@anov/3d 0.0.4-alpha.1 → 0.0.4-alpha13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/README.md +1 -144
  2. package/dist/applicationApi.d.ts +34 -0
  3. package/dist/{core/cssRenderer.js → applicationApi.js} +53 -21
  4. package/dist/environment/index.d.ts +27 -0
  5. package/dist/environment/index.js +84 -0
  6. package/dist/environment/time/index.d.ts +12 -0
  7. package/dist/environment/time/index.js +27 -0
  8. package/dist/environment/weather/type.d.ts +15 -0
  9. package/dist/environment/weather/type.js +27 -0
  10. package/dist/hooksManager.d.ts +2 -0
  11. package/dist/hooksManager.js +15 -0
  12. package/dist/index.d.ts +15 -3
  13. package/dist/index.js +38 -5
  14. package/dist/messageStatus.d.ts +49 -0
  15. package/dist/messageStatus.js +50 -0
  16. package/dist/utils/index.d.ts +11 -50
  17. package/dist/utils/index.js +29 -92
  18. package/dist/utils/messageFn.d.ts +12 -0
  19. package/dist/utils/messageFn.js +33 -0
  20. package/package.json +8 -24
  21. package/dist/commonEnu.d.ts +0 -5
  22. package/dist/commonEnu.js +0 -6
  23. package/dist/core/camera.d.ts +0 -32
  24. package/dist/core/camera.js +0 -74
  25. package/dist/core/control/transformControls.d.ts +0 -12
  26. package/dist/core/control/transformControls.js +0 -72
  27. package/dist/core/cssRenderer.d.ts +0 -17
  28. package/dist/core/events.d.ts +0 -16
  29. package/dist/core/events.js +0 -38
  30. package/dist/core/global/global.d.ts +0 -27
  31. package/dist/core/global/global.js +0 -72
  32. package/dist/core/global/globalControl.d.ts +0 -17
  33. package/dist/core/global/globalControl.js +0 -62
  34. package/dist/core/group.d.ts +0 -57
  35. package/dist/core/group.js +0 -157
  36. package/dist/core/line.d.ts +0 -13
  37. package/dist/core/line.js +0 -83
  38. package/dist/core/mesh.d.ts +0 -59
  39. package/dist/core/mesh.js +0 -180
  40. package/dist/core/model.d.ts +0 -30
  41. package/dist/core/model.js +0 -109
  42. package/dist/core/scene.d.ts +0 -175
  43. package/dist/core/scene.js +0 -381
  44. package/dist/core/use/useScene.d.ts +0 -10
  45. package/dist/core/use/useScene.js +0 -14
  46. package/dist/core/use/useframe.d.ts +0 -6
  47. package/dist/core/use/useframe.js +0 -11
  48. package/dist/export.d.ts +0 -40
  49. package/dist/export.js +0 -36
  50. package/dist/threeCell.d.ts +0 -8
  51. package/dist/threeCell.js +0 -16
  52. package/dist/type.d.ts +0 -3
  53. package/dist/type.js +0 -1
  54. package/dist/utils/createElement.d.ts +0 -103
  55. package/dist/utils/createElement.js +0 -145
  56. package/dist/utils/createLabel.d.ts +0 -2
  57. package/dist/utils/createLabel.js +0 -4
  58. package/dist/utils/line.d.ts +0 -0
  59. package/dist/utils/line.js +0 -0
  60. package/dist/utils/move.d.ts +0 -48
  61. package/dist/utils/move.js +0 -149
  62. package/examples/fonts/LICENSE +0 -13
  63. package/examples/fonts/README.md +0 -11
  64. package/examples/fonts/droid/NOTICE +0 -190
  65. package/examples/fonts/droid/README.txt +0 -18
  66. package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
  67. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
  68. package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
  69. package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
  70. package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
  71. package/examples/fonts/gentilis_bold.typeface.json +0 -1
  72. package/examples/fonts/gentilis_regular.typeface.json +0 -1
  73. package/examples/fonts/helvetiker_bold.typeface.json +0 -1
  74. package/examples/fonts/helvetiker_regular.typeface.json +0 -1
  75. package/examples/fonts/optimer_bold.typeface.json +0 -1
  76. package/examples/fonts/optimer_regular.typeface.json +0 -1
  77. package/examples/fonts/ttf/README.md +0 -9
  78. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  79. package/examples/jsm/animation/AnimationClipCreator.js +0 -116
  80. package/examples/jsm/animation/CCDIKSolver.js +0 -482
  81. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
  82. package/examples/jsm/animation/MMDPhysics.js +0 -1406
  83. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  84. package/examples/jsm/capabilities/WebGL.js +0 -91
  85. package/examples/jsm/capabilities/WebGPU.js +0 -53
  86. package/examples/jsm/controls/ArcballControls.js +0 -3224
  87. package/examples/jsm/controls/DragControls.js +0 -220
  88. package/examples/jsm/controls/FirstPersonControls.js +0 -325
  89. package/examples/jsm/controls/FlyControls.js +0 -300
  90. package/examples/jsm/controls/MapControls.js +0 -28
  91. package/examples/jsm/controls/OrbitControls.js +0 -1388
  92. package/examples/jsm/controls/PointerLockControls.js +0 -162
  93. package/examples/jsm/controls/TrackballControls.js +0 -828
  94. package/examples/jsm/controls/TransformControls.js +0 -1557
  95. package/examples/jsm/csm/CSM.js +0 -384
  96. package/examples/jsm/csm/CSMFrustum.js +0 -152
  97. package/examples/jsm/csm/CSMHelper.js +0 -193
  98. package/examples/jsm/csm/CSMShader.js +0 -252
  99. package/examples/jsm/curves/CurveExtras.js +0 -422
  100. package/examples/jsm/curves/NURBSCurve.js +0 -80
  101. package/examples/jsm/curves/NURBSSurface.js +0 -52
  102. package/examples/jsm/curves/NURBSUtils.js +0 -487
  103. package/examples/jsm/effects/AnaglyphEffect.js +0 -154
  104. package/examples/jsm/effects/AsciiEffect.js +0 -263
  105. package/examples/jsm/effects/OutlineEffect.js +0 -539
  106. package/examples/jsm/effects/ParallaxBarrierEffect.js +0 -119
  107. package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
  108. package/examples/jsm/effects/StereoEffect.js +0 -55
  109. package/examples/jsm/environments/DebugEnvironment.js +0 -52
  110. package/examples/jsm/environments/RoomEnvironment.js +0 -148
  111. package/examples/jsm/exporters/DRACOExporter.js +0 -267
  112. package/examples/jsm/exporters/EXRExporter.js +0 -501
  113. package/examples/jsm/exporters/GLTFExporter.js +0 -3161
  114. package/examples/jsm/exporters/KTX2Exporter.js +0 -292
  115. package/examples/jsm/exporters/MMDExporter.js +0 -217
  116. package/examples/jsm/exporters/OBJExporter.js +0 -284
  117. package/examples/jsm/exporters/PLYExporter.js +0 -528
  118. package/examples/jsm/exporters/STLExporter.js +0 -199
  119. package/examples/jsm/exporters/USDZExporter.js +0 -711
  120. package/examples/jsm/geometries/BoxLineGeometry.js +0 -69
  121. package/examples/jsm/geometries/ConvexGeometry.js +0 -53
  122. package/examples/jsm/geometries/DecalGeometry.js +0 -356
  123. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
  124. package/examples/jsm/geometries/ParametricGeometry.js +0 -139
  125. package/examples/jsm/geometries/RoundedBoxGeometry.js +0 -155
  126. package/examples/jsm/geometries/TeapotGeometry.js +0 -704
  127. package/examples/jsm/geometries/TextGeometry.js +0 -57
  128. package/examples/jsm/helpers/LightProbeHelper.js +0 -130
  129. package/examples/jsm/helpers/OctreeHelper.js +0 -73
  130. package/examples/jsm/helpers/PositionalAudioHelper.js +0 -109
  131. package/examples/jsm/helpers/RectAreaLightHelper.js +0 -85
  132. package/examples/jsm/helpers/VertexNormalsHelper.js +0 -96
  133. package/examples/jsm/helpers/VertexTangentsHelper.js +0 -88
  134. package/examples/jsm/helpers/ViewHelper.js +0 -333
  135. package/examples/jsm/interactive/HTMLMesh.js +0 -565
  136. package/examples/jsm/interactive/InteractiveGroup.js +0 -116
  137. package/examples/jsm/interactive/SelectionBox.js +0 -227
  138. package/examples/jsm/interactive/SelectionHelper.js +0 -104
  139. package/examples/jsm/libs/ammo.wasm.js +0 -822
  140. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  141. package/examples/jsm/libs/basis/README.md +0 -46
  142. package/examples/jsm/libs/basis/basis_transcoder.js +0 -21
  143. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  144. package/examples/jsm/libs/chevrotain.module.min.js +0 -141
  145. package/examples/jsm/libs/draco/README.md +0 -32
  146. package/examples/jsm/libs/draco/draco_decoder.js +0 -34
  147. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  148. package/examples/jsm/libs/draco/draco_encoder.js +0 -33
  149. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +0 -117
  150. package/examples/jsm/libs/draco/gltf/draco_decoder.js +0 -33
  151. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  152. package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
  153. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +0 -116
  154. package/examples/jsm/libs/ecsy.module.js +0 -1792
  155. package/examples/jsm/libs/fflate.module.js +0 -2474
  156. package/examples/jsm/libs/ktx-parse.module.js +0 -1
  157. package/examples/jsm/libs/lil-gui.module.min.js +0 -8
  158. package/examples/jsm/libs/lottie_canvas.module.js +0 -14844
  159. package/examples/jsm/libs/meshopt_decoder.module.js +0 -178
  160. package/examples/jsm/libs/mikktspace.module.js +0 -128
  161. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  162. package/examples/jsm/libs/motion-controllers.module.js +0 -397
  163. package/examples/jsm/libs/opentype.module.js +0 -14568
  164. package/examples/jsm/libs/potpack.module.js +0 -125
  165. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  166. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  167. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  168. package/examples/jsm/libs/stats.module.js +0 -167
  169. package/examples/jsm/libs/tween.module.js +0 -803
  170. package/examples/jsm/libs/utif.module.js +0 -1579
  171. package/examples/jsm/libs/zstddec.module.js +0 -1
  172. package/examples/jsm/lights/IESSpotLight.js +0 -25
  173. package/examples/jsm/lights/LightProbeGenerator.js +0 -252
  174. package/examples/jsm/lights/RectAreaLightUniformsLib.js +0 -79
  175. package/examples/jsm/lines/Line2.js +0 -19
  176. package/examples/jsm/lines/LineGeometry.js +0 -79
  177. package/examples/jsm/lines/LineMaterial.js +0 -702
  178. package/examples/jsm/lines/LineSegments2.js +0 -361
  179. package/examples/jsm/lines/LineSegmentsGeometry.js +0 -241
  180. package/examples/jsm/lines/Wireframe.js +0 -56
  181. package/examples/jsm/lines/WireframeGeometry2.js +0 -24
  182. package/examples/jsm/loaders/3DMLoader.js +0 -1497
  183. package/examples/jsm/loaders/3MFLoader.js +0 -1478
  184. package/examples/jsm/loaders/AMFLoader.js +0 -521
  185. package/examples/jsm/loaders/BVHLoader.js +0 -437
  186. package/examples/jsm/loaders/ColladaLoader.js +0 -4122
  187. package/examples/jsm/loaders/DDSLoader.js +0 -274
  188. package/examples/jsm/loaders/DRACOLoader.js +0 -612
  189. package/examples/jsm/loaders/EXRLoader.js +0 -2309
  190. package/examples/jsm/loaders/FBXLoader.js +0 -4142
  191. package/examples/jsm/loaders/FontLoader.js +0 -183
  192. package/examples/jsm/loaders/GCodeLoader.js +0 -261
  193. package/examples/jsm/loaders/GLTFLoader.js +0 -4576
  194. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -115
  195. package/examples/jsm/loaders/IESLoader.js +0 -337
  196. package/examples/jsm/loaders/KMZLoader.js +0 -130
  197. package/examples/jsm/loaders/KTX2Loader.js +0 -868
  198. package/examples/jsm/loaders/KTXLoader.js +0 -176
  199. package/examples/jsm/loaders/LDrawLoader.js +0 -2464
  200. package/examples/jsm/loaders/LUT3dlLoader.js +0 -151
  201. package/examples/jsm/loaders/LUTCubeLoader.js +0 -153
  202. package/examples/jsm/loaders/LWOLoader.js +0 -1052
  203. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  204. package/examples/jsm/loaders/LottieLoader.js +0 -77
  205. package/examples/jsm/loaders/MD2Loader.js +0 -399
  206. package/examples/jsm/loaders/MDDLoader.js +0 -102
  207. package/examples/jsm/loaders/MMDLoader.js +0 -2273
  208. package/examples/jsm/loaders/MTLLoader.js +0 -567
  209. package/examples/jsm/loaders/MaterialXLoader.js +0 -734
  210. package/examples/jsm/loaders/NRRDLoader.js +0 -699
  211. package/examples/jsm/loaders/OBJLoader.js +0 -905
  212. package/examples/jsm/loaders/PCDLoader.js +0 -467
  213. package/examples/jsm/loaders/PDBLoader.js +0 -232
  214. package/examples/jsm/loaders/PLYLoader.js +0 -771
  215. package/examples/jsm/loaders/PVRLoader.js +0 -251
  216. package/examples/jsm/loaders/RGBELoader.js +0 -468
  217. package/examples/jsm/loaders/RGBMLoader.js +0 -1065
  218. package/examples/jsm/loaders/STLLoader.js +0 -403
  219. package/examples/jsm/loaders/SVGLoader.js +0 -3172
  220. package/examples/jsm/loaders/TDSLoader.js +0 -1124
  221. package/examples/jsm/loaders/TGALoader.js +0 -517
  222. package/examples/jsm/loaders/TIFFLoader.js +0 -36
  223. package/examples/jsm/loaders/TTFLoader.js +0 -214
  224. package/examples/jsm/loaders/TiltLoader.js +0 -520
  225. package/examples/jsm/loaders/USDZLoader.js +0 -633
  226. package/examples/jsm/loaders/VOXLoader.js +0 -311
  227. package/examples/jsm/loaders/VRMLLoader.js +0 -3533
  228. package/examples/jsm/loaders/VTKLoader.js +0 -1163
  229. package/examples/jsm/loaders/XYZLoader.js +0 -106
  230. package/examples/jsm/loaders/lwo/IFFParser.js +0 -1218
  231. package/examples/jsm/loaders/lwo/LWO2Parser.js +0 -414
  232. package/examples/jsm/loaders/lwo/LWO3Parser.js +0 -373
  233. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -420
  234. package/examples/jsm/math/Capsule.js +0 -137
  235. package/examples/jsm/math/ColorConverter.js +0 -36
  236. package/examples/jsm/math/ConvexHull.js +0 -1271
  237. package/examples/jsm/math/ImprovedNoise.js +0 -71
  238. package/examples/jsm/math/Lut.js +0 -204
  239. package/examples/jsm/math/MeshSurfaceSampler.js +0 -250
  240. package/examples/jsm/math/OBB.js +0 -423
  241. package/examples/jsm/math/Octree.js +0 -462
  242. package/examples/jsm/math/SimplexNoise.js +0 -444
  243. package/examples/jsm/misc/ConvexObjectBreaker.js +0 -519
  244. package/examples/jsm/misc/GPUComputationRenderer.js +0 -446
  245. package/examples/jsm/misc/Gyroscope.js +0 -66
  246. package/examples/jsm/misc/MD2Character.js +0 -276
  247. package/examples/jsm/misc/MD2CharacterComplex.js +0 -576
  248. package/examples/jsm/misc/MorphAnimMesh.js +0 -75
  249. package/examples/jsm/misc/MorphBlendMesh.js +0 -322
  250. package/examples/jsm/misc/ProgressiveLightMap.js +0 -323
  251. package/examples/jsm/misc/RollerCoaster.js +0 -566
  252. package/examples/jsm/misc/TubePainter.js +0 -205
  253. package/examples/jsm/misc/Volume.js +0 -473
  254. package/examples/jsm/misc/VolumeSlice.js +0 -229
  255. package/examples/jsm/modifiers/CurveModifier.js +0 -326
  256. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -279
  257. package/examples/jsm/modifiers/SimplifyModifier.js +0 -525
  258. package/examples/jsm/modifiers/TessellateModifier.js +0 -307
  259. package/examples/jsm/nodes/Nodes.js +0 -171
  260. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  261. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +0 -99
  262. package/examples/jsm/nodes/accessors/BufferNode.js +0 -30
  263. package/examples/jsm/nodes/accessors/CameraNode.js +0 -98
  264. package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -103
  265. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -77
  266. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
  267. package/examples/jsm/nodes/accessors/MaterialNode.js +0 -267
  268. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +0 -39
  269. package/examples/jsm/nodes/accessors/ModelNode.js +0 -34
  270. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -29
  271. package/examples/jsm/nodes/accessors/MorphNode.js +0 -70
  272. package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +0 -150
  274. package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
  275. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  276. package/examples/jsm/nodes/accessors/ReferenceNode.js +0 -72
  277. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  278. package/examples/jsm/nodes/accessors/SceneNode.js +0 -52
  279. package/examples/jsm/nodes/accessors/SkinningNode.js +0 -93
  280. package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -27
  281. package/examples/jsm/nodes/accessors/TangentNode.js +0 -103
  282. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +0 -94
  283. package/examples/jsm/nodes/accessors/TextureNode.js +0 -271
  284. package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
  285. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  286. package/examples/jsm/nodes/accessors/UserDataNode.js +0 -29
  287. package/examples/jsm/nodes/code/CodeNode.js +0 -78
  288. package/examples/jsm/nodes/code/ExpressionNode.js +0 -37
  289. package/examples/jsm/nodes/code/FunctionCallNode.js +0 -96
  290. package/examples/jsm/nodes/code/FunctionNode.js +0 -127
  291. package/examples/jsm/nodes/code/ScriptableNode.js +0 -488
  292. package/examples/jsm/nodes/code/ScriptableValueNode.js +0 -167
  293. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  294. package/examples/jsm/nodes/core/AttributeNode.js +0 -102
  295. package/examples/jsm/nodes/core/BypassNode.js +0 -45
  296. package/examples/jsm/nodes/core/CacheNode.js +0 -46
  297. package/examples/jsm/nodes/core/ConstNode.js +0 -32
  298. package/examples/jsm/nodes/core/ContextNode.js +0 -61
  299. package/examples/jsm/nodes/core/IndexNode.js +0 -66
  300. package/examples/jsm/nodes/core/InputNode.js +0 -83
  301. package/examples/jsm/nodes/core/LightingModel.js +0 -15
  302. package/examples/jsm/nodes/core/Node.js +0 -454
  303. package/examples/jsm/nodes/core/NodeAttribute.js +0 -15
  304. package/examples/jsm/nodes/core/NodeBuilder.js +0 -1016
  305. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  306. package/examples/jsm/nodes/core/NodeCode.js +0 -15
  307. package/examples/jsm/nodes/core/NodeFrame.js +0 -110
  308. package/examples/jsm/nodes/core/NodeFunction.js +0 -22
  309. package/examples/jsm/nodes/core/NodeFunctionInput.js +0 -17
  310. package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
  311. package/examples/jsm/nodes/core/NodeParser.js +0 -11
  312. package/examples/jsm/nodes/core/NodeUniform.js +0 -28
  313. package/examples/jsm/nodes/core/NodeUtils.js +0 -212
  314. package/examples/jsm/nodes/core/NodeVar.js +0 -14
  315. package/examples/jsm/nodes/core/NodeVarying.js +0 -17
  316. package/examples/jsm/nodes/core/PropertyNode.js +0 -61
  317. package/examples/jsm/nodes/core/StackNode.js +0 -99
  318. package/examples/jsm/nodes/core/TempNode.js +0 -58
  319. package/examples/jsm/nodes/core/UniformNode.js +0 -61
  320. package/examples/jsm/nodes/core/VarNode.js +0 -87
  321. package/examples/jsm/nodes/core/VaryingNode.js +0 -69
  322. package/examples/jsm/nodes/core/constants.js +0 -27
  323. package/examples/jsm/nodes/display/BlendModeNode.js +0 -99
  324. package/examples/jsm/nodes/display/BumpMapNode.js +0 -77
  325. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -100
  326. package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
  327. package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
  328. package/examples/jsm/nodes/display/NormalMapNode.js +0 -106
  329. package/examples/jsm/nodes/display/PosterizeNode.js +0 -32
  330. package/examples/jsm/nodes/display/ToneMappingNode.js +0 -141
  331. package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -69
  332. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -34
  333. package/examples/jsm/nodes/display/ViewportNode.js +0 -115
  334. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
  335. package/examples/jsm/nodes/display/ViewportTextureNode.js +0 -75
  336. package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
  337. package/examples/jsm/nodes/fog/FogNode.js +0 -37
  338. package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
  339. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
  340. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +0 -9
  341. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +0 -43
  342. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +0 -29
  343. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +0 -18
  344. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +0 -13
  345. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +0 -16
  346. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +0 -13
  347. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -20
  348. package/examples/jsm/nodes/functions/PhongLightingModel.js +0 -67
  349. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +0 -343
  350. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
  351. package/examples/jsm/nodes/functions/material/getRoughness.js +0 -18
  352. package/examples/jsm/nodes/geometry/RangeNode.js +0 -104
  353. package/examples/jsm/nodes/gpgpu/ComputeNode.js +0 -85
  354. package/examples/jsm/nodes/lighting/AONode.js +0 -27
  355. package/examples/jsm/nodes/lighting/AmbientLightNode.js +0 -27
  356. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -184
  357. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +0 -40
  358. package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -191
  359. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +0 -55
  360. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +0 -39
  361. package/examples/jsm/nodes/lighting/LightNode.js +0 -57
  362. package/examples/jsm/nodes/lighting/LightUtils.js +0 -17
  363. package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -102
  364. package/examples/jsm/nodes/lighting/LightingNode.js +0 -21
  365. package/examples/jsm/nodes/lighting/LightsNode.js +0 -128
  366. package/examples/jsm/nodes/lighting/PointLightNode.js +0 -68
  367. package/examples/jsm/nodes/lighting/SpotLightNode.js +0 -89
  368. package/examples/jsm/nodes/loaders/NodeLoader.js +0 -108
  369. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +0 -59
  370. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +0 -70
  371. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
  372. package/examples/jsm/nodes/materials/Materials.js +0 -12
  373. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -27
  374. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
  375. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  376. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
  377. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +0 -128
  378. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +0 -80
  379. package/examples/jsm/nodes/materials/NodeMaterial.js +0 -536
  380. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -49
  381. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -103
  382. package/examples/jsm/nodes/materialx/DISCLAIMER.md +0 -199
  383. package/examples/jsm/nodes/materialx/MaterialXNodes.js +0 -68
  384. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +0 -56
  385. package/examples/jsm/nodes/materialx/lib/mx_noise.js +0 -618
  386. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +0 -19
  387. package/examples/jsm/nodes/math/CondNode.js +0 -86
  388. package/examples/jsm/nodes/math/MathNode.js +0 -359
  389. package/examples/jsm/nodes/math/OperatorNode.js +0 -269
  390. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +0 -152
  391. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +0 -14
  392. package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
  393. package/examples/jsm/nodes/shadernode/ShaderNode.js +0 -420
  394. package/examples/jsm/nodes/utils/ArrayElementNode.js +0 -33
  395. package/examples/jsm/nodes/utils/ConvertNode.js +0 -65
  396. package/examples/jsm/nodes/utils/DiscardNode.js +0 -26
  397. package/examples/jsm/nodes/utils/EquirectUVNode.js +0 -33
  398. package/examples/jsm/nodes/utils/JoinNode.js +0 -51
  399. package/examples/jsm/nodes/utils/LoopNode.js +0 -186
  400. package/examples/jsm/nodes/utils/MatcapUVNode.js +0 -30
  401. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +0 -46
  402. package/examples/jsm/nodes/utils/OscNode.js +0 -81
  403. package/examples/jsm/nodes/utils/PackingNode.js +0 -55
  404. package/examples/jsm/nodes/utils/RemapNode.js +0 -42
  405. package/examples/jsm/nodes/utils/RotateUVNode.js +0 -43
  406. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -37
  407. package/examples/jsm/nodes/utils/SplitNode.js +0 -104
  408. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +0 -41
  409. package/examples/jsm/nodes/utils/TimerNode.js +0 -94
  410. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +0 -62
  411. package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
  412. package/examples/jsm/objects/Lensflare.js +0 -377
  413. package/examples/jsm/objects/MarchingCubes.js +0 -1176
  414. package/examples/jsm/objects/Reflector.js +0 -264
  415. package/examples/jsm/objects/ReflectorForSSRPass.js +0 -349
  416. package/examples/jsm/objects/Refractor.js +0 -324
  417. package/examples/jsm/objects/ShadowMesh.js +0 -80
  418. package/examples/jsm/objects/Sky.js +0 -219
  419. package/examples/jsm/objects/Water.js +0 -330
  420. package/examples/jsm/objects/Water2.js +0 -358
  421. package/examples/jsm/offscreen/jank.js +0 -45
  422. package/examples/jsm/offscreen/offscreen.js +0 -8
  423. package/examples/jsm/offscreen/scene.js +0 -86
  424. package/examples/jsm/physics/AmmoPhysics.js +0 -285
  425. package/examples/jsm/physics/RapierPhysics.js +0 -199
  426. package/examples/jsm/postprocessing/AfterimagePass.js +0 -104
  427. package/examples/jsm/postprocessing/BloomPass.js +0 -172
  428. package/examples/jsm/postprocessing/BokehPass.js +0 -140
  429. package/examples/jsm/postprocessing/ClearPass.js +0 -46
  430. package/examples/jsm/postprocessing/CubeTexturePass.js +0 -85
  431. package/examples/jsm/postprocessing/DotScreenPass.js +0 -65
  432. package/examples/jsm/postprocessing/EffectComposer.js +0 -231
  433. package/examples/jsm/postprocessing/FilmPass.js +0 -66
  434. package/examples/jsm/postprocessing/GlitchPass.js +0 -128
  435. package/examples/jsm/postprocessing/HalftonePass.js +0 -79
  436. package/examples/jsm/postprocessing/LUTPass.js +0 -173
  437. package/examples/jsm/postprocessing/MaskPass.js +0 -104
  438. package/examples/jsm/postprocessing/OutlinePass.js +0 -654
  439. package/examples/jsm/postprocessing/OutputPass.js +0 -91
  440. package/examples/jsm/postprocessing/Pass.js +0 -84
  441. package/examples/jsm/postprocessing/RenderPass.js +0 -81
  442. package/examples/jsm/postprocessing/RenderPixelatedPass.js +0 -235
  443. package/examples/jsm/postprocessing/SAOPass.js +0 -411
  444. package/examples/jsm/postprocessing/SMAAPass.js +0 -201
  445. package/examples/jsm/postprocessing/SSAARenderPass.js +0 -228
  446. package/examples/jsm/postprocessing/SSAOPass.js +0 -440
  447. package/examples/jsm/postprocessing/SSRPass.js +0 -641
  448. package/examples/jsm/postprocessing/SavePass.js +0 -79
  449. package/examples/jsm/postprocessing/ShaderPass.js +0 -77
  450. package/examples/jsm/postprocessing/TAARenderPass.js +0 -189
  451. package/examples/jsm/postprocessing/TexturePass.js +0 -67
  452. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -415
  453. package/examples/jsm/renderers/CSS2DRenderer.js +0 -215
  454. package/examples/jsm/renderers/CSS3DRenderer.js +0 -335
  455. package/examples/jsm/renderers/Projector.js +0 -918
  456. package/examples/jsm/renderers/SVGRenderer.js +0 -553
  457. package/examples/jsm/renderers/common/Animation.js +0 -58
  458. package/examples/jsm/renderers/common/Attributes.js +0 -75
  459. package/examples/jsm/renderers/common/Backend.js +0 -162
  460. package/examples/jsm/renderers/common/Background.js +0 -136
  461. package/examples/jsm/renderers/common/Binding.js +0 -19
  462. package/examples/jsm/renderers/common/Bindings.js +0 -165
  463. package/examples/jsm/renderers/common/Buffer.js +0 -38
  464. package/examples/jsm/renderers/common/BufferUtils.js +0 -33
  465. package/examples/jsm/renderers/common/ChainMap.js +0 -89
  466. package/examples/jsm/renderers/common/ComputePipeline.js +0 -17
  467. package/examples/jsm/renderers/common/Constants.js +0 -14
  468. package/examples/jsm/renderers/common/CubeRenderTarget.js +0 -65
  469. package/examples/jsm/renderers/common/DataMap.js +0 -54
  470. package/examples/jsm/renderers/common/Geometries.js +0 -215
  471. package/examples/jsm/renderers/common/Info.js +0 -73
  472. package/examples/jsm/renderers/common/Pipeline.js +0 -13
  473. package/examples/jsm/renderers/common/Pipelines.js +0 -370
  474. package/examples/jsm/renderers/common/ProgrammableStage.js +0 -18
  475. package/examples/jsm/renderers/common/RenderContext.js +0 -38
  476. package/examples/jsm/renderers/common/RenderContexts.js +0 -49
  477. package/examples/jsm/renderers/common/RenderList.js +0 -178
  478. package/examples/jsm/renderers/common/RenderLists.js +0 -38
  479. package/examples/jsm/renderers/common/RenderObject.js +0 -129
  480. package/examples/jsm/renderers/common/RenderObjects.js +0 -95
  481. package/examples/jsm/renderers/common/RenderPipeline.js +0 -16
  482. package/examples/jsm/renderers/common/Renderer.js +0 -895
  483. package/examples/jsm/renderers/common/SampledTexture.js +0 -80
  484. package/examples/jsm/renderers/common/Sampler.js +0 -18
  485. package/examples/jsm/renderers/common/StorageBuffer.js +0 -17
  486. package/examples/jsm/renderers/common/Textures.js +0 -218
  487. package/examples/jsm/renderers/common/Uniform.js +0 -140
  488. package/examples/jsm/renderers/common/UniformBuffer.js +0 -15
  489. package/examples/jsm/renderers/common/UniformsGroup.js +0 -299
  490. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +0 -39
  491. package/examples/jsm/renderers/common/nodes/NodeSampler.js +0 -21
  492. package/examples/jsm/renderers/common/nodes/NodeUniform.js +0 -135
  493. package/examples/jsm/renderers/common/nodes/Nodes.js +0 -330
  494. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +0 -340
  495. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +0 -26
  496. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +0 -764
  497. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +0 -49
  498. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +0 -844
  499. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +0 -32
  500. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +0 -902
  501. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  502. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +0 -14
  503. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +0 -274
  504. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +0 -223
  505. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +0 -324
  506. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +0 -533
  507. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +0 -163
  508. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +0 -964
  509. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +0 -92
  510. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +0 -87
  511. package/examples/jsm/shaders/AfterimageShader.js +0 -56
  512. package/examples/jsm/shaders/BasicShader.js +0 -27
  513. package/examples/jsm/shaders/BleachBypassShader.js +0 -62
  514. package/examples/jsm/shaders/BlendShader.js +0 -47
  515. package/examples/jsm/shaders/BokehShader.js +0 -143
  516. package/examples/jsm/shaders/BokehShader2.js +0 -393
  517. package/examples/jsm/shaders/BrightnessContrastShader.js +0 -54
  518. package/examples/jsm/shaders/ColorCorrectionShader.js +0 -50
  519. package/examples/jsm/shaders/ColorifyShader.js +0 -51
  520. package/examples/jsm/shaders/ConvolutionShader.js +0 -103
  521. package/examples/jsm/shaders/CopyShader.js +0 -45
  522. package/examples/jsm/shaders/DOFMipMapShader.js +0 -54
  523. package/examples/jsm/shaders/DepthLimitedBlurShader.js +0 -166
  524. package/examples/jsm/shaders/DigitalGlitch.js +0 -101
  525. package/examples/jsm/shaders/DotScreenShader.js +0 -70
  526. package/examples/jsm/shaders/ExposureShader.js +0 -44
  527. package/examples/jsm/shaders/FXAAShader.js +0 -286
  528. package/examples/jsm/shaders/FilmShader.js +0 -102
  529. package/examples/jsm/shaders/FocusShader.js +0 -87
  530. package/examples/jsm/shaders/FreiChenShader.js +0 -94
  531. package/examples/jsm/shaders/GammaCorrectionShader.js +0 -43
  532. package/examples/jsm/shaders/GodRaysShader.js +0 -313
  533. package/examples/jsm/shaders/HalftoneShader.js +0 -310
  534. package/examples/jsm/shaders/HorizontalBlurShader.js +0 -59
  535. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +0 -61
  536. package/examples/jsm/shaders/HueSaturationShader.js +0 -65
  537. package/examples/jsm/shaders/KaleidoShader.js +0 -56
  538. package/examples/jsm/shaders/LuminosityHighPassShader.js +0 -64
  539. package/examples/jsm/shaders/LuminosityShader.js +0 -46
  540. package/examples/jsm/shaders/MMDToonShader.js +0 -132
  541. package/examples/jsm/shaders/MirrorShader.js +0 -54
  542. package/examples/jsm/shaders/NormalMapShader.js +0 -53
  543. package/examples/jsm/shaders/OutputShader.js +0 -78
  544. package/examples/jsm/shaders/RGBShiftShader.js +0 -54
  545. package/examples/jsm/shaders/SAOShader.js +0 -188
  546. package/examples/jsm/shaders/SMAAShader.js +0 -460
  547. package/examples/jsm/shaders/SSAOShader.js +0 -288
  548. package/examples/jsm/shaders/SSRShader.js +0 -364
  549. package/examples/jsm/shaders/SepiaShader.js +0 -52
  550. package/examples/jsm/shaders/SobelOperatorShader.js +0 -90
  551. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +0 -88
  552. package/examples/jsm/shaders/TechnicolorShader.js +0 -43
  553. package/examples/jsm/shaders/ToonShader.js +0 -326
  554. package/examples/jsm/shaders/TriangleBlurShader.js +0 -72
  555. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +0 -45
  556. package/examples/jsm/shaders/VelocityShader.js +0 -128
  557. package/examples/jsm/shaders/VerticalBlurShader.js +0 -59
  558. package/examples/jsm/shaders/VerticalTiltShiftShader.js +0 -61
  559. package/examples/jsm/shaders/VignetteShader.js +0 -51
  560. package/examples/jsm/shaders/VolumeShader.js +0 -289
  561. package/examples/jsm/shaders/WaterRefractionShader.js +0 -93
  562. package/examples/jsm/textures/FlakesTexture.js +0 -40
  563. package/examples/jsm/utils/BufferGeometryUtils.js +0 -1373
  564. package/examples/jsm/utils/CameraUtils.js +0 -73
  565. package/examples/jsm/utils/GPUStatsPanel.js +0 -128
  566. package/examples/jsm/utils/GeometryCompressionUtils.js +0 -639
  567. package/examples/jsm/utils/GeometryUtils.js +0 -221
  568. package/examples/jsm/utils/LDrawUtils.js +0 -202
  569. package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
  570. package/examples/jsm/utils/SceneUtils.js +0 -254
  571. package/examples/jsm/utils/ShadowMapViewer.js +0 -210
  572. package/examples/jsm/utils/SkeletonUtils.js +0 -413
  573. package/examples/jsm/utils/TextureUtils.js +0 -86
  574. package/examples/jsm/utils/UVsDebug.js +0 -165
  575. package/examples/jsm/utils/WorkerPool.js +0 -102
  576. package/examples/jsm/webxr/ARButton.js +0 -208
  577. package/examples/jsm/webxr/OculusHandModel.js +0 -109
  578. package/examples/jsm/webxr/OculusHandPointerModel.js +0 -413
  579. package/examples/jsm/webxr/Text2D.js +0 -38
  580. package/examples/jsm/webxr/VRButton.js +0 -200
  581. package/examples/jsm/webxr/XRButton.js +0 -198
  582. package/examples/jsm/webxr/XRControllerModelFactory.js +0 -299
  583. package/examples/jsm/webxr/XREstimatedLight.js +0 -223
  584. package/examples/jsm/webxr/XRHandMeshModel.js +0 -112
  585. package/examples/jsm/webxr/XRHandModelFactory.js +0 -105
  586. package/examples/jsm/webxr/XRHandPrimitiveModel.js +0 -103
  587. package/examples/jsm/webxr/XRPlanes.js +0 -100
  588. package/lib/3d.min.js +0 -1
@@ -1,128 +0,0 @@
1
- import {
2
- UniformsLib,
3
- UniformsUtils,
4
- Matrix4
5
- } from 'three';
6
-
7
- /**
8
- * Mesh Velocity Shader @bhouston
9
- */
10
-
11
- const VelocityShader = {
12
-
13
- uniforms: UniformsUtils.merge( [
14
- UniformsLib.common,
15
- UniformsLib.displacementmap,
16
- {
17
- modelMatrixPrev: { value: new Matrix4() },
18
- currentProjectionViewMatrix: { value: new Matrix4() },
19
- previousProjectionViewMatrix: { value: new Matrix4() }
20
- }
21
- ] ),
22
-
23
- vertexShader: /* glsl */`
24
- #define NORMAL
25
-
26
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
27
-
28
- varying vec3 vViewPosition;
29
-
30
- #endif
31
-
32
- #include <common>
33
- #include <packing>
34
- #include <uv_pars_vertex>
35
- #include <displacementmap_pars_vertex>
36
- #include <normal_pars_vertex>
37
- #include <morphtarget_pars_vertex>
38
- #include <skinning_pars_vertex>
39
- #include <logdepthbuf_pars_vertex>
40
- #include <clipping_planes_pars_vertex>
41
-
42
- uniform mat4 previousProjectionViewMatrix;
43
- uniform mat4 currentProjectionViewMatrix;
44
-
45
- uniform mat4 modelMatrixPrev;
46
-
47
- varying vec4 clipPositionCurrent;
48
- varying vec4 clipPositionPrevious;
49
-
50
- void main() {
51
-
52
-
53
- #include <uv_vertex>
54
-
55
- #include <beginnormal_vertex>
56
- #include <morphnormal_vertex>
57
- #include <skinbase_vertex>
58
- #include <skinnormal_vertex>
59
- #include <defaultnormal_vertex>
60
- #include <normal_vertex>
61
-
62
- #include <begin_vertex>
63
- #include <morphtarget_vertex>
64
- #include <displacementmap_vertex>
65
- #include <morphtarget_vertex>
66
- #include <skinning_vertex>
67
-
68
- #ifdef USE_SKINNING
69
-
70
- vec4 mvPosition = modelViewMatrix * skinned;
71
- clipPositionCurrent = currentProjectionViewMatrix * modelMatrix * skinned;
72
- clipPositionPrevious = previousProjectionViewMatrix * modelMatrixPrev * skinned;
73
-
74
- #else
75
-
76
- vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
77
- clipPositionCurrent = currentProjectionViewMatrix * modelMatrix * vec4( transformed, 1.0 );
78
- clipPositionPrevious = previousProjectionViewMatrix * modelMatrixPrev * vec4( transformed, 1.0 );
79
-
80
- #endif
81
-
82
- gl_Position = projectionMatrix * mvPosition;
83
-
84
- #include <logdepthbuf_vertex>
85
- #include <clipping_planes_vertex>
86
- }
87
- `,
88
- fragmentShader: /* glsl */`
89
- #define NORMAL
90
-
91
- uniform float opacity;
92
-
93
- #include <packing>
94
- #include <uv_pars_fragment>
95
- #include <map_pars_fragment>
96
- #include <alphamap_pars_fragment>
97
- #include <alphatest_pars_fragment>
98
- #include <logdepthbuf_pars_fragment>
99
- #include <clipping_planes_pars_fragment>
100
-
101
- varying vec4 clipPositionCurrent;
102
- varying vec4 clipPositionPrevious;
103
-
104
- void main() {
105
-
106
- vec4 diffuseColor = vec4( 1.0 );
107
- diffuseColor.a = opacity;
108
-
109
- #include <map_fragment>
110
- #include <alphamap_fragment>
111
- #include <alphatest_fragment>
112
-
113
- vec2 ndcPositionCurrent = clipPositionCurrent.xy/clipPositionCurrent.w;
114
- vec2 ndcPositionPrevious = clipPositionPrevious.xy/clipPositionPrevious.w;
115
- vec2 vel = ( ndcPositionCurrent - ndcPositionPrevious ) * 0.5;
116
- vel = vel * 0.5 + 0.5;
117
- vec2 v1 = packDepthToRG(vel.x);
118
- vec2 v2 = packDepthToRG(vel.y);
119
- gl_FragColor = vec4(v1.x, v1.y, v2.x, v2.y);
120
-
121
- #include <logdepthbuf_fragment>
122
-
123
- }
124
-
125
- `
126
- };
127
-
128
- export { VelocityShader };
@@ -1,59 +0,0 @@
1
- /**
2
- * Two pass Gaussian blur filter (horizontal and vertical blur shaders)
3
- * - see http://www.cake23.de/traveling-wavefronts-lit-up.html
4
- *
5
- * - 9 samples per pass
6
- * - standard deviation 2.7
7
- * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
8
- */
9
-
10
- const VerticalBlurShader = {
11
-
12
- name: 'VerticalBlurShader',
13
-
14
- uniforms: {
15
-
16
- 'tDiffuse': { value: null },
17
- 'v': { value: 1.0 / 512.0 }
18
-
19
- },
20
-
21
- vertexShader: /* glsl */`
22
-
23
- varying vec2 vUv;
24
-
25
- void main() {
26
-
27
- vUv = uv;
28
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
29
-
30
- }`,
31
-
32
- fragmentShader: /* glsl */`
33
-
34
- uniform sampler2D tDiffuse;
35
- uniform float v;
36
-
37
- varying vec2 vUv;
38
-
39
- void main() {
40
-
41
- vec4 sum = vec4( 0.0 );
42
-
43
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;
44
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;
45
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;
46
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;
47
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
48
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;
49
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;
50
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;
51
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;
52
-
53
- gl_FragColor = sum;
54
-
55
- }`
56
-
57
- };
58
-
59
- export { VerticalBlurShader };
@@ -1,61 +0,0 @@
1
- /**
2
- * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
3
- *
4
- * - 9 samples per pass
5
- * - standard deviation 2.7
6
- * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
- * - "r" parameter control where "focused" horizontal line lies
8
- */
9
-
10
- const VerticalTiltShiftShader = {
11
-
12
- uniforms: {
13
-
14
- 'tDiffuse': { value: null },
15
- 'v': { value: 1.0 / 512.0 },
16
- 'r': { value: 0.35 }
17
-
18
- },
19
-
20
- vertexShader: /* glsl */`
21
-
22
- varying vec2 vUv;
23
-
24
- void main() {
25
-
26
- vUv = uv;
27
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
28
-
29
- }`,
30
-
31
- fragmentShader: /* glsl */`
32
-
33
- uniform sampler2D tDiffuse;
34
- uniform float v;
35
- uniform float r;
36
-
37
- varying vec2 vUv;
38
-
39
- void main() {
40
-
41
- vec4 sum = vec4( 0.0 );
42
-
43
- float vv = v * abs( r - vUv.y );
44
-
45
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;
46
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;
47
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;
48
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;
49
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
50
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;
51
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;
52
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;
53
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;
54
-
55
- gl_FragColor = sum;
56
-
57
- }`
58
-
59
- };
60
-
61
- export { VerticalTiltShiftShader };
@@ -1,51 +0,0 @@
1
- /**
2
- * Vignette shader
3
- * based on PaintEffect postprocess from ro.me
4
- * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
- */
6
-
7
- const VignetteShader = {
8
-
9
- name: 'VignetteShader',
10
-
11
- uniforms: {
12
-
13
- 'tDiffuse': { value: null },
14
- 'offset': { value: 1.0 },
15
- 'darkness': { value: 1.0 }
16
-
17
- },
18
-
19
- vertexShader: /* glsl */`
20
-
21
- varying vec2 vUv;
22
-
23
- void main() {
24
-
25
- vUv = uv;
26
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
27
-
28
- }`,
29
-
30
- fragmentShader: /* glsl */`
31
-
32
- uniform float offset;
33
- uniform float darkness;
34
-
35
- uniform sampler2D tDiffuse;
36
-
37
- varying vec2 vUv;
38
-
39
- void main() {
40
-
41
- // Eskil's vignette
42
-
43
- vec4 texel = texture2D( tDiffuse, vUv );
44
- vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );
45
- gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );
46
-
47
- }`
48
-
49
- };
50
-
51
- export { VignetteShader };
@@ -1,289 +0,0 @@
1
- import {
2
- Vector2,
3
- Vector3
4
- } from 'three';
5
-
6
- /**
7
- * Shaders to render 3D volumes using raycasting.
8
- * The applied techniques are based on similar implementations in the Visvis and Vispy projects.
9
- * This is not the only approach, therefore it's marked 1.
10
- */
11
-
12
- const VolumeRenderShader1 = {
13
-
14
- uniforms: {
15
- 'u_size': { value: new Vector3( 1, 1, 1 ) },
16
- 'u_renderstyle': { value: 0 },
17
- 'u_renderthreshold': { value: 0.5 },
18
- 'u_clim': { value: new Vector2( 1, 1 ) },
19
- 'u_data': { value: null },
20
- 'u_cmdata': { value: null }
21
- },
22
-
23
- vertexShader: /* glsl */`
24
-
25
- varying vec4 v_nearpos;
26
- varying vec4 v_farpos;
27
- varying vec3 v_position;
28
-
29
- void main() {
30
- // Prepare transforms to map to "camera view". See also:
31
- // https://threejs.org/docs/#api/renderers/webgl/WebGLProgram
32
- mat4 viewtransformf = modelViewMatrix;
33
- mat4 viewtransformi = inverse(modelViewMatrix);
34
-
35
- // Project local vertex coordinate to camera position. Then do a step
36
- // backward (in cam coords) to the near clipping plane, and project back. Do
37
- // the same for the far clipping plane. This gives us all the information we
38
- // need to calculate the ray and truncate it to the viewing cone.
39
- vec4 position4 = vec4(position, 1.0);
40
- vec4 pos_in_cam = viewtransformf * position4;
41
-
42
- // Intersection of ray and near clipping plane (z = -1 in clip coords)
43
- pos_in_cam.z = -pos_in_cam.w;
44
- v_nearpos = viewtransformi * pos_in_cam;
45
-
46
- // Intersection of ray and far clipping plane (z = +1 in clip coords)
47
- pos_in_cam.z = pos_in_cam.w;
48
- v_farpos = viewtransformi * pos_in_cam;
49
-
50
- // Set varyings and output pos
51
- v_position = position;
52
- gl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;
53
- }`,
54
-
55
- fragmentShader: /* glsl */`
56
-
57
- precision highp float;
58
- precision mediump sampler3D;
59
-
60
- uniform vec3 u_size;
61
- uniform int u_renderstyle;
62
- uniform float u_renderthreshold;
63
- uniform vec2 u_clim;
64
-
65
- uniform sampler3D u_data;
66
- uniform sampler2D u_cmdata;
67
-
68
- varying vec3 v_position;
69
- varying vec4 v_nearpos;
70
- varying vec4 v_farpos;
71
-
72
- // The maximum distance through our rendering volume is sqrt(3).
73
- const int MAX_STEPS = 887; // 887 for 512^3, 1774 for 1024^3
74
- const int REFINEMENT_STEPS = 4;
75
- const float relative_step_size = 1.0;
76
- const vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);
77
- const vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);
78
- const vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);
79
- const float shininess = 40.0;
80
-
81
- void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);
82
- void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);
83
-
84
- float sample1(vec3 texcoords);
85
- vec4 apply_colormap(float val);
86
- vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);
87
-
88
-
89
- void main() {
90
- // Normalize clipping plane info
91
- vec3 farpos = v_farpos.xyz / v_farpos.w;
92
- vec3 nearpos = v_nearpos.xyz / v_nearpos.w;
93
-
94
- // Calculate unit vector pointing in the view direction through this fragment.
95
- vec3 view_ray = normalize(nearpos.xyz - farpos.xyz);
96
-
97
- // Compute the (negative) distance to the front surface or near clipping plane.
98
- // v_position is the back face of the cuboid, so the initial distance calculated in the dot
99
- // product below is the distance from near clip plane to the back of the cuboid
100
- float distance = dot(nearpos - v_position, view_ray);
101
- distance = max(distance, min((-0.5 - v_position.x) / view_ray.x,
102
- (u_size.x - 0.5 - v_position.x) / view_ray.x));
103
- distance = max(distance, min((-0.5 - v_position.y) / view_ray.y,
104
- (u_size.y - 0.5 - v_position.y) / view_ray.y));
105
- distance = max(distance, min((-0.5 - v_position.z) / view_ray.z,
106
- (u_size.z - 0.5 - v_position.z) / view_ray.z));
107
-
108
- // Now we have the starting position on the front surface
109
- vec3 front = v_position + view_ray * distance;
110
-
111
- // Decide how many steps to take
112
- int nsteps = int(-distance / relative_step_size + 0.5);
113
- if ( nsteps < 1 )
114
- discard;
115
-
116
- // Get starting location and step vector in texture coordinates
117
- vec3 step = ((v_position - front) / u_size) / float(nsteps);
118
- vec3 start_loc = front / u_size;
119
-
120
- // For testing: show the number of steps. This helps to establish
121
- // whether the rays are correctly oriented
122
- //'gl_FragColor = vec4(0.0, float(nsteps) / 1.0 / u_size.x, 1.0, 1.0);
123
- //'return;
124
-
125
- if (u_renderstyle == 0)
126
- cast_mip(start_loc, step, nsteps, view_ray);
127
- else if (u_renderstyle == 1)
128
- cast_iso(start_loc, step, nsteps, view_ray);
129
-
130
- if (gl_FragColor.a < 0.05)
131
- discard;
132
- }
133
-
134
-
135
- float sample1(vec3 texcoords) {
136
- /* Sample float value from a 3D texture. Assumes intensity data. */
137
- return texture(u_data, texcoords.xyz).r;
138
- }
139
-
140
-
141
- vec4 apply_colormap(float val) {
142
- val = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);
143
- return texture2D(u_cmdata, vec2(val, 0.5));
144
- }
145
-
146
-
147
- void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {
148
-
149
- float max_val = -1e6;
150
- int max_i = 100;
151
- vec3 loc = start_loc;
152
-
153
- // Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
154
- // non-constant expression. So we use a hard-coded max, and an additional condition
155
- // inside the loop.
156
- for (int iter=0; iter<MAX_STEPS; iter++) {
157
- if (iter >= nsteps)
158
- break;
159
- // Sample from the 3D texture
160
- float val = sample1(loc);
161
- // Apply MIP operation
162
- if (val > max_val) {
163
- max_val = val;
164
- max_i = iter;
165
- }
166
- // Advance location deeper into the volume
167
- loc += step;
168
- }
169
-
170
- // Refine location, gives crispier images
171
- vec3 iloc = start_loc + step * (float(max_i) - 0.5);
172
- vec3 istep = step / float(REFINEMENT_STEPS);
173
- for (int i=0; i<REFINEMENT_STEPS; i++) {
174
- max_val = max(max_val, sample1(iloc));
175
- iloc += istep;
176
- }
177
-
178
- // Resolve final color
179
- gl_FragColor = apply_colormap(max_val);
180
- }
181
-
182
-
183
- void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {
184
-
185
- gl_FragColor = vec4(0.0); // init transparent
186
- vec4 color3 = vec4(0.0); // final color
187
- vec3 dstep = 1.5 / u_size; // step to sample derivative
188
- vec3 loc = start_loc;
189
-
190
- float low_threshold = u_renderthreshold - 0.02 * (u_clim[1] - u_clim[0]);
191
-
192
- // Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
193
- // non-constant expression. So we use a hard-coded max, and an additional condition
194
- // inside the loop.
195
- for (int iter=0; iter<MAX_STEPS; iter++) {
196
- if (iter >= nsteps)
197
- break;
198
-
199
- // Sample from the 3D texture
200
- float val = sample1(loc);
201
-
202
- if (val > low_threshold) {
203
- // Take the last interval in smaller steps
204
- vec3 iloc = loc - 0.5 * step;
205
- vec3 istep = step / float(REFINEMENT_STEPS);
206
- for (int i=0; i<REFINEMENT_STEPS; i++) {
207
- val = sample1(iloc);
208
- if (val > u_renderthreshold) {
209
- gl_FragColor = add_lighting(val, iloc, dstep, view_ray);
210
- return;
211
- }
212
- iloc += istep;
213
- }
214
- }
215
-
216
- // Advance location deeper into the volume
217
- loc += step;
218
- }
219
- }
220
-
221
-
222
- vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)
223
- {
224
- // Calculate color by incorporating lighting
225
-
226
- // View direction
227
- vec3 V = normalize(view_ray);
228
-
229
- // calculate normal vector from gradient
230
- vec3 N;
231
- float val1, val2;
232
- val1 = sample1(loc + vec3(-step[0], 0.0, 0.0));
233
- val2 = sample1(loc + vec3(+step[0], 0.0, 0.0));
234
- N[0] = val1 - val2;
235
- val = max(max(val1, val2), val);
236
- val1 = sample1(loc + vec3(0.0, -step[1], 0.0));
237
- val2 = sample1(loc + vec3(0.0, +step[1], 0.0));
238
- N[1] = val1 - val2;
239
- val = max(max(val1, val2), val);
240
- val1 = sample1(loc + vec3(0.0, 0.0, -step[2]));
241
- val2 = sample1(loc + vec3(0.0, 0.0, +step[2]));
242
- N[2] = val1 - val2;
243
- val = max(max(val1, val2), val);
244
-
245
- float gm = length(N); // gradient magnitude
246
- N = normalize(N);
247
-
248
- // Flip normal so it points towards viewer
249
- float Nselect = float(dot(N, V) > 0.0);
250
- N = (2.0 * Nselect - 1.0) * N; // == Nselect * N - (1.0-Nselect)*N;
251
-
252
- // Init colors
253
- vec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);
254
- vec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);
255
- vec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);
256
-
257
- // note: could allow multiple lights
258
- for (int i=0; i<1; i++)
259
- {
260
- // Get light direction (make sure to prevent zero devision)
261
- vec3 L = normalize(view_ray); //lightDirs[i];
262
- float lightEnabled = float( length(L) > 0.0 );
263
- L = normalize(L + (1.0 - lightEnabled));
264
-
265
- // Calculate lighting properties
266
- float lambertTerm = clamp(dot(N, L), 0.0, 1.0);
267
- vec3 H = normalize(L+V); // Halfway vector
268
- float specularTerm = pow(max(dot(H, N), 0.0), shininess);
269
-
270
- // Calculate mask
271
- float mask1 = lightEnabled;
272
-
273
- // Calculate colors
274
- ambient_color += mask1 * ambient_color; // * gl_LightSource[i].ambient;
275
- diffuse_color += mask1 * lambertTerm;
276
- specular_color += mask1 * specularTerm * specular_color;
277
- }
278
-
279
- // Calculate final color by componing different components
280
- vec4 final_color;
281
- vec4 color = apply_colormap(val);
282
- final_color = color * (ambient_color + diffuse_color) + specular_color;
283
- final_color.a = color.a;
284
- return final_color;
285
- }`
286
-
287
- };
288
-
289
- export { VolumeRenderShader1 };
@@ -1,93 +0,0 @@
1
- const WaterRefractionShader = {
2
-
3
- uniforms: {
4
-
5
- 'color': {
6
- value: null
7
- },
8
-
9
- 'time': {
10
- value: 0
11
- },
12
-
13
- 'tDiffuse': {
14
- value: null
15
- },
16
-
17
- 'tDudv': {
18
- value: null
19
- },
20
-
21
- 'textureMatrix': {
22
- value: null
23
- }
24
-
25
- },
26
-
27
- vertexShader: /* glsl */`
28
-
29
- uniform mat4 textureMatrix;
30
-
31
- varying vec2 vUv;
32
- varying vec4 vUvRefraction;
33
-
34
- void main() {
35
-
36
- vUv = uv;
37
-
38
- vUvRefraction = textureMatrix * vec4( position, 1.0 );
39
-
40
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
41
-
42
- }`,
43
-
44
- fragmentShader: /* glsl */`
45
-
46
- uniform vec3 color;
47
- uniform float time;
48
- uniform sampler2D tDiffuse;
49
- uniform sampler2D tDudv;
50
-
51
- varying vec2 vUv;
52
- varying vec4 vUvRefraction;
53
-
54
- float blendOverlay( float base, float blend ) {
55
-
56
- return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
57
-
58
- }
59
-
60
- vec3 blendOverlay( vec3 base, vec3 blend ) {
61
-
62
- return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ),blendOverlay( base.b, blend.b ) );
63
-
64
- }
65
-
66
- void main() {
67
-
68
- float waveStrength = 0.5;
69
- float waveSpeed = 0.03;
70
-
71
- // simple distortion (ripple) via dudv map (see https://www.youtube.com/watch?v=6B7IF6GOu7s)
72
-
73
- vec2 distortedUv = texture2D( tDudv, vec2( vUv.x + time * waveSpeed, vUv.y ) ).rg * waveStrength;
74
- distortedUv = vUv.xy + vec2( distortedUv.x, distortedUv.y + time * waveSpeed );
75
- vec2 distortion = ( texture2D( tDudv, distortedUv ).rg * 2.0 - 1.0 ) * waveStrength;
76
-
77
- // new uv coords
78
-
79
- vec4 uv = vec4( vUvRefraction );
80
- uv.xy += distortion;
81
-
82
- vec4 base = texture2DProj( tDiffuse, uv );
83
-
84
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
85
-
86
- #include <tonemapping_fragment>
87
- #include <colorspace_fragment>
88
-
89
- }`
90
-
91
- };
92
-
93
- export { WaterRefractionShader };