [x, y];
302
252
  }
303
- });
304
- }
305
- }]);
306
- return LineWallModel;
307
- }(_BaseModel2.default);
253
+ }
254
+ });
255
+ }
256
+ }
257
+ exports.default = LineWallModel;
@@ -91,8 +91,6 @@ void main() {
91
91
  }
92
92
  gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));
93
93
  } else {
94
- // mapbox - amap
95
-
96
94
  // 兼容 mapbox 在线高度上的效果表现基本一致
97
95
  if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
98
96
  // mapbox
@@ -78,6 +78,21 @@ void main() {
78
78
  if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
79
79
  gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));
80
80
  } else {
81
+ // 兼容 mapbox 在线高度上的效果表现基本一致
82
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
83
+ // mapbox
84
+ // 保持高度相对不变
85
+ float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
86
+ if(u_heightfixed > 0.0) {
87
+ wallHeight *= mapboxZoomScale;
88
+ }
89
+
90
+ } else {
91
+ // lineHeight 顶点偏移高度
92
+ if(u_heightfixed < 1.0) {
93
+ wallHeight *= pow(2.0, 20.0 - u_Zoom);
94
+ }
95
+ }
81
96
  gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));
82
97
  }
83
98
 
@@ -0,0 +1,16 @@
1
+ import BaseLayer from '../core/BaseLayer';
2
+ import type { IMaskLayerStyleOptions } from '../core/interface';
3
+ import type { MaskModelType } from './models';
4
+ export default class MaskLayer extends BaseLayer<IMaskLayerStyleOptions> {
5
+ type: string;
6
+ defaultSourceConfig: {
7
+ data: [];
8
+ options: {
9
+ parser: {
10
+ type: 'geojson';
11
+ };
12
+ };
13
+ };
14
+ buildModels(): Promise<void>;
15
+ getModelType(): MaskModelType;
16
+ }